Game parlor system
Patent Information
- Application Number
- JP2023124546
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-07-31
- Publication Date
- 2025-02-13
Smart Images

Figure 2025020911000001_ABST
Abstract
Description
[Technical field]
[0001] The present invention relates to a system for an amusement park. [Background technology]
[0002] For example, as described in paragraph
[0045] of Patent Document 1, some gaming parlors, in cooperation with store clerks and others, illegally obtain gaming machine setting value (so-called mode) information, and use this information to specify and extract players who frequently play high-setting gaming machines. In this way, they specify the mode set on the gaming machines as "5, 6," and extract gaming machines of that mode or players. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] JP 2006-6590 A Summary of the Invention [Problem to be solved by the invention]
[0004] Now, the above-mentioned modes are configured to have various payout rates depending on the gaming machine (for example, by model), and for example, there are gaming machines where the corresponding payout rate is only "105%" in mode "6", and there are also gaming machines where the corresponding payout rate is "105%" even in mode "4". Here, if the gaming facility detects fraud by specifying "5,6" as the modes to be extracted as in the publicly known example, it is conceivable that a fraudster may avoid the above-mentioned fraud detection by playing a gaming machine with a corresponding payout rate of "105%" even in mode "4", and then play a gaming machine with a payout rate that would be the subject of extraction if it were another gaming machine.
[0005] However, in a configuration in which the mode to be extracted is directly specified as in the known example, the mode to be extracted must be specified for each gaming machine or each model, and the gaming machines described above cannot be extracted. However, since there are many gaming machines installed in an amusement facility, it is very troublesome to specify each gaming machine or each model. This problem occurs not only in the above-mentioned fraud detection, but also in various other cases, such as when a good machine is provided to a player, or when a gaming facility sets a gaming machine with a mode with a high award rate due to an event and tracks the playing situation, and a solution to this problem was required.
[0006] The present invention has been made in consideration of the above-mentioned circumstances, and its purpose is to provide an amusement arcade system that can properly identify a gaming machine according to corresponding gaming information, even if the gaming information corresponding to a mode differs depending on the gaming machine. [Means for solving the problem]
[0007] The present invention is an amusement facility system that manages gaming machines in which a mode (e.g., gaming machine setting value, etc.) is set that can adjust the award rate of gaming value, and is equipped with a first setting means (e.g., management server 10, etc.) that can set corresponding gaming information (e.g., corresponding award rate, etc.), which is gaming information corresponding on a mode basis, for each gaming machine or model, a second setting means (e.g., management device 6, etc.) that can set reference gaming information (e.g., standard award rate) to be compared with the corresponding gaming information, a mode identification means (e.g., management device 6, etc.) that can identify the mode to be set for the gaming machine on a gaming machine basis, and a target gaming machine identification means (e.g., management device 6, etc.) that identifies a target gaming machine in which the mode corresponding to the corresponding gaming information that satisfies a predetermined extraction condition (e.g., the standard award rate has been reached) is set based on the result of comparing the corresponding gaming information with the reference gaming information.
[0008] According to the above-mentioned configuration, a target gaming machine in which a mode corresponding to the corresponding gaming information that satisfies a specified extraction condition is set is identified based on the comparison result between the corresponding gaming information, which is gaming information corresponding to a mode unit in which the award rate of gaming value can be adjusted, and the reference gaming information to be compared with the corresponding gaming information. Therefore, even if the gaming information corresponding to the mode differs depending on the gaming machine, it is possible to appropriately identify the gaming machine according to the corresponding gaming information. [Brief description of the drawings]
[0009] [Figure 1] FIG. 1 is a schematic diagram showing an overall configuration of an amusement park system according to an embodiment. [Diagram 2] Front view of the gaming machine [Diagram 3] Specification chart [Figure 4] Front view of the gaming device [Diagram 5] A chart showing the corresponding grant rate [Figure 6] A diagram showing the mode layout [Figure 7] A diagram showing the management image (performance) [Figure 8] A diagram showing the control image (specs) DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0010] An embodiment will be described below with reference to the drawings. FIG. 1 is a schematic diagram showing the overall configuration of a gaming facility system. A plurality of gaming machines 1 are installed in a gaming facility A. In this embodiment, the gaming machines 1 are assumed to be so-called slot machines. Each gaming machine 1 is provided with a gaming device 2 and an information display device 3. The gaming machine 1 is connected to the gaming device 2, and the gaming device 2 and the information display device 3 are each connected to a relay device 4. The relay device 4 is connected to an in-facility management device (hereinafter referred to as a management device) 6 (corresponding to a second setting means, a mode specifying means, a target gaming machine specifying means, and a player extraction means) via a LAN 5.
[0011] The management device 6 is installed in, for example, an office in the amusement facility A, and is connected to a monitor 7, a keyboard 8, etc. The management device 6 manages the operating status of various devices (gaming machines 1, gaming devices 2, information display devices 3, etc.) installed in the amusement facility A. Note that, for example, several hundred gaming machines 1, including so-called pachinko machines, are installed in the amusement facility A, and each gaming machine 1 is subject to management by the management device 6. The amusement facility A is also equipped with an island counter, a prize exchange terminal (POS terminal), etc., which are also connected to the management device 6 via the LAN 5.
[0012] In the gaming center system, components equivalent to the gaming machines 1, gaming devices 2, information display devices 3, relay devices 4, LAN 5, and management device 6 installed in gaming center A are also installed in other gaming centers (gaming centers B and C in the example of FIG. 1). Each of the management devices 6 installed in each of these gaming centers A to C is connected to a gaming information management server (hereinafter referred to as the management server) 10 (corresponding to a first setting means) installed separately from each of the gaming centers A to C via a public line 9 such as the Internet or a VPN connection, and is configured to be able to communicate various signals and various information with the management server 10 via the public line 9, etc.
[0013] As shown in Fig. 2, the gaming machine 1 includes a display window 11, reels 12, a start lever 13, stop buttons 14a to 14c, a liquid crystal display unit 15, a speaker 16, a MAXBET button 17, a counting button 18, a given number display unit 19, a credit number display unit 20, and the like. A player can view the symbols drawn on the reels 12 provided inside through the display window 11. When a player operates the MAXBET button 17, a predetermined number of credit points (game value) is bet (game value is consumed), and when the start lever 13 is operated in this state (when a game start operation is performed), an internal lottery is executed and the variation of the symbols is started, and when the stop buttons 14a to 14c are operated, the variation of the reels 12 is stopped by so-called pull-in control (control for pulling in the symbols onto the pay line up to a predetermined pull-in range, for example, up to 4 symbols, and displaying them stopped). The gaming machine 1 is not limited to the one having the physical reel 12 described above, but may be a type in which the display window 11 is configured with a liquid crystal display or the like and the symbols are displayed and changed as images. In this case, when the start lever 13 is operated, the variation of the symbols displayed on the screen of the liquid crystal display is started, and when the stop buttons 14a to 14c are operated, the corresponding symbols are stopped and displayed.
[0014] As is well known, the gaming machine 1 is set with roles such as bonus roles, small roles, and replay roles, and when the player operates the stop buttons 14a to 14c in a state where any role is internally won during the internal lottery described above, and the symbols corresponding to the internally won role are stopped and displayed on a preset pay line (when the symbols are aligned), a win occurs. When a win occurs, the corresponding number of points is awarded or a transition to a jackpot state (bonus state) or the like occurs.
[0015] As shown in FIG. 3, the gaming machine 1 is provided with a gaming machine setting value (so-called mode) for setting the internal winning probability of a role in six stages, for example, "1" to "6", and one of the modes is enabled. The higher the mode value, the more advantageous the setting (high setting) is for the player, and the lower the mode value, the more disadvantageous the setting (low setting) is for the player. The higher the setting, the higher the winning rate of the bonus role, and the higher the payout rate, and the payout rate of the gaming machine 1 is adjusted depending on the mode. Note that the probability of a small role is common to all settings. The above is an example, and the specifications differ depending on the model, such as the occurrence of a special state different from the bonus of ART, etc. In addition, a gaming machine in which the internal winning probability is set so that the payout rate is the same in mode "4" and mode "5", or the payout rate is higher in mode "4" than in mode "5", may be managed.
[0016] The gaming machine 1 includes an I / F unit (not shown) that transmits and receives game information to and from the gaming device 2 by data signals, and transmits various types of game information to the gaming device 2 according to the execution of a game, as described below.
[0017] ·Score consumption information (out information) = Information indicating the number of points consumed in a game. ·Score award information (safe information) = Information indicating the number of points awarded for winning. · Game point information = Information indicating the current game points (loaned points + awarded points (safe) - consumed points (out)). · Game Info = Information indicating that a game was run. Bonus information = Information indicating a bonus state (special state). It is possible to distinguish the type of bonus, such as BB and RB. It may also be possible to target other special states, such as the so-called ART.
[0018] Such gaming information can be output to the gaming device 2 at regular intervals (e.g., every 200 milliseconds) as a data signal such as an identifiable message, accumulating data (update data) from the previous transmission, and various information that differs depending on the model can be output. Also, it may be displayed on the information display device 3 as owned points that indicate the total value of the above-mentioned gaming points (credits) and owned points, which will be described later.
[0019] As shown in Figure 4, the gaming device 2 is equipped with a coin insertion slot 21 through which the player inserts coins (valuable value), a camera 22, a card insertion slot 23 through which the player inserts an IC card such as a general card, a loan button 24 which is operated when performing a loan operation, a replay button 25 which is operated when performing a replay operation, an issue button 26 which is operated when performing an issue operation, a touch panel type LCD display 27, and a small item storage compartment 28 for storing small items.
[0020] The gaming device 2 performs the following operations. (1) When currency is accepted (currency acceptance process), the amount deposited is added to the balance and displayed, and when the loan button 24 is pressed (accepting a loan operation, grant operation) with a balance, points (loan points, value of the given value) for the grant unit (e.g., 1,000 yen) are granted (added) to the credits (game points) managed by the gaming machine 1 (loan process, value grant process), and the value is deducted from the balance. Note that currency can be accepted in an amount corresponding to multiple value grant processes (e.g., up to 10,000 yen).
[0021] (2) The game points are managed, and when the counting button 18 of the gaming machine 1 is pressed (a counting operation is accepted), a counting process is performed to convert credits to points. In addition, when the replay button 25 is pressed (a replay operation, an add operation is accepted), a refund process (value add process, replay process) is also possible to convert points to credits, and when a refund process is performed, the equivalent amount (the same number as the added points) is subtracted from the points. The credits converted by such a replay process may be included in the loan points. In addition, the counting process and refund process may also have an arbitrary conversion rate set, as in the loan process, and the conversion rate may be appropriately changed according to the conversion rate.
[0022] (3) When the issue button 26 is pressed (the issue operation is accepted) while there is remaining balance or points, a general card with identifiable balance and points (acquired value) is issued (issuance process). When a general card is accepted, the balance and points are carried over. In this case, if a special operation such as leaving the seat is performed, it is possible to issue a card with credits remaining. However, in the normal issue process, in order to prevent forgetting to count credits, the issue process is permitted on the condition that the game points are "0".
[0023] (4) Serial communication with the relay device 4 enables the management device 6 to identify various information such as currency acceptance processing, value granting processing, balance, points, loan points, refund points, deposit amount, counting points, loan points, sales amount equivalent to loan points, and general card acceptance and issuance processing, but these may also be identified by pulse signals (for example, 1 pulse for every 1,000 yen deposited, 1 pulse for every 100 yen sold, etc.). Information is transmitted from the relay device 4 to the information display device 3 as well as the management device 6, and issuance information that can identify the target balance and points (issue value) or the time of issuance (if a message indicating that the card has been issued is transmitted, the approximate time of issuance can be identified from the transmission time alone) is also transmitted as information related to the issuance processing.
[0024] (5) The player of the corresponding gaming machine 1 can be photographed by the camera 22, and it is determined whether or not the player is the same player based on the photographed image. If the player is the same player, the gaming information of the gaming machine 1 during the period when the player played is identified as the gaming information of that player.
[0025] As shown in FIG. 5, the management server 10 manages the corresponding payout rate (corresponding to the corresponding game information) for each machine type and each mode. The corresponding payout rate includes "achievement" (corresponding to the first corresponding game information) and "specification" (corresponding to the second corresponding game information). "Specification" indicates the payout rate according to the specification announced by the gaming machine manufacturer, and for example, the value of machine type A corresponds to the payout rate of the specification explained in FIG. 3. On the other hand, "achievement" is a payout rate specified based on the gaming information (e.g., out, safe, etc.) that can specify the payout rate for each machine type transmitted from multiple gaming facilities (gaming facilities A, B, C, etc.) that are managed by the management server 10, and is appropriately updated in response to reception of the gaming information (including information on the set mode), for example, every business day.
[0026] For example, an "*" such as in mode "3" of model D indicates that the mode is not provided for the gaming machine 1, or that it is not expected to be used when operating (often a mode with an extremely low corresponding payout rate, such as "70%). On the other hand, there are also cases where the "achievement" is "-", such as in mode "6" of model E, which indicates that the payout rate has not converged and the actual payout rate cannot be adopted. For example, due to a small number of installed machines or few corresponding modes being set, a mode (per model) where the total out does not reach, for example, "2 million" is determined to have not converged, and the "-" appears when the preset gaming information does not reach a reference value and the convergence condition is not met.
[0027] The management device 6, as shown in Fig. 6, specifies a target gaming machine to which this embodiment is applied. When multiple types of models are installed in an amusement facility (for example, amusement facility A), which models are installed are set for each machine number, and further which mode has been set for each business day is specified. The method of specifying the mode may be operation input, input of mode information capable of specifying the mode output from the gaming machine 1, or, for example, simulating a business plan and specifying the mode assigned by the simulation, and any method of specification may be used as long as a mode that can be assumed to have actually been set is set.
[0028] "Results" and "Specs" correspond to FIG. 5 described above, and indicate the values in FIG. 5 corresponding to the mode. For example, for "machine number 1," the values for mode "5" of model A (Results = 106.3%, Specs = 105.4%) are specified in FIG. 5. Note that information capable of specifying the corresponding payout rate as in FIG. 5 can be received from the management server 10. "Today" indicates the actual payout rate (game information based on game signals such as out or safe (corresponding to results game information), for example, the payout rate indicates safe divided by out) in the target gaming facility (e.g., gaming facility A) on the business day. Note that there is little need to refer to "Today" in this embodiment, but it is shown for reference.
[0029] In Fig. 6, "machine number" and "achievement" are identified and output (in Fig. 6, the identification output is shown by dots), but this indicates the target gaming machine to be extracted when "achievement award rate" is selected as a comparison target of the standard award rate (corresponding to the standard gaming information) and "105%" is specified as the standard award rate, as shown in Fig. 7 described later. A specific explanation will be given below.
[0030] As described above, when "105%" is specified as the standard award rate, the gaming machine 1 whose "achievement" corresponding to the set mode has reached "105%" (corresponding to the specified extraction condition) becomes the target gaming machine. In FIG. 6, the achievement of "machine 1" is "106.3%," the achievement of "machine 12" is "105.8%," and the achievement of "machine 61" is "110.4%", which have reached the standard award rate of "105%," so "machine 1", "machine 12", and "machine 61" are extracted as the target gaming machines (the first corresponding gaming information is used preferentially to identify the target gaming machine). Here, as shown in FIG. 5, the achievement of "machine 101" in "mode 6" is "-". In this case, the "specifications" are referenced instead of the "performance", and since the "specifications" are "110.3%", which reaches the standard payout rate of "105%, the "101st machine" is also extracted as a target gaming machine (for modes or models in which the first corresponding gaming information cannot be used, the second corresponding gaming information is used to identify the target gaming machine). Note that if the "specifications" do not reach the standard payout rate, the machine will not be extracted as a target gaming machine.
[0031] For example, the "12th" and "101st" machines do not reach the standard payout rate on the "day", but there is no effect on their extraction as target gaming machines regardless of the value on the "day". Similarly, for example, the "11th" and "31st" machines reach the standard payout rate on the "day", but are not extracted as target gaming machines.
[0032] On the other hand, as shown in FIG. 8 described later, when the specification award rate is selected as the comparison target of the standard award rate, the specification is compared with the specified standard award rate instead of the performance. Here, the specification shown in FIG. 5 is almost never updated, but the performance is often updated as explained in FIG. 5. For example, when multiple business days such as "7 / 1" to "8 / 1" are set as the extraction target period as shown in FIG. 7, if the performance is "104.9%" on "7 / 1" and "105.2%" on "7 / 2", it becomes complicated to manage the history by business day in the extraction target period, so the target gaming machine is specified by the latest performance at the time of extraction. In addition, the number of information bases increases by updating the information, and the target gaming machine can be specified by more reliable gaming information. For example, even if the "achievement" on "7 / 1" is "104.9%", if the latest "achievement" (for example, on "7 / 31", which is the last update date when the extraction date is "8 / 1") is referenced and the standard award rate is reached, such as "105.2%, the target gaming machine is identified on "7 / 1" as well (even if the corresponding first corresponding gaming information is updated during the target period due to the update of the achievement gaming information, the target gaming machine is identified using the unified first corresponding gaming information). Of course, for example, a non-latest "achievement" such as "7 / 1" may be historically managed, and the target gaming machine may be identified by a different "achievement" on a business day basis. Note that the "specification" may also be updated occasionally, so when it is updated, it may be handled in the same way as the "achievement" described above. Note that FIG. 6 is an example for explanation, but if the mode is managed on a business day basis and on a gaming machine basis, the target gaming machine can be identified based on the information indicating the corresponding award rate as shown in FIG. 5, so there is no need to manage the "achievement" and "specification" in the same document as shown in FIG. 6.
[0033] 7 and 8 show the extraction results displayed on the monitor 7 of the management device 6 when the gaming machine 1 and its player are extracted after applying this embodiment. In the screen showing the extraction results, in the first row (top row) of the search condition column, it is possible to select "achievement award rate" as shown in FIG. 7 and "specification award rate" as shown in FIG. 8, and after selecting either one, the standard award rate is specified. FIG. 7 illustrates an example in which "achievement award rate" is selected and "105.0%" is specified as the standard award rate, and FIG. 8 illustrates an example in which "specification award rate" is selected and "102.0%" is specified as the standard award rate.
[0034] "Date" in the second row of the search conditions column indicates the target period for extraction, and checking "Tracked customers only" is enabled (the same applies to "First thing in the morning" and other options described below), and as described below, extraction will be limited to the specified players. Additionally, "Number of days of visit" indicates the base number of days for the number of days a player who played the target gaming machine visited the store during the target period, and players who have not reached this base number of days will be excluded from extraction. The same is true for "play time", which indicates the base period for the playing period during which the target gaming machine was played, and players who have not reached this base period will be excluded from extraction.
[0035] The "Type" in the third row of the search condition field is an item for selecting the type of gaming machine 1 to be targeted, such as the rate, and the "Model" is an item for selecting the model to be targeted. For "Model", pressing the "Select" button to the right will display a pull-down list of models to be extracted, so if you want to limit it to a specific model, you can select the appropriate model to be extracted from the pull-down list, and multiple models may be selected. Note that if you specify "All Models" as in Figures 7 and 8, all models that meet the other conditions will be extracted.
[0036] For "First thing in the morning," select the check box next to it and specify a reference time ("12:00" in Figs. 7 and 8), and all players other than those who started playing before that reference time will be excluded from the extraction targets. For "Members," specify the member number you want to include in the extraction targets, and all players other than the member number you specified will be excluded from the extraction targets. After limiting the extraction targets in this way, the extraction results are output below.
[0037] In the extraction results column, the extraction results are output for each player who is identified as the same person through image recognition. Players who can be associated with a membership ID, such as those who have accepted a membership card during the playing period of the player, are displayed as "members" in green, for example, and other players are displayed as "general" in red, for example, to distinguish between "members" and "general." "Group ID" indicates the member ID if the member ID can be identified from the ID of the target player, and for "general" players who cannot be identified, an ID arbitrarily specified corresponding to the image, for example, is displayed.
[0038] In "applicable / visit," "applicable" refers to the number of times the target gaming machine was played (if multiple target gaming machines are played on the same business day, it may be multiple times or once per business day, but in Figures 7 and 8, the target gaming machine with the longest playing time on the same business day is prioritized, and only one gaming machine per business day is targeted), and "visit" refers to the number of business days on which the player was identified, that is, the number of days the player visited the store. "Total balance" refers to the balance during the period in which the target gaming machine was played by the player. In this case, it may include gaming machines other than the target gaming machine during the target period, and in any case, it is sufficient to show the balance information of the player. Here, the balance can be identified by gaming information such as the so-called gross profit of the gaming facility (for example, as is well known, sales amount - (number of loaned points (sales value) + safe - out) x exchange unit price) or the reciprocal of gross profit.
[0039] "Date" indicates the business day on which the target gaming machine was played, "Machine No." indicates the machine number of the target gaming machine played, and "Play Time" indicates the playing period of the target gaming machine. "Achievement Award Rate (Mode)" shown in FIG. 7 indicates the award rate of "achievements" corresponding to the mode set in the target gaming machine (as described above, "specs" if there are no "achievements"), and the set mode is indicated in parentheses. Note that the two may be distinguished by using "red" if there are "achievements" and "no color" if there are no achievements and "specs" is substituted. Similarly, "Specs Award Rate (Mode)" shown in FIG. 8 indicates the award rate of "specs" corresponding to the mode set in the target gaming machine, and the set mode is indicated in parentheses.
[0040] The "achievement award rate (mode)" and the "spec award rate (mode)" may be output by distinguishing between modes, for example, mode "6" may be red, mode "5" may be orange, and the rest may be colorless. Also, they may be output by the degree of deviation from the standard award rate, for example, orange may be used if the difference from the standard award rate (105%) does not reach "5%, and red may be used if it reaches 5%. Figs. 7 and 8 show an example of the case where the "achievement award rate (mode)" and the "spec award rate (mode)" are output by mode, and modes "6" and "5" are output by distinguishing between modes (mode "6" is shown by hatching slanting upwards to the right and mode "5" is shown by hatching slanting downwards to the right in Figs. 7 and 8).
[0041] As an extraction result, in addition to the above-mentioned game information for each player and each business day, representative images captured (for example, the first captured image, an image with high image quality, or an arbitrarily selected image, etc.) are output. The "one image before" on the far left is the most recent, and images and game information for the target business day are output going back in time, such as "two images before," "three images before," etc., toward the right. Also, if the images do not fit on the screen, it is possible to display them by sliding the screen. It is also possible to display players who are not displayed by sliding not only left and right but also up and down.
[0042] Furthermore, when an extracted player is selected, such as by selecting the image, he or she is registered as a tracked customer, and it is possible to limit the extraction target by selecting "tracked customers only" or to separately display detailed game information about the tracked customer in a list in "tracked customer list display." In addition, by pressing the "Details" button on the left side of the player unit, it is also possible to output separate detailed game information (for example, multiple images (for selecting a representative image) and game history for one business day)).
[0043] Also, for example, in the top row of the extraction results in Figure 8, players who are clearly different, such as the players in the first three games and the players in the fourth game and after, are treated as one player. This assumes that the membership cards are reused, and since the member ID identified in the gaming period in which the male was identified was also identified in the gaming period in which the female was identified, the two are associated and grouped together as one player.
[0044] Furthermore, the players that are output are sorted, for example, in order of the most "relevant" (number of times played on the target gaming machine), but it is also possible to sort by other information, such as total income and expenditure, number of days visited, or group ID (select using the "relevant days" pull-down button in the upper left).
[0045] As described above, according to this embodiment, the following effects can be obtained: While the corresponding award rate can be set in advance for each mode in which the award rate of the game value can be adjusted, the mode set for each gaming machine can be specified, and a target gaming machine in which a mode corresponding to the corresponding award rate that has reached the standard award rate is set is specified based on the comparison result with the standard award rate. Therefore, even if the corresponding award rate for each mode differs for each model, it is possible to appropriately specify a gaming machine according to the corresponding award rate while reducing the need to specify a mode corresponding to the standard award rate for each model.
[0046] Since players of the target gaming machine are extracted on a business day basis for a period spanning multiple days, it becomes possible to properly grasp players who only play good machines and are suspected of leaking information.
[0047] The corresponding award rate is determined based on at least one of the "performance" managed for the same model in multiple gaming facilities and the "specifications" based on the specifications of the gaming machine, so that it is possible to identify the target gaming machine based on realistically configurable gaming information.
[0048] While the target gaming machine is identified by giving priority to "achievements," for modes and models for which "achievements" are not managed, the target gaming machine is identified by substituting "specifications." Therefore, even if there are circumstances under which "achievements" cannot be adopted, such as the convergence conditions not being satisfied, it is possible to appropriately identify the target gaming machine by substituting "specifications."
[0049] When a period spanning multiple days is set as the target period, the target gaming machine is identified by the unified latest achievement award rate instead of the achievement award rate that varies by business day in the target period, so that it is possible to reduce the risk of the achievement award rate management becoming complicated. Also, since the latest one is more likely to have converged, it is possible to identify the target gaming machine by the achievement award rate that is more reliable.
[0050] The present invention is not limited to the above-described embodiment, and may be modified or expanded as follows. In addition, the configurations shown as examples may be combined in any manner, including modified examples, or may not be adopted as appropriate.
[0051] From the viewpoint of fraud detection, the target gaming machine is exemplified as a gaming machine in a mode with a corresponding award rate that reaches the standard award rate, which is called a good machine, but from the viewpoint of identifying unfortunate players who only play gaming machines with low corresponding award rates and giving them some kind of benefit, a gaming machine with a corresponding award rate that does not reach the standard award rate may be used as the target gaming machine. That is, the predetermined extraction condition for determining whether or not the corresponding award rate is satisfied based on the comparison result between the standard award rate and the corresponding award rate may be not only a comparison of whether the corresponding award rate reaches the standard award rate, but also a comparison of whether or not it does not reach. Similarly, a condition not exemplified, such as setting an upper limit and a lower limit of the award rate as the standard gaming information, and being satisfied based on whether the corresponding gaming information falls within the range, may be used as the extraction condition.
[0052] In addition to the examples given above, other uses for identifying the target gaming machine include, for example, for the amusement facility manager to use as a reference when notifying players of good machines, for notifying good machines on the information display device 3, or for managing information by focusing on good machines when they are set as good machines for an event, and it is not necessarily necessary to identify the player who played the target gaming machine.
[0053] Although an example has been given in which the corresponding payout rate is the same for each model, it is also possible to manage past payout rates for each mode by machine number or by board of gaming machine 1, and use the payout rate for that mode as the corresponding payout rate.It is not necessary to specify the corresponding payout rate for each model, and it is also possible to specify the "performance record" based on past gaming information for only one gaming facility without connecting to the management server 10.
[0054] Although the configuration in which the "specs" are downloaded from the management server 10 has been exemplified, the "specs" do not necessarily have to be downloaded from the management server 10, for example, they may be input through operation.
[0055] The award rate has been given as an example of the corresponding gaming information, but for example, the gaming value that can be acquired in one expected consecutive win (so-called TY) and the average number of balls held (so-called MY) can also be determined on a mode or machine basis from the specifications and actual gaming information, so gaming information other than the award rate may also be adopted as the corresponding gaming information.
[0056] Although an example has been given of adopting the corresponding award rates for both "achievement" and "specification," it is also possible to adopt only one of them, or it is possible to set in advance, for example, game information identified by the sense of the amusement arcade manager as the corresponding game information, and game information other than the examples given may also be adopted as the corresponding game information as long as it corresponds to the mode. The gaming information that is the subject of the convergence condition may be other gaming information such as the number of jackpots, or gaming information that is not specified by the gaming signal output from the gaming machine, such as the number of installed machines. The period covered by the "achievement" may be from the earliest installation date of the target machine managed by the management server 10, but a period such as the most recent month may also be adopted. Also, the "achievement" does not necessarily have to include the latest gaming information, for example, the "achievement" may not be updated with the latest gaming information because sufficient gaming information has been collected, and a correction value such as increasing or decreasing by a predetermined ratio may also be adopted.
[0057] Each setting information in the management device 6 may be set by an administrator through operation input, may be set in advance by the manufacturer of the management device 6, or may be downloaded from an external server (such as the headquarters of a chain store). In this case, the setting value is also input through operation input at the server. Of course, past game information may be set as a reference value. All of the game information exemplified above may be directly specified by the input signal or indirectly specified by using an arithmetic expression. Also, the type of the game machine may be classified in any way, such as by manufacturer or by specification, as long as it indicates the type of the game machine 1.
[0058] The numerical values, number of digits, items, etc. are merely examples, and any numerical values may be used. Furthermore, the arithmetic expressions are merely examples, and any arithmetic expressions may be used as long as they show the same values as the exemplified arithmetic expressions, or calculate values having the same meaning. Either "less than" or "less than" can be used, and expressions such as "has not reached" are expressions that correspond to either "less than" or "less than". The same is true for "above" and "exceeds", and expressions such as "has reached" are expressions that correspond to both.
[0059] Although display is exemplified, a notification method such as printing can also be adopted. Although a slot machine is exemplified as the target gaming machine 1, other gaming machines such as a pachinko gaming machine may be used. In this case, a so-called medal-less slot machine that does not pay out gaming value is exemplified, but a slot machine that pays out conventional gaming value may be used, and any gaming machine that can set the mode may be used as well for a pachinko gaming machine. Since it is possible to assume gaming media paid out not only in a point-based gaming machine as in this embodiment but also in a conventional payout-type gaming machine, the expression "game value" which includes both is used as appropriate.
[0060] A part or all of the processing performed by the management device 6 may be performed by the game device 2, the information display device 3, the relay device 4, or the management server 10, or the like, or the entire processing may be configured only by the management device 6. In addition, whether or not to adopt the exemplified configurations may be changed according to appropriate settings, and the exemplified configurations including modified examples may be combined in any way, or appropriate configurations may be excluded. [Explanation of symbols]
[0061] In the drawing, 1 is a gaming machine, 6 is a management device (second setting means, mode specifying means, target gaming machine specifying means, player extraction means), and 10 is a management server (first setting means).
Claims
1. A gaming facility system that manages gaming machines in which a mode capable of adjusting the grant rate of gaming value is set, A first setting means for setting corresponding game information, which is game information corresponding to each mode, in advance for each gaming machine or each type of game; A second setting means for setting reference gaming information to be compared with the corresponding gaming information; A mode specifying means for specifying a mode set in the gaming machine on a gaming machine basis; A gaming facility system comprising: a target gaming machine identification means for identifying a target gaming machine in which the mode corresponding to the corresponding gaming information that satisfies a predetermined extraction condition is set based on a comparison result between the corresponding gaming information and the reference gaming information.
2. 2. The gaming facility system according to claim 1, further comprising a player extraction means for extracting players of the target gaming machine identified by said target gaming machine identification means on a business day basis for a period spanning multiple days.
3. 3. An amusement facility system as described in claim 1 or 2, wherein the target gaming machine identification means identifies the target gaming machine using at least one of the following corresponding gaming information: first corresponding gaming information based on actual gaming information managed for the same model of machine, and second corresponding gaming information based on the specifications of the gaming machine.
4. The gaming facility system of claim 3, wherein the target gaming machine identification means identifies the target gaming machine by using the first corresponding gaming information as a priority, and for a mode or model in which the first corresponding gaming information cannot be used, identifies the target gaming machine by using the second corresponding gaming information.
5. The target gaming machine identification means is capable of identifying the target gaming machines during a target period spanning multiple days using the first corresponding gaming information, and identifies the target gaming machines using the unified first corresponding gaming information even if the corresponding first corresponding gaming information is updated during the target period in conjunction with an update of the actual gaming information.
Citation Information
Patent Citations
Security system
JP2006006590A
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