Information processing apparatus, information processing system, information processing method, and program
The information processing device balances event participation by allowing users to choose between options with varying game media acquisition probabilities, addressing biased engagement and enhancing overall gameplay experience.
Patent Information
- Application Number
- JP2024126075
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-08-01
- Publication Date
- 2026-02-13
AI Technical Summary
Users tend to favor events with higher item acquisition probabilities, leading to biased participation and reduced engagement in events with lower probabilities, which can result in uneven gameplay experiences.
An information processing device that allows users to select between a first option with a lower number of game media but higher acquisition probability and a second option with a higher number of game media but lower probability, adjusting the number and probability of acquisition based on previous selections and outcomes, thereby incentivizing participation in all events.
This approach motivates users to engage with all events by balancing the risks and rewards, ensuring a more balanced gameplay experience and increased engagement.
Smart Images

Figure 2026023824000001_ABST
Abstract
Description
[Technical Field]
[0001] The present invention relates to an information processing device, an information processing system, an information processing method, and a program. [Background technology]
[0002] Conventionally, in computer games such as online games, there are known games that hold events to distribute items, in-game currency, etc. to users as a strategy to encourage them to play. For example, Patent Document 1 discloses a game in which, as one type of such event, users are given items or other benefits as a login bonus when they log in to the game. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Japanese Patent Application Publication No. 2018-20143 Summary of the Invention [Problem to be solved by the invention]
[0004] Incidentally, among the events, multiple events are prepared, and the type or number of items that can be acquired, or the probability of winning an item, may differ depending on the event. For example, there are events in which it is easy to win an item, and events in which it is difficult to win an item, but if you win an item, you will receive more items. In such cases, users often choose the former to avoid not being able to acquire an item. As a result, there is a risk that the events that users play may be biased.
[0005] Therefore, one object of the present invention is to provide an information processing device, an information processing system, an information processing method, and a program that can motivate a user to select any of the events when multiple events are prepared. [Means for solving the problem]
[0006] An information processing device according to one embodiment of the present invention has one or more processors, and the processors allow a selection from a plurality of options including a first option and a second option at a plurality of finitely set opportunities, including a first opportunity and a second opportunity after the first opportunity, and controls the selection so that if the first option is selected at the first opportunity, a first number of game media can be acquired with a first probability, and if the second option is selected, a second number of game media greater than the first number can be acquired with a second probability lower than the first probability, and increases at least one of the first number and the first probability associated with the first option at the second opportunity when the number of game media acquired by selecting the second option by the first opportunity is small compared to when the number is large. [Effects of the Invention]
[0007] According to one aspect of the present invention, in a first opportunity among a finite number of opportunities, the second option, which offers a relatively large number of game contents but a low probability of acquisition, is made easier to select from a plurality of options including a first option and a second option, thereby motivating the user to select all of the events when multiple events are prepared. [Brief explanation of the drawings]
[0008] [Figure 1] 1 is a schematic configuration diagram of an information processing system including an information processing device according to an embodiment of the present invention. [Figure 2] FIG. 10 is a diagram showing an example of an event selection screen on a first occasion. [Figure 3] FIG. 10 is a diagram showing an example of an event selection screen on a second occasion. [Figure 4] 10A and 10B are diagrams illustrating the number of game contents to be acquired and the probability of acquiring the game contents. [Figure 5] FIG. 10 is a diagram showing an example of a notification screen for guiding to a first option. [Figure 6]FIG. 10 is a diagram showing an example of a notification screen for guiding to a second option. [Figure 7] FIG. 2 is an explanatory diagram of functions of an information processing device according to an embodiment of the present invention. [Figure 8] FIG. 10 is a diagram illustrating an example of user information. [Figure 9] FIG. 10 is a diagram illustrating an example of event information. [Figure 10] FIG. 10 is a diagram showing an example of first choice information. [Figure 11] FIG. 10 is a diagram showing an example of second choice information. [Figure 12] FIG. 2 is a diagram showing an information processing flow according to an embodiment of the present invention. [Figure 13] FIG. 10 is a diagram showing the flow of a first opportunity process. [Figure 14] FIG. 10 is a diagram showing the flow of a second machine process. [Figure 15] FIG. 10 is a diagram showing the flow of a process for notifying information about the first option. [Figure 16] FIG. 10 is a diagram showing the flow of a process for notifying information regarding options according to a game currently being played. DETAILED DESCRIPTION OF THE INVENTION
[0009] <About the game according to one embodiment of the present invention> The information processing device, information processing method, and program of the present invention will be described below with reference to specific embodiments and the accompanying drawings. For ease of explanation, the following description may be given from the perspective of a GUI (Graphical User Interface). However, since the basic data processing technologies (communication / transmission technologies, data acquisition technologies, data recording technologies, data processing / analysis technologies, image processing technologies, visualization technologies, etc.) required to realize the content are well-known technologies, their description will be omitted.
[0010] 1 (hereinafter, information processing system S) is a communication system including an information processing device (hereinafter, server 10) according to one embodiment of the present invention, and provides a game playing environment, etc. to users (players) who play games. In other words, a user is someone who uses the functions of the server 10, and more specifically, by operating a predetermined device, a user can enjoy the benefits (services) provided by the functions of the server 10 and play a game. In addition, in this embodiment, the user terminal 12 is used as an example of the specified device, but the specified device may be a device owned by the user, such as the user terminal 12, or it may be a device installed in a store or the like that is not owned by the user but can be used by entering a PIN number, password, etc., or by making a deposit, etc., when visiting the store or the like.
[0011] (game) A game is content that a user plays by operating the user terminal 12 while viewing a game play screen on the user terminal 12 for game play, and in this embodiment, it is an online game (electronic game) provided using the information processing system S. Online games include browser games that use a web browser, social games provided on SNS (Social Networking Service), games that can be played by downloading dedicated application software such as mobile games, and regularly updated online games such as play-by-web (PBW).
[0012] In this embodiment, when a user performs an operation for playing a game on the user terminal 12, the user terminal 12 receives data for progressing through the game distributed from a server computer of the game provider, i.e., the server 10. The user terminal 12 outputs video and audio corresponding to the received data, and the user progresses through the game while checking the output video and audio. The user terminal 12 also transmits data indicating the user's operation to the server 10, and the server 10 transmits data for progressing through the game corresponding to the user's operation. This type of data transmission and reception between the server 10 and the user terminal 12 is repeated until the user finishes playing the game.
[0013] The game of this embodiment is a game in which a user plays gacha, quests, events, etc., which are one of the constituent units of the game, using game media such as characters and in-game currency owned by the user as game assets. In a game, a user can acquire (obtain) and own (possess) these game media, and can use or consume the game media that they own. Specifically, a user can acquire game media by purchasing them at a shop or playing gacha, or as a reward for completing a quest. Furthermore, a user may also acquire game media by playing an event.
[0014] Note that gacha, quests, events, etc. are held according to a preset schedule, such as a specific time, day of the week, or season, such as spring, summer, fall, or winter, and also include so-called collaboration gacha, collaboration quests, and collaboration events (hereinafter referred to as collaboration events, etc.) that are held for a limited time in collaboration with other games, other copyrighted works such as manga or movies, other artists, or other companies, etc. In these collaboration events, etc., characters, items, etc. related to the collaboration partner will appear in the game as game media.
[0015] (Game media) Game media are game objects that users can use to progress through a game, including playing games such as gacha and quests, and include, for example, characters, items, cards, and avatars used in the game. Game media also include in-game currencies such as points, coins, gold, or stones that have value as consideration that can be exchanged for other game media such as items or characters in the game, or consumed to play gacha, quests, etc. Furthermore, in-game currencies include paid in-game currencies that can be acquired by paying a fee, and free in-game currencies that can be acquired without paying a fee. In addition, charging refers to a user paying a game usage fee to a game provider, etc. using electronic money, credit card, prepaid card, etc., for the purpose of purchasing and obtaining game media such as in-game currency, or playing a game under other special conditions.
[0016] Characters and other game media (excluding in-game currency) each have their own individuality, and each game media is assigned a name, attributes, appearance, and various parameters that indicate their abilities (values related to level, stamina, attack power, special abilities, etc.). These parameters are indicators that affect the progress of the game, and include those expressed numerically, those expressed by letters such as "A, B, C...", and those expressed by indicators such as gauges. In addition, some parameters change as the game progresses, while others remain constant and unchanging regardless of the progress of the game.
[0017] (Gacha) Gacha is a game that is a component of a game and is a lottery game in which game contents can be acquired by a random item provision system. Specifically, gacha is a system that utilizes chance to provide game contents such as characters and items to users, and a predetermined number of game contents are selected randomly or according to a predetermined lottery probability from a set of multiple game contents (a table in which multiple game contents are associated with their respective lottery probabilities). Gacha is conducted in response to a user's request for game content during game play. When requesting the granting of game content, the user may be required to consume parameters set as play conditions, i.e., game content such as in-game currency or items required to play the gacha. Furthermore, the type and amount of parameters that must be consumed may differ for each gacha, such as, for example, 10 items A must be consumed to play gacha A, and 200 pieces of in-game currency must be consumed to play gacha B.
[0018] (Quest) A quest is one of the game's constituent units, and is a game that is played with the objective of clearing it (in other words, achieving the clearing conditions). For example, a game may have multiple quests, and the content of each quest (for example, attributes, difficulty level, enemy characters that appear, play conditions, clearing conditions, clearing rewards, etc.) may differ. A user can play a quest by selecting a quest to play on a quest selection screen (not shown) and consuming the parameters set as play conditions, i.e., game media such as in-game currency and items required to play the quest. The type and amount of parameters that must be consumed may vary for each quest. For example, to play Quest A, 10 items A must be consumed, and to play Quest B, 200 in-game currency must be consumed. When a user clears a quest, they can obtain game media such as a character or item associated with the cleared quest as a reward, or they can obtain the right to play a special quest (for example, a quest that is not normally available).
[0019] In this embodiment, the user plays a quest using a specified character. When playing a quest, the user specifies two or more characters that can be used in quest play from the characters owned by the user as game assets, and organizes a deck including those specified characters. A deck is a team / group consisting of N characters specified by the user before starting quest play. In this case, characters that can be included in a deck, i.e., characters that can be used in quest play, may include characters owned by the user as game assets, characters that can be borrowed from other users, and characters that the user does not own but can use for a limited time. Other users include users who have a mutually recognized relationship with each other (hereinafter referred to as friends). For example, a user may borrow a character owned by another friend user when organizing a deck. Note that a quest may be played with a single character without organizing a deck.
[0020] A quest can be played by a single user, or multiple users can operate their own user terminals 12 to simultaneously play a common quest in what is known as multiplay (hereinafter referred to as cooperative play). In cooperative play, users can cooperate with participating users such as friends to progress through a quest, or can borrow characters owned by participating users or characters to be used in a quest. Cooperative play is carried out through the communication function of each user's user terminal 12, and once a cooperative relationship is formed, the progress of play is synchronized between users playing cooperatively. Cooperative play may be either a cooperative play game in which multiple users cooperate, or a competitive game in which users compete against each other.
[0021] (event) An event is one of the game's constituent units, and is a game in which game contents such as items and in-game currency are distributed to a user based on the results of options selected by the user. Specifically, an event is an event in which game contents are distributed based on the content of options arbitrarily selected by the user from multiple options, including a first option and a second option, at multiple opportunities, including a first opportunity and a second opportunity after the first opportunity. In this embodiment, the multiple opportunities are set to a finite number, such as a total of five times. A specific example will be given below.
[0022] As shown in Figures 2 and 3, for example, if an event called "Get coins from angels and devils" is being held for five days from August 11th to 15th, users can choose either an angel (first choice) or a devil (second choice) on each of the five opportunities (days 1 to 5) available over the five days and receive coins, which are the game medium, from either the angel or the devil. In the event of this embodiment, multiple opportunities (five opportunities) including a first opportunity and a second opportunity are granted to the user, one opportunity per predetermined period (one day), and expire when a predetermined period, such as 24 hours, has elapsed since the grant. In this embodiment, if a user consumes one opportunity and selects an angel, i.e., the first option, the first number of game contents can be acquired with a first probability. On the other hand, if a user consumes one opportunity and selects a devil, i.e., the second option, the second number of game contents, which is greater than the first number, can be acquired with a second probability, which is lower than the first probability.
[0023] For example, as shown in FIG. 2, on the first day (first opportunity) of the five days, if the user selects the first option, angel, and presses the angel selection button 41, the user can acquire 10 coins (first number) with a 100% (first probability) probability. On the other hand, if the user selects the second option, devil, and presses the devil selection button 42, the user can acquire 200 coins (second number) with a 1% (second probability) probability. In other words, if the devil is selected, the probability of acquiring coins decreases, but the number of coins that can be acquired if successful increases. Note that if the devil is selected, a lottery effect with a 1% probability of winning is executed on the gameplay screen.
[0024] Next, if the number of coins acquired by the user on the first day is 0 (less than a predetermined number), i.e., if the user selects the devil and loses the lottery and does not acquire any coins, the number of coins that can be acquired if the user selects the angel on the second day (the second opportunity after the first opportunity) out of the total five days will increase from 10 to 15, as shown in Figure 3. In other words, if the user selects the devil on the previous day and loses the lottery, the number of coins that can be received if the user selects the angel on the following day will increase by 5. Therefore, on the second day, if the user selects the first option, angel, and presses angel selection button 41, the user can obtain 15 coins (first number) with a probability of 100% (first probability). On the other hand, if the user selects the second option, devil, and presses devil selection button 42, the user can obtain 200 coins (second number) with a probability of 1% (second probability), just like on the first day. In other words, if the user selects angel, the user can obtain more coins in one go than the number of coins that could be obtained per go on the first day.
[0025] Here, with reference to FIG. 4, the number of coins acquired in an event and the probability of acquiring coins will be described using several examples. [Case 1] If a user selects Devil on the first day and loses the lottery, which is held with a second probability of 1%, but selects Angel on the second day, the number of coins they can obtain on the second day will be 15. If they continue to select Angel thereafter, this does not fall under the category of a case where they lost the previous time, so the increased number is reset, and on the third day, which corresponds to the third chance, they will receive 10 coins, and on the fourth day and thereafter they will also receive 10 coins, and by the end of the event, the user will have obtained 45 coins. Note that the first number after the increase, 15, also corresponds to the third number in this invention. [Case 2] If you select Devil on the first day and lose the lottery, which is held with a second probability of 1%, but select Angel on the second day, the number of coins you can obtain on the second day will be 15. Furthermore, if you select Devil again on the third day and lose the lottery, but select Angel again on the fourth day, the number of coins you can obtain on the fourth day will be 15. Therefore, if you select Angel on the final day, the fifth day (10 coins), you will be able to obtain 40 coins by the time the event ends. [Case 3] If you select Devil on the first and second days and lose the lottery, which is held with a second probability of 1%, but select Angel on the third day, the number of coins you can get on the third day will be 20. If you continue to select Angel from then on, since it does not fall under the case of losing the previous time, the increased number will be reset, and on the fourth day, which corresponds to the third chance, you will get 10 coins, and on the fifth day, you will also get 10 coins, and by the time the event ends, the user will have obtained 40 coins. [Case 4] If you select Devil on days 1 to 4 and lose all of the lotteries held with a second probability of 1%, but select Angel on day 5, the number of coins you can acquire on day 5 will be 30. As a result, even if you select Angel only on day 5, when the event ends, the user will be able to acquire 30 coins instead of 10. This number (30 in this embodiment) corresponds to the minimum value of the present invention. [Case 5] If a user selects the Devil on days 1 to 3, loses the lottery held with a 1% second probability on days 1 and 2, but wins on day 3, the user will receive 200 coins on day 3. If the user continues to select the Angel, the user will receive 10 coins on day 4, 10 coins on day 5, and so on, for a total of 220 coins by the time the event ends.
[0026] In this embodiment, for example, if the user continues to select the first option, Angel, on every opportunity over the five days, when the event ends, that is, when all the opportunities have been consumed, the user will be able to acquire 50 coins. This number (50 in this embodiment) corresponds to the total number of coins acquired in the present invention, and the value of the first number after the increase is set within a range that does not exceed this total number of coins acquired. For example, as in Case 4 above, if a user selects the second option, Devil, on days 1 through 4 and loses all of the lotteries held with a second probability of 1%, even if the user selects the first option, Angel, on day 5, he or she will not be able to obtain 50 coins. Therefore, the more times a user selects the second option and loses the lottery, the fewer coins the user will obtain at the end of all multiple opportunities. In this way, in this embodiment, the number of coins obtained at the end of the event varies depending on the user's selection route, and the user is forced to bear the risk of challenging the Devil. On the other hand, by selecting the second option every day until day 4 and then selecting the first option on day 5, the user is guaranteed to obtain a certain number of coins (a minimum value), thereby reducing the risk for the user when selecting the second option.
[0027] Furthermore, the maximum value of the first number after the increase is set to be equal to or less than the second number, which is the number that can be obtained when the second option is selected. For example, in this embodiment, 30 coins on the fifth day corresponds to the maximum value of the first number, which is set to be equal to or less than the second number, 200 coins.
[0028] As shown in FIG. 4, in this embodiment, the first number increases according to the following rule. (a) It increases according to the difference between the number of coins acquired in the first opportunity and a predetermined value. For example, if the predetermined value at the end of the first day is set to 5 coins, and if the user fails to acquire any coins at the first opportunity (day 1) (number acquired: 0 coins), the first number that can be acquired when the first option is selected at the second opportunity (day 2) will increase by 5. That is, it will become 15 coins, instead of 10. Also, if the predetermined value at the end of the second day is set to 10 coins (5 coins per day), and if the user fails to acquire any coins at the first opportunity (days 1 and 2) (number acquired: 0 coins), the first number that can be acquired when the first option is selected at the second opportunity (day 3) will increase by 10. That is, it will become 20 coins, instead of 10. (b) The score increases as the number of times the user has acquired fewer coins than the predetermined number by the first opportunity increases. In other words, the score increases as the number of times the user has selected the second option and failed among multiple opportunities increases. For example, if a user fails to obtain coins at the first opportunity (day 1) (failed once), the first number that can be obtained when selecting the first option at the second opportunity (day 2) will increase by 5. That is, it will become 15 coins, instead of 10. Also, if a user fails to obtain coins up to the first opportunity (days 1 and 2) (failed twice), the first number that can be obtained when selecting the first option at the second opportunity (day 3) will increase by 10 coins, that is, it will become 20 coins, instead of 10. In this way, the number of coins that can be obtained when selecting the first option will increase more for a user who selects the second option on days 1 and 2 and loses both times than for a user who selects the second option on day 1 and loses once.
[0029] Furthermore, the first number may be increased according to the frequency of play. For example, the first number may be increased under the condition that the opportunities granted to the user are not lost for a first period (e.g., two days) or more and the number of times they are lost is a predetermined number or less (e.g., one or less). Specific examples are as follows. It should be noted that although the first number itself is increased, the amount by which the first number is increased may be reduced as the number of times the number is lost increases. In other words, the amount by which the first number is increased may be increased the more consecutive plays are made. [Case 1] A user who did not play on the first day (×), played on the second day (○), and played on the third day (○) played for two consecutive days and only lost once (only on the first day), can benefit from an increase in their first number on the fourth day. [Case 2] A user who played on the first day (Yes), did not play on the second day (No), and played on the third day (Yes) will not receive the benefit of an increase in their first number on the fourth day, as they did not play on the second day, and so their number of consecutive days of play will be one day. However, if they play on the fourth day and then play on the fifth day, their number of consecutive days of play will be two days (days three to four), and they will receive the benefit of an increase in their first number on the fifth day. [Case 3] A user who plays on the first day (×), second day (×), third day (○), and fourth day (○) consecutively (○) cannot get the benefit of their first number increasing on the fifth day because they have already lost two or more times, even if they play for two consecutive days. Also, even if they have the opportunity on the sixth day or later, they cannot get the benefit of their first number increasing because they have already lost two times.
[0030] Furthermore, in this embodiment, as shown in FIG. 5, when the number of remaining opportunities for the event falls below a predetermined number, for example, on the fifth day (last day) of a total of five days, a message box 43 is displayed on the event selection screen to notify users who have not yet acquired the minimum number of coins in the event, which is 30, and to guide them to select an angel, such as "The number of coins you can get from angels has increased!"
[0031] In addition, in this embodiment, a game (for example, XX Gacha) is being held in which coins that can be obtained at an event are consumed, and if the number of coins owned by the user is insufficient to cover the number of coins required to play the currently running XX Gacha, a notification is given according to the number of game media that is insufficient. For example, if the number of coins that are lacking is equal to or less than the first number, i.e., the number that can be obtained when an angel is selected, the user can play the above-mentioned XX gacha by selecting an angel and obtaining coins, so a message box (not shown) is displayed on the event selection screen to notify the user that the user should select an angel, such as "If you get coins from the angel, you can play the XX gacha!" On the other hand, if the number of coins that are lacking is equal to or greater than the first number, i.e., the number that can be obtained when an angel is selected, even if the user selects an angel and obtains coins, the user still cannot play the above-mentioned XX gacha at that point, so a message box 44 is displayed on the event selection screen to notify the user that the user should select a devil who has the potential to obtain a larger number of coins, such as "If you get coins from the devil, you can play the XX gacha!", as shown in FIG. In addition, if a special game such as XX Gacha is being held that consumes a large amount of coins, the number of coins that can be obtained in the event (including both when an angel is selected and when a devil is selected) may be increased.
[0032] In this way, in this embodiment, in an event where game media can be acquired, the user is allowed to select between a first option (angel), which has a relatively small number of game media that can be acquired but a high probability of acquisition, and a second option (devil), which has a relatively low probability of acquisition but a large number of game media that can be acquired, thereby stimulating the user's gambling spirit and making the event enjoyable. Furthermore, for users who selected the second option and lost the lottery, the number of game media that can be acquired with the first option is increased, thereby providing consideration for users who were unable to acquire game media. Therefore, it is possible to induce not only highly gambling users but also less gambling and safety-oriented users into a psychological state that makes it easier to select option 2. In other words, users can play without missing the opportunity to experience various elaborate games (events).
[0033] <Configuration of an information processing device and a user terminal according to an embodiment of the present invention> Next, the configurations of an information processing device and a user terminal 12 according to one embodiment of the present invention will be described. The information processing device according to this embodiment is configured by a computer for distributing game data, specifically a server computer (hereinafter referred to as server 10). The server 10 is an example of a computer, and as shown in FIG. 1, is communicatively connected to a plurality of user terminals 12 via a network 14, and together with the user terminals 12, forms an information processing system S. The network 14 is a communication network consisting of, for example, the Internet or a mobile communication network, and may include a LAN (Local Area Network), a WAN (Wide Area Network), an intranet, etc.
[0034] In the information processing system S of this embodiment, the server 10 and the user terminal 12 cooperate with each other to progress the game. Specifically, part of the game progress processing is performed on the server 10 side, and part of the graphics processing and the like is performed on the user terminal 12 side. For example, the server 10 side executes a program including certain rules, logic, and algorithms. Meanwhile, the user terminal 12 side synchronizes with the server 10 and progresses the game according to the same rules, logic, and algorithms as the program executed on the server 10. That is, during game play, the user terminal 12 displays a game play screen, which is a display screen of the game, on a display or the like, and also expands display data transmitted from the server 10 as needed, and displays images, text information, and the like indicated by the display data on the game play screen.
[0035] (server) The server 10 is an example of an "information processing device" of the present invention, and is configured as a computer that executes various information processes related to the progress of the game, such as generating, storing, and transmitting / receiving data necessary for the progress of the game, specifically, a server computer for an SNS server or a cloud service. Server computers for cloud services include server computers for ASP (Application Service Provider), SaaS (Software as a Service), PaaS (Platform as a Service), or IaaS (Infrastructure as a Service). The server 10 may be configured as a single computer or multiple computers distributed in parallel. In this embodiment, a series of information processing steps related to the progress of the game (excluding the input and display of information) are executed by the server 10, so that the user terminal 12 only needs to input information to be handed over to the server 10 and display information delivered from the server 10.
[0036] As shown in FIG. 1, the server 10 has, as hardware devices, a processor 21, a memory 22, a communication interface 23, and a storage 24, which are electrically connected via a bus 25. The server 10 also has installed thereon, as software, an operating system (OS) and a dedicated program for processing information related to the game. These programs correspond to the "program" of the present invention. When the processor 21 operates in accordance with the program, the server 10 functions as the information processing device of the present invention and executes a series of processes related to the progress of the game. The program of the present invention may be acquired by reading it from a computer-readable recording medium, or may be acquired (downloaded) via a network 14 such as the Internet or an intranet.
[0037] The processor 21 may be configured by a CPU (Central Processing Unit), an MPU (Micro-Processing Unit), an MCU (Micro Controller Unit), a GPU (Graphics Processing Unit), a DSP (Digital Signal Processor), a TPU (Tensor Processing Unit), or an ASIC (Application Specific Integrated Circuit), etc.
[0038] The memory 22 may be configured by semiconductor memories such as a ROM (Read Only Memory) and a RAM (Random Access Memory).
[0039] The communication interface 23 may be configured by, for example, a network interface card, a communication interface board, etc. The standard of data communication by the communication interface 23 is not particularly limited, and examples include communication by wireless LAN, communication by 3G to 5G or later generation mobile communication systems, and communication based on LTE (Long Term Evolution).
[0040] The storage 24 may be any device capable of storing and accumulating various types of information, and may be configured with a flash memory, a hard disc drive (HDD), a solid state drive (SSD), a flexible disc (FD), a magneto-optical disc (MO disc), a compact disc (CD), a digital versatile disc (DVD), a secure digital card (SD card), a universal serial bus memory (USB memory), or the like. The storage 24 may be built into the server 10 or may be externally attached to the server main body. The storage 24 may also be configured with an external computer (e.g., a database server or online storage) communicably connected to the server main body. A distributed ledger technology such as a blockchain may be used as a technology for recording various types of data in order to prevent unauthorized data tampering.
[0041] (user terminal) The user terminal 12 is a client terminal operated by a user to play a game. The user terminal 12 may be, for example, a personal computer, a smartphone, a mobile phone, a tablet terminal, a game console, a television set capable of inputting information, or a wearable terminal. Although four user terminals 12 are shown in FIG. 1, in reality, the number of user terminals 12 will naturally correspond to the number of users.
[0042] An operating system (OS) and a game application for playing a game are installed on the user terminal 12. While the user is playing a game, the user terminal 12 receives data for game progression from the server 10, and displays images (video) represented by the data on the display of the user terminal 12 or on a display device such as a TV connected to the user terminal 12, and outputs audio from a speaker or the like. That is, in this embodiment, the user terminal 12 functions as a display unit and an audio output unit. For example, the user terminal 12 displays game play screens such as those shown in FIGS. 2 to 3 and 5 to 6, as well as input operation screens for performing other input operations and notification screens for notifying various types of information.
[0043] Furthermore, the user terminal 12 accepts operations performed by the user while playing the game, and transmits information corresponding to the operation content to the server 10. For example, the user performs an event selection operation to select an event to play, as well as other operations required to play the game, on the user terminal 12, and transmits information based on these operations to the server 10. In addition to the above operations, the user appropriately performs operations on the user terminal 12 that are necessary to enjoy the services provided by the information processing system S of this embodiment.
[0044] <Functions of an information processing device according to one embodiment of the present invention> The configuration of the server 10, which is an information processing device according to this embodiment, will be explained again from the functional standpoint. 7, the server 10 has a storage unit 30, an information acquisition unit 31, a display control unit 32, a notification unit 33, and a game control unit 34. Of these, the storage unit 30 is realized by the memory 22 or the storage 24, and the other functional units are realized by cooperation between the hardware devices constituting the server 10 and programs installed on the server 10. Note that when the server 10 is made up of multiple computers, the above functions may be distributed so that each of the multiple computers performs a different function. Each functional unit will be described in detail below.
[0045] (Storage part) The storage unit 30 stores various information necessary for playing the game. Specifically, the storage unit 30 stores user information, event information, first choice information, second choice information, and various other information related to the game.
[0046] As shown in FIG. 8, the user information is stored for each user, with various information linked to identification information (user ID) that identifies each user. For example, the user information includes information such as the account name (user name) for the game, user rank, the types and number of game media owned as game assets, event play history, and game play history for the game in general, including play history of gacha, quests, etc. The event play history includes the selection history of options in the event, the acquisition history of game media in the event, and information regarding the types and number of game media acquired in the event. In addition, the user information may include information other than the above, such as the user's personal information such as contact information, billing history information indicating the number of times and amount of charges made to the game, and information on users who are friends with the user.
[0047] As shown in FIG. 9, various types of event information are linked to identification information (event ID) that identifies the event, and the event information is stored for each event. For example, the event information may include the name, duration of the event, the number of opportunities granted during the event period, the frequency of the opportunities granted, the period for which the granted opportunities will be maintained, game media that may be granted, the minimum number of game media granted at the end of the event (guaranteed grant value), the number of game media (predetermined value) that serves as the standard condition for increasing at least one of the first number and the first probability after selecting the second option, and information for identifying the first option and the second option associated with the event (option ID). Furthermore, information other than the above, for example, information about collaboration partners, etc. may be included in the event information.
[0048] As shown in FIG. 10, the first option information is information relating to one of the options set for the event, and various information is linked to identification information (option ID) that identifies the option, and is stored for each option. For example, the first option information includes information for identifying the associated event (event ID), game contents that may be awarded if the first option is selected, a first number that is the number of game contents that will be awarded, and information on a first probability that is the probability of awarding the game contents. The first number and the first probability are variable numerical values, and include information on at least an initial value and a maximum value after the variable. Furthermore, information other than the above, for example, information regarding the effect that is displayed when the first option is selected, may be included in the first option information.
[0049] As shown in FIG. 11, the second option information is information relating to one of the options set for the event, and various information is linked to identification information (option ID) that identifies the option, and is stored for each option. For example, the second option information includes information for identifying the associated event (event ID), game contents that may be awarded if the second option is selected, a second number that is the number of game contents that will be awarded, and information on a second probability that is the probability of awarding the game contents. The second number and the second probability are variable values, and include information on at least an initial value and a maximum value after the variable. Furthermore, information other than the above, for example, information regarding the effect that is displayed when the second option is selected, may be included in the second option information.
[0050] (Information acquisition department) The information acquisition unit 31 acquires information (data) based on operations performed by the user on the user terminal 12 while playing a game, by communicating with the user terminal 12. The information acquired by the information acquisition unit 31 includes, for example, event selection information based on an event selection operation. In addition to the above information, the information acquired by the information acquisition unit 31 includes information based on various selections, specifications, instructions, requests, commands, permissions, refusals, registrations, and other input operations performed by the user at each stage of the game.
[0051] (Display control unit) The display control unit 32 controls the user terminal 12 to display information for game progress on a screen such as a display of the user terminal 12. Specifically, the display control unit 32 generates display data for displaying the results of information processing by the game control unit 34 (described later) and the like, and transmits the generated display data to the user terminal 12 via the network 14. For example, during play of a game such as an event, the display control unit 32 cooperates with the game control unit 34 to cause the user terminal 12 to display game play screens such as those shown in FIGS. 2 to 3 and 5 to 6 as a result of information processing by the game control unit 34. In addition, the display control unit 32 also causes the user terminal 12 to display an input operation screen for performing input operations and the like, a notification screen for notifying the user of various information, and the like.
[0052] (Notification Department) The notification unit 33 controls the user terminal 12 to notify the user of various information using sounds, moving images, and the like. For example, the notification unit 33 cooperates with the display control unit 32 to notify the user that the first number associated with the first option is increasing by displaying on the screen if the number of remaining opportunities out of the multiple opportunities set to a finite number falls below a predetermined number (for example, one more opportunity) and the number of game media acquired in the event has not reached the minimum value set for the event. Specifically, the notification unit 33 notifies the user by displaying a message on the event selection screen, as shown in Figure 5, to guide the user to select the first option, such as that the number of game media that can be obtained with the first option is increasing.
[0053] The notification unit 33 cooperates with the display control unit 32 to notify the user of the number of missing game media when a game (e.g., gacha, quest, etc.) is being held that consumes game media that can be acquired at an event, and the user does not own enough of the game media to play the game that is being held. Specifically, when the number of missing game contents is equal to or less than the first number, i.e., the number that would be obtainable if the first option were selected, the notification unit 33 notifies the user by displaying a message on the event selection screen guiding the user to select the first option, since the game can be played by selecting the first option and acquiring the game contents. On the other hand, when the number of missing game contents is equal to or greater than the first number, i.e., the number that would be obtainable if the first option were selected and the game contents were obtained, the game cannot be played at that time. Therefore, the notification unit 33 notifies the user by displaying a message on the event selection screen guiding the user to select a second option, which may enable the user to acquire a greater number of game contents, as shown in FIG. 6. Note that when guiding the user to the second option, it is preferable that the number of missing game contents is equal to or less than the second number, but this is not a limitation.
[0054] (Game control unit) The game control unit 34 executes information processing required for the progress of the game. Specifically, the game control unit 34 progresses a game such as a gacha or a quest based on various information acquired from the user by the information acquisition unit 31. For example, in a quest that the user is playing, the game control unit 34 performs effects such as moving game media such as characters owned by the user in accordance with the user's quest play operation, and generates game effects such as changing parameters of game media such as characters in accordance with the progress of the game. The game control unit 34 also updates user information related to the game play history in accordance with the user's game play status and stores the updated information in the storage unit 30. Furthermore, the game control unit 34 grants game content to the user in accordance with the results of a gacha lottery, the results of a quest, etc. That is, the game control unit 34 updates the user information by associating game content such as characters or items with the user, and stores the updated information in the storage unit 30.
[0055] The game control unit 34 also controls an event in which the user can select any option from a plurality of options including the first option and the second option at a plurality of options set to a finite number of times, including a first opportunity and a second opportunity after the first opportunity. Specifically, the game control unit 34 cooperates with the information acquisition unit 31, the display control unit 32, the notification unit 33, etc. to execute the following processes (1) to (4) regarding event control. When a user plays an event, the game control unit 34 appropriately updates the event play history of the user information stored in the storage unit 30. When game media is granted to the user in an event, the game control unit 34 appropriately updates the event play history (acquisition history and acquired game media) of the user information stored in the storage unit 30 and the owned game media.
[0056] (1) Providing multiple opportunities The game control unit 34 grants multiple opportunities (e.g., five opportunities) including at least a first opportunity and a second opportunity, one at a time for each predetermined period (e.g., once a day), and when a predetermined period has passed since the granting (e.g., 24 hours later), the granted opportunity is lost.
[0057] (2) Provision of game media The game control unit 34 controls the game so that, when the first option is selected on multiple occasions including the first occasion, the user can acquire a first number of game media with a first probability. On the other hand, when the second option is selected on multiple occasions including the first occasion, the game control unit 34 controls the game so that the user can acquire a second number of game media that is greater than the first number with a second probability that is lower than the first probability.
[0058] (3) Control of at least one of the first number and the first probability in the first option (hereinafter, the first number, etc.) If the second option is selected by the first opportunity and the number of game media acquired is small (in this embodiment, if the second option is selected but no game media is acquired), the game control unit 34 increases the first number etc. associated with the first option at the second opportunity compared to if a large number of game media have been acquired (in this embodiment, if the first option is selected and game media has been acquired). At this time, the game control unit 34 increases the first number etc. according to the difference between the number of game media acquired in the first opportunity and a predetermined value. For example, if the predetermined value is set to 5, and the user is unable to acquire game media in the first opportunity, the game control unit 34 increases the first number that can be acquired when the first option is selected in the second opportunity by 5. Furthermore, the game control unit 34 increases the first number, etc., as the number of times the number of game media acquired by the user up to the first opportunity is equal to or less than the predetermined number increases. For example, if the predetermined number is set to 0, the game control unit 34 increases the first number, etc., by a larger amount for a user who selected the second option twice and failed to acquire game media on multiple occasions up to the first opportunity than for a user who selected the second option once and failed to acquire game media. If the total number of game media to be acquired when the first option is selected on all multiple occasions (for example, 50) is set, the game control unit 34 increases the first number, etc., within a range not exceeding the total number to be acquired (for example, a range of 10 to 50). Furthermore, when increasing the first number, the game control unit 34 increases the first number up to a maximum of the second number, which is the number that can be acquired when the second option is selected.
[0059] (if a minimum value is set) If a minimum value (guaranteed value) of the number of game media to be acquired at the time when all the multiple opportunities have been consumed is set, the game control unit 34 increases the first number so that the number of game media to be acquired at the time when all the multiple opportunities have been consumed reaches at least the minimum value. Specifically, if the number of game media acquired during the event has not reached the minimum value when all multiple opportunities have been consumed, the game control unit 34 increases the first number so that the user can acquire a number of game media equivalent to the difference between the minimum value and the acquired number when the first option is selected on the last of the multiple opportunities (for example, the fifth opportunity if there are five opportunities in total). On the other hand, if the number of acquired game media has already reached the minimum value, such as when the second option is selected and the second number of game media is acquired, the game control unit 34 may either maintain the first number unchanged or decrease the first number depending on the number of acquired game media.
[0060] (When consecutive play is prioritized) The game control unit 34 may increase the first number, etc., on the condition that the opportunities granted to the user are not lost for a first period (e.g., three days) or more and the number of times the opportunities are lost is a predetermined number or less (e.g., one or less). For example, in a case where multiple opportunities are granted once a day at a fixed time and one opportunity is lost 24 hours after the granting, the game control unit 34 increases the first number, etc., for a user who plays an event for three or more consecutive days and whose number of times the opportunities are lost is up to one. Furthermore, in the case where multiple opportunities are granted once a day at a fixed time and one opportunity is lost 24 hours after being granted, the game control unit 34 may decrease the amount by which the first number etc. is increased as the number of lost opportunities increases. In other words, the amount by which the first number etc. is increased may increase as the number of consecutive plays increases.
[0061] (Reset) After increasing the first number etc. associated with the first option on the second occasion, if the first option is consecutively selected on the second occasion and on the third occasion which is the occasion following the second occasion, the game control unit 34 decreases the first number etc. which has been increased by the third number etc. from the initial value and returns it to the initial value.
[0062] (4) Control of at least one of the second number and the second probability in the second option (hereinafter, the second number, etc.) If the user selects the second option by the first opportunity and the number of acquired game media is equal to or less than a predetermined value (for example, if the user selects the second option but fails to acquire the game media), the game control unit 34 increases the second number or the like associated with the second option at the second opportunity. For example, the game control unit 34 increases the second probability of the user selecting the second option at the first opportunity and failing to acquire the game media from 1% to 2% at the second opportunity.
[0063] The above has described the configurations of the server 10 and the user terminal 12. Generally, the server 10 and the user terminal 12 have various functions other than those described above, but here, only the characteristic functions that produce the effects in the information processing system S of the present invention will be described, and illustrations and descriptions of other known functions will be omitted.
[0064] <Information processing method according to one embodiment of the present invention> Next, the flow of information processing (hereinafter referred to as information processing flow) executed in the information processing system S configured as described above will be described with reference to Figures 12 to 16. The information processing flow employs the information processing method of the present invention and is realized by using the information processing system S functioning as a computer system. In other words, each step in the information processing flow corresponds to a component of the information processing method of the present invention. The information processing flow described below is merely an example, and unnecessary steps may be deleted, new steps may be added, or the order in which steps are performed may be changed, without departing from the spirit of the present invention.
[0065] (Information processing flow) First, we will explain the basic information processing flow that is particularly relevant to the present invention among the information processing executed in the information processing system S. This information processing flow is processing that controls the progress of an event after the event has started, and progresses, for example, along the flow shown in FIG. In the following (FIGS. 12 to 16), an example will be described in which the probability of acquiring game contents with the first option (first probability) is initially 100%, and what increases is the number of game contents granted when the first option is selected (first number). For the second option, an example will be described in which neither the second number nor the second probability changes. Furthermore, it will be assumed that multiple opportunities are granted to the user daily, once per day for five days, i.e., a total of five opportunities, and that the granted opportunities expire 24 hours after being granted. The second opportunities will also include opportunities after the second opportunity (second day), i.e., the third to fifth opportunities (third to fifth days).
[0066] 12, when an event starts in a game, processor 21 first grants the user a first opportunity (first chance) among multiple opportunities to select either the first option or the second option (S101), and executes a first opportunity process (S102). Details of the first opportunity process will be described later. Next, when the first opportunity process is completed, processor 21 subsequently grants the user a second opportunity (for example, a second opportunity) among the multiple opportunities (S103), and executes the second opportunity process (S104). Details of the second opportunity process will be described later. Then, when processor 21 determines that all of the finite number of opportunities set for the event have ended (S105: YES), it ends the processing. On the other hand, when processor 21 determines that the multiple opportunities have not yet ended (S105: NO), it again grants a second opportunity (e.g., a third opportunity) to the user (S103), executes the second opportunity process again (S104), and continues the processing until it determines that all of the multiple opportunities have ended (S105: YES). The above is an example of the information processing flow of the present invention.
[0067] (First opportunity processing) Next, an example of the first opportunity process will be described with reference to Fig. 13. This first opportunity process is a process executed at S102 of the information processing flow shown in Fig. 12, and specifically, is a process of awarding (or not awarding) game content to a user based on an option selected by the user at the first opportunity.
[0068] As shown in FIG. 13, the processor 21 first displays an event selection screen such as that shown in FIG. 2 on the user terminal 12 (S201), acquires information based on the event selection operation performed by the user, and when it determines that a selection of an option has been received from the user (S202: YES), it determines whether the option selected by the user is the first option or the second option (S203). When processor 21 determines that the option selected by the user is the first option (S203: YES), it awards a first number of game media to the user with a first probability as a reward for selecting the first option at the first opportunity (S204), and ends the process. For example, if the user selects the first option, 10 coins are awarded to the user with a 100% probability. On the other hand, if processor 21 determines that the option selected by the user is the second option (S203: NO), it conducts a lottery to determine whether or not the user can acquire the game media with a second probability set for the second option (S205). If it determines that the user has won the lottery (S206: YES), it awards the user a second number of game media, which is greater than the first number, as a reward for selecting the second option at the first opportunity (S207), and ends the process. However, if processor 21 determines that the user has lost the lottery conducted with the second probability (S206: NO), it ends the process without awarding the game media. For example, if the user selects the second option, 200 coins are awarded to the user if the user wins with a 1% probability.
[0069] Furthermore, when processor 21 determines that it has not received a selection from the user (S202: NO), it determines whether a predetermined time (24 hours after the award) has elapsed (S208), and when it determines that the predetermined time has not yet elapsed (S208: NO), it displays the event selection screen again (S201) and continues the first opportunity processing. On the other hand, when processor 21 determines that the predetermined time has elapsed (S208: YES), it ends the processing. The above is an example of the first opportunity process.
[0070] (Second Opportunity Processing) Next, an example of the second opportunity process will be described with reference to Fig. 14. This second opportunity process is a process executed at S104 of the information processing flow shown in Fig. 12, and specifically, is a process of awarding (or not awarding) game content to a user based on an option selected by the user at the second opportunity.
[0071] As shown in FIG. 14, processor 21 first determines which option was selected by the user immediately before (S301). At this time, processor 21 treats the following as the immediately preceding opportunity: if the second opportunity is the second, it is the first opportunity; if the second opportunity is the third, it is the second opportunity; and if the second opportunity is the third and no option was selected on the second opportunity, it is the first opportunity.
[0072] If processor 21 determines that the option selected by the user at the immediately preceding opportunity was the second option (S301: YES), it then determines the number of game media that the user was able to acquire in the second option selected at the immediately preceding opportunity (S302).If processor 21 determines that the number of game media that the user was able to acquire in the second option selected at the immediately preceding opportunity is equal to or less than a predetermined value, that is, the user lost the lottery executed with the second probability and was unable to acquire the game media (S302: YES), it increases the first number in the first option (S303). When increasing the first number in S303, processor 21 adjusts the degree of increase of the first number based on the difference from a predetermined value, the number of times the value was equal to or less than the predetermined value (the number of times the lottery was lost), the total number of times the first option was selected in all opportunities, the difference from the set minimum number of times the number of times was acquired, the number of times multiple opportunities have been played consecutively, the number of times remaining until all multiple opportunities are completed, etc. Also, even when processor 21 increases the first number, it sets the maximum value to a value smaller than the second number. On the other hand, if processor 21 determines that the number of game media that the user was able to obtain in the second option selected on the previous occasion is greater than a predetermined value, i.e., the user won the lottery held with the second probability and was able to obtain the game media (S302: NO), it proceeds directly to the next processing.
[0073] Furthermore, if processor 21 determines that the option selected by the user at the immediately preceding opportunity was the first option (S301: NO), it then determines whether the first number in the first option selected at the immediately preceding opportunity had increased, that is, whether the first number had already increased because the user had selected the second option before the immediately preceding opportunity and lost the lottery (S304). If processor 21 determines that the first number in the first option selected at the immediately preceding opportunity had increased (S304: YES), it decreases the increased first number and returns the first number to its initial value (S305). For example, if the first number had increased to 15, it decreases it by 5 to return it to its initial value of 10. On the other hand, when processor 21 determines that the first number in the first option selected immediately before has not increased, that is, remains at the initial value (S304: NO), it proceeds to the next process.
[0074] After the above, the processor 21 displays an event selection screen such as that shown in FIG. 3 on the user terminal 12 (S306), acquires information based on the event selection operation performed by the user, and when it determines that it has accepted a selection of an option from the user (S307: YES), it determines whether the option selected by the user is the first option or the second option (S308). When processor 21 determines that the option selected by the user is the first option (S308: YES), it awards a first number of game media to the user with a first probability as a reward for selecting the first option at the second opportunity (S309), and ends the process. For example, when the user selects the first option, if the first number has increased, 15 coins are awarded to the user with a 100% probability, and if the first number has not increased, 10 coins are awarded to the user with a 100% probability, as in the first opportunity. On the other hand, if processor 21 determines that the option selected by the user is the second option (S308: NO), it conducts a lottery to determine whether or not the user can acquire the game media with a second probability set for the second option (S310). If it determines that the user has won the lottery (S311: YES), it awards the user a second number of game media, which is greater than the first number, as a reward for selecting the second option at the second opportunity (S312), and terminates processing. However, if processor 21 determines that the user has lost the lottery conducted with the second probability (S311: NO), it terminates processing without awarding the game media. For example, if the user selects the second option, 200 coins are awarded to the user if the user wins with a 1% probability, as in the first opportunity.
[0075] Furthermore, if processor 21 determines that it has not received a selection from the user (S307: NO), it determines whether a predetermined time (24 hours after the award) has elapsed (S313), and if it determines that the predetermined time has not yet elapsed (S313: NO), it displays the event selection screen again (S306) and continues the second opportunity processing. On the other hand, if processor 21 determines that the predetermined time has elapsed (S313: YES), it ends the processing. The above is an example of the second opportunity process.
[0076] (First notification process) Next, an example of a process for notifying information about the first option (hereinafter referred to as a first notification process) will be described with reference to Fig. 15. This first notification process is a process that is executed when the first number in the first option increases.
[0077] As shown in Figure 15, if the processor 21 determines that the number of remaining opportunities is less than a predetermined number, for example, the number of remaining opportunities is only one (S401: YES), and if it determines that the number of game media acquired by the user on previous opportunities has not yet reached the minimum value set as the guaranteed grant value for the event (S402: YES), it displays a notification screen on the user terminal 12 displaying, for example, "The number of coins you can get from the angel has increased!" as shown in Figure 5, notifies the user that the first number in the first option has been increased (S403), and terminates processing. On the other hand, if processor 21 determines that the number of remaining opportunities is greater than a predetermined number, such as two or more (S401: NO), or if it determines that the number of game media acquired by the user has already reached the minimum value (S402: YES), it terminates processing without providing the above-mentioned notification. The above is an example of the first notification process.
[0078] (Second notification process) Next, based on Figure 16, we will explain an example of a process (hereinafter referred to as the second notification process) that provides a notification to guide the user to the first or second option based on the relationship between the number of game media that needs to be consumed to play the ongoing game and the number of game media that the user owns.
[0079] As shown in FIG. 16, when processor 21 determines that the number of game media owned by the user is less than the number of game media that needs to be consumed to play a game such as an ongoing quest or gacha (S501: YES), and determines that the number of missing game media is less than or equal to a first number (S502: YES), it displays on user terminal 12 a notification screen (not shown) to guide the user to the first option, such as "If you get coins from the angel, you can play XX gacha!" (S503), and terminates processing. On the other hand, if processor 21 determines that the number of game media owned by the user is less than the number of game media that need to be consumed to play the game (S501: YES), and determines that the number of missing game media is greater than the first number, that is, if processor 21 determines that even if the user selects the first option and acquires the game media, the number of game media required to play the game is not enough (S502: NO), processor 21 displays a notification screen on user terminal 12 to guide the user to the second option, displaying, for example, "If you get coins from the devil, you can play XX gacha!" as shown in Figure 6 (S504), and terminates processing. If processor 21 determines that the number of game media is not less than the number that needs to be consumed to play the game (S501: NO), it ends the process. The above is an example of the second notification process.
[0080] <Other embodiments> Although specific embodiments of the present invention have been described above, the above embodiments are merely examples given to facilitate understanding of the present invention and are not intended to limit the present invention. In other words, the present invention may be modified or improved from the above embodiments without departing from the spirit of the present invention. Furthermore, the present invention includes equivalents thereof.
[0081] For example, the screen examples shown in the drawings referenced in the description of the above embodiments are merely examples, and the screen configuration examples, the content of the information displayed, and the GUI (Graphical User Interface), etc. can be freely designed according to the system design specifications and user preferences, and can be changed as appropriate.
[0082] In the above embodiment, the manner in which an image is displayed on the user terminal 12 includes a manner in which the image is displayed on a display device (display) provided in the terminal itself, and a manner in which the image is displayed on a display device connected to the terminal in a wired or wireless manner. Similarly, the manner in which sound or music is emitted from the user terminal 12 includes a manner in which the sound or music is emitted from a player (speaker) provided in the terminal itself, and a manner in which the sound or music is emitted from an audio device connected to the terminal in a wired or wireless manner. Note that the display device or audio device connected to the user terminal 12 may include a general stationary user speaker, as well as an HMD (Head Mounted Display) such as VR goggles.
[0083] Furthermore, in the above embodiment, the server 10 functions as the information processing device of the present invention, but this is not limited thereto, and all or part of the functions of the server 10 may be provided in the user terminal 12. In that case, the information processing device of the present invention is configured by the user terminal 12, or by cooperation between the server 10 and the user terminal 12. For example, all or part of the functions of the display control unit 32, the notification unit 33, and the game control unit 34 may be provided in the user terminal 12.
[0084] Furthermore, in the above embodiment, the user information, event information, first option information, second option information, etc. are stored in the server 10, but a database server or the like (not shown) may be provided separately and the information may be stored collectively in the database server, or may be stored on the user terminal 12 side. In this case, the server 10, together with the database server or the user terminal 12, etc., constitutes the information processing device of the present invention.
[0085] Furthermore, although the above embodiment does not specifically describe the genre or content of the game, the genre or content of the game is not particularly limited and the present invention can be applied to any type of game, such as action games, word games, fighting games, sports games, shooting games, racing games, puzzle games, card games, board games, role-playing games, or simulation games. The game may be an individual game or a team game, and may be a game in which humans compete against each other as users, or a game in which humans compete against a computer (e.g., AI, a robot, etc.).
[0086] Furthermore, in the above embodiment, users can generally enjoy all functions free of charge, but some functions may be limited and available by paying a specified usage fee. Furthermore, various other conditions may be set for paying users who have paid a specified usage fee to give them an advantage when playing the game (including events). For example, for paying users, the initial values of the first number, second number, first probability, second probability, etc. may be higher or more likely to increase depending on the amount charged. Furthermore, the number of opportunities granted to paying users may be increased depending on the amount charged. The usage fee may be a pay-as-you-go system, or may be a subscription-like system where a one-time payment is valid for the user for a certain period of time (for example, one month or one year).
[0087] In the above embodiment, the case where the duration of the event and the number of opportunities granted to the user are the same is described as an example, but this is not limited to this. For example, six opportunities may be granted during a 10-day event period.
[0088] In the above embodiment, the first probability of acquiring game contents when the first option is selected is 100%, but this is not limiting. That is, the first probability does not have to be 100% as long as it is higher than the second probability. Similarly to the first number, the first probability may increase in the second opportunity if the number of game contents acquired in the first opportunity is small.
[0089] In the above embodiment, the second number and the second probability associated with the second option are not changed, but this is not limiting. For example, if the player fails to acquire the game content by selecting the second option in the first opportunity, at least one of the second number and the second probability may be increased in the second opportunity.
[0090] In the above embodiment, an example of a case where the number of game contents acquired by selecting the second option by the first opportunity is small is described as a case where no game contents are acquired, i.e., a case where the predetermined value is 0 or less. However, this is not limited to this. For example, in an event where the number of game contents that can be acquired by selecting the second option varies between 0 and 200, the predetermined value may be set to 100 or less, and if the number of game contents acquired by selecting the second option in the first opportunity is 20, at least one of the first number and the first probability may be increased in the second opportunity.
[0091] In the above embodiment, selecting the second option allows a player to acquire game media based on the result of a lottery held with a second probability, but this is not limiting. For example, a player may be able to acquire game media by playing a mini-game such as poker, roulette, or a slot machine and succeeding. In this case, if the first option is selected, the player is guaranteed to acquire the game media (first probability = 100%). However, if the second option is selected, the player may not be able to acquire the game media depending on the user's luck, skill, or other factors. Therefore, the second probability varies within a range lower than 100% (1% to 99%).
[0092] In the above embodiment, the game media obtainable between the first option and the second option, and between the first opportunity and the second opportunity, are the same coins. However, this is not limiting. For example, the types of game media obtainable between the first option and the second option may be different. Furthermore, the types of game media obtainable between the first and second opportunities (including both the first and second option game media) may be different depending on the number and type of game media obtained in the first opportunity. Furthermore, the types of game media obtainable in the second opportunity (including both the first and second option game media) may change depending on the results of the number and type of game media obtained in the first opportunity.
[0093] Furthermore, although the above embodiment does not impose any restrictions on the use of game content, use restrictions or usage restrictions may be imposed on game content depending on the acquisition route. For example, if a user selects the first option without first selecting the second option (hereinafter, "normal"), usage restrictions are imposed on the game content that can be acquired, but usage restrictions are not imposed on the game content that can be acquired in the first option after selecting the second option. In other words, game content acquired in the first option can only be used for a limited period (first period) or for a limited purpose (first purpose). On the other hand, game content that can be acquired in the second option and game content acquired in the first option after selecting the second option can be freely used for purposes other than the first period or first purpose (e.g., special gacha or quests). This allows a user to select the first option after selecting the second option, or even if the user fails to acquire game content in the second option, to acquire game content without usage restrictions, thereby guiding the user to the second option.
[0094] <Summary> [General-purpose assignment] One of the objects of the present invention is to motivate a user to select any of the events when multiple events are prepared.
[0095] Issues regarding [Appendix 1] One of the objects of the present invention is to make it easier to select the second option, which offers a relatively large number of game contents but a low probability of acquisition, from among multiple options including the first option and the second option, on the first opportunity out of multiple opportunities set for a finite number of times. [Appendix 1] An information processing device having one or more processors, the processors allowing a selection from a plurality of options including a first option and a second option at a finite number of opportunities including a first opportunity and a second opportunity after the first opportunity, control so that if the first option is selected at the first opportunity, a first number of game media can be acquired with a first probability, and if the second option is selected, control so that a second number of game media greater than the first number can be acquired with a second probability lower than the first probability, and increase at least one of the first number and the first probability associated with the first option at the second opportunity when the number of game media acquired by selecting the second option by the first opportunity is small compared to when it is large. According to the information processing device, if a user who has selected the second option by the first opportunity and has acquired a small number of game contents subsequently selects the first option at the second opportunity, at least one of the first number and the first probability increases, and the number of game contents that can be acquired through the first option becomes relatively large. This prevents the number of acquired game contents from becoming too small when all of the finite number of opportunities have ended, making it easier for the user to select the second option, which offers a relatively large number of game contents but a low probability of acquisition, from among multiple options including the first and second options at the first opportunity. This makes it possible to motivate users to select all of the events when multiple events are prepared.
[0096] Issues regarding [Appendix 2] One of the objects of the present invention is to make it easier to select the second option, which offers a relatively large number of game contents but a low probability of acquisition, from among multiple options including the first option and the second option, on the first opportunity out of multiple opportunities set for a finite number of times. [Appendix 2] An information processing device as described in Appendix 1, wherein the processor increases at least one of the first number and the first probability associated with the first option at the second opportunity if the number of game media obtained by selecting the second option by the first opportunity is less than or equal to a predetermined value. According to the information processing device, if a user selects the second option by the first opportunity and has acquired a predetermined number of game contents or less, when the user subsequently selects the first option at the second opportunity, the number of game contents that can be acquired through the first option will be relatively large. This prevents the number of acquired game contents from becoming too small when all of the finite number of opportunities have ended, making it easier for the user to select the second option, which offers a relatively large number of game contents but a low probability of acquisition, from among multiple options including the first option and the second option at the first opportunity.
[0097] Issues regarding [Appendix 3] One of the objects of the present invention is to make it easier to select the second option, which offers a relatively large number of game contents but a low probability of acquisition, from among multiple options including the first option and the second option, on the first opportunity out of multiple opportunities set for a finite number of times. [Appendix 3] An information processing device as described in Appendix 1, wherein, if the number of game media acquired by selecting the second option by the first opportunity is less than or equal to a predetermined value, the processor increases at least one of the first number and the first probability according to the difference between the number of game media acquired and the predetermined value. According to the information processing device, if a user selects the second option by the first opportunity and the number of game contents acquired is equal to or less than a predetermined value, when the user subsequently selects the first option at a second opportunity, the number of game contents that can be acquired through the first option increases according to the difference between the number of game contents acquired and the predetermined value. This prevents the number of acquired game contents from becoming too small when all of the finite number of opportunities have ended, making it easier for the user to select the second option, which offers a relatively large number of game contents but a low probability of acquisition, from among multiple options including the first option and the second option at the first opportunity.
[0098] Issues regarding [Appendix 4] One of the objects of the present invention is to make it easier to select the second option, which offers a relatively large number of game contents but a low probability of acquisition, from among multiple options including the first option and the second option, on the first opportunity out of multiple opportunities set for a finite number of times. [Appendix 4] An information processing device as described in Appendix 1, wherein the processor increases at least one of the first number and the first probability associated with the first option on the second occasion as the number of times the number of acquired game media is less than or equal to a predetermined number increases. According to the information processing device, if a user selects the second option by the first opportunity and the number of acquired game contents is equal to or less than a predetermined value, when the user subsequently selects the first option at a second opportunity, the number of game contents that can be acquired through the first option increases according to the number of times the number of acquired game contents is equal to or less than the predetermined number. This prevents the number of acquired game contents from becoming too small when all of the finite number of opportunities have ended, making it easier for the user to select the second option, which offers a relatively large number of acquired game contents but a low probability of acquisition, from among multiple options including the first option and the second option at the first opportunity.
[0099] Issues regarding [Appendix 5] One of the objects of the present invention is to prevent the acquisition of too many game contents on multiple occasions set to a finite number of times, thereby maintaining game balance. [Appendix 5] An information processing device as described in Appendix 1, wherein the multiple occasions include a third occasion after the second occasion, and the processor increases at least one of the first number and the first probability from an initial value to a third number or a third probability depending on the number of game media obtained with the second option up to the first occasion, and if the first option is selected consecutively on the third occasion after the game media is obtained on the second occasion, decreases at least one of the increased third number and the third probability. According to the information processing device, if a player selects the first option in the second opportunity and acquires game contents at a third number or third probability that is higher than the first number or first probability, and then selects the first option again in the next third opportunity, at least one of the increased third number and third probability decreases. This prevents the player from acquiring too many game contents over the finite number of opportunities, thereby maintaining game balance.
[0100] Issues regarding [Appendix 6] One of the objects of the present invention is to prevent the acquisition of too many game contents on multiple occasions set to a finite number of times, thereby maintaining game balance. [Appendix 6] An information processing device as described in Appendix 1, wherein, when a total number of game media to be obtained when the first option is selected on all multiple occasions is set, the processor increases at least one of the first number and the first probability associated with the first option on the second occasion so that the number of game media to be obtained when the first option is selected after the second option is selected is less than or equal to the total number to be obtained at the time when all multiple opportunities have been consumed. According to the information processing device, when all of the multiple opportunities have been consumed, the number of game contents acquired when the first option is selected after the second option is selected is equal to or less than the total number of game contents acquired when the first option is selected on all of the multiple opportunities. This prevents the number of game contents acquired from becoming too large over the multiple opportunities set to a finite number, thereby maintaining game balance.
[0101] Issues regarding [Appendix 7] One of the objects of the present invention is to guarantee the number of game contents that can be acquired on a finite number of occasions. [Appendix 7] An information processing device as described in Appendix 1, wherein, if a minimum value is set for the number of game media obtained at the time when all multiple opportunities have been consumed, the processor increases at least one of the first number and the first probability associated with the first option at the second opportunity so that the number of game media obtained at the time when all multiple opportunities have been consumed reaches at least the minimum value. According to the information processing device, even if the number of acquired game contents is small, if the first option is selected in the second opportunity, the number of acquired game contents at the time when all the opportunities have been consumed will reach at least the minimum value, thereby guaranteeing the number of acquired game contents in the finite number of opportunities.
[0102] Issues regarding [Appendix 8] One of the objects of the present invention is to guarantee the number of game contents that can be acquired on a finite number of occasions. [Appendix 8] An information processing device as described in Appendix 7, wherein, if the number of game media acquired has not reached the minimum value, the processor controls the acquisition of a number of game media equivalent to the difference between the minimum value and the number acquired when the first option is selected on the last of the multiple opportunities. According to the information processing device, even if the number of acquired game contents is small, if the first option is selected at the last opportunity, the number of acquired game contents at the time when all the opportunities have been used up will reach at least the minimum value, thereby guaranteeing the number of acquired game contents at the finite number of opportunities.
[0103] Issues regarding [Appendix 9] One of the objects of the present invention is to notify a player that the number of game contents to be acquired is guaranteed on a finite number of occasions. [Appendix 9] An information processing device as described in Appendix 7, wherein if the number of remaining opportunities falls below a predetermined value and the number of game media acquired has not reached a minimum value, the processor displays on a screen that at least one of the first number and the first probability associated with the first option has been increased. According to the information processing device, when the number of remaining opportunities falls below a predetermined number, a user who has not yet acquired the minimum number of game contents is guided to the first option, thereby notifying the user that the number of game contents to be acquired is guaranteed for the finite number of opportunities.
[0104] Issues regarding [Appendix 10] One of the objects of the present invention is to prevent the acquisition of too many game contents on multiple occasions set to a finite number of times, thereby maintaining game balance. [Appendix 10] An information processing device as described in Appendix 1, wherein a minimum number of game media to be acquired at the time when all multiple opportunities have been consumed is set, and when the number of game media acquired reaches the minimum value, the processor reduces at least one of the first number and the first probability associated with the first option in the second opportunity according to the number of game media acquired. According to the information processing device, when the number of acquired game contents has reached a minimum value, at least one of the first number and the first probability associated with the first option in the second opportunity is reduced, thereby preventing the number of acquired game contents from becoming too large in the multiple opportunities set to a finite number of times, and maintaining game balance.
[0105] Issues regarding [Appendix 11] One of the purposes of the present invention is to motivate people to make selections more times in a finite number of opportunities. [Appendix 11] An information processing device as described in Appendix 1, wherein the processor grants multiple opportunities once every predetermined period, and eliminates one of the granted opportunities when a predetermined period has passed since the granting, and if a second option is selected by the first opportunity, the processor increases at least one of a first number and a first probability associated with the first option at the second opportunity if the disappearance does not occur for more than a first period and the number of times the opportunities have been eliminated is less than a predetermined number. According to the information processing device, if the given opportunities are not lost for a first period or more and the number of lost opportunities is equal to or less than a predetermined number, the number of game contents that can be acquired through the first option in the second opportunity is relatively increased, thereby motivating the player to make a selection more times among the finite number of opportunities.
[0106] Issues regarding [Appendix 12] One of the purposes of the present invention is to motivate people to make selections more times in a finite number of opportunities. [Appendix 12] An information processing device as described in Appendix 1, wherein the processor grants multiple opportunities once every predetermined period, and when a predetermined period has passed since the granting, eliminates one of the granted opportunities, and if the second option is selected by the first opportunity, the processor reduces the amount by which at least one of the first number and the first probability is increased the more times the opportunities are eliminated. According to the information processing device, the more times the given opportunities are lost, the less likely it is that the number of game contents that can be acquired through the first option in the second opportunity will increase, thereby motivating the player to make a selection as many times as possible within the finite number of opportunities.
[0107] Issues regarding [Appendix 13] One of the objects of the present invention is to make it easier to consecutively select the second option, which has a relatively large number of game contents but a low probability of acquisition, from among a plurality of options including the first option and the second option, on the second opportunity out of a plurality of opportunities set in a finite number of times. [Appendix 13] An information processing device as described in Appendix 1, wherein if the second option is selected by the first opportunity and the number of game media acquired is small, the processor increases at least one of the second number and the second probability associated with the second option at the second opportunity. According to the information processing device, if the number of game contents acquired from the second option selected in the first opportunity is small, the number of game contents that can be acquired by selecting the second option in the second opportunity increases, thereby stimulating the user's gambling spirit. Therefore, in the second opportunity, among the multiple opportunities set to a finite number, it is possible to make it easier to consecutively select the second option, which offers a relatively large number of game contents but a low probability of acquisition, from multiple options including the first option and the second option.
[0108] Issues regarding [Appendix 14] One of the objectives of the present invention is to motivate a player to select the second option, which offers a relatively large number of game contents but a low probability of acquisition, from among multiple options including the first option and the second option, on the second occasion as well. [Appendix 14] 14. The information processing device according to any one of appendices 1 to 13, wherein when the processor increases the first number, it sets a value that is smaller than the second number as the maximum value. According to the information processing device described above, even if the number of game contents that can be acquired through the first option is relatively large, the first number is set to a maximum value that is smaller than the second number, so there is still an advantage to selecting the second option. Therefore, even on the second occasion, the user can be motivated to select the second option, which offers a relatively large number of game contents but a low probability of acquisition, from among multiple options including the first option and the second option.
[0109] Issues regarding [Appendix 15] One of the objects of the present invention is to motivate a player to select the second option, which offers a relatively large number of game contents but a low probability of acquisition, from among a plurality of options including the first option and the second option. [Appendix 15] An information processing device as described in Appendix 1, wherein when a game that consumes game media is being held and the number of game media owned by the user is insufficient to meet the number of game media required to participate in the game, the processor issues a notification directing the user to a first option if the number of missing game media is less than or equal to a first number, and issues a notification directing the user to a second option if the number of missing game media is greater than the first number. According to the information processing device, a user who is short of game contents required to participate in a game is notified to be guided to a second option that may allow the user to acquire the missing game contents, thereby motivating the user to select the second option, which offers a relatively large number of game contents but a low probability of acquisition, from among multiple options including the first option and the second option.
[0110] Issues regarding [Appendix 16] One of the objects of the present invention is to make it easier to select the second option, which has a relatively high acquisition frequency but a low acquisition probability, from among multiple options including the first option and the second option, on the first opportunity out of multiple opportunities set in a finite number of times. [Appendix 16] An information processing system including a user terminal operated by a user and a server computer capable of communicating with the user terminal via a network, wherein the information processing system allows a selection from a plurality of options including a first option and a second option at a finite number of opportunities including a first opportunity and a second opportunity after the first opportunity, controls so that if the first option is selected at the first opportunity, a first number of game media can be acquired with a first probability, and controls so that if the second option is selected, a second number of game media greater than the first number can be acquired with a second probability lower than the first probability, and increases at least one of the first number and the first probability associated with the first option at the second opportunity when the number of game media acquired by selecting the second option up to the first opportunity is small compared to when it is large. According to the above information processing system, it is possible to prevent the number of game media acquired from becoming too small when all of the finite number of opportunities have ended, making it easier to select the second option, which has a relatively large number of acquisitions but a low acquisition probability, from multiple options including the first option and the second option at the first opportunity.
[0111] Issues regarding [Appendix 17] One of the objects of the present invention is to make it easier to select the second option, which has a relatively high acquisition frequency but a low acquisition probability, from among multiple options including the first option and the second option, on the first opportunity out of multiple opportunities set in a finite number of times. [Appendix 17] An information processing method in which a processor allows a selection from a plurality of options including a first option and a second option on a finite number of occasions including a first opportunity and a second opportunity after the first opportunity, controls so that if the first option is selected on the first opportunity, a first number of game media can be acquired with a first probability, and controls so that if the second option is selected, a second number of game media greater than the first number can be acquired with a second probability lower than the first probability, and increases at least one of the first number and the first probability associated with the first option on the second opportunity when the number of game media acquired by selecting the second option up to the first opportunity is small compared to when it is large. According to the above information processing method, it is possible to prevent the number of game media acquired from becoming too small when all of the finite number of opportunities have ended, making it easier to select the second option, which has a relatively large number of acquisitions but a low acquisition probability, from multiple options including the first option and the second option at the first opportunity.
[0112] Issues regarding [Appendix 18] One of the objects of the present invention is to make it easier to select the second option, which has a relatively high acquisition frequency but a low acquisition probability, from among multiple options including the first option and the second option, on the first opportunity out of multiple opportunities set in a finite number of times. [Appendix 18] A program that causes a processor to allow a selection from a plurality of options including a first option and a second option on a plurality of finitely set opportunities including a first opportunity and a second opportunity after the first opportunity, and controls the processor so that if the first option is selected on the first opportunity, a first number of game media can be acquired with a first probability, and if the second option is selected, a second number of game media greater than the first number can be acquired with a second probability lower than the first probability, and increases at least one of the first number and the first probability associated with the first option on the second opportunity when the number of game media acquired by selecting the second option by the first opportunity is small compared to when the number is large. According to the above program, it is possible to prevent the number of game media acquired from becoming too small when all of the finite number of opportunities have ended, making it easier to select the second option, which has a relatively large number of acquisitions but a low acquisition probability, from multiple options including the first option and the second option at the first opportunity. [Explanation of symbols]
[0113] 10 Servers 12 User terminal 14 Network 21 processors 22 Memory 23 Communication Interface 24 Storage 25 Bus 30 Storage section 31 Information Acquisition Department 32 Display control unit 33 Notification Department 34 Game control unit 41 Angel selection button 42 Demon selection button 43 Message Box 44 Message Box S Information Processing System
Claims
1. having one or more processors, The processor: A first opportunity and a second opportunity following the first opportunity are included, and the first opportunity and the second opportunity are included in a plurality of opportunities set to a finite number of times, and the first opportunity and the second opportunity are included in a plurality of options ... second opportunity and the first opportunity are included in a plurality of options, and the second opportunity and the second opportunity are included in a plurality of options, and the first opportunity and the second opportunity are included in a plurality of options, and the second opportunity and the second opportunity On said first occasion, When the first option is selected, control is performed so that a first number of game contents can be acquired with a first probability; When the second option is selected, control is performed so that a second number of game media greater than the first number can be acquired with a second probability lower than the first probability; At least one of the first number and the first probability associated with the first option at the second opportunity is increased compared to when the number of game media acquired by selecting the second option by the first opportunity is small or large. Information processing device.
2. When the number of game media acquired by selecting the second option by the first opportunity is equal to or less than a predetermined value, the processor increases at least one of the first number and the first probability associated with the first option at the second opportunity. The information processing device according to claim 1 .
3. When the number of game contents acquired by selecting the second option by the first opportunity is equal to or less than a predetermined value, the processor increases at least one of the first number and the first probability according to a difference between the number of game contents acquired and the predetermined value. The information processing device according to claim 1 .
4. the processor increases at least one of the first number and the first probability associated with the first selection at the second opportunity as the number of times the number of acquired game media is equal to or less than a predetermined number increases; The information processing device according to claim 1 .
5. the plurality of occasions includes a third occasion after the second occasion; the processor increases at least one of the first number and the first probability from an initial value to a third number or a third probability according to the number of game media acquired with the second option up to the first opportunity, and when the first option is consecutively selected in the third opportunity after the game media is acquired in the second opportunity, decreases at least one of the increased third number and the third probability. The information processing device according to claim 1 .
6. If a total number of game media to be acquired when the first option is selected on all of the multiple occasions is set, the processor increases at least one of the first number and the first probability associated with the first option in the second opportunity so that the number of game media acquired when the first option is selected after the second option is selected is equal to or less than the total number of game media acquired at a time when all of the multiple opportunities have been consumed; The information processing device according to claim 1 .
7. If a minimum number of game contents to be acquired at the time when all of the multiple opportunities have been consumed is set, the processor increases at least one of the first number and the first probability associated with the first option in the second opportunity so that the number of acquired game media at a time when all of the plurality of opportunities have been consumed reaches at least the minimum value; The information processing device according to claim 1 .
8. If the number of acquired game media does not reach the minimum value, the processor controls the game so that, when the first option is selected in the last opportunity among the plurality of opportunities, a number of game media corresponding to a difference between the minimum value and the number of acquisitions can be acquired; The information processing device according to claim 7 .
9. If the number of acquisitions of game media has not reached the minimum value when the number of remaining opportunities falls below a predetermined value, the processor displays on a screen a message indicating that at least one of the first number and the first probability associated with the first selection has been increased. The information processing device according to claim 7 .
10. If a minimum number of game contents to be acquired at the time when all of the plurality of opportunities have been consumed is set, and the number of game contents to be acquired reaches the minimum number, the processor reduces at least one of the first number and the first probability associated with the first selection at the second opportunity in accordance with the number of acquired game media. The information processing device according to claim 1 .
11. the processor grants the plurality of opportunities once per predetermined period, and when a predetermined period has elapsed since the grant, the processor cancels one of the granted opportunities; If the second option is selected by the first opportunity, the processor increases at least one of the first number and the first probability associated with the first option at the second opportunity if the loss has not occurred for a first period of time or more and the number of times the loss has occurred is equal to or less than a predetermined number; The information processing device according to claim 1 .
12. the processor grants the plurality of opportunities once per predetermined period, and when a predetermined period has elapsed since the grant, the processor cancels one of the granted opportunities; If the second option is selected by the first opportunity, the processor reduces the amount by which at least one of the first number and the first probability is increased as the number of times the loss occurs increases. The information processing device according to claim 1 .
13. If the second option is selected by the first opportunity and the number of acquired game media is small, the processor increases at least one of the second number and the second probability associated with the second selection at the second opportunity. The information processing device according to claim 1 .
14. When the processor increases the first number, the first number is set to a maximum value that is smaller than the second number. The information processing device according to claim 1 .
15. If a game requiring game media is being held and the number of game media owned by the user is insufficient to meet the number of game media required to participate in the game, The processor: If the number of missing game contents is equal to or less than the first number, a notification is given to guide the user to the first option; If the number of missing game contents is greater than the first number, a notification is given to guide the user to the second option. The information processing device according to claim 1 .
16. An information processing system including a user terminal operated by a user and a server computer capable of communicating with the user terminal via a network, A first opportunity and a second opportunity following the first opportunity are included, and the first opportunity and the second opportunity are included in a plurality of opportunities set to a finite number of times, and the first opportunity and the second opportunity are included in a plurality of options ... second opportunity and the first opportunity are included in a plurality of options, and the second opportunity and the second opportunity are included in a plurality of options, and the first opportunity and the second opportunity are included in a plurality of options, and the second opportunity and the second opportunity On said first occasion, When the first option is selected, control is performed so that a first number of game contents can be acquired with a first probability; When the second option is selected, control is performed so that a second number of game media greater than the first number can be acquired with a second probability lower than the first probability; At least one of the first number and the first probability associated with the first option at the second opportunity is increased compared to when the number of game media acquired by selecting the second option by the first opportunity is small or large. Information processing system.
17. The processor: A first opportunity and a second opportunity following the first opportunity are included, and the first opportunity and the second opportunity are included in a plurality of opportunities set to a finite number of times, and the first opportunity and the second opportunity are included in a plurality of options ... second opportunity and the first opportunity are included in a plurality of options, and the second opportunity and the second opportunity are included in a plurality of options, and the first opportunity and the second opportunity are included in a plurality of options, and the second opportunity and the second opportunity On said first occasion, When the first option is selected, control is performed so that a first number of game contents can be acquired with a first probability; When the second option is selected, control is performed so that a second number of game media greater than the first number can be acquired with a second probability lower than the first probability; At least one of the first number and the first probability associated with the first option at the second opportunity is increased compared to when the number of game media acquired by selecting the second option by the first opportunity is small or large. Information processing methods.
18. The processor A first opportunity and a second opportunity following the first opportunity are included, and the first opportunity and the second opportunity are included in a plurality of opportunities set to a finite number of times, and the first opportunity and the second opportunity are included in a plurality of options, and the second opportunity and the first ... second opportunity are included in a plurality of options, and the first opportunity and the second opportunity are included in a plurality of options, and the second opportunity and the second opportunity On said first occasion, When the first option is selected, control is performed so that a first number of game contents can be acquired with a first probability; When the second option is selected, control is performed so that a second number of game media greater than the first number can be acquired with a second probability lower than the first probability; At least one of the first number and the first probability associated with the first option at the second opportunity is increased compared to when the number of game media acquired by selecting the second option by the first opportunity is small or large. program.
Citation Information
Patent Citations
Information processor and program
JP2018020143A