Information processing device, information processing method, program, and game system

The information processing device disassembles composite game media into distinct decomposed media, preventing waste and enhancing game entertainment value by offering new game content.

JP2025151727APending Publication Date: 2025-10-09MIXI INC
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Patent Information

Application Number
JP2024053289
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-03-28
Publication Date
2025-10-09

AI Technical Summary

Technical Problem

Existing games lack mechanisms to increase user interest by allowing disassembly of combined game content without wasting the components.

Method used

An information processing device and method that synthesizes game media and upon user instruction, disassembles the composite media into different decomposed media, ensuring the decomposed media are distinct from the original base and material media.

Benefits of technology

Prevents waste of disassembled game content, enhances game entertainment value by providing new and unique game media, and maintains game balance.

✦ Generated by Eureka AI based on patent content.

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Abstract

To make it possible to enhance the interest of a game for a user.SOLUTION: An information processing device includes a synthesis unit that generates a synthesized game medium by synthesizing a basic game medium and a material game medium, and an awarding unit that, when receiving an instruction from a user, erases the synthesized game medium and awards a plurality of decomposed game media to the user. The awarding unit awards, as at least one of the plurality of decomposed game media, a game medium different from the basic game medium and the material game medium used in the synthesis to the user.SELECTED DRAWING: Figure 4
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Description

[Technical Field]

[0001] The present invention relates to an information processing device, an information processing method, a program, and a game system. [Background technology]

[0002] There are known games in which players can obtain other items by combining multiple items. For example, Patent Document 1 discloses a game system that encourages players to combine multiple items to promote the acquisition of items. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Patent Publication No. 2021-126352 Summary of the Invention [Problem to be solved by the invention]

[0004] In addition to the ability to combine game content, it is being considered to provide a game that allows users to disassemble the combined game content. When providing such a game, a mechanism that allows users to enjoy such a game is required.

[0005] An object of the present invention is to provide an information processing device, an information processing method, a program, and a game system that can increase the interest of a game. [Means for solving the problem]

[0006] An information processing device according to one embodiment of the present invention comprises a synthesis unit that generates a composite game medium by synthesizing a base game medium and a material game medium, and an assignment unit that, upon receiving an instruction from a user, erases the composite game medium and assigns a plurality of decomposed game media to the user, wherein the assignment unit assigns to the user at least one of the plurality of decomposed game media a game medium that is different from the base game medium and the material game media used in the synthesis. [Effects of the Invention]

[0007] According to one aspect of the present invention, when combined game content is disassembled, it is possible to prevent the disassembled game content from going to waste, thereby increasing the entertainment value of the game. [Brief explanation of the drawings]

[0008] [Figure 1] FIG. 1 is a diagram illustrating an example of a system configuration of a game system according to an embodiment of the present invention. [Figure 2] FIG. 10 is a diagram for explaining the composition and decomposition of game media. [Figure 3] FIG. 2 is a diagram illustrating an example of the hardware configuration of a game server and a terminal. [Figure 4] FIG. 2 is a diagram illustrating an example of a functional block configuration of a game server. [Figure 5] 10A and 10B are diagrams illustrating an example of a user management DB, a composite pattern DB, and a decomposition pattern DB. [Figure 6] FIG. 2 is a diagram illustrating an example of a functional block configuration of a terminal. [Figure 7] 10 is a flowchart illustrating an example of a processing procedure executed by a game server. [Figure 8] FIG. 10 is a diagram showing an example of a screen display. DETAILED DESCRIPTION OF THE INVENTION

[0009] DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS The present invention will be described with reference to the accompanying drawings, in which the same reference numerals denote the same or similar components.

[0010] <System configuration> Fig. 1 is a diagram showing an example of the system configuration of a game system 1 according to this embodiment. The game system 1 shown in Fig. 1 includes a game server 10 and one or more terminals 20. The game server 10 and the terminals 20 are connected to each other so as to be able to communicate with each other via a communication network N such as the Internet, an intranet, a wireless LAN, or mobile communication.

[0011] The game server 10 is an information processing device that performs some of the functions required for the terminal 20 to provide a game, such as managing various information related to users (which may also be called players) and executing some of the game processing. The game server 10 may be composed of one or more information processing devices, or may be configured using a virtual server (such as a cloud server). The game server 10 may also be called a computer.

[0012] The terminal 20 is an information processing device that provides a game to a user, and the user can play the game according to this embodiment by operating the terminal 20. The terminal 20 is, for example, a computer such as a mobile phone (including a smartphone), a tablet, a personal computer, an arcade game device, or a consumer game device. The terminal 20 may notify the game server 10 of its own location detected using a GPS (Global Positioning System) or the like. The terminal 20 may also be called a computer.

[0013] <Game Overview> Next, an overview of the game provided by the game system 1 according to this embodiment will be described. The game provided by the game system 1 may be any type of game, including, for example, a competitive game, a simulation game, and an online game. A user can play the game using game content that appears in the game. Game content includes, for example, characters, items, game cards, and the like. The game content may also be called a game object.

[0014] Attributes that represent the properties or characteristics of game content may be associated with the game content. Attributes may be any, but examples include the degree of availability and categories (water, fire, earth, wind, etc.).

[0015] In the game according to this embodiment, new game media can be generated by combining multiple game media. Multiple game media are combined by combining other game media with one game media. In this embodiment, the game media that serve as the base (foundation) for combining other game media are referred to as "base game media" for convenience. The other game media that are combined with the base game media are referred to as "material game media" for convenience. The new game media generated by the combination are referred to as "composite game media." The base game media may be referred to as the first game media. The material game media may be referred to as the second game media.

[0016] In this embodiment, the composite game content can be broken down into multiple game content. Breaking down the composite game content into multiple game content means deleting the composite game content and replacing it with multiple game content that has been previously associated with the composite game content. For convenience, the multiple game content generated by breaking down the composite game content will be referred to as "broken game content."

[0017] In the following explanation, the expressions "basic game medium XX (XX is A, B, C, etc.)," ​​"material game medium XX," and "decomposed game medium XX" simply refer to the game medium that served as the base when generating a composite game medium, the game medium that served as the material, and the game medium generated by decomposition, and do not mean that the game medium XX and the basic game medium XX (or material game medium XX, decomposed game medium XX) are different game media.

[0018] In this embodiment, at least one of the multiple decomposed game media obtained by decomposing a composite game media is different from the base game media and material game media used to generate the composite game media. This will be explained in detail using Figure 2.

[0019] 2 is a diagram for explaining the composition and decomposition of game media. Base game media A corresponds to attribute 1, and material game media B corresponds to attribute 2. Furthermore, when base game media A (attribute 1) and material game media B (attribute 2) are composed, composed game media C (attribute 1) is generated.

[0020] In this case, the attributes of the multiple decomposed game media obtained by decomposing the composite game media may be the same as the base game media and material game media used to combine the composite game media. For example, when composite game media C (attribute 1) is generated by combining base game media A (attribute 1) and material game media B (attribute 2), it may be decomposed into game media A (attribute 1) and game media E (attribute 2) other than the material game media B, as shown in the upper part of FIG. 2. When composite game media C is decomposed, it may be decomposed into game media F (attribute 1) other than the base game media A and game media B (attribute 2), as shown in the middle part of FIG. 2. When composite game media C is decomposed, it may be decomposed into game media F (attribute 1) other than the base game media A and game media E (attribute 2) other than the material game media B, as shown in the lower part of FIG. 2.

[0021] Note that the example in FIG. 2 is merely an example, and the present embodiment is not limited thereto. For example, the attributes of new game media obtained by decomposing a composite game medium may differ from both the attributes of the base game media and the attributes of the material game media used in the composition. For example, when base game medium A (attribute 1) and material game medium B (attribute 2) are combined, composite game medium C (attribute 1) is generated. In this case, when composite game medium C (attribute 1) is decomposed, it may be decomposed into game medium G (attribute 3) and game medium H (attribute 4).

[0022] Furthermore, the attributes of new game media obtained by disassembling composite game media may be the same as either the attributes of the base game media or the attributes of the material game media used in the synthesis. For example, composite game media C obtained by combining base game media A (attribute 1) and material game media B (attribute 2) may be disassembled into game media X (attribute 1) and game media Y (attribute 1). Furthermore, composite game media obtained by combining two game media with the same attribute may be disassembled into two disassembled game media with the same attribute. For example, composite game media P (attribute 2) obtained by combining base game media M (attribute 2) and material game media N (attribute 2) may be disassembled into base game media M (attribute 2) and game media Q (attribute 2).

[0023] <Hardware configuration> 3 is a diagram showing an example of the hardware configuration of the game server 10 and the terminal 20. The game server 10 and the terminal 20 each include a processor 11 such as a CPU (Central Processing Unit) or a GPU (Graphics Processing Unit), a memory (for example, a RAM (Random Access Memory) or a ROM (Read Only Memory)), a storage device 12 such as an HDD (Hard Disk Drive) and / or an SSD (Solid State Drive), a network IF (Network Interface) 13 for wired or wireless communication, an input device 14 for accepting input operations, and an output device 15 for outputting information. The input device 14 is, for example, a keyboard, a touch panel, a mouse, and / or a microphone. The output device 15 is, for example, a display, a touch panel, and / or a speaker.

[0024] <Function block configuration> (game server) FIG. 4 is a diagram illustrating an example of a functional block configuration of the game server 10. The game server 10 includes a storage unit 100, a composition unit 101, an assignment unit 102, and a display control unit 103. The storage unit 100 can be implemented using a storage unit 12 included in the game server 10. The composition unit 101, the assignment unit 102, and the display control unit 103 can be implemented by the processor 11 of the game server 10 executing a program stored in the storage unit 12. The program can be stored in a storage medium. The storage medium storing the program may be a non-transitory computer-readable medium. The non-transitory storage medium is not particularly limited, and may be, for example, a storage medium such as a universal serial bus (USB) memory or a compact disc read-only memory (CD-ROM).

[0025] The storage unit 100 stores game data necessary for the game server 10 to execute the game. The game data includes a user management DB (Data Base) 100a, a composite pattern DB 100b, and a decomposition pattern DB 100c.

[0026] 5 is a diagram showing an example of a user management DB (Data Base) 100a, a composite pattern DB 100b, and a decomposition pattern DB 100c. The user management DB 100a includes a user ID (Identifier) ​​for identifying a user, owned game media indicating the IDs of one or more game media owned by the user, a play history that stores a history of the user's game play, and various parameters associated with the user (e.g., experience points, level, etc.).

[0027] The combination pattern DB 100b defines patterns of combined game media generated by combining base game media and material game media. For example, in the example of Figure 5, it is defined that combining base game media A (attribute 1) with material game media B (attribute 2) generates combined game media C (attribute 1).

[0028] The decomposition pattern DB 100c defines patterns of game media obtained by decomposing composite game media. For example, in the example of Figure 5, it is defined that decomposing composite game media C (attribute 1) generates game media A (attribute 1) and game media E (attribute 2).

[0029] The game data may also include data for managing the number of game contents that can exist in the game. The user management DB 100a may also include user names. Returning to FIG.

[0030] The compositing unit 101 generates composite game media by combining base game media and material game media. For example, the compositing unit 101 may combine base game media and material game media when instructed by a user. Furthermore, when the compositing unit 101 generates composite game media by combining base game media and material game media, the compositing unit 101 may delete the base game media and material game media used in the compositing.

[0031] When instructed by a user, the granting unit 102 decomposes (deletes) the composite game media and grants the user multiple decomposed game media. The instruction may be an explicit instruction to decompose the composite game media, or an instruction to delete the composite game media (for example, an instruction to discard the composite game media or an instruction to use the composite game media).

[0032] Furthermore, the granting unit 102 may grant to the user, as at least one of the plurality of decomposed game media, a game medium that is different from the base game medium and material game medium used in the combination. For example, the granting unit 102 may grant to the user, as the plurality of decomposed game media, the base game medium used in the combination and game media other than the material game medium used in the combination. Alternatively, the granting unit 102 may grant to the user, as the plurality of decomposed game media, game media other than the base game medium used in the combination and material game media used in the combination. Alternatively, the granting unit 102 may grant to the user, as the plurality of decomposed game media, game media other than the base game medium used in the combination and game media other than the material game media used in the combination.

[0033] The display control unit 103 causes the terminal 20 to display various game screens necessary for the user to play the game.

[0034] (Terminal) 6 is a diagram showing an example of a functional block configuration of the terminal 20. The terminal 20 includes a storage unit 200, a UI (User Interface) unit 201, and a control unit 202. The storage unit 200 can be realized using the storage unit 12 included in the terminal 20. The UI unit 201 and the control unit 202 can be realized by the processor 11 of the terminal 20 executing a program stored in the storage unit 12. The program can be stored in a storage medium. The storage medium storing the program may be a computer-readable non-transitory storage medium. The non-transitory storage medium is not particularly limited, and may be, for example, a storage medium such as a USB memory or a CD-ROM.

[0035] The storage unit 200 stores game data necessary for the control unit 202 to execute the game. The game data includes various image data, game scenarios, and the like.

[0036] The UI unit 201 has a function of accepting various inputs from the user and displaying various game screens on the display. The UI unit 201 also displays game screens on the display (display unit) of the terminal 20 in accordance with instructions from the game server 10.

[0037] The control unit 202 cooperates with the game server 10 to provide various functions necessary to execute the game.

[0038] With regard to the functional block configuration described above, all or some of the storage unit 100, the composition unit 101, the assignment unit 102, and the display control unit 103 included in the game server 10 may be configured to be provided in the terminal 20. That is, various processes according to this embodiment may be executed by a processor of the game server 10, may be executed by a processor of the terminal 20, or may be executed by the processors of the game server 10 and the terminal 20 in cooperation with each other.

[0039] <Processing Procedure> 7 is a flowchart showing an example of a processing procedure executed by the game server 10. Using FIG. 7, the processing procedure for accepting a designation of composite game content to be decomposed from a user and granting the decomposed game content to the user will be described.

[0040] In step S10, the assigning unit 102 accepts a designation of the composite game media to be disassembled. For example, the display control unit 103 may display a list of the composite game media owned by the user on the screen of the terminal 20. The assigning unit 102 may also accept an instruction for the composite game media to be disassembled from the list.

[0041] In step S11, the display control unit 103 searches the disassembly pattern DB 100c to obtain information on disassembled game media obtained by disassembling the composite game media specified by the user, and displays the information on the screen of the terminal 20. The user can check what disassembled game media will be obtained by referring to the screen. The display control unit 103 may also display a button on the screen that allows the user to select whether or not to agree to deleting the composite game media and obtaining the disassembled game media. If the user agrees to obtaining the disassembled game media by pressing the button on the screen, the process proceeds to step S12.

[0042] In step S12, the granting unit 102 grants the decomposed game content displayed on the screen of the terminal 20 to the user. The granting unit 102 also deletes the decomposed composite game content from the game content owned by the user.

[0043] <Modification> Next, a description will be given of several modified examples of the processing procedures executed by the game server 10. The modified examples described below can be combined in any manner.

[0044] (Variation 1) When the granting unit 102 receives an instruction from the user (for example, an instruction to disassemble the composite game medium) after a predetermined time has elapsed since generating the composite game medium, the granting unit 102 may accept the following selection from the user.

[0045] The granting unit 102 may receive a selection from the user as to whether to grant the user the base game media and material game media used to synthesize the composite game media as the multiple decomposed game media to be granted to the user by decomposing the composite game media, or whether to grant the user a game media different from the base game media and material game media used in the synthesis as at least one of the multiple decomposed game media. Furthermore, the granting unit 102 may grant the user multiple decomposed game media in accordance with the selection received from the user.

[0046] For example, when base game media A (attribute 1) and material game media B (attribute 2) are combined, combined game media C (attribute 1) is obtained. It is also assumed that a predetermined time (e.g., one year) has passed since the user combined combined game media C. In this case, the granting unit 102 may accept a selection from the user as to whether to grant the base game media A and material game media B to the user, or to grant a game medium other than the base game media A and material game media B for at least one of the base game media A and material game media B.

[0047] The game contents used in a game may differ between when the game is released and several years after the game is released. Therefore, if the combined game contents are disassembled a predetermined time after the combination of the game contents, some of the disassembled game contents may not be used in the game (or may be usable but have no value). According to Variation 1, even in such a case, it is possible to provide the user with game contents usable in the game.

[0048] (Variation 2) After generating the composite game media, if the number of game media in the game that have the same attributes as the base game media or the material game media increases to a predetermined number or more, and if a command is received from the user, the granting unit 102 may accept from the user the "selection" described in Modification 1. Other points not specifically described may be the same as Modification 1.

[0049] For example, suppose that after a user combines base game media A (attribute 1) and material game media B (attribute 2) to create composite game media C (attribute 1), the number of game media having the same attribute as attribute 1 (or attribute 2) in the game increases to or exceeds a predetermined number. Furthermore, suppose that the assigning unit 102 receives an instruction from the user to disassemble composite game media C (attribute 1). In this case, the assigning unit 102 may assign base game media A (attribute 1) and material game media B (attribute 2) to the user, or may accept at least one of base game media A (attribute 1) and material game media B (attribute 2) from another game medium different from base game media A (attribute 1) and material game media B (attribute 2) (e.g., game media E (attribute 3)). If the user requests the assignment of game media different from base game media A (attribute 1) and material game media B (attribute 2), the assigning unit 102 may assign game media with an attribute different from the attributes that have increased to or exceed a predetermined number in the game.

[0050] In games, new game contents are often added one after another to revitalize the game. Therefore, when dismantling a composite game content, a user may wish to obtain game contents different from the base game contents and material game contents used to synthesize the composite game content. According to Variation 2, even in such a case, it is possible to grant new game contents to the user.

[0051] (Variation 3) If either one of the base game media or the material game media used to synthesize the composite game media is a specific game media that satisfies a predetermined condition, the granting unit 102 may grant the user a game media different from the specific game media as a plurality of decomposed game media granted to the user by decomposing the composite game media. The predetermined condition is not particularly limited, and may be, for example, a game media whose degree of availability is equal to or less than a predetermined value. For example, the degree of availability may be expressed as 1 to N (N is a natural number), with 1 being the most difficult to obtain and N being the easiest to obtain. The degree of availability may also be referred to as rarity.

[0052] For example, of base game media A and material game media B, base game media A is a specific game medium. In this case, the granting unit 102 may grant game media other than game media A (e.g., game media B and game media D) as the multiple composite game media. Also, of base game media A and material game media B, both base game media A and B are specific game media. In this case, the granting unit 102 may grant game media other than game media A and B (e.g., game media D and game media E) as the multiple composite game media.

[0053] In games, certain game media may be provided that are difficult to obtain, such as game media that can only be obtained through events. If a user were able to obtain a specific game media again by dismantling a composite game media created using such specific game media, the rarity of the specific game media may decrease, potentially disrupting game balance. Therefore, by limiting the number of times that the specific game media can be used in combination to one or several times and restricting the ability to obtain the specific game media again through dismantling, it is possible to prevent the rarity of the specific game media from decreasing and the game balance from being disrupted. For example, if the number of times that a specific game media can be used in combination (the number of times that combination can be used) is X, the game server 10 stores the number of times that a user has used the specific game media in combination. Then, when the number of times that the specific game media has been used in combination reaches the number of times that combination can be used (X times) and the user dismantles a composite game media created using the specific game media, the granting unit 102 may grant the user a game media other than the specific game media.

[0054] (Variation 4) When the total number of basic game media present in the game has reached an upper limit, the granting unit 102 may grant to the user at least one of the plurality of disassembled game media a game medium different from the basic game media used in the synthesis. Furthermore, when the total number of material game media present in the game has reached an upper limit, the granting unit 102 may grant to the user at least one of the plurality of disassembled game media a game medium different from the material game media used in the synthesis.

[0055] For example, when base game media A and material game media B are combined, a combined game media C is obtained. The total number of base game media A present in the game is assumed to have reached the total number of base game media A that can exist in the game. In this case, when disassembling combined game media C, the granting unit 102 may grant game media B and game media D other than game media A to the user.

[0056] In addition, when the total number of basic game media A present in the game has reached the upper limit, the display control unit 103 may cause the terminal 20 to display a screen that accepts the user's choice of either performing disassembly of the composite game media, canceling the disassembly of the composite game media, or notifying the user when the number of basic game media A present in the game has decreased so that the total number does not reach the upper limit.

[0057] This prevents the number of game media that can exist in a game from exceeding the limit due to the decomposition of composite game media, even if there is a limit on the number of game media that can exist in the game, thereby preventing the game balance from being disrupted.

[0058] (Variation 5) When it is not possible to grant the basic game medium used to synthesize the composite game medium to the user (i.e., the basic game medium is not available), the granting unit 102 may grant the user at least one of the multiple decomposed game media to be granted to the user by decomposing the composite game medium, which is different from the basic game medium used in the synthesis.

[0059] In addition, when it is impossible to grant the user the material game media used to synthesize the composite game media, the granting unit 102 may grant the user at least one of the multiple decomposed game media to be granted to the user by decomposing the composite game media, which is different from the material game media used in the synthesis.

[0060] This prevents the game balance from being disrupted by users being given unavailable game content, such as game content that was available for a limited time but is now unavailable, or game content that has been deleted from the game.

[0061] (Variation 6) When the granting unit 102 grants the user at least one of the multiple decomposed game media to be granted to the user by decomposing the composite game media, the decomposed game media is different from the basic game media and material game media used in the synthesis, and if the composite game media cannot be regenerated by combining the multiple decomposed game media and game media owned by the user, the granting unit 102 may be configured to accept the following selection from the user.

[0062] The granting unit 102 may receive from the user a selection of whether to grant base game media and material game media as the multiple decomposed game media to be granted to the user by decomposing the composite game media, or to grant to the user at least one decomposed game media from the multiple decomposed game media that is different from the base game media and material game media used in the synthesis. The granting unit 102 may grant to the user the multiple decomposed game media in accordance with the selection received from the user.

[0063] For example, when base game medium A and material game medium B are combined, composite game medium C is obtained. When composite game medium C is disassembled, game medium A and game medium D are obtained.

[0064] Here, if a user who obtains game media A and game media D by disassembling composite game media C does not own game media B, the user cannot again combine game media C. Therefore, when composite game media C is disassembled, the granting unit 102 may accept a selection from the user as to whether to grant game media A and game media B or game media A and game media D.

[0065] It is conceivable that a user may wish to disassemble a composite game medium and then recombine the same composite game medium. In such a case, if disassembling the composite game medium results in game media different from the base game media and material game media, the user will be unable to regenerate the same composite game medium. According to Variation 6, it is possible to warn the user when disassembling the composite game medium will result in the user being unable to regenerate the same composite game medium.

[0066] (Variation 7) When decomposing a composite game medium, if the number of basic game media (basic game media used to synthesize the composite game medium) owned by the user is a predetermined number or more, the granting unit 102 may grant to the user at least one of the multiple decomposed game media granted to the user by decomposing the composite game medium a game medium different from the basic game media used in the synthesis.

[0067] In addition, when decomposing a composite game medium, if the number of material game media (material game media used to synthesize the composite game medium) owned by the user is a predetermined number or more, the granting unit 102 may grant to the user at least one of the multiple decomposed game media granted to the user by decomposing the composite game medium a game medium different from the material game media used in the synthesis.

[0068] For example, when base game medium A and material game medium B are combined, combined game medium C is obtained. When combined game medium C is disassembled, game medium A and game medium D are granted. In this case, if a user instructs disassembly of combined game medium C and the user owns a predetermined number or more of base game medium A, the granting unit 102 may grant game medium D and game medium E other than base game medium A to the user.

[0069] Furthermore, for example, when base game medium A and material game medium B are combined, combined game medium C is obtained. When combined game medium C is disassembled, game medium B and game medium D are granted. In this case, if a user instructs disassembly of combined game medium C and the user owns a predetermined number or more of material game media B, the granting unit 102 may grant game medium D and game medium E other than material game medium B to the user.

[0070] This makes it possible to prevent the user from being awarded game media of which the user already owns a predetermined number or more when disassembling composite game media.

[0071] (Variation 9) When receiving an instruction from the user (e.g., an instruction to disassemble a composite game medium), the display control unit 103 may display each of a plurality of possible combinations of game media as the plurality of disassembled game media granted to the user by disassembling the composite game medium. Furthermore, for each of the plurality of combinations, the display control unit 103 may display the combined game media that would be granted to the user if at least one of the plurality of disassembled game media were combined with a game medium owned by the user. For example, the display control unit 103 may display information that identifies the combined game media, such as the name of the combined game medium, or may display the number of combined game media. Furthermore, the granting unit 102 may grant the plurality of disassembled game media to the user according to a pattern selected by the user from the plurality of patterns. The plurality of patterns may include a pattern in which at least one of the disassembled game media granted to the user by disassembling the composite game medium is a game medium different from the base game media and material game media used in the combination.

[0072] In addition, the display control unit 103 may display only the composite game medium unique to each of the multiple patterns (for example, information identifying the unique composite game medium, or the number of composite game media) as the composite game medium that would be granted to the user if at least one of the multiple decomposed game media granted to the user by decomposing the composite game medium were combined with a game medium that the user owns.

[0073] 8 is a diagram illustrating an example of a screen display. For example, as shown in screen D10, the display control unit 103 may cause the terminal 20 to display screen D10 displaying three patterns of disassembled game media that may be obtained when disassembled game media C (attribute 1) is disassembled: a pattern in which game media C (attribute 1) and game media E (attribute 2) are obtained (disassembly pattern 1), a pattern in which game media F (attribute 1) and game media B (attribute 2) are obtained (disassembly pattern 2), and a pattern in which game media F (attribute 1) and game media E (attribute 2) are obtained (disassembly pattern 3). The user can select one of the three disassembly patterns displayed on screen D10 and press the "Start disassembly!" button to obtain the game media corresponding to the selected disassembly pattern.

[0074] Furthermore, as shown in screen D20, the display control unit 103 may display, for each disassembly pattern, one or more game media that would be obtained by combining disassembled game media obtained by disassembling game media C with game media owned by the user. Furthermore, if a game medium unique to a particular disassembly pattern is present among the one or more game media, the display control unit 103 may highlight the game medium or may display only the game medium.

[0075] Screen D20 displays that, for disassembly pattern 1, three game media, M, N, and P, will be granted when game media C is combined with a game media owned by the user, and when game media E is combined with a game media owned by the user. Screen D20 also highlights game media P among game media M, N, and P. This indicates that game media P is a combinable game media specific to disassembly pattern 1 (i.e., a game media that does not exist in disassembly pattern 2 or disassembly pattern 3). The display control unit 103 may display only combinable game media specific to each disassembly pattern on screen D20. For example, the display control unit 103 may display only game media P as a combinable game media for disassembly pattern 1. The display control unit 103 may also display only game media R as a combinable game media for disassembly pattern 2. The display control unit 103 may also display no combinable game media for disassembly pattern 3 (i.e., no combinable game media specific to disassembly pattern 3 exists).

[0076] According to Variation 9, when disassembling a composite game medium, the user can select the disassembly pattern to be used. Furthermore, by combining the disassembled game medium obtained by disassembling the composite game medium with game contents owned by the user, it becomes possible to quickly grasp what kind of game contents will be generated.

[0077] (Variation 10) A composite game medium may be generated by combining three or more game media. For example, a composite game medium may be generated by combining two or more material game media with a base game medium. A composite game medium may also be decomposable into three or more decomposed game media.

[0078] Furthermore, when decomposing a composite game medium into three or more decomposed game media, partial decomposition may be possible. Partial decomposition refers to decomposing only a portion of a composite game medium into three or more decomposed game media. For example, composite game medium AA can be decomposed into game medium BB, game medium EE, and game medium FF. Furthermore, game medium CC can be decomposed into game medium EE and game medium FF. In this case, when decomposing composite game medium AA, the granting unit 102 may decompose it into two parts, game medium BB and game medium CC, rather than into three parts, game medium BB, game medium EE, and game medium FF.

[0079] <Summary> According to the embodiment described above, when the game server 10 disassembles a composite game medium, it grants to the user a game medium that is different from either the base game medium or the material game medium used to create the composite game medium. This prevents the disassembled game medium from being wasted when the composite game medium is disassembled. Furthermore, the game server 10 grants a game medium that is different from the game medium used to create the composite game medium. Therefore, the user can obtain a new composite game medium by combining game media using the granted game medium.

[0080] The above-described embodiments are intended to facilitate understanding of the present invention and are not intended to limit the present invention. The flowcharts, sequences, elements included in the embodiments, and their arrangements, materials, conditions, shapes, sizes, etc., described in the embodiments are not limited to those illustrated and can be modified as appropriate. Furthermore, configurations shown in different embodiments can be partially substituted or combined with each other.

[0081] <Additional Notes> [General-purpose assignment] One of the objectives of the present invention is to make the game more interesting for the user. [Issues regarding Appendix 1] One of the objects of the present invention is to prevent the disassembled game contents from going to waste when the combined game contents are disassembled. [Appendix 1] a compositing unit that generates composite game media by compositing base game media and material game media; a granting unit that, when instructed by a user, deletes the composite game content and grants a plurality of decomposed game content to the user; the granting unit grants to the user at least one decomposed game medium from the plurality of decomposed game mediums, the decomposed game medium being different from the base game medium and the material game medium used in the synthesis; Information processing device.

[0082] This makes it possible to prevent the disassembled game contents from going to waste when the combined game contents are disassembled. [Issues regarding Appendix 2] One of the objects of the present invention is to allow a user to select a plurality of disassembled game contents to be given to the user. [Appendix 2] When the granting unit receives the instruction from the user after a predetermined time has elapsed since the generation of the composite game content, The base game content and the material game content are provided as the plurality of disassembled game content, or or granting to the user at least one of the plurality of decomposed game contents a game content different from the base game content and the material game content used in the synthesis; Accepting a selection from the user; granting the plurality of disassembled game contents to the user in accordance with the received selection; 10. The information processing device according to claim 1.

[0083] This allows the user to select multiple pieces of disassembled game content to be awarded to the user. [Issues regarding Appendix 3] One of the objects of the present invention is to allow a user to select a plurality of disassembled game contents to be given to the user. [Appendix 3] After generating the composite game media, if the number of game media in the game that have the same attributes as the base game media or the material game media increases by a predetermined number or more, and the granting unit receives the instruction from the user, The base game content and the material game content are provided as the plurality of disassembled game content, or or granting to the user at least one of the plurality of decomposed game contents a game content different from the base game content and the material game content used in the synthesis; Accepting a selection from the user; granting the plurality of disassembled game contents to the user in accordance with the received selection result; 10. The information processing device according to claim 1.

[0084] This allows the user to select the disassembled game content to be granted to the user. [Issues regarding Appendix 4] One of the objects of the present invention is to prevent specific game content from being awarded to a user as disassembled game content. [Appendix 4] When either the base game medium or the material game medium is a specific game medium that satisfies a predetermined condition, the granting unit grants the user a game medium that is different from the specific game medium as the plurality of decomposed game contents. 10. The information processing device according to claim 1.

[0085] This makes it possible to prevent specific game contents from being awarded to the user as disassembled game contents. [Issues regarding Appendix 5] One of the objects of the present invention is to prevent users from receiving game media that are difficult to obtain as disassembled game media. [Appendix 5] The predetermined condition is that the degree of availability is equal to or less than a predetermined value. 5. The information processing device according to claim 4.

[0086] This makes it possible to avoid giving users game media that are difficult to obtain as disassembled game media. [Issues regarding Appendix 6] One of the objects of the present invention is to prevent the game balance from being disrupted due to the total number of game contents existing in the game exceeding an upper limit. [Appendix 6] The granting unit If the total number of the basic game contents in the game has reached an upper limit, granting the user at least one of the plurality of disassembled game contents that is different from the basic game contents used for the synthesis; If the total number of material game media present in the game has reached an upper limit, at least one of the plurality of disassembled game media is provided to the user as a game media different from the material game media used for synthesis. 10. The information processing device according to claim 1.

[0087] This prevents the total number of game contents in the game from exceeding the upper limit, thereby preventing the game balance from being disrupted. [Issues regarding Appendix 7] One of the objects of the present invention is to prevent game content that cannot be granted to a user from being granted to the user. [Appendix 7] The granting unit If it is not possible to grant the basic game content to the user, granting the user at least one of the plurality of decomposed game contents a game content different from the basic game content used in the synthesis; If it is not possible to grant the material game content to the user, granting to the user at least one of the plurality of decomposed game contents a game content different from the material game content used in the synthesis. 10. The information processing device according to claim 1.

[0088] This makes it possible to prevent game content that cannot be granted to a user from being granted to the user. [Issues regarding Appendix 8] One of the purposes of the present invention is to alert the user when it becomes impossible to regenerate the same composite game content. [Appendix 8] When the granting unit grants to the user at least one of the plurality of decomposed game contents a game content that is different from the base game content and the material game content used for the synthesis, and the synthesized game content cannot be regenerated by synthesizing the plurality of decomposed game contents and game contents owned by the user, The base game content and the material game content are provided as the plurality of disassembled game content, or or granting to the user at least one of the plurality of decomposed game contents a game content different from the base game content and the material game content used in the synthesis; Accepting a selection from the user; granting the plurality of disassembled game contents to the user in accordance with the received selection result; 10. The information processing device according to claim 1.

[0089] This makes it possible to warn the user when it becomes impossible to regenerate the same composite game content. [Issues regarding Appendix 9] One object of the present invention is to prevent a user from being given more than a predetermined number of game media that he or she already owns when dismantling composite game media. [Appendix 9] The granting unit If the number of the basic game contents owned by the user is equal to or greater than a predetermined number, at least one of the plurality of decomposed game contents is provided to the user as a decomposed game content that is different from the basic game content used in the synthesis; If the number of material game contents owned by the user is equal to or greater than a predetermined number, at least one of the plurality of decomposed game contents is provided to the user as a decomposed game content that is different from the material game contents used in the synthesis. 10. The information processing device according to claim 1.

[0090] This makes it possible to prevent the user from being given more than a predetermined number of game media that he or she already owns when dismantling composite game media. [Issues regarding Appendix 10] One object of the present invention is to allow the user to select, when disassembling composite game content, which of a plurality of combinations of disassembled game content to use. [Appendix 10] When the instruction is received from the user, each of a plurality of possible combinations of game media as the plurality of disassembled game media; for each of the plurality of patterns, a combined game medium that would be granted to the user if at least one of the plurality of disassembled game media were combined with a game medium owned by the user; and a display control unit that displays the granting unit grants the plurality of disassembled game contents to the user in accordance with a pattern selected by the user from the plurality of patterns; The plurality of patterns includes a pattern in which at least one of the plurality of decomposed game contents is a game content different from the base game content and the material game content used in the synthesis. 10. The information processing device according to claim 1.

[0091] This allows the user to select which combination of disassembled game media to use when disassembling composite game media from among a plurality of combinations of disassembled game media. [Issues regarding Appendix 11] One of the objects of the present invention is to provide the user with information that is useful when selecting a pattern for disassembled game media. [Appendix 11] the display control unit displays only composite game media unique to each of the plurality of patterns as composite game media that would be granted to the user if at least one of the plurality of disassembled game media were combined with a game medium owned by the user; 11. The information processing device according to claim 10.

[0092] This makes it possible to provide the user with information that is useful when selecting a pattern for the disassembled game content. [Issues regarding Appendix 12] One of the objects of the present invention is to prevent the disassembled game contents from going to waste when the combined game contents are disassembled. [Appendix 12] a processor generates composite game media by combining the base game media and the material game media; When instructed by the user, the processor erases the composite game content and grants the plurality of decomposed game content to the user; the processor grants to the user at least one decomposed game medium from the plurality of decomposed game mediums, the decomposed game medium being different from the base game medium and the material game medium used in the synthesis; Information processing methods.

[0093] This makes it possible to prevent the disassembled game contents from going to waste when the combined game contents are disassembled. [Issues regarding Appendix 13] One of the objects of the present invention is to prevent the disassembled game contents from going to waste when the combined game contents are disassembled. [Appendix 13] causing a processor to generate composite game media by combining the base game media and the material game media; causing a processor, when instructed by a user, to erase the composite game content and grant a plurality of decomposed game content to the user; causing the processor to grant to the user at least one decomposed game medium from the plurality of decomposed game mediums, the decomposed game medium being different from the base game medium and the material game medium used in the synthesis; program.

[0094] This makes it possible to prevent the disassembled game contents from going to waste when the combined game contents are disassembled. [Issues regarding Appendix 14] One of the objects of the present invention is to prevent the disassembled game contents from going to waste when the combined game contents are disassembled. [Appendix 14] A server and a terminal device are provided, The server a compositing unit that generates composite game media by compositing base game media and material game media; a granting unit that, when instructed by a user, deletes the composite game content and grants a plurality of decomposed game content to the user; the granting unit grants to the user at least one decomposed game medium from the plurality of decomposed game mediums, the decomposed game medium being different from the base game medium and the material game medium used in the synthesis; system.

[0095] This makes it possible to prevent the disassembled game contents from going to waste when the combined game contents are disassembled. [Explanation of symbols]

[0096] 1 Game system, 10 Game server, 11 Processor, 12 Storage device, 13 Network IF, 14 Input device, 15 Output device, 20 Terminal, 100 Storage unit, 100a User management DB, 100b Synthesis pattern DB, 100c Decomposition pattern DB, 101 Synthesis unit, 102 Assignment unit, 103 Display control unit, 200 Storage unit, 201 UI unit, 201 UI unit, 202 Control unit

Claims

1. a compositing unit that generates composite game media by compositing base game media and material game media; a granting unit that, when instructed by a user, deletes the composite game content and grants a plurality of decomposed game content to the user; the granting unit grants to the user at least one decomposed game medium from the plurality of decomposed game mediums, the decomposed game medium being different from the base game medium and the material game medium used in the synthesis; Information processing device.

2. When the granting unit receives the instruction from the user after a predetermined time has elapsed since the generation of the composite game content, The base game content and the material game content are provided as the plurality of disassembled game content, or or granting to the user at least one of the plurality of decomposed game contents a game content different from the base game content and the material game content used in the synthesis; Accepting a selection from the user; granting the plurality of disassembled game contents to the user in accordance with the accepted selection; The information processing device according to claim 1 .

3. After generating the composite game media, if the number of game media in the game that have the same attributes as the base game media or the material game media increases by a predetermined number or more, and the granting unit receives the instruction from the user, The base game content and the material game content are provided as the plurality of disassembled game content, or or granting to the user at least one of the plurality of decomposed game contents a game content different from the base game content and the material game content used in the synthesis; Accepting a selection from the user; granting the plurality of disassembled game contents to the user in accordance with the received selection result; The information processing device according to claim 1 .

4. When either the base game medium or the material game medium is a specific game medium that satisfies a predetermined condition, the granting unit grants the user a game medium that is different from the specific game medium as the plurality of decomposed game contents. The information processing device according to claim 1 .

5. The predetermined condition is that the degree of availability is equal to or less than a predetermined value. The information processing device according to claim 4 .

6. The granting unit If the total number of the basic game contents in the game has reached an upper limit, granting the user at least one of the plurality of disassembled game contents that is different from the basic game contents used for the synthesis; If the total number of material game media present in the game has reached an upper limit, at least one of the plurality of disassembled game media is provided to the user as a disassembled game media that is different from the material game media used for synthesis. The information processing device according to claim 1 .

7. The granting unit If it is not possible to grant the basic game content to the user, granting the user at least one of the plurality of decomposed game contents a game content different from the basic game content used in the synthesis; If it is not possible to grant the material game content to the user, granting to the user at least one of the plurality of decomposed game contents a game content different from the material game content used for synthesis. The information processing device according to claim 1 .

8. When the granting unit grants to the user, as at least one of the plurality of decomposed game contents, a game content different from the base game content and the material game content used for the synthesis, and the synthesized game content cannot be regenerated by synthesizing the plurality of decomposed game contents and game contents owned by the user, The base game content and the material game content are provided as the plurality of disassembled game content, or or granting to the user at least one of the plurality of decomposed game contents a game content different from the base game content and the material game content used in the synthesis; Accepting a selection from the user; granting the plurality of disassembled game contents to the user in accordance with the received selection result; The information processing device according to claim 1 .

9. The granting unit If the number of the basic game contents owned by the user is equal to or greater than a predetermined number, at least one of the plurality of disassembled game contents is provided to the user as a game content different from the basic game content used for the synthesis; If the number of material game contents owned by the user is equal to or greater than a predetermined number, at least one of the plurality of decomposed game contents is provided to the user as a decomposed game content that is different from the material game contents used in the synthesis. The information processing device according to claim 1 .

10. When the instruction is received from the user, each of a plurality of possible combinations of game media as the plurality of disassembled game media; for each of the plurality of patterns, a combined game medium that would be granted to the user if at least one of the plurality of disassembled game media were combined with a game medium owned by the user; and a display control unit that displays the granting unit grants the plurality of disassembled game contents to the user in accordance with a pattern selected by the user from the plurality of patterns; The plurality of patterns includes a pattern in which at least one of the plurality of decomposed game contents is a game content different from the base game content and the material game content used in the synthesis. The information processing device according to claim 1 .

11. the display control unit displays only a composite game medium unique to each of the plurality of patterns as a composite game medium that would be granted to the user if at least one of the plurality of disassembled game media were combined with a game medium owned by the user; The information processing device according to claim 10.

12. a processor generates composite game media by combining the base game media and the material game media; When instructed by the user, the processor erases the composite game content and grants the plurality of decomposed game content to the user; the processor grants to the user at least one decomposed game medium from the plurality of decomposed game mediums, the decomposed game medium being different from the base game medium and the material game medium used in the synthesis; Information processing methods.

13. causing a processor to generate composite game media by combining the base game media and the material game media; causing a processor, when instructed by a user, to erase the composite game content and grant a plurality of decomposed game content to the user; causing the processor to grant to the user at least one decomposed game medium from the plurality of decomposed game mediums, the decomposed game medium being different from the base game medium and the material game medium used in the synthesis; program.

14. A server and a terminal device are provided, The server a compositing unit that generates composite game media by compositing base game media and material game media; a granting unit that, when instructed by a user, deletes the composite game content and grants a plurality of decomposed game content to the user; the granting unit grants to the user at least one decomposed game medium from the plurality of decomposed game mediums, the decomposed game medium being different from the base game medium and the material game medium used in the synthesis; system.

Citation Information

Patent Citations

  • Game system, server system and program

    JP2021126352A