Game system
By introducing air display and operation functions into the game system, and using multiple display devices and operation detection devices, the problem of lack of novelty in the existing game system is solved, and higher game diversity and fun are achieved.
Patent Information
- Application Number
- JP2023182317
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-10-24
- Publication Date
- 2025-05-09
AI Technical Summary
Existing gaming systems are difficult to provide novel gaming experiences and lack innovative diversity.
A plurality of display devices are adopted, at least one of which is an aerial display device, for displaying game images in the air, and detecting air operations by operating detection devices, while linking the air display device with the display of other display devices through the display control device.
Through air display and operation, the diversity and fun of the game is increased, providing a novel experience different from traditional game systems.
Smart Images

Figure 2025071898000001_ABST
Abstract
Description
[Technical field]
[0001] The present disclosure relates to a gaming system. [Background technology]
[0002] 2. Description of the Related Art Conventionally, game devices that include a display means for displaying a game screen and an operation means for playing a game have been known (see, for example, Patent Document 1). [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Patent No. 7188807 Summary of the Invention [Problem to be solved by the invention]
[0004] In recent years, new entertainment value has been sought in games. One of the objects of the present disclosure is to provide a game system that is newly interesting. [Means for solving the problem]
[0005] A game system according to one embodiment of the present disclosure comprises two or more display means for displaying game images relating to a game, one or more operation means for detecting operations of a player playing the game, and a display control means for controlling the display of each of the two or more display means, wherein at least one of the two or more display means is an aerial display means for displaying the game image in the air, and at least one of the one or more operation means is an aerial operation means for detecting operations on the game image displayed in the air by the aerial display means, and the display control means executes control to link the display by the aerial display means of at least one of the display means with the display by at least one of the remaining display means. Effect of the Invention
[0006] According to one aspect of the present disclosure, a game system with new interest is provided by linking the display by the aerial display means with the display by at least one of the remaining display means. [Brief description of the drawings]
[0007] [Figure 1] FIG. 1 is a diagram showing an example of the appearance of a game device according to an embodiment of the present disclosure. [Diagram 2] 1 is a diagram showing a schematic example of a positional relationship between an aerial display device which is a second display unit and other components of the game machine. FIG. [Diagram 3] FIG. 4 is a diagram showing an example of a schematic configuration of a second display unit. [Figure 4] FIG. 2 is a diagram illustrating an example of a functional configuration of the game device. [Diagram 5] FIG. 13 is a diagram showing an example of a game image. [Figure 6] 4A to 4C are diagrams illustrating examples of display modes of a first display section and a second display section during progress of a game. [Figure 7] 13 is a diagram showing a schematic diagram of another example of the display mode of the first display section and the second display section during the progress of a game. FIG. [Figure 8] 13 is a diagram showing a schematic diagram of another example of the display mode of the first display section and the second display section during the progress of a game. FIG. [Figure 9] 13 is a diagram showing a schematic diagram of another example of the display mode of the first display section and the second display section during the progress of a game. FIG. [Figure 10] FIG. 13 is a diagram showing an example of a display mode according to Modification 1 of the present disclosure. [Figure 11] FIG. 11 is a diagram showing an example of a display mode according to Modification 2 of the present disclosure. [Figure 12] FIG. 13 is a diagram showing an example of a display mode according to Modification 3 of the present disclosure. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0008] Hereinafter, a preferred embodiment of the present disclosure will be described with reference to the drawings. In the drawings, the dimensions and scale of each part may differ from the actual ones, and some parts may be shown diagrammatically to facilitate understanding. In addition, unless otherwise specified in the following description to the effect that the present disclosure is limited, the scope of the present disclosure is not limited to the embodiments described in the following description. The scope of the present disclosure includes the equivalent scope of the embodiments.
[0009] 1. Embodiment FIG. 1 is a diagram showing an example of the appearance of a game device 1 according to an embodiment of the present disclosure. The game device 1 is a device that provides a game to a player A, and is an example of a "game system" in the present disclosure. The game device 1 shown in Fig. 1 is a device that is installed in an appropriate facility such as a store for the purpose of earning profits by having many players A repeatedly play a game. This type of game device 1 is also called an "arcade game machine" and is a commercial or business device that allows a player A to play a game within a range corresponding to the payment of a predetermined play fee in exchange for the payment of the play fee. The game device 1 may be a device that provides the game to the player A free of charge.
[0010] The game provided by the game device 1 is arbitrary. For example, the games include shooting games, action games, card games, and timing games. In the following description, it is assumed that the game device 1 provides a timing game. A timing game is a game in which a player A is guided as to the timing of a play action such as a predetermined operation or movement, and the timing of the play action performed by the player A is evaluated. In this embodiment, the timing game is a game in which the player A is guided as to the timing of a play action in accordance with music, and this type of timing game is also called a "music game."
[0011] As shown in FIG. 1, the game device 1 includes a housing 10, which includes a first display unit 12-1, a second display unit 12-2, a first operation unit 13-1, a second operation unit 13-2, and an audio output unit 14. First display unit 12-1 and second display unit 12-2 are examples of the "display means" in the present disclosure, and each displays a game image G related to the game. The first operation unit 13-1 and the second operation unit 13-2 are an example of the "operation means" in the present disclosure, and are devices having a function of detecting the operation of the player A who is playing the game. The sound output unit 14 includes a speaker 141 that outputs game playback sounds, sound effects corresponding to operations, and the like.
[0012] In this embodiment, the first display unit 12-1 has a display 12A installed on the front side of the housing 10. The display 12A is, for example, a flat panel display such as a liquid crystal display or an organic EL (Electro Luminescence) display. In other words, the first display unit 12-1 in this embodiment is a tangible display means that uses such a tangible object when displaying the game image G. On the other hand, the second display unit 12-2 is an aerial display device that displays the game image G in the air, and is an example of the "aerial display means" in the present disclosure. "Displaying the game image G in the air" means displaying the game image G in space without using such a tangible object. For example, when displaying the game image G, a tangible object such as a screen installed in the air or a display such as a transparent liquid crystal display is not used.
[0013] Next, a method for displaying the game image G in the air by the second display unit 12-2, which is an aerial display device, will be described with reference to Figs. Fig. 2 is a diagram showing an example of a positional relationship between the aerial display device which is the second display unit 12-2 and other components included in the game device 1. Fig. 2 is a diagram showing a schematic view of the game device 1 as seen from above, and the dashed lines in this diagram indicate the location inside the housing 10. Fig. 3 is a diagram showing an example of a schematic configuration of the aerial display device which is the second display unit 12-2. As shown in Fig. 2, in this embodiment, an opening 121 is provided at a position between the first display unit 12-1 and the first operation unit 13-1 when the first display unit 12-1 is viewed from a position Ps corresponding to the viewpoint position of the player A, that is, at a position in front of the first display unit 12-1 and behind the first operation unit 13-1. A beam splitter 122 is provided in the opening 121. An image display device 120 and a retroreflective sheet 123 are provided inside the housing 10. The second display unit 12-2 in this embodiment includes the beam splitter 122, the image display device 120, and the retroreflective sheet 123.
[0014] The second display unit 12-2 displays a game image G in space by utilizing reflection of light. As shown in Fig. 3, light J1 of a game image G emitted from the image display device 120 serving as a light source is reflected by a beam splitter 122. Next, light J2 reflected by the beam splitter 122 is retroreflected by a retroreflective sheet 123. Then, light J3 retroreflected by the retroreflective sheet 123 passes through the beam splitter 122. The transmitted light J4 is collected in the space outside the housing 10, separated from the interior of the housing 10 in which the image display device 120 and the retroreflective sheet 123 are installed, by the beam splitter 122. With this configuration and action, light J4 is collected in the space, and the game image G is displayed in a semi-transparent state so as to appear to float in the space. Note that second display unit 12-2 does not have to have the same configuration as the aerial display device shown in FIG. 3, so long as it is a device configured to display game image G in space without using such a tangible object. In the following description, the game image G displayed in space is referred to as an "air game image Gs."
[0015] In this embodiment, the aerial display device which is the second display unit 12-2 displays an aerial game image Gs in the space between the player A and the display 12A of the first display unit 12-1. More specifically, when the display area of the display 12A of the first display unit 12-1 is viewed from a position Ps corresponding to the viewpoint position of the player A, the second display unit 12-2 displays the aerial game image Gs in a space including a predetermined position Pa where at least a part of the aerial game image Gs overlaps with the display area of the display 12A of the first display unit 12-1. With this configuration, when a game image G is displayed on display 12A of first display unit 12-1 and an aerial game image Gs is displayed by the aerial display device that is second display unit 12-2, a game in which the game image G and at least a portion of the aerial game image Gs are superimposed can be provided to player A. In other words, if the aerial game image Gs is displayed while player A is viewing display 12A of first display unit 12-1, the aerial game image Gs is displayed in player A's line of sight. This allows the player A to naturally view the display of the aerial game image Gs, thereby preventing, for example, the player A from missing the display of the aerial game image Gs. Even if the aerial game image Gs overlaps with the game image G of the first display unit 12-1 when viewed from the player A, the visibility of the first display unit 12-1 is not hindered because the aerial game image Gs is in a semi-transparent state. Furthermore, since the game image G displayed on the display 12A of the first display unit 12-1 overlaps with at least a portion of the aerial game image Gs displayed by the aerial display device, the overlap between the aerial game image Gs and the game image G can be utilized to increase the variety of displays, thereby providing a more interesting game.
[0016] Furthermore, in this embodiment, the second display unit 12-2 displays the aerial game image Gs on the back side of the first operation unit 13-1, which is an example of a physical operation device, as viewed from the player A. In other words, since the first operation unit 13-1 is located in front of the aerial game image Gs as viewed from the player A, when the player A operates the first operation unit 13-1, the aerial game image Gs does not interfere with the first operation unit 13-1, and the first operation unit 13-1 is not covered by the aerial game image Gs. Furthermore, with this configuration, in a configuration in which game images are displayed by an aerial display means, the operability of the first operation unit 13-1 is not reduced.
[0017] Furthermore, in this embodiment, the second display unit 12-2 displays the aerial game image Gs on the rear side of the first operation unit 13-1, which is an example of a physical operation device, and on the front side of the display 12A of the first display unit 12-1, as viewed from the player A. Specifically, the second display unit 12-2 displays the aerial game image Gs with a size that extends from at least the vicinity of the rear end of the first operation unit 13-1 to the vicinity of the front end of the display 12A of the first display unit 12-1, as viewed from a position Ps corresponding to the viewpoint position of the player A. Here, display 12A generally has a bezel, meaning that there is a gap at least the size of the bezel of display 12A between the display area of first display unit 12-1, in which game image G of display 12A is displayed, and first operation unit 13-1. Therefore, when viewed from position Ps corresponding to player A's viewpoint, the aerial game image Gs is displayed by the second display unit 12-2 at least from near the rear end of the first operation unit 13-1 to near the front end of the display 12A of the first display unit 12-1, and the gap between the first operation unit 13-1 and the display 12A of the first display unit 12-1 is effectively utilized as a space for displaying the aerial game image Gs. In addition, since the display of the aerial game image Gs fills the gap between the first operation unit 13-1 and the display 12A of the first display unit 12-1, when the player A views the display 12A of the first display unit 12-1, the player A can seamlessly view the aerial game image Gs from the first operation unit 13-1 and then from the aerial game image Gs to the first display unit 12-1, which makes the operation of the first operation unit 13-1 and the operation of the aerial game image Gs smooth. This makes it possible to provide a more intuitive game to the player A. Furthermore, by displaying the aerial game image Gs in a size that fills this gap, the player A's sense of immersion can be enhanced.
[0018] Game device 1 of the present embodiment may further include one or more display units in addition to first display unit 12-1 and second display unit 12-2. In this case, some or all of the further display units may be aerial image display devices. Furthermore, in game device 1 of the present embodiment, both first display unit 12-1 and second display unit 12-2 may be aerial image display devices.
[0019] Returning to FIG. 1, in this embodiment, the first operation unit 13-1 is an example of the "physical operation means" in the present disclosure. The first operation unit 13-1 includes a physical operator and a plurality of switches 131, which are an example of an operation detection means, and each switch 131 outputs an operation signal according to an operation. This first operation unit 13-1 is mainly used for operations on the game image G displayed by the first display unit 12-1. Note that the first operation unit 13-1 may also be used for operations on the aerial game image Gs displayed on the second display unit 12-2.
[0020] On the other hand, the second operation unit 13-2 is an example of the "air operation means" in the present disclosure, and is a device that detects the operation of the player A on the air game image Gs displayed in the air by the air display device. Specifically, as shown in FIG. 3, the second operation unit 13-2 includes a non-contact sensor 132 that detects the movement of the finger of the player A in the space in which the air game image Gs is displayed. For example, an infrared in-line sensor is used for this sensor 132. The air game image Gs displayed in the air by the second display unit 12-2 and the sensor 132 included in the second operation unit 13-2 that detects the operation on the air game image Gs allow the player A to recognize the air game image Gs as if it were a touch panel displayed in the air. The sensor 132 may be installed at any appropriate position, and may be below the air game image Gs or, for example, on the surface of the partition 10A provided on both sides of the housing 10. The partition 10A is shown in FIG. 1.
[0021] In this way, in the game device 1 of this embodiment, different operation units are associated with the first display unit 12-1 and the second display unit 12-2. By increasing the number of operation units from a single to multiple, the variety of operations in the game can be increased compared to when there is a single operation unit, and therefore a more entertaining game can be provided. The second operation unit 13-2 is an aerial operation device that detects operations on the aerial game image Gs. In other words, the operation target of the player A is not a tangible object but the space in which the aerial game image Gs is displayed. Therefore, the second operation unit 13-2 does not physically interfere with the first operation unit 13-1 and the first display unit 12-1.
[0022] FIG. 4 is a diagram illustrating an example of a functional configuration of the game device 1. As shown in FIG. As shown in the figure, the game device 1 includes the above-mentioned first display unit 12-1 and second display unit 12-2, first operation unit 13-1 and second operation unit 13-2, and audio output unit 14, as well as an operational sense feedback device 15, a control device 16, and a memory device 18.
[0023] The operation sense feedback device 15 is an example of a "perception providing means" in the present disclosure, and is a device that allows the player A to perceive the operation on the aerial game image Gs. In other words, the operation sense feedback device 15 is a device that outputs information that allows the player A to recognize that the operation input by the player A on the aerial game image Gs has been accepted. Such a device is an example of an information output means. In this embodiment, the operation sensation feedback device 15 is a device that utilizes the technology of "air haptics," and is equipped with a number of appropriately arranged ultrasonic speakers, and applies pressure to the finger operated by player A by creating a focus at the position of the finger by interference of ultrasonic waves from each ultrasonic speaker. This pressure stimulates the skin of the finger, and allows player A to recognize that the operation input to the air game image Gs has been accepted. The position of the finger is detected by the sensor 132 provided in the above-mentioned second operation unit 13-2. Furthermore, the operation sensation feedback device 15 gives the player A a tactile sensation as if he were touching the aerial game image Gs, thereby enabling the player A to perceive the operation on the aerial game image Gs. Therefore, even when the player A touches the insubstantial aerial game image Gs, the player A can know how far to push his / her finger through the tactile sensation given to the player A by the operation sense feedback device 15. This makes it possible to prevent a situation in which the player A pushes his / her finger too far and hits the finger against the display 12A located behind the aerial game image Gs, even when the aerial game image Gs is displayed in front of the game image G as seen by the player A. Furthermore, since player A can be made aware that a touch operation on the aerial game image Gs has been accepted, operability on the aerial game image Gs is improved and operational errors can be reduced.
[0024] The operation sense feedback device 15 may stimulate a sense other than the tactile sense, or may stimulate a plurality of senses, to allow the player A to perceive the operation. Examples of senses other than the tactile sense include vision and hearing. For example, when the operation sense feedback device 15 allows the user to visually perceive an operation, an object indicating that an operation has been performed is displayed at the operation position within the aerial game image Gs. In this case, the operation sense feedback device 15 may constantly display an object indicating a cursor in response to the movement of a finger on the aerial game image Gs within the aerial game image Gs. Also, for example, when the operation sensation feedback device 15 allows the user to perceive an operation through hearing, the operation sensation feedback device 15 causes the audio output unit 14 to output a sound indicating that an operation has been performed. In this way, by using a configuration in which the operation is perceived by sight or hearing instead of touch, the second display unit 12-2 or the audio output unit 14 can be used as the operation sensation feedback device 15. This eliminates the need to provide an ultrasonic speaker for applying pressure to a finger positioned in the air as the operation sensation feedback device 15, thereby enabling the cost of the game device 1 to be reduced.
[0025] Furthermore, when operations are perceived visually or aurally instead of tactilely, the operation sense feedback device 15 does not need to feed back all operations to the player A visually or aurally. Specifically, when the game played by the game device 1 is a music game, the operation sense feedback device 15 provides visual or auditory feedback to the player A of an operation on a note Gb, which will be described later, only when that operation is eligible for points, i.e., only when the operation is performed at a timing when the note Gb is deemed to have reached the indicator portion Gc, and does not have to provide feedback when the operation is not eligible for points.
[0026] The control device 16 is an example of a computer including one or more processors such as a CPU (Central Processing Unit). Some of the functions of the control device 16 may be achieved by using circuits such as a DSP (Digital Signal Processor), an ASIC (Application Specific Integrated Circuit), a PLD (Programmable Logic Device), and an FPGA (Field Programmable Gate Array) instead of the CPU or in combination with the CPU. The storage device 18 is a recording medium readable by the control device 16. The storage device 18 includes, for example, a nonvolatile memory and a volatile memory. The nonvolatile memory is, for example, a Read Only Memory (ROM), an Erasable Programmable Read Only Memory (EPROM), or an Electrically Erasable Programmable Read Only Memory (EEPROM). The volatile memory is, for example, a Random Access Memory (RAM).
[0027] In this embodiment, the storage device 18 stores a program PR and game data DG. The program PR is an example of a computer program that causes the control device 16 to execute various processes necessary to provide a game. The game data DG includes various data necessary for providing a game. In this embodiment, the data included in the game data DG is, for example, image data, music data related to a music game, and sequence data. The sequence data is data describing the timing of operations related to game play, and is used to inform player A of the timing and to evaluate the timing of operations related to play performed by player A.
[0028] Furthermore, in this embodiment, the control device 16 functions as a game progression unit 160 and a display control unit 162 by executing the program PR. The game progression unit 160 is a functional unit that controls the progression of the game. This control includes, for example, a process of acquiring operations detected by each of the first operation unit 13-1 and the second operation unit 13-2, a process of controlling the game in accordance with the operations, a process of outputting sound in accordance with the progression of the game, and a process of generating data for each of the game images G and the aerial game images Gs in accordance with game signals.
[0029] The display control unit 162 is an example of a "display control means" in the present disclosure, and is a functional unit that executes control to display the game image G on the first display unit 12-1, and control to display the aerial game image Gs on the second display unit 12-2. The display control unit 162 of this embodiment executes control to link the display of the aerial game image G by the second display unit 12-2 with the display of the game image G by the first display unit 12-1 during the progress of the game. This execution also includes executing control to progress the game by linking an object included in the display of the aerial game image Gs by the second display unit 12-2 with an object included in the display of the game image G by the first display unit 12-1. Furthermore, the execution of control related to "linking of objects included in the aerial game image G displayed by the second display unit 12-2 with objects included in the game image G displayed by the first display unit 12-1" includes executing control to display the game image G on the first display unit 12-1 and control to display the aerial game image G on the second display unit 12-2 so that the game image G and the aerial game image G become a unified display content by harmonizing the combination of the display of the game image G and the aerial game image Gs. The modes of "unified display content of the game image G and the aerial game image Gs" include a mode in which an object included in one game image moves continuously to the other game image or is displayed as if extended, and a mode in which an object included in one game image is complementary to or a barrier to an object included in the other game image.
[0030] In the present disclosure, "during the progress of a game" refers to the period from when the execution of the program PR related to the game starts to when the execution of the program PR ends. In other words, "during the progress of a game" corresponds to both the period before the start of playing the game and the period after the end of playing the game. Examples of "game images" during the "game in progress" include an image displaying the game start-up screen, an image displaying the game title, an image displaying a standby screen, an image displaying the game menu, an image displaying a screen for various settings, an image displaying a screen used for playing the game, and an image displaying Player A's playing results. The specific display modes of the game image G and the aerial game image Gs will be described in detail later.
[0031] Next, as the game image G in this embodiment, an image provided for playing the game will be further described as an example.
[0032] FIG. 5 is a diagram showing an example of such a game image G. The game image G includes a lane area Ga, notes Gb, and an indicator portion Gc. The lane area Ga is an object indicating an area extending in the depth direction, and in this embodiment, the lane area Ga includes two or more lanes GaL, each of which is arranged in the width direction Da of the lane area Ga. The notes Gb are an example of objects for instructing operations to the player A. The notes Gb are appropriately superimposed on each lane GaL of the lane area Ga. The indicator portion Gc is an object that serves as an indicator of the operation timing for operating the notes Gb, and in this embodiment, is a bar-shaped object that crosses the lane area Ga in the width direction Da.
[0033] Such game images G are sequentially generated by the game progression unit 160 as the game progresses. In this case, the game progression unit 160 generates game images G in which the lane area Ga and notes Gb have moved in a predetermined direction Db in accordance with the progress of the game. In this embodiment, the predetermined direction Db is a direction from the back side to the front side in the depth direction. The timing at which the notes Gb reach the indicator portion Gc is notified to player A as the timing at which player A should perform an operation.
[0034] Then, the game progression unit 160 evaluates the operation performed by player A based on the timing when the note Gb reaches the indicator unit Gc and the timing when player A performs the operation, and calculates player A's score based on the evaluation result.
[0035] 6 is a diagram showing an example of the display mode of the first display unit 12-1 and the second display unit 12-2 during the progress of a game. In the figure, elements related to the first display unit 12-1 and the game image G are shown by solid lines, and elements related to the aerial game image Gs are shown by dotted lines. In the game device 1 of this embodiment, the aerial game image Gs on the second display unit 12-2 is not displayed all the time, but is displayed when a predetermined condition is met during the progress of the game. The predetermined condition is, for example, when a predetermined game scene arrives, when the game situation becomes a predetermined situation, etc.
[0036] More specifically, if a predetermined condition is not met during the progress of the game, the game progression unit 160 generates data for a game image G to be displayed on the first display unit 12-1. In this case, the game image G is an image corresponding to FIG. 5 above. Then, based on this data, the display control unit 162 causes the first display unit 12-1 to display the game image G. As a result, as shown in display mode T1 in FIG. 6, the game image G is displayed only on the first display unit 12-1, and the aerial game image Gs on the second display unit 12-2 is not displayed.
[0037] On the other hand, when a predetermined condition is met during the progress of the game, the game progression unit 160 generates data for a game image G to be displayed on the first display unit 12-1 and data for an aerial game image Gs to be displayed on the second display unit 12-2. Then, based on this data, the display control unit 162 causes the first display unit 12-1 to display the game image G and the second display unit 12-2 to display the aerial game image G. As a result, as shown in display mode T2 in FIG. 6, the game image G is displayed and the aerial game image Gs is also displayed.
[0038] In this way, the display control unit 162 of the present embodiment executes control to switch between display and non-display of the aerial game image Gs by the second display unit 12-2 in conjunction with the progress of the game accompanied by the display of the first display unit 12-1. Since the components of the second display unit 12-2 are provided in the opening 121 of the housing 10 and inside the housing 10, when the aerial game image Gs by the second display unit 12-2 is not displayed, there is no tangible object outside the housing 10 for displaying the aerial game image Gs. In other words, by this control, the tangible object does not take up space around the housing 10, and the player A does not feel oppressed, compared to when the second display unit 12-2 is a device that displays the game image G using a tangible object such as a physical display, rather than an aerial display device. Also, when the second display unit 12-2 is a device that displays using a tangible object, the player A may be distracted by the tangible object present therein, even when no game image G is displayed. In contrast, since the second display unit 12-2 is an aerial display device, by hiding the aerial game image Gs, player A is not distracted by the second display unit 12-2 and can focus his / her attention on the game image G on the first display unit 12-1.
[0039] Furthermore, in this embodiment, the game progression unit 160 obtains operations for the game image G on the first display unit 12-1 from the first operation unit 13-1, and obtains operations for the aerial game image Gs on the second display unit 12-2 from the second operation unit 13-2. Therefore, the player A can appropriately select an operation unit to be operated depending on whether the aerial game image Gs is displayed or not, and operate that operation unit, thereby providing a highly entertaining game.
[0040] Here, during the progress of the game, the aerial game image Gs of the second display unit 12-2 and the game image G of the first display unit 12-1 are images related to each other in terms of display content or time. "Images related to each other in display content" includes those that allow the user to recognize the relationship between objects or display content included in the display of the game image G and the aerial game image Gs. For example, it also includes a case where a character is displayed in the game image G and the profile of the character is displayed in the aerial game image G, and an object or content related to a specific game that is common to the display content of the game image G and the aerial game image G is displayed. "Images related to each other in terms of time" includes a case where the display of the game image G and the display of the aerial game image G have a predetermined temporal relationship. For example, it also includes a case where a game object is displayed simultaneously in the game image G and the aerial game image Gs, and a case where a game object is displayed in sequence from one of the game image G and the aerial game image Gs to the other of the game image G and the aerial game image Gs. Specifically, as shown in display mode T2 of Figure 6, the lane area Ga of the game image G displayed by the first display unit 12-1 is displayed so that the lane area Ga of the aerial game image Gs displayed by the second display unit 12-2 appears to extend along an extension line of the lane area Ga. The indicator Gc is erased from the game image G on the first display unit 12-1, while being displayed on the aerial game image Gs on the second display unit 12-2. Furthermore, the note Gb that has moved across the lane area Ga of the game image G on the first display unit 12-1 and reached the end of the lane area Ga enters the lane area Ga of the aerial game image Gs on the second display unit 12-2 and is displayed so as to be visible as it moves across the lane area Ga.
[0041] According to the display mode T2, the lane area Ga of the game image G displayed on the first display unit 12-1 is visually recognized by the player A as if it were extended to the aerial game image Gs of the second display unit 12-2. In other words, the lane area Ga, which is an object included in the game image G displayed by the first display unit 12-1, is also displayed continuously in the aerial game image Gs displayed by the second display unit 12-2, and is thereby displayed as an integrated lane area Ga in the game image G and the aerial game image G. That is, the aerial game image Gs of the second display unit 12-2 and the game image G of the first display unit 12-1 have a relationship in which the lane area Ga is extended in the depth direction to expand the movement range of the notes Gb. Therefore, the range of game expression using the display can be expanded.
[0042] In addition to the display mode T2 shown in FIG. 6, examples of the game images G and the aerial game images Gs that are related to each other include the following modes. For example, as shown in display mode T3 in FIG. 7, the game image G displays an image used in playing the game, and the aerial game image Gs displays a presentation object Gd for presentation according to the game play situation. According to this display mode T3, the display content of the game image G is complemented by the presentation of the aerial game image Gs. In such a case, for example, when the aerial game image Gs is superimposed on the game image G, since there is no tangible object related to the display of the aerial game image Gs, the player A can recognize it as if the presentation object Gd is floating from the game image G. Therefore, the range of expression can be expanded compared to the case where the image used in playing the game and the presentation object Gd are displayed only by the game image G.
[0043] 8, for example, a game image G and an aerial game image Gs each display notes Gb that move alternately between each other. According to this display mode T4, a temporal relationship is generated between the game image G and the aerial game image Gs by the movement of the notes Gb. In such a case, for example, when an aerial game image Gs is superimposed on a game image G, since there is no tangible object related to the display of the aerial game image Gs, it is possible to produce an effect in which the notes Gb appear to jump out of the game image G, or conversely, recede into the game image G. Therefore, a three-dimensional effect can be presented to the player A.
[0044] As another example, as shown in a display mode T5 in FIG. 9, notes Gb that move independently of each other are displayed in the game image G and the aerial game image Gs. In this case, the player A operates multiple screens, the game image G and the aerial game image Gs, respectively, and one of them is the aerial game image Gs, so that it is possible to provide the player A with a different feeling of playing. Also, since the notes Gb move independently of each other, the control device 16 can control the game image G to display notes Gb corresponding to the melody line, for example, and the aerial game image Gs to display notes Gb corresponding to the bass line. Therefore, it is possible to provide a different expression than when the game is progressed using only the game image G.
[0045] In these display modes T2, T4, and T5, notes Gb, which are an example of an object, are displayed in conjunction with each of the game image G and the aerial game image Gs. In other words, it can be said that the display control unit 162 controls the display so that the objects in the game image G and the aerial game image Gs are linked to each other. In this way, when the objects of the game image G and the aerial game image Gs are linked, the display control unit 162 does not need to control the linking of the display of the first display unit 12-1 and the display of the second display unit 12-2 by switching between display and non-display of the aerial game image Gs by the second display unit 12-2 according to the progress of the game accompanied by the display of the first display unit 12-1. In this case, the display control unit 162 may control the second display unit 12-2 to always display the aerial game image Gs.
[0046] As described above, the game device 1 of this embodiment includes the first display unit 12-1 and the second display unit 12-2 that display the game image G related to the game, the first operation unit 13-1 and the second operation unit 13-2 that detect the operation of the player A who plays the game, and the display control unit 162 that controls the display of each of the first display unit 12-1 and the second display unit 12-2. The second display unit 12-2 is an aerial display device that displays the game image G (aerial game image Gs) in the air. The second operation unit 13-2 is a device that detects an operation on the aerial game image Gs displayed by the second display unit 12-2, which is an aerial display device. In addition, the display control unit 162 executes control to link the display by the second display unit 12-2 with the display by the first display unit 12-1.
[0047] According to this configuration, the display of the second display unit 12-2, which is an aerial display device, and the display of the first display unit 12-1 are linked to provide a game with new interest. In addition, the operation of the aerial game image Gs is used to play the game, so that the interest of the game can be increased compared to the case where there is only one operation unit.
[0048] In the game device 1 of this embodiment, the display control unit 162 executes control such that, during the course of a game, one of two mutually related game images G is displayed on the second display unit 12-2, which is an aerial display device, and the other game image G is displayed on the first display unit 12-1.
[0049] According to this configuration, the game images G and the aerial game images Gs that are related to each other are displayed during the progress of the game, thereby widening the range of game representations.
[0050] The game device 1 of this embodiment includes an operation sensation feedback device 15 that allows the player A to perceive an operation performed on the aerial game image Gs displayed by the second display unit 12-2, which is an aerial display device.
[0051] According to this configuration, the player A can certainly perceive the operation on the aerial game image Gs. Therefore, even when touching the intangible aerial game image Gs, the player A can grasp how far to press his / her finger from the tactile sensation given by the operation sense feedback device 15, and can prevent the player A from pressing his / her finger too hard and hitting the display 12A located behind the aerial game image Gs. In addition, the operability of the aerial game image Gs is improved, and operation errors can be reduced.
[0052] In the game device 1 of this embodiment, the first operation unit 13-1 is a physical operation device including a switch 131 which is a physical operator.
[0053] According to this configuration, the two operation units, the first operation unit 13-1 and the second operation unit 13-2, can increase the variety of operations in the game, thereby providing a more entertaining game.
[0054] In the game device 1 of this embodiment, the display control unit 162 executes control to switch between displaying and not displaying the aerial game image Gs on the second display unit 12-2, which is an aerial display device.
[0055] According to this configuration, the second display unit 12-2 is not an aerial display device, but a device that displays the game image G using a tangible object such as a physical display, and therefore the tangible object does not take up space around the housing 10, so the player A does not feel oppressed. Also, when the second display unit 12-2 is a device that displays using a tangible object, even when no game image G is displayed, the player A may be distracted by the tangible object present there. In contrast, since the second display unit 12-2 is an aerial display device, by hiding the aerial game image Gs, the player A is not distracted by the second display unit 12-2, and can be made to pay attention to the game image G on the first display unit 12-1.
[0056] In game device 1 of this embodiment, when the display area of first display unit 12-1 is viewed from position Ps corresponding to the viewpoint position of player A, at least a portion of the aerial game image Gs overlaps with the display area of first display unit 12-1.
[0057] According to this configuration, even if an aerial game image Gs is displayed while viewing the display 12A of the first display unit 12-1, the player A can naturally view the aerial game image Gs without moving his / her line of sight, and the player A can prevent the aerial game image G from being overlooked. Furthermore, even if the aerial game image Gs overlaps with the game image G of the first display unit 12-1 as viewed by the player A, the visibility of the first display unit 12-1 is not hindered, as compared to a case where a tangible object is used for the configuration for displaying the game image G. Furthermore, since the aerial game image Gs appears to player A as overlapping with the game image G of the first display unit 12-1, the overlap between the aerial game image Gs and the game image G can be utilized to increase the variety of displays, providing a more entertaining game.
[0058] In the game device 1 of this embodiment, the second display unit 12-2 displays an aerial game image Gs on the rear side, as viewed by the player A, of the first operation unit 13-1, which is an example of a physical operation device.
[0059] According to this configuration, it is possible to prevent the first operation unit 13-1 from interfering with the aerial game image Gs or being covered by the aerial game image Gs, which would result in a decrease in operability of the first operation unit 13-1.
[0060] 3. Variations The following are examples of modified forms that can be added to the above-described embodiment. Two or more forms selected from the following examples may be combined as appropriate within the scope of not being mutually contradictory.
[0061] (Variation 1) The above-mentioned first operation unit 13-1, which is an example of the physical operation means, may be a touch panel provided on the display 12A of the first display unit 12-1. Since the second display unit 12-2 displays the aerial game image Gs on the closer side than the display 12A of the first display unit 12-1 as viewed by the player A, in this modification, the aerial game image Gs is displayed on the closer side than the first operation unit 13-1 provided on the display 12A. That is, when the display area of the display 12A of the first display unit 12-1 is viewed from a position Ps corresponding to the viewpoint position of the player A, the game image G and the aerial game image Gs that are the objects to be operated by the player A are aligned in the line of sight of the player A. Also, when the display area of the display 12A of the first display unit 12-1 is viewed from a position Ps corresponding to the viewpoint position of the player A, the aerial game image Gs that is in the foreground for the player A does not have a tangible object related to the display of the game image G. Therefore, it is possible to perform an operation on the aerial game image Gs and then perform a touch operation on the game image G that is located in the back through the aerial game image Gs. As a result, according to this modified example, it is possible to operate both the aerial game image Gs on the front side and the first operation unit 13-1 on the rear side thereof, which increases the degree of freedom in operation and provides a highly entertaining game.
[0062] In this modification, for example, as shown in display mode T6 in Fig. 10, a visibility impeding object Ge that reduces visibility by covering the first operation unit 13-1 and the first display unit 12-1 is displayed on the aerial game image Gs located in front of the first operation unit 13-1. That is, in display mode T6, the visibility impeding object Ge included in the display of the aerial game image Gs is displayed in a barrier relationship with respect to the notes Gb and lane area Ga included in the display of the game image G. By displaying the visibility impeding object Ge in this way, the difficulty level of the game can be changed. Furthermore, in the display mode T6 of Figure 10, the degree of visibility reduction may be increased by, for example, darkening the coloring of the visibility-impeding object Ge each time an incorrect operation is performed on the game image G of the first display unit 12-1, and when the aerial game image Gs is slid so as to clear the visibility-impeding object Ge, the coloring of the visibility-impeding object Ge may be lightened. In this way, the operation of the first operation unit 13-1, which is a physical operation means, may be linked to the display of the aerial game image Gs.
[0063] (Variation 2) By displaying a game image G in response to an operation on the aerial game image Gs, linkage of the displays on the first display unit 12-1 and the second display unit 12-2 may be realized. "Displaying a game image G according to an operation on the aerial game image Gs" includes using the operation on the aerial game image Gs to operate an object in the game image G on the first display unit 12-1. More specifically, when the second operation unit 13-2, which is an aerial operation device, detects an operation on the aerial game image Gs, the game progression unit 160 generates data of the game image G according to the operation, and the display control unit 162 displays the game image according to the operation on the aerial game image Gs on the first display unit 12-1 based on the data. For example, when the game of the game device 1 is an action game or a role-playing game, and the object in the game image G is a character object Gf representing a character operated by the player A as shown in FIG. 11, a game image G that causes a movement such as moving the character object Gf or activating a skill is displayed according to the operation on the aerial game image Gs.
[0064] According to this modification, the second operation unit 13-2 that detects operations on the aerial game image Gs functions as a means for detecting operations on the first display unit 12-1, thereby enhancing the operability of the game image G on the first display unit 12-1. Note that the first operation unit 13-1 may also detect operations on the first display unit 12-1. Also, the second operation unit 13-2 may not function as a means for detecting an operation on the first display unit 12-1 depending on the game situation, etc. For example, in a situation where the aerial game image Gs displays various information such as a profile or a map, the second operation unit 13-2 may function as a means for detecting an operation on the aerial game image Gs, and in other situations, may function as a means for detecting an operation on the first display unit 12-1.
[0065] 11, in this modified example, a control object Gg that imitates a control for controlling an object in the game image G may be displayed in the air game image Gs. Examples of the control object Gg include a control handle, a control lever, and a gun-shaped controller. Furthermore, the control object Gg may display a control that is difficult to realize physically. Examples of such controls include the following: For example, a control whose shape or number changes depending on the game situation, etc. Also, for example, a control whose appearance can be customized by player A. Since such controls can be displayed by the control object Gg, a game with a high degree of freedom in design and play can be realized.
[0066] (Variation 3) When the display area of the first display unit 12-1 is viewed from a position Ps corresponding to the viewpoint position of the player A, the aerial game image Gs does not have to overlap with the display area of the first display unit 12-1. For example, as shown in Fig. 12, the aerial game image Gs may be displayed above or below (below in the illustrated example) the display area of the first display unit 12-1. In this case, a display mode may be performed in which the notes Gb move vertically within the game image G of the first display unit 12-1, and the notes Gb move from the game image G to the aerial game image Gs.
[0067] According to this modification, the aerial game image Gs does not overlap with the display area of the first display unit 12-1, making the display of the first display unit 12-1 difficult to see. Even if the aerial game image Gs is displayed in a semi-transparent state, the aerial game image Gs does not overlap with the display area of the first display unit 12-1, making the aerial game image Gs difficult to see.
[0068] (Appendix) From the above description, the following aspects of the present disclosure can be understood. In order to facilitate understanding of each aspect, the reference numerals of the drawings are conveniently written in parentheses for each aspect of the present disclosure. However, the aspects of the present disclosure are not limited to the specific forms shown in the drawings.
[0069] (Appendix 1A) Two or more display means (12-1, 12-2) for displaying a game image (G) relating to a game; One or more operation means (13-1, 13-2) for detecting an operation of a player (A) playing the game; A display control means (162) for controlling the display of each of the two or more display means (12-1, 12-2); Equipped with At least one of the two or more display means (12-1, 12-2) is an aerial display means (12-2) for displaying the game image (G) in the air; At least one of the one or more operation means (13-1, 13-2) is an aerial operation means (13-2) for detecting an operation on a game image (Gs) displayed in the air by the aerial display means (12-2); The display control means (162) Execute control to link display by at least one of the aerial display means (12-2) of the display means (12-1, 12-2) with display by at least one of the remaining display means (12-1). Game system (1).
[0070] According to Appendix 1A, a game with new interest can be provided by linking the display by the aerial display means (12-2) with the display by at least one of the remaining display means (12-1). In addition, the interest of the game can be increased by using operations on the game image (Gs) displayed by the aerial display means (12-2) in playing the game.
[0071] The "game system (1)" includes a configuration including a game device that provides a game to a player (A), and a configuration including a game device and one or more other devices. Specific examples of the "game device" include an arcade game device installed in a facility, and a stationary or portable dedicated game device for home use. "Other devices" include various electronic devices connected to the game device by wire or wirelessly. An example of this type of electronic device is a server device that communicates with the game device via a network. The type of the "game" is arbitrary. For example, the "game" may be a rhythm game, a card game, an action game, a role-playing game, or the like. A "game image (G)" is any image related to a game. For example, the game image (G) may be an image displaying a game start-up screen, an image displaying a game title, an image displaying a standby screen, an image displaying a game menu, an image displaying a screen for various settings, an image displaying a screen used for playing the game, and an image displaying the play results of a player (A). The "linkage" may take any form. The "linkage" may take any form, including a form in which there is a temporal relationship between the timing of the display on the aerial display means (12-2) and the timing of the display on the remaining display means (12-1). The "linked" aspect also includes an aspect in which there is a relationship between the display contents of the aerial display means (12-2) and the display contents of the remaining display means (12-1). The relationship between the display contents includes an aspect in which one display content expands or complements the other display content. The complemented display content includes effects related to the game. The "linked" aspect may be an aspect having both the above-mentioned temporal relationship and the relationship of the display contents.
[0072] (Appendix 2A) The display control means (162) During the progress of the game, one of the two game images (G) related to each other is displayed on at least one of the aerial display means (12-2) of the display means (12-1, 12-2), and the other game image (G) is displayed on at least one of the remaining display means (12-1). A gaming system (1) as described in Appendix 1A.
[0073] According to Appendix 2A, during the progress of the game, game images (G) related to each other are displayed on the aerial display means (12-2) and the remaining display means (12-1), respectively, thereby expanding the range of game representation.
[0074] "During the progress of a game" refers not only to the period during which the game is being played, but also to any period from when the game is started to be launched until the game is finished. During the progress of a game, it also corresponds to, for example, the period during which an appropriate screen, such as a menu screen, is displayed before the game starts to be played, and the period during which an appropriate screen, such as an ending screen, is displayed after the game ends to be played.
[0075] (Appendix 3A) The display control means (162) and executing control for displaying, on at least one of the remaining display means (12-1), a game image (G) corresponding to an operation on the game image (Gs) displayed by the aerial display means (12-2) of at least one of the display means (12-1, 12-2). A game system (1) as described in Appendix 1A or 2A.
[0076] According to Appendix 3A, the operation on the game image (Gs) displayed by the aerial display means (12-2) functions as an operation means (13-1) for a game image (G) displayed on at least one of the remaining display means (12-1), thereby enhancing the operability for the game image (G) of the remaining display means (12-1).
[0077] (Appendix 4A) a perception providing means (15) for allowing the player (A) to perceive an operation on the game image (Gs) displayed in the air by the air display means (12-2); A game system (1) according to any one of Appendices 1A to 3.
[0078] According to Appendix 4A, the player (A) can reliably perceive operations on the aerial operation means (13-2), improving the operability of the aerial operation means (13-2) and reducing operational errors.
[0079] Specific methods by which the sensation providing means 15 allows the player A to sense the operation include methods of stimulating the player A's senses. Examples of the senses include touch, vision, and hearing.
[0080] (Appendix 5A) At least one of the one or more operation means (13-1, 13-2) is a physical operation means (13-1) including a physical operator. A game system (1) according to any one of Appendices 1A to 4A.
[0081] According to Appendix 5A, since the aerial operation means (13-2) and the physical operation means (13-1) are provided, it is possible to increase the variety of operations in the game, and to provide a highly entertaining game.
[0082] (Appendix 6A) The display control means (162) Executes control to switch between displaying and not displaying the game image (Gs) by the aerial display means (12-2). A game system (1) according to any one of Appendices 1A to 5A.
[0083] According to Appendix 6A, by making the display by the aerial display means (12-2) non-displayable, the space used for the display by the aerial display means (12-2) is freed up, enhancing the sense of openness around the game system (1) and reducing the sense of oppression. Also, by making the display by the aerial display means (12-2) non-displayable, the player (A) can be directed to the display by the other display means (12-1).
[0084] (Appendix 7A) When the display area of the display means (12-1) other than the aerial display means (12-2) is viewed from a position corresponding to the viewpoint position of the player (A), at least a part of the game image (Gs) displayed by the aerial display means (12-2) overlaps with the display area of the display means (12-1) other than the aerial display means (12-2). A game system (1) according to any one of Appendices 2A to 6A.
[0085] According to Appendix 7A, the game image (Gs) on the aerial display means (12-2) appears to overlap the game image (G) on the other display means (12-1). Therefore, by utilizing the overlap of the game images (G, Gs), the display variation can be increased, and a more interesting game can be provided.
[0086] (Appendix 8A) When a display area of the display means (12-1) other than the aerial display means (12-2) is viewed from a position corresponding to the viewpoint position of the player (A), the game image (Gs) displayed by the aerial display means (12-2) does not overlap with the display area of the display means (12-1). A game system (1) according to any one of Appendices 2A to 6A.
[0087] According to Appendix 8A, since the game image (Gs) of the aerial display means (12-2) does not overlap with the display area of the display means (12-1) other than the aerial display means (12-2), a decrease in visibility of the display area of the display means (12-1) other than the aerial display means (12-2) can be prevented.
[0088] (Appendix 9A) The aerial display means (12-2) is The game image (Gs) is displayed between the player (A) and a display area of the display means (12-1) other than the aerial display means (12-2). A game system (1) according to any one of Appendix 1A to Appendix 7.
[0089] According to Supplementary Note 9A, when a game image (Gs) is displayed by the aerial display means (12-2) while the player (A) is viewing the display means (12-1) other than the aerial display means (12-2), the game image (Gs) is displayed in the line of sight of the player (A). This allows the player (A) to naturally view the display of the game image (Gs), and therefore, for example, prevents the player (A) from missing the display of the game image (Gs).
[0090] (Appendix 10A) The aerial display means (12-2) is The game image (Gs) is displayed behind the physical operation means (13-1) when viewed from the player (A). A gaming system (1) as described in Appendix 5A.
[0091] According to Appendix 10A, it is possible to prevent the physical operation means (13-1) from interfering with the game image (Gs) of the aerial display means (12-2) or being covered by the game image (Gs), thereby reducing the operability of the physical operation means (13-1).
[0092] (Appendix 1B) A display means (12-1) for displaying a game image (G); aerial display means (12-2) for displaying a game image (Gs) in mid-air; an aerial operation means (13-2) for receiving an operation on a game image (Gs) displayed by the aerial display means (12-2); A display control means (162) for controlling the display of each of the display means (12-1) and the aerial display means (12-2); Equipped with The display control means (162) The display of the display means (12-1) and the aerial display means (12-2) is controlled so that the game progresses by linking objects included in both game images (G, Gs) in a state in which the game image (G) displayed by the display means (12-1) and the game image (Gs) displayed by the aerial display means (12-2) are at least partially superimposed on each other. Game system (1).
[0093] (Appendix 2B) A physical operation means (13-1) including a physical operator is provided, The aerial display means (12-2) is The game image (Gs) is displayed in the air located between the physical operation means (13-1) and the display means (12-1). The game system (1) described in Appendix 1B.
[0094] (Appendix 3B) and an information output means (15) for outputting information corresponding to an operation when the operation is accepted by the mid-air operation means (13-2). The game system (1) described in Appendix 2B.
[0095] (Appendix 4B) The aerial display means (12-2) is The game image (Gs) is displayed in the air between the physical operation means (13-1) and the display means (12-1) so as to fill the gap between the physical operation means (13-1) and the display means (12-1). The game system (1) described in Appendix 2B.
[0096] (Appendix 5B) The display control means (162) The object included in the game image (G) displayed by the display means (12-1) or the game image (Gs) displayed by the aerial display means (12-2) is displayed successively from one game image (G, Gs) to the other game image (G, Gs) as the object is linked. A game system (1) according to any one of Appendices 1B to 4B.
[0097] (Appendix 6B) The display control means (162) An object related to an object included in one of the game images (G, Gs) displayed by the display means (12-1) and the game image (Gs) displayed by the aerial display means (12-2) is displayed in the other game image (G, Gs). A game system (1) according to any one of Appendices 1B to 4B.
[0098] (Appendix 7B) The display control means (162) In accordance with an operation on one of the game images (G, Gs) displayed by the display means (12-1) and the game image (Gs) displayed by the aerial display means (12-2), the display of the other game image (G, Gs) is controlled. A game system (1) according to any one of Appendices 1B to 4B. [Explanation of symbols]
[0099] 1...game device, 12-1...first display unit, 12-2...second display unit, 12A...display, 13-1...first operation unit, 13-2...second operation unit, 14...audio output unit, 15...operation sense feedback device, 16...control device, 131...switch, 132...sensor, 160...game progression unit, 162...display control unit, A...player, G...game image, Ga...lane area, GaL...lane, Gb...notes, Gc...indicator unit, Gs...aerial game image, PR...program.
Claims
1. two or more display means for displaying game images relating to a game; one or more operation means for detecting an operation of a player playing the game; A display control means for controlling display of each of the two or more display means; Equipped with at least one of the two or more display means is an aerial display means for displaying the game image in the air, at least one of the one or more operation means is an aerial operation means for detecting an operation on a game image displayed in the air by the aerial display means, The display control means Execute control to link the display by the aerial display means of at least one of the display means with the display by at least one of the remaining display means. Game system.
2. The display control means During the progress of the game, one of the two game images related to each other is displayed on the aerial display means of at least one of the display means, and the other game image is displayed on at least one of the remaining display means. The game system according to claim 1 .
3. The display control means and executing control for displaying, on at least one of the remaining display means, a game image corresponding to an operation on the game image displayed by the aerial display means of at least one of the display means. The game system according to claim 1 .
4. a perception providing means for allowing the player to perceive an operation on the game image displayed in the air by the aerial display means; The game system according to claim 1 .
5. At least one of the one or more operation means is a physical operation means including a physical operator. The game system according to claim 1 .
6. The display control means Executes control to switch between displaying and not displaying the game image by the aerial display means. The game system according to claim 1 .
7. When a display area of the display means other than the aerial display means is viewed from a position corresponding to a viewpoint position of the player, at least a part of the game image displayed by the aerial display means overlaps with the display area of the display means other than the aerial display means. The game system according to claim 2 .
8. When a display area of the display means other than the aerial display means is viewed from a position corresponding to a viewpoint position of the player, the game image displayed by the aerial display means does not overlap with the display area of the display means. The game system according to claim 2 .
9. The aerial display means includes: The game image is displayed between the player and a display area of the display means other than the aerial display means. The game system according to claim 1 .
10. The aerial display means includes: The game image is displayed on the back side of the physical operation means as seen by the player. The game system according to claim 5 .
Citation Information
Patent Citations
Game system, computer program used therein, and control method
JP7188807B1