Gaming machine

The gaming machine manages sound output by allowing volume selection and initial setting when using external devices, addressing issues of sudden loud sounds and disturbances, ensuring player safety and comfort.

JP2026020860APending Publication Date: 2026-02-10TAKAO KK
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Patent Information

Application Number
JP2024122457
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-07-29
Publication Date
2026-02-10

AI Technical Summary

Technical Problem

Using earphones with gaming machines offers advantages like volume control and reduced disturbance, but there are issues when switching sound output that can cause sudden high volume or disturb players, and there is a need for improved sound management.

Method used

A gaming machine with a sound output device that allows volume selection and initial volume setting when connecting external devices, ensuring the volume is set to a safe level, preventing sudden loud sounds and minimizing disturbance.

Benefits of technology

Prevents ear damage from sudden volume changes and reduces environmental noise disturbances by setting the volume to a safe level when switching to external device sound output, maintaining a comfortable gaming experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide a comfortable game environment when a game machine and an earphone can be connected.SOLUTION: When the earphones are connected, a volume display 230a indicating the current volume setting is displayed at the lower right part of the display area, and the volume setting by the earphones is displayed. In the case of an earphone, if the initial sound volume is large, a loud sound is suddenly emitted, which may damage the ear, and thus the initial setting value is set to the sound volume 1.SELECTED DRAWING: Figure 24
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Description

[Technical Field]

[0001] The present invention relates to a gaming machine that outputs sounds. [Background technology]

[0002] In gaming machines, whether or not a jackpot will be won is determined using a presentation display by a presentation display device, and not only displays but also sounds are executed to allow players to enjoy the game, such as outputting presentation sounds and warning sounds indicating the degree of expectation based on the presentation display.

[0003] Sound is output from speakers built into the gaming machine, but in recent years there have been proposals to allow sound to be output through earphones brought by the player, and there is also technology to solve the problem of playing games while listening to sound through earphones. [Prior art documents] [Patent documents]

[0004] [Patent Document 1] Japanese Patent Application Publication No. 2024-31192 Summary of the Invention [Problem to be solved by the invention]

[0005] Compared to conventional speakers, connecting earphones to gaming machines offers many advantages, such as allowing players to freely set the volume, making it possible to play at high volume without disturbing those around them, making it easy to hear at low volume, and making it possible to make announcements in emergencies clear to the entire gaming facility because the inside of the facility is quieter.However, there are still areas for improvement when using earphones, and there is room for improvement. [Means for solving the problem]

[0006] The gaming machine of the present invention, which has been made in consideration of the above-mentioned problems, is a gaming machine that outputs sounds according to the progress of a game, a sound output device for outputting sound; an external device sound output control means for connecting an external device to the gaming machine to output sound from the external device; a volume selection means for allowing a player to select a volume from a plurality of setting values; the volume selection means is capable of setting a first volume, which is a volume to be output from the sound output device, when the external device sound output control means does not output sound, and is capable of setting a second volume, which is a volume to be output from the external device, when the external device sound output control means outputs sound; The device is characterized by having an initial volume setting means that, when the external device sound output control means changes the external device to output sound, sets the second volume to the initial setting value regardless of the setting value of the first volume.

[0007] According to the above configuration, when sound is output from an external device by connecting to the external device, the volume is set to the initial volume value for the external device at the time of connection, regardless of the volume setting value before the connection, so it is possible to set it so as to prevent ear damage caused by a sudden high volume at the time of connection.

[0008] Furthermore, in the gaming machine of the present invention, when sound is output from an external device regardless of the setting value of the first volume, the first volume is set to a connection volume setting value that is the same as or less than the initial setting value.

[0009] According to the above configuration, since sound is output from the sound output device even when sound is output from an external device, it is possible to reduce the sound of a launched gaming ball hitting a glass surface or nails, thereby preventing the environment of the gaming facility from becoming worse. Furthermore, since the first volume, which is the volume of the sound output device, is set to a value that is the same as or smaller than the initial setting value of the second volume, which is the volume of the external device, it is possible to set the sound of the sound output device so as not to disturb players who are listening to sound from the external device. [Brief explanation of the drawings]

[0010] [Figure 1] FIG. 1 is a front view of a pachinko machine. [Figure 2] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 3] FIG. 1 is a rear view of a pachinko machine. [Figure 4] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Figure 5] 3 is a flowchart of a main routine. [Figure 6] This is a flowchart of the start winning confirmation process. [Figure 7] 10 is a flowchart illustrating a read-ahead determination process. [Figure 8] 10 is a flowchart illustrating the pass / fail determination process. [Figure 9] 10 is a flowchart illustrating the pass / fail determination process. [Figure 10] 10 is a flowchart illustrating the pass / fail determination process. [Figure 11] 10 is a flowchart illustrating the pass / fail determination process. [Figure 12] This is a flowchart of the jackpot game processing. [Figure 13] This is a flowchart of the jackpot game processing. [Figure 14] This is a flowchart of the jackpot game processing. [Figure 15] This is a presentation screen that displays the reserved patterns and the changing patterns, and a table that shows the reserved patterns and the changing patterns. [Figure 16] This is a specific example of a premonition effect and a change effect. [Figure 17] 10 is a flowchart of a hold start process. [Figure 18] 10 is a flowchart of a pattern effect process. [Figure 19] 10 is a flowchart of a process for executing premonition effects, etc. [Figure 20] 10 is a flowchart of a hold change resume process. [Figure 21] Table showing the appearance rate of reserved symbols [Figure 22] 10 is a flowchart of a pairing setting process. [Figure 23] 10 is a flowchart of a sound output setting process. [Figure 24] This is an example of a display displayed in the display area of ​​the performance pattern display device 6, showing how to switch from speaker output setting to earphone output setting. [Figure 25] This is an example of a display displayed in the display area of ​​the performance pattern display device 6, showing how to switch from earphone output setting to speaker output setting. [Figure 26] (a) A table showing the range of each volume setting. (b) A table showing the volume range of each preview. [Figure 27] FIG. 10 is a block diagram showing the electrical configuration of a pachinko machine in a second embodiment. [Figure 28] This is an example of a display displayed in the display area of ​​the performance pattern display device 6, showing how to switch from earphone output setting to speaker output setting in the second embodiment. DETAILED DESCRIPTION OF THE INVENTION

[0011] Hereinafter, embodiments of the present invention will be described with reference to the drawings. Note that the embodiments of the present invention are not limited to the following embodiments, and various modifications can be made as long as they fall within the technical scope of the present invention. First Example [Configuration Description] (1) Overall structure As shown in Fig. 1, a pachinko machine 50 of this embodiment has a structure in which each component is held by an outer frame 51 that forms a vertically long fixed outer holding frame. Hinges 53 are provided on the top and bottom left sides of the outer frame 51, and the hinges 53 allow a front frame (glass frame) 52 into which a glass plate 61 is fitted and an inner frame (described below) to be opened and closed relative to the outer frame 51. In addition, behind the glass plate 61 of the front frame 52, a game board 1 (Fig. 2) held by the inner frame is provided.

[0012] Speakers 66 are installed on both the left and right sides of the upper part of the front frame 52, which output game sounds to enhance the entertainment value of the game. In addition, the front frame 52 is equipped with frame-side decorative lamps 65 that light up according to the game status, as well as LEDs that notify of abnormalities in the game. An upper tray 55 and a lower tray 63 are integrally formed at the bottom of the front frame 52. A launch handle 64 is provided on the right side of the lower tray 63, and operating the launch handle 64 clockwise activates the launch device, causing game balls supplied from the upper tray 55 to be launched toward the game board 1.

[0013] The lower tray 63 is configured to receive prize balls that have spilled over from the upper tray 55, and by operating the ball removal lever, the game balls that have accumulated on the lower tray 63 can be transferred to a coin box provided in the gaming parlor. In addition, a performance button 67 and a jog dial 68 are provided in the center of the upper tray 55. This pachinko machine 50 is a so-called CR machine, and is equipped with a prepaid card unit (CR unit) 56 that reads and writes prepaid cards, and a ball loan button 57, a settlement button 58, and a balance display 59 are provided on the right side of the upper tray 55.

[0014] In addition, 39 in Figure 1 is a cylinder lock that locks the front frame 52 and the inner frame to the outer frame 51. When a specified key is inserted into the cylinder lock 39 and the key is turned clockwise, the inner frame is opened, and when the key is turned counterclockwise, the front frame 52 is opened. 2, a substantially circular game area 3 surrounded by an outer rail 2a and an inner rail 2b is formed on the game board 1. A center case 5 is attached to the center of the game area 3, and a normal symbol activation gate 17 is installed on the left side of the center case 5. When a game ball passes through the normal symbol activation gate 17, multiple types of random numbers are sampled for the normal symbol lottery, and a win / loss determination (normal symbol lottery) is made based on the sampled random numbers.

[0015] Directly below the center case 5, a first start hole 11 and a second start hole 12 are arranged side by side, one above the other, where a jackpot lottery (in other words, a win / loss determination) is conducted with a variable display of a special symbol (also referred to as a special symbol) when a gaming ball enters. The first start hole 11 is configured so that gaming balls can enter at all times, but the second start hole 12 is configured as a normal electric device that is opened by winning the normal symbol lottery, and balls can enter only when the normal symbol lottery is won.

[0016] When a game ball enters the first and second starting holes 11 and 12, a plurality of types of numerical data (for example, random numbers) are extracted and stored as reserved memory. The second starting hole 12, which is configured as a normal electric device, opens for a predetermined time a predetermined number of times when a normal symbol lottery is won. Specifically, for example, in normal mode, one win causes the opening to occur once for about 0.5 seconds, and in time-saving mode, one win causes the opening to occur twice for about 2.6 seconds.

[0017] A large prize opening 14 consisting of a special electric device that opens when a large prize is won in a large prize lottery (in other words, a special game) is arranged below the second starting opening 12. In addition, a plurality of general prize openings 31 to 34 are arranged in the lower left area of ​​the game area 3. In the area on the lower right of the game board 1, there are installed a 7-segment special symbol display device 9, a special symbol reserve number display device 18 consisting of four LEDs, a normal symbol display device 7 consisting of two LEDs, and a normal symbol reserve number display device 8 consisting of four LEDs.

[0018] The center case 5 of the game board 1 shown in Figure 2 has an LCD panel for a performance pattern display device 6 (not shown in full) in the center, and the LCD panel screen displays patterns that change to notify the results of the jackpot lottery. The center case 5 is also provided with a warp entrance, a warp gutter, a stage, etc., similar to known structures.

[0019] A large number of game nails 4 are planted in the game area 3 of the game board 1, and an outlet is provided at the bottom of the board surface. As shown in FIG. 3, the back side of the pachinko machine 50 is configured such that an inner frame 70, to which the game board 1 is detachably attached, is housed in the outer frame 51. Like the front frame 52, the inner frame 70 is connected at the top and bottom of one side edge (the right side as viewed in FIG. 3) to a hinge 53 provided on the outer frame 51, allowing it to be opened and closed. A game ball flow passage is formed in the inner frame 70, and from above (upstream), a ball tank 71, a tank rail 72, and a payout unit 73 are provided, with a payout device provided within the payout unit 73. With this configuration, when a game ball enters a winning slot on the game board 1, a predetermined number of game balls (prize balls) stored in the ball tank 71 are paid out from the payout device, passed through the flow passage, and paid out to the upper tray 55. In this embodiment, the payout device is configured to pay out game balls (loan balls) in response to the operation of the ball loan button 57.

[0020] Also, on the back side of the pachinko machine 50, there are provided a main control device 80, a payout control device 81, a performance symbol control device 82, a sub-integrated control device 83, a launch control device, and a power supply board 85. The main control device 80, the performance symbol control device 82, and the sub-integrated control device 83 are provided on the game board 1, and the payout control device 81, the launch control device, and the power supply board 85 are provided on the inner frame 70. Note that although the launch control device is not shown in Figure 3, the launch control device is located on the back side of the payout control device 81 (on the game board 1 side).

[0021] An external connection terminal board 78 is provided on the right side of the ball tank 71, and signals indicating the game status and game results are sent to a hall computer (not shown) via the external connection terminal board 78. (2) Electrical configuration Next, the electrical configuration of the pachinko machine 50 will be described. As shown in the block diagram of Figure 4, this pachinko machine 50 is configured around a main control device 80. Note that this block diagram does not show so-called relay boards that simply relay signals or power supply boards, etc. Also, although detailed illustrations are omitted, the main control device 80, payout control device 81, performance symbol control device 82, and sub-integrated control device 83 all have a CPU, ROM, RAM, input ports, output ports, etc. Also, although the launch control device 84 and power supply board do not have a CPU, ROM, or RAM, this is not limited to this, and the launch control device 84, etc. may also have a CPU, ROM, RAM, etc.

[0022] The main control device 80 receives detection signals from the first start port SW11a, which detects game balls that have entered the first start port 11, the second start port SW12a, which detects game balls that have entered the second start port 12, the normal pattern activation SW17a, which detects game balls that have entered the normal pattern activation gate 17, the count SW14a, which counts game balls that have entered the big prize port 14, and the general prize port SW31a, which detects game balls that have entered the general prize ports 31 to 34.

[0023] The main control unit 80 operates according to the installed program, generates various commands related to the progress of the game based on the above-mentioned detection signals, etc., and sends them to the payout control unit 81 and the sub-integrated control unit 82. Output to device 83. In addition, the main control device 80 controls the display of the special pattern display device 9, special pattern reserve number display device 18, normal pattern display device 7, and normal pattern reserve number display device 8, which are connected via the pattern display device relay terminal board 90.

[0024] Furthermore, the main control device 80 controls the opening and closing of the large prize opening 14 by controlling the large prize opening solenoid 14b, and controls the opening and closing of the second starting opening 12 by controlling the normal electric device solenoid 12b. The output signal from the main control device 80 is also output to the test signal terminal, and signals for managing the pattern changes, jackpots, etc. are output to the external connection terminal board 78 and sent to the hall computer 87.

[0025] The main control device 80 and the dispensing control device 81 are capable of two-way communication. The payout control device 81 operates the payout motor 20 in response to a command sent from the main control device 80 to pay out prize balls. In this embodiment, a detection signal from the payout SW 21 for counting the game balls paid out as prize balls is input to the payout control device 81, and the payout control device 81 counts the prize balls. Alternatively, a configuration may be used in which the detection signal from the payout SW 21 is input to both the main control device 80 and the payout control device 81, and the counting of prize balls is performed by both the main control device 80 and the payout control device 81.

[0026] The payout control device 81 receives signals from the glass frame open SW 35, inner frame open SW 36, out-of-ball SW 23, payout SW 21, and full SW 22, and when the full SW 22 receives a signal indicating that the lower tray 63 is full, or when the out-of-ball SW 23 receives a signal indicating that there are few or no game balls in the ball tank 71, it stops the payout motor 20 and stops the payout operation of the prize balls. The full SW 22 and out-of-ball SW 23 are also configured to continue outputting signals until the condition is resolved, and the payout control device 81 resumes driving the payout motor 20 when the signals are no longer output.

[0027] The payout control device 81 also communicates with the CR unit 56 via the CR unit terminal board 24 to operate the payout motor 20 and dispense the dispensed balls. The dispensed balls are detected by the payout SW 21, and the detection signal is input to the payout control device 81. The CR unit terminal board 24 is also connected to the settlement display device 25 so as to be able to communicate bidirectionally, and the settlement display device 25 is provided with a ball lending button 57 for requesting the lending of game balls and a settlement button 58 for requesting settlement.

[0028] In addition, the payout control device 81 transmits information regarding winning balls, information indicating the open / closed status of the frames (inner frame 70, front frame 52), etc. to the hall computer 87 via the external connection terminal board 78, and also transmits a launch stop signal to the launch control device 84. Although the present embodiment is configured to pay out game balls, it may also be configured to store prize balls generated in response to winnings, etc., without paying them out.

[0029] The launch control device 84 controls the launch motor 30 to launch the game ball into the game area 3. In addition to the dispensing control device 81, the firing control device 84 receives a rotation amount signal from the firing handle 64, a touch signal from the touch SW28, and a firing stop signal from the firing stop SW29. The rotation amount signal is output when the player operates the launch handle 64, the touch signal is output when the player touches the launch handle 64, and the launch stop switch signal is output when the player presses the launch stop SW 29. If the touch signal is not input to the launch control device 84, the game ball cannot be launched, and when the launch stop switch signal is input, the game ball cannot be launched even if the player is touching the launch handle 64.

[0030] The sub-integrated control device 83 receives data and commands sent from the main control device 80, sorts them into data for performance display control, sound control, and lamp control, and sends the commands for performance display control to the performance pattern control device 82, while distributing the commands for sound control and lamp control to each control part contained within itself (functional parts as sound control device and lamp control device).

[0031] The functional unit as a sound control device controls sound output from the speaker 66 by operating a sound LSI based on sound control data, and the functional unit as a lamp control device controls various LEDs and lamps 26 by operating a lamp driver based on lamp control data. As will be described in detail later, in this embodiment, a Bluetooth (registered trademark) module 91 is connected to the sub-integrated control device 83, enabling communication via Bluetooth. Therefore, sound can be output using earphones brought by the player. The Bluetooth module 91 is provided on a peripheral circuit board (not shown). Alternatively, the Bluetooth module 91 may be provided directly on the circuit board of the sub-integrated control device 83. In addition, the sub-integrated control device 83 is connected to the effect button 67 and the jog dial 68, and when the player operates the effect button 67 or the jog dial 68, the signal is input to the sub-integrated control device 83.

[0032] The sub-integrated control device 83 and the performance symbol control device 82 are capable of two-way communication. The performance pattern control device 82 controls the performance pattern display device 6 based on the data and commands received from the sub-integrated control device 83 (both of which are sent from the main control device 80 and generated by the sub-integrated control device 83) to display performance images such as performance patterns. [Explanation of operation] Next, an outline of the operation of the pachinko machine of this embodiment will be described.

[0033] The pachinko machine 50 is provided with a first start gate 11 that is always capable of winning, and a second start gate 12 that is opened for a certain period of time and allows winning if a player wins the normal symbol lottery described above, and a jackpot lottery is held based on numerical data (random numbers) extracted as a result of winning the first and second start gates 11 and 12. When a jackpot lottery is held, the special symbol display device 9 displays special symbols in a variable manner, and these symbols are displayed as fixed symbols to notify the result of the jackpot lottery.

[0034] In parallel with this, on the screen of the effect symbol display device 6, the effect symbols are displayed variably, and then stopped to display them, and a fixed effect symbol corresponding to the special symbol is displayed, thereby performing a symbol effect that notifies the result of the jackpot lottery. In the symbol effect, for example, three effect symbols are displayed variably. In addition, in the symbol effect, for example, a reach is performed, which suggests that a jackpot lottery result will be won, by first displaying two specific effect symbols (for example, two effect symbols of the same type) in a stopped state. As the reach, normal reach and SP reach are provided. SP reach has a higher probability of winning the jackpot lottery than normal reach. In addition, a symbol effect that notifies the player that a jackpot lottery result has not been won without performing a reach is also referred to as a normal miss.

[0035] In addition, in the pachinko machine 50, random numbers extracted by winning the first and second starting holes 11, 12 are stored as reserved memories up to a maximum of four, and the number of reserved memories is displayed on the special reserved number display device 18, and reserved symbols corresponding to each reserved memory are displayed in a predetermined area on the screen of the performance symbol display device 6 by the sub-integrated control device 83. In addition, when a jackpot is won in the lottery, a predetermined number of jackpot games are played.

[0036] After the jackpot game ends, the pachinko machine 50 transitions to a bonus state. In the bonus state, the game state may transition to either or both of the probability mode and the time-saving mode. The probability mode is a game state in which the probability of winning the jackpot lottery increases, and the time-saving mode is a game state in which the probability of winning the normal symbol lottery increases, the opening time of the second start slot 12 is extended when the normal symbol lottery is won, and the time for the normal symbol to change is shortened. Hereinafter, a game state that is neither the probability mode nor the time-saving mode will be referred to as the normal mode. The bonus state may continue for a certain period (the period until a predetermined number of jackpot lotteries have been held) or until the next jackpot lottery is won. The content of the bonus state and whether or not to transition to the bonus state may be determined by the jackpot symbol, as described below.

[0037] First, the operation of the main control device 80 of the pachinko machine 50 will be described in detail. (1) Main routine First, the main routine in the main control device 80 of the pachinko machine 50 will be described using the flowchart shown in Fig. 5. This main routine is started as a timer interrupt process with a 2 ms cycle.

[0038] In S10, the main control unit 80 determines whether the main routine has been started by a normal timer interrupt, and if a positive determination is obtained (S10: Yes), the processing proceeds to S20, and if a negative determination is obtained (S10: No), the processing proceeds to S15. In S15, the main control device 80 performs initial settings for the CPU, I / O, etc., and then proceeds to S75.

[0039] On the other hand, if a positive judgment is obtained in S10, the main control unit 80 updates the initial value random number (S20), updates the random number for determining a jackpot (S25), updates the random number for determining a jackpot pattern (S30), updates the random number for determining a win (S35), updates the random number for reaching a win (S40), and updates random numbers 1 and 2 for determining a variation pattern (S45). The initial random number is in the range of 0 to 3899, and the size of the random number is 3900.

[0040] The random number for determining a jackpot is in the range of 0 to 3899, and the size of the random number is 3900. In normal mode, the number of values ​​that result in a jackpot is 13 (the probability of a jackpot is 1 / 300), and the numbers are 775 to 778, 1775 to 1778, and 2775 to 2779. In probability mode, the number of values ​​that result in a jackpot is a number greater than 13. Furthermore, in the probability variable mode, the number of values ​​that result in a jackpot is configured to include the random numbers that result in a jackpot in the normal mode. Therefore, depending on the extracted random number, some random numbers will result in a jackpot regardless of the mode, and some random numbers will result in a jackpot in the probability variable mode but will not result in a jackpot in the normal mode. In other words, even if the extraction was in the probability variable mode and the pre-reading judgment predicted a jackpot, if the probability variable mode ended and the game switched to the normal mode due to a jackpot based on another random number before the start of the variable display based on that random number, it may not result in a jackpot contrary to the pre-reading judgment result.

[0041] The value of the random number for determining the jackpot symbol is in the range of 0 to 59, and the size of the random number is 60. The value of the random number for reach determination is in the range of 0 to 228, and the size of the random number is 229. In normal mode, the number of values ​​that constitute a reach is 11, and the value is 0 to 10. In probability mode, the number of values ​​that constitute a reach is a number greater than 11.

[0042] The value of the fluctuation pattern determination random number 1 is in the range of 0 to 1020, and the magnitude of the random number is 1021. The value of the fluctuation pattern determination random number 2 is in the range of 0 to 600, and the magnitude of the random number is 601. The main control device 80 then performs a winning confirmation process (S50) for detecting the entry of a game ball into a winning hole such as a starting hole, a winning / losing determination process (S55) for holding a jackpot lottery due to the entry into the starting hole, and a jackpot game process (S60) for controlling the jackpot game that is held when a jackpot lottery is won. Also, a fraud monitoring process (S65) for detecting fraudulent behavior by a player, and a hall control process (S66) for controlling the jackpot game that is held when a jackpot lottery is won. Then, various output processes are executed to transmit various information to the computer 87 etc. (S70).

[0043] Furthermore, in S75, the main control device 80 repeatedly updates the initial value random number until the next timer interrupt occurs and the main routine is started. (2) Regarding the start-up winning confirmation process Next, the start winning confirmation process, which detects winnings at the first and second starting ports 11, 12 and generates reserved memory in response to the winnings, will be explained using the flowchart in Figure 6. This process is configured as a subroutine called from the winning confirmation process (S50) executed from the main routine.

[0044] In S100, the main control device 80 determines whether or not a game ball has entered the first and second start holes 11 and 12 based on the detection signals of the first and second start holes SW11a and 12a. If the determination is affirmative (S100: Yes), the process proceeds to S105, and if the determination is negative (S100: No), the process ends. In S105, the main control device 80 determines whether the number of reserved memories is the upper limit (for example, 4). If the determination is negative (S105: No), the process proceeds to S110, and if the determination is positive (S105: Yes), the process ends.

[0045] In S110, the main control unit 80 extracts random numbers for determining a jackpot used in the jackpot lottery, random numbers for determining a jackpot pattern to determine the special pattern (jackpot pattern) that will stop and be displayed when a jackpot is won in the jackpot lottery, random numbers for reaching a goal to determine whether or not to perform a pattern display (normal reach or super reach) that indicates a miss after a reach state has been reached, and random numbers for determining a change pattern to determine the change time of the special pattern, etc., and stores these random numbers (numerical data) as reserved memory.

[0046] Then, a "reserved number command" indicating the number of reserved memories that have not yet been consumed is generated and sent to the sub-integrated control device 83, and processing proceeds to S115. In addition, the pending information (command) sent to the sub-integrated control device 83 at S110 may be configured to send information indicating an increase in pending memory rather than a command indicating the number of pending memories that have not been consumed (erased).

[0047] In S115, the main control unit 80 executes a look-ahead determination process to make a determination (hereinafter also referred to as look-ahead determination) on the value of a random number for determining a jackpot, etc., corresponding to the newly generated reserved memory, and then terminates this process. (3) Read-ahead judgment processing Next, the pre-reading judgment process for judging the value of the random number for determining the jackpot corresponding to the newly generated reserved memory will be explained using the flowchart in Figure 7. This process is called from the start winning confirmation process.

[0048] In S150, the main control unit 80 determines whether the value of the random number for determining a jackpot related to the newly generated reserved memory is a specific value (a value that will result in a jackpot lottery), and if a positive determination is obtained (S150: Yes), the processing proceeds to S155, and if a negative determination is obtained (S150: No), the processing proceeds to S160. In S155, the main control unit 80 generates a look-ahead command 1 indicating that the value of the random number for determining a jackpot related to the newly generated reserved memory is the above-mentioned specific value, sends it to the sub-integrated control unit 83, and terminates this processing.

[0049] On the other hand, in S160, the main control device 80 determines whether the values ​​of the random number for reach determination and the random numbers 1 and 2 for determining the variation pattern related to the newly generated reserved memory are specific values ​​(values ​​that become SP reach in the pattern performance), and if a positive determination is obtained (S160: Yes), the process proceeds to S165. If a negative determination is made (S160: No), the process proceeds to S170.

[0050] In S165, the main control unit 80 generates a look-ahead command 2 indicating that the values ​​of the random number for reach determination and the random numbers 1 and 2 for determining the variation pattern related to the newly generated pending memory are the above-mentioned specific values, sends it to the sub-integrated control unit 83, and terminates this processing. Also, in S170, the main control unit 80 determines whether the values ​​of the random number for reach determination and random numbers 1 and 2 for determining the variation pattern related to the newly generated pending memory are specific values ​​(values ​​that result in a normal reach in the pattern presentation), and if a positive determination is obtained (S170: Yes), the processing proceeds to S175, and if a negative determination is obtained (S170: No), the processing proceeds to S180.

[0051] In S175, the main control unit 80 generates a look-ahead command 3 indicating that the values ​​of the random number for determining a reach and the random numbers 1 and 2 for determining a fluctuation pattern related to the newly generated pending memory are the above-mentioned specific values, sends it to the sub-integrated control unit 83, and terminates this processing. On the other hand, in S180, the main control unit 80 generates a look-ahead command 4 indicating that the random number for determining a jackpot, the random number for determining a reach, and the random numbers 1 and 2 for determining a fluctuation pattern related to the newly generated reserved memory are not any of the above-mentioned specific values, and sends it to the sub-integrated control unit 83, thereby terminating this processing.

[0052] In this way, in the look-ahead determination process of this embodiment, prior to the win / loss determination process described below, the numerical data stored in the extracted random number reserve storage process of S110 is referenced, and a look-ahead determination result indicating whether the numerical data is a specific value is transmitted to the sub-integrated control device 83. Note that the look-ahead determination process determines whether the numerical data extracted in the start winning confirmation process is a specific value. For this reason, not only the numerical data stored as reserve memory in S110, but also numerical data extracted in the start winning confirmation process and stored in various ways can be used in the look-ahead determination process.

[0053] Furthermore, in S155, S165, S175, and S180 of the "look-ahead determination process," not only various look-ahead commands are sent, but also the "reserved number command" generated in S110 of the above-mentioned "start winning confirmation process" (Fig. 6) may be configured to be sent to the sub-integrated control device 83. In this configuration, it is preferable that in S110, the "reserved number command" is generated and the "reserved number command" is stored in a specified buffer until one of S155, S165, S175, and S180 is executed.

[0054] (4) Regarding the process of determining whether or not a decision has been made Next, the winning / losing determination process for performing a jackpot lottery using the jackpot determination random numbers stored as reserved memory will be described with reference to the flowcharts of Figures 8 to 11. This process is executed from the main routine. 8, in S200, the main control device 80 determines whether the special electric device is in operation, i.e., whether a jackpot game is being played. If the determination is affirmative (S200: Yes), the process ends, and if the determination is negative (S200: No), the process proceeds to S205.

[0055] In S205, the main control device 80 determines whether the special chart is being displayed in a variable manner. If the determination is affirmative (S205: Yes), the process proceeds to S280 in FIG. 10, and if the determination is negative (S205: No), the process proceeds to S210. In S210, the main control device 80 determines whether the special image is being displayed. If the determination is affirmative (S210: Yes), the process proceeds to S290 in FIG. 11, and if the determination is negative (S210: No), the process proceeds to S215 in FIG.

[0056] Next, with reference to Figure 9, in S215, the main control unit 80 determines whether or not there is pending memory, and if the determination is positive (S215: Yes), the processing proceeds to S220, and if the determination is negative (S215: No), the processing terminates. In S220, the main control unit 80 decrements the number of reserved memories and selects the oldest reserved memory, and moves the information (numeric data such as random number values) stored in the reserved memory to a designated buffer for determining a jackpot for reference in S230, S235, S245, S250, S255, S260, and S265, etc., which will be described later, and then proceeds to S225.

[0057] In S225, the main control unit 80 determines whether the probability variable flag indicating the probability variable mode is 1 or not, and if the determination is positive (S225: Yes), the processing proceeds to S230, and if the determination is negative (S225: No), the processing proceeds to S235. In S230, the main control device 80 executes a jackpot lottery based on the random number for jackpot determination related to the selected reserved memory and the winning / losing determination table (probability variable table) corresponding to the probability variable mode, determines whether or not the lottery is won, and consumes the reserved memory. Then, the process proceeds to S240.

[0058] On the other hand, in S235, the main control device 80 executes a jackpot lottery based on the random number for jackpot determination related to the selected reserved memory and the win / loss determination table (normal table) corresponding to the normal mode, determines whether or not the lottery is won, and consumes the reserved memory. Then, the process proceeds to S240. In S240, the main control device 80 refers to the judgment result of S230 or S235 to determine whether or not the jackpot lottery has been won, and if the judgment is positive (S240: Yes), the processing proceeds to S245, and if the judgment is negative (S240: No), the processing proceeds to S260.

[0059] In S245, the main control device 80 determines the jackpot symbol based on the random number for determining the jackpot symbol related to the consumed reserved memory, and determines the number of rounds of the jackpot game, etc., predetermined in accordance with the jackpot symbol. Then, the process proceeds to S250. In S250, the main control device 80 determines the time for the special symbol to change based on the random number for determining the change pattern related to the reserved memory that has been consumed, and then proceeds to S255.

[0060] In S255, the main control device 80 sets the number of rounds of the jackpot game, the opening pattern of the big prize opening, the presentation time for the jackpot game, the interval time, and the presentation mode for the jackpot game, and then proceeds to S270. On the other hand, in S260, which is entered when a negative judgment is obtained in S240 (i.e., when the jackpot lottery is lost), the main control unit 80 determines the time for the special pattern to change based on the random number for determining the change pattern related to the consumed reserved memory, and then moves the processing to S265.

[0061] In S265, the main control unit 80 updates a counter indicating the remaining number of jackpot lotteries that can be executed during the special mode and a counter indicating the remaining number of jackpot lotteries that can be executed during the time-saving mode, and then proceeds to S270. In S270, the main control unit 80 sends a "hold number command" indicating the number of hold memories remaining as a result of the decrement in S220 described above to the sub-integrated control unit 83, and then proceeds to S275.

[0062] In addition, the hold information (command) sent to the sub-integrated control device 83 at S270 may be configured to send information indicating a decrease in the hold memory, rather than a command indicating the number of hold memories remaining after consumption (erasure). In S275, the main control device 80 transmits a variation start command indicating the variation time of the special symbols and the result of the jackpot lottery to the sub-integrated control device 83, starts the variation of the special symbols, and ends this process. In this way, the main control device 80 notifies the result of the jackpot lottery by the result of the variation display of the special symbols.

[0063] In addition, the sub-integrated control device 83 that has received the variation start command selects a pattern effect to be displayed on the effect pattern display device 6 from effects having the same duration as the variation time of the special pattern based on the result of the jackpot lottery and the variation time of the special pattern, and displays the selected pattern effect. In addition, the variation start command may further indicate whether the reserved memory consumed by the jackpot lottery was generated by winning the first start port 11 or the second start port 12.

[0064] Next, with regard to Figure 10, in S280, which is entered while the special chart is being displayed, the main control unit 80 determines whether the time for the special chart to change has elapsed, and if the determination is positive (S280: Yes), the process proceeds to S285, and if the determination is negative (S280: No), the process is terminated. In S285, the main control unit 80 ends the variable display of the special chart, displays the confirmed pattern of the special chart, and sends a pattern confirmation command to the sub-integrated control unit 83 to cause the confirmed display of the performance pattern, and ends this processing.

[0065] 11, in S290, which is performed during the confirmation display of the special image, the main control device 80 determines whether the duration of the confirmation display of the special image has ended. If the determination is affirmative (S290: Yes), the process proceeds to S295, and if the determination is negative (S290: No), the process ends. In S295, the main control unit 80 ends the confirmation display of the special chart and transfers processing to S300.

[0066] In S300, the main control unit 80 determines whether the special symbol that was displayed as confirmed is the one that will be displayed at the time of a jackpot, and if the determination is positive (S300: Yes), the processing proceeds to S305, and if the determination is negative (S300: No), the processing proceeds to S340. In S305, the main control device 80 refers to the probability variable flag indicating that the mode is the probability variable mode, and if the probability variable flag is 1, clears the probability variable flag (S310), and then proceeds to S315.

[0067] In S315, the main control device 80 refers to a time-shortening flag indicating that the mode is the time-shortening mode, and if the time-shortening flag is 1, clears the time-shortening flag (S320), and then proceeds to S325. Then, the main control device 80 sequentially executes the condition device operation start process (S325), the role continuous operation device operation start process (S330), and the jackpot start performance process (S335), thereby starting the jackpot game by sending a command indicating the mode of the jackpot game or a command instructing the start of the jackpot game to the sub-integrated control device 83, and then ends this process.

[0068] On the other hand, in S340, which is performed when a negative determination is obtained in S300, the main control device 80 refers to the probability variable flag, and if the flag is 1 (S340: Yes), refers to the remaining number of jackpot lotteries that can be executed during the probability variable mode (probability variable number of times) (S345). Then, if the probability variable number of times is 0 (S345: Yes), the probability variable flag is cleared (S350), and the process proceeds to S355.

[0069] In S355, the main control device 80 refers to the time-saving flag, and if the flag is 1 (S355: Yes), the main control device 80 calculates the remaining number of jackpot lotteries that can be executed during the time-saving mode (number of time-saving times). If the number of time-saving times is 0 (S360: Yes), the time-saving flag is cleared (S365), and the process proceeds to S370. In S370, the main control device 80 executes a state designation command transmission process, and then ends this process.

[0070] (5) Jackpot game processing Next, the jackpot game process for controlling the progress of the jackpot game will be described with reference to the flowcharts of Figures 12 to 14. This process is executed from the main routine. In S400, the main control device 80 determines whether the accessory continuous operation device is in operation, i.e., whether a jackpot game is being played. If the determination is affirmative (S400: Yes), the process proceeds to S405, and if the determination is negative (S400: No), the process ends.

[0071] In S405, the main control device 80 determines whether the large prize opening 14 is open or not, and if the determination is positive (S405: Yes), the processing proceeds to S430 in Figure 13, and if the determination is negative (S405: No), the processing proceeds to S410. In S410, the main control unit 80 determines whether or not it is during the interval between each round in the jackpot game, and if the determination is positive (S410: Yes), it transfers processing to S450 in Figure 13, and if the determination is negative (S410: No), it transfers processing to S415.

[0072] In S415, the main control unit 80 determines whether the end presentation of the jackpot game is in progress, and if the determination is positive (S415: Yes), the processing proceeds to S470 in Figure 14, and if the determination is negative (S415: No), the processing proceeds to S420. In S420, the main control unit 80 determines whether the start presentation time for the jackpot game has elapsed, and if the determination is positive (S420: Yes), the processing proceeds to S425, and if the determination is negative (S420: No), the processing ends.

[0073] In S425, the main control device 80 executes a special prize opening process to open the special prize opening 14, and then ends this process. 13, in S430, which is performed while the special prize opening 14 is open, the main control device 80 determines whether the number of game balls that have entered the special prize opening 14 has reached 10. If the determination is affirmative (S430: Yes), the process proceeds to S440, and if the determination is negative (S430: No), the process proceeds to S435.

[0074] In S435, the main control device 80 determines whether the opening time of the large prize opening 14 has ended, and if the determination is positive (S435: Yes), the processing proceeds to S440, and if the determination is negative (S435: No), the processing ends. In S440, the main control device 80 executes a special prize opening closing process to close the special prize opening 14, and then proceeds to S445.

[0075] In S445, the main control device 80 executes a jackpot interval process to set the interval between each round of jackpot games, and then ends this process. On the other hand, in S450, which is entered during the interval between each round, the main control unit 80 determines whether the interval time for the jackpot game has elapsed, and if the determination is positive (S450: Yes), the processing proceeds to S455, and if the determination is negative (S450: No), the processing ends.

[0076] In S455, the main control unit 80 determines whether or not this is the final round of the jackpot game, and if the determination is affirmative (S455: Yes), the processing proceeds to S460, and if the determination is negative (S455: No), the processing proceeds to S465. In S460, the main control device 80 executes a jackpot end effect process that produces an effect when the jackpot game ends, and then ends this process.

[0077] On the other hand, in S465, the main control device 80 executes a special prize opening process to open the special prize opening 14, and then ends this process. Next, with regard to Figure 14, at S470, which is entered during the end presentation of the jackpot game, the main control unit 80 determines whether the time for the end presentation has ended, and if the determination is positive (S470: Yes), the processing proceeds to S475, and if the determination is negative (S470: No), the processing is terminated.

[0078] In the following steps S475 and S480, the main control device 80 stops the accessory continuous operation device and the condition device, and proceeds to step S485. In S485, the main control unit 80 determines whether to transition to the special mode after a jackpot game, and if the determination is positive (S485: Yes), it sets the number of jackpot draws that can be executed during the special mode (special mode number) (S490), sets the special mode flag (S495), and transitions processing to S500.

[0079] In S500, the main control unit 80 determines whether to transition to time-saving mode after a jackpot game, and if the determination is positive (S500: Yes), it sets the number of jackpot lotteries that can be executed during time-saving mode (time-saving number of times) (S505), sets the time-saving flag (S510), and transitions processing to S515. In S515 and S520, the main control unit 80 executes a process of sending a jackpot end command to the sub-integrated control unit 83 to end the presentation related to the jackpot game, and a state designation command sending process, and then ends this process.

[0080] (6) About the production Next, we will explain the effects of the pachinko machine 50 of this embodiment. As described above, the sub-integrated control device 83 displays various effect images on the effect screen of the effect symbol display device 6 based on commands received from the main control device 80. Specifically, when a reserved memory is generated, a reserved symbol corresponding to the reserved memory is displayed. In this embodiment, as an example, below the area where the symbol effect is performed on the effect screen 100, first to fourth reserved areas 101 to 104 are provided lined up in the left-right direction, and reserved symbols 600 to 602 are displayed in each reserved area (see FIG. 15(a)). Note that the reserved area numbers become smaller as you move to the left. Each time a reserved memory is generated, reserved symbols are displayed in order from the reserved area with the smallest number. Then, when the reserved memory is consumed, the reserved symbol corresponding to the reserved memory is erased, and the display position of the reserved symbol displayed at that time moves to the adjacent reserved area on the left.

[0081] In addition, when a jackpot lottery based on the reserved memory is performed and the symbol presentation starts, a variable symbol 610 corresponding to the jackpot lottery (in other words, the reserved memory consumed by the jackpot lottery) is displayed in the variable region 105 located to the left of the first reserved region 101. When the symbol presentation ends, the variable symbol is erased, and a new variable symbol corresponding to the next consumed reserved memory is displayed.

[0082] In addition, there are provided a plurality of types of reserved symbols and variable symbols with different display modes. Each type of symbol corresponds to a different reliability. The reliability means the degree of possibility that the jackpot lottery based on the reserved memory will be a jackpot (in other words, the probability of winning the jackpot lottery). In other words, the reliability means the expectation that a player may have about winning a jackpot. As an example, there are provided four types of reserved symbols: a normal reserved symbol and first to third special reserved symbols (collectively referred to as special reserved symbols), and there are provided four types of variable reserved symbols: a normal variable symbol and first to third special variable symbols (collectively referred to as special variable symbols) (see FIG. 15(b)).

[0083] The reliability increases in the order of the normal reserved symbol, the first special reserved symbol, the second special reserved symbol, and the third special reserved symbol. Also, the normal variable symbol and the first to third special variable symbols correspond to the normal reserved symbol and the first to third special reserved symbol, respectively, and the corresponding variable symbol and reserved symbol have the same reliability ranking. When the reserved memory is consumed, the variable symbol corresponding to the reserved symbol last displayed in correspondence with the reserved memory is displayed. Note that the variable symbol and the reserved symbol may be different symbols, but in such a case, it is preferable to indicate the correspondence between the variable symbol and the reserved symbol by, for example, color, shape, etc.

[0084] Furthermore, the pachinko machine 50 performs a change effect in which a different type of reserved or changing symbol is displayed instead of the currently displayed reserved or changing symbol. The change effect may be performed when a new changing symbol is displayed. That is, when a new changing symbol is displayed, a change effect may be performed by displaying a changing symbol corresponding to a different type of reserved symbol from the reserved symbol stored in the reserved memory immediately before consumption. Two types of change effects may be provided: one that improves the reliability of the reserved or changing symbol (hereinafter also referred to as the corresponding symbol), and the other that reduces the reliability. Alternatively, only the change effect that improves the reliability may be provided. A change sound may be output when the corresponding symbol is changed by the change effect to notify the player that a change effect has been performed. In this case, a change sound may be output according to the type of corresponding symbol displayed after the change effect. A similar sound may also be output according to the reserved symbol displayed when a winning combination is achieved.

[0085] Furthermore, by performing a premonition effect, the pachinko machine 50 suggests that a change effect will be performed during the execution of the premonition effect or at the change effect timing that arrives immediately after the premonition effect. As an example, the premonition effect is performed in a display mode in which an image 620 is displayed adjacent to the reserved symbol 604 (see FIG. 15(c)). There are two modes of the premonition effect: a normal premonition effect and a pseudo premonition effect. When a normal premonition effect is performed, a change effect is performed at the change effect timing, and when a pseudo premonition effect is performed, a change effect is not performed at the change effect timing. Note that the type of the corresponding symbol may be changed by performing a change effect without performing a premonition effect.

[0086] The pachinko machine 50 displays reserved symbols and changing symbols corresponding to the change in number of reserved memories, but when the first to third special reserved symbols or the first to third special changing symbols are displayed, the premonition effects (normal premonition effects and pseudo premonition effects) and the change effects are not executed for the reserved symbols corresponding to those stored thereafter.

[0087] In addition, when reservation memory occurs, there is a possibility that the first to third special reservation symbols will be displayed even if there are the first to third special reservation symbols that have been displayed previously.

[0088] In this way, the premonition effect and the change effect are executed only for the special reserved pattern or the special variable pattern displayed first, so that it is possible to concentrate on the special reserved pattern or the special variable pattern displayed first, and it is possible to create a sense of expectation even when a reserved memory occurs, even if the special reserved pattern is displayed.

[0089] The reliability of the target reserved memory may also be indicated by the timing of the change of the first displayed special reserved symbol. For example, the later the change timing, the higher the reliability of the target reserved memory. Furthermore, for example, if the change timing arrives after a reach or after the development of an SP reach, it may indicate a relatively high reliability or a jackpot. The reliability of the target reserved memory may also be indicated by the timing at which the special reserved symbol is displayed. For example, the reliability may be highest when the same special reserved symbol is displayed as the fourth reserved memory or when the reserved symbol is changed, and the reliability may decrease when the third, second, and first symbols are displayed in this order. This increases the number of players attempting to accumulate reserved memories, making it easier to play without stopping the firing of game balls.

[0090] Furthermore, a plurality of types of premonition effects with different display modes may be provided, and the degree of probability (hereinafter, expected degree) that each type of premonition effect is a normal premonition effect may be different.

[0091] (7) Specific examples Next, a specific example of the pseudo-premonition effect etc. will be explained. In the effect screen 100 of Fig. 16(a), a pattern effect based on the reserved memory corresponding to the normal variable pattern 11 is performed, and one normal reserved pattern 605 and one normal variable pattern 611 are displayed. Then, a normal premonition effect 620 is performed for the normal reserved pattern 605 (see Fig. 16(b)), and the normal reserved pattern 605 changes to the first special reserved pattern 608 due to the change effect associated with this (see Fig. 16(c)). Furthermore, a new reserved memory is generated and a normal reserved pattern 606 is added (see Fig. 16(d)).

[0092] After that, the variation of the normal varying symbol 611 ends with a miss, so that the normal varying symbol 611 is erased, and the symbol variation corresponding to each reserved memory corresponding to the first special reserved symbol 608 is started, and the special reserved symbol 608 is shifted to a position corresponding to the varying symbol, and the first special varying symbol 613 is displayed. At that time, the normal reserved symbol 606 is also shifted to the left (see FIG. 16(e)).

[0093] Then, during the first special change, a new reserved memory occurs, and the corresponding reserved pattern becomes the second special. The reserved symbol 607 is displayed (see Figure 16(f)). In this embodiment, when a special reserved pattern or a special variable pattern is displayed in this manner, premonition effects and change effects are not executed for subsequent reserved patterns, but when a reserved memory occurs and a reserved pattern is displayed, the special reserved pattern is displayed. In addition, an example has been shown in which a premonition effect is executed on a normal reserved pattern to create a change effect, but a change effect can also be executed in which a premonition effect is executed on a special reserved pattern to create a different special reserved pattern. (8) About the hold start process Next, the reservation start process for displaying the reserved symbols etc. will be described with reference to the flowchart of Fig. 17. This process is periodically executed by the sub-integrated control device 83.

[0094] In S700, the sub-integrated control device 83 determines whether or not it has received the look-ahead command and the hold number command sent from the main control device 80 in response to the occurrence of hold storage, and if a positive determination is obtained (S700: Yes), it proceeds to S705, and if a negative determination is obtained (S700: No), it terminates this processing. In S705, it is determined whether the prohibition flag is 0 or not, and if a positive determination is made, the process proceeds to S710, and if a negative determination is made, the process proceeds to S735. The prohibition flag is a flag for changing the settings of reserved symbols and premonition effects, which will be described later, depending on the situation. In S710, the sub-integrated control device 83 sets the premonition effects for the reserved symbols and the changing symbols. Specifically, it determines the number of premonition effects to be performed before the consumption of a new reserved memory or during the symbol effect for the reserved memory, the execution timing, and the type of the premonition effects.

[0095] In the next S715, the sub-integrated control device 83 sets the reserved symbol corresponding to the new reserved memory (the reserved symbol displayed first), or the change effect for the reserved symbol and the changing symbol, and further sets the reserved symbol and the changing symbol to be displayed finally. Specifically, it determines the number and execution timing of the change effect to be performed before the new reserved memory is consumed or during the symbol effect for that reserved memory, and the type of reserved symbol to be displayed after the change effect. Note that, if the execution of the normal premonition effect is determined in S710, the execution of the change effect accompanying the normal premonition effect is determined. Also, the change effect may display a new reserved symbol with a reliability level that is two or more levels different from the reserved symbol before the change effect. Also, the reserved symbol to be displayed first is determined by the selection rate shown in FIG. 21. In this embodiment, a premonition effect is always executed when a change effect is executed, but the change effect may be executed without a premonition effect. For example, when the reserved pattern shifts when a win / loss determination is executed, the reserved pattern may be changed, or when the reserved pattern is moved to a changing pattern, the displayed changing pattern may be changed to a different pattern from the moved reserved pattern. Furthermore, during a short change time period, such as during a time-saving period, the change may end in the middle of the premonition effect, so the change effect may be executed without executing a premonition effect.

[0096] In the following S720, the sub-integrated control device 83 displays the reserved symbol of the type determined to be displayed first in S715. Then, it is determined in S725 whether the reserved symbol and the variable symbol determined are to be used to display the special reserved symbol or the special variable symbol, and if they are to be displayed (S725: Yes), the prohibition flag is set to 1 and this process is terminated. If they are not to be displayed (S725: No), this process is terminated.

[0097] In S735, which is reached when a negative judgment is made in S705, the sub-integrated control device 83 sets premonition effects for the reserved symbols and the currently changing symbols, as in S710. Specifically, the sub-integrated control device 83 determines the number of premonition effects to be performed before the new reserved memory is consumed or during the symbol performance for that reserved memory, the execution timing, and the type of premonition effects. However, unlike S710, this is processing when the previously generated reserved symbol is a special reserved symbol or a special currently changing symbol, or when a change effect is to be performed on the special reserved symbol or the special currently changing symbol, and the premonition effects are not executed until a win / loss judgment is made on the previously generated reserved symbol and the change display for that win / loss judgment is completed. Then, in S740, as in S710, the sub-integrated control device 83 sets change effects for the reserved symbol corresponding to the new reserved memory (the reserved symbol displayed first), or the reserved symbol and the currently changing symbol. Specifically, it determines the number and timing of change effects to be performed before a new reserved memory is consumed or during the pattern effect for that reserved memory, and the type of reserved pattern to be displayed after the change effect. If the execution of a normal premonition effect is determined in S735, the execution of a change effect accompanying the normal premonition effect is determined. Similarly to S735, S740 is also a process when the previously generated reserved pattern is a special reserved pattern or a special variable pattern, or when a change effect is to be performed on the special reserved pattern or the special variable pattern, and a win / loss determination is performed on the previously generated reserved pattern, and the change effect is not executed until the change display of the win / loss determination is completed. The reserved pattern to be displayed first is determined by the selection rate in FIG. 21. In the following S745, the sub-integrated control device 83 displays the reserved symbol of the type that was determined to be displayed first in S740.

[0098] In addition, if there are multiple special reserved patterns or special variable patterns that have occurred or are scheduled to occur in advance, and there is a reserved pattern for which the change effect and premonition effect set in S735 and S740 are prohibited, the change effect and premonition effect are set not to be executed until the change display corresponding to that reserved pattern is completed. In other words, it is set so that the change effect and premonition effect will not be executed until the special reserved pattern and special variable pattern are no longer displayed or scheduled to be displayed in the reserved pattern that has occurred earlier. In this way, in order to prevent the change effect from becoming complicated, a prohibition flag is set to prevent the execution of the change effect from becoming complicated, but when displaying the reserved pattern corresponding to the newly generated reserved memory, the special reserved pattern will be displayed regardless of the presence or absence of the prohibition flag. In addition, it may be determined that the premonition effect and the change effect are not to be executed. Furthermore, in this embodiment, the execution timing and the number of times of the premonition effect are determined before the execution timing and the number of times of the change effect are determined, but the premonition effect may be determined after the change effect is determined.

[0099] In this embodiment, when a new reserved pattern is displayed, it is possible to display a special reserved pattern even when a special reserved pattern or a special variable pattern has previously been displayed or has been determined to be displayed. However, since the timing for executing the change effect for the reserved pattern corresponding to the newly generated reserved memory is less than conventional, it is configured so that there is a high possibility of displaying a special reserved pattern when displaying the reserved pattern, as shown in Figure 21. Note that Figure 21 shows the appearance rate of the reserved pattern displayed when a reserved pattern corresponding to a new reserved memory is generated. Note that, in the past, the reserved pattern to be displayed was selected based on the result of the win / loss and the variable pattern, but Figure 21 shows the total appearance rate that summarizes the overall appearance rate, and detailed appearance rates will be omitted. Furthermore, a special reserved pattern that is displayed when a special reserved pattern or a special variable pattern has been previously displayed or has been determined to be displayed may be made to have a higher reliability than a special reserved pattern when a special reserved pattern or a special variable pattern has not been previously displayed or has not been determined to be displayed, even if it is the same special reserved pattern, or a special reserved pattern with a higher reliability may be made more likely to be selected. In this way, when a special reserved pattern or a special variable pattern has been displayed or has been determined to be displayed previously, there is a high possibility that the special reserved pattern will be displayed, and by increasing the reliability of the same special reserved pattern, the reserved effect is executed by control based on a selection rate that is different from the conventional method, which can provide players with a novel and entertaining experience. In the present application, depending on the presence or absence of a prohibition flag, different setting processes are used to determine scenarios such as the timing at which reserved symbols and changing symbols will change, and premonition effects are generated or reserved changes are made based on those scenarios. Even when a special reserved symbol is displayed or has been determined to be displayed, a scenario is determined so that reserved changes and premonition effects are not executed while the special reserved symbol and special changing symbol are being executed. However, a configuration may be adopted in which a scenario is determined regardless of the presence or absence of a prohibition flag, and if the prohibition flag is 1, the change is not executed even at the timing to execute the change effect until it can be changed. Furthermore, for reserved symbols that occur when the prohibition flag is 1, the change effect with the reserved symbol is not executed (meaning that only symbols that do not change as a scenario are selected), and the change effect may not be executed until the symbol becomes a changing symbol. (9) About the pattern effect processing Next, the symbol effect processing for performing symbol effects and the like will be described with reference to the flowchart of Fig. 18. This processing is periodically executed by the sub-integrated control device 83.

[0100] In S750, the sub-integrated control device 83 determines whether or not it has received a fluctuation start command from the main control device 80, and if a positive determination is obtained (S750: Yes), it proceeds to S755, and if a negative determination is obtained (S750: No), it terminates this processing. In S755, the sub-integrated control device 83 starts the pattern presentation via the presentation screen of the presentation pattern display device 6, etc., at the time and in the manner corresponding to the variation start command, and then proceeds to S760.

[0101] In S760, the sub-integrated control device 83 erases the reserved symbol corresponding to the consumed reserved memory (in other words, the oldest reserved memory), and if there is another reserved memory, updates the display position of the reserved symbol corresponding to that reserved memory. Also, the sub-integrated control device 83 displays the variable symbol corresponding to the consumed reserved memory. Then, this process ends. In addition, when a change effect is performed when the display of the changing pattern begins, the sub-integrated control device 83 may display a changing pattern corresponding to a reserved pattern of a different type from the reserved pattern that was displayed immediately before the reserved memory was consumed.

[0102] In addition, the sub-integrated control device 83 may set a premonition effect for the newly displayed changing pattern in the same manner as S710 and S735, based on the result of the jackpot lottery and the change time indicated by the change start command.

[0103] In addition, the sub-integrated control device 83 may set the change effect for the newly displayed changing symbol in the same manner as S715 and S740, based on the result of the jackpot lottery indicated by the change start command, the change time, etc. At this time, the setting is made based on the result of the jackpot lottery, etc., so that the reliability of the reserved symbol displayed after the change effect is appropriate. (10) About the execution process of premonition effects, etc. Next, the process of executing the premonition effect and the change effect will be described with reference to the flowchart of Fig. 19. This process is executed periodically by the sub-integrated control device 83.

[0104] In S800, the sub-integrated control device 83 determines whether the time to execute the premonition effect has arrived. If a positive determination is made (S800: Yes), the process proceeds to S805, and if a negative determination is made (S800: No), the process proceeds to S810. In S805, the sub-integrated control device 83 executes the premonition effect in accordance with the settings in S710 and S735 of the hold start processing, and then proceeds to S810.

[0105] In S810, the sub-integrated control device 83 determines whether or not the time for executing the change performance has arrived. If a positive determination is obtained (S810: Yes), the process proceeds to S815, and if a negative determination is obtained (S810: No), the process ends. In S815, the sub-integrated control device 83 performs a change effect in accordance with the settings made in S715 and S740 of the hold start processing, and then ends this processing. (11) Regarding pending change resumption processing 20 is a flowchart of the reserved change restart process. In this process, it is determined whether the change has stopped, i.e., whether a pattern confirmation command has been received from the main control device 80 in S285 (S850). If a pattern confirmation command has been received (S850: Yes), the pattern effect is confirmed and displayed, thereby ending the pattern effect (S855). Then, if the prohibition flag is 1 in SS860 (S860: Yes), it is determined whether the reserved patterns corresponding to the currently reserved stored ones have special reserved patterns and special variable patterns displayed or set to change (S865). If it is determined that there are no such patterns (S865: Yes), the prohibition flag is cleared to 0 (S870), and this process ends. If the determinations at S850, S860 and S865 are negative, the process ends. The term "confirming the display of the pattern effect" means, for example, ending the shaking of the effect pattern that has been temporarily stopped by the shaking display, and ending the display of the action of the effect pattern.

[0106] (10) Audio output In this embodiment, a Bluetooth module 91 is provided, and by connecting to a device such as an earphone (not shown) via Bluetooth, audio can be output from the earphone based on the audio data output from the sub-integrated control device. Note that the earphone used in the first embodiment is a wireless type earphone, as it is connected via Bluetooth. To output from earphones, the gaming machine must be paired with the earphones used by the player, and the gaming machine and earphones can be connected by the player's operation. The volume is adjusted by rotating the jog dial 68 clockwise to increase the volume and counterclockwise to decrease the volume.

[0107] FIG. 22 is a flowchart of the pairing setup process for using a Bluetooth device such as earphones when the sub-integrated control device 83 is in a standby state (e.g., when no jackpot is being played and no special symbols are changing). This process first determines whether there are any paired devices (S900). In this embodiment, devices other than earphones cannot be paired; in this embodiment, "device" refers to earphones. Furthermore, multiple devices cannot be paired simultaneously; only one device can be paired at a time. If there are no paired devices (S900: yes), the system detects whether a Bluetooth device is nearby (S905). If a Bluetooth device is detected (S905: yes), the system determines whether a pairing authorization operation has been performed (S910). If an authorization operation has been performed (S910: yes), the system executes settings to register the pairing information of the authorized Bluetooth device (S915). If the determination in S905 or S910 is negative, the process terminates. In this embodiment, only one Bluetooth device can be paired. Also, when the device is currently connected to a paired device, the display device will display a message indicating that the earphones are currently connected (see FIG. 24(f)).

[0108] If a paired device is already present (S900: no), the system determines whether the paired device cannot be detected and has been disconnected (S920). If the paired device is disconnected (S920: yes), the system cancels the pairing and deletes the information about the paired device (S925). If the paired device is detected (S920: no), the system determines whether an operation to cancel the pairing has been performed (S930). If an operation to cancel the pairing has not been performed (S930: no), the system determines whether no play has been performed for 300 seconds (S935). If the determination in S935 is negative, the process ends. A no-play state refers to a state in which there is no jackpot, and the special symbol is not changing, similar to the standby state described above. Therefore, even if a game ball is being launched, if the special symbol is not changing, it is determined that no play is being performed. However, it is also possible to determine that play is being performed by detecting handle operation or ball launch, so that a state in which no play is being performed at all is determined as a no-play state. Also, although the change in the normal symbol is not judged as a game state, it may be judged as a game state even while the normal symbol is changing.

[0109] If S930 or S935 is determined to be positive, the pairing is canceled by the pairing cancellation process of S925, and the information on the paired device is also deleted. In this embodiment, the pairing is canceled when the paired device cannot be detected, when an operation to cancel pairing is performed, or when no game is played for 300 seconds. Note that the pairing is also canceled when the power is turned off.

[0110] In this embodiment, the pairing setting process is executed when the machine is in a standby state where no game is being played, so pairing cannot be set during special symbol fluctuations or jackpot play. However, the pairing setting process may be performed during special symbol fluctuations or jackpot play.

[0111] FIG. 23 is a flowchart of the sound output process executed by the sub-integrated control device 83. In this process, it is determined whether or not there is a paired device (S950), and if there is no paired device (S950: yes), sound is set to be output from the speaker 66. If there is a paired device (S950: no), sound is set to be output from the earphones connected via Bluetooth by the earphone output setting. Note that, as shown in FIG. 26(a), when the speaker output setting is selected, the volume to be output from the speaker 66 can be set within a range of volume settings 1 to 5, and sound is output according to the set volume setting, but sound data is not output to the earphones, so no output occurs.

[0112] When earphone output is set, the volume setting output from the earphone can be set within a range of 1 to 5. During earphone output setting, no matter what volume setting the earphone volume is set to, or what volume setting the speaker output setting is set to, sound is output from speaker 66 at the volume when volume is 1. When the earphone output setting is changed, the earphone volume is set to volume 1 by default.

[0113] In this embodiment, if there are paired earphones, the sound is output from the earphones, but even if they are paired, it may be possible to select whether to output sound from the speaker 66 or the earphones. Also, when earphone output is set, the volume from the speaker 66 is set to 1, but it may also be set to another volume. However, it is preferable that the value be at least equal to or lower than the earphone volume setting, and it may also change in conjunction with the earphone volume.

[0114] In addition, error sounds that need to be notified to those around, such as notifications regarding fraud, are output at maximum volume from the speaker 66 rather than from the earphones even when earphone output is set. This allows fraud to be alerted to those outside, even if the sound is output from the earphones. It is advisable to mute the sound from the earphones while the error sound is being output, making it easier to hear that an error has occurred. Also, when speaker output is set, it is advisable to mute all sounds other than the error sound while the error sound is being output.

[0115] Furthermore, the volume setting when earphones are connected and the volume setting by the speaker 66 are separate. The volume when earphones are connected is set to an initial setting value, and the initial setting value should be at least lower than the maximum volume. When listening to sound through earphones, maximum volume may be damaging to the ears and may even cause hearing loss, so the initial volume should be a modest volume, preferably the minimum volume. The volume of the speaker 66 may be returned to its original volume when switching to speaker output setting, or may be set to an initial setting volume value for the speaker 66. As will be described later, in this embodiment, when switching between earphones and the speaker 66 for sound output, if the sound is switched to the earphones, the volume of the earphones is displayed, and if the sound is switched to the speaker 66, the volume of the speaker 66 is displayed. This allows the volume to be immediately grasped when switching, so that the user can immediately check whether the volume is at the desired level.

[0116] FIG. 24 is an example of a display displayed in the display area of ​​the performance pattern display device 6, showing a method of switching from the speaker output setting to the earphone output setting in this embodiment. FIG. 24(a) is an example of a display in standby mode. In this state, operating the effect button 67 displays a settings screen showing the tags "Custom," "Earphone," and "Back" as shown in FIG. 24(b). In FIG. 24(b), the cursor 200 selects the "Custom" tag, and the selected tag can be changed by operating the jog dial 68. Note that "Custom" is a setting related to the effect. Selecting "Back" returns to the display shown in FIG. 24(a). FIG. 24(c) is an example of a display showing a state in which the cursor 200 is moved to the earphone tag by operating the jog dial and earphones are selected. When the effect button 67 is operated while earphones are selected, the display shown in FIG. 24(d) is displayed. In FIG. 24(d), devices detected via Bluetooth are displayed. Note that in this embodiment, devices other than earphones are not displayed even if they are detected. In this display example, "Earphone 1" is detected and displayed. When the effect button 67 is operated while earphones 1 is selected with the cursor 200, the display shown in FIG. 24(e) is displayed. Note that if you select the "Back" tag in Figure 24(d) and operate the effect button, you will return to the display in Figure 24(b). Figure 24(e) is a display for selecting whether to pair with the earphones 1. If you select the "Yes" tag and operate the effect button 67, the earphones 1 will be paired and automatically connected, and the display shown in Figure 24(f) will appear.

[0117] Figure 24(f) is an example of a display in the same standby state as Figure 24(a), but because it is connected to Bluetooth and set to earphone output, an earphone connection status icon 220 indicating this is displayed in the lower left corner of the display area, allowing the player to know that sound is being output from the earphones. A volume indicator 230a showing the current volume setting is displayed in the lower right corner of the display area, and the volume setting via earphones is also displayed. In the case of earphones, if the initial volume is too high, a sudden loud sound will be produced, which could cause damage to the ears, so the default volume setting is volume 1. The volume indicator 230a also has an earphone icon on the left side to indicate that the volume is via earphones. The volume indicator 230a disappears after a predetermined time has passed since the earphones were connected, and remains displayed even if the volume is changed, and disappears after a predetermined time has passed since the volume was changed. In the volume settings of this embodiment, volume 1 is the minimum, and volume 5 is the maximum. Alternatively, it may be possible to set the volume to 0, which means no sound.

[0118] In addition, the gaming machine of this embodiment can only pair with one earphone, and Figure 24(d) only displays one Bluetooth device, earphone 1, that has been detected by Bluetooth, but if multiple devices are detected, all of the detected devices will be displayed.

[0119] Figure 25 is a display example displayed in the display area of ​​the effect pattern display device 6, showing a method of switching from earphone output setting to speaker output setting in this embodiment. In addition to the switching method shown in Figure 25, as described above, if the paired earphones are no longer detected or 300 seconds have passed without playing, the setting will automatically switch to speaker output setting.

[0120] FIG. 25(a) shows the display in standby mode with speaker output set. Operating the effect button 67 in this state displays the display shown in FIG. 25(b). Note that this is the same display as FIG. 24(b). Moving the cursor to the "Earphone" tag and operating the effect button 67 as shown in FIG. 25(c) displays a display that allows the user to select whether to disconnect the earphone 1 connected via Bluetooth, as shown in FIG. 25(d). Operating the effect button 67 with the "Back" tag selected returns the display to FIG. 25(b). Operating the effect button 67 with the "Cancel" tag selected switches the display to speaker output setting, returning the display to standby mode as shown in FIG. 25(f). Since the earphone output setting is no longer active, the earphone connection status icon 201 disappears. A volume indicator 230b indicating the current volume is displayed in the lower right corner of the display area, displaying the volume of the speaker 66. The displayed volume indicator 230b differs from that shown in FIG. 24(f) in that a speaker icon is displayed on the left to indicate that the volume is being transmitted via the speaker 66. Unlike earphones, the volume of the speaker 66 is difficult to hear if it is too low, so the initial value is set to a volume of 3, which is higher than that of earphones. However, the initial value of the speaker volume may be set to the minimum value of 1, like that of earphones, or may be set to the same volume as before the previous switch to earphone output setting. Furthermore, the volume display 230b of the speaker 66 also disappears after a predetermined time has passed since the speaker output setting was switched to. The volume display 230b is displayed for a predetermined period of time when a volume change operation is performed, so that the volume can be changed while checking it.

[0121] In this embodiment, the volume difference varies depending on the type of preview. Figure 26(b) is a table showing the ranges of speaker volume and earphone volume for the first preview and the second preview. The number on the left is the volume (dB) when the volume setting is volume 1, and the number on the right is the volume (dB) when volume 5. For example, in the example of the first preview for speaker 66, volume 1 sounds like 50 dB, and volume 5 sounds like 80 dB. As this table shows, the first preview is output at a louder volume than the second preview, and although an explanation of the volume values ​​is omitted, both the speaker volume and earphone volume are set so that the volume of the second preview is louder at volume settings of 2 to 4, if the volume setting is the same.

[0122] The first notice is output at the same volume (dB) from the speaker 66 and the earphones, but the second notice is output at a lower volume (dB) from the earphones than from the speaker 66, both at the minimum and maximum. This is because earphones output sound directly to the ear, which can damage the ear and promote hearing loss if a loud sound is output. To prevent this, the volume of the louder second notice is lowered from the earphones than from the speaker 66. The difference between the minimum and maximum volume settings is also smaller from the earphones than from the speaker 66. Furthermore, because the volume difference between the first and second notices is smaller from the earphones than from the speaker 66, the sound feels more constant, making it easier on the ears. Note that, for example, the first notice and the second notice may be loud and quiet, respectively. Similar settings of loud and quiet sounds are also used for sounds other than notice sounds, such as those during symbol changes and reach effects.

[0123] When earphones are connected, sound is output from the earphones and also from the speaker 66, but sound may be muted when earphones are connected. However, if there are no game-related sound effects, the room will be filled with the sounds of the launched game balls hitting nails, glass plates 61, etc., which may be unpleasant for players who are not using earphones, so sound is preferable to silence. In this embodiment, the same sound is played when sound is output from the speaker 66 and when sound is output from the earphones, although the volume can be set separately. However, sound effects dedicated to the earphones and the speaker may also be provided. Also, while only one earphone can be connected, it may be possible to pair with multiple earphones and connect multiple earphones at the same time, allowing multiple people to share and enjoy the sound.

[0124] Some earphones are equipped with touch sensors or physical buttons, and some types allow volume settings, etc., and such earphones may allow the volume to be changed by operating the touch sensors or physical buttons provided on the earphones, or may allow selection to be changed in place of the jog dial 68, or may be operated in place of the effect button 67. This can be very useful for players who do not want to touch things that others have touched. When the output is set to the earphone or speaker 66, the volume display indicates which is which, but a dedicated switch setting on or switch setting display may be provided to indicate the switch so that the switch in output setting can be notified. Second Example

[0125] In the first embodiment, an example of a wireless earphone using Bluetooth was explained. As another example, a case where a wired earphone is connected will be explained as the second embodiment.

[0126] FIG. 27 shows the electrical configuration of the pachinko machine 50 in the second embodiment. While the first embodiment provided a Bluetooth module 91 to allow connection to earphones, the second embodiment differs in that an earphone jack 92 is provided for connection to earphones. The earphones in the second embodiment are wired. Another difference is that two types of special symbols are provided, a first special symbol display device 9 and a second special symbol display device 10, and a first special symbol reserved display device 18 and a second special symbol reserved display device 19 are provided to display the number of reserved symbols for each special symbol. The rest of the electrical configuration is the same, so a description thereof will be omitted. The earphone jack 92 is provided on a peripheral circuit board (not shown), and a hole for inserting an earphone terminal (not shown) is provided in the front frame 3.

[0127] 28 shows the earphone setting process in the second embodiment. In this process, it is first determined whether earphone output is being set (S1000). If it is being set (S1000: yes), it is determined whether the earphones have been disconnected (S1005). If it is not disconnected (S1005: no), this process ends. If it is determined that the earphones have been disconnected (S1005: yes), speaker output is set to set sound output to the speaker (S1010), and this process ends.

[0128] If earphone output is not set (S1000: no), that is, if speaker output is set, it is determined whether earphones have been detected (S1015). If earphones have not been detected (S1005: no), this process ends. If it is determined that earphones have been detected (S1015: yes), earphone output is set, and sound output is set to earphones (S1020), and this process ends. Note that when earphones are connected, the initial volume of the earphones is set to volume 1, as in the first embodiment.

[0129] The earphones are detected when the earphone terminal is inserted into the earphone jack 92, and the earphones are determined to be disconnected when the earphone terminal is removed from the earphone jack 92 and can no longer be detected. In the first embodiment, Bluetooth connection was enabled by setting up pairing via the player's operation. However, in the second embodiment, sound is automatically output from the earphones when the earphone jack is inserted into the earphone jack 92. This is because wired earphones do not automatically connect by mistake to someone else's earphones, eliminating the need for the player to go to the trouble of switching settings. Even if wired earphones are inserted into the earphone jack 92 and no game is being played for an extended period of time, the connection is not terminated and the output is switched to speaker output. In this case, a display device or other device may be used to notify the player that the earphones remain inserted. This makes it easier to determine whether the gaming machine is vacant and the player has simply forgotten to insert the earphones, or whether the machine is in play. Furthermore, in the second embodiment, sound is output from the earphones when the earphones are inserted, regardless of the game state, even when the gaming machine is not in standby mode. As with the first embodiment, error sounds are output from the speaker, not the earphones.

[0130] In the first embodiment, a wireless connection via Bluetooth is used, and in the second embodiment, a wired connection via the earphone jack 92 is used. However, both the Bluetooth module 91 and the earphone jack 92 may be provided to allow either a wireless or wired connection. In this case, if both wired and wireless earphones are connected, the player may be allowed to select which one to output from. In this case, priority may be given to sound output from the wireless earphones, and sound output from the wired earphones may be disabled, or conversely, priority may be given to sound output from the wired earphones, and sound output from the wireless earphones may be disabled. Of course, sound may be output from both earphones.

[0131] Although both the first and second embodiments have been described with reference to pachinko machines, they may be applied to a reel-type gaming machine in which the player operates a lever to rotate the reel and then stops the rotating reel by operating the player. They may also be applied to an enclosed-type gaming machine in which game balls are enclosed within the gaming machine and circulated for use.

[0132] [Correspondence to claims] The correspondence between the terms used in the description of the above embodiments and the terms used in the claims is shown below. The pachinko machine 50 corresponds to an example of a gaming machine. The speaker 66 corresponds to an example of a sound output device, and earphones (not shown) correspond to an example of an external device. [Explanation of symbols]

[0133] 1...game board, 3...game area, 5...center case, 6...performance symbol display device, 7...normal symbol display device, 8...normal symbol reserved number display device, 9...special symbol display device, 11...first start port, 12...second start port, 14...big prize port, 17...normal symbol activation gate, 18...special symbol reserved number display device, 50...pachinko machine, 80...main control device, 82...performance symbol control device, 83...sub-integrated control device, 84...launch control device, 85...power supply board, 91...Bluetooth module, 220...earphone connection status icon, 230a...volume display (earphone), 230b...volume display (speaker).

Claims

1. In a gaming machine that outputs sounds according to the progress of a game, a sound output device for outputting the sound; an external device sound output control means for connecting an external device to the gaming machine to output sound from the external device; a volume selection means for allowing a player to select a volume from a plurality of setting values; the volume selection means is capable of setting a first volume, which is a volume to be output from the sound output device, when the external device sound output control means does not output sound, and is capable of setting a second volume, which is a volume to be output from the external device, when the external device sound output control means outputs sound; The gaming machine is characterized by comprising an initial volume setting means for setting the second volume as an initial setting value when the external device sound output control means changes the external device to output sound, regardless of the setting value of the first volume.

2. The gaming machine described in claim 1, characterized in that when sound is output from the external device regardless of the setting value of the first volume, the first volume is set to a connection volume setting value that is the same as or less than the initial setting value.

Citation Information

Patent Citations

  • Game machine

    JP2024031192A