Program and game device

The game device and program facilitate clear operation input through distinct card and touch inputs on a placement surface, addressing delayed responses and enhancing player interaction.

JP2025160529AActive Publication Date: 2025-10-23BANDAI CO LTD
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Patent Information

Application Number
JP2024056407
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-03-29
Publication Date
2025-10-23
Estimated Expiration
2044-03-29

AI Technical Summary

Technical Problem

Existing game devices face issues where players may fail to respond promptly to operation input requests when concentrating on using trading cards, leading to delayed responses or missed inputs.

Method used

A game device and program that utilize a placement surface for game media detection, allowing for both card and touch operation inputs, with distinct areas for each, and provide instructional cues to guide players on necessary inputs.

Benefits of technology

Enhances player understanding of operation inputs, ensuring timely and appropriate responses without confusion, thereby improving the gaming experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

To allow a player to suitably grasp required operation inputs.SOLUTION: A program causes a computer having a display device whose display surface is configured as a placement section on which a game medium can be placed to execute: detection processing for detecting an area on the placement section where the game medium is placed; execution processing for executing a game; reception processing for receiving game-related operation inputs; and display control processing for displaying game-related displays on the display device. The game-related operation inputs received in the reception processing include a first operation input received via the game medium placed on the placement section and a second operation input received via the placement section. The execution processing controls the progress of the game in response to reception of at least one of the first operation input and the second operation input. The display control processing displays instruction information for instructing the second operation input near the area of the display device on which the game medium is placed according to the progress of the game.SELECTED DRAWING: Figure 4
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Description

[Technical Field]

[0001] The present invention relates to a program and a game device, and more particularly to an electronic game that progresses using a game medium. [Background technology]

[0002] There is a game in which the player progresses by placing trading cards on a card placement panel (Patent Document 1). [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Patent Publication No. 2021-074582 Summary of the Invention [Problem to be solved by the invention]

[0004] Incidentally, in the game device of Patent Document 1, operation input by the player is performed using either a push button switch or trading cards placed on a card placement panel, and if players are concentrating on operation input using one of them (especially operation input using trading cards), there is a possibility that input requests for operation input using the other will not be responded to or the response will be delayed.

[0005] An object of the present invention is to provide a program and a game device that allow a player to easily understand the necessary operation inputs. [Means for solving the problem]

[0006] One aspect of the program of the present invention is a program that causes a computer equipped with a display device whose display surface is configured as a placement section on which game media can be placed to execute a detection process that detects the area on the placement section on which the game media is placed, an execution process that runs the game, a reception process that accepts operation inputs related to the game, and a display control process that causes the display device to display a display related to the game, wherein the operation inputs related to the game accepted in the reception process include a first operation input accepted via the game media placed on the placement section and a second operation input accepted via the placement section, the execution process controls the progress of the game in response to acceptance of at least one of the first operation input and the second operation input, and the display control process displays instruction information instructing the second operation input near the area on the display device on which the game media is placed in response to the progress of the game. [Effects of the Invention]

[0007] According to the present invention, it is possible to allow the player to appropriately understand the necessary operation inputs. [Brief explanation of the drawings]

[0008] [Figure 1] FIG. 1 is a block diagram illustrating a hardware configuration of a game device 100 according to an embodiment and a modification of the present invention. [Figure 2] 1 is a diagram illustrating an example of the external configuration of a game device 100 according to an embodiment and a modification of the present invention; [Figure 3] FIG. 1 is a diagram illustrating a placement area provided in a placement unit 200 according to an embodiment and a modification of the present invention; [Figure 4] 1 is a flowchart illustrating an example of an operation input process executed in the game device 100 according to an embodiment and a modification of the present invention. DETAILED DESCRIPTION OF THE INVENTION

[0009] [Embodiment] Hereinafter, the embodiments will be described in detail with reference to the accompanying drawings. Note that the following embodiments do not limit the scope of the invention as claimed, and not all combinations of features described in the embodiments are necessarily essential to the invention. Two or more of the features described in the embodiments may be combined in any desired manner. Furthermore, the same reference numerals are used to designate identical or similar components, and redundant descriptions will be omitted.

[0010] In the embodiment described below, the present invention is applied to a game device having a display unit and a mount unit on which a game medium can be placed, as an example of a game device. However, the present invention can be applied to any device having a display unit and a mount unit.

[0011] <Hardware configuration of the game device> FIG. 1 is a block diagram showing the hardware configuration of a game device 100 according to this embodiment.

[0012] The control unit 101 is a processor such as a CPU, and performs operation control of each piece of hardware included in the game device 100, and control related to the realization of various functions including the function of providing a game play experience. Specifically, the control unit 101 performs the relevant control by, for example, reading out a necessary program stored in the storage device 102, expanding it into the memory 103, and executing it.

[0013] The storage device 102 is a device capable of permanently storing information, such as a non-volatile memory or a HDD. The storage device 102 stores an operating system for operating the game device 100, programs related to the game that provides the play experience, as well as parameter information required to realize various controls and various data related to the game that provides the play experience. The memory 103 is a storage device used for temporary data storage, such as a volatile memory. The memory 103 may be used not only as a development area for each program, but also as a storage area for temporarily storing data output during the operation of various hardware and various controls.

[0014] The GPU 104 is a rendering device that executes various rendering processes related to the generation of game screens and other screens and images presented during the game play experience. The GPU 104 includes a GPU memory (not shown), and develops various graphics data read from the storage device 102 and performs predetermined calculations to generate various images including screens. The screens and images generated by the GPU 104 are presented to the player by being displayed on a display device, for example, included in a presentation device 110 provided in the game device 100.

[0015] Presentation device 110 is a device equipped with an information presentation function included in game device 100. In one aspect, presentation device 110 includes a display device such as a liquid crystal display that displays a screen generated by GPU 104. Furthermore, the means for presenting information in game device 100 is not limited to those that realize visual information presentation, such as a display device or a lighting device, and may include other types of information presentation means, such as an audio output device such as a speaker that realizes auditory information presentation, or a force feedback device that realizes tactile information presentation. In this case, the information to be presented may be, for example, data read from storage device 102 or data configured by control unit 101 as needed.

[0016] Operation I / F 105 is a user interface provided in game device 100 that accepts operation input. When operation I / F 105 detects that an operation input has been made, it outputs a control signal corresponding to the operation input to control unit 101. In one aspect, operation I / F 105 includes operation members such as a button for entering a decision or a button for selecting an input, various sensors, etc. Furthermore, in an aspect in which presentation device 110 includes a display device capable of detecting touch input, operation I / F 105 includes a touch input detection sensor provided on the display device.

[0017] The communication I / F 106 is a communication interface with an external device provided in the game device 100. Information communication between the communication I / F 106 and the external device may be performed via a wide area network (WAN) such as the Internet, or via a LAN or the like. The information communication performed by the communication I / F 106 may be performed either wired or wireless, and in the latter case, may include, for example, short-range wireless communication or proximity wireless communication.

[0018] The payment device 120 is a device that accepts payment of the price for using the game device 100. The price can be treated as having been paid, for example, when a predetermined amount of coins or an equivalent coin is inserted into an insertion slot (not shown), or when a payment process based on communication with a chip related to predetermined electronic money is completed. When the payment device 120 detects that the price has been paid, it outputs a control signal indicating this to the control unit 101. Unless otherwise specified in the following description, when the game device 100 detects that a price has been paid while in a state where it is not being used by any player (standby state), it will switch its state to a state where it is able to provide a game play experience and start providing services to the player.

[0019] The reader 130 is a device provided in the game device 100 for acquiring information from a real object. The information acquisition method of the reader 130 can be, for example, a method of reading a code attached to the exterior of the real object using an imaging device. In another aspect, the information acquisition method of the reader 130 can be any information acquisition method, such as a method of reading information from a predetermined chip built into the real object, or a method of monitoring the input state of a predetermined switch or the conduction state of a connection terminal in the attachment portion when the real object is attached to the game device 100. The information acquired by the reader 130 is transmitted to the control unit 101 and used, for example, to control the progress of the game or the content of the services provided.

[0020] The providing device 140 is a device equipped with a function of providing real items stored in advance. The game device 100 of this embodiment is configured so that, when a predetermined condition is met, such as when service provision starts, the providing device 140 provides a predetermined number of real items under the control of the control unit 101. In one aspect, the providing device 140 can provide the real items stored in a built-in stocker in the order in which they were stored. In another aspect, the providing device 140 can provide the stored real items after performing predetermined processing. In one aspect, the real items provided by the providing device 140 can be items to which information that can be acquired by the reader 130 is attached.

[0021] In this embodiment, the hardware configuration is described as being built into the housing of the game device 100, but the implementation of the present invention is not limited to this. For example, at least one of the presentation device 110, payment device 120, reader 130, and provision device 140 may be provided outside the housing of the game device 100 and configured to be usable by being connected to the game device 100.

[0022] <<Appearance of the Game Device>> 2 shows the external configuration of game device 100 of this embodiment. As shown in the figure, game device 100 of this embodiment is provided with display unit 300 including three display panels 111, 112, and 113 as presentation device 110, and mounting unit 200 including flat panel 114. That is, display panel 111, display panel 112, display panel 113, and flat panel 114 are configured to be able to display images (screens) generated by GPU 104, and are configured to be able to change the display depending on, for example, the state of game device 100 or the progress of the game.

[0023] <Configuration of the placement section> The placing unit 200 has a flat surface (placing surface) on which a game medium can be placed. In the game device 100 of this embodiment, a player can place a game medium (actual item) on the placing surface of the placing unit 200 to play a game. In the example shown below, the game medium that can be used in the game will be described as a game card.

[0024] Each game card is associated with one of the characters that can appear in the game. By placing the game card that the player wishes to use on the placement unit 200, the character associated with that game card can appear in the game and be used. That is, in the game device 100 of this embodiment, the reader 130 is configured to be able to acquire information from the game card placed on the placement surface of the placement unit 200.

[0025] Game cards that can be used in the game device 100 have a defined front and back sides, and for example, information about a character associated with the game card may be attached as two-dimensional information (a code) to the back side. In this case, the player can cause the reader 130 to acquire the information attached to the game card by placing the game card on the placement unit 200 with the back side facing the placement surface. The reader 130 can acquire position information of the game card on the placement surface, or information about the area where the game card is placed, and information identifying the character associated with the game card, by detecting the code pattern from an image captured from the back of the placement surface, for example. Furthermore, the reader 130 can detect a movement operation of the game card by continuously detecting the position of the game card.

[0026] A plurality of placement areas are provided on the placement surface of the placement unit 200. In one aspect, the plurality of placement areas are clearly indicated by a display image 310, as shown in FIG. 3, displayed on the flat panel 114, which indicates the boundaries of each placement area. As shown in the figure, the display image 310 can show an area 320 on the placement surface as being separated into a plurality of placement areas by boundary lines 311 and 312. In the example shown in the figure, the boundary lines 311 and 312 are positioned at positions that divide the fan-shaped area 320 in the display image 310 into thirds, and define placement areas 321, 322, and 323. In other words, the placement areas do not need to be clearly indicated at all times while the game device 100 is in operation, but can be configured to be visible to the player by changing the display on the flat panel 114.

[0027] In one aspect, the reader 130 may be configured to be able to detect in which placement area a game card placed on the placement unit 200 is placed. Note that, in this embodiment, the description will be made assuming that the area in which the game card is placed is detected in placement area units as shown in Fig. 3, but the implementation of the present invention is not limited to this. It will be understood that the reader 130 may be able to detect in which area of ​​an arbitrary size defined on the placement surface of the placement unit 200 the game card is present, based on information about the position on the placement surface identified by code detection of the game card.

[0028] In addition, the placement surface of the placement unit 200 of this embodiment is configured to be able to detect a touch operation. To detect a touch operation, for example, a touch input detection sensor provided on the placement surface (or the flat panel 114), or an infrared camera that captures an image of the placement surface from the back side of the placement surface via the flat panel 114, can be used. In an aspect in which an infrared camera is used to detect contact of a human body with the placement surface, the infrared camera may be configured to be able to double as the reader 130.

[0029] Therefore, the placing unit 200 of this embodiment functions as an input interface capable of receiving two types of operation inputs. Specifically, the placing unit 200 functions as an input interface capable of receiving two types of operation inputs: an operation input based on the movement of a game card placed on the placing surface as an operation member (hereinafter referred to as a card operation input), and an operation input based on human contact with the placing surface itself as an operation member (hereinafter referred to as a touch operation input).

[0030] These operation inputs are common in that they are all received via the placement surface of the placement unit 200 and are used to control the progress of the game, but they differ in that the areas on the placement surface where inputs are possible are divided.

[0031] As described above, each game card that can be used in the game device 100 of this embodiment is associated with a character that appears in the game, and so placing the game cards on the placement unit 200 and using them contributes to providing an element of excitement for the game. That is, the card operation input accepted via the game cards in the game play experience is an operation member that functions as an element that heightens the player's interest in the game. Therefore, the placement unit 200 of this embodiment is configured to accept card operation input via game cards placed on the entire area of ​​the placement surface, so that card operation input is accepted with priority over touch operation input. That is, the placement unit 200 is configured so that game cards placed on any area of ​​the placement surface function as operation members for card operation input.

[0032] In contrast, touch operation input is an input method used auxiliary to improve convenience for the player during game play. During game play, it is expected that the player will concentrate on operating the game cards placed on the placement surface. Therefore, moving the player's hand back and forth between the game cards on the placement surface 200 and the operation buttons provided as the operation I / F 105 may give the player an impression of cumbersomeness. Therefore, it is preferable that touch operation input be accepted without interfering with the card operation input, particularly in a sequence requiring card operation input. For this reason, unlike card operation input, touch operation input is configured to be accepted only in a limited area of ​​the placement surface. The area that does not accept touch operation input may include, for example, the area where the game cards are placed.

[0033] Game Overview Below, an overview of a game in which a play experience is provided on the game device 100 of this embodiment will be described.

[0034] The game according to this embodiment is a competitive game in which a player competes against an opponent. Here, the opponent may be a real player using another game device 100 connected for communication via a network (not shown), or may be a virtual player. Here, the virtual player may be, for example, an NPC (Non-Player Character) or artificial intelligence (AI) whose behavior is determined based on a behavior program executed by the control unit 101.

[0035] The provision of the playing experience of the competitive game begins on the condition that the payment procedure related to the payment of the price has been completed. The payment procedure is completed when the payment of the price has been accepted via the payment device 120 as described above, or when the payment process related to the predetermined electronic money has been completed. In addition, in the game device 100 of this embodiment, at least one game card is provided to the player for one game play of the competitive game. Since it is possible that the player has not yet acquired the number of game cards required for game play, the game cards may be provided after the payment procedure has been completed and before the process related to the competitive game begins.

[0036] When the process for providing a playing experience of a competitive game is started, the placement unit 200 becomes available and can accept card operation inputs and touch operation inputs.

[0037] <Operation input> The progress of the fighting game may also be affected by operational inputs made by the player. During the fighting game, the player may perform operational inputs to specify, for example, the fighting actions to be performed by the characters used. In this embodiment, such operational inputs are accepted using the placement unit 200.

[0038] Incidentally, various effects related to the progress of the fighting game are presented to the player using the display unit 300. Therefore, in order to present the player with interesting elements related to the fighting game, it is preferable to direct the player's attention not only to the placement unit 200 but also to the display unit 300. In other words, while the fighting game is being played, the placement unit 200 is not controlled to always accept operation inputs, but rather, a request timing for requesting operation inputs arrives as the game progresses, and the placement unit 200 is controlled to accept operation inputs based on information about the request timing.

[0039] In the fighting game of this embodiment, the fighting actions of the used character are determined mainly based on an operation input instructing the movement of the used character. The movement of the used character is basically accepted by a card operation input for moving the game card associated with the used character to one of the placement areas. In one aspect, when a card operation input for moving a game card to a specific placement area is made, the used character associated with that game card is controlled to move to an area in the game corresponding to the specific placement area and take a fighting action against the opponent's used character placed in that area.

[0040] The operation inputs required during a competitive game will be described as being mainly card operation inputs, with priority given to providing an interesting element related to the game cards, but are not limited to this and also include touch operation inputs. Touch operation inputs may include, for example, displaying touchable items on the placement surface, and having the player touch the items to cause a change in the competitive behavior.

[0041] Here, with regard to the movement of a character, a card operation input that moves a corresponding game card is easier for a player to intuitively understand. For this reason, a configuration may be adopted in which touch operation input does not control the movement of the character. In other words, while card operation input controls the movement of the character in the fighting game, touch operation input does not control the movement of the character. Due to this difference in the functions assigned to the operation inputs, the frequency with which touch operation inputs are requested during the playing of the fighting game is controlled to be less than the frequency with which card operation inputs are requested. Furthermore, if touch operation inputs were accepted at the timing when card operation inputs related to the movement of the character should be made, the player may be confused as to which operation input to make, so the timings for requesting card operation inputs and touch operation inputs are controlled so that they do not occur simultaneously.

[0042] Each operation input does not necessarily have to be input at the same time as the requested timing. A grace period is provided at each requested timing, and the operation of the placement unit 200 (or the reader 130) is controlled so as to accept the corresponding operation input during the grace period. Here, while touch operation input such as touching a displayed item is simple and easy, the length of the grace period for card operation input may be longer than that for touch operation input, taking into consideration the time required for judgment and operation according to the battle situation when moving the used character.

[0043] It should be noted that if no operational input is received during the grace period, the control unit 101 can perform control to forcibly proceed with the competitive game.

[0044] (Display of operating instructions) However, compared to a card operation input in which the player moves a game card related to a desired character to be used, a touch operation input in which the display mode of an item to be touched is changed by the control unit 101 may make it difficult for the player to immediately determine which touch operation input to perform. For this reason, at the timing when a touch operation input is requested to be accepted, instruction information instructing the touch operation to be performed is displayed on the placement surface (flat panel 114).

[0045] It is preferable that the instruction information be displayed in a position that is easy for the player to notice, so that the player can quickly grasp the necessary touch operation. When the player focuses his / her attention on the placement surface of the placement unit 200 during the execution of the competitive game, the player is likely to direct his / her gaze to his / her own game card placed on the placement surface. For this reason, the instruction information is controlled so as to be displayed in the vicinity of an area on the placement surface where one of the game cards is placed. Here, which game card the player is likely to direct his / her gaze to may change depending on the progress of the competitive game, so the display of the instruction information may be changed depending on the progress of the competitive game, for example. Furthermore, the content of the displayed instruction information may also be changed depending on the progress of the competitive game.

[0046] The display of instruction information is not limited to touch operation input. It is also possible to control so that instruction information is displayed for card operation input. The instruction information related to touch operation input and the instruction information related to card operation input differ in that the former instructs the selection of an item displayed on the placement surface, while the latter instructs the movement of a game card placed on the placement surface.

[0047] Furthermore, for example, if all game cards are removed from the placement surface during a competitive game, the display of instruction information cannot be performed efficiently, so the progress of the competitive game may be forcibly stopped and a warning urging the player to place a game card may be displayed on the placement surface or the display unit 300. In this case, since there are no game cards on the placement surface that should be used for card operation input, control may be exercised so that the timing for requesting card operation input is not accepted. That is, in this mode, control is exercised so that card operation input is not accepted.

[0048] <Determining the outcome of a match> The outcome of the competitive game thus executed is determined on the condition that a predetermined end condition is satisfied.

[0049] The end condition of the fighting game is basically satisfied when all of the player characters or all of the opponent characters are rendered unable to act by an attacking action (for example, when a stamina parameter becomes 0 by an attacking action). At this time, if all of the player characters are rendered unable to act and one of the opponent characters is still able to act, the control unit 101 determines the result of the fighting game as a loss for the player. Also, if all of the opponent characters are rendered unable to act and one of the player characters is still able to act, the control unit 101 determines the result of the fighting game as a win for the player. Also, if all of the player characters and the opponent characters are rendered unable to act, the control unit 101 determines the result of the fighting game as a draw.

[0050] In addition, the end condition of the fighting game may also be satisfied when a predetermined number of rounds have elapsed or when a predetermined fighting time has elapsed. In this case, the control unit 101 determines the outcome of the fighting game based on whether the player or the opponent is in a superior position. The superiority of the fighting game may be determined, for example, by comparing the total value of the vitality parameters of the player character and the total value of the vitality parameters of the opponent character at the time the end condition is satisfied, and determining whichever has the greater value as the superior.

[0051] <<Operation Input Processing>> Hereinafter, specific operation input processing for accepting operation input related to a fighting game and reflecting it in the fighting game in the game device 100 of this embodiment will be described using the flowchart in Fig. 4. The processing corresponding to this flowchart can be realized by the control unit 101 reading out a corresponding processing program stored in, for example, the storage device 102, and expanding and executing it in the memory 103. Note that this operation input processing will be described as being started when, for example, a request timing for accepting operation input using the placement unit 200 is reached in processing related to the fighting game.

[0052] In S401, the control unit 101 determines whether the operation input accepted at the current request timing is a card operation input or a touch operation input. If the control unit 101 determines that the operation input accepted at the current request timing is a card operation input, the process proceeds to S402, and if the control unit 101 determines that the operation input accepted at the current request timing is a touch operation input, the process proceeds to S406.

[0053] In S402, the control unit 101 determines whether the grace period for card operation input related to the current request timing has ended. If the control unit 101 determines that the grace period for card operation input related to the current request timing has ended, it ends this operation input process, and if it determines that the grace period has not ended, it proceeds to S403.

[0054] In S403, the control unit 101 detects the area on the placement surface where the game card is placed.

[0055] In S404, the control unit 101 determines whether or not a card operation input has been made. That is, the control unit 101 determines whether or not a move operation has been made for any of the game cards placed on the placement surface. If the control unit 101 determines that a card operation input has been made, it proceeds to S405, and if it determines that no card operation input has been made, it returns to S402.

[0056] In S405, the control unit 101 controls the progress of the fighting game based on the card operation input, and completes this operation input process. The processing in this step may include registering information related to fighting actions based on the card operation input and controlling the movement of characters.

[0057] On the other hand, if it is determined in S401 that the operation input to be accepted at the current request timing is a touch operation input, the control unit 101 determines in S406 whether or not the grace period for the touch operation input related to the current request timing has ended. If the control unit 101 determines that the grace period for the touch operation input related to the current request timing has ended, it completes this operation input process, and if it determines that the grace period has not ended, it proceeds to S407.

[0058] In S407, the control unit 101 detects the area on the placement surface where the game card is placed.

[0059] In S408, the control unit 101 displays instruction information instructing a touch operation input near the area where the game card is placed.

[0060] In S409, the control unit 101 determines whether or not a touch operation input has been made. That is, the control unit 101 determines whether or not a touch operation input has been made to a specific area on the placement surface. If the control unit 101 determines that a touch operation input has been made, the control unit 101 proceeds to S410, and if it determines that a touch operation input has not been made, the control unit 101 returns to S406.

[0061] In S410, the control unit 101 controls the progress of the competitive game based on the touch operation input, and then completes this operation input process.

[0062] As described above, the game device 100 of this embodiment allows the player to appropriately understand the necessary operation inputs.

[0063] [Variation 1] In the above-described embodiment, the movement of the character being used is controlled based solely on card operation input, but the present invention is not limited to this. For example, in an embodiment in which a virtual game card is displayed on the placement section, the movement of the virtual game card may be accepted by touch operation input. That is, the movement of the character being used may be controlled based on touch operation input, and in such an embodiment, an image of the game card or an image of an item is used as a display for accepting the touch operation input.

[0064] [Variation 2] In the above-described embodiment, the game media that can be used in a battle game are game cards, but the present invention is not limited to this. Any object that has a physical presence in the real world, such as a figure or toy, can be used as the game media. [Summary of the embodiment] The above embodiment discloses at least the following program and game device.

[0065] (1) A computer equipped with a display device whose display surface is configured as a placement section on which a game medium can be placed, a detection process for detecting an area on the placement unit where the game medium is placed; an execution process for executing the game; a reception process for receiving an operation input related to the game; a display control process for displaying a display related to the game on the display device; A program for executing the operation input related to the game accepted in the acceptance process includes a first operation input accepted via a game medium placed on the placement section and a second operation input accepted via the placement section; the execution process controls progress of the game in response to acceptance of at least one of the first operation input and the second operation input; The display control process is a program that displays instruction information instructing the second operation input near the area of ​​the display device where the game medium is placed, depending on the progress of the game.

[0066] (2) The reception process is as follows: receiving the first operation input via the game media placed on the entire area of ​​the placement unit; The program according to (1), wherein the second operation input is received via a partial area of ​​the placement unit.

[0067] (3) The program described in (2), wherein the reception process receives the second operation input via an area of ​​the placement section on which no game medium is placed.

[0068] (4) The reception process is as follows: receiving the first operation input based on the movement of the game medium placed on the placement unit; The program according to (2) or (3), wherein the second operation input is received based on a touch operation on the placement unit.

[0069] (5) The program according to any one of (1) to (4), wherein the display control process changes the instruction information and displays it on the display device according to the progress of the game.

[0070] (6) the reception process provides a grace period at a request timing when an operation input is requested in the game and receives the operation input related to the game; the execution process forcibly progresses the game when the grace period has elapsed since the requested timing without receiving any operation input related to the game; The program according to any one of (1) to (5), wherein the grace period is set longer for the first operation input than for the second operation input.

[0071] (7) The program according to (6), wherein the execution process controls the frequency of requesting the second operation input during execution of the game so that the frequency of requesting the first operation input is less than the frequency of requesting the second operation input.

[0072] (8) The program according to (6) or (7), wherein the execution process performs control so as not to request the first operation input and the second operation input simultaneously.

[0073] (9) The instruction information also includes information instructing the first operation input, the instruction information related to the first operation input is an instruction to move a game medium; The program according to (8), wherein the instruction information relating to the second operation input is an instruction to select an item displayed on the display device.

[0074] (10) The game media is associated with game elements; The program described in (8) or (9), wherein the execution process controls the movement of game elements in the game in response to the first operation input being made, but does not control the movement of game elements in the game in response to the second operation input being made.

[0075] (11) The display control process displays at least one of a card image and an item image for receiving the second operation input on the display device; The program according to (6) or (7), wherein the instruction information instructs an operation input for at least one of the card image and the item image.

[0076] (12) A program described in any one of (1) to (11), wherein the execution process controls the reception process so as not to accept the first operation input if the detection process does not detect an area in which the game medium is placed.

[0077] (13) The computer further comprises a providing means for providing game media; The program according to any one of (1) to (12), wherein the execution process executes the game after the game medium is provided by the providing means.

[0078] (14) The program described in (13), wherein the execution process controls the reception process to receive the first operation input after the game medium is provided by the provision means.

[0079] (15) The computer further includes a payment means for executing a payment procedure based on a payment request, The program according to any one of (1) to (14), wherein the execution process executes the game after the payment procedure is completed by the payment means.

[0080] (16) The program according to (15), wherein the execution process controls the reception process to receive the first operation input after the payment procedure is completed by the payment means.

[0081] (17) A game device having a display device whose display surface is configured as a placement section on which a game medium can be placed, A detection means for detecting an area on the placement unit where the game medium is placed; an execution means for executing a game; a receiving means for receiving an operation input related to the game; a display control means for causing the display device to display a display relating to the game; Equipped with the operation input related to the game accepted by the accepting means includes a first operation input accepted via a game medium placed on the placement section and a second operation input accepted via the placement section; the execution means controls progress of the game in response to acceptance of at least one of the first operation input and the second operation input; The display control means displays instruction information instructing the second operation input near an area of ​​the display device where the game medium is placed, in accordance with the progress of the game.

[0082] [Other embodiments] The invention is not limited to the above-described embodiment, and various modifications and variations are possible within the scope of the gist of the invention. [Explanation of symbols]

[0083] 100: Game device, 101: Control unit, 102: Storage device, 103: Memory, 104: GPU, 105: Operation I / F, 106: Communication I / F, 110: Presentation device, 111: Display panel, 112: Display panel, 113: Display panel, 114: Flat panel, 120: Payment device, 130: Reader, 140: Provision device, 200: Placement unit, 300: Display unit

Claims

1. A computer equipped with a display device whose display surface is configured as a placement section on which a game medium can be placed, a detection process for detecting an area on the placement unit where the game medium is placed; an execution process for executing the game; a reception process for receiving an operation input related to the game; a display control process for displaying a display related to the game on the display device; A program for executing the operation input related to the game accepted in the acceptance process includes a first operation input accepted via a game medium placed on the placement section and a second operation input accepted via the placement section; the execution process controls progress of the game in response to acceptance of at least one of the first operation input and the second operation input; The display control process is a program that displays instruction information instructing the second operation input near an area of ​​the display device where the game medium is placed, depending on the progress of the game.

2. The reception process includes: receiving the first operation input via the game media placed on the entire area of ​​the placement unit; The second operation input is received via a partial area of ​​the placement unit. The program according to claim 1.

3. The program according to claim 2 , wherein the reception process receives the second operation input via an area of ​​the placement section where no game medium is placed.

4. The reception process includes: receiving the first operation input based on the movement of the game medium placed on the placement unit; receiving the second operation input based on a touch operation on the placement unit; The program according to claim 2.

5. The program according to claim 1 , wherein the display control process causes the display device to display different instruction information in accordance with the progress of the game.

6. the reception process includes providing a grace period at a request timing when an operation input is requested in the game and receiving the operation input related to the game; the execution process forcibly progresses the game when the grace period has elapsed since the requested timing without receiving any operation input related to the game; The grace period is set longer for the first operation input than for the second operation input. The program according to claim 1.

7. The program according to claim 6 , wherein the execution process controls the frequency of the second operation input being requested less than the frequency of the first operation input being requested during execution of the game.

8. The program according to claim 6 , wherein the execution process is controlled so as not to request the first operation input and the second operation input simultaneously.

9. the instruction information also includes information instructing the first operation input, the instruction information related to the first operation input is an instruction to move a game medium; the instruction information related to the second operation input is content instructing selection of an item displayed on the display device; The program according to claim 8.

10. Game elements are associated with the game media, the execution process performs control to move game elements in the game in response to the first operation input being performed, but does not perform control to move game elements in the game in response to the second operation input being performed; The program according to claim 8.

11. the display control process displays at least one of a card image and an item image for receiving the second operation input on the display device; the instruction information instructs an operation input for at least one of the card image and the item image; The program according to claim 6.

12. The program according to claim 1, wherein the execution process controls the reception process so as not to accept the first operation input if the detection process does not detect an area in which the game medium is placed.

13. The computer further comprises a providing means for providing game media; the execution process executes the game after the game content is provided by the providing means; The program according to claim 1.

14. The program according to claim 13 , wherein the execution process controls the reception process to receive the first operation input after the game content is provided by the providing means.

15. The computer further includes a payment means for executing a payment procedure based on a payment request; the execution process executes the game after the payment procedure is completed by the payment means. The program according to claim 1.

16. The program according to claim 15 , wherein the execution process controls the reception process to receive the first operation input after the payment procedure by the payment means is completed.

17. A game device equipped with a display device whose display surface is configured as a placement section on which a game medium can be placed, A detection means for detecting an area on the placement unit where the game medium is placed; an execution means for executing a game; a receiving means for receiving an operation input related to the game; a display control means for causing the display device to display a display relating to the game; Equipped with the operation input related to the game accepted by the accepting means includes a first operation input accepted via a game medium placed on the placement section and a second operation input accepted via the placement section; the execution means controls progress of the game in response to acceptance of at least one of the first operation input and the second operation input; The display control means displays instruction information instructing the second operation input near an area of ​​the display device in which the game medium is placed, in accordance with the progress of the game.

Citation Information

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