Game program, information processing device, and information processing method

By introducing a game mode that rewards continuous gameplay in the delegation mode with increased rewards for meeting specific movement conditions, the game program incentivizes players to minimize terminal operation while walking, addressing the issue of frequent device interaction in location-based games.

JP2025037748APending Publication Date: 2025-03-18KOEI TECMO GAMES CO LTD
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Patent Information

Application Number
JP2023144874
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-09-06
Publication Date
2025-03-18

AI Technical Summary

Technical Problem

Players frequently operate their devices to cancel the 'walking smartphone' mode and check game status, undermining the purpose of reducing terminal operation while walking in location-based games.

Method used

Implementing a game mode that incentivizes players to continue the 'delegation mode' by offering increased rewards when specific movement conditions are met, such as distance or time, thereby motivating players to minimize device operation while walking.

Benefits of technology

This approach effectively motivates players to suppress terminal operation while walking by providing greater rewards for continuous gameplay in the delegation mode, thus enhancing the game's engagement and reducing unnecessary device interaction.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide a game program for motivating a player to suppress operation of a terminal during a walk while a position information game is under execution.SOLUTION: A game program allows a computer to execute processing for imparting a reward corresponding to one game mode to a user when setting the one game mode for reducing the user's need for visual recognition or operation for game play much more than other game modes from among multiple game modes, and for changing the reward such that the progress of a game becomes advantageous as compared with the sum of the reward if the one game mode is intermitted when the one game mode is continued within a predetermined range.SELECTED DRAWING: Figure 1
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Description

[Technical field]

[0001] The present disclosure relates to a game program, an information processing device, and an information processing method. [Background technology]

[0002] Conventionally, there is known a location information game in which the game progresses based on the location information of the terminal possessed by the player. For example, Patent Document 1 discloses that in a location information game, a game character operated by a player acquires experience points by defeating an enemy character, and the game character levels up according to the acquired experience points, thereby progressing the game. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Patent Publication No. 2022-076018 Summary of the Invention [Problem to be solved by the invention]

[0004] Some games played on such devices have a mode in which the game runs automatically in the background to prevent players from operating the device while walking, i.e., "walking while using a smartphone." However, if the player frequently operates the device to cancel the mode and check the game status, the purpose of preventing players from operating the device while walking will not be achieved.

[0005] The present disclosure has been made in consideration of the above points, and aims to provide a game program, an information processing device, and an information processing method that motivate a player to refrain from operating a terminal while walking while a game is being played. [Means for solving the problem]

[0006] A game program according to a first aspect of the present disclosure causes a computer to execute a process in which, when one game mode among a plurality of game modes is set, which reduces the need for a user's vision or operation to play the game compared to other game modes, a reward corresponding to the one game mode is granted to the user, and the reward is changed within a predetermined range so that when the one game mode is continued, the game progress is more favorable than the sum of the rewards when the one game mode is interrupted.

[0007] A game program according to a second aspect of the present disclosure is a game program according to the first aspect, wherein the one game mode is a mode in which the user delegates play of the game to the game, and when a predetermined movement condition is satisfied, a process is executed to make a reward for the game acquired along the user's movement route based on the user's location information from a first location where the user started the one game mode to a second location where the user ended the one game mode greater than a reward expected to be acquired in the same game situation, compared to a case in which the user played the game intermittently in the one game mode from the first location to the second location.

[0008] A game program according to a third aspect of the present disclosure is a game program according to the first aspect, wherein the one game mode is a mode in which the user delegates play of the game to the game, and when the user continues play of the game in the one game mode from an arbitrary first location to an arbitrary second location and satisfies a predetermined movement condition, a process is executed to increase by a predetermined amount the reward earned during the continuation of the one game mode along the user's movement route from the first location to the second location based on the user's position information.

[0009] A game program according to a fourth aspect of the present disclosure is a game program according to the second or third aspect, wherein the specified movement condition is that a straight-line distance from the first point to the second point is equal to or greater than a specified value, and the time during which the game is played in the one game mode is equal to or greater than a specified time.

[0010] A game program according to a fifth aspect of the present disclosure is a game program according to the fourth aspect, wherein the specified movement condition is further that the number of steps taken by the user when moving from the first location to the second location is greater than or equal to a specified value.

[0011] A game program according to a sixth aspect of the present disclosure is a game program according to any of the first aspects, which causes the computer to execute a process of gradually increasing an increase in the reward each time a predetermined increase condition is satisfied while the user continues playing the game in the one game mode.

[0012] A game program according to a seventh aspect of the present disclosure is a game program according to the sixth aspect, which causes the computer to execute a process of displaying the increase condition for increasing the increase amount on a display unit that displays the game screen, or a process of notifying the increase condition.

[0013] A game program according to an eighth aspect of the present disclosure is a game program according to the second or third aspect, which causes the computer to execute a process of determining whether the specified movement condition has been satisfied based on location information of the user obtained at the time the one game mode is started and ended.

[0014] A game program according to a ninth aspect of the present disclosure is a game program according to any of the sixth to eighth aspects, and causes the computer to execute a process of notifying that the increase condition, in which the increase amount increases, has been met.

[0015] An information processing device according to a tenth aspect of the present disclosure includes a processor, and when the processor sets one of a plurality of game modes that reduces the need for a user's vision or operation to play the game compared to other game modes, the processor grants the user a reward corresponding to the one game mode, and executes a process of changing the reward so that, within a predetermined range, when the one game mode is continued, the game progress is more favorable than the sum of the rewards when the one game mode is interrupted.

[0016] An information processing method according to an eleventh aspect of the present disclosure has a processor, when setting one of a plurality of game modes that reduces the need for the user's vision or operation to play the game more than other game modes, granting the user a reward corresponding to the one game mode, and executing a process to change the reward so that, within a predetermined range, when the one game mode is continued, the game progress is more favorable than the sum of the rewards when the one game mode is interrupted. Effect of the Invention

[0017] According to the present disclosure, it is possible to provide a game program, an information processing device, and an information processing method that motivate a player to refrain from operating a terminal while walking during the execution of a game. [Brief description of the drawings]

[0018] [Figure 1] 1 is a diagram showing a schematic configuration of a game system according to an embodiment of the disclosed technology. [Diagram 2] FIG. 2 is a block diagram showing a hardware configuration of a mobile terminal. [Diagram 3] 11A and 11B are diagrams showing examples of information that the game program displays on the display unit. [Figure 4] 11A and 11B are diagrams showing examples of information that the game program displays on the display unit. [Diagram 5] 10 is a flowchart showing a flow of information processing by the mobile terminal. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0019] Hereinafter, an example of an embodiment of the present disclosure will be described with reference to the drawings. In each drawing, the same or equivalent components and parts are given the same reference numerals. In addition, the dimensional ratios of the drawings are exaggerated for the convenience of explanation and may differ from the actual ratios.

[0020] FIG. 1 is a diagram showing a schematic configuration of a game system 1 according to the present embodiment. The game system 1 includes a plurality of mobile terminals 10A, 10B, and 10C, which are an example of an information processing device of the present disclosure, and a server 20. The plurality of mobile terminals 10A, 10B, and 10C are an example of a user terminal of the present disclosure. The plurality of mobile terminals 10A, 10B, and 10C and the server 20 are communicatively connected via a network 30. In the following description, when it is not necessary to distinguish between the mobile terminals 10A, 10B, and 10C, they are simply referred to as mobile terminals 10.

[0021] In the example of Fig. 1, mobile terminals 10A and 10B connect to network 30 by wirelessly communicating with wireless base station 40A based on a mobile communication system standard such as 4G or 5G. Mobile terminal 10C connects to network 30 by wirelessly communicating with wireless base station 40B based on a mobile communication system standard such as 4G or 5G. Note that mobile terminal 10 may connect to network 30 by wirelessly communicating with a wireless router installed in a facility such as a house, a store, or a public facility. Mobile terminal 10 is a terminal equipped with a touch panel, and may be, for example, a smartphone, a phablet, or a tablet.

[0022] The mobile terminal 10 executes the recorded game program. The mobile terminal 10 downloads and installs the game program from, for example, a platform (app store) that distributes apps and the like. The mobile terminal 10 provides the user with an environment for playing the game in response to the execution of the game program. The mobile terminal 10 executes a game program installed in the mobile terminal 10 by the user's operation or a game program pre-installed at the time of shipment, thereby enabling the user to play the game. The mobile terminal 10 communicates with the server 20 by reading and executing the game program. As the user plays the game, data related to the game is transmitted and received between the mobile terminal 10 and the server 20 in response to the progress of the game on the mobile terminal 10. A game is a collection of activities and rules for playing or competing. For example, a game is played by a player making full use of strategies and techniques to achieve a specific objective. A game is played to achieve various objectives, for example, a competitive objective such as winning, a combat objective such as defeating an enemy, an educational objective such as learning, and a narrative objective such as completing the progress of a scenario. Games may be competitive or non-competitive.

[0023] The server 20 transmits data necessary for playing the game on the mobile terminal 10 to the mobile terminal 10 as appropriate. The data necessary for playing the game on the mobile terminal 10 is transmitted from the server 20, thereby progressing the game play on the mobile terminal 10. The server 20 manages various data related to the game of each user who plays the game on the mobile terminal 10. The server 20 communicates with the mobile terminal 10, and transmits images, audio, text data, and other data to the mobile terminal 10 according to the progress of the game of each user. Note that, although the server 20 is included as a configuration of the game system 1, the server is not a required configuration for the game system in the present disclosure. In other words, the present disclosure is also applicable to a game program that does not communicate with a server.

[0024] The game program executed on the mobile terminal 10 supports single play in which one user plays, and multiplay in which multiple users play together. In the game system 1, the server 20 identifies users participating in the multiplay and communicates with each mobile terminal 10 of each user, thereby providing each user with an environment for playing a game in multiplay.

[0025] The following describes the hardware configuration of the server 20. The server 20 includes a processor 21, a memory 22, a storage 23, a communication interface (I / F) 24, and an input / output interface (I / F) 25. Each component is connected via a bus 29 so as to be able to communicate with each other.

[0026] The processor 21 is a central processing unit, and executes various programs and controls each part. That is, the processor 21 reads a program from the memory 22 or the storage 23, and executes the program using the memory 22 as a working area. The processor 21 controls each of the above components and performs various arithmetic processing according to the program recorded in the memory 22 or the storage 23. The processor 21 includes, for example, a CPU (Central Processing Unit), an MPU (Micro Processing Unit), a GPU (Graphics Processing Unit), and the like.

[0027] The memory 22 is a storage device for storing data and the like used for various processes in the server 20. For example, the memory 22 provides the processor 21 with a working area for temporary use when the processor 21 performs processing. The memory 22 is configured to include storage devices such as a ROM (Read Only Memory) and a RAM (Random Access Memory).

[0028] The storage 23 is configured with a storage device such as a hard disk drive (HDD), a solid state drive (SSD), or a flash memory, and stores various programs including an operating system, and various data. Information stored in the storage 23 includes game programs, information related to game programs, information on users who play game programs, and other information.

[0029] The communication I / F 24 is compatible with various communication standards such as LAN (Local Area Network) standards, and functions as an interface for transmitting and receiving data via the network 30 to and from an external communication device such as the mobile terminal 10.

[0030] The input / output I / F 25 functions as an interface for accepting input of information to the server 20 and outputting information to the outside of the server 20. The input / output I / F 25 includes an input unit that accepts connection of input devices such as a mouse and a keyboard, and an output unit that accepts connection of output devices such as a display for displaying characters, images, and the like.

[0031] FIG. 2 is a block diagram showing the hardware configuration of the mobile terminal 10. As shown in FIG.

[0032] 2, the mobile terminal 10 includes a CPU 11, a ROM 12, a RAM 13, a storage 14, an input unit 15, a display unit 16, a communication interface (I / F) 17, a positioning unit 18A, and a sensor unit 18B. Each component is connected to each other via a bus 19 so as to be able to communicate with each other.

[0033] The CPU 11 is a central processing unit, and executes various programs and controls each part. That is, the CPU 11 reads a program from the ROM 12 or the storage 14, and executes the program using the RAM 13 as a working area. The CPU 11 controls each of the above-mentioned components and performs various arithmetic processing according to the program recorded in the ROM 12 or the storage 14. In this embodiment, the storage 14 stores a game program 14A as an information processing program of the present disclosure. The game program 14A is installed in the mobile terminal 10 by being downloaded from a platform (app store) that distributes apps and the like. When the CPU 11 executes the game program 14A, the mobile terminal 10 communicates with the server 20 as appropriate, and data required for the game provided by the game program 14A is transmitted and received between the mobile terminal 10 and the server 20.

[0034] The ROM 12 stores various programs and various data. The RAM 13 temporarily stores programs or data as a working area. The storage 14 is configured with a storage device such as an SSD or a flash memory, and stores various programs including an operating system, and various data.

[0035] The input unit 15 includes a pointing device such as a mouse, and a keyboard, and is used to perform various input operations.

[0036] The display unit 16 is, for example, a liquid crystal display, and displays various information. The display unit 16 may function as the input unit 15 by adopting a touch panel system.

[0037] The communication interface 17 is an interface for communicating with other devices such as the server 20. For this communication, for example, a mobile communication system standard such as 4G or 5G, or a wireless communication standard such as Wi-Fi (registered trademark) is used.

[0038] Positioning unit 18A includes a positioning module that uses a satellite positioning system such as a Global Positioning System (GPS) module or a Global Navigation Satellite System (GNSS) module, and measures the position information of mobile terminal 10 based on a satellite positioning signal.

[0039] Sensor unit 18B is, for example, a three-dimensional acceleration sensor, and is used to change the display orientation of display unit 16 by measuring the tilt of mobile terminal 10, or to measure the number of steps taken by the user carrying mobile terminal 10.

[0040] When executing the above game program 14A, the mobile terminal 10 realizes various functions using the above hardware resources. The functions realized by the mobile terminal 10 will be described below. The functions described below are realized by the CPU 11 reading and executing the game program 14A stored in the storage 14.

[0041] First, a game system provided by the game program 14A in this embodiment will be described. The game provided by the game program 14A is a location information game using the user's location information, i.e., location information acquired by the mobile terminal 10 owned by the user, and is a game in which a user character moves on a map based on the location information of the mobile terminal 10. Enemy characters are placed at predetermined locations on the map, and the user character can obtain experience values ​​or points by defeating the enemy characters. Also, items are placed at predetermined locations on the map, and the user character can obtain currency or items that can be used in the game by reaching the location where the item is placed. Experience values, points, currency, and items are examples of rewards in the present disclosure.

[0042] The game provided by the game program 14A has a plurality of game modes, including a game mode in which the user operates the mobile terminal 10 to fight against enemy characters or acquire items, and a game mode in which the user does not operate the mobile terminal 10 but leaves the operation of the user character to the game to fight against enemy characters or acquire items. Hereinafter, the former mode is referred to as a normal mode, and the latter mode is referred to as a delegation mode. The delegation mode is an example of a so-called smartphone walking prevention function. That is, the delegation mode is an example of one game mode of the present disclosure, and is a game mode intended to reduce the need for the user to see or operate the game compared to other game modes. Examples of cases in which the need for seeing is reduced include background playback, fixing the game screen, and stopping the drawing process, and examples of cases in which the need for operation is reduced include automating the operation. In the delegation mode, as long as the game is running on the mobile terminal 10, even if the mobile terminal 10 is in a sleep state, the operation of the user character by the game continues, and the enemy character is automatically fought and items are acquired. The game provided by the game program 14A has a delegation mode, which makes it possible to inhibit the user from operating the game while walking.

[0043] However, even if the game provided by the game program 14A has a delegation mode, if the user frequently operates the mobile terminal 10 to cancel the delegation mode and check the game status, the purpose of the delegation mode, which is to prevent the user from operating the mobile terminal 10 while walking, will not be achieved.

[0044] Therefore, in order to motivate the user to refrain from operating the mobile terminal 10 while walking, the game program 14A according to this embodiment executes a process of changing the reward so that the game progress is favorable when the delegation mode is continued within a predetermined range, compared with the total reward when the delegation mode is interrupted.

[0045] Specifically, the game program 14A according to the present embodiment increases the rewards obtained on the movement path of the mobile terminal 10 while the delegation mode is continued, when a predetermined movement condition is satisfied, compared to the rewards expected to be obtained in the same game situation when the delegation mode is interrupted. That is, if a predetermined movement condition is satisfied on the movement path of the mobile terminal 10, the game program 14A increases the experience points obtained when the delegation mode is continued, compared to the experience points obtained when the delegation mode is interrupted, when the same enemy character is defeated. Also, even if the same item is acquired on the movement path of the mobile terminal 10, the game program 14A increases the currency obtained when the delegation mode is continued, compared to the currency obtained when the delegation mode is interrupted, when a predetermined movement condition is satisfied.

[0046] The specified movement condition may be, for example, that the straight-line distance from the point where the user starts the delegation mode (first point) to the point where the user ends the delegation mode (second point) is greater than or equal to a specified value, and that the time from when the user starts the delegation mode to when the user ends the delegation mode is greater than or equal to a specified time.

[0047] The predetermined movement condition may further be that the number of steps measured by the sensor unit 18B of the mobile terminal 10 while moving from the first location to the second location is equal to or greater than a predetermined value. The game program 14A may obtain the number of steps measured by the sensor unit 18B of the mobile terminal 10 while moving from the first location to the second location by subtracting the step value at the time the delegation mode is started from the step value at the time the delegation mode is ended.

[0048] In this embodiment, by using the linear movement distance as the movement condition, the game program 14A can determine whether the movement condition is satisfied by simply having the positioning unit 18A measure the position at the time when the delegation mode is started and ended. In other words, the game program 14A according to this embodiment may not acquire position information during the delegation mode.

[0049] In other words, in order to motivate the user to refrain from operating the mobile terminal 10 while walking, the game program 14A of this embodiment executes a process to increase the reward acquired during the continuation of the delegation mode by a predetermined amount along the user's movement route from the first point to the second point when the user continues playing the location information game in the delegation mode from an arbitrary first point to an arbitrary second point and satisfies a predetermined movement condition.

[0050] In this way, by making the reward that can be obtained while continuing the delegation mode, upon satisfying a predetermined movement condition, greater than the reward that can be obtained if the delegation mode is intermittently engaged, the game program 14A according to this embodiment can motivate the user to refrain from operating the mobile terminal 10 while walking.

[0051] The game program 14A may provide a bonus that gradually increases the amount of reward increase in order to increase the motivation of the user to refrain from operating the mobile terminal 10 while walking. For example, the game program 14A may gradually increase the amount of reward increase each time an increase condition is satisfied, as shown in Table 1 below.

[0052] [Table 1]

[0053] In the example of Table 1, if the increase condition of step 1 is satisfied in the delegation mode, the game program 14A gives the user character 5% more experience points than the experience points that would have been obtained if the delegation mode had been intermittent, even if the same enemy character was defeated. If the increase condition of step 2 is satisfied in the delegation mode, the game program 14A gives the user character 10% more experience points than the experience points that would have been obtained if the delegation mode had been intermittent, even if the same enemy character was defeated. Furthermore, if the increase condition of step 3 is satisfied in the delegation mode, the game program 14A gives the user character 20% more experience points than the experience points that would have been obtained if the delegation mode had been intermittent, even if the same enemy character was defeated.

[0054] Of course, the reward increase conditions and increase amounts shown in Table 1 are merely examples, and may be set appropriately depending on the game provided by the game program 14A. It goes without saying that the reward increase levels are not limited to three. The game program 14A may also set an upper limit on the reward increase steps or increase amounts.

[0055] The game program 14A may display on the display unit 16 the increase conditions for gradually increasing the amount of increase in reward and the achievement status until the increase conditions are reached. Figs. 3 and 4 are diagrams showing examples of information displayed on the display unit 16 by the game program 14A. Fig. 3 shows an example in which the game program 14A displays on the display unit 16 information on the current delegation continuation bonus step, the amount of increase in reward, the next step up bonus (amount of increase in reward), the moving distance, time, and number of steps during the delegation continuation, and the moving distance, time, and number of steps that satisfy the increase conditions until the step up. Fig. 3 also shows an example in which the delegation release button 101 for releasing the delegation is displayed on the display unit 16 by the game program 14A.

[0056] By looking at the information displayed on the display unit 16 as in Fig. 3, the user can understand that if he or she walks another 5 minutes, another 100 meters, and another 200 steps without canceling the delegation mode, the reward will increase by 5%. Therefore, by displaying the information as in Fig. 3 on the display unit 16, the game program 14A can make the user refrain from canceling the delegation mode, that is, can increase the user's motivation to refrain from operating the mobile terminal 10 while walking.

[0057] When the user selects the delegation release button 101, the game program 14A resets the moving distance, time, and number of steps during the ongoing delegation.

[0058] Then, when the user achieves the increase condition of step 1, the game program 14A displays the next increase condition on the display unit 16 as shown in Fig. 4. By looking at the information displayed on the display unit 16 as shown in Fig. 4, the user can understand that the reward will increase by 10% if the user walks another 10 minutes, 300 meters, and 600 steps without canceling the delegation mode. Therefore, by displaying the information as shown in Fig. 4 on the display unit 16, the game program 14A can increase the user's motivation to refrain from operating the mobile terminal 10 while walking.

[0059] It goes without saying that examples of the reward increase conditions and achievement status presented by the game program 14A are not limited to those shown in Figures 3 and 4. For example, the game program 14A may present the achievement status in the form of a bar graph instead of or in addition to numerical values.

[0060] When the user satisfies the condition for stepping up, the game program 14A may notify the user that the bonus has been stepped up, using the notification function of the mobile terminal 10. In addition, the game program 14A may notify the user of information on the travel distance, time, and number of steps that satisfy the condition for stepping up, using the notification function of the mobile terminal 10, at any timing.

[0061] Next, the operation of the mobile terminal 10 will be described.

[0062] Fig. 5 is a flowchart showing the flow of information processing by the mobile terminal 10. The CPU 11 reads out the game program 14A from the ROM 12 or the storage 14, expands it in the RAM 13, and executes it to perform information processing. The flowchart shown in Fig. 5 is always executed while the game program 14A is being executed.

[0063] In step S101, the CPU 11 determines whether or not the user has set the delegation mode during play in the normal mode. If the user has not set the delegation mode (step S101; No), the CPU 11 continues the normal mode. On the other hand, if the user has set the delegation mode (step S101; Yes), the CPU 11 executes play in the delegation mode in step S102.

[0064] Next, in step S103, the CPU 11 determines whether or not the user has cancelled the delegation mode while playing in the delegation mode. If the user has not cancelled the delegation mode (step S103; No), the CPU 11 continues the delegation mode.

[0065] On the other hand, if the user cancels the delegation mode (step S103; Yes), the CPU 11 determines in step S104 whether or not the user satisfies a predetermined movement condition while the delegation mode is set.

[0066] If the user satisfies the predetermined movement condition while the delegation mode is set (step S104; Yes), the CPU 11 then increases the reward acquired on the user's movement route by a predetermined amount while the delegation mode is set in step S105. On the other hand, if the user does not satisfy the predetermined movement condition while the delegation mode is set (step S104; No), the CPU 11 then does not increase the reward acquired on the user's movement route while the delegation mode is set in step S106.

[0067] By executing the process, the mobile terminal 10 according to the present embodiment can increase the reward obtained while the delegation mode is continued, when a predetermined movement condition is satisfied, compared to the reward obtained when the delegation mode is intermittent. Therefore, the mobile terminal 10 according to the present embodiment can motivate the user to suppress the operation of the mobile terminal 10 while walking, during the execution of the game program 14A.

[0068] In this embodiment, the game program 14A is a program for a position information game, but the present disclosure is not limited to this example. Even if the game program does not use position information, it is possible to apply the present disclosure in the same manner if the game program has multiple game modes, sets one game mode that reduces the need for the user to see or operate the game to play the game compared to other game modes, and grants the user a reward corresponding to the one game mode, and changes the reward so that the game progress is favorable when the one game mode is continued within a predetermined range compared to the total reward when the one game mode is interrupted. If the game program does not use position information, for example, when the duration of the one game mode exceeds a predetermined time, the reward may be changed so that the game progress is favorable compared to the total reward when the one game mode is interrupted.

[0069] Although the embodiments of the present disclosure have been described in detail above with reference to the accompanying drawings, the technical scope of the present disclosure is not limited to such examples. It is clear that a person having ordinary knowledge in the technical field of the present disclosure can conceive of various modified examples or examples of modifications within the scope of the technical ideas described in the claims, and it is understood that these modified examples or examples of modifications also belong to the technical scope of the present disclosure.

[0070] In addition, the effects described in the above embodiments are explanatory or exemplary, and are not limited to those described in the above embodiments. In other words, the technology according to the present disclosure may achieve other effects that are obvious to a person having ordinary skill in the technical field of the present disclosure from the description in the above embodiments, in addition to or in place of the effects described in the above embodiments.

[0071] In addition, the information processing executed by the CPU by reading the software (program) in each of the above embodiments may be executed by various processors other than the CPU. In this case, examples of the processor include a PLD (Programmable Logic Device) such as an FPGA (Field-Programmable Gate Array) whose circuit configuration can be changed after manufacture, and a dedicated electric circuit such as an ASIC (Application Specific Integrated Circuit) which is a processor having a circuit configuration designed exclusively for executing a specific process. In addition, the information processing may be executed by one of these various processors, or may be executed by a combination of two or more processors of the same or different types (for example, a plurality of FPGAs, a combination of a CPU and an FPGA, etc.). In addition, the hardware structure of these various processors is, more specifically, an electric circuit that combines circuit elements such as semiconductor elements.

[0072] In addition, in each of the above embodiments, the game program 14A is pre-stored (installed) in a ROM or storage, but the present invention is not limited to this. The program may be provided in a form recorded on a non-transitory recording medium such as a CD-ROM (Compact Disk Read Only Memory), a DVD-ROM (Digital Versatile Disk Read Only Memory), or a USB (Universal Serial Bus) memory. The program may also be downloaded from an external device via a network. [Explanation of symbols]

[0073] 1. Game System 10 Mobile devices 20 Servers 30 Network 40A, 40B communication base station

Claims

1. On the computer, When setting one game mode among the plurality of game modes that reduces the need for the user to see or operate the game compared to other game modes, a reward corresponding to the one game mode is given to the user; When the one game mode is continued within a predetermined range, the reward is changed so that the game progress is favorable compared to the total reward when the one game mode is interrupted. A game program that executes processing.

2. the one game mode is a mode in which the user delegates play of the game to the game; 2. The game program of claim 1, which executes a process that, when a predetermined movement condition is satisfied, makes the reward for the game acquired along the user's movement route based on the user's position information from a first location where the user started the one game mode to a second location where the user ended the one game mode greater than the reward expected to be acquired in the same game situation, compared to a case in which the user played the game in the one game mode intermittently from the first location to the second location.

3. the one game mode is a mode in which the user delegates play of the game to the game; 2. The game program of claim 1, further comprising: when the user continues playing the game in the one game mode from an arbitrary first location to an arbitrary second location and satisfies a predetermined movement condition, a process is executed to increase by a predetermined amount the reward acquired during the continuation of the one game mode along the user's movement route from the first location to the second location based on the user's position information.

4. The predetermined movement condition is: A straight-line distance from the first point to the second point is equal to or greater than a predetermined value, The time during which the game has been played in the one game mode is equal to or longer than a predetermined time.

4. The game program according to claim 2 or 3.

5. The predetermined movement condition further includes: The number of steps of the user when moving from the first location to the second location is equal to or greater than a predetermined value. The game program according to claim 4.

6. The game program according to claim 1 , further comprising: causing the computer to execute a process of gradually increasing an increase in the reward each time a predetermined increase condition is satisfied while the user continues to play the game in the one game mode.

7. 7. The game program according to claim 6, further comprising a step of causing the computer to execute a process of displaying the increase condition for increasing the amount of increase on a display unit that displays a screen of the game, or a process of notifying the user of the increase condition.

8. determining whether the predetermined movement condition is satisfied based on position information of the user acquired at the time of starting and ending the one game mode; 4. The game program according to claim 2 or 3.

9. The game program according to claim 6 , further comprising a step of causing the computer to execute a process of notifying that the increase condition, which causes the increase amount to increase, has been satisfied.

10. A processor is provided. The processor, When setting one game mode among the plurality of game modes that reduces the need for the user to see or operate the game compared to other game modes, a reward corresponding to the one game mode is given to the user; When the one game mode is continued within a predetermined range, the reward is changed so that the game progress is favorable compared to the total reward when the one game mode is interrupted. An information processing device that executes processing.

11. The processor: When setting one game mode among the plurality of game modes that reduces the need for the user to see or operate the game compared to other game modes, a reward corresponding to the one game mode is given to the user; When the one game mode is continued within a predetermined range, the reward is changed so that the game progress is favorable compared to the total reward when the one game mode is interrupted. A method for processing information.

Citation Information

Patent Citations

  • Method and system for computer to progress a game based on user's location information, and program for causing a computer to execute said method

    JP2022076018A