Information processing apparatus, information processing method, program, and system

The system simplifies deck organization and selection by registering modified decks post-play, enhancing user interface efficiency in selecting game objects for multiple quests.

JP2026023814APending Publication Date: 2026-02-13MIXI INC
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Patent Information

Application Number
JP2024126056
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-08-01
Publication Date
2026-02-13

AI Technical Summary

Technical Problem

Organizing a deck of game characters for multiple quest plays in a game can be time-consuming for players.

Method used

A system that allows players to register a modified deck after playing a first quest, displaying the modified deck selectively for the first quest and controlling the display of the modified deck based on its effectiveness for subsequent quests.

Benefits of technology

Facilitates easy selection of game objects by providing a user interface that simplifies deck organization and ensures effective deck usage across multiple quests.

✦ Generated by Eureka AI based on patent content.

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Abstract

To facilitate deck organization corresponding to a quest.SOLUTION: The information processing device includes one or more processors, and the one or more processors control a quest selected by a player from a plurality of quests including a first quest and a second quest to be playable using a deck including a game object selected by the player, enable a second deck obtained by changing at least a part of a first deck used for playing the first quest to be registered after playing the first quest, and display the second deck to be selectable on a first screen for the player to select a deck for playing the first quest when the second deck is registered. When the player selects the second quest that is not played using the first deck, the second deck is not displayed on the second screen for selecting the deck for playing the second quest.SELECTED DRAWING: Figure 4
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Description

[Technical Field]

[0001] The present invention relates to an information processing device, an information processing method, a program, and a system. [Background technology]

[0002] In the game, a player can play quests using a deck made up of game characters selected from game characters (game objects) owned by the player (see Patent Document 1). [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Patent Publication No. 2021-137475 Summary of the Invention [Problem to be solved by the invention]

[0004] When a player plays a quest multiple times, it can be time-consuming to organize a deck according to the quest. Therefore, an object of the present invention is to provide a new user interface that makes it easy to select game objects to use in playing the game. [Means for solving the problem]

[0005] An information processing device according to one embodiment of the present invention has one or more processors, which control a quest selected by a player from a plurality of quests including a first quest and a second quest so that it can be played using a deck including a game object selected by the player, and after playing the first quest, allows a second deck to be registered that has at least a portion of the first deck used to play the first quest to be modified, and when the second deck is registered, displays the second deck selectably on a first screen for the player to select a deck to play the first quest, and when the player selects the second quest that has not been played using the first deck, does not display the second deck on a second screen for selecting a deck to play the second quest. [Effects of the Invention]

[0006] According to one embodiment of the present invention, a player can select a second deck, which is a replacement for a first deck previously used in a quest, to appropriately set the quest to be played. This provides a new user interface that makes it easy to select game objects to use in playing the game. [Brief explanation of the drawings]

[0007] [Figure 1] FIG. 1 illustrates an example of a system configuration. [Figure 2] FIG. 2 illustrates an example of a hardware configuration. [Figure 3] FIG. 10 is a diagram illustrating an example of a screen. [Figure 4] FIG. 10 is a diagram illustrating an example of a screen. [Figure 5] FIG. 10 is a diagram illustrating an example of a screen. [Figure 6] FIG. 10 is a diagram illustrating an example of a screen. [Figure 7] FIG. 10 is a diagram illustrating an example of a screen. [Figure 8] FIG. 10 is a diagram illustrating an example of a screen. [Figure 9] FIG. 10 is a diagram illustrating an example of a screen. [Figure 10] FIG. 10 is a diagram illustrating an example of a screen. [Figure 11] FIG. 10 is a diagram illustrating an example of a screen. [Figure 12] FIG. 10 is a diagram illustrating an example of a screen. [Figure 13] FIG. 10 is a diagram illustrating an example of a screen. [Figure 14] FIG. 10 is a diagram illustrating an example of a screen. [Figure 15] FIG. 10 is a diagram illustrating an example of a screen. DETAILED DESCRIPTION OF THE INVENTION

[0008] <System configuration> Fig. 1 is a diagram showing an example of the system configuration of a system 1 according to this embodiment. The system 1 shown in Fig. 1 includes a server 10 (game server) and one or more terminals 20. The server 10 and the terminals 20 are connected to each other so as to be able to communicate with each other via a communication network N such as the Internet, an intranet, a wireless LAN, or mobile communication.

[0009] The server 10 is an information processing device that performs some of the functions required for the terminal 20 to provide a game, such as managing various information related to users (which may also be called players) and executing some of the game processing. The server 10 may be composed of one or more information processing devices, or may be configured using a virtual server (such as a cloud server). The server 10 may also be called a computer.

[0010] The terminal 20 is an information processing device that provides a game to a user, and the user can play the game according to this embodiment by operating the terminal 20. The terminal 20 is, for example, a computer such as a mobile phone (including a smartphone), a tablet, a personal computer, an arcade game device, or a consumer game device. The terminal 20 may notify the server 10 of its own location detected using a GPS (Global Positioning System) or the like. The terminal 20 may also be called a computer.

[0011] <Hardware configuration> 2 is a diagram showing an example of the hardware configuration of the server 10 and the terminal 20. The server 10 and the terminal 20 each include one or more processors 11 such as a CPU (Central Processing Unit) or a GPU (Graphical Processing Unit), a memory (e.g., RAM (Random Access Memory) or ROM (Read Only Memory)), a storage device 12 such as an HDD (Hard Disk Drive) and / or an SSD (Solid State Drive), a communication IF (Network Interface) 13 for wired or wireless communication, an input device 14 for accepting input operations, and an output device 15 for outputting information. The input device 14 is, for example, a keyboard, a touch panel, a mouse, and / or a microphone. The output device 15 is, for example, a display, a touch panel, and / or a speaker.

[0012] <Game Service Overview> In the system 1 according to this embodiment, the server 10 provides a game to the terminal 20 via the network N. The user of the terminal 20 can progress through the game, for example, by using game objects used in the game.

[0013] In this specification, a game includes a computer game that is executed in any manner. For example, a game may be a game progressed by one or more users, or a game in which users compete against each other. Alternatively, a game may be a game in which a user competes against a computer (e.g., an AI or a robot). The genre of the game is not particularly limited and may be any genre. Examples of game genres include fighting games, sports games, shooting games, racing games, puzzle games, card games, board games, role-playing games, and simulation games.

[0014] In the game provided in this embodiment, a plurality of quests are provided. Each quest is a stage that constitutes part of the game. The user plays the game, for example, by operating game objects, with the aim of clearing the stage.

[0015] A game object is a type of object that can be used in a game, and includes characters, monsters, weapons, vehicles, etc. Game objects also include characters that the user uses in the game, and whose parameters can be changed in real time during gameplay, such as increasing the attack power of the character. In this embodiment, the user plays quests using a deck organized with one or more game objects (or multiple game objects).

[0016] <First example> A system according to a first example of the present invention registers a deck (changed deck) that is a modified version of the deck (history deck) used in play in a first quest, and controls the selection of the changed deck in the first quest. An example of in-memory data management, screen content displayed on a display, and data processing by a processor in a computer system that realizes this system will be described below. Hereinafter, it is assumed that server 10 and terminal 20 communicate data via network N, and server 10 processes data (requests, etc.) received from terminal 20, transmits the data to terminal 20, and displays the screen on the display. The display of the screen on the display is realized by the processors of server 10 and terminal 20 operating the hardware of each device based on the programs and data stored in the memory of each device.

[0017] [Details of data stored in memory] The storage device of the server (or terminal) stores quest information about quests that can be played by the player. For example, the quest information may include a quest ID (an identifier for each quest), a quest name (the name of the quest), detailed quest information (information for identifying attributes valid for the quest, information on gimmicks that appear in the quest, enemy characters, missions, etc.), etc.

[0018] Information about game objects is stored in the storage device of the server (or terminal). A game object is, for example, a character that can be owned by a player, and the information about the game object includes a game object ID (identifier) ​​and attribute information such as the character's name, attributes, ability values ​​(attack power, defense power), skills (special abilities), and resistance to gimmicks. For each game object (character), its effectiveness for a quest (whether or not it has attributes that are advantageous for game progress) can be determined based on the attribute information of the game object. For example, a character that has an ability that is resistant to a gimmick set in a quest can be determined to be an effective character for that quest.

[0019] The storage device of the server (or terminal) stores player information about players playing the game. For example, the player information may include a player ID (an identifier for each player), a player name (the name of the player), information about game objects owned (the identifiers of the game objects), and play history information by the player (quest play history and deck used). The play history information may include information about the quest, the deck used, play results (success or failure of clearing), etc.

[0020] The storage device of the server (or terminal) stores deck information about the decks used by players to play quests. The deck information may be stored in association with the player's ID. For example, the deck information may include a deck ID (identifier for each deck), a deck type (registered deck, history deck, modified deck), a deck name (name of the deck), a list of game objects included in the deck (identifiers of the game objects), etc. A registered deck is a deck that is pre-registered with a combination of game objects selected by the player from among the game objects owned by the player. The number of registered decks may be predetermined or may be variable depending on the player's selection. A history deck is a deck that a player has used in game play, and is stored regardless of whether the deck is included in the registered decks. The history deck may store the deck used by the player in the most recent game play, or may store the deck used in a predetermined number of recent game plays. Note that the history deck may be stored in association with information about the quests played by the player (quest IDs). A modified deck is a deck that has been modified from a history deck, and data on changes from the history deck may be further associated and stored. For a modified deck, an identifier for the corresponding history deck may be stored. Furthermore, for a modified deck, information on the quest (quest ID) associated with the corresponding history deck may also be associated and stored.

[0021] [Screen displayed on the screen and details of the process] Next, the processing performed in the system will be described in detail, with reference to examples of screens displayed on the display (touch panel) of the terminal. 3 is an example of a home screen 300 for the game. Home screen 300 displays a formation button 302, a list of owned objects button 304, and a quest selection button 306. In the following, the selection of a button displayed on the touch panel is determined based on a touch operation on the button displayed on the touch panel.

[0022] When the organize button 302 on the home screen 300 is selected, a deck list screen 400 shown in Fig. 4 is displayed. The processor may generate the deck list screen 400 based on deck information. As shown in FIG. 4, the deck list screen 400 includes a registered deck display area 410 and a history deck display area 420. The registered deck display area 410 displays a list of registered decks that include one or more game objects owned by the player. The registered deck display area 410 includes a first registered deck display area 412 and a second registered deck display area 414. Of course, the display format of the registered deck display area 410 is an example and is not limited to this. Even if there is one or more than two registered decks, at least one of the registered registered decks may be displayed in the registered deck display area 410.

[0023] Here, the UI configuration will be explained using the first registered deck display area 412 as an example. The first registered deck display area 412 includes an object display area 416 and a selection button 418. The object display area 416 displays the game objects currently organized in the first registered deck. In this embodiment, the deck includes three game objects, but the number of game objects included in the deck is not limited to this. When the selection button 418 corresponding to the first registered deck display area 412 is selected, a details screen for the first registered deck is displayed. The UI specifications are similar for other decks.

[0024] The history deck display area 420 displays the deck used by the player in the most recent (e.g., latest) play. In this embodiment, only one history deck is displayed, but it is also possible to display a predetermined number of most recently used history decks (e.g., three). The history deck display area 420 includes a first display area 422 for displaying the history deck. The first display area 422 displays game objects included in the history deck.

[0025] Here, assuming that a selection button included in first display area 422 is pressed, the transition of the screen and the processing executed by the system will be described. When the above process is performed, a deck organization screen 500 shown in Fig. 5 is displayed. The deck organization screen 500 includes a deck name display area 502, an organization object display area 504, and an organization change button 506. Information about the game objects organized in the history deck is displayed in the organization object display area 504, and to change this organization, the player selects the organization change button 506.

[0026] When the composition change button 506 is selected, a deck composition change screen 600 shown in Fig. 6 is displayed. The deck composition change screen 600 includes a deck display area 610, a candidate object display area 620, and a narrowing down condition setting button 630. The organized object display area 612 of the deck display area 610 displays the current organization of the history deck. The candidate object display area 620 displays candidate game objects that can be newly organized into the history deck. The game objects displayed in the candidate object display area 620 may be game objects owned by the player that satisfy specified conditions. The conditions may be specified via a screen (omitted) that is displayed by selecting the narrowing condition setting button 630. The conditions can be set, for example, by specifying the attributes of the game objects, such as the rarity, attribute (type), skill, gimmick resistance, etc. of the game objects.

[0027] A new deck can be organized by selecting game objects displayed on the deck organization change screen 600. The circled numbers shown in Figure 6 are added to the game objects selected for the first, second, and third slots of the deck organization, and Figure 6 shows that game object G, game object H, and game object J have been selected for the new organization. In the above state, when the enter button is selected, a modified deck (an example of a second deck) that has at least a part of the history deck (an example of a first deck) modified is registered in association with the player. The processor may write information about the modified deck to the deck information in the storage device.

[0028] An example of the deck list screen 400 that is displayed after registering the updated deck is shown in Figure 7. As shown in Figure 7, a second display area 424 for displaying the newly updated deck has been added to the history deck display area 420 of the deck list screen 400.

[0029] Next, a description will be given of the processing that occurs when the quest selection button 306 on the home screen 300 of Fig. 3 is selected. When the quest selection button 306 is selected, a quest selection screen 800 shown in Fig. 8 is displayed. The processor can generate the quest selection screen based on quest information stored in the storage device.

[0030] 8, the quest selection screen 800 displays a first quest selection button 802, a second quest selection button 804, a third quest selection button 806, and a fourth quest selection button 808. Of course, the display of the quest selection screen 800 is an example, and the number of playable quests is not limited to this and can be set as appropriate.

[0031] In this example, it is assumed that the player plays quest A (first quest) using history deck C, and then registers changed deck D, which replaces history deck C.

[0032] When the first quest selection button 802 is selected on the quest selection screen 800, the deck selection screen 900 shown in Figure 9 is displayed. The processor of the server may receive the ID of the selected quest from the terminal via the communication interface. As shown in FIG. 9, the deck selection screen 900 includes a selected quest display area 902 , a selected deck display area 904 , and a history button 910 . The selected quest display area 902 displays information for identifying the selected quest, and the selected deck from the registered decks is displayed in the selected deck display area 904. The deck displayed in the selected deck display area 904 may be changed to another registered deck by, for example, swiping on the selected deck display area 904. Here, when the history button 910 is selected, a history deck selection screen 1000 (an example of the first screen) shown in FIG. 10 is displayed.

[0033] As shown in FIG. 10, a history deck selection screen 1000 displays a target quest display area 1002, a history deck display area 1004, and a change deck display area 1008. The history deck display area 1004 displays the history deck used to play the target quest (first quest) shown in the target quest display area 1002. When the select button 1006 is selected here, the history deck C is selected as the deck to be used in game play of the target quest.

[0034] The changed deck display area 1008 displays a changed deck that is a modification of the history deck displayed in the history deck display area 1004. In the changed deck displayed in the changed deck display area 1008, a predetermined mark 1012 may be added to the game object that is the change from the history deck. Of course, the predetermined mark may be displayed on the history deck side, or it may be made identifiable by changing the color of the frame, etc. Here, when the select button 1010 is selected, the changed deck D is selected as the deck to be used in game play of the target quest. 10 is an example, and the UI is not limited to this. For example, by swiping the history deck display area 1004, the selected deck may be changed from the history deck to the changed deck.

[0035] Then, when the server receives an instruction to start gameplay of the target quest (e.g., pressing the sortie button) via the terminal with the deck to be used for gameplay selected, game control begins to play the target quest using the selected deck.

[0036] FIG. 11 shows an example of the history deck selection screen 1100 displayed for the second quest (quest B).

[0037] 11, a history deck selection screen 1100 (an example of the second screen) for the second quest displays a target quest display area 1102 and a history deck display area 1104. If the quest most recently played by the player was the first quest and the player is not playing the second quest using history deck C, then the history deck display area 1104 will only display the deck used when the second quest was previously played (registered deck B in this case), and will not display the changed deck (changed deck D).

[0038] According to the example described above, if a player has a history deck used for the most recent quest and an updated deck that replaces the history deck, the player can select the deck to use for the quest associated with the history deck from the history deck and the updated deck. This makes it easy to play a game using a deck that has at least a portion updated when repeatedly playing a quest.

[0039] <Variation 1> Another example of this embodiment will be described below. 12 shows an example of a history deck selection screen 1200 (an example of a third screen) displayed for the third quest. It is assumed that the history deck for the third quest has the same history deck configuration as the first quest. In this case, the history deck selection screen 1200 displays a changed deck display area 1206 in addition to a history deck display area 1204. This is because the same changed deck may be useful for a quest that is being played with the same deck configuration as the first quest. Furthermore, whether or not to display the modified deck for the third quest may be controlled based on whether or not the game objects included in the modified deck have characteristics (useful performance) that are effective for the third quest. In other words, the modified deck may be displayed if at least some of the game objects included in the modified deck (and even the modified game objects) have resistance to the gimmick set in the third quest.

[0040] <Variation 2> Next, FIG. 13 shows an example of a history deck selection screen 1300 (an example of a third screen) displayed for the fourth quest. It is assumed that the history deck for the fourth quest has the same history deck configuration as the first quest, but the game objects included in the changed deck do not have characteristics that are effective for the fourth quest. In this case, the history deck selection screen 1300 only displays the history deck display area 1304, and does not display the changed deck. In this way, by not presenting the changed deck as selectable for quests in which the changed deck is not effective, it is possible to prevent the player from selecting an ineffective deck.

[0041] <Variation 3> Next, a modified example of the composition process for a changed deck will be described with reference to the deck composition change screen 600 shown in FIG. The deck composition change screen 600 shown in Figure 14 differs from the deck composition change screen 600 shown in Figure 6 in that it has a target quest selection area 640, a sortie button 642, and a cleared character display area 650, but is otherwise the same. Therefore, the following explanation will focus on the differences.

[0042] On the deck composition change screen 600 of FIG. 14, quests played with a historical deck shown in the deck display area 610 (an example of a first area) are displayed selectably in the target quest selection area 640 (an example of a second area). Then, game objects to be displayed in the cleared character display area 650 are selected based on the target quest selected in the target quest selection area 640 (an example of a third area). The game objects displayed in the cleared character display area 650 are game objects determined based on statistical results of games played by multiple players for the target quest. Specifically, they are game objects extracted from game objects that are frequently included in decks that have cleared the target quest. In other words, game objects selected in descending order of the number of times they have been included in decks that have cleared the target quest are displayed in the cleared character display area 650.

[0043] When the quest selected in target quest selection area 640 changes, the game object displayed in clear character display area 650 as shown in FIG. 15 is also updated to the game object associated with the changed target quest.

[0044] The player can build a modified deck by updating the composition of the historical deck while referring to the deck composition change screen 600 shown in Figures 14 and 15. At this time, the player can check the cleared characters corresponding to the target quest by referring to the display in the cleared character display area 650, so it is possible to incorporate game objects with a higher possibility of clearing the quest into the composition. Furthermore, the game objects displayed in the clear character display area 650 may be displayed in a manner that makes it identifiable whether or not they are owned by the user, or only those owned by the user may be displayed.

[0045] When the sortie button 642 (an example of a button displayed in the fourth area) on the deck composition change screen 600 is selected, the screen can transition to a screen (for example, the deck selection screen 900 in FIG. 9) for playing the target quest displayed in the target quest selection area 640. At this time, the deck selected in the selected deck display area 904 may be automatically set to the changed deck organized on the deck composition change screen 600.

[0046] The present invention is not limited to the above examples, and the above examples can be combined as appropriate.

[0047] <Additional Notes> [General-purpose assignment] One of the objects of the present invention is to provide a novel user interface that facilitates the selection of game objects to be used in playing a game. One of the objects of the present invention is to make it easy to organize decks according to quests.

[0048] [Appendix 1] one or more processors, controlling a quest selected by a player from a plurality of quests including a first quest and a second quest so that the quest can be played using a deck including a game object selected by the player; After the first quest is played, a second deck can be registered by modifying at least a part of the first deck used in the first quest; When the second deck is registered, the second deck is displayed selectably on a first screen for the player to select a deck with which to play the first quest; When the player selects the second quest that is not played using the first deck, the second deck is not displayed on the second screen for selecting a deck to play the second quest. Information processing device.

[0049] [Appendix 2] If the latest deck used by the player in play is changed from the first deck after the second deck is registered, the second deck is deleted. 10. The information processing device according to claim 1. In the above embodiment, if the latest deck used by the player in play is changed from history deck C, the registration of changed deck D that replaced history deck C may be deleted. The deck registration may be deleted by the processor updating the deck information stored in the storage device.

[0050] [Appendix 3] displaying the first deck and the second deck selectably on the first screen; 10. The information processing device according to claim 1.

[0051] [Appendix 4] On the first screen, changes made to the second deck relative to the first deck are displayed in an identifiable manner. 4. The information processing device according to claim 3.

[0052] [Appendix 5] When the player has played a third quest using the first deck, displaying the second deck selectably on a third screen for the player to select a deck with which to play the third quest again. 10. The information processing device according to claim 1.

[0053] [Appendix 6] When the player is playing a third quest using the first deck, if a game object that is not included in the first deck but is included in the second deck has a property that is valid for the third quest, displaying the second deck selectably on a third screen for the player to select a deck with which to play the third quest again. 10. The information processing device according to claim 1.

[0054] [Appendix 7] displaying a deck organization screen for the player to change the first deck; The deck organization screen is a first area that displays game objects included in the first deck; a second area displaying a game object associated with a target quest identified from the quests in which the player used the first deck; and controlling the second deck so as to be able to organize the second deck by replacing the game object displayed in the first area with the game object displayed in the second area based on the operation of the player. 10. The information processing device according to claim 1.

[0055] [Appendix 8] the deck organization screen includes a third area for the player to specify a target quest from among quests using the first deck, When the target quest designated in the third area is changed, the game object displayed in the second area is updated based on the changed target quest. 8. The information processing device according to claim 7.

[0056] [Appendix 9] The deck organization screen includes a fourth area in which a button for transitioning to a screen for playing the target quest specified in the third area is displayed. 9. The information processing device according to claim 8.

[0057] [Appendix 10] a processor controls a quest selected by a player from a plurality of quests including a first quest and a second quest so as to be playable using a deck including a game object selected by the player; the processor allows, after the first quest is played, the user to register a second deck obtained by modifying at least a part of the first deck used in the first quest; when the processor has registered the second deck, displaying the second deck selectably on a first screen for the player to select a deck with which to play the first quest; when the player selects the second quest that is not being played using the first deck, the processor does not display the second deck on a second screen for selecting a deck to play the second quest. Information processing methods.

[0058] [Appendix 11] controlling a quest selected by a player from a plurality of quests including a first quest and a second quest so that the quest can be played using a deck including a game object selected by the player; After the first quest is played, a second deck can be registered by modifying at least a part of the first deck used in the first quest; When the second deck is registered, the second deck is displayed selectably on a first screen for the player to select a deck with which to play the first quest; When the player selects the second quest that is not played using the first deck, the second deck is not displayed on the second screen for selecting a deck to play the second quest. A program that causes a processor to execute a process.

[0059] [Appendix 12] A server and a terminal are provided, The server controlling a quest selected by a player from a plurality of quests including a first quest and a second quest so that the quest can be played using a deck including a game object selected by the player; After the first quest is played, a second deck can be registered by modifying at least a part of the first deck used in the first quest; When the second deck is registered, the second deck is displayed selectably on a first screen displayed on the terminal so that the player can select a deck with which to play the first quest; When the player selects the second quest that is not being played using the first deck, the second deck is not displayed on a second screen displayed on the terminal for selecting a deck to play the second quest. system. [Explanation of symbols]

[0060] 1 System 10 Servers 11 processors 12 Storage device 13 Communication Interface 14 Input Devices 15 Output Devices 20 terminals 300 Home Screen 302 Organization button 304 Owned Objects List Button 306 Quest Selection Button 400 Deck list screen 410 Registered deck display area 412 First registered deck display area 414 Second registered deck display area 416 Object Display Area 418 Select button 420 History deck display area 422 1st display area 424 2nd display area 500 Deck organization screen 502 Deck name display area 504 Organization Object Display Area 506 Formation change button 600 Deck Composition Change Screen 610 Deck display area 612 Organization Object Display Area 620 Candidate Object Display Area 630 Filtering Condition Setting Button 640 Target Quest Selection Area 642 Sortie Button 650 Clear character display area 800 Quest selection screen 802 First Quest Selection Button 804 Second Quest Selection Button 806 Third Quest Selection Button 808 4th Quest Selection Button 900 Deck Selection Screen 902 Selected quest display area 904 Selected deck display area 910 History button 1000 History Deck Selection Screen 1002 Target Quest Display Area 1004 History deck display area 1006 Select button 1008 Change deck display area 1010 Select button 1012 marks 1100 History deck selection screen 1102 Target Quest Display Area 1104 History deck display area 1200 History Deck Selection Screen 1202 Target Quest Display Area 1204 History deck display area 1206 Change deck display area 1300 History Deck Selection Screen 1302 Target Quest Display Area 1304 History deck display area

Claims

1. one or more processors, controlling a quest selected by a player from a plurality of quests including a first quest and a second quest so that the quest can be played using a deck including a game object selected by the player; After the first quest is played, a second deck obtained by changing at least a part of the first deck used in the first quest can be registered; When the second deck is registered, the second deck is displayed selectably on a first screen for the player to select a deck with which to play the first quest; when the player selects the second quest that is not played using the first deck, the second deck is not displayed on the second screen for selecting a deck to play the second quest; Information processing device.

2. after registering the second deck, if the latest deck used by the player in play is changed from the first deck, deleting the second deck; The information processing device according to claim 1 .

3. displaying the first deck and the second deck selectably on the first screen; The information processing device according to claim 1 .

4. On the first screen, a change in the second deck relative to the first deck is displayed in an identifiable manner. The information processing device according to claim 3 .

5. When the player has played a third quest using the first deck, displaying the second deck selectably on a third screen for the player to select a deck with which to play the third quest again. The information processing device according to claim 1 .

6. When the player has played a third quest using the first deck, if a game object that is not included in the first deck but is included in the second deck has a property that is effective for the third quest, displaying the second deck selectably on a third screen for the player to select a deck with which to play the third quest again. The information processing device according to claim 1 .

7. displaying a deck organization screen for the player to change the first deck; The deck organization screen is a first area that displays game objects included in the first deck; a second area displaying a game object associated with a target quest identified from the quests in which the player used the first deck; and controlling the second deck so as to be able to organize the second deck by replacing the game object displayed in the first area with the game object displayed in the second area based on an operation of the player. The information processing device according to claim 1 .

8. the deck organization screen includes a third area for the player to specify a target quest from among quests using the first deck; When the target quest designated in the third area is changed, the game object displayed in the second area is updated based on the changed target quest. The information processing device according to claim 7 .

9. the deck organization screen includes a fourth area in which a button for transitioning to a screen for playing the target quest specified in the third area is displayed; The information processing device according to claim 8 .

10. a processor controls a quest selected by a player from a plurality of quests including a first quest and a second quest so as to be playable using a deck including a game object selected by the player; the processor allows a user to register a second deck obtained by changing at least a part of the first deck used in playing the first quest after playing the first quest; when the processor has registered the second deck, displaying the second deck selectably on a first screen for the player to select a deck with which to play the first quest; when the player selects the second quest that is not being played using the first deck, the processor does not display the second deck on a second screen for selecting a deck to play the second quest. Information processing methods.

11. controlling a quest selected by a player from a plurality of quests including a first quest and a second quest so that the quest can be played using a deck including a game object selected by the player; After the first quest is played, a second deck obtained by changing at least a part of the first deck used in the first quest can be registered; When the second deck is registered, the second deck is displayed selectably on a first screen for the player to select a deck with which to play the first quest; when the player selects the second quest that is not played using the first deck, the second deck is not displayed on the second screen for selecting a deck to play the second quest; A program that causes a processor to execute a process.

12. A server and a terminal are provided, The server controlling a quest selected by a player from a plurality of quests including a first quest and a second quest so that the quest can be played using a deck including a game object selected by the player; After the first quest is played, a second deck obtained by changing at least a part of the first deck used in the first quest can be registered; When the second deck is registered, the second deck is displayed selectably on a first screen displayed on the terminal so that the player can select a deck with which to play the first quest; when the player selects the second quest that is not being played using the first deck, the second deck is not displayed on a second screen that is displayed on the terminal for selecting a deck to play the second quest; system.

Citation Information

Patent Citations

  • Information processing device and information processing method

    JP2021137475A