Game machine
Patent Information
- Application Number
- JP2023140783
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-08-31
- Publication Date
- 2025-03-13
- Estimated Expiration
- 2043-08-31
AI Technical Summary
【0007】 本発明によれば、複数の部材の取付構造に特徴を持った遊技台を実現できる。
Smart Images

Figure 2025034417000001_ABST
Abstract
Description
[Technical field]
[0001] The present invention relates to a gaming machine represented by a pinball gaming machine (pachinko machine), a reel gaming machine (slot machine), an enclosed gaming machine, or a medal-less slot machine. [Background technology]
[0002] 2. Description of the Related Art Conventionally, a slot machine is known as one type of gaming machine. Such a slot machine is composed of a plurality of members (for example, see Patent Document 1). [Prior art documents] [Patent documents]
[0003] [Patent Document 1] JP 2016-73461 A Summary of the Invention [Problem to be solved by the invention]
[0004] However, there is room for improvement in the mounting structure of multiple components of conventional gaming machines.
[0005] An object of the present invention is to provide a gaming table having a distinctive mounting structure for multiple components. [Means for solving the problem]
[0006] The gaming table according to the present invention is a gaming table comprising a first member that can be fixed to a base and a second member that can cover at least a portion of the first member, wherein the first member has a plurality of first through holes and a plurality of second through holes different from the first through holes, the second member has a plurality of third through holes, the first through hole is a through hole used when fixing the first member of the first and second members to the base, the second through hole and the third through hole are through holes used when fixing both the first member and the second member to the base, the gaming table is configured such that a virtual rectangle is formed when the plurality of first through holes and the second through holes on both sides of the plurality of first through holes are connected by virtual straight lines, and the plurality of first through holes are configured to be positioned at vertices at the ends of the diagonal lines of the virtual rectangle, and the base comprises a frame portion formed to match the shape of the first member. Effect of the Invention
[0007] According to the present invention, a gaming machine having a distinctive mounting structure for multiple components can be realized. [Brief description of the drawings]
[0008] [Figure 1] FIG. 1 is a perspective view of the appearance of a slot machine 100 as seen from the front side (player side). [Diagram 2] FIG. 2 is a diagram showing an example of a pay line of the slot machine 100. [Diagram 3] 2 shows a circuit block diagram of a control unit. [Figure 4] This is a diagram showing the arrangement of symbols on each reel (left reel 110, center reel 111, right reel 112) laid out in a flat plane. [Diagram 5] This is a diagram showing the types of winning roles, the names of the condition devices, the symbol combinations corresponding to each winning role, the number of payouts, and notes. [Figure 6] 13 is a flowchart showing a flow of main processing of a main control unit. [Figure 7]13 is a flowchart showing the flow of a main control unit timer interrupt process. [Figure 8] (a) is a flowchart of main processing executed by the CPU 404 of the first sub-control unit 400. (b) is a flowchart of command reception interrupt processing of the first sub-control unit 400. (c) is a flowchart of timer interrupt processing of the first sub-control unit 400. [Figure 9] (a) A flowchart of main processing executed by the CPU 504 of the second sub-control unit 500. (b) A flowchart of command reception interrupt processing of the second sub-control unit 500. (c) A flowchart of timer interrupt processing of the second sub-control unit 500. (d) A flowchart of image control processing of the second sub-control unit 500. [Figure 10] (a) is a time chart of freeze control (embodiment 1) when the winning combination in the previous game is other than replay. (b) is a time chart of freeze control (embodiment 2) when the winning combination in the previous game is other than replay. [Figure 11] FIG. 13 is a diagram showing a time series of examples of the presentation of freeze control (embodiment 1) when the winning combination in the previous game is other than a replay. [Figure 12] FIG. 13 is a diagram showing a time series of examples of the presentation of freeze control (embodiment 1) when the winning combination in the previous game is other than a replay. [Figure 13] FIG. 13 is a diagram showing a time series of an example of the presentation of freeze control (embodiment 2) when the winning combination in the previous game is other than a replay. [Figure 14] (a) is a time chart of the freeze control (Example 3) when the winning combination in the previous game is not a replay, and (b) is a time chart of the freeze control (Example 4) when the winning combination in the previous game is a replay. [Figure 15] FIG. 13 is a diagram showing a time series of an example of the presentation of freeze control (embodiment 3) when the winning combination in the previous game is other than a replay. [Figure 16] FIG. 13 is a diagram showing a time series of a presentation example of freeze control (embodiment 4) when the winning combination in the previous game is a replay. [Figure 17]FIG. 13 is a diagram showing a time series of a presentation example of freeze control (embodiment 4) when the winning combination in the previous game is a replay. [Figure 18] 13(a) is a front view of the reel backlight 264. FIG. 13(b) is a side view of the reel backlight 264. FIG. 13(c) is an external perspective view of the reel backlight 264, with the components thereof disassembled and viewed from the front. [Figure 19] (a) is a time chart showing the flow of a game in which an internal win is made on a special replay during normal play (Example 1). (b) is a time chart showing the flow of a game in which an internal win is not made on a special replay during a judge performance victory (Example 2). (c) is a time chart showing the flow of a game in which an internal win is not made on a special replay during a judge performance defeat (Example 4). [Figure 20] FIG. 13 is a diagram showing a chronological example of a backlight effect in a game (Example 1) in which a special replay is internally won during normal play. [Figure 21] (1) to (8) are diagrams showing examples of backlight effects in chronological order in a game (Example 2) in which the special replay was not internally won when the judge effect was won. [Figure 22] (9)-(10) are diagrams showing examples of backlight effects in a time series in a game (Example 2) in which the special replay is not internally won when the judge performance is won. (1)-(4) are diagrams showing examples of backlight effects in a time series in a game (Example 3) in which the special replay is internally won when the judge performance is won. [Diagram 23] (5) to (10) are diagrams showing examples of backlight effects in chronological order in a game (Example 3) in which a special replay is internally won when the judge effect is won. [Figure 24] (1) to (8) are diagrams showing examples of backlight effects in chronological order in a game (Example 4) in which the special replay was not internally won when the judge effect was lost. [Diagram 25](9)-(10) are diagrams showing examples of backlight effects in a time series in a game (Example 4) in which the special replay was not internally won when the judge performance was lost. (1)-(4) are diagrams showing examples of backlight effects in a time series in a game (Example 5) in which the special replay was internally won when the judge performance was lost. [Figure 26] (5) to (10) are diagrams showing examples of backlight effects in chronological order in a game (Example 5) in which a special replay is internally won when the judge effect is lost. [Figure 27] 1 is a front view showing the slot machine 100 with the front door 102 open. [Figure 28] FIG. 2 is an exploded perspective view of the speaker unit 600. [Figure 29] 1A is a side view of the rear cover 620. FIG. 1B is a top view of the rear cover 620. FIG. 1C is a side view of the speaker 610. FIG. 1D is a top view of the speaker 610. [Diagram 30] 1A is a top view of the speaker unit 600. FIG. 1B is a cross-sectional view of the speaker unit 600 shown in FIG. [Diagram 31] 1A is a diagram showing a schematic example of a correct mounting method for the speaker unit 600. FIG. 1B is a diagram showing a schematic example of an incorrect mounting method for the speaker unit 600. [Diagram 32] 13(a) and 13(b) are diagrams showing another example of an incorrect installation method of the speaker unit 600. [Diagram 33] 1 is an exploded perspective view of a speaker unit 700 according to a first modified example. FIG. [Diagram 34] 1A is a side view of the rear cover 720. FIG. 1B is a top view of the rear cover 720. FIG. 1C is a side view of the speaker 710. FIG. 1D is a top view of the speaker 710. [Diagram 35] 1A is a top view of the speaker unit 700. FIG. 1B is a cross-sectional view of the speaker unit 700 shown in FIG. [Diagram 36] 10A to 10C are diagrams showing an example of a method for mounting the speaker unit 700 in chronological order. [Figure 37] 10(a) is an exploded perspective view of a speaker unit 800 according to Modification 2. FIG. 10(b) is an external perspective view showing two speaker units 800 attached to the rear surface of the front door 102. [Figure 38] 1A is a side view of the rear cover 820. FIG. 1B is a top view of the rear cover 820. FIG. 1C is a side view of the speaker 810. FIG. 1D is a top view of the speaker 810. [Figure 39] 8 is a plan view of the speaker 810 housed in the inner space of the rear cover 820, as viewed from below the speaker 810. FIG. [Diagram 40] 10A to 10C are diagrams showing an example of a method for mounting the speaker unit 800 in chronological order. [Diagram 41] 13A is an external perspective view seen from the front side with members constituting a movable body 900 disassembled, and FIG.13B is an external perspective view seen from the front side with members constituting a movable body 950 according to a modified example disassembled. [Diagram 42] 1 is a perspective view showing the appearance of a slot machine according to an embodiment of the present invention; [Diagram 43] 2 is a circuit block diagram of a control unit of the slot machine according to one embodiment of the present invention. FIG. [Diagram 44] FIG. 1(a) is a diagram showing the arrangement of symbols on each reel of a slot machine according to one embodiment of the present invention, laid out in a plane; FIG. 1(b) is a diagram showing the types of winning roles (including activated roles) of a slot machine according to one embodiment of the present invention, the symbol combinations corresponding to each winning role, and the payouts and activations. [Diagram 45] 13 is a flowchart showing a flow of main processing by a main control unit of the slot machine according to one embodiment of the present invention. [Figure 46] 13 is a flowchart showing a flow of a main control unit timer interrupt process of the slot machine according to one embodiment of the present invention. [Figure 47] A flowchart showing the flow of the first sub-control unit main processing, first sub-control unit command reception interrupt processing, and first sub-control unit timer interrupt processing of a slot machine of one embodiment of the present invention. [Figure 48]A flowchart showing the flow of the second sub-control unit main processing, second sub-control unit command reception interrupt processing, second sub-control unit timer interrupt processing, and second sub-control unit image control processing of a slot machine of one embodiment of the present invention. [Figure 49] FIG. 13 is a diagram for explaining an outline of the presentation of a three-coin bet game and a two-coin bet game in Example C1 of the slot machine according to one embodiment of the present invention. [Figure 50] FIG. 13 is a diagram for explaining an outline of the presentation when a three-coin bet game is executed after the slot machine executes a pseudo bonus determination notification in embodiment C1. [Figure 51] FIG. 13 is a diagram for explaining an outline of the presentation when a two-coin bet game is executed after the slot machine executes a pseudo bonus determination notification in embodiment C1. [Figure 52] FIG. 13 is a diagram illustrating an example of continuous effects in Example C2 of the slot machine according to one embodiment of the present invention. [Diagram 53] FIG. 13 is a diagram illustrating another example of the continuous effects in Example C2 of the slot machine according to one embodiment of the present invention. [Figure 54] FIG. 54 is a diagram illustrating a modified example of the continuous performance shown in FIG. 53. [Figure 55] 13 is an example of an effect displayed on the effect image display device in Example C3 of the slot machine according to one embodiment of the present invention. [Figure 56] FIG. 13 is a diagram showing the transition of the presentation mode of the presentation image display device when a two-coin bet game is executed in Example C3 of the slot machine according to one embodiment of the present invention. [Figure 57] 13 is a modified example of the effect displayed on the effect image display device in Example C3 of the slot machine according to one embodiment of the present invention. [Figure 58] FIG. 13 is a diagram showing the transition of the presentation mode displayed on the presentation image display device when a button presentation is executed in Example C4 of the slot machine according to one embodiment of the present invention. [Figure 59] FIG. 59 is a diagram showing a change in the presentation mode of the presentation image display device when, after the button presentation shown in FIG. 58 is started, one game of two-coin bet play is executed in the next game, and then, a three-coin bet game is executed. [Figure 60] FIG. 13 is a diagram illustrating the notification period for the two-coin bet notification in Example C5 of the slot machine according to one embodiment of the present invention. [Figure 61] FIG. 61 is a diagram illustrating a modified example of the notification period for the two-coin bet notification shown in FIG. 60. [Figure 62] FIG. 13 is a diagram illustrating a modified example of the effects executed in Example C5 of the slot machine according to one embodiment of the present invention. [Figure 63] In a slot machine according to one embodiment of the present invention, (a) is a time chart of game progress when a power outage occurs while a two-coin bet game is being played after a three-coin bet game has been played in the normal state, and (b) is a diagram showing an example of a presentation displayed on the presentation image display device when a power outage occurs while a two-coin bet game is being played after a three-coin bet game has been played in the normal state. [Figure 64] In a slot machine according to one embodiment of the present invention, (a) is a time chart of game progress when a power outage occurs during a two-coin bet game after a pseudo bonus confirmation notification has been executed in a normal state, and (b) is a figure showing an example of a presentation displayed on the presentation image display device when a power outage occurs during a two-coin bet game after a pseudo bonus confirmation notification has been executed in a normal state. [Figure 65] In a slot machine of one embodiment of the present invention, after a pseudo bonus confirmation notification is executed in normal mode, a two-coin bet game, a first three-coin bet game, and a second three-coin bet game are executed in sequence, and a power outage occurs while the first three-coin bet game is being executed. This is a time chart of the game progress when a power outage occurs. [Figure 66] This figure shows an example of the presentation displayed on the presentation image display device when, in a slot machine according to one embodiment of the present invention, after a pseudo bonus confirmation notification is executed in normal mode, a two-coin bet game, a first three-coin bet game, and a second three-coin bet game are executed in sequence, and a power outage occurs while the first three-coin bet game is being executed. [Figure 67]In a slot machine according to one embodiment of the present invention, (a) is a diagram showing the transition of the effect image displayed on the effect image display device in two-coin bet play, (b) is a diagram showing the transition of the effect image displayed on the effect image display device in three-coin bet play and explaining the outline of the first advance notification, and (c) is a diagram showing the transition of the effect image displayed on the effect image display device in three-coin bet play and explaining the outline of the second advance notification. [Figure 68] In a slot machine of one embodiment of the present invention, (a) is a diagram showing the transition of the presentation image displayed on the presentation image display device when a first advance notification is executed in a three-coin bet game and the next game is a two-coin bet game, and (b) is a diagram showing the transition of the presentation image displayed on the presentation image display device when a second advance notification is executed in a three-coin bet game and the next game is a two-coin bet game. [Figure 69] In a slot machine of one embodiment of the present invention, (a) is a diagram showing the change in the presentation mode of the presentation image display device when, after a button presentation is started in a three-coin bet game, no operation is performed on the presentation button, one game of two-coin bet game is played in the next game, and then a three-coin bet game is played; (b) is a diagram showing the change in the presentation mode of the presentation image display device when, after a button presentation is started in a three-coin bet game, operation is performed on the presentation button, a bonus is awarded, and one game of two-coin bet game is played in the next game. [Figure 70] 1 is a perspective view showing the appearance of a slot machine according to an embodiment of the present invention; [Figure 71] 2 is a circuit block diagram of a control unit of the slot machine according to one embodiment of the present invention. FIG. [Figure 72] FIG. 1(a) is a diagram showing the arrangement of symbols on each reel of a slot machine according to one embodiment of the present invention, laid out in a plane; FIG. 1(b) is a diagram showing the types of winning roles (including activated roles) of a slot machine according to one embodiment of the present invention, the symbol combinations corresponding to each winning role, and the payouts and activations. [Figure 73] 13 is a flowchart showing a flow of main processing by a main control unit of the slot machine according to one embodiment of the present invention. [Figure 74]13 is a flowchart showing a flow of a main control unit timer interrupt process of the slot machine according to one embodiment of the present invention. [Figure 75] A flowchart showing the flow of the first sub-control unit main processing, first sub-control unit command reception interrupt processing, and first sub-control unit timer interrupt processing of a slot machine of one embodiment of the present invention. [Figure 76] A flowchart showing the flow of the second sub-control unit main processing, second sub-control unit command reception interrupt processing, second sub-control unit timer interrupt processing, and second sub-control unit image control processing of a slot machine of one embodiment of the present invention. [Figure 77] This is a figure explaining an overview of the operation request presentation and operation response presentation in AT play in Example N1 of one embodiment of the present invention, and is a figure explaining an example of the presentation when the presentation button is operated once. [Figure 78] This is a figure explaining an overview of the operation request presentation and operation response presentation in a bonus winning game in Example N1 of one embodiment of the present invention, and is a figure explaining an example of the presentation when the presentation button is operated once. [Figure 79] This is a figure explaining an overview of the operation request presentation and operation response presentation in a bonus winning game in Example N1 of one embodiment of the present invention, and is a figure explaining an example of the presentation when the presentation button is pressed and held. [Figure 80] This is a diagram that conceptualizes the outline of the presentation of one game shown in Figures 77 to 79. [Figure 81] This figure shows an overview of a modified example of the operation request presentation and operation response presentation described in embodiment N1, and is a figure showing an example image of a presentation image display device for the first game. [Figure 82] This figure shows an overview of a modified example of the operation request presentation and operation response presentation described in embodiment N1, and is a figure showing an example of an image of a presentation image display device for the second game. [Figure 83] FIG. 13 is a diagram illustrating an overview of the operation request presentation and operation response presentation in a bonus winning game in Example N2 of one embodiment of the present invention. [Figure 84]FIG. 13 is a diagram for explaining an overview of an operation request presentation and an operation response presentation in a bonus winning game in Example N2 of one embodiment of the present invention (modified example). [Figure 85] In Example N3 of one embodiment of the present invention, this is a time chart regarding the volume change of the operation request effect and the operation response effect during bonus winning play, and the operation of the effect button (when the effect button is operated before the specified time TA has elapsed). [Figure 86] In Example N3 of one embodiment of the present invention, this is a time chart regarding the volume change of the operation request effect and the operation response effect during bonus winning play, and the operation of the effect button (when the effect button is operated after a predetermined time TA has elapsed). [Figure 87] This figure shows the illumination state of the bet button while the operation request presentation and the operation response presentation are being executed in a bonus winning game in Example N4 of one embodiment of the present invention, and after the start lever for the next game is operated (when a medal is inserted based on an operation on the bet button). [Figure 88] This figure shows the illumination state of the bet button while the operation request presentation and the operation response presentation are being executed in a bonus winning game in Example N4 of one embodiment of the present invention, and after the start lever for the next game is operated (when the medal insertion is performed based on the operation of inserting three medals into the medal insertion slot). [Figure 89] 1 is a perspective view showing the appearance of a slot machine according to embodiment A1 of the present invention. [Figure 90] FIG. 2 is a front view of the slot machine according to embodiment A1 of the present invention with the front door open. [Figure 91] FIG. 2 is a circuit block diagram of a control unit of the slot machine according to embodiment A1 of the present invention. [Figure 92] 1A is a diagram showing the arrangement of symbols on each reel of the slot machine according to the embodiment A1 of the present invention in a planar development, and FIG. 1B is a diagram showing the pay lines of the slot machine according to the embodiment A1 of the present invention. [Figure 93](a) A diagram showing the types of winning roles (including activated roles), the symbol combinations corresponding to each winning role, and the activation or payout of each winning role in a three-coin bet game. (b) A diagram showing the types of winning roles (including activated roles), the symbol combinations corresponding to each winning role, and the activation or payout of each winning role in a two-coin bet game. [Figure 94] 1A is a transition diagram of the gaming state of the main control unit 300 of the slot machine 100. FIG. 1B is a transition diagram of the gaming state of the AT system of the main control unit 300 of the slot machine 100. [Figure 95] 1A is a diagram showing a lottery table used in an internal lottery process for a winning combination, and FIG. 1B is a diagram explaining a correct operation sequence for a push order combination in the slot machine according to the embodiment A1 of the present invention. [Figure 96] 13 is a diagram showing the correspondence between display data and the lighting state of the dispensed coin number display 127. FIG. [Figure 97] (a) is a diagram illustrating an image of a performance table provided in the first sub-control unit 400. (b) is a diagram illustrating an example of a judge state performance table. (c) is a diagram illustrating an example of an LMT state performance table. (d) is a diagram illustrating a modified example of the LMT state performance table. [Figure 98] 13 is a flowchart showing a flow of main processing of a main control unit. [Figure 99] 13 is a flowchart showing the flow of a main control unit timer interrupt process. [Figure 100] (a) is a flowchart of main processing executed by the CPU 404 of the first sub-control unit 400. (b) is a flowchart of command reception interrupt processing of the first sub-control unit 400. (c) is a flowchart of timer interrupt processing of the first sub-control unit 400. [Figure 101] (a) A flowchart of main processing executed by the CPU 504 of the second sub-control unit 500. (b) A flowchart of command reception interrupt processing of the second sub-control unit 500. (c) A flowchart of timer interrupt processing of the second sub-control unit 500. (d) A flowchart of image control processing of the second sub-control unit 500. [Figure 102](a) (1) to (a) (4) are diagrams showing an example of starting a first effect (total notification) in a successive tapping effect in a time series. (b) (1) to (b) (3) are diagrams showing an example of starting a second effect (bonus effect) in a successive tapping effect in a time series. (c) is a diagram showing another example of an operation request display. [Figure 103] (a)(1)-(a)(8) are diagrams showing an example of starting the third effect (result notification effect) in the judge effect in a time sequence. (b)(7)-(b)(8) are diagrams showing an example of the effect when a button image (operation request display) is displayed during the judge effect but the effect button (first operation means) is not operated. [Figure 104] This is a diagram showing a time series of an example in which a second effect (result notification effect) is started while a first effect (total notification effect) is being executed in a rapid-fire effect. [Figure 105] (a)(1)-(a)(8) are diagrams showing an example of starting an operation response effect after displaying an operation request display in a judge victory effect, in a time series, and correspond to Fig. 103(a)(1)-(a)(8). (b)(1)-(b)(2) are diagrams showing an example of a judge defeat effect (effect when the AT lottery in the CZ is not won). [Figure 106] A figure showing a chronological example of a presentation when no operation request display is displayed during the judge revival presentation (second case). [Figure 107] This figure shows a chronological example of a case where no operation request display is displayed in the judge revival performance (second case) and the operation means is operated to start an operation response performance (third case). [Figure 108] This figure shows a chronological example of a case where no operation request display is displayed during a judge's defeat presentation (second case) and the operating means is operated but the operation response presentation does not start (fourth case). [Fig. 109] This figure shows a chronological example of a performance in which an operation response performance is started when the operating means is operated while reels 110 to 112 are spinning in the judge revival performance when no operation request display is displayed (second case). [Figure 110]1 is a perspective view showing the appearance of a slot machine according to embodiment A1 of the present invention. [Figure 111] FIG. 2 is a front view of the slot machine according to embodiment A1 of the present invention with the front door open. [Figure 112] FIG. 2 is a circuit block diagram of a control unit of the slot machine according to embodiment A1 of the present invention. [Figure 113] 1A is a diagram showing the arrangement of symbols on each reel of the slot machine according to the embodiment A1 of the present invention in a planar development, and FIG. 1B is a diagram showing the pay lines of the slot machine according to the embodiment A1 of the present invention. [Fig. 114] FIG. 1 is a diagram showing the types of winning roles (including activated roles), the symbol combinations corresponding to each winning role, and the activation or payout of each winning role. [Figure 115] 1A is a transition diagram of the gaming state of the main control unit 300 of the slot machine 100. FIG. 1B and FIG. 1C are transition diagrams of the gaming state of the AT system of the main control unit 300 of the slot machine 100. [Fig. 116] 1A is a diagram showing a lottery table used in an internal lottery process for a winning combination, and FIG. 1B is a diagram explaining a correct operation sequence for a push order combination in the slot machine according to the embodiment A1 of the present invention. [Fig. 117] 13 is a diagram showing the correspondence between display data and the lighting state of the dispensed coin number display 127. FIG. [Figure 118] 13 is a flowchart showing a flow of main processing of a main control unit. [Figure 119] 13 is a flowchart showing the flow of a main control unit timer interrupt process. [Figure 120] (a) is a flowchart of main processing executed by the CPU 404 of the first sub-control unit 400. (b) is a flowchart of command reception interrupt processing of the first sub-control unit 400. (c) is a flowchart of timer interrupt processing of the first sub-control unit 400. [Figure 121](a) A flowchart of main processing executed by the CPU 504 of the second sub-control unit 500. (b) A flowchart of command reception interrupt processing of the second sub-control unit 500. (c) A flowchart of timer interrupt processing of the second sub-control unit 500. (d) A flowchart of image control processing of the second sub-control unit 500. [Fig. 122] 13 is a flowchart showing the flow of an initial setting process. [Figure 123] 11 is a flowchart showing a flow of power-on setting related processing. [Figure 124] 11A to 11C are diagrams showing examples of various notifications. [Fig. 125] 1A is a diagram showing an example of a flow of changing settings during normal operation when no errors have occurred on the gaming machine; and FIG. 1B is a diagram showing an example of a flow of checking settings during normal operation when no errors have occurred on the gaming machine. [Fig. 126] 11A to 11C are diagrams showing examples of various notifications. [Figure 127] A figure showing a time series of an example of a certain effect (pseudo bonus) in which a first effect (first button effect) is executed. [Figure 128] A figure showing a time series of an example of a certain effect (pseudo bonus) in which a first effect (first button effect) is executed. [Figure 129] A figure showing a time series of an example of a certain effect (pseudo bonus) in which a second effect (second button effect) is executed. [Fig. 130] 1 is a perspective view showing an appearance of a slot machine according to an embodiment of the present invention. FIG. [Fig. 131] 1 is a front view of a slot machine according to an embodiment of the present invention with a front door open. [Fig. 132] 2 is a circuit block diagram of a control unit of the slot machine according to the embodiment of the present invention. [Fig. 133] This is a diagram showing a time series of an example of switching displays performed when AT starts. [Fig. 134] This is a diagram showing an example of information display during switching display during AT play in chronological order. [Fig. 135]This is a diagram showing an example of information display in chronological order after the switching display performed during AT play has ended. [Fig. 136] 11 is a diagram showing an example of a notification means in normal game in a chronological order. FIG. [Fig. 137] 11 is a diagram showing an example of a notification means in a two-stage error notification in a time series manner. FIG. [Fig. 138] 13(a) to 13(d) are diagrams showing, in time series, an example of an aspect of a notification means when a third error notification is executed in a two-stage error notification, and FIG. 13(g) is a diagram showing a modified example of the first error notification. [Fig. 139] 1 is a perspective view showing an appearance of a slot machine according to an embodiment of the present invention. FIG. [Fig. 140] 1 is a front view of a slot machine according to an embodiment of the present invention with a front door open. [Fig. 141] 2 is a circuit block diagram of a control unit of the slot machine according to the embodiment of the present invention. [Fig. 142] FIG. 13 is a diagram showing an example of transition of the inspection pattern in the setting change / setting confirmation mode. [Fig. 143] 13A is a diagram showing details of the transition conditions of the test patterns, and FIG. 13B is a diagram showing details of the operation patterns of the performance means in each of patterns 0 to 4. [Fig. 144] (a) is a diagram showing the state where the sub-LCD 163 has moved to the initial position (fully open state). (b) is a diagram showing the state where the sub-LCD 163 has moved to the fully closed state. (c) is a diagram showing the state where the sub-LCD 163 has moved to the half-open state. (d)-(f) are diagrams showing the operation patterns of the presentation means in pattern 0. (g)-(h) are diagrams showing the operation patterns of the presentation means in pattern 1. [Fig. 145] 13(a)-(b) are diagrams showing operation patterns of the performance means in pattern 2. FIG. 13(c)-(f) are diagrams showing operation patterns of the performance means in pattern 3. [Fig. 146]FIG. 13(a)-(b) are diagrams showing operation patterns of the production means in pattern 1; FIG. 13(c)-(d) are diagrams showing operation patterns of the production means in pattern 2; FIG. 13(e)-(g) are diagrams showing operation patterns of the production means in pattern 4. [Fig. 147] 13(a) to 13(c) are diagrams showing a continuation of the operation pattern of the performance means in pattern 4. FIG. 13(d) to 13(g) are diagrams showing an example of interrupt 1 of the inspection pattern. [Fig. 148] FIG. 13 is a diagram showing an example of an interrupt 2 of a test pattern. [Figure 149] (a) to (c) are diagrams showing operation patterns of the production means in pattern 0. (d) is a diagram showing operation patterns of the production means after the setting change is completed. [Fig. 150] FIG. 13 is a diagram showing an example of transition from pattern 0 in the setting change / setting confirmation mode to the mute mode. [Fig. 151] This figure shows an example of switching from pattern 0 of the setting change / check mode to the mute mode and then returning to the setting change / check mode. [Fig. 152] FIG. 13 is a perspective view showing the appearance of a slot machine according to an eighth embodiment of the present invention. [Fig. 153] FIG. 13 is a diagram showing the pay lines and effect lines of the slot machine according to the eighth embodiment of the present invention. [Fig. 154] FIG. 13 is a circuit block diagram of a control unit of a slot machine according to an eighth embodiment of the present invention. [Fig. 155] FIG. 23 is a diagram showing a two-dimensional development of the arrangement of symbols on each reel of a slot machine according to an eighth embodiment of the present invention. [Fig. 156] FIG. 13 is a diagram showing types of winning roles (including actuated roles) in a slot machine according to an eighth embodiment of the present invention, and symbol combinations corresponding to each winning role. [Fig. 157] 13 is a flowchart showing a flow of main processing by a main control unit in a slot machine according to an eighth embodiment of the present invention. [Fig. 158] 13 is a flowchart showing a flow of a main control unit timer interrupt process in the slot machine according to the eighth embodiment of the present invention. [Fig. 159] A flowchart showing the flow of the first sub-control unit main processing, first sub-control unit command reception interrupt processing, and first sub-control unit timer interrupt processing of the slot machine according to the eighth embodiment of the present invention. [Fig. 160] A flowchart showing the flow of the second sub-control unit main processing, second sub-control unit command reception interrupt processing, second sub-control unit timer interrupt processing, and second sub-control unit image control processing of the slot machine according to the eighth embodiment of the present invention. [Fig. 161] FIG. 13(a) is a diagram showing an example of the reel display and presentation when a cherry is won during play without an internal bonus win on a slot machine according to the eighth embodiment of the present invention, and FIG. 13(b) is a diagram showing an example of the reel display and presentation when a bonus role is won during play with a slot machine according to the eighth embodiment of the present invention and an internal bonus win. [Fig. 162] FIG. 13 shows an example of the reel display and presentation when a cherry is won instead of a bonus role during play during an internal bonus win on the slot machine according to the eighth embodiment of the present invention; (a) shows a modified example of the reel display and presentation when a cherry is won during play during an internal bonus win on the slot machine according to the eighth embodiment of the present invention. [Fig. 163] FIG. 13 is a diagram showing an example of the reel display and presentation when a bonus role is internally won in a game of a slot machine according to the eighth embodiment of the present invention, and the bonus role is won after a predetermined time or more is required for the stopping operation. [Fig. 164] FIG. 13 is a diagram showing an example of the reel display and presentation modes when a bonus role is won internally in a game of a slot machine according to the eighth embodiment of the present invention and the stop operation is performed for less than a predetermined time. [Fig. 165](b) is a general table showing the probability of winning each bell in the push order when the bells are pressed in the push order, the maximum number of coins paid out when the operation is correct, and the display mode and number of coins paid out for each operation, while (b) is a table showing the probability of winning each bell in the push order of a slot machine related to the ninth embodiment of the present invention, the maximum number of coins paid out when the operation is correct, and the display mode and number of coins paid out for each operation. [Fig. 166] This is a figure that explains an example of the display mode and presentation of the reels in a game in which the push order bell is internally won in the normal state of a slot machine according to the ninth embodiment of the present invention. [Fig. 167] This is a figure that illustrates an example of the display mode and presentation mode of the reels in a game in which the push order bell is internally won in the AT state of the slot machine according to the ninth embodiment of the present invention. [Fig. 168] This is a figure that illustrates an example of the display mode and presentation mode of the reels in a game in which the push order bell is internally won in the AT state of the slot machine according to the ninth embodiment of the present invention. [Fig. 169] This is a figure that illustrates an example of the display mode and presentation mode of the reels in a game in which the push order bell is internally won in the AT state of the slot machine according to the ninth embodiment of the present invention. [Fig. 170] 10(a) is a diagram showing an example of an internal winning role in the internal lottery process for winning roles of the slot machine according to the tenth embodiment of the present invention, and FIG. 10(b) is a diagram showing the stopping pattern of the reels when an internal win and a correct stopping operation are performed on the push order bell of the slot machine according to the tenth embodiment of the present invention, resulting in the winning of "Bell L--", "Bell C--", and "Bell R--". [Fig. 171] A figure showing an example of the display mode of the reels and the presentation mode of the presentation image display device when an internal win occurs on the push order bell in the normal state of the slot machine according to the tenth embodiment of the present invention. [Fig. 172] A figure showing the display mode of the reels and the presentation mode of the presentation image display device when the push order bell is internally won in the AT state of the slot machine according to the tenth embodiment of the present invention (Example 1). [Fig. 173]FIG. 21 is a diagram showing the display mode of the reels and the presentation mode of the presentation image display device when an internal win occurs on the push order bell in the AT state of the slot machine according to the tenth embodiment of the present invention (Example 1). [Fig. 174] FIG. 21 is a diagram showing the display mode of the reels and the presentation mode of the presentation image display device when an internal win occurs on the push order bell in the AT state of the slot machine according to the tenth embodiment of the present invention (Example 1). [Fig. 175] FIG. 21 is a diagram showing the display mode of the reels and the presentation mode of the presentation image display device when an internal win occurs on the push order bell in the AT state of the slot machine according to the tenth embodiment of the present invention (Example 1). [Fig. 176] A figure showing the display mode of the reels and the presentation mode of the presentation image display device when the push order bell is internally won in the AT state of the slot machine according to the tenth embodiment of the present invention (Example 2). [Fig. 177] A figure showing the display mode of the reels and the presentation mode of the presentation image display device when the push order bell is internally won in the AT state of the slot machine according to the tenth embodiment of the present invention (Example 2). [Fig. 178] A figure showing the display mode of the reels and the presentation mode of the presentation image display device when the push order bell is internally won in the AT state of the slot machine according to the tenth embodiment of the present invention (Example 2). [Fig. 179] A figure showing the display mode of the reels and the presentation mode of the presentation image display device when the push order bell is internally won in the AT state of the slot machine according to the tenth embodiment of the present invention (Example 3). [Fig. 180] 1 is a perspective view showing the appearance of a slot machine according to an embodiment of the present invention; [Fig. 181] 2 is a circuit block diagram of a control unit of the slot machine according to one embodiment of the present invention. FIG. [Fig. 182] FIG. 1(a) is a diagram showing the arrangement of symbols on each reel of a slot machine according to one embodiment of the present invention, laid out in a plane; FIG. 1(b) is a diagram showing the types of winning roles (including activated roles) of a slot machine according to one embodiment of the present invention, the symbol combinations corresponding to each winning role, and the payouts and activations. [Fig. 183] 13 is a flowchart showing a flow of main processing by a main control unit of the slot machine according to one embodiment of the present invention. [Fig. 184] 13 is a flowchart showing a flow of a main control unit timer interrupt process of the slot machine according to one embodiment of the present invention. [Fig. 185] A flowchart showing the flow of the first sub-control unit main processing, first sub-control unit command reception interrupt processing, and first sub-control unit timer interrupt processing of a slot machine of one embodiment of the present invention. [Fig. 186] A flowchart showing the flow of the second sub-control unit main processing, second sub-control unit command reception interrupt processing, second sub-control unit timer interrupt processing, and second sub-control unit image control processing of a slot machine of one embodiment of the present invention. [Fig. 187] This figure shows an example of a presentation displayed on a presentation image display device in Example A1 of a slot machine according to one embodiment of the present invention, where (A) is a figure explaining a game in which a preview presentation of the normal state is not executed, and (B) is a figure explaining a presentation when a recommended stop operation is performed in a game in which a preview presentation of the normal state is executed. [Fig. 188] This figure shows an example of a presentation displayed on a presentation image display device in example A1 of a slot machine according to one embodiment of the invention, and explains the presentation that occurs when a non-recommended stop operation is performed in a game in which a normal state preview presentation is not executed. [Fig. 189] This figure shows an example of a presentation displayed on a presentation image display device in example A1 of a slot machine according to one embodiment of the invention, and explains the presentation when an unrecommended stop operation is performed during a game in which a normal state preview presentation has been executed. [Fig. 190] This figure shows an example of a presentation displayed on a presentation image display device in Example A1 of a slot machine according to one embodiment of the present invention, and together with Figure 191, is a figure explaining the presentation when an unrecommended stop operation is performed and a power outage / restoration occurs during a game in which a normal state preview presentation is executed. [Fig. 191]This figure shows an example of a presentation displayed on a presentation image display device in Example A1 of a slot machine according to one embodiment of the present invention, and together with Figure 190, is a figure explaining the presentation when an unrecommended stop operation is performed and a power outage / restoration occurs during a game in which a normal state preview presentation is executed. [Fig. 192] This is a figure showing an example of the presentation displayed on the presentation image display device in Example A1 of a slot machine according to one embodiment of the present invention, where (A) is a figure explaining the presentation when a bell (push sequence role) is internally won in the AT state and a stop operation is performed that does not follow the notified operation content in a game in which operation navigation is executed, and (B) is a figure explaining the presentation when a two-coin bet game is played in the normal state and a two-coin bet notification is executed. [Fig. 193] 13 is a table showing the contents of the AT lottery of Example A2 of a slot machine according to one embodiment of the present invention. [Fig. 194] A diagram showing the transition of the gaming state (AT gaming state) of Example A2 of the slot machine according to one embodiment of the present invention. [Fig. 195] This figure shows an example of a presentation displayed on a presentation image display device in Example A2 of a slot machine according to one embodiment of the present invention, and explains the presentation when there is a state transition from normal state → initial AT state → chance zone → normal state. [Fig. 196] This figure shows an example of a presentation displayed on a presentation image display device in Example A2 of a slot machine according to one embodiment of the present invention, and together with Figures 197 and 198, is a figure that explains the presentation when the state transition is normal state → first AT state → chance zone → specialized zone → second AT state → chance zone → normal state. [Figure 197] This figure shows an example of a presentation displayed on a presentation image display device in Example A2 of a slot machine according to one embodiment of the present invention, and together with Figures 196 and 198, is a figure that explains the presentation when the state transition is normal state → first AT state → chance zone → specialized zone → second AT state → chance zone → normal state. [Figure 198]This figure shows an example of a presentation displayed on a presentation image display device in Example A2 of a slot machine according to one embodiment of the present invention, and together with Figures 196 and 197, is a figure that explains the presentation when the state transition is normal state → first AT state → chance zone → specialized zone → second AT state → chance zone → normal state. [Figure 199] 1 is a perspective view showing the appearance of a slot machine according to an embodiment of the present invention; [Figure 200] 2 is a circuit block diagram of a control unit of the slot machine according to one embodiment of the present invention. FIG. [Figure 201] FIG. 1(a) is a diagram showing the arrangement of symbols on each reel of a slot machine according to one embodiment of the present invention, laid out in a plane; FIG. 1(b) is a diagram showing the types of winning roles (including activated roles) of a slot machine according to one embodiment of the present invention, the symbol combinations corresponding to each winning role, and the payouts and activations. [Fig. 202] 13 is a flowchart showing a flow of main processing by a main control unit of the slot machine according to one embodiment of the present invention. [Fig. 203] 13 is a flowchart showing a flow of a main control unit timer interrupt process of the slot machine according to one embodiment of the present invention. [Fig. 204] A flowchart showing the flow of the first sub-control unit main processing, first sub-control unit command reception interrupt processing, and first sub-control unit timer interrupt processing of a slot machine of one embodiment of the present invention. [Fig. 205] A flowchart showing the flow of the second sub-control unit main processing, second sub-control unit command reception interrupt processing, second sub-control unit timer interrupt processing, and second sub-control unit image control processing of a slot machine of one embodiment of the present invention. [Fig. 206](a) is a schematic diagram (front view) showing the main parts of the slot machine 100. (b) is a diagram showing a display example of the menu screen of the liquid crystal display device 157 in the setting change / setting confirmation mode, and a display example of the LED board 101a disposed inside the main body 101. (c) is a diagram showing a display example when the operation check MC item is provisionally selected on the menu screen. (d) is a diagram showing a display example after the OK button 193a is pressed with the operation check MC item provisionally selected. [Fig. 207] (a) is a diagram showing an example of a display on the operation check menu screen MCM after the OK button 193a is pressed with the LED check LC item provisionally selected. (b) is a diagram showing an example of a display on the LED check area menu screen LEM after the OK button 193a is pressed with an item in the upper area AE provisionally selected. (c) is a diagram showing an example of a display on the LED check area menu screen LEM after the OK button 193a is pressed with an item in the central area CE provisionally selected. (d) is a diagram showing an example of a display on the ED check area menu screen LEM after the OK button 193a is pressed with an item in the lower area UE provisionally selected. [Fig. 208] (a) is a diagram showing an example of a display after the OK button 193a is pressed with the speaker check item SC provisionally selected on the operation check menu screen MCM, (b) and (c) are diagrams showing a chronological flow until the LED check in the upper area is selected with the door open in the setting change / setting confirmation mode. [Fig. 209] (a)-(c) are diagrams showing in chronological order the flow until an LED check in the upper area is selected in the setting change / setting confirmation mode with the door open. (c) A state in which the OK button 193a is pressed with an item in the upper area AE provisionally selected on the LED check area menu screen LEM. (d) A diagram showing in chronological order the flow from when an LED check in the upper area is selected with the door closed, until the door is closed and an LED check in the upper area is performed. [Fig. 210](a) and (b) are diagrams showing the flow in chronological order from when the LED check for the upper area is selected with the door closed, until the LED check for the upper area is executed when the door is closed. (c) and (d) are diagrams showing the flow in chronological order from when the LED check for the central area is selected during the LED check for the upper area with the door closed, until the LED check for the central area is executed. [Fig. 211] (a) and (b) are diagrams showing in chronological order the flow from when the LED check for the central area is selected during the LED check for the upper area in the door closed state until the LED check for the central area is executed. (c) is a diagram showing the state in which the door is open when the LED check for the central area is executed in the door closed state. (d) is a diagram showing the state in which the door is closed when the LED check for the central area is executed in the door open state. [Fig. 212] (a) to (c) are diagrams showing the flow from when the LED check for the lower area is selected during the execution of the LED check for the central area (door closed) to when the LED check for the lower area is executed. (d) is a diagram showing the state in which the door is open when the LED check for the lower area is executed in the door closed state. [Fig. 213] 19A is a diagram showing a state in which the speaker check SC item is provisionally selected on the operation check menu screen MCM, and (b) to (d) are diagrams showing display examples after an OK button 193a is pressed on the operation check menu screen MCM with the speaker check item SC provisionally selected. [Fig. 214] (a) is a diagram showing a state in which the door is closed when a speaker check is being performed with the door open. (b) to (d) are diagrams showing a flow from when a lever operation to confirm settings is performed while an LED check (door open) of the central area is being performed, until the front door 102 is closed before the setting key is returned. [Fig. 215] 13(a) to 13(c) are diagrams showing the flow from when the setting key is returned during an LED check (door open) of the central area until the front door 102 is closed. [Fig. 216]FIG. 1 is a schematic diagram (front view) showing main parts of a slot machine 100 in a two-coin bet recommended game. [Fig. 217] FIG. 1 is a schematic diagram (front view) showing main parts of a slot machine 100 in a two-coin bet recommended game. [Fig. 218] (a) is a schematic diagram (front view) showing the main parts of the slot machine 100 in a two-coin bet game, (b) to (d) are schematic diagrams (front views) showing the main parts of the slot machine 100 in a three-coin bet recommended game. [Fig. 219] FIG. 1 is a schematic diagram (front view) showing the main parts of a slot machine 100 in a three-coin bet recommended game. [Fig. 220] (a) is a diagram showing a state in which the front door 102 is open and the power is turned on with the setting key provided inside the main body 101 turned on. (b) is a diagram showing an example of a display when the system volume setting SS item is provisionally selected on the menu screen. (c) is a diagram showing an example of a display after the OK button 193a is pressed with the system volume setting SS item provisionally selected. [Fig. 221] (a) and (b) are diagrams showing a display example when the power saving mode setting EM item is provisionally selected on the menu screen returned from the system volume setting, (c) is a diagram showing a display example after the OK button 193a is pressed with the power saving mode setting EM item provisionally selected, and (d) is a diagram showing a display example when the power saving mode setting on is provisionally selected on the power saving mode setting screen EMM. [Fig. 222] (a) is a diagram showing a display example when the power saving mode setting is set to ON, (b) and (c) are diagrams showing display examples when the system volume setting SS item is provisionally selected on the menu screen returned from the power saving mode setting, and (d) is a diagram showing a display example after the OK button 193a is pressed with the system volume setting SS item provisionally selected. [Fig. 223](a) is a diagram showing an example of the display after the administrator-set volume is changed to volume 1 on the system volume screen SSM and the OK button 193a is pressed. (b) and (c) are diagrams showing example displays when the power saving mode setting EM item is provisionally selected on the menu screen returned from the system volume setting. (d) is a diagram showing an example of the display after the OK button 193a is pressed with the power saving mode setting EM item provisionally selected. [Fig. 224] (a) is a diagram showing a display example in a state where the power saving mode setting off is provisionally selected on the power saving mode setting screen EMM, (b) is a diagram showing a display example in a state where the power saving mode setting off is set, (c) and (d) are diagrams showing display examples in a case where the system volume setting SS item is provisionally selected on the menu screen returned from the power saving mode setting. [Fig. 225] FIG. 19A shows an example of a display after the OK button 193a is pressed with the system volume setting SS item temporarily selected. [Fig. 226] (a) is a schematic diagram (front view) of the main parts of the notification means of the slot machine 100. (b) to (f) are diagrams showing, in chronological order, examples of various notifications from when an operation check and setting change are performed in the setting change mode until when the game shifts to normal play. [Fig. 227] 13 is a diagram showing an example of various notifications in chronological order from when an operation check and setting change are performed in setting change mode until the transition to normal gameplay. FIG. [Fig. 228] (a)-(c) are diagrams showing an example of various notifications in a time series from when an operation check and a setting change are performed in the setting change mode until a transition to normal play is made. (d)-(f) are diagrams showing an example of various notifications in a time series from when an operation check and a setting check are performed in the setting check mode until a transition to normal play is made. [Fig. 229] A figure showing a time series of examples of various notifications from when an operation check and setting confirmation are performed in the setting confirmation mode until the transition to normal play. [Fig. 230]A figure showing a time series of examples of various notifications from when an operation check and setting confirmation are performed in the setting confirmation mode until the transition to normal play. [Fig. 231] 13 is a diagram showing an example of various notifications in chronological order from when a setting change is completed in the setting change mode until the normal gaming state (demo screen) is entered. FIG. [Fig. 232] (a) is a front view showing the movable body KT having moved to the upper limit position (second position). (b) is a front view showing the movable body KT having moved to the lower limit position (first position). (c)-(f) are diagrams showing an example of a first operation of the movable body KT in a time series when the movable body KT is located at the lower limit position (first position) before power is turned on (first case). (g)-(h) are diagrams showing an example of a second operation of the movable body KT in a time series. [Fig. 233] 11A to 11D are diagrams showing an example of a second operation of the movable body KT in a time series, and FIG. 11E to FIG. 11H are diagrams showing an example of an operation of the movable body KT in a time series when the power is turned on while the movable body KT is in the lower limit position (first position) with the front door 102 in a closed state and the opening / closing sensor in an open detection state (second state). [Fig. 234] 1A to 1C are diagrams showing, in a time series, an example of the operation of the movable body KT when the power is turned on with the movable body KT located at the lower limit position (first position) with the front door 102 in a closed state and the opening / closing sensor in an open detection state (second state). 1D to 1G are diagrams showing, in a time series, an example of the first operation of the movable body KT when the movable body KT is not located at the lower limit position (first position) before the power is turned on (second case). [Fig. 235] 13(a) to 13(f) are diagrams showing, in time series, an example of a first operation of the movable body KT when the movable body KT is not located at the lower limit position (first position) before power is turned on (second case). [Fig. 236] 13A to 13F are diagrams showing an example of the operation of the movable body KT in a time series when the front door 102 is in a closed state, the opening / closing sensor is in an open detection state (second state), and the power is turned on while the movable body KT is in a position (third position) other than the lower limit position (first position) and the upper limit position (second position). [Fig. 237] 11A to 11E are diagrams showing an example of the operation of the movable body KT in a time series when the power is turned on while the movable body KT is in the upper limit position (second position) with the front door 102 in a closed state and the opening / closing sensor in an open detection state (second state). [Fig. 238] 13(a) to 13(g) are diagrams showing an example of the movement of a movable body KT during normal play in chronological order. [Fig. 239] 13(a) to 13(h) are diagrams showing an example of the movement of the movable body KT in time series when the door body is opened while the movable body KT is in operation. [Fig. 240] 13A is a diagram showing an example of the operation of the movable body KT in a time series when a door body is opened while the movable body KT is in operation, and FIGS. 13B to 13F are diagrams showing modified examples of the operation of the movable body KT in a time series. [Fig. 241] 1 is a front view showing the slot machine 100 with the front door 102 open. [Fig. 242] (a) is a schematic diagram (front view) of the main parts showing the notification means equipped in the slot machine 100. (b) is a diagram showing an example of display by the main board display 190. (c) to (e) are diagrams showing an example of error notification when a door opening error occurs. [Fig. 243] 13A is a diagram showing an example of an error notification when a door open error occurs, and FIGS. 13B to 13F are diagrams showing an example of an error notification when a hopper error occurs. [Fig. 244] 13(a) to 13(f) are diagrams showing an example of an error notification when a hopper error occurs. [Fig. 245] 13(a) to 13(f) are diagrams showing a time series of an example of resolving a hopper error by resetting the door. [Fig. 246] 13(a) to 13(f) are diagrams showing an example of an error notification of a hopper error in a time series when the mode is changed to a setting change mode. [Fig. 247] 13(a) to 13(e) are diagrams showing an example of an error notification of a hopper error in a time series when the mode is changed to a setting change mode. [Fig. 248]13(a) to 13(f) are diagrams showing an example of an error notification of a hopper error in a time series when the mode is changed to the setting confirmation mode. [Fig. 249] FIG. 13A is a time series diagram illustrating an example of an error notification for a hopper error when the mode is switched to the setting confirmation mode. [Fig. 250] 13(a) to 13(f) are diagrams showing an example of a setting change operation in a normal setting change mode in time series. [Fig. 251] 1A to 1B are diagrams showing an example of a setting change operation in a normal setting change mode in time series, and FIG. 1C to 1E are diagrams showing an example of a setting confirmation operation in a normal setting confirmation mode in time series. [Fig. 252] 1A to 1B are diagrams showing a time series of an example of a setting confirmation operation in a normal setting confirmation mode, and FIG. 1C to 1E are diagrams showing a time series of an example of a setting change mode by operating the setting keys after power is turned on. [Fig. 253] 13(a) to 13(f) are diagrams showing, in chronological order, an example of a setting change mode by operating the setting keys after power is turned on. [Fig. 254] 1 is a perspective view showing the appearance of a slot machine according to an embodiment of the present invention; [Figure 255] 2 is a circuit block diagram of a control unit of the slot machine according to one embodiment of the present invention. FIG. [Fig. 256] FIG. 1(a) is a diagram showing the arrangement of symbols on each reel of a slot machine according to one embodiment of the present invention, laid out in a plane; FIG. 1(b) is a diagram showing the types of winning roles (including activated roles) of a slot machine according to one embodiment of the present invention, the symbol combinations corresponding to each winning role, and the payouts and activations. [Fig. 257] 13 is a flowchart showing a flow of main processing by a main control unit of the slot machine according to one embodiment of the present invention. [Fig. 258] 13 is a flowchart showing a flow of a main control unit timer interrupt process of the slot machine according to one embodiment of the present invention. [Fig. 259]A flowchart showing the flow of the first sub-control unit main processing, first sub-control unit command reception interrupt processing, and first sub-control unit timer interrupt processing of a slot machine of one embodiment of the present invention. [Fig. 260] A flowchart showing the flow of the second sub-control unit main processing, second sub-control unit command reception interrupt processing, second sub-control unit timer interrupt processing, and second sub-control unit image control processing of a slot machine of one embodiment of the present invention. [Fig. 261] FIG. 11 is a diagram showing an example of a presentation displayed on a presentation image display device in a slot machine according to one embodiment of the present invention, where (A) is a diagram explaining a game in which a preview presentation of the normal state is not executed, and (B) is a diagram explaining a presentation when a recommended stop operation is performed in a game in which a preview presentation of the normal state is executed. [Fig. 262] This figure shows an example of a presentation displayed on a presentation image display device in a slot machine according to one embodiment of the present invention, and explains the presentation that occurs when a non-recommended stop operation is performed in a game in which the normal state preview presentation is not executed. [Fig. 263] This figure shows an example of a presentation displayed on a presentation image display device in a slot machine of one embodiment of the present invention, and explains the presentation when an unrecommended stop operation is performed during a game in which a normal state preview presentation has been executed. [Fig. 264] This figure shows an example of a presentation displayed on a presentation image display device in a slot machine of one embodiment of the present invention, and together with Figure 265, is a figure explaining the presentation when an unrecommended stop operation is performed and power is cut off / restored during play in which a normal preview presentation is executed (when the preview presentation does not return). [Fig. 265] This figure shows an example of a presentation displayed on a presentation image display device in a slot machine of one embodiment of the present invention, and together with Figure 264, is a figure explaining the presentation when an unrecommended stop operation is performed and power is cut off / restored during play in which a normal preview presentation is executed (when the preview presentation does not return). [Fig. 266]This figure shows an example of a presentation displayed on a presentation image display device in a slot machine of one embodiment of the present invention, and together with Figure 267, explains the presentation when an unrecommended stop operation is performed and power is cut off / restored during play in which a normal preview presentation is being executed (when the preview presentation returns). [Fig. 267] This figure shows an example of a presentation displayed on a presentation image display device in a slot machine of one embodiment of the present invention, and together with Figure 266, explains the presentation when an unrecommended stop operation is performed and power is cut off / restored during play in which a normal preview presentation is executed (when the preview presentation returns). [Fig. 268] This figure shows an example of a presentation displayed on a presentation image display device in a slot machine of one embodiment of the present invention, and together with Figure 269, is a figure that explains the presentation when a recommended stop operation is performed and a power outage / restoration occurs during a game in which an AT state operation navigation is executed. [Fig. 269] This figure shows an example of a presentation displayed on a presentation image display device in a slot machine of one embodiment of the present invention, and together with Figure 268, is a figure that explains the presentation when a recommended stop operation is performed and a power outage / restoration occurs during a game in which an AT state operation navigation is executed. [Fig. 270] (a) to (b) are modified examples of the presentation images shown in Figures 269(a) to (b), and (c) to (e) are figures showing an example of a presentation displayed on a presentation image display device in a slot machine of one embodiment of the present invention, which, together with Figures 271 and 272(a) to (b), are figures explaining the presentation when a recommended stop operation is performed and power outage / restoration occurs in a game in which an AT state operation navigation is executed. [Fig. 271] This figure shows an example of a presentation displayed on a presentation image display device in a slot machine of one embodiment of the present invention, and together with Figures 270(c)-(e) and 272(a)-(b), is a figure that explains the presentation when a recommended stop operation is performed and a power outage / restoration occurs during play in which operation navigation in AT state is executed. [Fig. 272](a) to (b) are figures showing an example of a presentation displayed on a presentation image display device in a slot machine of one embodiment of the present invention, which, together with Figures 270 (c) to (e) and Figure 133, are figures explaining the presentation when a recommended stop operation is performed and power is cut off / restored during play in which operation navigation in AT state is executed, and (c) to (d) are modified examples of the presentation images shown in Figures 133 (e) to (f). [Fig. 273] This figure shows an example of a presentation displayed on a presentation image display device in a slot machine of one embodiment of the present invention, and together with Figure 274, is a figure that explains the presentation that occurs when an unrecommended stop operation is performed and power is cut off / restored during play in which operation navigation in AT state is executed. [Fig. 274] This figure shows an example of a presentation displayed on a presentation image display device in a slot machine of one embodiment of the present invention, and together with Figure 273, is a figure that explains the presentation that occurs when an unrecommended stop operation is performed and power is cut off / restored during play in which operation navigation in AT state is executed. [Fig. 275] This figure shows an example of a presentation displayed on a presentation image display device in a slot machine of one embodiment of the present invention, and together with Figure 276, is a figure that explains the presentation that occurs when an unrecommended stop operation is performed and a power outage / restoration occurs during play in which an AT state operation navigation is executed. [Fig. 276] This figure shows an example of a presentation displayed on a presentation image display device in a slot machine of one embodiment of the present invention, and together with Figure 275, is a figure that explains the presentation that occurs when an unrecommended stop operation is performed and power is cut off / restored during play in which operation navigation in AT state is executed. [Fig. 277] This figure shows an example of a presentation displayed on a presentation image display device in a slot machine of one embodiment of the present invention, and together with Figure 278, is a figure that explains the presentation when a recommended stop operation is performed and a power outage / restoration occurs in a game in which an AT state operation navigation and preview presentation are executed. [Fig. 278]This figure shows an example of a presentation displayed on a presentation image display device in a slot machine of one embodiment of the present invention, and together with Figure 277, is a figure that explains the presentation when a recommended stop operation is performed and a power outage / restoration occurs in a game in which an AT state operation navigation and preview presentation are executed. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0009] <<Embodiment 1>> Hereinafter, a gaming machine (slot machine) according to a first embodiment of the present invention will be described with reference to the drawings.
[0010] <Overall composition> First, the overall configuration of the slot machine 100 will be described with reference to Fig. 1. Fig. 1 is an external perspective view of the slot machine 100 as seen from the front side (player side).
[0011] 1 corresponds to an example of a gaming machine of the present invention, and includes a main body 101 and a front door 102 attached to the front of the main body 101 and capable of being opened and closed relative to the main body 101. Three reels (left reel 110, center reel 111, right reel 112) with a variety of patterns arranged on the outer periphery are housed inside the center of the main body 101 (not shown), and are configured to be rotatable inside the slot machine 100. These reels 110 to 112 are rotated by a driving device such as a stepping motor.
[0012] In this embodiment, an appropriate number of symbols are printed at equal intervals on a belt-shaped member, and the belt-shaped member is attached to a predetermined circular cylindrical frame material to form each of the reels 110-112 (see FIG. 4). When viewed from the player, the symbols on the reels 110-112 are displayed vertically in roughly threes through a symbol display window 113 provided in front of each of the reels 110-112, so that a total of nine symbols can be seen.
[0013] By spinning each of the reels 110-112, the combination of symbols seen by the player changes. In other words, each of the reels 110-112 functions as a display device that variably displays a combination of a plurality of types of symbols. Note that, in addition to reels, electronic image display devices such as liquid crystal display devices can also be used as such a display device. In this embodiment, three reels are provided inside the center of the slot machine 100, but the number of reels and the installation positions of the reels are not limited to this.
[0014] A backlight 264 (see FIG. 18) for illuminating each symbol displayed in the symbol display window 113 is disposed on the back of each of the reels 110 to 112 (details will be described later). In addition, an optical sensor (also called an index sensor, not shown) consisting of a light-emitting section and a light-receiving section is provided near each of the reels 110 to 112 inside the slot machine 100, and a light-shielding piece of a certain length provided on the reel passes between the light-emitting section and the light-receiving section of the optical sensor. Based on the detection result of this sensor, the position of the symbol on the reel in the rotation direction is determined, and the reels 110 to 112 are stopped so that the target symbol is displayed on the winning line.
[0015] The notification lamp 123 is a lamp that notifies the player that, for example, a specific winning combination (specifically, special combination 1 or special combination 2) has been internally won in an internal lottery described later, or that a bonus game is being played (special combination 1·2 game state is in progress). The game medal insertion possible lamp 124 is a lamp that notifies the player that a game medal can be inserted. The replay lamp 122 is a lamp that notifies the player that the current game can be played again (no medal insertion is required) if a replay, which is one of the winning combinations, was won in the previous game. The reel panel lamp 128 is a lamp for presentation purposes.
[0016] The bet buttons (first operating means) 130 to 132 are buttons for inserting a predetermined number of medals (called credits) electronically stored in the slot machine 100. In this embodiment, each time the bet button 130 is pressed, one medal is inserted up to a maximum of three medals, and when the bet button 131 is pressed, two medals are inserted, and when the bet button 132 is pressed, three medals are inserted. Hereinafter, the bet button 132 is also referred to as the MAX bet button. The game medal insertion lamp 129 lights up the number of lamps corresponding to the number of medals inserted, and when a specified number of medals have been inserted, the game start lamp 121 lights up to indicate that a game start operation is possible.
[0017] The effect button 156 is an operation means that can be operated by the player. In this embodiment, it is configured as a button that can be pressed by the player, and is used for various effects. The operation means used for such effects is not limited to a button, and may be configured as, for example, a lever or a touch panel, or multiple operation means may be provided.
[0018] The medal insertion slot 141 is an insertion slot through which a player inserts medals when starting a game. That is, medals can be inserted electronically using the bet buttons 130 to 132, or actual medals can be inserted (insertion operation) from the medal insertion slot 141, and the term "insertion" includes both.
[0019] The stored number display 125 is a display for displaying the number of medals electronically stored in the slot machine 100. The game information display 126 is a display for displaying various internal information (for example, the number of medals paid out during a bonus game) in numerical form. The payout number display 127 is a display for displaying the number of medals paid out to a player as a result of winning some kind of winning combination, and is also used as an instruction monitor for performing push order performance. In this example, the stored number display 125, the game information display 126, and the payout number display 127 are seven-segment (SEG) displays.
[0020] The start lever (second operating means) 135 is a lever-type switch for starting the rotation of the reels 110 to 112. That is, when the desired number of medals is inserted into the medal insertion slot 141 or the bet buttons 130 to 132 are operated and the start lever 135 is operated, the reels 110 to 112 start to rotate. The operation of the start lever 135 is called the game start operation.
[0021] The stop button unit 136 is provided with stop buttons (stop buttons) 137 to 139. The stop buttons 137 to 139 are button-type switches for individually stopping the reels 110 to 112 that have started to rotate by operating the start lever 135, and are associated with each of the reels 110 to 112. Note that light-emitting bodies may be provided inside each of the stop buttons 137 to 139, and when the stop buttons 137 to 139 can be operated, the light-emitting bodies can be turned on to notify the player.
[0022] Hereinafter, operations on stop buttons 137 to 139 are referred to as stop operations, with the first stop operation being referred to as the first stop operation (hereinafter also referred to as the "1st stop" or "1st stop"), the next stop operation being referred to as the second stop operation (hereinafter also referred to as the "2nd stop" or "2nd stop"), and the final stop operation being referred to as the third stop operation (hereinafter also referred to as the "3rd stop" or "3rd stop").
[0023] The reels that are stopped in response to these stop operations are called the first stop reel, the second stop reel, and the third stop reel, respectively. Furthermore, the order in which the stop buttons 137 to 139 are operated to stop all of the reels 110 to 112 that are spinning is called the operation order (or push order).
[0024] The operation sequences (pressing order) of the stop buttons 137 to 139, if the left stop button 137 is represented as "left or R", the middle stop button 138 as "middle or C", and the right stop button 139 as "right or R", are six types: (1) left → middle → right operation sequence (left center right or LCR), (2) left → right → middle operation sequence (left right center or LRC), (3) middle → left → right operation sequence (middle left right or CLR), (4) middle → right → left operation sequence (middle right left or CRL), (5) right → left → middle operation sequence (right left center or RLC), and (6) right → middle → left operation sequence (right center left or RCL).
[0025] The medal return button 133 is a button for removing medals that have been inserted and become clogged by pressing it. The settlement button 134 is a button for settling medals electronically stored in the slot machine 100 and medals that have been bet, and discharging them from the medal payout outlet 155. The door key hole 140 is a hole for inserting a key for unlocking the front door 102 of the slot machine 100.
[0026] Below the stop button unit 136, there is provided a title panel 162 on which the model name is displayed and various certificate stamps are attached. Below the title panel 162, there are provided a medal payout outlet 155 and a medal tray 161. A sound hole 181 is a hole for outputting sound from a speaker provided inside the slot machine 100 to the outside. Side lamps 144 provided on the left and right parts of the front door 102 are decorative lamps for livening up the game. A performance device 160 is provided above the front door 102, and a sound hole 143 is provided above the performance device 160.
[0027] This presentation device 160 is equipped with a shutter (shielding device) 163 consisting of two shutters, a right shutter 163a and a left shutter 163b, which can be opened and closed horizontally, and a liquid crystal display device 157 (presentation image display device) arranged at the rear side of this shutter 163, and is configured so that when the right shutter 163a and the left shutter 163b are opened horizontally outward in front of the liquid crystal display device 157, the display screen of the liquid crystal display device 157 appears on the front (player side) of the slot machine 100.
[0028] It should be noted that the display device does not have to be a liquid crystal display device, and may be any display device capable of displaying various performance images and various game information, such as a multi-segment display (7-segment display), a dot matrix display, an organic EL display, a plasma display, a reel (drum), or a display device consisting of a projector and a screen. The display screen is rectangular and configured so that the player can view the entire screen. In this embodiment, the display screen is rectangular, but it may be square. Also, a decoration (not shown) may be provided on the periphery of the display screen, so that part of the periphery of the display screen is hidden by the decoration, making the display screen look irregular. In this embodiment, the display screen is flat, but it may be curved.
[0029] Also provided inside main body 101 are a setting key that can be switched on and off by a rotation operation, and a setting switch that can be operated to change settings (setting value change operation) or check settings by a press operation. The setting key is an operating means for starting to change settings (settings 1 to 6 in this example) or check settings, and the setting switch is one of the setting means capable of setting one setting value out of multiple setting values.
[0030] <Winning Line> Next, the pay lines will be described with reference to Fig. 2. Fig. 2 is a diagram showing an example of the pay lines of the slot machine 100.
[0031] As explained using Figure 1, when viewed from the player, the symbols on the reels 110-112 are displayed vertically in roughly threes through symbol display windows 113 provided in front of each of the reels 110-112, so that a total of nine symbols are visible.
[0032] Specifically, the symbol displayed on the top of the left reel 110 (position 1 in the figure; also called symbol position 1) is called the left reel top symbol, the symbol displayed on the middle of the left reel 110 (position 2 in the figure; also called symbol position 2) is called the left reel middle symbol, and the symbol displayed on the bottom of the left reel 110 (position 3 in the figure; also called symbol position 3) is called the left reel bottom symbol.
[0033] In addition, the pattern displayed on the top row of middle reel 111 (position 4 shown in the figure; also called pattern position 4) is called the middle reel top row pattern, the pattern displayed on the middle row of middle reel 111 (position 5 shown in the figure; also called pattern position 5) is called the middle reel middle row pattern, and the pattern displayed on the bottom row of middle reel 111 (position 6 shown in the figure; also called pattern position 6) is called the middle reel bottom row pattern.
[0034] In addition, the symbol displayed on the top of the right reel 112 (position 7 shown in the figure; also called symbol position 7) is called the right reel top symbol, the symbol displayed on the middle of the right reel 112 (position 8 shown in the figure; also called symbol position 8) is called the right reel middle symbol, and the symbol displayed on the bottom of the right reel 112 (position 9 shown in the figure; also called symbol position 9) is called the right reel bottom symbol.
[0035] In this embodiment, the only winning line provided is a middle winning line L1 (hereinafter sometimes simply referred to as "winning line L1") which is composed of the middle pattern of the left reel (pattern position 2), the middle pattern of the middle reel (pattern position 5), and the middle pattern of the right reel (pattern position 8).
[0036] Here, the winning line is a line set at the stopping position of the symbols visible through the symbol display window 113, and is a line that determines whether or not a symbol combination corresponding to a winning combination described with reference to Fig. 5 is displayed (whether or not it is aligned). The winning line that is effective (hereinafter, may be simply referred to as "effective line") is predetermined according to the number of medals bet as gaming media.
[0037] The slot machine 100 of this embodiment is a three-coin bet-only machine, and when the number of medals inserted is less than three, no winning line is active, and when three medals are bet, the winning line L1 is active. When the winning line is active, the player can start playing by operating the start lever 135.
[0038] Hereinafter, in the symbol display window 113, symbol positions 2, 5, and 8 on the winning line L1 may be referred to as "winning positions," and other symbol positions, that is, symbol positions 1, 3, 4, 6, 7, and 9, may be referred to as "non-winning positions." In other words, a winning position is a position on the winning line where a symbol that constitutes a symbol combination corresponding to a winning combination stops.
[0039] The number of winning lines is not limited to one. For example, in addition to the winning line L1, a total of three lines may be set as valid winning lines: an upper winning line consisting of the upper symbols of the left reel, the upper symbols of the middle reel, and the upper symbols of the right reel, and a lower winning line consisting of the lower symbols of the left reel, the lower symbols of the middle reel, and the lower symbols of the right reel. Alternatively, a number of winning lines according to the number of medals bet may be set as valid winning lines.
[0040] <Control Unit> Next, the circuit configuration of the control unit of the slot machine 100 will be described in detail with reference to Fig. 3. Note that Fig. 3 shows a circuit block diagram of the control unit.
[0041] The control unit of the slot machine 100 is broadly composed of a main control unit 300 (first control means) that mainly controls game play, a first sub-control unit 400 (second control means) that mainly controls presentation in response to command signals (hereinafter simply referred to as "commands") sent by the main control unit 300, and a second sub-control unit 500 (second control means) that controls various devices based on the commands sent from the first sub-control unit 400.
[0042] <Main control unit> First, the main control unit 300 of the slot machine 100 will be described. The main control unit 300 includes a basic circuit 302 that controls the entire main control unit 300, and the basic circuit 302 includes a CPU 304, a ROM 306 for storing control program data, lottery data used during internal lottery of winning combinations, and reel stop positions, a RAM 308 for temporarily storing data, an I / O 310 for controlling input and output of various devices, a counter timer 312 for measuring time, number of times, and a WDT (watchdog timer) 314. Note that other storage devices may be used for the ROM 306 and RAM 308, and this also applies to the first sub-control unit 400 and the second sub-control unit 500 described later.
[0043] The CPU 304 of the basic circuit 302 operates by inputting a clock signal with a predetermined period output by the crystal oscillator 315b as a system clock. Furthermore, when the power is turned on, the CPU 304 transmits data for frequency division stored in a predetermined area of the ROM 306 to the counter timer 312, and the counter timer 312 determines an interrupt time based on the received data for frequency division and transmits an interrupt request to the CPU 304 for each interrupt time. The CPU 304 monitors each sensor and transmits a drive pulse in response to the interrupt request. For example, if the clock signal output by the crystal oscillator 315b is set to 8 MHz, the frequency division value of the counter timer 312 is set to 1 / 256, and the frequency division data of the ROM 306 is set to 47, the reference time for interrupt is 256×47÷8 MHz=1.504 ms.
[0044] The main control unit 300 is equipped with a random number generation circuit 316 (which is assumed to have two random number generation circuits built in) that derives a numerical value in the range of 0 to 65535 each time it receives a clock signal output by the crystal oscillator 315a, and a start-up signal output circuit 338 that outputs a start-up signal (reset signal) when the power is turned on. When a start-up signal is input from this start-up signal output circuit 338, the CPU 304 starts game control (starts the main control unit main processing described later).
[0045] The random number generation circuit 316 generates random numbers used in the basic circuit 302. There are two main methods for generating random numbers in the random number generation circuit 316: a counter mode and a random number mode. In the counter mode, a number that counts up (down) at a predetermined time interval is acquired, and the number is derived as a random number. There are two further methods in the random number mode. In the first method in the random number mode, a seed of a random number is used to perform a calculation using a predetermined function (e.g., a modulus function), and the result of this calculation is derived as a random number. In the second method, a number is read from a random number table in which numbers in the range of 0 to 65535 are randomly arranged, and the read number is derived as a random number. In the random number generation circuit 316, an irregular value is acquired by using white noise superimposed on a signal input from various sensors 318 to the sensor circuit 320. The random number generation circuit 316 uses the value thus obtained as the initial value for a counter that counts up (down) in counter mode, as a seed for a random number, or when determining the start position for reading from the random number table.
[0046] The main control unit 300 also has a sensor circuit 320, and the CPU 304 monitors the status of various sensors 318 (bet button 130 sensor, bet button 131 sensor, bet button 132 sensor, medal acceptance sensor for medals inserted from medal insertion slot 141, start lever 135 sensor, stop button 137 sensor, stop button 138 sensor, stop button 139 sensor, settlement button 134 sensor, medal payout sensor for medals paid out from medal payout device 180, optical sensor of reel 110, optical sensor of reel 111, optical sensor of reel 112, etc.) at each interrupt time.
[0047] When the sensor circuit 320 detects the H level of the start lever sensor, it outputs a signal indicating this detection to the random number generation circuit 316. The random number generation circuit 316 that receives this signal latches the value at that timing and stores it in a register that stores random numbers to be used in the lottery.
[0048] Two medal acceptance sensors are installed in the internal passage of the medal insertion port 141, and detect whether a medal has passed through. Two start lever 135 sensors are installed inside the start lever 135, and detect the start operation by the player. The stop button 137 sensor, the stop button 138 sensor, and the stop button 139 are installed on each of the stop buttons 137 to 139, and detect the operation of the stop button by the player.
[0049] The bet button 130 sensor, bet button 131 sensor, and bet button 132 sensor are provided on the medal insertion buttons 130 to 132, respectively, and detect the insertion operation when medals electronically stored in the RAM 308 are inserted as medals to be inserted into a game. The settlement button 134 sensor is provided on the settlement button 134. When the settlement button 134 is pressed once, the medals electronically stored are settled. The medal payout sensor is a sensor for detecting medals paid out by the medal payout device 180. Each of the above sensors may be a non-contact sensor or a contact sensor.
[0050] The optical sensors of reel 110, reel 111, and reel 112 are installed at predetermined positions on the mounting bases of each of reels 110 to 112, and become L level every time a light-shielding piece provided on the reel frame passes by. When CPU 304 detects this signal, it determines that the reel has made one rotation, and resets the rotational position information of the reel to zero.
[0051] The main control unit 300 is equipped with a drive circuit 322 that drives the stepping motors provided in the reel devices 110 to 112, a drive circuit 324 that drives a solenoid provided in the medal selector 170 that selects the inserted medals, a drive circuit 326 that drives the motor provided in the medal payout device 180, and a drive circuit 328 that drives various lamps 336 (winning line indicator lamp 120, notification lamp 123, medal insertion possible lamp 124, re-play lamp 122, medal insertion lamp 129, game start lamp 121, number of stored medals indicator 125, game information indicator 126, payout number indicator 127).
[0052] In addition, an information output circuit 334 (external centralized terminal board 248) is connected to the basic circuit 302, and the main control unit 300 outputs game information (e.g., game status) of the slot machine 100 to an information input circuit 652 provided in an external hall computer (not shown) or the like via this information output circuit 334.
[0053] The main control unit 300 also includes a voltage monitoring circuit 330 that monitors the voltage value of the power supply supplied to the main control unit 300 from a power supply management unit (not shown), and the voltage monitoring circuit 330 outputs a low voltage signal to the basic circuit 302 indicating that the voltage has dropped when the voltage value of the power supply is below a predetermined value (9V in this embodiment).
[0054] The main control unit 300 also has an output interface for sending commands to the first sub-control unit 400, enabling communication with the first sub-control unit 400. Note that information communication between the main control unit 300 and the first sub-control unit 400 is one-way communication, and the main control unit 300 is configured to be able to send signals such as commands to the first sub-control unit 400, but is configured so that signals such as commands cannot be sent from the first sub-control unit 400 to the main control unit 300.
[0055] <Sub-control section> Next, the first sub-control unit 400 of the slot machine 100 will be described. The first sub-control unit 400 includes a basic circuit 402 that receives control commands sent by the main control unit 300 via an input interface and controls the entire first sub-control unit 400 based on the control commands. The basic circuit 402 includes a CPU 404, a RAM 408 for temporarily storing data, an I / O 410 for controlling input and output of various devices, and a counter timer 412 for measuring time, number of times, etc. The CPU 404 of the basic circuit 402 operates by inputting a clock signal with a predetermined period output by a crystal oscillator 414 as a system clock. The ROM 406 stores control programs and data for controlling the entire first sub-control unit 400, data for controlling the backlight lighting pattern and various displays, etc.
[0056] The CPU 404 transmits the frequency division data stored in a predetermined area of the ROM 406 to the counter timer 412 via the data bus at a predetermined timing. The counter timer 412 determines an interrupt time based on the received frequency division data, and transmits an interrupt request to the CPU 404 for each interrupt time. The CPU 404 controls each IC and each circuit based on the timing of this interrupt request.
[0057] The first sub-control unit 400 is also provided with a sound source IC 418, which is provided with speakers 272, 277 via an output interface. The sound source IC 418 controls the amplifier and the sound output from the speakers 272, 277 in response to commands from the CPU 404. An S-ROM (sound ROM) in which sound data is stored is connected to the sound source IC 418, and sound data acquired from this ROM is amplified by the amplifier and output from the speakers 272, 277.
[0058] The first sub-controller 400 is also provided with a drive circuit 422, to which various lamps 420 (upper lamps, lower lamps, side lamps 144, title panel 162 lamps, etc.) are connected via an input / output interface.
[0059] The first sub-controller 400 is also provided with a drive circuit 424 that drives the motor of the shutter 163, and the drive circuit 424 is connected to the shutter 163 via an output interface. The drive circuit 424 outputs a drive signal to a stepping motor (not shown) provided in the shutter 163 in response to a command from the CPU 404.
[0060] The first sub-control unit 400 is also provided with a sensor circuit 426, which is connected via an input interface to a shutter sensor 428 capable of detecting the position of the shutter 163 and a performance button sensor 430 capable of detecting the pressing operation of the performance button 156. The CPU 404 monitors the states of the shutter sensor 428 and the performance button sensor 430 at each interrupt time.
[0061] The CPU 404 also transmits and receives signals to the second sub-control unit 500 via the output interface. The second sub-control unit 500 performs various controls of the performance device 160, including display control of the performance image display device 157 (hereinafter also referred to as the "liquid crystal display device 157"). The second sub-control unit 500 may be configured with multiple control units, such as a control unit that controls the display of the liquid crystal display device 157 and a control unit that controls various performance drive devices (for example, a control unit that controls the motor drive of the shutter 163).
[0062] The second sub-control unit 500 is equipped with a basic circuit 502 that receives control commands sent by the first sub-control unit 400 via an input interface and controls the entire second sub-control unit 500 based on these control commands, and this basic circuit 502 is equipped with a CPU 504, a RAM 508 for temporarily storing data, an I / O 510 for controlling input and output of various devices, and a counter timer 512 for measuring time, number of times, etc. The CPU 504 of the basic circuit 502 operates by inputting a clock signal of a predetermined period output by a crystal oscillator 514 as a system clock. The ROM 506 stores control programs and data for controlling the entire second sub-control unit 500, data for image display, etc.
[0063] The CPU 504 transmits the frequency division data stored in a predetermined area of the ROM 506 to the counter timer 512 via the data bus at a predetermined timing. The counter timer 512 determines an interrupt time based on the received frequency division data, and transmits an interrupt request to the CPU 504 for each interrupt time. The CPU 504 controls each IC and each circuit based on the timing of this interrupt request.
[0064] The second sub-control unit 500 is also provided with a VDP 516 (video display processor), to which the ROM 506 and VRAM 518 are connected via a bus. The VDP 516 reads out image data and the like stored in the ROM 506 based on a signal from the CPU 504, generates a display image using the work area of the VRAM 518, and displays the image on the performance image display device 157.
[0065] <Pattern Arrangement> Next, the arrangement of symbols on each of the reels 110 to 112 will be described with reference to Fig. 4. Fig. 4 is a plan view showing the arrangement of symbols on each of the reels (left reel 110, center reel 111, right reel 112).
[0066] On each of the reels 110 to 112, a predetermined number of symbols (20 symbols numbered 0 to 19 in this embodiment) of symbols of multiple types (9 symbols in this embodiment) shown on the right side of the figure are arranged. The numbers 0 to 19 shown on the left side of the figure are numbers indicating the arrangement positions of the symbols on each of the reels 110 to 112. For example, in this embodiment, a "watermelon symbol" is arranged on the number 0 symbol of the left reel 110, a "bell symbol" is arranged on the number 1 symbol of the center reel 111, and a "replay symbol" is arranged on the number 0 symbol of the right reel 112.
[0067] <Types of winning roles> Next, the types of winning combinations of the slot machine 100 will be described with reference to Fig. 5. Fig. 5 is a diagram showing the types of winning combinations, the names of the condition devices, the symbol combinations corresponding to each winning combination, the payout amounts, and remarks.
[0068] The winning combinations of the slot machine 100 include special combinations (special combination 1, special combination 2) and general combinations (replay combinations 1 to 3, small combinations 1 to 5). The types of winning combinations are not limited to these combinations and can be arbitrarily adopted. In FIG. 5, some of the winning combinations are omitted.
[0069] <Types of winning roles / special roles> Among the winning combinations in this embodiment, the special combination 1 and the special combination 2 are combinations that transition to a special game state in which a predetermined benefit is given to the player. The replay combination is a combination that allows replay without inserting a new medal (a combination that gives replay). These winning combinations are sometimes called "operation combinations."
[0070] In addition, in this embodiment, "winning" also includes the case where a pattern combination of an operating role that does not involve a medal payout (does not involve the payment of medals) is displayed on the winning line, and includes, for example, winning special role 1, special role 2, and re-play role.
[0071] Special Role 1 and Special Role 2 are winning roles that transition the game state to Special Role 1·2 internal winning state (RT3) by internal winning, and transition to Special Role 1·2 game state (RT4) by winning. In addition, if more than the specified number of medals (for example, 200 medals) are paid out in the Special Role 1·2 game state (RT4), the game state transitions to the low replay probability state (RT1). Each game state (RT1 to RT4) will be described later.
[0072] The symbol combination corresponding to special role 1 (BB) is "Seven 1 symbol-Seven 1 symbol-Seven 1 symbol" or "Seven 2 symbol-Seven 2 symbol-Seven 2 symbol", and the symbol combination corresponding to special role 2 (RB) is "BAR symbol-BAR symbol-BAR symbol".
[0073] When special role 1 or special role 2 is internally won, the special role internal win flag corresponding to this internally won role is set to ON (stored in a specified area of the RAM 308 of the main control unit 300). This flag is maintained in the ON state until the internally won role is won, and the player is more likely to win the internally won role in the next and subsequent games. In other words, in a game in which special role 1 or special role 2 is internally won, even if the player does not win the special role, the player will be in a state of internally winning the special role in the next and subsequent games, and the symbol combination corresponding to the special role will be in a state of being more likely to win.
[0074] <Type of winning role / replay role> The replay roles 1 to 3 are winning roles (operating roles) that allow you to play the next game without inserting a medal (game medium) by winning, and no medals are paid out. The corresponding symbol combinations are as shown in FIG.
[0075] The replay role may be any role that allows the player to play the next game without inserting a medal. Therefore, for example, when the replay role is won, medals may be automatically inserted in the next game (the number of medals inserted is reset in the medal insertion number storage area), or the medals inserted in the game in which the replay role is won may be carried over and used in the next game. The special replay described later is also one of the replay roles.
[0076] <Type of winning role / small role> Small prize 1 to small prize 5 are winning prizes in which a predetermined number of medals are paid out (there is a payout number).
[0077] The minor prize 1 (watermelon) is a winning prize in which the symbol combination of "watermelon symbol-watermelon symbol-watermelon symbol" is displayed stationary on the winning line L1, and five medals are paid out.
[0078] The minor prize 2 (Cherry) is a prize in which the symbol combination "Cherry symbol-ANY-ANY" is displayed on the winning line L1 and two medals are paid out. Note that the symbol combination "Cherry symbol-ANY-ANY" only requires that the symbol on the left reel 110 is a "Cherry symbol," and the symbols on the center reel 111 and right reel 112 can be any symbol.
[0079] Hereinafter, these small prize 1 (watermelon) and small prize 2 (cherry) may be collectively referred to as "rare prizes", however, rare prizes are not limited to these winning prizes, and may be either one of the winning prizes, or may include other winning prizes.
[0080] In addition, if you win a rare role in the AT state described below, a lottery is held to add the number of games or the number of sets (making it easier to win the lottery). On the other hand, even if you win a rare role in the ED state, a lottery is not held to add the number of games or the number of sets.
[0081] The small prize 3 (push order bell) is composed of six types of winning prizes, small prize 3a to small prize 3f. In this example, by lottery, with a predetermined probability (about 1 / 6 in this example, common to all settings), one of the winning prizes, small prize 3a to small prize 3f, is internally won, and if the operation sequence (push order) of the stop operation by the stop buttons 137 to 139 matches the winning prize that has been internally won, the prize is won, and 12 medals are paid out. In other words, the small prize 3 (push order bell) is an operation mode result (winning role) whose advantage differs depending on the operation mode of the stop buttons (stop buttons) 137 to 139.
[0082] Minor win 4 (common bell) is a winning combination in which the symbol combination of "bell symbol-bell symbol-bell symbol" is displayed stopped on the winning line L1, regardless of the operation order (press order) or timing of the stop operations using the stop buttons 137 to 139, and 12 medals are paid out.
[0083] The small combination 5 (a single combination) is a winning combination in which, regardless of the operation order (pressing order) or operation timing of the stop operation by the stop buttons 137 to 139, the symbol combination of "Replay symbol - Replay symbol - Blank 1 symbol" is stopped and displayed on the winning line L1, and one medal is paid out.
[0084] <Types of RT-based game states> Next, the types and transitions of RT-based game states in the slot machine 100 will be described.
[0085] <Re-game low probability state (RT1)> The re-game low probability state (RT1) is the default RT-based game state (hereinafter also referred to as the "normal game state") that is first set immediately after the power of the slot machine 100 is turned on, etc., and is a game state that is relatively disadvantageous for the player compared to other game states.
[0086] In this example, in this re-game low probability state (RT1), when winning the re-game combination 2 (upgraded replay 1) or the re-game combination 3 (upgraded replay 2), it transitions to the re-game high probability state (RT2) described later. Also, in this re-game low probability state (RT1), when internally winning the special combination 1 or the special combination 2, it transitions to the special combination 1·2 internal winning state (RT3) described later.
[0087] <Re-game high probability state (RT2)> The re-game high probability state is a game state in which the internal winning probability of the re-game is higher than that in the re-game low probability state (RT1).
[0088] In this example, in this re-game high probability state (RT2), when internally winning the special combination 1 or the special combination 2, it transitions to the special combination 1·2 internal winning state (RT3) described later.
[0089] <Special combination 1·2 internal winning state (RT3)> The internal winning state (RT3) of special role 1 or 2 is a state in which the internal winning flag corresponding to special role 1 or special role 2 is set to on, and when the player performs a stop operation at a predetermined timing, the symbol combination corresponding to the special role corresponding to this flag can be displayed. This is a gaming state.
[0090] In this example, in this internal winning state (RT3) of special role 1 or 2, when winning a prize in special role 1 or special role 2, it transitions to the special gaming state (RT4) described later.
[0091] <Special gaming state (RT4)> The special gaming state (RT4) is the most advantageous gaming state for the player among all gaming states. In this example, in the special gaming state (RT4), when a specified number of medals (for example, 200 medals) are paid out, it transitions to the low probability of replay state (RT1).
[0092] Note that in this example, the end condition of the special gaming state (RT4) is not particularly limited, and for example, it may be when winning an internal prize for a specified role, when there are winnings for a specified number of times (for example, 8 times), or when a specified number of games (for example, 6 times) are played.
[0093] <Transition of AT system gaming states> Next, the gaming states of the AT system will be described.
[0094] The gaming states of the AT system are roughly classified into a low navigation state and a high navigation state. The low navigation state is a state where the probability of executing the operation navigation is low, and is also referred to as the normal mode, non - advantageous section, or normal section. The high navigation state is a state where the probability of executing the operation navigation is higher than that of the low navigation state, and is also referred to as the AT mode and advantageous section.
[0095] Here, the operation navigation refers to an effect that notifies the stop operation mode (for example, the correct operation order and the timing of the stop operation) of stop buttons 137 to 139 in order to obtain medals or maintain an advantageous gaming state. For example, an effect that notifies the correct operation order of the pressing order role (for example, minor role 3 (pressing order bell LCR)) (for example, an effect that displays the characters "left → middle → right") etc. corresponds to this.
[0096] When a player performs a stop operation according to the operation content of the operation navigation, the player will get a favorable result, so the high navigation state is a more favorable gaming state for the player than the low navigation state. Here, favorable specifically means that the ratio of the total number of gaming media paid out by the gaming machine to the total number of gaming media used by the player as the number of bets when playing for a specified period of time, that is, the so-called payout rate (ball payout rate), is favorable.
[0097] In this example, the low navigation state is a state in which the probability of executing operation navigation is low, and the high navigation state is a state in which the probability of executing operation navigation is higher than in the low navigation state. However, the low navigation state may also be a state in which operation navigation is not executed, and the high navigation state may be a state in which operation navigation is executed.
[0098] Each game state of the AT system is subdivided and managed, and these are called presentation states. In detail, the presentation state of the low navigation state is the normal game state, and the presentation state of the high navigation state includes the normal state, the confirmation notification state, the judgement state, the pullback state, the AT1 state, the AT2 state, and the ED (ending) state. In principle, the AT1 state, the AT2 state, and the ED state are the states in which the number of balls released increases.
[0099] In this embodiment, when a certain condition is met in the normal game state in the low navigation state (for example, when a winning combination other than a miss is won), the game transitions to the normal state in the high navigation state. After that, the game transitions in the order of, for example, the confirmation notification state → AT1 state → judgement state, and there are routes from this judgement state to the normal game state or the AT2 state via the pullback state, or routes from the judgement state to the AT2 state directly.
[0100] The AT state (AT1 state, AT2 state) is a state in which AT play is possible a specified number of times (for example, 30 games per set), and is a state that is more advantageous for the player than the normal play state in a low navigation state or the normal state in a high navigation state.
[0101] In this AT game, at the start of the AT game, a set continuation lottery (for example, a lottery with a winning probability of 1 / 4) is held to determine whether or not to continue the AT game, and if the set continuation lottery is won, a predetermined number of AT games (in this example, one set of 30 games) are awarded, and the AT state is extended. Also, if the condition for transition to the normal game state is met in the AT state (in this example, when all games in the AT state have been played), the game will transition to the normal game state from the next game.
[0102] Furthermore, when the number of remaining games in the high navigation state falls below a predetermined number (for example, 20 games), the state transitions to an ED state, and in this ED state, an ED (ending) performance is executed, which suggests the end of the high navigation state.
[0103] In addition, the condition for transitioning to the ED state is not limited to the remaining games in the high navigation state being a predetermined number of games (e.g., 20 games) or less, but may be, for example, the predetermined number of games being more or less than 20 games, or may be "number of coins won + difference in expected number of coins won > 2000".
[0104] <Main processing in main control section> First, the main control unit main processing executed by the CPU 304 of the main control unit 300 will be described with reference to Fig. 6. Note that Fig. 6 is a flow chart showing the flow of the main control unit main processing.
[0105] As described above, the main control unit 300 is provided with a start signal output circuit (reset signal output circuit) 338 that outputs a start signal (reset signal) when power is turned on. The CPU 304 of the basic circuit 302 that receives this start signal is reset and started by a reset interrupt, and executes the main control unit main processing shown in FIG. 6 according to a control program previously stored in the ROM 306.
[0106] When the power is turned on, first, various initial settings are performed in step S101. In these initial settings, a stack initial value is set to the stack pointer (SP) of the CPU 304, interrupt prohibition is set, the I / O 310 is initialized, various variables stored in the RAM 308 are initialized, and operation permission and initial value are set to the WDT 314.
[0107] In step S102, a bet number setting / start operation acceptance process is executed. Here, whether or not medals have been inserted is checked, and preparations are made to send an insertion command indicating that medals have been inserted. If a replay role has been won in the previous game, a process is performed to insert the same number of medals as the number of medals inserted in the previous game, so that the player does not need to insert medals. Also, a check is made as to whether or not the start lever 135 has been operated, and if the start lever 135 has been operated, the process proceeds to step S103.
[0108] In step S103, the number of inserted medals is determined, and a win line determination process is carried out to determine the valid win lines.
[0109] In step S104, the random number generated by the random number generating circuit 316 is obtained, and a winning combination internal lottery process is performed. In the winning combination internal lottery process, a winning combination lottery table stored in the ROM 306 is read according to the current game state, and an internal lottery is performed using this and the obtained random number value, and preparations are made to send an internal lottery command indicating the result of this internal lottery to the first sub-control unit 400. If any winning combination (including an operating combination) is internally won as a result of the internal lottery, the flag of that winning combination is turned on.
[0110] In step S105, a reel stop data selection process is performed to select reel stop data based on the internal lottery result of the winning combination internal lottery process. This reel stop data is stored in the ROM 306 of the main control unit 300. In step S105, preparations are made to send a reel stop data command including information about the selected reel stop data to the first sub-control unit 400.
[0111] In step S106, a presentation state control process for controlling the game state of the AT system described above is executed based on the start lever operation. In step S107, a presentation process is executed. In this presentation process, various presentations are controlled.
[0112] In step S108, a reel rotation start process is executed, and all the reels 110 to 112 start rotating.
[0113] In step S109, a reel stop control process is performed. In the reel stop control process, the stop buttons 137-139 can be accepted, and when any of the stop buttons is pressed, a stop table of reel stop data is referenced to stop the reel corresponding to the pressed stop button, and any of the reels 110-112 is stopped according to the number of pull-in frames set in the stop table. When all the reels 110-112 have stopped, the process proceeds to step S110. In addition, in this step S109, for each stop operation, preparations are made to send a stop button acceptance command related to the stop button 137-139 that was operated to stop (more specifically, for the first stop operation, a stop button acceptance 1 command, for the second stop operation, a stop button acceptance 2 command, and for the third stop operation, a stop button acceptance 3 command) to the first sub-control unit 400, and for each reel stop, preparations are made to send a reel stop command related to the reel stop position (more specifically, for the first stopped reel, a reel stop 1 command, for the second stop operation, a reel stop 2 command, and for the third stop operation, a reel stop 3 command) to the first sub-control unit 400.
[0114] In step S110, a winning determination process is performed to determine whether or not a winning combination has been achieved. In this winning determination process, if a symbol combination corresponding to a winning combination is displayed on the activated winning line 114, it is determined that the winning combination has been achieved. For example, if "Bell-Bell-Bell" is aligned on the activated winning line, it is determined that the minor combination 3 (Bell) has been achieved. In addition, in this step S110, preparations are made to send a winning determination command indicating the result of the winning determination to the first sub-control unit 400.
[0115] In step S111, a medal awarding process is performed. In the medal awarding process, if any winning combination that provides a payout is achieved, medals in the number corresponding to the winning combination are paid out according to the number of winning lines.
[0116] In step S112, a game state control process is performed. In the game state control process, the process related to the transition of each game state of the RT system is performed, and the game state is transitioned when the start condition or end condition is satisfied. In addition, preparation is made for sending a game state command including information indicating the current game state of the RT system.
[0117] In step S113, the controller 10 executes a presentation state control process for controlling the game state of the AT system described above. In step S114, the controller 10 executes a high-level navigation state end process for ending the high-level navigation state.
[0118] This completes one game. After this, the game progresses by returning to step S102 and repeating the above-mentioned process. The various commands prepared in each of the above steps are transmitted in the command setting and transmission process (step S206 in FIG. 7) of the main control unit timer interrupt process described later.
[0119] <Main control unit timer interrupt processing> Next, a main control unit timer interrupt process executed by the CPU 304 of the main control unit 300 will be described with reference to Fig. 7. Note that Fig. 7 is a flow chart showing the flow of the main control unit timer interrupt process.
[0120] The main control unit 300 is equipped with a counter timer 312 that generates a timer interrupt signal at a predetermined period (approximately once every 2 ms in this embodiment), and this timer interrupt signal is used as a trigger to start main control unit timer interrupt processing at the predetermined period.
[0121] In step S201, a timer interrupt start process is performed, which includes processes such as temporarily saving the values of each register of the CPU 304 in a stack area.
[0122] In step S202, the WDT 314 is restarted periodically (in this embodiment, once every approximately 2 ms, which is the period of the main control unit timer interrupt) so that the count value of the WDT 314 does not exceed the initial setting value (32.8 ms in this embodiment) and a WDT interrupt does not occur (so that a processing abnormality is not detected).
[0123] In step S203, an input port state update process is performed. In this input port state update process, detection signals from the sensor circuits 320 of the various sensors 318 are input via the input ports of the I / O 310, the presence or absence of the detection signals is monitored, and the detection signals are stored in signal state storage areas partitioned for each of the various sensors 318 in the RAM 308.
[0124] In step S204, various game processes are executed, and processes corresponding to the interrupt status are executed. In step S2005, a timer update process is executed. More specifically, various timers are updated according to their respective time units.
[0125] In step S206, a command setting and transmission process is performed, and various commands that have been prepared for transmission are transmitted to the first sub-control unit 400. In the first sub-control unit 400, the command type included in the received output schedule information makes it possible to determine presentation control in response to changes in game control in the main control unit 300, and it becomes possible to determine the content of presentation control based on the information of the command data included in the output schedule information.
[0126] In step S207, an external output signal setting process is performed. In this external output signal setting process, the game information stored in the RAM 308 is output to the information input circuit 652, which is separate from the slot machine 100, via the information output circuit 334.
[0127] In step S208, device monitoring processing is performed. In this device monitoring processing, first, the signal states of the various sensors 318 stored in the signal state storage area in step S203 are read out to monitor for errors related to medal insertion abnormalities, medal payout abnormalities, etc., and if an error is detected (not shown), error processing is executed. Furthermore, depending on the current game state, settings are made for the medal selector 170 (a medal blocker operated by a solenoid provided in the medal selector 170), various lamps 339, and various seven-segment (SEG) displays.
[0128] In step S209, it is monitored whether the low voltage signal is ON or not. If the low voltage signal is ON (if a power interruption is detected), the process proceeds to step S211, and if the low voltage signal is OFF (if a power interruption is not detected), the process proceeds to step S210.
[0129] In step S210, various processes are performed to end the timer interruption end process. In this timer interruption end process, the values of each register temporarily saved in step S2001 are set back to the original registers, etc. Then, the process returns to the main process of the main control unit shown in FIG.
[0130] On the other hand, in step S211, specific variables and stack pointers for returning to the state at the time of power outage when power is restored are saved as recovery data in a specified area of RAM 308, power outage processing such as initialization of input / output ports is performed, and then the process returns to the main processing of the main control unit shown in Figure 7.
[0131] <Processing of the first sub-control unit> Next, the processing of the first sub-control unit 400 will be explained using Figure 8. Figure 8(a) is a flowchart of the main processing executed by the CPU 404 of the first sub-control unit 400. Figure 8(b) is a flowchart of the command reception interrupt processing of the first sub-control unit 400. Figure 8(c) is a flowchart of the timer interrupt processing of the first sub-control unit 400.
[0132] First, the main processing of the first sub-control unit 400 will be explained using FIG.
[0133] When the power is turned on, an initialization process is first executed in step S301. In this initialization process, the input / output ports are initially set, and a storage area in the RAM 408 is initialized. In this process, an area for storing internal win information, which is information that indicates the result of an internal win, and an area for storing RT update information, which is information that indicates the game status, are provided in the RAM 408.
[0134] In step S302, it is determined whether the timer variable is 10 or more, and this process is repeated until the timer variable becomes 10. When the timer variable becomes 10 or more, the process proceeds to step S3003. In step S303, 0 is substituted for the timer variable. In step S304, command processing, which is processing corresponding to each command received from the main control unit 300, is executed.
[0135] In step S305, a performance control process is performed. Here, preparation for performance is performed according to the performance reservation information in the performance reservation area provided in the RAM 408. This preparation includes, for example, processing such as reading the performance data from the ROM 406, and updating the performance data if it is necessary to update the performance data.
[0136] In step S306, sound control processing is performed based on the processing result of step S305. For example, if the performance data read in step S305 includes a command for the sound source IC 418, this command is output to the sound source IC 418. In step S307, lamp control processing is performed based on the processing result of step S305. For example, if the performance data read in step S305 includes a command for the various lamps 420, this command is output to the drive circuit 422.
[0137] In step S308, shutter control processing is performed based on the processing result of step S3005. For example, if the performance data read out in step S305 contains a command for the shutter 163, this command is output to the drive circuit 424. In step S309, information output processing is performed to set up sending a command to the second sub-control unit 500 based on the processing result of step S305. For example, if the performance data read out in step S305 contains a command to be sent to the second sub-control unit 500, settings are made to output this control command, and the process returns to step S302.
[0138] Next, the command reception interrupt processing of the first sub-control unit 400 will be explained using Figure 8 (b). This command reception interrupt processing is processing executed by the first sub-control unit 400 when it detects a strobe signal output by the main control unit 300. In step S401 of the command reception interrupt processing, the command output by the main control unit 300 is stored as an unprocessed command in a command memory area provided in RAM 408.
[0139] Next, using Figure 8 (c), we will explain the first sub-control unit timer interrupt processing executed by the CPU 404 of the first sub-control unit 400. The first sub-control unit 400 is equipped with a hardware timer that generates a timer interrupt at a predetermined period (once every 2 ms in this embodiment), and executes timer interrupt processing at a predetermined period in response to this timer interrupt.
[0140] In step S501, 1 is added to the value of the timer variable storage area of RAM 408 described in step S302 in the first sub-control unit main processing shown in Figure 8 (a) and stored in the original timer variable storage area. Therefore, in step S302, the timer variable value is determined to be 10 or greater every 20 ms (2 ms x 10). In step S502, commands are sent to the second sub-control unit 500 set in step S309, and the random number value for performance is updated, etc.
[0141] <Processing of the second sub-control unit> Next, the processing of the second sub-control unit 500 will be explained using Figure 9. Figure 9(a) is a flowchart of the main processing executed by the CPU 504 of the second sub-control unit 500. Figure 9(b) is a flowchart of the command reception interrupt processing of the second sub-control unit 500. Figure 9(c) is a flowchart of the timer interrupt processing of the second sub-control unit 500. Figure 9(d) is a flowchart of the image control processing of the second sub-control unit 500.
[0142] First, in step S601 in Fig. 9(a), various initial settings are performed. When the power is turned on, an initialization process is first executed in step S601. In this initialization process, input / output port initial settings, initialization process of the storage area in the RAM 508, initialization process of the storage area in the VRAM 536, etc. are performed.
[0143] In step S602, it is determined whether the timer variable is 10 or greater, and this process is repeated until the timer variable becomes 10. When the timer variable becomes 10 or greater, the process proceeds to step S603. In step S4003, 0 is assigned to the timer variable. In step S604, command processing is performed. In command processing, the CPU 504 of the second sub-control unit 500 determines whether a command has been received from the CPU 404 of the first sub-control unit 400.
[0144] In step S605, a performance control process is performed. Specifically, if a new command is received in step S604, a process corresponding to this command is performed. For example, a process is executed to read performance data for performing image control related to the background image from ROM 506. In addition, a process is executed to read other performance data from ROM 506, and if the performance data needs to be updated, a process to update the performance data is performed.
[0145] In step S606, image control processing (described in detail later) is performed based on the processing result of step S605. For example, if there is an image control command in the performance data read in step S605, image control corresponding to this command is performed. For example, image control related to the display image (notification image, background image) is executed. When this image control processing is completed, the process returns to step S602.
[0146] Next, the command reception interrupt processing of the second sub-control unit 500 will be explained using Figure 9 (b). This command reception interrupt processing is processing that the second sub-control unit 500 executes when it detects a strobe signal output by the first sub-control unit 400.
[0147] In step S701 of the command reception interrupt processing, the command output by the first sub-control unit 400 is stored in a command memory area provided in the RAM 508 as an unprocessed command.
[0148] Next, using Figure 9 (c), we will explain the second sub-control unit timer interrupt processing executed by the CPU 504 of the second sub-control unit 500. The second sub-control unit 500 is equipped with a hardware timer that generates a timer interrupt at a predetermined period (once every 2 ms in this embodiment), and executes timer interrupt processing at a predetermined period in response to this timer interrupt.
[0149] In step S801, 1 is added to the value in the timer variable storage area of RAM 508 described in step S602 in the second sub-control unit main processing shown in Figure 9 (a), and the result is stored in the original timer variable storage area. Therefore, in step S602, the timer variable value is determined to be 10 or greater every 20 ms (2 ms x 10). In step S802, update processing of the random number value for performance, etc. is performed.
[0150] Next, the image control processing of step S606 in the main processing of the second sub-control unit 500 will be described with reference to Fig. 9(d). This figure is a diagram showing a flowchart illustrating the flow of the image control processing.
[0151] In step S901, an instruction to transfer image data is given. Here, the CPU 504 first swaps the designation of the drawing area between the display area A and the display area B of the VRAM 536. As a result, one frame of image stored in the display area not designated as the drawing area is displayed on the performance image display device 157. Next, the CPU 504 sets the ROM coordinates (the transfer source address of the ROM 506), the VRAM coordinates (the transfer destination address of the VRAM 536), and the like in the attribute register of the VDP 534 based on the position information table, and then sets a command to instruct the start of transfer of image data from the ROM 506 to the VRAM 536. The VDP 534 transfers the image data from the ROM 506 to the VRAM 536 based on the command set in the attribute register. Thereafter, the VDP 534 outputs a transfer end interrupt signal to the CPU 504.
[0152] In step S902, it is determined whether or not a transfer end interrupt signal has been input from the VDP 534. If a transfer end interrupt signal has been input, the process proceeds to step S903; if not, the process waits for the transfer end interrupt signal to be input.
[0153] In step S903, parameters are set based on the production scenario configuration table and attribute data, etc. Here, CPU 504 instructs VDP 534 on information of image data constituting the display image (coordinate axes of VRAM 536, image size, VRAM coordinates (layout coordinates), transparency, etc.) in order to form a display image in display area A or B of VRAM 536 based on the image data transferred to VRAM 536 in step S901. VDP 534 sets parameters according to the attributes based on the command stored in the attribute register.
[0154] In step S904, a drawing instruction is issued. In this drawing instruction, the CPU 504 instructs the VDP 534 to start drawing an image. The VDP 534 starts drawing an image in the frame buffer in accordance with the instruction from the CPU 504.
[0155] In step S905, it is determined whether or not a generation end interrupt signal has been input from VDP 534 based on the end of image drawing. If a generation end interrupt signal has been input, proceed to step S906; if not, wait for the generation end interrupt signal to be input.
[0156] In step S906, a scene display counter, which is set in a predetermined area of the RAM 508 and counts how many scene images have been generated, is incremented (+1), and the process ends.
[0157] <Freeze Control> Next, the freeze control that can be performed by the slot machine 100 will be described.
[0158] Here, "freeze" refers to a control that directly or indirectly temporarily stops (freezes) the progress of a game. This control corresponds to, for example, stopping, interrupting, waiting, disabling, etc. so that the game does not progress even if the player operates the operation means such as the bet buttons 130 to 132, the start lever 135, and the stop buttons 137 to 139. A specific example of freezing is a method of performing a loop process in the main processing of the main control unit or in the timer interrupt processing of the main control unit so that the game does not progress even if the operation means is operated until a predetermined time has elapsed.
[0159] Note that the game progress processing based on the operation reception of all of the operation means operated to progress the game may not be performed, or the game progress processing based on the operation reception of some of the operation means operated to progress the game may not be performed. Also, while the game progress processing based on the operation reception of the operation means operated to progress the game is not performed, the command transmission processing based on the operation reception of some of the operation means operated to progress the game may be performed.
[0160] By using such a freeze, it is possible to give the player a sense of incongruity due to the fact that processing based on the operation reception of the operating means operated to progress the game is not being performed, and this sense of incongruity can make the player realize that he is in a special state (for example, a state with a special benefit). Furthermore, it is possible to prevent the effects that the player wants to see from being stopped due to the progress of the game, and it is possible to reliably carry out important effects that suggest an advantage to the player to the end.
[0161] <Freeze Control / Example 1> Figure 10(a) is a time chart of freeze control (embodiment 1) when the winning role in the previous game is other than a replay, and Figures 11 and 12 are diagrams showing a chronological example of the presentation of freeze control (embodiment 1) when the winning role in the previous game is other than a replay.
[0162] <Freeze control / Example 1 / Game period T1> The game period T1 shown in FIG. 10(a) is the period from when the start lever 135 is pressed in the previous game (the Nth game (N is a positive integer)) to just before the third stop operation of the stop buttons 137 to 139 is accepted.
[0163] The state shown in FIG. 11(1) is a state in which the pressing operation of the start lever 135 has been accepted during a game period T1 of the previous game (the Nth game).
[0164] In this state, since the pressing operation of the start lever 135 has been accepted, an internal lottery process for a winning combination (step S105) is being carried out, and in this example, as a result of the internal lottery, an internal winning combination has been selected as a losing combination.
[0165] In this state, a reel rotation start process (step S108) is performed based on the pressing operation of the start lever 135, and all reels 110 to 112 start to rotate. At the same time, the display area of the liquid crystal display device 157 starts to display a normal presentation corresponding to normal play (in this example, an image of a lord and an old man sitting inside a castle).
[0166] The state shown in FIG. 11(2) is a state in which the first stop operation of the stop buttons 137 to 139 has been accepted during the game period T1 of the previous game (the Nth game).
[0167] In this state, since the stop operation of the stop button 137 is accepted as the first stop operation of the stop buttons 137 to 139, a reel stop control process (step S109) is performed to stop the left reel 110 corresponding to the stop button 137, and the display of a normal presentation corresponding to normal play (in this example, the display of an image showing the lord and the old man noticing something) is started in the display area of the liquid crystal display device 157.
[0168] The state shown in FIG. 11(3) is a state in which the second stop operation of the stop buttons 137 to 139 has been accepted during the game period T1 of the previous game (the Nth game).
[0169] In this state, since a stop operation of the stop button 138 is accepted as the second stop operation of the stop buttons 137 to 139, a reel stop control process (step S109) is performed to stop the middle reel 111 corresponding to the stop button 138, and the display of a normal effect corresponding to normal play (in this example, the display of an image showing the man looking upward) is started in the display area of the liquid crystal display device 157.
[0170] <Freeze control / Example 1 / Game period T2> The game period T2 shown in Figure 10 (a) is the period from when the third stop operation of the stop buttons 137 to 139 is accepted in the previous game (Nth game) to immediately before the pressing operation of the bet button 132 is accepted in the current game (N+1th game).
[0171] The state shown in FIG. 11(4) is a state in which the third stop operation of the stop buttons 137 to 139 has been accepted during the game period T2 of the previous game (the Nth game).
[0172] In this state, since a stop operation of the stop button 139 is accepted as the third stop operation of the stop buttons 137 to 139, a reel stop control process (step S109) is performed and the right reel 112 corresponding to the stop button 139 is stopped.
[0173] In addition, in this state, a preview effect is started, which suggests the possibility of granting a special benefit to the player in the next game (the current game (N+1th game)). The presentation mode of the preview effect is not particularly limited, but in the preview effect of this example, an image showing the man looking upward is started to be displayed in the display area of the liquid crystal display device 157.
[0174] Also, in this state, a winning determination process (step S110) is performed based on the stopping of all reels 110 to 112. In this example, since the internal win resulted in an internal win on a losing combination, it is determined that the winning combination was not won, and the symbol combination corresponding to the losing combination (in this example, the symbol combination of "Replay"-"Bell"-"Replay") is stopped and displayed on the pay line in the symbol display window 113.
[0175] The state shown in FIG. 11(5) is a state in which the continuation of the preview performance shown in FIG. 11(4) is being executed during the game period T2 of the previous game (the Nth game).
[0176] In this state, as a continuation of the preview performance shown in FIG. 11(4), a performance is executed in front of the liquid crystal display device 157 in which the two shutters (shutter (blocking device)) 163, the right shutter 163a and the left shutter 163b, are closed.
[0177] According to this example, a preview effect is executed in the previous game (Nth game) before the start of a hyping effect (a certain effect), suggesting that a hyping effect (a certain effect) will start, so that the certain effect can be started by the player's most recent operation in the flow of the effects.
[0178] <Freeze control / Example 1 / Game period T3> A game period T3 shown in FIG. 10(a) is a period from when the pressing operation of the bet button 132 is accepted to immediately before the pressing operation of the start lever 135 is accepted in a current game (N+1th game).
[0179] Here, the start time of the game period T3, that is, the timing at which the pressing operation of the bet button 132 is accepted, indicated by the symbol Tbet in FIG. 10(a), is referred to as the "bet button operation start time Tbet".
[0180] The state shown in FIG. 11(6) is a state in which a pressing operation of the bet button 132 has been accepted during a game period T3 of a current game (N+1th game).
[0181] In this state, as a result of accepting the pressing of the bet button 132, a process of inserting a specified number of credits is performed, followed by a process of setting the bet amount / accepting the start operation (step S102), and then the state transitions to one in which the start operation for the game can be performed.
[0182] Also, in this state, as a continuation of the preview effect shown in Figures 11 (4) and (5), a teasing effect (a certain effect) is started, suggesting the possibility that the player will be granted a special bonus in the current game (the N+1th game).
[0183] The teasing effect of this example is an example of the "certain effect" according to the present invention. This "certain effect" is an effect that requires at least a certain effect time, and may be executed in association with the operation of the first operating means (e.g., the bet button 132) and with the freezing.
[0184] The presentation form of the "certain presentation" according to the present invention is not particularly limited, but the provocative presentation in this example is a continuous presentation executed over the presentation time Tpl (certain presentation time) shown in Figure 10(a) in connection with the operation of the bet button 132 (first operating means), and is composed of the presentations shown in Figures 11(6) to (8) and Figures 12(9) to (10).
[0185] In the state shown in Figure 11 (6), based on the pressing of the bet button 132, a part of the teasing effect (a certain effect) is started (in this example, the effect of closing the shutter 163 and the effect of displaying the string "High Probability" in the display area of the liquid crystal display device 157 behind the closed shutter 163).
[0186] In addition, in the slot machine of this example, the time to execute a freeze (freeze execution time) may be set to a certain performance time of a certain performance in connection with the operation of a first operating means (e.g., bet button 132).
[0187] In this example, in connection with the operation of the bet button 132 (first operating means), the time to execute the freeze (freeze execution time) is set (provisionally set) to the presentation time Tpl (a certain presentation time) of the hype presentation (a certain presentation).
[0188] <Freeze control / Example 1 / Game period T4> The game period T4 shown in Figure 10 (a) is the period from the start of freezing based on the acceptance of the pressing operation of the start lever 135 in the current game (N+1th game) to just before the acceptance of the first stop operation of the stop buttons 137-139.
[0189] Here, the start time of the game period T4, that is, the timing at which the pressing operation of the start lever 135 is accepted, indicated by the symbol Tstl in FIG. 10(a), is referred to as the "start lever operation start time Tstl".
[0190] In addition, in the current game (N+1th game), the time from when the bet button 132 is operated to when the start lever 135 is operated, that is, the time obtained by subtracting the bet button operation start time Tbet from the start lever operation start time Tstl (=Tstl-Tbet), is referred to as the "elapsed time Tet".
[0191] The state shown in FIG. 11(7) is a state in which freezing has started in association with the execution of an instigating effect (a certain effect) during the game period T4 of the current game.
[0192] The slot machine of this example may vary the time (freeze execution time) for executing a freeze in response to the operation of a first operating means (e.g., bet button 132) depending on the time (elapsed time) from when the first operating means (e.g., bet button 132) is operated to when the second operating means (e.g., start lever 135) is operated.
[0193] Then, when the elapsed time is less than a certain performance time of a certain performance, the freeze execution time may be reset to a time obtained by subtracting the elapsed time from the certain performance time in response to the operation of the second operating means, and the freeze may be executed.
[0194] In this example, during game period T3, in connection with the operation of the bet button 132 (first operating means), the time to execute the freeze (freeze execution time) is set to the presentation time Tpl (a certain presentation time) of the teasing presentation (a certain presentation).
[0195] However, in this example, since the elapsed time Tet from when the bet button 132 (first operating means) is operated to when the start lever 135 (second operating means) is operated is less than the presentation time Tpl (a certain presentation time) of the hyping effect (a certain presentation), in connection with the operation of the start lever 135 (second operating means) during the game period T4, the freeze execution time Tfz is reset to the time obtained by subtracting the elapsed time Tet from the presentation time Tpl (a certain presentation time) of the hyping effect (a certain presentation) (in this example, Tpl-Tet), and a freeze is executed.
[0196] According to this example, the time to execute the freeze (freeze execution time Tfz) in relation to the operation of the start lever 135 (second operating means) may be changed depending on the time (elapsed time Tet) from when the bet button 132 (first operating means) is operated to when the start lever 135 (second operating means) is operated. Therefore, the time to execute the freeze can be adjusted depending on the operation intervals of multiple operating means, providing an unprecedented and innovative presentation.
[0197] Furthermore, if the elapsed time Tet is less than the presentation time Tpl (a certain presentation time) of a hype effect (a certain presentation), in connection with the operation of the start lever 135 (second operating means), the freeze execution time Tfz may be reset to the time (Tpl-Tet) obtained by subtracting the elapsed time Tet from the presentation time Tpl (a certain presentation time), and a freeze may be executed. Therefore, by adjusting the time to execute the freeze, the presentation time of a certain presentation can be guaranteed, thereby increasing the satisfaction of the player.
[0198] In addition, the freeze execution time Tfz is reset to the time (Tpl-Tet) obtained by subtracting the elapsed time Tet from the presentation time Tpl (a certain presentation time) when a replay has not been established in the game before the start of the teasing presentation (a certain presentation), so that the presentation can be started in accordance with the start of the game, triggered by the operation of the bet button, and the presentation can be started at the optimal timing for the player.
[0199] It should be noted that the "first operating means" and "second operating means" according to the present invention are not limited to the combination of the bet button 132 and the start lever 135. For example, the "first operating means" may be the bet button 132 and the "second operating means" may be any of the stop buttons 137-139, or the "first operating means" may be the start lever 135 and the "second operating means" may be any of the stop buttons 137-139, or the "first operating means" may be any of the stop buttons 137-139 (for example, a first stop operation) and the "second operating means" may be any of the stop buttons 137-139 (for example, a second stop operation).
[0200] In the state shown in FIG. 11 (7), during the play period T4 of the current game (the N+1th game), the pressing operation of the start lever 135 is accepted, and thus an internal lottery process for a winning role (step S105) is performed. In this example, as a result of the internal lottery, a certain internal winning role (e.g., a rare role) is internally won, and a bonus (in this example, points) is awarded.
[0201] Also, in this state, in connection with the execution of a teasing effect (a certain effect), a freeze is started for a freeze execution time Tfz (= Tpl - Tet), and in this example, the start of rotation of all reels 110 to 112 is temporarily suspended, and all reels 110 to 112 remain stopped.
[0202] Also, in this state, since the presentation time Tpl (a certain presentation time) of the teasing presentation (a certain presentation) has not elapsed, part of the teasing presentation (a certain presentation) (in this example, the presentation of closing the shutter 163) continues.
[0203] The state shown in FIG. 11(8) is a state in which the freeze and the provocative effect (a certain effect) continue during a game period T4 of the current game (N+1th game).
[0204] In this state, since the freeze execution time Tfz of the freeze has not elapsed, the freeze continues and the start of rotation of all reels 110 to 112 is temporarily suspended, and since the presentation time Tpl (a certain presentation time) of the teasing presentation (a certain presentation) has not elapsed, part of the teasing presentation (a certain presentation) (in this example, the presentation of closing the shutter 163 and the presentation of an image of the family crest in the display area of the liquid crystal display device 157 behind the closed shutter 163) continues.
[0205] The state shown in FIG. 12(9) is a state in which the freeze and the provocative effect (a certain effect) continue during a game period T4 of a current game (N+1th game).
[0206] In this state, since the freeze execution time Tfz of the freeze has not elapsed, the freeze continues and the start of rotation of all reels 110 to 112 is maintained in a temporarily suspended state, and since the presentation time Tpl (a certain presentation time) of the teasing presentation (a certain presentation) has not elapsed, part of the teasing presentation (a certain presentation) (in this example, the presentation of closing the shutter 163 and the presentation of an enlarged image of the family crest in the display area of the liquid crystal display device 157 behind the closed shutter 163) continues.
[0207] The state shown in FIG. 12(10) is a state in which the freeze and the provocative effect (a certain effect) have ended during the game period T4 of the current game.
[0208] In this state, the freeze execution time Tfz of the freeze has elapsed, so the freeze is ended and all reels 110 to 112 start spinning, and at the same time, the presentation time Tpl (a certain presentation time) of the teasing presentation (a certain presentation) has elapsed, so the teasing presentation (a certain presentation) has ended.
[0209] Also, in this state, in connection with the start of rotation of all reels 110 to 112, an operation navigation indicating the order in which to operate the stop buttons 137 to 139 (in this example, the display of an image including the string of characters "Aim for the middle reel!") is started in the display area of the liquid crystal display device 157.
[0210] <Freeze control / Example 1 / Game period T5> A game period T5 shown in FIG. 10(a) is a period from when the first stop operation of the stop buttons 137-139 is accepted to immediately before the second stop operation of the stop buttons 137-139 is accepted in a current game (N+1th game).
[0211] The state shown in FIG. 12(11) is a state in which the first stop operation of the stop buttons 137 to 139 has been accepted during the game period T5 of the current game (N+1th game).
[0212] In this state, since the stop operation of stop button 138 is accepted as the first stop operation of stop buttons 137 to 139, a reel stop control process (step S109) is performed to stop the middle reel 111 corresponding to that stop button 138, and the display area of the liquid crystal display device 157 starts to display a success effect (in this example, an image of the boss, an image of a treasure chest with a closed lid, and an image including the character string "GOOD!") suggesting that a bonus (in this example, points) will be awarded in the game.
[0213] <Freeze control / Example 1 / Game period T6> A game period T6 shown in FIG. 10(a) is a period from when the second stop operation of the stop buttons 137-139 is accepted until when the third stop operation of the stop buttons 137-139 is accepted in a current game (N+1th game).
[0214] The state shown in FIG. 12(12) is a state in which the second stop operation of the stop buttons 137 to 139 has been accepted during a game period T6 of a current game (N+1th game).
[0215] In this state, since the stop operation of stop button 137 is accepted as the second stop operation of stop buttons 137-139, a reel stop control process (step S109) is performed to stop the left reel 110 corresponding to that stop button 137, and the display area of the liquid crystal display device 157 starts to display a success effect (in this example, an image of the boss, an image of an open treasure chest, and an image including the character string "GOOD!") suggesting that a bonus (in this example, points) will be awarded in the game.
[0216] The state shown in FIG. 12(13) is a state in which the second stop operation of the stop buttons 137 to 139 has been accepted during a game period T6 of a current game (N+1th game).
[0217] In this state, since the stop operation of stop button 139 is accepted as the third stop operation of stop buttons 137 to 139, a reel stop control process (step S109) is performed to stop the right reel 112 corresponding to that stop button 139, and the display area of the liquid crystal display device 157 starts to display a success effect (in this example, an image of the boss, an image of a treasure chest with its lid open, and an image including the string of characters "+10P" indicating the number of points to be awarded) suggesting that a bonus (in this example, points) will be awarded in the game.
[0218] In the slot machine according to this embodiment, when a certain condition is met (for example, when a rare combination is internally won), a bonus (for example, points) is awarded to the player, and when the bonus meets a certain condition (for example, when the awarded points reach a certain point), the game state (for example, AT state or CZ state) that is advantageous to the player is entered. Note that the game specifications of the slot machine are not limited to this embodiment, and for example, bonuses such as an increase in the number of AT games, an increase in the difference in the number of AT coins, or a transition to a specialized zone may be awarded.
[0219] <Freeze Control / Example 2> Figure 10(b) is a time chart of freeze control (Example 2) when the winning role in the previous game is other than a replay, and Figure 13 is a diagram showing a chronological example of the presentation of freeze control (Example 2) when the winning role in the previous game is other than a replay.
[0220] This embodiment 2 shows an example in which the elapsed time Tet2 from when the bet button 132 is operated to when the start lever 135 is operated is longer than the elapsed time Tet in embodiment 1 described using Figure 10 (a) (Tet2>Tet).
[0221] In addition, since the game periods T1 and T2 shown in Figure 10(b) are the same as the game periods T1 and T2 of Example 1 described using Figure 10(a), a description of the game periods and the corresponding presentation examples will be omitted.
[0222] <Freeze control / Example 2 / Game period T3> A game period T3 shown in FIG. 10(b) is a period from when the pressing operation of the bet button 132 is accepted to immediately before the pressing operation of the start lever 135 is accepted in a current game (N+1th game).
[0223] The state shown in FIG. 13(6) is a state in which a pressing operation of the bet button 132 has been accepted during a game period T3 of a current game (N+1th game).
[0224] In this state, as a result of accepting the pressing of the bet button 132, a process of inserting a specified number of credits is performed, followed by a process of setting the bet amount / accepting the start operation (step S102), and then the state transitions to one in which the start operation for the game can be performed.
[0225] Also, in this state, a provocative effect (a certain effect) is started, which suggests the possibility that a bonus will be given to the player in the current game (N+1th game).
[0226] The teasing effect of this example is an example of the "certain effect" according to the present invention. This "certain effect" is an effect that requires at least a certain effect time, and may be executed in association with the operation of the first operating means (e.g., the bet button 132) and with the freezing.
[0227] The presentation form of the "certain presentation" according to the present invention is not particularly limited, but the provocative presentation in this example is a continuous presentation executed over the presentation time Tpl (certain presentation time) shown in Figure 10(b) in connection with the operation of the bet button 132 (first operating means), and is composed of the presentations shown in Figures 13(6) to (10).
[0228] In the state shown in Figure 13 (6), based on the pressing of the bet button 132, a part of the teasing effect (a certain effect) is started (in this example, the effect of closing the shutter 163 and the effect of displaying the string "High Probability" in the display area of the liquid crystal display device 157 behind the closed shutter 163).
[0229] Furthermore, in the state shown in the following Figure 13 (7), since the presentation time Tpl (a certain presentation time) of the teasing presentation (a certain presentation) has not elapsed, a part of the teasing presentation (a certain presentation) (in this example, the presentation of closing the shutter 163) is continuing.
[0230] In addition, in the slot machine of this example, the time to execute a freeze (freeze execution time) may be set to a certain performance time of a certain performance in connection with the operation of a first operating means (e.g., bet button 132).
[0231] In this example, in connection with the operation of the bet button 132 (first operating means), the time to execute the freeze (freeze execution time) is set (provisionally set) to the presentation time Tpl (a certain presentation time) of the hype presentation (a certain presentation).
[0232] <Freeze control / Example 2 / Game period T4> The game period T4 shown in Figure 10 (b) is the period from the start of freezing based on the acceptance of the pressing operation of the start lever 135 in the current game (N+1th game) to just before the acceptance of the first stop operation of the stop buttons 137 to 139.
[0233] Here, the start time of the game period T4, that is, the timing at which the pressing operation of the start lever 135 is accepted, indicated by the symbol Tstl in FIG. 10(b), is referred to as the "start lever operation start time Tstl".
[0234] In addition, in the current game (N+1th game), the time from when the bet button 132 is operated to when the start lever 135 is operated, that is, the time obtained by subtracting the bet button operation start time Tbet from the start lever operation start time Tstl (=Tstl-Tbet), is referred to as the "elapsed time Tet2."
[0235] The state shown in FIG. 13(8) is a state in which freezing has started in association with the execution of an inciting effect (a certain effect) during a game period T4 of a current game (N+1th game).
[0236] The slot machine of this example may vary the time (freeze execution time) for executing a freeze in response to the operation of a first operating means (e.g., bet button 132) depending on the time (elapsed time) from when the first operating means (e.g., bet button 132) is operated to when the second operating means (e.g., start lever 135) is operated.
[0237] Then, when the elapsed time is less than a certain performance time of a certain performance, the freeze execution time may be reset to a time obtained by subtracting the elapsed time from the certain performance time in response to the operation of the second operating means, and the freeze may be executed.
[0238] In this example, during game period T3, in connection with the operation of the bet button 132 (first operating means), the time to execute the freeze (freeze execution time) is set to the presentation time Tpl (a certain presentation time) of the teasing presentation (a certain presentation).
[0239] However, in this example, the elapsed time Tet2 from when the bet button 132 (first operating means) is operated to when the start lever 135 (second operating means) is operated is less than the presentation time Tpl (a certain presentation time) of the trolling effect (a certain presentation), so in connection with the operation of the start lever 135 (second operating means) during the game period T4, the freeze execution time Tfz2 is reset to the time obtained by subtracting the elapsed time Tet2 from the presentation time Tpl (a certain presentation time) of the trolling effect (a certain presentation) (in this example, Tpl-Tet2), and a freeze is executed.
[0240] According to this example, the time to execute the freeze (freeze execution time Tfz2) in relation to the operation of the start lever 135 (second operating means) may be changed depending on the time (elapsed time Tet2) from when the bet button 132 (first operating means) is operated to when the start lever 135 (second operating means) is operated. Therefore, the time to execute the freeze can be adjusted depending on the operation intervals of multiple operating means, providing an unprecedented and innovative presentation.
[0241] Furthermore, if the elapsed time Tet2 is less than the presentation time Tpl (a certain presentation time) of a hype effect (a certain presentation), in connection with the operation of the start lever 135 (second operating means), the freeze execution time Tfz2 may be reset to the time (Tpl-Tet2) obtained by subtracting the elapsed time Tet from the presentation time Tpl (a certain presentation time), and a freeze may be executed. Therefore, by adjusting the time to execute the freeze, the presentation time of a certain presentation can be guaranteed, and the satisfaction of the player can be increased.
[0242] In addition, the freeze execution time Tfz is reset to the time (Tpl-Tet) obtained by subtracting the elapsed time Tet from the presentation time Tpl (a certain presentation time) when a replay has not been established in the game before the start of the teasing presentation (a certain presentation), so that the presentation can be started in accordance with the start of the game, triggered by the operation of the bet button, and the presentation can be started at the optimal timing for the player.
[0243] In the state shown in FIG. 13(8), during the play period T4 of the current game (the N+1th game), the pressing operation of the start lever 135 is accepted, and thus an internal lottery process for a winning role (step S105) is performed. In this example, as a result of the internal lottery, a certain internal winning role (for example, a rare role) is not internally won, and a bonus (in this example, points) is not awarded.
[0244] Also, in this state, in connection with the execution of a teasing effect (a certain effect), a freeze is started for a freeze execution time Tfz2 (= Tpl - Tet2), and in this example, the start of rotation of all reels 110 to 112 is temporarily suspended, and all reels 110 to 112 remain stopped.
[0245] Also, in this state, since the performance time Tpl (a certain performance time) of the teasing performance (a certain performance) has not elapsed, part of the teasing performance (a certain performance) (in this example, the performance of closing the shutter 163 and the performance of displaying an image of the family crest in the display area of the liquid crystal display device 157 behind the closed shutter 163) continues.
[0246] The state shown in FIG. 13(9) is a state in which the freeze and the provocative effect (a certain effect) continue during a game period T4 of a current game (N+1th game).
[0247] In this state, since the freeze execution time Tfz2 of the freeze has not elapsed, the freeze continues and the start of rotation of all reels 110 to 112 is maintained in a temporarily suspended state, and since the presentation time Tpl (a certain presentation time) of the teasing presentation (a certain presentation) has not elapsed, part of the teasing presentation (a certain presentation) (in this example, the presentation of closing the shutter 163 and the presentation of an enlarged image of the family crest in the display area of the liquid crystal display device 157 behind the closed shutter 163) continues.
[0248] The state shown in FIG. 13(10) is a state in which the freeze and the provocative effect (a certain effect) have ended during the game period T4 of the current game (N+1th game).
[0249] In this state, the freeze execution time Tfz2 of the freeze has elapsed, so the freeze ends and all reels 110 to 112 start spinning, and the teasing effect (a certain effect) has ended because its presentation time Tpl (a certain presentation time) has elapsed.
[0250] Also, in this state, in connection with the start of rotation of all reels 110 to 112, an operation navigation indicating the order in which to operate the stop buttons 137 to 139 (in this example, the display of an image including the string of characters "Aim for the middle reel!") is started in the display area of the liquid crystal display device 157.
[0251] <Freeze control / Example 2 / Game period T5> A game period T5 shown in FIG. 10(b) is a period from when the first stop operation of the stop buttons 137-139 is accepted to immediately before the second stop operation of the stop buttons 137-139 is accepted in a current game (N+1th game).
[0252] The state shown in FIG. 13(11) is a state in which the first stop operation of the stop buttons 137 to 139 has been accepted during the game period T5 of the current game (N+1th game).
[0253] In this state, since the stop operation of stop button 138 is accepted as the first stop operation of stop buttons 137 to 139, a reel stop control process (step S109) is performed to stop the middle reel 111 corresponding to that stop button 138, and also, in the display area of the liquid crystal display device 157, a failure effect (in this example, an image of an old woman and an image including the character string "ishi-shi") is started to be displayed, indicating that no bonus (in this example, points) will be awarded in the game.
[0254] <Freeze control / Example 2 / Game period T6> A game period T6 shown in FIG. 10(b) is a period from when the second stop operation of the stop buttons 137-139 is accepted until when the third stop operation of the stop buttons 137-139 is accepted in a current game (N+1th game).
[0255] The state shown in FIG. 13(12) is a state in which the second stop operation of the stop buttons 137 to 139 has been accepted during a game period T6 of a current game (N+1th game).
[0256] In this state, since the stop operation of the stop button 137 is accepted as the second stop operation of the stop buttons 137 to 139, a reel stop control process (step S109) is performed to stop the left reel 110 corresponding to the stop button 137, and the display area of the liquid crystal display device 157 starts to display a failure effect (in this example, an image of an old woman and an image including the string of characters "Too bad!") indicating that no bonus (in this example, points) will be awarded in the game.
[0257] The state shown in FIG. 13(13) is a state in which the second stop operation of the stop buttons 137 to 139 has been accepted during a game period T6 of a current game (N+1th game).
[0258] In this state, since the stop operation of the stop button 139 is accepted as the third stop operation of the stop buttons 137 to 139, a reel stop control process (step S109) is performed to stop the right reel 112 corresponding to the stop button 139, and a failure effect (in this example, an image of an old woman and an image including the string of characters "Too bad!") is started to be displayed in the display area of the liquid crystal display device 157, indicating that no bonus (in this example, points) will be awarded in the game.
[0259] <Freeze Control / Example 3> FIG. 14(a) is a time chart of freeze control (Example 3) when the winning role in the previous game is other than a replay, and FIG. 15 is a diagram showing a chronological example of the presentation of freeze control (Example 3) when the winning role in the previous game is other than a replay.
[0260] This embodiment 3 shows an example in which the elapsed time Tet3 from when the bet button 132 is operated to when the start lever 135 is operated is longer than the presentation time Tpl (a certain presentation time) of the inflammatory presentation (a certain presentation) (Tet3>Tpl), and a freeze is not executed.
[0261] In addition, since the game periods T1, T2, and T6 shown in Figure 14(a) are the same as the game periods T1, T2, and T6 of Example 1 described using Figure 10(a), a description of the game periods and the corresponding presentation examples will be omitted.
[0262] <Freeze control / Example 3 / Game period T3> A game period T3 shown in FIG. 10(b) is a period from when the pressing operation of the bet button 132 is accepted to immediately before the pressing operation of the start lever 135 is accepted in a current game (N+1th game).
[0263] The state shown in FIG. 13(6) is a state in which a pressing operation of the bet button 132 has been accepted during a game period T3 of a current game (N+1th game).
[0264] In this state, as a result of accepting the pressing of the bet button 132, a process of inserting a specified number of credits is performed, followed by a process of setting the bet amount / accepting the start operation (step S102), and then the state transitions to one in which the start operation for the game can be performed.
[0265] Also, in this state, a provocative effect (a certain effect) is started, which suggests the possibility that a bonus will be given to the player in the current game (N+1th game).
[0266] The teasing effect of this example is an example of the "certain effect" according to the present invention. This "certain effect" is an effect that requires at least a certain effect time, and may be executed in association with the operation of the first operating means (e.g., the bet button 132) and with the freezing.
[0267] The presentation form of the "certain presentation" according to the present invention is not particularly limited, but the provocative presentation in this example is a continuous presentation executed over the presentation time Tpl (certain presentation time) shown in Figure 14(b) in connection with the operation of the bet button 132 (first operating means), and is composed of the presentations shown in Figures 15(6) to (11).
[0268] In the state shown in Figure 15 (6), during the play period T3 of the current game (N+1th game), based on the pressing operation of the bet button 132, a part of the teasing effect (a certain effect) (in this example, an effect of closing the shutter 163 and an effect of displaying the string "High Probability" in the display area of the liquid crystal display device 157 behind the closed shutter 163) is started.
[0269] Furthermore, in the state shown in the following Figure 15 (7), since the presentation time Tpl (a certain presentation time) of the teasing presentation (a certain presentation) has not elapsed during the play period T3 of the current play (the N+1th play), a part of the teasing presentation (a certain presentation) (in this example, the presentation of closing the shutter 163) continues.
[0270] Furthermore, in the state shown in the following Figure 15 (8), since the presentation time Tpl (a certain presentation time) of the teasing presentation (a certain presentation) has not elapsed during the play period T3 of the current game (the N+1th game), part of the teasing presentation (a certain presentation) (in this example, the presentation of closing the shutter 163 and the presentation of displaying an image of the family crest in the display area of the liquid crystal display device 157 behind the closed shutter 163) is continuing.
[0271] Furthermore, in the state shown in the following Figure 15 (9), since the presentation time Tpl (a certain presentation time) of the teasing presentation (a certain presentation) has not elapsed during the play period T3 of the current game (the N+1th game), part of the teasing presentation (a certain presentation) (in this example, the presentation of closing the shutter 163 and the presentation of an enlarged image of the family crest in the display area of the liquid crystal display device 157 behind the closed shutter 163) is continuing.
[0272] Furthermore, in the state shown in the following Figure 15 (10), since the presentation time Tpl (a certain presentation time) of the teasing presentation (a certain presentation) has not elapsed during the play period T3 of the current play (the N+1th play), part of the teasing presentation (a certain presentation) is continuing (in this example, the presentation of closing the shutter 163 and the presentation of an enlarged image of the family crest in the display area of the liquid crystal display device 157 behind the closed shutter 163), and an operation navigation suggesting the order in which to operate the stop buttons 137 to 139 is started (in this example, the display of an image including the string of characters "Aim for the middle reel!").
[0273] Furthermore, in the state shown in the following Figure 15 (11), during the play period T3 of the current game (N+1th game), the presentation time Tpl (a certain presentation time) of the teasing presentation (a certain presentation) has elapsed, so the teasing presentation (a certain presentation) has ended, while the operation navigation suggesting the operation order of the stop buttons 137 to 139 (in this example, the display of an image including the string of characters "Aim for the middle reel!") continues in the display area of the liquid crystal display device 157.
[0274] <Freeze control / Example 3 / Game period T4> A game period T4 shown in FIG. 14(a) is a period from when a push-down operation of the start lever 135 is accepted to immediately before a first stop operation of the stop buttons 137 to 139 is accepted in a current game (N+1th game).
[0275] Here, the start time of the game period T4, that is, the timing at which the pressing operation of the start lever 135 is accepted, indicated by the symbol Tstl in FIG. 14(a), is referred to as the "start lever operation start time Tstl".
[0276] In addition, in the current game (N+1th game), the time from when the bet button 132 is operated to when the start lever 135 is operated, that is, the time obtained by subtracting the bet button operation start time Tbet from the start lever operation start time Tstl (=Tstl-Tbet), is referred to as the "elapsed time Tet3."
[0277] The state shown in FIG. 15(12) is a state in which the pressing operation of the start lever 135 has been accepted during the game period T4 of the current game (N+1th game).
[0278] The slot machine of this example may vary the time (freeze execution time) for executing a freeze in response to the operation of a first operating means (e.g., bet button 132) depending on the time (elapsed time) from when the first operating means (e.g., start lever 135 or any of stop buttons 137 to 139) is operated.
[0279] If the elapsed time exceeds a certain performance time of a certain performance, the freeze is not executed.
[0280] In this example, since the elapsed time Tet3 (=Tstl-Tbet) from when the bet button 132 (first operating means) is operated to when the start lever 135 (second operating means) is operated exceeds the presentation time Tpl (a certain presentation time) of the trolling presentation (a certain presentation), no freeze is executed in connection with the acceptance of the pressing operation of the start lever 135.
[0281] According to this example, the presentation time for a certain effect can be guaranteed without executing a freeze, which not only reduces the control burden but also ensures that the desired effect is shown to the player, thereby increasing player satisfaction.
[0282] <Freeze control / Example 3 / Game period T5> A game period T5 shown in FIG. 14(a) is a period from when the first stop operation of the stop buttons 137-139 is accepted to immediately before the second stop operation of the stop buttons 137-139 is accepted in a current game (N+1th game).
[0283] The state shown in FIG. 15(13) is a state in which the first stop operation of the stop buttons 137 to 139 has been accepted during the game period T5 of the current game (N+1th game).
[0284] In this state, since the stop operation of stop button 138 is accepted as the first stop operation of stop buttons 137 to 139, a reel stop control process (step S109) is performed to stop the middle reel 111 corresponding to that stop button 138, and the display area of the liquid crystal display device 157 starts to display a success effect (in this example, an image of the boss, an image of a treasure chest with a closed lid, and an image including the character string "GOOD!") suggesting that a bonus (in this example, points) will be awarded in the game.
[0285] <Freeze Control / Example 4> Figure 14(b) is a time chart of freeze control (Example 4) when the winning role in the previous game is a replay, and Figures 16 and 17 are diagrams showing a chronological example of the presentation of freeze control (Example 4) when the winning role in the previous game is a replay.
[0286] In the above embodiments 1 to 3, examples of freeze control when the winning combination in the previous game is other than a replay have been described, but this embodiment 4 shows an example of freeze control when the winning combination in the previous game is a replay.
[0287] In addition, since the game periods T5 and T6 shown in Figure 10(b) are the same as the game periods T5 and T6 of Example 1 described using Figure 10(a), a description of the game periods and the corresponding presentation examples will be omitted.
[0288] <Freeze control / Example 4 / Game period T1> A game period T1 shown in FIG. 10(b) is a period from when the pressing operation of the start lever 135 is accepted to immediately before the third stop operation of the stop buttons 137 to 139 is accepted in the previous game (Nth game).
[0289] The state shown in FIG. 16(1) is a state in which the pressing operation of the start lever 135 has been accepted during a game period T1 of the previous game (the Nth game).
[0290] In this state, since the pressing operation of the start lever 135 has been accepted, an internal lottery process for a winning combination (step S105) is being performed, and in this example, as a result of the internal lottery, a replay has been internally won.
[0291] In this state, a reel rotation start process (step S108) is performed based on the pressing operation of the start lever 135, and all reels 110 to 112 start to rotate. At the same time, the display area of the liquid crystal display device 157 starts to display a normal presentation corresponding to normal play (in this example, an image of a lord and an old man sitting inside a castle).
[0292] The state shown in FIG. 16(2) is a state in which the first stop operation of the stop buttons 137 to 139 has been accepted during the game period T1 of the previous game (the Nth game).
[0293] In this state, since the stop operation of the stop button 137 is accepted as the first stop operation of the stop buttons 137-139, a reel stop control process (step S109) is performed to stop the left reel 110 corresponding to the stop button 137, and a normal effect corresponding to the normal game (in this example, display of an image showing the lord and the old man noticing something) is started to be displayed in the display area of the liquid crystal display device 157. Note that in this example, since an internal win has been made for the replay, the replay symbol is stopped and displayed in the middle of the left reel 110 based on the first stop operation.
[0294] The state shown in FIG. 16(3) is a state in which the second stop operation of the stop buttons 137 to 139 has been accepted during the game period T1 of the previous game (the Nth game).
[0295] In this state, since a stop operation of the stop button 138 is accepted as the second stop operation of the stop buttons 137 to 139, a reel stop control process (step S109) is performed to stop the center reel 111 corresponding to the stop button 138, and a normal effect corresponding to a normal game (in this example, a display of an image showing the man looking upward) is started to be displayed in the display area of the liquid crystal display device 157. Note that, since an internal win has been made for the replay in this example, the replay symbol is stopped and displayed in the middle row of the center reel 111 based on the second stop operation.
[0296] <Freeze control / Example 4 / Game period T2> The game period T2 shown in Figure 10 (b) is the period from when the third stop operation of the stop buttons 137 to 139 is accepted in the previous game (Nth game) to just before the pressing operation of the start lever 135 is accepted in the current game (N+1th game).
[0297] The state shown in FIG. 16(4) is a state in which the third stop operation of the stop buttons 137 to 139 has been accepted during the game period T2 of the previous game (the Nth game).
[0298] In this state, since a stop operation of the stop button 139 is accepted as the third stop operation of the stop buttons 137 to 139, a reel stop control process (step S109) is performed to stop the right reel 112 corresponding to the stop button 139. Note that in this example, since an internal win has been achieved for the replay, the replay symbol is stopped and displayed in the middle of the right reel 112 based on the third stop operation.
[0299] In addition, in this state, a preview effect is started, which suggests the possibility of granting a special benefit to the player in the next game (the current game (the N+1th game)). The presentation mode of the preview effect is not particularly limited, but in the preview effect of this example, an image showing the man looking upward is started to be displayed in the display area of the liquid crystal display device 157.
[0300] Also, in this state, a winning determination process (step S110) is performed based on the stopping of all reels 110 to 112. In this example, as a result of the internal win, an internal win on a replay has been obtained, and therefore a symbol combination corresponding to the replay (in this example, "replay-replay-replay" is displayed stopped on the pay line (in this example, the middle winning line) of the symbol display window 113.
[0301] Next, the main control unit 300 performs a bet number setting / start operation acceptance process (step S102). In this example, since a replay was won in the previous game (Nth game), the main control unit 300 performs a process (automatic insertion) of inserting the same number of medals as the number of medals inserted in the previous game (Nth game).
[0302] The state shown in FIG. 16(5) is a state in which the preview performance shown in FIG. 16(4) is continued at the timing of automatic insertion.
[0303] In this state, as a continuation of the preview performance shown in FIG. 16(4), a performance is executed in front of the liquid crystal display device 157 in which the two shutters (shutter (blocking device)) 163, the right shutter 163a and the left shutter 163b, are closed.
[0304] According to this example, a preview effect is executed in the previous game (Nth game) before the start of a hyping effect (a certain effect), suggesting that a hyping effect (a certain effect) will start, so that the certain effect can be started by the player's most recent operation in the flow of the effects.
[0305] <Freeze control / Example 4 / Game period T4> A game period T4 shown in FIG. 10(b) is a period from when the pressing operation of the start lever 135 is accepted to immediately before the first stop operation of the stop buttons 137 to 139 is accepted in a current game (N+1th game).
[0306] In the slot machine of this example, when a replay is established during a game before a certain effect is started and game value for the game in which the certain effect is started is automatically inserted (third case), the freeze execution time may be set to a certain effect time in connection with the operation of the start lever.
[0307] In this example, in the game before the teasing effect (a certain effect) was started (in this example, the previous game (the Nth game)), a replay was established and the game value (in this example, medals) for the game in which the certain effect was started was automatically inserted, and therefore, in relation to the operation of the start lever 135, the freeze execution time Tfz is set to the presentation time Tpl (the certain effect time) of the teasing effect (a certain effect).
[0308] The state shown in FIG. 16(6) is a state in which the pressing operation of the start lever 135 has been accepted during the game period T4 of the current game (N+1th game).
[0309] In this state, as a continuation of the preview effect shown in Figures 16 (4) and (5), a teasing effect (a certain effect) is started, suggesting the possibility that the player will be granted a bonus in the current game (the N+1th game).
[0310] According to this example, when a replay is established, there is no need to operate the bet button. Therefore, instead of operating the bet button, the performance can be started in accordance with the start of the game by operating the start lever, and the performance can be started at the optimal timing for the player.
[0311] Also, in this state, in connection with the execution of a teasing effect (a certain effect), freezing is started for the freeze execution time Tfz (=Tpl), and in this example, the start of rotation of all reels 110 to 112 is temporarily suspended, and all reels 110 to 112 remain stopped.
[0312] The state shown in FIG. 16(7) is a state in which the freeze and the provocative effect (a certain effect) continue during a game period T4 of a current game (N+1th game).
[0313] In this state, since the freeze execution time Tfz of the freeze has not elapsed, the freeze continues and the start of rotation of all reels 110 to 112 is temporarily suspended, and since the presentation time Tpl (a certain presentation time) of the teasing presentation (a certain presentation) has not elapsed, part of the teasing presentation (a certain presentation) (in this example, the presentation of closing the shutter 163) continues.
[0314] The state shown in FIG. 16(8) is a state in which the freeze and the provocative effect (a certain effect) continue during a game period T4 of a current game (N+1th game).
[0315] In this state, since the freeze execution time Tfz of the freeze has not elapsed, the freeze continues and the start of rotation of all reels 110 to 112 is temporarily suspended, and since the presentation time Tpl (a certain presentation time) of the teasing presentation (a certain presentation) has not elapsed, part of the teasing presentation (a certain presentation) (in this example, the presentation of closing the shutter 163 and the presentation of an image of the family crest in the display area of the liquid crystal display device 157 behind the closed shutter 163) continues.
[0316] The state shown in FIG. 17(9) is a state in which the freeze and the provocative effect (a certain effect) continue during a game period T4 of a current game (N+1th game).
[0317] In this state, since the freeze execution time Tfz of the freeze has not elapsed, the freeze continues and the start of rotation of all reels 110 to 112 is maintained in a temporarily suspended state, and since the presentation time Tpl (a certain presentation time) of the teasing presentation (a certain presentation) has not elapsed, part of the teasing presentation (a certain presentation) (in this example, the presentation of closing the shutter 163 and the presentation of an enlarged image of the family crest in the display area of the liquid crystal display device 157 behind the closed shutter 163) continues.
[0318] The state shown in FIG. 17(10) is a state in which the freeze and the provocative effect (a certain effect) have ended during the game period T4 of the current game (N+1th game).
[0319] In this state, the freeze execution time Tfz of the freeze has elapsed, so the freeze is ended and all reels 110 to 112 start spinning, and at the same time, the presentation time Tpl (a certain presentation time) of the teasing presentation (a certain presentation) has elapsed, so the teasing presentation (a certain presentation) has ended.
[0320] Also, in this state, in connection with the start of rotation of all reels 110 to 112, an operation navigation indicating the order in which to operate the stop buttons 137 to 139 (in this example, the display of an image including the string of characters "Aim for the middle reel!") is started in the display area of the liquid crystal display device 157.
[0321] <Freeze control / Summary> As described above, the gaming machine according to the present embodiment (for example, the slot machine 100 shown in FIG. 1) is a gaming machine equipped with a control means (for example, the main control unit 300 shown in FIG. 3), a first operating means (for example, the bet button 132, the start lever 135, and the stop buttons 137-139 shown in FIG. 1), and a second operating means (for example, the bet button 132, the start lever 135, and the stop buttons 137-139 shown in FIG. 1), and the control means may change the time for executing a freeze that is started in association with the operation of the second operating means (hereinafter, referred to as a "freeze execution time"; for example, the freeze time Tfz shown in FIG. 10(a)) according to the time from when the first operating means is operated to when the second operating means is operated (hereinafter, referred to as an "elapsed time"; for example, the elapsed time Tet shown in FIG. 10(a)).
[0322] According to the gaming machine of this embodiment, the time to execute the freeze can be adjusted according to the operation intervals of a plurality of operating means, making it possible to provide an unprecedented and innovative presentation.
[0323] The display device may also be provided with a performance means (e.g., the liquid crystal display device shown in FIG. 1, the first sub-control unit 400 and the second sub-control unit 500 shown in FIG. 3) capable of executing a certain performance (e.g., the hype performance shown in FIG. 11(6)-(8) and FIG. 12(9)-(10)), the certain performance being a performance that may be executed in connection with the freeze, the certain performance being a performance that requires at least a certain performance time (e.g., the performance time Tpl shown in FIG. 10(a)), the certain performance being a performance that may be started in connection with the operation of the first operating means (hereinafter referred to as the "first case"), and the control means may execute the freeze in connection with the operation of the second operating means when the elapsed time in the first case is less than the certain performance time.
[0324] With such a configuration, the presentation time for a certain effect can be guaranteed, so that the effect will not drag on and the effect that is desired to be shown to the player can be reliably shown, thereby increasing the satisfaction of the player.
[0325] In addition, the control means may not execute the freeze in connection with the operation of the second operating means when the elapsed time exceeds the certain performance time in the first case.
[0326] In addition, the control means may set the freeze execution time to the certain performance time in connection with the operation of the first operating means, and the control means may reset the freeze execution time to a time obtained by subtracting the elapsed time from the certain performance time in connection with the operation of the second operating means (hereinafter referred to as the "second case").
[0327] With this configuration, by adjusting the time when the freeze is executed, the presentation time for a certain effect can be guaranteed, thereby increasing the satisfaction of the player.
[0328] In addition, when a certain performance is started in connection with the operation of the first operating means, the freezing may be started in connection with the operation of the second operating means while the certain performance is being executed.
[0329] With this configuration, by adjusting the time at which the freeze is executed in response to the operation of the second operating means, the presentation time for a certain effect can be guaranteed, thereby increasing the satisfaction of the player.
[0330] Furthermore, the first operating means may be a bet button (e.g., bet button 132 shown in FIG. 1), and the second operating means may be a start lever (e.g., start lever 135 shown in FIG. 1), and when a replay is established in a certain game, game value (e.g., medals, electronic information equivalent to medals) may be automatically inserted without operating the bet button, and the second case may occur when a replay is not established in a game before the certain performance is started.
[0331] With this configuration, the operation of the bet button can be used as a trigger to start the presentation in time with the start of the game, and the presentation can be started at the most optimal timing for the player.
[0332] In addition, the presentation means may be capable of executing a presentation suggesting that a certain presentation will start (for example, a preview presentation shown in Figs. 11(4) to (5)) in a game before the certain presentation starts.
[0333] With this configuration, a certain presentation can be started by the player's most recent operation in the flow of the presentation.
[0334] In addition, the control means may set the freeze execution time to the certain presentation time in connection with the operation of the start lever (hereinafter referred to as the "third case"), and the third case may be a case in which a replay is established in a game before the start of the certain presentation, and game value related to the game in which the certain presentation starts is automatically inserted.
[0335] With this configuration, when a replay is established, there is no need to operate the bet button, and instead of operating the bet button, the performance can be started in accordance with the start of the game by operating the start lever, and the performance can be started at the optimal timing for the player.
[0336] In addition, when a replay is established in a game before the start of a certain effect and game value related to the game in which the certain effect is to be started is automatically inserted, the presentation means may be capable of executing a presentation that suggests that the certain effect has started in the game before the start of the certain effect.
[0337] With this configuration, a certain presentation can be started by the player's most recent operation in the flow of the presentation.
[0338] <Backlight effect> Next, the backlight effects that can be executed by the slot machine 100 will be described.
[0339] Here, the backlight effect refers to an effect that uses the backlight 264 disposed on the back of the reels 110 to 112. First, prior to describing the backlight effect, the backlight 264 will be described with reference to FIG.
[0340] FIG. 18(a) is a front view of the reel backlight 264, FIG. 18(b) is a side view of the reel backlight 264, and FIG. 18(c) is an external perspective view of the reel backlight 264 when the components constituting the reel backlight 264 are disassembled and viewed from the front side.
[0341] The reel backlight 264 is a light-emitting means that illuminates (illuminates) the reel bands of each reel 110 to 112 from the rear side (back surface), and in this example, is composed of a reflector 266, an illumination board 268 that is detachably attached to the back surface of the reflector 266, and a decorative plate 270 that is disposed on the side surface of the reflector 266.
[0342] The reflector 266 of the reel backlight 264 in this example is formed of white plastic, but the material of the reflector 266 of the reel backlight 264 is not particularly limited, and may be metal or the like, or may be a material of another color.
[0343] Three openings 266a to 266c that communicate from the front side to the rear side are aligned vertically in the reflector 266. Moreover, six LEDs 268a are arranged on the illumination board 268 at positions corresponding to the openings 266a to 266c.
[0344] The openings 266a to 266c and the LED 268a of the reflector 266 provided on the middle reel device 260 are arranged at positions corresponding to the symbol positions (symbol positions 4 to 6 described using FIG. 2) to be displayed in a stopped state in the symbol display window 113 when the reflector 266 is attached to the middle reel device 260.
[0345] The openings 266a to 266c and the LED 266a of the reflector 266 provided on the left reel unit (not shown) are arranged at positions corresponding to the symbol positions (symbol positions 1 to 3 described using FIG. 2) to be displayed in a stopped state in the symbol display window 113 when the reflector 266 is attached to the left reel unit.
[0346] The openings 266a to 266c and the LED 268a of the reflector 266 provided on the right reel unit (not shown) are arranged at positions corresponding to the symbol positions (symbol positions 7 to 9 described using FIG. 2) to be displayed in a stopped state in the symbol display window 113 when the reflector 266 is attached to the right reel unit.
[0347] In this example, six LEDs 268a are arranged at positions corresponding to the openings 266a to 266c, so that the light emitted from one opening does not interfere with the light emitted from the other openings. This allows the light to be uniformly irradiated to each of the multiple pattern positions of the pattern display window 113.
[0348] For example, by turning on all the LEDs 268a, all the symbols visible to the player can be illuminated from behind. Also, by turning on some of the LEDs 268a, some of the symbols visible to the player can be illuminated from behind. Note that the number and positions of the openings and LEDs are not limited to this example.
[0349] In this example, a plurality of slits (grooves) 266d to 266g are provided at predetermined intervals on the bottom surface of the upper opening 266a, the top and bottom surfaces of the central opening 266b, and the top surface of the lower opening 266c in the reflector 266. This allows the light emitted from the LED 268a to be uniformly irradiated onto the pattern located in front, improving the visibility of the pattern.
[0350] In addition, slit 266d provided on the underside of upper opening 266a, slit 266e provided on the top surface of central opening 266b, slit 266f provided on the bottom surface of central opening 266b, and slit 266g provided on the top surface of lower opening 266c are arranged such that the areas where the slits are formed and the areas where the slits are not formed alternate in the vertical direction (the positions of the slits do not coincide above and below the partitions of the openings). With this structure, it is configured so that light emitted from adjacent openings through the slits does not interfere with each other.
[0351] Since the reel backlight 264 can sufficiently and uniformly illuminate the reel band by the reflector 266 and the slits (grooves) 266d to 266g, it does not have a lens cover like the reel front lighting 250, but it may have a lens cover. This allows the reel band to be illuminated uniformly, and furthermore, since the reel backlight 264 is not directly viewed during reel assembly or maintenance of the gaming machine, glare for workers can be reduced.
[0352] <Backlight effect / Example 1 (normal gameplay, special lip win)> FIG. 19(a) is a time chart showing the flow of a game (Example 1) in which a special replay is internally won during normal play, and FIG. 20 is a diagram showing a chronological example of a backlight effect in a game (Example 1) in which a special replay is internally won during normal play.
[0353] <Backlight effect / Example 1 (normal play, special lip win) / Play period T1> The game period T1 shown in FIG. 19(a) is the period from when the first stop operation of the stop buttons 137-139 is accepted to when the third stop operation of the stop buttons 137-139 is accepted in a certain normal game (the Nth game (N is a positive integer)).
[0354] The state shown in FIG. 20(1) is a state in which the pressing operation of the start lever 135 has been accepted during a game period T1 of a certain game (Nth game).
[0355] In this state, since the pressing operation of the start lever 135 is accepted, the winning combination internal lottery process (step S105) is performed, and in this example, as a result of the internal lottery, a special replay (a certain internal winning combination) is internally won. It goes without saying that the "certain internal winning combination" according to the present invention is not limited to the special replay.
[0356] In this state, a reel rotation start process (step S108) is performed based on the pressing operation of the start lever 135, and all reels 110 to 112 start to rotate. At the same time, the display area of the liquid crystal display device 157 starts to display a normal presentation corresponding to normal play (in this example, an image of a lord and an old man sitting inside a castle).
[0357] The state shown in FIG. 20(2) is a state in which a first stop operation of the stop buttons 137 to 139 has been accepted during a game period T1 of a certain game (Nth game).
[0358] In this state, since the stop operation of the stop button 137 is accepted as the first stop operation of the stop buttons 137 to 139, a reel stop control process (step S109) is performed to stop the left reel 110 corresponding to the stop button 137, and at the same time, a winning role suggestion effect (in this example, an effect in which a princess appears) is started to be displayed in the display area of the liquid crystal display device 157, which suggests that a special replay (a certain internal winning role) has been internally won.
[0359] The state shown in FIG. 20(3) is a state in which the second stop operation of the stop buttons 137 to 139 has been accepted during a game period T1 of a certain game (Nth game).
[0360] In this state, since a stop operation of the stop button 138 is accepted as the second stop operation of the stop buttons 137 to 139, a reel stop control process (step S109) is performed to stop the middle reel 111 corresponding to the stop button 138, and at the same time, a winning role suggestion effect (in this example, an effect in which the princess stops and smiles) is started to be displayed in the display area of the liquid crystal display device 157, which suggests that a special replay (a certain internal winning role) has been internally won.
[0361] The state shown in FIG. 20(4) is a state in which the third stop operation of the stop buttons 137 to 139 has been accepted during a game period T1 of a certain game (Nth game).
[0362] In this state, since a stop operation of the stop button 139 is accepted as the third stop operation of the stop buttons 137 to 139, a reel stop control process (step S109) is performed to stop the right reel 112 corresponding to the stop button 139, and a winning role suggestion effect (in this example, an effect in which the princess passes in front of the lord) is started to be displayed in the display area of the liquid crystal display device 157, which suggests that a special replay (a certain internal winning role) has been internally won.
[0363] <Backlight effect / Example 1 (normal play, special lip win) / Play period T2> The game period T2 shown in Figure 19 (a) is the period from when a winning determination is made for a certain normal game (the Nth game) to immediately before the pressing of the bet button 132 for the next game (the N+1th game).
[0364] The state shown in FIG. 20(5) is a state in which a winning determination is being made during a game period T2 of a certain game (the Nth game).
[0365] In this state, a winning determination process (step S110) is performed based on the stopping of all reels 110 to 112. In this example, as a result of the internal win, a special replay (a certain internally winning role) has been internally won, and therefore a symbol combination (in this example, the symbol combination of "BAR-REPLAY-REPLAY") corresponding to the special replay (a certain internally winning role) is displayed stopped on the pay line in the symbol display window 113.
[0366] In addition, in this state, a backlight effect (first effect) is executed using the backlight 264 described with reference to FIG.
[0367] The backlight effect in this example is an example of the "first effect" according to the present invention, and is "a light-emitting effect for at least a partial area (first area) of a stopped reel."
[0368] The presentation form of the "first presentation" according to the present invention is not particularly limited, but the backlight presentation (first presentation) in this example is a presentation that lights up the activated line in the pattern display window 113, or a line that clearly indicates that a certain internal winning role (in this example, a special replay) has been won.
[0369] Specifically, in the backlight effect (first effect) of this example, the LED 268a of the reflector 266 arranged behind (on the back) of the pattern position (first area; in this example, the middle pattern LM of the left reel, the middle pattern CM of the middle reel, and the middle pattern RM of the right reel) of the middle winning line where a pattern combination (in this example, the pattern combination "BAR-Replay-Replay") corresponding to a special replay (a certain internal winning role) is stopped and displayed, flashes in an illumination color (in this example, green) different from the normal illumination color (in this example, white). Hereinafter, the backlight effect (first effect) of this example may be referred to as the "Flash 1 effect."
[0370] In this example, in order to make the Flash 1 effect stand out, the LED 268a of the reflector 266 disposed behind (on the back side of) the symbols other than the symbol position (first area) of the middle winning line is turned off.
[0371] It should be noted that the "first area" of the "first performance" according to the present invention is not limited to the symbol position on the middle winning line shown in FIG. 20(5). For example, as shown in FIG. 20(5'), when a symbol combination (in this example, the symbol combination of "BAR-REPLAY-REPLAY") corresponding to a special replay (a certain internal winning role) is stopped and displayed on a right-sloping winning line consisting of the upper symbol LU of the left reel, the middle symbol CM of the middle reel, and the lower symbol RL of the right reel, the LED 268a of the reflector 266 arranged on the rear side (back surface) of the symbol position (first area) of the right-sloping winning line may flash in a different light color (in this example, green) than the normal light color (in this example, white).
[0372] Also, although not shown in the figures, the "first area" of the "first performance" of the present invention may be the pattern positions of the upper winning line formed by the upper pattern of the left reel, the upper pattern of the middle reel, and the upper pattern of the right reel, the lower winning line formed by the lower pattern of the left reel, the lower pattern of the middle reel, and the lower pattern of the right reel, and the right-sloping winning line formed by the lower pattern of the left reel, the middle pattern of the middle reel, and the upper pattern of the right reel.
[0373] Furthermore, the "first effect" according to the present invention is not limited to the mode of flashing the LED 268a of the backlight 264 in a different light emitting color (in this example, green) from the normal light emitting color (in this example, white), and may be, for example, lit in a different light emitting color (for example, yellow) from the normal light emitting color (for example, white), may be changed to another color (for example, red or rainbow), or may be an effect of illuminating (illuminating) the "first area" from the front side of the reels 110 to 112. Also, it may be an illumination effect for at least a partial area (first area) of the full-screen liquid crystal display.
[0374] <Backlight effect / Example 1 (normal gameplay, special lip win) / game period T3> The game period T3 shown in Figure 19 (a) is the period from when the bet button 132 is pressed in a next game (N+1th game) of a certain game (Nth game) of normal play to just before the start lever 135 is pressed.
[0375] The state shown in FIG. 20(6) is a state in which pressing of the bet button 132 has been accepted in a next game (N+1th game) of a certain game (Nth game) of the normal game.
[0376] In this state, as a result of accepting the pressing of the bet button 132, a process of inserting a specified number of credits is performed, followed by a process of setting the bet amount / accepting the start operation (step S102), and then the state transitions to one in which the start operation for the game can be performed.
[0377] In addition, in this state, the LED 268a of the reflector 266 is turned on based on the pressing operation of the bet button 132 for the next game (N+1th game).
[0378] In this example, a flash 1 effect (first effect) is executed in response to an internal winning of a certain internal winning role (in this example, a special replay). However, the "first effect" according to the present invention may also be executed in response to a certain internal winning role.
[0379] <Backlight effect / Example 2 (Judge's victory, special reply not won)> Next, an example of the backlight effect in a game (Example 2) in which the special replay is not internally won when the judge effect is won will be described.
[0380] Figure 19(b) is a time chart showing the flow of a game (Example 2) in which the special replay does not win an internal prize when the judge performance is won, and Figures 21(1) to (8) and Figures 22(9) to (10) are figures showing examples of backlight performances in chronological order in a game (Example 2) in which the special replay does not win an internal prize when the judge performance is won.
[0381] Here, the "judgment effect" according to the present invention refers to an effect that notifies the player whether or not a special benefit will be given. In this example, an example of a transition from normal play to AT (entering AT) will be described as an example of the "judgment effect" according to the present invention, but it is not limited to this example, and may be, for example, an effect executed when adding during AT, or an effect executed when transitioning to a specialized zone or chance zone.
[0382] In addition, the "privilege" according to the present invention includes the right to transition to a gaming state (for example, bonus, AT, CZ, etc.) that is advantageous to the player, an increase in the number of AT games, and the like.
[0383] <Backlight effect / Example 2 (Judge win, special reply not won) / Game period T4> The game period T4 shown in Figure 19 (b) is the period from when the first stop operation of the stop buttons 137-139 is accepted to when the third stop operation of the stop buttons 137-139 is accepted in a certain game (the Nth game (N is a positive integer)) when the judge performance is won.
[0384] The state shown in FIG. 21(1) is a state immediately before the first stop operation of the stop buttons 137 to 139 is accepted during a game period T4 of a certain game (Nth game) when the judge performance is won.
[0385] In this state, as a result of accepting the pressing operation of the start lever 135, an internal lottery process for a winning role (step S105) is performed, and in this example, as a result of the internal lottery, a winning role (in this example, a loss) other than the special replay (a certain internal winning role) is internally won.
[0386] In addition, in this state, based on the pressing operation of the start lever 135, a reel rotation start process (step S108) is performed, and the rotation of all reels 110 to 112 is started, and the display area of the liquid crystal display device 157 starts to display a judgment effect corresponding to the judgment state (in this example, a continuous effect in which the lord chases his retainers inside the castle).
[0387] The state shown in FIG. 21(2) is a state in which the first stop operation of the stop buttons 137 to 139 has been accepted during a game period T4 of a certain game (Nth game) when the judge performance is won.
[0388] In this state, since the stop operation of the stop button 137 is accepted as the first stop operation of the stop buttons 137 to 139, a reel stop control process (step S109) is performed to stop the left reel 110 corresponding to the stop button 137, and the display of the judgement effect corresponding to the judgement state (in this example, a continuous effect in which the lord chases his retainers inside the castle) continues in the display area of the liquid crystal display device 157.
[0389] The state shown in FIG. 21(3) is a state in which the second stop operation of the stop buttons 137 to 139 has been accepted during a game period T4 of a certain game (Nth game) when the judge performance is won.
[0390] In this state, since a stop operation of the stop button 138 is accepted as the second stop operation of the stop buttons 137 to 139, a reel stop control process (step S109) is performed to stop the middle reel 111 corresponding to the stop button 138, and the display of the judgement effect corresponding to the judgement state (in this example, a continuous effect in which the lord chases his retainers inside the castle) continues in the display area of the liquid crystal display device 157.
[0391] The state shown in FIG. 21(4) is a state in which the third stop operation of the stop buttons 137 to 139 has been accepted during a game period T4 of a certain game (Nth game) when the judge performance is won.
[0392] In this state, since a stop operation of the stop button 139 is accepted as the third stop operation of the stop buttons 137 to 139, a reel stop control process (step S109) is performed to stop the right reel 112 corresponding to the stop button 139, and the display of a judgement effect corresponding to the judgement state (in this example, a continuous effect in which the lord chases his retainers inside the castle) continues in the display area of the liquid crystal display device 157.
[0393] The judgement effect in this example is an effect accompanied by a freeze, and in this state, the freeze is started in association with the start of the judgement effect. The freeze in this example is in association with the stopping of the last reel 112 of the multiple reels 110 to 112, and processing related to the payout of the game value (medals in this example) is not performed for a predetermined period (a judgement effect result display waiting time until the judgement effect result display starts to be displayed, for example, 10 seconds in this example), and the LEDs 268a of the backlights 264 of the reels 110 to 112 are turned off during the judgement effect result display waiting time (a predetermined period, for example, 10 seconds in this example).
[0394] The "judge performance" according to the present invention is not limited to a "performance with freeze" and may be a performance without freeze or another performance using a timer. In this example, the judge performance and the flash 2 performance (second performance) described later are configured to stand out by turning off all or part of the backlight 264 for a predetermined period of time when the judge performance is executed, but during that period, the backlight 264 may be turned on or a performance in which the backlight 264 blinks (flashes) may be executed.
[0395] Furthermore, the "freeze" according to the present invention is not limited to "no processing related to the payout of gaming value is performed for a specified period of time", and may be, for example, a state in which operation means such as the bet buttons 130-132, the start lever 135, and the stop buttons 137-139 are disabled, or conversely, a state in which operation means such as the bet buttons 130-132, the start lever 135, and the stop buttons 137-139 are enabled. In this case, the freeze may be configured to be stopped (cancelled) when an operation means is accepted.
[0396] Furthermore, the "predetermined period" according to the present invention may be the period from the start of the judge performance until all or at least a portion of the result display of the judge performance becomes visible, or it may be the period from the start of the judge performance until all or at least a portion of a part of the judge performance (for example, the initial teaser part) becomes visible.
[0397] In the state shown in FIG. 21(4), the third stop operation of the stop buttons 137-139 triggers the start of a countdown of the result display waiting timer for measuring the judge performance result display waiting time (a predetermined period, in this example, 10 seconds) (timer start).
[0398] Also, in this state, a winning determination process (step S110) is performed based on the stopping of all reels 110 to 112. In this example, as a result of the internal win, since the special replay (a certain internally winning role) has not been internally won, a pattern combination corresponding to a miss is displayed stopped on the pay line of the pattern display window 113, while a flash 1 effect (first effect) is not executed since the special replay (a certain internally winning role) has not been internally won.
[0399] <Backlight effect / Example 2 / Game period T5> A game period T5 shown in FIG. 19(b) is a period from the start of counting the judge performance result display waiting timer to the end of counting the result display timer in a certain game (Nth game) when the judge performance is won.
[0400] The state shown in Figures 21(5) to (7) is a state in which the judge performance and freeze continue during a game period T5 of a certain game (Nth game) when the judge performance is won, and the judge performance result display wait timer is counting.
[0401] In this state, the display area of the liquid crystal display device 157 continues to display a judgement effect corresponding to the judgement state (in this example, a continuous effect showing the lord and his retainers fighting), while the freeze state in which no processing related to the payout of game value (in this example, medals) is performed, and the LED 268a of the backlight 264 continues to be turned off.
[0402] <Backlight effect / Example 2 (Judge win, special reply not won) / Game period T6> A game period T6 shown in FIG. 19(b) is a period from when the judgement effect result display waiting timer finishes counting to immediately before the bet button 132 for the next game is pressed.
[0403] The state shown in FIG. 21(8) is a state in which the result of the judgement effect is displayed during a game period T6 of a certain game (the Nth game) when the judgement effect is won.
[0404] In this state, the judge performance result display waiting timer has finished counting (the judge performance result display waiting time (in this example, 10 seconds) has elapsed since the third stop operation of stop buttons 137-139), so the judge performance ends and a victory performance is displayed to notify the player that a special prize will be awarded, as the result display of the judge performance (in this example, an image showing the lord capturing his servant and the word "Capture", suggesting that the lord has captured the servant).
[0405] The slot machine of this example, when notifying that a bonus will be awarded through a judgement effect (second case), can execute the second effect even if a certain internal winning combination is not won in a certain game. In this example, in the state shown in FIG. 21 (8), a special replay (a certain internal winning combination) is not won, but in connection with all of the multiple reels 110 to 112 coming to a halt, a backlight effect (second effect) using the backlight 264 is executed.
[0406] The backlight effect in this example is an example of the "second effect" according to the present invention, and is "a light-emitting effect for at least a partial area (second area) of the stopped reel."
[0407] The presentation form of the "second presentation" according to the present invention is not particularly limited, but the backlight presentation (second presentation) in this example is a presentation (V flash) in which the V-shaped winning line in the symbol display window 113 is illuminated.
[0408] Specifically, in the backlight effect (second effect) of this example, the LED 268a of the reflector 266 arranged on the rear side (back) of the symbol position (second area) of the V-shaped winning line consisting of the upper symbol LU and middle symbol LM of the left reel, the lower symbol CL of the middle reel, and the upper symbol RU and middle symbol RM of the right reel, flashes in a different light color (in this example, green) from the normal light color (in this example, white). Hereinafter, the backlight effect (second effect) of this example may be called the "Flash 2 effect."
[0409] In this example, in order to make the Flash 2 effect stand out, the LEDs 268a of the reflectors 266 arranged on the rear side (back) of the symbol positions other than the V-shaped winning line symbol position (first area) are turned off.
[0410] According to this example, when informing that a bonus will be awarded upon a judge victory (judge effect), even if a special replay (a certain internal winning role) is not won in a certain game, the Flash 2 effect (second effect) can be executed, so that the player can be clearly informed that a bonus will be awarded.
[0411] The Flash 2 effect (second effect) in this example is an effect (light-emitting effect for the second area) in which the top pattern LU and middle pattern LM of the left reel, the bottom pattern CL of the middle reel, and the top pattern RU and middle pattern RM of the right reel (second area) flash (blink) from the rear (back), whereas the Flash 1 effect (first effect) in Example 1 described using Figure 20 (5) is an effect (light-emitting effect for the first area) in which the middle pattern LM of the left reel, the middle pattern CM of the middle reel, and the middle pattern RM of the right reel (first area) flash (blink) from the rear (back).
[0412] The middle pattern LM of the left reel, the middle pattern CM of the middle reel, and part of the middle pattern RM of the right reel (first area) shown in Figure 20 (5) (in this example, the middle pattern LM of the left reel and the middle pattern RM of the right reel) and the top pattern LU and middle pattern LM of the left reel, the bottom pattern CL of the middle reel, and part of the top pattern RU and middle pattern RM of the right reel (second area) shown in Figure 21 (8) (in this example, the middle pattern LM of the left reel and the middle pattern RM of the right reel) are the same area, and the flash 1 effect (first effect) of Example 1 and the flash 2 effect (second effect) of this example are common in that the middle pattern LM of the left reel and the middle pattern RM of the right reel are made to blink (flash) from the rear (back).
[0413] The "second area" of the "second effect" according to the present invention is not limited to the symbol position of the V-shaped winning line shown in Fig. 21(8), but may be, for example, the symbol position of an X-shaped winning line consisting of the upper and lower symbols of the left reel, the middle symbol of the center reel, and the upper and lower symbols of the right reel. In other words, it is sufficient that a part of the "first area" of the "first effect" according to the present invention and a part of the "second area" of the "second effect" according to the present invention are the same area.
[0414] Furthermore, the "first area of the first effect" according to the present invention and the "second area of the second effect" according to the present invention may be illuminated in different colors.
[0415] In this example, the backlight 264 is kept off to make the judge performance result display and the flash 2 performance (second performance) stand out, but the backlight 264 may be turned on, or a performance may be executed in which the backlight 264 blinks (flashes). Also, a light-emitting performance may be performed on at least a partial area (first area) of the full-screen liquid crystal display.
[0416] <Backlight effect / Example 2 (Judge win, special reply not won) / Game period T7> The game period T7 shown in Figure 19 (b) is the period from when the bet button 132 is pressed in a game (Nth game) when the judge performance is won, to just before the start lever 135 is pressed.
[0417] The state shown in FIG. 22(9) is a state in which pressing the bet button 132 triggers the start of a next game (N+1th game) of a certain game (Nth game) when a judge performance wins.
[0418] In this state, as a result of accepting the pressing of the bet button 132, a process of inserting a specified number of credits is performed, followed by a process of setting the bet amount / accepting the start operation (step S102), and then the state transitions to one in which the start operation for the game can be performed.
[0419] Also, in this state, based on the pressing of the bet button 132 for the next game (the N+1th game), the LED 268a of the backlight 264, which had been turned off, is turned on, and the display area of the liquid crystal display device 157 begins to display a bonus award indication effect (in this example, an image showing the sliding doors inside the castle opening) indicating that the player has been awarded a bonus.
[0420] <Backlight effect / Example 2 (Judge win, special reply not won) / Game period T8> The game period T8 shown in Figure 19 (b) is the period from when the start lever 135 is pressed in a game (Nth game) when the judge performance is won, to just before the first stop operation of the stop buttons 137 to 139 is accepted.
[0421] The state shown in Figure 22 (10) is a state in which a bonus awarding effect is being carried out in response to the pressing of start lever 135 in the next game (N+1th game) following a certain game (Nth game) when the judge effect is won.
[0422] In this state, based on the pressing of the start lever 135, a reel rotation start process (step S108) is performed, and all reels 110 to 112 begin to rotate. At the same time, a bonus awarding effect is displayed in the display area of the liquid crystal display device 157 to notify the player that a bonus has been awarded (in this example, an image including the string of characters "BONUS CONFIRMED!!" is displayed to notify the player that the bonus has been awarded).
[0423] <Backlight effect / Example 3 (Judge victory, special reply win)> Next, an example of the backlight effect in a game (Example 3) in which a special replay is internally won when the judge effect is won will be described.
[0424] 22(1)-(4) and 23(5)-(10) are diagrams showing, in chronological order, examples of backlight effects in a game (Example 3) in which a special replay is internally won when the judge effect is won.
[0425] In order to avoid repetitive explanations, only the differences from Example 2 (a game in which the special replay was not internally won when the judge performance was won) will be explained below.
[0426] The state shown in FIG. 22(1) is a state immediately before the first stop operation of the stop buttons 137 to 139 is accepted in a certain game (Nth game) when the judge performance is won.
[0427] In this state, since the pressing operation of the start lever 135 has been accepted, an internal lottery process for a winning combination (step S105) is performed, and in this example, as a result of the internal lottery, a special replay (a certain internal winning combination) has been internally won.
[0428] The state shown in FIG. 22(4) is a state in which the third stop operation of the stop buttons 137 to 139 has been accepted in a certain game (Nth game) when the judge performance is won.
[0429] In this state, since a stop operation of the stop button 139 is accepted as the third stop operation of the stop buttons 137 to 139, a reel stop control process (step S109) is performed to stop the right reel 112 corresponding to the stop button 139, and the display of a judgement effect corresponding to the judgement state (in this example, a continuous effect in which the lord chases his retainers inside the castle) continues in the display area of the liquid crystal display device 157.
[0430] The judgement effect in this example is an effect accompanied by a freeze, and in this state, the freeze is started in association with the start of the judgement effect. The freeze in this example is in association with the stopping of the last reel 112 of the multiple reels 110 to 112, and processing related to the payout of the game value (medals in this example) is not performed for a predetermined period (a judgement effect result display waiting time until the judgement effect result display starts to be displayed, for example, 10 seconds in this example), and the LEDs 268a of the backlights 264 of the reels 110 to 112 are turned off during the judgement effect result display waiting time (a predetermined period, for example, 10 seconds in this example).
[0431] In addition, in this state, the third stop operation of the stop buttons 137 to 139 triggers the counting of a result display waiting timer for measuring the judge performance result display waiting time (a predetermined period, 10 seconds in this example) (timer generation).
[0432] Also, in this state, a winning determination process (step S110) is performed based on the stopping of all reels 110 to 112. In this example, as a result of the internal win, a special replay (a certain internally winning role) has been internally won, and therefore a symbol combination (in this example, the symbol combination of "BAR-REPLAY-REPLAY") corresponding to the special replay (a certain internally winning role) is displayed stopped on the pay line in the symbol display window 113.
[0433] In addition, in Example 1, when a certain internal winning role (in this example, a special replay) is internally won, an example was shown in which a Flash 1 effect (first effect) is executed when all reels 110 to 112 stop. However, in this example, instead of the Flash 1 effect (first effect), a Flash 2 effect (second effect) is executed at the timing when the display of the result of the judge effect begins, as shown in Figure 23 (8) (the Flash 1 effect (first effect) is replaced by the Flash 2 effect (second effect)), so in the state shown in Figure 22 (4), the Flash 1 effect (first effect) is not executed.
[0434] According to this example, the winning of a special replay (a certain internal winning combination) can be highlighted by providing a different notification, thereby increasing the player's motivation to play.
[0435] In addition, when a special benefit is awarded to a player, it can be made to look as if the player had won a special replay (a certain internal winning combination), thereby increasing the player's sense of expectation.
[0436] The states shown in the following Figs. 23(5) to (10) are the same as those shown in Figs. 21(5) to (8) and Figs. 22(9) to (10) of the second embodiment, and therefore will not be described.
[0437] <Backlight effect / Example 4 (Judge defeat, special reply not won)> Next, an example of the backlight effect in a game (Example 4) in which the special replay is not internally won when the judge effect is lost will be described.
[0438] Figure 19(c) is a time chart showing the flow of a game (Example 4) in which the internal win in the special replay is not won when the judge performance is lost, and Figures 24(1) to (8) and Figures 25(9) to (10) are figures showing examples of backlight performances in chronological order in a game (Example 4) in which the internal win in the special replay is not won when the judge performance is lost.
[0439] <Backlight effect / Example 4 (Judge defeat, special reply not won) / Game period T4> The game period T4 shown in Figure 19 (c) is the period from when the first stop operation of the stop buttons 137-139 is accepted to when the third stop operation of the stop buttons 137-139 is accepted in a certain game (the Nth game (N is a positive integer)) when the judgement performance is lost.
[0440] The state shown in FIG. 24(1) is a state immediately before the first stop operation of the stop buttons 137 to 139 is accepted during a game period T4 of a certain game (Nth game) when the judgement performance is lost.
[0441] In this state, as a result of accepting the pressing operation of the start lever 135, an internal lottery process for a winning role (step S105) is performed, and in this example, as a result of the internal lottery, a winning role (in this example, a loss) other than the special replay (a certain internal winning role) is internally won.
[0442] In addition, in this state, based on the pressing operation of the start lever 135, a reel rotation start process (step S108) is performed, and the rotation of all reels 110 to 112 is started, and the display area of the liquid crystal display device 157 starts to display a judgment effect corresponding to the judgment state (in this example, a continuous effect in which the lord chases his retainers inside the castle).
[0443] The state shown in FIG. 24(2) is a state in which the first stop operation of the stop buttons 137 to 139 has been accepted during a game period T4 of a certain game (the Nth game) when the judgement performance is lost.
[0444] In this state, since the stop operation of the stop button 137 is accepted as the first stop operation of the stop buttons 137 to 139, a reel stop control process (step S109) is performed to stop the left reel 110 corresponding to the stop button 137, and the display of the judgement effect corresponding to the judgement state (in this example, a continuous effect in which the lord chases his retainers inside the castle) continues in the display area of the liquid crystal display device 157.
[0445] The state shown in FIG. 24(3) is a state in which the second stop operation of the stop buttons 137 to 139 has been accepted during a game period T4 of a certain game (the Nth game) when the judgement performance is lost.
[0446] In this state, since a stop operation of the stop button 138 is accepted as the second stop operation of the stop buttons 137 to 139, a reel stop control process (step S109) is performed to stop the middle reel 111 corresponding to the stop button 138, and the display of the judgement effect corresponding to the judgement state (in this example, a continuous effect in which the lord chases his retainers inside the castle) continues in the display area of the liquid crystal display device 157.
[0447] The state shown in FIG. 24(4) is a state in which the third stop operation of the stop buttons 137 to 139 has been accepted during a game period T4 of a certain game (the Nth game) at the time of a judgement performance defeat.
[0448] In this state, since a stop operation of the stop button 139 is accepted as the third stop operation of the stop buttons 137 to 139, a reel stop control process (step S109) is performed to stop the right reel 112 corresponding to the stop button 139, and the display of a judgement effect corresponding to the judgement state (in this example, a continuous effect in which the lord chases his retainers inside the castle) continues in the display area of the liquid crystal display device 157.
[0449] The judgement effect in this example is an effect accompanied by a freeze, and in this state, the freeze is started in association with the start of the judgement effect. The freeze in this example is in association with the stopping of the last reel 112 of the multiple reels 110 to 112, and processing related to the payout of the game value (medals in this example) is not performed for a predetermined period (a judgement effect result display waiting time until the judgement effect result display starts to be displayed, for example, 10 seconds in this example), and the LEDs 268a of the backlights 264 of the reels 110 to 112 are turned off during the judgement effect result display waiting time (a predetermined period, for example, 10 seconds in this example).
[0450] In addition, in this state, the third stop operation of the stop buttons 137 to 139 triggers the counting of a result display waiting timer for measuring the judge performance result display waiting time (a predetermined period, 10 seconds in this example) (timer generation).
[0451] <Backlight effect / Example 4 (Judge defeat, special reply not won) / Game period T5> A game period T5 shown in FIG. 19(c) is a period from the start of counting the judge performance result display waiting timer to the end of counting the result display timer in a certain game (Nth game) when the judge performance is lost.
[0452] The state shown in Figures 24(5) to (7) is a state in which the judgement effect and freeze continue during a game period T5 of a certain game (the Nth game) when the judgement effect is lost, and the judgement effect result display waiting timer is counting.
[0453] In this state, the display area of the liquid crystal display device 157 continues to display a judgement effect corresponding to the judgement state (in this example, a continuous effect showing the lord and his retainers fighting), while the freeze state in which no processing related to the payout of game value (in this example, medals) is performed, and the LED 268a of the backlight 264 continues to be turned off.
[0454] <Backlight effect / Example 4 (Judge defeat, special reply not won) / Game period T9> A game period T9 shown in FIG. 19(c) is a period from when the judgement effect result display waiting timer finishes counting to immediately before the pressing of the bet button 132 for the next game is accepted.
[0455] The state shown in FIG. 24(8) is a state in which the result of the judgement effect is displayed during a game period T9 of a certain game (the Nth game) when the judgement effect is lost.
[0456] In this state, a winning determination process (step S110) is performed based on the stopping of all reels 110 to 112. In this example, as a result of the internal win, a winning combination (a miss in this example) other than a special replay (a certain internally winning combination) has been internally won, and therefore the symbol combination corresponding to the miss is displayed stopped on the pay line in the symbol display window 113.
[0457] Also, in this state, since the count of the judge performance result display waiting timer has finished (the judge performance result display waiting time (in this example, 10 seconds) has elapsed since the third stop operation of stop buttons 137-139), the judge performance is ended and a defeat performance is started to be displayed as the result display of the judge performance to inform the player that no special benefit will be granted (in this example, an image showing the servant escaping from the lord and the display of the text string "Escape", suggesting that the lord was unable to capture the servant).
[0458] The slot machine in this example is configured not to execute the second effect when the judge effect notifies the player that no bonus will be awarded (first case). In this example, in the state shown in Figure 24 (8), a defeat effect is executed to notify the player that no bonus will be awarded, and therefore Flash 2 (second effect) is not executed.
[0459] According to this example, since Flash 2 (second effect) is not executed, it is possible to inform the player in an easily understandable manner that no special benefit will be awarded.
[0460] <Backlight effect / Example 4 (Judge defeat, special reply not won) / Game period T10> The game period T10 shown in Figure 19 (c) is the period from when the bet button 132 is pressed in a game (Nth game) when the judgement performance is lost, to just before the start lever 135 is pressed.
[0461] The state shown in FIG. 25(9) is a state in which pressing the bet button 132 triggers the start of a game (N+1th game) following a certain game (Nth game) at the time of a judgement performance defeat.
[0462] In this state, as a result of accepting the pressing of the bet button 132, a process of inserting a specified number of credits is performed, followed by a process of setting the bet amount / accepting the start operation (step S102), and then the state transitions to one in which the start operation for the game can be performed.
[0463] Also, in this state, based on the pressing of the bet button 132 for the next game (N+1th game), the judgement effect that was being executed in a certain game (Nth game) is terminated, while the LED 268a of the backlight 264, which had been turned off, is turned on and the display of the normal effect corresponding to the normal game (in this example, the display of an image of a lord and an old man sitting inside a castle) is started.
[0464] <Backlight effect / Example 4 (Judge defeat, special reply not won) / Game period T11> The game period T11 shown in Figure 19 (c) is the period from when the start lever 135 is pressed in a game (Nth game) when the judgement performance is lost, to just before the first stop operation of the stop buttons 137 to 139 is accepted.
[0465] The state shown in FIG. 25(11) is a state in which pressing of the start lever 135 has been accepted during a game period T11 of a game (Nth game) following a certain game (Nth game) when the judgement performance is defeated.
[0466] In this state, as a result of accepting the pressing of the start lever 135, an internal lottery process for the winning combination (step S105) is performed, followed by a reel rotation start process (step S108), in which all reels 110 to 112 start to rotate, and the display area of the liquid crystal display device 157 starts to display a normal presentation corresponding to normal play (in this example, an image of a lord and an old man sitting inside a castle).
[0467] <Backlight effect / Example 5 (Judge defeat, special reply win)> Next, an example of the backlight effect in a game (Example 5) in which a special replay is internally won when the judge effect is lost will be described.
[0468] 25(1)-(4) and 26(5)-(10) are diagrams showing, in chronological order, examples of backlight effects in a game (Example 5) in which a special replay is internally won when the judge effect is lost.
[0469] In order to avoid repetitive explanations, only the contents that are different from Example 4 (a game in which the special replay was not internally won when the judge performance was defeated) will be explained below.
[0470] The state shown in FIG. 25(1) is a state immediately before the first stop operation of the stop buttons 137 to 139 is accepted in a certain game (Nth game) when the judgement performance is lost.
[0471] In this state, since the pressing operation of the start lever 135 has been accepted, an internal lottery process for a winning combination (step S105) is performed, and in this example, as a result of the internal lottery, a special replay (a certain internal winning combination) has been internally won.
[0472] The state shown in FIG. 25(4) is a state in which the third stop operation of the stop buttons 137 to 139 has been accepted in a certain game (Nth game) when the judgement performance is lost.
[0473] In this state, since a stop operation of the stop button 139 is accepted as the third stop operation of the stop buttons 137 to 139, a reel stop control process (step S109) is performed to stop the right reel 112 corresponding to the stop button 139, and the display of a judgement effect corresponding to the judgement state (in this example, a continuous effect in which the lord chases his retainers inside the castle) continues in the display area of the liquid crystal display device 157.
[0474] The judgement effect in this example is an effect accompanied by a freeze, and in this state, the freeze is started in association with the start of the judgement effect. The freeze in this example is in association with the stopping of the last reel 112 of the multiple reels 110 to 112, and processing related to the payout of the game value (medals in this example) is not performed for a predetermined period (a judgement effect result display waiting time until the judgement effect result display starts to be displayed, for example, 10 seconds in this example), and the LEDs 268a of the backlights 264 of the reels 110 to 112 are turned off during the judgement effect result display waiting time (a predetermined period, for example, 10 seconds in this example).
[0475] In addition, in this state, the third stop operation of the stop buttons 137 to 139 triggers the counting of a result display waiting timer for measuring the judge performance result display waiting time (a predetermined period, 10 seconds in this example) (timer generation).
[0476] Also, in this state, a winning determination process (step S110) is performed based on the stopping of all reels 110 to 112. In this example, as a result of the internal win, a special replay (a certain internally winning role) has been internally won, and therefore a symbol combination (in this example, the symbol combination of "BAR-REPLAY-REPLAY") corresponding to the special replay (a certain internally winning role) is displayed stopped on the pay line in the symbol display window 113.
[0477] In the first embodiment, when a certain internal winning role (in this example, a special replay) is internally won, the stopping of all reels 110 to 112 triggers the execution of a flash 1 effect (first effect). However, the slot machine of this example is configured not to execute the first and second effects when the judge effect notifies that no bonus will be awarded (first case), even if a certain internal winning role is won in a certain game. In this example, even if a special replay (a certain internal winning role) is won, the flash 1 effect (first effect) is not executed in the state shown in Figure 25 (4), and the flash 2 effect (second effect) is not executed in the state shown in Figure 26 (8).
[0478] The states shown in the following Figs. 26(5) to (10) are the same as those shown in Figs. 24(5) to (8) and Figs. 25(9) to (10) of the third embodiment, and therefore will not be described.
[0479] According to this example, when informing the player that no bonus will be awarded due to a loss in the judge performance (judge performance), even if a special replay (a certain internal winning role) is won in a certain game, the flash 1 performance (first performance) and the flash 2 performance (second performance) are not executed, so that the player can be clearly informed that no bonus will be awarded.
[0480] <Backlight effects / summary> As described above, the gaming machine according to the present embodiment (for example, the slot machine 100 shown in FIG. 1) includes a plurality of reels (for example, reels 110 to 112 shown in FIG. 1) that are provided with a plurality of types of symbols and are driven to rotate, a plurality of stop buttons (for example, stop buttons 137 to 139 shown in FIG. 1) that are provided corresponding to each of the plurality of reels and are used to individually stop the rotation of the reels, an internal lottery means (for example, the winning combination internal lottery process shown in FIG. 6) that derives one lottery result from a plurality of types of lottery results, and a performance control means (for example, the internal lottery process for winning combination shown in FIG. 6). A gaming machine equipped with executable presentation means (for example, the liquid crystal display device 157 shown in FIG. 1, the speakers 272, 277 shown in FIG. 3, the various lamps 336 shown in FIG. 3, the first sub-control unit 400 and the second sub-control unit 500 shown in FIG. 3), in which the one lottery result derived by the lottery means may include a certain internal winning role (for example, a special replay), and the presentation means may, in a normal game, when the certain internal winning role is won (in connection with all of the plurality of reels stopping (for example, a third stop When the player has accepted a stop operation, a first effect (for example, the flash 1 effect shown in FIG. 20(5)) can be executed, and the first effect is a light-emitting effect (for example, an effect in which the backlight 264 illuminates the backs of the reel bands of the reels 110 to 112) for at least a part of the area of the stopped reels (hereinafter, referred to as the "first area"). For example, the left reel middle pattern LM, the middle reel middle pattern CM, and the right reel middle pattern RM shown in FIG. 20(5) are illuminated. The effect means is a certain game (for example, a judge game). In a certain game in which a win is executed, a certain game during normal play, or a certain game during an AT, when a certain internal winning role is won under a certain condition (for example, a state in which a judge performance victory is executed, or a state in which an AT or an additional bonus is confirmed), a second performance (for example, the Flash 2 performance shown in FIG. 21(8)) can be executed (in connection with all of the plurality of reels coming to a halt), and the second performance is executed in at least a portion of the area of the stopped reels (hereinafter referred to as the "second area").For example, this is a gaming machine characterized by a light-emitting effect for the top pattern LU of the left reel, the middle pattern LM of the left reel, the bottom pattern CL of the middle reel, the top pattern RU of the right reel, and the middle pattern RM of the right reel, as shown in Figure 21 (8), and a part of the first area (for example, the middle pattern LM of the left reel, the middle pattern RM of the right reel) and a part of the second area (for example, the middle pattern LM of the left reel, the middle pattern RM of the right reel) are the same area.
[0481] According to the gaming machine of this embodiment, the winning of a certain internal winning combination can be highlighted by providing a different notification, thereby increasing the player's motivation to play.
[0482] Further, the certain game is a game in which a judgment effect (for example, an effect executed when transitioning from normal game to AT (entering AT), such as the judge effect victory shown in Figures 21 (1) to (8) and the judge effect defeat shown in Figures 24 (1) to (8), an effect executed when adding during AT, an effect executed when transitioning to a specialized zone or chance zone, etc.) is executed, and the judge effect may be an effect that notifies the player whether or not a privilege (for example, granting of a bonus or AT, or addition to the AT) will be granted.
[0483] With this configuration, when a certain internal winning combination is achieved in a certain game, it can be made to appear to the player as if a special benefit has been granted, thereby increasing the player's sense of expectation.
[0484] In addition, when the presentation means notifies that the privilege will not be awarded by the judge presentation (hereinafter referred to as the "first case"), the presentation means may not execute the first presentation and the second presentation even if the certain internal winning role is won in the certain game.
[0485] With this configuration, the player can be informed in an easily understandable manner that he or she will not be awarded a special benefit.
[0486] In addition, when the presentation means notifies that the bonus will be awarded by the judge presentation (hereinafter referred to as the "second case"), the second presentation may be capable of executing the second presentation even if the certain internal winning role is not won in the certain game.
[0487] With this configuration, the player can be informed in an easily understandable manner that a special benefit will be awarded.
[0488] In addition, the judgment effect may be an effect accompanied by a freeze, and the freeze is such that, in connection with the stopping of the last reel of the plurality of reels, no processing is performed regarding the payout of game value (e.g., medals, electronic information equivalent to medals) for a predetermined period (e.g., a judgment effect result display waiting time until the display of the judgment effect result display begins), and during the predetermined period, at least a portion of the backlights of the reels (e.g., backlights 264 shown in FIG. 18) are turned off, and the result of the judgment effect is announced in connection with the lapse of the predetermined period, and in the first case, the performance means may continue to turn off at least a portion of the backlights even after the lapse of the predetermined period, and in the second case, the performance means may start the second effect in connection with the lapse of the predetermined period.
[0489] With such a configuration, it is possible to avoid the player misunderstanding that a special benefit has been awarded when no special benefit has been awarded to the player, and in the case where a special benefit has been awarded to the player, it is possible to make it appear as if the player has been awarded a special benefit by winning a certain internal winning combination, thereby increasing the player's sense of expectation.
[0490] The normal game may be a game in which a process for paying out a game value is performed in association with the stopping of the last reel of the plurality of reels.
[0491] <Speaker mounting structure> Next, the mounting structure of the speaker in the slot machine 100 will be described.
[0492] FIG. 27 is a front view showing the slot machine 100 with the front door 102 open. The main body 101 is a box body surrounded by an upper panel 261, a left side panel 260, a right side panel 260, a lower panel 264, and a rear panel 242, and opens to the front. Inside the main body 101, a main control board storage case 210 storing a main control board therein is disposed at a position not overlapping with a ventilation hole 249 provided at the top of the rear panel 242, and three reels 110 to 112 are disposed below the main control board storage case 210. To the side of the main control board storage case 210 and the reels 110 to 112, i.e., on the left side panel 260, a sub-control board storage case 220 storing a sub-control board therein is disposed. Also, on the right side panel 260, an external centralized terminal board 248 is attached which is connected to the main control board and outputs information about the slot machine 100 to an external device.
[0493] A medal payout device 180 (a device for paying out medals accumulated in a bucket) is disposed on the lower panel 264, and a power supply device 252 having a power supply board is disposed above the medal payout device 180, i.e., below the reels 110 to 112, and a power switch 244 is disposed on the front side of the power supply device 252. The power supply device 252 converts AC power supplied from the outside to the slot machine 100 into DC, converts it to a predetermined voltage, and supplies it to each control unit and each device, such as the main control unit 300, sub control units 400, 500, which will be described later. Furthermore, it is provided with a storage circuit (e.g., a capacitor) for supplying power to a predetermined part (e.g., the RAM 308 of the main control unit 300, etc.) for a predetermined period (e.g., 10 days) even after the power supply from the outside is cut off.
[0494] An auxiliary medal storage 240 is provided to the right of the medal payout device 180, and an overflow terminal is provided behind this (not shown). The power supply device 252 is provided with a power cord connector for connecting a power cord 264, and the power cord 264 connected to this connector extends to the outside through a power cord hole 262 opened in a back panel 242 of the main body 101.
[0495] The front door 102 is hinged to the left side panel 260 of the main body 101 via a hinge device 276, and above the pattern display window 113 are provided the performance device 160, a performance control board (not shown) that controls this performance device 160, and an upper speaker 272. Below the pattern display window 113 are provided a medal selector 170 for selecting inserted medals, and a passage 266 through which medals pass when the medal selector 170 drops illegal medals, etc. into the medal tray 161. Furthermore, a speaker unit 600 is provided at a position corresponding to the sound hole 181.
[0496] <Speaker mounting structure / speaker unit configuration> Next, the configuration of the speaker unit 600 will be described with reference to Fig. 28. Fig. 28 is an exploded perspective view of the speaker unit 600.
[0497] As explained using Figure 27, speaker unit 600 is screwed to the lower left side of the back surface of front door 102, and as shown in Figure 28, it is composed of a speaker 610 (first component) for outputting low frequencies with a large diaphragm, and a back cover 620 (second component) that covers the back side of speaker 610, and is attached to a speaker pedestal 630 (base) formed on the back surface of front door 102.
[0498] <Speaker mounting structure / speaker base> The speaker base 630 (base) comprises an outer frame 631 formed to match the roughly rectangular outer shape of the flange 614 of the speaker 610, mounting sleeves 632 formed at each of the four inner corners of the outer frame 631 for screwing the speaker 610 and rear cover 620 to the front door 102, and a circular inner frame 633 against which the front peripheral edge of the frame 612 of the speaker 610 abuts.
[0499] A sound hole 161 consisting of multiple holes is formed on the inside of the inner frame portion 633 of the speaker base 630, and the low-pitched sound output from the speaker 610 is output to the outside of the slot machine 100 through this sound hole 161.
[0500] <Speaker mounting structure / speaker, rear cover> Next, the speaker 610 and the rear cover 620 that constitute the speaker unit 600 will be described in detail with reference to FIGS.
[0501] Fig. 29(a) is a side view of rear cover 620, and Fig. 29(b) is a top view of rear cover 620. Fig. 29(c) is a side view of speaker 610, and Fig. 29(d) is a top view of speaker 610. Fig. 30(a) is a top view of speaker unit 600, and Fig. 30(b) is a cross-sectional view along line AA of speaker unit 600 shown in Fig. 30(a).
[0502] <Speaker mounting structure / Speaker> Speaker 610 (first member) is a cone-type dynamic speaker, and as shown in Figures 29(c) and 30(b), is roughly composed of an electromagnetic circuit 611 consisting of a voice coil and a magnet and vibrating a diaphragm 613 described later in response to an electric signal, a frame 612 that supports the electromagnetic circuit 611, the diaphragm 613 that vibrates to generate sound, and a flange 614 to which this diaphragm 613 is fixed so that it can vibrate.
[0503] Frame 612 is a cylindrical metal ring frame that widens slightly toward the front, and has a plurality of openings 615 (see FIG. 28) formed in the circumferential direction on the side for releasing air around diaphragm 613. That is, a plurality of openings 615 are formed in the circumferential direction on the side of frame 612, and supports 612a are formed in the front-rear direction between openings 615. Diaphragm 613 is formed in a cone shape that opens toward the front, using a flexible material such as paper, for example.
[0504] 29(d), dedicated screw holes 616a (first through holes) for screwing the speaker 610 to the front door 102 are formed in the upper left corner and the lower right corner of the flange 614. Also, common screw holes 616b (second through holes) for screwing the speaker 610 and the rear cover 620 to the front door 102 are formed in the lower left corner and the upper right corner of the flange 614.
[0505] In this example, two dedicated screw holes 616a (first through holes) are arranged diagonally (at the vertices of the ends of the diagonal) at the upper left and lower right corners on the outer edge of the flange 614, and two common screw holes 616b (second through holes) are arranged diagonally (at the vertices of the ends of the diagonal) at the lower left and upper right corners on the outer edge of the flange 614. As a result, the dedicated screw holes 616a (first through holes) and the common screw holes 616b (second through holes) are arranged alternately at a predetermined interval around the circumference of the flange 614.
[0506] According to this example, when the speaker 610 (first member) is fixed to the front door 102 (base) using the dedicated screw hole 616a (first through hole) for positioning, or when only the rear cover 620 (second member) is removed from the front door 102 (base), the speaker 610 (first member) can be stably fixed, thereby improving safety and workability.
[0507] The positions and numbers of the "first through hole" and the "second through hole" according to the present invention are not limited to this example, and for example, one dedicated screw hole 616a (first through hole) may be arranged only at either the upper left corner or the lower right corner on the outer edge of the flange 614, and one common screw hole 616b (second through hole) may be arranged only at either the lower left corner or the upper right corner on the outer edge of the flange 614. Also, three or more dedicated screw holes 616a (first through holes) may be arranged on the outer edge of the flange 614, and three or more common screw holes 616b (second through holes) may be arranged on the outer edge of the flange 614, and the number of dedicated screw holes 616a (first through holes) and common screw holes 616b (second through holes) may not be the same.
[0508] Flange 614 also functions as a member that supports diaphragm 613 so that it can vibrate, and outer edge 613a (see FIG. 30(b)) of diaphragm 613, which passes through an opening in flange 614 and appears on the rear side of flange 614, is fixed to the rear side of flange 614. The thickness of flange 614 is designed to be greater than the maximum vibration amplitude of diaphragm 613 so as not to impede the vibration of diaphragm 613.
[0509] In this example, rear cover 620 is placed on the rear of speaker 610, and when rear cover 620 is fixed to speaker base portion 630 of front door 102, the minimum distance between rear cover 620 and front door 102 is also designed to be longer than the thickness of flange 614 so as not to impede the vibration of diaphragm 613.
[0510] <Speaker mounting structure / rear cover> Rear cover 620 (second member) is a resin member that houses most of speaker 610 inside. In detail, rear cover 620 has circular opening 621 formed on the rear side for exposing the rear end of speaker 610 (part of electromagnetic circuit 611), and is provided with stepped cylindrical side wall portion 622 that widens slightly toward the front.
[0511] 29(b), rear cover 620 has two protruding pieces 623a and two protruding pieces 623b with screw holes, which protrude circumferentially outward from one front end of side wall portion 622. Screw holes 624 (third through holes) are formed in protruding pieces 623b with screw holes, which are arranged diagonally at the lower left corner and upper right corner (vertices at the ends of the diagonal line), for integrating speaker 610 and rear cover 620 and screwing them to front door 102.
[0512] With this configuration, the shared screw hole 616b (second through hole) in the flange 614 of the speaker 610 and the screw hole 624 (third through hole) in the screw hole-equipped protruding piece 623b of the rear cover 620 are aligned with the holes in the mounting sleeve 632 of the speaker pedestal portion 630 (base) and fastened with a screw (fixing means), whereby the speaker unit 600 is integrated and fixed to the rear surface of the front door 102. The method of mounting the speaker unit 600 will be described later.
[0513] In addition, the protruding pieces 623a arranged diagonally (at the vertices of the ends of the diagonal line) at the upper left and lower right corners of the rear cover 620 have a thicker shape than the protruding piece 623b with a screw hole, as shown in the side view of Figure 29(a), and on its inside is formed a screw head accommodating space 623a1 capable of accommodating the head (screw head) of a screw (fixing means).
[0514] With this configuration, by aligning the dedicated screw hole 616a (first through hole) in the flange 614 of the speaker 610 with the hole in the mounting sleeve 632 of the speaker pedestal portion 630 (base) and fastening with a screw (fixing means), even if the rear cover 620 is positioned relative to the rear surface of the speaker 610 after only the speaker 610 is fixed to the rear surface of the front door 102, the rear cover 620 can be attached to the rear surface of the speaker 610 without the protruding piece 623a of the rear cover 620 interfering with the screw (fixing means) attached to the dedicated screw hole 616a of the speaker 610.
[0515] In addition, the rear cover 620 (second member) has a point-symmetric shape and can be attached to the speaker base 630 (base) even when rotated 180 degrees, which makes it possible to facilitate the installation work of the rear cover 620 (second member).
[0516] A box-shaped space 622S is formed protruding from a part of side wall 622 for storing lead wires connected to electromagnetic circuit 611 and leading the lead wires to the outside of speaker unit 600. Side wall 622 is also formed with a plurality of ventilation holes 625, which are openings for releasing air around diaphragm 613, at predetermined intervals in the circumferential direction.
[0517] <Speaker installation structure / correct installation method> Next, a correct installation method for the speaker unit 600 will be described with reference to FIG.
[0518] FIG. 31(a) is a diagram showing a schematic example of a correct mounting method for the speaker unit 600. As shown in FIG.
[0519] When attaching the speaker unit 600 to the speaker base 630 (base), first, as shown in FIG. 31(a-1), the speaker 610 (first member) is attached to the speaker base 630 (base), and then, as shown in the same figure (a-2), the rear cover 620 (second member) is attached to the speaker base 630 (base).
[0520] More specifically, as shown in FIG. 31(a-1), two dedicated screw holes 616a (first through holes) in a flange 614 of the speaker 610 are aligned with holes in a mounting sleeve 632 of a speaker pedestal portion 630 (base) and fastened with screws 634 (fixing means), thereby attaching only the speaker 610 to the speaker pedestal portion 630 (base).
[0521] Next, rear cover 620 is positioned relative to speaker base 630 (base) so that it covers the rear surface of speaker 610. Since a screw head accommodating space 623a1 is formed in protruding piece 623a of rear cover 620 and rear cover 620 does not interfere with screws 634 (fixing means) attached to dedicated screw holes 616a (first through holes) of speaker 610, rear cover 620 can be reliably positioned on the rear surface of speaker 610 as shown in FIG. 31(a-2).
[0522] Finally, with the rear cover 620 positioned on the rear of the speaker 610, the screw holes 624 (third through holes) in the screw hole protruding piece 623b of the rear cover 620 are aligned with the two shared screw holes 616b (second through holes) in the flange 614 of the speaker 610 and the holes in the mounting sleeve 632 of the speaker base part 630 (base), and the rear cover 620 is attached to the speaker base part 630 (base) by fastening with the screws 634 (fixing means). As a result, the speaker unit 600 is integrated and fixed to the rear surface of the front door 102.
[0523] According to this example, when the speaker 610 (first member) and the rear cover 620 (second member) are fixed to the speaker base 630 (base) with a screw (fixing means), they can be fixed at once with one screw 634 (fixing means) through the common screw hole 616b (second through hole) of the speaker 610 (first member) and the screw hole 624 (third through hole) of the rear cover 620 (second member), so that the attachment work of the members can be simplified compared to the conventional method. Also, the speaker 610 (first member) can be fixed to the base and positioned using the dedicated screw hole 616a (first through hole), and then the rear cover 620 (second member) can be fixed to the speaker base 630 (base), so that it is not necessary to position the two members at the same time, and the work efficiency can be improved.
[0524] Furthermore, when the speaker unit 600 is correctly attached, as shown in FIG. 31(a-2), the dedicated screw hole 616a (first through hole) in the speaker 610 (first member) is covered by the protruding piece 623a of the rear cover 620 (second member), so it can be visually confirmed that there is no need to use the dedicated screw hole 616a (first through hole) when fixing the rear cover 620 (second member), and the attachment work of the members can be performed reliably.
[0525] In addition, the rear cover 620 (second member) has a point-symmetric shape and can be attached to the speaker base 630 (base) even when rotated 180 degrees, which makes it possible to facilitate the installation work of the rear cover 620 (second member).
[0526] <Speaker installation structure / incorrect installation method> Next, an incorrect installation method for the speaker unit 600 will be described with reference to FIG.
[0527] FIG. 31(b) is a diagram showing a schematic example of an incorrect installation method of the speaker unit 600.
[0528] The example shown in FIG. 31(b-1) shows an example in which the two shared screw holes 616b (second through holes) in the flange 614 of the speaker 610 are mistakenly aligned with the holes in the mounting sleeve 632 of the speaker pedestal portion 630 (base) instead of the two dedicated screw holes 616a (first through holes) and fastened with screws 634 (fixing means), thereby attaching only the speaker 610 to the speaker pedestal portion 630 (base).
[0529] In this example, as shown in FIG. 31(b-2), when rear cover 620 is positioned relative to speaker base 630 (base) so as to cover the rear surface of speaker 610, the bottom of protruding piece 623b with screw hole of rear cover 620 interferes with screw 634 (fixing means) that has been erroneously attached to shared screw hole 616b (second through hole) of speaker 610, and therefore rear cover 620 cannot be positioned on the rear surface of speaker 610 and rear cover 620 cannot be attached.
[0530] According to this example, it is possible to easily recognize that the mounting method of the speaker 610 (first member) is incorrect, and it is possible to prevent operational mistakes before they occur.
[0531] 32(a) and (b) are diagrams showing another example of an incorrect installation method of the speaker unit 600. In FIG.
[0532] The example shown in FIG. 32(a) is an example in which the speaker 610 (first member) and the rear cover 620 (second member) are attached in the wrong order, with the rear cover 620 (second member) being attached to the speaker base 630 (base) first.
[0533] Since the speaker 610 (first member) cannot be accommodated in the rear cover 620 (second member) when it is attached to the speaker base 630 (base), it is easy to recognize that the installation method of the speaker 610 (first member) is incorrect, and work errors can be prevented in advance.
[0534] The example shown in FIG. 32(b) is an example in which the rear cover 620 (second member) is mistakenly rotated 90 degrees and an attempt is made to position it relative to the speaker pedestal portion 630 (base).
[0535] The rear cover 620 (second member) has a point-symmetric shape and can be attached to the speaker base 630 (base) even when rotated 180 degrees, but since it does not have an axisymmetric shape, it cannot be positioned relative to the speaker base 630 (base) when rotated 90 degrees.
[0536] Furthermore, since the position of box-shaped space 622S of rear cover 620 is shifted by 90 degrees, speaker 610 cannot be housed in rear cover 620. Therefore, it is easy to recognize that the method of attaching rear cover 620 (second member) is incorrect, and work errors can be prevented in advance.
[0537] <Speaker installation structure / Summary> As described above, the gaming machine according to this embodiment (for example, the slot machine 100 shown in FIG. 1) is a gaming machine including a first member (for example, the speaker 610 shown in FIG. 28 or 31) that can be fixed to a base (for example, the speaker base portion 630 of the front door 102 shown in FIG. 28) and a second member (for example, the rear cover 620 shown in FIG. 28 or 31) that can cover at least a part of the first member, and the first member has a plurality of through holes for fixing the first member to the base, and the plurality of through holes are one or a plurality of first through holes (for example, 29(d)) and one or more second through holes different from the first through hole (for example, shared screw hole 616b shown in FIG. 29(d)), the second member has one or more through holes (hereinafter referred to as "third through holes"; for example, screw hole 624 shown in FIG. 28 or FIG. 31) for fixing the second member to the base, the first member is fixed to the base using the first through hole, and the second member is fixed to the base using the third through hole and the second through hole.
[0538] According to the game machine of this embodiment, when the first member and the second member are fixed to the base by the fixing means, they can be fixed at once by one fixing means via the second through hole of the first member and the third through hole of the second member, so that the work of attaching the members can be simplified compared to the conventional art. Also, since it is possible to fix the second member to the base while the first member is fixed and positioned to the base using the first through hole, it is not necessary to position the two members at the same time, and the work efficiency can be improved.
[0539] It should be noted that the "first member" and "second member" according to the present invention are not limited to a speaker and a rear cover, and may be, for example, a board and a board case, a connector and a connector cover, a movable body and a movable body cover, etc. In other words, the "first member" according to the present invention may be any "member that can be fixed to a base", and the "second member" according to the present invention may be any "member that can cover at least a part of the first member".
[0540] In addition, when the first member is fixed to the base using the first through hole, and then the second member is fixed to the base using the third through hole and the second through hole, the first through hole in the first member may be covered by the second member.
[0541] With this configuration, it is possible to visually confirm that there is no need to use the first through hole when fixing the second member, and the member mounting operation can be carried out reliably.
[0542] Moreover, the first member may have a plurality of the first through holes and the second through holes, and the plurality of first through holes and the plurality of second through holes may be arranged alternately in the outer circumferential direction of the first member.
[0543] With this configuration, when the first member is fixed to the base using the first through hole for positioning, or when only the second member is removed from the base, the first member can be stably fixed, thereby improving safety and workability.
[0544] In addition, the multiple first through holes and the multiple second through holes may be arranged alternately in the outer circumferential direction of the first member, and the multiple first through holes may be located in diagonal positions on the first member, and the multiple second through holes may be located in diagonal positions on the first member.
[0545] In addition, when the first member is fixed to the base with a fixing means (e.g., screw 634 shown in FIG. 31(b)) via the second through hole and then the second member is positioned to be fixed to the base, the third through hole of the second member may interfere with the fixing means.
[0546] With this configuration, it is possible to easily recognize that the first member has been attached in an incorrect manner, and thus to prevent operational errors from occurring.
[0547] Moreover, the gaming machine according to this embodiment (for example, the slot machine 100 shown in FIG. 1) is a gaming machine including a first member (for example, the speaker 610 shown in FIG. 28 or FIG. 31) that can be fixed to a base (for example, the speaker base portion 630 of the front door 102 shown in FIG. 28) and a second member (for example, the rear cover 620 shown in FIG. 28 or FIG. 31) that can cover at least a part of the first member, the first member includes a plurality of first through holes and a plurality of second through holes different from the first through holes, the second member includes a plurality of third through holes, the first through hole is a through hole used when the first member of the first member and the second member is fixed to the base, the second through hole and the third through hole are through holes used when both the first member and the second member are fixed to the base, and the plurality of first through holes and the plurality of second through holes are alternately arranged on the outer periphery of the first member.
[0548] Furthermore, a gaming machine according to this embodiment (e.g., the slot machine 100 shown in FIG. 1) is a gaming machine including a first member (e.g., the speaker 610 shown in FIG. 28 or 31) that can be fixed to a base (e.g., the speaker base portion 630 of the front door 102 shown in FIG. 28) and a second member (e.g., the rear cover 620 shown in FIG. 28 or 31) that can cover at least a part of the first member, the first member including a plurality of first through holes and a plurality of second through holes different from the first through holes, the second member including a plurality of third through holes, and the first through holes being fixed to the first member and the second member. the first through hole is a through hole used when fixing the first member to the base, the second through hole and the third through hole are through holes used when fixing both the first member and the second member to the base, the multiple first through holes and the multiple second through holes are arranged alternately on the outer periphery of the first member, and a rectangle is formed when straight lines are connected between the multiple first through holes and the second through holes on either side of the multiple first through holes, and the multiple first through holes are arranged on the diagonal of the rectangle (the vertices at the ends of the diagonal).
[0549] In addition, the gaming machine according to this embodiment (for example, the slot machine 100 shown in FIG. 1) is a gaming machine including a first member (for example, the speaker 610 shown in FIG. 28 or 31) that can be fixed to a base (for example, the speaker base portion 630 of the front door 102 shown in FIG. 28) and a second member (for example, the rear cover 620 shown in FIG. 28 or 31) that can cover at least a part of the first member, the first member having a plurality of first through holes and a plurality of second through holes different from the first through holes, and the second member having a plurality of third through holes. a first through hole which is a through hole used when fixing the first member of the first and second members to the base, the second through hole and the third through hole which are through holes used when fixing both the first member and the second member to the base, the plurality of first through holes and the plurality of second through holes which are alternately arranged on the outer periphery of the first member, and the base has a frame portion formed to match the outer shape of the first member.
[0550] According to the game machine of this embodiment, when the first member and the second member are fixed to the base by the fixing means, they can be fixed at once by one fixing means via the second through hole of the first member and the third through hole of the second member, so that the work of attaching the members can be simplified compared to the conventional art. Also, since it is possible to fix the second member to the base while the first member is fixed and positioned to the base using the first through hole, it is not necessary to position the two members at the same time, and the work efficiency can be improved.
[0551] <Speaker mounting structure (variation 1) / speaker unit configuration> Next, the configuration of speaker unit 700 according to Modification 1 will be described with reference to Fig. 33. Fig. 33 is an exploded perspective view of speaker unit 700 according to Modification 1.
[0552] As shown in FIG. 33, the speaker unit 700 of the first modified example is composed of a speaker 710 (first member) for outputting low frequencies having a large diaphragm, and a rear cover 720 (second member) that covers the rear side of the speaker 710, and is attached to a speaker pedestal portion 730 (base) formed on the rear surface of the front door 102 of the slot machine.
[0553] <Speaker mounting structure / speaker base> The speaker pedestal 730 (base) is configured to include an annular frame support 731 that supports the frame 714 of the speaker 710, a cylindrical cover support 735 that supports the bottom of the rear cover 720, four mounting sleeves 732 for screwing the speaker 710 and the rear cover 720 to the front door 102, and a disk-shaped sound hole plate 734 attached to the inside of the frame support 731. The detailed configuration of the speaker pedestal 730 (base) will be described later with reference to FIG.
[0554] <Speaker mounting structure (variation 1) / speaker, rear cover> Next, speaker 710 and rear cover 720 constituting speaker unit 700 according to Modification 1 will be described in detail with reference to FIGS.
[0555] Fig. 34(a) is a side view of rear cover 720, and Fig. 34(b) is a top view of rear cover 720. Fig. 34(c) is a side view of speaker 710, and Fig. 34(d) is a top view of speaker 710. Fig. 35(a) is a top view of speaker unit 700, and Fig. 35(b) is a cross-sectional view along line BB of speaker unit 700 shown in Fig. 35(a).
[0556] <Speaker mounting structure (variation 1) / Speaker> The speaker 710 (first component) is a cone-type dynamic speaker, and as shown in Figures 34(c) and 35(b), is generally composed of an electromagnetic circuit 711 (electrical component) consisting of a voice coil and a magnet and vibrating a diaphragm 713 (described later) in response to an electric signal, a frame 712 that supports the electromagnetic circuit 711, the diaphragm 713 that vibrates to generate sound, a flange 714 to which the diaphragm 713 is fixed so that it can vibrate, a pair of lead terminals 716 arranged on the right and left sides, respectively, of the flange 714 when viewed from above, and a lead wire (wiring) 717 detachably connected to the lead terminal 716. ...
Claims
1. a first member securable to a base; a second member capable of covering at least a portion of the first member; A gaming machine equipped with the first member includes a plurality of first through holes and a plurality of second through holes different from the first through holes; the second member includes a plurality of third through holes; the first through hole is a through hole used when fixing the first member of the first member and the second member to the base, the second through hole and the third through hole are through holes used when fixing both the first member and the second member to the base, a virtual rectangle is formed by connecting the plurality of first through holes and the second through holes adjacent to both sides of the plurality of first through holes with virtual straight lines, the plurality of first through holes are configured to be arranged at vertices at ends of diagonals of the imaginary rectangle, The base includes a frame portion formed to match the shape of the first member. A gaming machine characterized by:
2. 2. The gaming machine according to claim 1, the first member is configured to be fixable to the base by a first fixing means and a second fixing means; the second member is configured to be fixable to the base by the second fixing means, in a state in which the first member and the second member are fixed to the base (hereinafter referred to as a "first state"), the first through hole of the first member is not covered by the second member; In the first state, the first fixing means is configured to contact only the first member of the first member and the second member. A gaming machine characterized by:
3. 3. The gaming machine according to claim 2, the second member includes a plurality of fourth through holes; the third through hole is a through hole that is disposed at a position corresponding to the second through hole of the first member in the first state, the fourth through hole is a through hole that is disposed at a position corresponding to the first through hole of the first member in the first state, The fourth through hole is larger in size than the third through hole, In the first state, the second fixing means is configured to be visible through the fourth through hole. A gaming machine characterized by:
4. 4. The gaming machine according to claim 2 or 3, a first fixing means for fixing the first through hole of the first member to the base, and then a second fixing means for fixing the second through hole of the second member to the base, the second through hole of the first member being positioned relative to the second through hole of the first member, and the second through hole of the first member and the third through hole of the second member being fixed to the base, a fixing member configured to fix the first through hole of the first member to the base by the first fixing means after fixing the second through hole of the first member and the third through hole of the second member to the base by the second fixing means in a state in which the third through hole of the second member is positioned relative to the second through hole of the first member; A gaming machine characterized by:
Citation Information
Patent Citations
Slot machine
JP2016073461A