Game machine

The gaming machine employs a multi-state internal lottery system with adjustable winning probabilities to balance payout suppression and player engagement, ensuring sustained marketability.

JP2025164515APending Publication Date: 2025-10-30OLYMPIA KK
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Patent Information

Application Number
JP2024068533
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-04-19
Publication Date
2025-10-30

AI Technical Summary

Technical Problem

Gaming machines face a challenge in maintaining marketability while suppressing excessive payouts of gaming media, leading to decreased player interest when payout suppression occurs.

Method used

A gaming machine design with multiple stop buttons and an internal lottery system that includes different game states with varying winning probabilities, where specific operation modes in these states adjust the chances of winning minor roles, preventing a decline in marketability by managing player engagement.

Benefits of technology

The design maintains player interest by balancing payout suppression with enhanced winning probabilities, thereby preventing a decrease in marketability.

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide a game machine capable of preventing deterioration in its marketability.SOLUTION: A game machine is provided with a small hand 4, a small hand 5, and a small hand 8 that have the same payout. A shooting order 1 and a shooting order 2 are an operation manner for causing a winning of the small hand 8, when the small hand 8 is lottery-won in an internal lottery in an RBB state and if winning of the small hand 8 is possible. In a non-RT state and an amid RBB internal state, and in a game where a plurality of stop buttons is operated in the shooting order 1, shooting order 2, the probability of the winning of the small hand 8 is lower than the probability of the winning of the small hand 4, small hand 5. In the RBB state, and in a game where a plurality of stop buttons is operated in the shooting order 1, shooting order 2, the probability of the winning of the small hand 8 is lower than the probability of the winning of the small hand 4, small hand 5.SELECTED DRAWING: Figure 15
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Description

[Technical Field]

[0001] The present invention relates to a gaming machine. [Background technology]

[0002] Conventionally, gaming machines (slot machines) equipped with multiple reels with symbols arranged on their outer peripheries have been known. These types of gaming machines assign a certain gaming value to gaming media such as medals or pachinko balls, and players play to acquire these gaming media. Furthermore, these types of gaming machines perform an internal lottery and start the rotation of the multiple reels when the player initiates a spin operation, and stop the multiple reels in a manner corresponding to the results of the internal lottery when the player initiates a stop operation. The game result is determined by the symbol combination displayed on a winning determination line when the multiple reels are stopped, and medals or other items are paid out according to the game result.

[0003] In the gaming machine described above, a configuration is known in which different prescribed numbers are set for each gaming state, thereby varying the probability of winning a bonus or small prize, making it easier to acquire gaming media (for example, Patent Document 1). [Prior art documents] [Patent documents]

[0004] [Patent Document 1] Japanese Patent Application Laid-Open No. 2012-183133 Summary of the Invention [Problem to be solved by the invention]

[0005] In order to design a state in which it is easy to acquire gaming media, as in the gaming machine described in Patent Document 1, it is required that the gaming machine be designed to have a state in which the payout of gaming media is suppressed in order to prevent excessively high performance in acquiring gaming media. In such a gaming machine, if a player determines that the state in which the payout of gaming media is suppressed has been entered, the player's interest in the game will decrease, so it is required to prevent a decrease in the marketability of the gaming machine while maintaining a state in which the payout of gaming media is suppressed.

[0006] Therefore, an object of the present invention is to provide a gaming machine that can prevent the marketability of the gaming machine from declining. [Means for solving the problem]

[0007] The present invention relates to a reel system including: Multiple stop buttons and an internal lottery means for performing an internal lottery; A game state transition control means for controlling transitions of game states between a plurality of game states, In the internal lottery, the success or failure of multiple types of roles is determined, The multiple types of roles include the first small role (for example, small role 8, paragraph

[0138] ,

[0140] , Figure 5, Figure 8 to Figure 10), and the second small role (for example, small role 4, small role 5, paragraph

[0139] ,

[0143] , Figure 5, Figure 8 to Figure 10), The first small win and the second small win are set to the same payout, The plurality of game states include a first game state (e.g., non-RT state, RBB internal state, paragraphs

[0104] ,

[0105] , FIG. 7(A)) and a second game state (e.g., RBB state, paragraph

[0106] , FIG. 7(A)), The probability of winning any of the small winning combinations in the internal lottery in the second gaming state is higher than the probability of winning any of the small winning combinations in the internal lottery in the first gaming state, The operation modes of the plurality of stop buttons include specific operation modes (e.g., batting order 1, batting order 2, paragraph

[0140] , FIG. 10), The specific operation mode is an operation mode in which the first small role is won in the internal lottery in the second gaming state and the first small role can be won, and the first small role is won; In the first game state, and in a game in which the plurality of stop buttons are operated in the specific operation mode, the probability of winning the first minor role (for example, 7892 / 65536 (approximately 1 / 8.3), paragraphs

[0196] ,

[0219] , Figures 15(A), (B)) is lower than the probability of winning the second minor role (for example, 48278 / 65536 (approximately 1 / 1.3), paragraphs

[0198] to

[0201] ,

[0219] , Figures 15(A), (B)), In the second game state, and in a game in which the plurality of stop buttons are operated in the specific operation mode, the probability of winning the first minor role (for example, 8404 / 65536 (approximately 1 / 7.8), paragraphs

[0202] ,

[0221] , Figures 15(C), (D)) is lower than the probability of winning the second minor role (for example, 57132 / 65536 (approximately 1 / 1.1), paragraphs

[0203] ,

[0204] ,

[0221] , Figures 15(C), (D)). [Effects of the Invention]

[0008] According to the present invention, it is possible to provide a gaming machine that can prevent the marketability of the gaming machine from decreasing. [Brief explanation of the drawings]

[0009] [Figure 1] 1 is a perspective view showing the external configuration of a gaming machine according to an embodiment of the present invention; [Figure 2] 1 is a diagram illustrating the functional blocks of a gaming machine according to an embodiment of the present invention. [Figure 3] FIG. 1 is a diagram showing winning areas that can be won by internal lottery in a gaming machine according to an embodiment of the present invention, and winning combinations included in each winning area. [Figure 4] 1 is a diagram illustrating the arrangement of symbols on the reels in a gaming machine according to an embodiment of the present invention. [Figure 5]10 is a diagram showing winning symbol combinations of RBB, Replay 1 to Replay 3, and Small Win 1 to Small Win 5, and payouts for Small Win 1 to Small Win 5 in the gaming machine according to the embodiment of the present invention. FIG. [Figure 6] 10 is a diagram showing winning symbol combinations of small winning combinations 6 to 16 and payouts for small winning combinations 6 to 16 in the gaming machine according to the embodiment of the present invention. FIG. [Figure 7] (A) is a state transition diagram of the game state in an embodiment of the gaming machine of the present invention, and (B) is a transition diagram relating to the normal area and advantageous area controlled by the AT control means, and the presentation state during the advantageous area. [Figure 8] FIG. 10 is a diagram showing game results for each batting order when a winning area including a small win is won in a non-RT state in a gaming machine according to an embodiment of the present invention. [Figure 9] FIG. 10 is a diagram showing game results for each batting order when a winning area including a small win is won in the RBB internal state in a gaming machine according to an embodiment of the present invention. [Figure 10] FIG. 10 is a diagram showing game results for each batting order when a winning area including a small win is won in the RBB state in the gaming machine of an embodiment of the present invention. [Figure 11] 10 is a table summarizing the small winning combinations that are awarded based on winnings for each game state in a gaming machine according to an embodiment of the present invention. [Figure 12] 10 is a diagram showing the number of lottery values ​​associated with each winning area in an internal lottery in an embodiment of the gaming machine of the present invention. FIG. [Figure 13] (A) is a diagram explaining the pattern that is displayed and stopped in a specific area when small winning combination 3 is won in an gaming machine of an embodiment of the present invention, (B) is a diagram explaining the pattern that is displayed and stopped in a specific area when small winning combination 8 is won, and (C) is a diagram explaining the pattern that is displayed and stopped in a specific area when replay 2 is won. [Figure 14] (A) is a diagram explaining the pattern that is displayed and stopped in a specific area when small win 4 is won in an gaming machine of an embodiment of the present invention, and (B) is a diagram explaining the pattern that is displayed and stopped in a specific area when small win 5 is won. [Figure 15](A) is a diagram showing the number of lottery values ​​and the winning probability for each of the bell and random roles when multiple stop buttons are stopped in batting order 1 in the non-RT state and RBB internal state in an gaming machine of an embodiment of the present invention; (B) is a diagram showing the number of lottery values ​​and the winning probability for each of the bell and random roles when multiple stop buttons are stopped in batting order 2 in the non-RT state and RBB internal state; (C) is a diagram showing the number of lottery values ​​and the winning probability for each of the bell and random roles when multiple stop buttons are stopped in batting order 1 in the RBB state; and (D) is a diagram showing the number of lottery values ​​and the winning probability for each of the bell and random roles when multiple stop buttons are stopped in batting order 2 in the RBB state. [Figure 16] (A) is a diagram summarizing the probability of any one of the bell roles being displayed, the frequency of any one of the bell roles being won, the probability of any one of the variance roles being displayed, and the frequency of any one of the variance roles being won when the stop button B1 is operated to the first stop in the non-RT state and the RBB internal state in an embodiment of the gaming machine of the present invention; (B) is a diagram summarizing the probability of any one of the bell roles being displayed, the frequency of any one of the bell roles being won, the probability of any one of the variance roles being displayed, and the frequency of any one of the variance roles being won when the stop button B1 is operated to the first stop in the RBB state. [Figure 17] 10 is a flowchart showing the process of setting an upper limit on the number of payouts in a gaming machine according to a modified example of the present invention. DETAILED DESCRIPTION OF THE INVENTION

[0010] Hereinafter, an embodiment of the present invention will be described. Note that the embodiment described below does not unduly limit the content of the present invention described in the claims. Furthermore, not all of the configurations described in the embodiment are necessarily essential constituent elements of the present invention.

[0011] 1. Overview of the gaming machine configuration FIG. 1 is a perspective view showing the exterior configuration of a slot machine 1 according to an embodiment of the present invention. The slot machine 1 of this embodiment is a so-called reel-type gaming machine, and is configured as a medal-less gaming machine in which gaming value available to a player is recorded electromagnetically based on a lending signal output from a dedicated unit SU (see FIG. 2) provided outside the slot machine 1 and configured to lend and settle medals that constitute gaming value electromagnetically. The slot machine 1 is configured to store information on the number of recorded electronic medals as the number of gaming medals and to transmit the stored number of gaming medals to the dedicated unit SU. The dedicated unit SU records the number of gaming medals received from the slot machine 1 on a recording medium such as an IC card and dispenses it to settle the electronic medals.

[0012] The slot machine 1 of this embodiment is housed in a box-shaped cabinet consisting of a cabinet BX, an upper front door UD, and a lower front door DD, and houses a reel unit RU consisting of a left reel R1 to a right reel R3 as multiple reels. The cabinet of the slot machine 1 of this embodiment also houses a control board that is equipped with a CPU, ROM (an example of an information storage medium), RAM, etc. and controls the operation of the slot machine 1.

[0013] The outer periphery of each of the left reel R1 to right reel R3 shown in Figure 1 is divided into 20 areas (hereinafter, each area will be referred to as a "frame") at regular intervals, and one of several types of patterns is arranged in each frame.

[0014] The upper front door UD and the lower front door DD can be opened and closed separately. The upper front door UD is provided with a display device 410 as a display means for displaying various videos and images to assist and enhance the game. The display device 410 has a display area 410a for displaying images, and a specific area 410b facing the left reel R1 to the right reel R3 is made up of a transparent liquid crystal display. The display device 410 is configured so that the spinning and stopped states of the left reel R1 to the right reel R3 can be observed through the display device 410. When the left reel R1 to the right reel R3 are stopped, three consecutive symbols (top, middle, and bottom symbols) arranged on the outer periphery of each of the left reel R1 to the right reel R3 can be observed from the front of the slot machine 1 through the display device 410. Among the multiple types of symbols arranged at regular intervals on the outer periphery of each of the left reel R1 to the right reel R3, three symbols arranged consecutively on the outer periphery can be observed through the display device 410.

[0015] In addition, in the slot machine 1 of this embodiment, each reel is provided with an upper row, a middle row, and a lower row as display positions for observing symbols through the display device 410, and an activated line L1 is set for an activated line formed by a combination of the display positions of each reel. In the slot machine 1 of this embodiment, the number of medals required for one game, the so-called specified number (specified number), is set to three (first specified number) or two (second specified number), and when medals equivalent to the specified number are inserted, the activated line L1 formed by the lower row of the left reel R1, the middle row of the center reel R2, and the upper row of the right reel R3 is activated.

[0016] The game result is determined by the symbol combination stopped and displayed on the valid line L1 (valid line), and if the symbol combination on the valid line L1 is a symbol combination corresponding to a predetermined role, that role is considered to have won, and control according to the winning role is executed.

[0017] The lower front door DD is provided with various operating means, such as a max bet button MB as an inserting operation means for setting the medals stored in the slot machine 1 to an inserted state, a start lever SL as a game start operation means for allowing the player to perform a start operation that triggers the left reel R1 to the right reel R3 to spin and start a game, stop buttons B1 to B3 as stop operation means for allowing the player to perform a stop operation that triggers the left reel R1 to the right reel R3 that are rotated by a stepping motor, a counting button KB as a counting operation means for transmitting the number of game medals stored in the slot machine 1 to the dedicated unit SU, and a settlement button AB for performing a settlement operation that cancels the inserted state and returns the electronic medals that have been set to the inserted state to the medal count counter 311 (see FIG. 2).

[0018] In addition, the lower front door DD is provided with a main control display device 10D controlled by the CPU of the main control board 10 (see FIG. 2). The main control display device 10D is composed of a 7-segment display or the like, and displays various game information such as information on the winning combination in the current game, and information (alert display) suggesting how to press stop button B1, stop button B2, and stop button B3 related to the payout of medals. The alert display displayed on the main control display device 10D corresponds to a winning combination command, which is a control signal created based on winning information, which is information on the winning combination in the current game, when a specified number of medals are inserted and the start lever SL is operated.

[0019] In addition, the front lower door DD is provided with a medal count display device MD controlled by a medal count control CPU 31 (see FIG. 2). The medal count display device MD is made up of a 7-segment display or the like, and functions as a conceptual tray by displaying the number of game medals stored in the slot machine 1.

[0020] The front lower door DD is provided with a plurality of sound devices 420 for producing sound effects. The sound devices 420 output a variety of sounds to assist and liven up the game.

[0021] FIG. 2 is a functional block diagram of the slot machine 1 of this embodiment. The slot machine 1 of this embodiment has, as control boards, a main control board 10, a sub-control board 20, and a medal count control board 30. The main control board 10 has a main control CPU 11 (game control means) that controls the progress of the game by controlling the game played using game values. The sub-control board 20 has a sub-control CPU 21 that controls the presentation related to the game. The medal count control board 30 has a medal count control CPU 31 that manages electronic medals and controls the number of game medals by being configured to be able to communicate with the dedicated unit SU.

[0022] The main control CPU 11 functions as setting change means 100, deposit acceptance means 105, random number generation means 110, internal lottery means 120, reel control means 130, winning determination means 140, payout control means 150, game state transition control means 160, assist time control means (AT control means) 170, and complete control means 180. Each means constituting the main control CPU 11 reads out and executes each control program stored in advance in main storage means 190 when executing each control process.

[0023] The setting change means 100 performs control (setting change control) to change the setting values ​​stored in the setting value storage means 191 of the main storage means 190. The setting change means 100 operates when a setting key is inserted into a setting key cylinder KC provided on the main control board 10 and the setting key is turned, turning on the setting change switch SS provided inside the setting key cylinder KC. When the power is turned on with the setting change switch SS in the ON state, the setting change means 100 transitions to a setting change permitted state in which setting changes are permitted. On the other hand, the setting change means 100 is configured not to transition to the setting change permitted state when the setting change switch SS is in the ON state while the power is on.

[0024] In the setting change permitted state, the setting change means 100 cyclically changes the setting value in the order of Setting 1 → Setting 2 →... → Setting 6 → Setting 1 →... each time it receives an input signal output by operating the setting change button BS provided on the power supply device, and determines the setting value based on receiving a start signal output by operating the start lever SL. In the slot machine 1, the winning probability of some of the winning areas that can be won in the internal lottery by the internal lottery means 120 is changed according to the setting value determined in the setting value storage means 191. In other words, the setting change means 100 is configured to be able to change the setting value, which is a value that can change the winning probability of a combination in the internal lottery by the internal lottery means 120.

[0025] In the slot machine 1 of this embodiment, when the setting change control is executed by the setting change means 100, the control relating to the game state executed by the game state transition control means 160 and the control relating to the advantageous zone executed by the AT control means 170 are configured to be initialized, the game state is set to a non-replay time (hereinafter, replay time is also referred to as "RT") state described later, and the control relating to the auxiliary game executed by the AT control means 170 before the setting change is also initialized and a normal zone is set. Meanwhile, in the slot machine 1, when the supply of power to the main control CPU 11 is cut off (power interruption) and then the supply of power is resumed, the control relating to the game state executed by the game state transition control means 160 and the control relating to the advantageous zone executed by the AT control means 170 are configured to be resumed from the state before the power interruption, and the control relating to the auxiliary game executed by the AT control means 170 before the power interruption is also configured to be maintained in the state before the power interruption.

[0026] The deposit acceptance means 105 accepts an input signal output when the max bet button MB is operated (bet operation) while a number of game medals equal to or greater than a specified number is stored in the medal number counter 311 described below during the deposit acceptance period for accepting the deposit of electronic medals, and sets the electronic medals stored in the medal number counter 311 to an inserted state up to the specified number set for each game state, and performs processing to enable the game start operation on the start lever SL based on the fact that electronic medals equivalent to the specified number have been set to the inserted state.

[0027] In the slot machine 1 of this embodiment, the first pressing of the start lever SL, which is enabled based on the setting of the inserted state of electronic medals equivalent to the specified number, is accepted as a game start operation by the player, which triggers the start of rotation of the left reel R1 to the right reel R3 and also triggers the internal lottery means 120, which will be described later, to execute an internal lottery. The specified number set for each game state will be described later in detail.

[0028] In addition, the deposit acceptance means 105 accepts an input signal output when the settlement button AB is operated during the period from when the electronic medals are set to the inserted state until the start lever SL is operated to cancel the inserted state and adds the same number of electronic medals set to the inserted state to the number of game medals stored in the medal number counter 311, thereby settling the electronic medals set to the inserted state.

[0029] The random number generation means 110 is a means for generating random numbers for lotteries. In this embodiment, the term "random number" includes not only values ​​that are generated randomly in the mathematical sense, but also values ​​that may be generated regularly but whose acquisition timing is irregular, and therefore may function as random numbers.

[0030] The internal lottery means 120 is a means for conducting an internal lottery to determine whether a winning combination will be achieved based on the start signal output when the player performs a start operation on the start lever SL, and performs lottery table selection processing, random number determination processing, lottery flag setting processing, etc.

[0031] In the lottery table selection process, an internal lottery table to be used for the internal lottery is selected based on the current game state from among the multiple internal lottery tables stored in the internal lottery table storage means 192 of the main storage means 190. In each internal lottery table, various combinations such as replays, small combinations, and bonuses, and non-wins (misses) are associated with each of multiple random numbers (for example, 65,536 random numbers from 0 to 65,535).

[0032] In the following description, a bonus means a role that activates a reel or a reel continuous operation device when won, a bonus being activated means that a bonus is won and activates a reel or a reel continuous operation device, and a bonus state means that the reel or reel continuous operation device is activated.

[0033] In the random number determination process, a random number (random number for lottery) generated by the random number generation means 110 is obtained for each game based on the start signal output when the start lever SL is operated to start, and the obtained random number is compared with the internal lottery table selected in the lottery table selection process, and it is determined based on the comparison result whether or not a winning combination has been achieved.

[0034] In the lottery flag setting process, based on the result of the random number determination process, the lottery flag corresponding to the winning combination is set from a non-established state (first flag state, OFF state) to a established state (second flag state, ON state). In the slot machine 1 of this embodiment, when two or more types of combinations are simultaneously won, the lottery flags corresponding to the two or more types of combinations are set to an established state. Note that the slot machine 1 of this embodiment provides a lottery flag (carry-over flag) that can carry over its established state to the next game or thereafter until a prize is won, and a lottery flag (non-carry-over flag) that is reset to an unestablished state without carrying over its established state to the next game or thereafter regardless of whether a prize is won or not. In addition, the lottery flag setting information is stored in the lottery flag storage means 193 of the main storage means 190.

[0035] The reel control means 130 executes reel rotation control, which starts the rotation of the left reels R1 to R3 and controls the rotation pattern of the left reels R1 to R3, based on the player's start operation of the start lever SL and the output of a start signal. Furthermore, when the left reels R1 to R3 are in a steady rotation state at a predetermined speed (e.g., approximately 80 rpm), the reel control means 130 executes control to validate a stop operation by operating the stop buttons B1 to B3 corresponding to each reel. When the stop buttons B1 to B3 are operated to stop and a reel stop signal is output, the reel control means 130 executes control (reel stop control) to stop each of the left reels R1 to R3 corresponding to the stop button B1 to B3 that was operated to stop.

[0036] In the following description, when the reel control means 130 starts the rotation of the left reel R1 to the right reel R3 and the player operates each of the active stop buttons B1 to B3, the first operation will be referred to as the first stop operation, the second operation as the second stop operation, and the third operation as the third stop operation.

[0037] In the slot machine 1 of this embodiment, the left reel R1 to the right reel R3 are stopped by the time a predetermined period of 190 ms (milliseconds, msec) has elapsed since the time when the stop button B1 to B3 is pressed. In the following description, pressing the stop button B1 to B3 is also referred to as an operation. The slot machine 1 may be configured to output a stop signal not only when the stop button B1 to B3 is pressed, but also when, for example, an operation of pressing the stop button B1 to B3 and then releasing the pressed stop button B1 to B3 is performed.

[0038] Here, when the rotating reels are stopped within 190 ms from the time the stop button is pressed, the stop position of each rotating reel is configured to be able to rotate a maximum of four frames from the time the stop button is pressed until the reel stops, depending on the diameter and rotation speed of each reel. Therefore, in the slot machine 1 of this embodiment, for the left reel R1 to the right reel R3, a total of five frames from the frame displayed on the pay line L1 at the time the stop button is pressed until the reel stops are the range (pull-in range) in which symbols can be pulled onto the pay line L1.

[0039] When executing reel stop control, the reel control means 130 performs a logic calculation process to determine the stop position of the spinning reel based on a predetermined priority through logic calculations including a pull-in process to stop the spinning reel so that a winning combination for which the lottery flag is set to a hit state can be won as much as possible, and a kick-off process to stop the spinning reel so that a winning combination for which the lottery flag is set to a non-hit state cannot be won, and a table reference process to determine the stop position of the spinning reel by referring to a stop control table stored in the reel control data storage means 194 of the main storage means 190, thereby stopping the spinning reel and displaying a pattern on the pay line L1 (hereinafter, stopping the spinning reel by reel stop control and displaying a pattern on the pay line L1 is also referred to as a "stop display").

[0040] In the slot machine 1 of this embodiment, when multiple types of small winning combinations are won in the internal lottery, there are two methods for determining the priority of the candidate stop positions: a method for determining the priority according to the number of symbol combinations that can be displayed on the activated line L1 (number priority control), and a method for determining the priority according to the number of electronic medals to be paid out based on the payout predetermined for the small winning combination (number priority control). However, when the number priority control is executed, if multiple small winning combinations with the same payout are won, the priority of the candidate stop positions that can win each small winning combination is treated as being the same.

[0041] The winning determination means 140 performs a winning determination process to determine whether or not a winning combination has been achieved based on the stopping patterns of the left reel R1 to the right reel R3. Specifically, by referring to the winning determination table stored in the winning determination table storage means 195 of the main storage means 190, it determines whether or not the symbol combination displayed on the pay line L1 when all of the left reel R1 to the right reel R3 have stopped is a winning form for each predetermined winning combination. The winning determination table is prepared so that the presence or absence of a bonus, replay, or small winning combination can be determined (hereinafter referred to as "winning determination") based on the symbol combination displayed on the pay line L1 when each reel has stopped. In the following description, the symbol combination that indicates the winning form of a winning combination will also be referred to as the "winning symbol combination."

[0042] In the slot machine 1 of this embodiment, each process is executed based on the determination result of the winning determination process by the winning determination means 140. As each process executed based on the determination result of the winning combination, for example, when a small combination is won, a process is executed to determine the number of game medals to be paid out of electronic medals by the payout control means 150, when a replay is won, a process is executed to make the payout control means 150 execute the next game without consuming electronic medals, and when a combination that triggers a transition of the game state, such as a bonus, is won, a process is executed to make the game state transition control means 160 transition the game state.

[0043] The payout control means 150 performs a payout process for paying out electronic medals according to the game results. Specifically, when a small winning combination is achieved, the payout number of electronic medals in the game is determined based on the payout amount predetermined for each combination, and the number of game medals corresponding to the determined payout number is added to the medal number counter 311 to virtually pay out the medals.

[0044] Furthermore, when the winning determination means 140 determines that a symbol combination indicating a winning replay among a plurality of types of replay roles described later has been stopped and displayed on the pay line L1, and the replay wins, the payout control means 150 performs a replay process (replay process) to set the machine to a ready state in which the next game can be played without inserting electronic medals. That is, in the slot machine 1 of this embodiment, when a replay wins, an automatic insertion process is performed to automatically insert a specified number of electronic medals without using the electronic medals in the player's possession, and the machine waits for the start operation of the start lever SL to be performed next time, with the same pay line L1 as in the previous game set.

[0045] In addition, in the slot machine 1, during the period from the game in which a replay is won until the start of the next game, i.e., during the period in which a specified number of electronic medals are automatically inserted by the replay process but the game has not started, even if the settlement button AB is operated, the number of game medals equal to the specified number will not be added to the medal number counter 311.

[0046] The game state transition control means 160 performs a process for transitioning game states between multiple game states and a process for activation and termination of bonuses. Here, the transition condition for each game state may be one condition or multiple conditions. When multiple conditions are defined, the game state can be transitioned to another game state based on the fulfillment of any one of the multiple predetermined conditions or the fulfillment of all of the multiple predetermined conditions.

[0047] The AT control means 170 uses data stored in the AT control data storage means 196 to control the transition between an advantageous zone (advantageous period), which is a zone (period) during which control related to instruction functions including auxiliary games that display notifications on the main control display device 10D to assist in winning specific roles, and a normal zone (non-advantageous period), which is a zone (period) during which control related to auxiliary games (control related to instruction functions) based on the results of internal lottery by the internal lottery means 120 cannot be executed, and constitutes an auxiliary game control means that performs control related to the normal zone, advantageous zone, and auxiliary games.

[0048] The AT control data storage means 196 stores data (various flags, counters, etc. that are set to ON or OFF by specified control processing) used in various controls related to multiple types of presentation states, including normal states and AT states, that are executed within the advantageous zone.

[0049] The AT control means 170 sets the presentation state to the AT state (assist time state) under predetermined conditions in the advantageous zone, and displays information (an example of operation instruction information) corresponding to the operation mode of the stop buttons B1 to B3 that makes it possible to win the specific role that has been won on the main control display device 10D consisting of a 7-segment display, thereby performing an operation notification to assist in the winning of the specific role. Furthermore, in the slot machine 1, when the operation notification by the AT control means 170 is executed, the presentation control means 200, which will be described later, executes a navigation presentation in which an indicator corresponding to the correct batting order is displayed on the display device 410. In this way, in the slot machine 1, in the AT state, the operation mode of the stop buttons B1 to B3 is notified by the operation notification and the winning assistance of the navigation presentation, thereby executing an auxiliary game (AT game, notification game) that is advantageous to the player.

[0050] More specifically, when a predetermined termination condition for terminating the advantageous zone, which will be described later, is met, the AT control means 170 executes a predetermined termination process that terminates the advantageous zone and starts the normal zone from the next game, and a predetermined initialization process that initializes information related to the advantageous zone, such as various flags and numerical values ​​set within the advantageous zone.

[0051] The AT control means 170 executes an update process (advantageous zone difference number update process) that cumulatively records in the advantageous zone counter 196a the difference value (difference in number of medals, number of medals won) obtained by subtracting the number of medals paid out from the game that started the advantageous zone by the number of medals inserted. When the AT control means 170 is controlling in the advantageous zone, regardless of the game state, it executes advantageous zone difference number update process that cumulatively updates the value equivalent to the difference in number of medals to the stored value of the advantageous zone counter 196a.

[0052] Furthermore, in the advantageous zone difference number update process, when the number of medals paid out in the game is less than the specified number and the stored value of the advantageous zone counter 196a is subtracted, the AT control means 170 also sets the subtracted result in the advantageous zone counter 196a even if the stored value of the advantageous zone counter 196a becomes less than the value "0." In other words, the AT control means 170 is configured to be able to set a negative value in the advantageous zone counter 196a.

[0053] When more than 2400 medals are won in the advantageous zone, that is, when the value stored in the advantageous zone counter 196a exceeds the value "2400," the AT control means 170 determines that a specific termination condition has been met as a predetermined termination condition for terminating the advantageous zone, and executes a predetermined termination process that terminates the advantageous zone and starts the normal zone from the next game. For this reason, in the slot machine 1, for example, if the value stored in the advantageous zone counter 196a is a negative value of "-900" before the transition to a presentation state in which medals can be won, a total of 3301 medals can be won in the presentation state in which medals can be won: 900 medals until the value stored in the advantageous zone counter 196a becomes the value "0," and 2401 medals until the value stored in the advantageous zone counter 196a becomes the value "2401" or more.

[0054] In a predetermined initialization process, the AT control means 170 initializes all information used in various control processes in the advantageous zone, such as each flag set to ON in the advantageous zone and values ​​set in the advantageous zone. Note that the AT control means 170 can also end the advantageous zone when a predetermined end condition (normal end condition) other than the specific end condition is met, and also executes the predetermined initialization process and predetermined end process when the normal end condition is met. Details of the normal end condition set by the AT control means 170 in this embodiment will be described later.

[0055] The complete control means 180 controls the activation of a complete function, which is a function that stops the slot machine 1 when the cumulative number of medals won since the slot machine 1 was powered on reaches a predetermined value (for example, 19,000 medals). The complete control means 180 executes an update process (complete earned number update process) that cumulatively records the difference value (number of medals difference, number of medals won) obtained by subtracting the number of medals paid out in each game by the number of medals inserted after the slot machine 1 is powered on in the earned medal number counter 197a of the complete storage means 197. Note that the complete control means 180 does not update the stored value of the earned medal number counter 197a when a replay wins.

[0056] In a complete winning number update process that updates the stored value of the earned medal counter 197a, if the stored value of the earned medal counter 197a becomes less than the value "0" when the stored value of the earned medal counter 197a is subtracted because the number of medals paid out in the game is less than the specified number, the complete control means 180 sets the stored value of the earned medal counter 197a to the value "0." This allows the complete control means 180 to fix the value when the stored value of the earned medal counter 197a reaches its lowest point to the value "0." Therefore, in the control process that uses the stored value of the earned medal counter 197a, it is not necessary to vary the value that serves as the judgment threshold depending on the specific numerical value at the lowest point, and the load of the control process that uses the stored value of the earned medal counter 197a can be reduced.

[0057] The complete control means 180 determines that the conditions for activating the complete function are met when the number of game medals acquired from the lowest point of the number of electronic medals paid out after the slot machine 1 is turned on reaches 19,000, that is, when the stored value of the medal acquisition number counter 197a reaches the value "19,000."

[0058] When none of the Regular Bonus (RB) as a first type special feature, the Regular Big Bonus (RBB) as a feature continuous operation device related to the first type special feature, and the Challenge Big Bonus (CBB) as a feature continuous operation device related to the second type special feature is operating, the complete control means 180 activates the complete function after the stop buttons B1 to B3 are operated to stop and the left reel R1 to right reel R3 are stopped in a game in which the conditions for activating the complete function are met, based on the establishment of the conditions for activating the complete function.

[0059] On the other hand, when any of RB, RBB or CBB is activated, the complete control means 180 activates the complete function after the stop buttons B1 to B3 are operated to stop and the left reel R1 to right reel R3 stop in a game in which the activated RB, RBB or CBB has ended.

[0060] When the complete function is activated, the complete control means 180 sets the complete function activation flag stored in the complete flag storage means 197b of the complete storage means 197 to the ON state. When the complete function activation flag is set to the ON state, the slot machine 1 enters a play-stop state, and no further play can be performed until the complete function activation flag is set to the OFF state. The complete function activation flag that has been set to the ON state is reset to the OFF state by opening the upper front door UD of the slot machine 1 and operating the setting change button BS provided inside. With this configuration, when the complete function is activated, the slot machine 1 is configured so that the complete function cannot be released by an operation by the player.

[0061] The sub-control CPU 21 functions as the performance control means 200. Each means constituting the sub-control CPU 21 reads out and executes each control program stored in advance in the sub-storage means 210 when executing each control process.

[0062] The effect control means 200 controls effects related to the game, such as image and video effects using the display device 410 and sound effects using the sound device 420, based on the effect data stored in the effect control data storage means 211 of the sub-storage means 210. Specifically, when a player operates each component of the slot machine 1, such as the max bet button MB, the start lever SL, the stop buttons B1 to B3, or the count button KB, or when a game event such as a change in the game state occurs, the effect control means 200 controls the execution of effects to liven up the game, assist the game, and notify the player that an operation has been performed, by executing effects such as lighting or flashing of lamps and LEDs and sound output from the sound device 420. In addition, the effect control means 200 causes each component of the effect device 400 to execute effects based on each effect state.

[0063] The performance control means 200 superimposes the images drawn on a plurality of layers into a single image in the frame buffer 213 provided in the sub-storage means 210, and displays the superimposed image in the display area 410a of the display device 410. When drawing an image in the frame buffer 213, the performance control means 200 draws the images in the frame buffer 213 in order from the image drawn on the lower layer, so that the image drawn on the higher layer is displayed in the display area 410a in priority to the image drawn on the lower layer.

[0064] The medal count control CPU 31 functions as medal count control means 300. Each means constituting the medal count control CPU 31 reads out and executes each control program stored in advance in the medal count storage means 310 when executing each control process.

[0065] The medal count control means 300 mainly updates (adds or subtracts) the number of game medals stored (held) in the medal count counter 311 in response to commands received from the main control board 10, notifications received from the dedicated unit SU, or operation of the count button KB incorporating the count switch 126. The medal count control means 300 also displays the number of game medals updated in this way on the game medal number display device MD.

[0066] Specifically, when the counting button KB is operated while play is possible, the medal count control means 300 transmits a value corresponding to the number of game medals stored in the medal count counter 311 to the dedicated unit SU via the lending device connection terminal board 40, and subtracts the number of medals corresponding to the transmitted value from the medal count counter 311. Here, "while play is possible" means a state in which the gaming machine and the dedicated unit SU are electrically connected, both the gaming machine and the dedicated unit SU are powered on, neither the gaming machine nor the dedicated unit SU is undergoing maintenance, and no errors that prevent play from occurring. Furthermore, when the slot machine 1 is not connected to the dedicated unit SU, the slot machine 1 controls the counting button KB so that the stored value of the medal count counter 311 is not decremented by operation of the counting button KB, thereby preventing a situation in which a signal is not sent to the dedicated unit SU even though the stored value of the medal count counter 311 has been decremented.

[0067] If the count button KB is pressed for less than 500 ms, the medal count control means 300 transmits the value "1" corresponding to 1 medal to the dedicated unit SU via the lending device connection terminal board 40, and decrements the stored value of the medal count counter 311 by the value "1." Also, if the count button KB is pressed for 500 ms or more, the medal count control means 300 transmits the value "50" corresponding to 50 medals to the dedicated unit SU via the lending device connection terminal board 40 at the timing of counting after 500 ms has elapsed, and decrements the stored value of the medal count counter 311 by the value "50." Thereafter, every time 300 ms has elapsed while the count button KB is pressed, the medal count control means 300 transmits the value "50" corresponding to 50 medals to the dedicated unit SU via the lending device connection terminal board 40, and decrements the stored value of the medal count counter 311 by the value "50." Furthermore, if the stored value of the medal count counter 311 is less than the value "50" when 500 ms or more has elapsed since the counting button KB was pressed, the medal count control means 300 transmits a value corresponding to the stored value of the medal count counter 311 to the dedicated unit SU via the lending device connection terminal board 40, and subtracts the value corresponding to the stored value from the stored value of the medal count counter 311, thereby setting the stored value of the medal count counter 311 to the value "0".

[0068] When the stored value of the medal count counter 311 becomes equal to or greater than the value "16369," the medal count control means 300 determines that a medal overflow has occurred, in which the number of game medals stored exceeds 16368, which is the limit set for storage in the slot machine 1. In the slot machine 1, a medal overflow error occurs based on the determination that a medal overflow has occurred, and when the count button KB is operated to count the number of game medals stored in the medal count counter 311 and the stored value of the medal count counter 311 becomes equal to or less than the value "16368," the medal overflow error is canceled.

[0069] When the power is turned on with a medal count clear button CL provided inside the gaming machine pressed, the medal count control means 300 initializes the medal count counter 311 and clears (initializes) the medal count by setting the stored value of the medal count counter 311 to the value "0." This allows the slot machine 1 to initialize, when the power is turned on, the information on the number of medals remaining in the medal count counter 311 before the power was turned off.

[0070] When the power is turned on with a medal count clear button CL provided inside the gaming machine pressed, the medal count control means 300 initializes the medal count counter 311 and clears (initializes) the medal count by setting the stored value of the medal count counter 311 to the value "0." This allows the slot machine 1 to initialize, when the power is turned on, the information on the number of medals remaining in the medal count counter 311 before the power was turned off.

[0071] 2. Configuration of the gaming machine in this embodiment Next, with reference to FIGS. 2 to 16, details of each component included in the slot machine 1 of this embodiment will be described.

[0072] <Control of the specified number by the input receiving means> In the slot machine 1 of this embodiment, during a deposit acceptance period in which the deposit acceptance means 105 accepts the deposit of medals, when the max bet button MB is operated (bet operation) with the number of game medals stored in the medal number counter 311 being equal to or greater than the specified number, input signals equal in number to the specified number set for each game state are output. Each time an input signal is input, the deposit acceptance means 105 adds a value "1" equivalent to one medal to the deposit number storage means 198 of the main storage means 190, and continues to add values ​​to the deposit number storage means 198 up to the specified number set for each game state.

[0073] In the slot machine 1 of this embodiment, the specified number for the non-RT state and the RBB internal state is set to three (first specified number), and for the RBB state, the specified number is set to two (second specified number).

[0074] In other words, when the gaming state is a non-RT state or an RBB internal state, the input acceptance means 105 stores a value "3" in the input number storage means 198 based on the input signal being input three times by operating the max bet button MB when three or more gaming medals are stored in the medal count counter 311. Also, when the gaming state is an RBB state, the input acceptance means 105 stores a value "2" in the input number storage means 198 based on the input signal being input two times by operating the max bet button MB when two or more gaming medals are stored in the medal count counter 311.

[0075] <Winning areas subject to internal lottery> 3 is a diagram showing the winning areas that are the subject of the internal lottery in the slot machine 1 of this embodiment, and the winning numbers and winning combinations that are associated with each winning area. Note that the slot machine 1 of this embodiment has an RBB as a bonus, which is a device for continuously operating a special bonus related to a first-class special bonus.

[0076] 3, in the slot machine 1 of this embodiment, the winning areas that are the subject of the internal lottery include the winning area "bonus small / medium role 1," the winning area "bonus small / medium role 2," the winning area "batting order bell 1" to the winning area "batting order bell 8," the winning area "middle bell," the winning area "rare role," the winning area "replay 1" to the winning area "replay 3," the winning area "RBB & 1 coin role," the winning area "RBB & lower bell," and the winning area "RBB," and the winning numbers 1 to 18 are associated with these winning areas, respectively. In addition, in the slot machine 1, the winning number 0 is associated with a non-winning (missing) result as a result of the internal lottery.

[0077] Here, "batting order" refers to the order in which the stop buttons B1 to B3 are operated. In the following description, the timing at which the stop buttons B1 to B3 are operated will also be referred to as "operation timing."

[0078] In the slot machine 1 of this embodiment, the batting order, which is the order in which the three stop buttons B1 to B3 are operated, is comprised of six types of batting orders, batting order 1 to batting order 6. Batting order 1 is a batting order in which the stop operation is performed in the order of stop button B1 → stop button B2 → stop button B3, which is called a "sequential pressing" batting order. Batting order 2 is a batting order in which the stop operation is performed in the order of stop button B1 → stop button B3 → stop button B2, which is called a "scissors hitting" batting order. Batting order 3 is a batting order in which the stop operation is performed in the order of stop button B2 → stop button B1 → stop button B3. Batting order 4 is a batting order in which the stop operation is performed in the order of stop button B2 → stop button B3 → stop button B1. Batting order 5 is a batting order in which the stop operation is performed in the order of stop button B3 → stop button B1 → stop button B2. Batting order 6 is a batting order called reverse pressing, in which the stop operation is executed in the order of stop button B3 → stop button B2 → stop button B1.

[0079] In the random number determination process, the internal lottery means 120 determines whether each winning area is a winner in order from the winning area associated with the winning number 18 to the non-winning area associated with the winning number 0.

[0080] The slot machine 1 of this embodiment has small role 1 to small role 16 as small roles that can be won if the internal lottery is won, and has Replay 1 to Replay 3 as replays that can be won in the internal lottery. Each small role and each replay is associated with each winning area in the combination shown in FIG. 3. Also, as shown in FIG. 3, in the slot machine 1, the winning areas "RBB & 1 coin role" and "RBB & lower bell" are set as winning areas that include a bonus and a small role, and the winning area "RBB" is set as a winning area that includes only a bonus.

[0081] In the slot machine 1, the winning probability for the winning area "Replay 3" is set lower than that for the winning areas of other replays. Also, in the slot machine 1, the winning probability for the winning area "Rare Role" is set lower than that for each winning area including the small roles of the winning areas "Batting Order Bell 1" to "Batting Order Bell 8", the winning area "Middle Bell", the winning area "RBB & 1-piece Role", and the winning area "RBB & Lower Bell".

[0082] Here, in the slot machine 1 of this embodiment, the role associated with the carryover flag is RBB, and the small role and replay are associated with the non-carryover flag. That is, in the lottery flag setting process, when a winning area including RBB is won in the internal lottery, a process is performed to carry over the established state of the lottery flag of the winning RBB until the RBB is won. At this time, the internal lottery means 120 performs an internal lottery to determine whether the small role and replay will be won or not, even in a game in which the established state of the lottery flag of RBB is carried over. That is, in the lottery flag setting process, when a small role or replay is won in a game in which the established state of the lottery flag of RBB is carried over, lottery flags corresponding to two or more roles consisting of the lottery flag of the already-won RBB and the lottery flag of the small role or replay won in the internal lottery are set to an established state.

[0083] <Internal lottery table> The slot machine 1 of this embodiment stores, as internal lottery tables that are lottery tables used in the internal lottery by the internal lottery means 120, an internal lottery table used in the non-RT state (normal state) (hereinafter referred to as internal lottery table A), an internal lottery table used in the RBB internal state (internal state) (hereinafter referred to as internal lottery table B), and an internal lottery table used in the RBB state (hereinafter referred to as internal lottery table C) in the internal lottery table storage means 192. In each of the internal lottery tables A to C, a lottery value number is associated with each winning area that is the subject of the lottery.

[0084] In the slot machine 1 of this embodiment, the internal lottery table A corresponds 65,536 lottery values ​​to any of the winning areas "Batting Order Bell 1" to "Batting Order Bell 8", winning area "Middle Bell", winning area "Rare Role", winning area "Replay 1" to winning area "Replay 3", winning area "RBB & 1-piece Role", winning area "RBB & Lower Bell" and winning area "RBB", and is configured to win any of the small roles, replays or bonuses in the internal lottery.

[0085] In addition, the internal lottery table B corresponds 65,536 lottery values ​​to any of the winning areas "Batting Order Bell 1" to "Batting Order Bell 8", winning area "Middle Bell", winning area "Rare Role", winning area "Replay 1" to winning area "Replay 3", winning area "RBB & 1-piece Role" and winning area "RBB & Lower Bell", and is configured to win either a small role, replay or bonus in the internal lottery.

[0086] In the internal lottery table A and the internal lottery table B, the number of lottery values ​​associated with the winning area "RBB" in the internal lottery table A is associated with the winning area "Replay 3" in the internal lottery table B. The winning probability of each winning area other than the winning area "Replay 3" and the winning area "RBB" in the internal lottery table A is the same as the winning probability of each winning area other than the winning area "Replay 3" in the internal lottery table B. Specifically, for example, the winning probability of the winning area "Batting Order Bell 1" to the winning area "Batting Order Bell 8" in the internal lottery table A is the same as the winning probability of the winning area "Batting Order Bell 1" to the winning area "Batting Order Bell 8" in the internal lottery table B.

[0087] The internal lottery table C is configured so that 65,536 lottery value numbers correspond to either the winning area "bonus small / medium role 1" or the winning area "bonus small / medium role 2", and is configured to win a small role in the internal lottery. Also, in the internal lottery using the internal lottery table C, it is configured so that each of the small roles 1 to 16 is won with a higher probability than the winning probability of each of the small roles 1 to 16 in the internal lottery using the internal lottery table A or the internal lottery table B.

[0088] Due to this configuration, the slot machine 1 of this embodiment is configured so that there will be no loss (miss) in the internal lottery in any of the gaming states, namely the non-RT state, the RBB internal state, and the RBB state.

[0089] <Random number determination process> In the random number determination process, the internal lottery means 120 of this embodiment sequentially subtracts the random number obtained from the random number generation means 110 by the lottery value numbers associated with each winning area in the internal lottery table obtained from the internal lottery table storage means 192, and when the result of the subtraction is a negative value, it determines that the winning area corresponding to the subtracted lottery value number has been won. Also, when the result of the subtraction is a positive value after completing the subtraction of all the lottery value numbers stored in the internal lottery table, it determines that no winning combination has been won, that is, that the player has not won.

[0090] <Arrangement of designs> 4 is a diagram showing the symbols arranged on the periphery of the left reel R1 to the right reel R3 in the slot machine 1 of this embodiment. In this embodiment, as shown in FIG. 4, ten types of symbols are arranged on the periphery of the left reel R1 to the right reel R3: a red 7 symbol "RED 7", a white 7 symbol "WHITE 7", a black BAR symbol "BLACK BAR", a white BAR symbol "WHITE BAR", a replay A symbol "RPA", a replay B symbol "RPB", a bell A symbol "BLA", a bell B symbol "BLB", a cherry symbol "CH", and a watermelon symbol "WM". Also, 20 symbols are arranged on the periphery of each of the left reel R1 to the right reel R3.

[0091] In this embodiment, although the Bell A design "BLA" and the Bell B design "BLB" are configured as different types of designs, they are each composed of a design with a bell motif, and therefore have common characteristics and are configured as designs with approximately similar designs.

[0092] <Reel control means> In the slot machine 1 of this embodiment, in any game state, the priority order of the winning combinations to be stopped on the pay line L1 in the reel stop control is determined in the order of "replay > small combination > bonus." In other words, when a bonus and a small combination or a bonus and a replay are both won, the reel control means 130 executes stop control to give priority to the bonus and win the small combination or replay.

[0093] Furthermore, as described above, the reel control means 130 is configured to be able to rotate the reels a maximum of four frames from the time the stop button is pressed until the reels stop, and is therefore configured to be able to stop and display the symbols arranged on the left reel R1 to the right reel R3 that are arranged at intervals of four frames or less on the activated line L1 regardless of the timing of pressing the stop buttons B1 to B3.

[0094] Specifically, the reel control means 130 is configured to be able to stop the replay A symbol "RPA" and watermelon symbol "WM" on the left reel R1, the bell A symbol "BLA", watermelon symbol "WM", and cherry symbol "CH" on the center reel R2, and the bell A symbol "BLA", bell B symbol "BLB", and watermelon symbol "WM" on the right reel R3, regardless of the timing of pressing stop buttons B1 to B3, as long as they can be stopped on the activated line L1.

[0095] Furthermore, the reel control means 130 is capable of stopping symbols that are not the same as each other as long as they are arranged at intervals of four frames or less. For example, if either the bell A symbol "BLA" arranged at stop number 0, stop number 5, or stop number 15 on the left reel R1, or the BLB symbol "BLB" arranged at stop number 10, can be stopped on the active line L1, the reel control means 130 is configured to be able to stop the bell A symbol "BLA" or the bell B symbol "BLB" regardless of the timing of operation of the stop button B1.

[0096] <Winning combination of symbols> 5 and 6 are diagrams showing winning symbol combinations of RBB, Replay 1 to Replay 3, and small win 1 to small win 16, which are multiple types of winning combinations provided in the slot machine 1, and payouts for small win 1 to small win 16. In the slot machine 1 of this embodiment, payouts for each small win are set for when a game is started with three medals inserted as the first specified number (three medals bet) and when a game is started with two medals inserted as the first specified number (two medals bet).

[0097] As shown in Figure 5, the winning symbol combination of RBB is "BLB-White 7-Red 7", and the winning symbol combination can be achieved by operating stop buttons B1 to B3 at the timing when each symbol constituting the winning symbol combination can be stopped and displayed on the pay line L1 on each of the left reel R1 to right reel R3.

[0098] Replay 1 to Replay 3 are configured such that the symbols on the left reel R1 to right reel R3 that make up the winning symbol combination are arranged at intervals of no more than four frames on each reel, and when reel stop control is executed to enable the symbols to be stopped and displayed on the active line L1, they are stopped and displayed on the active line L1 regardless of the timing of operation of stop buttons B1 to B3.

[0099] Of the small winning combinations 1 to 16 shown in Figures 5 and 6, for example, small winning combinations such as small winning combination 1, which is composed of "RPB(CH)-BLA-WM", in which the patterns on the left reel R1 to right reel R3 that make up the winning combination are arranged at intervals of no more than four frames on each reel, are configured to be stopped and displayed on the valid line L1 regardless of the operation timing of stop buttons B1 to B3 when reel stop control is executed to enable the small winning combination to be stopped and displayed on the valid line L1.

[0100] On the other hand, among the small winning combinations 1 to 16, for example, like small winning combination 9, in which the winning symbol combination is composed of "red 7 (black BAR)-WM-red 7 (black BAR)", and the timing of operating the stop button B1, which stops and displays the red 7 symbol "red 7" or the black BAR symbol "black BAR" on the left reel R1 on the active line L1, and the timing of operating the stop button B3, which stops and displays the red 7 symbol "red 7" or the black BAR symbol "black BAR" on the right reel R3 on the active line L1, are limited, a small winning combination in which the winning symbol combination is composed of symbols arranged at intervals wider than four frames on at least one reel among the symbols on the left reel R1 to the right reel R3 that make up the winning symbol combination, cannot be won if the stop button is operated at a timing different from the timing that allows the symbol to be stopped and displayed on the active line L1.

[0101] As shown in Fig. 5, the payout for minor role 1 when a three-coin bet game is executed is set to 14, which is more than the first specified number. Also, the payout for minor role 2 and minor role 3 when a three-coin bet game is executed is set to 3, which is the same as the first specified number. Also, the payout for minor role 1 to minor role 3 when a two-coin bet game is executed is set to 1, which is less than the second specified number, and the payout for a three-coin bet game and a two-coin bet game are set to different payouts.

[0102] Also, as shown in Figures 5 and 6, the payouts for minor winnings 4 to 16 are the same when a game is played with a bet of 3 coins as when a game is played with a bet of 2 coins, and are set to 1 coin, which is less than the second specified number.

[0103] <Game state transition control means> FIG. 7(A) is a state transition diagram showing game states to which transition can be made from each game state in the control relating to transition of game states executed by the game state transition control means 160 of this embodiment.

[0104] As shown in Figure 7 (A), the non-RT state is a gaming state (initial gaming state, normal gaming state) that corresponds to the initial state among multiple gaming states, and is a non-bonus state in which a bonus is not activated or established. In the non-RT state, the gaming state transition control means 160 causes the internal lottery means 120 to execute an internal lottery using the internal lottery table A in which the winning probability of a replay is set to 8978 / 65536 (approximately 1 / 7.3). In the slot machine 1, when the gaming state is the non-RT state, a first specified number (3 medals) of medals are set to an inserted state, so that a game can be started.

[0105] The RBB internal state is a game state to which the game is transitioned when the winning area "RBB & 1 coin role," the winning area "RBB & lower bell," or the winning area "RBB" is won in the internal lottery in the non-RT state, and the RBB is set to an established state. In the RBB internal state, the game state transition control means 160 causes the internal lottery means 120 to execute an internal lottery using internal lottery table B, in which the winning probability of a replay is set to 8982 / 65536 (approximately 1 / 7.3). In the slot machine 1, when the game state is the RBB internal state, the slot machine is configured to be able to start playing by setting the first specified number (3 medals) of medals to an inserted state.

[0106] The RBB state is a gaming state that is shifted when the RBB wins and the RBB operates. In the RBB state, when the number of medals paid out exceeds a predetermined number of payouts (for example, 12 medals), the game state transition control means 160 determines that the end condition of the RBB is satisfied, ends the operation of the RBB, and transitions the game state to a non-RT state. In the RBB state, the game state transition control means 160 causes the internal lottery means 120 to perform an internal lottery using the internal lottery table C. In the slot machine 1, when the game state is the RBB state, the game can be started by setting the second specified number (2 medals) of medals to the inserted state. Details of the gameplay in the RBB state will be described later.

[0107] <AT control means> FIG. 7(B) is a state transition diagram showing details of a normal section and a beneficial section controlled by the AT control means 170 of the present embodiment, and an effect state controlled during the beneficial section.

[0108] As described above, the normal section is a period during which control related to the auxiliary game based on the result of the internal lottery by the internal lottery means 120 is not executed. The AT control means 170 executes a beneficial section lottery, which is a lottery for determining whether to end the normal section and start the beneficial section based on the winning area won in the internal lottery by the internal lottery means 120 in the game during the normal section.

[0109] In the beneficial section lottery, the AT control means 170 first obtains a beneficial section transition lottery table, which is a data table in which "start of the beneficial section" and "loss (non-winning)" are associated with each of a plurality of random numbers, from the AT control data storage means 196. Then, the AT control means 170 obtains a random number from the random number generation means 110, compares the obtained random number with the beneficial section transition lottery table, and determines whether to start the beneficial section based on the comparison result.

[0110] The AT control means 170 executes the advantageous zone lottery so that the probability obtained by multiplying the winning probability of the winning area selected in the internal lottery by the winning probability of the "start of the advantageous zone" in the advantageous zone lottery is 1 / 17500 or more.

[0111] The AT control means 170 of this embodiment is configured to execute a lottery for an advantageous zone when the winning areas "Batting Order Bell 1" to "Batting Order Bell 8", the winning area "Middle Bell", the winning area "Rare Role", the winning area "Replay 1", or the winning area "Replay 2" are won in the internal lottery in the non-RT state and the RBB internal middle state, and when the winning areas "RBB & 1-piece Role", the winning area "RBB & Lower Bell", or the winning area "RBB" are won in the internal lottery in the non-RT state, but not to execute a lottery for an advantageous zone when another winning area is won. In addition, the AT control means 170 executes a lottery for an advantageous zone that wins the "start of the advantageous zone" with a high probability of approximately 1 / 1.5.

[0112] In the advantageous zone, the AT control means 170 has a normal state, a CZ state, and an AT state as states (presentation states) related to the instruction function, and in the normal state, it is configured not to execute the winning assistance of small win 1 when the winning area "Batting Order Bell 1" to the winning area "Batting Order Bell 8" are won, and in the CZ state and the AT state, it is configured to execute the winning assistance of small win 1 when the winning area "Batting Order Bell 1" to the winning area "Batting Order Bell 8" are won. Also, the slot machine 1 of this embodiment is configured so that the ratio of staying in the advantageous zone during the entire game can be 70% or more.

[0113] The normal state is a presentation state (normal presentation state) that corresponds to the normal state among multiple types of presentation states, and is set when there is no transition to another presentation state. When the presentation state transitions to the normal state, the AT control means 170 performs an incremental update to add a value "1" corresponding to one game to the stored value of a normal game number counter (not shown), which counts the number of games played in the normal state, each time a game is played. When the stored value of the normal game number counter reaches the value "700", the AT control means 170 determines that the transition condition to the CZ state (CZ transition condition) has been met, and transitions the presentation state from the normal state to the CZ state.

[0114] The AT control means 170 is configured to execute a CZ lottery to determine whether or not to transition to the CZ state in a game in which a winning area that does not include an RBB is won in an internal lottery in the normal state.

[0115] In addition, when the AT control means 170 wins the winning area "rare role" in the internal lottery, it executes a normal AT lottery to determine whether or not to transition to the AT state, and when it wins "transition to AT state," it determines that the transition condition to the AT state (AT transition condition) has been met, and transitions from the normal state to the AT state.

[0116] The CZ state is configured to be able to transition to the AT state with a higher probability than the normal state when control for determining whether to transition the presentation state to the AT state is executed as a control related to auxiliary games, and is a presentation state that is more advantageous to the player than the normal state. At the start of the CZ state, the AT control means 170 sets a value corresponding to a predetermined number of games (for example, 10 games) to the CZ game number counter (not shown) of the AT control data storage means 196, and executes a decrement update each time a game is executed, subtracting the value stored in the CZ game number counter by the value "1" corresponding to one game.

[0117] The AT control means 170 is configured to execute a CZ AT lottery to determine whether or not to transition to the AT state during each game in the CZ state. If the "transition to the AT state" is selected in the CZ AT lottery, the AT control means 170 transitions the presentation state from the CZ state to the AT state after 10 games have been played since the start of the CZ state.

[0118] The AT control means 170 executes a CZ set number addition lottery to determine whether or not to add (add) the number of times one set of AT state is executed for the AT state to which the player is transitioned from the CZ state during play until the CZ state ends after winning the "transition to AT state" in the CZ AT lottery.

[0119] On the other hand, if 10 games are played in the CZ state without winning the "transition to AT state" in the AT lottery during the CZ, the AT control means 170 ends the CZ state and transitions the presentation state to the normal state.

[0120] The AT control means 170 is configured to execute lotteries relating to auxiliary games executed in the CZ state (AT lottery during CZ, set number addition lottery during CZ) regardless of the result of the internal lottery. Also, the AT control means 170 is configured so that, for lotteries relating to auxiliary games executed in the CZ state, if the winning area "rare role" is won in the internal lottery, the probability of "not winning (missing)" is lower than when other winning areas are won, and the probability of an outcome advantageous to the player ("transition to AT state" in the case of an AT lottery during CZ) is higher.

[0121] The AT state is a presentation state that is more advantageous to the player than the normal state, as assistance for winning small prize 1 is provided when the winning areas "Batting Order Bell 1" to "Batting Order Bell 8" are won.

[0122] At the start of the AT state, the AT control means 170 sets an initial value (50 games) corresponding to a predetermined number of games in the AT game number counter (not shown) of the AT control data storage means 196, and performs a decrement update each time a game is played, subtracting the stored value of the AT game number counter by the value "1" corresponding to one game.

[0123] In addition, when the internal lottery by the internal lottery means 120 wins the winning area ``rare role,'' the AT control means 170 executes an add-on lottery to determine whether to add (add) the period during which the AT state continues by determining whether to add a value determined by lottery to the stored value of the AT game number counter, and is configured to execute an add-on process to add the determined value to the AT game number counter if the value determined by the add-on lottery is 1 or greater.

[0124] When the stored value of the AT game number counter becomes "0" due to the decrement update performed each time a game is played in the AT state, the AT control means 170 determines that the termination condition of the AT state (AT termination condition) has been met, terminates the AT state, and determines that the normal termination condition among the termination conditions of the advantageous zone has been met, and executes a predetermined initialization process which is a process of initializing information related to the advantageous zone, and a predetermined termination process which terminates the advantageous zone and starts the normal zone from the next game.

[0125] In addition, if the stored value of the advantageous zone counter 196a exceeds the value "2400" in the AT state, the AT control means 170 determines that the AT termination condition has been met, terminates the AT state, and determines that a specific termination condition among the termination conditions for the advantageous zone has been met, and executes a predetermined initialization process which is a process for initializing information related to the advantageous zone, and a predetermined termination process which ends the advantageous zone and starts the normal zone from the next game.

[0126] As shown in Figure 7 (B), the AT control means 170 is configured to set the presentation state at the start of the advantageous zone to the CZ state when the "start of advantageous zone" is won in the advantageous zone lottery in the normal zone and the advantageous zone starts. Also, as described above, the AT control means 170 is configured to end the advantageous zone and start the normal zone when the AT state ends.

[0127] With this configuration, the slot machine 1 of this embodiment is configured so that the CZ state begins when the AT state ends and the normal zone transitions to the advantageous zone, so that the probability of transitioning back to the AT state is higher than when the normal state is set at the start of the normal zone. As a result, once the AT state begins, the slot machine 1 of this embodiment can start the AT state again via the normal zone and CZ state, so that electronic medals can be acquired through multiple AT states, increasing the player's interest in the game.

[0128] 3. Playability in each game state Next, the gameplay in each game state of the slot machine 1 of this embodiment will be described.

[0129] <Game results in each game state> Figure 8 is a diagram showing the game results for each operation mode of stop buttons B1 to B3 in the non-RT state, Figure 9 is a diagram showing the game results for each operation mode of stop buttons B1 to B3 in the RBB internal state, and Figure 10 is a diagram showing the game results for each operation mode of stop buttons B1 to B3 in the RBB state.

[0130] As shown in Figure 8, in the slot machine 1, when a winning area "Batting Order Bell 1" to "Batting Order Bell 8" is won in the non-RT state, any of the small winning combinations 4 to 16, which have a payout set to 1 coin in a game with a bet of 3 coins, can be won regardless of the operation mode of the stop buttons B1 to B3.

[0131] In other words, in the slot machine 1, when in the non-RT state, even if the winning area "Batting Order Bell 1" to "Batting Order Bell 8", which includes the small win 1 with a payout set to 14 coins in a 3-coin bet game, is won, the small win 1 cannot be won.

[0132] On the other hand, as shown in Figure 9, in the slot machine 1, when the winning area "Batting Order Bell 1" to the winning area "Batting Order Bell 8" are won in the RBB internal state, the batting order (correct batting order) of the stop buttons B1 to B3 is set so that the payout for a 3-coin bet game is set to 14 coins with a 1 / 1 probability of winning the minor prize 1.

[0133] As shown in Figures 8 and 9, if you win the winning area "middle bell" in a non-RT state or an RBB internal state, you will win small prize 3 with a probability of 1 / 1, regardless of the operation mode of stop buttons B1 to B3.

[0134] In addition, when the winning area "rare role" is won in the non-RT state or the RBB internal state, the stop button B1 is stopped at the operation timing when the small role 2 can be won, and the small role 2, which is set to a payout of 3 coins in a 3-coin bet game, is won, and the winning probability is about 1 / 1.7. In the slot machine 1, when the winning area "rare role" is won and the small role 2 is not won, it is a miss (no win).

[0135] In addition, if the winning area "Replay 1" or "Replay 3" is won in the non-RT state or the RBB internal state, Replay 1 will be won with a probability of 1 / 1 regardless of the operation mode of stop buttons B1 to B3.

[0136] In addition, if the winning area "Replay 2" is selected in the non-RT state or the RBB internal state, if the stop buttons B1 to B3 are operated to stop in batting order 1 and batting order 2, Replay 2 will win with a probability of 1 / 1, and if the stop buttons B1 to B3 are operated to stop in batting order 3 to batting order 6, Replay 1 will win with a probability of 1 / 1.

[0137] In addition, if the winning area "RBB & 1 coin role" is won in the non-RT state or RBB internal state, if stop buttons B1 to B3 are stopped in batting order 1, batting order 3, and batting order 4, minor role 5, which has a payout set to 1 coin in a game where 3 coins are bet, will be won with a probability of 1 / 1, and if stop buttons B1 to B3 are stopped in batting order 2, batting order 5, and batting order 6, minor role 4, which has a payout set to 1 coin in a game where 3 coins are bet, will be won with a probability of 1 / 1.

[0138] In addition, if the winning area "RBB & lower bell" is won in the non-RT state or RBB internal state, regardless of the operation mode of stop buttons B1 to B3, minor prize 8, which has a payout set to 1 coin in a game where 3 coins are bet, will be won with a probability of 1 / 1.

[0139] When the winning area "RBB" is won in the non-RT state, the stop buttons B1 to B3 are stopped at the timing when the RBB can be won, and the winning probability is 1 / 64. In the slot machine 1, when the winning area "RBB" is won and the RBB is not won, it is a missed win (no winning).

[0140] As shown in FIG. 10, in the slot machine 1, when the winning area "bonus small / medium role 1" is won in the RBB state, if the stop buttons B1 to B3 are operated in batting order 1 and batting order 2, small role 8, which has a payout of 1 coin in a game where two coins are bet, will be won with a probability of 1 / 1, if the stop buttons B1 to B3 are operated in batting order 3, small role 1, which has a payout of 1 coin in a game where two coins are bet, will be won with a probability of 1 / 1, and if the stop buttons B1 to B3 are operated in batting order 4 and batting order 6, small role 3, which has a payout of 1 coin in a game where two coins are bet, will be won with a probability of 1 / 1.

[0141] In other words, in slot machine 1, the minor roles included in the second group include the third minor role (minor role 1) and the fourth minor role (minor role 3), and if the third minor role is won in an internal lottery in a game that is started after the second specified number of game values ​​has been inserted, the third minor role can be won by operating the multiple stop buttons in the first operation mode (batting order 3), and if the fourth minor role is won in an internal lottery in a game that is started after the second specified number of game values ​​has been inserted, the fourth minor role can be won by operating the multiple stop buttons in a second operation mode (batting order 4 to batting order 6) that is different from the first operation mode.

[0142] In addition, when the winning area "bonus small / medium role 1" is won in the RBB state and stop buttons B1 to B3 are operated in batting order 5, if stop button B1 is stopped at the operation timing where small role 2 can be won, small role 2, which has a payout of 1 coin in a game where two coins are bet, will be won with a probability of approximately 1 / 1.7, and if stop button B1 is stopped at the operation timing where small role 2 cannot be won, small role 3, which has a payout of 1 coin in a game where two coins are bet, will be won with a probability of 1 / 1.

[0143] In addition, in the slot machine 1, when the winning area "bonus small / medium role 2" is won in the RBB state, if stop buttons B1 to B3 are operated in batting order 1, small role 5, which has a payout of 1 coin in a two-coin bet game, will be won with a probability of 1 / 1, if stop buttons B1 to B3 are operated in batting order 2, small role 4, which has a payout of 1 coin in a two-coin bet game, will be won with a probability of 1 / 1, and if stop buttons B1 to B3 are operated in batting order 3 to 6, any of small roles 6 to 8, which have a payout of 3 coins in a two-coin bet game, will be won with a probability of 1 / 1.

[0144] <Payout of medals in each game state> As shown in Fig. 8, the slot machine 1 is configured so that a prize is not won based on the winning of the small winning combination 1, which is set to a payout greater than the first specified number, in the non-RT state. For this reason, the payout rate in the non-RT state is configured to be less than 50% regardless of the operation mode of the stop buttons B1 to B3.

[0145] The payout rate is the ratio of the total number of medals won during a predetermined number of games (e.g., 17,500 games), which is a number of games that is sufficient to ignore the effects of temporary probability bias, to the total number of medals inserted during the predetermined number of games.

[0146] 9, in the slot machine 1, when the stop buttons B1 to B3 are operated in batting order 1 or batting order 2 in the RBB internal state, the small winning combination 1 set to a payout greater than the first specified number does not win, and when the stop buttons B1 to B3 are operated in batting order 3 to batting order 6, the small winning combination 1 can win. Therefore, the payout rate in the RBB internal state is configured to be less than 50% when the stop buttons B1 to B3 are operated in batting order 1 or batting order 2, and to exceed 50% when operated in any of batting orders 3 to 6. Also, when the stop buttons B1 to B3 are operated in a random batting order in the RBB internal state, the payout rate is configured to be less than 50%.

[0147] As shown in FIG. 10, in the slot machine 1, when the winning area "bonus small / medium role 1" is won in the RBB state, the small role corresponding to the operation mode of stop button B1 to stop button B3 among small roles 1 to 3 and small role 8 is won, and when the winning area "bonus small / medium role 2" is won, the small role corresponding to the operation mode of stop button B1 to stop button B3 among small roles 4 to 8 is won.

[0148] As shown in FIGS. 5 and 6, in the slot machine 1 of this embodiment, when a two-coin bet game is executed, the payouts for small wins 1 to 16 are set to one coin for each small win.

[0149] That is, in the slot machine 1 of this embodiment, when the slot machine transitions to the RBB state in which the specified number is set to two, and when a winning area including a small winning combination is won, one coin is paid out regardless of which small winning combination is won. Also, as described above, in the slot machine 1, in the internal lottery in the RBB state in which the internal lottery table C is used, either the winning area "bonus small / medium winning combination 1" or the winning area "bonus small / medium winning combination 2" is won.

[0150] Due to this configuration, in the slot machine 1 of this embodiment, in the RBB state, two medals are set to the inserted state and a game is executed in which one medal is paid out, so while the payout rate in the RBB state is reduced to 50%, it is possible to design the medal acquisition performance for the state in which the RBB is not activated, thereby dramatically improving the design freedom of the slot machine 1.

[0151] Furthermore, as described above, the slot machine 1 is configured so that the payout rate in the non-RT state and the RBB internal state when the stop buttons B1 to B3 are operated in a random order is less than 50%, and the payout rate in the non-RT state and the RBB internal state is lower than the payout rate in the RBB state (50%).

[0152] Due to this configuration, the slot machine 1 of this embodiment has a lower ball payout rate in the RBB state than in the non-RT state where the RBB is not operating and in the RBB internal state, and the performance of the RBB state does not deteriorate excessively, so the performance of the gaming machine can be fully guaranteed.

[0153] In addition, in the slot machine 1 of this embodiment, the payout is set to 1 coin for all minor roles from minor role 1 to minor role 16 when a game is played with 2 coins bet, so that when a minor role is won in an RBB state where the specified number is set to 2 coins, the payout number is set to 1 coin, and therefore there is no need to execute a process to set the upper limit of the payout number (upper limit setting process), and therefore the data capacity related to the program required to execute the upper limit setting process for the payout number can be reduced.

[0154] <Small winning combinations that can be won in each game state> Next, FIG. 11 is a table summarizing small winning combinations that are awarded based on winning in each gaming state of the non-RT state, the RBB internal state, and the RBB state in the slot machine 1 of this embodiment.

[0155] As shown in Figure 11, minor win 1, which has a payout set to 14 coins when a 3-coin bet game is played and a payout set to 1 coin when a 2-coin bet game is played, does not win if it is won in a non-RT state, but is configured to win based on whether it is won in the RBB internal state or the RBB state.

[0156] In addition, minor prizes 2 and 3, the payout for which is set to 3 coins when a 3-coin bet game is played and 1 coin when a 2-coin bet game is played, are configured to win based on whether they are won in the non-RT state, the RBB internal state, or the RBB state.

[0157] Here, as shown in Figure 5, the winning symbol combination for minor win 2 is "black BAR (white BAR, CH)-BLA-BLB", and even if the game state is RBB state, if the operation timing of the stop button B1 is not such that the black BAR symbol "black BAR", the white BAR symbol "white BAR" or the cherry symbol "CH" can be stopped and displayed on the active line L1, the winning symbol cannot be obtained.

[0158] For this reason, in the slot machine 1, if the stop buttons B1 to B3 are operated in a manner that allows the winning area "bonus small / medium role 1" to be won and the small role 2 to be won, but the operation timing of stop button B1 is such that the black BAR symbol "black BAR", the white BAR symbol "white BAR" or the cherry symbol "CH" cannot be stopped and displayed on the valid line L1, and the small role 2 is not won and is missed (no win), the payout rate in the RBB state will be less than 50%, which is lower than the non-RT state where the RBB is not operating and the RBB internal state, and there is a risk that the performance of the RBB state will be excessively reduced.

[0159] In contrast, in the slot machine 1 of this embodiment, when the winning area "bonus small / medium role 1" is won and stop buttons B1 to B3 are operated in order of 5, when stop button B3 is operated for the first time, the watermelon pattern "WM" is displayed stopped on the valid line L1, and the small roles that can be won in that game are limited to small role 2 and small role 3.

[0160] In the slot machine 1, when the winning area "bonus small / medium win 1" is won and the stop buttons B1 to B3 are operated in the hitting order 5, if the timing when the stop button B1 is operated for the second stop is a timing when the black BAR symbol "black BAR", the white BAR symbol "white BAR" or the cherry symbol "CH" can be stopped and displayed on the effective line L1, the black BAR symbol "black BAR", the white BAR symbol "white BAR" or the cherry symbol "CH" will be stopped and displayed on the effective line L1, thereby winning small win 2 in the game, and if the timing when the black BAR symbol "black BAR", the white BAR symbol "white BAR" or the cherry symbol "CH" cannot be stopped and displayed on the effective line L1, the watermelon symbol "WM" will be stopped and displayed on the effective line L1, thereby winning small win 3 in the game.

[0161] In other words, in the slot machine 1, the plurality of reels includes a specific reel (left reel R1), the plurality of stop buttons includes a specific stop button (stop button B1), the small roles included in the predetermined group include a first specific small role (small role 2) and a second specific small role (small role 3), the first specific small role is a role in which the symbols on the specific reel that make up the winning symbol combination are arranged within a first range on the specific reel (from the cherry symbol "CH" at stop number 7 to the replay A symbol "RPA" at stop number 18), and the second specific small role is a role in which the symbols on the specific reel that make up the winning symbol combination are arranged within a second range on the specific reel that does not overlap with the first range (from the bell A symbol at stop number 0 to the bell A symbol at stop number 18). The first specific minor winning combination can be won when a specific stop button is operated at the timing when a pattern within a first range among the patterns arranged on the specific reels is displayed in rotation on an active line when a second specified number of game values ​​is inserted and a winning game is won, and the second specific minor winning combination can be won when a specific stop button is operated at the timing when a pattern within a second range among the patterns arranged on the specific reels is displayed in rotation on an active line when a second specified number of game values ​​is inserted and a winning game is won.

[0162] With this configuration, the slot machine 1 of this embodiment is configured such that in the RBB state where the specified number is set to a second specified number, which is different from the specified number in the non-RT state and the state inside the RBB, the number of electronic medals paid out when small winning combinations 2 and 3 are won is smaller than the number of electronic medals paid out when small winning combinations 2 and 3 are won in the non-RT state and the state inside the RBB, and the operation mode of the stop buttons B1 to B3 that makes it possible to win small winning combination 2 is to operate the stop buttons at the timing when the symbols within the first range among the symbols arranged on the left reel R1 are displayed in rotation on the activated line L1. When the operation mode is set so that the stop button B1 is operated, and the stop button B1 is operated at the timing when the symbols arranged on the left reel R1 within a second range that does not overlap with the first range are displayed rotating on the active line L1, the small winning combination 3 in which the watermelon symbol "WM" that is a symbol that constitutes a winning symbol combination within the second range is arranged will win, and there will be no misses (no winning) in the RBB state, and the payout rate in the RBB state will be lowered compared to the non-RT state in which the RBB is not activated and the RBB internal state, and the performance of the RBB state will not be excessively reduced, so the performance of the gaming machine can be fully guaranteed.

[0163] In addition, of small winning symbols 4 to 16, the payout when a game with three bets is executed and the payout when a game with two bets is executed are both set to one coin, small winning symbols 4 to 8 are awarded based on winning in the non-RT state, the state inside the RBB, and the RBB state, and small winning symbols 9 to 16 are not awarded when they are won in the RBB state, but are awarded based on winning in the non-RT state and the state inside the RBB.

[0164] As described above, in the slot machine 1, when the second specified number (two medals) of medals are set to the inserted state and a game is started, the payouts for small prizes 1 to 16 are set to one medal.

[0165] In other words, the slot machine 1 of this embodiment is configured so that when each of small prizes 1 to 3 is won in the RBB state where two medals are set to the inserted state and play begins, the payout number is different from when three medals are set to the inserted state and play begins, and is configured so that when the play state is the RBB state for small prizes 1 to 3, a prize is won based on the win.

[0166] With this configuration, in the slot machine 1 of this embodiment, in the RBB state where the specified number is set to a second specified number, which is different from the specified number in the non-RT state and the state inside the RBB, the number of electronic medals paid out when small prizes 1 to 3 are won is less than the number of electronic medals paid out when a prize is won in the non-RT state and the state inside the RBB; however, by winning based on any of small prizes 1 to 3 being won in the RBB state, the performance of small prizes 1 to 3 is prevented from deteriorating excessively, and the performance of the gaming machine can be fully guaranteed.

[0167] Also, as shown in FIG. 11, in the slot machine 1, the payout when three medals are inserted and play is started, and the payout when two medals are inserted and play is started, are both set to one. For small prizes 4 to 16, which have the same payout amount when winning in the RBB state where two medals are inserted and play is started, and when playing is started with three medals inserted, the slot machine is configured to win when winning in the non-RT state and the RBB internal state. However, in the RBB state, small prizes 4 to 8 are won when winning, but when winning, small prizes 9 to 16 will not be won regardless of the operation mode of the stop buttons B1 to B3.

[0168] With this configuration, the slot machine 1 of this embodiment is configured so that in the RBB state, where the specified number is set to a second specified number, which is different from the specified number in the non-RT state and the state inside the RBB, small prizes 9 to 16, which do not result in a change in the number of electronic medals paid out when won in the RBB state and when won in the non-RT state and the state inside the RBB, are not won in the RBB state.This eliminates the need to pre-store in the reel control data storage means 194 the stop control data related to the reel stop control that allows small prizes 9 to 16 to be won, and reduces the data capacity related to the stop control data in the RBB state.

[0169] Here, as a gaming machine that suppresses the payout rate in a bonus state and makes it possible to acquire medals by executing AT play in a gaming state different from the bonus state (for example, a non-bonus state in which a bonus is not activated, such as a bonus establishment state), there has conventionally been a gaming machine that has a plurality of first winning modes in which a plurality of first specific minor roles, which are set to a payout greater than the number of game values ​​inserted required to start a game, do not overlap with each other but overlap with a second specific minor role different from the first specific minor role, and a third winning mode in which a plurality of first specific minor roles overlap and are won, and an internal lottery means In a known configuration, an internal lottery is conducted in the bonus state so that multiple types of first winning patterns exist, and in the bonus state so that a third winning pattern exists, and the probability of winning the third winning pattern in the internal lottery in the bonus state is lower than the probability of winning one of the multiple types of first winning patterns in the internal lottery in the normal game state and the bonus formation state, and the winning probability of each of all small roles in the internal lottery in the bonus state is equal to or higher than the winning probability of each of all small roles in the internal lottery in the normal game state and the bonus formation state.

[0170] In a gaming machine configured in this manner, the probability of winning the first specific minor role in the bonus state is compressed to the inverse of the number of types of first specific minor role (for example, 1 / 4 if the configuration has four types of first specific minor role), while ensuring that the performance in the bonus state is sufficient as required of a gaming machine, and by executing winning assistance for the first specific minor role in the non-bonus state, the probability of winning the first specific minor role is increased compared to when winning assistance is not executed, making it possible to win medals in AT play, but it is necessary to have multiple types of first specific minor role.

[0171] In gaming machines, for small winning combinations that can earn medals by winning, it is common for specific symbols (for example, symbols with a bell motif) to be displayed in a stopped form that is visible to the player. However, if the left reel R1 to the right reel R3 are configured so that each of the left reel R1 to the right reel R3 is visible in three frames in a specific area that makes the left reel R1 to the right reel R3 visible, the number of patterns in which the specific symbols are displayed in a row is limited to five, so if the number of types of first specific small winning combinations exceeds five, it becomes necessary to display them in the specific area in a display mode different from the display mode in which they are displayed in a row.

[0172] In addition, in gaming machines, when multiple types of small winning combinations are won in an internal lottery, there are two ways to determine the priority of the candidate stopping positions: a method of determining the priority based on the number of pattern combinations that can be displayed on the valid line L1 (number priority control), and a method of determining the priority based on the number of medals paid out based on the payout that is predetermined for the small winning combination (number priority control).

[0173] Therefore, in a gaming machine, when an operation mode of stop buttons B1 to B3 that makes it possible to win a first specific small role and an operation mode of stop buttons B1 to B3 that makes it impossible to win a first specific small role and makes it possible to win a second specific small role are set, in order to make it possible to win a second specific small role, it is necessary to make it possible to win a second specific small role by using quantity priority control.

[0174] Due to such limitations, in gaming machines, the more the types of first specific small roles are increased and the payout rate in the bonus state is compressed, the more types of second specific small roles will also increase, and an arrangement of patterns that makes it possible to win with the second specific small roles is also required, so compressing the payout rate in the bonus state tends to increase the data volume related to the small roles and make the design more difficult.

[0175] In contrast, in the slot machine 1 of this embodiment, in the RBB state in which the specified number is set to a second specified number (2 coins) different from the first specified number (3 coins), the payout rate is configured to be 50% by setting the payout for all minor roles to a payout less than the second specified number when the second specified number of medals are set to the inserted state and play begins, and the slot machine 1 is configured to have one type of minor role, minor role 1, as a minor role with a payout greater than the first specified number as the payout when the first specified number of medals are set to the inserted state and play begins, and the payout rate in the RBB state can be sufficiently reduced while ensuring that the performance in the RBB state is sufficient as required of a gaming machine.

[0176] Therefore, the slot machine 1 of this embodiment can reduce the payout rate in the RBB state and prevent the data capacity related to small winning combinations from increasing when designing medal acquisition performance for a state in which the RBB is not activated, thereby reducing the data capacity related to small winning combinations and improving the design freedom related to the arrangement of patterns.In addition, by reducing the data capacity related to small winning combinations, data capacity can be allocated to various data used in other control processes executed by the main control CPU 11, improving the design freedom of the gaming machine.

[0177] These small winning combinations 1 to 3 constitute the second group of small winning combinations and the small winning combinations included in the predetermined group, which are made up of small winning combinations with different numbers of game values ​​paid out based on winning when a game is started after a first specified number of game values ​​is inserted and when a game is started after a second specified number of game values ​​is inserted, and small winning combinations 4 to 16 constitute the small winning combinations included in the first group of small winning combinations with the same payout set when a game is started after a first specified number of game values ​​is inserted and when a game is started after a second specified number of game values ​​that is less than the first specified number is inserted. Furthermore, small win 1 constitutes the third small win in this embodiment, small win 3 constitutes the fourth small win in this embodiment, batting order 3, which is the operation mode of stop buttons B1 to B3 that wins the winning area "bonus small win 1" in an internal lottery in the RBB state and makes small win 1 possible, constitutes the first operation mode in this embodiment, and batting orders 4 to 6, which are the operation modes of stop buttons B1 to B3 that win the winning area "bonus small win 1" in an internal lottery in the RBB state and make small win 3 possible, and which are different from batting order 3, constitute the second operation mode in this embodiment.

[0178] 4. Details of game results when the stop button B1 is operated to the first stop Next, in the slot machine 1 of this embodiment, details of the game results in each game state when a game is played in which stop buttons B1 to B3 are operated in batting order 1 and batting order 2, in which stop button B1 is operated to perform the first stop operation, will be explained.

[0179] <Number of lottery values ​​for each game state in each winning area> 12 is a diagram showing the number of lottery values ​​associated with each winning area in the internal lottery. In the slot machine 1, the number of lottery values ​​shown in FIG. 12 is associated with the winning areas that are the subject of the internal lottery depending on the gaming status.

[0180] As shown in Figure 12, in the internal lottery in the non-RT state and the RBB internal state, the total number of lottery values ​​associated with the winning area including the small role is 56554, so the probability of winning any of the small roles in the internal lottery in the non-RT state and the RBB internal state is 56554 / 65536 (approximately 1 / 1.2). Also, in the internal lottery in the RBB state, the total number of lottery values ​​associated with the winning area including the small role is 65536, so the probability of winning any of the small roles in the internal lottery in the RBB state is 65536 / 65536 (1 / 1).

[0181] In other words, in the slot machine 1 of this embodiment, in the RBB state, the slot machine 1 is activated when an RBB is won, and the RB is activated regardless of whether an RB is won or not, so the probability of winning any of the small winning roles in the internal lottery in the RBB state is higher than the probability of winning any of the small winning roles in the internal lottery in the non-RT state and the RBB internal state.

[0182] <The image displayed when the stop button B1 is operated to the first stop> As shown in Figures 8 and 9, in the slot machine 1, when a game is executed in which the stop button B1 is operated to make the first stop in the non-RT state and the RBB internal state, if the winning areas "Batting Order Bell 1" to "Batting Order Bell 8" or the winning area "RBB & 1 Coin Role" are won, small role 4 or small role 5 is won, if the winning area "Middle Bell" is won, small role 3 is won, if the winning area "Rare Role" is won, small role 2 is won, if the winning area "Replay 1" or the winning area "Replay 3" is won, Replay 1 is won, if the winning area "Replay 2" is won, Replay 2 is won, and if the winning area "RBB & Lower Bell" is won, small role 8 is won. Also, in the slot machine 1, when a game is executed in which the stop button B1 is operated to make the first stop in the non-RT state, if the winning area "RBB" is won, RBB is won. As shown in FIG. 10, in the slot machine 1, when a game is executed in which the stop button B1 is operated to the first stop in the RBB state, if the winning area "bonus small / medium prize 1" is won, small prize 8 is won, and if the winning area "bonus small / medium prize 2" is won, small prize 4 or small prize 5 is won.

[0183] Figure 13(A) is a diagram explaining the pattern that is stopped and displayed in the specific area 410b when small win 3 is won, Figure 13(B) is a diagram explaining the pattern that is stopped and displayed in the specific area 410b when small win 8 is won, and Figure 13(C) is a diagram explaining the pattern that is stopped and displayed in the specific area 410b when replay 2 is won.

[0184] As shown in Figure 13 (A), in the slot machine 1, when small win 3 is won, the bell A symbol "BLA" or the bell B symbol "BLB" is displayed stopped on a single invalid line L2 consisting of the middle row of the left reel R1 to the right reel R3.

[0185] As shown in Figure 13 (B), in the slot machine 1, when a small win 8 is won, the bell A symbol "BLA" or the bell B symbol "BLB" is displayed stopped on a single invalid line L3 consisting of the lower row of the left reel R1 to the right reel R3.

[0186] As shown in Figure 13 (C), in the slot machine 1, when Replay 2 is won, the bell A symbol "BLA" or the bell B symbol "BLB" is displayed stopped on a single activated line L1 consisting of the lower row of the left reel R1, the middle reel R2, and the upper row of the right reel R3.

[0187] In this way, in the slot machine 1 of this embodiment, when small winning combination 3, small winning combination 8, or replay 2 is won, the bell A pattern "BLA" or the bell B pattern "BLB", which have common characteristics and are respectively configured as patterns with approximately similar designs, are displayed stopped in a row within the specific area 410b, so that when small winning combination 3, small winning combination 8, or replay 2 is won, the player can easily tell that a distinctive combination has been won.

[0188] When a winning combination is achieved, the small combinations 3, 8, and replay 2, in which the bell A symbol "BLA" or the bell B symbol "BLB" are displayed stopped in a row within the specific area 410b, will be referred to as bell combinations in the following description.

[0189] Figure 14(A) is a diagram explaining the pattern that is stopped and displayed in the specific area 410b when small win 4 is won, and Figure 14(B) is a diagram explaining the pattern that is stopped and displayed in the specific area 410b when small win 5 is won.

[0190] As shown in Figure 14 (A), in the slot machine 1, when a small prize 4 is won, the bell A symbol "BLA" or the bell B symbol "BLB" is not displayed stopped in a line within the specific area 410b.

[0191] As shown in Figure 14 (B), in the slot machine 1, when a small prize 5 is won, the bell A symbol "BLA" or the bell B symbol "BLB" is not displayed in a line within the specific area 410b.

[0192] In this way, in the slot machine 1 of this embodiment, when small winning combination 4 or small winning combination 5 is won, the bell A pattern "BLA" or the bell B pattern "BLB", which are respectively configured as patterns having common characteristics and substantially similar designs, are not displayed stopped in a line within the specific area 410b. Therefore, when small winning combination 4 or small winning combination 5 is won, the bell A pattern "BLA" or the bell B pattern "BLB" are displayed stopped in a line within the specific area 410b, so that the player can easily tell that a different combination has been won from small winning combination 3, small winning combination 8, or replay 2, which are displayed stopped in a line within the specific area 410b.

[0193] In the following description, small winning combinations 4 and 5 in which the bell A symbol "BLA" or the bell B symbol "BLB" are not displayed in a line within the specific area 410b when a winning combination is won, but are displayed in scattered positions or not within the specific area 410b, are also referred to as scattered combinations.

[0194] <Display probability and winning frequency of Bell and Variation symbols in each game state> FIG. 15(A) is a diagram showing the number of lottery values ​​and winning probability for each of the bell role and the spread role when the stop button B1 to the stop button B3 are stopped in batting order 1 among the operation modes in which the stop button B1 is operated to perform the first stop operation in the non-RT state and the RBB internal state. FIG. 15(B) is a diagram showing the number of lottery values ​​and winning probability for each of the bell role and the spread role when the stop button B1 to the stop button B3 are stopped in batting order 2 among the operation modes in which the stop button B1 is operated to perform the first stop operation in the non-RT state and the RBB internal state. Figure 15(C) is a diagram showing the number of lottery values ​​and the winning probability for each of the bell and random roles when stop buttons B1 to B3 are stopped in batting order 1 among the operation modes in which stop button B1 is operated to perform the first stop in the RBB state, and Figure 15(D) is a diagram showing the number of lottery values ​​and the winning probability for each of the bell and random roles when stop buttons B1 to B3 are stopped in batting order 2 among the operation modes in which stop button B1 is operated to perform the first stop in the RBB state.

[0195] 15(A) and (B), the probability of winning the small win 3 is 100% when the winning area "middle bell" is won and the stop buttons B1 to B3 are stopped in batting order 1 and batting order 2. Therefore, in the slot machine 1, when a game is executed in which the stop buttons B1 to B3 are stopped in batting order 1 and batting order 2 in the non-RT state and the RBB internal state, the small win 3 is won with a probability of 256 / 65536 (1 / 256).

[0196] 15(A) and 15(B), the probability of winning the small prize 8 is 100% when the winning area "RBB & lower bell" is won and the stop buttons B1 to B3 are stopped in batting order 1 and batting order 2. Therefore, in the slot machine 1, when a game is executed in which the stop buttons B1 to B3 are stopped in batting order 1 and batting order 2 in the non-RT state and the RBB internal state, the small prize 8 is won with a probability of 7892 / 65536 (approximately 1 / 8.3).

[0197] 15(A) and 15(B), the probability of winning for Replay 2 is 100% if the winning area "Replay 2" is selected and stop buttons B1 to B3 are operated to stop in batting order 1 and batting order 2. Therefore, in the slot machine 1, when a game is executed in which stop buttons B1 to B3 are operated to stop in batting order 1 and batting order 2 in the non-RT state and RBB internal state, Replay 2 wins with a probability of 256 / 65536 (1 / 256).

[0198] 15(A), when the stop buttons B1 to B3 are stopped in batting order 1, the probability of winning the small win 4 is 100% when the winning areas "batting order bell 3", "batting order bell 4", "batting order bell 7", and "batting order bell 8" are won. Therefore, in the slot machine 1, when a game is executed in which the stop buttons B1 to B3 are stopped in batting order 1 in the non-RT state and the RBB internal state, the small win 4 is won with a probability of 13104 / 65536 (approximately 1 / 5.0).

[0199] 15(A), when the stop buttons B1 to B3 are stopped in batting order 1, the probability of winning the small winning combination 5 is 100% when the winning areas are "batting order bell 1", "batting order bell 2", "batting order bell 5", "batting order bell 6", and "RBB & 1 piece role". Therefore, in the slot machine 1, when a game is executed in which the stop buttons B1 to B3 are stopped in batting order 1 in the non-RT state and the RBB internal state, the small winning combination 5 is won with a probability of 35174 / 65536 (approximately 1 / 1.9).

[0200] 15(B), when the stop buttons B1 to B3 are stopped in batting order 2, the probability of winning the small winning combination 4 is 100% when the winning areas are "batting order bell 3", "batting order bell 4", "batting order bell 7", "batting order bell 8", and "RBB & 1 piece role". Therefore, in the slot machine 1, when a game is executed in which the stop buttons B1 to B3 are stopped in batting order 2 in the non-RT state and the RBB internal state, the small winning combination 4 is won with a probability of 35174 / 65536 (approximately 1 / 1.9).

[0201] 15(B), when the stop buttons B1 to B3 are stopped in batting order 2, the probability of winning the small win 5 is 100% when the winning areas "batting order bell 1", "batting order bell 2", "batting order bell 5", and "batting order bell 6" are won. Therefore, in the slot machine 1, when a game is executed in which the stop buttons B1 to B3 are stopped in batting order 2 in the non-RT state and the RBB internal state, the small win 5 is won with a probability of 13104 / 65536 (approximately 1 / 5.0).

[0202] 15(C) and (D), the probability of winning the small win 8 is 100% when the winning area "bonus small / medium win 1" is won and the stop buttons B1 to B3 are stopped in batting order 1 and batting order 2. Therefore, in the slot machine 1, when a game is executed in which the stop buttons B1 to B3 are stopped in batting order 1 and batting order 2 in the RBB state, the probability of winning the small win 8 is 8404 / 65536 (approximately 1 / 7.8).

[0203] 15(C), the probability of winning the small win 5 is 100% when the winning area "bonus small win 2" is won and the stop buttons B1 to B3 are stopped in the batting order 1. Therefore, in the slot machine 1, when a game is executed in which the stop buttons B1 to B3 are stopped in the batting order 1 in the RBB state, the probability of winning the small win 5 is 57132 / 65536 (approximately 1 / 1.1).

[0204] 15(D), the probability of winning the small win 4 is 100% when the winning area "bonus small win 2" is won and the stop buttons B1 to B3 are stopped in the batting order 2. Therefore, in the slot machine 1, when a game is executed in which the stop buttons B1 to B3 are stopped in the batting order 2 in the RBB state, the probability of winning the small win 4 is 57132 / 65536 (approximately 1 / 1.1).

[0205] Figure 16(A) is a diagram summarizing the probability (display probability) that any of the bell roles will be displayed in the specific area 410b, the frequency (winning frequency) that any of the bell roles will win, the probability of any of the variance roles being displayed, and the winning frequency of any of the variance roles when the stop button B1 is operated to the first stop in the non-RT state and the RBB internal state. Figure 16(B) is a diagram summarizing the probability of any of the bell roles being displayed, the winning frequency of any of the bell roles being displayed, and the winning frequency of any of the variance roles when the stop button B1 is operated to the first stop in the RBB state.

[0206] As shown in Figure 16(A), when the stop button B1 is operated to perform the first stop in the non-RT state and the RBB internal state, the total number of lottery values ​​associated with the winning areas where the small winning combinations 3, 8, and replay 2 that make up the bell combination are awarded is 8404, so the probability of the bell combination being displayed is approximately 12.8% (8404 / 65536). Therefore, the winning frequency of any of the bell combinations is approximately once in 7.8 games.

[0207] 16(A), when the stop button B1 is operated to perform the first stop in the non-RT state and the RBB internal state, the total number of lottery values ​​associated with the winning areas where the small winning combinations 4 and 5 constituting the variance combination are won is 48278, so the probability of the variance combination being displayed is approximately 73.7% (48278 / 65536). Therefore, the winning frequency of any of the variance combinations is approximately once every 1.4 games.

[0208] As shown in Figure 16(B), when the stop button B1 is operated to perform the first stop in the RBB state, the lottery value number associated with the winning area "bonus small / medium combination 1," which is the winning area in which the small combination 8 constituting the bell combination is won, is 8404, so the display probability of the bell combination is approximately 12.8% (8404 / 65536). Therefore, the winning frequency of the bell combination is approximately once in 7.8 games.

[0209] 16(B), when the stop button B1 is operated for the first stop in the RBB state, the number of lottery values ​​associated with the winning area "bonus small / medium combination 2" where the small combinations 4 and 5 constituting the combination are won is 57132, so the probability of the combination being displayed is approximately 87.2% (57132 / 65536). Therefore, the winning frequency of any of the combinations is approximately once in 1.1 games.

[0210] <Summary of the configuration related to the transition of game states and the winning of bell roles and barake roles> As shown in Figures 9 and 12, in the slot machine 1 of this embodiment, the winning area "RBB" in which RBB is won alone in the internal lottery in the non-RT state (a combination different from RBB is not won at the same time) is set as the object of the lottery, so in a game in which the winning area "RBB" is won, if the stop buttons B1 to B3 are operated in an operation manner that stops and displays the RBB winning pattern combination "BLB-white 7-red 7" on the pay line L1, RBB will win and the game state will transition to the RBB state.

[0211] As described above, the slot machine 1 of this embodiment is configured so that the payout rate in the RBB state, in which play begins when the second specified number of electronic medals are set to the inserted state, is set to 50%, and even if the winning combination is small win 1, in which the payout is set to 14 medals when the first specified number of electronic medals are set to the inserted state and play begins, or small win 2 or small win 3, in which the payout is set to 3 medals when the first specified number of electronic medals are set to the inserted state and play begins, only one medal is paid out.

[0212] Due to this configuration, if the slot machine 1 of this embodiment is determined by the player to be in the RBB state, the player may infer that the payout will not exceed the number of coins inserted, which may reduce the player's interest in the game.

[0213] Here, as shown in FIG. 13, in the slot machine 1, when a bell combination consisting of small combination 3, small combination 8, and replay 2 is won, the bell A symbol "BLA" or the bell B symbol "BLB" is displayed stopped in a line on the active line L1 or the inactive lines L2, L3 in the specific area 410b. When the bell combination is won, the player can easily tell that a distinctive combination has been won, and the player can be left with an impression of the bell combination being won.

[0214] Also, as shown in Figures 12, 15(A) and (B), in the slot machine 1, in the internal lottery in the non-RT state and the RBB internal state, the winning areas "middle bell", "RBB & lower bell", and "replay 2" where bell roles (small role 3, small role 8, replay 2) are won when the stop button B1 is operated to make the first stop and the stop buttons B1 to B3 are operated in batting order 1 and batting order 2, respectively, are set as the objects of the lottery, and the winning areas "batting order bell 1" to "batting order bell 8" and "RBB & 1-piece role" where variance roles (small role 4, small role 5) are won when the stop button B1 is operated to make the first stop and the stop buttons B1 to B3 are operated in batting order 1 and batting order 2, respectively, are set as the objects of the lottery.

[0215] Also, as shown in Figures 12, 15(C) and (D), in the slot machine 1, in the internal lottery in the RBB state, the winning area "Bonus Small to Medium Role 1" in which small role 8 is won as a bell role when a game is played in which stop buttons B1 to B3 are operated in batting order 1 and batting order 2 in which stop button B1 is operated to make the first stop is set as the subject of the lottery, and the winning area "Bonus Small to Medium Role 2" in which small role 4 and small role 5 are won is set as the subject of the lottery when a game is played in which stop buttons B1 to B3 are operated in batting order 1 and batting order 2 in which stop button B1 is operated to make the first stop is set as the subject of the lottery.

[0216] As shown in Figures 16(A) and (B), in the slot machine 1 of this embodiment, when stop buttons B1 to B3 are operated in batting order 1 and batting order 2 in which stop button B1 is operated as the first stop, the probability of the bell role being displayed is configured to be approximately 12.8%, regardless of whether the game state is a non-RT state and an RBB internal state, or an RBB state.

[0217] In other words, the slot machine 1 has a display window (specific area 410b) that makes multiple reels visible, specific symbols (bell A symbol "BLA", bell B symbol "BLB") are arranged on the reels, and an internal lottery determines whether multiple types of roles will be won, and the multiple types of roles include a first type of role (small role 3, small role 8, replay 2), a second type of role (small role 4, small role 5), and a third type of role (small role 8). The first type of role is a role in which specific symbols line up in a row within the display window when a prize is won, the second type of role is a role in which specific symbols do not line up in a row within the display window when a prize is won, and the third type of role is a role in which specific symbols line up in a row within the display window when a prize is won, and the multiple game states include a first game state (non-RT state, R The game state includes a first game state (a first BB internal state) and a second game state (a second BB state), and the probability of winning any of the small winning combinations in the internal lottery in the second game state is higher than the probability of winning any of the small winning combinations in the internal lottery in the first game state, the first type of combination and the second type of combination are the objects of the lottery in the internal lottery in the first game state, and the second type of combination and the third type of combination are the objects of the lottery in the internal lottery in the second game state, and the frequency with which the third type of combination wins in the second game state and in a game in which the multiple stop buttons are operated in a specific operation mode is the same as or approximately the same as the frequency with which the first type of combination wins in the first game state and in a game in which the multiple stop buttons are operated in a specific operation mode.

[0218] Due to this configuration, the slot machine 1 of this embodiment has the same frequency of winning bell symbols, which are likely to leave an impression on players, whether the gaming state is a non-RT state and an RBB internal state or an RBB state, so it is possible to reduce the probability that a player will be able to determine the gaming state from the display mode of the symbols stopped and displayed in the specific area 410b, and prevent a decrease in the marketability of the gaming machine.

[0219] Also, as shown in Figures 15(A) and (B), in the slot machine 1 of this embodiment, when in the non-RT state and the RBB internal state, a game is executed in which the stop button B1 is operated to perform the first stop in batting order 1 and batting order 2, and the stop buttons B1 to B3 are operated, resulting in a win of small prize 8 with a probability of 7892 / 65536 (approximately 1 / 8.3), and a win of small prize 4 or small prize 5 with a probability of 48278 / 65536 (approximately 1 / 1.3).

[0220] In other words, in slot machine 1, in a game in the non-RT state and the RBB internal state, and in which stop button B1 of stop buttons B1 to B3 is operated in an operation mode in which stop button B1 is operated to perform the first stop operation, the probability of winning small prize 8 is lower than the probability of winning small prize 4 or small prize 5.

[0221] Also, as shown in Figures 15(C) and (D), in the slot machine 1 of this embodiment, when the RBB state is reached, a game is played in which the stop button B1 is operated for the first stop in batting order 1, and the stop buttons B1 to B3 are operated in batting order 2, resulting in a win of small prize 8 with a probability of 8404 / 65536 (approximately 1 / 7.8), and a win of small prize 4 or small prize 5 with a probability of 57132 / 65536 (approximately 1 / 1.1).

[0222] In other words, in slot machine 1, when the game is played in the RBB state and stop button B1 of stop buttons B1 to B3 is operated in the first stop operation mode, the probability of winning small prize 8 is lower than the probability of winning small prize 4 or small prize 5.

[0223] With this configuration, in the slot machine 1 of this embodiment, whether the gaming state is a non-RT state and an RBB internal state or an RBB state, a game is executed in which the stop button B1 among the stop buttons B1 to B3 is operated in the operation mode in which the first stop operation is performed, and when a win is won, the bell A symbol "BLA" or the bell B symbol "BLB" is stopped and displayed in a line in the specific area 410b, so that the probability of winning the small role 8 that constitutes the bell role that is likely to leave an impression on the player is increased. In addition, since the bell A symbol "BLA" or the bell B symbol "BLB" are not displayed stopped in a line within the specific area 410b, the probability of winning is lower than the probability of winning small symbol 4 or small symbol 5, which constitute a spread symbol that is less likely to leave an impression on the player, and even when the gaming state shifts from the non-RT state to the RBB state, the tendency of the gaming results will maintain that the probability of winning small symbol 8 is lower than the probability of winning small symbol 4 or small symbol 5, so it is possible to reduce the probability that the player will be able to determine the gaming state from the tendency of the gaming results, and it is possible to prevent a decrease in the marketability of the gaming machine.

[0224] In addition, in the slot machine 1 of this embodiment, the payout is set to one coin when a two-coin bet game is executed for all of the small roles from small role 1 to small role 16, so that a two-coin bet game is executed, and one electronic medal is paid out when any of the small roles is won, and since the specified number in the RBB state is set to two coins, one medal is paid out when any of the small roles is won in the RBB state. By increasing the degree of freedom in designing the winning mode of the small role and the small roles that are won in each operation mode of the stop buttons B1 to B3, When a game is played in which stop button B1 of stop buttons B3 is operated in an operation mode in which the first stop operation is performed, the probability of winning small role 8 when the game state is RBB state can be easily designed to be the same as the probability of winning a bell role including small role 8 when the game state is non-RT state and RBB internal state, and to be lower than the probability of winning small role 4 and small role 5 when a game is played in which stop button B1 is operated in an operation mode in which the first stop operation is performed in either the non-RT state and RBB internal state or the RBB state.

[0225] The minor winning combination 8, in which the payout when three medals are inserted and a game is started and the payout when two medals are inserted and a game is started are both set to one, constitutes the first minor winning combination in this embodiment, and the minor winning combinations 4 and 5, in which the payout when three medals are inserted and a game is started and the payout when two medals are inserted and a game is started are both set to one, constitute the second minor winning combination in this embodiment. The non-RT state and the RBB internal state constitute the first game state in this embodiment, and the RBB state constitutes the second game state in this embodiment. In the RBB state, the operation mode of performing the first stop operation on the stop button B1, which is the operation mode for winning the minor winning combination 8 when it is possible to win the minor winning combination 8, constitutes the specific operation mode in this embodiment.

[0226] 5. Summary of this embodiment As described above, in the slot machine 1 of this embodiment, whether the gaming state is a non-RT state and an RBB internal state or an RBB state, a game is executed in which stop button B1 of stop buttons B1 to B3 is operated in the operation mode in which the first stop operation is performed, so that the probability of winning small role 8 is lower than the probability of winning small role 4 or small role 5. Therefore, even when the gaming state shifts from a non-RT state to an RBB state, the tendency of the gaming results is maintained such that the probability of winning small role 8 is lower than the probability of winning small role 4 or small role 5. This reduces the probability that a player will determine the gaming state from the tendency of the gaming results, and prevents a decline in the marketability of the gaming machine.

[0227] 6. Variations In this embodiment, the slot machine 1 is configured so that the payout for all of the minor roles 1 to 16 when a two-coin bet game is executed is set to one, so that the number of electronic medals paid out when a two-coin bet game is executed is one, but this is not limited to this. For example, when a two-coin bet game is executed, the slot machine 1 may be configured so that the payout of one medal is executed regardless of the number of medals set for the winning minor role by executing a process to set the upper limit of the payout number to one.

[0228] Below, a detailed description will be given of a configuration in which a process for setting an upper limit on the number of payouts (upper limit setting process) is executed to play a two-coin bet game and one electronic medal is paid out regardless of which minor winning combination is won. A slot machine 1 configured in this way is configured to set an upper limit on the number of electronic medals that can be paid out when a two-coin bet game is played, and is configured to set the number of payouts to the upper limit and pay out medals when a minor winning combination with a payout set to equal or exceed the upper limit is won. Specifically, the slot machine 1 is configured to set one medal as the upper limit on the number of electronic medals that can be paid out when a two-coin bet game is played.

[0229] Fig. 17 is a flowchart showing an upper limit value setting process in which the slot machine 1 of the modified example sets an upper limit value for the payout number. The process shown in Fig. 17 is executed after the payout value set for the winning minor winning combination is stored in the payout number storage means 199 of the main storage means 190 in the payout process by the payout control means 150, which is executed when a minor winning combination is won.

[0230] 17, the payout control means 150 first acquires the payout number stored in the payout number storage means 199 (S1). In this process, the payout control means 150 acquires the stored value of the payout number storage means 199, which stores the payout value set for the small winning combination in the current game.

[0231] Next, the payout control means 150 checks the number of electronic medals that have been set to the inserted state for the current game (S2). In this process, the payout control means 150 checks the value stored in the inserted number storage means 198, thereby making it possible to determine whether the current game is a two-coin bet game or a three-coin bet game.

[0232] Next, the payout control means 150 determines whether or not the number of electronic medals set to the inserted state in the current game is two (S3). In this process, the payout control means 150 determines whether or not the stored value of the inserted number storage means 198 confirmed in the process of step S2 is the value "2". By the payout control means 150 executing the process of step S3, the slot machine 1 can determine whether or not the current game has been executed in the RBB state in which the second specified number (two medals) is set.

[0233] In the process of step S3, when it is determined that the number of electronic medals set to the inserted state in the current game is two (YES), the payout control means 150 determines whether the number of payouts in the current game is two or more (S4). In this process, the payout control means 150 determines whether the number of payouts stored in the payout number storage means 199 obtained in the process of step S1 is a value of "2" or more.

[0234] In the process of step S4, if it is determined that the number of payouts in the current game is two or more (YES), the payout control means 150 sets the number of payouts to one (S5). In this process, the payout control means 150 changes the value of two or more stored in the payout number storage means 199 to the value "1", thereby setting the number of payouts in the current game to one.

[0235] This processing in step S5 constitutes a process for setting the upper limit of the number of electronic medals that can be paid out to a specific number (1 medal) that is less than the second specified number (3 medals) when a game is started by inserting a second specified number (2 medals) that is less than the first specified number (3 medals).

[0236] After executing the processing of step S5, if it is determined in the processing of step S3 that the number of electronic medals set to the inserted state for the current game is three (NO), or if it is determined in the processing of step S4 that the number of medals to be paid out for the current game is one (NO), the payout control means 150 executes processing to pay out medals (S6) and ends the payout processing. In this processing, the payout control means 150 determines the value stored in the payout number storage means 199 as the number of medals to be paid out for the game, and adds the number of electronic medals corresponding to the determined number to the medal number counter 311.

[0237] In this way, when a three-coin bet game is executed, the payout control means 150 is configured to skip the processing of steps S4 and S5 from step S3 and proceed to step S6, determine the stored value of the payout number storage means 199, which stores the value set as the payout for the small winning combination won in the game, as the number of medals to be paid out in the game, and add the number of electronic medals corresponding to the determined payout number to the medal number counter 311.

[0238] Due to this configuration, the slot machine 1 is configured to pay out the same number of electronic medals as the payout set for the winning minor role in the non-RT state and the RBB internal state, and when a minor role with a payout set to more than one medal is won, the payout of the payout is executed.

[0239] On the other hand, when a two-coin bet game is played and a small role with a payout of two or more coins set as the payout for the two-coin bet game is won, the payout control means 150 is configured to execute the processing of step S5 and then proceed to step S6, and determines the stored value of the payout number memory means 199, which is set to the value "1", as the number of medals to be paid out in the game, regardless of the value set as the payout for the small role won in the game, and adds the number of electronic medals (1 medal) corresponding to the determined payout number to the medal number counter 311.

[0240] Because of this configuration, in the slot machine 1, when a game with three bets is executed and when a game with two bets is executed, the payout is the same, and when a minor role with a payout set to more than one coin is won in the RBB state when a game with two bets is executed, a payout of one coin is executed, which is less than the set payout and is less than the specified number (2 coins) in the RBB state.

[0241] That is, in the slot machine 1, when the specified number is set to the RBB state of 2 coins and a win area including a small winning combination is won, one coin is paid out regardless of which of all the small winning combinations is won. In other words, in the slot machine 1, when the specified number is set to the second specified number (2 coins) and a small winning combination with a payout set to a payout greater than the second specified number is won, a payout less than the second specified number is paid out.

[0242] With this configuration, the slot machine 1 transitions to an RBB state where the specified number is set to two coins, and when a winning area including a small win is won, a process for setting an upper limit on the number of payouts is executed, so that one coin is paid out regardless of which of all the small wins is won. This reduces the payout rate in the RBB state to 50% and makes it possible to design medal acquisition performance for when the RBB is not activated, thereby dramatically improving the design freedom of the slot machine 1.

[0243] Furthermore, as described above, the slot machine 1 is configured so that the payout rate in the non-RT state and the RBB internal state when the stop buttons B1 to B3 are operated in a random order is less than 50%, and the payout rate in the non-RT state and the RBB internal state is lower than the payout rate in the RBB state (50%).

[0244] With this configuration, the ball payout rate in the RBB state of the slot machine 1 is lower than that in the non-RT state in which the RBB is not operating and in the RBB internal state, and the performance of the RBB state does not deteriorate excessively, so the performance of the gaming machine can be fully guaranteed.

[0245] Furthermore, by configuring the slot machine 1 to execute an upper limit value setting process, the payout number when a two-coin bet game is executed can be set to one coin without having to set the payout when a two-coin bet game is executed for each minor role separately from the payout when a three-coin bet game is executed, thereby reducing the data volume required to set the payout when a two-coin bet game is executed for each minor role.

[0246] In addition, when configured in this manner, the slot machine 1 is required to be configured so that when the game state is in the RBB state, a prize is awarded based on a win for a minor role that is configured to result in a different payout number when a prize is awarded in the RBB state in which two medals are set to the inserted state and play is started, and when three medals are set to the inserted state and play is started.

[0247] As a result, in the RBB state where the prescribed number is set to a second prescribed number, which is different from the prescribed number in the non-RT state and the state inside the RBB, the slot machine 1 can win a minor winning combination in which the number of electronic medals paid out is less than the number of electronic medals that would be paid out if a winning combination was won in the non-RT state and the state inside the RBB, by winning in the RBB state, preventing the performance of the minor winning combination from being excessively reduced and fully guaranteeing the performance of the gaming machine.

[0248] When configured in this manner, minor winning combinations that have different numbers of game values ​​paid out based on winning when a first specified number of game values ​​is inserted and game play is started and when a second specified number of game values ​​is inserted and game play is started constitute minor winning combinations included in the second group and the specified group, and minor winning combinations that have the same number of game values ​​paid out based on winning when a first specified number of game values ​​is inserted and game play is started and when a second specified number of game values ​​that is less than the first specified number is inserted and game play is started constitute minor winning combinations included in the first group.

[0249] In addition, in this embodiment, the slot machine 1 is configured to switch the small winning combination that can be won depending on the batting order of the stop buttons B1 to B3 when the winning area "bonus small / medium winning combination 1" is won, and the first operation mode is configured as batting order 1 and batting order 2, and the second operation mode is configured as batting order 3 to batting order 6, but is not limited to this. The slot machine 1 only needs to be configured to switch the small winning combination that can be won depending on the operation mode of the stop buttons B1 to B3 when the winning area "bonus small / medium winning combination 1" is won, and for example, the first operation mode and the second operation mode may be configured as the same batting order but with different operation timings.

[0250] In addition, in this embodiment, the slot machine 1 is configured to have a non-RT state and an RBB internal state as the first gaming state, and an RBB state as the second gaming state, but is not limited to this. The slot machine 1 may be configured to have, for example, the following game states in a game state in which the RBB is won and the RBB is activated: a non-RT state, an RBB internal state, a general RBB activated state in which the RBB is activated and the RB is not won or won and the RB is not activated, an RBB activated RB internal state in which the RBB is activated and the RB is won and the RB is not activated, and an RBB activated RB state in which the RBB is activated and the RB is won and the RB is activated.When configured in this way, the game states in which the probability of winning a small role in the internal lottery is the same in the non-RT state, the RBB internal state, the general RBB activated state and the RBB activated RB internal state may constitute a first game state, and the RBB activated RB activated state in which the probability of winning any small role in the internal lottery is higher than in the first game state may constitute a second game state.

[0251] Furthermore, in this embodiment, the slot machine 1 has, as the first minor winning combination, a minor winning combination 8 in which a bell A symbol "BLA" or a bell B symbol "BLB" is stopped and displayed in a line on an inactive line L3 consisting of the lower row of left reel R1 to right reel R3 when a winning combination is achieved, and has, as the second minor winning combination, minor winning combinations 4 and 5 in which the bell A symbol "BLA" or the bell B symbol "BLB" is not stopped and displayed in a line in the specific area 410b, but are not limited thereto. The slot machine 1 is configured so that the first minor winning combination and the second minor winning combination can be won in either the first gaming state or the second gaming state by operating the stop buttons B1 to B3 in a specific operation manner, and any of the minor winning combinations may be configured as the first minor winning combination and the second minor winning combination as long as they are composed of minor winning combinations with the same payout.

[0252] In the present embodiment, the slot machine 1 is set with batting order 1 and batting order 2 as operation modes of the stop buttons B1 to B3 for winning the small win 8 when the winning area "bonus small / medium win 1" is won, but is not limited thereto. The slot machine 1 only needs to have a specific operation mode configured from an operation mode for winning the first small win when the first small win is won in the internal lottery in the second gaming state and the first small win is winnable, and for example, the lottery target in the internal lottery in each gaming state, the winning symbol combination for the first small win, the winning symbol combination for the second small win, and the symbols arranged on the circumferential surfaces of the left reel R1 to the right reel R3 may be configured so that the specific operation mode is configured from an operation mode in which a specific stop button is operated at a specific timing.

[0253] Furthermore, in the slot machine 1 of this embodiment, the display device 410 is configured as a translucent liquid crystal display, and the display device 410 has a specific area 410b in the display area 410a as a display window that makes the left reel R1 to the right reel R3 visible, but is not limited to this. The slot machine 1 may also be configured to have a window portion that is configured separately from the display device 410 as a display window that makes the left reel R1 to the right reel R3 visible.

[0254] Furthermore, in this embodiment, the slot machine 1 is configured so that the frequency with which the small winning combination 8 included in the Bell role wins in a game in which the stop buttons B1 to B3 are operated in the RBB state and in batting order 1 and batting order 2 are the same as the frequency with which the small winning combination 3, small winning combination 8, or Replay 2 included in the Bell role wins in a game in which the stop buttons B1 to B3 are operated in the non-RT state and in the RBB state and in batting order 1 and batting order 2 are, but is not limited to, this. The slot machine 1 may be configured so that, for example, the frequency with which the small winning combination 8 included in the Bell role wins in a game in which the stop buttons B1 to B3 are operated in the RBB state and in batting order 1 and batting order 2 are approximately the same as the frequency with which the small winning combination 3, small winning combination 8, or Replay 2 included in the Bell role wins in a game in which the stop buttons B1 to B3 are operated in the non-RT state and in the RBB state and in batting order 1 and batting order 2 are,

[0255] Here, in the RBB state, when stop buttons B1 to B3 are operated in batting order 1 and batting order 2, the frequency with which minor role 8 included in the bell role wins is approximately the same as the frequency with which minor role 3, minor role 8 or replay 2 included in the bell role wins is when play is in the non-RT state and RBB internal state, when stop buttons B1 to B3 are operated in batting order 1 and batting order 2, meaning that the difference between the number of times the bell role wins in the non-RT state and RBB internal state, where play is played for the same period as the RBB state, and the number of times the bell role wins in the RBB state, is within a range of less than 0.1 times.

[0256] In this embodiment, the frequency of the Bell role winning in the non-RT state or the RBB internal state is approximately once in 7.8 games, and the RBB state ends when more than 12 medals are paid out, so it ends after 13 games have been played.Therefore, if the frequency with which the small role 8 included in the Bell role wins in a game in the RBB state where the stop buttons B1 to B3 are operated in batting order 1 and batting order 2 is the same as the frequency with which the small role 3, small role 8 or replay 2 included in the Bell role wins in a game in the non-RT state and the RBB internal state where the stop buttons B1 to B3 are operated in batting order 1 and batting order 2, then the Bell role will win an average of approximately 1.7 times over 13 games.

[0257] With this configuration, when playing in the RBB state and the stop buttons B1 to B3 are operated in batting order 1 and batting order 2, the frequency with which the small role 8 included in the bell role wins is approximately the same as when playing in the non-RT state and the RBB internal state and the stop buttons B1 to B3 are operated in batting order 1 and batting order 2, the frequency with which the small role 3, small role 8 or replay 2 included in the bell role wins is approximately the same. This means that the average number of times the bell role wins in the RBB state is within the range of approximately 1.5 to 1.8 times, the display probability is approximately 11.2% (7310 / 65536) to approximately 13.5% (8822 / 65536), and the winning frequency is within the range of approximately 1 in 9.0 games to approximately 1 in 7.4 games.

[0258] By configuring the slot machine 1 in this manner, the frequency with which the bell symbol, which is likely to leave an impression on the player, is won is approximately the same whether the gaming state is in a non-RT state and an RBB internal state or an RBB state, and therefore the probability that the player will determine the gaming state from the display mode of the patterns stopped and displayed in the specific area 410b can be reduced, preventing a decline in the marketability of the gaming machine. In addition, the frequency with which the bell symbol is won when the stop buttons B1 to B3 are operated in batting order 1 and 2 in the RBB state can be slightly different from the frequency with which the bell symbol is won when the gaming state is in a non-RT state and an RBB internal state and the stop buttons B1 to B3 are operated in batting order 1 and 2, rather than being completely the same, and the design freedom of the gaming machine can be further improved.

[0259] In addition, in this embodiment, the slot machine 1 is configured not to notify whether or not it is in an advantageous zone, but this is not limiting. For example, the slot machine 1 may be configured to notify that it is in an advantageous zone when the expected value of medal acquisition is 1 or more due to the support of winning a small winning combination.

[0260] Furthermore, in this embodiment, the slot machine 1 has a plurality of reels, namely, left reel R1 to right reel R3, and a plurality of stop buttons, namely, stop buttons B1 to B3, corresponding to the left reel R1 to right reel R3, but is not limited to this and may have, for example, a fourth reel and a stop button corresponding to the fourth reel.

[0261] In addition, in this embodiment, the slot machine 1 has a max bet button MB for inserting a specified number of medals, but is not limited to this, and may be configured to have, for example, a single bet button for inserting one medal in addition to the max bet button MB.

[0262] When configured in this way, the slot machine 1 may be configured to be able to start a game when either the first specified number or the second specified number of electronic medals is set to the inserted state, with respect to the specified number in the non-RT state or the RBB state. When configured in this way, the slot machine 1 may be configured to set the first specified number of electronic medals to the inserted state when the max bet button MB is operated when the gaming state is the non-RT state or the RBB state, and to set the second specified number of electronic medals to the inserted state when the single bet button is operated twice.

[0263] In this embodiment, the slot machine 1 is configured as a so-called medalless gaming machine that records gaming value electromagnetically, but is not limited to this. The slot machine 1 may be configured to allow medals, which serve as physical media for gaming value, to be inserted, and to allow the physical media medals to be paid out using a hopper unit. In this configuration, the slot machine 1 is configured to be able to credit up to 50 inserted medals. In this configuration, the AT control means 170 ends the advantageous zone when 4,000 games have been played since the advantageous zone began.

[0264] Furthermore, in this embodiment, the slot machine 1 is configured to set the stored value of each counter and memory means as an initial value, and to perform a decrement update by subtracting 1 each time a game is played, or an increment update by adding 1 each time a game is played, but this is not limited to this, and the method of updating each counter and memory means may be configured to perform multiplication, division, etc., and is not particularly limited. [Explanation of symbols]

[0265] 1. Slot machines (gaming machines) 120 Internal lottery method 170 Game state transition control means B1 Stop button B2 Stop button B3 Stop button R1 Left reel R2 middle reel R3 Right reel

Claims

1. Multiple reels and Multiple stop buttons and an internal lottery means for performing an internal lottery; A game state transition control means for controlling transitions of game states between a plurality of game states, In the internal lottery, the success or failure of multiple types of roles is determined, The plurality of types of winning combinations include a first small winning combination and a second small winning combination, The first small win and the second small win are set to the same payout, The plurality of gaming states include a first gaming state and a second gaming state, The probability of winning any of the small winning combinations in the internal lottery in the second gaming state is higher than the probability of winning any of the small winning combinations in the internal lottery in the first gaming state, the operation modes of the plurality of stop buttons include a specific operation mode, The specific operation mode is an operation mode in which the first small role is won in the internal lottery in the second gaming state and the first small role can be won, and the first small role is won; In the first gaming state, and in a game in which the plurality of stop buttons are operated in the specific operation mode, the probability of winning the first minor role is lower than the probability of winning the second minor role, In the second gaming state, and in a game in which the plurality of stop buttons are operated in the specific operation mode, the probability of winning the first small prize is lower than the probability of winning the second small prize. A gaming machine characterized by:

2. When a first specified number of game values ​​is inserted and a game is started, a payout of game values ​​exceeding the first specified number can be executed; When a second specified number of game values ​​less than the first specified number is inserted and a game is started, the upper limit of the number of game values ​​that can be paid out is set to a specific number less than the second specified number.

2. The gaming machine according to claim 1 .

3. The plurality of types of winning combinations include a small winning combination included in a first group and a small winning combination included in a second group, The first group is a group consisting of small winning combinations for which the same payout is set when a first specified number of game values ​​is inserted and a game is started, and when a second specified number of game values ​​less than the first specified number is inserted and a game is started, The second group is a group consisting of small winning combinations in which the number of game values ​​paid out based on winning is different when the first specified number of game values ​​is inserted and a game is started and when the second specified number of game values ​​is inserted and a game is started, The small winning combinations included in the first group include small winning combinations that will not be awarded when the second specified number of game values ​​is inserted and a game is started, regardless of the operation mode of the plurality of stop buttons.

2. The gaming machine according to claim 1 .

4. The plurality of types of winning combinations include small winning combinations included in a predetermined group, The predetermined group is a group consisting of small winning combinations in which the number of game values ​​to be paid out differs when a first specified number of game values ​​is inserted and a game is started, and when a second specified number of game values ​​less than the first specified number is inserted and a game is started, Each of the minor winning combinations included in the predetermined group wins a prize based on winning the internal lottery in both a game started by inserting the first specified number of game values ​​and a game started by inserting the second specified number of game values.

2. The gaming machine according to claim 1 .

Citation Information

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