Program, information processing method, and information processing device
By introducing a lottery management mechanism in the game, users are allowed to select and add a second game media as the lottery target, and adjust the lottery probability and game effect according to the relationship between the game media, the problem of lack of innovation in the reward mechanism in the existing technology is solved, and a more attractive game experience and user enjoyment is improved.
Patent Information
- Application Number
- JP2023171727
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-10-03
- Publication Date
- 2025-04-15
- Estimated Expiration
- 2043-10-03
AI Technical Summary
In the prior art, the reward mechanism in the game lacks innovation and it is difficult to provide a more attractive gaming experience. At the same time, while ensuring the freedom of the lottery, it also improves the user's game enjoyment.
By introducing a lottery management mechanism, users are allowed to select and add a second game media in the game as the lottery target, and adjust the lottery probability and game effect according to the relationship between the game media and the existing game media.
While ensuring the freedom of the lottery, it can enhance users' enjoyment of the game, and provide a more personalized and attractive gaming experience by adjusting the lottery probability and game effects.
Smart Images

Figure 2025062625000001_ABST
Abstract
Description
[Technical field]
[0001] The present disclosure relates to a program, an information processing method, and an information processing device. [Background technology]
[0002] Conventionally, there have been known methods for improving the entertainment value of a game by adding randomness to rewards that can be obtained in the game. Such methods can be applied to various aspects of the game, such as rewards given when a goal is achieved in the game, rewards given in exchange for paid in-game currency, etc. (so-called gacha). For example, Patent Document 1 discloses the idea of accepting an item selection from a user and adding the selected item to the rewards that can be obtained through gacha (see, for example, Patent Document 1). [Prior art documents] [Patent documents]
[0003] [Patent Document 1] JP 2019-188202 A Summary of the Invention [Problem to be solved by the invention]
[0004] However, the prior art, including the above-mentioned Patent Document 1, basically does not disclose any ideas other than the idea of adding the reward selected by the user to the rewards that can be obtained through gacha as objects to be drawn by lottery.
[0005] The present disclosure has been made in consideration of such circumstances, and aims to provide a gaming environment that is more enjoyable for users while ensuring freedom in the lottery.
[0006] In order to achieve the above object, a first aspect of the present disclosure provides: Computer, a lottery management means for determining and managing the types of first game media that may be selected in a lottery process performed in a game and the lottery probability in the lottery process for each of the first game media; a selection receiving means for receiving a selection of a second game medium to be added as a target for the lottery process based on the content of an input operation by a user; a game medium selection means for selecting a game medium in accordance with the lottery probability managed by the lottery management means in the lottery process; Function as a the lottery management means adds the second game medium selected by the selection receiving means as a target for the lottery processing, and changes the lottery probability in the lottery processing; when the added second game medium has a predetermined relationship with any of the first game media, the lottery management means changes an in-game effect or performance of the target first game medium or the target second game medium in accordance with the relationship; It is a program.
[0007] In addition, in the first aspect, the lottery management means can improve the performance or ability of the first game medium or the second game medium in the game.
[0008] In addition, in the first aspect, the selection receiving means can receive, as the second game medium, only game media that the user owns in the game.
[0009] Also, in the first aspect, when the selection receiving means receives a selection of the second game medium, it can remove the selected second game medium from the game media owned by the user within the game.
[0010] In addition, in a first aspect, the above-mentioned program can further function as a game environment providing means for providing a playing environment of the game that reflects the management status of the lottery processing managed by the lottery management means to users other than the user.
[0011] In addition, in a first aspect, the above-mentioned program can further function as a game environment changing means for providing a special effect to assist the progress of the game or additional ability to the first game medium, depending on the management status of the lottery process managed by the lottery management means.
[0012] A second aspect of the present disclosure is 1. A computer-implemented information processing method, comprising: a lottery management step of determining and managing types of first game media that may be selected in a lottery process performed in a game and lottery probabilities in the lottery process for each of the first game media; a selection receiving step of receiving a selection of a second game medium to be added as a target for the lottery process based on the content of an input operation by a user; a game medium selection step of selecting a game medium according to the lottery probability managed by the lottery management step in the lottery processing; Including, the selection management step adds the second game medium selected in the selection receiving step as a target for the selection process, and changes the selection probability in the selection process; the lottery management step, when the added second game medium has a predetermined relationship with any of the first game media, changes an effect or performance within the game of the target first game medium or the target second game medium in accordance with the relationship; It is an information processing method.
[0013] A third aspect of the present disclosure is a lottery management means for determining and managing the types of first game media that may be selected in a lottery process performed in a game and the lottery probability in the lottery process for each of the first game media; a selection receiving means for receiving a selection of a second game medium to be added as a target for the lottery process based on the content of an input operation by a user; a game medium selection means for selecting a game medium in accordance with the lottery probability managed by the lottery management means in the lottery process; Equipped with the lottery management means adds the second game medium selected by the selection receiving means as a target for the lottery processing, and changes the lottery probability in the lottery processing; when the added second game medium has a predetermined relationship with any of the first game media, the lottery management means changes an in-game effect or performance of the target first game medium or the target second game medium in accordance with the relationship; It is an information processing device.
[0014] An information processing method and an information processing device according to an embodiment of the present disclosure are also provided as an information processing method or an information processing device corresponding to a program according to an embodiment of the present disclosure. Effect of the Invention
[0015] According to the present disclosure, it is possible to provide a gaming environment that is more enjoyable for users while ensuring freedom in the lottery. [Brief description of the drawings]
[0016] [Figure 1] FIG. 1 is a diagram illustrating an example of a configuration of an information processing system according to an embodiment of the present disclosure. [Diagram 2] FIG. 2 is a diagram illustrating an example of a hardware configuration of a game device that constitutes an information processing system according to an embodiment of the present disclosure. [Diagram 3] FIG. 2 is a diagram illustrating an example of the functional configuration of a game device and a server constituting an information processing system according to an embodiment of the present disclosure. [Figure 4] FIG. 13 is a diagram showing an example of a lottery table that may be used in a game according to an embodiment of the present disclosure. [Diagram 5] FIG. 5 is a diagram showing an example of a lottery table that can be adopted in a game according to an embodiment of the present disclosure, and is a diagram showing an example different from the example of FIG. 4. [Figure 6]FIG. 6 is a diagram showing an example of a lottery table that can be adopted in a game according to an embodiment of the present disclosure, and is a diagram showing an example different from the examples of FIGS. 4 and 5. [Figure 7] FIG. 7 is a diagram showing an example of a lottery table that can be adopted in the game according to an embodiment of the present disclosure, and is a diagram showing an example different from the examples of FIGS. 4 to 6. [Figure 8] 5 is a flowchart showing an example of the flow of various processes executed by a game device constituting an information processing system according to an embodiment of the present disclosure. [Figure 9] FIG. 11 is a diagram showing an example of an image displayed on a game device constituting an information processing system according to an embodiment of the present disclosure. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0017] [Embodiment] First, prior to describing an embodiment of the present disclosure, the content of a game to which an information processing system according to an embodiment of the present disclosure (hereinafter, referred to as "the system") is applied will be specifically described. The game in this embodiment (hereinafter referred to as "this game") is, for example, a game in the form of an RPG (Role Playing Game). In this RPG-style game, the player controls a character placed in a virtual space to defeat enemies while strengthening the character and progressing through the game. The player then progresses through the game while experiencing various events within the game, aiming ultimately to clear the game (by defeating a boss, etc.).
[0018] Here, the characteristic specifications of the game in this embodiment will be described. (1) Egg In this game, there is a concept of "eggs." Eggs are placed at predetermined positions in the virtual space, and the player can obtain eggs, and depending on the type of egg obtained, the player can acquire a new character that will become a companion (hereinafter referred to as a "companion character"). There is a wide range of eggs, from general-purpose characters that can be companions to very powerful characters, and the type of egg that the player can obtain is determined by lottery according to a predetermined lottery table. Here, in this embodiment, the virtual space is divided into units called a plurality of fields, a lottery table is set for each field, and the information is stored in the lottery table DB300 or the like. The specifications of Tamago are described in detail in the following non-patent document 1, so please refer to it. [Non-patent literature 1] "Let's collect eggs", [online], [searched on August 17, 2023], Internet (https: / / game.capcom.com / manual / MHST_mobile / ?page=page&cat=2&subcat=5&lang=ja&platform=mobile)
[0019] (2) Return to the wild In this game, the player can take the action of "returning" a friend character he owns to the field. By releasing a friend character he owns from the field, the player can change the lottery table of each field (for example, adding a lottery object or changing the lottery probability). By repeatedly performing such actions, the player can change the lottery table to suit his own preferences.
[0020] (3) Overadaptation In this game, if a character added to the lottery by the "return to the field" action has a certain relationship with an existing character, the existing character's performance and abilities will change due to a feature called over-adaptation. By making good use of over-adaptation, players can create a field where they have a high chance of obtaining a more powerful ally character.
[0021] (4) This game has a concept of "attributes." Each character is given one of the following broad attributes: fire, water, lightning, ice, dragon, etc. In game battles, these attributes have properties that work either advantageously or disadvantageously in relation to certain attributes, such as the fire attribute being weak against water. The specifications (1) to (4) and specific changes in the lottery table will be described in detail later with reference to FIGS.
[0022] In addition to the features (1) to (4), this game has many other distinctive features. However, none of the features in this disclosure, including the features (1) to (4), are essential to the invention, and may be modified or omitted as appropriate.
[0023] <Summary> FIG. 1 is a diagram showing an example of the configuration of this system. As shown in Fig. 1, the system includes a game device 1 and a server 2. The game device 1 and the server 2 are connected to each other via a predetermined network N such as the Internet. However, the network N is not a required component, and for example, NFC (Near Field Communication), Bluetooth (registered trademark), LAN (Local Area Network), etc. may be used. Note that hereinafter, when simply referring to "images", any image such as "moving images" and "still images" is included.
[0024] The game device 1 is used by a player who wishes to use this system. The game device 1 is composed of a general-purpose home game console, a PC (Personal Computer), a smartphone, a tablet, etc. The game device 1 executes various processes required for the progress of the game.
[0025] The server 2 is managed by an administrator of the system, etc. The server 2 is composed of a general-purpose PC, etc. While communicating with the game device 1, etc., the server 2 stores and manages various information required for the progress of the game.
[0026] <Hardware configuration> FIG. 2 is a diagram showing an example of the hardware configuration of a game device in this system.
[0027] As shown in FIG. 2, the game device 1 includes a control unit 11, a ROM (Read Only Memory) 12, a RAM (Random Access Memory) 13, a bus 14, an input / output interface 15, an output unit 16, an input unit 17, a memory unit 18, a communication unit 19, and a drive 20.
[0028] The control unit 11 is configured with a microcomputer including a CPU, a GPU, a semiconductor memory, etc. The control unit 11 executes various processes according to a program recorded in a ROM 12 or a program loaded from a storage unit 18 to a RAM 13. The RAM 13 also stores information necessary for the control unit 11 to execute various processes as appropriate.
[0029] The control unit 11, ROM 12, and RAM 13 are connected to one another via a bus 14. An input / output interface 15 is also connected to this bus 14. An output unit 16, an input unit 17, a storage unit 18, a communication unit 19, and a drive 20 are connected to the input / output interface 15.
[0030] The output unit 16 outputs image information, audio information, etc. to a display, a speaker, etc. The image information and audio information output by the output unit 16 are output from the display, the speaker, etc. in a state that can be recognized by a person as an image or audio.
[0031] The input unit 17 is, for example, a game controller, and inputs various information in response to input operations by the player.
[0032] The storage unit 18 is composed of a hard disk drive (HDD), a solid state drive (SSD), etc., and stores various information. For example, the storage unit 18 stores various game programs, save data, account information, etc., that are necessary for the progress of the game.
[0033] The communication unit 19 controls communications between the device and other hardware devices via a network N including the Internet.
[0034] The drive 20 is provided as necessary. Removable media 31, which may be a magnetic disk, an optical disk, a magneto-optical disk, or a semiconductor memory, is appropriately attached to the drive 20. Various programs for executing a game are stored in the removable media 31. The programs read from the removable media 31 by the drive 20 are installed in the storage unit 18 as necessary. Further, the removable medium 31 can store various information stored in the storage unit 18 in the same manner as the storage unit 18 .
[0035] Here, the hardware configuration of the server 2 is not described because it can be basically the same as the hardware configuration of the game device 1. The game device 1 and the server 2 can execute various processes by cooperation of various hardware and software.
[0036] FIG. 3 is a diagram showing an example of a functional configuration of the game device of FIG. 2 and the server of FIG. As shown in FIG. 3, the control unit 11 of the game device 1 executes various programs and the like, thereby causing a game processing execution means 60, an input operation receiving means 62, a selection receiving means 64, a lottery management means 66, a lottery execution means 68, and an output control means 70 to function. Moreover, a lottery table DB300 is provided in one area of the storage unit 18. The lottery table DB300 stores information about the lottery table of each field. The lottery table includes information such as, for example, the types of eggs that can be obtained in the egg lottery in each field, and the winning probability of each egg.
[0037] The game process execution means 60 of the game device 1 executes various processes relating to the game. Specifically, the game processing execution means 60 executes a game program by, for example, reading out virtual game space objects and textures included in game information from a storage unit (not shown) in accordance with various input operations by the player, etc., and generates two-dimensional or three-dimensional images and sounds related to the game. That is, the game processing execution means 60 controls the progress of the game by generating and managing game images of the game based on the input operations and the position and angle of the virtual camera. Furthermore, the game processing execution means 60 transmits various pieces of information relating to the game to the server 2 as appropriate.
[0038] The input operation receiving means 62 receives input operations related to the game from the player. Here, the input operations received by the input operation receiving means 62 include information on the type of the received input operation, information on the time and number of times the input operation was performed, etc.
[0039] The selection receiving means 64 receives a selection of a second game medium to be added as a target for the lottery process based on the content of the player's input operation. That is, the selection receiving means 64 receives a selection of a new character to be a target for the lottery in response to the player's input operation.
[0040] The lottery management means 66 determines and manages the types of first game media that can be selected in a lottery process performed in the game and the lottery probability in the lottery process for each of the first game media. That is, the lottery management means 66 determines the lottery probability for the lottery performed in the game and manages the lottery table stored in the lottery table DB300. Here, the lottery management means 66 is provided with a probability management means 80 and a performance management means 82.
[0041] The probability management means 80 adds the second game medium selected by the selection receiving means 64 as a target for the lottery process, and changes the lottery probability in the lottery process. That is, the probability management means 80 adds a character newly selected by the selection receiving means 64 to the lottery targets, and determines a new lottery probability. In addition, the probability management means 80 updates the lottery table stored in the lottery table DB300.
[0042] When the added second game medium has a predetermined relationship with any of the first game media, the performance management means 82 changes the in-game effect of the target first game medium or the target second game medium according to the relationship. That is, the performance management means 82 determines whether or not there is a predetermined relationship between the character newly selected by the selection receiving means 64 and the existing characters to be selected by lottery. Then, when there is a predetermined relationship between the character newly selected by the selection receiving means 64 and the existing characters to be selected by lottery, the performance management means 82 enhances the performance of the target character to be selected by lottery and sets it as a new character to be selected by lottery. Note that whether or not there is a predetermined relationship between each character is stored in advance in a database (not shown) of the storage unit 18.
[0043] In the lottery process, the lottery execution means 68 selects a game medium according to the lottery probability managed by the lottery management means. That is, the lottery execution means 68 executes a lottery according to a lottery table stored in the lottery table DB300, determines characters that the player can obtain, and places the corresponding eggs in the field.
[0044] The output control means 70 executes control for displaying various game images and the like generated by the game processing execution means 60 on the output unit 16 .
[0045] As shown in FIG. 3, the control unit 100 of the server 2 executes various programs and the like, thereby causing a game information management means 120 to function.
[0046] The game information management means 120 of the server 2 manages various information required for the progress of the game by the game device 1, and executes various processes. Specifically, for example, the game information management means 120 executes authentication of the account information transmitted from the game device 1, delivery of game information in response to a download request of various game information from the game device 1, and the like.
[0047] 4 to 7 are diagrams showing examples of a lottery table that can be used in a game according to an embodiment of the present disclosure. First, a brief description will be given of changes in the lottery table caused by returning eggs to the wild with reference to FIGS. 4 and 5.
[0048] In the example of Fig. 4, an example of a normal lottery table is displayed when eggs are placed in a predetermined virtual space, that is, a field X. Specifically, the example of Fig. 4 shows that in field X, there is a 50% probability that an egg of monster A will be placed, and a 50% probability that an egg of monster B will be placed.
[0049] In contrast, in the example of FIG. 5, an example of a lottery table that has changed when monster C is returned to the field in the field X is displayed. Here, in this embodiment, monster C is set as a rival of monster A and has a special relationship with monster A. As a result, in the example of FIG. 5, in the field X after the lottery table has changed, an egg of enhanced monster A is placed with a 40% probability, an egg of monster B is placed with a 40% probability, and an egg of monster C is placed with a 20% probability. Note that enhanced monster A is a special character whose performance and abilities (skills) are enhanced compared to monster A. Note that the specification in which the lottery target of the lottery table is replaced with a powerful character in this way is an example of the above-mentioned over-adaptation.
[0050] Next, another example of the change in the lottery table when the egg is returned to the field will be described with reference to Figs. 6 shows an example of a normal lottery table when an egg is placed on field Y. Specifically, in the example of FIG. 6, there is a 50% probability that an egg of monster D will be placed, and a 50% probability that an egg of monster E will be placed.
[0051] In contrast, in the example of FIG. 7, an example of a changed lottery table is displayed when monster F is returned to the field in field Y. Here, in the example of FIG. 7, monsters D and E are water-attribute characters, whereas monster F returned to the field is usually a lightning-attribute character. As a result, in the example of FIG. 7, in field Y after the change in the lottery table, an egg of monster D is placed with a 35% probability, an egg of monster E is placed with a 35% probability, an egg of water-attribute monster F is placed with a 15% probability, and an egg of lightning-attribute monster F is placed with a 15% probability. The player can make good use of the change in the lottery table that occurs as a result of such an action of returning to the field, and create a field with a lottery table close to his / her preference.
[0052] FIG. 8 is a flowchart showing an example of the flow of various processes executed by a game device constituting an information processing system according to an embodiment of the present disclosure.
[0053] In step S1, the input operation receiving means 62 receives an input operation related to the game (return to the field) by the player.
[0054] In step S2, the selection receiving means 64 receives a selection of a new character to be the subject of the lottery in response to an input operation by the player.
[0055] In step S3, the probability management means 80 adds the character newly selected by the selection receiving means 64 to the lottery objects, and determines a new lottery probability. Furthermore, in step S3, the probability management means 80 updates the lottery table stored in the lottery table DB300.
[0056] In step S4, the performance management means 82 determines whether or not there is a predetermined relationship between the character newly selected by the selection receiving means 64 and an existing character that is the subject of a lottery. If there is no predetermined relationship, the performance managing means 82 determines that step S4 is NO, and the process proceeds to step S7. If a predetermined relationship exists, the performance managing means 82 determines YES in step S4, and the process proceeds to step S5.
[0057] In step S5, if there is a predetermined relationship between the character newly selected by the selection receiving means 64 and an existing character that is subject to the lottery, the performance management means 82 enhances the performance of the character that is subject to the lottery and sets it as a new character that is subject to the lottery.
[0058] In step S6, the probability management means 80 determines the lottery probability again. Furthermore, in step S6, the probability management means 80 updates the lottery table stored in the lottery table DB300.
[0059] In step S7, the lottery execution means 68 executes a lottery according to the lottery table stored in the lottery table DB 300 to determine the characters that the player can obtain, and places the corresponding eggs in the field. This ends the lottery table update process.
[0060] Although one embodiment of the present disclosure has been described above, the present disclosure is not limited to the above-described embodiment, and modifications and improvements within the scope that can achieve the object of the present disclosure are included in the present disclosure.
[0061] [Other embodiments] Although not described in the above embodiment, the field in which the lottery table has been changed can be played not only by the player himself, but also by other players via a network or the like. In the example of Fig. 9, information is presented such as the field's attributes, information about the creator of the field, information about available eggs (lottery table details), information about the special abilities of strengthened monsters (regional skills), and effects unique to the field (quest buffs). Players can play the game on a field with their preferred conditions while checking this information created as quests by other players. Regional skills are special abilities that are randomly given to enhanced characters that are set as a result of over-adaptation, in addition to the abilities that each character has. Quest buffs are special effects that are applied to help clear the game in the target field.
[0062] In the above embodiment, the present system has been described as an example of a lottery for eggs placed on a field, but is not limited thereto. For example, the present system may be applied to a game in which characters, items, etc. can be obtained by lottery (such as a so-called gacha game). In this case, the system may, for example, accept a selection from the player of characters to be added to the lottery items, and when a specific character is selected, the existing characters to be selected may be strengthened.
[0063] In the above embodiment, the system has been described as selecting characters as the object of the lottery, but this is not limited thereto. The system may select any game medium such as weapons, armor, various items, and clothing (avatars).
[0064] In the above embodiment, the system is described as adding an egg corresponding to the lottery target when the character is returned to the field, but this is not limited thereto. For example, the system may add a corresponding adult character instead of an egg.
[0065] Although not described in the above embodiment, the field in the present system may have the concept of attributes. For example, the present system may change the attributes of the characters to be selected or the characters to be added depending on the attributes of the field.
[0066] Although not described in the above embodiment, in this system, a character that can be obtained from an egg may have abilities according to the field in which the egg was obtained (for example, an egg obtained in a volcano may have enhanced fire attribute) in addition to the performance and abilities according to the type of character. An example of such an ability is the regional skill shown in FIG. 9.
[0067] Although not described in the above embodiment, the field of the present system may have special effects (hereinafter, referred to as "buffs") that are effective in conquering the field. In this case, the present system may have a specification that allows the type of buff to be changed randomly or according to a predetermined rule, for example, depending on the type of character returned to the field. An example of such an effect is the quest buff shown in FIG. 9.
[0068] Although the above embodiment has been described simply, the player can add a lottery target (for example, return it to the field) multiple times. In this case, the system may provide an effect such that, for example, the more times lottery objects are added, the higher the probability of winning the lottery, or the performance of the lottery objects is improved (over-adaptation).
[0069] Although not described in the above embodiment, the system may be provided with a specification for resetting the change in the lottery table of each field when a certain time (in-game time or real time) has elapsed. The system may also be provided with a specification for resetting the change in the lottery table of each field when a predetermined number of lotteries have been performed.
[0070] In the above embodiment, the system enhances the performance of the character as an effect of over-adaptation, but is not limited to this. The system may change any element of the character as an effect of over-adaptation, such as, for example, improvement of basic performance (such as so-called status), ability (such as so-called skill), characteristics, equipment, appearance, etc.
[0071] Moreover, in the above embodiment, the effect of overfitting has been described as only strengthening the character, but is not limited thereto. For example, the system may impart an effect of weakening the character through overfitting.
[0072] Also, although not described in the above embodiment, the specified relationship may broadly include any relationship, such as the same attribute, the same race, the same occupation, the same region of origin, a rivalry, or a common background.
[0073] In the above embodiment, the over-adaptation is caused by adding a lottery object once (returning the lottery object to the field), but this is not limited to this. For example, the system may require adding a lottery object multiple times to impart the effect of over-adaptation.
[0074] Although not described in the above embodiment, the present system has been described as accepting a player's free selection of game media (e.g., characters) to be added as lottery objects, but is not limited thereto. For example, the present system may adopt a specification in which only game media owned by the player in the game can be added as lottery objects. In this case, the system may, for example, delete the game medium added by the player from the game medium owned by the player within the game, or it may not delete it.
[0075] In the above embodiment, the attributes in the game are described as five attributes of fire, water, lightning, ice, and dragon, but the present invention is not limited to these attributes. Games to which the present system is applied may adopt any other attribute as a specification, or may not adopt the concept of attributes at all.
[0076] Also, although not described in the above embodiment, the game may be executed by any hardware, such as a home gaming console such as a PlayStation (registered trademark), a portable gaming console such as a Nintendo Switch (registered trademark), various gaming consoles designed for commercial use, or electronic devices such as a personal computer, a smartphone, or a tablet.
[0077] Although the description has been omitted in the above embodiment, the content of the game related to this system is not limited. This system may be applied to any game, such as FPS (First Person Shooter), TPS (Third Person Shooter), RPG (Role Playing Game), action game, simulation game, sports game, card game, battle royale (symmetric type, asymmetric type), MOBA (Multiplayer online battle arena), music game, fighting game, quiz game, etc.
[0078] Furthermore, the above-described series of processes can be executed by hardware or software. In other words, the functional configurations in FIG. 3 and the like are merely examples and are not particularly limited. That is, it is sufficient that the information processing system is provided with a function capable of executing the above-mentioned series of processes as a whole, and the type of functional block used to realize this function is not limited to the example in Fig. 3, etc. Furthermore, the location of the functional block is not limited to the example in Fig. 3, etc., and may be arbitrary. Furthermore, one functional block may be configured as a single piece of hardware, may be configured as a single piece of software, or may be configured as a combination of both.
[0079] Furthermore, the number of different hardware components constituting this system and the number of users are optional, and the system may also include other hardware components.
[0080] Furthermore, when the series of processes is executed by software, the programs constituting the software are installed into a computer or the like from a network or a recording medium.
[0081] The computer may be a computer that is built into dedicated hardware, or a computer that is capable of executing various functions by installing various programs. That is, for example, the various hardware in the above-described embodiment may be freely adopted as any computer, any mobile terminal such as a smartphone, any game machine, etc. Furthermore, any combination of types and contents of various input units and various output units may be adopted.
[0082] Furthermore, the recording medium containing such a program may not only be constituted by a removable medium (not shown) provided separately from the device main body in order to provide the program to a player, etc., but may also be constituted by a recording medium provided to the player in a state in which it is pre-installed in the device main body.
[0083] In this specification, the steps of describing the program to be recorded on the recording medium may be executed in parallel or individually, as well as in chronological order. Also, some of the steps described in the above embodiment may be omitted.
[0084] In addition, in this specification, the term "system" refers to an overall device that is composed of a plurality of devices or a plurality of means.
[0085] Even when these other embodiments are adopted, the effects of the present embodiment are exhibited. In addition, the present embodiment can be appropriately combined with other embodiments, and other embodiments can be appropriately combined with each other.
[0086] To summarize the above, the information processing system to which the present disclosure is applied can take various embodiments having the following configurations. Computer, a selection management means (e.g., a selection management means 66) that determines and manages the type of first game medium that may be selected in a selection process performed in a game and the selection probability in the selection process for each of the first game media; a selection receiving means (e.g., a selection receiving means 64) that receives a selection of a second game medium to be added as a target of the lottery process based on the content of an input operation by a user; In the lottery process, a game medium selection means (e.g., a lottery execution means 68) that selects a game medium according to the lottery probability managed by the lottery management means; Function as a the lottery management means adds the second game medium selected by the selection receiving means as a target for the lottery processing, and changes the lottery probability in the lottery processing; when the added second game medium has a predetermined relationship with any of the first game media, the lottery management means changes an in-game effect or performance of the target first game medium or the target second game medium in accordance with the relationship; A program is enough.
[0087] That is, the selection receiving means 64 functions as a selection receiving means. The lottery management means 66 functions as a lottery management means. The lottery execution means 68 functions as a game medium selection means.
[0088] <Effects> This allows players to enjoy the game by customizing the content of the lottery in the game with greater freedom, rather than simply adding any reward to the result of the lottery. [Explanation of symbols]
[0089] 1. Game device 11 Control section 60 Game processing execution means 62 Input operation acceptance means 64 Selection acceptance means 66 Lottery Management Method 80 Probability Management Measures 82 Performance management measures 68 Lottery execution means 70 Output control means 300 Lottery table DB 2 Server 100 Control section 120 Game information management means
Claims
1. Computer, a lottery management means for determining and managing types of first game media that may be selected in a lottery process performed in a game and lottery probabilities in the lottery process for each of the first game media; a selection receiving means for receiving a selection of a second game medium to be added as a target for the lottery process based on the content of an input operation by a user; a game medium selection means for selecting a game medium in accordance with the lottery probability managed by the lottery management means in the lottery process; Function as a the lottery management means adds the second game medium selected by the selection receiving means as a target for the lottery processing, and changes the lottery probability in the lottery processing; when the added second game medium has a predetermined relationship with any of the first game media, the lottery management means changes an effect or performance within the game of the target first game medium or the target second game medium in accordance with the relationship; program.
2. the lottery management means improves the performance or ability of the first game medium or the second game medium in the game, The program according to claim 1.
3. the selection receiving means receives, as the second game medium, only game media that the user owns in the game; The program according to claim 1.
4. when the selection receiving means receives a selection of the second game medium, the selection receiving means removes the selected second game medium from game media owned by the user within the game; The program according to claim 3.
5. and further functioning as a game environment providing means for providing a playing environment of the game that reflects the management status of the lottery process managed by the lottery management means to users other than the user. The program according to claim 1.
6. further functioning as a game environment changing means for providing a special effect for assisting the progress of the game or an additional ability to the first game medium according to a management status of the lottery process managed by the lottery management means; The program according to claim 1.
7. 1. A computer-implemented information processing method, comprising: a lottery management step of determining and managing types of first game media that can be selected in a lottery process performed in a game and lottery probabilities in the lottery process for each of the first game media; a selection receiving step of receiving a selection of a second game medium to be added as a target for the lottery process based on the content of an input operation by a user; a game medium selection step of selecting a game medium according to the lottery probability managed by the lottery management step in the lottery processing; Including, the selection management step adds the second game medium selected in the selection receiving step as a target for the selection process, and changes the selection probability in the selection process; the lottery management step, when the added second game medium has a predetermined relationship with any of the first game media, changes an effect or performance within the game of the target first game medium or the target second game medium in accordance with the relationship; Information processing methods.
8. a lottery management means for determining and managing types of first game media that may be selected in a lottery process performed in a game and lottery probabilities in the lottery process for each of the first game media; a selection receiving means for receiving a selection of a second game medium to be added as a target for the lottery process based on the content of an input operation by a user; a game medium selection means for selecting a game medium in accordance with the lottery probability managed by the lottery management means in the lottery process; Equipped with the lottery management means adds the second game medium selected by the selection receiving means as a target for the lottery processing, and changes the lottery probability in the lottery processing; when the added second game medium has a predetermined relationship with any of the first game media, the lottery management means changes an effect or performance within the game of the target first game medium or the target second game medium in accordance with the relationship; Information processing device.
Citation Information
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