Information processing method, information processing system, and program

The information processing method enhances user engagement in games by controlling game progress and offering differentiated content based on user interactions, specifically requiring a charging process for advanced content.

JP2025046025AActive Publication Date: 2025-04-02CAPCOM CO LTD
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Patent Information

Application Number
JP2023154159
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-09-21
Publication Date
2025-04-02
Estimated Expiration
2043-09-21

AI Technical Summary

Technical Problem

Existing incentive granting methods between applications lack features to enhance user experience and engagement by providing differentiated content based on user interactions.

Method used

An information processing method that controls the progress of a first game based on user operations, allowing access to first and second game content where the second content is accessible only after a charging process based on payment consideration.

Benefits of technology

This approach provides a more engaging user experience by offering differentiated content based on user interactions, enhancing the interest and diversity of game content.

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide a more excellent technique, for example.SOLUTION: An information processing method executed by an information processing system is provided. The information processing method includes the following steps. In a game control step, the progress of a first game is controlled in response to a user's operation. The first game is configured to execute a first game content corresponding to a first content object among at least one first game content executable in the first game, on the basis of a positional relationship between a first user object that can move in a first virtual space in response to a user's operation and a first content object arranged in the first virtual space. The first game content includes a first content and a second content. The first content is configured to be executable by a user who can access the first virtual space. The second content is configured to be executable by a user who has executed first billing processing based on payment of a price corresponding to the second content, among users who can access the first virtual space.SELECTED DRAWING: Figure 1
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Description

[Technical field]

[0001] The present disclosure relates to an information processing method, an information processing system, and a program. [Background technology]

[0002] Patent Document 1 discloses an incentive granting method, a client terminal, and an incentive granting program that are capable of granting incentives between different applications.

[0003] A client terminal relating to the technology, when a predetermined operation related to a second application is performed on the client terminal, sends an incentive request to a server, including a second user identifier that identifies a user in the second application, and receives from the server, based on the incentive request, an incentive in the first application for a user identified by a first user identifier that identifies a user in the first application and corresponds to the second user identifier. [Prior art documents] [Patent documents]

[0004] [Patent Document 1] JP 2017-148552 A Summary of the Invention [Problem to be solved by the invention]

[0005] However, there is still room for improvement in the above techniques.

[0006] In view of the above circumstances, the present disclosure aims to provide, for example, a superior technique. [Means for solving the problem]

[0007] According to one aspect of the present disclosure, an information processing method executed by an information processing system is provided. The information processing method includes the following steps. In the game control step, progress of a first game is controlled in response to a user's operation. Here, the first game is configured to execute a first game content corresponding to a first content object among at least one first game content executable in the first game, based on a positional relationship between a first user object that can move within a first virtual space in response to a user's operation and a first content object that is placed in the first virtual space. The first game content includes a first content and a second content. The first content is configured to be executable by a user who can access the first virtual space. The second content is configured to be executable by a user who has executed a first billing process based on payment of a fee corresponding to the second content, among users who can access the first virtual space.

[0008] According to the present disclosure, it is possible to provide a more interesting experience to the user. [Brief description of the drawings]

[0009] [Figure 1] 1 is a block diagram showing a hardware configuration of an information processing system 1 according to an embodiment of the present invention. [Diagram 2] 2 is a block diagram showing a functional configuration of an information processing device 2 according to the present embodiment. FIG. [Diagram 3] 1 is an activity diagram showing an overview of information processing executed by the information processing system 1. FIG. [Figure 4] 1 is a diagram showing an example configuration of a first virtual space VS1 related to a first game G1 and a second virtual space VS2 related to a second game G2. FIG. [Diagram 5] 1 is a diagram showing an example of a first screen IM1 which is a play screen for a first content C1. FIG. [Figure 6] FIG. 13 is a diagram showing an example of a second screen IM2 which is a play screen of a second content C2. [Figure 7]13 is a diagram showing an example of first visual information 5 in which a first given condition is visually expressed. FIG. [Figure 8] 13 is a diagram showing an example of second visual information 6 in which a second given condition is visually expressed. FIG. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0010] [Embodiment] Hereinafter, embodiments of the present disclosure will be described with reference to the drawings. Various features shown in the following embodiments can be combined with each other.

[0011] Incidentally, the program for realizing the software appearing in this embodiment may be provided as a non-transitory computer-readable recording medium, or may be provided so as to be downloadable from an external server, or may be provided so that the program is started on an external computer and its functions are realized on a client terminal (so-called cloud computing).

[0012] In this embodiment, the term "unit" may include, for example, a combination of hardware resources implemented by a circuit in the broad sense and software information processing that can be specifically realized by these hardware resources. In addition, this embodiment handles various information, which may be represented by, for example, physical values ​​of signal values ​​representing voltage and current, high and low signal values ​​as a binary bit set consisting of 0 or 1, or quantum superposition (so-called quantum bits), and communication and calculation may be performed on a circuit in the broad sense.

[0013] In addition, a circuit in the broad sense is a circuit realized by at least appropriately combining a circuit, circuitry, a processor, and a memory, etc. In other words, it includes an application specific integrated circuit (ASIC), a programmable logic device (e.g., a simple programmable logic device (SPLD), a complex programmable logic device (CPLD), and a field programmable gate array (FPGA)), etc.

[0014] 1. Game Description Fig. 1 is a block diagram showing a hardware configuration of an information processing system 1 according to this embodiment. In the information processing system 1 shown in Fig. 1, an information processing device 2 and a plurality of game devices 3 are communicably connected to each other via a communication network 11, and a game is executed on the game devices 3. That is, the information processing system 1 is composed of at least one device.

[0015] The game according to this embodiment is an online game executed by the information processing system 1. In this game, a user of the game device 3 causes one or more player characters to act in a virtual game space, and causes the player characters to fight against enemy characters that are non-player characters. The characters are an example of objects.

[0016] The above-mentioned games are played using a game device 3, which is an electronic device such as a home game console such as PlayStation (registered trademark), a portable game console such as Nintendo Switch (registered trademark), or a personal computer, smartphone, tablet terminal, etc.

[0017] 2. Overview of Information Processing System 1 As shown in FIG. 1, the information processing system 1 is composed of an information processing device 2 and a plurality of game devices 3. The information processing device 2 stores game programs and game data, and manages the game data of the game devices 3 (for each account information described below). The information processing device 2 is composed of, for example, a server. Each of the plurality of game devices 3 has the same configuration. Note that in this embodiment, a system is composed of one or more devices or components. Therefore, for example, the information processing device 2 or game device 3 described below alone can be an example of the information processing system 1.

[0018] The game device 3 executes a predetermined game based on the user's operation. To this end, the game device 3 receives (specifically, downloads and installs) a game program and game data from the information processing device 2 via the communication network 11. Each user is assigned account information including identification information and a password in association with the game device 3. This account information is transmitted from the game device 3 to the information processing device 2 at the time of login, and is used for user authentication in the information processing device 2.

[0019] After user authentication, mutual communication between the information processing device 2 and the game device 3 becomes possible. After logging in, the game device 3 receives data required for game progress (data related to the game progress status) from the information processing device 2, and progresses the game while outputting game images and sounds to the display 4a and the speaker 4b based on the user's operation.

[0020] 2.1 Hardware Configuration Hereinafter, each hardware component of the information processing system 1 will be described with reference to FIG.

[0021] <Information processing device 2> 1, the information processing device 2 includes a communication unit 21, a storage unit 22, and a control unit 23. The communication unit 21 and the storage unit 22 are electrically connected to the control unit 23 via a communication bus 20.

[0022] The communication unit 21 is a so-called network interface that is communicatively connected to each game device 3 via a communication network 11 such as the Internet and a LAN. Main information that the information processing device 2 receives via the communication unit 21 includes download request information for a game program, a request for a gacha lottery in response to a user's operation, a request for executing a quest, a request for executing / ending autoplay, account information, game data, etc. Main information that the information processing device 2 transmits via the communication unit 21 includes information for confirming that the game device 3 has received the game program, information on the game media obtained by the gacha, etc.

[0023] The storage unit 22 is composed of a hard disk drive (HDD), a random access memory (RAM), a read only memory (ROM), a solid state drive (SSD), etc. The storage unit 22 stores various programs including a part of the game program according to this embodiment, various data related to the game, etc.

[0024] Specifically, for example, the storage unit 22 stores a user DB, a lottery list, and the like. In the user DB, for each identification number of a user who plays a game, information such as a user name, a user rank, information on the status of a player character operated by the user, the amount of consumable media usable in the virtual game space, information on parameters, and the like are stored in association with each other. The lottery list is used for a lottery process generally called gacha, and includes a plurality of pieces of information on game media to be selected. In the lottery list, information on the game media (such as name, ability parameters, rarity, and level) is associated with a selection ratio by lottery. Furthermore, the ability parameters include, for example, fighting power, HP, attack power, defense power, intelligence, speed, and the like when the game media is a player character.

[0025] The control unit 23 is composed of a microcomputer including a CPU and a semiconductor memory, and controls the operation of the information processing device 2, which is its own device. In particular, the control unit 23 realizes various functions related to the information processing device 2, which is its own device, by reading out a predetermined program stored in the storage unit 22. That is, information processing by software stored in the storage unit 22 is specifically realized by the control unit 23, which is an example of hardware, so that each functional unit described below can be executed. Note that the control unit 23 is not limited to being single, and may be implemented so as to have multiple control units 23 for each function. Also, a combination of these may be used.

[0026] Examples of information processing executed by the control unit 23 include a charge settlement process, a user account authentication process, and a gacha lottery selection process. The charge settlement process is executed, for example, based on a request for a charge required to restore a predetermined amount of parameters during the game. The user account authentication process is executed, for example, using the user's identification information received from the game device 3. The gacha lottery selection process is a process in which, in response to a gacha lottery request, one or more game media are selected by lottery from a lottery list based on the selection probability for each game medium. According to the gacha lottery selection process, information on the selected game media and the identification information of the user who performed the operation that is the source of the lottery request are associated in the user DB, and the user is thereby granted the game media that he or she won as a result of drawing the gacha.

[0027] Here, to further supplement the above, the "game medium" is electronic data representing elements related to the game, including the name of the character used as the player character, items (weapons, armor, tools) used by the player character in the virtual game space, etc. The user can obtain the game medium by a lottery method called gacha, in addition to direct purchase by charging or clearing a quest. The obtained game medium is stored and managed in the user DB in association with the identification information of the user who has come to own the game medium. Furthermore, "gacha" is a method in which an arbitrary game medium is selected by lottery from a lottery list based on a predetermined selection ratio in the information processing device 2. The arbitrary selected game medium is provided to the game device 3 of the user. "Providing the game medium selected by gacha to the user / the user owns it" is synonymous with "associating / being associated with the game medium selected by the lottery process with the identification information indicating the user."

[0028] <Game device 3> A display 4a, a speaker 4b, and an input device 4c are externally connected or built into the game device 3. The game device 3 also has a communication unit 31, a storage unit 32, a control unit 33, a graphics processing unit 34a, an audio processing unit 34b, and an operation unit 34c. The communication unit 31, the storage unit 32, the graphics processing unit 34a, the audio processing unit 34b, and the operation unit 34c are electrically connected to the control unit 33 via a communication bus 30.

[0029] The communication unit 31 is a so-called network interface that is communicatively connected to the communication network 11 in order to transmit and receive various data between the game device 3 and the information processing device 2. Main information that the game device 3 receives via the communication unit 31 includes account information, download request information for new game data, a gacha execution request, a quest execution request, etc. Main information that the game device 3 transmits via the communication unit 31 includes new game data sent from the information processing device 2 in response to download request information, information on the game media selected by lottery processing, etc.

[0030] The storage unit 32 is composed of an HDD, SSD, RAM, ROM, etc. The storage unit 32 stores game data downloaded from the information processing device 2, various programs including a part of the game program, account information of the game device 3 which is the device itself, user information, etc. The user information is at least a part of the information in a user DB stored in the storage unit 22 of the information processing device 2. The user DB manages a master of the user information, and at least a part of the information in the master is distributed from the information processing device 2 to the storage unit 32 of the game device 3 and stored therein.

[0031] The control unit 33 is composed of a microcomputer including a CPU and a semiconductor memory, and controls the operation of the game device 3, which is the device itself. In particular, the control unit 33 realizes various functions related to the game device 3, which is the device itself, by reading out a predetermined program stored in the storage unit 32. That is, information processing by the software stored in the storage unit 32 is specifically realized by the control unit 33, which is an example of hardware, so that each functional unit described below can be executed. Note that the control unit 33 is not limited to being single, and may be implemented with multiple control units 33 for each function. Also, a combination of these may be used.

[0032] In particular, the control unit 33 is configured to execute a game in accordance with the operation of the input device 4c by the user of the game device 3, which is the own device. Specifically, the control unit 33 reads data such as virtual game space objects and textures included in the game data from the storage unit 32, or generates two-dimensional or three-dimensional game image information using data received from the information processing device 2. The game image information is processed by the graphics processing unit 34a, and the processed game images are sequentially displayed on the display 4a. In other words, the control unit 33 is configured to perform display control of the display 4a and audio output control of the speaker 4b in accordance with the operation of the user of the game device 3, which is the own device, when executing a game.

[0033] The graphics processing unit 34a renders game images including characters and various objects related to the virtual game space in a moving image format according to game image information output from the control unit 33. The graphics processing unit 34a is connected to the display 4a, which is, for example, a liquid crystal type, and the game images rendered in a moving image format are displayed on the display 4a as a game screen. The audio processing unit 34b is connected to the speaker 4b, and reproduces and synthesizes game sounds according to instructions from the control unit 33, and outputs the sounds from the speaker 4b. The operation unit 34c is connected to the input device 4c, and transmits and receives data related to operation inputs between the input device 4c and the input device 4c. The user inputs operation signals to the game apparatus 3 by operating the input device 4c. The input device 4c is a general term for a touch panel integrated with the display 4a, an external game pad, a mouse, a keyboard, and the like.

[0034] 2.2 Functional Configuration Next, the functional configuration of the information processing device 2 of the information processing system 1 will be described with reference to FIG.

[0035] Fig. 2 is a block diagram showing a functional configuration of the information processing device 2 according to this embodiment. As shown in Fig. 2, the control unit 23 (processor) executes various programs stored in the storage unit 22 to function as an acquisition unit 231, a game control unit 232, an allowance unit 233, and an assignment unit 234. That is, information processing by software stored in the storage unit 22 is specifically realized by the control unit 23, which is an example of hardware, and can be executed as each functional unit included in the control unit 23.

[0036] The acquisition unit 231 is configured to acquire various information and inputs as an acquisition step. For example, the acquisition unit 231 acquires information such as user information and inputs related to the game from the user from the storage unit 22 of the information processing device 2, or acquires the information from the game device 3 or another external device via the communication network 11. In this embodiment, the various information accepted by the acquisition unit 231 is described as being stored in the storage unit 22.

[0037] The game control unit 232 is configured to determine, as a game control step, various judgments and processing execution modes based on various information.

[0038] The permission unit 233 is configured to permit the provision of various game-related contents to the user as a permission step.

[0039] The granting unit 234 is configured to grant various pieces of privilege information to the user as various granting steps, such as a first granting step, a second granting step, a third granting step, and the like.

[0040] The control unit 23 may function as a display processing unit. As a display step, the display processing unit causes various pieces of information stored in the storage unit 22 or the storage unit 32 or a screen including the pieces of information to be displayed on the display 4a of the game device 3 in a visible manner. Specifically, the display processing unit may generate visual information itself, such as a screen, an image (e.g., a still image or a video), an icon, text, etc., that is generated in a manner that is visible to humans, or may generate rendering information for displaying visual information on the display 4a, and transmit the information to the game device 3 via the communication network 11.

[0041] 3. Explanation of various information and terms In this section, various information and terms handled by the information processing system 1 will be explained.

[0042] <First Game G1> The first game G1 is a multiplayer game in which multiple users can log in to the first virtual space VS1. Various objects including a first user object U1 and a first content object Ob1 are arranged in the first virtual space VS1. The first user object U1 is configured to be movable in the first virtual space VS1 in response to a user's operation, and functions as a so-called avatar of the user in the first virtual space VS1. The first content object Ob1 is associated with at least one first game content GC1 executable in the first game G1. The first game G1 is configured to execute the first game content GC1 corresponding to the first content object Ob1 among the at least one first game content GC1 based on the positional relationship between the first user object U1 and the first content object Ob1. For example, the first game G1 is configured to receive a request as to whether or not to execute the first game content GC1 corresponding to the first content object Ob1 when the first user object U1 moves within a specified area based on a first content object Ob1, and to execute the first game content GC1 in response to the request.

[0043] <Contents> The content is an element that constitutes a game such as the first game G1. The content includes various information that constitutes the details of the game. For example, the content may include elements such as a story that defines the main flow of the game, characters that appear in the story, relationships between the characters, and quests that define how the game progresses.

[0044] <First game content GC1> The first game content GC1 is content that can be executed in the first game G1. The first game content GC1 includes, for example, a first content C1 and a second content C2. In this embodiment, the first game content GC1 includes one first content C1 and multiple second contents C2.

[0045] The first content C1 is configured to be executable by a user who can access the first virtual space VS1. For example, the first content C1 is configured to be executable without requiring an additional charge from a user who has purchased the first game G1. The first content C1 is, for example, new content that has not been provided in the past.

[0046] The second content C2 is configured to be executable by a user who can access the first virtual space VS1 and who has executed a first billing process based on payment of a fee corresponding to the second content C2. For example, the second content C2 is a so-called additional content that is configured to be playable by a user who has purchased the first game G1 in response to an additional charge.

[0047] <2nd Game G2> The second game G2 is a multiplayer game in which a plurality of users can log in to the second virtual space VS2. The second virtual space VS2 is configured to be immovable from the first virtual space VS1 during the game progress of the first game G1. For example, the second virtual space VS2 is isolated from the first virtual space VS1. Various objects including a second user object U2 and a second content object Ob2 are arranged in the second virtual space VS2. The second user object U2 is configured to be movable in the second virtual space VS2 in response to a user's operation, and functions as a so-called avatar of the user in the second virtual space VS2. The first content object Ob1 is associated with at least one second game content GC2 that can be executed in the second game G2. The second game G2 is configured to execute the second game content GC2 corresponding to the second content object Ob2 among at least one second game content GC2 based on the positional relationship between the second user object U2 and the second content object Ob2. This positional relationship can be defined in the same way as the positional relationship between the first user object U1 and the first game content GC1, for example.

[0048] <Second game content GC2> The second game content GC2 is content that can be executed in the second game G2. The second game content GC2 includes, for example, a third content C3 and a fourth content C4.

[0049] The third content C3 is configured to be executable by a user who can access the second virtual space VS2. For example, the third content C3 is configured to be executable without requiring an additional charge from a user who has purchased the second game G2. The third content C3 is, for example, new content that has never been provided before. In addition, the third content C3 may be content independent of the first content C1.

[0050] The fourth content C4 is configured to be executable by a user who has access to the second virtual space VS2 and has executed a second billing process based on payment of a fee corresponding to the fourth content C4. For example, the fourth content C4 is so-called additional content that is configured to be playable by a user who has purchased the second game G2 in response to an additional charge. The fourth content C4 may include content of a game provided before the provision of the second game G2 was started, for example, content of a previous version of the third content C3.

[0051] <Common Content> Common content is content that is common between a certain content and another content. Whether or not the content is common may be determined based on the presence or absence of similarities and differences in the story. The similarities and differences in the story may be determined based on a comparison of elements related to the content between a part of the content of a certain game and a part of the content of another game. Examples of such elements include the story title, the name of the stage, the timeline, the characters that appear, the amount of text information, and the amount of graphic information. The presence or absence of differences in the story may be set in advance by the creator of the content. Examples of common content include content in which the content of a certain game is a remake of the content of a game provided in the past (a so-called past game), and almost no changes are made to the content of the past game.

[0052] <Difference content> The differential content is content that is not included in the other content, such as downloadable content (DLC) or content that can be provided for the first time as a bonus for a certain game. For example, the differential content is content that is a remake of content from a game provided in the past (a so-called past game), and is newly added to the content of the past game. Examples of the differential content include content related to a story that was further added to the past game, and content related to a special mode that allows the content of the past game to be played in a different game mode (for example, a game mode with a higher difficulty level, a strong new game, etc.).

[0053] 4. Overview of Information Processing In this section, an overview of the flow of the information processing method executed by the information processing system 1 will be described. FIG. 3 is an activity diagram showing an overview of the information processing executed by the information processing system 1. The results of the processing in each activity included in the information processing described below can be output in a manner that can be recognized by the user using the display 4a of the game device 3, as appropriate. The information processing can include any exception processing not shown. Exception processing includes interruption of the information processing and omission of each process. Selection or input performed in the information processing can be based on a user operation or can be performed automatically without relying on a user operation.

[0054] [Activity A1] First, in activity A1, the acquisition unit 231 acquires user information in response to input from the user, etc. The user information may include various information about the user, such as the user's login history, the user's billing history, games that the user can play or their contents, the play history of the first game G1, and the play history of the second game G2.

[0055] [Activity A2] Next, in activity A2, the control unit 23 accepts a request to play the first game G1 from the user. The acquisition unit 231 acquires the request to play the first game G1 in response to an operation from the user.

[0056] [Activity A3] When a play request from the first game G1 is acquired, in activity A3, the game control unit 232 controls the progress of the first game G1 in response to a user operation, so that the user can move the first user object U1 and play the desired first game content GC1.

[0057] [Activity A4] Next, in activity A4, the acquisition unit 231 acquires the play history of the first game G1. The play history of the first game G1 may include the play history of each of the first game contents GC1 by the user, for example, the play history of the first content C1 and the play history of each of the second contents C2.

[0058] [Activity A5] Next, in the activity A5, the control unit 23 identifies a first achievement condition that is satisfied from among a plurality of first achievement conditions that are determined in advance, based on the play history of the first game G1. Each of the plurality of first achievement conditions is configured to be achievable based on the play history of the corresponding second content C2. The first achievement condition may include, for example, a condition that can be achieved by playing the second content C2, regardless of the progress level of the second content C2 (for example, "play the second content C2"). In this way, a user who has performed the first billing process to play the second content C2 can achieve the first achievement condition by simply playing the second content C2. Therefore, by giving the user the benefit of having performed the first billing process early, it is possible to give the user a sense of value for the first billing process. In addition, the first achievement condition may include, for example, a condition that can be achieved depending on the progress level of the second content C2 (for example, "complete all stories included in the second content C2"). This can motivate the user to progress through the second content C2 purchased through the first charging process, thereby increasing the interest of the second content C2. Note that the first achievement condition may include a condition that can be achieved based on a play history of a plurality of second contents C2 (e.g., "play two or more second contents C2").

[0059] [Activity A6] Next, in the activity A6, the granting unit 234 grants the first benefit information to the user according to the achievement status of the first granting condition as a first granting step. With this configuration, the user can be prompted to play a combination of multiple second contents C2 so as to satisfy the first granting condition. Therefore, the user can have more opportunities to play a wider variety of second contents C2, and the interest of the first game G1 can be further increased.

[0060] The first privilege information is configured to, for example, allow the first game G1 to be progressed more advantageously. The specific form of the first privilege information is arbitrary, such as granting a title such as a trophy, opening new content in the first game G1, allowing the first game content GC1 (for example, the first content C1 that is content specific to the first game G1) to be played preferentially over other users (for example, issuing a fast pass), and the like.

[0061] The first granting condition is defined by at least a combination of a plurality of first achievement conditions. The first granting condition is configured to be achievable, for example, by the user playing all of a series of works provided as each of a plurality of second contents C2. The first granting condition will be described in detail in the next section.

[0062] [Activity A7] Next, in activity A7, the acquisition unit 231 acquires the play history of the second game G2 by the user. The play history of the second game G2 includes the play history of each of the second game contents GC2 by the user. The play history of the second game G2 is linked to the user information acquired in activity A1. Therefore, the acquisition unit 231 can acquire the play history of the second game G2 by, for example, referring to the user information.

[0063] [Activity A8] Next, in activity A8, the control unit 23 identifies a second achievement condition that is satisfied from among a plurality of predetermined second achievement conditions based on the play history of the second game G2. Each of the plurality of second achievement conditions is configured to be achievable based on the play history of the corresponding fourth content C4. The relationship between the second achievement condition and the fourth content C4 can be defined in the same manner as the relationship between the first achievement condition and the second content C2 described above.

[0064] [Activity A9] Next, in activity A9, the granting unit 234 grants the second bonus information to the user in the second granting step according to the achievement status of the second granting condition. With this configuration, the user can enjoy the benefit of the second billing process in the second game G2 in the first game G1 by achieving the second achievement condition. The second granting condition is more likely to be satisfied by achieving the second achievement condition. This makes it possible to encourage the user to perform the billing process in both the first game G1 and the second game G2, making it easier to provide a variety of game contents to more users. The relationship between the second bonus information and the second game G2 can be defined in the same way as the relationship between the first bonus information and the first game G1 described above.

[0065] The second granting condition is determined by a combination of the first and second achievement conditions that have been achieved among the multiple first achievement conditions and multiple second achievement conditions. For example, the second granting condition is determined by a combination of corresponding games in which at least one of the first achievement condition and the second achievement condition has been achieved. According to this configuration, the user can fulfill the first achievement condition by playing at least one of the second content C2 and the fourth content C4, which include the common content portion, and therefore, it is possible to encourage the user to perform at least one of the first billing process and the second billing process, and to facilitate the provision of a variety of content. The details of the second granting condition will be described in the next section.

[0066] One of the predetermined second contents C2 and one of the predetermined fourth contents C4 may be associated in advance as a corresponding game. The method of setting the corresponding game is arbitrary, but for example, the second content C2 and the fourth content C4 including common content that is common content to each other may be associated in advance as a corresponding game. Furthermore, at least one of the second contents C2 may include common content that is common to one of the fourth contents C4 and difference content that is not included in the fourth content C4. With this configuration, even if the second content C2 provided in the first game G1 and the fourth content C4 provided in the second game G2 have at least a part in common, the user can enjoy the difference content by performing the first charging process in the first game G1. Therefore, it is possible to encourage the user who has performed the second charging process to perform the first charging process, and to easily provide a wider variety of content.

[0067] After activity A9, the control unit 23 determines whether or not there is an instruction from the user to end the first game G1. If there is no instruction to end the first game G1, the process returns to activity A3, and the game control unit 232 continues to control the progress of the first game G1.

[0068] [Activity A10] On the other hand, if an end instruction has been given, the game control unit 232 ends the first game G1 in activity A10, and this information processing ends.

[0069] In summary, the information processing method executed by the information processing system 1 includes the following steps. In the game control step, the progress of the first game G1 is controlled in response to a user's operation. Here, the first game G1 is configured to execute a first game content GC1 corresponding to the first content object Ob1 among at least one first game content GC1 executable in the first game G1, based on a positional relationship between a first user object U1 that can move in the first virtual space VS1 in response to a user's operation and a first content object Ob1 that is placed in the first virtual space VS1. The first game content GC1 includes a first content C1 and a second content C2. The first content C1 is configured to be executable by a user who can access the first virtual space VS1. The second content C2 is configured to be executable by a user who has executed a first charging process based on payment of a fee corresponding to the second content C2 among users who can access the first virtual space VS1.

[0070] According to this configuration, the user who enjoys the first content C1 in the first virtual space VS1 can be prompted to perform the first billing process so that the user can enjoy the second content C2 based on his or her will. Therefore, a more interesting first game G1 can be provided according to the tastes and economic power of each individual user.

[0071] 5. Details of data processing In this section, we will use figures to explain the details of the information processing outlined in the previous section.

[0072] 5.1. Example of configuration of first virtual space VS1 and second virtual space VS2 FIG. 4 is a diagram showing an example of the configuration of a first virtual space VS1 related to a first game G1 and a second virtual space VS2 related to a second game G2. The first virtual space VS1 is expressed by three-dimensional graphics imitating an amusement facility such as a game center in real space. A plurality of first user objects U1 and a first content object Ob1 may be arranged in the first virtual space VS1. Each of the plurality of first user objects U1 is configured to be able to move freely within the first virtual space VS1 in response to an operation of a corresponding user. Each of the plurality of first content objects Ob1 is configured to be able to play one of the first game contents GC1, and is expressed by three-dimensional graphics imitating, for example, a cabinet in a game center in real space.

[0073] At least one of the first content objects Ob1 (four in this embodiment) is associated with the first content C1 as the first game content GC1. The first content C1 is a content related to a competitive game between multiple users, and can be played when a specified number of users (e.g., two) wish to play. Therefore, when the game control unit 232 receives play requests from a specified number of users or more for the first content object Ob1 corresponding to the first content C1, the game control unit 232 matches the users and starts playing the first content C1. The play request is made, for example, when a user is located in a predetermined area (e.g., an area corresponding to a seat located near the cabinet) with respect to the first content object Ob1 corresponding to the first content C1.

[0074] At least one of the first content objects Ob1 is associated with one of the plurality of second contents C2. In this embodiment, the first game content GC1 includes three types of second contents C2. Two first content objects Ob1, two first content objects Ob1, and four first content objects Ob1 are associated with each of the three types of second contents C2. When the first user object U1 moves to a predetermined area based on these first content objects Ob1, the user can play the second content C2 associated with the first content object Ob1.

[0075] Here, various second contents C2 are configured to be playable by users who have accessed the first virtual space VS1 and have performed the first charging process for the second contents C2. Therefore, when a first user object U1 of a user who has not performed the first charging process approaches a first content object Ob1 corresponding to the second contents C2, the control unit 23 may present visual information to the user to prompt the user to perform the first charging process. In addition, the visual information may be generated as one of the objects in the first virtual space VS1, for example. In this case, the visual information may be configured to be visible only to the user who is to be prompted to perform the first charging process.

[0076] The second virtual space VS2, like the first virtual space VS1, is expressed by three-dimensional graphics imitating an amusement facility such as a game center in the real space. In the second virtual space VS2, a plurality of second user objects U2 and second content objects Ob2 may be arranged. The second user object U2 corresponds to the first user object U1 in the first virtual space VS1, and the second content object Ob2 corresponds to the second content object Ob2 in the first virtual space VS1. Each of the second content objects Ob2 is associated with one of the second game contents GC2. At least one of the second content objects Ob2 is associated with the third content C3. In this embodiment, the third content C3 in the second game G2 corresponds to the first content C1 in the first game G1. Note that the contents of the first content C1 and the third content C3 are different. At least one of the second content objects Ob2 is associated with the fourth content C4. The fourth content C4 in the second game G2 corresponds to the second content C2 in the first game G1. Note that in order to play the fourth content C4, a second billing process needs to be carried out.

[0077] Here, one of the fourth contents C4 is associated with one of the second contents C2 as a corresponding game. The second content C2 and the fourth content C4 associated as the corresponding game are associated based on, for example, including common content that is common to each other. In this embodiment, the associated second content C2 and the fourth content C4 are content of a game with the same title.

[0078] The first virtual space VS1 and the second virtual space VS2 are configured as spaces isolated from each other so that the first user object U1 and the second user object U2 cannot freely move between them. Therefore, in order for a user to access the first virtual space VS1 via the first user object U1, the user needs to purchase the first game G1. Similarly, in order for a user to access the second virtual space VS2 via the second user object U2, the user needs to purchase the second game G2.

[0079] 5.2. Example of game screen for the first game content GC1 5 is a diagram showing an example of a first screen IM1 which is a play screen of the first content C1. The first content C1 in this embodiment is a content related to a one-on-one fighting game, and is configured so that the user who first reduces the remaining vitality of the opponent to zero is determined to have won. The first screen IM1 includes two first player objects Ob11, two first vitality gauges Ob12, two drive gauges Ob13, and two EX gauges Ob14.

[0080] The first player object Ob11 is a character object that is operated by each of the two users in the first content C1. Each of the first player objects Ob11 is constructed three-dimensionally using three-dimensional graphic technology.

[0081] The first vitality gauge Ob12 is a gauge-type object that indicates the remaining vitality of a character related to each first player object Ob11.

[0082] The drive gauge Ob13 is a gauge-shaped object that indicates the remaining amount of a parameter for determining whether each first player object Ob11 can execute a special action (drive system). When the remaining amount of the drive gauge Ob13 is equal to or less than a predetermined value, for example, zero, the first player object Ob11 is prohibited from performing a special action. The remaining amount of the drive gauge Ob13 is recovered, for example, over time and is decreased by being attacked by the opponent's first player object Ob11.

[0083] The EX gauge Ob14 is a gauge-like object that indicates the accumulation status of parameters consumed when each first player object Ob11 executes a special move. The parameters related to the EX gauge Ob14 are configured to accumulate according to events related to the progress of the first game G1, such as the passage of time, receiving damage from an attack from the opponent first player object Ob11, inflicting damage on the opponent first player object Ob11, and the like.

[0084] 5.3. An example of a play screen of the second content C2 6 is a diagram showing an example of a second screen IM2 which is one play screen of the second content C2. The second content C2 of this embodiment is a content related to a fighting game which is a predecessor of the first content C1, and is configured so that the user who first reduces the remaining vitality of the opponent to zero is determined to have won. The second screen IM2 includes two second player objects Ob21 and two second vitality gauges Ob22.

[0085] The second player object Ob21 is a character object that each of the two users operates in the second content C2. Each of the first player objects Ob11 is two-dimensionally constructed using a drawing technique related to pixel art on a two-dimensional plane.

[0086] The second vitality gauge Ob22 is a gauge-type object that indicates the remaining vitality of the character related to each second player object Ob21. Note that the processes related to the drive gauge Ob13 and the EX gauge Ob14 are functions implemented in the series after the provision of the second content C2 was started, and therefore the second screen IM2 does not include objects corresponding to the drive gauge Ob13 and the EX gauge Ob14.

[0087] 5.4. Example of the first grant condition FIG. 7 is a diagram showing an example of the first visual information 5 in which the first granting condition is visually expressed. The first visual information 5 visually shows a plurality of first granting conditions defined by a combination of a plurality of first achievement conditions and the achievement status of each of the first granting conditions. The first visual information 5 includes a plurality of condition display areas 51. Each of the condition display areas 51 is associated with one of the plurality of first achievement conditions. A set of the condition display areas 51 corresponding to a set of the first achievement conditions constituting one granting condition is arranged to form a row or a column. In this embodiment, each of the condition display areas 51 is configured in a rectangular shape and arranged to define a two-dimensional array of 5 rows and 5 columns. In this embodiment, each granting condition is defined by a combination of five different first achievement conditions, and the combination is expressed in a so-called bingo format as the first achievement conditions corresponding to each row, each column, and diagonally arranged condition display areas 51 of the 5 rows and 5 columns tiles. That is, the first visual information 5 is configured so that the combination of the first achievement conditions constituting the first granting condition can be visually recognized based on the arrangement of the objects corresponding to the first achievement conditions. Furthermore, a first achievement condition included in a certain first grant condition may also correspond to a first achievement condition included in another first grant condition.

[0088] The condition display area 51 corresponding to the first achievement condition that has been satisfied (condition display area 52 in FIG. 7) may be displayed in a manner that allows it to be distinguished from the condition display area 51 corresponding to the first achievement condition that has not been satisfied. For example, the two may be displayed in a manner that allows them to be distinguished by color, outline, etc.

[0089] Furthermore, when a certain first granting condition can be satisfied by satisfying a certain first achievement condition, the condition display area 51 (condition display area 53 in FIG. 7) corresponding to the first achievement condition can be displayed in a manner that can be distinguished from both the condition display area 51 corresponding to the unsatisfied first achievement condition and the condition display area 52 corresponding to the already satisfied first achievement condition. This allows the user to grasp at a glance the first achievement condition for which bonus information is easy to obtain, which can further encourage the first purchase process for the corresponding second content C2. The display manner of the condition display area 53 may be configured to change based on the number of first granting conditions that are satisfied by satisfying the corresponding first achievement condition, etc.

[0090] 5.5. Example of the second grant condition FIG. 8 is a diagram showing an example of the second visual information 6 in which the second grant condition is visually expressed. The second visual information 6 visually shows a plurality of second grant conditions defined by a combination of a plurality of first achievement conditions or a plurality of second achievement conditions, and the achievement status of each of the second grant conditions. The second visual information 6 includes a plurality of condition display areas 61. Each of the condition display areas 61 is associated with at least one of the plurality of first achievement conditions and the plurality of second achievement conditions. Hereinafter, for convenience of explanation, the first achievement conditions and the second achievement conditions may be collectively referred to simply as achievement conditions. The relationship between the arrangement of the condition display area 61 and the second grant conditions is similar to the relationship between the condition display area 51 and the first grant conditions, so the explanation is omitted, and here, an example of the relationship between the second grant conditions and each achievement condition is explained.

[0091] The second grant condition in this embodiment is configured by a combination of multiple achievement conditions, for example, a combination of five achievement conditions. The achievement condition required to satisfy the second grant condition can be satisfied in both the first game G1 and the second game G2. The achievement condition associated with each of the condition display areas 61 may include "playing a corresponding game". The achievement condition "playing a corresponding game" is satisfied by satisfying at least one of the first achievement condition of playing the second content C2 associated with the corresponding game in the first game G1 and the second achievement condition of playing the fourth content C4 associated with the corresponding game in the second game G2. In other words, the achievement condition displayed as the condition display area 61 is configured to be satisfied according to the progress of the content associated with the corresponding game, regardless of whether it is the first game G1 or the second game G2. When the achievement condition is satisfied by playing the second content C2 in the first game G1, the display mode of the condition display area 61 is changed to that of the condition display area 62, and "Completed at Game 1" may be displayed inside the condition display area 62, indicating that the achievement condition has been satisfied based on the play history of the first game G1. Similarly, when the achievement condition is satisfied by playing the fourth content C4 in the second game G2, "Completed at Game 2" may be displayed inside the condition display area 62, indicating that the achievement condition has been satisfied based on the play history of the second game G2.

[0092] In addition, the condition display area 61 (condition display area 63 in Figure 8) corresponding to an achievement condition that can be satisfied by being satisfied as a second grant condition can be displayed in a manner that is distinguishable from both the condition display area 61 corresponding to an achievement condition that has not been satisfied and the condition display area 62 corresponding to an achievement condition that has already been satisfied, similar to the condition display area 53 in Figure 7.

[0093] When the first grant condition or the second grant condition defined in this manner is satisfied, various types of bonus information such as the first bonus information and the second bonus information are granted to the user.

[0094] [others] The information processing system 1 according to the above embodiment may be configured as follows.

[0095] The method of expressing each of the grant conditions is not limited to bingo-style visual information such as the first visual information 5 and the second visual information 6, and may be any method. For example, the grant conditions may be expressed by a list of combinations of achievement conditions.

[0096] In the above information processing, when execution of at least one of the fourth contents C4 is permitted for a user, the permission unit 233 may permit the user to advantageously execute the first billing process for the second content C2 having a common content in relation to the fourth content C4 whose execution is permitted. According to such a configuration, the first billing process for the second content C2 having a common content portion can be urged to the user who executed the second billing process for the fourth content C4, so that it is possible to easily provide more diverse content. For example, the permission unit 233 may permit the first billing process to be advantageously executed by at least reducing the fee required in the first billing process. According to such a configuration, the first billing process for the second content C2 having a common content portion can be more strongly urged to the user who executed the second billing process for the fourth content C4. Specifically, the permission unit 233 may perform a so-called discount process, which reduces the fee required for the first billing process, when the user purchases the second content C2 having a common title with the already purchased fourth content C4 by the first billing process. In addition, when the first billing process is performed, the permission unit 233 may allow the second content C2 to provide differential content corresponding to the fourth content C4 (such as unlocking a new story or game mode, or providing a special character or item).

[0097] Similarly, when a user is permitted to execute at least one of the second contents C2, the permission unit 233 may permit the user to advantageously execute a second billing process for the fourth content C4 having common content in relation to the second content C2 whose execution is permitted.

[0098] The second content C2 may include content of a game provided before the provision of the first game G1 is started. For example, at least one of the second contents C2 is content of a past game provided before the provision of the first game G1 is started. In this case, the granting unit 234 may grant the third bonus information available in the first game G1 to the user as a third granting step according to the achievement status of a third granting condition defined based on the play history of the second content C2 by the user. According to such a configuration, it is possible to relive a past game in the first game G1, so that the interest of the first game G1 can be further increased. The third bonus information is configured to be available in content (for example, the first content C1) provided as content specific to the first game G1, for example. The above processing as the third granting step may be performed similarly to the processing of the activity A6, for example. The above processing as the third granting step may be performed as at least a part of the processing of the activity A6 as the first granting step.

[0099] Similarly, the granting unit 234 may grant the user fourth benefit information that can be used when playing the second content C2 playable in the first game G1, depending on the achievement status of a fourth granting condition defined based on the user's play history of the first content C1. This can encourage mutual customer referral between the first content C1 and the second content C2.

[0100] The first grant condition may be implemented as one aspect of the second grant condition. For example, the second grant condition defined as the second row of the second visual information 6 shown in Fig. 8 can also be achieved as the first grant condition by achieving in the first game G1 all of the first achievement conditions (in other words, the second achievement conditions) that can be achieved by playing the corresponding game in either the first game G1 or the second game G2. In other words, the first grant condition can also be said to be a possible second grant condition that can be achieved by playing the first game content GC1.

[0101] In the above information processing, control related to the progress of the game (for example, processing of activity A3 performed by the game control unit 232) may be performed by a device (for example, the game device 3) other than the control unit 23 of the information processing device 2. In other words, the above information processing does not have to include processing related to the progress of the game.

[0102] Furthermore, the game that is the subject of the above information processing is not limited to a game such as the first game G1 in which the first game content GC1 is played based on the positional relationship between the first user object U1 and the first content object Ob1, but may be any game that can function as a platform on which multiple first game contents GC1 can be played.

[0103] The output destination of information or data (hereinafter referred to as "information, etc.") may be another device, a display, a memory unit (including a built-in memory unit and an external memory unit), etc. Acquisition of information, etc. includes acquiring information, etc. generated by the device itself, in addition to acquiring information, etc. transmitted from another device. The table in which parameters are associated is not limited to the table shown in the figure, and the number of parameters may be reduced or increased. Also, information, etc. corresponding to parameters may be obtained by a formula, a conditional formula, etc. without using a table.

[0104] At least one of the devices included in the information processing system 1 may be installed outside Japan.

[0105] The information processing device 2 may be an on-premise type or a cloud type. As the information processing device 2 in the cloud type, the above-mentioned functions and processes may be provided in the form of, for example, SaaS (Software as a Service) or cloud computing.

[0106] In the above embodiment, the information processing device 2 performs various storage and control, but multiple external devices may be used instead of the information processing device 2. That is, various information and programs may be distributed and stored in multiple external devices using block chain technology or the like.

[0107] The above-mentioned embodiment may be an information processing system. The information processing system 1 includes at least one processor capable of executing a program to perform each step of the information processing method. The above-mentioned embodiment may be an information processing method. The information processing method includes each step of the same information processing system. The above-mentioned embodiment may be a program. The program causes at least one computer to execute each step of the information processing method.

[0108] Furthermore, it may be provided in the following aspects:

[0109] (1) An information processing method executed by an information processing system, comprising the following steps: in a game control step, progress of a first game is controlled in accordance with a user's operation; wherein the first game is configured to execute a first game content corresponding to a first content object among at least one first game content executable in the first game based on a positional relationship between a first user object that can move within a first virtual space in accordance with the user's operation and a first content object placed in the first virtual space; the first game content includes a first content and a second content; the first content is configured to be executable by a user who can access the first virtual space; and the second content is configured to be executable by a user who can access the first virtual space, who has executed a first billing process based on payment of a fee corresponding to the second content.

[0110] According to this configuration, the user who enjoys the first content in the first virtual space can be prompted to perform the first billing process so that the user can enjoy the second content based on his / her will. Therefore, it is possible to provide a more entertaining first game that matches the tastes and economic power of each individual user.

[0111] (2) In the information processing method described in (1) above, the first game content includes a plurality of the second contents, and further, in a first granting step, first bonus information is granted to the user depending on the achievement status of a first granting condition, wherein the first granting condition is defined by at least a combination of a plurality of first achievement conditions, and each of the plurality of first achievement conditions is configured to be achievable based on the play history of the corresponding second content.

[0112] According to this configuration, the user can be prompted to play a combination of multiple second contents so as to satisfy the first granting condition, which can provide the user with more opportunities to play a wider variety of second contents and further increase the interest of the first game.

[0113] (3) In the information processing method described in (1) or (2) above, further, in the acquisition step, a play history of the second game by the user is acquired, and the second game is configured to execute, based on a positional relationship between a second user object that can move within a second virtual space in response to an operation of the user and a second content object placed within the second virtual space, second game content that can be executed in the second game, the second game content corresponding to the second content object, the second game content including third content and fourth content, the third content being configured to be executable by a user who can access the second virtual space, and the fourth content being configured to be executable by a user who can access the second virtual space. an information processing method comprising: a step of executing a second billing process based on payment of a price corresponding to the fourth content; a play history of the second game including a play history of each of the second game contents by the user; and further, in a second granting step, second bonus information is granted to the user according to a status of achievement of a second granting condition, wherein the second granting condition is defined by a combination of achieved first achievement conditions and second achievement conditions among a plurality of first achievement conditions and a plurality of second achievement conditions, each of the plurality of first achievement conditions being configured to be achievable based on the play history of the corresponding second content, and each of the plurality of second achievement conditions being configured to be achievable based on the play history of the corresponding fourth content.

[0114] With this configuration, the user can enjoy the benefit of the second charging process in the second game in the first game by achieving the second achievement condition. The second granting condition is more likely to be satisfied by achieving the second achievement condition. This encourages the user to perform the charging process in both the first game and the second game, making it easier to provide a variety of game content to more users.

[0115] (4) In the information processing method described in (3) above, one of the specified second contents and one of the specified fourth contents are pre-associated as a corresponding game, and the second awarding condition is determined by a combination of the corresponding games in which at least one of the first achievement condition and the second achievement condition is achieved.

[0116] According to this configuration, the user can satisfy the first achievement condition by playing at least one of the second content and the fourth content, which include the common content portion, thereby encouraging the user to perform at least one of the first charging process and the second charging process, making it easier to provide a variety of content.

[0117] (5) In the information processing method described in (3) or (4) above, at least one of the second contents includes common content that is common to one of the fourth contents and differential content that is not included in the fourth content.

[0118] With this configuration, even if the second content provided in the first game and the fourth content provided in the second game have at least a part in common, the user can enjoy the differential content by performing the first charging process in the first game. This makes it possible to encourage users who have performed the second charging process to perform the first charging process, making it easier to provide a wider variety of content.

[0119] (6) In the information processing method described in (5) above, the permission step further includes, when the user is permitted to execute at least one of the fourth contents, allowing the user to advantageously execute the first charging process for the second content having common content with the fourth content whose execution is permitted.

[0120] According to this configuration, a user who has performed the second charging process for the fourth content can be prompted to perform the first charging process for the second content that also has a common content portion, making it easier to provide a greater variety of content.

[0121] (7) In the information processing method described in (6) above, the allowing step allows the first charging process to be executed advantageously by at least reducing the compensation required in the first charging process.

[0122] According to this configuration, it is possible to more strongly urge a user who has performed the second charging process for the fourth content to further perform the first charging process for the second content having a common content portion.

[0123] (8) An information processing method according to any one of (1) to (7) above, wherein the second content includes content of a game that was provided before the provision of the first game was started, and further, in a third granting step, third bonus information usable in the first game is granted to the user depending on the achievement status of a third granting condition that is defined based on the user's play history of the second content.

[0124] According to this configuration, it is possible to relive past games within the first game, which can further increase the interest of the first game.

[0125] (9) An information processing system consisting of at least one device, the information processing system including at least one processor capable of executing a program to perform each step of the information processing method described in any one of (1) to (8) above.

[0126] With this configuration, it is possible to provide a more entertaining first game that matches the tastes and economic power of each individual user.

[0127] (10) A program that causes at least one computer to execute each step of the information processing method according to any one of (1) to (8) above.

[0128] With this configuration, it is possible to provide a more entertaining first game that matches the tastes and economic power of each individual user. Of course, this is not the case.

[0129] Finally, various embodiments according to the present disclosure have been described, but these are presented as examples and are not intended to limit the scope of the disclosure. The novel embodiment can be implemented in various other forms, and various omissions, substitutions, and modifications can be made without departing from the gist of the disclosure. The embodiments and their modifications are included in the scope and gist of the disclosure, and are included in the disclosure and its equivalents described in the claims. [Explanation of symbols]

[0130] 1: Information processing system 11: Communication Networks 2: Information processing equipment 20: Communication bus 21: Communications Department 22: Storage section 23: Control section 231: Acquisition Department 232: Game control unit 233: Tolerance section 234: Granting section 201: Game processing section 3: Game device 30: Communication bus 31: Communications Department 32: Storage section 33: Control section 34a: Graphics processing unit 34b: Audio processing section 34c: Operation section 4a: Display 4b: Speaker 4c: Input device 51: Condition display area 52:Condition display area 53: Condition display area 61: Condition display area 62: Condition display area 63: Condition display area C1: First content C2: Second content C3: Third content C4: 4th content G1: Game 1 G2: Game 2 GC1: 1st game content GC2: Second game content IM1: 1st screen IM2: 2nd screen Ob1: First content object Ob11: First player object Ob12: 1st health gauge Ob13: Drive gauge Ob14: EX Gauge Ob2: Second content object Ob21: Second player object Ob22: Second health gauge U1: First user object U2: Second user object VS1: First Virtual Space VS2: Second Virtual Space

Claims

1. An information processing method executed by an information processing system, comprising: It includes the following steps: In the game control step, progress of the first game is controlled in response to an operation by a user; wherein the first game is configured to execute, based on a positional relationship between a first user object movable within a first virtual space in response to an operation by the user and a first content object disposed within the first virtual space, a first game content corresponding to the first content object, among at least one first game content executable in the first game; the first game content includes a first content and a second content; The first content is configured to be executable by a user who can access the first virtual space, An information processing method, in which the second content is configured to be executable by a user who can access the first virtual space and who has performed a first billing process based on payment of a fee corresponding to the second content.

2. 2. The information processing method according to claim 1, the first game content includes a plurality of the second content; Furthermore, in the first granting step, first benefit information is granted to the user according to the achievement status of the first benefit condition; Here, the first granting condition is defined by at least a combination of a plurality of first achievement conditions, An information processing method, wherein each of the plurality of first achievement conditions is configured to be achievable based on a play history of the corresponding second content.

3. 2. The information processing method according to claim 1, Furthermore, in the acquisition step, a play history of the second game by the user is acquired, wherein the second game is configured to execute, based on a positional relationship between a second user object movable within a second virtual space in response to an operation by the user and a second content object disposed within the second virtual space, second game content executable in the second game, the second game content corresponding to the second content object; the second game content includes a third content and a fourth content; The third content is configured to be executable by a user who can access the second virtual space, The fourth content is configured to be executable by a user who has access to the second virtual space and who has executed a second billing process based on payment of a fee corresponding to the fourth content; the play history of the second game includes a play history of each of the second game contents by the user; Furthermore, in the second granting step, second benefit information is granted to the user according to an achievement status of a second granting condition, wherein the second granting condition is defined by a combination of an achieved first achievement condition and an achieved second achievement condition among a plurality of first achievement conditions and a plurality of second achievement conditions; each of the plurality of first achievement conditions is configured to be achievable based on a play history of the corresponding second content; An information processing method, wherein each of the plurality of second achievement conditions is configured to be achievable based on a play history of the corresponding fourth content.

4. 4. The information processing method according to claim 3, A predetermined one of the second contents and a predetermined one of the fourth contents are associated in advance as a corresponding game; An information processing method, wherein the second awarding condition is defined by a combination of the corresponding games in which at least one of the first achievement condition and the second achievement condition is achieved.

5. 4. The information processing method according to claim 3, An information processing method, wherein at least one of the second contents includes a common content that is common to one of the fourth contents, and a difference content that is not included in the fourth content.

6. 6. The information processing method according to claim 5, Furthermore, in the allowing step, when the user is allowed to execute at least one of the fourth contents, the information processing method allows the user to advantageously execute the first charging process for the second content that has common content with the fourth content whose execution is allowed.

7. 7. The information processing method according to claim 6, The information processing method, wherein the allowing step allows the first charging process to be advantageously executed by at least reducing a fee required in the first charging process.

8. 2. The information processing method according to claim 1, the second content includes content of a game that was provided before the provision of the first game began; Furthermore, in a third granting step, third bonus information usable within the first game is granted to the user depending on the achievement status of a third granting condition defined based on the user's play history of the second content.

9. An information processing system comprising at least one device, The information processing method according to any one of claims 1 to 8, further comprising at least one processor capable of executing a program to perform each step of the information processing method according to any one of claims 1 to 8. Information processing system.

10. A program, A program causing at least one computer to execute each step of the information processing method according to any one of claims 1 to 8.

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