Information processing system, information processing method, and program
The information processing system enhances worker motivation by adjusting content parameters based on action completion, improving task focus and efficiency.
Patent Information
- Application Number
- JP2024103302
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-06-26
- Publication Date
- 2026-01-15
- Estimated Expiration
- 2044-06-26
AI Technical Summary
Existing production management systems fail to enhance worker motivation without reducing work efficiency, and incorporating content that reflects all work actions can decrease efficiency.
An information processing system that acquires completion information of specific actions and adjusts content parameters based on this information to improve motivation, using an acquisition unit and an output control unit.
Improves worker motivation without reducing efficiency by focusing on specific actions within a task, enhancing immersion and promoting task completion.
Smart Images

Figure 2026005084000001_ABST
Abstract
Description
[Technical Field]
[0001] The present invention relates to an information processing system, an information processing method, and a program. [Background technology]
[0002] There have been production management systems in the past that can display production efficiency in an easy-to-understand manner and manage the production line (see, for example, Patent Document 1). The production management system described in Patent Document 1 calculates the current number of actual processes based on process completion information and outputs it to a monitor.
[0003] The production management system can display the progress status on the inserting machine monitor installed at each production site, which can prompt the inserting machine operator to speed up the work pace if the operator is behind schedule. [Prior art documents] [Patent documents]
[0004] [Patent Document 1] Japanese Patent Application Laid-Open No. 2012-174019 Summary of the Invention [Problem to be solved by the invention]
[0005] However, workers on production lines are often required to perform the same tasks repeatedly, and these are often simple tasks. In such cases, workers' motivation for the work tends to drop and their concentration is easily broken.
[0006] In a production management system such as that described in Patent Document 1, workers can be encouraged to speed up their work pace if they are behind schedule, but this has little effect on increasing motivation for work.
[0007] Furthermore, when incorporating content such as games to improve motivation for work, if all of the actions involved in the work are reflected in the content, the worker will have to be conscious of all of the actions involved in the work, which could actually reduce work efficiency. Therefore, there is a need for a way to improve motivation for work without reducing work efficiency.
[0008] Therefore, the present invention has been made in consideration of the above circumstances, and relates to providing an information processing system, an information processing method, and a program that can improve motivation for work without reducing work efficiency. [Means for solving the problem]
[0009] The present invention is an information processing system comprising an acquisition unit that acquires completion information indicating that a specified action has been completed from one or more actions included in work assigned to a worker, and an output control unit that changes parameters of content elements that make up specified content based on the completion information, and outputs the content elements with the changed parameters to the content. [Effects of the Invention]
[0010] The information processing system according to the present invention has the effect of improving motivation for work without reducing work efficiency. [Brief explanation of the drawings]
[0011] [Figure 1] 1 is a diagram illustrating a hardware configuration of an information processing device 100. FIG. [Figure 2] 2 is a diagram illustrating an example of the functional configuration of a control unit 110 of the information processing device 100. FIG. [Figure 3] 2 is a flowchart showing an example of information processing executed by the information processing device 100. FIG. [Figure 4] 10 is a flowchart showing a modified example of information processing executed by the information processing device 100. FIG. DETAILED DESCRIPTION OF THE INVENTION
[0012] DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS The present invention will be described below with reference to the accompanying drawings. Various features shown in the following embodiments can be combined with each other.
[0013] Incidentally, the program for realizing the software appearing in this embodiment may be provided as a non-transitory computer-readable medium, or may be provided so that it can be downloaded from an external server, or may be provided so that the program is started on an external computer and its functions are realized on a client terminal (so-called cloud computing).
[0014] In this embodiment, the term "unit" may also include, for example, a combination of hardware resources implemented by a circuit in the broad sense and software information processing that can be specifically realized by these hardware resources. In addition, various types of information are handled in this embodiment, and this information may be represented by, for example, physical values of signal values representing voltages and currents, high and low signal values as a binary bit set consisting of 0 or 1, or quantum superposition (so-called quantum bits), and communication and calculations may be performed on a circuit in the broad sense.
[0015] In addition, a circuit in the broad sense is a circuit realized by at least appropriately combining a circuit, circuitry, a processor, a memory, etc. That is, it includes an application specific integrated circuit (ASIC), a programmable logic device (e.g., a simple programmable logic device (SPLD), a complex programmable logic device (CPLD), and a field programmable gate array (FPGA)), etc.
[0016] 1. Hardware Configuration In the first section, the hardware configuration of the information processing system 1 according to this embodiment will be described.
[0017] The information processing system 1 includes an information processing device 100. Here, a system exemplified as the information processing system 1 is one that is made up of one or more devices or components. Therefore, for example, even if a system includes devices or components other than the information processing device 100, it can still be an example of the information processing system 1.
[0018] 1-1. Information processing device 100 Fig. 1 is a diagram showing the hardware configuration of information processing device 100. As shown in Fig. 1, information processing device 100 includes a control unit 110, a storage unit 120, a communication unit 130, an input unit 140, and an output unit 150, and these components are electrically connected via a communication bus 160 inside information processing device 100. Each component will be further described below.
[0019] The control unit 110 processes and controls the overall operations related to the information processing device 100. The control unit 110 is, for example, a central processing unit (CPU) not shown. The control unit 110 realizes various functions related to the information processing device 100 by reading out predetermined programs stored in the storage unit 120. In other words, information processing by software stored in the storage unit 120 is specifically realized by the control unit 110, which is an example of hardware, and can be executed as each functional unit included in the control unit 110. This will be described in further detail in the next section. Note that the control unit 110 is not limited to being a single unit, and multiple control units 110 may be provided for each function. A combination of these may also be used.
[0020] The storage unit 120 stores various information necessary for information processing by the information processing device 100. This may be implemented, for example, as a storage device such as a solid state drive (SSD) that stores various programs related to the information processing device 100 executed by the control unit 110, or as a memory such as a random access memory (RAM) that stores information (arguments, arrays, etc.) temporarily required for program calculations. Alternatively, it may be implemented as a combination of these.
[0021] The communication unit 130 preferably uses a wired communication means such as USB, IEEE1394, Thunderbolt (registered trademark), or wired LAN network communication, but may also use wireless LAN network communication, mobile communication such as 5G / LTE / 3G, or BLUETOOTH (registered trademark) communication as needed. That is, it is more preferable to implement the communication unit 130 as a combination of multiple communication means. That is, the communication unit 130 communicates various information with the terminal device 200 and the text generator 300 via the network NW.
[0022] The input unit 140 is used to input various information to the information processing device 100, and receives signals input from a mouse, keyboard, pointing device, touch display, etc. Operational input to the input unit 140 is transferred as a command signal to the control unit 110 via the communication bus 160. Then, the control unit 110 can execute predetermined control and calculation as necessary.
[0023] The output unit 150 displays text, images, and videos, and generates information to be displayed on a display device such as a CRT display, LCD display, organic EL display, plasma display, touch display, projector, or a display that displays on transparent glass.
[0024] 2. Functional configuration The functional configuration of this embodiment will be described in Section 2. As described above, information processing by software stored in the storage unit 120 is specifically realized by the control unit 110, which is an example of hardware, and can be executed as each functional unit included in the control unit 110.
[0025] 2 is a block diagram showing functions realized by the information processing device 100 (control unit 110). Specifically, the information processing device 100 (control unit 110) includes an acquisition unit 111 and an output control unit 112.
[0026] (Acquisition part 111) The acquisition unit 111 is configured to be able to acquire various types of information. For example, the acquisition unit 111 is configured to be able to acquire completion information (hereinafter referred to as "completion information CP") indicating that a specified action (hereinafter referred to as "specified action ACx" (x is an integer)) has been completed from one or more actions (hereinafter referred to as "actions AC") included in a task (hereinafter referred to as "task TA") assigned to a worker (hereinafter referred to as "worker US").
[0027] Here, "worker US" means any person who performs work, preferably someone who repeatedly performs the same work. Furthermore, the worker US may include not only an individual who performs the work, but also members of a team that performs the work, or the entire team.
[0028] An example of an "operation TA" is line work, such as a single process on a product production line. An operation TA is performed repeatedly by a worker US, and may be, for example, placing the result of completing a process on a product production line on a conveyor belt and handing it over to the next worker US. The result of completing a process on a product production line may be one or more. Note that an operation TA is not limited to a single process on a production line, and may also be, for example, an operation in which the result of completing a process on a product production line is collected into a storage box. In other words, it is preferable that an operation TA be able to count the completion of a process on a product production line.
[0029] "Action AC" refers to the movement of one or more workers US included in task TA, for example, completing one or more intermediate steps included in a process in a product production line.
[0030] For example, if the task TA is "cut vegetables," the "actions AC" may include "hold vegetables," "place vegetables," "cut vegetables," "weigh cut vegetables," "put cut vegetables on a conveyer belt," etc. In other words, it is preferable that the actions AC can count the completion of one or more intermediate steps included in one step in a product production line.
[0031] The "predetermined action ACx" can be selected from the actions AC based on a predetermined criterion. Examples of the predetermined criterion include the degree of contribution to the productivity, work efficiency, speed, accuracy, or safety of the task TA. The "predetermined action ACx" can be selected by the worker US or a user who commands the worker US (hereinafter referred to as "user CO"), or can be automatically selected by a trained AI (artificial intelligence) model. The "predetermined movement ACx" may be one movement of the worker US, or may be multiple movements of the worker US.
[0032] The "completion information CP" is not particularly limited as long as it is information indicating that a specified action ACx has been completed, but examples include the number of specified actions ACx completed by the worker US, the degree of completion of intermediate products or products resulting from the specified actions ACx performed by the worker US, or a combination of these.
[0033] The "completion information CP" may be configured to add a completion number depending on the degree of completion of an intermediate product or a product resulting from a predetermined action ACx performed by the worker US. That is, even if the degree of completion of an intermediate product or a product resulting from a predetermined action ACx is not 100%, it may be considered "completed" as long as it satisfies a predetermined standard, or it may be considered "completed" only when the degree of completion of an intermediate product or a product resulting from a predetermined action ACx is 100%.
[0034] Furthermore, the "completion information CP" may be set so as to be able to distinguish whether an intermediate product or a product resulting from a predetermined operation ACx is good or bad. That is, the intermediate product or the product resulting from a predetermined operation ACx may be marked as "completed" regardless of whether it is good or bad, or may be marked as "completed" only if the intermediate product or the product resulting from a predetermined operation ACx is good.
[0035] For example, when the specified action ACx is "cutting vegetables," the cut vegetables become intermediate products or finished products, and the "completion information CP" may indicate the completion number as "1" by cutting the vegetables, or indicate the degree of completion as "0-100%" by the beauty of the cut surface of the vegetables.
[0036] Furthermore, for example, when the specified action ACx is "weighing the cut vegetables," the cut vegetables become intermediate products or finished products, and the "completion information CP" may indicate that the completion number is "1" when the cut vegetables exceed a specified weight, or indicate the degree of completion as "0-100%" based on the degree of agreement between the cut vegetables and the specified weight.
[0037] "Acquisition" may, for example, include acquiring completion information CP from an external device. An example of the external device is a sensor (hereinafter referred to as "sensor SC") attached to the worker US or the workspace where the worker US performs the task TA (hereinafter referred to as "work space SP"). Examples of body parts of the worker US to which the sensor SC may be attached include the head, shoulders, hands, fingers, wrists, arms, waist, legs, etc. Examples of the "work space SP" include the ceiling, floor, walls, pillars, belt conveyors, and equipment used by the worker US in the work TA.
[0038] Examples of "sensors SC" include wearable sensors, non-contact sensors such as photoelectric sensors installed so as to intersect with the conveying direction of the belt conveyor, contact sensors such as pressure-sensitive sensors, infrared sensors, laser sensors, weight sensors, vibration sensors, temperature sensors, human presence sensors, acceleration sensors, angular velocity sensors (gyro sensors), various displacement sensors, cameras, or sound-collecting microphones.
[0039] That is, the acquisition unit 111 may acquire the completion information CP by, for example, pattern recognition of an image captured by a sensor SC such as a camera. Examples of pattern recognition include using known AI (Artificial Intelligence) or machine learning to identify the worker US, the actions ACx of the worker US, and the intermediate product or product generated by the actions ACx of the worker US.
[0040] Furthermore, the acquisition unit 111 may acquire the completion information CP from a sensor SC that measures whether an intermediate product or a product generated by a predetermined operation ACx has been placed on a belt conveyor in a predetermined position or orientation.
[0041] In addition, the acquisition unit 111 may acquire completion information CP from a sensor SC, such as a camera, that captures an output device, such as a display, on which a measurement value of the quantity or weight of an intermediate product or product produced by a specified operation ACx is output.
[0042] The acquisition unit 111 does not necessarily have to automatically acquire the completion information CP using the sensor SC. The acquisition unit 111 may acquire the completion information CP input to the input unit 140 by, for example, the worker US or the user CO.
[0043] (output control unit 112) The output control unit 112 is configured to be able to output various types of information. For example, the output control unit 112 is configured to change the parameters (hereinafter referred to as "parameters PA") of the content elements (hereinafter referred to as "content elements FC") that make up a specified content (hereinafter referred to as "content CT") based on the completion information CP, and output the content elements FC with the changed parameters PA to the content CT.
[0044] "Content CT" includes any information that the worker US can perceive through the five senses, namely, sight, hearing, smell, touch, taste, or a combination of these. Examples of content CT that the worker US can perceive visually, aurally, or a combination of these (auditory-visual) include videos, movies, music, images, e-books, games, etc. From the perspective of improving motivation for the work TA, the content CT is preferably a game in which one or more workers US can compete or cooperate.
[0045] When the "content CT" is a game, examples of the content CT include shooting games, action games, role-playing games, adventure games, racing games, puzzle games, simulation games, sandbox games, music games, and table games.
[0046] When the "content CT" is a shooting game, examples of the content CT include an FPS (first person shooter) game, a TPS (third person shooter) game, and a flight shooting game.
[0047] When the "content CT" is an action game, examples of the content CT include a platform game, a fighting action game, a fighting game, or a stealth action game.
[0048] When the "contents CT" is a role-playing game, examples of the contents CT include an action role-playing game, a simulation role-playing game, and the like.
[0049] When the "content CT" is a simulation game, examples of the content CT include a turn-based strategy game, a real-time strategy game, a tower defense game, a training game, a sandbox game, and a control game.
[0050] The "content element FC" can include any element that constitutes the content CT. For example, if the content CT is a game, the "content elements FC" include characters, items, scenarios, backgrounds, and other game representations.
[0051] Examples of "characters" include avatars, player characters, enemy characters, friendly characters, and neutral characters. Characters may include, for example, characters that grow throughout the game. Examples of "avatars" include people, animals, characters resembling the worker US, plants, machines, and imaginary characters (such as dragons and unicorns).
[0052] "Items" include normal items and event items that occur in special events, such as weapons, recovery items, strengthening items, and magic items. "Scenario" includes scene composition, character movements and dialogue, and examples include a front desk clerk scenario, a bellboy scenario, a housekeeping scenario, a driver scenario, a restaurant staff scenario, or other scenarios. The "background" may be a natural landscape or an artificial landscape, such as a forest, a plain, a mountain, an ocean, a flower field, a road, a building, a streetscape, or a combination thereof.
[0053] "Other game expressions" include game expressions that effectively indicate that a predetermined action ACx has been completed, such as visual effects or sound effects that occur in conjunction with the completion of the predetermined action ACx. Furthermore, "other game representations" may include game representations that promote the completion of a predetermined action ACx, the completion of an action AC other than the predetermined action ACx, or the completion of a task TA, and may include, for example, visual effects or sound effects that indicate the timing of the completion of a predetermined action ACx, the completion of an action AC other than the predetermined action ACx, or the completion of a task TA.
[0054] The "parameters PA" may include any information that defines the content element FC. For example, when the content element FC is a character, the "parameters PA" may include the character's appearance, personality, emotions, abilities, equipment, or title. "Character appearance" includes, for example, static features and dynamic features. Static features include physical features (size, shape, or color of all or part of the body, including the face and hair), clothing, or makeup. Dynamic features include the character's movements, posture, gestures, facial expressions, poses, appeals, growth, or evolution.
[0055] "Character personality" includes positive or negative personality traits, such as humble, honest, sincere, kind, sensitive, bold, calm, enthusiastic, cheerful, devoted, self-paced, easily angered, timid, arrogant, cowardly, nervous, indecisive, or narcissistic. "Character emotions" include positive emotions and negative emotions, such as happiness, relief, satisfaction, joy, fun, relaxation, surprise, anger, fear, and sadness.
[0056] Examples of "character abilities" include HP (Hit Points), MP (Magic Points), attack power, defense power, speed, hit rate, evasion rate, experience points, and special abilities. "Character equipment" includes any item that can be equipped by a character, such as a costume, back accessories, weapons, vehicles, and other items. "Character title" includes names of all positions, status, ranks, levels, etc., such as pawn, lance, knight, silver general, gold general, bishop, rook, king, god, or legend.
[0057] For example, if the content element FC is an item, the "parameter PA" may be the performance of the item, such as recovery power, shield power, damage power, attack increase power, defense increase power, DPS (Damage Per Second), number of bullets, or reload time.
[0058] For example, when the content element FC is a scenario, the "parameter PA" may be one or more scenes constituting the scenario. Examples of scenes include positive or negative scenes, such as a scene of physical or mental growth, a scene of attacking or defeating an enemy character or target, a scene of receiving a tip from a customer, a scene of receiving a bonus from the owner, a scene of a double-booking of a room, a scene of an enraged customer, a scene of delivering luggage to the wrong destination, a scene of a complaint to the general manager, a scene of a large amount of trash remaining in the room, a scene of a customer posting on social media about an infestation of insects in the room, a scene of a traffic violation or accident, a scene of paying a fine, a scene of dropping and breaking dishes, or a scene of a small fire.
[0059] For example, when the content element FC is a background, the "parameters PA" may include time of day, season, weather, wind speed, amount of precipitation, amount of snow, temperature, humidity, wave height, or a combination thereof. For example, when the content element FC is other game expression, the "parameter PA" may be the size, type, color, brightness, or contrast of the visual effect, or the size, type, pitch, or length of the sound effect.
[0060] "Output" may mean, for example, outputting to a content screen on which the content CT is output, outputting to a worker terminal used by the worker US, outputting to an output device installed in the space where the worker US performs the work TA or on a conveyor belt, or a combination of these. Furthermore, the timing of the "output" is not particularly limited, but may be, for example, after completion of a specified operation ACx, after completion of one work TA, after completion of multiple work TAs, after completion of one day's work TA, after completion of a certain period of work TA, or other timing.
[0061] The output control unit 112 may further be configured to change the parameter PA based on worker information (hereinafter referred to as "worker information PF") set in accordance with the characteristics or state of the worker US. Examples of "worker information PF" include the worker US's personality, strengths, weaknesses, work experience, physical handicaps, age, work location, position, whether or not the worker is doing other work at the same time, years of service, job title, qualifications, height, weight, sex, athletic ability, calories burned, etc. Examples of physical handicaps include illness, injury, disability, weak eyesight, hearing loss, etc. The "worker information PF" is not limited to one piece of information, and a plurality of pieces of information may be taken into consideration.
[0062] The output control unit 112 may further be configured to change the parameter PA based on user information (hereinafter referred to as "user information PI") that is set according to the business environment of the user CO who commands and directs the worker US. "User information PI" includes, for example, production plans, business plans, sales targets, profit targets, inventory status, exchange rates, stock prices, raw material costs, budgets, utility costs, and other geopolitical risks. It should be noted that the "user information PI" is not limited to one piece of information, and a plurality of pieces of information may be taken into consideration.
[0063] 3. Information Processing Section 3 describes the flow of operations of the information processing system 1 configured as above. Fig. 3 is a flow diagram showing an example of information processing in the information processing system 1 according to this embodiment (steps S101 to S105).
[0064] In step S101, the output unit 150 outputs the content CT. The timing at which the output unit 150 outputs the content CT is not particularly limited, but examples include when the worker US starts work, when the worker US enters the workspace SP, etc. That is, the output unit 150 may output the content CT when the input unit 140 receives input from the worker US to start work, or when a sensor SC installed in the workspace SP detects the worker US.
[0065] In step S102, the acquisition unit 111 acquires the movement AC of the worker US. For example, the acquisition unit 111 may acquire the start and / or completion of the movement AC by a sensor SC that detects the movement AC of the worker US. The acquisition unit 111 may also acquire the start and / or completion of the movement AC by a sensor SC that detects an intermediate product or product produced by the movement AC of the worker US.
[0066] In step S103, the acquisition unit 111 acquires completion information CP of a predetermined action ACx, which is the x-th action AC. For example, the acquisition unit 111 may acquire the completion information CP from a sensor SC that detects the start and / or completion of the action ACx, or may acquire the completion information CP from a sensor SC that detects an intermediate product or a product produced by the action ACx. The acquisition unit 111 may store the acquired completion information CP in the storage unit 120. Furthermore, when a first sensor SC that detects the start of the action ACx detects the start of the action ACx, the acquisition unit 111 may activate a second sensor SC that detects the completion of the action ACx, and acquire the completion information CP from the second sensor SC that detected the completion of the action ACx.
[0067] In step S104, the output control unit 112 changes the parameters PA of the content elements FC that make up the content CT, based on the completion information CP acquired by the acquisition unit 111. For example, based on the completion information CP, the output control unit 112 may level up the title of the avatar of the worker US who appears in the game, progress through a scene in a scenario that makes up the game, or put the player character of the worker US who appears in the game into attack mode.
[0068] In step S105, the output control unit 112 outputs the content element FC with the changed parameter PA to the content CT. For example, the output control unit 112 may output an avatar of the worker US that has evolved by leveling up the title, output a scene after the progress has been made, or output a player character attacking an enemy character.
[0069] (Variation) FIG. 4 is a flowchart showing a modified example of information processing in the information processing system 1 according to this embodiment (steps S201 to S205).
[0070] Step S201 is almost the same as step S101, and therefore will be omitted.
[0071] In step S202, the acquisition unit 111 acquires only a predetermined movement ACx of the worker US. For example, the acquisition unit 111 may acquire the start and / or completion of the movement ACx using a sensor SC that detects only the movement ACx, or may acquire only the start and / or completion of the movement ACx using a sensor SC that can detect movements AC including the movement ACx. In addition, the acquisition unit 111 may acquire the start and / or completion of the operation ACx using a sensor SC that detects only intermediate products or products produced by the operation ACx, or may acquire only the start and / or completion of the operation ACx using a sensor SC that can detect intermediate products or products produced by the operation AC that includes the operation ACx.
[0072] Steps S203 to S205 are substantially the same as steps S103 to S105, and therefore will not be described here.
[0073] 4. Effects In Section 4, the effects of this embodiment will be described.
[0074] The information processing system 1 according to this embodiment includes an acquisition unit 111 that acquires completion information CP indicating that a predetermined action ACx has been completed from one or more actions AC included in a task TA assigned to a worker US, and an output control unit that changes parameters PA of content elements FC that constitute the content CT based on the completion information CP and outputs the content elements FC with the changed parameters PA to the content CT. This allows the worker US to concentrate on only the predetermined action ACx rather than the entire task TA, and also allows the content elements FC to be changed upon completion of the predetermined action ACx, thereby improving motivation for the task without reducing work efficiency.
[0075] In the information processing system 1 according to this embodiment, the content CT is a game in which one or more workers US can compete or cooperate against each other. This increases the worker US's sense of immersion in the content CT, thereby further increasing their motivation for work without reducing work efficiency.
[0076] In the information processing system 1 according to this embodiment, the acquisition unit 111 acquires completion information CP from a sensor SC attached to the worker US or the workspace SP where the worker US performs the task TA. This allows the completion information CP to be automatically acquired by the sensor SC, thereby improving motivation for the task without further reducing work efficiency.
[0077] In the information processing system 1 according to this embodiment, the output control unit 112 further outputs to the content CT a content element FC that promotes the completion of the predetermined action ACx. This promotes the completion of the predetermined action ACx, thereby improving work efficiency and increasing motivation for work.
[0078] In the information processing system 1 according to this embodiment, the output control unit 112 further changes the parameter PA based on the worker information PF that is set according to the characteristics or state of the worker US. This increases the fairness of the workers US in the content CT, thereby further improving motivation for work without reducing work efficiency.
[0079] In the information processing system 1 according to this embodiment, the output control unit 112 further changes the parameter PA based on the user information PI that is set according to the business environment of the user CO who commands the worker US. This makes it possible to control the progress of the work TA of the worker US according to the business environment, thereby improving motivation for the work without further reducing work efficiency.
[0080] 5.Other Although the embodiment of the present invention has been described above, the present invention is not limited to this and can be modified as appropriate within the scope of the technical idea of the invention.
[0081] An aspect of the embodiment of the present invention may be a program that causes a computer to function as each unit of the information processing system 1.
[0082] An aspect of the embodiment of the present invention may be an information processing method executed by the information processing system 1. This information processing method includes each process executed by each unit of the information processing system 1.
[0083] As a variant example, each control unit performs write processing (storage processing) and read processing of various data and information to a memory unit, but this is not limited to this, and for example, information processing of each flow may be performed using a register or cache memory within the control unit. [Explanation of symbols]
[0084] 1. Information Processing Systems 100 Information processing device 110 control section 111 Acquisition Department 112 Output control section 120 Storage section 130 Communications Department 140 Input section 150 Output section 160 communication bus
Claims
1. an acquisition unit that acquires completion information indicating that a predetermined action has been completed from one or more actions included in the work assigned to the worker; an output control unit that changes parameters of content elements that constitute a predetermined content based on the completion information and outputs the content elements with the changed parameters to the content; An information processing system comprising:
2. The content is a game in which one or more workers can compete or cooperate with each other. The information processing system according to claim 1 .
3. The acquisition unit acquires the completion information from a sensor attached to the worker or a work space where the worker performs the work. The information processing system according to claim 1 .
4. the output control unit further outputs a content element to the content that promotes the completion of a predetermined action; The information processing system according to claim 1 .
5. The output control unit further changes the parameters based on worker information set in accordance with the characteristics or state of the worker. The information processing system according to claim 1 .
6. The output control unit further changes the parameters based on user information set in accordance with the business environment of a user who commands and instructs the worker. The information processing system according to claim 1 .
7. A program, A program for causing a computer to function as each part of the information processing system according to any one of claims 1 to 6.
8. An information processing method executed by an information processing system, The information processing system according to any one of claims 1 to 6 includes the processes executed by the respective units. Information processing methods.
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