Game system

The gaming system addresses the lack of realism in existing systems by integrating a controller, moving body, and head-mounted display to create immersive virtual experiences, enabling activities like fishing or kite flying with both visual and tactile feedback.

JP2025152338APending Publication Date: 2025-10-09HONDA MOTOR CO LTD
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Patent Information

Application Number
JP2024054181
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-03-28
Publication Date
2025-10-09

AI Technical Summary

Technical Problem

Existing gaming systems fail to provide a realistic simulated experience for users.

Method used

A gaming system comprising a controller, a moving body connected via a thread-like member, a moving body control unit, an image generation unit, and a head-mounted display that generates and provides a virtual space image corresponding to the moving body's behavior.

Benefits of technology

Enables a realistic simulated experience, allowing users to engage in activities like fishing or kite flying in a virtual space without the need for physical travel, providing both visual and tactile feedback.

✦ Generated by Eureka AI based on patent content.

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Abstract

SOLUTION: A game system 10 has: an operator 12 operated by a user U; a movable body 14 connected to the operator 12 through a thread-like member 13; a movable body control part 32 for controlling a behavior of the movable body 14 on the basis of behavior data indicating a predetermined behavior of an object; an image generation part 50 for generating a virtual space image corresponding to the behavior of the object according to the behavior of the movable body 14; and a head mount display 18 worn to the user U, and providing the virtual space image generated by the image generation part 50 to the user U.SELECTED DRAWING: Figure 1
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Description

[Technical Field]

[0001] The present disclosure relates to gaming systems. [Background technology]

[0002] Patent Document 1 discloses a game device that uses a head-mounted display. A player wearing the head-mounted display can move around in a play area in the real world or within the game device cabinet. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Japanese Patent Application Publication No. 2017-119032 Summary of the Invention [Problem to be solved by the invention]

[0004] It is desirable to provide a gaming system that allows for a realistic simulated experience.

[0005] The present invention aims to solve the above-mentioned problems. [Means for solving the problem]

[0006] An aspect of the present disclosure is a gaming system comprising: a controller operated by a user; a moving body connected to the controller via a thread-like member; a moving body control unit that controls the behavior of the moving body based on behavior data indicating the behavior of a predetermined object; an image generation unit that generates a virtual space image corresponding to the behavior of the object in accordance with the behavior of the moving body; and a head-mounted display that is worn by the user and provides the user with the virtual space image generated by the image generation unit. [Effects of the Invention]

[0007] According to the present invention, it is possible to provide a gaming system that allows a realistic simulated experience. [Brief explanation of the drawings]

[0008] [Figure 1] FIG. 1 is a schematic diagram of the gaming system according to the first embodiment. [Figure 2] FIG. 2 is a functional block diagram of the moving body according to the first embodiment. [Figure 3] FIG. 3 is a functional block diagram of the information processing device according to the first embodiment. [Figure 4] FIG. 4 is a functional block diagram of the head-mounted display according to the first embodiment. [Figure 5] FIG. 5 is a sequence diagram relating to the operation of a moving object. [Figure 6] FIG. 6 is a sequence diagram relating to the display of a virtual space image. [Figure 7] 7A is a diagram showing a real space image, and FIG. 7B is a diagram showing a virtual space image. [Figure 8] FIG. 8 is a functional block diagram of a moving body according to the second embodiment. [Figure 9] FIG. 9 is a functional block diagram of an information processing device according to the second embodiment. [Figure 10] FIG. 10 is a functional block diagram of a head-mounted display according to the third embodiment. [Figure 11] FIG. 11 is a schematic diagram of the game system according to the fourth embodiment. DETAILED DESCRIPTION OF THE INVENTION

[0009] The game system described in this specification allows a user to simulate a game in a virtual space in which a controller operated by the user is connected to an object via a thread-like member. For example, the game system allows a user to simulate a game such as fishing or kite flying in the virtual space.

[0010] [1 First Embodiment] In the first embodiment, fishing is assumed as a game. When the game that can be simulated is fishing, the object is a fish.

[0011] [1-1 Configuration of the game system 10] 1 is a schematic diagram of a game system 10 according to the first embodiment. The game system 10 includes a controller 12, a moving object 14, an information processing device 16, and a head-mounted display 18.

[0012] In the game system 10, each device except for the controller 12 can communicate wirelessly with each other. For example, the mobile object 14 and the information processing device 16 can communicate wirelessly with each other. The information processing device 16 and the head-mounted display 18 can communicate wirelessly with each other.

[0013] The operator 12 is a fishing rod operated by the user U. A reel may be attached to the fishing rod. The operator 12 is connected to a moving object 14 via a thread-like member 13. The thread-like member 13 is a fishing line.

[0014] 2 is a functional block diagram of a moving object 14 according to the first embodiment. The moving object 14 travels on the ground. The moving object 14 is, for example, an R / C car (Radio Control Car). Alternatively, the moving object 14 may be a self-propelled work machine (such as a vacuum cleaner or lawnmower). The moving object 14 includes a drive unit 22, a communication unit 24, a calculation unit 26, and a memory unit 28.

[0015] The drive unit 22 may be composed of, for example, a battery, a power supply circuit, an electric motor, a power transmission mechanism, and left and right wheels. The power supply circuit supplies power from the battery to the electric motor. The power transmission mechanism transmits power from the electric motor to the left and right wheels.

[0016] The communication unit 24 may be configured, for example, by a wireless communication module including an antenna, etc. The communication unit 24 may transmit signals to the outside of the mobile object 14. The communication unit 24 may also receive signals from the outside of the mobile object 14.

[0017] The calculation unit 26 may be configured by a processor such as a CPU (Central Processing Unit) or a GPU (Graphics Processing Unit). That is, the calculation unit 26 may be configured by processing circuitry. At least a part of the calculation unit 26 may be realized by an integrated circuit such as an ASIC (Application Specific Integrated Circuit) or an FPGA (Field-Programmable Gate Array). At least a part of the calculation unit 26 may be realized by an electronic circuit including discrete devices.

[0018] The calculation unit 26 includes an acquisition unit 30, a mobile object control unit 32, and a communication control unit 34. The acquisition unit 30, the mobile object control unit 32, and the communication control unit 34 can be realized by the calculation unit 26 executing a program stored in the storage unit 28. The acquisition unit 30 acquires a signal transmitted from outside the calculation unit 26. The mobile object control unit 32 controls the behavior of the mobile object 14 based on an operation signal transmitted by the information processing device 16. The communication control unit 34 performs processing to transmit a signal to outside the mobile object 14 via the communication unit 24.

[0019] The storage unit 28 is a computer-readable storage medium. The storage unit 28 is composed of a volatile memory (not shown) and a non-volatile memory (not shown). The volatile memory is, for example, a random access memory (RAM). The non-volatile memory is, for example, a read-only memory (ROM), a flash memory, etc. Data, etc. are stored in, for example, the volatile memory. Programs, tables, maps, etc. are stored in, for example, the non-volatile memory. At least a part of the storage unit 28 may be provided in the above-mentioned processor, integrated circuit, etc.

[0020] 3 is a functional block diagram of an information processing device 16 according to the first embodiment. The information processing device 16 operates a moving object 14. The information processing device 16 also generates a virtual space image to be displayed on a head-mounted display 18. For example, the information processing device 16 may be a computer. The information processing device 16 includes a communication unit 38, a calculation unit 40, and a storage unit 42.

[0021] The communication unit 38 may be configured, for example, by a wireless communication module including an antenna, etc. The communication unit 38 may transmit signals to the outside of the information processing device 16. The communication unit 38 may also receive signals from the outside of the information processing device 16.

[0022] The calculation unit 40 may be configured by a processor such as a CPU or a GPU. That is, the calculation unit 40 may be configured by a processing circuit. At least a part of the calculation unit 40 may be realized by an integrated circuit such as an ASIC or an FPGA. At least a part of the calculation unit 40 may be realized by an electronic circuit including discrete devices.

[0023] The calculation unit 40 includes an acquisition unit 44, a mobile object operation unit 46, an image recognition unit 48, an image generation unit 50, and a communication control unit 52. The acquisition unit 44, the mobile object operation unit 46, the image recognition unit 48, the image generation unit 50, and the communication control unit 52 can be realized by the calculation unit 40 executing a program stored in the memory unit 42. The acquisition unit 44 acquires a signal transmitted from outside the calculation unit 40. The mobile object operation unit 46 generates an operation signal for the mobile object 14 based on behavior data of a fish (object) pre-stored in the memory unit 42. The image recognition unit 48 recognizes real space by performing image recognition. The image generation unit 50 generates a virtual space image corresponding to the real space and generates an image signal indicating the virtual space image. The communication control unit 52 performs processing to transmit a signal to outside the information processing device 16 via the communication unit 38.

[0024] The storage unit 42 is a computer-readable storage medium. The storage unit 42 is composed of a volatile memory (not shown) and a non-volatile memory (not shown). The volatile memory is, for example, a RAM. The non-volatile memory is, for example, a ROM, a flash memory, etc. Data, etc. are stored in, for example, the volatile memory. Programs, tables, maps, etc. are stored in, for example, the non-volatile memory. At least a portion of the storage unit 42 may be provided in the above-mentioned processor, integrated circuit, etc.

[0025] The memory unit 42 stores behavior data of fish (objects) in advance. The fish behavior data is data for causing the moving object 14 to imitate the behavior of a fish caught on a hook. The behavior data is data for controlling, for example, the moving speed and direction of the moving object 14. The memory unit 42 stores behavior data corresponding to multiple fish species. This allows the user U to have a simulated experience of fishing for multiple fish species. The memory unit 42 also stores multiple patterns of behavior data for one type of fish. The moving object operation unit 46 can change the behavior of the fish as appropriate by randomly connecting multiple behavior patterns.

[0026] The storage unit 42 also stores in advance image data of the virtual space image generated by the image generation unit 50. The image data is used to display, on the HMD 18, a scene that has been generated in advance using computer graphics or the like.

[0027] 4 is a functional block diagram of the head-mounted display 18 according to the first embodiment. In this specification, the head-mounted display 18 is also referred to as an HMD (Head Mounted Display) 18. The HMD 18 is worn on the head of a user U. The HMD 18 includes an imaging unit 54, an operation unit 56, a communication unit 58, a display unit 60, a calculation unit 62, and a storage unit 64.

[0028] The imaging unit 54 may be configured with a camera. The imaging unit 54 captures an image of real space (referred to as a real space image) in front of the HMD 18. The imaging unit 54 outputs the real space image to the calculation unit 62.

[0029] The operation unit 56 may be configured with buttons and the like that can be operated by the user U. The operation unit 56 is used when the user U selects a fish species. The operation unit 56 outputs information (referred to as selection information) according to the operation of the buttons and the like to the calculation unit 62.

[0030] The communication unit 58 may be configured, for example, by a wireless communication module including an antenna, etc. The communication unit 58 may transmit signals to the outside of the HMD 18. The communication unit 58 may also receive signals from the outside of the HMD 18.

[0031] The display unit 60 may be configured, for example, by a display device. The screen or face of the display device is located close to both eyes of the user U. The display unit 60 displays (projects) a virtual space image on a display surface based on an image signal transmitted from the calculation unit 62. The display unit 60 may provide the virtual space image to the user U.

[0032] The calculation unit 62 may be configured by a processor such as a CPU or a GPU. That is, the calculation unit 62 may be configured by a processing circuit. At least a part of the calculation unit 62 may be realized by an integrated circuit such as an ASIC or an FPGA. At least a part of the calculation unit 62 may be realized by an electronic circuit including discrete devices.

[0033] The calculation unit 62 includes an acquisition unit 66, a display control unit 68, and a communication control unit 70. The acquisition unit 66, the display control unit 68, and the communication control unit 70 can be realized by the calculation unit 62 executing a program stored in the storage unit 64. The acquisition unit 66 acquires a signal transmitted from outside the calculation unit 62. The display control unit 68 displays a virtual space image on the display unit 60. The communication control unit 70 performs processing to transmit a signal to outside the HMD 18 via the communication unit 58.

[0034] The storage unit 64 is a computer-readable storage medium. The storage unit 64 is composed of a volatile memory (not shown) and a non-volatile memory (not shown). The volatile memory is, for example, a RAM. The non-volatile memory is, for example, a ROM, a flash memory, etc. Data, etc. are stored in, for example, the volatile memory. Programs, tables, maps, etc. are stored in, for example, the non-volatile memory. At least a part of the storage unit 64 may be provided in the above-mentioned processor, integrated circuit, etc.

[0035] [1-2 Functions of the Game System 10] In the game system 10, the moving object 14 is operated by the information processing device 16, and the virtual space image is provided to the user U from the information processing device 16.

[0036] 5 is a sequence diagram relating to the operation of the moving object 14. When the user U selects a fish species, the information processing device 16 remotely controls the moving object 14 so as to imitate the behavior of the selected fish species. The processing of steps S5 to S7 shown in FIG. 5 is repeatedly executed while the user U is playing the game.

[0037] In step S1, the display control unit 68 of the HMD 18 displays a selection screen for fish species (types of objects) stored in advance in the storage unit 64 on the display unit 60 of the HMD 18. The user U wearing the HMD 18 operates the operation unit 56 of the HMD 18 while looking at the display unit 60 to select a fish species. The acquisition unit 66 of the HMD 18 acquires selection information from the operation unit 56.

[0038] In step S2, the communication control unit 70 of the HMD 18 generates a selection signal according to the selection information acquired by the acquisition unit 66 and performs processing to transmit the generated selection signal. The communication unit 58 of the HMD 18 transmits the selection signal to the information processing device 16 according to the processing performed by the communication control unit 70.

[0039] In step S3, the communication unit of the information processing device 16 receives the selection signal. The acquisition unit 44 of the information processing device 16 acquires the selection signal via the communication unit .

[0040] In step S4, the moving object operating unit 46 of the information processing device 16 selects behavior data corresponding to the fish species indicated by the selection signal from the behavior data of the plurality of fish species stored in the storage unit 42.

[0041] In step S5, the moving object operating unit 46 generates an operating signal for operating the moving object 14 based on the behavior data of the selected fish species.

[0042] In step S6, the communication control unit 52 of the information processing device 16 generates an operation signal and performs processing to transmit the generated operation signal. The communication unit 38 of the information processing device 16 transmits the operation signal to the mobile object 14 in accordance with the processing performed by the communication control unit 52.

[0043] In step S7, the communication unit 24 of the moving object 14 receives the operation signal. The acquisition unit 30 of the moving object 14 acquires the operation signal via the communication unit 24.

[0044] In step S8, the moving object control unit 32 of the moving object 14 controls the behavior of the moving object 14 based on the operation signal acquired by the acquisition unit 30. For example, the moving object control unit 32 controls the operation of the electric motor provided in the drive unit 22. Through the above processing, the moving object 14 reproduces the behavior of the fish corresponding to the behavior data.

[0045] 6 is a sequence diagram relating to the display of a virtual space image. The HMD 18 displays a virtual space image corresponding to the field of view of the user U. The series of processes shown in FIG. 6 is repeatedly executed while the user U is playing a game.

[0046] In step S11, the imaging unit 54 of the HMD 18 captures an image of the area in front of the HMD 18 constantly or at regular intervals. The acquisition unit 66 of the HMD 18 acquires a real space image from the imaging unit 54.

[0047] In step S12, the communication control unit 70 of the HMD 18 generates an image signal corresponding to the real space image and performs processing to transmit the generated image signal. The communication unit 58 of the HMD 18 transmits the image signal to the information processing device 16 in accordance with the processing performed by the communication control unit 70.

[0048] In step S13, the communication unit of the information processing device 16 receives the image signal. The acquisition unit 44 of the information processing device 16 acquires the image signal via the communication unit .

[0049] In step S14, the image recognition unit 48 of the information processing device 16 performs image recognition on the real space image represented by the image signal. The image recognition unit 48 determines whether or not the moving object 14 is present in the real space image. Furthermore, the image recognition unit 48 determines the position of the moving object 14.

[0050] In step S15, the image generation unit 50 of the information processing device 16 generates a virtual space image corresponding to the real space image. For example, the image generation unit 50 generates a virtual space image showing a seascape based on image data pre-stored in the storage unit 42. Furthermore, the image generation unit 50 superimposes an image of the fish species selected by the user U at a position in the virtual space image that corresponds to the position of the moving object 14 in the real space image. In this way, the image generation unit 50 generates a virtual space image in which the moving object 14 in the real space image is replaced with a fish.

[0051] In step S16, the communication control unit 52 of the information processing device 16 generates an image signal corresponding to the virtual space image and performs processing to transmit the generated image signal. The communication unit 38 of the information processing device 16 transmits the image signal to the HMD 18 in accordance with the processing performed by the communication control unit 52.

[0052] In step S17, the communication unit 58 of the HMD 18 receives the image signal. The acquisition unit 66 of the HMD 18 acquires the image signal via the communication unit 58.

[0053] In step S18, the display control unit 68 of the HMD 18 causes the display unit 60 to display a virtual space image in accordance with the image signal acquired by the acquisition unit 66.

[0054] Fig. 7A is a diagram showing a real space image. Fig. 7B is a diagram showing a virtual space image. According to this embodiment, a user U wearing the HMD 18 can have a simulated fishing experience in which the moving object 14 is likened to a fish.

[0055] [1-3 Variations] The image generation unit 50 of the information processing device 16 may generate a virtual space image based on the position of the HMD 18 and the position of the moving object 14. For example, the image generation unit 50 may calculate the coordinates of the moving object 14 in a coordinate system with the HMD 18 as the origin based on position information indicating the position of the HMD 18 and position information indicating the position of the moving object 14, and generate a virtual space image based on the coordinates of the moving object 14.

[0056] [1-4 Effects of the first embodiment] According to the first embodiment, the user U can experience the virtual space not only visually but also tactilely. In this way, according to the first embodiment, it is possible to provide a game system 10 that allows a realistic simulated experience.

[0057] According to the first embodiment, the user U can enjoy a pastime such as fishing without going to a fishing spot, as long as there is space for the moving body 14 to move around. Therefore, the user U does not need to travel to the sea, for example, to fish. Therefore, the user U can save time and effort.

[0058] [2 Second Embodiment] Fig. 8 is a functional block diagram of a moving body 14 according to the second embodiment. Fig. 9 is a functional block diagram of an information processing device 16 according to the second embodiment. In the second embodiment, the same components as in the first embodiment are denoted by the same reference numerals, and their description will be omitted. In the amusement system 10, the tension of the thread-like member 13 may be adjustable.

[0059] 8, the movable body 14 includes a tension adjusting unit 74. The tension adjusting unit 74 may be configured by a thread winder. The thread winder includes an electric motor.

[0060] The calculation unit 26 of the moving body 14 includes a tension control unit 76. The tension control unit 76 controls the operation of the electric motor of the thread winder in the tension adjustment unit 74.

[0061] 9, the calculation unit 40 of the information processing device 16 includes a tension control unit 78. The tension control unit 78 generates a tension control signal based on behavior data of the fish (object) stored in advance in the storage unit 42. As described above, the behavior data may include data for controlling the tension in addition to the moving speed and direction of travel of the moving object 14.

[0062] In the second embodiment, the tension of the thread-like member 13 is adjusted in the processing of step S8 shown in Fig. 5. The tension control unit 76 of the moving body 14 controls the tension adjustment unit 74 based on tension data included in the behavior data. When increasing the tension, the tension control unit 76 controls the electric motor of the tension adjustment unit 74 to increase the torque in the direction of winding the thread-like member 13. When decreasing the tension, the tension control unit 76 controls the electric motor of the tension adjustment unit 74 to decrease the torque in the direction of winding the thread-like member 13.

[0063] According to the second embodiment, it is possible to provide a game system 10 that allows a more realistic simulated experience.

[0064] [3 Third embodiment] 10 is a functional block diagram of a head-mounted display 18 according to the third embodiment. In the third embodiment, the same components as those in the first embodiment are denoted by the same reference numerals, and their description will be omitted. In the game system 10, the user U may be able to control the direction of movement of the moving object 14.

[0065] The HMD 18 includes a behavior detection unit 80. The behavior detection unit 80 may be configured with an acceleration sensor, a gyro sensor, etc. The behavior detection unit 80 detects the behavior of the HMD 18 (i.e., the head of the user U). The behavior detection unit 80 outputs the detected information (referred to as behavior information) to the calculation unit 62.

[0066] The communication control unit 70 of the HMD 18 generates a behavior signal according to the behavior information and performs processing to transmit the generated behavior signal. The communication unit 58 of the HMD 18 transmits the behavior signal to the information processing device 16 in accordance with the processing performed by the communication control unit 70.

[0067] The mobile object operation unit 46 of the information processing device 16 generates an operation signal for operating the mobile object 14 based on the behavior signal. For example, in the case of a behavior signal indicating that the user U has turned left, the mobile object operation unit 46 generates an operation signal for moving the mobile object 14 to the left. In the case of a behavior signal indicating that the user U has turned right, the mobile object operation unit 46 generates an operation signal for moving the mobile object 14 to the right. In the case of a behavior signal indicating that the user U has turned up, the mobile object operation unit 46 generates an operation signal for moving the mobile object 14 in a direction away from the user U. In the case of a behavior signal indicating that the user U has turned down, the mobile object operation unit 46 generates an operation signal for moving the mobile object 14 in a direction toward the user U.

[0068] [4 Other] The second and third embodiments can also be combined.

[0069] In each embodiment, the game system 10 does not have to include the information processing device 16. In this case, the functions of the calculation unit 40 of the information processing device 16 are provided in the calculation unit 26 of the moving object 14 or the calculation unit 62 of the HMD 18.

[0070] [5 Fourth embodiment] In the first to third embodiments, fishing is assumed as a game that can be simulated in the game system 10. However, the game that can be simulated in the game system 10 is not limited to this. As shown in FIG. 11, the game that can be simulated in the game system 10 may be kite flying. When the game that can be simulated is kite flying, the object is a kite.

[0071] The operator 12 is a reel member. The mobile object 14 is a drone capable of flight. The behavior data transmitted by the information processing device 16 to the mobile object 14 includes data for moving the mobile object 14 forward and backward, left and right, and up and down. The fourth embodiment may also have a configuration similar to at least one of the second and third embodiments.

[0072] [6 Notes] The following additional notes are further disclosed regarding the above embodiment.

[0073] (Appendix 1) The game system (10) of the present disclosure comprises an operator (12) operated by a user (U), a moving body (14) connected to the operator via a thread-like member (13), a moving body control unit (32) that controls the behavior of the moving body based on behavior data indicating predetermined behavior of the object, an image generation unit (50) that generates a virtual space image corresponding to the behavior of the object in accordance with the behavior of the moving body, and a head-mounted display (18) that is worn by the user and provides the user with the virtual space image generated by the image generation unit.

[0074] According to the configuration of Supplementary Note 1, the user can experience the virtual space not only visually but also tactilely. In this way, the configuration of Supplementary Note 1 can provide a game system that allows a realistic simulated experience.

[0075] According to the configuration of Supplementary Note 1, as long as there is space for the moving object to move, the user can enjoy a pastime such as fishing without going to a fishing spot, etc. Therefore, the user does not need to travel to the sea to fish, for example. Therefore, the user can save time and effort.

[0076] (Appendix 2) The amusement system described in Supplementary Note 1 may further comprise a tension adjusting unit (74) that is provided on the moving body and that can adjust the tension of the thread-like member based on the behavior data.

[0077] According to the configuration of Supplementary Note 2, it is possible to provide a gaming system that allows for a more realistic simulated experience.

[0078] (Appendix 3) In the gaming system described in Appendix 1, a detection unit (80) is provided that detects the behavior of the head-mounted display, and the mobile object control unit may cause the mobile object to behave in accordance with the behavior of the head-mounted display detected by the detection unit.

[0079] (Appendix 4) In the game system described in Supplementary Note 1, the behavior data may be selected from among the behavior data of a plurality of types of the object.

[0080] (Appendix 5) In the game system described in Supplementary Note 1, the controller may include a fishing rod, and the object may be a fish.

[0081] (Appendix 6) In the game system described in Supplementary Note 1, the controller may be a winding member, and the object may be a kite.

[0082] (Appendix 7) In the amusement system described in Supplementary Note 1, the moving object may be any one of a lawnmower, a vacuum cleaner, and a drone.

[0083] Although the present disclosure has been described in detail, the present disclosure is not limited to the individual embodiments described above. Various additions, substitutions, modifications, partial deletions, etc. are possible in these embodiments without departing from the gist of the present disclosure or the spirit of the present disclosure derived from the content of the claims and their equivalents. These embodiments can also be implemented in combination. For example, in the above-described embodiments, the order of each operation and the order of each process are shown as examples and are not limited to these. The same applies when numerical values ​​or mathematical expressions are used in the description of the above-described embodiments. [Explanation of symbols]

[0084] 10... Game system 12... Operator 13...Thread-like member 14...Moving body 18...Head-mounted display, HMD 32...Mobile control unit 50...image generating unit 74...tension adjusting unit 80...Behavior detection unit (detection unit) U...User

Claims

1. An operator operated by a user; a moving body connected to the operator via a thread-like member; a mobile object control unit that controls the behavior of the mobile object based on behavior data that indicates a predetermined behavior of the object; an image generation unit that generates a virtual space image corresponding to a behavior of the object in accordance with a behavior of the moving body; a head-mounted display that is worn by the user and provides the user with the virtual space image generated by the image generation unit; A gaming system comprising:

2. 2. The gaming system according to claim 1, A game system comprising a tension adjusting unit provided on the moving body and capable of adjusting the tension of the thread-like member based on the behavior data.

3. 2. The gaming system according to claim 1, a detection unit that detects a behavior of the head-mounted display; The mobile object control unit causes the mobile object to behave in accordance with the behavior of the head-mounted display detected by the detection unit, in a game system.

4. 2. The gaming system according to claim 1, A game system in which the behavior data can be selected from behavior data of multiple types of the object.

5. 2. The gaming system according to claim 1, the operator includes a fishing rod, A game system, wherein the object is a fish.

6. 2. The gaming system according to claim 1, the operator is a winding member, A play system wherein the object is a kite.

7. 2. The gaming system according to claim 1, A play system in which the moving object is one of a lawnmower, a vacuum cleaner, and a drone.

Citation Information

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