Program, information processing method, and information processing device
The system enhances game entertainment by dynamically managing and updating lottery processes for game media selection, addressing the limitations of existing randomized reward systems to provide a more engaging and customizable gaming experience.
Patent Information
- Application Number
- JP2025035423
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2025-03-06
- Publication Date
- 2025-10-02
AI Technical Summary
Existing methods for enhancing game entertainment through randomized rewards, such as gacha systems, are insufficient in providing a dynamic and engaging gaming experience.
A system that manages and updates lottery processes for game media selection, allowing for user-controlled additions and changes in lottery probabilities, and includes multiple selection methods based on user input, enabling dynamic lottery outcomes.
Enhances the entertainment value of games by providing a more engaging and customizable lottery system, allowing players to influence and adapt the lottery process, thereby increasing player interest and enjoyment.
Smart Images

Figure 2025144536000001_ABST
Abstract
Description
[Technical Field]
[0001] The present disclosure relates to a program, an information processing method, and an information processing device. [Background technology]
[0002] A method for increasing the fun of a game by adding randomness to the rewards that can be obtained in the game has been known. Such a method can be applied to various aspects of the game, such as rewards given when a goal is achieved in the game or rewards given in exchange for paid in-game currency (so-called gacha). For example, a technique has been disclosed in which game media of the same type as the game media selected by the user are added as one of the items to be selected by lottery (see, for example, Patent Document 1). [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Patent No. 5658401 Summary of the Invention [Problem to be solved by the invention]
[0004] However, although Patent Document 1 discloses the idea of adding a game medium of the same type as the game medium selected by the user as one of the game media to be selected by lottery, this is insufficient.
[0005] The present disclosure has been made in consideration of such circumstances, and aims to enhance the entertainment value of lotteries related to games, etc., and to provide a more enjoyable gaming environment.
[0006] In order to achieve the above object, a first aspect of the present disclosure provides: Computer, a management means for determining and managing the types of first game media that can be selected in a lottery process performed in a game and the lottery probability in the lottery process for each of the first game media; an acceptance means for accepting a selection of a second game medium to be added as a target of the lottery process based on the content of an input operation by a user; a first lottery means for selecting a game medium in accordance with the lottery probability managed by the management means in the lottery process; a second selection means for selecting the second game medium as a result of the selection process regardless of the selection probability; an execution means for executing the lottery process by either the first lottery means or the second lottery means; an update means for adding the second game medium selected by the acceptance means as a target for the lottery process and determining the lottery probability in the lottery process; It is a program that functions as a
[0007] Also, in the first aspect, the execution means may execute the lottery process by the second lottery means when the second game medium is added for the first time, and may execute the lottery process by the first lottery means in other cases.
[0008] In the first aspect, the update means may add or change the game medium in which the attributes or capabilities of the first game medium or the second game medium have been changed as a target of the lottery process.
[0009] In addition, in the first aspect, the accepting means may accept only game media that the user owns in the game as the second game media.
[0010] Also, in the first aspect, when the reception means receives the selection of the second game medium, the reception means may exclude the selected second game medium from the game media owned by the user within the game.
[0011] In addition, in the first aspect, the above-mentioned program may further function as a game environment providing means for providing a playing environment for the game that reflects the management status of the lottery process managed by the management means to users other than the user.
[0012] In addition, in the first aspect, the above-mentioned program may further function as a game environment change means that provides special effects to assist the progress of the game or grants additional abilities to the first game medium, depending on the management status of the lottery process managed by the management means.
[0013] A second aspect of the present disclosure is 1. A computer-implemented information processing method, comprising: a management step of determining and managing types of first game media that can be selected in a lottery process performed in a game and lottery probabilities for each of the first game media in the lottery process; a receiving step of receiving a selection of a second game medium to be added as a target of the lottery process based on the content of an input operation by the user; a first lottery step in which, in the lottery processing, a game medium is selected in accordance with the lottery probability managed in the management step; a second lottery step of selecting the second game medium as a result of the lottery process regardless of the lottery probability; an execution step of executing the lottery process by either the first lottery step or the second lottery step; an updating step of adding the second game medium selected in the accepting step as a target of the lottery process and determining the lottery probability in the lottery process; The information processing method includes:
[0014] A third aspect of the present disclosure is a management means for determining and managing the types of first game media that can be selected in a lottery process performed in a game and the lottery probability in the lottery process for each of the first game media; an acceptance means for accepting a selection of a second game medium to be added as a target of the lottery process based on the content of an input operation by a user; a first lottery means for selecting a game medium in accordance with the lottery probability managed by the management means in the lottery process; a second selection means for selecting the second game medium as a result of the selection process regardless of the selection probability; an execution means for executing the lottery process by either the first lottery means or the second lottery means; an update means for adding the second game medium selected by the acceptance means as a target for the lottery process and determining the lottery probability in the lottery process; The information processing device is provided with:
[0015] An information processing method and an information processing device according to an embodiment of the present disclosure are also provided as an information processing method or an information processing device corresponding to a program according to an embodiment of the present disclosure. [Effects of the Invention]
[0016] According to the present disclosure, it is possible to enhance the interest of lotteries related to games, etc., and provide a more enjoyable gaming environment. [Brief explanation of the drawings]
[0017] [Figure 1] FIG. 1 is a diagram illustrating an example of a configuration of an information processing system according to an embodiment of the present disclosure. [Figure 2] FIG. 1 is a diagram illustrating an example of a hardware configuration of a game device that constitutes an information processing system according to an embodiment of the present disclosure. [Figure 3] FIG. 2 is a diagram illustrating an example of the functional configuration of a game device and a server that constitute an information processing system according to an embodiment of the present disclosure. [Figure 4] FIG. 1 is an image diagram for explaining the concept of rank in a game according to an embodiment of the present disclosure. [Figure 5] FIG. 10 is a diagram showing an example of a lottery table that can be used in a game according to an embodiment of the present disclosure. [Figure 6] FIG. 6 is a diagram showing an example of a lottery table that can be used in a game according to an embodiment of the present disclosure, and is a diagram showing an example different from the examples of FIGS. 4 and 5. [Figure 7] FIG. 7 is a diagram showing an example of a lottery table that can be used in a game according to an embodiment of the present disclosure, and is a diagram showing an example different from the examples of FIGS. 4 to 6. [Figure 8] FIG. 8 is a diagram showing an example of a lottery table that can be used in a game according to an embodiment of the present disclosure, and is a diagram showing an example different from the examples of FIGS. 4 to 7. [Figure 9] FIG. 9 is a diagram showing an example of a lottery table that can be used in a game according to an embodiment of the present disclosure, and is a diagram showing an example different from the examples of FIGS. 4 to 8. [Figure 10] 10 is a flowchart illustrating an example of the flow of various processes executed by a game device constituting an information processing system according to an embodiment of the present disclosure. [Figure 11] FIG. 4 is a diagram illustrating an example of the functional configuration of a game device and a server that configure an information processing system according to an embodiment of the present disclosure, and is a diagram illustrating an example different from the example of FIG. 3. [Figure 12] 11 is a flowchart showing an example of the flow of various processes executed by a game device constituting an information processing system according to an embodiment of the present disclosure, and is a diagram showing an example different from the example of FIG. 10. FIG. [Figure 13] FIG. 12 is a diagram showing an example of the functional configuration of a game device and a server that configure an information processing system according to an embodiment of the present disclosure, and is a diagram showing an example different from the examples of FIGS. 3 and 11. [Figure 14] 13 is a flowchart showing an example of the flow of various processes executed by a game device constituting an information processing system according to an embodiment of the present disclosure, and is a diagram showing an example different from the examples of FIGS. 10 and 12. FIG. DETAILED DESCRIPTION OF THE INVENTION
[0018] [Embodiment] First, prior to describing an embodiment of the present disclosure, the content of a game to which an information processing system according to an embodiment of the present disclosure (hereinafter referred to as "the system") is applied will be specifically described. The game in this embodiment (hereinafter referred to as "this game") is, for example, a role-playing game (RPG) type game. In this RPG type game, the player controls a character placed in a virtual space to defeat enemies, strengthen the character, and progress through the game. The player then progresses through the game while experiencing various events within the game, with the ultimate goal of clearing the game (defeating a boss, etc.).
[0019] Here, an example of a characteristic function that can be adopted in this game will be described. (1) Egg In this game, a player can take the action of acquiring an "egg." Eggs are placed at predetermined positions in the virtual space of the game, and the player can acquire a new character (hereinafter referred to as an "ally character") that will become his or her ally depending on the type of egg acquired. These eggs range from general-purpose characters that can be recruited to the player to become allies to very powerful characters, and the type of egg that the player can acquire is determined by lottery according to a predetermined lottery table. In this embodiment, the virtual space is divided into units called fields, and a lottery table is set for each field, with the information about the lottery table stored in lottery table DB300 or the like. In addition, the specifications of the egg are described in detail in the following non-patent document 1, so please refer to it. [Non-patent document 1] "Let's collect eggs", [online], [searched August 17, 2023], Internet (https: / / game.capcom.com / manual / MHST_mobile / ?page=page&cat=2&subcat=5&lang=ja&platform=mobile)
[0020] (2) Return to the wild In this game, the player can take the action of "returning" a possessed ally character to the field. By releasing a possessed ally character from a friend, the player can change the lottery table of each field (for example, by adding a lottery target or changing the lottery probability). By repeatedly performing such actions, the player can make the lottery table closer to his or her preferences. In this embodiment, by returning an ally character to the field, the player can acquire "points" that can be used to change the rank of each field, which will be described later.
[0021] (3) Attributes In this game, each character is assigned one of the "attributes" broadly classified as fire, water, lightning, ice, dragon, etc. This attribute affects many in-game processes in battles, events, etc. For example, in this embodiment, characters with each attribute are weak to water, and so on, and characters with each attribute can be advantageous or disadvantageous in battle depending on their relationship with the broad attribute.
[0022] (4) Rank In this game, a "rank" is assigned to each field in the game. The rank is a criterion that determines the type of egg that can be obtained and the probability of winning. The player can change the rank of each field by repeatedly "returning" to the field and earning points. In this embodiment, the system may assign multiple ranks to each character in each field, such as assigning B rank to character X1 in field X and C rank to character X2 in field X. The specifications (1) to (4) and specific changes in the lottery table will be described in detail later with reference to FIGS.
[0023] This game has many other distinctive features in addition to features (1) through (4). However, none of the features in this disclosure, including features (1) through (4), are necessarily essential to the invention, and they may be modified or omitted as appropriate.
[0024] <Summary> FIG. 1 is a diagram showing an example of the configuration of this system. As shown in FIG. 1, the system includes a game device 1 and a server 2. The game device 1 and the server 2 are connected to each other via a predetermined network N such as the Internet. However, the network N is not an essential component, and other technologies such as NFC (Near Field Communication), Bluetooth (registered trademark), or LAN (Local Area Network) may also be used. Note that hereinafter, when simply referring to an "image," it is intended to include any image such as a "moving image" or a "still image."
[0025] The game device 1 is used by a player who wishes to use this system. The game device 1 may be a general-purpose home game console, a PC (Personal Computer), a smartphone, a tablet, or the like. The game device 1 executes various processes required for the game to progress.
[0026] The server 2 is managed by an administrator of the system, etc. The server 2 is configured by a general-purpose PC, etc. While communicating with the game device 1, etc., the server 2 stores and manages various information required for the progress of the game.
[0027] <Hardware configuration> FIG. 2 is a diagram showing an example of the hardware configuration of a game device in this system.
[0028] As shown in FIG. 2, the game device 1 includes a control unit 11, a ROM (Read Only Memory) 12, a RAM (Random Access Memory) 13, a bus 14, an input / output interface 15, an output unit 16, an input unit 17, a memory unit 18, a communication unit 19, and a drive 20.
[0029] The control unit 11 is configured by a microcomputer including a CPU, a GPU, a semiconductor memory, etc. The control unit 11 executes various processes according to a program recorded in a ROM 12 or a program loaded from a storage unit 18 to a RAM 13. The RAM 13 also stores information necessary for the control unit 11 to execute various processes as needed.
[0030] The control unit 11, ROM 12, and RAM 13 are connected to one another via a bus 14. An input / output interface 15 is also connected to this bus 14. An output unit 16, an input unit 17, a memory unit 18, a communication unit 19, and a drive 20 are connected to the input / output interface 15.
[0031] The output unit 16 outputs image information, audio information, etc. to a display, a speaker, etc. The image information or audio information output by the output unit 16 is output from the display, the speaker, etc. in a form that can be recognized by a person as an image or audio.
[0032] The input unit 17 is, for example, a game controller, and inputs various information in response to input operations by the player.
[0033] The storage unit 18 is configured with a hard disk drive (HDD), a solid state drive (SSD), etc., and stores various information. For example, the storage unit 18 stores various game programs, save data, account information, etc., which are necessary for progressing through the game.
[0034] The communication unit 19 controls mutual communications with other hardware and the like via a network N including the Internet.
[0035] The drive 20 is provided as needed. Removable media 31, such as a magnetic disk, optical disk, magneto-optical disk, or semiconductor memory, is appropriately attached to the drive 20. Various programs for executing the game are stored in the removable media 31. The programs read from the removable media 31 by the drive 20 are installed in the storage unit 18 as needed. Furthermore, the removable medium 31 can also store various types of information stored in the storage unit 18 in the same manner as the storage unit 18.
[0036] Here, the hardware configuration of the server 2 is omitted here because it can be basically the same as the hardware configuration of the game device 1. Cooperation between such various hardware and various software enables the game device 1 and the server 2 to execute various processes.
[0037] FIG. 3 is a diagram illustrating an example of the functional configuration of the game device of FIG. 2 and the server of FIG. 3, the control unit 11 of the game device 1 executes various programs and the like, thereby causing a game processing execution means 60, an input operation reception means 62, a selection reception means 64, a point management means 66, a lottery management means 68, a lottery execution means 70, and an output control means 72 to function. A lottery table DB 300 is also provided in one area of the memory unit 18 of the game device 1. The lottery table DB 300 stores information (hereinafter referred to as "lottery table information") such as lottery objects and the lottery probability for each lottery object related to lottery processing in the game (for example, lottery processing for determining eggs to be placed in the field).
[0038] The game processing execution means 60 of the game device 1 executes various processes related to the game. Specifically, the game processing execution means 60 reads virtual game space objects and textures included in the game information from a storage unit (not shown) in accordance with various input operations by the player, etc., and generates two-dimensional or three-dimensional images, sounds, etc. related to the game while executing the game program. In other words, the game processing execution means 60 controls the progress of the game by generating and managing game images of the game based on the input operations and the position and angle of the virtual camera. Furthermore, the game processing execution means 60 transmits various pieces of information relating to the game to the server 2 as appropriate.
[0039] The input operation receiving means 62 receives input operations related to the game from the player. Here, the input operations received by the input operation receiving means 62 include information on the type of the received input operation, information on the time and number of times the input operation was performed, etc.
[0040] The selection receiving means 64 receives a selection of a second game medium to be added as a target for the lottery process based on the content of the player's input operation. Specifically, the selection receiving means 64 receives a selection of a character that is the target of "return to field" (hereinafter referred to as "target character") in response to the player's input operation related to "return to field."
[0041] The point management means 66 acquires a predetermined number of points according to the type of the second game medium selected by the selection receiving means 64. Specifically, the point management means 66 acquires points according to the type of target character selected by the selection receiving means 64 and manages the accumulated points. As mentioned above, points are the standard for determining rank in each field, and the type and number of points that can be obtained are predetermined depending on the type, level, rarity, etc. of the target character. The point management means 66 is also provided with a rank management means 80 . The rank management means 80 determines the rank of each field according to the cumulative total of points managed by the point management means 66.
[0042] The lottery management means 68 determines and manages the types of first game media that can be selected in the lottery process performed in the game and the lottery probability in the lottery process for each of the first game media. Specifically, the lottery management means 68 determines and manages the lottery objects to be drawn in the lottery held when placing eggs in this game and the lottery probability for each of the lottery objects. Here, the lottery management means 68 is provided with target management means 90, probability management means 92, and update means 94. The target management means 90 manages the targets of the lottery held when placing eggs in this game. Specifically, the target management means 90 manages the types of eggs (types of characters that can be obtained) that are targets of the lottery according to the rank of each field. The probability management means 92 manages the lottery probability for the lottery held when placing eggs in this game. Specifically, the probability management means 92 manages the lottery probability for each lottery object according to the rank of each field. The update means 94 changes at least one of the targets of the lottery process and the probability of the lottery process according to the points acquired by the acquisition means. Specifically, when the selection of a new target character is accepted by the selection accepting means 64, the update means 94 determines the type of egg that will be newly selected as a target of the lottery and the lottery probability of each target of the lottery according to the rank determined by the rank management means 80. In other words, when the selection of a new target character is accepted by the selection accepting means 64, the update means 94 creates a new lottery table according to the rank determined by the rank management means 80. Furthermore, the update means 94 updates the lottery table DB300 based on the newly determined type of egg that will be selected as a target of the lottery and the lottery probability of each target of the lottery. In addition, if the selection of a new target character is accepted by the selection accepting means 64 but the rank of each field does not change, the update means 94 does not need to change the type of egg to be selected and the selection probability of each selected character.
[0043] The lottery execution means 70 executes lottery processing in accordance with the lottery table stored in the lottery table DB 300, determines the ally characters that the player can acquire, and places the corresponding eggs in the field.
[0044] The output control means 72 executes control to display various game images and the like generated by the game processing execution means 60 on the output unit 16 .
[0045] As shown in FIG. 3, the control unit 200 of the server 2 executes various programs and the like, thereby causing a game information management means 220 to function.
[0046] The game information management means 220 of the server 2 manages various information and executes various processes required for the progress of the game by the game device 1. Specifically, for example, the game information management means 220 executes authentication of account information transmitted from the game device 1, distribution of game information in response to a download request from the game device 1, and the like.
[0047] FIG. 4 is an image diagram for explaining the concept of rank in a game according to an embodiment of the present disclosure.
[0048] FIG. 4 shows the rank of Monster Y in Field X and the number of points required to set each rank. Looking at FIG. 4, the first column of the "Rank" field displays the rank "S," and the first column of the "Ecology Points" field displays the number "600+." This indicates that, in the example of FIG. 4, if the points acquired for Field X (Monster Y) are 600 or more, the rank of Field X (Monster Y) will be S. Similarly, the example of FIG. 4 shows an example in which if the points acquired are 300 to 599, the rank will be A, if they are 200 to 299, the rank will be B, if they are 50 to 199, the rank will be C, and if they are 0 to 49, the rank will be Reserve.
[0049] Here, referring to Figure 5, an example of a specific lottery table that is applied when the rank of field X (monster Y) is reserve is shown. The example of Figure 5 shows, as an example of a lottery table for field X during normal play, that lightning-attribute monster A and lightning-attribute monster B are each selected with a 50% probability, and their respective eggs are placed on field X. That is, in the example of Figure 5, for example, when the rank of field X (monster Y) is reserve, the system does not add monster Y as a lottery target, and does not change the lottery targets or the lottery probability.
[0050] Similarly, referring to Figure 6, an example of a specific lottery table that is applied when the rank of Field X (Monster Y) is C is shown. In the example of Figure 6, an example of a lottery table that is applied when the rank of Field X (Monster Y) is C is displayed. The example of Figure 6 shows that Monster A and Monster B are each selected with a 40% probability, Monster Y, which is the target character selected by the player, is selected with a 20% probability, and the eggs of each are placed on Field X.
[0051] Similarly, referring to Figure 7, an example of a specific lottery table that is applied when Field X (Monster Y) is ranked B is shown. The example in Figure 7 shows that Monster A and Monster B are each selected with a 40% probability, and Monster Y1, which is a monster with enhanced abilities of Monster Y, the target character selected by the player, is selected with a 20% probability, and each egg is placed on Field X.
[0052] Similarly, referring to Figure 8, an example of a specific lottery table that is applied when the rank of Field X (Monster Y) is Rank A is shown. The example in Figure 8 shows that Monster A and Monster B are each selected with a 40% probability, and Monster Y2, which is a target character selected by the player and has greatly enhanced abilities, is selected with a 20% probability, and the eggs of each are placed on Field X.
[0053] Similarly, referring to FIG. 9, an example of a specific lottery table to be applied when the rank of Field X (Monster Y) is S rank is shown. In the example of FIG. 9, Monster A and Monster B are each selected with a 40% probability, and Monster Y3, which is a target character selected by the player and has greatly enhanced abilities, is selected with a 20% probability, and the eggs of each monster are placed on Field X. By repeatedly returning monsters to the field in this way, the player can potentially acquire more powerful ally characters by changing the rank of the field. Specifically, for example, Monsters Y1 to Y3 are ally characters to which Monster Y has been given basic abilities (so-called status) and special abilities (so-called skills) according to the rank of the field. 4 to 9 are merely examples and are not limiting. For example, the system may add any different ally character as a selection target, or may freely change the selection probability of each ally character.
[0054] FIG. 10 is a flowchart showing an example of the flow of various processes executed by a game device constituting an information processing system according to an embodiment of the present disclosure.
[0055] In step S1, the input operation receiving means 62 receives an input operation related to the game (return to the field) by the player.
[0056] In step S2, the selection receiving means 64 receives a selection of a new character to be selected by lottery in response to an input operation by the player.
[0057] In step S3, the point management means 66 acquires points according to the type of target character selected by the selection receiving means 64, and manages the accumulated points.
[0058] In step S 4 , the rank management means 80 determines the rank of each field according to the cumulative total of points managed by the point management means 66 .
[0059] In step S5, when the selection receiving means 64 receives the selection of a new target character, the update means 94 creates a new lottery table in accordance with the rank determined by the rank management means 80.
[0060] In step S6, the update means 94 updates the lottery table information stored in the lottery table DB300.
[0061] In step S7, the lottery execution means 70 executes a lottery process in accordance with the lottery table stored in the lottery table DB 300 to determine the characters that the player can acquire and places the corresponding eggs in the field, thereby completing one example of the process executed by the game device 1.
[0062] The above describes one embodiment of the present disclosure, but the present disclosure is not limited to the above-described embodiment, and modifications and improvements within the scope of achieving the object of the present disclosure are included in the present disclosure.
[0063] [Other embodiments] Here, with reference to FIGS. 11 to 14, another embodiment in which a different method from the above-described embodiment is adopted will be described.
[0064] FIG. 11 is a diagram illustrating an example of the functional configuration of a game device and a server that configure an information processing system according to an embodiment of the present disclosure, and is a diagram illustrating an example different from the example of FIG. 11, the control unit 11 of the game device 1 executes various programs and the like, thereby causing a game processing execution means 60, an input operation acceptance means 62, a selection acceptance means 64, a lottery management means 68, an output control means 72, a first lottery means 100, a second lottery means 102, and a lottery execution means 104 to function. Note that the game processing execution means 60, the input operation acceptance means 62, the selection acceptance means 64, the lottery management means 68, and the output control means 72 in Fig. 11 can be similar to the various functional configurations already explained in Fig. 3, and therefore explanations thereof will be omitted here.
[0065] In the lottery process, the first lottery means 100 selects game media in accordance with the lottery probability managed by the management means. That is, the first lottery means 100 performs the lottery process in accordance with the lottery table stored in the lottery table DB300, and determines the ally characters that the player can acquire.
[0066] The second lottery means 102 selects the second game medium as a result of the lottery process, regardless of the lottery probability. That is, the second lottery means 102 determines an ally character that the player can acquire according to the type of the target character selected (returned to the field) by the player, regardless of the content of the lottery table stored in the lottery table DB300.
[0067] The lottery execution means 104 executes the lottery process by either the first lottery means or the second lottery means. That is, the lottery execution means 104 executes the lottery process by either the first lottery means 100 or the second lottery means 102, determines the ally characters that the player can acquire, and places the corresponding eggs in the field.
[0068] Next, an example of various processes executed by a game device 1 having the functional configuration of Fig. 11 will be described. Fig. 12 is a flowchart showing an example of the flow of various processes executed by a game device constituting an information processing system according to an embodiment of the present disclosure, and is a diagram showing an example different from the example of Fig. 10.
[0069] In step S21, the input operation receiving means 62 receives an input operation related to the game (return to the field) by the player.
[0070] In step S22, the selection receiving means 64 receives the selection of a new ally character to be selected by lottery in response to an input operation by the player.
[0071] In step S23, the lottery holding means 104 determines whether the target ally character has been selected by the player for the first time (first time selection) or not. If the target ally character has been selected for the first time, the lottery holding means 104 determines YES in step S23, and the process proceeds to step S24. If the target ally character has not been selected for the first time, the lottery holding means 104 determines NO in step S23, and the process proceeds to step S25.
[0072] In step S24, the lottery execution means 104 executes lottery processing by the second lottery means 102 to determine the ally characters that the player can acquire, and places the corresponding eggs in the field. In other words, if the target ally character is selected for the first time, the lottery execution means 104 determines the ally character that the player can acquire according to the type of target character selected (returned to the field) by the player, regardless of the contents of the lottery table stored in the lottery table DB300.
[0073] In step S25, the lottery execution means 104 executes lottery processing by the first lottery means 100 to determine the ally characters that the player can acquire, and places the corresponding eggs in the field. That is, if the target ally character is not selected for the first time (otherwise), a lottery process is performed according to the lottery table stored in the lottery table DB 300 to determine an ally character that the player can acquire. This completes one example of the process executed by the game device 1 having the functional configuration of FIG. 11.
[0074] 13 and 14, another embodiment will be described. FIG. 13 is a diagram illustrating an example of the functional configuration of a game device and a server that configure an information processing system according to an embodiment of the present disclosure, and is a diagram illustrating an example different from the examples of FIGS. 3 and 11. In FIG. 13, the control unit 11 of the game device 1 executes various programs and the like, thereby causing game processing execution means 60, input operation acceptance means 62, selection acceptance means 64, lottery management means 68, lottery execution means 70, and output control means 72 to function. Furthermore, in one area of the memory unit 18 of the game device 1, in addition to the lottery table DB 300, a subspecies information DB 400 is provided. The subspecies information DB 400 stores information on other ally characters (for example, higher-level ally characters, subspecies ally characters, etc.) that have a predetermined relationship with the target ally character. The game processing execution means 60, input operation receiving means 62, lottery execution means 70, and output control means 72 in Figure 13 can be configured in the same manner as the various functional configurations already described in Figure 3, so their description will be omitted here.
[0075] The selection receiving means 64 is provided with a subspecies information management means 110 . The subspecies information management means 110 acquires information about ally characters that belong to the same category as the target character selected by the player (hereinafter referred to as "subspecies ally character information") by referring to the subspecies information DB 400, etc. Here, a subspecies ally character is, for example, an ally character that belongs to the same category as the target character in this game but is set as a different character. Generally, a subspecies ally character is a different character that is similar to the target character in appearance, ability type, attributes, etc.
[0076] 13 includes target management means 90, probability management means 92, and update means 120. The target management means 90 and the probability management means 92 can be configured in the same manner as the various functional configurations already described in FIG. 3, and therefore a description thereof will be omitted here. The update means 120 adds at least one of the second game medium selected by the accepting means or the third game medium associated with the second game medium as a target of the lottery process, thereby changing the lottery probability in the lottery process. Specifically, the update means 120 adds at least one of the target character or subspecies ally character selected by the player to the type of egg that will be newly selected as a target of the lottery, and determines a new lottery probability for each target of the lottery. In other words, the update means 120 creates a new lottery table in which at least one of the target character or subspecies ally character selected by the player is added to the target of the lottery. The update means 120 also updates the lottery table DB300 based on the newly created lottery table.
[0077] Next, an example of various processes executed by a game device 1 having the functional configuration of Fig. 13 will be described. Fig. 14 is a flowchart showing an example of the flow of various processes executed by a game device constituting an information processing system according to an embodiment of the present disclosure, and is a diagram showing an example different from the examples of Figs. 10 and 12.
[0078] In step S41, the input operation receiving means 62 receives an input operation related to the game (return to the field) by the player.
[0079] In step S42, the selection receiving means 64 receives the selection of a new ally character to be selected by lottery in response to an input operation by the player.
[0080] In step S43, the subspecies information management means 110 acquires subspecies ally character information by referring to the subspecies information DB 400 or the like.
[0081] In step S44, the update means 120 creates a new lottery table in which at least one of the target character and the subspecies ally character selected by the player is added to the lottery targets.
[0082] In step S45, the lottery execution means 70 executes a lottery process using the newly created lottery table to determine the ally characters that the player can acquire and places the corresponding eggs in the field, thereby completing one example of the process executed by the game device 1 having the functional configuration of FIG.
[0083] Although not described in the above embodiment, the present system may have a function of allowing other players to play on a field where the lottery table has been changed via a network or the like.
[0084] In the above embodiment, the present system has been described as an example of a lottery for eggs placed on the field, but is not limited thereto. For example, the present system may be applied to a game in which characters, items, etc. can be acquired by lottery (such as a so-called gacha game). Specifically, for example, the system may select any game media such as weapons, protective gear, various items, and clothing (avatars) as the object of the lottery.
[0085] In the above embodiment, the system is described as adding an egg corresponding to the lottery target when the character is returned to the field, but this is not limited thereto. For example, the system may add a corresponding adult character instead of an egg.
[0086] Although not described in the above embodiment, the fields in the present system may have the concept of attributes. For example, the present system may change the attributes and abilities of characters to be selected by lottery or characters to be added depending on the attributes of the field.
[0087] Although not described in the above embodiment, the field of the present system may have special effects (hereinafter referred to as "buffs") that are effective in conquering the field. In this case, the present system may have a specification that allows the type of buff to be changed randomly or according to a predetermined rule, for example, depending on the type of character returned to the field.
[0088] Although not described in the above embodiment, the system may be configured to restore the change to the lottery table for each field after a certain period of time (in-game time or real time) has elapsed. The system may also be configured to restore the change to the lottery table for each field after a predetermined number of lotteries have been held.
[0089] Furthermore, although the above embodiment provides a simplified explanation, the present system may also have a function for changing the performance of ally characters to be added to the lottery. Specifically, for example, the present system may have a function for changing the basic abilities (such as so-called status), special abilities (such as so-called skills and special moves), characteristics, attributes, equipment, appearance, etc. of ally characters to be added to the lottery.
[0090] Furthermore, in the above-described embodiments (particularly the embodiments of FIGS. 13 and 14), the present system has been described as adding to the lottery ally characters that belong to the same category as the target character selected by the player, i.e., sub-type ally characters, but this is not limited thereto. The present system may add to the lottery ally characters not only ally characters that belong to the same category as the target character selected by the player, but also ally characters that have a broad relationship with each other. In other words, the relationship in the above-described embodiments (particularly the embodiments of FIGS. 13 and 14) does not necessarily require that the ally characters have a special relationship in terms of the game specifications, but may be any relationship of some kind.
[0091] Although not explained in the above embodiment, the present system has been described as accepting a player's free selection of game media (e.g., characters) to be added as lottery targets, but this is not limited thereto. For example, the present system may adopt a specification that allows only game media that the player owns in the game to be added as lottery targets. In this case, the system may, for example, delete the game content added by the player from the game content owned by the player within the game, or may not delete it.
[0092] In the above embodiment, the attributes in the game are described as being five attributes: fire, water, lightning, ice, and dragon. However, this is not limited to these. Games to which this system is applied may adopt any other attributes as specifications, or may not adopt the concept of attributes at all.
[0093] In the above embodiment, the system is described as setting multiple ranks for each character for each field, but this is not limited to this. For example, the system may set a common rank for each field that is not dependent on the character, or the system may set a common rank that is not dependent on each field at all.
[0094] In the above embodiment, the system was described as determining the ally characters that can be acquired based on the eggs that the player has acquired (i.e., a lottery is held for the type of egg that is placed), but this is not limited to this. The system may also place common eggs of any type on the field and determine the ally characters that can be acquired by lottery.
[0095] Furthermore, in the above-described embodiments (particularly the embodiments of FIGS. 11 and 12), the present system has been described as performing lottery processing by second lottery means 102 when the target ally character has been selected for the first time, and performing lottery processing by first lottery means 100 when the target ally character has not been selected for the first time, but this is an example and is not limiting. For example, the present system may perform lottery processing by first lottery means 100 the first time, and perform lottery processing by second lottery means 102 in other cases. Furthermore, the present system may, for example, normally perform lottery processing by first lottery means 100, and perform lottery processing by second lottery means 102 when lotteries have been performed a predetermined number of times or more.
[0096] In the above embodiment, the player can return one ally character to the field at a time, but this is not limited to this. The system may have a function that allows the player to return multiple ally characters to the field at the same time.
[0097] In the above embodiment, the system has been described as only adding new ally characters to the lottery targets, but this is not limited thereto. The system may also remove certain ally characters from the lottery targets depending on the field rank, etc.
[0098] Although not explained in the above embodiment, the system may have a function of treating, with a predetermined probability, when a player selects an ally character (e.g., monster Y), as if an ally character (e.g., mutant Z) different from the originally selected ally character has been selected. In this case, the system may, for example, add the rank of the target ally character (e.g., mutant Z) to the rank of the target field, and add mutant Z to the lottery targets.
[0099] In the above embodiment, the ally character to be added as a lottery subject is definitely added as a lottery subject, but this is not limited to this. For example, the system may select candidates for adding ally characters as lottery subjects, and then perform a preliminary lottery process from among the candidates to determine whether to add a lottery subject.
[0100] Furthermore, although not explained in the above embodiment, when a player obtains an egg, the system may or may not present to the player the rank of the field on which the egg is placed.
[0101] In the above-described embodiments (particularly the embodiments in FIGS. 11 and 12), the system always selects the target character selected by the player in the first lottery process, but this is not limited thereto. For example, the system may simply grant the player an egg as a confirmation, and perform all lottery processes from the next lottery process onward according to the lottery table.
[0102] Furthermore, although not explained in the above-described embodiments (particularly the embodiments of Figures 11 to 14), when a target character is selected by the player, the target character or a subspecies ally character may not be immediately added as a target for the lottery process, but may be added as a target for the lottery only if a predetermined condition (for example, the field rank in Figure 4 is C or higher) is met.
[0103] Furthermore, in the above-described embodiments (particularly the embodiments of Figures 13 to 14), the system has been described as adding at least one of the target character or sub-species ally character selected by the player as a lottery target, but this is not limited to this. For example, the system may not add the target character to the lottery items, but may add only the subspecies ally characters to the lottery items. For example, the system may add both the target character and subspecies ally characters to the lottery targets.
[0104] Although not described in the above embodiment, a specific example of points in this system will be given below. For example, the system may increase the number of points that can be acquired as the target character's level (strength in the game) increases. For example, the system may increase the number of points that can be obtained when the attributes of the target character and the attributes set in each field are the same. For example, the system may increase the number of points that can be acquired if the target character is rare (difficulty of acquiring in the game). In other words, the system may be configured so that if a rare target character is returned to the wild, the target character can be added to the lottery list at an early stage. For example, if the target character is rare (difficulty of obtaining it in the game), the system may reduce the number of points that can be obtained. In other words, if the target character to be added as a lottery target is rare, the system may set it so that it is difficult to add the target character as a lottery target.
[0105] Although not described in the above embodiment, the present system may have the following specifications regarding points. The system may, for example, be configured to reduce points for each field under certain in-game conditions. The system may, for example, be configured to reduce points every time a certain amount of time passes in the game. The system may, for example, be configured to reduce points for other certain target characters when the points of a certain target character increase. In addition, in this system, when the points of a field are reduced due to such specifications, the rank of the field may be changed, or the rank may not be changed (the points may reach and remain at the lower limit of each rank).
[0106] Furthermore, although not explained in the above embodiment, the game may be executed by any hardware, such as a home game console such as a PlayStation (registered trademark), a portable game console such as a Nintendo Switch (registered trademark), various game consoles designed for commercial use, or electronic devices such as a personal computer, smartphone, or tablet.
[0107] Although not described in the above embodiment, the content of the game related to this system is not limited. This system may be applied to any game, such as a first-person shooter (FPS), a third-person shooter (TPS), a role-playing game (RPG), an action game, a simulation game, a sports game, a card game, a battle royale (symmetric or asymmetric), a multiplayer online battle arena (MOBA), a music game, a fighting game, or a quiz game.
[0108] The above-described series of processes can be executed by hardware or software. In other words, the functional configurations in FIG. 3 and the like are merely examples and are not particularly limited. That is, it is sufficient that the information processing system is provided with a function that can execute the above-described series of processes as a whole, and the type of functional block used to realize this function is not limited to the example shown in Fig. 3. Furthermore, the location of the functional block is not limited to the example shown in Fig. 3, and may be arbitrary. Furthermore, one functional block may be configured by hardware alone, by software alone, or by a combination of these.
[0109] Furthermore, the number of various hardware components constituting this system and the number of users are optional, and the system may also be configured to include other hardware.
[0110] Furthermore, when a series of processes is executed by software, the programs that make up the software are installed into a computer or the like from a network or a recording medium.
[0111] The computer may also be a computer that is built into dedicated hardware, or a computer that can execute various functions by installing various programs. That is, for example, the various hardware in the above-described embodiments may be freely adopted as any computer, any mobile terminal such as a smartphone, any game console, etc. Furthermore, any combination of types and contents of various input units and various output units may be adopted.
[0112] Furthermore, the recording medium containing such a program may be configured not only as a removable medium (not shown) provided separately from the device main body in order to provide the program to the player, etc., but also as a recording medium provided to the player in a state where it is pre-installed in the device main body.
[0113] In this specification, the steps of writing the program to be recorded on the recording medium may be executed in a time-series manner, or may be executed in parallel or individually. Also, some of the steps described in the above embodiments may be omitted.
[0114] In addition, in this specification, the term "system" refers to an overall device that is made up of a plurality of devices or a plurality of means.
[0115] The effects of this embodiment can be achieved even when these other embodiments are adopted. Furthermore, this embodiment can be combined with other embodiments, and other embodiments can be combined with each other as appropriate.
[0116] To summarize the above, the information processing system to which the present disclosure is applied can take on a variety of different embodiments having the following configurations. Computer, management means (e.g., lottery management means 68) for determining and managing the types of first game media that can be selected in a lottery process performed in a game and the lottery probability in the lottery process for each of the first game media; a selection receiving means (e.g., selection receiving means 64) that receives a selection of a second game medium to be added as a target of the lottery process based on the content of an input operation by a user; In the lottery process, a first lottery means (for example, a first lottery means 100) selects a game medium according to the lottery probability managed by the management means; a second selection means (e.g., second selection means 102) that selects the second game medium as a result of the selection process regardless of the selection probability; An execution means (for example, lottery execution means 104) that executes the lottery process by either the first lottery means or the second lottery means; an update means (e.g., update means 94) that adds the second game medium selected by the acceptance means as a target of the lottery process and determines the lottery probability in the lottery process; Any program that functions as such is sufficient.
[0117] That is, the lottery management means 68 functions as a management means. The selection receiving means 64 functions as a receiving means. The first lottery means 100 functions as a first lottery means. The second lottery means 102 functions as a second lottery means. The lottery execution means 104 functions as an execution means. The update means 94 functions as an update means.
[0118] <Effects> This allows players to enjoy the lottery of games and the like even more. [Explanation of symbols]
[0119] <Embodiment> 1. Game device 11 Control section 60 Game processing execution means 62 Input operation acceptance means 64 Selection acceptance means 66 Point Management Methods 80 Rank Management Methods 68 Lottery Management Method 90 Target Management Measures 92 Probability Management Measures 94 Update method 70 Lottery execution means 72 Output control means 300 Lottery table DB 2 Server 200 control section 220 Game Information Management Method <Other embodiments> 1. Game device 11 Control section 60 Game processing execution means 62 Input operation acceptance means 64 Selection acceptance means 68 Lottery Management Method 90 Target Management Measures 92 Probability Management Measures 94 Update method 100 First lottery method 102 Second lottery method 104 Lottery execution means 72 Output control means 300 Lottery table DB 2 Server 200 control section 220 Game Information Management Method <Other embodiments> 1. Game device 11 Control section 60 Game processing execution means 62 Input operation acceptance means 64 Selection acceptance means 110 Subspecies information management method 68 Lottery Management Method 90 Target Management Measures 92 Probability Management Measures 120 Update method 70 Lottery execution means 72 Output control means 300 Lottery table DB 400 Subspecies Information DB 2 Server 200 control section 220 Game Information Management Method
Claims
1. Computer, a management means for determining and managing the types of first game media that can be selected in a lottery process performed in a game and the lottery probability in the lottery process for each of the first game media; an accepting means for accepting a selection of a second game medium to be added as a target of the lottery process based on the content of an input operation by a user; a first lottery means for selecting a game medium in accordance with the lottery probability managed by the management means in the lottery process; a second selection means for selecting the second game medium as a result of the selection process regardless of the selection probability; an execution means for executing the lottery process by either the first lottery means or the second lottery means; an update means for adding the second game medium selected by the acceptance means as a target for the lottery process and determining the lottery probability in the lottery process; It functions as When the reception means receives a selection of the second game medium owned by the user within the game, the reception means removes the selected second game medium from the game media owned by the user within the game. as a program.
2. the execution means, when each of the second game media is added, determines whether each of the second game media is added for the first time or for the second time or later, and executes the lottery process by the second lottery means if each of the second game media is added for the first time, and executes the lottery process by the first lottery means if each of the second game media is added for the second time or later; The program according to claim 1.
3. the update means adds or changes the game medium in which the attributes or abilities of the first game medium or the second game medium have been changed to be included in the lottery process; The program according to claim 1.
4. and further functioning as a game environment providing means for providing a field of the virtual space of the game that reflects the management status of the lottery process managed by the management means to other users other than the user, so that the field of the virtual space of the game can be played by other users. The program according to claim 1.
5. and further functioning as a game environment change means that changes the status or skill of the first game medium that can be acquired in the game in accordance with the management status of the lottery process managed by the management means. The program according to claim 1.
6. 1. A computer-implemented information processing method, comprising: a management step of determining and managing types of first game media that can be selected in a lottery process performed in a game and lottery probabilities for each of the first game media in the lottery process; a receiving step of receiving a selection of a second game medium to be added as a target of the lottery process based on the content of an input operation by the user; a first lottery step of selecting a game medium in accordance with the lottery probability managed by the management step, in the lottery processing; a second lottery step of selecting the second game medium as a result of the lottery process regardless of the lottery probability; an execution step of executing the lottery process by either the first lottery step or the second lottery step; an updating step of adding the second game medium selected in the accepting step as a target of the lottery process and determining the lottery probability in the lottery process; Including, the receiving step, when receiving a selection of the second game medium owned by the user within the game, removes the selected second game medium from the game media owned by the user within the game; Information processing methods.
7. a management means for determining and managing the types of first game media that can be selected in a lottery process performed in a game and the lottery probability in the lottery process for each of the first game media; an accepting means for accepting a selection of a second game medium to be added as a target of the lottery process based on the content of an input operation by a user; a first lottery means for selecting a game medium in accordance with the lottery probability managed by the management means in the lottery process; a second selection means for selecting the second game medium as a result of the selection process regardless of the selection probability; an execution means for executing the lottery process by either the first lottery means or the second lottery means; an update means for adding the second game medium selected by the acceptance means as a target for the lottery process and determining the lottery probability in the lottery process; Equipped with When the reception means receives a selection of the second game medium owned by the user within the game, the reception means removes the selected second game medium from the game media owned by the user within the game. Information processing device.
Citation Information
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