Information processing device, information processing method, and program

JP2025156601A5Active Publication Date: 2025-12-24MIXI INC
View PDF 0 Cites 0 Cited by

Patent Information

Application Number
JP2025134419
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-08-12
Publication Date
2025-12-24
Estimated Expiration
2040-07-10

AI Technical Summary

Technical Problem

Existing games face difficulties in allowing multiple users to complete missions within a single game space when a large number of participants are involved.

Method used

Implementing a system with a first event for collective mission completion and a second event that can be performed independently by users, with the achievement level of the first event determined based on the implementation status of the second event.

Benefits of technology

Enables users to collaboratively achieve common missions even in crowded game spaces by leveraging individual user contributions in secondary events, ensuring fair and balanced progression.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 00000000_0000_ABST
    Figure 00000000_0000_ABST
Patent Text Reader

Abstract

To provide a game in which users carry out a common mission cooperatively even when it is difficult to execute a common mission in one game space in a common event in which a large number of users participate.SOLUTION: An information processing device includes a first event execution unit for managing execution of a first event in which a plurality of users participate for achieving a common mission, a second event execution unit for managing the execution of a second event, which is an event executed independently of the first event, and is executed by one or more users participating in the first event, and an achievement degree determination unit for determining an achievement degree of a mission of the first event on the basis of an execution status of the second event.SELECTED DRAWING: Figure 5
Need to check novelty before this filing date? Find Prior Art

Description

[Technical Field]

[0001] The present invention relates to an information processing device, an information processing method, and a program. [Background technology]

[0002] There are known games in which multiple players cooperate to participate in a common event and complete a mission in a game space. For example, Patent Document 1 describes a game in which multiple players play against a common enemy character, and when the enemy character's hit points are reduced to 0 and the player defeats it, the participating players are awarded a bonus. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Patent No. 6148022 Summary of the Invention [Problem to be solved by the invention]

[0004] The game described in Patent Document 1 is a game in which multiple users participate in an event in which they battle a common enemy in a single game space. However, when a large number of users participate in an event, it is difficult for all users to complete missions within a single game space.

[0005] Therefore, the present invention aims to provide a game in which users work together to accomplish a common mission, even when it is difficult to execute the common mission within a single game space in a common event in which many users participate. [Means for solving the problem]

[0006] The information processing device of the present invention comprises a first event implementation unit that manages the implementation of a first event in which multiple users participate to accomplish a common mission, a second event implementation unit that manages the implementation of a second event that is an event that is implemented independently of the first event and is implemented by one or more users who participate in the first event, and an achievement level determination unit that determines the achievement level of the mission of the first event based on the implementation status of the second event. [Effects of the Invention]

[0007] According to the present invention, in a common event in which a large number of users participate, even when it is difficult to execute a common mission within a single game space, it is possible to provide a game in which users work together to accomplish a common mission. [Brief explanation of the drawings]

[0008] [Figure 1] 1 is a diagram showing an example of the configuration of a game system 1 according to an embodiment of the present invention. [Figure 2] FIG. 2 is a diagram showing an example of the hardware configuration of a game server and a terminal according to an embodiment of the present invention. [Figure 3] 1 is a diagram showing an example of a functional block configuration of a game server 10 according to an embodiment of the present invention. [Figure 4] FIG. 2 is a diagram showing an example of a functional block configuration of a terminal 20 according to an embodiment of the present invention. [Figure 5] 3 is a flowchart showing an example of a processing procedure performed by the game server 10 according to the embodiment of the present invention. [Figure 6] FIG. 10 is a diagram illustrating a screen showing the progress of a second event according to an embodiment of the present invention. [Figure 7] FIG. 10 is a diagram illustrating a screen showing the progress of a first event according to an embodiment of the present invention. [Figure 8] FIG. 10 is a diagram illustrating a message screen for notifying a user that a special benefit has been provided, according to an embodiment of the present invention. DETAILED DESCRIPTION OF THE INVENTION

[0009] Next, embodiments of the present invention will be described in detail with reference to the drawings. <System configuration> Fig. 1 is a diagram showing an example of the system configuration of a game system 1 according to this embodiment. The game system 1 shown in Fig. 1 includes a game server 10 (information processing device) and a plurality of terminals 20. The game server 10 and the terminals 20 (user terminals) are connected to each other so as to be able to communicate with each other via a communication network N such as the Internet, an intranet, a wireless LAN, or mobile communication.

[0010] The game server 10 is a device that performs some of the functions required for the terminal 20 to provide a game, such as managing various information related to players (users) and executing some of the game processing. The game server 10 may be configured using one or more information processing devices, or may be configured using a virtual server (such as a cloud server).

[0011] The terminal 20 is an information processing device that provides a game to a player, and the player can execute the game according to this embodiment by operating the terminal 20. The terminal 20 is, for example, a computer such as a mobile phone (including a smartphone), a tablet, a personal computer, an arcade game device, or a consumer game device. The terminal 20 notifies the game server 10 of its own location detected using a GPS (Global Positioning System) or the like.

[0012] <Game Overview> Next, an overview of the game provided by the game system 1 according to this embodiment will be described. In the game provided by the game system 1 (hereinafter referred to as "this game"), a player can obtain new characters and items by organizing a deck with characters selected from a plurality of characters owned and clearing (achieving) quests using the organized deck. Furthermore, the player can combine the plurality of characters obtained to make a stronger character, or use items to strengthen the attributes of the character, thereby challenging more difficult quests.

[0013] Here, the term "quest" refers to a mission that requires certain predetermined conditions to be met. A quest is also called an exploration or a task. A player who participates in a quest can complete the quest by meeting the certain conditions, and completing the quest will grant the player a special benefit or advance the story of the game.

[0014] In this game, an all-player event (first event) in which all players participate in clearing a common quest (mission) and an individual event (second event) in which players carry out quests individually are simultaneously offered. In an all-player event, the degree of completion of the quest is determined based on the status of the individual events that each participating player is playing. When the quest is cleared, a reward is given to all participating players.

[0015] Individual events include those that a player can perform alone, and those that can be performed jointly with other players (multiplayer). In an individual event, when a quest is cleared, a reward is given to one or more players who played. An individual event (second event) is an event that is performed independently of an all-player participation event (first event). In other words, individual events do not include events that are included in an all-player participation event (part of an all-player participation event) or events that progress in conjunction with the progress of an all-player participation event. Specifically, for example, individual events include performing a mission that is different from the mission of an all-player participation event, or logging into the game.

[0016] When a player performs a quest, a certain parameter that the player possesses, called "stamina," is consumed. The amount of stamina consumed varies depending on each quest. The upper limit of stamina is also set according to the player's rank, experience points, etc. Stamina consumed by playing quests is automatically recovered over time.

[0017] <Hardware configuration> 2 is a diagram showing an example of the hardware configuration of the game server 10 and the terminal 20. The game server 10 and the terminal 20 each include a processor 11 such as a CPU (Central Processing Unit) or GPU (Graphical Processing Unit), a storage device 12 such as a memory, an HDD (Hard Disk Drive) and / or an SSD (Solid State Drive), a communication IF (Interface) 13 for wired or wireless communication, an input device 14 for accepting input operations, and an output device 15 for outputting information. The input device 14 is, for example, a keyboard, a touch panel, a mouse, and / or a microphone. The output device 15 is, for example, a display, a touch panel, and / or a speaker.

[0018] <Function block configuration> FIG. 3 is a diagram showing an example of the functional block configuration of the game server 10. The game server 10 includes a storage unit 100 and a game control unit 110. The storage unit 100 can be realized using a storage unit 12 provided in the game server 10. The game control unit 110 can be realized by the processor 11 of the game server 10 executing a program stored in the storage unit 12. The program can be stored in a storage medium. The storage medium storing the program may be a non-transitory computer-readable medium. The non-transitory storage medium is not particularly limited, and may be, for example, a storage medium such as a USB memory or a CD-ROM.

[0019] The storage unit 100 stores a player management DB 100a. The player management DB 100a manages game data possessed by each player. The player management DB 100a stores, for example, an ID (player ID) that uniquely identifies the player, the player's nickname, the identifier of the terminal 20 used by the player, the player's level, the player's rank, and the ID of an item possessed by the player. In addition, the player management DB 100a stores information such as whether or not the player participated in an all-players participation event, and the implementation status of individual events by the player.

[0020] The game control unit 110 provides various functions necessary to execute the game. The game control unit 110 includes a first event execution unit 111, a second event execution unit 112, a user parameter management unit 113, an achievement level determination unit 114, and a reward granting unit 115. Each of these functional blocks may be provided in the terminal 20 instead of the game server 10. The game server 10 and the terminal 20 may be referred to as a computer.

[0021] <Device> FIG. 4 is a diagram showing an example of the functional block configuration of the terminal 20. The terminal 20 includes a storage unit 200, a communication unit 201, a UI (User Interface) unit 202, and a game control unit 203. The storage unit 200 can be realized using the storage unit 12 included in the terminal 20. The communication unit 201, the UI unit 202, and the game control unit 203 can be realized by the processor 11 of the terminal 20 executing a program stored in the storage unit 12. The program can be stored in a storage medium. The storage medium storing the program may be a computer-readable non-transitory storage medium. The non-transitory storage medium is not particularly limited, and may be, for example, a storage medium such as a USB memory or a CD-ROM.

[0022] The storage unit 200 stores game data necessary for the game control unit 203 to execute the game. The game data includes character image data, game scenarios, and the like.

[0023] The communication unit 201 has a function of performing various communications with the game server 10 using the communication IF 13 .

[0024] The UI unit 202 has a function to process various inputs from the player and to display various game screens on the display. The UI unit 202 also displays game screens in accordance with instructions from the game server 10.

[0025] The game control unit 203 provides various functions necessary for executing the game by cooperating with the game server 10. For example, the game control unit 203 provides a function for acquiring, from the game server 10, various information (icon image data, text data, etc.) for drawing on the game screen.

[0026] Next, a procedure by which the game server 10 manages the implementation of the first event (an all-player participation event) will be described.

[0027] 5 is a flowchart showing an example of a processing procedure performed by the game server. The first event implementation unit 111 starts a first event (an all-player participation event) (step S101). Here, the first event is a game in which participating players inflict damage on an enemy character C0 to reduce the HP (hit points) of the enemy character C0, and the mission is cleared when the HP is reduced to a certain value (halved, zero, etc.). HP is a value that quantifies the damage that the enemy character C0 can withstand. In this embodiment, HP is reduced based on the total damage value determined according to the level (parameter) of each player participating in the event.

[0028] The first event implementation unit 111 updates the "Participation in all-player participation event" in the player management DB 100a to "Yes" for players participating in the first event (step S102). For players who log in to the game between the start of the first event and when the mission reaches a predetermined achievement level (for example, when the HP of the enemy character C0 is halved or reaches zero), the first event implementation unit 111 determines that the player participated in the first event at the time of login, and updates the "Participation in all-player participation event" to "Yes." Players who log in to the game are registered to participate in the first event and can perform missions (quests) of the second event (individual event) individually or with other players through multiplayer. The player's level (parameter) is updated depending on the player's implementation status of the missions of the second event, and this level is reflected in the achievement level of the missions of the first event.

[0029] The second events implemented by the second event implementation unit 112 include, for example, logging in to the game, carrying out a specific quest, and carrying out multiplayer games. Of these, logging in to the game allows a player to raise their level simply by carrying out the event. On the other hand, carrying out a specific quest is subject to a level-up upon clearing the quest, and the player's level can be raised according to the number of times the quest is cleared. The player's level can also be raised according to the number of times the multiplayer game is carried out.

[0030] 6 is a diagram illustrating a screen showing the progress of the second event displayed on the player's terminal 20. As shown in FIG. 6, the current level (class) is displayed in the upper left of the screen. Also shown are each mission (quest) included in the second event and their respective progress. When each mission is completed, points (pt) are awarded, as displayed on the right side, and the player's level increases according to the total number of points.

[0031] The second event implementation unit 112 records the implementation status of the second event by the player in the player management DB 100a. Furthermore, the user parameter management unit 113 records the level updated depending on the implementation status of the second event by the player in the player management DB 100a.

[0032] The second event implementation unit 112 may determine the content of the missions included in the second event according to parameters related to the player's proficiency. Parameters related to proficiency include, for example, the player's rank, the time elapsed since the start of the game, or the playing time. The player's rank is the player's rating in the game (beginner, intermediate, advanced, etc.) and is determined based on past performance, etc. The higher the rank of the player, the higher the upper limit of "stamina." The second event implementation unit 112 sets missions of higher difficulty for players with higher ranks. In this way, missions are set according to the player's proficiency, allowing players of all ranks to level up in a balanced manner.

[0033] The achievement level determination unit 114 determines the achievement level of the mission of the first event at a predetermined timing. The timing for determining the achievement level of the mission of the first event is, for example, when a screen (FIG. 7) showing the progress status of the first event is displayed on the terminal 20 by the player operating the terminal 20. When the screen showing the progress status of the first event is displayed on the terminal 20 (step S103: YES), the first event implementation unit 111 obtains the levels of the players participating in the first event from the player management DB 100a (step S104).

[0034] Furthermore, the achievement level determination unit 114 determines the achievement level of the mission of the first event based on the acquired level of each player. The player's level is set, for example, as a number from 1 to 10. When logging in to the game, the player is set to level 1, and thereafter the level increases depending on the progress of the second event.

[0035] The achievement level determination unit 114 tallies the number of players for each level (step S105). Furthermore, the total damage value is calculated by multiplying the number of players for each level by the damage value for each level (step S106). The damage value for each level may be increased as the level increases. For example, if there are 10 players at level 3, 5 players at level 5, and 10 players at level 7, and the damage values ​​for levels 3, 5, and 7 are 3 points, 5 points, and 7 points, respectively, the total damage value is 3×10+5×5+7×10=125 points. Players who have not reached a specific level (e.g., level 2) may be excluded from the damage value tally. This allows players who log in solely to receive game benefits to be excluded from the total damage value.

[0036] Furthermore, the achievement level determination unit 114 calculates the current HP of the enemy character C0 by subtracting the total damage value from the initial HP of the enemy character C0 (step S107). If the current HP reaches a predetermined value (for example, half of the initial value or zero) (step S108: YES), it is determined that the mission of the first event has been achieved.

[0037] The first event implementation unit 111 displays a screen showing the progress of the first event as shown in FIG. 7 on the player's terminal 20. As shown in FIG. 7, the initial HP (HP0) and current HP (HP1) of the enemy character C0 are displayed in the center of the screen. The player can check the current decrease in HP. In addition, a breakdown (%) of the levels (L) of the participating players is displayed at the bottom of the screen.

[0038] The achievement level determination unit 114 may also determine the mission achievement level periodically (for example, every 10 minutes) in addition to the above timing.

[0039] Next, when a screen (FIG. 7) showing the progress of the first event is displayed on the terminal 20 and the achievement level determination unit 114 determines that the mission of the first event has been accomplished (step S108: YES), the reward granting unit 115 executes a process of granting a reward to the participating player (step S109). The reward granting unit 115 displays a message on the terminal 20 informing the player that a reward will be received, as shown in FIG. 8, and when the player selects the receive button, the reward is sent to each player's message box or the like for receiving the reward. The reward may be an item that can be used in the game, digital content, code information for entering a prize lottery, or the like. Furthermore, the reward may enable the player to participate in a higher-level mission (unlock the mission). For example, when the mission of the first event is accomplished, the reward granting unit 115 may grant the player who participated in the first event eligibility to play a specific quest (mission) that the player did not originally fulfill the conditions for playing. Specifically, for example, for a quest in which the original challenge condition (eligibility to play) is to possess a certain number of characters with predetermined abilities, the challenge condition may be relaxed for a player who participated in the first event, so that the player can challenge the quest even if they do not possess the certain number of characters. Here, the original challenge condition is, for example, the challenge condition set for a specific mission before the mission of the first event is completed. Note that even if the challenge condition is relaxed, it is not implemented as a so-called practice mode in which rewards and benefits for clearing a mission are eliminated. Rather, only the challenge condition is relaxed while the rewards, benefits, etc. are maintained.

[0040] Furthermore, the benefit granting unit 115 may grant a benefit (second benefit) according to the level of each player, in addition to the benefit (first benefit) granted to all players participating in the first event as described above. The benefit according to the level of each player is granted when the player's level increases. For example, a character that can be used in the game may be granted as a benefit.

[0041] The benefit granting unit 115 may also grant the first benefit to a user whose level is equal to or exceeds a certain value when the mission of the first event is accomplished. In this case, the first event implementing unit 111 may notify a player whose level has not yet reached the certain value required to receive the benefit when the mission of the first event is nearing completion. Here, the near completion of the mission may be when the achievement level reaches a predetermined value or when a predetermined percentage of the achievement level is reached. For example, if the achievement of the mission is to reduce the HP of the enemy character C0 to zero, the near completion may be when the remaining HP of the enemy character C0 reaches a predetermined value (e.g., 100 HP). Alternatively, the near completion may be when the remaining HP of the enemy character C0 decreases to a predetermined percentage (e.g., 10%) of the original HP.

[0042] The notification may be made when the player is close to completing the mission by calculating the achievement level when the player logs in to the game. Alternatively, the notification may be made when a screen showing the progress of the first event (FIG. 7) is displayed on the terminal 20 by the player's operation.

[0043] The content of the notification may include information on the level and number of points required to receive the benefit, as well as information on the missions of the second event by which the required points can be obtained. Furthermore, among the missions of the second event by which the required points can be obtained, missions with a high number of points that can be obtained may be notified preferentially. Furthermore, a confirmation screen may be displayed on the terminal 20 to ask the player whether or not to attempt the notified mission, and if the player chooses to attempt it, the device may guide the player by transitioning to a screen for playing the mission.

[0044] Note that even if a player's level has not yet reached a certain value, notification may not be sent to the player if it is determined that it is difficult for the player to receive a bonus based on the play situation of the second event or the player's level. For example, with regard to the implementation situation of the second event, notification may not be sent to a player who is determined to have no chance of reaching a certain value, such as a player for whom it has been a certain amount of time since the last time points were acquired (a player whose points have not changed for a certain amount of time) or a player whose points or level are lower than a predetermined value calculated based on the points or player's level required to receive a bonus and the remaining HP of the enemy character C0 (a player whose current points or level do not satisfy a predetermined condition).

[0045] As described above, according to this embodiment, in a game in which a first event in which multiple players participate and accomplish a common mission and a second event in which players participate individually or in multiplayer are executed by multiple players, the degree of accomplishment of the mission of the first event is determined based on the progress of each player in the second event. This makes it possible to provide a game in which players cooperate to accomplish a common mission through the second event, even when it is difficult for multiple users to execute a common mission in the same game space in the first event in which many users participate.

[0046] In this embodiment, the information processing device of the present invention is the game server 10, but the information processing device is not limited to a server. For example, the information processing device may be a terminal device such as a personal computer or a mobile information terminal, or a dedicated game machine.

[0047] Some or all of the above-described embodiments can be described as follows, but the present invention is not limited to the following. (Appendix 1) a first event implementation unit that manages the implementation of a first event in which a plurality of users participate to accomplish a common mission; a second event implementation unit that manages implementation of a second event that is implemented independently of the first event and that is implemented by one or more users who participate in the first event; an achievement level determination unit that determines an achievement level of the mission of the first event based on an implementation status of the second event.

[0048] According to the above configuration, even if it is practically difficult to execute a common mission in a single game space in a first event in which a large number of users participate, the common first mission can be executed indirectly based on the implementation status of the second events that each user individually carries out.

[0049] (Appendix 2) a user parameter management unit that manages parameters associated with each user and that are updated based on the implementation status of the second event; The achievement level determination unit 2. The information processing device according to claim 1, wherein the degree of accomplishment of the mission of the first event is determined based on the parameters of each user participating in the first event.

[0050] According to the above configuration, it is possible to indirectly execute the common first mission using the parameters of each user that are determined depending on the implementation status of the second event that each user individually executes.

[0051] (Appendix 3) 3. The information processing device according to claim 1, further comprising a reward granting unit that grants a reward to a user participating in the first event when the mission of the first event reaches a predetermined level of achievement.

[0052] According to the above configuration, the degree of achievement of the mission of the first event can be determined based on the implementation status of the second event of the participating users, and a benefit can be awarded.

[0053] (Appendix 4) The first event implementation unit: When a request is made by each user to display a specific screen for the first event on a user terminal, parameter information associated with the user is acquired; The achievement level determination unit 4. The information processing device according to claim 1, wherein the degree of accomplishment of the mission is determined at the timing when the parameters of each user are acquired.

[0054] According to the above configuration, the degree of completion of the mission of the first event can be determined based on the latest parameter information obtained at the time the user displays the screen of the first event, so that the latest information can be provided when the user checks the status of the game.

[0055] (Appendix 5) The benefit granting unit An information processing device as described in Appendix 3, wherein when a specific screen for the first event is displayed on the user's user terminal, if the mission has reached a predetermined level of completion, the user is granted the benefit.

[0056] According to the above configuration, the benefit can be granted at the time when the user displays the screen for the first event, so that the user can be reliably notified that the benefit has been granted.

[0057] (Appendix 6) The achievement level determination unit 6. The information processing device according to any one of claims 1 to 5, wherein the information processing device determines that the mission has been accomplished when a cumulative value of values ​​based on the parameters of each user reaches a predetermined value.

[0058] According to the above configuration, it is possible to realize a mechanism in which a parameter according to the implementation status of the second event for each user is reflected in the achievement level of the mission of the first event.

[0059] (Appendix 7) The user parameter management unit increasing the value of the parameter as the implementation status of the second event progresses; The achievement level determination unit The information processing device according to claim 6, wherein the larger the value of each user's parameter, the greater the impact on accomplishment of the mission is evaluated.

[0060] According to the above configuration, it is possible to realize a mechanism in which each user can achieve the mission of the first event by increasing the value of his / her own parameter through participation in the second event.

[0061] (Appendix 8) The benefit granting unit An information processing device as described in Appendix 3, which, when the mission of the first event reaches a predetermined level of achievement, grants a first benefit to all users participating in the first event and grants a second benefit according to the value of a parameter associated with each user.

[0062] According to the above configuration, the second benefit is also awarded to users who have made a high contribution to the achievement of the mission, so that benefits can be awarded in a balanced manner to players of the game from beginners to advanced players.

[0063] (Appendix 9) The first event implementation unit: An information processing device according to any one of appendices 1 to 8, wherein a user who logs in to a game implementing the first event before the mission of the first event reaches a predetermined level of achievement is registered as a participating user of the first event at the time of login.

[0064] According to the above configuration, it is possible to efficiently manage the registration of users participating in the first event. Furthermore, users can easily participate in the first event without performing any special operations.

[0065] (Appendix 10) The second event implementation unit: 10. The information processing device according to any one of appendices 1 to 9, wherein the content of the second event is determined according to the rank of each user.

[0066] According to the above configuration, the content of the second event can be set according to the user's level of proficiency, so that any user, from beginner to advanced, can achieve results in the second event, thereby realizing a system that can contribute to the mission of the first event.

[0067] (Appendix 11) The first event implementation unit: When the degree of accomplishment of the mission of the first event approaches the predetermined degree of accomplishment to a certain extent, a notification is sent to users who participate in the first event and whose parameter value is less than a predetermined value; The benefit granting unit 4. The information processing device according to claim 3, wherein, when the mission of the first event reaches the predetermined level of achievement, a benefit is granted to a user whose parameter value is equal to or greater than the predetermined value.

[0068] According to the above configuration, it is possible to prevent a user from missing out on a special benefit when they are close to receiving it, and to encourage the target user to complete as many missions as possible in the second event.

[0069] (Appendix 12) The benefit granting unit An information processing device as described in Appendix 3, which, when the mission of the first event reaches the predetermined level of achievement, grants a user who participated in the first event the right to participate in a specific mission that the user would not normally meet the conditions for participation in.

[0070] According to the above configuration, a system is provided in which even for missions where it is difficult to fulfill the original participation conditions, users can become eligible to participate by participating in the first event and completing the mission, providing users with a variety of ways to enjoy the event and encouraging them to participate in the first event and complete the missions of the second event.

[0071] (Appendix 13) The computer manages the implementation of a first event in which multiple users participate to accomplish a common mission; a computer managing a second event that is held independently of the first event and that is held by one or more users participating in the first event; An information processing method in which a computer determines the degree of accomplishment of the mission of the first event based on the implementation status of the second event.

[0072] According to the above configuration, even if it is practically difficult to execute a common mission in a single game space in a first event in which a large number of users participate, the common first mission can be executed indirectly based on the implementation status of the second events that each user individually carries out.

[0073] (Appendix 14) Computer, a first event implementation unit that manages the implementation of a first event in which a plurality of users participate to accomplish a common mission; a second event implementation unit that manages implementation of a second event that is implemented independently of the first event and that is implemented by one or more users who participate in the first event; a program that functions as an achievement level determination unit that determines the achievement level of the mission of the first event based on the implementation status of the second event.

[0074] According to the above configuration, even if it is practically difficult to execute a common mission in a single game space in a first event in which a large number of users participate, the common first mission can be executed indirectly based on the implementation status of the second events that each user individually carries out.

[0075] The present invention is not limited to the above-described embodiments, and can be embodied in various other forms without departing from the spirit and scope of the present invention. Therefore, the above-described embodiments are merely illustrative in all respects and should not be construed as limiting. For example, the order of the above-described processing steps can be arbitrarily changed or executed in parallel as long as no contradiction occurs in the processing content. Other steps may also be added between processing steps. Furthermore, a step described as one step may be divided into multiple steps and executed, and what is described as multiple steps may be understood as one step. [Explanation of symbols]

[0076] 1...game system, 10...game server, 11...processor, 12...storage device, 13...communication IF, 14...input device, 15...output device, 20...terminal, 100...storage unit, 100a...player management DB, 110...game control unit, 111...first event implementation unit, 112...second event implementation unit, 113...user parameter management unit, 114...achievement level determination unit, 115...benefit granting unit, 200...storage unit, 201...communication unit, 202...UI unit, 203...game control unit

Claims

1. A processor is provided, the processor: Manage the implementation of a first event in which multiple users participate to achieve a common goal; acquiring an implementation status of a second event that each user implements independently of the first event; managing the implementation status of the first event using parameters of each user that are updated based on the implementation status of the second event; determining whether to grant a benefit to the user based on the parameters; When a request to display a screen showing the progress of the first event is received from the user terminal, a display indicating that the benefit will be granted is displayed on the user terminal to which the benefit is to be granted, and the benefit is granted. Information processing device.

2. a processor managing the implementation of a first event in which multiple users participate to achieve a common goal; a processor acquires an implementation status of a second event that each user implements independently of the first event; a processor managing an implementation status of the first event using parameters of each user that are updated based on an implementation status of the second event; a processor determines whether to grant a benefit to the user based on the parameter; a processor, when receiving a request from a user terminal to display a screen showing the progress of the first event, displays a message indicating that the benefit will be provided on the user terminal to which the benefit will be provided, and provides the benefit; Information processing methods.

3. causing a processor to manage the execution of a first event in which a plurality of users participate to achieve a common goal; causing a processor to acquire an implementation status of a second event that each user implements independently of the first event; causing a processor to manage the implementation status of the first event using parameters of each user that are updated based on the implementation status of the second event; causing a processor to determine whether or not to grant a benefit to the user based on the parameter; a processor, when receiving a request from a user terminal to display a screen showing the progress of the first event, causing the processor to display a message indicating that the benefit will be provided on the user terminal to which the benefit is to be provided, and to provide the benefit; program.

4. A terminal and a server are provided, The server Manage the implementation of a first event in which multiple users participate to achieve a common goal; acquiring an implementation status of a second event that each user implements independently of the first event; managing the implementation status of the first event using parameters of each user that are updated based on the implementation status of the second event; determining whether to grant a benefit to the user based on the parameters; When a request to display a screen showing the progress of the first event is received from the user terminal, a display indicating that the benefit will be granted is displayed on the user terminal to which the benefit is to be granted, and the benefit is granted. system.