Game system

The game system improves strategic gameplay by treating pieces as a deck, enhancing strategic depth and enjoyment through dynamic point assignment and color-changing mechanics.

JP2025180514APending Publication Date: 2025-12-11DENTSU INC +1
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Patent Information

Application Number
JP2024087892
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-05-30
Publication Date
2025-12-11

AI Technical Summary

Technical Problem

Conventional game devices do not enhance the strategic element of the game by focusing on the pieces, neglecting their strategic potential.

Method used

A game system where players are given a deck of pieces with assigned point values, allowing pieces to be distributed, selected, and placed strategically to change colors and scores, with outcomes determined by accumulated points.

Benefits of technology

The strategic nature of the game is significantly enhanced by treating pieces as a deck, ensuring fairness and increasing enjoyment through random or player-defined point settings and bonus points.

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide a game system capable of increasing strategic characteristics of a game.SOLUTION: In a game system 1, multiple pieces for composing a deck of each player are imparted to the players who play a match in a game, and marks are set to a piece disposed in an initial position and multiple pieces for composing the deck. In a game, a predetermined number of pieces selected from the deck of each player are distributed to each player as pieces on hand, and marks set to a disposed piece is added as marks of a player when the player disposes one piece selected from the pieces on hand to a grid. The color of a piece sandwiched by the disposed pieces is changed, and marks set to the piece are added as marks of a player who disposes the piece, and are subtracted from marks of another player who plays a match with the player who disposes the piece.SELECTED DRAWING: Figure 1
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Description

[Technical Field]

[0001] The present invention relates to a game system for playing a game in which players alternately place pieces on a plurality of squares provided on a game board on their turns. [Background technology]

[0002] Conventionally, gaming devices that add new strategic elements to standard games have been proposed. For example, conventional gaming devices place pieces of a predetermined color or pattern at designated positions on a game board divided into squares based on operational input. If the piece placed based on the operational input is sandwiched between another piece of the same color or pattern and the piece placed based on the operational input and another piece of a different color or pattern, the game control changes the color or pattern of the sandwiched piece to the same color or pattern as the sandwiched piece. When a piece is placed based on operational input, a square to which points will be assigned is determined by lottery, and the points set in the determined square are changed. The points set in each square where a piece of the same color or pattern is placed are tallied to determine the winner (see, for example, Patent Document 1). [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Japanese Patent Application Laid-Open No. 2014-195613 Summary of the Invention [Problem to be solved by the invention]

[0004] However, in conventional game devices, although a new strategic element is added to the normal game by tallying up the points set for the squares to determine the outcome, no consideration is given at all to improving the strategic element of the game by focusing on the pieces.

[0005] The present invention has been made in consideration of the above-mentioned problems, and aims to provide a game system that can greatly improve the strategic nature of the game by treating the pieces held by the player as a deck. [Means for solving the problem]

[0006] The game system of the present invention is a game system for playing a game in which players alternately place pieces in a plurality of squares provided on a game board in their turns, wherein a different color is set for the pieces for each player competing in the game, a predetermined piece is placed in advance in a predetermined square among the plurality of squares that is set as an initial position, and the players competing in the game are each given a plurality of pieces that make up their deck, and points are set for the pieces placed in the initial position and the plurality of pieces that make up the deck, and the game system includes a piece distribution processing unit that processes to distribute a predetermined number of pieces selected from each player's deck to the players competing in the game as their own pieces, a piece selection processing unit that processes to select one piece from the pieces that the player is holding based on the player's operation input, and a piece selection unit that processes to select one piece from the pieces that the player is holding based on the player's operation input. The game system includes a square selection processing unit that performs processing to select a square into which the piece selected by the piece selection processing unit is to be placed; a piece placement processing unit that performs processing to place the piece selected by the piece selection processing unit in the square selected by the square selection processing unit; a piece acquisition processing unit that, when a piece of a predetermined color is placed in a predetermined square by the piece placement processing, adds the points set in the placed piece to the points of the player who placed the piece, changes the colors of pieces of other colors sandwiched between the pieces of the predetermined color to the predetermined color, and further adds the points set in the pieces whose colors have been changed to the points of the player who placed the piece, and subtracts them from the points of other players competing against the player who placed the piece; and a game outcome determination processing unit that performs processing to determine the outcome of the game based on the points obtained by each player at the end of the game.

[0007] According to this configuration, each player competing in a game is given a plurality of pieces that make up their deck, and a point value is assigned to each of the pieces placed in their initial position and the plurality of pieces that make up the deck. In the game, a predetermined number of pieces selected from each player's deck are distributed to each player as their own pieces. When a player places one of their selected pieces in a square selected by the player, the point value assigned to the placed piece is added to that player's score. In addition, the color of the pieces sandwiched between the placed pieces (opponent player's pieces) is changed, and the point value assigned to the color-changed piece is added to the score of the player who placed the piece and is subtracted from the score of the other player (opponent player) competing against the player who placed the piece. The outcome of the game is determined based on the points each player has at the end of the game. In this way, by regarding the pieces held by each player as a deck, the strategic nature of the game is greatly enhanced.

[0008] In addition, the game system of the present invention is equipped with a score setting processing unit that performs a process of randomly setting scores for multiple pieces that make up the deck, and the scores set for the multiple pieces that make up each player's deck may be set to the same score.

[0009] With this configuration, the points of the multiple pieces that make up the deck are set randomly (for example, a random point value between "1" and "10," or a point value determined by rolling a dice each turn, etc.), which increases the enjoyment of the game, and since the multiple pieces that make up each player's deck are set to the same point value, fairness in the game is ensured.

[0010] In addition, the game system of the present invention is equipped with a score setting processing unit that performs processing to set scores for multiple pieces that make up the deck based on the player's operational input, and the scores set for the multiple pieces that make up each player's deck may be set to the same score.

[0011] This configuration allows players to set the points of the multiple pieces that make up the deck (for example, score points in a staircase pattern such as "1, 2, 3, 4...", score points with consecutive identical numbers such as "1, 1, 1, 2, 2, 2...", the same score such as all "2" or all "3", or score points consisting of the Fibonacci sequence such as "1, 1, 2, 3, 5..."), which increases the strategic nature of the game and ensures fairness in the game, as the multiple pieces that make up each player's deck are set to the same point value.

[0012] In addition, in the game system of the present invention, when the piece acquisition processing unit adds the points set for the piece whose color has been changed to the points of the player who placed the piece, it may also add bonus points calculated according to predetermined rules.

[0013] According to this configuration, when the color of a piece is changed (when a piece is taken from the opposing player), additional bonus points calculated according to predetermined rules are added (for example, points that are n times (n=1, 2, ...) the point value of the piece whose color has been changed, points according to the number of pieces whose color has been changed (10% of the point value of that piece if one piece whose color has been changed, 20% of the point value of those pieces if two pieces whose color has been changed, ...), etc.), which improves the strategic nature of the game.

[0014] In addition, the game system of the present invention includes a score display processing unit that performs processing to display the scores obtained by each player competing in the game, and when attempting to place a piece selected by the piece selection processing unit in a square selected by the square selection processing unit, the score display processing unit may display the score that would be obtained if the piece were placed in that square.

[0015] With this configuration, when a player attempts to place a piece selected from the pieces in his or her possession in a square selected by the player, the score that would be obtained if the piece were placed in that square is displayed (preview display), so that even players who are not good at calculating points (for example, children) can easily enjoy the game.

[0016] The method of the present invention is a method executed by a game system for playing a game in which players alternately place pieces in a plurality of squares provided on a game board in their turns, wherein a different color is set for the pieces for each player competing in the game, a predetermined piece is placed in advance in a predetermined square among the plurality of squares that is set as an initial position, the players competing in the game are each given a plurality of pieces that constitute their deck, and points are set for the pieces placed in the initial position and the plurality of pieces that constitute the deck, and the method includes a piece distribution processing step of distributing a predetermined number of pieces selected from each player's deck to the players competing in the game as their own pieces, a piece selection processing step of selecting one piece from the pieces that the player is holding based on an operation input by the player, and a piece selection processing step of selecting one piece from the pieces that the player is holding based on the operation input by the player, a piece placement processing step for placing the piece selected by the piece selection processing step in the square selected by the square selection processing step; a piece acquisition processing step for, when a piece of a predetermined color is placed in a predetermined square by the piece placement processing, adding the points set in the placed piece to the points of the player who placed the piece, changing the colors of pieces of other colors sandwiched between the pieces of the predetermined color to the predetermined color, and further adding the points set in the pieces whose colors have been changed to the points of the player who placed the piece, and subtracting them from the points of other players playing against the player who placed the piece; and a game outcome determination processing step for determining the outcome of the game based on the points acquired by each player at the end of the game.

[0017] In this method, as in the above system, each player competing in a game is given a plurality of pieces that make up their deck, and each piece placed in its initial position and each of the pieces that make up the deck are assigned a score. In the game, a predetermined number of pieces selected from each player's deck are distributed to each player as their hand pieces. When a player selects one of the pieces and places it in a square selected by the player, the score assigned to the placed piece is added to that player's score. In addition, the color of the pieces sandwiched between the placed pieces (the opponent's pieces) is changed, and the score assigned to the color-changed piece is added to the score of the player who placed the piece and is subtracted from the score of the other player (opponent player) competing against the player who placed the piece. The winner of the game is determined based on the score each player has at the end of the game. In this way, by treating the pieces in each player's hand as a deck, the strategic nature of the game is greatly enhanced.

[0018] The program of the present invention is a program executed by a game system for playing a game in which players alternately place pieces in a plurality of squares provided on a game board in their turns, wherein a different color is set for the pieces for each player competing in the game, a predetermined piece is placed in advance in a predetermined square among the plurality of squares that is set as an initial position, the players competing in the game are each given a plurality of pieces that make up their deck, and points are set for the pieces placed in the initial position and the plurality of pieces that make up the deck, and the program causes a computer of the game system to perform a piece distribution process that distributes a predetermined number of pieces selected from each player's deck to the players competing in the game as their own pieces; a piece selection process that selects one piece from the pieces that the player is holding based on an operation input by the player; a piece placement process for placing the piece selected by the piece selection process in the square selected by the piece selection process based on a player's operation input; a piece placement process for placing the piece selected by the piece selection process in the square selected by the square selection process; a piece acquisition process for, when a piece of a predetermined color is placed in a predetermined square by the piece placement process, adding the points set in the placed piece to the points of the player who placed the piece, changing the colors of pieces of other colors sandwiched between the pieces of the predetermined color to the predetermined color, and adding the points set in the pieces whose colors have been changed to the points of the player who placed the piece, and subtracting them from the points of other players playing against the player who placed the piece; and a game outcome determination process for determining the outcome of the game based on the points acquired by each player at the end of the game.

[0019] In this program, similar to the system described above, each player in a game is given a number of pieces that make up their deck, and each piece placed in its initial position and each of the pieces that make up the deck are assigned a score. In the game, a predetermined number of pieces selected from each player's deck are distributed to each player as their hand pieces. When a player selects one of the pieces and places it in a square selected by the player, the score assigned to the placed piece is added to that player's score. In addition, the color of the pieces sandwiched between the placed pieces (the opponent's pieces) is changed, and the score assigned to the color-changed piece is added to the score of the player who placed the piece and is subtracted from the score of the other player (opponent player) competing against the player who placed the piece. The winner of the game is determined based on the score each player has at the end of the game. In this way, by regarding the pieces in each player's hand as a deck, the strategic nature of the game is greatly enhanced. [Effects of the Invention]

[0020] According to the present invention, the pieces held by the player are treated as a deck, which greatly improves the strategic nature of the game. [Brief explanation of the drawings]

[0021] [Figure 1] 1 is a block diagram showing a configuration of a game system according to an embodiment of the present invention. [Figure 2] FIG. 1 is an explanatory diagram showing an example of the flow of a game according to an embodiment of the present invention. [Figure 3] FIG. 1 is an explanatory diagram showing an example of the flow of a game according to an embodiment of the present invention. [Figure 4] FIG. 1 is an explanatory diagram showing an example of the flow of a game according to an embodiment of the present invention. [Figure 5] FIG. 1 is an explanatory diagram showing an example of the flow of a game according to an embodiment of the present invention. [Figure 6]FIG. 1 is an explanatory diagram showing an example of the flow of a game according to an embodiment of the present invention. [Figure 7] FIG. 1 is an explanatory diagram showing an example of the flow of a game according to an embodiment of the present invention. [Figure 8] FIG. 1 is an explanatory diagram showing an example of the flow of a game according to an embodiment of the present invention. [Figure 9] FIG. 1 is an explanatory diagram showing an example of the flow of a game according to an embodiment of the present invention. [Figure 10] FIG. 1 is an explanatory diagram showing an example of the flow of a game according to an embodiment of the present invention. [Figure 11] FIG. 1 is an explanatory diagram showing an example of the flow of a game according to an embodiment of the present invention. [Figure 12] FIG. 1 is an explanatory diagram showing an example of the flow of a game according to an embodiment of the present invention. [Figure 13] FIG. 3 is a flowchart illustrating the operation of the game system according to the embodiment of the present invention. DETAILED DESCRIPTION OF THE INVENTION

[0022] A game system according to an embodiment of the present invention will be described below with reference to the accompanying drawings. In this embodiment, a game system used in a computer-based competitive game system will be exemplified. The game system according to this embodiment has various functions for improving the strategic nature of the game. These functions are realized by a program stored in the memory area of ​​the game system.

[0023] The configuration of a game system according to an embodiment of the present invention will be described with reference to the drawings. FIG. 1 is a block diagram showing the configuration of the game system according to this embodiment. As shown in FIG. 1, the game system 1 includes an input unit 2, an output unit 3, a control unit 4, and a storage unit 5. The input unit 2 is a user interface for input, and is configured, for example, by a keyboard or a mouse. The output unit 3 is a user interface for output, and is configured, for example, by a display. The input unit 2 and the output unit 3 can be integrated by using a touch panel or the like.

[0024] Here, a game played using the game system 1 of this embodiment will be described. FIGS. 2 to 11 are diagrams showing an example of the flow of the game. This game is a game in which players alternately place pieces in a plurality of squares (64 squares) provided on a game board in their turns. A different color (e.g., white and black) is set for each player competing in the game. Predetermined pieces (four pieces) are placed in advance in predetermined squares (e.g., the four central squares) set as initial positions among the plurality of squares (see FIG. 2). Each player competing in the game is given a plurality of pieces (30 pieces) that make up their deck, and points are set for the pieces (four pieces) placed in the initial positions and the plurality of pieces (30 pieces) that make up the deck (see FIGS. 2 and 3).

[0025] Returning to Figure 1, the configuration of the game system 1 will be described. The control unit 4 is configured, for example, by a CPU, and includes, as functional blocks for playing the above-described game, a score setting processing unit 40, a piece distribution processing unit 41, a piece selection processing unit 42, a square selection processing unit 43, a piece placement processing unit 44, a piece acquisition processing unit 45, a score display processing unit 46, and a game win / loss determination processing unit 47. The storage unit 5 is configured, for example, by a memory, and stores various data and programs for playing the game.

[0026] The score setting processor 40 has a function of setting scores for multiple pieces that make up a deck based on a player's operational input. The player's operational input is input from the input unit 2. For example, when a player's operational input selects "step-like scores," the score setting processor 40 sets step-like scores such as "1, 2, 3, 4..." for multiple pieces that make up a deck (see FIG. 3). When a player's operational input selects "successive scores of the same numbers," the score setting processor 40 sets multiple pieces that make up a deck with scores of consecutive identical numbers such as "1, 1, 1, 2, 2, 2...." When a player's operational input selects "same scores for all," the score setting processor 40 sets multiple pieces that make up a deck with the same scores, such as all "2" or all "3." Furthermore, when a player performs an operational input to select "Fibonacci sequence," the score setting processing unit 40 sets scores consisting of the Fibonacci sequence, such as "1, 1, 2, 3, 5...," to the multiple pieces that make up the deck. The score setting processing unit 40 can also set "arbitrary scores" to the multiple pieces that make up the deck based on the player's operational input. In either case, the scores set for the multiple pieces that make up each player's deck are set to the same score.

[0027] The score setting processing unit 40 also has a function of randomly setting scores for the multiple pieces that make up a deck. For example, the score setting processing unit 40 may set random scores between "1" and "10" for the multiple pieces that make up a deck. Alternatively, the score setting processing unit 40 may set scores for the multiple pieces that make up a deck that are determined by rolling dice each turn. In this case, the scores set for the multiple pieces that make up each player's deck are set to the same score.

[0028] The piece distribution processing unit 41 has a function of distributing a predetermined number of pieces selected from each player's deck to each player competing in the game as their own pieces. For example, the score setting processing unit 40 distributes three pieces from each player's deck as their own pieces during each player's first turn (see FIGS. 3, 4, and 8). Furthermore, during each player's second or subsequent turns, the score setting processing unit 40 distributes one piece from each player's deck as their own piece (see FIG. 12).

[0029] The piece selection processing unit 42 has a function of selecting one piece from the pieces held by the player based on the player's operational input (see FIGS. 5 and 9). The player's operational input is input from the input unit 2. For example, the player slides the mouse to move the cursor to the piece to be selected, and then clicks the mouse to select the piece.

[0030] The square selection processor 43 has a function of selecting a square on which to place the piece selected by the piece selection processor 42, based on the player's operational input (see FIGS. 6 and 10). For example, a square is selected by sliding the mouse to move the cursor over the square. In this game, a player can only place a piece on a square on which he or she can acquire an opponent's piece (the squares on the game board shown by dotted lines in FIGS. 5 and 6, 9 and 10).

[0031] The piece placement processor 44 has the function of placing the piece selected by the piece selection processor 42 in the square selected by the square selection processor 43 (see Figures 7 and 11). For example, the piece is placed in the square by clicking the mouse with the cursor positioned on the square where the piece is to be placed.

[0032] When a piece of a predetermined color is placed in a predetermined square by the piece placement process, the piece acquisition processing unit 45 has the function of adding the score set for the placed piece to the score of the player who placed the piece, changing the color of pieces of other colors sandwiched between pieces of the predetermined color to the predetermined color, and further adding the score set for the piece whose color has been changed to the score of the player who placed the piece, and subtracting it from the scores of other players playing against the player who placed the piece (see Figures 7 and 11).

[0033] Furthermore, when adding the score set for a color-changed piece to the score of the player who placed the piece, the piece acquisition processing unit 45 may also add bonus points calculated according to a predetermined rule. For example, the piece acquisition processing unit 45 may add bonus points that are n times (n=1, 2, . . .) the score of the color-changed piece. Furthermore, the piece acquisition processing unit 45 may add bonus points that correspond to the number of color-changed pieces (10% of the score of one color-changed piece if one color-changed piece is present, 20% of the score of two color-changed pieces if two color-changed pieces are present, . . .).

[0034] The score display processing unit 46 has a function for performing processing to display the scores acquired by each player competing in the game. In the examples of FIGS. 2 to 12, the scores of the players competing in the game (for example, in the example of FIG. 2, white: 20 points, black: 20 points, etc.) are displayed in the lower left corner. Furthermore, when a piece selected by the piece selection processing unit 42 is to be placed in a square selected by the square selection processing unit 43, the score display processing unit 46 has a function for previewing the score that would be obtained if the piece were placed in that square. In the example of FIG. 6, when a piece (piece worth 1 point) selected by the piece selection processing unit 42 is to be placed in a square selected by the square selection processing unit 43 (square f5), the score that would be obtained if the piece were placed in that square (white: 31 points, black: 10 points) is displayed.

[0035] The game outcome determination processing unit 47 has a function of performing processing to determine the outcome of the game based on the points that each player has acquired at the end of the game. Specifically, the game outcome determination processing unit 47 determines the player who has acquired the most points at the end of the game as the "winner," and the player who has acquired the fewest points at the end of the game as the "loser." Note that if the players have the same number of points at the end of the game, the game outcome determination processing unit 47 determines that both players have concluded a "draw."

[0036] The operation of the game system 1 configured as above will be described with reference to the flow chart of FIG.

[0037] As shown in Fig. 13, when a game is played using game system 1 of this embodiment, first, in step S1, points are set for multiple pieces that make up a deck (see Fig. 3). Then, in step S2, predetermined pieces (four pieces) are placed in advance in predetermined squares (for example, the four central squares) that are set as initial positions among the multiple squares (see Fig. 2). Next, in step S3, a predetermined number of pieces (three pieces) are distributed from each player's deck to the players competing in the game as their own pieces (see Figs. 3 and 4).

[0038] Next, in step S4, one piece is selected from the pieces held by the player based on the player's operational input (see FIG. 5). Subsequently, in step S5, a square into which the piece selected in step S4 is to be placed is selected based on the player's operational input (see FIG. 6). At this time, that is, when the piece selected in step S4 is to be placed in the square selected in step S5, a preview of the points that would be awarded if the piece were placed in that square is displayed in step S6 (see FIG. 6).

[0039] Then, in step S7, the piece selected in step S4 is placed in the square selected in step S5. At this time, the points set for the placed piece are added to the points of the player who placed the piece, and the colors of pieces of a different color sandwiched between pieces of a predetermined color are changed to the predetermined color. Furthermore, the points set for the pieces whose colors have been changed are added to the points of the player who placed the piece, and are subtracted from the points of the other players playing against the player who placed the piece (see FIG. 7).

[0040] The player's turn ends in steps S3 to S7 above. In this game, players alternately place pieces in their turns until the game ends (until pieces have been placed in all squares). That is, as shown in FIG. 13, in step S8, it is determined whether all turns have been completed (whether the game has ended), and if not, the turn is changed in step S9, and the opponent player's turn (steps S3 to S7) begins (see FIGS. 8 to 11). This is repeated until the game ends. Then, if it is determined in step S8 that all turns have been completed, the winner of the game is determined in step S10 based on the points each player has acquired at that time.

[0041] According to the game system 1 of this embodiment, each player competing in a game is given a plurality of pieces that make up his or her deck, and a point value is assigned to each of the pieces placed in the initial position and the plurality of pieces that make up the deck. In the game, a predetermined number of pieces selected from each player's deck are distributed to each player as their own pieces. When a player places one of the pieces selected from their own pieces in a square selected by the player, the point value assigned to the placed piece is added to that player's score. In addition, the color of the pieces sandwiched between the placed pieces (opponent player's pieces) is changed, and the point value assigned to the color-changed piece is added to the score of the player who placed the piece and is subtracted from the score of the other player (opponent player) competing against the player who placed the piece. The outcome of the game is determined based on the points acquired by each player at the end of the game. In this way, by regarding the pieces held by the players as a deck, the strategic aspect of the game is greatly improved.

[0042] In this embodiment, the points of the multiple pieces that make up the deck are set randomly (for example, a random point value between "1" and "10", or a point value determined by rolling a dice each turn, etc.), which increases the enjoyment of the game, and since the multiple pieces that make up each player's deck are set to the same point value, fairness in the game is ensured.

[0043] Alternatively, in this embodiment, the player can set the points of the multiple pieces that make up the deck (for example, they can set points in a stepped pattern such as "1, 2, 3, 4...", points with consecutive identical numbers such as "1, 1, 1, 2, 2, 2...", the same point value such as all "2" or all "3", points consisting of the Fibonacci sequence such as "1, 1, 2, 3, 5..."), which improves the strategic nature of the game and ensures fairness in the game because the multiple pieces that make up each player's deck are set to the same point value.

[0044] In addition, in this embodiment, when the color of a piece is changed (when a piece is taken from the opposing player), additional bonus points calculated according to predetermined rules are added (for example, points that are n times (n=1, 2, ...) the point value of the piece whose color has been changed, points that correspond to the number of pieces whose color has been changed (if one piece whose color has been changed, 10% of the point value of that piece, if two pieces whose color have been changed, 20% of the point value of those pieces, ...), etc.), which improves the strategic nature of the game.

[0045] In addition, in this embodiment, when a player attempts to place a piece selected from the pieces in his or her possession in a square selected by the player, the score that would be obtained if the piece were placed in that square is displayed (preview display), so that even players who are not good at calculating points (for example, children) can easily enjoy the game.

[0046] Although the embodiments of the present invention have been described above by way of example, the scope of the present invention is not limited to these, and can be modified and changed according to the purpose within the scope of the claims. [Industrial Applicability]

[0047] As described above, the game system of the present invention has the effect of greatly improving the strategic nature of the game by treating the pieces held by the player as a deck, and is useful as a computer-based competitive game system, etc. [Explanation of symbols]

[0048] 1. Game System 2 Input section 3 Output section 4. Control Unit 5 Storage section 40 Point setting processing section 41 Frame distribution processing unit 42 Frame selection processing section 43 Grid selection processing section 44 Frame placement processing unit 45 Frame acquisition processing unit 46 Score display processing unit 47 Game winner / loser determination processing unit

Claims

1. A game system for playing a game in which players alternately place pieces on a plurality of squares on a game board, each taking their turn, comprising: The pieces are assigned different colors for each player competing in the game, a predetermined piece is placed in advance in a predetermined square that is set as an initial position among the plurality of squares; Each player in the game is given a number of pieces that make up their deck, A score is set for each of the pieces placed at the initial position and the pieces constituting the deck, The game system includes: a piece distribution processing unit that distributes a predetermined number of pieces selected from each player's deck to each player competing in the game as their own pieces; a piece selection processing unit that performs processing to select one piece from the pieces held by the player based on an operation input by the player; a square selection processing unit that performs processing to select a square in which to place the piece selected by the piece selection processing unit based on an operation input by the player; a piece placement processing unit that places the piece selected by the piece selection processing unit in the square selected by the square selection processing unit; a piece acquisition processing unit that, when a piece of a predetermined color is placed in a predetermined square by the piece placement processing, adds the points set in the placed piece to the points of the player who placed the piece, changes the colors of pieces of other colors sandwiched between the pieces of the predetermined color to the predetermined color, and further adds the points set in the pieces whose colors have been changed to the points of the player who placed the piece, and subtracts them from the points of other players playing against the player who placed the piece; a game outcome determination processing unit that performs processing to determine the outcome of the game based on the points acquired by each player at the end of the game; A game system comprising:

2. a score setting processing unit that randomly sets scores for a plurality of frames that make up the deck; 2. The game system according to claim 1, wherein the points set for the pieces constituting the deck of each player are set to be the same points.

3. a score setting processing unit that performs processing to set scores for a plurality of pieces that make up the deck based on an operation input by a player; 2. The game system according to claim 1, wherein the points set for the pieces constituting the deck of each player are set to be the same points.

4. The frame acquisition processing unit 2. The game system according to claim 1, wherein when the points set for the piece whose color has been changed are added to the points of the player who placed the piece, bonus points calculated according to a predetermined rule are additionally added.

5. a score display processing unit that performs processing to display the scores acquired by each of the players competing in the game; 2. The game system according to claim 1, wherein the score display processing unit, when attempting to place the piece selected by the piece selection processing unit in the square selected by the square selection processing unit, displays the score for placing the piece in the square.

6. 1. A method executed in a game system for playing a game in which players alternately place pieces on a plurality of squares on a game board, the method comprising: The pieces are assigned different colors for each player competing in the game, a predetermined piece is placed in advance in a predetermined square that is set as an initial position among the plurality of squares; Each player in the game is given a number of pieces that make up their deck, A score is set for each of the pieces placed at the initial position and the pieces constituting the deck, The method comprises: a piece distribution processing step for distributing a predetermined number of pieces selected from each player's deck to each player competing in the game as their own pieces; a piece selection processing step for selecting one piece from the pieces held by the player based on an operation input by the player; a square selection processing step for selecting a square into which the piece selected by the piece selection processing step is to be placed based on an operation input by the player; a piece placement processing step for placing the piece selected by the piece selection processing step in the square selected by the square selection processing step; a piece acquisition processing step in which, when a piece of a predetermined color is placed in a predetermined square by the piece placement processing, the points set for the placed piece are added to the points of the player who placed the piece, and the colors of pieces of other colors sandwiched between the pieces of the predetermined color are changed to the predetermined color, and the points set for the pieces whose colors have been changed are added to the points of the player who placed the piece, and are subtracted from the points of other players playing against the player who placed the piece; a game outcome determination process step for determining the outcome of the game based on the points acquired by each player at the end of the game; A method comprising:

7. A program executed in a game system for playing a game in which players alternately place pieces on a plurality of squares on a game board, the program comprising: The pieces are assigned different colors for each player competing in the game, a predetermined piece is placed in advance in a predetermined square that is set as an initial position among the plurality of squares; Each player in the game is given a number of pieces that make up their deck, A score is set for each of the pieces placed at the initial position and the pieces constituting the deck, The program is installed in the computer of the game system. a piece distribution process for distributing a predetermined number of pieces selected from each player's deck to each player competing in the game as their own pieces; a piece selection process for selecting one piece from the pieces held by the player based on the player's operation input; a square selection process for selecting a square into which the piece selected by the piece selection process is to be placed, based on an operation input by the player; a piece placement process for placing the piece selected by the piece selection process in the square selected by the square selection process; a piece acquisition process in which, when a piece of a predetermined color is placed in a predetermined square by the piece placement process, the points set for the placed piece are added to the points of the player who placed the piece, and the colors of pieces of other colors sandwiched between the pieces of the predetermined color are changed to the predetermined color, and the points set for the pieces whose colors have been changed are added to the points of the player who placed the piece, and are subtracted from the points of other players playing against the player who placed the piece; a game outcome determination process for determining the outcome of the game based on the points acquired by each player at the end of the game; A program that executes.

Citation Information

Patent Citations

  • Program, game device, and server

    JP2014195613A