Program, electronic apparatus, method, and system
The program and system enhance breeding game diversity by using multiple game media, unique target achievement conditions, and player-driven command options, addressing the monotony of uniform strategies.
Patent Information
- Application Number
- JP2025063174
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2025-04-07
- Publication Date
- 2025-07-03
AI Technical Summary
Breeding games in electronic devices often become monotonous due to uniform breeding strategies, leading to a lack of variety and engagement.
A program and system that utilize a game medium selected from multiple media, changing parameters through various first games, displaying unique target achievement conditions, and allowing players to select cultivation command options to execute games, thereby diversifying the breeding experience.
Provides diverse and engaging breeding experiences by offering varied strategies and individualized game development, enhancing player interaction and enjoyment.
Smart Images

Figure 2025100630000001_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to a program and the like, and particularly relates to a program for a breeding game that breeds a game medium selected by a player.
Background Art
[0002] In recent years, the spread of electronic devices such as smartphones has rapidly advanced, and many games executed on the electronic devices have been released. Among these types of games, games that breed game media such as racehorses are known. There is a known simulation game in which a player selects a male horse and a female horse that will be the parent horses, and produces and breeds a foal from these parent horses (see, for example, Patent Document 1).
Prior Art Documents
Patent Documents
[0003]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0004] In a breeding game in which a game medium selected from a plurality of game media is the breeding target, when breeding through a common game for each game medium, since it tends to be bred according to the player's preference, there may arise a problem that the breeding strategy becomes uniform or monotonous and is easily boring.
[0005] The present invention has been made to solve such problems, and an object thereof is to provide a program, an electronic device, a method, and a system that can provide a variety of breeding experiences.
Means for Solving the Problems
[0006] A program according to one aspect of the present invention uses a game medium selected from a plurality of game media as a growth game medium, and changes parameters associated with the growth game medium through the execution of one or more of a plurality of first games common among the plurality of game media. The program is a program for executing a game including a growth game, and causes a computer to display, on a display device, a growth command option selection screen for receiving a player's selection from a plurality of growth command options related to growth, including growth command options related to the execution of the first game, in a turn constituting the growth game. The program also causes the computer to function as growth game execution means for executing the growth game based on the growth command option selected by the player in the turn, changing the parameters associated with the growth game medium, and advancing the turn. The display control means displays, on the display device, different target achievement conditions for each game medium set in association with the game medium, which are target achievement conditions of the growth game medium, in order to assist the player in selecting the growth command option. The growth game execution means includes first game execution means for executing the first game when the selected growth command option relates to the first game, and target achievement condition determination means for determining whether or not the target achievement condition is achieved based on the execution result of the first game when the first game is associated with the target achievement condition. The first game execution means changes the parameters associated with the player based on the determination result of the target achievement condition determination means.
[0007] An electronic device according to an aspect of the present invention uses a game medium selected from a plurality of game media as a cultivation game medium, and changes parameters associated with the cultivation game medium through the execution of one or more of a plurality of first games common among the plurality of game media. The electronic device is a game-executing device including a cultivation game, and in a turn constituting the cultivation game, display control means for causing a display device to display a cultivation command option selection screen for receiving a player's selection from a plurality of cultivation command options related to cultivation, including cultivation command options related to the execution of the first game; and cultivation game execution means for executing the cultivation game based on the cultivation command option selected by the player in the turn, changing parameters associated with the cultivation game medium, and advancing the turn. The display control means displays, on the display device, different target achievement conditions for each game medium set in association with the game medium, which are target achievement conditions for the cultivation game medium, in order to assist the player in selecting the cultivation command option. The cultivation game execution means includes first game execution means for executing the first game when the selected cultivation command option relates to the first game, and target achievement condition determination means for determining whether or not the target achievement condition is achieved based on the execution result of the first game when the first game is associated with the target achievement condition. The first game execution means changes parameters associated with the player based on the determination result of the target achievement condition determination means, which is characterized in that.
[0008] A method according to one aspect of the present invention uses a game medium selected from a plurality of game media as a cultivation game medium, and changes parameters associated with the cultivation game medium through execution of one or more of a plurality of first games common among the plurality of game media. A method for an electronic device to execute a game including a cultivation game, comprising: a display control step of causing a display device to display a cultivation command option selection screen for receiving a player's selection from a plurality of cultivation command options related to cultivation, including cultivation command options related to execution of the first game, in a turn constituting the cultivation game; and a cultivation game execution step of executing the cultivation game based on the cultivation command option selected by the player in the turn, changing parameters associated with the cultivation game medium, and advancing the turn. The display control step causes the display device to display different target achievement conditions for each game medium set in association with the game medium, which are target achievement conditions for the cultivation game medium, to assist the player in selecting the cultivation command option. The cultivation game execution step includes a first game execution step of executing the first game when the selected cultivation command option relates to the first game, and a target achievement condition determination step of determining whether the target achievement condition is achieved based on the execution result of the first game when the first game is associated with the target achievement condition. The first game execution step changes parameters associated with the player based on the determination result of the target achievement condition determination step.
[0009] As a system according to one aspect of the present invention, a game medium selected from a plurality of game media is used as a cultivation game medium, and a cultivation game including changing parameters associated with the cultivation game medium through execution of one or more of a plurality of first games common among the plurality of game media is executed. A game system, the system having an electronic device and a server connected to the electronic device via a network, wherein the electronic device or the server functions as display control means for causing a display device to display a cultivation command option selection screen for receiving a player's selection from a plurality of cultivation command options regarding cultivation including cultivation command options regarding execution of the first game in a turn constituting the cultivation game, the electronic device or the server functions as cultivation game execution means for executing the cultivation game based on the cultivation command option selected by the player in the turn, changing parameters associated with the cultivation game medium, and advancing the turn, the display control means displays, on the display device, different target achievement conditions for each game medium set in association with the game medium to assist the player in selecting the cultivation command option, the cultivation game execution means includes first game execution means for executing the first game when the selected cultivation command option relates to the first game, and target achievement condition determination means for determining whether or not the target achievement condition is achieved based on the execution result of the first game when the first game is associated with the target achievement condition, and the first game execution means changes parameters associated with the player based on the determination result of the target achievement condition determination means.
Advantages of the Invention
[0010] According to the present invention, a variety of cultivation experiences can be provided.
Brief Description of the Drawings
[0011]
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Best Mode for Carrying Out the Invention
[0012] With reference to the drawings, a game system according to an embodiment of the present invention will be described. In this specification, for the sake of convenience of explanation, detailed explanations that are more detailed than necessary may be omitted. For example, detailed explanations of well-known matters and duplicate explanations of substantially the same configurations may be omitted.
[0013] This game system can be realized by a system in which a plurality of electronic devices are connected via a network, but it can also be realized by a single electronic device. First, an embodiment realized by a single electronic device will be described, and then a system connected to a network will be described.
[0014] [Embodiment Realized by an Electronic Device] [Configuration] FIG. 1 is a block diagram showing the hardware configuration of an electronic device 10 according to an embodiment of the present invention. The electronic device 10 includes a processor 11, an input device 12, a display device 13, a storage device 14, and a communication device 15. Each configuration 11 to 15 is connected by a bus 16. Note that an interface may be interposed between the bus 16 and each configuration 11 to 15 as necessary. In the present embodiment, the electronic device 10 is a smartphone. However, the electronic device 10 can be a computer such as a tablet computer, a notebook computer, or a desktop computer as long as it has the above configuration.
[0015] The processor 11 controls the operation of the entire electronic device 10 and is an electronic circuit such as a CPU or an MPU, for example. The processor 11 executes various processes by reading and executing programs and data stored in the storage device 14. In one example, the processor 11 is composed of a plurality of processors.
[0016] The input device 12 is a user interface that receives input from a user to the electronic device 10, and is, for example, a touch panel, a touch pad, a keyboard, or a mouse. Since the electronic device 10 of the present embodiment is a smartphone, the electronic device 10 includes a touch panel, and this touch panel functions as both the input device 12 and the display device 13. The input device 12 and the display device 13 may be in separate forms arranged at different positions.
[0017] The display device 13 displays an application screen or the like to the user of the electronic device 10, that is, the player, according to the control of the processor 11. As the display device 13, a liquid crystal display, an organic EL display, a plasma display, or the like can be used.
[0018] The storage device 14 includes a main memory, a buffer memory, and a storage, and is a storage device used in a general smartphone or computer, such as a RAM which is a volatile memory and a flash memory such as eMMC, UFS, SSD which are non-volatile memories, and a magnetic storage device. The storage device 14 can include an external memory. The storage device 14 stores, for example, a game application. The game application includes a game program for executing a game and various data referred to when the game program is executed. The game program is activated according to the operation of the user with respect to the electronic device 10 and is executed on an operating system (OS) pre-installed in the electronic device 10.
[0019] In one example, the storage device 14 includes a main storage device and an auxiliary storage device. The main storage device is a volatile storage medium capable of high-speed reading and writing of information, and is used as a storage area and a working area when the processor 11 processes information. The auxiliary storage device stores various programs and data used by the programs when each program is executed. The auxiliary storage device is, for example, an SSD or a hard disk device, but may be any non-volatile storage or non-volatile memory that can store information, and may be removable. The auxiliary storage device stores, for example, an operating system (OS), middleware, application programs, and various data that can be referred to when these programs are executed.
[0020] The communication device 15 exchanges data with other computers such as a server via a network. For example, the communication device 15 performs wireless communication such as mobile communication or wireless LAN and connects to the network. In one example, the electronic device 10 downloads a program from a server by the communication device 15 and stores it in the storage device 14. However, the communication device 15 may perform wired communication using an Ethernet (registered trademark) cable or the like. When data is not transmitted or received with other computers, the electronic device 10 may not include the communication device 15.
[0021] FIG. 2 is an example of a functional block diagram of the electronic device 10 according to an embodiment of the present invention. The electronic device 10 includes an input unit 21, a display unit 22, a storage unit 23, a communication unit 24, and a game control unit 25. In the present embodiment, these functions are realized by the processor 11 executing a program. For example, the program to be executed is a game program stored in the storage device 14 or received via the communication device 15. Thus, since various functions are realized by program loading, a part or all of one part (function) may be possessed by another part. Each of the various functions is realized as each means by executing a program. These functions may also be realized by hardware by configuring an electronic circuit or the like for realizing a part or all of each function.
[0022] The input unit 21 is configured using the input device 12 and receives input from the user to the electronic device 10. In this embodiment, the touch detection function commonly provided in a smartphone equipped with a touch panel can be used.
[0023] The display unit 22 is configured using the display device 13 and displays a game screen corresponding to the progress of the game and user operations on the display device 13. The storage unit 23 is configured using the storage device 14 and stores information and programs related to various games. The communication unit 24 is configured using the communication device 15 and functions as an interface for transmitting and receiving information to and from other information processing devices such as a server. The communication unit 24 transmits the input information from the user received by the input unit 21 to other information processing devices via the network 40. Also, the communication unit 24 receives information from other information processing devices and transmits the information to each unit.
[0024] The game control unit 25 performs basic control when executing the game of this embodiment. The game of this embodiment is a game including a main battle game and a cultivation game. That is, the player of the game cultivates the game medium in the cultivation game and uses the cultivated game medium in the main battle game. The game medium is electronic data used in games such as equipment items such as characters, weapons, items, and cards. The game medium of this embodiment is a character.
[0025] The main battle game of this embodiment is a game in which the character of the game medium runs a predetermined distance on a predetermined course and competes for the finishing order, like a horse racing game, and the cultivation game of this embodiment is a game for cultivating the game medium that participates in the main battle game.
[0026] This breeding game uses a game medium selected from a plurality of game media as the breeding game medium, and changes parameters associated with the breeding game medium through the execution of one or more of a plurality of first games common among the plurality of game media. The first game is a racing game, such as a horse racing game, in which the breeding game medium (e.g., a character) runs a course of a predetermined race for a predetermined distance and competes for the finishing order. Also, the breeding game may change the parameters associated with the breeding game medium through the execution of games related to other types of breeding other than the first game. Details of the first game and games related to other types of breeding will be described later.
[0027] In this specification, the entire group of a plurality of game media that are candidates for breeding objects may also be referred to as a material game media group, and each game medium may also be referred to as a material game medium.
[0028] That is, the material game media group is a group of game media composed of a plurality of material game media. The material game media is electronic data that is the basis for the breeding game media to be bred in the breeding game, and is associated with a unique ID, an image of a character displayed on the display device 13, a character ID that uniquely identifies the character, and characteristic information. The characteristic information is information indicating the characteristics of the material game media, and is, for example, parameters indicating the abilities and skills of the material game media (characters). In this embodiment, various parameters are set for all types of characteristic information. In other words, although the abilities and skills vary depending on the type of material game media (character), if there are no abilities and skills, a predetermined parameter value (e.g., 0) can be used. Also, various parameters are associated with multiple levels or ranks such as rarity. The material game media and the material game media group are pre-stored in a storage device 14 such as a non-volatile storage. However, a part or all of the material game media may be acquired later by the player through a lottery game based on probability or the like and stored in the storage device 14.
[0029] The breeding game medium is a game medium to be bred in a breeding game. At the start stage of the breeding game, it is electronic data obtained by duplicating the material game medium selected by the player from a group of material game media. However, the ID of the breeding game medium is a unique ID. That is, the ID of the breeding game medium is assigned a different type of ID from the ID of the material game medium. For example, if the ID of a certain material game medium selected by the player is S1, then I1 is assigned as the ID of the breeding game medium. In this embodiment, the breeding game medium is associated with a unique ID, an image of a character displayed on the display device 13, a character ID that uniquely identifies the character, and breeding parameters indicating the characteristics of the breeding game medium. The image of the character and the character ID are the same as those of the character in the material game medium.
[0030] The breeding parameters are provided for all the characteristics used in the breeding game respectively. At the stage of starting the breeding game, the breeding parameters are the same as the characteristic information of the material game medium. Through the progress of the breeding game, various breeding parameters are added or changed. That is, the breeding parameters are variables that vary through the breeding game. At the start stage of the breeding game, since the various parameter values of the characteristic information of the material game medium selected by the player are substituted into the breeding parameters as initial values, the breeding parameters are equal to the various parameter values of the characteristic information of the selected material game medium. During the breeding game, based on game processes related to breeding such as the first game and training described later, the breeding parameters vary. When the first process (the first game) is executed during the breeding game or at the completion stage of the breeding game, the values of the various breeding parameters become the various parameter values of the characteristic information of the breeding game medium for which breeding has been completed in the breeding game.
[0031] In other words, after the completion of the breeding game, each value of the breeding parameters at that time is associated with the character ID included in the breeding game medium. The breeding parameters do not necessarily have to be associated with the breeding game medium during the breeding game. In this embodiment, the breeding parameters are defined (declared) in the breeding game program, incorporated into the breeding game, and are independent of the character ID during the breeding game. For example, the breeding game program separately defines a variable for the character ID and the breeding parameters. By replicating the material game medium selected by the player, the character ID of the material game medium is read into the variable for the character ID, and the parameter values of the characteristic information of the material game medium are read into the breeding parameters. The breeding game medium is stored in a storage device 14 such as a volatile recording medium. In this way, since the breeding game medium is electronic data based on the material game medium and is independent of the material game medium, the material game medium is not destroyed and is saved. That is, the player can use the same material game medium as the breeding target any number of times for each breeding game.
[0032] Also, in the breeding game, consumable parameters associated with the breeding game medium, more specifically, the character ID included in the breeding game medium, may be provided. The consumable parameters are values that are only valid during the breeding game, for example, used and consumed by the player during the breeding game. In one example, when the consumable parameters are abilities or skills that can be obtained at a predetermined number of points through training or the like during the breeding game, the consumption of the consumable parameters discounts or reduces the predetermined number of points required to obtain the abilities or skills. In another example, the consumable parameter is the physical strength of the character specified by the breeding game medium, more specifically, the character ID included in the breeding game medium, in the breeding game. The consumable parameter indicating the physical strength decreases due to training during the breeding game. Since the consumable parameter is a variable that fluctuates during the breeding game, it can be regarded as a type of breeding parameter.
[0033] FIG. 3 is an example of a functional block diagram of the game control unit. As shown in FIG. 3, the game control unit 25 includes a display control unit 25a and a cultivation game execution unit 25b.
[0034] The display control unit 25a includes a processor 11, controls the display device 13, causes the display device 13 to display a predetermined screen, and accepts a predetermined operation by the player via the screen and the input device 12.
[0035] The display control unit 25a of the present embodiment causes the display device 13 to display, for example, a cultivation game medium selection screen G1, a cultivation command option selection screen G2, a target achievement condition details screen G3, a training command selection screen G4, and a target race determination event screen G5. The cultivation command option selection screen G2, the target achievement condition details screen G3, and the training command selection screen G4 will be described later.
[0036] FIG. 4 is an example of a cultivation game medium selection screen. As shown in FIG. 4, the display control unit 25a causes the display device 13 to display a cultivation game medium selection screen G1 in response to the player's operation from, for example, the start screen, and accepts the selection of the player's material game medium via the input device 12. The cultivation game medium selection screen G1 includes a material game medium group display area R12, a selected material game medium display area R11, and a determination button R13.
[0037] The material game medium group display area R12 displays material game media (for example, their images S1). In the example of FIG. 4, images S1 of a plurality of material game media (here, characters A to J) are displayed. In the present embodiment, since the display device 13 and the input device 12 are configured by the touch panel of the electronic device 10, the selection of one material game medium displayed in the material game medium group display area R12 can be accepted by the player's finger or the like.
[0038] In the selected material game media display area R11, an image S1 of the selected material game media from among a plurality of material game media and characteristic information are displayed. As the characteristic information, for example, basic ability parameters indicating speed, stamina, power, perseverance, wisdom, and suitability parameters including racetrack suitability, distance suitability, running style suitability, etc. are included. The racetrack suitability includes, for example, suitability for turf and suitability for dirt. The distance characteristics include, for example, short-distance characteristics, mile characteristics, middle-distance characteristics, long-distance characteristics. The running style suitability includes escape characteristics, leading characteristics, closing characteristics, chasing characteristics. Each parameter is, for example, a numerical value. As one example, together with the numerical value, the rank or level can be displayed by ABC display or the like according to the stage. For example, rank A has the highest suitability, and the suitability decreases as the distance from rank A increases. In one example, when the speed parameter is displayed as rank A, it indicates the characteristic of high speed, and when it is displayed as rank G, it indicates the characteristic of low speed.
[0039] The determination button R13 is a button for determining the selected material game media as a cultivation game media to be a cultivation target in the cultivation game. The display control unit 25a receives a signal detected by the input device 12 that the determination button R13 has been pressed, identifies the material game media selected in the material game media display area R12 at that time, duplicates the material game media, attaches a different ID, and stores it in the storage device 14 as a cultivation game media.
[0040] The breeding game execution unit 25b includes a processor 11 and is configured to overall control the entire breeding game and execute the breeding game based on the player operation acquired from the display control unit 25a. The breeding game is composed of a plurality of turns. The breeding game execution unit 25b determines options related to breeding based on the player operation in each turn, and executes command processing based on the options, thereby executing a game related to breeding, changing the parameters associated with the breeding game medium, and advancing the turn to the next turn. That is, the player selects at least one game related to breeding in one turn, and based on the selection, one game related to breeding is executed in the turn including the said turn. Typically, one game related to breeding is executed in one turn. In one example, when the games of each turn are sequentially executed, the breeding game execution unit 25b ends the breeding game.
[0041] A game related to cultivation is a game that changes parameters associated with a cultivation game medium. In this embodiment, it includes a first process, a second process, a third process, a fourth process, and a fifth process. The first to fifth processes are processes in which a game result is obtained by executing a predetermined process corresponding to a predetermined option selected by a player. As described above, the first process is a process of causing the cultivation game medium to participate in a predetermined race, and is a process for executing a racing game in which the finishing order is competed. This first process is also simply referred to as the "first game". The second process is a process of training the character of the cultivation game medium, and is a process of changing the parameter according to the player's selection regarding the type of parameter associated with the cultivation game medium. The third, fourth, and fifth processes are processes of changing a predetermined parameter associated with the cultivation game medium corresponding to each option. The third process is a process regarding the rest of the character of the cultivation game medium, and changes a parameter related to physical strength (for example, a physical strength parameter) associated with the cultivation game medium. The fourth process is a process regarding the treatment of the character of the cultivation game medium, and changes a parameter related to a failure (for example, a failure parameter) associated with the cultivation game medium by advancing one or more turns. The fifth process is a process regarding biorhythm (motivation), and changes a parameter related to motivation (for example, a motivation parameter) associated with the cultivation game medium. The first to fifth processes each have different game processes and different ranges of parameter changes. In this embodiment, in the first game, the influence of the parameters associated with the cultivation game medium during game execution on the game result is greater than that of the other second to fifth processes. For example, even if the parameter values associated with the cultivation game medium during the execution of each game are all the same, in the first game, the range of parameter change due to game execution is larger than the range of parameter change of the other second to fifth processes.
[0042] FIG. 5 is an example of a training command option selection screen. As shown in FIG. 5, in a turn that constitutes a training game, the display control unit 25a causes the display device 13 to display a training command option selection screen G2 for receiving a player's selection from a plurality of training command options related to training, including training command options related to the execution of the first game.
[0043] In the example shown in FIG. 5, the training command option selection screen G2 includes a training game medium display area R21, a training command option display area R22, and a target achievement condition display area R23.
[0044] In the training game medium display area R21, a training game medium and parameters associated with the training game medium are displayed. Here, in the training game medium display area R21, an image I1 of the training game medium and parameter values and their levels or ranks related to speed, stamina, power, determination, and wisdom, which are parameters related to the characteristics of the training game medium, are displayed.
[0045] In the training command option display area R22, a plurality of training command options for selecting a game related to training are displayed. The training command options are display buttons corresponding to the i-th process (i = 1 to 5). That is, the first training command option R221 shown in FIG. 5 corresponds to the first game, which is a racing game, and the second training command option R222 corresponds to the second process, which is a training game. The third training command option R223 corresponds to the third process related to rest, the fourth training command option R224 corresponds to the fourth process related to treatment, and the fifth training command option R225 corresponds to the fifth process related to biorhythm. Based on the player's selection of the i-th training command option R22i, the training game execution unit 25b (specifically, the i-th process execution unit 25i described later) can execute the i-th process.
[0046] In the target achievement condition display area R23, the target achievement conditions of the breeding game medium are displayed. That is, the display control unit 25a causes the display device 13 to display the target achievement conditions of the breeding game medium. One screen on which the target achievement conditions are displayed is the breeding command option selection screen G2.
[0047] The target achievement conditions are the conditions to be achieved in breeding, are set in association with the game medium, and are different for each game medium. In one example, the target achievement conditions can be set in association with the unique ID of the game medium. In another example, the target achievement conditions can be set in association with the character ID of the game medium. By causing the display control unit 25a to display the target achievement conditions of the breeding game medium on the display device 13, the selection of the player's breeding command options can be assisted.
[0048] The target achievement conditions can be roughly classified into arrival target achievement conditions including the race arrival order, arrival target achievement conditions for a predetermined number of times, and fan number acquisition target achievement conditions not including the race arrival order. In the arrival target achievement conditions and the arrival target achievement conditions for a predetermined number of times, the target race and the arrival ranking in the target race are associated.
[0049] The arrival target achievement condition is a condition for arriving within a predetermined finishing position in a predetermined target race by a predetermined turn. Typically, the arrival target achievement condition is a condition for arriving within a predetermined finishing position in a predetermined target race of a predetermined turn. The arrival target for a predetermined number of times is a condition for arriving within a predetermined finishing position a predetermined number of times in a predetermined target race of a predetermined grade or higher. The arrival target for a predetermined number of times is a condition set with a plurality of predetermined races of a predetermined grade or higher as target races, and includes the finishing position and the number of times of arriving within the said finishing position as parameters. The fan number acquisition target achievement condition is a condition for acquiring a predetermined number of fans by a predetermined turn. Note that the number of fans can be acquired based on the result of the race executed in the cultivation game execution unit 25b (more specifically, the first process execution unit 251 described later). For example, the closer the finishing position is to the first place, the more fans can be acquired. The parameter indicating the number of fans is stored in the storage device 14 in association with the player or the cultivation game medium and can be read out as necessary.
[0050] The target achievement condition is set in association with at least some of the turns during the cultivation game. For example, assuming that the cultivation game is composed of 70 turns, the target achievement condition can be set every 5 to 10 of those turns. The number of target achievement conditions and the intervals between the turns associated with the target achievement conditions are not limited to these and can be set by the game developer as appropriate.
[0051] By setting the target achievement condition in association with some of the turns, even if a plurality of first games (race games) that are executable or selectable among game media are common, the variations in cultivation can be increased. For example, assuming that the number of types of common first games among game media is N, the total number of turns in each game media is N, and the arrangement order of the first games is one way (that is, N C N) If so, when the goal achievement condition is not set, there is only one growth route for all game media. Therefore, the same growth strategy can be applied regardless of the type of game media, and no matter which game media is used as the growth game media, the growth game is likely to become standardized or monotonous. On the other hand, when setting the goal achievement condition for k (k < N) out of N turns (N race games) under the same conditions as above, the combination of setting the goal achievement condition is N C k ways, and by setting the goal achievement condition, the growth route can be N C k times the variation can be increased. As an example, when N = 10 and k = 5, N C k can be made 252 times, and as another example, when N = 100 and k = 5, N C k can be made 75,287,520 times. Note that N and k only need to be natural numbers satisfying 1 ≦ k < N, and the larger the number of N, the more the variation can be increased.
[0052] Here, refer to FIG. 6. FIG. 6 is an example of the goal achievement condition details screen. As shown in FIG. 6, the goal achievement condition details screen G3 displays the goal achievement conditions set for the growth game media. That is, the display control unit 25a refers to the goal achievement condition management table described later and causes the display device 13 to display the goal achievement condition details screen G3 including the goal achievement conditions set for the growth game media. The goal achievement condition details screen G3 may display a list of the goal achievement conditions set for the growth game media, or may allow the player to confirm all the goal achievement conditions by scrolling or the like. The display control unit 25a can display the goal achievement condition details screen G3 when the growth game media is selected and / or during the growth game (for example, in each turn). That is, the player can confirm the goal achievement conditions when the growth game media is selected and during the growth game.
[0053] In the example shown in FIG. 6, on the target achievement condition details screen G3, a class indicating the grade of the breeding game medium, the number of acquired fans, a plurality of target achievement condition displays R31, and a close button R32 are displayed. The number of acquired fans is the number of fans associated with the breeding game medium or the player up to the time when the target achievement condition details screen G3 is displayed.
[0054] The target achievement condition display R31 displays the target achievement conditions associated with the breeding game medium. In the example shown in FIG. 6, an arrival target is displayed as the target achievement condition. If there are preconditions set for participating in a race (hereinafter, also simply referred to as the "target race") associated with the target achievement condition in the target achievement condition display R31, the preconditions may be displayed. The preconditions can be a condition 1 of arriving within a predetermined arrival order in a race of a predetermined grade, a condition 2 of having the number of acquired fans equal to or more than a predetermined number, and combinations thereof. The grade of the race of condition 1 may be lower than the grade of the target race. Thereby, the breeding game can be enjoyed while gradually stepping up. Also, as shown in FIG. 6, for the display R31 of the target achievement condition that has already been achieved, a mark indicating that it has been achieved may be displayed, and the area of the display R31 may be grayed out and displayed. Also, the display R31 of the next target achievement condition closest to the current turn may be highlighted. Further, the remaining turns until the next target achievement condition and the remaining number of acquired fans in condition 2 may be displayed. Also, the preconditions that have already been achieved may be made non-displayed in the target achievement condition display R31, or a mark indicating that they have been achieved may be displayed. The remaining number of acquired fans in condition 2 can be obtained by the display control unit 25a calculating the difference between the number of acquired fans in condition 2 and the number of acquired fans at the time when the target achievement condition details screen G3 is displayed.
[0055] The close button R32 is a button for transitioning to the original screen when pressed by the player. In the present embodiment, the display control unit 25a causes a transition to the breeding command option selection screen G2 as will be described later by the close button R32. In another example, the display control unit 25a may cause a transition to the breeding game start screen after selecting the breeding game medium.
[0056] Refer to FIG. 5 again. As shown in FIG. 5, in the target achievement condition display area R23, the virtual time in the breeding game corresponding to the current turn, the next target achievement condition display R231 indicating the nearest next target achievement condition from the current turn, the remaining turn number display R232 until the turn associated with the next target achievement condition, the detail button R233, the physical strength parameter display R234, and the motivation display R235 are included and displayed.
[0057] The next target achievement condition display R231 displays the earliest next target achievement condition from the current turn. Specifically, in a turn not associated with the target achievement condition, the display control unit 25a causes the display device 13 to display the next target achievement condition associated with the earliest turn among the target achievement conditions associated with turns after that turn. In the example shown in FIG. 5, the arrival target is displayed.
[0058] The display control unit 25a causes the display device 13 to display the preconditions for enabling the execution of the first game associated with the next goal achievement condition in turns where no goal achievement condition is associated. Here, when a precondition is set for the next goal achievement condition, the display control unit 25a displays the precondition on the training command option selection screen G2 (more specifically, the next goal achievement condition display R231). The preconditions can be condition 1 of arriving within a predetermined ranking in a race of a predetermined grade, condition 2 of having a predetermined number or more of acquired fans, and combinations thereof. The grade of the race for condition 1 may be lower than the grade of the target race. This allows the player to enjoy the training game while gradually stepping up. The grade of the race for condition 1 may be lower than the grade of the target race. This allows the player to enjoy the training game while gradually stepping up. The remaining number of acquired fans in condition 2 may be displayed in the next goal achievement condition display R231. Also, preconditions that have already been achieved may be made non-displayed in the goal achievement condition display R31, or a mark indicating achievement may be displayed. The remaining number of acquired fans in condition 2 can be obtained, for example, by the display control unit 25a calculating the difference between the number of acquired fans in condition 2 and the number of acquired fans at the time of displaying the training command option selection screen G2.
[0059] The remaining turn count display R232 displays the number of turns from the current turn to the turn associated with the nearest next goal achievement condition. Specifically, the display control unit 25a causes the display device 13 to display the remaining number of turns in a turn where no goal achievement condition is associated. The remaining number of turns is the difference between a turn where no goal achievement condition is associated and the earliest turn after that turn where a goal achievement condition is associated. Here, the display control unit 25a calculates the difference between the turn associated with the next goal achievement condition (hereinafter, also simply referred to as the "next goal turn") and the current turn, and displays the calculation result as the remaining turn count on the training command option selection screen G2. The next goal turn is acquired, for example, by the display control unit 25a reading out the number of turns associated with the nearest goal achievement condition from the current turn from a goal achievement condition management table described later.
[0060] The detail button R233 is a button for transitioning from the training command option selection screen G2 to the goal achievement condition detail screen G3. The physical strength parameter display R234 displays the physical strength parameter at the time of display of the training command option selection screen G2 associated with the training game medium. That is, the physical strength parameter display R234 indicates the physical strength parameter of the training game medium in the current turn. This display may also be used as a rank display. The motivation display R235 displays the rank corresponding to the motivation parameter at the time of display of the training command option selection screen G2 (that is, the current turn of the training game medium) associated with the training game medium.
[0061] FIG. 7 is an example of a target achievement condition management table. The target achievement condition management table associates the ID of the game medium, the target achievement condition ID that specifies the target achievement condition, and the content of the target achievement condition with each other. Specifically, the target achievement condition management table is a table that associates the race name of the first game associated with the target achievement condition, the race ID that specifies the race, the grade ID that specifies the grade of the race, the turn in which the race game is executed, the virtual holding time in the breeding game in which the race game is executed, the type of the target achievement condition, the achievement condition parameter, and the target race determination parameter with each other, and is stored in the storage device 14. A turn number - holding time table that associates the turn number and the holding time, and a race - holding time table that associates the race and its holding time may be separately stored in the storage device 14. The race - holding time table can define a race that can start only at a predetermined time, a race that can start after a predetermined time, and a race that can start at any time.
[0062] The first game associated with the target achievement condition can be common to all or part of each game medium. For example, all or part of the races associated with the 30th turn of character A and all or part of the races associated with the 50th turn of character B are made common.
[0063] In this embodiment, the type of the target achievement condition is any one of an arrival target achievement condition, a specified number of arrivals target achievement condition, and a fan number acquisition target achievement condition. In the example shown in FIG. 7, 1, 2, and 3 are respectively assigned as the type parameter values of the arrival target achievement condition, the specified number of arrivals target achievement condition, and the fan number acquisition target achievement condition. Note that the arrival target achievement condition, the specified number of arrivals target achievement condition, and the fan number acquisition target achievement condition are also simply referred to as an arrival target, a specified number of arrivals target, and a fan number acquisition target.
[0064] The achievement condition parameters are set to one for the arrival target and the fan number acquisition target, and are set to two for the arrival target for a predetermined number of times. The achievement condition parameter for the arrival target indicates the arrival order in the arrival target, and the achievement condition parameter for the fan number acquisition target indicates the number of fans. For example, the achievement condition parameter corresponding to the 27th turn of character A in FIG. 7 is 5. That is, it indicates that the target achievement condition for that turn is the arrival target of arriving within the 5th place in the race held in that turn. Also, the achievement condition parameter corresponding to the 24th turn of character B in FIG. 7 is 3000. That is, it indicates that the target achievement condition for that turn is the fan number acquisition target of acquiring 3000 fans by that turn. The achievement condition parameters for the arrival target for a predetermined number of times indicate the target arrival order and the number of times. Achievement condition parameter 1 indicates the target arrival order, and achievement parameter 2 indicates the number of times of achievement. For example, the target achievement condition corresponding to the 60th turn of character B in FIG. 7 indicates that it is the arrival target for a predetermined number of times of arriving within the 3rd place two or more times in a target race of a predetermined grade or higher. Note that the numerical value 0 is assigned to the achievement condition parameter (achievement condition parameter 1 in the case of the arrival target for a predetermined number of times), and the only target achievement condition is to participate in the target race. Therefore, based on the fact that the participant has participated in the target race, it is determined by the target achievement condition determination unit 256 that the target achievement condition has been achieved.
[0065] The target race determination parameter is a parameter for determining a target race associated with a target achievement condition during a breeding game. The target race determination parameter corresponds to the race options presented by the player, predetermined parameters of the breeding game medium, and the result of a lottery process. For example, if the races presented to the player at the turn when the target race is determined are Race 1 and Race 2, 1 can be associated as the target race determination parameter with Race 1, and 2 can be associated as the target race determination parameter with Race 2. Also, at the turn when the target race is determined, if the motivation parameter of the breeding game medium is equal to or greater than a predetermined value, 1 can be associated as the target race determination parameter, and if the motivation parameter is less than the predetermined value, 2 can be associated as the target race determination parameter. Further, if the lottery process outputs a real number from 0 to 1, at the turn when the target race is determined, for a real number that is 0 or more and less than 0.5, 1 can be associated as the target race determination parameter, and for a real number that is 0.5 or more and 1 or less, 2 can be associated as the target race determination parameter.
[0066] When a first breeding command option R221 regarding the execution of the first game is selected, the display control unit 25a causes the display device 13 to display a display (race selection screen) for accepting the selection of one or more first games (here, races). For example, the display control unit 25a causes the display device 13 to display a display for accepting the selection of a plurality of first games at a turn when no target achievement condition is associated, and the player can select one first game from among the displays. The grade of the first game may be displayed in this display for reference of the breeding strategy of the breeding game medium. The display control unit 25a causes the display device 13 to display only the first game associated with the target achievement condition as the first game that the player can select at a turn when the target achievement condition is associated.
[0067] As shown in FIG. 3, the growth game execution unit 25b includes a first processing execution unit 251, a second processing execution unit 252, a third processing execution unit 253, a fourth processing execution unit 254, a fifth processing execution unit 255, a target achievement condition determination unit 256, and a target achievement condition determination unit 257.
[0068] The first processing execution unit 251 can also be referred to as the first game execution unit 251. When the cultivation command option selected by the player on the cultivation command option selection screen G2 is related to the first game, the first processing execution unit 251 executes the first game (the first processing). Specifically, after the display control unit 25a receives the player's selection of the first cultivation command option R221 on the cultivation command option selection screen G2, the display control unit 25a causes a race selection screen (not shown) to be displayed on the display device 13, and the first processing execution unit 251 executes the first game selected by the player on the race selection screen. Specifically, the display control unit 25a causes one or more race types to be displayed on the race selection screen. The displayed race types can be specified, for example, by the first processing execution unit 251 executing a first game type specifying process. More specifically, the first game is managed by storing table data in which race types (for example, ○○ Derby, ○○ Oaks, etc.) and the turns in which the race can be executed are associated in the storage device 14, and the game medium and the table data are associated and managed. Also, the first processing execution unit 251 refers to the table data at the timing of the start of a turn or the reception of the first cultivation command option, and specifies the ID of the cultivation game medium and the race type associated with the current turn. In one example, when the current turn is not associated with the target achievement condition, the first processing execution unit 251 specifies two or more race types, and the specified race types are displayed on the race selection screen by the display control unit 25a as races that the player can select. In another example, when the current turn is associated with the target achievement condition, the first processing execution unit 251 specifies the target race associated with the target achievement condition as the race type to be displayed on the race selection screen, and the specified race type is displayed on the race selection screen by the display control unit 25a as a race that the player can select. Note that in the first game type specifying process, the type of the first game may be specified based on parameters of the cultivation game medium (for example, an ID indicating the gender of the character of the game medium, the cultivation game medium ID, the character ID, etc.).In addition, for the first game, depending on the type of race, it is possible to set different ranges and / or types of changes in the parameters associated with the breeding game medium. As a result, according to the player's selection of the race type, the player can obtain the breeding result desired by the player.
[0069] When the first game is not associated with the goal achievement condition, the first process execution unit 251 executes the first game based on the parameters (for example, ability parameters related to abilities) associated with the breeding game medium, changes the parameters associated with the breeding game medium, and increments the current turn parameter indicating the current turn. Note that the first process execution unit 251 can specify the association between the first game and the goal achievement condition by referring to the goal achievement condition management table.
[0070] In addition, when the first game selected by the player is associated with the goal achievement condition, the first process execution unit 251 changes the parameters associated with the player based on the determination result of the goal achievement condition determination unit 256 indicating whether the goal achievement condition has been achieved. The parameters associated with the player can include at least one of the turn upper limit parameter indicating the upper limit value of the turn and the parameters associated with the breeding game medium. In the present embodiment, the parameter associated with the player is the turn upper limit parameter.
[0071] That is, regardless of whether the first game is associated with the goal achievement condition, when the first process execution unit 251 executes the first game, it changes the ability parameters (breeding parameters) of the breeding game medium and the current turn parameter. The change range of the ability parameters is determined by the first process execution unit 251 based on the ability parameters of the breeding game medium at the start of the execution of the first game and / or the execution result of the first game (for example, the ranking of the breeding game medium), and the ability parameters are changed. This determination of the change range can be obtained, for example, by game processing programmed in advance as the processing of the first game. In addition, the change in the current turn parameter is a change that increases the parameter by one.
[0072] Further, when the first game is associated with a target achievement condition and the target achievement condition determination unit 256 determines that the target achievement condition has been achieved, the first processing execution unit 251 increases the turn limit parameter as the reward. The increase in the turn limit parameter includes the difference between the turn associated with the achieved target achievement condition and the turn associated with the target achievement condition after that turn. In other words, the training game can be continued from the first game execution turn until at least the turn associated with the next target achievement condition. This increase can be changed as appropriate, for example, it may be associated according to the grade of the race in the first game.
[0073] On the other hand, when the first game is associated with a target achievement condition and the target achievement condition determination unit 256 determines that the target achievement condition has not been achieved, the first processing execution unit 251 executes a training game end process for ending the training game. The training game end process may include a display to the player indicating that the training game has ended. In this case, the display control unit 25a can cause the display device 13 to display such a message.
[0074] When the training command option selected by the player relates to the second process, the second processing execution unit 252 executes the second process and changes the parameters (training parameters) associated with the training game medium and the current turn parameter. The second process is a process related to training. Specific examples of changes in the training parameters will be described later. The change in the current turn parameter is a change that increases the parameter by one.
[0075] FIG. 8 is a training command selection screen. The training command selection screen G4 is a screen for training a training game medium in a breeding game, and is a screen transitioned from the breeding command option selection screen G2. That is, the display control unit 25a receives the selection of the second breeding command option R222 by the player on the breeding command option selection screen G2, and causes the display device 13 to display the training command selection screen G4.
[0076] On the training command selection screen G4, an image I1 of the training game medium, breeding parameters, a training command button R41, and a return button R42 are displayed. As the breeding parameters, basic ability parameters indicating speed, stamina, power, determination, and wisdom, skill points (skill pts) used for skill acquisition, and a consumable parameter indicating the physical strength of the training game medium are respectively displayed.
[0077] The training command button R41 is a button for increasing the training parameters corresponding to the basic ability parameters here. The second processing execution unit 252 changes the parameters corresponding to the selected training command button R41. In one example, when the player presses the training command button R41, the training parameters of the same type as the button R41 are increased. For example, when the speed training command button R41 is pressed, the training parameter indicating speed is increased by a predetermined amount. Also, the number of training parameters to be increased for one training command button R41 may be two or more. For example, in the example shown in FIG. 8, the speed training command button R41 increases the training parameters indicating speed and power by predetermined amounts of +14 and +8. By pressing the training command button R41, the consumption type parameter indicating physical strength may be decreased, or the consumption type parameter indicating skill may be increased, etc., and the consumption type parameter may be changed. The failure rate of the training shown in FIG. 8 is determined by the second processing execution unit 252 depending on the consumption type parameter indicating physical strength. In one example, the larger the value of the consumption type parameter indicating physical strength, the lower the failure rate, and it becomes easier to obtain a predetermined variation amount. The smaller the parameter, the higher the failure rate, and it becomes more difficult to obtain a predetermined variation amount. The consumption type parameter indicating physical strength can be restored by taking a break in the training game medium (that is, by executing the third process executed by the third processing execution unit 253 in accordance with the player's selection of the third training command option R223). The training during the training game can be set to a predetermined number of times (for example, once) within a predetermined period (for example, one turn) in the scenario of the training game. The return button R42 is a button for returning to the training command option selection screen G2, and the display control unit 25a causes a transition from the training command selection screen G4 to the training command option selection screen G2.
[0078] In the present embodiment, although the character ID and the training parameters of the training game medium are managed independently, the training game execution unit 25b can make it appear that the character ID and the training parameters are associated with each other by displaying the image I1 associated with the character ID and the training parameters on the training command selection screen G4, respectively.
[0079] When the training command option selected by the player relates to the third process, the third process execution unit 253 executes the third process and changes the parameters (training parameters) associated with the training game medium and the current turn parameter. The third process is a process related to rest. The training parameter to be changed is a consumption-type parameter indicating the physical strength of the training game medium. In one example, the third process execution unit 253 increases a consumption-type parameter indicating physical strength by a predetermined amount. The larger the consumption-type parameter indicating physical strength, the better the influence on the training effect. That is, by executing the third process, the player can improve the training efficiency. The change in the current turn parameter is a change that increases the parameter by one.
[0080] When the training command option selected by the player pertains to the fourth process, the fourth process execution unit 254 executes the fourth process and changes the parameters (training parameters) associated with the training game medium and the current turn parameter. The fourth process is a process related to treatment. In the training game of this embodiment, in the second process related to training and / or in the first game related to a race, a failure of the training game medium may occur. For example, when training is selected when the consumption-type parameter indicating physical strength is decreasing, a failure may occur in the training game medium. The failure of the training game medium corresponds to a failure parameter that is one of the consumption-type parameters. In other words, according to the value of the consumption-type parameter indicating physical strength, the failure parameter changes due to the execution of the first game or the second process by each execution unit 251, 252. In one example, the failure parameter can be associated with a state without failure being 1, and mild to severe failures being 2, 3, 4... with the parameter value increasing as the failure becomes more severe. The fourth process is a process of setting or approaching the failure parameter to 1 for recovery. The change in the current turn parameter is, for example, a change that increases the parameter by one. In another example, the change in the current turn parameter may increase the parameter by 2 or more.
[0081] When the cultivation command option selected by the player relates to the fifth process, the fifth process execution unit 255 executes the fifth process and changes the parameters (cultivation parameters) associated with the cultivation game medium and the current turn parameters. The fifth process is a process related to biorhythms. In the cultivation game of this embodiment, the higher the motivation parameter, which is one of the consumable parameters, the more likely it is to win the race (reach the goal faster or arrive in a higher ranking) in the first game, and in the second process, the effect of training, that is, the increase rate of the cultivation parameters, may be increased. The motivation parameter can be configured by associating numerical values such as 1, 2, 3, 4, and 5 with each state such as excellent condition, good condition, normal condition, poor condition, and extremely poor condition. That is, the fifth process is a game that sets or approaches the motivation parameter to 1 for recovery. The change in the current turn parameter is a change that increases the parameter by one.
[0082] When the first game and the goal achievement condition are associated, the goal achievement condition determination unit 256 determines whether the goal achievement condition has been achieved based on the execution result of the first game. Specifically, the goal achievement condition determination unit 256 acquires the race ID of the first game and the execution result of the first game (for example, the arrival ranking of the cultivation game medium) from the first process execution unit 251, and refers to the goal achievement condition management table to determine whether the goal achievement condition has been achieved.
[0083] For example, when the goal achievement condition is the arrival goal, the execution result of the first game includes a race arrival rank parameter indicating the race arrival rank, and the goal achievement condition determination unit 256 determines whether the race arrival rank parameter is less than or equal to the achievement condition parameter. When the race arrival rank parameter is less than or equal to the achievement condition parameter, the goal achievement condition determination unit 256 determines that the goal achievement condition has been achieved. When the race arrival rank parameter exceeds the achievement condition parameter, the goal achievement condition determination unit 256 determines that the goal achievement condition has not been achieved. In this case, in the present embodiment, the cultivation game execution unit 25b executes a cultivation game end process for ending the cultivation game. Note that the determination as to whether the race of the first game is the target race associated with the goal achievement condition may be made by the goal achievement condition determination unit 256 or may be made by the first process execution unit 251. The determination can be made, for example, by determining whether the race ID of the first game matches the target race ID of the goal achievement condition associated in the current turn based on the goal achievement condition management table.
[0084] When the target achievement condition is the specified number of arrivals target, the target achievement condition determination unit 256 determines whether the race arrival rank parameter included in the execution result of the first game is less than or equal to the achievement condition parameter indicating the arrival rank. When the race arrival rank parameter is less than or equal to the achievement condition parameter indicating the arrival rank, the target achievement condition determination unit 256 increments the arrival rank target achievement count parameter by one, and compares the incremented arrival rank target achievement count parameter with the achievement condition parameter indicating the number of times. In the example shown in FIG. 7, the achievement condition parameter indicating the number of times is "2" in the parameter of "Target Achievement Condition 2", and the target achievement condition determination unit 256 compares the parameter with the incremented arrival rank target achievement count parameter, and determines that the target achievement condition has been achieved when they match. On the other hand, if they do not match, the target achievement condition determination unit 256 determines that the target achievement condition has not been achieved, and as described above, causes the cultivation game end process to be executed by the cultivation game execution unit 25b. The arrival rank target achievement parameter is a parameter associated with the player, the cultivation game, or the cultivation game medium, and is a parameter indicating the number of times the condition of arriving within a predetermined arrival rank in a race of a predetermined grade or higher has been achieved. The arrival rank target achievement parameter may be incremented by the first processing execution unit 251 every time the condition is achieved and stored in the storage device 14.
[0085] When the goal achievement condition is the fan number acquisition goal achievement condition, the goal achievement condition determination unit 256 reads out the acquired fan number parameter indicating the number of acquired fans so far from the storage device 14, increases the read acquired fan number parameter by the number of fans newly acquired by the first game included in the first game execution result, and stores this parameter in the storage device 14. Further, the goal achievement condition determination unit 256 determines whether the increased acquired fan number parameter is equal to or greater than the achievement condition parameter indicating the number of fans obtained by referring to the goal achievement condition management table. If the increased acquired fan number parameter is equal to or greater than the achievement condition parameter, it is determined that the goal achievement condition has been achieved. On the other hand, if the increased acquired fan number parameter is less than the achievement condition parameter, the goal achievement condition determination unit 256 determines that the goal achievement condition has not been achieved, and as described above, causes the cultivation game end process to be executed by the cultivation game execution unit 25b. Alternatively, the game may proceed to the next turn and the cultivation game may be continued. Note that the calculation of the increase in the acquired fan number parameter may be performed by the first processing execution unit 251.
[0086] The goal achievement condition determination unit 257 determines the goal achievement condition associated with the turns after a predetermined turn based on a predetermined condition during the cultivation game. This determination is made when all the goal achievement conditions are associated with the cultivation game medium in advance or when only some of the goal achievement conditions are associated with the cultivation game medium in advance. That is, in both the former case and the latter case, all the goal achievement conditions are associated with some turn and the cultivation game medium. In the former case, a target race is associated with each goal achievement condition, while in the latter case, a target race is associated with only some of the goal achievement conditions, and no target race is associated with the remaining goal achievement conditions. That is, in the former case, the goal achievement condition determination unit 257 changes the target race set in advance in another turn after the predetermined turn to another race in the predetermined turn, and in the latter case, determines the target race for the turns after the predetermined turn in the predetermined turn.
[0087] Specifically, the target achievement condition determination unit 257 changes a predetermined next target achievement condition to another target achievement condition based on the selection of the first game associated with the target achievement condition by the player or a predetermined parameter value associated with the breeding game medium in a predetermined turn. For example, when the player selects the first breeding command option R221 on the breeding command option selection screen G2 in a predetermined turn and then selects one of a plurality of races on the race selection screen, the target achievement condition determination unit 257 acquires the selection via the display control unit 25a. The target achievement condition determination unit 257 determines to change the target race of the nearest target achievement condition after the turn to the selected race. For example, there are two options for the first game, and 1 and 2 are respectively assigned as target race determination parameters in the target achievement condition management table. The target achievement condition determination unit 257 specifies the target race determination parameter from the option selected by the player, refers to the target achievement condition management table to specify the race corresponding to this target race determination parameter, and determines the race as the target race. Note that the target achievement condition management table may store information about the race corresponding to the target race determination parameter in a predetermined storage location in the memory of the storage device 14 and associate the storage location with the target race determination parameter.
[0088] Also, the goal achievement condition determination unit 257 determines a target race based on the motivation parameter associated with the training game medium in a predetermined turn, and sets the target race as the target race for the next goal achievement condition. For example, if the motivation parameter is equal to or higher than a predetermined value (e.g., excellent condition, good condition), a race with a higher grade is set as the target race, and if the motivation parameter is less than the predetermined value (e.g., poor condition, extremely poor condition), a race with a lower grade is determined as the target race. For example, in the example shown in FIG. 7, for character C in turn 34, if the motivation parameter is equal to or higher than the predetermined value, 1 is assigned as the target race determination parameter in the goal achievement condition management table, and if the motivation parameter is less than the predetermined value, 2 is assigned as the target race determination parameter. The goal achievement condition determination unit 257 identifies the target race determination parameter corresponding to the motivation parameter from the motivation parameter, refers to the goal achievement condition management table to identify the race corresponding to the target race determination parameter, and determines the race as the target race.
[0089] FIG. 9 is an example of a training command option selection screen before the next goal achievement condition is changed. FIG. 10 is an example of a training command option selection screen after the next goal achievement condition is changed. FIG. 11 is an example of a goal achievement condition details screen before the next goal achievement condition is changed. FIG. 12 is an example of a goal achievement condition details screen after the next goal achievement condition is changed.
[0090] In the examples shown in FIGS. 9 and 10, it can be confirmed that the target race displayed in the target race display area R23 has been changed from the previous "XX Race" to "XX Derby".
[0091] That is, as shown in FIGS. 9 and 11, until the target race is changed, the display control unit 25a displays the target race name associated with the predetermined target achievement condition on the training command option selection screen G2 and the target achievement condition details screen G3. When the target race is changed by the target achievement condition determination unit 257, as shown in FIGS. 10 and 12, the display control unit 25a changes the display of the target race to be displayed in the target achievement condition display area R23 of the training command option selection screen G2 and the target achievement condition display R31 of the target achievement condition details screen G3 to the changed target race. Thereby, the player can be notified of the change of the target race, and reconsideration of the training strategy can be promoted. Along with the change of the target race, the display control unit 25a may change and display the background color of the target achievement condition display area R23 and / or the target achievement condition display R31 to be prominent, or surround the target achievement condition display area R23 and / or the target achievement condition display R31 with a thick frame and display that the target race has been determined.
[0092] Further, the target achievement condition determination unit 257 may determine the next target achievement condition associated with the turns after the current turn by lottery processing in a predetermined turn. Specifically, in the predetermined turn, the target race of the next target achievement condition is determined by lottery processing. This determination can be made whether or not the target race of the next target achievement condition has been determined in advance. When the target race has not been determined in advance, the turn for determining the target race is the turn associated with the target achievement condition immediately before the next target achievement condition. This is for displaying the next target achievement condition in the target achievement condition display area R23 after the next turn. Here, the case where the target race is not associated in advance will be described as an example.
[0093] FIG. 13 is an example of a target race determination event screen before the next target achievement condition is determined. FIG. 14 is an example of a training command option selection screen after the next target achievement condition is determined. FIG. 15 is an example of a target achievement condition details screen before the next target achievement condition is determined. FIG. 16 is an example of a target achievement condition details screen after the next target achievement condition is determined.
[0094] As shown in FIG. 13, when performing the lottery process, the target achievement condition determination unit 257 may execute the target race determination event. The target achievement condition determination unit 257 outputs the execution result to the display control unit 25a, and the display control unit 25a causes the display device 13 to display the target race determination event screen G5 as the target race determination event based on the execution result. The display of the event is an effect of the lottery process, and can be a scene where the character of the breeding game medium draws a fortune-telling lot, or a scene where the character has a fortune-telling lot drawn for it.
[0095] Further, the display control unit 25a displays the remaining turn count display R232 on the target race determination event screen G5 so as to indicate that the current turn is a turn associated with the target achievement condition. The lottery process of the target achievement condition determination unit 257 is performed in a turn associated with the target race of the target achievement condition, after the execution of the target race and before proceeding to the next turn. Therefore, the current turn displayed in the remaining turn count display R232 can be, for example, "0" or "Final" as shown in FIG. 13.
[0096] When the next target race has not been determined, as shown in FIG. 15, on the target achievement condition details screen G3, the next target achievement condition display R231 corresponding to the next target race may be grayed out, and a message indicating that the target race is determined within the target race determination event may be displayed. This display is caused by the display control unit 25a to be displayed on the display device 13.
[0097] When the next target race has not been determined, the target achievement condition determination unit 257 determines the next target race in the turn associated with the target race immediately before the turn associated with the next target achievement condition. For example, when target achievement conditions are associated with the 10th turn and the 20th turn, the target race is preset for the 10th turn, and the target race is not preset for the 20th turn, the target achievement condition determination unit 257 determines the target race for the 20th turn after the execution of the target race for the 10th turn. The target race in the target achievement condition display area R23 displayed on the target race determination event screen G5 is the target race for the current turn. Also, as shown in FIG. 13, the display control unit 25a may display the dialogue of the breeding game medium until the next target race is determined.
[0098] When the next target race is determined, for example, the turn is advanced by the first processing execution unit 251, and as shown in FIGS. 14 and 16, the display control unit 25a sets the display of the target race to be the target race after determination for the next target achievement condition display R231 on the breeding command option selection screen G2 and the target achievement condition display R31 on the target achievement condition details screen G3 of the determined target race. Thereby, the player can be notified of the determination of the target race, and reconsideration of the breeding strategy can be promoted. Along with the determination of the target race, the display control unit 25a may change and display the background color of the target achievement condition display area R23 and / or the target achievement condition display R31 to be prominent, display it surrounded by a thick frame, or display that the target race has been determined.
[0099] [Operation] FIG. 17 is an example of an operation flowchart of an electronic device according to an embodiment of the present invention. Here, as an example, it will be described on the assumption that a prerequisite condition is set for the target achievement condition.
[0100] As shown in FIG. 17, the electronic device 10 causes the display control unit 25a to display a growth game medium selection screen G1 on the display device 13 and accepts the player's selection of a growth game medium via the input device 12 (S01: Acceptance of selection of growth game medium). The electronic device 10 associates the ID of the selected growth game medium with the player ID and stores it in the storage device 14.
[0101] Next, the growth game execution unit 25b starts the growth game of the selected growth game medium. Specifically, first, the display control unit 25a causes the display device 13 to display a growth command option selection screen G2 for the first turn including the target achievement condition (for example, the next target achievement condition) (S02: Display of target achievement condition), and accepts the player's selection of a growth command option from among a plurality of growth command options R221 to R225 (S03: Acceptance of selection of growth command option).
[0102] The growth game execution unit 25b determines whether the selected growth command option is other than the first game (here, a racing game) (S04: Other than the first game?). Specifically, the growth game execution unit 25b determines whether the growth command option display selected by the player is the first growth command option R221 corresponding to the first game. If it is other than the first game (S04 YES), the growth game execution unit 25b determines whether the current turn is the turn immediately before the turn associated with the next target achievement condition (hereinafter, also referred to as the "immediately preceding turn") (S05: Is the current turn the immediately preceding turn?).
[0103] If the current turn is the immediately preceding turn (S05 YES), the growth game execution unit 25b (or the target achievement condition determination unit 256) determines whether the preconditions associated with the next target achievement condition are satisfied (S06: Are the preconditions satisfied?).
[0104] If the preconditions are not met (S06NO), the display control unit 25a causes a warning dialog (not shown) to be displayed on the display device 13 (S07: warning display). The warning dialog notifies the player that the preconditions are not met and is a display for prompting the player to select a training command option for the first game in the current turn to meet the preconditions. For example, when a training command option other than the first game is selected on the training command option selection screen G2, it can be pop-up displayed on the training command option selection screen G2. The preconditions here include, for example, participating in a predetermined race and / or obtaining a predetermined number of fans.
[0105] After the warning dialog is closed, the display control unit 25a again displays the training command option selection screen G2 and accepts the player's selection of a training command option (S08: acceptance of selection of training command option).
[0106] The training game execution unit 25b determines whether the selected training command option is other than the first game (S09: other than the first game?). If it is other than the first game (S09YES), the second to fifth processing execution units 252 to 255 corresponding to the selected training command option execute the selected second to fifth processes (S10: execution of the selected game), change the parameters associated with the training game medium, display the execution result including the change range of the parameters or the parameters after the change on the display device 13, and increment the turn parameter to advance the turn (S11: advancement of the turn). After the turn advances, it returns to the acceptance of selection of the training command option in S03.
[0107] On the one hand, when the selected breeding command option is the first game (S09 NO), the display control unit 25a causes the display device 13 to display a plurality of race selection screens, and accepts the player's selection of a race via the input device 12 (S12: Acceptance of selection of starting race). The first processing execution unit 251 executes the first game based on this selection (S13: Execution of the first game), changes the parameters associated with the breeding game medium, and displays the execution result including the change range of the parameters or the parameters after the change and the finishing position on the display device 13, and increments the turn parameter to advance the turn (S14: Advancement of the turn). Note that the first processing execution unit 251 determines the number of acquired fans based on the execution result of the first game (for example, the finishing position), increases the fan number parameter by the determined number of fans, and stores the increased fan number parameter in the storage device 14. After the turn advances, it returns to accepting the selection of the breeding command option in S03.
[0108] When the current turn is not the immediately preceding turn (S05 NO) and the preconditions are satisfied (S06 YES), the second to fifth processing execution units 252 to 255 corresponding to the selected breeding command option execute the selected second to fifth processes (S10: Execution of the selected game), change the parameters associated with the breeding game medium, and display the execution result including the change range of the parameters or the parameters after the change and the finishing position on the display device 13, and increment the turn parameter to advance the turn (S11: Advancement of the turn). After the turn advances, it returns to accepting the selection of the breeding command option in S03.
[0109] When the selected breeding command option is other than the first game (S04 NO), the breeding game execution unit 25b (or the target achievement condition determination unit 256) determines whether the current turn is the corresponding turn associated with the target achievement condition (S15: Is the current turn the corresponding turn?).
[0110] If the current turn is not the corresponding turn (S15 NO), the display control unit 25a displays the race selection screen and accepts the player's selection of a race (S16: Acceptance of selection of the race to start). Based on this selection, the first processing execution unit 251 executes the first game (S17: Execution of the first game), changes the parameters associated with the breeding game medium, displays the execution result including the change range of the parameters or the parameters after the change and the finishing position on the display device 13, and increments the turn parameter to advance the turn (S18: Advancement of the turn). Note that the first processing execution unit 251 determines the number of fans acquired based on the execution result of the first game, increases the fan number parameter by the determined number of fans, and stores the increased fan number parameter in the storage device 14. After the turn advances, it returns to the acceptance of the selection of the breeding command options in S03.
[0111] If the current turn is the corresponding turn (S15 YES), the breeding game execution unit 25b (or the target achievement condition determination unit 256) determines whether the prerequisite conditions associated with the corresponding target achievement conditions are satisfied (S19: Are the prerequisite conditions satisfied?). If the prerequisite conditions are not satisfied (S19 NO), the breeding game execution unit 25b executes the breeding game end process (S20: Execution of the breeding game end process) and ends the breeding game.
[0112] If the prerequisite conditions are satisfied (S19 YES), the display control unit 25a displays the race selection screen and accepts the player's selection of a race (S21: Acceptance of selection of the race to start). The type of race to be displayed on the race selection screen at this time is only the target race included in the target achievement conditions associated with the current turn. Thereafter, the first processing execution unit 251 executes the first game based on this selection (S22: Execution of the first game), changes the parameters associated with the breeding game medium, and causes the display control unit 25a to display the execution result including the change range of the parameters or the parameters after the change and the finishing position on the display device 13 (S23: Display of the execution result).
[0113] And since the first game is associated with the goal achievement condition, the goal achievement condition determination unit 256 determines whether the goal achievement condition has been achieved based on the execution result of the first game (S24: Has the goal achievement condition been achieved?). If it is determined that the goal achievement condition has not been achieved (S24 NO), the process proceeds to S20 to execute the growth game end process and end the growth game.
[0114] On the other hand, if it is determined that the goal achievement condition has been achieved (S24 YES), the display control unit 23a causes the display device 13 to display an achievement display screen indicating that the goal achievement condition has been achieved (S25: Achievement display). Also, the first process execution unit 251 changes the parameters associated with the player based on the determination result of the goal achievement condition determination unit 256. Here, the determination result of changing the parameters associated with the player is the achievement of the goal achievement condition. The parameter associated with the player is a turn limit parameter indicating the upper limit value of the turn. In one example, the increment of the turn limit parameter can include the difference between the current turn associated with the achieved goal achievement condition and the turn associated with the goal achievement condition after the current turn. In other words, the growth game can be continued from the first game execution turn to at least the turn associated with the next goal achievement condition.
[0115] After the display of the achievement display screen, the growth game execution unit 25b (or the first process execution unit 251) determines whether the current turn is the last turn when the growth game is completed (S26: Is the current turn the last turn?). Specifically, the growth game execution unit 25b (or the first process execution unit 251) determines whether the turn parameter indicating the current turn matches the maximum value (fixed value) of the turn limit parameter. If they do not match (S26 NO), the growth game execution unit 25b (or the first process execution unit 251) increments the turn parameter to advance the turn (S27: Advancement of the turn) and returns to accepting the selection of the growth command options in S03. If they match (S26 YES), the growth game is ended.
[0116] Note that in the above example, the growth game execution unit 25b determines whether the current turn is the immediately preceding turn in S05, but it is not limited to this. This determination may be made for a turn before the turn associated with the next goal achievement condition, such as two turns before the turn associated with the next goal achievement condition.
[0117] [Operation and Effect] (1) The electronic device 10 of the present embodiment uses a game medium selected from a plurality of game media as a growth game medium, and executes a game including a growth game that changes parameters associated with the growth game medium through the execution of one or more of a plurality of first games common among the plurality of game media. In a turn constituting the growth game, a display control unit 25a that causes the display device 13 to display a growth command option selection screen G2 for receiving a player's selection from a plurality of growth command options related to growth, including growth command options related to the execution of the first game; and a growth game execution unit 25b that executes the growth game based on the growth command option selected by the player in the turn, changes the parameters associated with the growth game medium, and advances the turn. The display control unit 25a causes the display device 13 to display different goal achievement conditions for each game medium set in association with the game medium, which are goal achievement conditions for the growth game medium, in order to assist the player in selecting a growth command option. When the selected growth command option is related to the first game, the growth game execution unit 25b includes a first game execution unit 251 (first processing execution unit 251) that executes the first game, and when the first game is associated with the goal achievement condition, a goal achievement condition determination unit 256 that determines whether the goal achievement condition is achieved based on the execution result of the first game. The first game execution unit 251 changes the parameters associated with the player based on the determination result of the goal achievement condition determination unit 256.
[0118] Accordingly, even if the first game that occurs during the breeding game is common between the breeding game medium and other game media (game media of breeding candidates), since different target achievement conditions are set for each game medium, it is possible to give the player an opportunity to consider various breeding strategies for determining the target achievement conditions, and the player can enjoy various breedings. That is, in a breeding game that breeds through a first game common to all game media, since it tends to be bred according to the player's preference, the breeding strategy may be standardized or monotonous, and a problem of getting bored easily may occur. In contrast, in the present embodiment, although the breeding game medium is bred through a first game that can be common to all game media, different target achievement conditions are set for each game medium, so it is possible to give the player an opportunity to consider a breeding strategy other than the player's preference. That is, since the target achievement conditions are different for each game medium, it is possible to cause a difference in the actions taken by the player in breeding, and a diverse breeding experience can be provided. In addition, by setting different target achievement conditions for each breeding game medium, such as associating the target achievement conditions with the characteristics of the breeding game medium, it is possible to realize breeding that develops the individuality of the breeding game medium, and it is possible to provide the pleasure of expressing breeding that suits the characteristics or individuality of each breeding game medium. In addition, since the first game itself is one or more of the first games common to all game media, it is not necessary to individually provide a story development unique to the game medium associated with the game medium for each game medium, and it is possible to facilitate the management of the development, change, etc. of the breeding game by the game developer.
[0119] (2) In a turn not associated with the target achievement condition, the display control unit 25a causes the display device 13 to display the next target achievement condition associated with the earliest turn among the target achievement conditions associated with the turns after the turn.
[0120] As a result, when the player selects a training command option, the player can check the following goal achievement conditions, and thus can select a training command option that conforms to the training strategy after formulating a training strategy for determining the goal achievement conditions. In the present embodiment, the following goal achievement conditions are displayed on the training command option selection screen G2. However, the following goal achievement conditions may be displayed on the display device 13 by the display control unit 25a when the training game medium is selected, or after the training game medium is selected and at the start of the training game. Further, the display control unit 25a may display the goal achievement condition details screen G3 on the display device 13 when the training game medium is selected, or after the training game medium is selected and at the start of the training game.
[0121] (3) In a turn in which no goal achievement condition is associated, the display control unit 25a causes the display device 13 to display the remaining number of turns until the turn in which the following goal achievement condition is associated, which is the difference between the current turn and the earliest turn after the current turn in which a goal achievement condition is associated.
[0122] As a result, the player can grasp the number of turns until the turn associated with the following goal achievement condition, and thus can formulate a training strategy for achieving the following goal achievement condition.
[0123] (4) In a turn in which no goal achievement condition is associated, the display control unit 25a causes the display device 13 to display the preconditions for making the first game associated with the following goal achievement condition executable.
[0124] As a result, the player can grasp the conditions to be cleared in challenging the following goal achievement condition, and can use the conditions as milestones in the training strategy or use them to correct the training strategy in light of the current training status of the training game medium, etc., which can be used as a reference in formulating the training strategy.
[0125] (5) When the target achievement condition determination unit 256 determines that the target achievement condition has been achieved, the cultivation game execution unit 25b advances the cultivation game to the next turn as a reward for achieving the target achievement condition. When the target achievement condition determination unit 256 determines that the target achievement condition has not been achieved, the cultivation game execution unit 25b executes processing to end the cultivation game.
[0126] Thereby, it is possible to motivate the player to achieve the target achievement condition. As a result, various cultivation experiences can be provided. In this embodiment, when the target achievement condition has not been achieved, the cultivation game is ended. However, it is also possible to continue the cultivation game by setting no reward for the player, such as a change in parameters associated with the cultivation game medium, or a lower or smaller reward than when the target achievement condition is achieved.
[0127] (6) When a cultivation command option related to the execution of the first game is selected, the display control unit 25a causes the display device 13 to display a display for accepting the selection of one or more first games. In the turn associated with the target achievement condition, the display device 13 displays only the first games associated with the target achievement condition as the first games that can be selected by the player.
[0128] Thereby, it is possible to prevent a situation where the cultivation game ends because the player selects a first game not related to the target achievement condition in the turn associated with the target achievement condition.
[0129] (7) The electronic device 10 is provided with a target achievement condition determination unit 257 that determines the target achievement condition associated with the turns after the current turn based on a predetermined condition in a predetermined turn during the cultivation game.
[0130] Thereby, an unexpected target achievement condition is set, so that the cultivation strategy is not homogenized, and it is possible to give the player an opportunity to create various cultivation strategies. As a result, various cultivation experiences can be provided to the player.
[0131] (8) The target achievement condition determination unit 257 is configured to change a predetermined next target achievement condition to another target achievement condition based on the selection of the first game associated with the target achievement condition by the player or a predetermined parameter value associated with the breeding game medium in a predetermined turn.
[0132] This can provide an opportunity to accidentally prompt the player to change the breeding strategy. As a result, a variety of breeding experiences can be provided to the player.
[0133] (9) The target achievement condition determination unit 257 is configured to determine the next target achievement condition associated with the turns after the current turn by a lottery process in a predetermined turn.
[0134] This accidentally determines the next target achievement condition, so it can provide an opportunity to prompt the player to change the breeding strategy that the player has assumed so far, and can provide the player with diverse and non-uniform breeding experiences.
[0135] (10) The parameters associated with the player include at least one of a parameter indicating the upper limit value of the turn and a parameter associated with the breeding game medium. This can provide the player with an incentive to achieve the target achievement condition. As a result, a variety of breeding experiences can be provided.
[0136] (11) When the target achievement condition determination unit 256 determines that the target achievement condition has been achieved, the first game execution unit 251 is configured to increase a parameter indicating the upper limit value of the turn.
[0137] This enables the breeding game to continue, so it can provide the player with an incentive to achieve the target achievement condition. As a result, a variety of breeding experiences can be provided.
[0138] (12) The increment of the parameter indicating the upper limit value of the turn includes the difference between the turn associated with the achieved target achievement condition and the turn associated with the target achievement condition after that turn.
[0139] As a result, it is possible to enjoy the breeding game while considering the breeding strategy up to at least the turn associated with the next target achievement condition.
[0140] [Embodiments Implemented by the System] FIG. 18 is a diagram showing an example of the overall configuration of a game system according to an embodiment of the present invention. As shown in FIG. 18, the game system 1 includes a plurality of electronic devices 10 and a server 30. The electronic device 10 is a user terminal used by each player. The electronic device 10 and the server 30 are communicably connected to each other via a network 40 such as the Internet. Note that the game system 1 of the present embodiment will be described assuming a server-client system, but it can also be configured as a system without a server 30 such as PtoP.
[0141] The electronic device 10 has the same hardware configuration as that shown in FIG. 1, and is also a smartphone in the present embodiment. The server 30 is a server device that provides a game executable on the electronic device 10, and is composed of one or more computers.
[0142] The server 30 stores various programs such as a control program for controlling the progress of the online game and various data used in the game.
[0143] In one example, the server 30 is configured to provide a game application executable on the electronic device 10 to the electronic device 10. When the electronic device 10 executes the downloaded game application, it periodically or as needed transmits and receives data with the server 30 to progress the game. For example, the server 30 stores various setting information and history information required for the game executed on the electronic device 10. In this case, the electronic device 10 has the functions of the input unit 21, the display unit 22, the storage unit 23, the communication unit 24, the game control unit 25, and each functional unit within the game control unit 25.
[0144] In one example, the server 30 is a web server that provides a game service to the electronic device 10. The electronic device 10 acquires HTML data for displaying a web page from the server 30, analyzes the acquired HTML data, and displays the web page. In this case, the server 30 that communicates with the electronic device 10 has some functions of the game control unit 25. For example, the electronic device 10 receives a selection of a cultivation game medium and cultivation command options by the player via the input unit 21 (input device 12), executes the cultivation game by the cultivation game execution unit 25b of the server 30, and causes the display control unit 25a of the electronic device 10 to display the execution result on the display device 13 of the electronic device 10.
[0145] [Other Embodiments] In other embodiments of the present invention, it is also possible to use a program that realizes the functions of the embodiments of the present invention described above and the information processing shown in the flowchart, or a computer-readable storage medium storing the program. In other embodiments, it is also possible to use a method that realizes the functions of the embodiments of the present invention described above and the information processing shown in the flowchart. In other embodiments, it is also possible to use a server that can supply a program that realizes the functions of the embodiments of the present invention described above and the information processing shown in the flowchart to a computer. In other embodiments, it is also possible to use a virtual machine that realizes the functions of the embodiments of the present invention described above and the information processing shown in the flowchart.
[0146] In the processes or operations described above, as long as there are no processing or operational contradictions such as using data that should not yet be available at a certain step, the processes or operations can be freely changed. Also, each of the embodiments described above is an exemplification for explaining the present invention, and the present invention is not limited to these embodiments. The present invention can be implemented in various forms without departing from its gist.
Explanation of Signs
[0147] 1 Game system 10 Electronic device 11 Processor 12 Input device 13 Display device 14 Storage device 15 Communication device 16 Bus 21 Input section 22 Display section 23 Storage section 24 Communication section 25 Game control section 25a Display control section 25b Breeding game execution section 251 First processing execution section 252 Second processing execution section 253 Third processing execution section 254 Fourth processing execution section 255 Fifth processing execution section 256 Goal achievement condition determination section 257 Goal achievement condition determination section 30 Server 40 Network G1 Breeding game media selection screen G2 Breeding command option selection screen G3 Goal achievement condition details screen G4 Training command selection screen G5 Goal race determination event screen
Claims
1. A program for executing a game including a cultivation game that uses a game medium selected from a plurality of game media as a cultivation game medium and changes parameters associated with the cultivation game medium through execution of one or more of a plurality of first games common among the plurality of game media, wherein the computer is caused to display control means for causing a display device to display a cultivation command option selection screen including cultivation command options related to execution of the first game in a turn constituting the cultivation game, for receiving a player's selection from the plurality of cultivation command options related to cultivation; function as cultivation game execution means for executing the cultivation game based on the cultivation command option selected by the player in the turn, changing parameters associated with the cultivation game medium, and advancing the turn; the display control means causes the display device to display, for each game medium, different target achievement conditions set in association with the game medium, which are target achievement conditions of the cultivation game medium, in order to assist the player in selecting the cultivation command option; the cultivation game execution means first game execution means for executing the first game when the selected cultivation command option relates to the first game; target achievement condition determination means for determining whether or not the target achievement condition has been achieved based on the execution result of the first game when the first game is associated with the target achievement condition; having the first game execution means changes parameters associated with the player based on the determination result of the target achievement condition determination means; program.
2. The program according to claim 1, wherein the display control means causes the display device to display, in a turn not associated with the target achievement condition, the next target achievement condition associated with the earliest turn among the target achievement conditions associated with turns after the turn. The program according to claim 1.
3. The program according to claim 1, wherein the display control means causes the display device to display, in a turn not associated with the target achievement condition, the remaining number of turns until the turn associated with the next target achievement condition, which is the difference between the turn and the earliest turn after the turn associated with the target achievement condition. The program according to claim 1 or 2.
4. In a turn in which the target achievement condition is not associated, the display control means causes the display device to display a precondition for enabling execution of a first game associated with the next target achievement condition. The program according to any one of claims 1 to 3.
5. The cultivation game execution means When the target achievement condition determination means determines that the target achievement condition has been achieved, the cultivation game is advanced to the next turn as a reward for achieving the target achievement condition. When the target achievement condition determination means determines that the target achievement condition has not been achieved, a process for ending the cultivation game is executed. The program according to any one of claims 1 to 4.
6. The display control means When the cultivation command option regarding the execution of the first game is selected, causes the display device to display a display for accepting selection of one or more first games. In the turn associated with the target achievement condition, only the first game associated with the target achievement condition is displayed on the display device as a first game selectable by the player. The program according to claim 5.
7. A computer In a predetermined turn during the cultivation game, functions as a target achievement condition determination means for determining the target achievement condition associated with the turns after the turn based on a predetermined condition. The program according to any one of claims 1 to 6.
8. The target achievement condition determination means changes a predetermined next target achievement condition to another target achievement condition in the predetermined turn based on the selection of the first game associated with the target achievement condition by the player or a predetermined parameter value associated with the cultivation game medium. The program according to claim 7.
9. The target achievement condition determination means determines the next target achievement condition associated with the turns after the turn by a lottery process in the predetermined turn. The program according to claim 7 or 8.
10. The parameters associated with the player include at least one of a parameter indicating the upper limit value of the turn and a parameter associated with the cultivation game medium. The program according to any one of claims 1 to 9.
11. When the target achievement condition determination means determines that the target achievement condition has been achieved, the first game execution means increases a parameter indicating the upper limit value of the turn. The program according to any one of claims 1 to 10.
12. The increase in the parameter indicating the upper limit value of the turn includes the difference between the turn associated with the achieved target achievement condition and the turn associated with the target achievement condition after that turn. The program according to claim 11.
13. An electronic device that executes a game including a breeding game in which a game medium selected from a plurality of game media is used as a breeding game medium, and a parameter associated with the breeding game medium is changed through the execution of one or more first games common among the plurality of game media, display control means for causing a display device to display a breeding command option selection screen for receiving a player's selection from a plurality of breeding command options related to breeding, including breeding command options related to the execution of the first game, in a turn constituting the breeding game; breeding game execution means for executing the breeding game based on the breeding command option selected by the player in the turn, changing a parameter associated with the breeding game medium, and advancing the turn; having The display control means causes the display device to display different target achievement conditions for each game medium set in association with the game medium, which are target achievement conditions of the breeding game medium, in order to assist the player in selecting the breeding command option. The breeding game execution means first game execution means for executing the first game when the selected breeding command option relates to the first game; target achievement condition determination means for determining whether or not the target achievement condition has been achieved based on the execution result of the first game when the first game is associated with the target achievement condition; having The first game execution means changes a parameter associated with the player based on the determination result of the target achievement condition determination means. Electronic device.
14. A method for an electronic device to execute a game including a breeding game in which a game medium selected from a plurality of game media is used as a breeding game medium, and parameters associated with the breeding game medium are changed through execution of one or more of a plurality of first games common among the plurality of game media, comprising: A display control step of causing a display device to display a breeding command option selection screen for receiving a player's selection from a plurality of breeding command options regarding breeding, including breeding command options regarding execution of the first game, in a turn constituting the breeding game; A breeding game execution step of executing the breeding game based on the breeding command option selected by the player in the turn, changing parameters associated with the breeding game medium, and advancing the turn; having; The display control step causes the display device to display different target achievement conditions for each of the game media set in association with the game media, which are target achievement conditions of the breeding game medium, in order to assist the player in selecting the breeding command option; The breeding game execution step A first game execution step of executing the first game when the selected breeding command option relates to the first game; A target achievement condition determination step of determining whether or not the target achievement condition is achieved based on the execution result of the first game when the first game is associated with the target achievement condition; having; The first game execution step changes parameters associated with the player based on the determination result of the target achievement condition determination step. Method.
15. A game system for executing a game including a breeding game in which a game medium selected from a plurality of game media is used as a breeding game medium, and parameters associated with the breeding game medium are changed through execution of one or more of a plurality of first games common among the plurality of game media, comprising: The system includes an electronic device and a server connected to the electronic device via a network. In the turn that constitutes the cultivation game, the electronic device or the server functions as display control means for causing a display device to display a cultivation command option selection screen for receiving a player's selection from a plurality of cultivation command options related to cultivation including cultivation command options related to the execution of the first game. In the turn, the electronic device or the server functions as cultivation game execution means for executing the cultivation game based on the cultivation command option selected by the player, changing parameters associated with the cultivation game medium, and advancing the turn. The display control means causes the display device to display different target achievement conditions for each game medium set in association with the game medium, which are target achievement conditions of the cultivation game medium, in order to assist the player in selecting the cultivation command option. The cultivation game execution means When the selected cultivation command option relates to the first game, first game execution means for executing the first game; When the first game and the target achievement conditions are associated with each other, target achievement condition determination means for determining whether or not the target achievement conditions have been achieved based on the execution result of the first game; has The first game execution means changes the parameters associated with the player based on the determination result of the target achievement condition determination means. System.
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