Game machine
Patent Information
- Application Number
- JP2023140592
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-08-30
- Publication Date
- 2025-03-13
AI Technical Summary
【0008】 本発明によれば、遊技機の性能を十分に担保できる遊技機を提供することができる。
Smart Images

Figure 2025034296000001_ABST
Abstract
Description
[Technical field]
[0001] The present invention relates to a gaming machine. [Background technology]
[0002] Conventionally, gaming machines (reel type gaming machines, slot machines) equipped with multiple reels with patterns arranged on the outer periphery are known. In this type of gaming machine, a certain gaming value is assigned to gaming media such as medals and pachinko balls, and a game is played to acquire such gaming media. In addition, in this type of gaming machine, an internal lottery is performed and the rotation of the multiple reels is started when the player operates to start the rotation, and the multiple reels are stopped in a manner according to the result of the internal lottery when the player operates to stop the rotation. The result of the game is determined by the combination of symbols displayed on the winning determination line when the multiple reels are stopped, and medals and the like are paid out according to the result of the game.
[0003] In the gaming machine described above, a configuration is known in which a different prescribed number is set for each gaming state, thereby varying the probability of winning a bonus or small prize, making it easier to win gaming media (for example, Patent Document 1). [Prior art documents] [Patent documents]
[0004] [Patent Document 1] JP 2012-183133 A Summary of the Invention [Problem to be solved by the invention]
[0005] In order to design a state in which gaming media can be easily acquired, such as the gaming machine described in Patent Document 1, it is required that the performance of the gaming machine be designed to allow for a state in which the payout of gaming media is suppressed, but it is also required that the performance of the gaming machine be fully guaranteed even in a state in which the payout of gaming media is suppressed.
[0006] Therefore, an object of the present invention is to provide a gaming machine that can fully guarantee the performance of the gaming machine. [Means for solving the problem]
[0007] The present invention relates to a reel system comprising: Multiple stop buttons An internal lottery means for performing an internal lottery; In the internal lottery, the winning or losing of multiple types of roles is determined, The multiple types of winning combinations include minor winning combinations included in a predetermined group, The predetermined group is a group of small winning combinations in which the number of game values paid out is different when a first specified number of game values is inserted and a game is started, and when a second specified number of game values less than the first specified number is inserted and a game is started, Each of the minor winning combinations included in the specified group is awarded based on winning the internal lottery in both a game started by inserting the first specified amount of game value and a game started by inserting the second specified amount of game value. Effect of the Invention
[0008] According to the present invention, it is possible to provide a gaming machine that can fully guarantee the performance of the gaming machine. [Brief description of the drawings]
[0009] [Figure 1] 1 is a perspective view showing the external configuration of a gaming machine according to a first embodiment of the present invention; [Diagram 2] 1 is a diagram illustrating functional blocks of a gaming machine according to a first embodiment of the present invention. FIG. [Diagram 3] 1 is a diagram showing winning areas which can be won by an internal lottery in the gaming machine according to the first embodiment of the present invention, and winning combinations included in each winning area. FIG. [Figure 4] 1 is a diagram illustrating the arrangement of symbols on a reel in a gaming machine according to a first embodiment of the present invention. FIG. [Diagram 5] FIG. 1 is a diagram showing winning symbol combinations of small winning symbols 1 to 11 and payouts for small winning symbols 1 to 11 in the gaming machine according to the first embodiment of the present invention. [Figure 6] 1 is a diagram showing winning symbol combinations of small winning symbols 12 to 23 and payouts for small winning symbols 12 to 23 in the gaming machine according to the first embodiment of the present invention. FIG. [Figure 7] 1 is a diagram showing winning symbol combinations of small winning symbols 24 to 31 and payouts for small winning symbols 24 to 31 in the gaming machine according to the first embodiment of the present invention. FIG. [Figure 8] (A) is a state transition diagram of the game state in a gaming machine of an embodiment of the present invention, and (B) is a transition diagram relating to the normal area and advantageous area controlled by the AT control means, and the presentation state during the advantageous area. [Figure 9] FIG. 13 is a diagram showing game results for each batting order when a winning area including a small win is won in a non-RT state in the gaming machine of the first embodiment of the present invention. [Figure 10] FIG. 13 is a diagram showing game results for each batting order when a winning area including a small win is won in the RBB internal state in the gaming machine of the first embodiment of the present invention. [Figure 11] FIG. 13 is a diagram showing game results for each batting order when a winning area including a small win is won in the RBB state in the gaming machine of the first embodiment of the present invention. [Figure 12] 5 is a flowchart showing an upper limit value setting process for the payout amount in the gaming machine according to the first embodiment of the present invention. [Figure 13] 1 is a table summarizing the minor winning combinations that are awarded based on winnings for each game state in the gaming machine of the first embodiment of the present invention. [Figure 14] FIG. 13 is a diagram showing winning areas that can be won by an internal lottery in a gaming machine according to a second embodiment of the present invention, and winning combinations included in each winning area. [Figure 15] FIG. 11 is a diagram illustrating the arrangement of symbols on the reels in a gaming machine according to a second embodiment of the present invention. [Figure 16]13 is a diagram showing winning symbol combinations of small winning symbols 1 to 12 and payouts for small winning symbols 1 to 12 in a gaming machine according to a second embodiment of the present invention. FIG. [Figure 17] 13 is a diagram showing winning symbol combinations of small winning symbols 13 to 26 and payouts for small winning symbols 13 to 26 in the gaming machine according to the second embodiment of the present invention. FIG. [Figure 18] 13 is a diagram showing winning symbol combinations of small winning symbols 27 to 38 and payouts for small winning symbols 27 to 38 in the gaming machine according to the second embodiment of the present invention. FIG. [Figure 19] 13 is a diagram showing winning symbol combinations of small winning symbols 39 to 54 and payouts for small winning symbols 39 to 54 in the gaming machine according to the second embodiment of the present invention. FIG. [Figure 20] FIG. 13 is a diagram showing game results for each batting order when a winning area including a small win is won in a non-RT state in the gaming machine of the second embodiment of the present invention. [Figure 21] FIG. 13 is a diagram showing game results for each batting order when a winning area including a small win is won in the RBB internal state in the gaming machine of the second embodiment of the present invention. [Figure 22] FIG. 13 is a diagram showing game results for each batting order when a winning area including a small win is won in the RBB state in the gaming machine of the second embodiment of the present invention. [Figure 23] 11 is a table summarizing the small winning combinations that are awarded based on winnings for each game state in the gaming machine of the second embodiment of the present invention. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0010] [First embodiment] The first embodiment will be described below. Note that the first embodiment described below does not unduly limit the contents of the present invention described in the claims. Also, not all of the configurations described in the first embodiment are necessarily essential components of the present invention.
[0011] 1. Overview of the gaming machine configuration FIG. 1 is a perspective view showing the external configuration of a slot machine 1 according to a first embodiment of the present invention. The slot machine 1 of the first embodiment is a so-called reel type gaming machine, and is configured as a so-called medal-less gaming machine that records gaming value by electromagnetic means based on a lending signal output from a dedicated unit SU (see FIG. 2) that is provided outside the slot machine 1 and has a configuration for lending and settling medals that become gaming value by electromagnetic means, for gaming value that a player can use for playing. The slot machine 1 is configured to store information on the number of recorded gaming value as the number of medals and to be able to transmit the stored number of medals to the dedicated unit SU. The dedicated unit SU records the number of medals received from the slot machine 1 on a recording medium such as an IC card and discharges it to settle the medals.
[0012] The slot machine 1 of the first embodiment has a reel unit RU that includes a left reel R1 to a right reel R3 as multiple reels housed in a box-shaped housing that includes a housing BX, a front upper door UD, and a front lower door DD. The housing of the slot machine 1 of the first embodiment also contains a control board that includes a CPU, a ROM (an example of an information storage medium), a RAM, etc., and controls the operation of the slot machine 1.
[0013] The outer periphery of each of the left reel R1 to right reel R3 shown in Figure 1 is divided into 20 areas (hereinafter, each area will be referred to as a "frame") at regular intervals, and each frame has one of several types of patterns arranged on it.
[0014] The front upper door UD and the front lower door DD are provided so as to be able to be opened and closed separately. The front upper door UD is provided with a display device 410 as a display means for performing effects composed of various videos and images for assisting and livening up a game. In addition, the display device 410 is configured such that a specific area 410b facing the left reel R1 to the right reel R3 in a display area 410a for displaying images is composed of a transparent liquid crystal display, and the spinning state and stopped state of the left reel R1 to the right reel R3 can be observed through the display device 410. When the left reel R1 to the right reel R3 are stopped, three patterns (upper pattern, middle pattern, lower pattern) arranged consecutively on the outer periphery of each of the left reel R1 to the right reel R3 among a plurality of types of patterns arranged at regular intervals on the outer periphery of each of the left reel R1 to the right reel R3 can be observed through the display device 410 from the front of the slot machine 1.
[0015] In the slot machine 1 of the first embodiment, an upper, middle, and lower row are provided for each reel as display positions for observing symbols through the display device 410, and an activated line L1 is set for an activated line according to a combination of the display positions of each reel. In the slot machine 1 of the first embodiment, the number of medals required for one game, the so-called prescribed number (prescribed number), is set to three medals (first prescribed number) or two medals (second prescribed number), and when medals equivalent to the prescribed number are inserted, an activated line L1 formed by the middle row of the left reel R1 to the right reel R3 is activated.
[0016] The game result is determined by the symbol combination stopped and displayed on the pay line L1 (on the pay line), and if the symbol combination on the pay line L1 corresponds to a predetermined role, that role is deemed to have won, and control according to the winning role is executed.
[0017] The front lower door DD is provided with various operating means. The operating means include a max bet button MB as an insert operating means for setting the medals stored in the slot machine 1 to the inserted state, a start lever SL as a game start operating means for allowing the player to execute a start operating which triggers the left reel R1 to the right reel R3 to spin and start a game, stop buttons B1 to B3 as stop operating means for allowing the player to execute a stop operating which triggers the left reel R1 to the right reel R3 rotated by a stepping motor, a count button KB as a count operating means for performing a counting operation for transmitting the medal number stored in the slot machine 1 to the dedicated unit SU, a settlement button AB for performing a settlement operation for releasing the inserted state and returning the medals set to the inserted state to the medal number counter 311 (see FIG. 2), a performance button EB used for performance, and a performance display button PU used for displaying a preset performance.
[0018] The effect button EB is an effect operation means for making the player execute an operation that triggers the display of the normal menu screen on the display device 410 when no medals are set to be inserted and the left reel R1 to the right reel R3 are stopped and no game is being played. The effect button EB has a plurality of selection buttons for selecting an object from the items displayed on the normal menu screen, and a decision button for deciding the selected object. The items displayed on the normal menu screen include an item for displaying a volume adjustment screen for adjusting the volume of the sound output from the slot machine 1, and the like.
[0019] The effect display button PU is a substantially rectangular button with "PUSH" written inside. In the slot machine 1 of the first embodiment, when the effect display button PU is operated to activate an effect signal outputted to the effect control means 200 (see FIG. 2), an effect is executed on the display device 410 to notify the player that the effect display button PU will be operated, and an effect corresponding to the operation of the effect display button PU is displayed.
[0020] The lower front door DD is provided with a main control display device 10D controlled by the CPU of the main control board 10 (see FIG. 2). The main control display device 10D is made up of a 7-segment display or the like, and displays various game information such as information on the winning combination in the current game, and information (alert display) suggesting how to press the stop button B1, stop button B2, and stop button B3 related to the payout of medals. The alert display displayed on the main control display device 10D corresponds to a winning combination command, which is a control signal created based on winning information, which is information on the winning combination in the current game, when a specified number of medals are inserted and the start lever SL is operated.
[0021] In addition, the front lower door DD is provided with a medal count display device MD controlled by a medal count control CPU 31 (see FIG. 2). The medal count display device MD is made up of a 7-segment display or the like, and functions as a conceptual tray by displaying the medal count stored in the slot machine 1.
[0022] The front lower door DD is provided with a plurality of sound devices 420 for producing effects using sound. The sound devices 420 output various sounds to assist or liven up the game.
[0023] 2 is a functional block diagram of the slot machine 1 of the first embodiment. The slot machine 1 of the first embodiment has, as control boards, a main control board 10, a sub-control board 20, and a medal count control board 30. The main control board 10 has a main control CPU 11 that controls the progress of the game. The sub-control board 20 has a sub-control CPU 21 that controls the presentation related to the game. The medal count control board 30 has a medal count control CPU 31 that performs control related to the medal count.
[0024] The main control CPU 11 functions as a setting change means 100, an input receiving means 105, a random number generation means 110, an internal lottery means 120, a reel control means 130, a winning determination means 140, a payout control means 150, a game state transition control means 160, an assist time control means (AT control means) 170, and a complete control means 180. Each means constituting the main control CPU 11 reads out and executes each control program prestored in the main storage means 190 when each control process is executed.
[0025] The setting change means 100 performs control (setting change control) to change the setting values stored in the setting value storage means 191 of the main storage means 190. In the setting change means 100, a setting key is inserted into a setting key cylinder KC provided on the main control board 10, and a setting change switch SS provided inside the setting key cylinder KC is turned ON when the setting key is turned ON. When the power is turned on with the setting change switch SS in the ON state, the setting change means 100 transitions to a setting change permitted state in which a setting change is permitted. On the other hand, the setting change means 100 is configured not to transition to a setting change permitted state when the setting change switch SS is turned ON while the power is turned on.
[0026] In the setting change permission state, the setting change means 100 cyclically changes the setting value in the order of Setting 1 → Setting 2 →... → Setting 6 → Setting 1 →... each time it receives an input signal output by operating the setting change button BS provided on the power supply device, and determines the setting value based on receiving a start signal output by operating the start lever SL. In the slot machine 1, the winning probability of some of the winning areas that can be won in the internal lottery by the internal lottery means 120 is changed according to the setting value determined in the setting value storage means 191. In other words, the setting change means 100 is configured to be able to change the setting value that is a value that can change the winning probability of a combination in the internal lottery by the internal lottery means 120.
[0027] In the slot machine 1 of the first embodiment, when the setting change control by the setting change means 100 is executed, the control related to the game state executed by the game state transition control means 160 and the control related to the advantageous zone executed by the AT control means 170 are configured to be initialized, the game state is set to a non-replay time (hereinafter, replay time is also written as "RT") state described later, and the control related to the auxiliary game executed by the AT control means 170 before the setting change is also initialized and a normal zone is set. On the other hand, in the slot machine 1, when the supply of power to the main control CPU 11 is cut off (power interruption) and then the supply of power is resumed again, the control related to the game state executed by the game state transition control means 160 and the control related to the advantageous zone executed by the AT control means 170 are configured to be resumed from the state before the power interruption, and the control related to the auxiliary game executed by the AT control means 170 before the power interruption is also configured to be maintained in the state before the power interruption.
[0028] The medal insertion acceptance means 105 accepts an input signal output when the max bet button MB is operated (bet operation) while a medal count counter 311 described below stores a number of medals equal to or greater than a specified number during a medal insertion acceptance period, and sets the medals stored in the medal count counter 311 to an inserted state up to the specified number set for each game state, and performs processing to enable a game start operation on the start lever SL based on the fact that medals equivalent to the specified number have been set to the inserted state.
[0029] In the slot machine 1 of the first embodiment, the first pressing operation of the start lever SL, which is enabled based on the setting of the inserted state of medals equivalent to a prescribed number, is accepted as a game start operation by the player, which triggers the left reel R1 to the right reel R3 to start spinning and also triggers the internal lottery means 120, which will be described later, to execute an internal lottery. The prescribed number set for each game state will be described later in detail.
[0030] In addition, during the period when the medals are set to the inserted state and until the start lever SL is operated to start, the deposit acceptance means 105 accepts an input signal outputted when the settlement button AB is operated, thereby cancelling the inserted state and adding the same number of medals as those set to the inserted state to the number of medals stored in the medal number counter 311, thereby settling the medals set to the inserted state.
[0031] The random number generating means 110 is a means for generating random numbers for lotteries. In the first embodiment, the term "random number" includes not only values that are generated randomly in a mathematical sense, but also values that may function as random numbers substantially because the timing of acquisition is irregular, even if the generation itself is regular.
[0032] The internal lottery means 120 is a means for conducting an internal lottery to determine whether a winning combination will be achieved based on a start signal output when the player executes a start operation on the start lever SL, and performs lottery table selection processing, random number determination processing, lottery flag setting processing, etc.
[0033] In the lottery table selection process, which internal lottery table is to be used for the internal lottery is selected based on the current game state from among the multiple internal lottery tables stored in the internal lottery table storage means 192 of the main storage means 190. In each internal lottery table, various roles such as replay, small role, and bonus, and non-win (miss) are associated with each of multiple random numbers (for example, 65536 random numbers from 0 to 65535).
[0034] In the following description, a bonus means a role that activates a reel or a device for continuously operating a reel when it is won, a bonus being activated means that a bonus is won and activates a reel or a device for continuously operating a reel, and a bonus state means that the reel or device for continuously operating a reel is activated.
[0035] In the random number determination process, a random number (random number for lottery) generated by the random number generation means 110 is obtained for each game based on the start signal output when the start lever SL is operated to start the game, and the obtained random number is compared with the internal lottery table selected in the lottery table selection process, and it is determined whether or not a winning combination has been achieved based on the comparison result.
[0036] In the lottery flag setting process, based on the result of the random number determination process, the lottery flag corresponding to the winning combination is set from a non-established state (first flag state, OFF state) to an established state (second flag state, ON state). In the slot machine 1 of the first embodiment, when two or more types of combinations are overlappingly won, the lottery flags corresponding to each of the two or more types of combinations that are overlappingly won are set to an established state. In addition, in the slot machine 1 of the first embodiment, there are provided a lottery flag (carry-over flag) that can carry over the established state to the next or subsequent games until a prize is won, and a lottery flag (non-carry-over flag) that is reset to an unestablished state without carrying over the established state to the next or subsequent games regardless of whether a prize is won. In addition, the setting information of the lottery flag is stored in the lottery flag storage means 193 of the main storage means 190.
[0037] The reel control means 130 executes reel rotation control to start the rotation drive of the left reel R1 to the right reel R3 and control the rotation mode of the left reel R1 to the right reel R3 based on the start operation of the start lever SL performed by the player and the output of a start signal. In addition, when the rotation state of the left reel R1 to the right reel R3 becomes a steady rotation state at a predetermined speed (for example, about 80 rpm), the reel control means 130 executes control to validate a stop operation in which the stop button B1 to the stop button B3 corresponding to each reel is operated. Then, when the stop button B1 to the stop button B3 is operated to stop and a reel stop signal is output, the reel control means 130 executes control to stop each of the left reel R1 to the right reel R3 corresponding to the stop button B1 to the stop button B3 that has been operated to stop (reel stop control).
[0038] In the following description, when the reel control means 130 starts the rotation of the left reel R1 to the right reel R3 and the player operates each of the active stop buttons B1 to B3, the first operation will be referred to as the first stop operation, the second operation will be referred to as the second stop operation, and the third operation will be referred to as the third stop operation.
[0039] In the slot machine 1 of the first embodiment, the left reel R1 to the right reel R3 are stopped within a predetermined period of 190 ms from the time when the stop button B1 to the stop button B3 is pressed. In the following description, pressing the stop button B1 to the stop button B3 is also referred to as an operation. In addition, the slot machine 1 may be configured to output a stop signal not only when the stop button B1 to the stop button B3 are pressed, but also when an operation is performed in which the pressed stop button B1 to the stop button B3 are pressed and the pressed stop button B1 to the stop button B3 are released.
[0040] Here, when the reels are stopped within 190 ms from the time the stop button is pressed, the stop position of each reel can be rotated a maximum of four frames from the time the stop button is pressed until the reels stop, depending on the diameter and rotation speed of each reel. Therefore, in the slot machine 1 of the first embodiment, for the left reel R1 to the right reel R3, a total of five frames from the frame displayed on the pay line L1 at the time the stop button is pressed until the reels stop four frames are the range in which the symbols can be pulled onto the pay line L1 (pulling-in range).
[0041] When executing reel stop control, the reel control means 130 performs a logic calculation process to determine the stop position of the spinning reel based on a preset priority order by logic calculation including a pull-in process to stop the spinning reel so that a combination with a lottery flag set to a hit state can be won as much as possible, and a kick-off process to stop the spinning reel so that a combination with a lottery flag set to a non-hit state cannot be won, and a table reference process to determine the stop position of the spinning reel by referring to a stop control table stored in the reel control data storage means 194 of the main storage means 190, thereby stopping the spinning reel and displaying a pattern on the pay line L1 (hereinafter, stopping the spinning reel by the reel stop control and displaying a pattern on the pay line L1 is also referred to as "stop display").
[0042] In the slot machine 1 of the first embodiment, when multiple types of small winning combinations are won in the internal lottery, the priority of the candidate stop positions can be determined according to the number of symbol combinations that can be displayed on the pay line L1 (number priority control), or according to the number of medals to be paid out based on the payout that is predefined for the small winning combination (number priority control). However, when the number priority control is executed, if the same payout is won twice, the priority of the candidate stop positions that can win each small winning combination is treated as being the same.
[0043] The winning determination means 140 performs a winning determination process to determine whether or not a winning combination has been achieved based on the stopping state of the left reel R1 to the right reel R3. Specifically, while referring to the winning determination table stored in the winning determination table storage means 195 of the main storage means 190, it is determined whether or not the symbol combination displayed on the pay line L1 at the time when all of the left reel R1 to the right reel R3 have stopped is a winning form of a predetermined winning combination. Then, the winning determination table is prepared so that the presence or absence of a bonus, replay, or small winning combination can be determined (hereinafter, referred to as "winning determination") based on the symbol combination displayed on the pay line L1 when each reel has stopped. In the following description, the symbol combination showing the winning form of a winning combination is also referred to as "winning symbol combination".
[0044] In the slot machine 1 of the first embodiment, each process is executed based on the judgment result of the winning judgment means 140 in the winning judgment process. As each process executed based on the judgment result of the winning combination, for example, when a small combination is won, a process is performed to determine the number of medals to be paid out by the payout control means 150, when a replay is won, a process is performed to make the payout control means 150 execute the next game without consuming medals, and when a combination that triggers a transition of the game state, such as a bonus, is won, a process is performed to make the game state transition control means 160 transition the game state.
[0045] The payout control means 150 performs a payout process for paying out medals according to game results. Specifically, when a small winning combination is won, the payout number of medals in the game is determined based on a payout amount determined in advance for each combination, and medals equivalent to the determined payout number are added to the medal number counter 311 to virtually pay out the medals.
[0046] In addition, when the winning determination means 140 determines that a symbol combination indicating a winning replay among a plurality of types of replay roles described later is stopped and displayed on the pay line L1, and the replay wins, the payout control means 150 performs a replay process (replay process) for setting the machine to a ready state for the next game without requiring the player to insert medals. That is, in the slot machine 1 of the first embodiment, when the replay wins, an automatic insertion process is performed for automatically inserting a specified number of medals without using medals held by the player, and the machine waits for the start operation of the start lever SL for the next game with the same winning line L1 as that of the previous game set.
[0047] In addition, in the slot machine 1, during the period from the game in which a replay is won to the start of the next game, i.e., during the period in which a specified number of medals are automatically inserted by the replay processing but the game has not started, the number of medals equal to the specified number is not added to the medal count counter 311 even if the settlement button AB is operated.
[0048] The game state transition control means 160 performs a process of transitioning the game state between a plurality of game states, and a process related to the activation and termination of a bonus. Here, the transition condition for each game state may be one condition or multiple conditions. When multiple conditions are defined, the game state can be transitioned to another game state based on the establishment of any one of the multiple predetermined conditions, or the establishment of all of the multiple predetermined conditions.
[0049] The AT control means 170 uses data stored in the AT control data storage means 196 to control the transition between an advantageous zone (advantageous period), which is a zone (period) during which control related to instruction functions including an auxiliary game in which a notification to assist in the winning of a specific role is displayed on the main control display device 10D, and a normal zone (non-advantageous period), which is a zone (period) during which control related to auxiliary games (control related to instruction functions) based on the results of an internal lottery by the internal lottery means 120 cannot be executed, and constitutes an auxiliary game control means that performs control related to the normal zone, advantageous zone, and auxiliary game.
[0050] The AT control data storage means 196 stores data (various flags, counters, etc. that are set to ON or OFF by a specified control process) used in various controls related to multiple types of presentation states including the normal state and AT state that are executed within the advantageous zone.
[0051] The AT control means 170 sets the presentation state to the AT state (assist time state) under a predetermined condition in the advantageous zone, and displays information (an example of operation instruction information) corresponding to the operation mode of the stop buttons B1 to B3 that enables the winning of the specific role that has been won on the main control display device 10D consisting of a 7-segment display, thereby performing an operation notification to assist the winning of the specific role. In addition, in the slot machine 1, when the operation notification by the AT control means 170 is executed, a navigation presentation is executed by the presentation control means 200 described later, which displays an indicator corresponding to the correct hitting order on the display device 410. In this way, in the slot machine 1, in the AT state, the operation mode of the stop buttons B1 to B3 is notified by the winning assistance of the operation notification and the navigation presentation, so that an auxiliary game (AT game, notification game) that is advantageous to the player is executed.
[0052] More specifically, when a predetermined termination condition for terminating the advantageous zone, described later, is met, the AT control means 170 executes a predetermined termination process for terminating the advantageous zone and starting the normal zone from the next game, and a predetermined initialization process for initializing information regarding the advantageous zone, such as various flags and numerical values set within the advantageous zone.
[0053] The AT control means 170 executes an update process (advantageous zone difference number update process) that cumulatively records in the advantageous zone counter 196a the difference value (difference in number of medals, number of medals won) obtained by subtracting the number of medals paid out from the game that started the advantageous zone by the number of medals inserted. When controlling in the advantageous zone, the AT control means 170 executes advantageous zone difference number update process that cumulatively updates the value equivalent to the difference in number of medals to the stored value of the advantageous zone counter 196a regardless of the game state.
[0054] In addition, in the advantageous zone difference number update process, when the number of medals paid out in the game is less than the specified number and the stored value of the advantageous zone counter 196a is subtracted, even if the stored value of the advantageous zone counter 196a is less than the value "0", the AT control means 170 sets the subtracted result in the advantageous zone counter 196a. In other words, the AT control means 170 is configured to be able to set a negative value in the advantageous zone counter 196a.
[0055] When more than 2400 medals are won in the advantageous zone, that is, when the stored value of the advantageous zone counter 196a exceeds the value "2400", the AT control means 170 determines that a specific end condition is met as a predetermined end condition for ending the advantageous zone, and executes a predetermined end process for ending the advantageous zone and starting the normal zone from the next game. For this reason, in the slot machine 1, for example, when the stored value of the advantageous zone counter 196a is a negative value of "-900" before the transition to the presentation state in which medals can be won, in the presentation state in which medals can be won, a total of 3301 medals can be won, including 900 medals until the stored value of the advantageous zone counter 196a becomes the value "0" and 2401 medals until the stored value of the advantageous zone counter 196a becomes the value "2401" or more.
[0056] In a predetermined initialization process, the AT control means 170 initializes all information used in various control processes in the advantageous zone, such as each flag set to the ON state in the advantageous zone and values set in the advantageous zone. The AT control means 170 can also end the advantageous zone when a predetermined end condition (normal end condition) other than the specific end condition is met, and executes a predetermined initialization process and a predetermined end process even when the normal end condition is met. Details of the normal end condition set by the AT control means 170 in the first embodiment will be described later.
[0057] The completion control means 180 performs control to activate a completion function as a function to stop the slot machine 1 when the cumulative number of medals acquired since the slot machine 1 was powered on reaches a predetermined value (for example, 19,000 medals). The completion control means 180 executes an update process (complete acquisition number update process) to cumulatively record a difference value (number of medals difference, number of medals acquired) obtained by subtracting the number of medals paid out in each game by the number of medals inserted after the slot machine 1 is powered on in an acquired medal number counter 197a of the completion storage means 197. Note that the completion control means 180 does not update the stored value of the acquired medal number counter 197a when a replay wins.
[0058] In a complete winning number update process for updating the stored value of the winning medal number counter 197a, if the stored value of the winning medal number counter 197a becomes less than the value "0" when the stored value of the winning medal number counter 197a is subtracted because the number of medals paid out in the game is less than a specified number, the complete control means 180 sets the stored value of the winning medal number counter 197a to the value "0." This allows the complete control means 180 to fix the value when the stored value of the winning medal number counter 197a is at the lowest point to the value "0," so that in the control process using the stored value of the winning medal number counter 197a, it is not necessary to vary the value that serves as the judgment threshold according to the specific numerical value at the lowest point, and the load of the control process using the stored value of the winning medal number counter 197a can be reduced.
[0059] The complete control means 180 determines that the conditions for activating the complete function are met when the number of medals won from the lowest point of the number of medals paid out after the slot machine 1 is turned on reaches 19,000, that is, when the stored value of the medal winning count counter 197a reaches the value "19,000."
[0060] When none of the Regular Bonus (RB) as a first type special feature, the Regular Big Bonus (RBB) as a feature continuous operation device related to the first type special feature, and the Challenge Big Bonus (CBB) as a feature continuous operation device related to the second type special feature are operating, the complete control means 180 operates the complete function based on the establishment of a condition for activating the complete function in a game in which the condition is established, after the stop buttons B1 to B3 are operated to stop and the left reel R1 to right reel R3 are stopped.
[0061] On the other hand, when any of RB, RBB or CBB is activated, the complete control means 180 activates the complete function after the stop buttons B1 to B3 are operated to stop and the left reel R1 to right reel R3 are stopped in a game in which the activated RB, RBB or CBB has ended.
[0062] When the complete function is activated, the complete control means 180 sets the complete function activation flag stored in the complete flag storage means 197b of the complete storage means 197 to the ON state. When the complete function activation flag is set to the ON state, the slot machine 1 enters a play-stop state, and the slot machine 1 is in a state where play cannot be performed thereafter until the complete function activation flag is set to the OFF state. The complete function activation flag that has been set to the ON state is initialized by opening the front upper door UD of the slot machine 1 and operating the setting change button BS provided inside, and is set to the OFF state. Due to this configuration, in the slot machine 1, when the complete function is activated, the complete function is not released by the player's operation.
[0063] The sub-control CPU 21 functions as a performance control means 200. Each means constituting the sub-control CPU 21 reads out and executes each control program pre-stored in the sub-storage means 210 when executing each control process.
[0064] The performance control means 200 performs control related to performances related to the game, such as image and video performances performed using the display device 410 and sound performances performed using the sound device 420, based on the performance data stored in the performance control data storage means 211 of the sub-storage means 210. Specifically, when the player operates each component of the slot machine 1 by operating the max bet button MB, the start lever SL, the stop buttons B1 to B3, the count button KB, and the performance display button PU, or when a game event such as a change in the game state occurs, the performance control means 200 performs execution control of performances that liven up the game, assist the game, and notify the player that an operation has been performed by executing performances using lighting or blinking of lamps and LEDs, and sound output from the sound device 420. In addition, the performance control means 200 causes each component constituting the performance device 400 to execute a performance based on each performance state.
[0065] In addition, when the performance control means 200 executes control related to images and videos, it draws them on the corresponding layers among the multiple layers provided in the sub-storage means 210. The multiple layers include a priority display layer 212a used in the initial game number notification performance described later, and a layer on which a suggestive image described later is drawn. The priority display layer 212a is a layer higher than the layer on which the suggestive image is drawn. A total of 20 layers on which the suggestive images are drawn are prepared, and a display priority order is set for each of them. In the following description, the 20 layers on which the suggestive images are drawn are also collectively referred to as a suggestive image layer group 212b.
[0066] The performance control means 200 superimposes the images drawn on a plurality of layers into a single image in the frame buffer 213 provided in the sub-storage means 210, and displays the superimposed image in the display area 410a of the display device 410. When drawing an image in the frame buffer 213, the performance control means 200 draws the images in the frame buffer 213 in order from the images drawn on the lower layers, thereby displaying the images drawn on the higher layers in the display area 410a in priority to the images drawn on the lower layers.
[0067] The medal count control CPU 31 functions as medal count control means 300. Each means constituting the medal count control CPU 31 reads out and executes each control program pre-stored in the medal count storage means 310 when executing each control process.
[0068] The medal count control means 300 is configured to be able to transmit a signal to the dedicated unit SU via the lending device connection terminal board 40, and is also configured to be able to receive a signal transmitted from the dedicated unit SU via the lending device connection terminal board 40. The medal count control CPU 31 stores the medal count, which is the total number of medals that can be used for play in the slot machine 1, using a medal count counter 311, and displays the medal count stored in the medal count counter 311 on the medal count display device MD.
[0069] When the count button KB is operated while the game is available, the medal count control means 300 transmits a value corresponding to the medal count stored in the medal count counter 311 to the dedicated unit SU via the lending device connection terminal board 40, and subtracts the medal count corresponding to the transmitted value from the medal count counter 311. Here, "while the game is available" means a state in which the gaming machine and the dedicated unit SU are electrically connected, both the gaming machine and the dedicated unit SU are powered on, the gaming machine or the dedicated unit SU are not undergoing maintenance, and no error that makes it impossible to play the game has occurred. In addition, when the slot machine 1 is not connected to the dedicated unit SU, the operation of the count button KB is disabled, thereby preventing a state in which a signal is not transmitted to the dedicated unit SU even though the stored value of the medal count counter 311 has been subtracted.
[0070] If the count button KB is pressed for less than 500 ms, the medal count control means 300 transmits a value "1" corresponding to one medal to the dedicated unit SU via the lending device connection terminal board 40, and subtracts the value stored in the medal count counter 311 by the value "1." If the count button KB is pressed for 500 ms or more, the medal count control means 300 transmits a value "50" corresponding to 50 medals to the dedicated unit SU via the lending device connection terminal board 40 after 500 ms has elapsed, and subtracts the value stored in the medal count counter 311 by the value "50." Thereafter, every time 300 ms elapses while the count button KB is pressed, the medal count control means 300 transmits a value "50" corresponding to 50 medals to the dedicated unit SU via the lending device connection terminal board 40, and subtracts the value stored in the medal count counter 311 by the value "50." In addition, if the stored value of the medal count counter 311 is less than the value "50" when 500 ms or more has elapsed since the counting button KB was pressed, the medal count control means 300 transmits a value corresponding to the stored value of the medal count counter 311 to the dedicated unit SU via the lending device connection terminal board 40, and subtracts the stored value of the medal count counter 311 by the value corresponding to the stored value, thereby setting the stored value of the medal count counter 311 to the value "0".
[0071] When the stored value of the medal count counter 311 becomes equal to or greater than the value "16369", the medal count control means 300 determines that a medal overflow has occurred, in which more medals than the 16368 medals set as the limit to be stored in the slot machine 1 have been stored. In the slot machine 1, a medal overflow error occurs based on the determination that a medal overflow has occurred, and when the count button KB is operated to count the medals stored in the medal count counter 311 and the stored value of the medal count counter 311 becomes equal to or less than the value "16368", the medal overflow error is released. This will be described in more detail later.
[0072] When the power is turned on while a medal count clear button CL provided inside the gaming machine is pressed, the medal count control means 300 initializes the medal count counter 311 and clears (initializes) the medal count to set the stored value of the medal count counter 311 to the value "0." This allows the slot machine 1 to initialize, when the power is turned on, the information on the medal count remaining in the medal count counter 311 before the power was turned off.
[0073] 2. Configuration of the gaming machine in the first embodiment Next, the components of the slot machine 1 in the first embodiment will be described in detail with reference to FIGS.
[0074] <Control of the prescribed number by the input receiving means> In the slot machine 1 of the first embodiment, during a coin insertion acceptance period during which the coin insertion acceptance means 105 accepts the insertion of coins, when the max bet button MB is operated (bet operation) with a number of coins equal to or greater than a specified number stored in the coin number counter 311, input signals are output in the same number as the specified number set for each game state. The coin insertion acceptance means 105 adds a value "1" corresponding to one coin to the coin insertion number storage means 198 of the main storage means 190 each time an input signal is input, and adds a value to the coin insertion number storage means 198 up to the specified number set for each game state.
[0075] In the slot machine 1 of the first embodiment, the specified number for the non-RT state and the RBB internal state is set to three coins (first specified number), and for the RBB state, the specified number is set to two coins (second specified number).
[0076] In other words, when the gaming state is a non-RT state or an RBB internal state, the input acceptance means 105 stores a value "3" in the input number storage means 198 based on the input signal being input three times by operating the max bet button MB with the medal count counter 311 storing three or more medals. Also, when the gaming state is an RBB state, the input acceptance means 105 stores a value "2" in the input number storage means 198 based on the input signal being input two times by operating the max bet button MB with the medal count counter 311 storing two or more medals.
[0077] <Winning areas subject to internal lottery> 3 is a diagram showing winning areas that are the subject of internal lottery in the slot machine 1 of the first embodiment, and winning numbers and winning combinations that correspond to each winning area. Note that the slot machine 1 of the first embodiment has an RBB as a bonus, which is a continuous operation device for a special first type bonus.
[0078] As shown in Fig. 3, in the slot machine 1 of the first embodiment, the winning areas that are the subject of the internal lottery include the winning area "all small roles", the winning area "all 3-coin roles", the winning area "all 1-coin roles", the winning area "replay 1" to the winning area "replay 3", the winning area "batting order bell 1" to the winning area "batting order bell 8", the winning area "rare role 1", the winning area "rare role 2", the winning area "RBB & batting order 3-coin roles", the winning area "RBB & 1-coin roles" and the winning area "RBB", and the winning numbers 1 to 19 are associated with them, respectively. In addition, in the slot machine 1, the winning number 0 is associated with a non-win (miss) as a result of the internal lottery.
[0079] Here, the "batting order" refers to the order in which the stop buttons B1 to B3 are operated. In the following description, the timing at which the stop buttons B1 to B3 are operated is also referred to as the "operation timing."
[0080] In the slot machine 1 of the first embodiment, the batting order, which is the order in which the three stop buttons B1 to B3 are operated, is composed of six types of batting orders, batting order 1 to batting order 6. Batting order 1 is a batting order in which the stop operation is performed in the order of stop button B1 → stop button B2 → stop button B3, which is called a so-called "scissors hit". Batting order 2 is a batting order in which the stop operation is performed in the order of stop button B1 → stop button B3 → stop button B2, which is called a "scissors hit". Batting order 3 is a batting order in which the stop operation is performed in the order of stop button B2 → stop button B1 → stop button B3. Batting order 4 is a batting order in which the stop operation is performed in the order of stop button B2 → stop button B3 → stop button B1. Batting order 5 is a batting order in which the stop operation is performed in the order of stop button B3 → stop button B1 → stop button B2. Batting order 6 is a batting order called reverse pressing, in which the stop operation is executed in the order of stop button B3 → stop button B2 → stop button B1.
[0081] In the random number determination process, the internal lottery means 120 determines whether each winning area is a winner in the order from the winning area corresponding to the winning number 19 to the non-winning area corresponding to the winning number 0.
[0082] In the slot machine 1 of the first embodiment, there are small wins 1 to 31 as small wins that can be won if the internal lottery is won, and there are replays 1 to 3 as replays that can be won in the internal lottery. Each small win and each replay is associated with each winning area by the combination shown in FIG. 3. Also, as shown in FIG. 3, in the slot machine 1, the winning areas "RBB & batting order 3 coins" and "RBB & 1 coins" are set as winning areas including bonuses and small wins, and the winning area "RBB" is set as a winning area including only bonuses.
[0083] In the slot machine 1, the winning area "Replay 3" is set to a lower winning probability than the winning areas of other replays. Also, in the slot machine 1, the winning area "Rare Role 1" and the winning area "Rare Role 2" are set to a lower winning probability than each winning area including the minor roles of the winning area "Battle Order Bell 1" to the winning area "Battle Order Bell 8", the winning area "RBB & Batting Order 3-Coin Role", and the winning area "RBB & 1-Coin Role".
[0084] Here, in the slot machine 1 of the first embodiment, the role to which the carryover possible flag is associated is RBB, and the small role and replay are associated with the non-carryover possible flag. That is, in the lottery flag setting process, when a winning area including RBB is won in the internal lottery, a process is performed to carry over the established state of the lottery flag of the winning RBB until the RBB wins. At this time, the internal lottery means 120 performs an internal lottery to determine whether or not the small role and replay are won, even in a game in which the established state of the lottery flag of RBB is carried over. That is, in the lottery flag setting process, when a small role or replay is won in a game in which the established state of the lottery flag of RBB is carried over, the lottery flag corresponding to two or more roles consisting of the lottery flag of the already won RBB and the lottery flag of the small role or replay won in the internal lottery is set to an established state.
[0085] <Internal lottery table> In the slot machine 1 of the first embodiment, as the internal lottery tables used in the internal lottery by the internal lottery means 120, an internal lottery table used in the non-RT state (normal state) (hereinafter referred to as internal lottery table A), an internal lottery table used in the RBB internal state (internal state) (hereinafter referred to as internal lottery table B), and an internal lottery table used in the RBB state (hereinafter referred to as internal lottery table C) are stored in the internal lottery table storage means 192. In each of the internal lottery tables A to C, a lottery value number is associated with each winning area that is the subject of the lottery.
[0086] In the slot machine 1 of the first embodiment, the internal lottery table A corresponds to 65,536 lottery values in any one of the winning areas "Batting Order Bell 1" to "Batting Order Bell 8", "Rare Role 1", "Rare Role 2", "Replay 1" to "Replay 3", "RBB & Batting Order 3 Coin Role", "RBB & 1 Coin Role", and "RBB", and is configured to win any one of the small roles, replays, or bonuses in the internal lottery.
[0087] In addition, the internal lottery table B corresponds 65,536 lottery values to any one of the winning areas "Batting Order Bell 1" to "Batting Order Bell 8", the winning area "Rare Role 1", the winning area "Rare Role 2", the winning area "Replay 1" to "Replay 3", the winning area "RBB & Batting Order 3 Coin Role", and the winning area "RBB & 1 Coin Role", and is configured to win any one of the small roles, replays, or bonuses in the internal lottery.
[0088] In the internal lottery table A and the internal lottery table B, the number of lottery values associated with the winning area "RBB" in the internal lottery table A is associated with the winning area "Replay 2" in the internal lottery table B. The winning probability of each winning area other than the winning area "Replay 2" and the winning area "RBB" in the internal lottery table A is the same as the winning probability of each winning area other than the winning area "Replay 2" in the internal lottery table B. Specifically, for example, the winning probability of the winning area "Batting Order Bell 1" to the winning area "Batting Order Bell 8" in the internal lottery table A is the same as the winning probability of the winning area "Batting Order Bell 1" to the winning area "Batting Order Bell 8" in the internal lottery table B.
[0089] The internal lottery table C is configured such that the number of lottery values of 65536 corresponds to any one of the winning areas "all small prizes", "all 3-coin prizes", and "all 1-coin prizes", and is configured to win a small prize in the internal lottery. Also, in the internal lottery using the internal lottery table C, the probability of winning each of the small prizes 1 to 31 is higher than the probability of winning each of the small prizes 1 to 31 in the internal lottery using the internal lottery table A and the internal lottery table B.
[0090] Due to this configuration, the slot machine 1 of the first embodiment is configured so that there is no loss in the internal lottery in any of the gaming states, namely the non-RT state, the RBB internal state, and the RBB state.
[0091] <Random number determination process> In the random number determination process, the internal lottery means 120 of the first embodiment sequentially subtracts the random number obtained from the random number generation means 110 by the lottery value numbers corresponding to each winning area in the internal lottery table obtained from the internal lottery table storage means 192, and when the result of the subtraction is a negative value, it determines that the winning area corresponding to the subtracted lottery value number has been won. Also, when the result of the subtraction is a positive value at the time when the internal lottery means 120 has finished subtracting all the lottery value numbers stored in the internal lottery table, it determines that none of the roles have been won.
[0092] <Arrangement of designs> 4 is a diagram showing each symbol arranged on the periphery of the left reel R1 to the right reel R3 in the slot machine 1 of the first embodiment. In the first embodiment, as shown in FIG. 4, ten kinds of symbols are arranged on the periphery of the left reel R1 to the right reel R3, including a red 7 symbol "red 7", a white 7 symbol "white 7", a BAR symbol "BAR", a replay symbol "RP", a bell symbol "BL", a cherry symbol "CH", a watermelon A symbol "WMA", a watermelon B symbol "WMB", a blank A symbol "BKA" and a blank B symbol "BKB". Also, 20 symbols are arranged on the periphery of each of the left reel R1 to the right reel R3.
[0093] <Reel control means> In the slot machine 1 of the first embodiment, in any game state, the priority order of the winning combinations to be stopped on the pay line L1 in the reel stop control is set in the order of "replay>small combination>bonus." In other words, when a bonus and a small combination or a bonus and a replay are won in combination, the reel control means 130 executes stop control to give priority to the bonus and win the small combination or the replay.
[0094] As described above, the reel control means 130 is configured to be capable of rotating the reels a maximum of four frames from the time the stop button is pressed until the reels stop, and is therefore configured to be capable of stopping and displaying the symbols arranged on the left reel R1 through the right reel R3 at intervals of four frames or less on the pay line L1 regardless of the timing of pressing the stop buttons B1 through B3.
[0095] Specifically, the reel control means 130 is configured to be able to stop the replay pattern "RP" and the bell pattern "BL" on the left reel R1 to the right reel R3, regardless of the timing of pressing the stop buttons B1 to B3, if they can be stopped on the activated line L1.
[0096] In addition, the reel control means 130 is capable of stopping symbols that are not the same as each other as long as they are arranged at intervals of four frames or less. For example, if either the watermelon A symbol "WMA" arranged at stop number 1 and stop number 11 on the left reel R1, or the watermelon B symbol "WMB" arranged at stop number 6 and stop number 16 on the left reel R1 can be stopped on the active line L1, the reel control means 130 is configured to be able to stop the watermelon A symbol "WMA" or the watermelon B symbol "WMB" regardless of the timing of operation of the stop button B1.
[0097] <Small prize winning combination> 5 to 7 are diagrams showing winning symbol combinations of minor winning combinations 1 to 31 provided in the slot machine 1 and payouts for minor winning combinations 1 to 31. In the slot machine 1 of the first embodiment, payouts for each minor winning combination are set for a case where a game is started by inserting three medals as the first specified number (three medal bet) and a case where a game is started by inserting two medals as the first specified number (two medal bet).
[0098] Among the small wins 1 to 31 shown in Figures 5 to 7, for example, small win 1 in which the winning pattern combination is composed of "BL-BL-BL", and the patterns on the left reel R1 to right reel R3 that make up the winning pattern combination are arranged at intervals of 4 frames or less on each reel, is configured to be stopped and displayed on the pay line L1 regardless of the operation timing of stop buttons B1 to B3 when reel stop control is executed to enable the small win to be stopped and displayed on the pay line L1.
[0099] On the other hand, among the small prizes 1 to 31, for example, the winning symbol combination is composed of "BL-WMA(WMB)-CH", and the timing of operation of the stop button B3 to stop and display the cherry symbol "CH" on the right reel R3 on the winning line L1 is limited to a specific timing, such as small prize 5, in which the winning symbol combination is composed of symbols arranged at intervals wider than four frames on at least one reel among the symbols on the left reel R1 to the right reel R3 that make up the winning symbol combination, and if the stop button is operated at a timing other than the timing to enable the symbol to be stopped and displayed on the winning line L1, the small prize cannot win.
[0100] As shown in FIG. 5, the payouts for the small roles 1 to 4 are the same when a 3-coin bet game is played and when a 2-coin bet game is played, and are set to 7, which is more than the first specified number. The payouts for the small roles 6 to 8 are the same when a 3-coin bet game is played and when a 2-coin bet game is played, and are set to 3, which is the same as the first specified number. As shown in FIG. 5 to FIG. 7, the payouts for the small roles 10 to 31 are the same when a 3-coin bet game is played and when a 2-coin bet game is played, and are set to 1, which is less than the second specified number.
[0101] The payout for the minor role 5 is set to four coins, which is more than the first specified number, when a three-coin bet game is played, and set to one coin, which is less than the second specified number, when a two-coin bet game is played, so that the payout for the three-coin bet game and the payout for the two-coin bet game are different. The payout for the minor role 9 is set to three coins, which is the same as the first specified number, when a three-coin bet game is played, and set to one coin, which is less than the second specified number, when a three-coin bet game is played, and set to different payouts for the two-coin bet game.
[0102] <Setting the number of payments> In the payout process for paying out medals according to the game result, when a small winning combination is won, the payout control means 150 stores a value corresponding to a payout predetermined for each winning combination in the payout number memory means 199 of the main memory means 190.
[0103] Furthermore, in the payout process, the payout control means 150 of the first embodiment compares the upper limit of the number of payouts that can be paid out with the value stored in the payout number storage means 199 when a two-coin bet game is played, and if the value stored in the payout number storage means 199 is greater than the upper limit, the payout number for that game is set to the upper limit, thereby determining the number of medals to be paid out in that game, and the number of medals corresponding to the determined number of medals to be paid out is added to the medal number counter 311, thereby virtually paying out the medals. Details of the process of referring to the upper limit of the number of payouts that can be paid out when a two-coin bet game is played will be described later.
[0104] <Game state transition control means> FIG. 8(A) is a state transition diagram showing game states to which a transition can be made from each game state in the control relating to the transition of the game state executed by the game state transition control means 160 of the first embodiment.
[0105] As shown in FIG. 8(A), the non-RT state is a game state (initial game state, normal game state) corresponding to the initial state among a plurality of types of game states, and it is a non-bonus state in which the bonus is not activated and established. In the non-RT state, the game state transition control means 160 causes the internal lottery means 120 to execute an internal lottery using the internal lottery table A in which the winning probability of replay is set to 8978 / 65536 (about 1 / 7.3). In the slot machine 1, when the game state is the non-RT state, the game can be started by setting the first specified number (3 medals) to the inserted state.
[0106] The RBB internal middle state is a game state that transitions when winning in any of the winning areas "RBB & batting order 3-piece combination", "RBB & 1-piece combination", and "RBB" in the internal lottery in the non-RT state and the RBB is set to the established state. In the RBB internal middle state, the game state transition control means 160 causes the internal lottery means 120 to execute an internal lottery using the internal lottery table B in which the winning probability of replay is set to 8982 / 65536 (about 1 / 7.3). In the slot machine 1, when the game state is the RBB internal middle state, the game can be started by setting the first specified number (3 medals) to the inserted state.
[0107] The RBB state is a game state that is transitioned by the RBB winning and the RBB being activated. In the RBB state, when the number of medals paid out exceeds a predetermined predetermined number (for example, 100 medals), the game state transition control means 160 determines that the end condition of the RBB is satisfied, ends the operation of the RBB, and transitions the game state to the non-RT state. In the RBB state, the game state transition control means 160 causes the internal lottery means 120 to execute an internal lottery using the internal lottery table C. In the slot machine 1, when the game state is the RBB state, the game can be started by setting the second specified number (2 medals) to the inserted state. Details of the gameplay in the RBB state will be described later.
[0108] <AT control means> FIG. 8(B) is a state transition diagram showing details of the normal interval and advantageous interval controlled by the AT control means 170 of the first embodiment, and the presentation state controlled during the advantageous interval.
[0109] As described above, the normal period is a period during which control of the auxiliary game based on the result of the internal lottery by the internal lottery means 120 is not executed. The AT control means 170 executes an advantageous period lottery, which is a lottery that determines whether to end the normal period and start an advantageous period, based on the winning area that is won in the internal lottery by the internal lottery means 120 during play within the normal period.
[0110] In the advantageous zone lottery, the AT control means 170 first obtains an advantageous zone transition lottery table, which is a data table in which "start of advantageous zone" and "miss (no win)" are associated with each of a plurality of random numbers, from the AT control data storage means 196. Then, the AT control means 170 obtains a random number from the random number generation means 110, compares the obtained random number with the advantageous zone transition lottery table, and determines whether or not to start an advantageous zone based on the comparison result.
[0111] The AT control means 170 executes the advantageous zone lottery so that the probability obtained by multiplying the winning probability of the winning area selected in the internal lottery by the winning probability of the "start of the advantageous zone" in the advantageous zone lottery is 1 / 17500 or more.
[0112] The AT control means 170 of the first embodiment is configured to execute a favorable zone lottery when the winning area "batting order bell 1" to the winning area "batting order bell 8", the winning area "rare role 1", the winning area "rare role 2", the winning area "RBB & batting order 3-coin role", the winning area "RBB & 1-coin role", the winning area "replay 1", and the winning area "replay 3" are won in the internal lottery, and not to execute a favorable zone lottery when the winning area is other than the winning area. Also, the AT control means 170 executes a favorable zone lottery that wins the "start of the favorable zone" with a high probability of about 1 / 1.5.
[0113] In the advantageous zone, the AT control means 170 has a normal state, a CZ state, and an AT state as states (presentation states) related to the instruction function, and in the normal state, it is configured not to execute the winning assistance of small prizes 1 to 4 when the winning area "batting order bell 1" to the winning area "batting order bell 8" are won, and in the CZ state and the AT state, it is configured to execute the winning assistance of small prizes 1 to 4 when the winning area "batting order bell 1" to the winning area "batting order bell 8" are won. Also, the slot machine 1 of the first embodiment is configured so that the ratio of staying in the advantageous zone during the entire game can be 70% or more.
[0114] The normal state is a presentation state (normal presentation state) that corresponds to a normal state among multiple types of presentation states, and is set when there is no transition to another presentation state. When the presentation state transitions to the normal state, the AT control means 170 executes an incremental update to add a value "1" corresponding to one game to a normal game number counter (not shown) that counts the number of games played in the normal state each time a game is played. When the stored value of the normal game number counter becomes a value "700", the AT control means 170 determines that a transition condition to the CZ state (CZ transition condition) has been established, and transitions the presentation state from the normal state to the CZ state.
[0115] The AT control means 170 is configured to execute a CZ lottery to determine whether or not to transition to the CZ state in a game in which a winning area that does not include an RBB is won in an internal lottery in the normal state. In addition, the AT control means 170 is configured to execute a CZ lottery in which, when the winning area "Replay 3" is won in the internal lottery, the player is more likely to win the "transition to the CZ state" than when a winning area that does not include an RBB and is different from the winning area "Replay 3" is won, thereby increasing the probability of a favorable result for the player. When the "transition to the CZ state" is won in the CZ lottery, the AT control means 170 transitions the presentation state from the normal state to the CZ state.
[0116] In addition, when the winning area "rare role 1" or the winning area "rare role 2" is won in the internal lottery, the AT control means 170 executes a normal AT lottery to select whether or not to transition to the AT state, and when "transition to AT state" is won, it determines that the transition condition to the AT state (AT transition condition) has been met, and transitions from the normal state to the AT state.
[0117] The CZ state is configured to be able to transition to the AT state with a higher probability than the normal state when control for determining whether or not to transition the presentation state to the AT state is executed as a control related to auxiliary games, and is a presentation state that is more advantageous to the player than the normal state. At the start of the CZ state, the AT control means 170 sets a value corresponding to a predetermined number of games (for example, 10 games) to the CZ game number counter (not shown) of the AT control data storage means 196, and executes a decrement update that subtracts the stored value of the CZ game number counter by the value "1" corresponding to one game each time a game is executed.
[0118] The AT control means 170 is configured to execute a CZ AT lottery to determine whether or not to transition to the AT state during each game in the CZ state. If the "transition to the AT state" is selected in the CZ AT lottery, the AT control means 170 transitions the presentation state from the CZ state to the AT state after 10 games have been played since the start of the CZ state.
[0119] The AT control means 170 executes a CZ set number addition lottery to determine whether or not to add (add) to the number of times one set of the AT state is executed for the AT state to which the CZ state is transitioned during play until the CZ state ends after the "transition to AT state" has been won in the CZ AT lottery.
[0120] On the other hand, if 10 games are played in the CZ state without winning the ``transition to AT state'' in the AT lottery during the CZ, the AT control means 170 ends the CZ state and transitions the presentation state to the normal state.
[0121] The AT control means 170 is configured to execute the lottery for the auxiliary game executed in the CZ state (AT lottery during CZ, set number addition lottery during CZ) regardless of the result of the internal lottery. Also, the AT control means 170 is configured to execute the lottery for the auxiliary game executed in the CZ state so that, when the winning area "Replay 3", the winning area "Rare role 1", or the winning area "Rare role 2" is won in the internal lottery, the probability of "not winning (missing)" is lower than when other winning areas are won, and the probability of a result advantageous to the player ("transition to AT state" in the case of AT lottery during CZ) is higher.
[0122] The AT state is a presentation state that is more advantageous to the player than the normal state, because when the winning areas "Batting Order Bell 1" to "Batting Order Bell 8" are won, the winning assistance of small prizes 1 to 4 is executed.
[0123] At the start of the AT state, the AT control means 170 sets an initial value (50 games) corresponding to a predetermined number of games in an AT game number counter (not shown) in the AT control data storage means 196, and performs a decrement update each time a game is played, subtracting the stored value of the AT game number counter by the value "1" corresponding to one game.
[0124] In addition, when the winning area "rare role 1", the winning area "rare role 2", or the winning area "replay 3" is won in the internal lottery by the internal lottery means 120, the AT control means 170 executes an add-on lottery to determine whether or not to add (add) the period during which the AT state continues by determining whether or not to add a value determined by lottery to the stored value of the AT game number counter, and is configured to execute an add-on process to add the determined value to the AT game number counter when the value determined by the add-on lottery is 1 or greater.
[0125] When the stored value of the AT game number counter becomes "0" due to a decrement update performed each time a game is played in the AT state, the AT control means 170 determines that the termination condition of the AT state (AT termination condition) has been met, terminates the AT state, and determines that the normal termination condition among the termination conditions of the advantageous zone has been met, and executes a predetermined initialization process which is a process of initializing information regarding the advantageous zone, and a predetermined termination process which ends the advantageous zone and starts the normal zone from the next game.
[0126] In addition, when the stored value of the advantageous zone counter 196a exceeds the value "2400" during the AT state, the AT control means 170 determines that the AT termination condition has been met, terminates the AT state, and determines that a specific termination condition among the advantageous zone termination conditions has been met, and executes a predetermined initialization process which is a process for initializing information related to the advantageous zone, and a predetermined termination process which ends the advantageous zone and starts the normal zone from the next game.
[0127] As shown in Fig. 8(B), the AT control means 170 is configured to set the presentation state at the start of the advantageous zone to the CZ state when the "start of advantageous zone" is selected in the advantageous zone lottery in the normal zone and the advantageous zone starts. Also, as described above, the AT control means 170 is configured to end the advantageous zone and start the normal zone when the AT state ends.
[0128] With this configuration, the slot machine 1 of the first embodiment is configured such that the CZ state starts when the AT state ends and the normal zone transitions to the advantageous zone, so that the probability of transitioning back to the AT state is higher than when the normal state is set at the start of the normal zone. As a result, once the AT state is started, the slot machine 1 of the first embodiment can start the AT state again via the normal zone and the CZ state, so that medals can be earned through multiple AT states, and the player's interest in playing can be increased.
[0129] 3. Playability in each game state Next, gameplay in each game state of the slot machine 1 of the first embodiment will be described.
[0130] <Game results in each game state> Figure 9 is a diagram showing game results for each operation mode of stop buttons B1 to B3 when a winning area including a small prize is won in an internal lottery in a non-RT state, Figure 10 is a diagram showing game results for each operation mode of stop buttons B1 to B3 when a winning area including a small prize is won in an internal lottery in an RBB internal state, and Figure 11 is a diagram showing game results for each operation mode of stop buttons B1 to B3 when a winning area including a small prize is won in an internal lottery in an RBB state.
[0131] As shown in FIG. 9, in the slot machine 1, when the winning area "Batting Order Bell 1" to "Batting Order Bell 8" are won in the non-RT state, any of the small winning symbols 10 to 27, which have a payout of 1 coin in a game with a bet of 3 coins, can be won, regardless of the operation mode of the stop buttons B1 to B3.
[0132] In other words, in the slot machine 1, when in a non-RT state, even if a player wins in the winning area "Batting Order Bell 1" through the winning area "Batting Order Bell 8," which include any of the small winning symbols 1 through 4, the payout for which is set to 7 coins in a 3-coin bet game, the small winning symbols 1 through 4 cannot be won.
[0133] On the other hand, as shown in FIG. 10, in the slot machine 1, when the winning area "Batting Order Bell 1" to the winning area "Batting Order Bell 8" are won in the RBB internal state, the batting order (correct batting order) of the stop buttons B1 to B3 is set so that the payout for a 3-coin bet game is set to 7 coins, and the small winning combination 1 to small winning combination 4 can be won with a probability of 1 / 1.
[0134] As shown in Figures 9 and 10, when the winning area "Rare Role 1" is won in the non-RT state or the RBB internal state, the stop button B3 is stopped at the operation timing when the small role 5 can be won, and the small role 5, which has a payout of 4 coins in a 3-coin bet game, is won, and the winning probability is about 1 / 1.9. In the slot machine 1, when the winning area "Rare Role 1" is won and the small role 5 is not won, it is a missed opportunity (non-winning).
[0135] In addition, when the winning area "Rare Role 2" is won in the non-RT state or the RBB internal state, the stop buttons B1 to B3 are stopped at the operation timing when the small roles 6 to 8 can be won, and one of the small roles 6 to 8, which have a payout of 3 coins in a 3-coin bet game, is won, and the winning probability is about 1 / 1.4. In the slot machine 1, when the winning area "Rare Role 2" is won and the small roles 6 to 8 are not won, the small roles 28 and 29, which have a payout of 1 coin in a 3-coin bet game, are won with a probability of 1 / 1.
[0136] In addition, when the winning area "RBB & 3 coins in batting order" is won in the non-RT state or the RBB inside state, the stop buttons B1 to B3 are stopped in batting order 1 and batting order 2, and the stop buttons B2 and B3 are stopped at the operation timing where the small prize 30 and the small prize 31 can be won, so that either the small prize 30 or the small prize 31, which has a payout of 1 coin in a 3 coin bet game, wins, and the winning probability is 1 / 4. In addition, when the stop buttons B1 to B3 are stopped in batting order 3 to batting order 6, the small prize 9, which has a payout of 3 coins in a 3 coin bet game, wins with a 1 / 1 probability.
[0137] In addition, if the winning area "RBB & 1 coin" is won in a non-RT state or an RBB internal state, regardless of the operation mode of the stop buttons B1 to B3, either the small prize 10 or the small prize 11, which has a payout of 1 coin in a game with a bet of 3 coins, will win with a probability of 1 / 1.
[0138] As shown in FIG. 11, in the slot machine 1, when the winning area “all small prizes” is won in the RBB state, if the stop buttons B1 to B3 are operated in the batting order 1 and batting order 2, the small prize 5, the payout of which is set to 1 coin in a game with a bet of 2 coins, is won with a probability of 1 / 1, if the stop buttons B1 to B3 are operated in the batting order 3, the small prize 1, the payout of which is set to 7 coins in a game with a bet of 2 coins, is won with a probability of 1 / 1, and if the stop buttons B1 to B3 are operated in the batting order 4, the small prize 5, the payout of which is set to 7 coins in a game with a bet of 2 coins, is won with a probability of 1 / 1. When the stop buttons B1 through B3 are operated in batting order, minor role 2, which has a payout set to 7 coins in a game where two coins are bet, will win with a probability of 1 / 1, when the stop buttons B1 through B3 are operated in batting order 5, minor role 3, which has a payout set to 7 coins in a game where two coins are bet, will win with a probability of 1 / 1, and when the stop buttons B1 through B3 are operated in batting order 6, minor role 4, which has a payout set to 7 coins in a game where two coins are bet, will win with a probability of 1 / 1.
[0139] In addition, in the slot machine 1, when the winning area "all 3 coins" is won in the RBB state, if the stop buttons B1 to B3 are operated in batting order 1 and batting order 2, the small role 9, which has a payout set to 1 coin in a 2-coin bet game, will win with a probability of 1 / 1, and if the stop buttons B1 to B3 are operated in batting order 3 to batting order 6, either the small role 6 to the small role 8, which have a payout set to 3 coins in a 2-coin bet game, or the small role 28 or the small role 29, which have a payout set to 1 coin in a 2-coin bet game, will win with a probability of 1 / 1.
[0140] In the slot machine 1, if the winning area "all 1 coin role" is won in the RBB state, regardless of the order of the stop buttons B1 to B3, the small role 10 and the small role 11, which have a payout of 1 coin in a 2-coin bet game, will be won with a probability of 1 / 1.
[0141] Here, the slot machine 1 of the first embodiment is configured to set an upper limit of the number of medals that can be paid out when a game is played with two bets, and is configured to set the payout number to the upper limit and pay out medals when a minor combination with a payout equal to or greater than the upper limit is won. Specifically, the slot machine 1 is configured to set the upper limit of the number of medals that can be paid out to one medal when a game is played with two bets.
[0142] <Setting the upper limit of the payout amount> Fig. 12 is a flow chart showing the upper limit setting process in which the slot machine 1 sets the upper limit of the payout amount. The process shown in Fig. 12 is executed after the payout value set for the winning minor winning combination is stored in the payout amount storage means 199 in the payout process by the payout control means 150, which is executed when a minor winning combination is won.
[0143] 12, the payout control means 150 first obtains the payout amount stored in the payout amount storage means 199 (S1). In this process, the payout control means 150 obtains the stored value of the payout amount storage means 199 in which the payout value set for the small winning combination in the current game is stored.
[0144] Next, the payout control means 150 checks the number of medals set to the inserted state for the current game (S2). In this process, the payout control means 150 checks the value stored in the insert number storage means 198, thereby making it possible to determine whether the current game is a two-coin bet game or a three-coin bet game.
[0145] Next, the payout control means 150 judges whether the number of medals set in the inserted state in the current game is 2 or not (S3). In this process, the payout control means 150 judges whether the stored value of the inserted number storage means 198 confirmed in the process of step S2 is the value "2" or not. By the payout control means 150 executing the process of step S3, the slot machine 1 can judge whether the current game is executed in the RBB state in which the second specified number (2 medals) is set.
[0146] In the process of step S3, when it is determined that the number of medals set to the inserted state in the current game is two (YES), the payout control means 150 determines whether the number of medals to be paid out in the current game is two or more (S4). In this process, the payout control means 150 determines whether the number of medals to be paid out stored in the payout number storage means 199 obtained in the process of step S1 is a value of "2" or more.
[0147] In the process of step S4, when it is determined that the payout number in the current game is 2 or more (YES), the payout control means 150 sets the payout number to 1 (S5). In this process, the payout control means 150 changes the value of 2 or more stored in the payout number storage means 199 to the value "1", thereby setting the payout number in the current game to 1.
[0148] This processing in step S5 constitutes a process for setting the upper limit of the number of medals that can be paid out to a specific number (1 medal) less than the second specified number when a second specified number (2 medals) less than the first specified number (3 medals) is inserted and game play is started.
[0149] After executing the process of step S5, if it is determined in the process of step S3 that the number of medals set to the inserted state in the current game is three (NO), or if it is determined in the process of step S4 that the number of medals to be paid out in the current game is one (NO), the payout control means 150 executes a process to pay out medals (S6) and ends the payout process. In this process, the payout control means 150 determines the stored value of the payout number storage means 199 as the number of medals to be paid out in the game, and adds the number of medals equivalent to the determined number to be paid out to the medal number counter 311.
[0150] <Payout of medals in each game state> As shown in Fig. 9, the slot machine 1 is configured so that in the non-RT state, a prize is not awarded based on winning small prizes 1 to 4, which are set to a payout greater than the first specified number. For this reason, the payout rate in the non-RT state is configured to be less than 50% regardless of the operation mode of the stop buttons B1 to B3.
[0151] The payout rate is the ratio of the total number of medals won during a specified number of games (e.g., 17,500 games) to the total number of medals inserted during the specified number of games, when the game is played a sufficient number of games to sufficiently ignore the effects of temporary probability bias.
[0152] Also, as shown in FIG. 10, in the slot machine 1, when the stop buttons B1 to B3 are operated in the batting order 1 and batting order 2 in the RBB internal state, the small prizes 1 to 4 set to a payout greater than the first prescribed number do not win, and when the stop buttons B1 to B3 are operated in the batting order 3 to batting order 6, the small prizes 1 to 4 can win. Therefore, the payout rate in the RBB internal state is configured to be less than 50% when the stop buttons B1 to B3 are operated in the batting order 1 or batting order 2, and to exceed 50% when the stop buttons B1 to B3 are operated in any of the batting orders 3 to 6. Also, when the stop buttons B1 to B3 are operated in a random batting order in the RBB internal state, the payout rate is configured to be less than 50%.
[0153] As shown in FIG. 12, when a three-coin bet game is being played, the payout control means 150 is configured to skip steps S4 and S5 from step S3 and proceed to step S6, determine the stored value of the payout number storage means 199, which stores the value set as the payout for the minor winning combination in that game, as the number of medals to be paid out in that game, and add the number of medals equivalent to the determined payout number to the medal number counter 311.
[0154] Due to this configuration, the slot machine 1 is configured to pay out the same number of medals as the payout set for the winning small win in the non-RT state and the RBB internal state. In other words, the slot machine 1 is configured to pay out more than the first specified number when small wins 1 to 4 are won in the non-RT state and the RBB internal state where the specified number is set to the first specified number (3 medals).
[0155] On the other hand, the payout control means 150 is configured to execute the processing of step S5 and then proceed to step S6 when a two-coin bet game is played and a minor role with a payout of two or more coins set as the payout for the two-coin bet game is won, and determines the stored value of the payout number memory means 199, which is set to the value "1", as the number of medals to be paid out in the game, regardless of the value set as the payout for the minor role won in the game, and adds the number of medals (1 medal) equivalent to the determined payout number to the medal number counter 311.
[0156] As described above, in the slot machine 1 of the first embodiment, in the RBB state in which the specified number is set to two, when the winning area "all small prizes" is won in an internal lottery and stop buttons B1 to B3 are operated in batting orders 3 to 6, small prizes 1 to 4, with the payout set to seven in a game with a two-coin bet, are won. However, by executing the upper limit value setting process for the payout number by the payout control means 150 shown in FIG. 12, the number of medals paid out in a game in which small prizes 1 to 4 are won is set to one.
[0157] In addition, in the slot machine 1, when in the RBB state, the winning area "all 3 coins" is selected by an internal lottery, and by operating the stop buttons B1 to B3 in batting order 3 to 6, it is possible to win small prizes 6 to 8, which have a payout of 3 coins in a game with a 2 coin bet. However, by executing processing that is substantially the same as when small prizes 1 to 4 are won, the number of medals paid out in a game in which small prizes 6 to 8 are won is 1 medal.
[0158] Due to this configuration, the slot machine 1 of the first embodiment has the same payout when a three-coin bet game is played and when a two-coin bet game is played, and when small roles 1 to 4 and small roles 6 to 8, which are set to a payout of more than one coin, are won in the RBB state in which a two-coin bet game is played, a payout of one coin is executed, which is less than the set payout and is less than the specified number (2 coins) in the RBB state.
[0159] As shown in FIG. 5 to FIG. 7, the payout for the small winning combination 5, small winning combination 10 to small winning combination 31 in the case of a two-coin bet game is set to one coin.
[0160] That is, in the slot machine 1 of the first embodiment, when the prescribed number is set to 2 and the winning area including the small win is won, one coin is paid out regardless of which of all the small wins is won. In other words, in the slot machine 1, when the prescribed number is set to the second prescribed number (2) in the RBB state and small wins 1 to 4 are won, a payout less than the second prescribed number is executed.
[0161] Also, as described above, in the slot machine 1, in the internal lottery in the RBB state in which the internal lottery table C is used, the winning area is configured to be either the "all small roles", the "all 3-coin roles", or the "all 1-coin roles" winning area.
[0162] Due to this configuration, in the slot machine 1 of the first embodiment, in the RBB state, two medals are set to the inserted state and a game is executed in which one medal is paid out. Therefore, while lowering the payout rate in the RBB state to 50%, it is possible to design the medal acquisition performance for the state in which the RBB is not activated, thereby dramatically improving the design freedom of the slot machine 1.
[0163] Furthermore, as described above, the slot machine 1 is configured so that the ball payout rate in the non-RT state and the inside RBB state when the stop buttons B1 to B3 are operated in a random order is less than 50%, and the ball payout rate in the non-RT state and the inside RBB state is lower than the ball payout rate in the RBB state (50%).
[0164] Due to this configuration, in the slot machine 1 of the first embodiment, the ball payout rate in the RBB state is lowered below that in the non-RT state and the RBB internal state in which the RBB is not operating, and the performance of the RBB state does not deteriorate excessively, so the performance of the gaming machine can be fully guaranteed.
[0165] <Small prizes that can be won in each game state> Next, FIG. 13 is a table summarizing minor winning combinations that are awarded based on winning in each gaming state of the non-RT state, the RBB inside state, and the RBB state in the slot machine 1 of the first embodiment.
[0166] As shown in FIG. 13, minor prizes 1 to 4, which have payouts set to 7 coins when a game is played with 3 bets and when a game is played with 2 bets, are configured not to win if they are won in a non-RT state, but to win based on winning in the RBB internal state and the RBB state.
[0167] In addition, minor prizes 6 to 8, which have payouts set to three coins when a three-coin bet game is played and when a two-coin bet game is played, are configured to win based on winning in the non-RT state, the RBB internal state, and the RBB state.
[0168] In addition, minor winning feature 5, the payout of which is set to 4 coins when a 3-coin bet game is executed and the payout of which is set to 1 coin when a 2-coin bet game is executed, and minor winning feature 9, the payout of which is set to 3 coins when a 3-coin bet game is executed and the payout of which is set to 1 coin when a 2-coin bet game is executed, are configured to win based on winning in the non-RT state, the RBB internal state, and the RBB state.
[0169] Of the small winning symbols 10 to 31, for which the payout when a three-coin bet game is executed and the payout when a two-coin bet game is executed are both set to one coin, small winning symbols 10, 11, 28, and 29 are configured to win based on winning in the non-RT state, the RBB internal state, and the RBB state, while small winning symbols 12 to 27, 30, and 31 are configured not to win if they are won in the RBB state, but to win based on winning in the non-RT state and the RBB internal state.
[0170] As described above, in the slot machine 1, in the RBB state in which the second specified number (2 medals) of medals are set to the inserted state and play is started, even if a minor winning combination with a payout of 2 or more medals is won, the upper limit value setting process for the payout number shown in Figure 12 is executed, so that 1 medal is paid out.
[0171] In other words, in the slot machine 1, the payout when three medals are inserted and play is started and the payout when two medals are inserted and play is started are both set to payouts greater than one medal, and when minor prizes 1 to 4 and minor prizes 6 to 8 are won in the RBB state in which two medals are inserted and play is started, the payout amount is configured to be different from the payout amount when three medals are inserted and play is started.
[0172] Also, as shown in Figures 5 and 13, the payouts for minor prize 5 and minor prize 9 are set to different payouts when three medals are inserted and game is started and when two medals are inserted and game is started, and when minor prize 5 or minor prize 9 is won in the RBB state in which two medals are inserted and game is started, the payout number is configured to be different from the number of payouts when three medals are inserted and game is started.
[0173] In other words, the slot machine 1 of the first embodiment is configured so that when each of minor prizes 1 to 9 is won in the RBB state in which two medals are set to the inserted state and game play is started, the payout amount is different from the amount when three medals are set to the inserted state and game play is started, and is configured so that when the game state is the RBB state for minor prizes 1 to 9, a prize is won based on the fact that it has been won.
[0174] With this configuration, in the slot machine 1 of the first embodiment, in the RBB state where the specified number is set to a second specified number, which is different from the non-RT state and the state inside the RBB, the number of medals paid out when small prize 1 to small prize 9 are won is less than the number of medals paid out when a prize is won in the non-RT state and the state inside the RBB; however, by winning based on any of small prize 1 to small prize 9 being won in the RBB state, excessive degradation of the performance of small prize 1 to small prize 9 can be prevented, and the performance of the gaming machine can be sufficiently guaranteed.
[0175] As shown in FIG. 13, in the slot machine 1, the payout when three medals are inserted and play is started is set to one, and the payout when two medals are inserted and play is started is set to one. In the RBB state in which two medals are inserted and play is started, and in the RBB state in which three medals are inserted and play is started, the small prizes 10 to 31, which have the same payout amount, are configured to be won based on winning in the non-RT state and the RBB internal state. In the RBB state, the small prizes 10, 11, 28, and 29 are won based on winning, but the small prizes 12 to 27, 30, and 31 are not won when they are won, regardless of the operation mode of the stop buttons B1 to B3.
[0176] With this configuration, in the RBB state in which the specified number is set to a second specified number, which is different from the non-RT state and the RBB internal state in which the specified number is set to a first specified number, the slot machine 1 of the first embodiment is configured so that small prizes 12 to 27, 30, and 31, which do not result in any change in the number of medals paid out when won in the RBB state and when won in the non-RT state and the RBB internal state, are not won in the RBB state. This eliminates the need to previously store in the reel control data storage means 194 the stop control data related to the reel stop control that allows small prizes 12 to 27, 30, and 31 to be won, thereby reducing the data capacity related to the stop control data in the RBB state.
[0177] These small roles 1 to 9 constitute the second group of small roles consisting of small roles with different numbers of game values paid out based on winning when a game is started by inserting a first specified number of game values and when a game is started by inserting a second specified number of game values, and the small roles included in the specified group, and the small roles 10 to 31 constitute the first group of small roles with the same payout set when a game is started by inserting a first specified number of game values and when a game is started by inserting a second specified number of game values that is less than the first specified number.
[0178] 4. Summary of the First Embodiment In this way, in the slot machine 1 of the first embodiment, in the non-RT state and the RBB internal state as the first gaming state in which the RBB is not operating, the specified number is fixed to the first specified number (3 coins), and in the RBB state as the second gaming state in which the RBB is operating, the specified number is fixed to the second specified number (2 coins). Also, the slot machine 1 is configured so that the payout rate in the RBB state is higher than the payout rate in the non-RT state and the RBB internal state. Also, the slot machine 1 is configured so that the probability of winning each minor role in the RBB state is higher than the probability of winning each minor role in the non-RT state and the RBB internal state.
[0179] In addition, the slot machine 1 is configured such that when a prize is won in the RBB state in which a second specified number of medals is set to the inserted state and game play is started, for minor prizes 1 to 9, which are configured to have a different payout number from when a first specified number of medals is set to the inserted state and game play is started, a prize is won based on the fact that the minor prizes are won when the game state is the RBB state.
[0180] Then, in the RBB state in which the second specified number of medals is set to an inserted state and play begins, the slot machine 1 executes a process for setting an upper limit on the number of medals to be paid out, and the upper limit on the number of medals that can be paid out in that game is set to a specific number (1 medal) that is less than the second specified number, so that even if small prize 1 to small prize 9 are won, 1 medal is paid out.
[0181] Due to this configuration, the slot machine 1 of the first embodiment can reduce the ball payout rate in the RBB state to less than 100% (50% in the first embodiment), and the medal acquisition performance for the state in which the RBB is not activated can be designed while adhering to the performance required for an amusement machine in the RBB state, thereby dramatically improving the design freedom of the slot machine 1.
[0182] As described above, in the slot machine 1 of the first embodiment, the slot machine transitions to the RBB state in which the specified number is set to two coins, and when a winning area including a small win is won, the upper limit value setting process for the payout number (see FIG. 12) is executed, and one coin is paid out regardless of which of all small wins is won. Therefore, while lowering the payout rate in the RBB state to 50%, it is possible to design the medal acquisition performance for the state in which the RBB is not activated, thereby dramatically improving the design freedom of the slot machine 1.
[0183] In addition, in the slot machine 1 of the first embodiment, in the RBB state where the specified number is set to a second specified number, which is different from the non-RT state and the internal RBB state where the specified number is set to a first specified number, the number of medals paid out when small prize 1 to small prize 9 are won is less than the number of medals paid out when a prize is won in the non-RT state and the internal RBB state. However, by winning based on any of small prize 1 to small prize 9 in the RBB state, excessive degradation of the performance of small prize 1 to small prize 9 can be prevented, and the performance of the gaming machine can be sufficiently guaranteed.
[0184] Furthermore, in the slot machine 1 of the first embodiment, in the RBB state in which the specified number is set to a second specified number different from the non-RT state and the RBB internal state in which the specified number is set to a first specified number, small prizes 12 to 27, small prize 30, and small prize 31, which do not change the number of medals paid out when won in the RBB state and when won in the non-RT state and the RBB internal state, are configured not to be won in the RBB state. This eliminates the need to previously store in the reel control data storage means 194 the stop control data related to the reel stop control that allows small prizes 12 to 27, small prize 30, and small prize 31 to be won, thereby reducing the data capacity related to the stop control data in the RBB state.
[0185] [Second embodiment] Next, a slot machine 1 of a second embodiment, which is a partial modification of the first embodiment, will be described. The slot machine 1 of the second embodiment is configured such that the configuration of the winning combinations included in the winning areas that can be won by the internal lottery in each game state, the winning combinations that can be won when each winning area is won, and the patterns arranged on the periphery of the left reel R1 to the right reel R3 are different. In addition, the slot machine 1 of the second embodiment is configured not to execute a process for setting the upper limit of the payout amount. Since the other configurations are the same as those of the first embodiment, the same reference numerals are attached to the components common to the first embodiment, and the description thereof will be omitted.
[0186] 1. Configuration of the gaming machine The components of the slot machine 1 according to the second embodiment will be described in detail below.
[0187] <Winning areas subject to internal lottery> 14 is a diagram showing winning areas that are the subject of internal lottery in the slot machine 1 of the second embodiment, and winning numbers and winning combinations that correspond to each winning area. Note that the slot machine 1 of the second embodiment has an RBB as a bonus, which is a continuous operation device for a special first type bonus.
[0188] As shown in Fig. 14, in the slot machine 1 of the second embodiment, the winning areas that are the subject of the internal lottery include the winning area "all small roles", the winning area "all 1-coin roles", the winning area "replay 1", the winning area "replay 2", the winning area "batting order bell 1" to the winning area "batting order bell 16", the winning area "missed role", the winning area "RBB & batting order 3-coin role", the winning area "RBB & 1-coin role" and the winning area "RBB", which are associated with the winning numbers 1 to 24, respectively. In addition, in the slot machine 1, the winning number 0 is associated with a non-win (miss) as a result of the internal lottery.
[0189] In the random number determination process, the internal lottery means 120 determines whether each winning area is a winner in order from the winning area corresponding to the winning number 24 to the non-winning area corresponding to the winning number 0.
[0190] In the slot machine 1 of the second embodiment, there are small wins 1 to 54 as small wins that can be won if the internal lottery is won, and there are Replays 1 to 3 as replays that can be won in the internal lottery. Each small win and each replay is associated with each winning area in the combination shown in FIG. 14. Also, as shown in FIG. 14, in the slot machine 1, the winning areas "RBB & batting order 3 coins" and "RBB & 1 coins" are set as winning areas including bonuses and small wins, and the winning area "RBB" is set as a winning area including only bonuses.
[0191] In slot machine 1, the winning probability of the winning area "missed prize" is set to be lower than that of each of the winning areas including the minor prizes of the winning area "Batting Order Bell 1" to the winning area "Batting Order Bell 16", the winning area "RBB & Batting Order 3 Coin Prize", and the winning area "RBB & 1 Coin Prize".
[0192] <Internal lottery table> In the slot machine 1 of the second embodiment, as the internal lottery tables used in the internal lottery by the internal lottery means 120, an internal lottery table used in the non-RT state (normal state) (hereinafter referred to as internal lottery table A), an internal lottery table used in the RBB internal state (internal state) (hereinafter referred to as internal lottery table B), and an internal lottery table used in the RBB state (hereinafter referred to as internal lottery table C) are stored in the internal lottery table storage means 192. In each of the internal lottery tables A to C, a lottery value number is associated with each winning area that is the subject of the lottery.
[0193] In the second embodiment of the slot machine 1, the internal lottery table A corresponds to 65,536 lottery values in any one of the winning areas "Batting Order Bell 1" to "Batting Order Bell 16", the winning area "Slip-up Role", the winning area "Replay 1", the winning area "Replay 2", the winning area "RBB & Batting Order 3 Coin Role", the winning area "RBB & 1 Coin Role", and the winning area "RBB", and is configured to win any one of the small roles, replays, or bonuses in the internal lottery.
[0194] In addition, the internal lottery table B is configured so that the 65,536 lottery values correspond to any of the winning areas "Batting Order Bell 1" to "Batting Order Bell 16", the winning area "Missed Role", the winning area "Replay 1", the winning area "Replay 2", the winning area "RBB & Batting Order 3-Coin Role", and the winning area "RBB & 1-Coin Role", and is configured to win any of the small roles, replays, or bonuses in the internal lottery.
[0195] In the internal lottery table A and the internal lottery table B, the number of lottery values associated with the winning area "RBB" in the internal lottery table A is associated with the winning area "Replay 2" in the internal lottery table B. The winning probability of each winning area other than the winning area "Replay 2" and the winning area "RBB" in the internal lottery table A is the same as the winning probability of each winning area other than the winning area "Replay 2" in the internal lottery table B. Specifically, for example, the winning probability of the winning area "Batting Order Bell 1" to the winning area "Batting Order Bell 16" in the internal lottery table A is the same as the winning probability of the winning area "Batting Order Bell 1" to the winning area "Batting Order Bell 16" in the internal lottery table B.
[0196] The internal lottery table C is configured such that the number of lottery values of 65536 corresponds to either the winning area "all small prizes" or the winning area "all 1-coin prizes" and wins a small prize in the internal lottery. Also, in the internal lottery using the internal lottery table C, the probability of winning each of the small prizes 1 to 54 is higher than the probability of winning each of the small prizes 1 to 54 in the internal lottery using the internal lottery table A and the internal lottery table B.
[0197] Due to this configuration, the slot machine 1 of the second embodiment is configured so that there is no loss in the internal lottery in any of the gaming states, namely the non-RT state, the RBB internal state, and the RBB state.
[0198] <Arrangement of designs> FIG. 15 is a diagram showing each symbol arranged on the periphery of the left reel R1 to the right reel R3 in the slot machine 1 of the second embodiment. In the second embodiment, as shown in FIG. 15, ten kinds of symbols are arranged on the periphery of the left reel R1 to the right reel R3, including a red 7 symbol "red 7", a white 7 symbol "white 7", a replay symbol "RP", a bell symbol "BL", a cherry A symbol "CHA", a cherry B symbol "CHB", a watermelon symbol "WM", a star symbol "ST", a blank A symbol "BKA" and a blank B symbol "BKB". Also, 20 frames of symbols are arranged on the periphery of each of the left reel R1 to the right reel R3.
[0199] In the second embodiment, the red 7 symbol "RED 7" and the white 7 symbol "WHITE 7" have a width wider than the other symbols when viewed from the front, and are configured as symbols that are more visible than the other symbols while the left reel R1 to the right reel R3 are spinning.
[0200] <Reel control means> The reel control means 130 of the second embodiment is configured to be capable of rotating a maximum of four frames from the time the stop button is pressed until the reels stop, and is therefore configured to be capable of stopping and displaying the symbols arranged on the left reel R1 to the right reel R3 at intervals of four frames or less on the pay line L1 regardless of the timing of pressing the stop buttons B1 to B3.
[0201] Specifically, the reel control means 130 is configured to be able to stop the replay symbol "RP", the bell symbol "BL", the watermelon symbol "WM" on the left reel R1 to the right reel R3, the cherry A symbol "CHA" on the left reel R1, the cherry B symbol "CHB" on the center reel R2, and the star symbol "ST" on the right reel R3, regardless of the timing of pressing the stop buttons B1 to B3, if they can be stopped on the activated line L1.
[0202] <Small prize winning combination> 16 to 19 are diagrams showing winning symbol combinations of minor winning combinations 1 to 54 of the slot machine 1 and payouts for minor winning combinations 1 to 54. In the slot machine 1 of the second embodiment, payouts for each minor winning combination are set for a case where a game is started by inserting three medals as the first specified number (three medals bet) and a case where a game is started by inserting two medals as the first specified number (two medals bet).
[0203] Among the small wins 1 to 54 shown in Figures 16 to 19, for example, small win 1 in which the winning pattern combination is composed of "RP-BL-WM", and the patterns on the left reel R1 to right reel R3 that make up the winning pattern combination are arranged at intervals of 4 frames or less on each reel, is configured to be stopped and displayed on the pay line L1 regardless of the operation timing of stop buttons B1 to B3 when reel stop control is executed to enable the small win to be stopped and displayed on the pay line L1.
[0204] On the other hand, among small prizes 1 to 54, for example, small prize 11, in which the winning symbol combination is composed of "RP-WM-BKA" and the operation timing of the stop button B3 to stop and display the blank A symbol "BKA" of the right reel R3 on the winning line L1 is limited to a specific timing, is configured such that a winning symbol combination cannot be obtained if the stop button is operated at a timing other than the timing to enable the symbol to be stopped and displayed on the winning line L1.
[0205] As shown in FIG. 16, the payouts for minor roles 1 to 3 when a game with a bet of 3 coins is executed are set to 15 coins, which is more than the first specified number. Also, the payouts for minor roles 4 to 6 when a game with a bet of 3 coins is executed are set to 3 coins, which is the same as the first specified number. Also, as shown in FIG. 16 to FIG. 19, the payouts for minor roles 7 to 54 when a game with a bet of 3 coins is executed are set to 1 coin, which is less than the second specified number. And, as shown in FIG. 16 to FIG. 19, the payouts for minor roles 1 to 54 when a game with a bet of 2 coins is executed are set to 1 coin, which is less than the second specified number.
[0206] 2. Playability in each game state Next, gameplay in each game state of the slot machine 1 of the second embodiment will be described.
[0207] <Game results in each game state> Figure 20 is a diagram showing game results for each operation mode of stop buttons B1 to B3 when a winning area including a small prize is won in an internal lottery in a non-RT state, Figure 21 is a diagram showing game results for each operation mode of stop buttons B1 to B3 when a winning area including a small prize is won in an internal lottery in an RBB internal state, and Figure 22 is a diagram showing game results for each operation mode of stop buttons B1 to B3 when a winning area including a small prize is won in an internal lottery in an RBB state.
[0208] As shown in FIG. 20, in the slot machine 1, when the winning area "Batting Order Bell 1" to "Batting Order Bell 16" are won in the non-RT state, any of the small winning symbols 8 to 16, or small winning symbols 19 to 54, which have a payout of 1 in a game with a bet of 3 coins, can be won, regardless of the operation mode of the stop buttons B1 to B3.
[0209] In other words, in the slot machine 1, when in a non-RT state, even if a player wins in the winning area "Batting Order Bell 1" to the winning area "Batting Order Bell 16", which include any of the small prizes 1 to 3, the payout for which is set to 15 coins in a 3-coin bet game, the small prizes 1 to 3 cannot be won.
[0210] On the other hand, as shown in FIG. 21, in the slot machine 1, when the winning area "Batting Order Bell 1" to the winning area "Batting Order Bell 16" are won in the RBB internal state, the batting order (correct batting order) of the stop buttons B1 to B3 is set so that the payout for a 3-coin bet game is set to 15 coins, and the small winning combination 1 to small winning combination 3 can be won with a probability of 1 / 1.
[0211] As shown in FIG. 20 and FIG. 21, when the winning area "missed role" is won in the non-RT state or the RBB inside state, if the stop buttons B1 to B3 are operated in the batting order 1 to batting order 4, the stop button B3 is stopped at the operation timing where the small role 5 can be won, so that the small role 5, which has a payout set to 3 in a game of betting 3 coins, is won. If the stop buttons B1 to B3 are operated in the batting order 5 and batting order 6, the stop button B1 is stopped at the operation timing where the small role 6 can be won, so that the small role 6, which has a payout set to 3 in a game of betting 3 coins, is won. The winning probability of the small role 5 and the winning probability of the small role 6 are each about 1 / 1.3, and it is configured to be missed (non-winning) when the winning area "missed role" is won and the small role 5 and the small role 6 do not win.
[0212] In addition, when the winning area "RBB & batting order 3 coin role" is won in the non-RT state or the RBB inside state, if the stop button B1 to the stop button B3 are stopped in the batting order 1, the small role 4, which has a payout set to 3 coins in the game of betting 3 coins, will win with a probability of 1 / 1. In addition, if the stop button B1 to the stop button B3 are stopped in the batting order 2, either the small role 17 or the small role 18, which has a payout set to 1 coin in the game of betting 3 coins, will win with a probability of 1 / 1. In addition, if the stop button B1 to the stop button B3 are stopped in the batting order 3 or 4, either the small role 17 to the small role 34, which has a payout set to 1 coin in the game of betting 3 coins, will win with a probability of 1 / 1. When the stop buttons B1 to B3 are operated to stop during batting order 5 and 6, any of the small winning combinations 39 to 54, which have a payout of 1 coin in a 3-coin bet game, will win with a 1 / 1 probability.
[0213] In addition, if the winning area "RBB & 1 coin role" is won in a non-RT state or an RBB internal state, regardless of the operation mode of the stop buttons B1 to B3, the minor role 7, which has a payout set to 1 coin in a game with a bet of 3 coins, will be won with a probability of 1 / 1.
[0214] As shown in FIG. 22, in the slot machine 1, when the winning area “all small symbols” is won in the RBB state, if the stop buttons B1 to B3 are operated in the batting order 1 and 2, either the small symbol 1 or the small symbol 5, which have a payout of 1 coin in a game with two bets, will win with a probability of 1 / 1, if the stop buttons B1 to B3 are operated in the batting order 3 and 4, either the small symbol 2 or the small symbol 3, which have a payout of 1 coin in a game with two bets, will win with a probability of 1 / 1, if the stop buttons B1 to B3 are operated in the batting order 5, either the small symbol 4 or the small symbol 6, which have a payout of 1 coin in a game with two bets, will win with a probability of 1 / 1, and if the stop buttons B1 to B3 are operated in the batting order 6, the small symbol 6, which has a payout of 1 coin in a game with two bets, will win with a probability of 1 / 1.
[0215] In addition, in the slot machine 1, when the winning area "all 1 coin role" is won in the RBB state, if the stop buttons B1 to B3 are operated in batting order 1, any of the small roles 7 to 12, which have a payout of 1 coin in a 2-coin bet game, will win with a probability of 1 / 1, if the stop buttons B1 to B3 are operated in batting order 2, any of the small roles 13 to 16, which have a payout of 1 coin in a 2-coin bet game, will win with a probability of 1 / 1, if the stop buttons B1 to B3 are operated in batting order 3 and 4, any of the small roles 19 to 34, which have a payout of 1 coin in a 2-coin bet game, will win with a probability of 1 / 1, and if the stop buttons B1 to B3 are operated in batting order 5 and 6, any of the small roles 39 to 54, which have a payout of 1 coin in a 2-coin bet game, will win with a probability of 1 / 1.
[0216] <Payout of medals in each game state> As shown in Fig. 20, the slot machine 1 is configured so that in the non-RT state, a prize is not awarded based on winning small prizes 1 to 3, which are set to a payout greater than the first specified number. For this reason, the payout rate in the non-RT state is configured to be less than 50% regardless of the operation mode of the stop buttons B1 to B3.
[0217] Also, as shown in FIG. 21, in the slot machine 1, when the stop buttons B1 to B3 are operated in the batting order 1 in the RBB internal state, the small prizes 1 to 3 set to a payout greater than the first prescribed number do not win, and when the stop buttons B1 to B3 are operated in the batting order 2 to 6, the small prizes 1 to 3 can win. Therefore, the payout rate in the RBB internal state is configured to be less than 50% when the stop buttons B1 to B3 are operated in the batting order 1, and to exceed 50% when the stop buttons B1 to B3 are operated in any of the batting orders 2 to 6. Also, when the stop buttons B1 to B3 are operated in a random batting order in the RBB internal state, the payout rate is configured to be less than 50%.
[0218] As shown in FIG. 22, in the slot machine 1, when the winning area "all small prizes" is won in the RBB state, the small prize corresponding to the operation of stop button B1 to stop button B3 among small prizes 1 to 6 is won, and when the winning area "all 1 coin prize" is won, the small prize corresponding to the operation of stop button B1 to stop button B3 among small prizes 7 to 16 and small prizes 19 to 54 is won.
[0219] As shown in FIG. 16 to FIG. 19, in the slot machine 1 of the second embodiment, the payouts for the small wins 1 to 54 in a two-coin bet game are set to one coin for each small win.
[0220] That is, in the slot machine 1 of the second embodiment, when the slot machine 1 transitions to the RBB state in which the prescribed number is set to 2 coins, and when a winning area including a small win is won, one coin is paid out regardless of which small win is won. Also, as described above, in the slot machine 1, in the internal lottery in the RBB state in which the internal lottery table C is used, the slot machine 1 is configured to win either the winning area "all small wins" or the winning area "all 1 coin wins".
[0221] Due to this configuration, in the slot machine 1 of the second embodiment, in the RBB state, two medals are set to the inserted state and a game is executed in which one medal is paid out. Therefore, while lowering the payout rate in the RBB state to 50%, it is possible to design the medal acquisition performance for the state in which the RBB is not activated, thereby dramatically improving the design freedom of the slot machine 1.
[0222] Furthermore, as described above, the slot machine 1 is configured so that the ball payout rate in the non-RT state and the inside RBB state when the stop buttons B1 to B3 are operated in a random order is less than 50%, and the ball payout rate in the non-RT state and the inside RBB state is lower than the ball payout rate in the RBB state (50%).
[0223] Due to this configuration, the slot machine 1 of the second embodiment has a ball payout rate in the RBB state that is lower than that in the non-RT state and the RBB internal state in which the RBB is not activated, and the performance of the RBB state does not deteriorate excessively, so the performance of the gaming machine can be fully guaranteed.
[0224] In addition, in the slot machine 1 of the second embodiment, the payout is set to 1 coin for all minor roles from minor role 1 to minor role 54 when a game is played with 2 coins bet, so that there is no need to execute the upper limit value setting process for the payout number to set the payout number to 1 coin when a minor role is won in an RBB state where the specified number is set to 2 coins. Therefore, the data capacity related to the program required to execute the upper limit value setting process for the payout number can be reduced.
[0225] <Small prizes that can be won in each game state> Next, FIG. 23 is a table summarizing minor winning combinations that are awarded based on winning in each gaming state of the non-RT state, the RBB inside state, and the RBB state in the slot machine 1 of the second embodiment.
[0226] As shown in FIG. 23, minor prizes 1 to 3, which have a payout set to 15 coins when a 3-coin bet game is played and a payout set to 1 coin when a 2-coin bet game is played, are configured not to win if they are won in a non-RT state, but to win based on whether they are won in the RBB internal state or the RBB state.
[0227] In addition, minor prizes 4 to 6, the payout of which is set to 3 coins when a 3-coin bet game is played and the payout of which is set to 1 coin when a 2-coin bet game is played, are configured to win based on winning in the non-RT state, the RBB internal state, and the RBB state.
[0228] Of the small winning symbols 7 to 54, for which the payout when a three-coin bet game is executed and the payout when a two-coin bet game is executed are both set to one coin, small winning symbols 7 to 16, small winning symbols 19 to 34, and small winning symbols 39 to 54 are configured to win based on winning in the non-RT state, the RBB internal state, and the RBB state, while small winning symbols 17, small winning symbols 18, and small winning symbols 35 to 38 are configured not to win if they are won in the RBB state, but to win based on winning in the non-RT state and the RBB internal state.
[0229] As described above, in the slot machine 1, when the second specified number (two medals) of medals are set to the inserted state and a game is started, the payouts for the small prizes 1 to 54 are set to one medal.
[0230] In other words, the slot machine 1 of the second embodiment is configured so that when each of minor prizes 1 to 6 is won in the RBB state in which two medals are set to the inserted state and game play is started, the payout amount is different from the amount when three medals are set to the inserted state and game play is started, and is configured so that minor prizes 1 to 6 are won based on the fact that they have been won when the game state is the RBB state.
[0231] With this configuration, in the slot machine 1 of the second embodiment, in the RBB state where the specified number is set to a second specified number, which is different from the non-RT state and the state inside the RBB, the number of medals paid out when small prize 1 to small prize 6 are won is less than the number of medals paid out when a prize is won in the non-RT state and the state inside the RBB; however, by winning based on any of small prize 1 to small prize 6 being won in the RBB state, excessive degradation of the performance of small prize 1 to small prize 6 can be prevented, and the performance of the gaming machine can be sufficiently guaranteed.
[0232] As shown in FIG. 23, in the slot machine 1, the payout when three medals are inserted and play is started is set to one, and the payout when two medals are inserted and play is started is set to one. In the RBB state in which two medals are inserted and play is started, and in the RBB state in which three medals are inserted and play is started, the small prizes 7 to 54, which have the same payout amount, are configured to be won based on winning in the non-RT state and the RBB internal state. In the RBB state, the small prizes 7 to 16, 19 to 34, and 39 to 54 are won based on winning, but the small prizes 17, 18, and 35 to 38 are not won when they are won, regardless of the operation mode of the stop buttons B1 to B3.
[0233] With this configuration, in the RBB state in which the specified number is set to a second specified number, which is different from the specified number in the non-RT state and the RBB internal state, the slot machine 1 of the second embodiment is configured so that small winning symbols 17, 18, 35 to 38, which do not result in any change in the number of medals paid out when winning in the RBB state and when winning in the non-RT state and the RBB internal state, are not won in the RBB state. This eliminates the need to previously store in the reel control data storage means 194 the stop control data related to the reel stop control that enables the winning of small winning symbols 17, 18, 35 to 38, and reduces the data capacity related to the stop control data in the RBB state.
[0234] These small roles 1 to 6 constitute a second group of small roles having different numbers of game values paid out based on winning when a game is started by inserting a first specified number of game values and when a game is started by inserting a second specified number of game values, and small roles included in a specified group, and small roles 7 to 54 constitute a first group of small roles having the same payout set when a game is started by inserting a first specified number of game values and when a game is started by inserting a second specified number of game values that is less than the first specified number.
[0235] 3. Details of reel stop control when winning the "All Small Wins" winning area Next, the details of the reel stop control when the "all small prizes" winning area is won will be described.
[0236] <Game state transition> As described above, in the slot machine 1 of the second embodiment, when a bonus and a small win or a bonus and a replay are won in combination, the slot machine 1 is configured to execute stop control that gives priority to the bonus and allows the small win or the replay to be won.
[0237] In the slot machine 1, when the RBB and the small winning combination are overlappingly won, even if the small winning combination is missed, the slot machine 1 is configured so that a symbol different from the symbol that constitutes the winning symbol combination of the RBB is stopped and displayed on the pay line L1 at the time when the first stop operation or the second stop operation is performed, and when the RBB and the small winning combination are overlappingly won, the RBB does not win. Also, as described above, in the RBB internal state, the slot machine 1 is configured so that the winning area including the small winning combination or the replay is won in the internal lottery, and the slot machine 1 is configured so that the RBB does not win only the winning combination, and therefore the slot machine 1 is configured so that the RBB internal state does not transition to the RBB state.
[0238] On the other hand, as shown in Fig. 13, in the slot machine 1, the winning area "RBB" that wins the bonus RBB alone is included in the lottery in the internal lottery in the non-RT state. Therefore, in the slot machine 1, if the winning area "RBB" is won in the internal lottery in the non-RT state, it becomes possible to win RBB in the game, and by winning RBB in the game, there is a possibility of transitioning to the RBB state.
[0239] <The relationship between the symbols arranged on the reels and the winning symbol combinations for minor prizes> As described above, in the slot machine 1 of the second embodiment, among the symbols arranged on the left reel R1 to the right reel R3, the red 7 symbol "RED 7" and the white 7 symbol "WHITE 7" have a width wider than the other symbols when viewed from the front, and are configured as symbols that are more visible than the other symbols while the left reel R1 to the right reel R3 are spinning.
[0240] Also, as shown in Figures 16 to 19, small prize 6, small prize 19 to small prize 26, small prize 35, small prize 36, and small prize 39 to small prize 46 are configured to include at least one of the red 7 symbol "RED 7" and the white 7 symbol "WHITE 7" as the symbols on the left reel R1 that make up the winning symbol combination.
[0241] For this reason, in the slot machine 1 of the second embodiment, by operating the stop button B1 at a timing when the red 7 symbol "RED 7" or the white 7 symbol "WHITE 7" can be stopped and displayed in the middle of the left reel R1, the possibility of winning small prize 6, small prize 19 to small prize 22, small prize 35, small prize 36, small prize 39 to small prize 42 can be increased and the possibility of missing out on a small prize can be reduced.
[0242] Due to this configuration, the slot machine 1 of the second embodiment executes a game aimed at displaying either the red 7 symbol "RED 7" or the white 7 symbol "WHITE 7", which are more visible than other symbols, on the pay line L1 while the left reel R1 to the right reel R3 are spinning, thereby reducing the possibility of missing out on minor winnings and making it more likely for the player to get advantageous results.
[0243] <Reel stop control when winning the "All Small Wins" winning area> As shown in Fig. 16, the winning symbol combination of minor win 1, for which the payout is set to 15 coins when a 3-coin bet game is executed, is "RP-BL-WM", the winning symbol combination of minor win 2 is "CHA-RP-WM", and the winning symbol combination of minor win 3 is "CHA-BL-ST". In addition, the winning symbol combination of minor win 4, for which the payout is set to 3 coins when a 3-coin bet game is executed, is "BL-BL-BL", the winning symbol combination of minor win 5 is "RP-BL-red 7 (white 7, BKA)", and the winning symbol combination of minor win 6 is "red 7 (white 7, BKB)-red 7 (white 7, RP,WM,BKA,BKB)-BL".
[0244] As shown in FIG. 15, on the left reel R1, a white 7 symbol "white 7" is arranged at stop number 2, and a red 7 symbol "red 7" is arranged at stop number 12. On the left reel R1, bell symbols "BL" are arranged at stop numbers 0, 5, 10, and 15, replay symbols "RP" are arranged at stop numbers 1, 6, 11, and 16, and cherry A symbols "CHA" are arranged at stop numbers 4, 9, 14, and 19. The pay line L1 is formed from the middle of the left reel R1 to the right reel R3.
[0245] Due to this configuration, in the slot machine 1 of the second embodiment, when a game is executed in which the stop button B1 is operated to perform the first stop operation at the timing when the stop numbers 2, 3, 12, and 13 are displayed in rotation in the middle row of the left reel R1, which is the operation timing that can stop and display the white 7 symbol "white 7" or the red 7 symbol "red 7" in the middle row of the left reel R1, the replay symbol "RP" of stop number 1 can be stopped and displayed on the activated line L1, so that the white 7 symbol "white 7" can be stopped and displayed in the lower row of the left reel R1, and the replay symbol "RP" of stop number 11 can be stopped and displayed on the activated line L1, so that the red 7 symbol "red 7" can be stopped and displayed in the lower row of the left reel R1.
[0246] On the other hand, in the slot machine 1, when the bell symbol "BL" and the cherry A symbol "CHA" arranged on the left reel R1 are stopped and displayed in the middle of the left reel R1, the white 7 symbol "WHITE 7" and the red 7 symbol "RED 7" cannot be stopped and displayed within the specific area 410b. Therefore, when a game is performed in which the stop button B1 is operated for the first stop at the timing when the stop numbers 2, 3, 12, and 13 are displayed in rotation in the middle of the left reel R1, which is the operation timing that can stop and display the white 7 symbol "WHITE 7" or the red 7 symbol "RED 7" in the middle of the left reel R1, the white 7 symbol "WHITE 7" or the red 7 symbol "RED 7" will pass through the specific area 410b after the stop button B1 is operated.
[0247] For this reason, in the slot machine 1, if the winning area "all minor prizes" is won and minor prizes 2 to 4 can be won by operating the stop buttons B1 to B3 in batting order 1 and batting order 2, when the stop button B1 is operated for the first stop at the timing when the stop numbers 2, 3, 12, and 13 are displayed in rotation in the middle row of the left reel R1, which is the operation timing that can stop the white 7 symbol "white 7" or the red 7 symbol "red 7" in the middle row of the left reel R1, the white 7 symbol "white 7" or the red 7 symbol "red 7" may pass through the specific area 410b after the stop button B1 is operated, which may give the player a strange feeling.
[0248] From these, the slot machine 1 of the second embodiment is configured to be able to win the winning area "RBB" in the non-RT state and to enter the RBB state when the RBB is won in the game, and when the winning area "all small prizes" is won and the stop buttons B1 to B3 are operated in the batting order 1 and batting order 2 in which the stop button B1 is operated for the first stop, the small prize 1 and the small prize 5 having the replay pattern "RP" arranged in the position adjacent to the white 7 pattern "white 7" or the red 7 pattern "red 7" as the pattern of the left reel R1 constituting the winning pattern combination can be won. When a game is executed in which the stop button B1 is operated for the first stop at the timing when stop numbers 2, 3, 12, and 13 are displayed in rotation in the middle row of the left reel R1, which is the operation timing that can stop the white 7 symbol "white 7" or the red 7 symbol "red 7" in the middle row of the left reel R1, the white 7 symbol "white 7" or the red 7 symbol "red 7" can be stopped and displayed in the lower row of the left reel R1, so that the white 7 symbol "white 7" or the red 7 symbol "red 7" can be prevented from passing through the specific area 410b after the stop button B1 is operated, and a feeling of discomfort can be prevented from being given to the player.
[0249] In addition, in the slot machine 1, when the winning area "all minor symbols" is won and the stop buttons B1 to B3 are operated in batting order 1 and batting order 2, the symbols on the left reel R1 that make up the winning symbol combination are configured not to allow the minor symbol 6 including the white 7 symbol "white 7" and the red 7 symbol "red 7" to be won.
[0250] With this configuration, in the slot machine 1 of the second embodiment, when the winning area "all minor roles" is won and stop buttons B1 to B3 are operated in batting order 1 and batting order 2, the display mode of the patterns displayed in the specific area 410b when the first stop operation is executed can be limited to a display mode in which the replay pattern "RP" is displayed in the middle row, and when the first stop operation is executed, the red 7 pattern "red 7" or the white 7 pattern "white 7" is stopped and displayed in the middle row of the left reel R1, preventing the player from guessing the control content that was not intended by the designer and preventing the player's interest in the game from decreasing.
[0251] If small role 1 and small role 5 are won in an internal lottery in a game started after a second specified number of game values are inserted, they constitute a first small role that can be won by operating stop buttons B1 to B3 in batting order 1 and batting order 2, and if small role 3 to small role 6 are won in an internal lottery in a game started after a second specified number of game values are inserted, they constitute a second small role that can be won by operating stop buttons B1 to B3 in batting order 3 to batting order 6, which are different from batting order 1 and batting order 2, and batting order 1 and batting order 2 constitute a first operation mode, and batting order 3 to batting order 6 constitute a second operation mode.
[0252] 4. Summary of the Second Embodiment In this way, in the slot machine 1 of the second embodiment, in the non-RT state and the RBB internal state as the first gaming state in which the RBB is not operating, the specified number is fixed to the first specified number (3 coins), and in the RBB state as the second gaming state in which the RBB is operating, the specified number is fixed to the second specified number (2 coins). Also, the slot machine 1 is configured so that the payout rate in the RBB state is higher than the payout rate in the non-RT state and the RBB internal state. Also, the slot machine 1 is configured so that the probability of winning each minor role in the RBB state is higher than the probability of winning each minor role in the non-RT state and the RBB internal state.
[0253] In addition, the slot machine 1 is configured such that when a prize is won in the RBB state in which a second specified number of medals is set to the inserted state and game play is started, for minor prizes 1 to 6, which are configured to have a payout number different from that when a first specified number of medals is set to the inserted state and game play is started, a prize is won based on the fact that the minor prizes are won when the game state is the RBB state.
[0254] In addition, in the slot machine 1, for all of the minor roles from minor role 1 to minor role 54, the payout when the second specified number of medals is set to the inserted state and play begins is set to one medal, which is less than the second specified number. Therefore, even if minor roles 1 to 6 are won, one medal is paid out.
[0255] Due to this configuration, the slot machine 1 of the second embodiment can reduce the ball payout rate in the RBB state to less than 100% (50% in the second embodiment), and the medal acquisition performance for the state in which the RBB is not activated can be designed while adhering to the performance required for an amusement machine in the RBB state, thereby dramatically improving the design freedom of the slot machine 1.
[0256] As described above, in the slot machine 1 of the second embodiment, the slot machine transitions to the RBB state in which the specified number is set to two coins, and when a winning area including a small prize is won, one coin is paid out regardless of which of all small prizes is won. Therefore, the payout rate in the RBB state can be reduced to 50%, and the medal acquisition performance for the state in which the RBB is not activated can be designed, thereby dramatically improving the design freedom of the slot machine 1.
[0257] In addition, in the slot machine 1 of the second embodiment, the payout is set to 1 coin for all minor roles from minor role 1 to minor role 54 when a game is played with 2 coins bet, so that there is no need to execute the upper limit value setting process for the payout number to set the payout number to 1 coin when a minor role is won in an RBB state where the specified number is set to 2 coins. Therefore, the data capacity related to the program required to execute the upper limit value setting process for the payout number can be reduced.
[0258] In addition, in the slot machine 1 of the second embodiment, in the RBB state where the specified number is set to a second specified number, which is different from the specified number in the non-RT state and the state inside the RBB, the number of medals paid out when small prize 1 to small prize 6 are won is less than the number of medals paid out when a prize is won in the non-RT state and the state inside the RBB. However, by winning based on any of small prize 1 to small prize 6 in the RBB state, excessive deterioration of the performance of small prize 1 to small prize 6 can be prevented, and the performance of the gaming machine can be sufficiently guaranteed.
[0259] In addition, in the slot machine 1 of the second embodiment, in the RBB state in which the specified number is set to a second specified number different from the specified number in the non-RT state and the RBB internal state, small winning combinations 17, 18, 35 to 38, which do not change the number of medals paid out when won in the RBB state and when won in the non-RT state and the RBB internal state, are configured not to be won in the RBB state. This eliminates the need to previously store in the reel control data storage means 194 the stop control data related to the reel stop control that allows the small winning combinations 17, 18, 35 to 38 to be won, thereby reducing the data capacity related to the stop control data in the RBB state.
[0260] [Other embodiments] In the first and second embodiments, the slot machine 1 has a plurality of types of minor roles with a payout greater than the first specified number set as a payout when the first specified number of medals is set to the inserted state and a game is started, but is not limited to this. The slot machine 1 may be configured to have at least one minor role with a payout greater than the first specified number set as a payout when the first specified number of medals is set to the inserted state and a game is started, and may be configured to have only one, for example.
[0261] As described above, in the RBB state in which the specified number is set to a second specified number (2 coins) different from the first specified number (3 coins), the slot machine 1 is configured so that the payout rate is 50% by executing the upper limit value setting process for the payout number or by setting the payout amount to a payout amount less than the second specified number when play is started with the second specified number of medals set to the inserted state for all minor roles.
[0262] Here, as a gaming machine that suppresses the payout rate in a bonus state and enables medals to be won by executing an AT game in a gaming state different from the bonus state (for example, a non-bonus state in which a bonus is not operating such as a bonus establishment state), there has conventionally been a gaming machine that has multiple types of first winning modes in which multiple types of first specific minor roles set to a payout greater than the number of game values inserted required to start a game are overlapped and won with a second specific minor role different from the first specific minor role without overlapping with each other, and a third winning mode in which multiple types of first specific minor roles are overlapped and won, and an internal lottery means is In one known configuration, an internal lottery is conducted in the bonus state so that a plurality of first winning modes are present, and in the bonus state so that a third winning mode is present, the probability of winning the third winning mode in the internal lottery in the bonus state being lower than the probability of winning any of the plurality of first winning modes in the internal lottery in the normal game state and the bonus establishment state, and the winning probability of each of all minor roles in the internal lottery in the bonus state being equal to or higher than the winning probability of each of all minor roles in the internal lottery in the normal game state and the bonus establishment state.
[0263] In a gaming machine configured in this manner, the probability of winning the first specific minor role in the bonus state is compressed to the inverse of the number of types of first specific minor roles (for example, 1 / 4 if the configuration has four types of first specific minor roles), while ensuring that the performance of the bonus state is sufficient as required of a gaming machine, and by executing winning assistance for the first specific minor role in the non-bonus state, the probability of winning the first specific minor role is increased compared to when winning assistance is not executed, making it possible to win medals in AT play; however, it is necessary to have multiple types of first specific minor roles.
[0264] In gaming machines, it is common for small winning symbols that can be used to win medals to be displayed as stopped symbols (e.g., a bell symbol) that are visible to the player. However, if the left reel R1 to the right reel R3 are configured so that three frames each are visible in a specific area that makes the left reel R1 to the right reel R3 visible, the number of patterns in which the small winning symbols are displayed in a row is limited to five. Therefore, if the number of types of the first small winning symbols exceeds five, it becomes necessary to display them in the specific area in a display mode other than a display mode in which they are displayed in a row.
[0265] In addition, in gaming machines, when multiple types of minor roles are won in an internal lottery, there are two methods for determining the priority of the candidate stopping positions: a method for determining the priority based on the number of pattern combinations that can be displayed on the active line L1 (number priority control), and a method for determining the priority based on the number of medals paid out based on a predetermined payout for the minor role (number priority control).
[0266] For this reason, in a gaming machine, when setting an operation mode of stop buttons B1 to B3 that makes it possible to win a first specific minor role, and an operation mode of stop buttons B1 to B3 that makes it impossible to win the first specific minor role and makes it possible to win a second specific minor role, in order to make it possible to win the second specific minor role, it is necessary to make it possible to win the second specific minor role by using number priority control.
[0267] Due to such restrictions, in gaming machines, the more the types of first specific small roles are increased and the payout rate in the bonus state is compressed, the more the types of second specific small roles will also increase, and an arrangement of patterns that makes the second specific small roles winable is also required. Therefore, compressing the payout rate in the bonus state increases the data volume related to the small roles, and the design difficulty also tends to increase.
[0268] In contrast, in a slot machine 1 configured so that the payout rate is 50% in an RBB state in which the specified number is set to a second specified number (2 coins) different from the first specified number (3 coins), a process for setting an upper limit on the payout number is executed or the payout when the second specified number of medals is set to the inserted state for all minor roles and game play is started is set to a payout less than the second specified number, even if the slot machine 1 is configured to have one minor role with a payout greater than the first specified number set as the payout when the first specified number of medals is set to the inserted state and game play is started, the performance of the RBB state can be ensured as sufficient performance required of a gaming machine, while still sufficiently reducing the payout rate in the RBB state.
[0269] By being configured in this manner, the slot machine 1 can prevent an increase in data capacity related to minor roles when designing medal acquisition performance for a state in which the RBB is not activated, while reducing the payout rate in the RBB state. This reduces the data capacity related to minor roles and improves design freedom for the arrangement of patterns. Furthermore, by reducing the data capacity related to minor roles, data capacity can be allocated to various data used in other control processes executed by the main control CPU 11, improving the design freedom of the gaming machine.
[0270] In the first embodiment, the payout in the slot machine 1 when a game with two bets on the small winning combination 5 and the small winning combination 9 is executed is set to one coin, which is different from the payout in the game with three bets, but this is not limited to this. Since the upper limit of the payout number in the slot machine 1 when a game is executed by inserting the second specified number of medals is set to less than the second specified number by the upper limit setting process of the payout number, the payout in the game with two bets on the small winning combination 5 and the small winning combination 9 may be set to the same payout (three coins) as the payout in the game with three bets.
[0271] When configured in this manner, the slot machine 1 sets the same payout for all minor roles from minor role 1 to minor role 31 when a three-coin bet game is played and when a two-coin bet game is played, eliminating the need to set a prescribed number of parameters for the data related to payout setting, and eliminating the need to separately set the payout when a three-coin bet game is played and the payout when a two-coin bet game is played, thereby reducing the data volume related to minor roles.
[0272] In the second embodiment, the slot machine 1 is configured to switch the small winning combination that can be won depending on the batting order of the stop buttons B1 to B3 when the winning area "all small winning combination" is won, and the first operation mode is configured as batting order 1, batting order 2, and the second operation mode is configured as batting order 3 to batting order 6, but is not limited thereto. The slot machine 1 only needs to be configured to switch the small winning combination that can be won depending on the operation mode of the stop buttons B1 to B3 when the winning area "all small winning combination" is won, and for example, the first operation mode and the second operation mode may be configured as the same batting order and different operation timings.
[0273] Specifically, in the case where the winning area "all small prizes" is won and the stop button B1 is operated to perform the first stop operation, the slot machine 1 is operated in a first operation mode in which the stop button B1 is operated to perform the first stop operation at the timing when the replay symbol "RP", the watermelon symbol "WM" or the blank A symbol "BKA" is displayed in rotation on the pay line L1. In this case, the small prize 1 and the small prize 5 can be won, and the stop button B1 is operated to perform the first stop operation at the timing when the bell symbol "BL" is displayed in rotation on the pay line L1. In the third operation mode, in which the stop button B1 is operated to perform the first stop operation at the timing when the cherry A symbol "CHA" is displayed in rotation on the valid line L1, small prize 2 and small prize 3 can be won, and in the fourth operation mode, in which the stop button B1 is operated to perform the first stop operation at the timing when the red 7 symbol "RED 7", the white 7 symbol "WHITE 7" or the blank B symbol "BKB" is displayed in rotation on the valid line L1, small prize 6 can be won.
[0274] In the first and second embodiments, the slot machine 1 is configured to win a prize based on the winning of a small prize set to a prize greater than the first specified number as a prize when a first specified number of medals are inserted and a game is played, but is not limited thereto. For example, the slot machine 1 may be configured to have a plurality of winning areas including a winning area "specific small prize 1" and a winning area "specific small prize 2" that include a small prize (specific small prize) set to a prize greater than the first specified number as a prize when a first specified number of medals are inserted and a game is played, and to make any one of the winning specific small prizes possible to win a prize when the winning area "specific small prize 1" is won, and to make a specific small prize that did not win a prize when the winning area "specific small prize 2" is won possible to win a prize when the winning area "specific small prize 1" is won.
[0275] In the first and second embodiments, the slot machine 1 is configured not to notify whether or not it is in an advantageous zone, but is not limited to this. For example, the slot machine 1 may be configured to notify that it is in an advantageous zone when the expected medal acquisition value is 1 or more due to the assistance of the winning of a small winning combination.
[0276] In addition, in the first and second embodiments, the slot machine 1 has a left reel R1 to a right reel R3 as a plurality of reels, and a stop button B1 to a stop button B3 corresponding to the left reel R1 to the right reel R3 as a plurality of stop buttons, but is not limited to this and may have, for example, a fourth reel and a stop button corresponding to the fourth reel.
[0277] In addition, in the first and second embodiments, the slot machine 1 has a max bet button MB for inserting a specified number of medals, but this is not limited to this, and for example, in addition to the max bet button MB, the slot machine 1 may be configured to have a single bet button for inserting one medal.
[0278] When configured in this way, the slot machine 1 may be configured to be able to start a game when either the first specified number or the second specified number of medals is set to the inserted state for the specified number in the non-RT state or the RBB internal state. When configured in this way, the slot machine 1 may be configured to set the first specified number of medals to the inserted state when the max bet button MB is operated when the game state is the non-RT state or the RBB internal state, and set the second specified number of medals to the inserted state when the single bet button is operated twice.
[0279] In the first embodiment, the slot machine 1 is configured as a so-called medal-less gaming machine that records the gaming value by an electromagnetic method, but is not limited to this. The slot machine 1 may be configured to be capable of inserting medals that are physical media as gaming value, and to be capable of dispensing the physical media medals using a hopper unit when dispensing. When configured in this way, the slot machine 1 is configured to be capable of crediting up to 50 medals for the inserted medals. When configured in this way, the AT control means 170 ends the advantageous zone when 4000 games have been played since the advantageous zone started.
[0280] In addition, in the first and second embodiments, the slot machine 1 is configured to set the stored value of each counter and memory means as an initial value, and perform a decrement update in which one is subtracted each time a game is played, or an increment update in which one is added each time a game is played, but this is not limited to this, and the method of updating each counter and memory means may be configured to perform multiplication, division, etc., and is not particularly limited. [Explanation of symbols]
[0281] 1. Slot machines (amusement machines) 120 Internal lottery method B1 Stop button B2 Stop button B3 Stop button R1 Left reel R2 Middle reel R3 Right reel
Claims
1. Multiple reels and Multiple stop buttons An internal lottery means for performing an internal lottery; In the internal lottery, the winning or losing of multiple types of roles is determined, The multiple types of winning combinations include minor winning combinations included in a predetermined group, The predetermined group is a group of small winning combinations in which the number of game values to be paid out differs between a case where a first prescribed number of game values is inserted to start a game and a case where a second prescribed number of game values, which is less than the first prescribed number, is inserted to start a game, and Each of the minor winning combinations included in the predetermined group wins a prize based on winning the internal lottery in both a game started by inserting the first specified number of game values and a game started by inserting the second specified number of game values. A gaming machine characterized by:
2. The small winnings included in the predetermined group include a first small winning and a second small winning, When the first minor winning combination is won in the internal lottery in a game that is started by inserting the second specified number of game values, the first minor winning combination can be won by operating the plurality of stop buttons in a first operation mode; When the second minor winning combination is won in the internal lottery in a game that is started by inserting the second specified number of game values, the second minor winning combination can be won by operating the plurality of stop buttons in a second operation mode different from the first operation mode.
2. The gaming machine according to claim 1 .
Citation Information
Patent Citations
Game machine
JP2012183133A