Gaming machine

The gaming machine addresses the lack of playability in existing machines by managing states with varying transition probabilities, reducing stress and enhancing enjoyment through controlled game value consumption.

JP2026013946AActive Publication Date: 2026-01-29OLYMPIA KK
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Patent Information

Application Number
JP2024114715
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-07-18
Publication Date
2026-01-29
Estimated Expiration
2044-07-18

AI Technical Summary

Technical Problem

Existing gaming machines with multiple chance zones lack enhanced playability and enjoyment, particularly when transitioning to advantageous game states.

Method used

A gaming machine with a state control mechanism that manages two states with different probabilities for transitioning to favorable games, reducing the average number of games in one state to lower stress and increasing the sense of value by achieving specified conditions with less play value consumption.

Benefits of technology

Enhances game enjoyment by reducing stress and increasing interest through controlled transitions to advantageous play, ensuring a balanced consumption of game value.

✦ Generated by Eureka AI based on patent content.

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    Figure 2026013946000001_ABST
Patent Text Reader

Abstract

To provide a game machine capable of improving the taste of a game.SOLUTION: A first 1CZ state to a second 3CZ state are provided as performance states, and an average number of games when an AT lottery in the first 1CZ state is not won is smaller than an average number of games when an AT lottery in the second 2CZ state is won, and an average number of games when an AT lottery in the second 1CZ state is won is smaller than an average number of games when an AT lottery in the first 2CZ state is won.SELECTED DRAWING: Figure 23
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Description

[Technical Field]

[0001] The present invention relates to a gaming machine. [Background technology]

[0002] Gaming machines (slot machines) equipped with multiple reels with symbols arranged on their outer peripheries have been known for some time. These types of gaming machines assign a certain gaming value to gaming media, such as medals or pachinko balls, and players play to acquire these gaming media. Furthermore, these types of gaming machines allow a game start operation when a specified number of gaming media are bet. When the player operates the machine to start spinning, an internal lottery is conducted and the multiple reels begin to spin. When the player operates the machine to stop the reels, the multiple reels are stopped in a manner corresponding to the results of the internal lottery. The game result is determined by the symbol combination displayed on the pay line when the multiple reels are stopped, and medals or other items are paid out according to the game result.

[0003] In recent years, gaming machines that can perform assist time play, which changes the probability of winning a winning combination by executing a winning assistance effect under specified conditions that notifies the user of the operation sequence of the stop operations and assists in winning a winning combination, have been gaining popularity. This makes it easier to win gaming media such as medals in the game zone where the winning assistance effect can be executed.

[0004] In addition, in this type of gaming machine, a control method is known in which a chance zone is provided in which the expectation of transitioning to assist time play is higher than in normal play, and the AT lottery is conducted in the chance zone in a lottery pattern that is more advantageous than normal play (see Patent Document 1). [Prior art documents] [Patent documents]

[0005] [Patent Document 1] Japanese Patent Publication No. 2023-103041 Summary of the Invention [Problem to be solved by the invention]

[0006] However, in the gaming machine described above, when multiple types of chance zones are provided, it is desirable to improve the playability of each chance zone and increase the enjoyment of the game.

[0007] The present invention has been made in view of the above circumstances, and an object of the present invention is to provide a gaming machine that can enhance the enjoyment of the game. [Means for solving the problem]

[0008] (1) The present invention relates to a gaming machine equipped with a state control means for controlling a second state and a first state in which the expected probability of transition to a favorable game is lower than that of the second state, wherein the state control means controls so that in each of the first state and the second state, there is a first case in which a decision is not made to transition to the favorable game during the game period from the start to the end, and a second case in which a decision is made to transition to the favorable game during the game period, and the gaming machine is capable of transitioning to the favorable game based on the decision to transition to the favorable game, and with regard to the average number of games during the game period in each of the first state and the second state, the average number of games in the first case is the first number of games, and the average number of games in the second case is the second number of games, and the first number of games in the first state is less than the second number of games in the second state, and the second number of games in the first state is less than the second number of games in the second state.

[0009] In the present invention, in the first state, the first number of games, which is the average number of games in the first case where a decision is not made to transition to advantageous play during the play period from the start to the end, is less than the second number of games, which is the average number of games in the second case where a decision is made to transition to advantageous play during the play period in the second state.Therefore, in the first state, where the expected probability of transitioning to advantageous play is lower than in the second state, when the play ends without a decision being made to transition to advantageous play, the amount of game value consumed can be reduced more than in the second state, thereby reducing the player's stress and increasing the enjoyment of the game.

[0010] Furthermore, in the present invention, since the number of second plays in the first state is less than the number of second plays in the second state, when it is decided to transition to advantageous play in the first state in which the expected probability of transition to advantageous play is lower than in the second state, the player can be given a sense of value gained by achieving the specified conditions with the consumption of a small amount of play value, thereby increasing the interest in the game. [Brief explanation of the drawings]

[0011] [Figure 1] 1 is a perspective view showing the external configuration of a gaming machine according to an embodiment of the present invention; [Figure 2] 1 is a block diagram showing a schematic electrical configuration of a gaming machine and a dedicated unit according to an embodiment of the present invention. [Figure 3] 1 is a diagram illustrating the functional blocks of a gaming machine according to an embodiment of the present invention. [Figure 4] 10 is a diagram illustrating an internal lottery table in the gaming machine according to an embodiment of the present invention. FIG. [Figure 5] 10A and 10B are diagrams illustrating the winning patterns of small prizes in the gaming machine according to an embodiment of the present invention. [Figure 6] 10A and 10B are diagrams illustrating the winning patterns of small prizes in the gaming machine according to an embodiment of the present invention. [Figure 7] 10A and 10B are diagrams illustrating the winning patterns of small prizes in the gaming machine according to an embodiment of the present invention. [Figure 8] 10A and 10B are diagrams illustrating winning modes of a replay in the gaming machine according to an embodiment of the present invention. [Figure 9] 1 is a diagram illustrating the arrangement of symbols on the reels in a gaming machine according to an embodiment of the present invention. [Figure 10] 10 is a diagram illustrating the relationship between the order in which stop buttons are pressed and winning combinations in the gaming machine according to an embodiment of the present invention. FIG. [Figure 11] 10 is a diagram illustrating the relationship between the order in which stop buttons are pressed and winning combinations in the gaming machine according to an embodiment of the present invention. FIG. [Figure 12] 10 is a diagram illustrating the relationship between the order in which stop buttons are pressed and winning combinations in the gaming machine according to an embodiment of the present invention. FIG. [Figure 13] 10 is a diagram illustrating the relationship between the order in which stop buttons are pressed and winning combinations in the gaming machine according to an embodiment of the present invention. FIG. [Figure 14] 10A and 10B are diagrams illustrating the relationship between winning roles and symbol combinations in the gaming machine according to an embodiment of the present invention. [Figure 15] 10A and 10B are diagrams illustrating the relationship between winning roles and symbol combinations in the gaming machine according to an embodiment of the present invention. [Figure 16] 10A and 10B are diagrams illustrating the relationship between winning roles and symbol combinations in the gaming machine according to an embodiment of the present invention. [Figure 17] 10A and 10B are diagrams illustrating the relationship between winning roles and symbol combinations in the gaming machine according to an embodiment of the present invention. [Figure 18] 10A and 10B are diagrams illustrating the relationship between winning roles and symbol combinations in the gaming machine according to an embodiment of the present invention. [Figure 19] 10A and 10B are diagrams illustrating the relationship between winning roles and symbol combinations in the gaming machine according to an embodiment of the present invention. [Figure 20] 3 is a transition diagram of the gaming state in the gaming machine according to the embodiment of the present invention. FIG. [Figure 21] FIG. 2 is a transition diagram of the presentation state in the gaming machine according to the embodiment of the present invention. [Figure 22] This is a diagram explaining the first CZ state to the third CZ state in an gaming machine according to an embodiment of the present invention. [Figure 23] This is a diagram explaining the first CZ state to the third CZ state in an gaming machine according to an embodiment of the present invention. DETAILED DESCRIPTION OF THE INVENTION

[0012] Hereinafter, embodiments of the present invention will be described. Note that the embodiments described below do not unduly limit the content of the present invention described in the claims. Furthermore, not all of the configurations described in the present embodiments are necessarily essential constituent elements of the present invention.

[0013] 1. Configuration FIG. 1 is a perspective view showing the external configuration of a gaming machine according to an embodiment of the present invention.

[0014] The gaming machine of this embodiment is called a smart pachislot, and is a type of gaming machine that maintains the playability of a slot machine while using electronic medals, which are electronic gaming value, as the gaming medium used in the game instead of physical medals.

[0015] The gaming machine of this embodiment includes a box-shaped housing including a storage box BX (an example of the gaming machine body), an upper front door UD (an example of the front door), and a lower front door DD (an example of the front door), and houses a reel unit 310 consisting of a first reel R1 through a third reel R3 (multiple reels). A power supply unit with a built-in power supply and various switches, such as a power switch, is housed below the reel unit 310 within the housing. The gaming machine of this embodiment also houses a control board equipped with a CPU (an example of a computing unit), a ROM (an example of an information storage medium), RAM (an example of temporary storage unit), and other components to control the operation of the gaming machine. In this embodiment, several types of electronic circuit boards are provided, including a main board 10 that controls the progress of the game, a sub-board 20 that receives signals from the main board 10 and controls the execution of game presentations according to the progress of the game, and a medal count control board 30 that controls the number of electronic medals (number of game medals) available for play that are electronically stored in the gaming machine. In the following, the total number of electronic medals that are electronically stored in the gaming machine and can be used for gaming will be referred to as the "number of gaming medals," and the memory unit that stores the electronic medals will be referred to as the "medal storage unit."

[0016] The outer periphery of each of the first to third reels R1 to R3 shown in FIG. 1 is divided into 20 regions (each region is referred to as a "frame") at regular intervals, and each frame has one of several types of symbols arranged thereon. The first to third reels R1 to R3 are supported by a stepping motor (reel drive means: not shown), and are driven to rotate about the axis of the stepping motor. The first to third reels R1 to R3 are stopped in frame units (predetermined rotation angle units, predetermined rotation amount units) by controlling the number of pulses and pulse width of drive pulses of the stepping motor. That is, in the gaming machine of this embodiment, the stepping motor drives the first to third reels R1 to R3 to rotate in response to drive pulses supplied from a control board. When a full-phase excitation drive pulse is supplied from the control board, the first to third reels R1 to R3 stop as the stepping motor stops rotating.

[0017] An upper front door UD and a lower front door DD that openably close the front of the storage box BX (an example of a front face) are provided so as to be able to open and close independently, and the upper front door UD is provided with a display window DW that allows the rotation and stopped states of the first to third reels R1 to R3 to be observed. When the first to third reels R1 to R3 are stopped, three consecutive patterns (upper, middle, and lower patterns) among the multiple types of patterns arranged at regular intervals on the outer periphery of each of the first to third reels R1 to R3 can be observed from the front of the gaming machine through the display window DW.

[0018] In the gaming machine of this embodiment, each reel is provided with an upper, middle, and lower display positions for observing the symbols through the display window DW, and an activated line is set by the combination of the display positions of each reel. In the gaming machine of this embodiment, the number of electronic medals required for one game, the so-called specified insertion number, is set to three (first insertion number) or two (second insertion number), and when electronic medals equivalent to the specified insertion number are inserted (bet), an activated line L1 formed by the middle rows of each of the first reel R1 to third reel R3 is activated.

[0019] In the gaming machine of this embodiment, the specified number of coins to be inserted varies depending on the game state; for the normal state and the BB state, the specified number of coins to be inserted is set to three, and for the BB state, the specified number of coins to be inserted is set to two.

[0020] The game result is determined by the symbol combination displayed on the active line in the display window DW, and if the symbol combination on the active line corresponds to a predetermined winning combination, that winning combination is considered to have won and electronic medals are paid out.

[0021] The upper front door UD is also provided with a liquid crystal display LCD and a frame lamp AL for game presentations. The liquid crystal display LCD displays various videos (or images) to assist and liven up the game, and the frame lamp AL lights up and flashes to liven up the game.

[0022] In addition, in the gaming machine of this embodiment, a plurality of speakers SP for producing game effects are provided on the lower front door DD. These speakers SP output various sounds to assist and liven up the game.

[0023] Additionally, the lower front door DD is provided with a game medal count display device 70 (an example of a display device). The game medal count display device 70 displays the total number of digitized medals held in the medal holding section, i.e., the number of game medals (an example of a game value number). However, the number of game medals does not include the digitized medals bet. Therefore, the game medal count display device 70 displays the number of digitized medals acquired by the player minus the number of digitized medals bet. The game medal count is displayed in a numerical range of 0 to 16,382 on a 5- or 6-digit 7-segment display or the like located in a position visible to the player.

[0024] The lower front door DD is provided with various operating means, such as a bet button B0 (an example of an inserting operation means, a gaming operation means) for inserting (betting) electronic medals held in the medal holding section, a start lever SL (an example of a game starting operation means, a gaming operation means) for rotating the first reel R1 to the third reel R3 to start a game, stop buttons B1 to B3 (an example of a stop operation means, a gaming operation means) for stopping each of the first reel R1 to the third reel R3 that are driven to rotate by a stepping motor, and a settlement button B4 (an example of a predetermined operation means, a settlement operation means, a gaming operation means) for returning (settling) all inserted (bet) electronic medals to the medal holding section.

[0025] In addition, the lower front door DD is provided with a counting button B8 (an example of a counting operation means, a gaming operation means) as an operation means for transferring (counting) some or all of the electronic medals held in the medal holding section to a dedicated unit 50 (an example of a specific unit) described later.

[0026] The lower front door DD is also provided with a game information display section DS. The game information display section DS is made up of LEDs, lamps, 7-segment displays, etc., and displays various game information such as the number of electronic medals paid out or won in one game (the difference between the number of electronic medals paid out and the number inserted), the total number of electronic medals paid out or won in bonus games, etc.

[0027] In the gaming machine of this embodiment, when a player inserts (bet) a specified number of electronic medals by pressing the bet button B0 in a state where a game can be started, the machine is set to a ready state where rotation control of the first reel R1 to the third reel R3 can be started, and pressing the start lever is permitted (enabled). Then, when the player presses the start lever SL, the control board starts rotating the first reel R1 to the third reel R3 by driving the stepping motor, and an internal lottery is performed using a random number value. On the condition that the rotation speed of the first reel R1 to the third reel R3 has increased to a predetermined speed, pressing the stop buttons B1 to B3 is permitted (enabled).

[0028] Thereafter, when the player presses the stop buttons B1 to B3 at any timing, the stop switch (stop signal output means: for example, a photosensor, a conductivity sensor, a pressure sensor, etc.) built into each of the stop buttons B1 to B3 turns on, changing the reel stop signal input to the control board from the off state to the on state.

[0029] Furthermore, when the player releases any of the pressed stop buttons B1 to B3 at any time, the stop switches corresponding to the respective stop buttons B1 to B3 turn off, changing the reel stop signal input to the control board from on to off.

[0030] The control board then stops the first reel R1 to the third reel R3 at a stop position corresponding to the result of the internal lottery based on the change from OFF to ON of the reel stop signal, whose signal state changes depending on the timing of pressing and releasing the stop buttons B1 to B3.

[0031] When medals are paid out according to the results of a game, the electronic medals are paid out (stored) in the medal holding section, and the display of the number of game medals on the game medal number display device 70 is updated.

[0032] FIG. 2 is a block diagram showing a schematic electrical configuration of the gaming machine and the dedicated unit 50 of this embodiment, and FIG. 3 is a functional block diagram of the gaming machine of this embodiment.

[0033] The gaming machine of this embodiment is electrically connected to a dedicated unit 50, which is an external device, via a gaming ball etc. lending device connection terminal board 40. The dedicated unit 50 is provided with a dedicated unit control board 60 that transmits and receives electronic medals to and from the gaming machine.

[0034] The gaming machine of this embodiment is controlled by a control board including a main board 10 (a main control unit, an example of a first control unit), a sub-board 20 (an example of a sub-control unit), and a medal count control board 30 (a game value count control unit, an example of a second control unit). The main board 10 receives input signals from input means such as a bet switch 220, a start switch 230, a stop switch 240, and a settlement switch 250, performs various calculations to execute a game, and controls the operation of output means such as a reel unit 310 based on the calculation results. The sub-board 20 receives signals from the main board 10, performs various calculations to execute effects according to the progress of the game, and controls the operation of output means such as a display device 330 and a sound device 340 based on the calculation results. The medal count control board 30 receives input signals from input means such as a count button switch 255, performs various calculations to manage the number of game medals, and controls the operation of output means such as a game medal count display device 70 based on the calculation results. In addition, the functions of each board, such as the main board 10, sub-board 20, and medal count control board 30, are realized by hardware such as various processors (CPU, DSP, etc.), ASIC (gate array, etc.), ROM (an example of an information storage medium), or RAM, or by software consisting of a given program pre-stored in ROM, etc.

[0035] The main board 10 is equipped with a main CPU 10a, a main ROM 10b, a main RAM 10c, etc., and by the main CPU 10a executing various programs stored in the main ROM 10b, it functions as a deposit acceptance means 105 (acceptance control means, deposit processing means, settlement processing means), a random number generation means 110, an internal lottery means 120, a reel control means 130, a winning determination means 140, a payout control means 150, a replay processing means 160, a game status control means 170, a presentation status control means 180 (an example of an auxiliary game control means, a status control means), a communication control means 190, etc.

[0036] The insertion acceptance means 105 accepts the insertion of electronic medals for each game, and performs control to validate a game start operation for the start lever SL (game start operation means) based on the insertion of electronic medals equivalent to the specified insertion number (2 or 3 medals). In the gaming machine of this embodiment, the first pressing operation of the start lever SL, which is validated based on the insertion of electronic medals equivalent to the specified insertion number, is accepted as a game start operation, and serves as a trigger to start the rotation of the first reel R1 to the third reel R3 and also as a trigger to execute an internal lottery.

[0037] In addition, when the bet button B0 is operated while the deposit acceptance means 105 is accepting the deposit of electronic medals, the bet switch 220 is activated and an deposit process (bet process) is performed to set the electronic medals held in the medal holding section to a deposited state (bet state) up to a specified deposit number.

[0038] In addition, when the settlement button B4 is operated while the deposit acceptance means 105 is accepting the deposit of electronic medals, the settlement switch 250 is activated and a settlement process is performed to return all of the electronic medals set to the deposited state to the medal holding section.

[0039] In addition, in the gaming machine of this embodiment, the gaming state can be set to a normal state, a BB established state, or a BB state, and the input receiving means 105 sets the specified input number to three in the normal state or the BB established state, and sets the specified input number to two in the BB state.

[0040] The random number generating means 110 is a means for generating random numbers for lottery. The random number can be generated based on the count value of an increment counter (a counter that counts numbers so as to circulate within a predetermined count range), for example. In this embodiment, the "random number" includes not only values ​​that are generated randomly in the mathematical sense, but also values ​​that are generated regularly but whose acquisition timing is irregular, and therefore can essentially function as random numbers.

[0041] The internal lottery means 120 performs an internal lottery to determine whether or not multiple types of roles such as replays, small roles, and bonuses have been won, based on a start signal from a start switch 230 that is activated by a game start operation on the start lever SL (first pressing of the activated start lever SL). If a role is won in the internal lottery, the lottery flag corresponding to the winning role is set from a non-winning state (first flag state, off state) to a winning state (second flag state, on state).

[0042] In the internal lottery, the random number value acquired for the internal lottery is compared with the internal lottery table stored in the main ROM 10b, and the winning or losing of the winning combination is determined according to the comparison result. In the gaming machine of this embodiment, three types of internal lottery tables (internal lottery table 1 to internal lottery table 3) as shown in Fig. 4 are prepared. In each internal lottery table, various winning combinations such as replays, small winning combinations, and bonuses, and losing combinations (non-winning combinations) are associated with each of a plurality of random number values ​​(for example, 65,536 random number values ​​from 0 to 65,535).

[0043] In addition, in the gaming machine of this embodiment, small roles 1 to 52 are provided as small roles, and the winning patterns of the small roles are set as shown in Figures 5 to 7, including Batting Order Bell Group A (Batting Order Bell A1 to Batting Order Bell A8), Batting Order Bell Group B (Batting Order Bell B3 to Batting Order Bell B6), Batting Order Bell Group C (Batting Order Bell C3 to Batting Order Bell C6), Batting Order Bell Group D (Batting Order Bell D1 to Batting Order Bell D8), Batting Order Bell Group E (Batting Order Bell E3 to Batting Order Bell E6), Batting Order Bell Group F (Batting Order Bell F3 to Batting Order Bell F6), 3-coin role group (3-coin role 1 to 3-coin role 4), 1-coin bell group (1-coin bell 1 to 1-coin bell 8), special roles, JAC1, and JAC2. In the following explanation, the 32 types of winning patterns of Batting Order Bell Group A to Batting Order Bell Group F may be collectively referred to as Batting Order Bell, the four types of winning patterns of the 3-piece role group may be collectively referred to as 3-piece role, and the eight types of winning patterns of the 1-piece Bell group may be collectively referred to as 1-piece Bell.

[0044] In addition, in the gaming machine of this embodiment, Replay 1 to Replay 10 are provided as replays, and the winning modes of the replays are set as follows, as shown in Fig. 8: Normal Replay 1 to Normal Replay 3, Chance Replay A1, Chance Replay A2, Chance Replay B1, Chance Replay B2, Chance Replay C1 to Chance Replay C3, Chance Replay D1, Chance Replay D2, Chance Replay E1, Chance Replay E2, Chance Replay F1, and Chance Replay F2. In the following description, the 13 winning modes of the above-mentioned Chance Replay A1 to Chance Replay F2 may be collectively referred to as Chance Replay.

[0045] In addition, in the gaming machine of this embodiment, the winning probability and winning pattern for small roles are the same on internal lottery table 1 and internal lottery table 2, the winning probability for replays is higher on internal lottery table 2 than on internal lottery table 1, replays are not included in the lottery on internal lottery table 3, and the lottery pattern for small roles on internal lottery table 3 is different from that on internal lottery table 1 and internal lottery table 2, and the winning probability for small roles is higher than that on internal lottery table 1 and internal lottery table 2.

[0046] In addition, in the gaming machine of this embodiment, a big bonus (BB) is prepared as a bonus, and the big bonus (BB) is the object of lottery in the internal lottery table 1. In the internal lottery table 1, the lottery mode is set so that the big bonus (BB) can be won in combination with each of the 3-coin combinations 1 to 4 and the 1-coin combinations 1 to 8, or can be won alone.

[0047] In addition, in the gaming machine of this embodiment, the gaming state can be set to a normal state, a BB formation state, and a BB state, and the internal lottery means 120 selects one of the internal lottery tables 1 to 3 as the internal lottery table to be used in the internal lottery depending on the gaming state.

[0048] In addition, the gaming machine of this embodiment is provided with a lottery flag (carry-over flag) that allows a winning state to be carried over to subsequent games until a prize is won, and a lottery flag (non-carry-over flag) that is reset to a non-winning state without carrying over the winning state to subsequent games regardless of whether a prize is won. The former carry-over flag is associated with a big bonus (BB), while the latter non-carry-over flag is associated with a small bonus and a replay. In the internal lottery process, for example, when a big bonus (BB) is won in the internal lottery, a process is performed to carry over the winning state of the lottery flag for the big bonus (BB) until the big bonus (BB) is won. At this time, the internal lottery means 120 performs an internal lottery to determine whether a small bonus and a replay will be won, even in a game in which the winning state of the lottery flag for the big bonus (BB) is carried over. That is, in the internal lottery process, in a game in which the winning state of the lottery flag of the bonus corresponding to the carryover flag is carried over, if a small winning combination or replay is won, lottery flags corresponding to two or more types of combinations consisting of the lottery flag of the bonus that has already been won and the lottery flag of the small winning combination or replay that has been won in the internal lottery are set to a winning state.

[0049] The reel control means 130 starts the rotation of the first reel R1 to the third reel R3 using a stepping motor based on a start signal from a start switch 230 which is activated by a game start operation on the start lever SL, and controls the first reel R1 to the third reel R3 to start rotating by pressing a stop button B1 to B3 (stop operation means) corresponding to the reel that is rotating steadily at a predetermined speed (approximately 80 rpm: a rotation speed of approximately 80 rotations per minute), and also controls the first reel R1 to the third reel R3 that are being rotated by the stepping motor to stop in a manner according to the setting state of the lottery flag (the result of the internal lottery).

[0050] When the stop switch 240 is activated by the player pressing one of the stop buttons B1 to B3 while the stop operation for the stop buttons B1 to B3 is enabled, the reel control means 130 disables the operation for the operated stop button, and based on the reel stop signal from the stop switch 240, supplies a full-phase excitation drive pulse to the stepping motor of the reel unit 310, thereby controlling the stopping of each of the first reel R1 to the third reel R3.

[0051] That is, each time one of the stop buttons B1 to B3 is pressed, the reel control means 130 determines the stop position of the reel corresponding to the pressed button among the first reel R1 to the third reel R3, and controls the reel to stop at the determined stop position. In the gaming machine of this embodiment, pressing the stop button B1 corresponds to an operation to stop the first reel R1, pressing the stop button B2 corresponds to an operation to stop the second reel R2, and pressing the stop button B3 corresponds to an operation to stop the third reel R3. That is, in the gaming machine of this embodiment, if the order in which the stop buttons B1 to B3 are pressed is changed, the stop order of the first reel R1 to the third reel R3 is also changed. In this embodiment, the stop operation corresponding to the first reel to stop among the first reel R1 to the third reel R3 is referred to as the first stop operation, the stop operation corresponding to the second reel to stop as the second stop operation, and the stop operation corresponding to the last reel to stop as the third stop operation, and the stop of the reel corresponding to the first stop operation may be referred to as the first stop, the stop of the reel corresponding to the second stop operation as the second stop, and the stop of the reel corresponding to the third stop operation as the third stop. Also, in this embodiment, the operation sequence (batting order 1) of the stop operations in which the first reel R1 (an example of a specific reel) is stopped first (first) and the second reel R2 is stopped next (second) may be referred to as the recommended batting order (an example of a specific operation sequence), and the other operation sequences (batting orders 2 to 6) may be referred to as irregular batting orders (an example of a non-specific operation sequence).

[0052] In the gaming machine of this embodiment, the first reel R1 through the third reel R3 corresponding to the pressed stop button is stopped within 190 ms of the time when the stop button B1 through B3 is pressed. When the rotating reels are stopped within 190 ms of the time when the stop button is pressed, the stop position of each rotating reel is determined based on the number of frames required from the time when the stop button is pressed to the time when the reel stops, within a range of 0 to 4 frames (a predetermined pull-in range). The reel control means 130 controls the rotating reel corresponding to the pressed stop button B1 through B3 to stop so that, when the symbol corresponding to the winning combination in the internal lottery is located within a range of 0 to 4 frames from the display position on the pay line at the time when the stop button is pressed, the symbol corresponding to the winning combination for which the lottery flag is set to a winning state is displayed at the display position on the pay line.

[0053] 9, the first reel R1 through the third reel R3 constituting the reel unit 310 are arranged on their outer peripheries with a red 7 symbol ("RED 7"), a blue 7 symbol ("BLUE 7"), a replay symbol ("RP"), a bell symbol ("BL"), a cherry symbol ("CH"), a special symbol 1 ("SP1"), a special symbol 2 ("SP2"), a dummy symbol 1 ("DUM1"), a dummy symbol 2 ("DUM2"), and a dummy symbol 3 ("DUM3") arranged on the outer periphery of each reel. When symbols within four frames of the push detection position are drawn onto an active line, the symbols arranged within four frames on the outer periphery of each reel can be displayed on the active line regardless of the push detection position, which is the position of the reel at the time the stop switch 240 is activated (when the stop button is detected being pressed). In this embodiment, the push detection position is the display position of the top row of each reel.

[0054] In addition, in the gaming machine of this embodiment, the reel unit 310 is equipped with a reel index made up of a photosensor, and the reel control means 130 is able to monitor the current rotation state of the reel by determining the rotation angle (the number of rotation steps of the rotary shaft of the stepping motor) from the reference position of the reel (the frame detected by the reel index 315) based on the reference position signal detected by the reel index every time the reel makes one rotation. In other words, the reel control means 130 can obtain the position of the reel when the stop switch 240 is activated by determining the rotation angle from the reference position of the reel.

[0055] Furthermore, the reel control means 130 determines the stop position of the reel during rotation by referring to the stop control table stored in the main ROM 10b.

[0056] Here, in the stop control table, a correspondence relationship between the push detection position, which is the position of the reel at the time of operation of the stop switch 240 (the time when the push of the stop button is detected), and the actual stop position is set according to the setting state of the lottery flag. Note that in the stop control table, a correspondence relationship between the push detection position and the number of sliding symbols, which indicates the amount of rotation from the push detection position to the actual stop position, may also be set according to the setting state of the lottery flag.

[0057] In addition, in the gaming machine of this embodiment, the priority order for small wins, replays, and bonuses is set as "replay > bonus" and then "small win > bonus," and the stop control table is set so that a stop position including a symbol that constitutes the winning form of a high-priority win is selected according to the priority order associated with each win.

[0058] In addition, in the gaming machine of this embodiment, the stop control table that is referenced when the lottery flags for multiple types of minor roles are set to a winning state in the internal lottery has two cases: one in which the stop position is set according to the number of pattern combinations that indicate winning forms that can be displayed on the valid line (number priority control), and one in which the stop position is set according to the number of medals paid out based on a predetermined payout for the minor role (payout number priority control).When the stop position is set according to the number of pattern combinations that indicate winning forms that can be displayed on the valid line, the stop position relative to the press detection position is set so that priority is given to stop positions with a greater number of pattern combinations that indicate winning forms that can be displayed on the valid line, and when the stop position is set according to the number of medals paid out, the stop position relative to the press detection position is set so that priority is given to stop positions with a greater number of medals paid out based on the payout of the minor role corresponding to the pattern displayed at the display position on the valid line (stop positions that can win a minor role with a greater payout). However, when the stop positions are set according to the number of medals paid out, for multiple stop positions where the number of medals paid out is the same, the priority of each stop position is treated as being the same and a stop position relative to the press detection position is set, and when the stop positions are set according to the number of pattern combinations that indicate winning forms that can be displayed on the valid line, the priority of each stop position is treated as being the same and a stop position relative to the press detection position is set, and when the stop positions are set according to the number of pattern combinations that indicate winning forms that can be displayed on the valid line, the number of pattern combinations that indicate winning forms that can be displayed on the valid line is the same.

[0059] In addition, in this embodiment, for convenience of explanation, small roles are sometimes categorized by the payout and referred to collectively, for example, a small role with a payout of 1 coin (small role 7 to small role 52) is referred to as a 1-coin small role, a small role with a payout of 3 coins (small role 4 to small role 6) is referred to as a 3-coin small role, and a small role with a payout of 10 coins (small role 1 to small role 3) is referred to as a 10-coin small role.

[0060] In the stop control table that is referenced when any of the batting order bells is selected in the internal lottery, the correct batting order is set for each batting order bell, as shown in Figures 10 and 11, and any operation sequence that differs from the correct batting order is treated as an incorrect batting order.

[0061] In the stop control table that is referenced when any of the batting order bells is won, the stop position relative to the press detection position is set so that when stop buttons B1 to B3 are pressed in the correct batting order, a 10-coin small win is won, and when stop buttons B1 to B3 are pressed in the incorrect batting order, the stop position relative to the press detection position is set so that either a 1-coin small win is won or no win is won (a win is missed). Note that "1-coin small win (1 / 2)" in Figures 10 to 12 means that in that pressing sequence, there is a 1 / 2 probability that a 1-coin small win will be won and there is a 1 / 2 probability that the win will be missed; "1-coin small win (1 / 4)" in Figures 10 to 12 means that in that pressing sequence, there is a 1 / 4 probability that a 1-coin small win will be won and there is a 3 / 4 probability that the win will be missed; and "1-coin small win (1 / 8)" in Figures 10 to 12 means that in that pressing sequence, there is a 1 / 8 probability that a 1-coin small win will be won and there is a 7 / 8 probability that the win will be missed.

[0062] In addition, when each batting order bell is won, the stop position relative to the press detection position is set in each stop control table so that in the correct batting order, the payout number priority control causes the symbols that make up the winning form of a 10-coin small win to be displayed preferentially on the valid line, and in the incorrect batting order, the number priority control causes the symbols that make up the winning form of a 1-coin small win to be displayed preferentially on the valid line.

[0063] In this embodiment, for the batting order bells D5 to D8, in the recommended batting order (batting order 1), the small combination 7, which is a one-piece small combination, wins, and in the incorrect batting order, the stop positions are set relative to the press detection position so that there are cases where a one-piece small combination other than the small combination 7 wins, and cases where no combination wins (missed combination). Also, for the batting order bells E3 to E6 and the batting order bells F3 to F6, in the incorrect batting order, the stop positions are set relative to the press detection position so that there are cases where a one-piece small combination other than the small combination 7 wins, and cases where no combination wins (missed combination).

[0064] In this embodiment, for the batting order bells A1 to A8, B3 to B6, and C3 to C6, a 10-coin small win is possible only when the BB is established, and in the normal state, all the stop operation sequences are treated as incorrect batting orders, and even if the stop operation is performed according to the correct batting order corresponding to the winning batting order bell, there is a 1 / 2 probability that a 1-coin small win will be awarded. That is, in the BB establishment state, depending on the order of the stop operation, there are cases where the stop position is determined by payout number priority control and cases where the stop position is determined by number priority control, but in the normal state, the stop position is determined by number priority control regardless of the stop operation order.

[0065] In addition, in the stop control table that is referenced when any of the three-coin roles is won in the internal lottery, the correct batting order is set for each of the three-coin roles, and any operation order that differs from the correct batting order is treated as an incorrect batting order, as shown in Fig. 12. In the stop control table that is referenced when any of the three-coin roles is won in the internal lottery, the stop positions relative to the press detection positions are set so that when the stop buttons B1 to B3 are pressed in the correct batting order, a three-coin small role is won, and when the stop buttons B1 to B3 are pressed in the incorrect batting order, a one-coin small role is won, or no role is won (a role is missed).

[0066] In addition, in the stop control table that is referenced when any one bell is won in the internal lottery, the correct batting order is set for each one bell, and any operation order that differs from the correct batting order is treated as an incorrect batting order, as shown in Fig. 12. In the stop control table that is referenced when any one bell is won in the internal lottery, the stop positions relative to the press detection positions are set so that when the stop buttons B1 to B3 are pressed in the correct batting order, the small role 7, which is a one-piece small role, is won, and when the stop buttons B1 to B3 are pressed in the incorrect batting order, a one-piece small role other than the small role 7 is won, or no role is won (a role is missed).

[0067] In addition, in the stop control table that is referenced when a special role is won in the internal lottery, the stop position relative to the press detection position is set so that there are cases where a 3-coin small role is won and cases where no role is won (missed role), and in the stop control table that is referenced when JAC1 or JAC2 is won in the internal lottery, the stop position relative to the press detection position is set so that a 1-coin small role is won.

[0068] In addition, in the stop control table that is referenced when normal replay 1, normal replay 2, or normal replay 3 is won in the internal lottery, the stop position relative to the press detection position is set so that one of the replays will win.

[0069] In addition, in the stop control table that is referenced when any of the chance replays wins in the internal lottery, the stop position relative to the press detection position is set so that any of the replays will win, as shown in Figure 13. Specifically, the stop position relative to the press detection position is set so that if chance replay A1 or chance replay E1 is selected, replay 2 will win in the recommended batting order (batting order 1), if chance replay A2, chance replay D2, or chance replay E2 is selected, replay 4 will win in the recommended batting order, if chance replay B1 is selected, replay 5 will win in the recommended batting order, if chance replay B2, chance replay F1, or chance replay F2 are selected, replay 8 will win in the recommended batting order, if chance replay C1 is selected, replay 6 will win in the recommended batting order, if chance replay C2 is selected, replay 7 will win in the recommended batting order, if chance replay C3 is selected, replay 9 will win in the recommended batting order, and if chance replay D1 is selected, replay 3 will win in the recommended batting order. Furthermore, in the irregular batting order (batting order 2 to batting order 6), the stop position relative to the press detection position is set so that if any of the chance replays wins, replay 5 will win.

[0070] In addition, the Big Bonus (BB) can only be won if the Big Bonus (BB) is won alone in the normal state, and there are no misses when the BB is formed, and since there are always overlapping wins of small winning combinations or replays that have a higher priority than the Big Bonus (BB), the stop position relative to the press detection position is set in the stop control table so that the Big Bonus (BB) is not won.

[0071] In addition, in this embodiment, when a minor prize 7 is won when any of the batting order bells D5 to D8 and the single bells 1 to 8 is won, a bell-matching symbol combination (specific symbol combination) consisting of the bell symbol "BL" is displayed on the lower invalid line (a line not used to determine whether a prize has been won) consisting of the lower row of each reel.

[0072] The winning determination means 140 performs a winning determination process to determine whether or not a winning combination has been achieved based on the stopping state of the first reel R1 to the third reel R3. Specifically, by referring to a winning determination table stored in the main ROM 10b, it determines whether or not the symbol combination displayed on the pay line when all of the first reel R1 to the third reel R3 have stopped is in the form of a predetermined winning combination. Then, the winning determination table is prepared so that the presence or absence of a winning combination of a big bonus (BB), replay 1 to replay 10, and small bonus 1 to small bonus 52 can be determined based on the symbol combination displayed on the pay line when each reel has stopped, as shown in Figures 14 to 19. In Figure 14, the pattern combinations of Replay 3 to Replay 6 are omitted, in Figure 15, the pattern combinations of small prize 2, small prize 5, small prize 8, and small prize 9 are omitted, in Figure 16, the pattern combinations of small prize 14 to small prize 17 are omitted, in Figure 17, the pattern combinations of small prize 25 to small prize 28 are omitted, in Figure 18, the pattern combinations of small prize 36 to small prize 40 are omitted, and in Figure 19, the pattern combinations of small prize 46 to small prize 49 are omitted, but this can be designed as appropriate. The payouts for Replay 3 to Replay 6 are the same as those for Replay 1, the payout for Small Win 2 is the same as that for Small Win 1, the payout for Small Win 5 is the same as that for Small Win 4, and the payouts for Small Win 8 to Small Win 9, Small Win 14 to Small Win 17, Small Win 25 to Small Win 28, Small Win 36 to Small Win 40, and Small Win 46 to Small Win 49 are the same as that for Small Win 7. The winning determination means 140 is not limited to performing the winning determination process based on the stopping state of each reel (information on the actual stopping position of each reel). For example, the winning determination process may be performed based on the stopping position of each reel (the predicted stopping position of each reel at the time of the stopping operation) determined by the reel control means 130, or based on the actual stopping position of the reel that has already stopped and the predicted stopping position (planned stopping position) of the reel for the third stopping operation. In this example, the winning determination process can be performed before all reels have stopped (at the time the stopping position of the reel corresponding to the third stopping operation is determined). When a symbol combination that indicates a winning form predetermined for each winning combination is displayed on the pay line, the winning combination is won.

[0073] In the gaming machine of this embodiment, when a winning combination is achieved, a winning process is executed based on the determination result of the winning determination means 140. As the winning process, for example, when a small combination is achieved, a payout process of electronic medals is executed by the payout control means 150, when a replay is achieved, a replay process is executed by the replay processing means 160, and when a bonus is achieved, a game state transition process for transitioning the game state is executed by the game state control means 170.

[0074] When a small winning combination is achieved, the payout control means 150 determines the number of electronic medals to be paid out based on a payout predetermined for each combination, and pays out the determined number of electronic medals to be paid out to a medal holding section.

[0075] Furthermore, the payout control means 150 sets the maximum payout number to 10 coins in the normal state or the BB state, and sets the maximum payout number to 1 coin in the BB state.

[0076] When a replay wins, the replay processing means 160 performs replay processing (replay processing) to set the next game to the same preparation state as the previous game without requiring the player to insert any electronic medals that he owns. That is, in the gaming machine of this embodiment, when a replay wins, an automatic insertion process is performed to automatically insert the same number of electronic medals as in the previous game without using any electronic medals that the player has in hand, and the machine waits for the next game start operation using the start lever SL with the same pay lines as in the previous game set.

[0077] As shown in FIG. 20, the game state control means 170 performs a game state transition process that transitions the game state between the normal state, the BB established state, and the BB state. In this embodiment, information indicating the current game state is stored in a game state storage area of ​​the main RAM 10c. The game state transition condition may be one condition or multiple conditions. When multiple conditions are set, the game state can be transitioned to another game state when one of the multiple predetermined conditions is established, or when all of the multiple predetermined conditions are established.

[0078] The normal state is a game state corresponding to the initial state among multiple game states, and it is possible to transition from the normal state to the BB establishment state or the BB state. Specifically, if a big bonus (BB) is won in the normal state but the big bonus (BB) is not won, the game transitions to the BB establishment state, and if a big bonus (BB) is won and also won in the normal state, the game transitions to the BB state. In addition, in the normal state, an internal lottery is performed by referring to internal lottery table 1, among internal lottery tables 1 to 3 shown in Figure 4, in which the winning probability of a replay is set to approximately 1 / 7.3 or more and the big bonus (BB) is set as a lottery target.

[0079] The BB formation state is a game state that is entered when a big bonus (BB) is won in an internal lottery in the normal state but the big bonus (BB) is not won.Of the internal lottery tables 1 to 3 shown in Figure 4, the probability of winning a replay is higher than that of internal lottery table 1, so a miss (non-win) does not occur, and an internal lottery is held by referring to internal lottery table 2, in which the big bonus (BB) is excluded from the lottery.

[0080] In addition, in the BB established state, the lottery flag corresponding to the big bonus (BB) is maintained in a winning state until the big bonus (BB) is won, and when a symbol combination indicating the winning form of the big bonus (BB) is displayed on the activated line, the game state control means 170 transitions the game state from the BB established state to the BB state.

[0081] The BB state is a game state that is entered when a symbol combination indicating a big bonus (BB) winning form is displayed on an active line, and an internal lottery is conducted by referring to internal lottery table 3, of internal lottery tables 1 to 3 shown in Figure 4, which has a different method of drawing small roles from internal lottery table 1 and internal lottery table 2.

[0082] In the BB state, it is determined whether or not the termination condition is met based on the total number of electronic medals paid out during play in the BB state, and when it is determined that more than a predetermined number of electronic medals (for example, 18 medals) have been paid out, the game state control means 170 terminates the BB state and controls the game state to return to the normal state. In this embodiment, count information on the number of payouts in the BB state is stored in the game state storage area.

[0083] In addition, in the gaming machine of this embodiment, the specified number of coins to be inserted in BB state is set to 2, and when the specified number of coins to be inserted is 2, the payout for all small roles is set to 1, and the maximum number of coins to be paid out in BB state is also set to 1, and in BB state JAC1 or JAC2 will always win and a small role of 1 coin will always be awarded, so the expected rate of winning electronic medals in BB state (number of coins paid out / number of coins inserted) can be set to 50%.

[0084] As shown in FIG. 21, the presentation state control means 180 performs a presentation state transition process that transitions the presentation state among the initial presentation state, the normal presentation state, the first CZ state (an example of the first state), the second CZ state (an example of the second state), the third CZ state (an example of the third state), and the AT state. In this embodiment, information indicating the current presentation state is stored in a presentation state storage area of ​​the main RAM 10c. The presentation state transition condition may be one condition or multiple conditions. When multiple conditions are defined, the presentation state can be transitioned to another presentation state when one of the multiple predetermined conditions is met, or when all of the multiple predetermined conditions are met.

[0085] In this embodiment, when the player is in the AT state, the presentation control means 210 performs a winning assistance presentation to assist the player in winning a winning combination, and the player can play an assist time game (an example of an assist game, advantageous game, or bonus game) in which electronic medals are easier to obtain than in normal games in the initial presentation state or normal presentation state. In this embodiment, the function of executing an assist time game in an advantageous zone is the instruction function, and the processing that affects the execution of the assist time game is the processing related to the instruction function.

[0086] In addition, the presentation state control means 180 is capable of setting a normal section (non-advantageous section) and an advantageous section, and in the normal section, the presentation state is fixed to the initial presentation state, which is the initial state, and a lottery is held to transition to an advantageous section, and by winning the lottery to transition to an advantageous section, the advantageous section is started, and the presentation state can be set to the AT state on the condition that it is an advantageous section.

[0087] When the advantageous zone transition lottery is won, advantageous zone transition processing is performed based on the fact that the advantageous zone transition lottery has been won, the advantageous zone is started from the next game of the game in which the advantageous zone transition lottery has been won, and the presentation state is set to the normal presentation state.

[0088] Furthermore, when the presentation state is in the normal presentation state in the advantageous zone, the presentation state control means 180 performs an AT lottery (an example of a specific lottery for transitioning to advantageous play, a processing related to an instruction function) based on the fact that a specific winning pattern (for example, a highly rare winning pattern such as chance replay A1 to chance replay F2) has been won in the internal lottery, and transitions the presentation state to the AT state based on the fact that the AT lottery has been won (an example of the fact that a predetermined condition has been met). In this embodiment, the probability of winning the AT lottery is set according to the result of the internal lottery, and for example, the probability of winning the AT lottery is set to be higher in the order of "chance replay A1 = chance replay A2 < chance replay B1 = chance replay B2 < chance replay C1 = chance replay C2 = chance replay C3 < chance replay D1 = chance replay D2 < chance replay E1 = chance replay E2 < chance replay F1 = chance replay F2". In addition, when the presentation state control means 180 transitions the presentation state to the AT state, it sets the value "50" corresponding to 50 games to the AT game number counter in the main RAM 10c.

[0089] Furthermore, when the presentation state is in the normal presentation state in the advantageous zone, the presentation state control means 180 performs a first CZ lottery, a second CZ lottery, or a third CZ lottery based on the fact that a specific winning mode (for example, a winning mode with high rarity such as chance replay A1 to chance replay F2) has been won in the internal lottery. Specifically, when chance replay A1 or chance replay A2 is won, a first CZ lottery is performed, and based on the fact that the first CZ lottery has been won (first CZ win), the presentation state is shifted to the first CZ state; when chance replay B1 or chance replay B2 is won, a second CZ lottery is performed, and based on the fact that the second CZ lottery has been won (second CZ win), the presentation state is shifted to the second CZ state; and when any of chance replay C1 to chance replay C3 is won, a third CZ lottery is performed, and based on the fact that the third CZ lottery has been won (third CZ win), the presentation state is shifted to the third CZ state. In this embodiment, each CZ lottery determines whether or not there will be a transition to the corresponding CZ state.

[0090] Furthermore, when chance replay D1 or chance replay D2 is won, a first CZ lottery and a second CZ lottery are held, when chance replay E1 or chance replay E2 is won, a first CZ lottery and a third CZ lottery are held, and when chance replay F1 or chance replay F2 is won, a second CZ lottery and a third CZ lottery are held. In this way, when these chance replays are won, two types of CZ lotteries are held, so when chance replay D1 or chance replay D2 is won, it is possible to transition to the first CZ state or the second CZ state, when chance replay E1 or chance replay E2 is won, it is possible to transition to the first CZ state or the third CZ state, and when chance replay F1 or chance replay F2 is won, it is possible to transition to the second CZ state or the third CZ state.

[0091] In addition, in this embodiment, if a player wins multiple types of lotteries, including the AT lottery, the 1st CZ lottery, the 2nd CZ lottery, and the 3rd CZ lottery, only the lottery result with the highest priority will be adopted according to the priority order of "1st CZ lottery < 2nd CZ lottery < 3rd CZ lottery".

[0092] In addition, in this embodiment, the winning probabilities for the 1st CZ lottery to the 3rd CZ lottery are set according to the type of CZ lottery, and for example, the winning probabilities are set to increase in the order of "3rd CZ lottery < 2nd CZ lottery < 1st CZ lottery."

[0093] In addition, when the presentation state control means 180 transitions the presentation state to the first CZ state, it sets the value "6" corresponding to six games in the CZ game number counter of the main RAM 10c, and when transitioning the presentation state to the second CZ state, it sets the value "5" corresponding to five games in the CZ game number counter, and when transitioning the presentation state to the third CZ state, it sets the value "7" corresponding to seven games in the CZ game number counter.

[0094] In addition, in the first CZ state, the presentation state control means 180 performs an addition process to add a fixed value "1" equivalent to one game to the value of the CZ game number counter when a stop operation is performed in the recommended batting order and a small role 7 (an example of a specific role) or a replay (an example of a specific role) is won, and performs a subtraction process to subtract a fixed value "1" equivalent to one game from the value of the CZ game number counter when neither the small role 7 nor the replay is won, or when a stop operation is performed in an irregular batting order.

[0095] Then, when the value of the CZ game number counter reaches a threshold value (for example, 0) in the first CZ state, an AT lottery is held with a lottery probability corresponding to the lottery state of the AT lottery. In this embodiment, ten types of lottery states, from the first lottery state to the tenth lottery state, are provided as the lottery state of the AT lottery, and the winning probability of the AT lottery is set to increase in the order of "first lottery state < second lottery state < third lottery state < fourth lottery state < fifth lottery state < sixth lottery state < seventh lottery state < eighth lottery state < ninth lottery state < tenth lottery state." In this embodiment, information indicating the lottery state of the AT lottery is stored in the AT lottery state storage area of ​​the main RAM 10c. Also, in the first CZ state, the expected value of winning the AT lottery is set to be higher than in the normal presentation state.

[0096] Furthermore, the performance state control means 180 sets the lottery state of the AT lottery to the first lottery state at the start of the first CZ state, and in the first CZ state, if a stop operation is performed in the recommended batting order and a small win 7 or replay is won, a promotion lottery is performed, and if the promotion lottery is won, the lottery state of the AT lottery is promoted by one level. Note that in this embodiment, if a stop operation is performed in the recommended batting order when a chance replay is won and a replay is won, a promotion lottery is performed so that the lottery is always won.

[0097] Furthermore, when the value of the CZ game number counter reaches a threshold value (for example, 0) in the first CZ state, if the result of the AT lottery is a win, the presentation state control means 180 continues the first CZ state until one game is played as a presentation section for announcing the result of the AT lottery, and when one game is played, ends the first CZ state and transitions the presentation state to the AT state, and if the result of the AT lottery is a loss, ends the first CZ state in the game in which the value of the CZ game number counter reaches a threshold value (for example, 0) and transitions the presentation state to the normal presentation state. In this way, the first CZ state is controlled so that there are cases where the AT lottery is won (an example of the second case) and cases where the AT lottery is not won (a loss) during the play period from the start to the end (an example of the first case).

[0098] In addition, in the second CZ state, the presentation state control means 180 performs a reset process to reset the value of the CZ game number counter to its initial value (specifically, the value "5", which corresponds to five games of play) when a stop operation is performed in the recommended batting order and a small role 7 (an example of a specific role) or a replay (an example of a specific role) is won, and performs a subtraction process to subtract a fixed value "1", which corresponds to one game of play, from the value of the CZ game number counter when neither the small role 7 nor the replay is won, or when a stop operation is performed in an irregular batting order.

[0099] In addition, the performance state control means 180 sets the lottery state of the AT lottery to the first lottery state at the start of the second CZ state, and in the second CZ state, if a stop operation is performed in the recommended batting order and a small win 7 or replay is won, a promotion lottery is held, and if the promotion lottery is won, the lottery state of the AT lottery is promoted by one level. In the second CZ state, the AT lottery is held in the same lottery manner as in the first CZ state.

[0100] Then, when the value of the CZ game number counter reaches a threshold value (for example, 0) in the second CZ state, the AT lottery is held with a lottery probability according to the lottery state of the AT lottery. In the second CZ state, the AT lottery is held with a lottery probability according to the lottery state of the AT lottery, just like in the first CZ state, so the AT lottery is held in the same lottery manner as in the first CZ state. In addition, in the second CZ state, the expected value of winning the AT in the AT lottery is set higher than in the normal presentation state.

[0101] In addition, when the value of the CZ game number counter reaches a threshold value (for example, 0) in the second CZ state, the presentation state control means 180 continues the second CZ state until three games are played as a presentation section for announcing the result of the AT lottery, and when three games are played, if the result of the AT lottery is a win, the second CZ state is terminated and the presentation state is shifted to the AT state, and if the result of the AT lottery is a loss, the second CZ state is terminated and the presentation state is shifted to the normal presentation state. In this way, in the second CZ state, control is performed so that there are cases where the AT lottery is won (an example of the second case) and cases where the AT lottery is not won (a loss) during the play period from the start to the end (an example of the first case).

[0102] Furthermore, in the third CZ state, the presentation state control means 180 conducts an AT lottery with a lottery probability according to the result of an internal lottery each time a game is played. For example, the winning probability of the AT lottery is set to be higher in the order of "batting order bell = 1-coin bell < 3-coin role < normal replay 1 to normal replay 3 < special role < chance replay", and the AT lottery is conducted so that when a chance replay is won, the winning will always be guaranteed. Note that in the third CZ state, the AT lottery is conducted regardless of the lottery status of the AT lottery. Also, in the third CZ state, the expected winning probability of the AT lottery is set higher than in the normal presentation state.

[0103] In addition, when the AT lottery is won in the third CZ state, the presentation state control means 180 ends the third CZ state in the game and transitions the presentation state to the AT state.

[0104] In addition, in the third CZ state, the presentation state control means 180 performs a subtraction process to subtract a fixed value "1" corresponding to one game from the value of the CZ game number counter each time a game is played. When the value of the CZ game number counter reaches a threshold value (e.g., 0) without winning the AT lottery in the third CZ state, the third CZ state is terminated and the presentation state is transitioned to the AT state. In this way, in the third CZ state, control is performed so that there are cases where the AT lottery is won (an example of the second case) and cases where the AT lottery is not won (a miss) (an example of the first case) during the game period from the start to the end. In other words, in this embodiment, since winning the AT lottery determines transition to the AT state (the right to transition to the AT state is granted), control is performed so that there are cases where transition to the AT state is not decided (an example of the first case) and cases where transition to the AT state is decided (an example of the second case) in the first CZ state, the second CZ state, and the third CZ state.

[0105] The effect state control means 180 can set a penalty state and a non-penalty state as penalty management states for managing whether or not a penalty that would be disadvantageous to the player occurs. When a penalty occurrence condition is met, the effect state is controlled to the penalty state. When a penalty occurrence condition is not met, the effect state is controlled to the non-penalty state. In this embodiment, when a stop operation is performed in an irregular batting order during a game in a favorable zone and the normal effect state, the first CZ state, the second CZ state, or the third CZ state, the effect state is determined to be a penalty occurrence condition, and the effect state is controlled to the penalty state at the end of the game. In other words, the next game after a stop operation in an irregular batting order is a penalty state. In the penalty state, the AT lottery, the first CZ lottery, the second CZ lottery, and the third CZ lottery are performed as penalties with extremely lower probabilities (e.g., 1 / 65536) than in the non-penalty state. When a stop operation is performed in the recommended batting order during the penalty state, the effect state is determined to be a penalty release condition, and the effect state is controlled to the non-penalty state at the end of the game. On the other hand, if a stop operation is performed in an irregular batting order while in a penalty state, the penalty state continues.

[0106] In addition, when the penalty occurrence condition is met, the presentation state control means 180 performs penalty processing to invalidate the results of the AT lottery, the first CZ lottery, the second CZ lottery, and the third CZ lottery for the game.

[0107] In addition, in the AT state, the presentation state control means 180 performs a subtraction process to subtract a fixed value "1" equivalent to one game from the value of the AT game number counter each time a game is played, and when the value of the AT game number counter reaches a threshold value (for example, 0) in the AT state, it ends the AT state and transitions the presentation state to the normal presentation state.

[0108] In addition, when the presentation state is in an AT state in the advantageous zone, the presentation state control means 180 conducts an additional lottery based on the fact that a specific winning pattern (for example, a highly rare winning pattern such as Chance Replay A1 to Chance Replay F2) has been won in the internal lottery, and if the additional lottery is won, it performs an additional process of adding a given value to the value of the AT game number counter.

[0109] In this embodiment, when the presentation state is the normal presentation state, the first CZ state, the second CZ state, or the third CZ state, there are cases where the game state is the normal state, the BB established state, or the BB state, and depending on the fluctuation of the game state, the presentation state is not changed and the normal presentation state, the first CZ state, the second CZ state, or the third CZ state is continued. Similarly, when the presentation state is the AT state, there are cases where the game state is the normal state, the BB established state, or the BB state, and depending on the fluctuation of the game state, the presentation state is not changed and the AT state is continued.

[0110] In addition, in this embodiment, the presentation state control means 180 sets the value of the first clear counter in the main RAM 10c to a predetermined value "1" in the advantageous zone transition process, and in the advantageous zone, performs an incremental update by adding a fixed value (e.g., 1) equivalent to one game to the value of the first clear counter each time one game is played, and determines that the advantageous zone end condition has been met when the value of the first clear counter exceeds a threshold value (e.g., 4000) (when the value of the first clear counter reaches "4001"). In this embodiment, the first clear counter is updated after all rotating reels in each game have stopped, but the first clear counter may be updated at any time as long as it is predetermined for each game. For example, the update may be triggered by operating the start lever SL to start a game.

[0111] In addition, the presentation state control means 180 sets the value of the second clear counter in the main RAM 10c to the initial value "0" during the advantageous zone transition process, and during the advantageous zone, updates the value of the second clear counter according to the difference in the number of electronic medals in each game, subtracts the value "3" corresponding to the number of electronic medals inserted in the game (3 medals) from the value corresponding to the number of electronic medals paid out (for example, "10" if 10 electronic medals are paid out, and "0" if no winning combination is achieved and no medals are paid out), to obtain the calculation result of the difference in the number of medals in that game, and performs an update process in which this calculation result is added to the value of the second clear counter, and when the value of the second clear counter exceeds a threshold value (for example, 2400: a predetermined number), it determines that the condition for ending the advantageous zone has been met. The difference in the number of coins in the advantageous zone counted by the second clear counter starts counting from a base point of 0 when the advantageous zone starts (after the advantageous zone transition process), and even if the value of the second clear counter falls below the initial value "0," the counting of the difference in the number of coins continues, and the negative amount is also counted. For this reason, in this embodiment, it is possible to acquire a predetermined amount of coins exceeding 2,400 coins from the lowest point of the difference in the number of coins in one advantageous zone, and for example, if the lowest point is -600 coins, it is possible to acquire 3,000 coins (= 600 coins + 2,400 coins) + α (for example, if a 10-coin small combination wins in the next game after the difference in the number of coins reaches +2,400 coins, 7 coins (= 10 coins - 3 coins) can be acquired). Furthermore, if a replay is won in a game, the difference in the number of medals is calculated by treating the game in which the replay was won as having paid out electronic medals equivalent to the specified number of medals inserted for that game, and for the next game that is provided free of charge due to the replay being won, even if actual electronic medals are not inserted, the difference in the number of medals is calculated by treating the next game that is provided free of charge as having paid out electronic medals equivalent to the specified number of medals inserted for that game.

[0112] The presentation state control means 180 also determines that the end condition of the advantageous zone has been met if the optional end condition of the advantageous zone has been met at the end of the AT state. In this embodiment, the optional end condition is determined to have been met if the number of games in which an AT win has been obtained in the AT lottery in the normal presentation state, the first CZ state, the second CZ state, or the third CZ state has been played a predetermined number of times (e.g., 2001 times) or more since the start of the advantageous zone. Specifically, when an AT win has been obtained in the AT lottery in the normal presentation state, the value of the first clear counter is checked, and if the value of the first clear counter is equal to or greater than a predetermined value (e.g., 2001), the advantageous zone reset flag in the main RAM 10c is set to the ON state. If the value of the first clear counter is less than the predetermined value (e.g., 2001), the advantageous zone reset flag is set to the OFF state. In this embodiment, the optional end condition of the advantageous zone is determined to have been met if the advantageous zone reset flag is set to the ON state at the end of the AT state.

[0113] In addition, in the advantageous zone, unless the conditions for ending the advantageous zone are met, the first clear counter and the second clear counter are updated even if a transition in the game state or the presentation state occurs.

[0114] Furthermore, the presentation state control means 180 performs an initialization process to initialize information stored in a predetermined storage area of ​​the main RAM 10c based on the end of the advantageous zone. Specifically, information related to the AT, such as the CZ game number counter, AT game number counter, first clear counter, second clear counter, presentation state, and advantageous zone reset flag, is initialized by the initialization process performed upon the end of the advantageous zone. Note that the initialization process performed upon the end of the advantageous zone does not initialize information such as the number of electronic medals bet, the number of game medals played, the internal lottery table, the lottery flag for the internal lottery, and the game state.

[0115] When the initialization process is performed following the end of the advantageous zone, the presentation state is initialized to the initial presentation state and returns to the normal zone. Therefore, at the end of the AT state, if the advantageous zone reset flag is set to the OFF state, the presentation state transitions to the normal presentation state and the advantageous zone continues, while if the advantageous zone reset flag is set to the ON state, the advantageous zone ends and the presentation state transitions to the initial presentation state.

[0116] In addition, in this embodiment, an initialization process is executed upon the end of the advantageous period to return to the normal period, so if the value of the first clear counter or second clear counter exceeds the threshold value while remaining in the first CZ state, second CZ state, third CZ state, or AT state, the initialization process upon the end of the advantageous period will forcibly terminate the first CZ state, second CZ state, third CZ state, or AT state, and the presentation state will be initialized to the initial presentation state.

[0117] The communication control means 190 controls the transmission of signals to the sub-board 20. In the gaming machine of this embodiment, the main board 10 and the sub-board 20 are connected in a communication manner such that only one-way communication from the main board 10 to the sub-board 20 is possible, and signals cannot be transmitted from the sub-board 20 to the main board 10.

[0118] The communication control means 190 then transmits signals (commands) to the sub-board 20 notifying the results of the internal lottery, the results of the winning determination, the results of the advantageous zone transition lottery, the results of the AT lottery, the results of the first CZ lottery, the results of the second CZ lottery, the results of the third CZ lottery, the results of the promotion lottery, the results of the additional lottery, the operations performed by the player (operations on the bet button B0, start lever SL, stop buttons B1 to B3, and settlement button B4), the game status, the presentation status, the penalty management status, the value of the CZ game number counter, the value of the AT game number counter, etc. As a result, in the gaming machine of this embodiment, based on various notifications from the main board 10, the presentation control means 210 of the sub-board 20 is able to cause the display device 330, sound device 340, etc. to execute presentations that correspond to the results of the internal lottery, the results of the winning determination, the results of the advantageous zone transition lottery, the results of the AT lottery, the results of the first CZ lottery, the results of the second CZ lottery, the results of the third CZ lottery, the results of the promotion lottery, the results of the additional lottery, the operations performed by the player, the game status, the presentation status, the penalty management status, the value of the CZ game number counter, the value of the AT game number counter, etc.

[0119] The communication control means 190 also controls the transmission of signals (commands) to the medal count control board 30. In the gaming machine of this embodiment, the main board 10 and the medal count control board 30 are connected to each other so that two-way communication is possible, and various information can be exchanged to appropriately determine whether the game is playable or in an error state.

[0120] When the bet button B0 or ​​the settlement button B4 is operated while the communication control means 190 is accepting the insertion of electronic medals, the communication control means 190 transmits a gaming medal insertion command notifying the requested number of medals to be inserted to the medal count control board 30. Furthermore, when electronic medals are paid out in response to the winning of a minor winning combination, the communication control means 190 transmits a payout end command notifying the number of electronic medals to be paid out to the medal count control board 30.

[0121] Next, we will explain the sub-board 20. The sub-board 20 includes a sub-CPU 20a, a sub-ROM 20b, a sub-RAM 20c, etc., and functions as a performance control means 210, etc., as shown in Figure 3, by the sub-CPU 20a executing various programs stored in the sub-ROM 20b.

[0122] The effect control means 210 controls display effects performed using the display device 330 (an example of an effect device) and sound effects performed using the sound device 340 (an example of an effect device) based on effect data stored in the sub-ROM 20b of the sub-board 20. For example, in response to the operation of the bet button B0, start lever SL, stop buttons B1 to B3, and count button B8, or the occurrence of game events such as changes in the game status or effect status, the effect control means 210 controls the execution of effects to liven up the game or assist the game (e.g., winning support effects) according to the progress of the game. The content of the effects executed during the game is determined by referring to an effect lottery table stored in the sub-ROM 20b according to the game status, effect status, the result of the internal lottery, etc.

[0123] In addition, when any of the batting order bells is won in the AT state, the effect control means 210 controls the display device 330 and the sound device 340 to execute a winning assistance effect that notifies the player of the correct batting order according to the type of batting order bell and assists in winning a 10-coin small prize.

[0124] In addition, when an AT lottery is conducted in the first CZ state, the presentation control means 210 causes the display device 330 and the sound device 340 to execute an AT lottery result notification presentation that notifies the result of the AT lottery in that game, and if the AT lottery is won, causes the display device 330 and the sound device 340 to execute an AT win notification presentation that notifies the AT win in the next game.

[0125] In addition, when an AT lottery is performed in the second CZ state, the presentation control means 210 causes the display device 330 and the sound device 340 to execute a continuous AT lottery result notification presentation that is performed over three games from the next game onwards and that notifies the results of the AT lottery.

[0126] In addition, when an AT lottery is conducted in the third CZ state, the presentation control means 210 causes the display device 330 and the sound device 340 to execute an AT lottery result notification presentation that notifies the result of the AT lottery in that game.

[0127] Furthermore, when a stop operation is performed in an irregular batting order (batting order 2 to batting order 6) while in a normal zone or an advantageous zone and in a normal effect state, the effect control means 210 causes the display device 330 and the sound device 340 to execute a recommended batting order warning effect (a predetermined warning effect, an example of a warning effect) that warns that a stop operation should be performed in the recommended batting order (batting order 1) (an example of an event different from an error). In the recommended batting order warning effect, a recommended batting order warning image that warns that a stop operation should be performed in the recommended batting order is displayed on the liquid crystal display LCD, and a recommended batting order warning sound that warns that a stop operation should be performed in the recommended batting order is output from the speaker SP.

[0128] Next, the medal count control board 30 will be described. The medal count control board 30 is connected to the main board 10 and includes a medal CPU 30a, a medal ROM 30b, a medal RAM 30c, etc. The medal CPU 30a executes various programs stored in the medal ROM 30b to manage the digitized medals used in games, and the medal RAM 30c functions as a medal holding unit (an example of a storage unit or storage means) that holds the digitized medals. In the gaming machine of this embodiment, the medal number control board 30 is communicatively connected to the dedicated unit 50 via the gaming ball etc. lending device connection terminal board 40 so as to be able to communicate bidirectionally. The medal holding unit stores the number of game medals up to a predetermined upper limit (for example, 16,382 medals).

[0129] When the medal CPU 30a receives the medal insertion command sent by the main board 10, it determines the number of medals that can be inserted, which is the total number of electronic medals that can be inserted (bet) from the medal holding unit, and updates the number of medals based on the determined number of medals that can be inserted. Therefore, when an insertion process is performed on the main board 10, the number of medals held in the medal holding unit decreases, and when a settlement process is performed, the number of medals increases.

[0130] The medal CPU 30a also transmits a medal count control information command to the main board 10 notifying the number of medals that can be inserted and the updated number of medals, and updates the display of the number of medals on the medal count display device 70. Furthermore, upon receiving a lending command transmitted by the dedicated unit 50, the medal CPU 30a updates the number of medals, and updates the display of the number of medals on the medal count display device 70.

[0131] In addition, when the medal CPU 30a receives the payout completion command sent by the main board 10, it adds the number of payout medals to the number of game medals, and based on the number of game medals after the addition, it sends a medal number control information command to the main board 10 notifying the number of game medals after the addition, and updates the display of the number of game medals on the game medal number display device 70.

[0132] Next, the dedicated unit 50 will be described. The dedicated unit 50 is installed near the gaming machine and is a device for lending electronic medals to players and counting the electronic medals that players have won. The dedicated unit 50 is provided with a dedicated unit control board 60, and when a predetermined lending operation is performed, the dedicated unit control board 60 performs lending processing to send a lending command to the gaming machine (medal CPU 30a) and updates the number of electronic medals held by the dedicated unit 50. Furthermore, when electronic medals are sent from the gaming machine, the number of electronic medals held by the dedicated unit 50 is updated.

[0133] 2. Method of this embodiment The control method employed in the gaming machine of this embodiment will be specifically described below with reference to Figures 22 to 23. Figures 22 to 23 are diagrams illustrating the first CZ state to the third CZ state in the gaming machine of this embodiment.

[0134] First, in this embodiment, the first CZ state, second CZ state, and third CZ state are provided as presentation states that are more advantageous to the player than the normal presentation state, and the specifications (playability and performance) differ for each CZ state.

[0135] The first CZ state is a game in which the lottery state of the AT lottery is promoted and the AT lottery is finally performed. Specifically, in the first CZ state, as shown in Figure 22, the initial number of plays is set to 6, and when the stop operation is performed in the recommended batting order and a small role 7 or a replay is won, one play count is added to the remaining number of plays and a promotion lottery is performed. If the promotion lottery is won, the lottery state of the AT lottery is promoted by one level. On the other hand, if neither the small role 7 nor the replay wins, one play count is subtracted from the remaining number of plays, and when the remaining number of plays reaches 0, an AT lottery is performed with a lottery probability according to the lottery state of the AT lottery, and an AT lottery result notification effect is performed to notify the result of the AT lottery. If the AT lottery result is a miss, the 1st CZ state ends for that game, but if the AT lottery result is a win, the 1st CZ state continues until one more game is played, and an AT win notification effect is performed to notify the player of the AT win in that game. In other words, if the AT lottery result is a win, the 1st CZ state continues for one more game than if the AT lottery result is a miss. In this way, in the 1st CZ state, the play period varies depending on the results of the game and the AT lottery result.

[0136] The second CZ state is divided into a first half and a second half. In the first half, the lottery status of the AT lottery is promoted and finally an AT lottery is held, and in the second half, a continuous AT lottery result notification effect is held to notify the results of the AT lottery. Specifically, in the second CZ state, as shown in FIG. 22, the initial number of plays is set to five. If a stop operation is performed in the recommended batting order and a small role 7 or a replay is won, the remaining number of plays is reset to the initial number of plays (5), and a promotion lottery is held. If the promotion lottery is won, the lottery status of the AT lottery is promoted by one level. On the other hand, if neither the small role 7 nor the replay wins, one play count is subtracted from the remaining number of plays. If neither the small role 7 nor the replay wins five consecutive times, the remaining number of plays becomes 0, and the AT lottery is held with a lottery probability corresponding to the lottery status of the AT lottery, and the first half ends. The second half of the game ends after three plays, regardless of the results of the AT lottery. In this way, in the second CZ state, the play period varies depending on the results of the game. In the second CZ state, the play period of the second half of the game is fixed regardless of the results of the AT lottery.

[0137] The third CZ state is a game in which an AT lottery is held for all roles each time a game is played. Specifically, in the third CZ state, as shown in FIG. 22, the initial number of games is set to seven, and each time a game is played, an AT lottery is held with a lottery probability according to the result of an internal lottery, and an AT lottery result notification effect is performed to notify the result of the AT lottery. If the AT lottery is won, the third CZ state ends for that game. On the other hand, if seven games are played without winning the AT lottery, the third CZ state ends. In this way, in the third CZ state, the game period varies depending on the result of the AT lottery.

[0138] In this embodiment, the first CZ state is transitioned by winning the first CZ lottery, the second CZ state is transitioned by winning the second CZ lottery, and the third CZ state is transitioned by winning the third CZ lottery, and between the first CZ lottery and the third CZ lottery, the winning probability is set to be higher in the order of "third CZ lottery < second CZ lottery < first CZ lottery". As a result, in this embodiment, as shown in Figure 23, the entry rate (transition probability) is set to be higher in the order of "third CZ state < second CZ state < first CZ state".

[0139] 23, since the initial number of games in the first CZ state is 6, the minimum number of games in the first CZ state game period is 6, the initial number of games in the first half of the second CZ state is 5, and the number of games in the second half of the second CZ state game period is 3, the minimum number of games in the second CZ state game period is 8, and since the third CZ state ends with a game that wins the AT lottery, the minimum number of games in the third CZ state game period is 1. Also, since the initial number of games in the third CZ state is 7 and the number of games is not added in the third CZ state, the maximum number of games in the third CZ state game period is 7.

[0140] In addition, the play period varies in each of the first CZ state, the second CZ state, and the third CZ state in this embodiment. In particular, in the first CZ state and the second CZ state, the more times a game is played, the higher the likelihood of the AT lottery state being upgraded, making it easier to win the AT lottery. Therefore, if a player wins the AT lottery, the play period is likely to be longer than if the player does not win (lose) the AT lottery. Specifically, the average number of plays during the play period in the first CZ state is set so that if the player wins the AT lottery, the number of plays is greater than if the player does not win (lose) the AT lottery. As shown in FIG. 23, the average number of plays when the player wins the AT lottery (the average number of games when there is an AT win, an example of the second number of plays) is 11.5, and the average number of plays when the player does not win (lose) the AT lottery (the average number of games when there is no AT win, an example of the first number of plays) is 7.5. Similarly, the average number of plays during the playing period in the second CZ state is set so that if the AT lottery is won, the number of plays is higher than if the AT lottery is not won (missed), and the average number of plays if the AT lottery is won (average number of games if the AT is won, an example of the second number of plays) is 17.0 times, and the average number of plays if the AT lottery is not won (missed) (average number of games if the AT is not won, an example of the first number of plays) is 12.0 times.

[0141] In addition, since the third CZ state ends with the game if the AT lottery is won, the game period is shorter if the AT lottery is won than if the AT lottery is not won (missed). Specifically, the average number of games during the game period in the third CZ state is set so that the number of games is less if the AT lottery is won than if the AT lottery is not won (missed), and as shown in Figure 23, the average number of games when the AT lottery is won (average number of games when there is an AT win, an example of the second number of games) is 3.5 times, and the average number of games when the AT lottery is not won (missed) is 7.0 times (average number of games when there is no AT win, an example of the first number of games).

[0142] As shown in Figure 23, the average number of times played (average number of games regardless of whether the AT is won or not) during the play period in the first CZ state, including cases where the AT lottery is won and cases where the AT lottery is not won (missed), is 9.0 times; the average number of times played during the play period in the second CZ state, including cases where the AT lottery is won and cases where the AT lottery is not won (missed), is 14.0 times; and the average number of times played during the play period in the third CZ state, including cases where the AT lottery is won and cases where the AT lottery is not won (missed), is 4.5 times.

[0143] In addition, in the first CZ state and the second CZ state of this embodiment, the promotion lottery is conducted in the same manner. However, since the average number of plays during the entire game period is greater in the second CZ state than in the first CZ state, the probability of promotion to the AT lottery lottery state is higher, making it easier to win the AT lottery. For this reason, in this embodiment, as shown in FIG. 23, the winning expectation of the AT lottery (the expectation of a predetermined condition being met, an example of the expectation of transition to advantageous play) is set to increase in the order of "first CZ state (approximately 30%) < second CZ state (approximately 40%) < third CZ state (approximately 70%)." In particular, in this embodiment, the winning expectation of the AT lottery is set to less than 50% in the first CZ state and the second CZ state, and the winning expectation of the AT lottery is set to 50% or more in the third CZ state. In addition, in this embodiment, the winning expectation of the AT lottery is set to the expectation of transition to assist time play (an example of the expectation of transition to advantageous play).

[0144] In this embodiment, as shown in Figure 23, the third CZ state has the lowest entry rate and the highest expected probability of winning the AT lottery among the three types of CZ states, so that expectations for transitioning to the third CZ state can be increased, thereby improving the enjoyment of the game.

[0145] In addition, in this embodiment, the expected probability of winning the AT lottery is set lower in the first CZ state and the second CZ state than in the third CZ state, so if the player wins the AT in the first CZ state or the second CZ state, the joy of winning the AT can be amplified to the extent that the player's expectation of winning the AT is relatively low, thereby increasing the enjoyment of the game.

[0146] 23, in the third CZ state, the average number of games (an example of the second number of games) when winning the AT lottery is less than the average number of games (an example of the second number of games) when winning the AT lottery in each of the first CZ state and the second CZ state, and the average number of games (an example of the first number of games) when not winning (losing) the AT lottery is less than the average number of games (an example of the first number of games) when not winning (losing) the AT lottery in each of the first CZ state and the second CZ state. For this reason, the playing period in the third CZ state is likely to be shorter than the first CZ state and the second CZ state, whether winning the AT lottery or not winning (losing) the AT lottery. This makes it easier to grasp the playability of the 3rd CZ state, in which the probability of winning the AT lottery is higher than in the 1st CZ state and the 2nd CZ state, and also increases the sense of expectation for each play in the 3rd CZ state, thereby increasing the enjoyment of the game. Furthermore, because the overall average number of plays in the 3rd CZ state is lower than the overall average number of plays in the 1st CZ state and the 2nd CZ state, the consumption of electronic medals in the 3rd CZ state, in which the probability of winning the AT lottery is higher than in the 1st CZ state and the 2nd CZ state, can be reduced more than in the 1st CZ state and the 2nd CZ state. This reduces player stress and increases the enjoyment of the game.

[0147] In this embodiment, as shown in FIG. 23, in the first CZ state and the second CZ state where the winning expectation rate of the AT lottery is less than 50%, the average number of plays when the AT lottery is won is greater than the average number of plays when the AT lottery is lost. In the third CZ state where the winning expectation rate of the AT lottery is 50% or greater, the average number of plays when the AT lottery is lost is greater than the average number of plays when the AT lottery is won. This clarifies the difference in playability between the first CZ state, the second CZ state, and the third CZ state, with the 50% winning expectation rate of the AT lottery as the boundary. Specifically, the gameplay is such that the average number of plays when the AT lottery is won is greater than the average number of plays when the AT lottery is lost. This makes it easier to understand the playability of each of the first CZ state, the second CZ state, and the third CZ state, thereby increasing the enjoyment of the game.

[0148] Furthermore, in the first CZ state and the second CZ state of this embodiment, the more times a game is played, the higher the probability of the lottery status of the AT lottery being upgraded, making it easier to win the AT lottery, so the player can be given a sense of expectation that the lottery status of the AT lottery will be upgraded or that the game period will not end (be prolonged) in order to upgrade the lottery status of the AT lottery, and in the third CZ state, the player can be given a sense of expectation for winning the AT in every game. As a result, with the expected probability of winning the AT lottery at 50% as the boundary, different expectations can be given to the player in the first CZ state, the second CZ state, and the third CZ state, and the enjoyment of the game can be improved.

[0149] In this embodiment, as shown in Figure 23, the average number of games in the first CZ state when the AT lottery is not won (missed) is less than the average number of games in the second CZ state when the AT lottery is not won (missed). As a result, in the first CZ state, where the expected probability of winning the AT lottery is lower than in the second CZ state, when the game ends without winning the AT, the amount of electronic medals consumed can be reduced more than in the second CZ state. Therefore, even when the game ends without winning the AT, the amount of electronic medals consumed is small, which can reduce the player's stress and increase the enjoyment of the game.

[0150] In this embodiment, as shown in Figure 23, the average number of games in the first CZ state when the AT lottery is won is less than the average number of games when the AT lottery is not won (missed) in the second CZ state. As a result, when an AT win is obtained in the first CZ state where the expected probability of winning the AT lottery is lower than in the second CZ state, it is possible to give the player a sense of value that the AT win was obtained by consuming fewer electronic medals, and it is possible to increase the enjoyment of the game.

[0151] In addition, in this embodiment, as shown in Figure 23, in the second CZ state, the average number of games when the AT lottery is not won (missed) is greater than the average number of games when the AT lottery is not won (missed) in the first CZ state, and the average number of games when the AT lottery is won is greater than the average number of games when the AT lottery is won in the first CZ state. Therefore, whether the AT lottery is won or not won (missed) in the AT lottery, the play period in the second CZ state is likely to be longer than in the first CZ state. As a result, the second CZ state, in which the probability of winning the AT lottery is higher than in the first CZ state, can be played for longer than in the first CZ state, thereby improving the enjoyment of the game.

[0152] 23, in the first CZ state, the average number of games when the AT lottery is not won (missed) is less than the average number of games when the AT lottery is won in the second CZ state. As a result, in the first CZ state, where the expected probability of winning the AT lottery is lower than in the second CZ state, when the game ends without winning the AT, the amount of electronic medals consumed can be reduced more than in the second CZ state. Therefore, even when the game ends without winning the AT, the amount of electronic medals consumed is small, which can reduce the player's stress and increase the enjoyment of the game.

[0153] In this embodiment, as shown in Figure 23, the average number of games in the first CZ state when the AT lottery is won is less than the average number of games in the second CZ state when the AT lottery is won. As a result, when an AT win is obtained in the first CZ state where the expected probability of winning the AT lottery is lower than in the second CZ state, it is possible to give the player a sense of value in that the AT win was obtained by consuming fewer electronic medals, and it is possible to increase the enjoyment of the game.

[0154] 3. Variations The present invention is not limited to the above-described embodiment, and various modifications are possible, and modifications are introduced below. Note that the above-described embodiment and the various methods described below as modifications can be appropriately combined and adopted as a control method for realizing the present invention.

[0155] In the above embodiment, an example was given in which the play period can be varied in the first CZ state, the second CZ state, and the third CZ state, but the play period may also be fixed. For example, even if the AT lottery is won during the play period in the third CZ state, the third CZ state may be continued until the initial number of plays, which is seven, has been played, and the results of the AT lottery may be announced at the end.

[0156] Furthermore, in the above embodiment, an example was described in which three types of CZ states were provided, but the number of CZ states may be one, two, or four or more.

[0157] In the above embodiment, the entry rate (transition probability) is set to be higher in the order of "third CZ state < second CZ state < first CZ state." However, the entry rate of each CZ state can be set arbitrarily. For example, the entry rate of some or all CZ states may be the same. For example, the entry rate of the first CZ state may be lower than that of the second CZ state, or the entry rate of the first CZ state may be lower than that of the third CZ state, or the entry rate of the second CZ state may be lower than that of the third CZ state. For example, the entry rate may be set to be higher in the order of "third CZ state < first CZ state < second CZ state," "first CZ state < second CZ state < third CZ state," "first CZ state < third CZ state < second CZ state," "second CZ state < first CZ state < third CZ state," or "second CZ state < third CZ state < first CZ state."

[0158] In the above embodiment, the initial number of games in the first CZ state is set to 6, the initial number of games in the first half of the second CZ state is set to 5, and the initial number of games in the third CZ state is set to 7. However, the initial number of games in each CZ state can be set arbitrarily. For example, the initial number of games in some or all CZ states may be set to the same number of games. Also, for example, the initial number of games in the first CZ state may be less than the initial number of games in the first half of the second CZ state, or the initial number of games in the first CZ state may be greater than the initial number of games in the third CZ state, or the initial number of games in the first half of the second CZ state may be greater than the initial number of games in the third CZ state. For example, the initial number of plays may be increased in the following order: "1st CZ state < 2nd CZ state (first half part) < 3rd CZ state," "1st CZ state < 3rd CZ state < 2nd CZ state (first half part)," "2nd CZ state (first half part) < 3rd CZ state < 1st CZ state," "3rd CZ state < 1st CZ state < 2nd CZ state (first half part)," or "3rd CZ state < 2nd CZ state (first half part) < 1st CZ state."

[0159] In the above embodiment, the average number of games when winning the AT lottery is described as increasing in the order of "third CZ state < first CZ state < second CZ state," but this is not limited to this, and for example, the average number of games when winning the AT lottery in some or all CZ states may be the same number of games. Also, for example, the average number of games when winning the AT lottery in the first CZ state may be greater than the average number of games when winning the AT lottery in the second CZ state, the average number of games when winning the AT lottery in the first CZ state may be less than the average number of games when winning the AT lottery in the third CZ state, or the average number of games when winning the AT lottery in the second CZ state may be less than the average number of games when winning the AT lottery in the third CZ state. Also, for example, the average number of games when winning the AT lottery may be set to increase in the order of "1st CZ state < 2nd CZ state < 3rd CZ state," "1st CZ state < 3rd CZ state < 2nd CZ state," "2nd CZ state < 1st CZ state < 3rd CZ state," "2nd CZ state < 3rd CZ state < 1st CZ state," or "3rd CZ state < 2nd CZ state < 1st CZ state." These examples can be realized by adjusting the initial number of games in each CZ state, the lottery probability of the AT lottery in each CZ state, the lottery probability of the promotion lottery, the winning probability of the small winning combination 7 and replay, etc.

[0160] In addition, in the above embodiment, an example was given in which the average number of plays when the AT lottery is not won (missed) increases in the order of "3rd CZ state < 1st CZ state < 2nd CZ state", but this is not limited to this, and for example, the average number of plays when the AT lottery is not won (missed) in some or all CZ states may be the same number of plays. For example, the average number of plays when the AT lottery is not won (missed) in the first CZ state may be made greater than the average number of plays when the AT lottery is not won (missed) in the second CZ state, or the average number of plays when the AT lottery is not won (missed) in the first CZ state may be made less than the average number of plays when the AT lottery is not won (missed) in the third CZ state, or the average number of plays when the AT lottery is not won (missed) in the second CZ state may be made less than the average number of plays when the AT lottery is not won (missed) in the third CZ state. Also, for example, the average number of games when the AT lottery is not won (missed) may be set to increase in the order of "1st CZ state < 2nd CZ state < 3rd CZ state," "1st CZ state < 3rd CZ state < 2nd CZ state," "2nd CZ state < 1st CZ state < 3rd CZ state," "2nd CZ state < 3rd CZ state < 1st CZ state," or "3rd CZ state < 2nd CZ state < 1st CZ state." These examples can be realized by adjusting the initial number of games in each CZ state, the probability of winning the AT lottery in each CZ state, the probability of winning the promotion lottery, the probability of winning small prizes 7 and replays, etc.

[0161] In the above embodiment, the overall average number of games is described as increasing in the order of "third CZ state < first CZ state < second CZ state", but this is not limited to this, and for example, the overall average number of games in some or all CZ states may be the same number of games. Also, for example, the overall average number of games in the first CZ state may be greater than the overall average number of games in the second CZ state, or the overall average number of games in the first CZ state may be less than the overall average number of games in the third CZ state, or the overall average number of games in the second CZ state may be less than the overall average number of games in the third CZ state. Also, for example, the overall average number of games may be set to increase in the order of "1st CZ state < 2nd CZ state < 3rd CZ state", "1st CZ state < 3rd CZ state < 2nd CZ state", "2nd CZ state < 1st CZ state < 3rd CZ state", "2nd CZ state < 3rd CZ state < 1st CZ state", or "3rd CZ state < 2nd CZ state < 1st CZ state". These examples can be realized by adjusting the initial number of games in each CZ state, the lottery probability of the AT lottery in each CZ state, the lottery probability of the promotion lottery, the winning probability of the small winning combination 7 and replay, etc.

[0162] In the above embodiment, the winning expectation of the AT lottery is set in the order of "first CZ state < second CZ state < third CZ state." However, the winning expectation of the AT lottery for each CZ state can be set arbitrarily. For example, the winning expectation of the AT lottery for some or all CZ states may be the same. For example, the winning expectation of the AT lottery for the first CZ state may be higher than that of the second CZ state, or the winning expectation of the AT lottery for the first CZ state may be higher than that of the third CZ state, or the winning expectation of the AT lottery for the second CZ state may be higher than that of the third CZ state. These examples can be realized by adjusting the initial number of plays for each CZ state, the winning probability of the AT lottery for each CZ state, the winning probability of the promotion lottery, the winning probability of the small winning combination 7 and replay, etc.

[0163] In the above embodiment, an example was explained in which the average number of games when the AT lottery is won in the first CZ state is greater than the average number of games when the AT lottery is not won (missed), but in the first CZ state, the average number of games when the AT lottery is won may be less than the average number of games when the AT lottery is not won (missed). For example, by setting the probability of winning the AT lottery to increase in the order of "10th lottery state < 9th lottery state < 8th lottery state < 7th lottery state < 6th lottery state < 5th lottery state < 4th lottery state < 3rd lottery state < 2nd lottery state < 1st lottery state", the fewer the number of games consumed, the easier it is to win the AT lottery.

[0164] In the above embodiment, an example was explained in which the average number of games when the AT lottery is won in the second CZ state is greater than the average number of games when the AT lottery is not won (missed), but in the second CZ state, the average number of games when the AT lottery is won may be less than the average number of games when the AT lottery is not won (missed). For example, by setting the probability of winning the AT lottery higher as the lottery state of the AT lottery is lower, as in the above, the fewer the number of games consumed, the easier it is to win the AT lottery.

[0165] In the above embodiment, an example was given in which the average number of games when the AT lottery is won in the 3CZ state is less than the average number of games when the AT lottery is not won (missed), but in the 3CZ state, the average number of games when the AT lottery is won may be greater than the average number of games when the AT lottery is not won (missed). For example, even if the AT lottery is won during the play period in the 3CZ state, the 3CZ state may be continued until the initial number of games, that is, seven games, are played, and the result of the AT lottery may be announced at the end. If the AT lottery is won, the 3CZ state may be continued until one more game is played, and an AT winning notification effect may be performed in that game to announce the AT win.

[0166] In the above embodiment, the third CZ state was described as an example in which the average number of plays when winning the AT lottery is less than the average number of plays when winning the AT lottery in the first CZ state and the second CZ state, but the third CZ state may be configured so that the average number of plays when winning the AT lottery is greater than the average number of plays when winning the AT lottery in the first CZ state, or the average number of plays when winning the AT lottery may be greater than the average number of plays when winning the AT lottery in the second CZ state, or the average number of plays when winning the AT lottery may be greater than the average number of plays when winning the AT lottery in each of the first and second CZ states. These examples can be realized by adjusting the initial number of plays in each CZ state, the probability of winning the AT lottery in each CZ state, the probability of winning the promotion lottery, the probability of winning the small prize 7 and replay, etc.

[0167] In addition, in the above embodiment, the third CZ state was explained as an example in which the average number of plays when the AT lottery is not won (missed) is less than the average number of plays when the AT lottery is not won (missed) in each of the first CZ state and the second CZ state, but the third CZ state may be configured so that the average number of plays when the AT lottery is not won (missed) is greater than the average number of plays when the AT lottery is not won (missed) in the first CZ state, or the average number of plays when the AT lottery is not won (missed) is greater than the average number of plays when the AT lottery is not won (missed) in the second CZ state, or the average number of plays when the AT lottery is not won (missed) is greater than the average number of plays when the AT lottery is not won (missed) in each of the first CZ state and the second CZ state. These examples can be realized by adjusting the initial number of plays for each CZ state, the probability of winning the AT lottery for each CZ state, the probability of winning the promotion lottery, the probability of winning small prize 7 and replay, etc.

[0168] In addition, in the above embodiment, the first CZ state and the second CZ state in which the expected probability of winning the AT lottery is less than 50% are described as cases in which the average number of plays when the AT lottery is won is greater than the average number of plays when the AT lottery is lost, and the third CZ state in which the expected probability of winning the AT lottery is 50% or more are described as cases in which the average number of plays when the AT lottery is lost is greater than the average number of plays when the AT lottery is won.However, the first CZ state and the second CZ state in which the expected probability of winning the AT lottery is less than 50% are also described as cases in which the average number of plays when the AT lottery is won is less than the average number of plays when the AT lottery is lost, and the third CZ state in which the expected probability of winning the AT lottery is 50% or more are also described as cases in which the average number of plays when the AT lottery is lost is less than the average number of plays when the AT lottery is won. This example can be achieved by adjusting the initial number of plays for each CZ state, the probability of winning the AT lottery for each CZ state, the probability of winning the promotion lottery, the probability of winning small prize 7 and replay, etc.

[0169] In the above embodiment, the first CZ state was described as an example in which the average number of games when the AT lottery is not won (missed) is less than the average number of games when the AT lottery is not won (missed) in the second CZ state, but the first CZ state may be configured so that the average number of games when the AT lottery is not won (missed) is greater than the average number of games when the AT lottery is not won (missed) in the second CZ state. This example can be realized by adjusting the initial number of games in the first CZ state and the second CZ state, the probability of winning the AT lottery in the first CZ state and the second CZ state, the probability of winning the promotion lottery, the probability of winning the small winning combination 7 and replay, etc.

[0170] In the above embodiment, the first CZ state was described as an example in which the average number of plays when the AT lottery is won is less than the average number of plays when the AT lottery is not won (missed) in the second CZ state, but the first CZ state may be configured so that the average number of plays when the AT lottery is won is greater than the average number of plays when the AT lottery is not won (missed) in the second CZ state. This example can be realized by adjusting the initial number of plays in the first CZ state and the second CZ state, the lottery probability of the AT lottery in the first CZ state and the second CZ state, the lottery probability of the promotion lottery, the winning probability of the small winning combination 7 and the replay, etc.

[0171] In the above embodiment, the first CZ state was described as an example in which the average number of plays when the AT lottery is won is greater than the average number of plays when the AT lottery is not won (missed) in the third CZ state, but the first CZ state may be configured so that the average number of plays when the AT lottery is won is less than the average number of plays when the AT lottery is not won (missed) in the third CZ state. This example can be realized by adjusting the initial number of plays in the first CZ state and the third CZ state, the lottery probability of the AT lottery in the first CZ state and the third CZ state, the lottery probability of the promotion lottery, the winning probability of the small winning combination 7 and the replay, etc.

[0172] In the above embodiment, the second CZ state was described as an example in which the average number of plays when winning the AT lottery is greater than the average number of plays when not winning (missing) the AT lottery in the first CZ state, but the second CZ state may be configured so that the average number of plays when winning the AT lottery is less than the average number of plays when not winning (missing) the AT lottery in the first CZ state. This example can be realized by adjusting the initial number of plays in the first CZ state and the second CZ state, the lottery probability of the AT lottery in the first CZ state and the second CZ state, the lottery probability of the promotion lottery, the winning probability of the small winning combination 7 and the replay, etc.

[0173] In the above embodiment, the second CZ state was described as an example in which the average number of plays when winning the AT lottery is greater than the average number of plays when not winning (missing) the AT lottery in the third CZ state, but the second CZ state may be configured so that the average number of plays when winning the AT lottery is less than the average number of plays when not winning (missing) the AT lottery in the third CZ state. This example can be realized by adjusting the initial number of plays in the first CZ state and the third CZ state, the lottery probability of the AT lottery in the first CZ state and the third CZ state, the lottery probability of the promotion lottery, the winning probability of the small winning combination 7 and the replay, etc.

[0174] In the above embodiment, the 3rd CZ state was described as an example in which the average number of plays when winning the AT lottery is less than the average number of plays when not winning (missing) the AT lottery in the 1st CZ state, but the 3rd CZ state may be configured so that the average number of plays when winning the AT lottery is greater than the average number of plays when not winning (missing) the AT lottery in the 1st CZ state. This example can be realized by adjusting the initial number of plays in the 1st CZ state and the 3rd CZ state, the lottery probability of the AT lottery in the 1st CZ state and the 3rd CZ state, the lottery probability of the promotion lottery, the winning probability of the small winning combination 7 and the replay, etc.

[0175] In the above embodiment, the 3rd CZ state was described as an example in which the average number of plays when winning the AT lottery is less than the average number of plays when not winning (missing) the AT lottery in the 2nd CZ state, but the 3rd CZ state may be configured so that the average number of plays when winning the AT lottery is greater than the average number of plays when not winning (missing) the AT lottery in the 2nd CZ state. This example can be realized by adjusting the initial number of plays in the 1st CZ state and the 3rd CZ state, the lottery probability of the AT lottery in the 1st CZ state and the 3rd CZ state, the lottery probability of the promotion lottery, the probability of winning the small role 7 and the replay, etc.

[0176] In addition, in the above embodiment, an example was given in which, in the first CZ state, if a stop operation is performed in the recommended batting order and a small role 7 or a replay is won, one play is added to the remaining number of plays, and if neither the small role 7 nor the replay is won, one play is subtracted from the remaining number of plays.However, it is also possible to configure it so that, if a stop operation is performed in the recommended batting order and either role is won, one play is added to the remaining number of plays, and if neither role is won, one play is subtracted from the remaining number of plays.

[0177] In addition, in the above embodiment, an example was given in which, in the second CZ state, when a stop operation is performed in the recommended batting order and a small win 7 or a replay is won, the remaining number of plays is reset to the initial number of plays, which is 5, and if neither the small win 7 nor the replay is won, one play is subtracted from the remaining number of plays.However, it is also possible to configure it so that when a stop operation is performed in the recommended batting order and either of the roles is won, the remaining number of plays is reset to the initial number of plays, which is 5, and if neither of the roles is won, one play is subtracted from the remaining number of plays.

[0178] In addition, in the above embodiment, an example was given in which if the AT lottery is won in the first CZ state, the first CZ state continues for one more game than if the AT lottery is not won (missed), but the first CZ state may also end with the game in which the AT lottery was drawn, regardless of the result of the AT lottery.

[0179] In addition, in the above embodiment, an example was given in which when the value of the CZ game number counter reaches a threshold value (for example, 0) in the second CZ state, the second CZ state is continued until three plays are completed as a presentation section in which the results of the AT lottery are announced.However, if a specific winning pattern (for example, a highly rare winning pattern such as Chance Replay A1 to Chance Replay F2) is won in the internal lottery during the period in which three plays are completed in the presentation section, a rewrite lottery may be held, and if the rewrite lottery is won, the result of the AT lottery may be rewritten from no win (miss) to win (AT win).

[0180] In the above embodiment, an example was given in which control is exercised so that there are cases in which the AT lottery is won and cases in which the AT lottery is not won during the play period from the start to the end in each of the first CZ state, the second CZ state, and the third CZ state, but the AT lottery may not be conducted in the first CZ state, the second CZ state, or the third CZ state. For example, in the first CZ state or the second CZ state, one or more of the following conditions may be set as AT grant conditions (an example of a predetermined condition): a specific winning pattern (for example, a highly rare winning pattern such as Chance Replay A1 to Chance Replay F2) is won a predetermined number of times (for example, twice) during the play period, a specific role (for example, small role 7, replay, etc.) is won a predetermined number of times (for example, three times) during the play period, or a specific role (for example, small role 7, replay, etc.) is won a predetermined number of times (for example, three times) consecutively during the play period. If the AT grant condition is met during the play period, the presentation state may be transitioned to the AT state. In this way, in the first CZ state, the second CZ state, or the third CZ state, it may be controlled so that there are cases where the right to transition to the AT state is not granted (an example of the first case) and cases where it is granted (an example of the second case). Also, in the first CZ state, the second CZ state, and the third CZ state, the expectation of the AT granting condition being met may be set in the same way as the expectation of winning the AT lottery in the above embodiment and the above modified example.

[0181] In the above embodiment, the AT granting condition is the same (winning the AT lottery) in each of the first CZ state, the second CZ state, and the third CZ state. However, the contents of the AT granting condition may be different or the same in some or all of the first CZ state, the second CZ state, and the third CZ state. For example, in the first CZ state and the third CZ state, winning the AT lottery may be set as the AT granting condition as in the above embodiment, and in the second CZ state, completing a predetermined number of games (for example, 20 times) before the life runs out may be set as the AT granting condition. Specifically, in the second CZ state, the initial value of life is set to a predetermined value (e.g., 5), and if a predetermined winning pattern is won, a life subtraction lottery is held, and if the life subtraction lottery is won, a fixed value (e.g., 1) is subtracted from life, and when life reaches 0, the second CZ state is ended, and if a replay is won, a fixed value (e.g., 1) may be added to life or life may be reset to a specific value (e.g., 5 or 4). Also, in the second CZ state, if a specific winning pattern (e.g., a highly rare winning pattern such as Chance Replay A1 to Chance Replay F2) is won, a prohibited section may be set that prohibits the execution of the life subtraction lottery.

[0182] For example, in the first CZ state and the third CZ state, the condition for granting the AT may be set to winning the AT lottery, as in the above embodiment, and in the second CZ state, the condition for granting the AT may be set to winning the second winning pattern once before winning the first winning pattern a predetermined number of times (for example, three times).

[0183] Also, for example, a first CZ state and a second CZ state are provided as the CZ state, and in the first CZ state, winning the AT lottery is set as the AT granting condition as in the above embodiment, and in the second CZ state, the AT granting condition is set as the predetermined number of times (for example, 10 times) until a predetermined number of times (for example, 10 times) is consumed. In this example, when a predetermined role (for example, a small role) is won, the deduction of the number of times of play may be stopped, and if the predetermined role (for example, a small role) is not won in the next game, the deduction of the number of times of play may be resumed.

[0184] In addition, in the above embodiment, an example was given of the case where the number of plays is counted by the CZ game number counter in the first CZ state, the second CZ state, or the third CZ state. However, in the above embodiment and the above modified example, it is also possible to stop counting (subtracting) the number of plays in the first CZ state, the second CZ state, or the third CZ state. For example, when a predetermined stop condition (for example, a replay winning) is met, the counting (subtracting) of the number of plays may be stopped by maintaining the value of the CZ game number counter, and when a predetermined release condition is met, the counting (subtracting) of the number of plays may be resumed by resuming updating the value of the CZ game number counter.

[0185] Also, although not specifically mentioned in the above embodiment, the setting value may be changeable between multiple setting values ​​(for example, six levels) with different degrees of advantage, and the winning probability of the internal lottery may be varied (the winning probability of the internal lottery may be varied according to the setting value) so that the higher the setting value, the higher the expected value of the payout rate (acquisition rate of electronic medals (number paid out / number inserted)). In this case, the relationship between the first CZ state to the third CZ state in the above embodiment and modified example may be established for at least some (for example, one or two) setting values, or may be established for at least certain setting values ​​(for example, the minimum setting value or the maximum setting value), or may be established for all setting values. For example, as shown in Figure 23, the relationship that the average number of games when the AT lottery is not won (missed) in the second CZ state is greater than the average number of games when the AT lottery is not won (missed) in the first CZ state, and the relationship that the average number of games when the AT lottery is won in the second CZ state is greater than the average number of games when the AT lottery is won in the first CZ state, may be true for at least some (for example, one or two) setting values, may be true for at least certain setting values ​​(for example, the minimum setting value or the maximum setting value), or may be true for all setting values. The same applies to other relationships and variations of the first CZ state to the third CZ state shown in Figure 23.

[0186] In addition, in the above embodiment, an example was given in which, if multiple types of lotteries among the AT lottery, 1st CZ lottery, 2nd CZ lottery, and 3rd CZ lottery are won, only the lottery result with the highest priority is adopted according to the priority order of "1st CZ lottery < 2nd CZ lottery < 3rd CZ lottery". However, if multiple types of lotteries are won, the lottery result with the highest priority may be adopted, and the remaining lottery results may be temporarily stored and released in the normal presentation state when returning from the AT state or CZ state.

[0187] Furthermore, in the above embodiment, an example was explained in which the main board 10, the sub-board 20, and the medal count control board 30 are arranged so as to share the functional units for progressing through the game, but some of the functional units of the main board 10 may be arranged on the sub-board 20 or the medal count control board 30, some of the functional units of the sub-board 20 may be arranged on the main board 10 or the medal count control board 30, some of the functional units of the medal count control board 30 may be arranged on the main board 10 or the sub-board 20, or all of the functional units may be arranged together on one control board. Also, all of the functional units of the medal count control board 30 may be arranged on the main board 10, and the medal count control board 30 may not be provided.

[0188] Furthermore, the invention of the above embodiment is not limited to smart pachislots, but can also be applied to slot machines in which games are played using actual medals (game value), gaming machines in which games are played using game balls (pachinko balls) (pinball gaming machines, Smart Pachinko (registered trademark)), etc. In a smart pachinko, a main board (first control unit) that controls the progress of the game, a sub-board that controls the presentation, and a frame control board (second control unit) that can communicate with the main board and can communicate with a dedicated unit (specific unit) that lends game balls are provided, and the frame control board can manage the number of game balls. [Explanation of symbols]

[0189] BX storage box, UD upper front door, DD lower front door, DW display window, L1 valid line, DS game information display, LCD liquid crystal display, AL Frame Lamp, R1 1st reel, R2 2nd reel, R3 3rd reel, SL start lever, B0 bet button, B1~B3 stop buttons, B4 settlement button, B8 counting button, 10 Main board, 10a Main CPU, 10b Main ROM, 10c Main RAM, 20 sub-board, 20a sub-CPU, 20b sub-ROM, 20c sub-RAM, 30 medal count control board, 30a medal CPU, 30b medal ROM, 30c Medal RAM, 40 Game ball rental device connection terminal board, 50 Dedicated unit, 60 Dedicated unit control board, 105 input acceptance means, 110 random number generation means, 120 internal lottery means, 130 reel control means, 140 winning determination means, 150 payout control means, 160 replay processing means, 170 game state control means, 180 performance state control means, 190 communication control means, 210 performance control means, 220 Bet switch, 230 Start switch, 240 Stop switch, 250 Settlement switch, 255 Counting button switch, 310 reel unit, 330 display device, 340 sound device

Claims

[Claim 1] A gaming machine equipped with a state control means for controlling a first state in which the expected probability of transition to a second state and a beneficial game is lower than that of the second state, The state control means In each of the first state and the second state, control is performed so that there exists a first case in which a decision is not made to transition to the advantageous game during a game period from the start to the end, and a second case in which a decision is made to transition to the advantageous game during the game period; The game can be transitioned to the advantageous game based on the decision to transition to the advantageous game, Regarding the average number of games played during the game period in each of the first state and the second state, The average number of games in the first case is defined as the first number of games, The average number of games in the second case is set as the second number of games, The first number of games in the first state is less than the second number of games in the second state, The second number of games in the first state is less than the second number of games in the second state.

Citation Information

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