System

A goal-achievement system using AI-generated messages, countdowns, and rewards maintains user motivation, addressing the lack of sustained support in traditional methods by providing continuous encouragement and external validation.

JP2026030472APending Publication Date: 2026-02-20SOFTBANK GROUP CORP
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Patent Information

Application Number
JP2024133455
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-08-08
Publication Date
2026-02-20

AI Technical Summary

Technical Problem

Traditional methods lack encouragement and incentives, fail to consistently support goal achievement, and do not sustain a sense of accomplishment, leading to users giving up on their challenges or habits after a few days.

Method used

A system that allows users to set goals, utilizes AI to generate daily messages, provides countdowns, sets intermediate goals with rewards, and enables progress reporting to family and friends, thereby maintaining motivation and providing external support.

Benefits of technology

The system helps users achieve their goals by offering continuous motivation, visualizing progress, and providing rewards, enhancing the likelihood of sustained effort and achievement.

✦ Generated by Eureka AI based on patent content.

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Abstract

A system is provided.SOLUTION: A system comprising: means for a user to set a goal; means for a AI to generate a message in accordance with the goal; means for managing and displaying a countdown to goal achievement; means for setting an intermediate goal and providing a minor achievement award; means for providing a reward upon achieving a final goal; and means for reporting user progress to family and friends.SELECTED DRAWING: Figure 1
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Description

[Technical Field]

[0001] The technology of the present disclosure relates to a system. [Background technology]

[0002] Patent document 1 discloses a persona chatbot control method performed by at least one processor, the method including the steps of receiving a user utterance, adding the user utterance to a prompt including an instruction sentence related to a description of the chatbot character, encoding the prompt, and inputting the encoded prompt into a language model to generate a chatbot utterance in response to the user utterance. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Japanese Patent Publication No. 2022-180282 Summary of the Invention [Problem to be solved by the invention]

[0004] Many people have the problem of giving up after three days when starting a new challenge or habit and not being able to continue. It is very common for people to lose motivation and give up halfway through. Traditional methods lack encouragement and incentives, and do not consistently support the process of achieving the goal. They also lack a system to sustain a sense of accomplishment. This creates the problem that even if people set goals, they are likely to give up. [Means for solving the problem]

[0005] In order to solve the above problems, the present invention provides the following means. It includes a means for the user to set a goal and a means for AI to generate a message according to the goal. Daily encouragement is provided through a means for sending the generated message to the user's terminal. It also includes a means for managing and displaying a countdown to goal achievement, thereby clearly indicating the user's progress. It also introduces a means for setting intermediate goals and providing small achievement awards, supporting continuous motivation. It also promotes a sense of accomplishment through a means for providing a reward when the final goal is achieved. It also includes a means for reporting the user's progress to family and friends, allowing the user to receive external support and encouragement. By using the above means, it provides a system that makes it easier for users to achieve the goals they have set.

[0006] A "user" is an entity that uses the system to set goals and receives support in achieving those goals.

[0007] A "goal" is a specific result or state that a user wants to achieve, managed and supported by the system.

[0008] "AI" refers to artificial intelligence, which has the ability to generate messages and incentives based on the user's goals and progress.

[0009] "Messages" are texts or notifications generated by AI and sent to users to keep them motivated.

[0010] A "terminal" is a device used by a user to receive messages and interact with the system, including a smartphone or computer.

[0011] A "countdown" is a display that shows the number of days or time remaining until a goal is achieved, and is a function used to visualize a user's progress.

[0012] An "intermediate goal" is a small goal set on the way to the final goal, and is set so that the user can gradually feel a sense of accomplishment.

[0013] The "minor achievement award" is an incentive given to a user when the intermediate goal is achieved, and may include points, mileage, lottery tickets, or the like.

[0014] A "reward" is a benefit provided when a user achieves their final goal, and is purchased or reserved using accumulated points or funds.

[0015] "Progress" is a measure of how far a user has progressed toward achieving a goal, and is managed and reported by the system.

[0016] "Family and Friends" are external individuals set by the user to whom the system will report progress. [Brief explanation of the drawings]

[0017] [Figure 1] 1 is a conceptual diagram showing an example of the configuration of a data processing system according to a first embodiment. [Figure 2] 1 is a conceptual diagram showing an example of main functions of a data processing device and a smart device according to a first embodiment. [Figure 3] FIG. 10 is a conceptual diagram showing an example of the configuration of a data processing system according to a second embodiment. [Figure 4] FIG. 10 is a conceptual diagram showing an example of main functions of a data processing device and smart glasses according to a second embodiment. [Figure 5] FIG. 10 is a conceptual diagram showing an example of the configuration of a data processing system according to a third embodiment. [Figure 6] FIG. 11 is a conceptual diagram showing an example of main functions of a data processing device and a headset-type terminal according to a third embodiment. [Figure 7] FIG. 10 is a conceptual diagram showing an example of the configuration of a data processing system according to a fourth embodiment. [Figure 8]FIG. 10 is a conceptual diagram showing an example of main functions of a data processing device and a robot according to a fourth embodiment. [Figure 9] 1 shows an emotion map onto which multiple emotions are mapped. [Figure 10] 1 shows an emotion map onto which multiple emotions are mapped. [Figure 11] FIG. 3 is a sequence diagram showing a processing flow of the data processing system according to the first embodiment. [Figure 12] FIG. 10 is a sequence diagram showing the flow of processing in the data processing system in Application Example 1. [Figure 13] FIG. 10 is a sequence diagram showing the flow of processing in the data processing system according to the second embodiment when an emotion engine is combined. [Figure 14] FIG. 10 is a sequence diagram showing the flow of processing in the data processing system in Application Example 2 when an emotion engine is combined. DETAILED DESCRIPTION OF THE INVENTION

[0018] An example of an embodiment of a system according to the technology of the present disclosure will be described below with reference to the accompanying drawings.

[0019] First, the terms used in the following description will be explained.

[0020] In the following embodiments, a coded processor (hereinafter simply referred to as a "processor") may be a single arithmetic device or a combination of multiple arithmetic devices. Furthermore, a processor may be a single type of arithmetic device or a combination of multiple types of arithmetic devices. Examples of arithmetic devices include a CPU (Central Processing Unit), a GPU (Graphics Processing Unit), a GPGPU (General-Purpose computing on Graphics Processing Units), and an APU (Accelerated Processing Unit).

[0021] In the following embodiments, a coded RAM (Random Access Memory) is a memory in which information is temporarily stored and is used as a working memory by a processor.

[0022] In the following embodiments, the coded storage is one or more non-volatile storage devices that store various programs, various parameters, etc. Examples of non-volatile storage devices include flash memory (SSD (Solid State Drive)), magnetic disks (e.g., hard disks), and magnetic tapes.

[0023] In the following embodiments, a communication I / F (Interface) with a symbol is an interface including a communication processor, an antenna, etc. The communication I / F controls communication between multiple computers. Examples of communication standards applied to the communication I / F include wireless communication standards including 5G (5th Generation Mobile Communication System), Wi-Fi (registered trademark), Bluetooth (registered trademark), etc.

[0024] In the following embodiments, "A and / or B" is synonymous with "at least one of A and B." In other words, "A and / or B" means that it may be only A, only B, or a combination of A and B. Furthermore, in this specification, the same concept as "A and / or B" is also applied when three or more things are expressed connected by "and / or."

[0025] [First embodiment]

[0026] FIG. 1 shows an example of the configuration of a data processing system 10 according to the first embodiment.

[0027] 1, a data processing system 10 includes a data processing device 12 and a smart device 14. An example of the data processing device 12 is a server.

[0028] The data processing device 12 includes a computer 22, a database 24, and a communication I / F 26. The computer 22 is an example of a "computer" according to the technology of the present disclosure. The computer 22 includes a processor 28, a RAM 30, and a storage 32. The processor 28, the RAM 30, and the storage 32 are connected to a bus 34. The database 24 and the communication I / F 26 are also connected to the bus 34. The communication I / F 26 is connected to a network 54. Examples of the network 54 include a WAN (Wide Area Network) and / or a LAN (Local Area Network).

[0029] The smart device 14 includes a computer 36, a reception device 38, an output device 40, a camera 42, and a communication I / F 44. The computer 36 includes a processor 46, a RAM 48, and a storage 50. The processor 46, the RAM 48, and the storage 50 are connected to a bus 52. The reception device 38, the output device 40, and the camera 42 are also connected to the bus 52.

[0030] The reception device 38 includes a touch panel 38A, a microphone 38B, and the like, and receives user input. The touch panel 38A detects contact with an indicator (for example, a pen or a finger) to receive user input by the touch of the indicator. The microphone 38B detects the user's voice to receive user input by voice. The control unit 46A transmits data indicating the user input received by the touch panel 38A and the microphone 38B to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the data indicating the user input.

[0031] The output device 40 includes a display 40A and a speaker 40B, and presents data to the user 20 by outputting the data in a form of expression that the user 20 can perceive (for example, audio and / or text). The display 40A displays visible information such as text and images in accordance with instructions from the processor 46. The speaker 40B outputs audio in accordance with instructions from the processor 46. The camera 42 is a compact digital camera equipped with an optical system including a lens, aperture, and shutter, and an imaging element such as a CMOS (Complementary Metal-Oxide-Semiconductor) image sensor or a CCD (Charge Coupled Device) image sensor.

[0032] The communication I / F 44 is connected to a network 54. The communication I / Fs 44 and 26 control the exchange of various information between the processor 46 and the processor 28 via the network 54.

[0033] FIG. 2 shows an example of the main functions of the data processing device 12 and the smart device 14.

[0034] 2, in the data processing device 12, a specific process is performed by the processor 28. A specific processing program 56 is stored in the storage 32. The specific processing program 56 is an example of a "program" according to the technology of the present disclosure. The processor 28 reads the specific processing program 56 from the storage 32 and executes the read specific processing program 56 on the RAM 30. The specific process is realized by the processor 28 operating as a specific processing unit 290 in accordance with the specific processing program 56 executed on the RAM 30.

[0035] The storage 32 stores a data generation model 58 and an emotion identification model 59. The data generation model 58 and the emotion identification model 59 are used by the identification processing unit 290.

[0036] In the smart device 14, the processor 46 performs the reception output process. The storage 50 stores a reception output program 60. The reception output program 60 is used in conjunction with the specific processing program 56 by the data processing system 10. The processor 46 reads the reception output program 60 from the storage 50 and executes the read reception output program 60 on the RAM 48. The reception output process is realized by the processor 46 operating as the control unit 46A in accordance with the reception output program 60 executed on the RAM 48.

[0037] Next, a description will be given of the specific processing performed by the specific processing unit 290 of the data processing device 12. In the following description, the data processing device 12 will be referred to as a "server" and the smart device 14 will be referred to as a "terminal."

[0038] This invention is a system that provides support to help users achieve their goals without giving up after three days. The system includes the following means: users set goals, AI generates messages, manages countdowns, provides intermediate goals and small achievement awards, provides rewards when the final goal is achieved, and allows users to report progress to family and friends.

[0039] Program processing

[0040] 1. Goal Setting

[0041] The user starts the application and inputs their goal. For example, they can set a specific goal such as "lose 5 kg in one month." The server receives this goal information and stores it in a database. It also calculates the number of days until the goal is achieved and sets a countdown.

[0042] 2. Sending messages daily

[0043] The server retrieves the user's goal data from the database and uses AI to generate a message appropriate for that day. The generated message is then sent to the user's device. For example, sending a message such as "Today is Day 1, let's do our best!" every day helps to keep the user motivated.

[0044] 3. Countdown display

[0045] The server calculates the number of days remaining until the goal is achieved each day and notifies the device. The device displays this countdown information to the user. For example, a countdown message such as "29 days left to achieve goal!" is displayed.

[0046] 4. Set up small achievement awards

[0047] The server sets intermediate goals until the goal is achieved. For example, a small goal such as "lose 1 kg" is set every week, and if the user achieves this, a small achievement reward is provided. The user can access a page to report their progress and receive points or coupons by reporting their achievement status.

[0048] 5. Offer a final reward

[0049] The server periodically accumulates points in the user's account. When the final goal is achieved, the server automatically purchases or reserves a reward using the accumulated points or funds. For example, when the goal achievement is confirmed, a "luxury dinner" is reserved and the user is notified of the confirmation.

[0050] 6. Progress Reporting

[0051] The user sets up contacts for family and friends in the system, and the server periodically reports the user's progress, for example, sending a progress report to family and friends saying, "The user has achieved 50% of their goal!"

[0052] Specific examples

[0053] For example, if a user sets a goal of "lose 5 kg in one month," the result will be as follows:

[0054] 1. Goal Setting

[0055] User: "I want to lose 5kg in a month"

[0056] Server: Save the goal to the database and set the countdown

[0057] 2. Sending messages daily

[0058] The server generates a message saying "Today is the first day, let's do our best!" and sends it to the user's device.

[0059] 3. Countdown display

[0060] The device will display "29 days left" and will update daily.

[0061] 4. Set up small achievement awards

[0062] The user sets a goal of losing 1 kg per week, and reports their achievement. The server provides small rewards such as "50 points."

[0063] 5. Offer a final reward

[0064] The server will confirm that the goal has been achieved one month later, reserve a "luxury dinner" using the funds saved up in advance, and notify the user.

[0065] 6. Progress Reporting

[0066] The server sends a report such as "User has achieved 50% of their goal!" to the user's specified family and friends.

[0067] In this way, the system helps users achieve their goals through a series of processes: setting goals, providing daily encouragement, visualizing progress, rewarding small achievements and final rewards, and providing external support to encourage users to continue their efforts.

[0068] The processing flow will be explained below.

[0069] Goal Setting Phase

[0070] Step 1:

[0071] The user launches the application and accesses the goal setting screen.

[0072] Step 2:

[0073] The user enters a specific goal (e.g., "lose 5 kg in one month") and presses the "Submit" button.

[0074] Step 3:

[0075] The server receives the target data sent by the user and stores it in a database.

[0076] Step 4:

[0077] The server calculates the number of days until the goal is reached and sets a countdown.

[0078] Daily message sending

[0079] Step 1:

[0080] The server retrieves the user's goal information from the database.

[0081] Step 2:

[0082] The server uses AI to generate a message for the day (e.g., "Today is Day 1, let's do our best!").

[0083] Step 3:

[0084] The server generates a message and sends it to the user's terminal.

[0085] Step 4:

[0086] The terminal displays the received message to the user.

[0087] Countdown Display

[0088] Step 1:

[0089] The server calculates the number of days remaining until the goal is achieved each day.

[0090] Step 2:

[0091] The server sends the calculated countdown information to the terminal.

[0092] Step 3:

[0093] The device displays countdown information (e.g., "29 days left").

[0094] Setting up minor achievement awards

[0095] Step 1:

[0096] The server sets intermediate goals based on the major goal (e.g., "lose 1 kg in 1 week").

[0097] Step 2:

[0098] A user visits a page to report progress on milestone goals.

[0099] Step 3:

[0100] Users enter progress and report achievements.

[0101] Step 4:

[0102] The server receives the user's report and confirms the achievement.

[0103] Step 5:

[0104] The server provides the user with small achievement rewards (e.g. points or coupons).

[0105] Offering the final reward

[0106] Step 1:

[0107] The server periodically deposits funds into the user's account (e.g., automatically depositing 100 yen every week).

[0108] Step 2:

[0109] The server confirms that the final goal has been achieved.

[0110] Step 3:

[0111] Purchasing or booking a treat (e.g., a "fancy dinner") using funds the server has pre-deposited.

[0112] Step 4:

[0113] The server transmits reward purchase or reservation information to the user's terminal.

[0114] Step 5:

[0115] The device displays the reward information it received to the user (e.g., "You've just won a voucher for a fancy dinner!").

[0116] Progress Report

[0117] Step 1:

[0118] Users set up contacts for family and friends within the system.

[0119] Step 2:

[0120] The server periodically checks the user's progress.

[0121] Step 3:

[0122] The server sends progress reports to family and friends (e.g., "User is 50% of their goal!").

[0123] Step 4:

[0124] Check the emails and messages your family and friends have received.

[0125] Through these steps, users can consistently work towards their goals and stay motivated with the system's support.

[0126] Example 1

[0127] Next, a description will be given of Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the smart device 14 will be referred to as a "terminal."

[0128] Many users have difficulty achieving their goals consistently, and give up midway through. To solve this problem, it is necessary to maintain continuous motivation and provide support for goal achievement. It is also desirable to enable users to report their progress to others and receive external support.

[0129] The specific processing by the specific processing unit 290 of the data processing device 12 in the first embodiment is realized by the following means.

[0130] In this invention, the server includes a means for a user to set a goal, a means for a generating AI to generate a message according to the goal, a means for transmitting the generated message to the user's terminal, a means for calculating the number of days remaining until the goal is achieved, managing and displaying the countdown, a means for setting intermediate goals and providing minor achievement awards, a means for providing an interface for reporting goal achievement status and providing minor achievement awards, a means for providing a reward when the final goal is achieved, a means for reporting the user's progress to a third party, and a means for periodically saving funds for rewards. This allows the user to maintain motivation through daily encouragement and progress visualization, and to continue achieving their goals. Furthermore, receiving external support can provide further support.

[0131] "User" refers to an individual who uses the system to set goals and take action to achieve those goals.

[0132] "Means for setting goals" refers to the function that allows users to input the goals they wish to achieve and send and save that goal information to the server.

[0133] "Generative AI" refers to technology for generating appropriate messages based on a user's goals and progress.

[0134] "Means for sending a generated message to a user's terminal" refers to a mechanism for sending a message generated by the generating artificial intelligence to a user's terminal in a timely manner.

[0135] "Means for managing and displaying the countdown" refers to a function that calculates the number of days remaining until the goal is achieved and displays the number of days remaining on the user's device.

[0136] The "means for setting intermediate goals and providing small achievement rewards" refers to a mechanism for setting multiple intermediate goals on the way to achieving the goal and providing a reward to the user each time one of the goals is achieved.

[0137] "Interface for reporting goal achievement status" refers to a screen or function that allows users to input and report their own goal achievement status.

[0138] A "small achievement prize" is a reward provided when a user achieves a set intermediate goal, and includes points, coupons, lottery tickets, etc.

[0139] "Means for providing a reward when the final goal is achieved" refers to a mechanism that automatically confirms when the user achieves the final goal and provides a reward using funds or points accumulated in advance.

[0140] "Means for reporting user progress to a third party" refers to a function that reports the user's progress in achieving goals to contacts (family and friends) set by the user.

[0141] The "means for periodically accumulating funds for rewards" refers to a mechanism for periodically accumulating funds or points for rewards in a user's account.

[0142] This invention is a support system for helping users to continuously achieve their set goals. In this system, users set goals, and a generative AI model generates messages, manages progress, and provides rewards to keep users motivated.

[0143] goal setting

[0144] The user starts the application and sets a goal. At this time, the user inputs a specific goal and a deadline for achieving it. The server receives this goal data and stores it in a database. The server also calculates the number of days until the goal is achieved and sets a countdown. For example, if the user inputs "lose 5 kg in one month," the server stores the date one month from that date in the database.

[0145] Sending a message

[0146] The server retrieves the user's goal data from the database and uses a generative AI model to generate an encouraging message appropriate for that day. The generated message is sent to the device, which then notifies the user. For example, the server generates a message saying, "Today is Day 1, let's do our best!" and sends it to the user's device.

[0147] Example prompt sentence:

[0148] "When a user sets a goal to lose 5 kg in one month, what sentence should be generated as the first message?"

[0149] Countdown display

[0150] The server calculates the number of days remaining until the goal is achieved each day and sends this countdown information to the user's device. The device then displays the received countdown information to the user. For example, the device may display a countdown message such as "29 days left to achieve your goal!", updating it daily.

[0151] Providing small achievement awards

[0152] The server sets intermediate goals along the way to achieving the goal. For example, a small goal such as "lose 1 kg" can be set each week, and if the user achieves this, a small achievement award is provided. The user reports their progress using the interface, and the server provides points or coupons after checking the report. For example, if a user reports losing 1 kg in a week, the server will award 50 points.

[0153] Offering the final reward

[0154] The server periodically accumulates reward funds in the user's account. When the user achieves the final goal, the server automatically reserves or purchases the reward using the accumulated funds or points, and sends a confirmation message to the user's device. For example, the server may send a notification message saying, "Congratulations on achieving your goal! A fancy dinner has been reserved."

[0155] Progress Report

[0156] The user sets up contact information for family and friends in the system, and the server periodically reports the user's progress, sending them a message such as "The user has achieved 50% of their goal!"

[0157] As described above, this system continuously supports the user's set goals and provides multifunctional assistance to maintain motivation toward achieving them. The hardware and software used include a server, user terminals, a database, and a generative AI model. This provides users with concrete means to clearly aim for goal achievement.

[0158] The flow of the identification process in the first embodiment will be described with reference to FIG.

[0159] Program processing flow

[0160] Step 1: Goal Setting

[0161] Input: The user inputs the goal and its deadline and submits it.

[0162] Operation:

[0163] The user launches the application and enters their goal, setting a specific goal such as "lose 5 kg in one month."

[0164] The server receives the target data from the user and stores it in a database.

[0165] The server calculates the number of days until the goal is reached and sets a countdown.

[0166] Output: Goal data and countdown days stored on the server.

[0167] Step 2: Generate and send daily messages

[0168] Input: The server retrieves the target data from the database.

[0169] Operation:

[0170] The server uses a generative AI model to generate a message appropriate for that day, such as an encouraging message like, "Today is Day 1, let's do our best!"

[0171] Example prompt: "What initial message should I generate when a user sets a goal to lose 5 kg in one month?"

[0172] The server sends the generated message to the terminal.

[0173] Notify the device of received messages.

[0174] Output: Messages sent to the terminal.

[0175] Step 3: Countdown display

[0176] Input: The server retrieves the goal deadline from the database and calculates the number of days.

[0177] Operation:

[0178] The server calculates the number of days remaining until the goal is achieved each day.

[0179] The server sends the countdown information to the terminal.

[0180] The device displays the received countdown information to the user. For example, "29 days left to reach your goal!"

[0181] Output: Countdown information displayed on the user's device.

[0182] Step 4: Set up and offer mini-achievement awards

[0183] Input: The server retrieves the user's goal data and sets intermediate goals.

[0184] Operation:

[0185] The server sets intermediate goals along the way to achieving the goal. For example, a small goal such as "lose 1 kg" is set every week.

[0186] The user has access to an interface for reporting their progress and reporting their achievements.

[0187] The server checks the user's report and awards points or coupons as small achievement rewards. For example, if a user reports losing 1 kg in a week, the server awards 50 points.

[0188] Output: Points or coupons awarded to the user.

[0189] Step 5: Offer the final reward

[0190] Input: The server retrieves the user's progress and accumulation data.

[0191] Operation:

[0192] The server periodically deposits reward funds into the user's account.

[0193] The server checks the user's progress toward the goal.

[0194] The server automatically reserves or purchases rewards using pre-accumulated funds or points when the final goal is achieved.

[0195] The server sends a confirmation of the reservation or purchase to the user's device, for example, a notification message saying, "Congratulations on reaching your goal! Your fancy dinner has been reserved."

[0196] Output: Reserved / purchased rewards and notification information.

[0197] Step 6: Report progress

[0198] Input: Users enter contact information for family and friends into the system.

[0199] Operation:

[0200] The user sets up contact information for family and friends.

[0201] The server periodically generates reports based on the user's progress.

[0202] Sending server-generated progress reports to the user's preferred contacts, for example, "User is 50% of their goal!"

[0203] Output: Contacts who have been sent progress reports.

[0204] (Application example 1)

[0205] Next, a description will be given of Application Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the smart device 14 will be referred to as a "terminal."

[0206] Conventional goal achievement support systems only provide generic messages and feedback to individual users, and lack support tailored to specific environments and objectives, such as those aimed at improving the operating efficiency and optimization of industrial products. Furthermore, there are issues with insufficient progress reports and intermediate goal setting, which can lead to a lack of user motivation. Furthermore, there are often cases where users lose motivation to achieve their goals due to a lack of rewards offered upon achieving the final goal.

[0207] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 1 is realized by the following means.

[0208] In this invention, the server includes a means for receiving goal settings from users and managing progress and efficiency improvements corresponding to the goals, a means for aiming to improve and optimize the operating efficiency of industrial products, and a means for sending generated messages to the user's terminal. This makes it possible to provide support tailored to each individual user's specific environment and purpose, thereby maintaining the user's motivation and increasing their willingness to achieve their goals.

[0209] A "user" is a person who uses this system to set goals and strive to achieve them.

[0210] "AI" is a technology that uses artificial intelligence to generate messages based on the user's goals and provide personalized assistance.

[0211] A "goal" is a specific outcome or purpose that a user is trying to achieve, such as improving operational efficiency or completing a specific task.

[0212] A "message" is a sentence of encouragement or instruction generated by AI and sent to the user.

[0213] "Countdown" is a function that displays the number of days or deadline remaining until the goal is achieved.

[0214] Intermediate goals are small goals set on the way to achieving the final goal.

[0215] A "mini-achievement award" is a reward or benefit provided to a user when they achieve an intermediate goal.

[0216] The "end goal" is the big goal that the user ultimately wants to achieve.

[0217] A "reward" is a reward or benefit given to a user upon achieving an end goal.

[0218] "Progress" is a state that indicates how far the user has progressed toward the goal they set.

[0219] "Stakeholders" are family members, friends, colleagues, etc. who are informed of the user's progress.

[0220] "Industrial products" are products such as machines and equipment used in factories, etc.

[0221] "Operating efficiency" is an indicator that shows how efficiently an industrial product is operating.

[0222] "Optimization" refers to the adjustment and improvement of industrial products and processes to maximize their performance.

[0223] This invention relates to a system that supports the goal achievement of engineers and operators who train and maintain factory robots. The system operates in cooperation with three entities: a server, a terminal, and a user, each of which performs a specific function.

[0224] 1. Goal Setting

[0225] Users use terminals in the factory (e.g., smartphones or tablets) to input their goals into the system. For example, they can set a goal of "improving the robot's operating efficiency by 5% in one week." The server receives this goal, stores it in a database, and manages the countdown.

[0226] 2. Sending messages daily

[0227] The server retrieves the user's goal data from the database and uses AI (e.g., GPT-4, a generative AI model) to generate a message appropriate for that day. The generated message typically contains encouragement or instructions and is sent to the device. For example, a message like "Today is the second day, let's optimize the program a little more!" might be sent.

[0228] 3. Countdown display

[0229] The server calculates the number of days remaining until the goal is achieved each day and notifies the device of this information. The device then displays the number of days remaining (e.g., "5 days remaining") and notifies the user of their progress.

[0230] 4. Set up small achievement awards

[0231] The server sets intermediate goals along the way, for example, a sub-goal of 1% improvement each day, and when a user achieves this, the server rewards them with points or a digital badge.

[0232] 5. Offer a final reward

[0233] The server provides rewards when the goal is achieved. For example, if the goal is achieved after one week, the server will reserve a "free invitation to a special seminar for engineers" or a "lunch with the whole team" and notify the user of this information.

[0234] 6. Progress Reporting

[0235] The server reports the user's progress to family and colleagues (stakeholders). For example, a message saying "Technician A has achieved 50% of the goal!" is sent to the stakeholder.

[0236] Hardware and software used

[0237] Hardware: Smartphones, tablet devices

[0238] Software: Python programs, database management systems (e.g., MySQL), generative AI models (e.g., GPT-4)

[0239] Data processing and calculation

[0240] Goal setting: The server receives the goal data entered by the user and stores it in a database.

[0241] Message generation: Messages are generated using AI (using a generative AI model) based on target data retrieved from the database.

[0242] Countdown calculation: The server calculates the number of days remaining until the goal is reached and notifies the device of this information.

[0243] Providing small achievement awards: The server manages the progress of intermediate goals and provides points and digital badges when goals are achieved.

[0244] Final reward provision: After confirming that the goal has been achieved, a reward will be automatically arranged using accumulated points or funds and the user will be notified.

[0245] Progress reporting: The server reports the user's progress to interested parties.

[0246] Specific examples

[0247] For example, if Engineer B sets the goal of "optimizing the robot's program in one week," the process will proceed as follows:

[0248] 1. Goal Setting

[0249] Engineer B: "Optimize the robot's program in one week."

[0250] Server: Save the goal in the database and set the countdown.

[0251] 2. Sending messages daily

[0252] The server generates a message saying "Today is day 1, let's further improve the robot's program!" and sends it to the user's device.

[0253] 3. Countdown display

[0254] The device will display "6 days left" and will update daily.

[0255] 4. Set up small achievement awards

[0256] Every day, you report that your program progress has improved by 1%. The server will provide you with a "Technician Badge."

[0257] 5. Offer a final reward

[0258] The server confirms that the goal has been achieved one week later, reserves an "invitation to an engineer seminar" using the points accumulated in advance, and notifies Engineer B.

[0259] 6. Progress Reporting

[0260] The server sends a report such as "Technician B has achieved 70% of his goal!" to the relevant parties specified by Technician B.

[0261] Generative AI model prompt example

[0262] You are a technician helping train robots in a factory. Use the information below to generate an appropriate message of encouragement to send today.

[0263] Goal: Increase robot efficiency by 5% in one week

[0264] Date: Day 3

[0265] Progress: Robot efficiency increased by 3%

[0266] Message to generate: "Today is day three and we're already making progress! Let's keep this up and improve our operational efficiency!"

[0267] The flow of the specific processing in the application example 1 will be described with reference to FIG.

[0268] Step 1:

[0269] The user inputs the goal setting. The user uses the terminal to input a specific goal. For example, the user can set a goal such as "improving the robot's efficiency by 5% in one week." The terminal then sends this goal data to the server.

[0270] Input: User-entered goal data

[0271] Output: Target data sent to the server

[0272] Specific behavior: The user launches the application on their device, enters details about their goal into the input form, and when they are done, clicks the submit button to send the data to the server.

[0273] Step 2:

[0274] The server receives the goal data and stores it in the database. The server analyzes the received goal data and registers it in the database. It also starts a countdown to the goal achievement and calculates the number of days.

[0275] Input: Goal data received from the user

[0276] Output: Goal data stored in the database, number of days in the countdown

[0277] Specific operation: The server analyzes the received goal data and registers it in the database. It also calculates the number of days to count down based on the set goal period and saves it in the database.

[0278] Step 3:

[0279] The server generates a daily message. The server retrieves the user's goal data from the database and generates the message for that day using a generative AI model (e.g., GPT-4). The generated message is sent to the device.

[0280] Input: Goal data retrieved from the database

[0281] Output: Messages generated, messages sent to the terminal

[0282] Specific operation: The server uses the AI ​​model to generate messages containing appropriate encouragement and instructions based on the user's set goals. The generated messages are sent to the device and notify the user.

[0283] Step 4:

[0284] The device displays the countdown information. It receives the countdown information sent from the server and displays the number of days remaining until the goal is achieved. For example, it displays "5 days left."

[0285] Input: Countdown information sent from the server

[0286] Output: Countdown information displayed on the terminal

[0287] Specific operation: The device receives countdown information from the server and displays the remaining days in the application interface. The user can check the progress by looking at the application.

[0288] Step 5:

[0289] The server sets intermediate goals and small achievement rewards. The server divides the time period until the goal is achieved into multiple intermediate goals, and provides small achievement rewards each time the user achieves one. For example, the goal could be "to improve efficiency by 1% every day."

[0290] Input: User goal data, goal period

[0291] Output: Intermediate goals, small achievement awards

[0292] Specific operation: The server analyzes the goal period, sets periodic interim goals and corresponding mini-achievement rewards (e.g., points, digital badges), and provides mini-achievement rewards based on the user's report of achieving the interim goals.

[0293] Step 6:

[0294] The server provides a reward when the final goal is achieved. When the goal achievement is confirmed, the server automatically arranges for the reward using points or funds accumulated in advance and notifies the user.

[0295] Input: Goal achievement data, accumulated points and funds

[0296] Output: Reward, notification to user

[0297] Specific operation: The server checks the goal achievement data, arranges rewards (e.g., invitation to a special seminar, team lunch) using accumulated points or funds, and notifies the user.

[0298] Step 7:

[0299] The server reports progress to relevant parties. The server reports the user's progress to family and colleagues, expanding the circle of support. For example, it sends a message saying, "Engineer A has achieved 50% of the goal!"

[0300] Input: User progress data

[0301] Output: Progress report message to stakeholders

[0302] What it does: The server periodically checks the user's progress and sends progress reports to designated stakeholders, helping to keep the user motivated.

[0303] Furthermore, an emotion engine that estimates the user's emotion may be combined. That is, the identification processing unit 290 may estimate the user's emotion using the emotion identification model 59 and perform identification processing using the user's emotion.

[0304] This invention is a system that supports users in achieving their goals without giving up after three days. In particular, by combining it with an emotion engine that recognizes the user's emotions, it provides more personalized support.

[0305] Program processing

[0306] 1. Goal Setting

[0307] The user starts the application and enters a goal (e.g., "lose 5 kg in one month"). The server receives this goal data and stores it in a database. It also calculates the number of days until the goal is achieved and sets a countdown.

[0308] 2. Emotion Recognition by Emotion Engine

[0309] The user's device collects voice or image data and sends it to the emotion engine, which analyzes this data to recognize the user's emotional state. For example, emotions such as "joy," "sadness," or "stress" can be determined from the user's facial expression and tone of voice.

[0310] 3. Message generation by AI

[0311] The server obtains the user's goal data and emotional information from the emotion engine. Based on this information, the AI ​​generates the optimal message. For example, it generates a message such as, "Today is your first day. You look healthy! Let's do our best!"

[0312] 4. Sending a message

[0313] The server generates a message and sends it to the user's terminal, which the user receives and keeps them motivated.

[0314] 5. Countdown display

[0315] The server calculates the number of days remaining until the goal is achieved each day and notifies the device. The device then displays the countdown information to the user. For example, a countdown message such as "29 days left to achieve goal!" is displayed.

[0316] 6. Establish and offer mini-achievement awards

[0317] The server sets intermediate goals based on the major goal (e.g., "lose 1 kg in one week"). The user reports their achievement by visiting a page for reporting their progress and entering their progress. When the server confirms their achievement, it provides the user with a minor achievement reward (e.g., points or coupons). The emotion engine can also change the content of this minor achievement reward based on the user's emotional state.

[0318] 7. Offer a final reward

[0319] The server periodically accumulates funds in the user's account. When the achievement of the final goal is confirmed, the server automatically purchases or reserves a reward (e.g., a luxurious dinner) using the accumulated funds. The server sends the reward purchase or reservation information to the user's terminal and displays it to the user.

[0320] 8. Progress Reporting

[0321] The user sets up contacts for family and friends within the system, and the server periodically checks the user's progress and sends progress reports to them, such as "User has achieved 50% of his goal!"

[0322] Specific examples

[0323] For example, if a user sets a goal of "lose 5 kg in one month," the result will be as follows:

[0324] 1. Goal Setting

[0325] User: "I want to lose 5kg in a month."

[0326] Server: Save the goal in the database and set the countdown

[0327] 2. Emotion recognition

[0328] Users check in every morning and send voice data and facial expressions to the device.

[0329] The emotion engine recognizes the emotion of "joy"

[0330] 3. Message generation by AI

[0331] The server generates a message saying, "Today is Day 1, you seem happy! Let's do our best!"

[0332] 4. Sending a message

[0333] Sends a message to the terminal and displays it to the user

[0334] 5. Countdown display

[0335] Display countdown information "29 days left" on the device

[0336] 6. Offering minor achievement awards

[0337] Set a goal of losing 1 kg per week and report achievement

[0338] The server offers a minor achievement award of "50 points"

[0339] An emotion engine determines whether to offer additional incentives based on the user's emotional state.

[0340] 7. Offer a final reward

[0341] After one month, the goal is confirmed, a "luxury dinner" is booked using the funds saved up in advance, and the user is notified.

[0342] 8. Progress Reporting

[0343] The server reports to family and friends, "User has reached 50% of their goal!"

[0344] In this way, the system consistently supports the user's goals and provides optimal support taking into account their emotional state.

[0345] The processing flow will be explained below.

[0346] Goal Setting Phase

[0347] Step 1:

[0348] The user launches the application and accesses the goal setting screen.

[0349] Step 2:

[0350] The user enters a specific goal (e.g., "lose 5 kg in one month") and presses the "Submit" button.

[0351] Step 3:

[0352] The server receives the target data sent by the user and stores it in a database.

[0353] Step 4:

[0354] The server calculates the number of days until the goal is reached and sets a countdown.

[0355] Emotion recognition by emotion engine

[0356] Step 1:

[0357] The user launches the application in the morning and accesses the check-in screen.

[0358] Step 2:

[0359] The user provides facial expression and voice data using the device's camera and microphone.

[0360] Step 3:

[0361] The device sends the collected data to the emotion engine.

[0362] Step 4:

[0363] The emotion engine analyzes the data and recognizes the user's emotional state (e.g., "joy," "sadness," "stress").

[0364] Step 5:

[0365] The emotion engine transmits the recognized emotion information to the server.

[0366] AI-powered message generation

[0367] Step 1:

[0368] The server obtains the user's goal data from the database and emotion information from the emotion engine.

[0369] Step 2:

[0370] The server uses AI to generate the optimal message based on the user's goals and emotions (e.g., "Today is your first day, you look great! Let's do our best!").

[0371] Sending a message

[0372] Step 1:

[0373] The server generates a message and sends it to the user's terminal.

[0374] Step 2:

[0375] The terminal displays the received message to the user.

[0376] Countdown Display

[0377] Step 1:

[0378] The server calculates the number of days remaining until the goal is achieved each day.

[0379] Step 2:

[0380] The server sends the calculated countdown information to the terminal.

[0381] Step 3:

[0382] The device displays countdown information (e.g., "29 days left").

[0383] Setting and offering small achievement awards

[0384] Step 1:

[0385] The server sets intermediate goals based on the major goal (e.g., "lose 1 kg in 1 week").

[0386] Step 2:

[0387] A user visits a page to report progress on milestone goals.

[0388] Step 3:

[0389] Users enter progress and report achievements.

[0390] Step 4:

[0391] The server receives the user's report and confirms the achievement.

[0392] Step 5:

[0393] The server provides the user with small achievement rewards (e.g. points or coupons).

[0394] Step 6:

[0395] The emotion engine again recognizes the user's emotional state and adjusts the mini-achievement rewards provided as needed (e.g., providing additional incentives depending on the specific emotional state).

[0396] Offering the final reward

[0397] Step 1:

[0398] The server periodically deposits funds into the user's account (e.g., automatically depositing 100 yen every week).

[0399] Step 2:

[0400] The server confirms that the final goal has been achieved.

[0401] Step 3:

[0402] Purchasing or booking a treat (e.g., a "fancy dinner") using funds the server has pre-deposited.

[0403] Step 4:

[0404] The server transmits the purchase or reservation information to the user's terminal.

[0405] Step 5:

[0406] The device displays the reward information it received to the user (e.g., "You've just won a voucher for a fancy dinner!").

[0407] Progress Report

[0408] Step 1:

[0409] Users set up contacts for family and friends within the system.

[0410] Step 2:

[0411] The server periodically checks the user's progress.

[0412] Step 3:

[0413] The server sends progress reports to family and friends (e.g., "User is 50% of their goal!").

[0414] Step 4:

[0415] Check the emails and messages your family and friends have received.

[0416] Through these steps, users can consistently work towards their goals and stay motivated with the support of the system, and with the introduction of an emotion engine, they can receive more personalized support.

[0417] Example 2

[0418] Next, a description will be given of Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the smart device 14 will be referred to as a "terminal."

[0419] Conventional goal achievement support systems have been unable to provide personalized support that fully takes into account the user's emotional state, making it difficult to maintain motivation. Another problem is that they do not allow users to receive external support by properly reporting their progress toward achieving their goals to family and friends.

[0420] The specific processing by the specific processing unit 290 of the data processing device 12 in the second embodiment is realized by the following means.

[0421] In this invention, the server includes a means for the user to set a goal, a means for recognizing the user's emotional state, a means for an AI to generate a message according to the goal and emotional information, a means for transmitting the generated message to the user's terminal, a means for managing and displaying a countdown to goal achievement, a means for setting intermediate goals and providing small achievement awards, a means for providing a reward when the final goal is achieved, and a means for reporting the user's progress to family and friends. This enables personalized support according to the user's emotional state, and allows the user to receive external support and increase motivation.

[0422] A "means for setting goals" is a system or interface that allows a user to input specific goals they wish to achieve and to store and manage that information.

[0423] The "means for recognizing emotional state" is an engine or algorithm that analyzes the user's voice data or image data to determine the user's current emotional state.

[0424] "Means for AI to generate messages according to goals and emotional information" refers to an artificial intelligence model or system that automatically generates optimal encouraging or advice messages based on the goals set by the user and recognized emotional information.

[0425] "Means for sending the generated message to the user's terminal" refers to a communication means for delivering the message generated on the server side to the user's terminal such as a smartphone or PC.

[0426] The "means for managing and displaying the countdown to the goal achievement" refers to a function or interface for calculating the number of days remaining until the goal achievement and the progress status, and visually displaying this to the user.

[0427] "Means for setting intermediate goals and providing small achievement rewards" refers to a function or system that divides an overall goal into small steps and gives incentives to users when they achieve each intermediate step.

[0428] The "means for providing a reward when the final goal is achieved" is a process or system that automatically provides a predetermined reward when the user achieves the final goal.

[0429] "Means for reporting user progress to family and friends" refers to a function or system that allows a user to periodically check the progress of goals set by the user and share it with family and friends via messages.

[0430] This invention is a support system that helps users achieve their goals without giving up after three days. In particular, by combining it with an emotion engine that recognizes the user's emotions, it provides more personalized support.

[0431] This system is configured as follows: First, the user sets a goal, and this information is sent to the server. The server saves this goal data in a database (e.g., MySQL), calculates the number of days until the goal is achieved, and sets the countdown. For example, if the user sets the goal to "lose 5 kg in one month," the server will start the countdown based on "one month."

[0432] Next, the emotion engine is used to recognize the user's emotional state. The user collects voice and image data using a device such as a smartphone or tablet. This data is sent to an emotion engine (e.g., Microsoft Azure Emotion API), which analyzes the user's emotional state. For example, emotions such as "joy," "sadness," and "stress" are determined from the user's facial expressions and tone of voice.

[0433] The server generates an optimal message based on the user's goal data and emotional information from the emotion engine. Using AI (e.g., OpenAI GPT-4), it generates personalized messages of encouragement and advice based on the goal and emotional information. For example, it generates a message such as, "Today is your first day. You look healthy! Let's do our best!"

[0434] The generated message is sent from the server to the user's device. This message is displayed on the user's device as a notification, allowing the user to maintain motivation. Furthermore, the server calculates the number of days remaining until the goal is achieved each day and notifies the user's device of the countdown information. For example, a countdown such as "29 days left to achieve your goal!" is displayed.

[0435] Intermediate goals and small achievement rewards are also set and provided. The server sets intermediate goals based on the major goal, and users can confirm their achievement by visiting a page to report their progress and entering their progress. For example, if a goal is set to lose 1 kg per week, the server will award 50 points when the user reports their achievement. An emotional engine can also provide additional incentives based on the user's emotional state.

[0436] When the final goal is achieved, the server is configured to periodically deposit funds into the user's account. When it is confirmed that the goal has been achieved, the server automatically purchases or reserves a pre-set reward (e.g., a "luxury dinner") and sends the purchase or reservation information to the user's device.

[0437] In addition, the user's progress is reported to family and friends. The user sets up contacts for family and friends in the system, and the server reports the progress each time it checks the goal achievement status. For example, a report saying "The user has achieved 50% of the goal!" is sent to family and friends.

[0438] In this way, the system provides support to help users achieve their goals through a series of functions, and realizes personalized support and motivation maintenance that takes into account emotional states. This invention allows users to continue receiving appropriate support throughout the process of achieving their goals, leading to ultimate success.

[0439] The flow of the identification process in the second embodiment will be described with reference to FIG.

[0440] Step 1: Goal Setting

[0441] The user launches the application and enters a goal (for example, "lose 5 kg in 1 month").

[0442] Input: Goal data set by the user

[0443] Processing: The server receives this goal data and stores it in a database (e.g. MySQL). The server also calculates the number of days until the goal is reached and sets a countdown.

[0444] Output: Goal data stored in the database and countdown days

[0445] Step 2: Emotion Recognition

[0446] The user's terminal collects voice data or image data and sends it to the emotion engine.

[0447] Input: User's voice or image data

[0448] Processing: An emotion engine (e.g., Microsoft Azure Emotion API) analyzes this data and recognizes the user's emotional state. For example, emotions such as "happiness," "sadness," and "stress" are determined from the user's facial expressions and tone of voice.

[0449] Output: Emotion determination result from the emotion engine

[0450] Step 3: Message generation with AI

[0451] The server obtains the user's goal data and emotional information from the emotion engine, and uses AI to generate the optimal message.

[0452] Input: User goal data, emotion information from emotion engine

[0453] Processing: AI (e.g., OpenAI GPT-4) uses this information to generate an optimal message, such as "Today is your first day, you look great! Let's do our best!"

[0454] Output: The generated personalized message

[0455] Step 4: Send the message

[0456] The server generates a message and sends it to the user's terminal.

[0457] Input: Generated personalized message

[0458] Processing: The server sends a message to the user's device via push notification.

[0459] Output: The message displayed on the user's terminal

[0460] Step 5: Countdown display

[0461] The server calculates the number of days remaining until the goal is achieved each day and notifies the device, which then displays the countdown information to the user.

[0462] Input: Current date, number of days to reach goal

[0463] Processing: The server calculates the number of days remaining until the goal is achieved each day and sends this information to the device.

[0464] Output: Countdown information displayed on the device (e.g., "29 days left to reach goal!")

[0465] Step 6: Offer mini-achievement awards

[0466] The server sets intermediate goals based on the major goal. The user accesses a page for reporting progress and enters their progress. The server checks the entered progress data and provides small achievement awards.

[0467] Input: User progress data (reports of progress towards intermediate goals)

[0468] Processing: The server checks the achievement based on the data and awards the user, for example, 50 points. The emotion engine determines whether to provide additional incentives based on the user's emotional state.

[0469] Output: A small reward given to the user (e.g. points, coupons)

[0470] Step 7: Offer the final reward

[0471] The server periodically funds the user's account, and when the end goal is achieved, the pre-funded funds are used to automatically purchase or reserve a reward.

[0472] Input: User's goal achievement status

[0473] Processing: The server confirms that the final goal has been achieved, purchases a reward using the accumulated funds, and sends the reservation information to the user's terminal.

[0474] Output: Reservation information sent to the user's device (e.g., "Luxury Dinner").

[0475] Step 8: Report progress

[0476] The user sets up contact information for family and friends within the system, and the server periodically checks the user's progress and sends progress reports to them.

[0477] Input: User progress data, contact information for family and friends

[0478] Processing: The server checks the progress and sends a message to family and friends via email or SMS, for example, "User has reached 50% of their goal!"

[0479] Output: Progress report message sent to family and friends

[0480] (Application example 2)

[0481] Next, a description will be given of Application Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the smart device 14 will be referred to as a "terminal."

[0482] Conventional goal achievement support systems provide support using a uniform approach without considering the user's emotional state, making it difficult for users to maintain their motivation. Furthermore, when the goal is to improve eating habits, specific meal suggestions and real-time support are lacking, limiting the specific means by which users can achieve their goals. Therefore, there is a need for a system that can provide personalized support by taking the user's emotional state into account.

[0483] The specific processing by the specific processing unit 290 of the data processing device 12 in Application Example 2 is realized by the following means. In this invention, the server includes: a means for the user to set a goal; a means for an AI to generate a message according to the goal; a means for transmitting the generated message to the user's terminal; a means for managing and displaying a countdown to goal achievement; a means for setting intermediate goals and providing a small achievement award; a means for providing a reward when the final goal is achieved; a means for reporting the user's progress to family and friends; a means for recognizing the user's emotional state by collecting and analyzing image data and audio data of meals; and a means for suggesting meals and generating personalized support messages based on the user's emotional state and the goal. This enables personalized support according to the user's emotional state, providing support for more effectively achieving goals.

[0484] A "means for setting goals" provides an interface for users to input or select specific goals they wish to achieve, as well as the ability to record and manage those goals.

[0485] "Means for AI to generate messages according to goals" refers to the use of an artificial intelligence algorithm that creates appropriate messages of encouragement or advice based on the goals set by the user.

[0486] "Means for sending the generated message to the user's device" refers to a communication function for delivering the generated text, audio or video message to the device used by the user (e.g., smartphone, tablet, PC).

[0487] The "means for managing and displaying the countdown to goal achievement" is a function that calculates the number of days remaining until the goal is achieved and the progress status in real time, and displays this information in an easy-to-understand manner for the user.

[0488] "Means for setting intermediate goals and providing small achievement rewards" is a mechanism that divides the overall goal into smaller goals, sets intermediate progress goals, and provides points or rewards to users depending on their achievement.

[0489] A "means for providing rewards upon achievement of an end goal" is a system that verifies that a user has achieved an end goal and provides a predetermined valuable reward or benefit for doing so.

[0490] The "means for reporting the user's progress to family and friends" is a communication function for automatically notifying the progress of the user to family and friends with whom the user wants to share the progress of the user's goal achievement.

[0491] "Means for collecting and analyzing image data and audio data of meals" refers to a function that collects images taken by the user and audio recordings made by the user while eating, and analyzes that data to recognize the meal contents and the user's emotional state.

[0492] The "means for generating meal suggestions and personalized support messages based on emotional state and goals" is a function that takes into account the user's meal data and emotional state to provide the user with customized appropriate meal suggestions and support messages.

[0493] The system according to the present invention aims to support users in achieving their goals and provide personalized support through an emotion engine. Specific embodiments will be described below.

[0494] 1. Goal Setting:

[0495] The user launches the application on their smartphone or tablet and sets a goal. This goal information is sent to the server and stored in a database. The server then sets a countdown based on the goal and notifies the user.

[0496] 2. Emotion Recognition with Emotion Engine:

[0497] While a user is eating, image and audio data is collected using a smartphone or smart glasses and sent to a server. The server then uses an emotion recognition module (e.g., Emotion API) to analyze the data and recognize the user's emotional state (e.g., "joy," "sadness," or "stress").

[0498] 3. Message generation by AI:

[0499] The server receives the user's goal data and the emotion information from the emotion engine, and uses an AI model (e.g., GPT-3, BERT) to generate an optimal message. The message is specific advice or words of encouragement to help the user achieve their goal.

[0500] 4. Send message:

[0501] The generated message is sent from the server to the user's device and displayed to the user. For example, the message can be delivered immediately using the notification function of a smartphone.

[0502] 5. Countdown display:

[0503] The server calculates the number of days remaining until the goal is achieved each day and notifies the user of this information on their device, which displays the countdown information so that the user can always check their progress toward their goal.

[0504] 6. Set up and offer mini-achievement awards:

[0505] The server sets intermediate goals for the goal and provides small achievement rewards (e.g., points, mileage, coupons) each time the user achieves them. The emotion engine analyzes the user's emotional state and provides appropriate incentives.

[0506] 7. Offer a Final Reward:

[0507] When the user achieves the final goal, the server automatically reserves or purchases a pre-set reward (e.g., a fancy dinner) and notifies the user of this information.

[0508] 8. Progress Report:

[0509] Users set up contacts for family and friends within the system, and the server periodically checks the user's progress and reports this information to family and friends, for example, sending notifications such as "User has reached 50% of his goal!"

[0510] As described above, this system supports the entire process from goal setting to goal achievement, and in particular helps maintain motivation by providing personalized support according to the user's emotional state.

[0511] Examples:

[0512] If user A sets a goal of "restricting calories by 1500 in one month":

[0513] 1. The user launches the app and sets a goal of "restricting calories by 1,500 in one month."

[0514] 2. While eating, users record images and audio using their smartphones or smart glasses and send them to the server.

[0515] 3. The emotion engine recognizes the user's emotions and detects the emotion of "joy."

[0516] 4. The AI ​​generates the optimal message, such as, "Hey, you look great today! Keep working towards your goal of 1500 calories! Tonight's recommended meal is salad and grilled chicken."

[0517] 5. This message is sent to the user's terminal.

[0518] 6. A countdown to your goal will be displayed on your device.

[0519] 7. Points or coupons are offered for achieving intermediate goals (e.g., limiting calories by 500 per week).

[0520] 8. Once the final goal is achieved, a fancy dinner will be booked and the user will be notified.

[0521] 9. User progress is reported to family and friends on a regular basis.

[0522] Example prompts for this invention:

[0523] "User is trying to eat healthier. His goal is to cut calories by 1500 in a month. Today's emotion is 'joy'. Generate an appropriate support message."

[0524] The flow of the specific processing in the application example 2 will be described with reference to FIG.

[0525] Step 1:

[0526] The user launches the application using a smartphone or tablet. The user enters their goal on the settings screen and presses the submit button. At this time, the goal data becomes input data and is sent to the server. The server stores the received goal data in a database and calculates the number of days remaining until the goal is achieved. This generates countdown information as output data.

[0527] Step 2:

[0528] While eating, users use their smartphones or smart glasses to collect image and audio data. The collected data is sent from the device to a server. Based on this input data, the server uses an emotion recognition module and an emotion engine to perform image and audio analysis. As a result of the analysis, the user's emotional state (e.g., "happiness," "sadness," "stress") is generated as output data.

[0529] Step 3:

[0530] The server retrieves the user's goal data from the database and inputs it into the AI ​​model along with the emotional information obtained from the emotion recognition module. The AI ​​model generates an optimal message using prompt sentences based on the generated emotional state data and goal data. This generates a personalized support message as output data.

[0531] Step 4:

[0532] The server sends the generated support message to the user's terminal, and the terminal displays the received message to the user via a notification function. At this time, a message display notification is generated as output data, and the specific message received by the user is displayed.

[0533] Step 5:

[0534] The server automatically updates the countdown information to the goal every day and sends it to the user's device. The device receives this countdown information and displays it on the user's home screen or a dedicated screen. This displays the number of days remaining in the countdown as output data.

[0535] Step 6:

[0536] The server sets intermediate goals for the goal and provides an interface for users to report when they have achieved these intermediate goals. When a user reports that they have achieved an intermediate goal, the input data is sent to the server. The server generates small achievement rewards (e.g., points, mileage, coupons) based on this information and adds them to the user's account. The awarded rewards are notified to the user as output data.

[0537] Step 7:

[0538] When the final goal is achieved, the user reports it through the achievement report interface. This report data is sent to the server, which then reserves or purchases a pre-set reward (e.g., a fancy dinner). The reservation or purchase information is sent to the user's terminal as output data.

[0539] Step 8:

[0540] The user registers the contact information of family and friends in the system. The server periodically checks the user's progress information and automatically reports the progress to the family and friends. The report content (e.g., "The user has achieved 50% of the goal!") is sent as output data. This report allows the family and friends to share the user's progress.

[0541] The specific processing unit 290 transmits the result of the specific processing to the smart device 14. In the smart device 14, the control unit 46A causes the output device 40 to output the result of the specific processing. The microphone 38B acquires audio indicating a user input regarding the result of the specific processing. The control unit 46A transmits audio data indicating the user input acquired by the microphone 38B to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the audio data.

[0542] The data generation model 58 is a so-called generative AI (Artificial Intelligence). An example of the data generation model 58 is ChatGPT (Internet Search<URL: https: / / openai.com / blog / chatgpt> ), Gemini (Internet search <url: https: gemini.google.com ?hl="ja">) and other generation AIs. The data generation model 58 is obtained by performing deep learning on a neural network. A prompt including an instruction is input to the data generation model 58, and inference data such as voice data indicating voice, text data indicating text, and image data indicating an image is also input. The data generation model 58 performs inference on the input inference data in accordance with the instruction indicated by the prompt, and outputs the inference result in a data format such as voice data and text data. Here, inference refers to, for example, analysis, classification, prediction, and / or summarization.

[0543] In the above embodiment, an example in which the specific process is performed by the data processing device 12 has been given, but the technology of the present disclosure is not limited to this, and the specific process may be performed by the smart device 14.

[0544] [Second embodiment]

[0545] FIG. 3 shows an example of the configuration of a data processing system 210 according to the second embodiment.

[0546] 3, the data processing system 210 includes the data processing device 12 and smart glasses 214. An example of the data processing device 12 is a server.

[0547] The data processing device 12 includes a computer 22, a database 24, and a communication I / F 26. The computer 22 is an example of a "computer" according to the technology of the present disclosure. The computer 22 includes a processor 28, a RAM 30, and a storage 32. The processor 28, the RAM 30, and the storage 32 are connected to a bus 34. The database 24 and the communication I / F 26 are also connected to the bus 34. The communication I / F 26 is connected to a network 54. Examples of the network 54 include a WAN (Wide Area Network) and / or a LAN (Local Area Network).

[0548] The smart glasses 214 include a computer 36, a microphone 238, a speaker 240, a camera 42, and a communication I / F 44. The computer 36 includes a processor 46, a RAM 48, and a storage 50. The processor 46, the RAM 48, and the storage 50 are connected to a bus 52. The microphone 238, the speaker 240, and the camera 42 are also connected to the bus 52.

[0549] The microphone 238 receives instructions and the like from the user 20 by receiving voice uttered by the user 20. The microphone 238 captures the voice uttered by the user 20, converts the captured voice into audio data, and outputs it to the processor 46. The speaker 240 outputs audio in accordance with instructions from the processor 46.

[0550] Camera 42 is a small digital camera equipped with an optical system including a lens, aperture, and shutter, and an imaging element such as a CMOS (Complementary Metal-Oxide-Semiconductor) image sensor or a CCD (Charge Coupled Device) image sensor, and captures images of the surroundings of user 20 (for example, an imaging range defined by an angle of view equivalent to the field of vision of a typical healthy person).

[0551] The communication I / F 44 is connected to a network 54. The communication I / Fs 44 and 26 are responsible for the exchange of various information between the processor 46 and the processor 28 via the network 54. The exchange of various information between the processor 46 and the processor 28 using the communication I / Fs 44 and 26 is carried out in a secure state.

[0552] Fig. 4 shows an example of the main functions of the data processing device 12 and the smart glasses 214. As shown in Fig. 4, in the data processing device 12, a specific process is performed by the processor 28. A specific process program 56 is stored in the storage 32.

[0553] The specific processing program 56 is an example of a "program" according to the technology of the present disclosure. The processor 28 reads the specific processing program 56 from the storage 32 and executes the read specific processing program 56 on the RAM 30. The specific processing is realized by the processor 28 operating as a specific processing unit 290 in accordance with the specific processing program 56 executed on the RAM 30.

[0554] The storage 32 stores a data generation model 58 and an emotion identification model 59. The data generation model 58 and the emotion identification model 59 are used by the identification processing unit 290.

[0555] In the smart glasses 214, the reception output process is performed by the processor 46. A reception output program 60 is stored in the storage 50. The processor 46 reads the reception output program 60 from the storage 50 and executes the read reception output program 60 on the RAM 48. The reception output process is realized by the processor 46 operating as the control unit 46A in accordance with the reception output program 60 executed on the RAM 48.

[0556] Next, a description will be given of the identification process performed by the identification processing unit 290 of the data processing device 12. In the following description, the data processing device 12 will be referred to as the "server" and the smart glasses 214 will be referred to as the "terminal."

[0557] This invention is a system that provides support to help users achieve their goals without giving up after three days. The system includes the following means: users set goals, AI generates messages, manages countdowns, provides intermediate goals and small achievement awards, provides rewards when the final goal is achieved, and allows users to report progress to family and friends.

[0558] Program processing

[0559] 1. Goal Setting

[0560] The user starts the application and inputs their goal. For example, they can set a specific goal such as "lose 5 kg in one month." The server receives this goal information and stores it in a database. It also calculates the number of days until the goal is achieved and sets a countdown.

[0561] 2. Sending messages daily

[0562] The server retrieves the user's goal data from the database and uses AI to generate a message appropriate for that day. The generated message is then sent to the user's device. For example, sending a message such as "Today is Day 1, let's do our best!" every day helps to keep the user motivated.

[0563] 3. Countdown display

[0564] The server calculates the number of days remaining until the goal is achieved each day and notifies the device. The device displays this countdown information to the user. For example, a countdown message such as "29 days left to achieve goal!" is displayed.

[0565] 4. Set up small achievement awards

[0566] The server sets intermediate goals until the goal is achieved. For example, a small goal such as "lose 1 kg" is set every week, and if the user achieves this, a small achievement reward is provided. The user can access a page to report their progress and receive points or coupons by reporting their achievement status.

[0567] 5. Offer a final reward

[0568] The server periodically accumulates points in the user's account. When the final goal is achieved, the server automatically purchases or reserves a reward using the accumulated points or funds. For example, when the goal achievement is confirmed, a "luxury dinner" is reserved and the user is notified of the confirmation.

[0569] 6. Progress Reporting

[0570] The user sets up contacts for family and friends in the system, and the server periodically reports the user's progress, for example, sending a progress report to family and friends saying, "The user has achieved 50% of their goal!"

[0571] Specific examples

[0572] For example, if a user sets a goal of "lose 5 kg in one month," the result will be as follows:

[0573] 1. Goal Setting

[0574] User: "I want to lose 5kg in a month"

[0575] Server: Save the goal to the database and set the countdown

[0576] 2. Sending messages daily

[0577] The server generates a message saying "Today is the first day, let's do our best!" and sends it to the user's device.

[0578] 3. Countdown display

[0579] The device will display "29 days left" and will update daily.

[0580] 4. Set up small achievement awards

[0581] The user sets a goal of losing 1 kg per week, and reports their achievement. The server provides small rewards such as "50 points."

[0582] 5. Offer a final reward

[0583] The server will confirm that the goal has been achieved one month later, reserve a "luxury dinner" using the funds saved up in advance, and notify the user.

[0584] 6. Progress Reporting

[0585] The server sends a report such as "User has achieved 50% of their goal!" to the user's specified family and friends.

[0586] In this way, the system helps users achieve their goals through a series of processes: setting goals, providing daily encouragement, visualizing progress, rewarding small achievements and final rewards, and providing external support to encourage users to continue their efforts.

[0587] The processing flow will be explained below.

[0588] Goal Setting Phase

[0589] Step 1:

[0590] The user launches the application and accesses the goal setting screen.

[0591] Step 2:

[0592] The user enters a specific goal (e.g., "lose 5 kg in one month") and presses the "Submit" button.

[0593] Step 3:

[0594] The server receives the target data sent by the user and stores it in a database.

[0595] Step 4:

[0596] The server calculates the number of days until the goal is reached and sets a countdown.

[0597] Daily message sending

[0598] Step 1:

[0599] The server retrieves the user's goal information from the database.

[0600] Step 2:

[0601] The server uses AI to generate a message for the day (e.g., "Today is Day 1, let's do our best!").

[0602] Step 3:

[0603] The server generates a message and sends it to the user's terminal.

[0604] Step 4:

[0605] The terminal displays the received message to the user.

[0606] Countdown Display

[0607] Step 1:

[0608] The server calculates the number of days remaining until the goal is achieved each day.

[0609] Step 2:

[0610] The server sends the calculated countdown information to the terminal.

[0611] Step 3:

[0612] The device displays countdown information (e.g., "29 days left").

[0613] Setting up minor achievement awards

[0614] Step 1:

[0615] The server sets intermediate goals based on the major goal (e.g., "lose 1 kg in 1 week").

[0616] Step 2:

[0617] A user visits a page to report progress on milestone goals.

[0618] Step 3:

[0619] Users enter progress and report achievements.

[0620] Step 4:

[0621] The server receives the user's report and confirms the achievement.

[0622] Step 5:

[0623] The server provides the user with small achievement rewards (e.g. points or coupons).

[0624] Offering the final reward

[0625] Step 1:

[0626] The server periodically deposits funds into the user's account (e.g., automatically depositing 100 yen every week).

[0627] Step 2:

[0628] The server confirms that the final goal has been achieved.

[0629] Step 3:

[0630] Purchasing or booking a treat (e.g., a "fancy dinner") using funds the server has pre-deposited.

[0631] Step 4:

[0632] The server transmits reward purchase or reservation information to the user's terminal.

[0633] Step 5:

[0634] The device displays the reward information it received to the user (e.g., "You've just won a voucher for a fancy dinner!").

[0635] Progress Report

[0636] Step 1:

[0637] Users set up contacts for family and friends within the system.

[0638] Step 2:

[0639] The server periodically checks the user's progress.

[0640] Step 3:

[0641] The server sends progress reports to family and friends (e.g., "User is 50% of their goal!").

[0642] Step 4:

[0643] Check the emails and messages your family and friends have received.

[0644] Through these steps, users can consistently work towards their goals and stay motivated with the system's support.

[0645] Example 1

[0646] Next, a description will be given of Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the smart glasses 214 will be referred to as a "terminal."

[0647] Many users have difficulty achieving their goals consistently, and give up midway through. To solve this problem, it is necessary to maintain continuous motivation and provide support for goal achievement. It is also desirable to enable users to report their progress to others and receive external support.

[0648] The specific processing by the specific processing unit 290 of the data processing device 12 in the first embodiment is realized by the following means.

[0649] In this invention, the server includes a means for a user to set a goal, a means for a generating AI to generate a message according to the goal, a means for transmitting the generated message to the user's terminal, a means for calculating the number of days remaining until the goal is achieved, managing and displaying the countdown, a means for setting intermediate goals and providing minor achievement awards, a means for providing an interface for reporting goal achievement status and providing minor achievement awards, a means for providing a reward when the final goal is achieved, a means for reporting the user's progress to a third party, and a means for periodically saving funds for rewards. This allows the user to maintain motivation through daily encouragement and progress visualization, and to continue achieving their goals. Furthermore, receiving external support can provide further support.

[0650] "User" refers to an individual who uses the system to set goals and take action to achieve those goals.

[0651] "Means for setting goals" refers to the function that allows users to input the goals they wish to achieve and send and save that goal information to the server.

[0652] "Generative AI" refers to technology for generating appropriate messages based on a user's goals and progress.

[0653] "Means for sending a generated message to a user's terminal" refers to a mechanism for sending a message generated by the generating artificial intelligence to a user's terminal in a timely manner.

[0654] "Means for managing and displaying the countdown" refers to a function that calculates the number of days remaining until the goal is achieved and displays the number of days remaining on the user's device.

[0655] The "means for setting intermediate goals and providing small achievement rewards" refers to a mechanism for setting multiple intermediate goals on the way to achieving the goal and providing a reward to the user each time one of the goals is achieved.

[0656] "Interface for reporting goal achievement status" refers to a screen or function that allows users to input and report their own goal achievement status.

[0657] A "small achievement prize" is a reward provided when a user achieves a set intermediate goal, and includes points, coupons, lottery tickets, etc.

[0658] "Means for providing a reward when the final goal is achieved" refers to a mechanism that automatically confirms when the user achieves the final goal and provides a reward using funds or points accumulated in advance.

[0659] "Means for reporting user progress to a third party" refers to a function that reports the user's progress in achieving goals to contacts (family and friends) set by the user.

[0660] The "means for periodically accumulating funds for rewards" refers to a mechanism for periodically accumulating funds or points for rewards in a user's account.

[0661] This invention is a support system for helping users to continuously achieve their set goals. In this system, users set goals, and a generative AI model generates messages, manages progress, and provides rewards to keep users motivated.

[0662] goal setting

[0663] The user starts the application and sets a goal. At this time, the user inputs a specific goal and a deadline for achieving it. The server receives this goal data and stores it in a database. The server also calculates the number of days until the goal is achieved and sets a countdown. For example, if the user inputs "lose 5 kg in one month," the server stores the date one month from that date in the database.

[0664] Sending a message

[0665] The server retrieves the user's goal data from the database and uses a generative AI model to generate an encouraging message appropriate for that day. The generated message is sent to the device, which then notifies the user. For example, the server generates a message saying, "Today is Day 1, let's do our best!" and sends it to the user's device.

[0666] Example prompt sentence:

[0667] "When a user sets a goal to lose 5 kg in one month, what sentence should be generated as the first message?"

[0668] Countdown display

[0669] The server calculates the number of days remaining until the goal is achieved each day and sends this countdown information to the user's device. The device then displays the received countdown information to the user. For example, the device may display a countdown message such as "29 days left to achieve your goal!", updating it daily.

[0670] Providing small achievement awards

[0671] The server sets intermediate goals along the way to achieving the goal. For example, a small goal such as "lose 1 kg" can be set each week, and if the user achieves this, a small achievement award is provided. The user reports their progress using the interface, and the server provides points or coupons after checking the report. For example, if a user reports losing 1 kg in a week, the server will award 50 points.

[0672] Offering the final reward

[0673] The server periodically accumulates reward funds in the user's account. When the user achieves the final goal, the server automatically reserves or purchases the reward using the accumulated funds or points, and sends a confirmation message to the user's device. For example, the server may send a notification message saying, "Congratulations on achieving your goal! A fancy dinner has been reserved."

[0674] Progress Report

[0675] The user sets up contact information for family and friends in the system, and the server periodically reports the user's progress, sending them a message such as "The user has achieved 50% of their goal!"

[0676] As described above, this system continuously supports the user's set goals and provides multifunctional assistance to maintain motivation toward achieving them. The hardware and software used include a server, user terminals, a database, and a generative AI model. This provides users with concrete means to clearly aim for goal achievement.

[0677] The flow of the identification process in the first embodiment will be described with reference to FIG.

[0678] Program processing flow

[0679] Step 1: Goal Setting

[0680] Input: The user inputs the goal and its deadline and submits it.

[0681] Operation:

[0682] The user launches the application and enters their goal, setting a specific goal such as "lose 5 kg in one month."

[0683] The server receives the target data from the user and stores it in a database.

[0684] The server calculates the number of days until the goal is reached and sets a countdown.

[0685] Output: Goal data and countdown days stored on the server.

[0686] Step 2: Generate and send daily messages

[0687] Input: The server retrieves the target data from the database.

[0688] Operation:

[0689] The server uses a generative AI model to generate a message appropriate for that day, such as an encouraging message like, "Today is Day 1, let's do our best!"

[0690] Example prompt: "What initial message should I generate when a user sets a goal to lose 5 kg in one month?"

[0691] The server sends the generated message to the terminal.

[0692] Notify the device of received messages.

[0693] Output: Messages sent to the terminal.

[0694] Step 3: Countdown display

[0695] Input: The server retrieves the goal deadline from the database and calculates the number of days.

[0696] Operation:

[0697] The server calculates the number of days remaining until the goal is achieved each day.

[0698] The server sends the countdown information to the terminal.

[0699] The device displays the received countdown information to the user. For example, "29 days left to reach your goal!"

[0700] Output: Countdown information displayed on the user's device.

[0701] Step 4: Set up and offer mini-achievement awards

[0702] Input: The server retrieves the user's goal data and sets intermediate goals.

[0703] Operation:

[0704] The server sets intermediate goals along the way to achieving the goal. For example, a small goal such as "lose 1 kg" is set every week.

[0705] The user has access to an interface for reporting their progress and reporting their achievements.

[0706] The server checks the user's report and awards points or coupons as small achievement rewards. For example, if a user reports losing 1 kg in a week, the server awards 50 points.

[0707] Output: Points or coupons awarded to the user.

[0708] Step 5: Offer the final reward

[0709] Input: The server retrieves the user's progress and accumulation data.

[0710] Operation:

[0711] The server periodically deposits reward funds into the user's account.

[0712] The server checks the user's progress toward the goal.

[0713] The server automatically reserves or purchases rewards using pre-accumulated funds or points when the final goal is achieved.

[0714] The server sends a confirmation of the reservation or purchase to the user's device, for example, a notification message saying, "Congratulations on reaching your goal! Your fancy dinner has been reserved."

[0715] Output: Reserved / purchased rewards and notification information.

[0716] Step 6: Report progress

[0717] Input: Users enter contact information for family and friends into the system.

[0718] Operation:

[0719] The user sets up contact information for family and friends.

[0720] The server periodically generates reports based on the user's progress.

[0721] Sending server-generated progress reports to the user's preferred contacts, for example, "User is 50% of their goal!"

[0722] Output: Contacts who have been sent progress reports.

[0723] (Application example 1)

[0724] Next, a description will be given of Application Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the smart glasses 214 will be referred to as a "terminal."

[0725] Conventional goal achievement support systems only provide generic messages and feedback to individual users, and lack support tailored to specific environments and objectives, such as those aimed at improving the operating efficiency and optimization of industrial products. Furthermore, there are issues with insufficient progress reports and intermediate goal setting, which can lead to a lack of user motivation. Furthermore, there are often cases where users lose motivation to achieve their goals due to a lack of rewards offered upon achieving the final goal.

[0726] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 1 is realized by the following means.

[0727] In this invention, the server includes a means for receiving goal settings from users and managing progress and efficiency improvements corresponding to the goals, a means for aiming to improve and optimize the operating efficiency of industrial products, and a means for sending generated messages to the user's terminal. This makes it possible to provide support tailored to each individual user's specific environment and purpose, thereby maintaining the user's motivation and increasing their willingness to achieve their goals.

[0728] A "user" is a person who uses this system to set goals and strive to achieve them.

[0729] "AI" is a technology that uses artificial intelligence to generate messages based on the user's goals and provide personalized assistance.

[0730] A "goal" is a specific outcome or purpose that a user is trying to achieve, such as improving operational efficiency or completing a specific task.

[0731] A "message" is a sentence of encouragement or instruction generated by AI and sent to the user.

[0732] "Countdown" is a function that displays the number of days or deadline remaining until the goal is achieved.

[0733] Intermediate goals are small goals set on the way to achieving the final goal.

[0734] A "mini-achievement award" is a reward or benefit provided to a user when they achieve an intermediate goal.

[0735] The "end goal" is the big goal that the user ultimately wants to achieve.

[0736] A "reward" is a reward or benefit given to a user upon achieving an end goal.

[0737] "Progress" is a state that indicates how far the user has progressed toward the goal they set.

[0738] "Stakeholders" are family members, friends, colleagues, etc. who are informed of the user's progress.

[0739] "Industrial products" are products such as machines and equipment used in factories, etc.

[0740] "Operating efficiency" is an indicator that shows how efficiently an industrial product is operating.

[0741] "Optimization" refers to the adjustment and improvement of industrial products and processes to maximize their performance.

[0742] This invention relates to a system that supports the goal achievement of engineers and operators who train and maintain factory robots. The system operates in cooperation with three entities: a server, a terminal, and a user, each of which performs a specific function.

[0743] 1. Goal Setting

[0744] Users use terminals in the factory (e.g., smartphones or tablets) to input their goals into the system. For example, they can set a goal of "improving the robot's operating efficiency by 5% in one week." The server receives this goal, stores it in a database, and manages the countdown.

[0745] 2. Sending messages daily

[0746] The server retrieves the user's goal data from the database and uses AI (e.g., GPT-4, a generative AI model) to generate a message appropriate for that day. The generated message typically contains encouragement or instructions and is sent to the device. For example, a message like "Today is the second day, let's optimize the program a little more!" might be sent.

[0747] 3. Countdown display

[0748] The server calculates the number of days remaining until the goal is achieved each day and notifies the device of this information. The device then displays the number of days remaining (e.g., "5 days remaining") and notifies the user of their progress.

[0749] 4. Set up small achievement awards

[0750] The server sets intermediate goals along the way, for example, a sub-goal of 1% improvement each day, and when a user achieves this, the server rewards them with points or a digital badge.

[0751] 5. Offer a final reward

[0752] The server provides rewards when the goal is achieved. For example, if the goal is achieved after one week, the server will reserve a "free invitation to a special seminar for engineers" or a "lunch with the whole team" and notify the user of this information.

[0753] 6. Progress Reporting

[0754] The server reports the user's progress to family and colleagues (stakeholders). For example, a message saying "Technician A has achieved 50% of the goal!" is sent to the stakeholder.

[0755] Hardware and software used

[0756] Hardware: Smartphones, tablet devices

[0757] Software: Python programs, database management systems (e.g., MySQL), generative AI models (e.g., GPT-4)

[0758] Data processing and calculation

[0759] Goal setting: The server receives the goal data entered by the user and stores it in a database.

[0760] Message generation: Messages are generated using AI (using a generative AI model) based on target data retrieved from the database.

[0761] Countdown calculation: The server calculates the number of days remaining until the goal is reached and notifies the device of this information.

[0762] Providing small achievement awards: The server manages the progress of intermediate goals and provides points and digital badges when goals are achieved.

[0763] Final reward provision: After confirming that the goal has been achieved, a reward will be automatically arranged using accumulated points or funds and the user will be notified.

[0764] Progress reporting: The server reports the user's progress to interested parties.

[0765] Specific examples

[0766] For example, if Engineer B sets the goal of "optimizing the robot's program in one week," the process will proceed as follows:

[0767] 1. Goal Setting

[0768] Engineer B: "Optimize the robot's program in one week."

[0769] Server: Save the goal in the database and set the countdown.

[0770] 2. Sending messages daily

[0771] The server generates a message saying "Today is day 1, let's further improve the robot's program!" and sends it to the user's device.

[0772] 3. Countdown display

[0773] The device will display "6 days left" and will update daily.

[0774] 4. Set up small achievement awards

[0775] Every day, you report that your program progress has improved by 1%. The server will provide you with a "Technician Badge."

[0776] 5. Offer a final reward

[0777] The server confirms that the goal has been achieved one week later, reserves an "invitation to an engineer seminar" using the points accumulated in advance, and notifies Engineer B.

[0778] 6. Progress Reporting

[0779] The server sends a report such as "Technician B has achieved 70% of his goal!" to the relevant parties specified by Technician B.

[0780] Generative AI model prompt example

[0781] You are a technician helping train robots in a factory. Use the information below to generate an appropriate message of encouragement to send today.

[0782] Goal: Increase robot efficiency by 5% in one week

[0783] Date: Day 3

[0784] Progress: Robot efficiency increased by 3%

[0785] Message to generate: "Today is day three and we're already making progress! Let's keep this up and improve our operational efficiency!"

[0786] The flow of the specific processing in the application example 1 will be described with reference to FIG.

[0787] Step 1:

[0788] The user inputs the goal setting. The user uses the terminal to input a specific goal. For example, the user can set a goal such as "improving the robot's efficiency by 5% in one week." The terminal then sends this goal data to the server.

[0789] Input: User-entered goal data

[0790] Output: Target data sent to the server

[0791] Specific behavior: The user launches the application on their device, enters details about their goal into the input form, and when they are done, clicks the submit button to send the data to the server.

[0792] Step 2:

[0793] The server receives the goal data and stores it in the database. The server analyzes the received goal data and registers it in the database. It also starts a countdown to the goal achievement and calculates the number of days.

[0794] Input: Goal data received from the user

[0795] Output: Goal data stored in the database, number of days in the countdown

[0796] Specific operation: The server analyzes the received goal data and registers it in the database. It also calculates the number of days to count down based on the set goal period and saves it in the database.

[0797] Step 3:

[0798] The server generates a daily message. The server retrieves the user's goal data from the database and generates the message for that day using a generative AI model (e.g., GPT-4). The generated message is sent to the device.

[0799] Input: Goal data retrieved from the database

[0800] Output: Messages generated, messages sent to the terminal

[0801] Specific operation: The server uses the AI ​​model to generate messages containing appropriate encouragement and instructions based on the user's set goals. The generated messages are sent to the device and notify the user.

[0802] Step 4:

[0803] The device displays the countdown information. It receives the countdown information sent from the server and displays the number of days remaining until the goal is achieved. For example, it displays "5 days left."

[0804] Input: Countdown information sent from the server

[0805] Output: Countdown information displayed on the terminal

[0806] Specific operation: The device receives countdown information from the server and displays the remaining days in the application interface. The user can check the progress by looking at the application.

[0807] Step 5:

[0808] The server sets intermediate goals and small achievement rewards. The server divides the time period until the goal is achieved into multiple intermediate goals, and provides small achievement rewards each time the user achieves one. For example, the goal could be "to improve efficiency by 1% every day."

[0809] Input: User goal data, goal period

[0810] Output: Intermediate goals, small achievement awards

[0811] Specific operation: The server analyzes the goal period, sets periodic interim goals and corresponding mini-achievement rewards (e.g., points, digital badges), and provides mini-achievement rewards based on the user's report of achieving the interim goals.

[0812] Step 6:

[0813] The server provides a reward when the final goal is achieved. When the goal achievement is confirmed, the server automatically arranges for the reward using points or funds accumulated in advance and notifies the user.

[0814] Input: Goal achievement data, accumulated points and funds

[0815] Output: Reward, notification to user

[0816] Specific operation: The server checks the goal achievement data, arranges rewards (e.g., invitation to a special seminar, team lunch) using accumulated points or funds, and notifies the user.

[0817] Step 7:

[0818] The server reports progress to relevant parties. The server reports the user's progress to family and colleagues, expanding the circle of support. For example, it sends a message saying, "Engineer A has achieved 50% of the goal!"

[0819] Input: User progress data

[0820] Output: Progress report message to stakeholders

[0821] What it does: The server periodically checks the user's progress and sends progress reports to designated stakeholders, helping to keep the user motivated.

[0822] Furthermore, an emotion engine that estimates the user's emotion may be further combined. That is, the identification processing unit 290 may estimate the user's emotion using the emotion identification model 59, and perform identification processing using the user's emotion.

[0823] This invention is a system that supports users in achieving their goals without giving up after three days. In particular, by combining it with an emotion engine that recognizes the user's emotions, it provides more personalized support.

[0824] Program processing

[0825] 1. Goal Setting

[0826] The user starts the application and enters a goal (e.g., "lose 5 kg in one month"). The server receives this goal data and stores it in a database. It also calculates the number of days until the goal is achieved and sets a countdown.

[0827] 2. Emotion Recognition by Emotion Engine

[0828] The user's device collects voice or image data and sends it to the emotion engine, which analyzes this data to recognize the user's emotional state. For example, emotions such as "joy," "sadness," or "stress" can be determined from the user's facial expression and tone of voice.

[0829] 3. Message generation by AI

[0830] The server obtains the user's goal data and emotional information from the emotion engine. Based on this information, the AI ​​generates the optimal message. For example, it generates a message such as, "Today is your first day. You look healthy! Let's do our best!"

[0831] 4. Sending a message

[0832] The server generates a message and sends it to the user's terminal, which the user receives and keeps them motivated.

[0833] 5. Countdown display

[0834] The server calculates the number of days remaining until the goal is achieved each day and notifies the device. The device then displays the countdown information to the user. For example, a countdown message such as "29 days left to achieve goal!" is displayed.

[0835] 6. Establish and offer mini-achievement awards

[0836] The server sets intermediate goals based on the major goal (e.g., "lose 1 kg in one week"). The user reports their achievement by visiting a page for reporting their progress and entering their progress. When the server confirms their achievement, it provides the user with a minor achievement reward (e.g., points or coupons). The emotion engine can also change the content of this minor achievement reward based on the user's emotional state.

[0837] 7. Offer a final reward

[0838] The server periodically accumulates funds in the user's account. When the achievement of the final goal is confirmed, the server automatically purchases or reserves a reward (e.g., a luxurious dinner) using the accumulated funds. The server sends the reward purchase or reservation information to the user's terminal and displays it to the user.

[0839] 8. Progress Reporting

[0840] The user sets up contacts for family and friends within the system, and the server periodically checks the user's progress and sends progress reports to them, such as "User has achieved 50% of his goal!"

[0841] Specific examples

[0842] For example, if a user sets a goal of "lose 5 kg in one month," the result will be as follows:

[0843] 1. Goal Setting

[0844] User: "I want to lose 5kg in a month."

[0845] Server: Save the goal in the database and set the countdown

[0846] 2. Emotion recognition

[0847] Users check in every morning and send voice data and facial expressions to the device.

[0848] The emotion engine recognizes the emotion of "joy"

[0849] 3. Message generation by AI

[0850] The server generates a message saying, "Today is Day 1, you seem happy! Let's do our best!"

[0851] 4. Sending a message

[0852] Sends a message to the terminal and displays it to the user

[0853] 5. Countdown display

[0854] Display countdown information "29 days left" on the device

[0855] 6. Offering minor achievement awards

[0856] Set a goal of losing 1 kg per week and report achievement

[0857] The server offers a minor achievement award of "50 points"

[0858] An emotion engine determines whether to offer additional incentives based on the user's emotional state.

[0859] 7. Offer a final reward

[0860] After one month, the goal is confirmed, a "luxury dinner" is booked using the funds saved up in advance, and the user is notified.

[0861] 8. Progress Reporting

[0862] The server reports to family and friends, "User has reached 50% of their goal!"

[0863] In this way, the system consistently supports the user's goals and provides optimal support taking into account their emotional state.

[0864] The processing flow will be explained below.

[0865] Goal Setting Phase

[0866] Step 1:

[0867] The user launches the application and accesses the goal setting screen.

[0868] Step 2:

[0869] The user enters a specific goal (e.g., "lose 5 kg in one month") and presses the "Submit" button.

[0870] Step 3:

[0871] The server receives the target data sent by the user and stores it in a database.

[0872] Step 4:

[0873] The server calculates the number of days until the goal is reached and sets a countdown.

[0874] Emotion recognition by emotion engine

[0875] Step 1:

[0876] The user launches the application in the morning and accesses the check-in screen.

[0877] Step 2:

[0878] The user provides facial expression and voice data using the device's camera and microphone.

[0879] Step 3:

[0880] The device sends the collected data to the emotion engine.

[0881] Step 4:

[0882] The emotion engine analyzes the data and recognizes the user's emotional state (e.g., "joy," "sadness," "stress").

[0883] Step 5:

[0884] The emotion engine transmits the recognized emotion information to the server.

[0885] AI-powered message generation

[0886] Step 1:

[0887] The server obtains the user's goal data from the database and emotion information from the emotion engine.

[0888] Step 2:

[0889] The server uses AI to generate the optimal message based on the user's goals and emotions (e.g., "Today is your first day, you look great! Let's do our best!").

[0890] Sending a message

[0891] Step 1:

[0892] The server generates a message and sends it to the user's terminal.

[0893] Step 2:

[0894] The terminal displays the received message to the user.

[0895] Countdown Display

[0896] Step 1:

[0897] The server calculates the number of days remaining until the goal is achieved each day.

[0898] Step 2:

[0899] The server sends the calculated countdown information to the terminal.

[0900] Step 3:

[0901] The device displays countdown information (e.g., "29 days left").

[0902] Setting and offering small achievement awards

[0903] Step 1:

[0904] The server sets intermediate goals based on the major goal (e.g., "lose 1 kg in 1 week").

[0905] Step 2:

[0906] A user visits a page to report progress on milestone goals.

[0907] Step 3:

[0908] Users enter progress and report achievements.

[0909] Step 4:

[0910] The server receives the user's report and confirms the achievement.

[0911] Step 5:

[0912] The server provides the user with small achievement rewards (e.g. points or coupons).

[0913] Step 6:

[0914] The emotion engine again recognizes the user's emotional state and adjusts the mini-achievement rewards provided as needed (e.g., providing additional incentives depending on the specific emotional state).

[0915] Offering the final reward

[0916] Step 1:

[0917] The server periodically deposits funds into the user's account (e.g., automatically depositing 100 yen every week).

[0918] Step 2:

[0919] The server confirms that the final goal has been achieved.

[0920] Step 3:

[0921] Purchasing or booking a treat (e.g., a "fancy dinner") using funds the server has pre-deposited.

[0922] Step 4:

[0923] The server transmits the purchase or reservation information to the user's terminal.

[0924] Step 5:

[0925] The device displays the reward information it received to the user (e.g., "You've just won a voucher for a fancy dinner!").

[0926] Progress Report

[0927] Step 1:

[0928] Users set up contacts for family and friends within the system.

[0929] Step 2:

[0930] The server periodically checks the user's progress.

[0931] Step 3:

[0932] The server sends progress reports to family and friends (e.g., "User is 50% of their goal!").

[0933] Step 4:

[0934] Check the emails and messages your family and friends have received.

[0935] Through these steps, users can consistently work towards their goals and stay motivated with the support of the system, and with the introduction of an emotion engine, they can receive more personalized support.

[0936] Example 2

[0937] Next, a description will be given of Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the smart glasses 214 will be referred to as a "terminal."

[0938] Conventional goal achievement support systems have been unable to provide personalized support that fully takes into account the user's emotional state, making it difficult to maintain motivation. Another problem is that they do not allow users to receive external support by properly reporting their progress toward achieving their goals to family and friends.

[0939] The specific processing by the specific processing unit 290 of the data processing device 12 in the second embodiment is realized by the following means.

[0940] In this invention, the server includes a means for the user to set a goal, a means for recognizing the user's emotional state, a means for an AI to generate a message according to the goal and emotional information, a means for transmitting the generated message to the user's terminal, a means for managing and displaying a countdown to goal achievement, a means for setting intermediate goals and providing small achievement awards, a means for providing a reward when the final goal is achieved, and a means for reporting the user's progress to family and friends. This enables personalized support according to the user's emotional state, and allows the user to receive external support and increase motivation.

[0941] A "means for setting goals" is a system or interface that allows a user to input specific goals they wish to achieve and to store and manage that information.

[0942] The "means for recognizing emotional state" is an engine or algorithm that analyzes the user's voice data or image data to determine the user's current emotional state.

[0943] "Means for AI to generate messages according to goals and emotional information" refers to an artificial intelligence model or system that automatically generates optimal encouraging or advice messages based on the goals set by the user and recognized emotional information.

[0944] "Means for sending the generated message to the user's terminal" refers to a communication means for delivering the message generated on the server side to the user's terminal such as a smartphone or PC.

[0945] The "means for managing and displaying the countdown to the goal achievement" refers to a function or interface for calculating the number of days remaining until the goal achievement and the progress status, and visually displaying this to the user.

[0946] "Means for setting intermediate goals and providing small achievement rewards" refers to a function or system that divides an overall goal into small steps and gives incentives to users when they achieve each intermediate step.

[0947] The "means for providing a reward when the final goal is achieved" is a process or system that automatically provides a predetermined reward when the user achieves the final goal.

[0948] "Means for reporting user progress to family and friends" refers to a function or system that allows a user to periodically check the progress of goals set by the user and share it with family and friends via messages.

[0949] This invention is a support system that helps users achieve their goals without giving up after three days. In particular, by combining it with an emotion engine that recognizes the user's emotions, it provides more personalized support.

[0950] This system is configured as follows: First, the user sets a goal, and this information is sent to the server. The server saves this goal data in a database (e.g., MySQL), calculates the number of days until the goal is achieved, and sets the countdown. For example, if the user sets the goal to "lose 5 kg in one month," the server will start the countdown based on "one month."

[0951] Next, the emotion engine is used to recognize the user's emotional state. The user collects voice and image data using a device such as a smartphone or tablet. This data is sent to an emotion engine (e.g., Microsoft Azure Emotion API), which analyzes the user's emotional state. For example, emotions such as "joy," "sadness," and "stress" are determined from the user's facial expressions and tone of voice.

[0952] The server generates an optimal message based on the user's goal data and emotional information from the emotion engine. Using AI (e.g., OpenAI GPT-4), it generates personalized messages of encouragement and advice based on the goal and emotional information. For example, it generates a message such as, "Today is your first day. You look healthy! Let's do our best!"

[0953] The generated message is sent from the server to the user's device. This message is displayed on the user's device as a notification, allowing the user to maintain motivation. Furthermore, the server calculates the number of days remaining until the goal is achieved each day and notifies the user's device of the countdown information. For example, a countdown such as "29 days left to achieve your goal!" is displayed.

[0954] Intermediate goals and small achievement rewards are also set and provided. The server sets intermediate goals based on the major goal, and users can confirm their achievement by visiting a page to report their progress and entering their progress. For example, if a goal is set to lose 1 kg per week, the server will award 50 points when the user reports their achievement. An emotional engine can also provide additional incentives based on the user's emotional state.

[0955] When the final goal is achieved, the server is configured to periodically deposit funds into the user's account. When it is confirmed that the goal has been achieved, the server automatically purchases or reserves a pre-set reward (e.g., a "luxury dinner") and sends the purchase or reservation information to the user's device.

[0956] In addition, the user's progress is reported to family and friends. The user sets up contacts for family and friends in the system, and the server reports the progress each time it checks the goal achievement status. For example, a report saying "The user has achieved 50% of the goal!" is sent to family and friends.

[0957] In this way, the system provides support to help users achieve their goals through a series of functions, and realizes personalized support and motivation maintenance that takes into account emotional states. This invention allows users to continue receiving appropriate support throughout the process of achieving their goals, leading to ultimate success.

[0958] The flow of the identification process in the second embodiment will be described with reference to FIG.

[0959] Step 1: Goal Setting

[0960] The user launches the application and enters a goal (for example, "lose 5 kg in 1 month").

[0961] Input: Goal data set by the user

[0962] Processing: The server receives this goal data and stores it in a database (e.g. MySQL). The server also calculates the number of days until the goal is reached and sets a countdown.

[0963] Output: Goal data stored in the database and countdown days

[0964] Step 2: Emotion Recognition

[0965] The user's terminal collects voice data or image data and sends it to the emotion engine.

[0966] Input: User's voice or image data

[0967] Processing: An emotion engine (e.g., Microsoft Azure Emotion API) analyzes this data and recognizes the user's emotional state. For example, emotions such as "happiness," "sadness," and "stress" are determined from the user's facial expressions and tone of voice.

[0968] Output: Emotion determination result from the emotion engine

[0969] Step 3: Message generation with AI

[0970] The server obtains the user's goal data and emotional information from the emotion engine, and uses AI to generate the optimal message.

[0971] Input: User goal data, emotion information from emotion engine

[0972] Processing: AI (e.g., OpenAI GPT-4) uses this information to generate an optimal message, such as "Today is your first day, you look great! Let's do our best!"

[0973] Output: The generated personalized message

[0974] Step 4: Send the message

[0975] The server generates a message and sends it to the user's terminal.

[0976] Input: Generated personalized message

[0977] Processing: The server sends a message to the user's device via push notification.

[0978] Output: The message displayed on the user's terminal

[0979] Step 5: Countdown display

[0980] The server calculates the number of days remaining until the goal is achieved each day and notifies the device, which then displays the countdown information to the user.

[0981] Input: Current date, number of days to reach goal

[0982] Processing: The server calculates the number of days remaining until the goal is achieved each day and sends this information to the device.

[0983] Output: Countdown information displayed on the device (e.g., "29 days left to reach goal!")

[0984] Step 6: Offer mini-achievement awards

[0985] The server sets intermediate goals based on the major goal. The user accesses a page for reporting progress and enters their progress. The server checks the entered progress data and provides small achievement awards.

[0986] Input: User progress data (reports of progress towards intermediate goals)

[0987] Processing: The server checks the achievement based on the data and awards the user, for example, 50 points. The emotion engine determines whether to provide additional incentives based on the user's emotional state.

[0988] Output: A small reward given to the user (e.g. points, coupons)

[0989] Step 7: Offer the final reward

[0990] The server periodically funds the user's account, and when the end goal is achieved, the pre-funded funds are used to automatically purchase or reserve a reward.

[0991] Input: User's goal achievement status

[0992] Processing: The server confirms that the final goal has been achieved, purchases a reward using the accumulated funds, and sends the reservation information to the user's terminal.

[0993] Output: Reservation information sent to the user's device (e.g., "Luxury Dinner").

[0994] Step 8: Report progress

[0995] The user sets up contact information for family and friends within the system, and the server periodically checks the user's progress and sends progress reports to them.

[0996] Input: User progress data, contact information for family and friends

[0997] Processing: The server checks the progress and sends a message to family and friends via email or SMS, for example, "User has reached 50% of their goal!"

[0998] Output: Progress report message sent to family and friends

[0999] (Application example 2)

[1000] Next, a description will be given of Application Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the smart glasses 214 will be referred to as a "terminal."

[1001] Conventional goal achievement support systems provide support using a uniform approach without considering the user's emotional state, making it difficult for users to maintain their motivation. Furthermore, when the goal is to improve eating habits, specific meal suggestions and real-time support are lacking, limiting the specific means by which users can achieve their goals. Therefore, there is a need for a system that can provide personalized support by taking the user's emotional state into account.

[1002] The specific processing by the specific processing unit 290 of the data processing device 12 in Application Example 2 is realized by the following means. In this invention, the server includes: a means for the user to set a goal; a means for an AI to generate a message according to the goal; a means for transmitting the generated message to the user's terminal; a means for managing and displaying a countdown to goal achievement; a means for setting intermediate goals and providing a small achievement award; a means for providing a reward when the final goal is achieved; a means for reporting the user's progress to family and friends; a means for recognizing the user's emotional state by collecting and analyzing image data and audio data of meals; and a means for suggesting meals and generating personalized support messages based on the user's emotional state and the goal. This enables personalized support according to the user's emotional state, providing support for more effectively achieving goals.

[1003] A "means for setting goals" provides an interface for users to input or select specific goals they wish to achieve, as well as the ability to record and manage those goals.

[1004] "Means for AI to generate messages according to goals" refers to the use of an artificial intelligence algorithm that creates appropriate messages of encouragement or advice based on the goals set by the user.

[1005] "Means for sending the generated message to the user's device" refers to a communication function for delivering the generated text, audio or video message to the device used by the user (e.g., smartphone, tablet, PC).

[1006] The "means for managing and displaying the countdown to goal achievement" is a function that calculates the number of days remaining until the goal is achieved and the progress status in real time, and displays this information in an easy-to-understand manner for the user.

[1007] "Means for setting intermediate goals and providing small achievement rewards" is a mechanism that divides the overall goal into smaller goals, sets intermediate progress goals, and provides points or rewards to users depending on their achievement.

[1008] A "means for providing rewards upon achievement of an end goal" is a system that verifies that a user has achieved an end goal and provides a predetermined valuable reward or benefit for doing so.

[1009] The "means for reporting the user's progress to family and friends" is a communication function for automatically notifying the progress of the user to family and friends with whom the user wants to share the progress of the user's goal achievement.

[1010] "Means for collecting and analyzing image data and audio data of meals" refers to a function that collects images taken by the user and audio recordings made by the user while eating, and analyzes that data to recognize the meal contents and the user's emotional state.

[1011] The "means for generating meal suggestions and personalized support messages based on emotional state and goals" is a function that takes into account the user's meal data and emotional state to provide the user with customized appropriate meal suggestions and support messages.

[1012] The system according to the present invention aims to support users in achieving their goals and provide personalized support through an emotion engine. Specific embodiments will be described below.

[1013] 1. Goal Setting:

[1014] The user launches the application on their smartphone or tablet and sets a goal. This goal information is sent to the server and stored in a database. The server then sets a countdown based on the goal and notifies the user.

[1015] 2. Emotion Recognition with Emotion Engine:

[1016] While a user is eating, image and audio data is collected using a smartphone or smart glasses and sent to a server. The server then uses an emotion recognition module (e.g., Emotion API) to analyze the data and recognize the user's emotional state (e.g., "joy," "sadness," or "stress").

[1017] 3. Message generation by AI:

[1018] The server receives the user's goal data and the emotion information from the emotion engine, and uses an AI model (e.g., GPT-3, BERT) to generate an optimal message. The message is specific advice or words of encouragement to help the user achieve their goal.

[1019] 4. Send message:

[1020] The generated message is sent from the server to the user's device and displayed to the user. For example, the message can be delivered immediately using the notification function of a smartphone.

[1021] 5. Countdown display:

[1022] The server calculates the number of days remaining until the goal is achieved each day and notifies the user of this information on their device, which displays the countdown information so that the user can always check their progress toward their goal.

[1023] 6. Set up and offer mini-achievement awards:

[1024] The server sets intermediate goals for the goal and provides small achievement rewards (e.g., points, mileage, coupons) each time the user achieves them. The emotion engine analyzes the user's emotional state and provides appropriate incentives.

[1025] 7. Offer a Final Reward:

[1026] When the user achieves the final goal, the server automatically reserves or purchases a pre-set reward (e.g., a fancy dinner) and notifies the user of this information.

[1027] 8. Progress Report:

[1028] Users set up contacts for family and friends within the system, and the server periodically checks the user's progress and reports this information to family and friends, for example, sending notifications such as "User has reached 50% of his goal!"

[1029] As described above, this system supports the entire process from goal setting to goal achievement, and in particular helps maintain motivation by providing personalized support according to the user's emotional state.

[1030] Examples:

[1031] If user A sets a goal of "restricting calories by 1500 in one month":

[1032] 1. The user launches the app and sets a goal of "restricting calories by 1,500 in one month."

[1033] 2. While eating, users record images and audio using their smartphones or smart glasses and send them to the server.

[1034] 3. The emotion engine recognizes the user's emotions and detects the emotion of "joy."

[1035] 4. The AI ​​generates the optimal message, such as, "Hey, you look great today! Keep working towards your goal of 1500 calories! Tonight's recommended meal is salad and grilled chicken."

[1036] 5. This message is sent to the user's terminal.

[1037] 6. A countdown to your goal will be displayed on your device.

[1038] 7. Points or coupons are offered for achieving intermediate goals (e.g., limiting calories by 500 per week).

[1039] 8. Once the final goal is achieved, a fancy dinner will be booked and the user will be notified.

[1040] 9. User progress is reported to family and friends on a regular basis.

[1041] Example prompts for this invention:

[1042] "User is trying to eat healthier. His goal is to cut calories by 1500 in a month. Today's emotion is 'joy'. Generate an appropriate support message."

[1043] The flow of the specific processing in the application example 2 will be described with reference to FIG.

[1044] Step 1:

[1045] The user launches the application using a smartphone or tablet. The user enters their goal on the settings screen and presses the submit button. At this time, the goal data becomes input data and is sent to the server. The server stores the received goal data in a database and calculates the number of days remaining until the goal is achieved. This generates countdown information as output data.

[1046] Step 2:

[1047] While eating, users use their smartphones or smart glasses to collect image and audio data. The collected data is sent from the device to a server. Based on this input data, the server uses an emotion recognition module and an emotion engine to perform image and audio analysis. As a result of the analysis, the user's emotional state (e.g., "happiness," "sadness," "stress") is generated as output data.

[1048] Step 3:

[1049] The server retrieves the user's goal data from the database and inputs it into the AI ​​model along with the emotional information obtained from the emotion recognition module. The AI ​​model generates an optimal message using prompt sentences based on the generated emotional state data and goal data. This generates a personalized support message as output data.

[1050] Step 4:

[1051] The server sends the generated support message to the user's terminal, and the terminal displays the received message to the user via a notification function. At this time, a message display notification is generated as output data, and the specific message received by the user is displayed.

[1052] Step 5:

[1053] The server automatically updates the countdown information to the goal every day and sends it to the user's device. The device receives this countdown information and displays it on the user's home screen or a dedicated screen. This displays the number of days remaining in the countdown as output data.

[1054] Step 6:

[1055] The server sets intermediate goals for the goal and provides an interface for users to report when they have achieved these intermediate goals. When a user reports that they have achieved an intermediate goal, the input data is sent to the server. The server generates small achievement rewards (e.g., points, mileage, coupons) based on this information and adds them to the user's account. The awarded rewards are notified to the user as output data.

[1056] Step 7:

[1057] When the final goal is achieved, the user reports it through the achievement report interface. This report data is sent to the server, which then reserves or purchases a pre-set reward (e.g., a fancy dinner). The reservation or purchase information is sent to the user's terminal as output data.

[1058] Step 8:

[1059] The user registers the contact information of family and friends in the system. The server periodically checks the user's progress information and automatically reports the progress to the family and friends. The report content (e.g., "The user has achieved 50% of the goal!") is sent as output data. This report allows the family and friends to share the user's progress.

[1060] The specific processing unit 290 transmits the result of the specific processing to the smart glasses 214. In the smart glasses 214, the control unit 46A causes the speaker 240 to output the result of the specific processing. The microphone 238 acquires audio indicating a user input regarding the result of the specific processing. The control unit 46A transmits audio data indicating the user input acquired by the microphone 238 to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the audio data.

[1061] The data generation model 58 is a so-called generative AI (Artificial Intelligence). An example of the data generation model 58 is ChatGPT (Internet Search<URL: https: / / openai.com / blog / chatgpt> ), Gemini (Internet search <url: https: gemini.google.com ?hl="ja">) and other generation AIs. The data generation model 58 is obtained by performing deep learning on a neural network. A prompt including an instruction is input to the data generation model 58, and inference data such as voice data indicating voice, text data indicating text, and image data indicating an image is also input. The data generation model 58 performs inference on the input inference data in accordance with the instruction indicated by the prompt, and outputs the inference result in a data format such as voice data and text data. Here, inference refers to, for example, analysis, classification, prediction, and / or summarization.

[1062] In the above embodiment, an example in which the specific processing is performed by the data processing device 12 has been given, but the technology of the present disclosure is not limited to this, and the specific processing may be performed by the smart glasses 214.

[1063] [Third embodiment]

[1064] FIG. 5 shows an example of the configuration of a data processing system 310 according to the third embodiment.

[1065] 5, the data processing system 310 includes the data processing device 12 and a headset type terminal 314. An example of the data processing device 12 is a server.

[1066] The data processing device 12 includes a computer 22, a database 24, and a communication I / F 26. The computer 22 is an example of a "computer" according to the technology of the present disclosure. The computer 22 includes a processor 28, a RAM 30, and a storage 32. The processor 28, the RAM 30, and the storage 32 are connected to a bus 34. The database 24 and the communication I / F 26 are also connected to the bus 34. The communication I / F 26 is connected to a network 54. Examples of the network 54 include a WAN (Wide Area Network) and / or a LAN (Local Area Network).

[1067] The headset type terminal 314 includes a computer 36, a microphone 238, a speaker 240, a camera 42, a communication I / F 44, and a display 343. The computer 36 includes a processor 46, a RAM 48, and a storage 50. The processor 46, the RAM 48, and the storage 50 are connected to a bus 52. The microphone 238, the speaker 240, the camera 42, and the display 343 are also connected to the bus 52.

[1068] The microphone 238 receives instructions and the like from the user 20 by receiving voice uttered by the user 20. The microphone 238 captures the voice uttered by the user 20, converts the captured voice into audio data, and outputs it to the processor 46. The speaker 240 outputs audio in accordance with instructions from the processor 46.

[1069] Camera 42 is a small digital camera equipped with an optical system including a lens, aperture, and shutter, and an imaging element such as a CMOS (Complementary Metal-Oxide-Semiconductor) image sensor or a CCD (Charge Coupled Device) image sensor, and captures images of the surroundings of user 20 (for example, an imaging range defined by an angle of view equivalent to the field of vision of a typical healthy person).

[1070] The communication I / F 44 is connected to a network 54. The communication I / Fs 44 and 26 are responsible for the exchange of various information between the processor 46 and the processor 28 via the network 54. The exchange of various information between the processor 46 and the processor 28 using the communication I / Fs 44 and 26 is carried out in a secure state.

[1071] Fig. 6 shows an example of the main functions of the data processing device 12 and the headset type terminal 314. As shown in Fig. 6, in the data processing device 12, a specific process is performed by the processor 28. A specific process program 56 is stored in the storage 32.

[1072] The specific processing program 56 is an example of a "program" according to the technology of the present disclosure. The processor 28 reads the specific processing program 56 from the storage 32 and executes the read specific processing program 56 on the RAM 30. The specific processing is realized by the processor 28 operating as a specific processing unit 290 in accordance with the specific processing program 56 executed on the RAM 30.

[1073] The storage 32 stores a data generation model 58 and an emotion identification model 59. The data generation model 58 and the emotion identification model 59 are used by the identification processing unit 290.

[1074] In the headset type terminal 314, a reception output process is performed by the processor 46. A reception output program 60 is stored in the storage 50. The processor 46 reads the reception output program 60 from the storage 50 and executes the read reception output program 60 on the RAM 48. The reception output process is realized by the processor 46 operating as the control unit 46A in accordance with the reception output program 60 executed on the RAM 48.

[1075] Next, a description will be given of the identification process performed by the identification processing unit 290 of the data processing device 12. In the following description, the data processing device 12 will be referred to as the "server" and the headset type terminal 314 will be referred to as the "terminal."

[1076] This invention is a system that provides support to help users achieve their goals without giving up after three days. The system includes the following means: users set goals, AI generates messages, manages countdowns, provides intermediate goals and small achievement awards, provides rewards when the final goal is achieved, and allows users to report progress to family and friends.

[1077] Program processing

[1078] 1. Goal Setting

[1079] The user starts the application and inputs their goal. For example, they can set a specific goal such as "lose 5 kg in one month." The server receives this goal information and stores it in a database. It also calculates the number of days until the goal is achieved and sets a countdown.

[1080] 2. Sending messages daily

[1081] The server retrieves the user's goal data from the database and uses AI to generate a message appropriate for that day. The generated message is then sent to the user's device. For example, sending a message such as "Today is Day 1, let's do our best!" every day helps to keep the user motivated.

[1082] 3. Countdown display

[1083] The server calculates the number of days remaining until the goal is achieved each day and notifies the device. The device displays this countdown information to the user. For example, a countdown message such as "29 days left to achieve goal!" is displayed.

[1084] 4. Set up small achievement awards

[1085] The server sets intermediate goals until the goal is achieved. For example, a small goal such as "lose 1 kg" is set every week, and if the user achieves this, a small achievement reward is provided. The user can access a page to report their progress and receive points or coupons by reporting their achievement status.

[1086] 5. Offer a final reward

[1087] The server periodically accumulates points in the user's account. When the final goal is achieved, the server automatically purchases or reserves a reward using the accumulated points or funds. For example, when the goal achievement is confirmed, a "luxury dinner" is reserved and the user is notified of the confirmation.

[1088] 6. Progress Reporting

[1089] The user sets up contacts for family and friends in the system, and the server periodically reports the user's progress, for example, sending a progress report to family and friends saying, "The user has achieved 50% of their goal!"

[1090] Specific examples

[1091] For example, if a user sets a goal of "lose 5 kg in one month," the result will be as follows:

[1092] 1. Goal Setting

[1093] User: "I want to lose 5kg in a month"

[1094] Server: Save the goal to the database and set the countdown

[1095] 2. Sending messages daily

[1096] The server generates a message saying "Today is the first day, let's do our best!" and sends it to the user's device.

[1097] 3. Countdown display

[1098] The device will display "29 days left" and will update daily.

[1099] 4. Set up small achievement awards

[1100] The user sets a goal of losing 1 kg per week, and reports their achievement. The server provides small rewards such as "50 points."

[1101] 5. Offer a final reward

[1102] The server will confirm that the goal has been achieved one month later, reserve a "luxury dinner" using the funds saved up in advance, and notify the user.

[1103] 6. Progress Reporting

[1104] The server sends a report such as "User has achieved 50% of their goal!" to the user's specified family and friends.

[1105] In this way, the system helps users achieve their goals through a series of processes: setting goals, providing daily encouragement, visualizing progress, rewarding small achievements and final rewards, and providing external support to encourage users to continue their efforts.

[1106] The processing flow will be explained below.

[1107] Goal Setting Phase

[1108] Step 1:

[1109] The user launches the application and accesses the goal setting screen.

[1110] Step 2:

[1111] The user enters a specific goal (e.g., "lose 5 kg in one month") and presses the "Submit" button.

[1112] Step 3:

[1113] The server receives the target data sent by the user and stores it in a database.

[1114] Step 4:

[1115] The server calculates the number of days until the goal is reached and sets a countdown.

[1116] Daily message sending

[1117] Step 1:

[1118] The server retrieves the user's goal information from the database.

[1119] Step 2:

[1120] The server uses AI to generate a message for the day (e.g., "Today is Day 1, let's do our best!").

[1121] Step 3:

[1122] The server generates a message and sends it to the user's terminal.

[1123] Step 4:

[1124] The terminal displays the received message to the user.

[1125] Countdown Display

[1126] Step 1:

[1127] The server calculates the number of days remaining until the goal is achieved each day.

[1128] Step 2:

[1129] The server sends the calculated countdown information to the terminal.

[1130] Step 3:

[1131] The device displays countdown information (e.g., "29 days left").

[1132] Setting up minor achievement awards

[1133] Step 1:

[1134] The server sets intermediate goals based on the major goal (e.g., "lose 1 kg in 1 week").

[1135] Step 2:

[1136] A user visits a page to report progress on milestone goals.

[1137] Step 3:

[1138] Users enter progress and report achievements.

[1139] Step 4:

[1140] The server receives the user's report and confirms the achievement.

[1141] Step 5:

[1142] The server provides the user with small achievement rewards (e.g. points or coupons).

[1143] Offering the final reward

[1144] Step 1:

[1145] The server periodically deposits funds into the user's account (e.g., automatically depositing 100 yen every week).

[1146] Step 2:

[1147] The server confirms that the final goal has been achieved.

[1148] Step 3:

[1149] Purchasing or booking a treat (e.g., a "fancy dinner") using funds the server has pre-deposited.

[1150] Step 4:

[1151] The server transmits reward purchase or reservation information to the user's terminal.

[1152] Step 5:

[1153] The device displays the reward information it received to the user (e.g., "You've just won a voucher for a fancy dinner!").

[1154] Progress Report

[1155] Step 1:

[1156] Users set up contacts for family and friends within the system.

[1157] Step 2:

[1158] The server periodically checks the user's progress.

[1159] Step 3:

[1160] The server sends progress reports to family and friends (e.g., "User is 50% of their goal!").

[1161] Step 4:

[1162] Check the emails and messages your family and friends have received.

[1163] Through these steps, users can consistently work towards their goals and stay motivated with the system's support.

[1164] Example 1

[1165] Next, a description will be given of Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the headset type terminal 314 will be referred to as a "terminal."

[1166] Many users have difficulty achieving their goals consistently, and give up midway through. To solve this problem, it is necessary to maintain continuous motivation and provide support for goal achievement. It is also desirable to enable users to report their progress to others and receive external support.

[1167] The specific processing by the specific processing unit 290 of the data processing device 12 in the first embodiment is realized by the following means.

[1168] In this invention, the server includes a means for a user to set a goal, a means for a generating AI to generate a message according to the goal, a means for transmitting the generated message to the user's terminal, a means for calculating the number of days remaining until the goal is achieved, managing and displaying the countdown, a means for setting intermediate goals and providing minor achievement awards, a means for providing an interface for reporting goal achievement status and providing minor achievement awards, a means for providing a reward when the final goal is achieved, a means for reporting the user's progress to a third party, and a means for periodically saving funds for rewards. This allows the user to maintain motivation through daily encouragement and progress visualization, and to continue achieving their goals. Furthermore, receiving external support can provide further support.

[1169] "User" refers to an individual who uses the system to set goals and take action to achieve those goals.

[1170] "Means for setting goals" refers to the function that allows users to input the goals they wish to achieve and send and save that goal information to the server.

[1171] "Generative AI" refers to technology for generating appropriate messages based on a user's goals and progress.

[1172] "Means for sending a generated message to a user's terminal" refers to a mechanism for sending a message generated by the generating artificial intelligence to a user's terminal in a timely manner.

[1173] "Means for managing and displaying the countdown" refers to a function that calculates the number of days remaining until the goal is achieved and displays the number of days remaining on the user's device.

[1174] The "means for setting intermediate goals and providing small achievement rewards" refers to a mechanism for setting multiple intermediate goals on the way to achieving the goal and providing a reward to the user each time one of the goals is achieved.

[1175] "Interface for reporting goal achievement status" refers to a screen or function that allows users to input and report their own goal achievement status.

[1176] A "small achievement prize" is a reward provided when a user achieves a set intermediate goal, and includes points, coupons, lottery tickets, etc.

[1177] "Means for providing a reward when the final goal is achieved" refers to a mechanism that automatically confirms when the user achieves the final goal and provides a reward using funds or points accumulated in advance.

[1178] "Means for reporting user progress to a third party" refers to a function that reports the user's progress in achieving goals to contacts (family and friends) set by the user.

[1179] The "means for periodically accumulating funds for rewards" refers to a mechanism for periodically accumulating funds or points for rewards in a user's account.

[1180] This invention is a support system for helping users to continuously achieve their set goals. In this system, users set goals, and a generative AI model generates messages, manages progress, and provides rewards to keep users motivated.

[1181] goal setting

[1182] The user starts the application and sets a goal. At this time, the user inputs a specific goal and a deadline for achieving it. The server receives this goal data and stores it in a database. The server also calculates the number of days until the goal is achieved and sets a countdown. For example, if the user inputs "lose 5 kg in one month," the server stores the date one month from that date in the database.

[1183] Sending a message

[1184] The server retrieves the user's goal data from the database and uses a generative AI model to generate an encouraging message appropriate for that day. The generated message is sent to the device, which then notifies the user. For example, the server generates a message saying, "Today is Day 1, let's do our best!" and sends it to the user's device.

[1185] Example prompt sentence:

[1186] "When a user sets a goal to lose 5 kg in one month, what sentence should be generated as the first message?"

[1187] Countdown display

[1188] The server calculates the number of days remaining until the goal is achieved each day and sends this countdown information to the user's device. The device then displays the received countdown information to the user. For example, the device may display a countdown message such as "29 days left to achieve your goal!", updating it daily.

[1189] Providing small achievement awards

[1190] The server sets intermediate goals along the way to achieving the goal. For example, a small goal such as "lose 1 kg" can be set each week, and if the user achieves this, a small achievement award is provided. The user reports their progress using the interface, and the server provides points or coupons after checking the report. For example, if a user reports losing 1 kg in a week, the server will award 50 points.

[1191] Offering the final reward

[1192] The server periodically accumulates reward funds in the user's account. When the user achieves the final goal, the server automatically reserves or purchases the reward using the accumulated funds or points, and sends a confirmation message to the user's device. For example, the server may send a notification message saying, "Congratulations on achieving your goal! A fancy dinner has been reserved."

[1193] Progress Report

[1194] The user sets up contact information for family and friends in the system, and the server periodically reports the user's progress, sending them a message such as "The user has achieved 50% of their goal!"

[1195] As described above, this system continuously supports the user's set goals and provides multifunctional assistance to maintain motivation toward achieving them. The hardware and software used include a server, user terminals, a database, and a generative AI model. This provides users with concrete means to clearly aim for goal achievement.

[1196] The flow of the identification process in the first embodiment will be described with reference to FIG.

[1197] Program processing flow

[1198] Step 1: Goal Setting

[1199] Input: The user inputs the goal and its deadline and submits it.

[1200] Operation:

[1201] The user launches the application and enters their goal, setting a specific goal such as "lose 5 kg in one month."

[1202] The server receives the target data from the user and stores it in a database.

[1203] The server calculates the number of days until the goal is reached and sets a countdown.

[1204] Output: Goal data and countdown days stored on the server.

[1205] Step 2: Generate and send daily messages

[1206] Input: The server retrieves the target data from the database.

[1207] Operation:

[1208] The server uses a generative AI model to generate a message appropriate for that day, such as an encouraging message like, "Today is Day 1, let's do our best!"

[1209] Example prompt: "What initial message should I generate when a user sets a goal to lose 5 kg in one month?"

[1210] The server sends the generated message to the terminal.

[1211] Notify the device of received messages.

[1212] Output: Messages sent to the terminal.

[1213] Step 3: Countdown display

[1214] Input: The server retrieves the goal deadline from the database and calculates the number of days.

[1215] Operation:

[1216] The server calculates the number of days remaining until the goal is achieved each day.

[1217] The server sends the countdown information to the terminal.

[1218] The device displays the received countdown information to the user. For example, "29 days left to reach your goal!"

[1219] Output: Countdown information displayed on the user's device.

[1220] Step 4: Set up and offer mini-achievement awards

[1221] Input: The server retrieves the user's goal data and sets intermediate goals.

[1222] Operation:

[1223] The server sets intermediate goals along the way to achieving the goal. For example, a small goal such as "lose 1 kg" is set every week.

[1224] The user has access to an interface for reporting their progress and reporting their achievements.

[1225] The server checks the user's report and awards points or coupons as small achievement rewards. For example, if a user reports losing 1 kg in a week, the server awards 50 points.

[1226] Output: Points or coupons awarded to the user.

[1227] Step 5: Offer the final reward

[1228] Input: The server retrieves the user's progress and accumulation data.

[1229] Operation:

[1230] The server periodically deposits reward funds into the user's account.

[1231] The server checks the user's progress toward the goal.

[1232] The server automatically reserves or purchases rewards using pre-accumulated funds or points when the final goal is achieved.

[1233] The server sends a confirmation of the reservation or purchase to the user's device, for example, a notification message saying, "Congratulations on reaching your goal! Your fancy dinner has been reserved."

[1234] Output: Reserved / purchased rewards and notification information.

[1235] Step 6: Report progress

[1236] Input: Users enter contact information for family and friends into the system.

[1237] Operation:

[1238] The user sets up contact information for family and friends.

[1239] The server periodically generates reports based on the user's progress.

[1240] Sending server-generated progress reports to the user's preferred contacts, for example, "User is 50% of their goal!"

[1241] Output: Contacts who have been sent progress reports.

[1242] (Application example 1)

[1243] Next, a description will be given of Application Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the headset type terminal 314 will be referred to as a "terminal."

[1244] Conventional goal achievement support systems only provide generic messages and feedback to individual users, and lack support tailored to specific environments and objectives, such as those aimed at improving the operating efficiency and optimization of industrial products. Furthermore, there are issues with insufficient progress reports and intermediate goal setting, which can lead to a lack of user motivation. Furthermore, there are often cases where users lose motivation to achieve their goals due to a lack of rewards offered upon achieving the final goal.

[1245] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 1 is realized by the following means.

[1246] In this invention, the server includes a means for receiving goal settings from users and managing progress and efficiency improvements corresponding to the goals, a means for aiming to improve and optimize the operating efficiency of industrial products, and a means for sending generated messages to the user's terminal. This makes it possible to provide support tailored to each individual user's specific environment and purpose, thereby maintaining the user's motivation and increasing their willingness to achieve their goals.

[1247] A "user" is a person who uses this system to set goals and strive to achieve them.

[1248] "AI" is a technology that uses artificial intelligence to generate messages based on the user's goals and provide personalized assistance.

[1249] A "goal" is a specific outcome or purpose that a user is trying to achieve, such as improving operational efficiency or completing a specific task.

[1250] A "message" is a sentence of encouragement or instruction generated by AI and sent to the user.

[1251] "Countdown" is a function that displays the number of days or deadline remaining until the goal is achieved.

[1252] Intermediate goals are small goals set on the way to achieving the final goal.

[1253] A "mini-achievement award" is a reward or benefit provided to a user when they achieve an intermediate goal.

[1254] The "end goal" is the big goal that the user ultimately wants to achieve.

[1255] A "reward" is a reward or benefit given to a user upon achieving an end goal.

[1256] "Progress" is a state that indicates how far the user has progressed toward the goal they set.

[1257] "Stakeholders" are family members, friends, colleagues, etc. who are informed of the user's progress.

[1258] "Industrial products" are products such as machines and equipment used in factories, etc.

[1259] "Operating efficiency" is an indicator that shows how efficiently an industrial product is operating.

[1260] "Optimization" refers to the adjustment and improvement of industrial products and processes to maximize their performance.

[1261] This invention relates to a system that supports the goal achievement of engineers and operators who train and maintain factory robots. The system operates in cooperation with three entities: a server, a terminal, and a user, each of which performs a specific function.

[1262] 1. Goal Setting

[1263] Users use terminals in the factory (e.g., smartphones or tablets) to input their goals into the system. For example, they can set a goal of "improving the robot's operating efficiency by 5% in one week." The server receives this goal, stores it in a database, and manages the countdown.

[1264] 2. Sending messages daily

[1265] The server retrieves the user's goal data from the database and uses AI (e.g., GPT-4, a generative AI model) to generate a message appropriate for that day. The generated message typically contains encouragement or instructions and is sent to the device. For example, a message like "Today is the second day, let's optimize the program a little more!" might be sent.

[1266] 3. Countdown display

[1267] The server calculates the number of days remaining until the goal is achieved each day and notifies the device of this information. The device then displays the number of days remaining (e.g., "5 days remaining") and notifies the user of their progress.

[1268] 4. Set up small achievement awards

[1269] The server sets intermediate goals along the way, for example, a sub-goal of 1% improvement each day, and when a user achieves this, the server rewards them with points or a digital badge.

[1270] 5. Offer a final reward

[1271] The server provides rewards when the goal is achieved. For example, if the goal is achieved after one week, the server will reserve a "free invitation to a special seminar for engineers" or a "lunch with the whole team" and notify the user of this information.

[1272] 6. Progress Reporting

[1273] The server reports the user's progress to family and colleagues (stakeholders). For example, a message saying "Technician A has achieved 50% of the goal!" is sent to the stakeholder.

[1274] Hardware and software used

[1275] Hardware: Smartphones, tablet devices

[1276] Software: Python programs, database management systems (e.g., MySQL), generative AI models (e.g., GPT-4)

[1277] Data processing and calculation

[1278] Goal setting: The server receives the goal data entered by the user and stores it in a database.

[1279] Message generation: Messages are generated using AI (using a generative AI model) based on target data retrieved from the database.

[1280] Countdown calculation: The server calculates the number of days remaining until the goal is reached and notifies the device of this information.

[1281] Providing small achievement awards: The server manages the progress of intermediate goals and provides points and digital badges when goals are achieved.

[1282] Final reward provision: After confirming that the goal has been achieved, a reward will be automatically arranged using accumulated points or funds and the user will be notified.

[1283] Progress reporting: The server reports the user's progress to interested parties.

[1284] Specific examples

[1285] For example, if Engineer B sets the goal of "optimizing the robot's program in one week," the process will proceed as follows:

[1286] 1. Goal Setting

[1287] Engineer B: "Optimize the robot's program in one week."

[1288] Server: Save the goal in the database and set the countdown.

[1289] 2. Sending messages daily

[1290] The server generates a message saying "Today is day 1, let's further improve the robot's program!" and sends it to the user's device.

[1291] 3. Countdown display

[1292] The device will display "6 days left" and will update daily.

[1293] 4. Set up small achievement awards

[1294] Every day, you report that your program progress has improved by 1%. The server will provide you with a "Technician Badge."

[1295] 5. Offer a final reward

[1296] The server confirms that the goal has been achieved one week later, reserves an "invitation to an engineer seminar" using the points accumulated in advance, and notifies Engineer B.

[1297] 6. Progress Reporting

[1298] The server sends a report such as "Technician B has achieved 70% of his goal!" to the relevant parties specified by Technician B.

[1299] Generative AI model prompt example

[1300] You are a technician helping train robots in a factory. Use the information below to generate an appropriate message of encouragement to send today.

[1301] Goal: Increase robot efficiency by 5% in one week

[1302] Date: Day 3

[1303] Progress: Robot efficiency increased by 3%

[1304] Message to generate: "Today is day three and we're already making progress! Let's keep this up and improve our operational efficiency!"

[1305] The flow of the specific processing in the application example 1 will be described with reference to FIG.

[1306] Step 1:

[1307] The user inputs the goal setting. The user uses the terminal to input a specific goal. For example, the user can set a goal such as "improving the robot's efficiency by 5% in one week." The terminal then sends this goal data to the server.

[1308] Input: User-entered goal data

[1309] Output: Target data sent to the server

[1310] Specific behavior: The user launches the application on their device, enters details about their goal into the input form, and when they are done, clicks the submit button to send the data to the server.

[1311] Step 2:

[1312] The server receives the goal data and stores it in the database. The server analyzes the received goal data and registers it in the database. It also starts a countdown to the goal achievement and calculates the number of days.

[1313] Input: Goal data received from the user

[1314] Output: Goal data stored in the database, number of days in the countdown

[1315] Specific operation: The server analyzes the received goal data and registers it in the database. It also calculates the number of days to count down based on the set goal period and saves it in the database.

[1316] Step 3:

[1317] The server generates a daily message. The server retrieves the user's goal data from the database and generates the message for that day using a generative AI model (e.g., GPT-4). The generated message is sent to the device.

[1318] Input: Goal data retrieved from the database

[1319] Output: Messages generated, messages sent to the terminal

[1320] Specific operation: The server uses the AI ​​model to generate messages containing appropriate encouragement and instructions based on the user's set goals. The generated messages are sent to the device and notify the user.

[1321] Step 4:

[1322] The device displays the countdown information. It receives the countdown information sent from the server and displays the number of days remaining until the goal is achieved. For example, it displays "5 days left."

[1323] Input: Countdown information sent from the server

[1324] Output: Countdown information displayed on the terminal

[1325] Specific operation: The device receives countdown information from the server and displays the remaining days in the application interface. The user can check the progress by looking at the application.

[1326] Step 5:

[1327] The server sets intermediate goals and small achievement rewards. The server divides the time period until the goal is achieved into multiple intermediate goals, and provides small achievement rewards each time the user achieves one. For example, the goal could be "to improve efficiency by 1% every day."

[1328] Input: User goal data, goal period

[1329] Output: Intermediate goals, small achievement awards

[1330] Specific operation: The server analyzes the goal period, sets periodic interim goals and corresponding mini-achievement rewards (e.g., points, digital badges), and provides mini-achievement rewards based on the user's report of achieving the interim goals.

[1331] Step 6:

[1332] The server provides a reward when the final goal is achieved. When the goal achievement is confirmed, the server automatically arranges for the reward using points or funds accumulated in advance and notifies the user.

[1333] Input: Goal achievement data, accumulated points and funds

[1334] Output: Reward, notification to user

[1335] Specific operation: The server checks the goal achievement data, arranges rewards (e.g., invitation to a special seminar, team lunch) using accumulated points or funds, and notifies the user.

[1336] Step 7:

[1337] The server reports progress to relevant parties. The server reports the user's progress to family and colleagues, expanding the circle of support. For example, it sends a message saying, "Engineer A has achieved 50% of the goal!"

[1338] Input: User progress data

[1339] Output: Progress report message to stakeholders

[1340] What it does: The server periodically checks the user's progress and sends progress reports to designated stakeholders, helping to keep the user motivated.

[1341] Furthermore, an emotion engine that estimates the user's emotion may be further combined. That is, the identification processing unit 290 may estimate the user's emotion using the emotion identification model 59, and perform identification processing using the user's emotion.

[1342] This invention is a system that supports users in achieving their goals without giving up after three days. In particular, by combining it with an emotion engine that recognizes the user's emotions, it provides more personalized support.

[1343] Program processing

[1344] 1. Goal Setting

[1345] The user starts the application and enters a goal (e.g., "lose 5 kg in one month"). The server receives this goal data and stores it in a database. It also calculates the number of days until the goal is achieved and sets a countdown.

[1346] 2. Emotion Recognition by Emotion Engine

[1347] The user's device collects voice or image data and sends it to the emotion engine, which analyzes this data to recognize the user's emotional state. For example, emotions such as "joy," "sadness," or "stress" can be determined from the user's facial expression and tone of voice.

[1348] 3. Message generation by AI

[1349] The server obtains the user's goal data and emotional information from the emotion engine. Based on this information, the AI ​​generates the optimal message. For example, it generates a message such as, "Today is your first day. You look healthy! Let's do our best!"

[1350] 4. Sending a message

[1351] The server generates a message and sends it to the user's terminal, which the user receives and keeps them motivated.

[1352] 5. Countdown display

[1353] The server calculates the number of days remaining until the goal is achieved each day and notifies the device. The device then displays the countdown information to the user. For example, a countdown message such as "29 days left to achieve goal!" is displayed.

[1354] 6. Establish and offer mini-achievement awards

[1355] The server sets intermediate goals based on the major goal (e.g., "lose 1 kg in one week"). The user reports their achievement by visiting a page for reporting their progress and entering their progress. When the server confirms their achievement, it provides the user with a minor achievement reward (e.g., points or coupons). The emotion engine can also change the content of this minor achievement reward based on the user's emotional state.

[1356] 7. Offer a final reward

[1357] The server periodically accumulates funds in the user's account. When the achievement of the final goal is confirmed, the server automatically purchases or reserves a reward (e.g., a luxurious dinner) using the accumulated funds. The server sends the reward purchase or reservation information to the user's terminal and displays it to the user.

[1358] 8. Progress Reporting

[1359] The user sets up contacts for family and friends within the system, and the server periodically checks the user's progress and sends progress reports to them, such as "User has achieved 50% of his goal!"

[1360] Specific examples

[1361] For example, if a user sets a goal of "lose 5 kg in one month," the result will be as follows:

[1362] 1. Goal Setting

[1363] User: "I want to lose 5kg in a month."

[1364] Server: Save the goal in the database and set the countdown

[1365] 2. Emotion recognition

[1366] Users check in every morning and send voice data and facial expressions to the device.

[1367] The emotion engine recognizes the emotion of "joy"

[1368] 3. Message generation by AI

[1369] The server generates a message saying, "Today is Day 1, you seem happy! Let's do our best!"

[1370] 4. Sending a message

[1371] Sends a message to the terminal and displays it to the user

[1372] 5. Countdown display

[1373] Display countdown information "29 days left" on the device

[1374] 6. Offering minor achievement awards

[1375] Set a goal of losing 1 kg per week and report achievement

[1376] The server offers a minor achievement award of "50 points"

[1377] An emotion engine determines whether to offer additional incentives based on the user's emotional state.

[1378] 7. Offer a final reward

[1379] After one month, the goal is confirmed, a "luxury dinner" is booked using the funds saved up in advance, and the user is notified.

[1380] 8. Progress Reporting

[1381] The server reports to family and friends, "User has reached 50% of their goal!"

[1382] In this way, the system consistently supports the user's goals and provides optimal support taking into account their emotional state.

[1383] The processing flow will be explained below.

[1384] Goal Setting Phase

[1385] Step 1:

[1386] The user launches the application and accesses the goal setting screen.

[1387] Step 2:

[1388] The user enters a specific goal (e.g., "lose 5 kg in one month") and presses the "Submit" button.

[1389] Step 3:

[1390] The server receives the target data sent by the user and stores it in a database.

[1391] Step 4:

[1392] The server calculates the number of days until the goal is reached and sets a countdown.

[1393] Emotion recognition by emotion engine

[1394] Step 1:

[1395] The user launches the application in the morning and accesses the check-in screen.

[1396] Step 2:

[1397] The user provides facial expression and voice data using the device's camera and microphone.

[1398] Step 3:

[1399] The device sends the collected data to the emotion engine.

[1400] Step 4:

[1401] The emotion engine analyzes the data and recognizes the user's emotional state (e.g., "joy," "sadness," "stress").

[1402] Step 5:

[1403] The emotion engine transmits the recognized emotion information to the server.

[1404] AI-powered message generation

[1405] Step 1:

[1406] The server obtains the user's goal data from the database and emotion information from the emotion engine.

[1407] Step 2:

[1408] The server uses AI to generate the optimal message based on the user's goals and emotions (e.g., "Today is your first day, you look great! Let's do our best!").

[1409] Sending a message

[1410] Step 1:

[1411] The server generates a message and sends it to the user's terminal.

[1412] Step 2:

[1413] The terminal displays the received message to the user.

[1414] Countdown Display

[1415] Step 1:

[1416] The server calculates the number of days remaining until the goal is achieved each day.

[1417] Step 2:

[1418] The server sends the calculated countdown information to the terminal.

[1419] Step 3:

[1420] The device displays countdown information (e.g., "29 days left").

[1421] Setting and offering small achievement awards

[1422] Step 1:

[1423] The server sets intermediate goals based on the major goal (e.g., "lose 1 kg in 1 week").

[1424] Step 2:

[1425] A user visits a page to report progress on milestone goals.

[1426] Step 3:

[1427] Users enter progress and report achievements.

[1428] Step 4:

[1429] The server receives the user's report and confirms the achievement.

[1430] Step 5:

[1431] The server provides the user with small achievement rewards (e.g. points or coupons).

[1432] Step 6:

[1433] The emotion engine again recognizes the user's emotional state and adjusts the mini-achievement rewards provided as needed (e.g., providing additional incentives depending on the specific emotional state).

[1434] Offering the final reward

[1435] Step 1:

[1436] The server periodically deposits funds into the user's account (e.g., automatically depositing 100 yen every week).

[1437] Step 2:

[1438] The server confirms that the final goal has been achieved.

[1439] Step 3:

[1440] Purchasing or booking a treat (e.g., a "fancy dinner") using funds the server has pre-deposited.

[1441] Step 4:

[1442] The server transmits the purchase or reservation information to the user's terminal.

[1443] Step 5:

[1444] The device displays the reward information it received to the user (e.g., "You've just won a voucher for a fancy dinner!").

[1445] Progress Report

[1446] Step 1:

[1447] Users set up contacts for family and friends within the system.

[1448] Step 2:

[1449] The server periodically checks the user's progress.

[1450] Step 3:

[1451] The server sends progress reports to family and friends (e.g., "User is 50% of their goal!").

[1452] Step 4:

[1453] Check the emails and messages your family and friends have received.

[1454] Through these steps, users can consistently work towards their goals and stay motivated with the support of the system, and with the introduction of an emotion engine, they can receive more personalized support.

[1455] Example 2

[1456] Next, a description will be given of Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the headset type terminal 314 will be referred to as a "terminal."

[1457] Conventional goal achievement support systems have been unable to provide personalized support that fully takes into account the user's emotional state, making it difficult to maintain motivation. Another problem is that they do not allow users to receive external support by properly reporting their progress toward achieving their goals to family and friends.

[1458] The specific processing by the specific processing unit 290 of the data processing device 12 in the second embodiment is realized by the following means.

[1459] In this invention, the server includes a means for the user to set a goal, a means for recognizing the user's emotional state, a means for an AI to generate a message according to the goal and emotional information, a means for transmitting the generated message to the user's terminal, a means for managing and displaying a countdown to goal achievement, a means for setting intermediate goals and providing small achievement awards, a means for providing a reward when the final goal is achieved, and a means for reporting the user's progress to family and friends. This enables personalized support according to the user's emotional state, and allows the user to receive external support and increase motivation.

[1460] A "means for setting goals" is a system or interface that allows a user to input specific goals they wish to achieve and to store and manage that information.

[1461] The "means for recognizing emotional state" is an engine or algorithm that analyzes the user's voice data or image data to determine the user's current emotional state.

[1462] "Means for AI to generate messages according to goals and emotional information" refers to an artificial intelligence model or system that automatically generates optimal encouraging or advice messages based on the goals set by the user and recognized emotional information.

[1463] "Means for sending the generated message to the user's terminal" refers to a communication means for delivering the message generated on the server side to the user's terminal such as a smartphone or PC.

[1464] The "means for managing and displaying the countdown to the goal achievement" refers to a function or interface for calculating the number of days remaining until the goal achievement and the progress status, and visually displaying this to the user.

[1465] "Means for setting intermediate goals and providing small achievement rewards" refers to a function or system that divides an overall goal into small steps and gives incentives to users when they achieve each intermediate step.

[1466] The "means for providing a reward when the final goal is achieved" is a process or system that automatically provides a predetermined reward when the user achieves the final goal.

[1467] "Means for reporting user progress to family and friends" refers to a function or system that allows a user to periodically check the progress of goals set by the user and share it with family and friends via messages.

[1468] This invention is a support system that helps users achieve their goals without giving up after three days. In particular, by combining it with an emotion engine that recognizes the user's emotions, it provides more personalized support.

[1469] This system is configured as follows: First, the user sets a goal, and this information is sent to the server. The server saves this goal data in a database (e.g., MySQL), calculates the number of days until the goal is achieved, and sets the countdown. For example, if the user sets the goal to "lose 5 kg in one month," the server will start the countdown based on "one month."

[1470] Next, the emotion engine is used to recognize the user's emotional state. The user collects voice and image data using a device such as a smartphone or tablet. This data is sent to an emotion engine (e.g., Microsoft Azure Emotion API), which analyzes the user's emotional state. For example, emotions such as "joy," "sadness," and "stress" are determined from the user's facial expressions and tone of voice.

[1471] The server generates an optimal message based on the user's goal data and emotional information from the emotion engine. Using AI (e.g., OpenAI GPT-4), it generates personalized messages of encouragement and advice based on the goal and emotional information. For example, it generates a message such as, "Today is your first day. You look healthy! Let's do our best!"

[1472] The generated message is sent from the server to the user's device. This message is displayed on the user's device as a notification, allowing the user to maintain motivation. Furthermore, the server calculates the number of days remaining until the goal is achieved each day and notifies the user's device of the countdown information. For example, a countdown such as "29 days left to achieve your goal!" is displayed.

[1473] Intermediate goals and small achievement rewards are also set and provided. The server sets intermediate goals based on the major goal, and users can confirm their achievement by visiting a page to report their progress and entering their progress. For example, if a goal is set to lose 1 kg per week, the server will award 50 points when the user reports their achievement. An emotional engine can also provide additional incentives based on the user's emotional state.

[1474] When the final goal is achieved, the server is configured to periodically deposit funds into the user's account. When it is confirmed that the goal has been achieved, the server automatically purchases or reserves a pre-set reward (e.g., a "luxury dinner") and sends the purchase or reservation information to the user's device.

[1475] In addition, the user's progress is reported to family and friends. The user sets up contacts for family and friends in the system, and the server reports the progress each time it checks the goal achievement status. For example, a report saying "The user has achieved 50% of the goal!" is sent to family and friends.

[1476] In this way, the system provides support to help users achieve their goals through a series of functions, and realizes personalized support and motivation maintenance that takes into account emotional states. This invention allows users to continue receiving appropriate support throughout the process of achieving their goals, leading to ultimate success.

[1477] The flow of the identification process in the second embodiment will be described with reference to FIG.

[1478] Step 1: Goal Setting

[1479] The user launches the application and enters a goal (for example, "lose 5 kg in 1 month").

[1480] Input: Goal data set by the user

[1481] Processing: The server receives this goal data and stores it in a database (e.g. MySQL). The server also calculates the number of days until the goal is reached and sets a countdown.

[1482] Output: Goal data stored in the database and countdown days

[1483] Step 2: Emotion Recognition

[1484] The user's terminal collects voice data or image data and sends it to the emotion engine.

[1485] Input: User's voice or image data

[1486] Processing: An emotion engine (e.g., Microsoft Azure Emotion API) analyzes this data and recognizes the user's emotional state. For example, emotions such as "happiness," "sadness," and "stress" are determined from the user's facial expressions and tone of voice.

[1487] Output: Emotion determination result from the emotion engine

[1488] Step 3: Message generation with AI

[1489] The server obtains the user's goal data and emotional information from the emotion engine, and uses AI to generate the optimal message.

[1490] Input: User goal data, emotion information from emotion engine

[1491] Processing: AI (e.g., OpenAI GPT-4) uses this information to generate an optimal message, such as "Today is your first day, you look great! Let's do our best!"

[1492] Output: The generated personalized message

[1493] Step 4: Send the message

[1494] The server generates a message and sends it to the user's terminal.

[1495] Input: Generated personalized message

[1496] Processing: The server sends a message to the user's device via push notification.

[1497] Output: The message displayed on the user's terminal

[1498] Step 5: Countdown display

[1499] The server calculates the number of days remaining until the goal is achieved each day and notifies the device, which then displays the countdown information to the user.

[1500] Input: Current date, number of days to reach goal

[1501] Processing: The server calculates the number of days remaining until the goal is achieved each day and sends this information to the device.

[1502] Output: Countdown information displayed on the device (e.g., "29 days left to reach goal!")

[1503] Step 6: Offer mini-achievement awards

[1504] The server sets intermediate goals based on the major goal. The user accesses a page for reporting progress and enters their progress. The server checks the entered progress data and provides small achievement awards.

[1505] Input: User progress data (reports of progress towards intermediate goals)

[1506] Processing: The server checks the achievement based on the data and awards the user, for example, 50 points. The emotion engine determines whether to provide additional incentives based on the user's emotional state.

[1507] Output: A small reward given to the user (e.g. points, coupons)

[1508] Step 7: Offer the final reward

[1509] The server periodically funds the user's account, and when the end goal is achieved, the pre-funded funds are used to automatically purchase or reserve a reward.

[1510] Input: User's goal achievement status

[1511] Processing: The server confirms that the final goal has been achieved, purchases a reward using the accumulated funds, and sends the reservation information to the user's terminal.

[1512] Output: Reservation information sent to the user's device (e.g., "Luxury Dinner").

[1513] Step 8: Report progress

[1514] The user sets up contact information for family and friends within the system, and the server periodically checks the user's progress and sends progress reports to them.

[1515] Input: User progress data, contact information for family and friends

[1516] Processing: The server checks the progress and sends a message to family and friends via email or SMS, for example, "User has reached 50% of their goal!"

[1517] Output: Progress report message sent to family and friends

[1518] (Application example 2)

[1519] Next, a description will be given of Application Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the headset type terminal 314 will be referred to as a "terminal."

[1520] Conventional goal achievement support systems provide support using a uniform approach without considering the user's emotional state, making it difficult for users to maintain their motivation. Furthermore, when the goal is to improve eating habits, specific meal suggestions and real-time support are lacking, limiting the specific means by which users can achieve their goals. Therefore, there is a need for a system that can provide personalized support by taking the user's emotional state into account.

[1521] The specific processing by the specific processing unit 290 of the data processing device 12 in Application Example 2 is realized by the following means. In this invention, the server includes: a means for the user to set a goal; a means for an AI to generate a message according to the goal; a means for transmitting the generated message to the user's terminal; a means for managing and displaying a countdown to goal achievement; a means for setting intermediate goals and providing a small achievement award; a means for providing a reward when the final goal is achieved; a means for reporting the user's progress to family and friends; a means for recognizing the user's emotional state by collecting and analyzing image data and audio data of meals; and a means for suggesting meals and generating personalized support messages based on the user's emotional state and the goal. This enables personalized support according to the user's emotional state, providing support for more effectively achieving goals.

[1522] A "means for setting goals" provides an interface for users to input or select specific goals they wish to achieve, as well as the ability to record and manage those goals.

[1523] "Means for AI to generate messages according to goals" refers to the use of an artificial intelligence algorithm that creates appropriate messages of encouragement or advice based on the goals set by the user.

[1524] "Means for sending the generated message to the user's device" refers to a communication function for delivering the generated text, audio or video message to the device used by the user (e.g., smartphone, tablet, PC).

[1525] The "means for managing and displaying the countdown to goal achievement" is a function that calculates the number of days remaining until the goal is achieved and the progress status in real time, and displays this information in an easy-to-understand manner for the user.

[1526] "Means for setting intermediate goals and providing small achievement rewards" is a mechanism that divides the overall goal into smaller goals, sets intermediate progress goals, and provides points or rewards to users depending on their achievement.

[1527] A "means for providing rewards upon achievement of an end goal" is a system that verifies that a user has achieved an end goal and provides a predetermined valuable reward or benefit for doing so.

[1528] The "means for reporting the user's progress to family and friends" is a communication function for automatically notifying the progress of the user to family and friends with whom the user wants to share the progress of the user's goal achievement.

[1529] "Means for collecting and analyzing image data and audio data of meals" refers to a function that collects images taken by the user and audio recordings made by the user while eating, and analyzes that data to recognize the meal contents and the user's emotional state.

[1530] The "means for generating meal suggestions and personalized support messages based on emotional state and goals" is a function that takes into account the user's meal data and emotional state to provide the user with customized appropriate meal suggestions and support messages.

[1531] The system according to the present invention aims to support users in achieving their goals and provide personalized support through an emotion engine. Specific embodiments will be described below.

[1532] 1. Goal Setting:

[1533] The user launches the application on their smartphone or tablet and sets a goal. This goal information is sent to the server and stored in a database. The server then sets a countdown based on the goal and notifies the user.

[1534] 2. Emotion Recognition with Emotion Engine:

[1535] While a user is eating, image and audio data is collected using a smartphone or smart glasses and sent to a server. The server then uses an emotion recognition module (e.g., Emotion API) to analyze the data and recognize the user's emotional state (e.g., "joy," "sadness," or "stress").

[1536] 3. Message generation by AI:

[1537] The server receives the user's goal data and the emotion information from the emotion engine, and uses an AI model (e.g., GPT-3, BERT) to generate an optimal message. The message is specific advice or words of encouragement to help the user achieve their goal.

[1538] 4. Send message:

[1539] The generated message is sent from the server to the user's device and displayed to the user. For example, the message can be delivered immediately using the notification function of a smartphone.

[1540] 5. Countdown display:

[1541] The server calculates the number of days remaining until the goal is achieved each day and notifies the user of this information on their device, which displays the countdown information so that the user can always check their progress toward their goal.

[1542] 6. Set up and offer mini-achievement awards:

[1543] The server sets intermediate goals for the goal and provides small achievement rewards (e.g., points, mileage, coupons) each time the user achieves them. The emotion engine analyzes the user's emotional state and provides appropriate incentives.

[1544] 7. Offer a Final Reward:

[1545] When the user achieves the final goal, the server automatically reserves or purchases a pre-set reward (e.g., a fancy dinner) and notifies the user of this information.

[1546] 8. Progress Report:

[1547] Users set up contacts for family and friends within the system, and the server periodically checks the user's progress and reports this information to family and friends, for example, sending notifications such as "User has reached 50% of his goal!"

[1548] As described above, this system supports the entire process from goal setting to goal achievement, and in particular helps maintain motivation by providing personalized support according to the user's emotional state.

[1549] Examples:

[1550] If user A sets a goal of "restricting calories by 1500 in one month":

[1551] 1. The user launches the app and sets a goal of "restricting calories by 1,500 in one month."

[1552] 2. While eating, users record images and audio using their smartphones or smart glasses and send them to the server.

[1553] 3. The emotion engine recognizes the user's emotions and detects the emotion of "joy."

[1554] 4. The AI ​​generates the optimal message, such as, "Hey, you look great today! Keep working towards your goal of 1500 calories! Tonight's recommended meal is salad and grilled chicken."

[1555] 5. This message is sent to the user's terminal.

[1556] 6. A countdown to your goal will be displayed on your device.

[1557] 7. Points or coupons are offered for achieving intermediate goals (e.g., limiting calories by 500 per week).

[1558] 8. Once the final goal is achieved, a fancy dinner will be booked and the user will be notified.

[1559] 9. User progress is reported to family and friends on a regular basis.

[1560] Example prompts for this invention:

[1561] "User is trying to eat healthier. His goal is to cut calories by 1500 in a month. Today's emotion is 'joy'. Generate an appropriate support message."

[1562] The flow of the specific processing in the application example 2 will be described with reference to FIG.

[1563] Step 1:

[1564] The user launches the application using a smartphone or tablet. The user enters their goal on the settings screen and presses the submit button. At this time, the goal data becomes input data and is sent to the server. The server stores the received goal data in a database and calculates the number of days remaining until the goal is achieved. This generates countdown information as output data.

[1565] Step 2:

[1566] While eating, users use their smartphones or smart glasses to collect image and audio data. The collected data is sent from the device to a server. Based on this input data, the server uses an emotion recognition module and an emotion engine to perform image and audio analysis. As a result of the analysis, the user's emotional state (e.g., "happiness," "sadness," "stress") is generated as output data.

[1567] Step 3:

[1568] The server retrieves the user's goal data from the database and inputs it into the AI ​​model along with the emotional information obtained from the emotion recognition module. The AI ​​model generates an optimal message using prompt sentences based on the generated emotional state data and goal data. This generates a personalized support message as output data.

[1569] Step 4:

[1570] The server sends the generated support message to the user's terminal, and the terminal displays the received message to the user via a notification function. At this time, a message display notification is generated as output data, and the specific message received by the user is displayed.

[1571] Step 5:

[1572] The server automatically updates the countdown information to the goal every day and sends it to the user's device. The device receives this countdown information and displays it on the user's home screen or a dedicated screen. This displays the number of days remaining in the countdown as output data.

[1573] Step 6:

[1574] The server sets intermediate goals for the goal and provides an interface for users to report when they have achieved these intermediate goals. When a user reports that they have achieved an intermediate goal, the input data is sent to the server. The server generates small achievement rewards (e.g., points, mileage, coupons) based on this information and adds them to the user's account. The awarded rewards are notified to the user as output data.

[1575] Step 7:

[1576] When the final goal is achieved, the user reports it through the achievement report interface. This report data is sent to the server, which then reserves or purchases a pre-set reward (e.g., a fancy dinner). The reservation or purchase information is sent to the user's terminal as output data.

[1577] Step 8:

[1578] The user registers the contact information of family and friends in the system. The server periodically checks the user's progress information and automatically reports the progress to the family and friends. The report content (e.g., "The user has achieved 50% of the goal!") is sent as output data. This report allows the family and friends to share the user's progress.

[1579] The specific processing unit 290 transmits the result of the specific processing to the headset type terminal 314. In the headset type terminal 314, the control unit 46A causes the speaker 240 and the display 343 to output the result of the specific processing. The microphone 238 acquires audio indicating a user input regarding the result of the specific processing. The control unit 46A transmits audio data indicating the user input acquired by the microphone 238 to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the audio data.

[1580] The data generation model 58 is a so-called generative AI (Artificial Intelligence). An example of the data generation model 58 is ChatGPT (Internet Search<URL: https: / / openai.com / blog / chatgpt> ), Gemini (Internet search <url: https: gemini.google.com ?hl="ja">) and other generation AIs. The data generation model 58 is obtained by performing deep learning on a neural network. A prompt including an instruction is input to the data generation model 58, and inference data such as voice data indicating voice, text data indicating text, and image data indicating an image is also input. The data generation model 58 performs inference on the input inference data in accordance with the instruction indicated by the prompt, and outputs the inference result in a data format such as voice data and text data. Here, inference refers to, for example, analysis, classification, prediction, and / or summarization.

[1581] In the above embodiment, an example was given in which the specific processing is performed by the data processing device 12, but the technology of the present disclosure is not limited to this, and the specific processing may be performed by the headset type terminal 314.

[1582] [Fourth embodiment]

[1583] FIG. 7 shows an example of the configuration of a data processing system 410 according to the fourth embodiment.

[1584] 7, a data processing system 410 includes a data processing device 12 and a robot 414. An example of the data processing device 12 is a server.

[1585] The data processing device 12 includes a computer 22, a database 24, and a communication I / F 26. The computer 22 is an example of a "computer" according to the technology of the present disclosure. The computer 22 includes a processor 28, a RAM 30, and a storage 32. The processor 28, the RAM 30, and the storage 32 are connected to a bus 34. The database 24 and the communication I / F 26 are also connected to the bus 34. The communication I / F 26 is connected to a network 54. Examples of the network 54 include a WAN (Wide Area Network) and / or a LAN (Local Area Network).

[1586] The robot 414 includes a computer 36, a microphone 238, a speaker 240, a camera 42, a communication I / F 44, and a control target 443. The computer 36 includes a processor 46, a RAM 48, and a storage 50. The processor 46, the RAM 48, and the storage 50 are connected to a bus 52. The microphone 238, the speaker 240, the camera 42, and the control target 443 are also connected to the bus 52.

[1587] The microphone 238 receives instructions and the like from the user 20 by receiving voice uttered by the user 20. The microphone 238 captures the voice uttered by the user 20, converts the captured voice into audio data, and outputs it to the processor 46. The speaker 240 outputs audio in accordance with instructions from the processor 46.

[1588] Camera 42 is a small digital camera equipped with an optical system including a lens, aperture, and shutter, and an imaging element such as a CMOS (Complementary Metal-Oxide-Semiconductor) image sensor or a CCD (Charge Coupled Device) image sensor, and captures images of the surroundings of user 20 (for example, an imaging range defined by an angle of view equivalent to the field of vision of a typical healthy person).

[1589] The communication I / F 44 is connected to a network 54. The communication I / Fs 44 and 26 are responsible for the exchange of various information between the processor 46 and the processor 28 via the network 54. The exchange of various information between the processor 46 and the processor 28 using the communication I / Fs 44 and 26 is carried out in a secure state.

[1590] The control object 443 includes a display device, LEDs in the eyes, and motors for driving the arms, hands, and feet. The posture and gestures of the robot 414 are controlled by controlling the motors of the arms, hands, and feet. Some of the emotions of the robot 414 can be expressed by controlling these motors. In addition, the facial expressions of the robot 414 can also be expressed by controlling the light emission state of the LEDs in the eyes of the robot 414.

[1591] Fig. 8 shows an example of the main functions of the data processing device 12 and the robot 414. As shown in Fig. 8, in the data processing device 12, a specific process is performed by the processor 28. A specific process program 56 is stored in the storage 32.

[1592] The specific processing program 56 is an example of a "program" according to the technology of the present disclosure. The processor 28 reads the specific processing program 56 from the storage 32 and executes the read specific processing program 56 on the RAM 30. The specific processing is realized by the processor 28 operating as a specific processing unit 290 in accordance with the specific processing program 56 executed on the RAM 30.

[1593] The storage 32 stores a data generation model 58 and an emotion identification model 59. The data generation model 58 and the emotion identification model 59 are used by the identification processing unit 290.

[1594] In the robot 414, the processor 46 performs the reception output process. A reception output program 60 is stored in the storage 50. The processor 46 reads the reception output program 60 from the storage 50 and executes the read reception output program 60 on the RAM 48. The reception output process is realized by the processor 46 operating as the control unit 46A in accordance with the reception output program 60 executed on the RAM 48.

[1595] Next, a description will be given of the specific processing performed by the specific processing unit 290 of the data processing device 12. In the following description, the data processing device 12 will be referred to as a "server" and the robot 414 will be referred to as a "terminal."

[1596] This invention is a system that provides support to help users achieve their goals without giving up after three days. The system includes the following means: users set goals, AI generates messages, manages countdowns, provides intermediate goals and small achievement awards, provides rewards when the final goal is achieved, and allows users to report progress to family and friends.

[1597] Program processing

[1598] 1. Goal Setting

[1599] The user starts the application and inputs their goal. For example, they can set a specific goal such as "lose 5 kg in one month." The server receives this goal information and stores it in a database. It also calculates the number of days until the goal is achieved and sets a countdown.

[1600] 2. Sending messages daily

[1601] The server retrieves the user's goal data from the database and uses AI to generate a message appropriate for that day. The generated message is then sent to the user's device. For example, sending a message such as "Today is Day 1, let's do our best!" every day helps to keep the user motivated.

[1602] 3. Countdown display

[1603] The server calculates the number of days remaining until the goal is achieved each day and notifies the device. The device displays this countdown information to the user. For example, a countdown message such as "29 days left to achieve goal!" is displayed.

[1604] 4. Set up small achievement awards

[1605] The server sets intermediate goals until the goal is achieved. For example, a small goal such as "lose 1 kg" is set every week, and if the user achieves this, a small achievement reward is provided. The user can access a page to report their progress and receive points or coupons by reporting their achievement status.

[1606] 5. Offer a final reward

[1607] The server periodically accumulates points in the user's account. When the final goal is achieved, the server automatically purchases or reserves a reward using the accumulated points or funds. For example, when the goal achievement is confirmed, a "luxury dinner" is reserved and the user is notified of the confirmation.

[1608] 6. Progress Reporting

[1609] The user sets up contacts for family and friends in the system, and the server periodically reports the user's progress, for example, sending a progress report to family and friends saying, "The user has achieved 50% of their goal!"

[1610] Specific examples

[1611] For example, if a user sets a goal of "lose 5 kg in one month," the result will be as follows:

[1612] 1. Goal Setting

[1613] User: "I want to lose 5kg in a month"

[1614] Server: Save the goal to the database and set the countdown

[1615] 2. Sending messages daily

[1616] The server generates a message saying "Today is the first day, let's do our best!" and sends it to the user's device.

[1617] 3. Countdown display

[1618] The device will display "29 days left" and will update daily.

[1619] 4. Set up small achievement awards

[1620] The user sets a goal of losing 1 kg per week, and reports their achievement. The server provides small rewards such as "50 points."

[1621] 5. Offer a final reward

[1622] The server will confirm that the goal has been achieved one month later, reserve a "luxury dinner" using the funds saved up in advance, and notify the user.

[1623] 6. Progress Reporting

[1624] The server sends a report such as "User has achieved 50% of their goal!" to the user's specified family and friends.

[1625] In this way, the system helps users achieve their goals through a series of processes: setting goals, providing daily encouragement, visualizing progress, rewarding small achievements and final rewards, and providing external support to encourage users to continue their efforts.

[1626] The processing flow will be explained below.

[1627] Goal Setting Phase

[1628] Step 1:

[1629] The user launches the application and accesses the goal setting screen.

[1630] Step 2:

[1631] The user enters a specific goal (e.g., "lose 5 kg in one month") and presses the "Submit" button.

[1632] Step 3:

[1633] The server receives the target data sent by the user and stores it in a database.

[1634] Step 4:

[1635] The server calculates the number of days until the goal is reached and sets a countdown.

[1636] Daily message sending

[1637] Step 1:

[1638] The server retrieves the user's goal information from the database.

[1639] Step 2:

[1640] The server uses AI to generate a message for the day (e.g., "Today is Day 1, let's do our best!").

[1641] Step 3:

[1642] The server generates a message and sends it to the user's terminal.

[1643] Step 4:

[1644] The terminal displays the received message to the user.

[1645] Countdown Display

[1646] Step 1:

[1647] The server calculates the number of days remaining until the goal is achieved each day.

[1648] Step 2:

[1649] The server sends the calculated countdown information to the terminal.

[1650] Step 3:

[1651] The device displays countdown information (e.g., "29 days left").

[1652] Setting up minor achievement awards

[1653] Step 1:

[1654] The server sets intermediate goals based on the major goal (e.g., "lose 1 kg in 1 week").

[1655] Step 2:

[1656] A user visits a page to report progress on milestone goals.

[1657] Step 3:

[1658] Users enter progress and report achievements.

[1659] Step 4:

[1660] The server receives the user's report and confirms the achievement.

[1661] Step 5:

[1662] The server provides the user with small achievement rewards (e.g. points or coupons).

[1663] Offering the final reward

[1664] Step 1:

[1665] The server periodically deposits funds into the user's account (e.g., automatically depositing 100 yen every week).

[1666] Step 2:

[1667] The server confirms that the final goal has been achieved.

[1668] Step 3:

[1669] Purchasing or booking a treat (e.g., a "fancy dinner") using funds the server has pre-deposited.

[1670] Step 4:

[1671] The server transmits reward purchase or reservation information to the user's terminal.

[1672] Step 5:

[1673] The device displays the reward information it received to the user (e.g., "You've just won a voucher for a fancy dinner!").

[1674] Progress Report

[1675] Step 1:

[1676] Users set up contacts for family and friends within the system.

[1677] Step 2:

[1678] The server periodically checks the user's progress.

[1679] Step 3:

[1680] The server sends progress reports to family and friends (e.g., "User is 50% of their goal!").

[1681] Step 4:

[1682] Check the emails and messages your family and friends have received.

[1683] Through these steps, users can consistently work towards their goals and stay motivated with the system's support.

[1684] Example 1

[1685] Next, a description will be given of Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the robot 414 will be referred to as a "terminal."

[1686] Many users have difficulty achieving their goals consistently, and give up midway through. To solve this problem, it is necessary to maintain continuous motivation and provide support for goal achievement. It is also desirable to enable users to report their progress to others and receive external support.

[1687] The specific processing by the specific processing unit 290 of the data processing device 12 in the first embodiment is realized by the following means.

[1688] In this invention, the server includes a means for a user to set a goal, a means for a generating AI to generate a message according to the goal, a means for transmitting the generated message to the user's terminal, a means for calculating the number of days remaining until the goal is achieved, managing and displaying the countdown, a means for setting intermediate goals and providing minor achievement awards, a means for providing an interface for reporting goal achievement status and providing minor achievement awards, a means for providing a reward when the final goal is achieved, a means for reporting the user's progress to a third party, and a means for periodically saving funds for rewards. This allows the user to maintain motivation through daily encouragement and progress visualization, and to continue achieving their goals. Furthermore, receiving external support can provide further support.

[1689] "User" refers to an individual who uses the system to set goals and take action to achieve those goals.

[1690] "Means for setting goals" refers to the function that allows users to input the goals they wish to achieve and send and save that goal information to the server.

[1691] "Generative AI" refers to technology for generating appropriate messages based on a user's goals and progress.

[1692] "Means for sending a generated message to a user's terminal" refers to a mechanism for sending a message generated by the generating artificial intelligence to a user's terminal in a timely manner.

[1693] "Means for managing and displaying the countdown" refers to a function that calculates the number of days remaining until the goal is achieved and displays the number of days remaining on the user's device.

[1694] The "means for setting intermediate goals and providing small achievement rewards" refers to a mechanism for setting multiple intermediate goals on the way to achieving the goal and providing a reward to the user each time one of the goals is achieved.

[1695] "Interface for reporting goal achievement status" refers to a screen or function that allows users to input and report their own goal achievement status.

[1696] A "small achievement prize" is a reward provided when a user achieves a set intermediate goal, and includes points, coupons, lottery tickets, etc.

[1697] "Means for providing a reward when the final goal is achieved" refers to a mechanism that automatically confirms when the user achieves the final goal and provides a reward using funds or points accumulated in advance.

[1698] "Means for reporting user progress to a third party" refers to a function that reports the user's progress in achieving goals to contacts (family and friends) set by the user.

[1699] The "means for periodically accumulating funds for rewards" refers to a mechanism for periodically accumulating funds or points for rewards in a user's account.

[1700] This invention is a support system for helping users to continuously achieve their set goals. In this system, users set goals, and a generative AI model generates messages, manages progress, and provides rewards to keep users motivated.

[1701] goal setting

[1702] The user starts the application and sets a goal. At this time, the user inputs a specific goal and a deadline for achieving it. The server receives this goal data and stores it in a database. The server also calculates the number of days until the goal is achieved and sets a countdown. For example, if the user inputs "lose 5 kg in one month," the server stores the date one month from that date in the database.

[1703] Sending a message

[1704] The server retrieves the user's goal data from the database and uses a generative AI model to generate an encouraging message appropriate for that day. The generated message is sent to the device, which then notifies the user. For example, the server generates a message saying, "Today is Day 1, let's do our best!" and sends it to the user's device.

[1705] Example prompt sentence:

[1706] "When a user sets a goal to lose 5 kg in one month, what sentence should be generated as the first message?"

[1707] Countdown display

[1708] The server calculates the number of days remaining until the goal is achieved each day and sends this countdown information to the user's device. The device then displays the received countdown information to the user. For example, the device may display a countdown message such as "29 days left to achieve your goal!", updating it daily.

[1709] Providing small achievement awards

[1710] The server sets intermediate goals along the way to achieving the goal. For example, a small goal such as "lose 1 kg" can be set each week, and if the user achieves this, a small achievement award is provided. The user reports their progress using the interface, and the server provides points or coupons after checking the report. For example, if a user reports losing 1 kg in a week, the server will award 50 points.

[1711] Offering the final reward

[1712] The server periodically accumulates reward funds in the user's account. When the user achieves the final goal, the server automatically reserves or purchases the reward using the accumulated funds or points, and sends a confirmation message to the user's device. For example, the server may send a notification message saying, "Congratulations on achieving your goal! A fancy dinner has been reserved."

[1713] Progress Report

[1714] The user sets up contact information for family and friends in the system, and the server periodically reports the user's progress, sending them a message such as "The user has achieved 50% of their goal!"

[1715] As described above, this system continuously supports the user's set goals and provides multifunctional assistance to maintain motivation toward achieving them. The hardware and software used include a server, user terminals, a database, and a generative AI model. This provides users with concrete means to clearly aim for goal achievement.

[1716] The flow of the identification process in the first embodiment will be described with reference to FIG.

[1717] Program processing flow

[1718] Step 1: Goal Setting

[1719] Input: The user inputs the goal and its deadline and submits it.

[1720] Operation:

[1721] The user launches the application and enters their goal, setting a specific goal such as "lose 5 kg in one month."

[1722] The server receives the target data from the user and stores it in a database.

[1723] The server calculates the number of days until the goal is reached and sets a countdown.

[1724] Output: Goal data and countdown days stored on the server.

[1725] Step 2: Generate and send daily messages

[1726] Input: The server retrieves the target data from the database.

[1727] Operation:

[1728] The server uses a generative AI model to generate a message appropriate for that day, such as an encouraging message like, "Today is Day 1, let's do our best!"

[1729] Example prompt: "What initial message should I generate when a user sets a goal to lose 5 kg in one month?"

[1730] The server sends the generated message to the terminal.

[1731] Notify the device of received messages.

[1732] Output: Messages sent to the terminal.

[1733] Step 3: Countdown display

[1734] Input: The server retrieves the goal deadline from the database and calculates the number of days.

[1735] Operation:

[1736] The server calculates the number of days remaining until the goal is achieved each day.

[1737] The server sends the countdown information to the terminal.

[1738] The device displays the received countdown information to the user. For example, "29 days left to reach your goal!"

[1739] Output: Countdown information displayed on the user's device.

[1740] Step 4: Set up and offer mini-achievement awards

[1741] Input: The server retrieves the user's goal data and sets intermediate goals.

[1742] Operation:

[1743] The server sets intermediate goals along the way to achieving the goal. For example, a small goal such as "lose 1 kg" is set every week.

[1744] The user has access to an interface for reporting their progress and reporting their achievements.

[1745] The server checks the user's report and awards points or coupons as small achievement rewards. For example, if a user reports losing 1 kg in a week, the server awards 50 points.

[1746] Output: Points or coupons awarded to the user.

[1747] Step 5: Offer the final reward

[1748] Input: The server retrieves the user's progress and accumulation data.

[1749] Operation:

[1750] The server periodically deposits reward funds into the user's account.

[1751] The server checks the user's progress toward the goal.

[1752] The server automatically reserves or purchases rewards using pre-accumulated funds or points when the final goal is achieved.

[1753] The server sends a confirmation of the reservation or purchase to the user's device, for example, a notification message saying, "Congratulations on reaching your goal! Your fancy dinner has been reserved."

[1754] Output: Reserved / purchased rewards and notification information.

[1755] Step 6: Report progress

[1756] Input: Users enter contact information for family and friends into the system.

[1757] Operation:

[1758] The user sets up contact information for family and friends.

[1759] The server periodically generates reports based on the user's progress.

[1760] Sending server-generated progress reports to the user's preferred contacts, for example, "User is 50% of their goal!"

[1761] Output: Contacts who have been sent progress reports.

[1762] (Application example 1)

[1763] Next, a description will be given of Application Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the robot 414 will be referred to as a "terminal."

[1764] Conventional goal achievement support systems only provide generic messages and feedback to individual users, and lack support tailored to specific environments and objectives, such as those aimed at improving the operating efficiency and optimization of industrial products. Furthermore, there are issues with insufficient progress reports and intermediate goal setting, which can lead to a lack of user motivation. Furthermore, there are often cases where users lose motivation to achieve their goals due to a lack of rewards offered upon achieving the final goal.

[1765] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 1 is realized by the following means.

[1766] In this invention, the server includes a means for receiving goal settings from users and managing progress and efficiency improvements corresponding to the goals, a means for aiming to improve and optimize the operating efficiency of industrial products, and a means for sending generated messages to the user's terminal. This makes it possible to provide support tailored to each individual user's specific environment and purpose, thereby maintaining the user's motivation and increasing their willingness to achieve their goals.

[1767] A "user" is a person who uses this system to set goals and strive to achieve them.

[1768] "AI" is a technology that uses artificial intelligence to generate messages based on the user's goals and provide personalized assistance.

[1769] A "goal" is a specific outcome or purpose that a user is trying to achieve, such as improving operational efficiency or completing a specific task.

[1770] A "message" is a sentence of encouragement or instruction generated by AI and sent to the user.

[1771] "Countdown" is a function that displays the number of days or deadline remaining until the goal is achieved.

[1772] Intermediate goals are small goals set on the way to achieving the final goal.

[1773] A "mini-achievement award" is a reward or benefit provided to a user when they achieve an intermediate goal.

[1774] The "end goal" is the big goal that the user ultimately wants to achieve.

[1775] A "reward" is a reward or benefit given to a user upon achieving an end goal.

[1776] "Progress" is a state that indicates how far the user has progressed toward the goal they set.

[1777] "Stakeholders" are family members, friends, colleagues, etc. who are informed of the user's progress.

[1778] "Industrial products" are products such as machines and equipment used in factories, etc.

[1779] "Operating efficiency" is an indicator that shows how efficiently an industrial product is operating.

[1780] "Optimization" refers to the adjustment and improvement of industrial products and processes to maximize their performance.

[1781] This invention relates to a system that supports the goal achievement of engineers and operators who train and maintain factory robots. The system operates in cooperation with three entities: a server, a terminal, and a user, each of which performs a specific function.

[1782] 1. Goal Setting

[1783] Users use terminals in the factory (e.g., smartphones or tablets) to input their goals into the system. For example, they can set a goal of "improving the robot's operating efficiency by 5% in one week." The server receives this goal, stores it in a database, and manages the countdown.

[1784] 2. Sending messages daily

[1785] The server retrieves the user's goal data from the database and uses AI (e.g., GPT-4, a generative AI model) to generate a message appropriate for that day. The generated message typically contains encouragement or instructions and is sent to the device. For example, a message like "Today is the second day, let's optimize the program a little more!" might be sent.

[1786] 3. Countdown display

[1787] The server calculates the number of days remaining until the goal is achieved each day and notifies the device of this information. The device then displays the number of days remaining (e.g., "5 days remaining") and notifies the user of their progress.

[1788] 4. Set up small achievement awards

[1789] The server sets intermediate goals along the way, for example, a sub-goal of 1% improvement each day, and when a user achieves this, the server rewards them with points or a digital badge.

[1790] 5. Offer a final reward

[1791] The server provides rewards when the goal is achieved. For example, if the goal is achieved after one week, the server will reserve a "free invitation to a special seminar for engineers" or a "lunch with the whole team" and notify the user of this information.

[1792] 6. Progress Reporting

[1793] The server reports the user's progress to family and colleagues (stakeholders). For example, a message saying "Technician A has achieved 50% of the goal!" is sent to the stakeholder.

[1794] Hardware and software used

[1795] Hardware: Smartphones, tablet devices

[1796] Software: Python programs, database management systems (e.g., MySQL), generative AI models (e.g., GPT-4)

[1797] Data processing and calculation

[1798] Goal setting: The server receives the goal data entered by the user and stores it in a database.

[1799] Message generation: Messages are generated using AI (using a generative AI model) based on target data retrieved from the database.

[1800] Countdown calculation: The server calculates the number of days remaining until the goal is reached and notifies the device of this information.

[1801] Providing small achievement awards: The server manages the progress of intermediate goals and provides points and digital badges when goals are achieved.

[1802] Final reward provision: After confirming that the goal has been achieved, a reward will be automatically arranged using accumulated points or funds and the user will be notified.

[1803] Progress reporting: The server reports the user's progress to interested parties.

[1804] Specific examples

[1805] For example, if Engineer B sets the goal of "optimizing the robot's program in one week," the process will proceed as follows:

[1806] 1. Goal Setting

[1807] Engineer B: "Optimize the robot's program in one week."

[1808] Server: Save the goal in the database and set the countdown.

[1809] 2. Sending messages daily

[1810] The server generates a message saying "Today is day 1, let's further improve the robot's program!" and sends it to the user's device.

[1811] 3. Countdown display

[1812] The device will display "6 days left" and will update daily.

[1813] 4. Set up small achievement awards

[1814] Every day, you report that your program progress has improved by 1%. The server will provide you with a "Technician Badge."

[1815] 5. Offer a final reward

[1816] The server confirms that the goal has been achieved one week later, reserves an "invitation to an engineer seminar" using the points accumulated in advance, and notifies Engineer B.

[1817] 6. Progress Reporting

[1818] The server sends a report such as "Technician B has achieved 70% of his goal!" to the relevant parties specified by Technician B.

[1819] Generative AI model prompt example

[1820] You are a technician helping train robots in a factory. Use the information below to generate an appropriate message of encouragement to send today.

[1821] Goal: Increase robot efficiency by 5% in one week

[1822] Date: Day 3

[1823] Progress: Robot efficiency increased by 3%

[1824] Message to generate: "Today is day three and we're already making progress! Let's keep this up and improve our operational efficiency!"

[1825] The flow of the specific processing in the application example 1 will be described with reference to FIG.

[1826] Step 1:

[1827] The user inputs the goal setting. The user uses the terminal to input a specific goal. For example, the user can set a goal such as "improving the robot's efficiency by 5% in one week." The terminal then sends this goal data to the server.

[1828] Input: User-entered goal data

[1829] Output: Target data sent to the server

[1830] Specific behavior: The user launches the application on their device, enters details about their goal into the input form, and when they are done, clicks the submit button to send the data to the server.

[1831] Step 2:

[1832] The server receives the goal data and stores it in the database. The server analyzes the received goal data and registers it in the database. It also starts a countdown to the goal achievement and calculates the number of days.

[1833] Input: Goal data received from the user

[1834] Output: Goal data stored in the database, number of days in the countdown

[1835] Specific operation: The server analyzes the received goal data and registers it in the database. It also calculates the number of days to count down based on the set goal period and saves it in the database.

[1836] Step 3:

[1837] The server generates a daily message. The server retrieves the user's goal data from the database and generates the message for that day using a generative AI model (e.g., GPT-4). The generated message is sent to the device.

[1838] Input: Goal data retrieved from the database

[1839] Output: Messages generated, messages sent to the terminal

[1840] Specific operation: The server uses the AI ​​model to generate messages containing appropriate encouragement and instructions based on the user's set goals. The generated messages are sent to the device and notify the user.

[1841] Step 4:

[1842] The device displays the countdown information. It receives the countdown information sent from the server and displays the number of days remaining until the goal is achieved. For example, it displays "5 days left."

[1843] Input: Countdown information sent from the server

[1844] Output: Countdown information displayed on the terminal

[1845] Specific operation: The device receives countdown information from the server and displays the remaining days in the application interface. The user can check the progress by looking at the application.

[1846] Step 5:

[1847] The server sets intermediate goals and small achievement rewards. The server divides the time period until the goal is achieved into multiple intermediate goals, and provides small achievement rewards each time the user achieves one. For example, the goal could be "to improve efficiency by 1% every day."

[1848] Input: User goal data, goal period

[1849] Output: Intermediate goals, small achievement awards

[1850] Specific operation: The server analyzes the goal period, sets periodic interim goals and corresponding mini-achievement rewards (e.g., points, digital badges), and provides mini-achievement rewards based on the user's report of achieving the interim goals.

[1851] Step 6:

[1852] The server provides a reward when the final goal is achieved. When the goal achievement is confirmed, the server automatically arranges for the reward using points or funds accumulated in advance and notifies the user.

[1853] Input: Goal achievement data, accumulated points and funds

[1854] Output: Reward, notification to user

[1855] Specific operation: The server checks the goal achievement data, arranges rewards (e.g., invitation to a special seminar, team lunch) using accumulated points or funds, and notifies the user.

[1856] Step 7:

[1857] The server reports progress to relevant parties. The server reports the user's progress to family and colleagues, expanding the circle of support. For example, it sends a message saying, "Engineer A has achieved 50% of the goal!"

[1858] Input: User progress data

[1859] Output: Progress report message to stakeholders

[1860] What it does: The server periodically checks the user's progress and sends progress reports to designated stakeholders, helping to keep the user motivated.

[1861] Furthermore, an emotion engine that estimates the user's emotion may be further combined. That is, the identification processing unit 290 may estimate the user's emotion using the emotion identification model 59, and perform identification processing using the user's emotion.

[1862] This invention is a system that supports users in achieving their goals without giving up after three days. In particular, by combining it with an emotion engine that recognizes the user's emotions, it provides more personalized support.

[1863] Program processing

[1864] 1. Goal Setting

[1865] The user starts the application and enters a goal (e.g., "lose 5 kg in one month"). The server receives this goal data and stores it in a database. It also calculates the number of days until the goal is achieved and sets a countdown.

[1866] 2. Emotion Recognition by Emotion Engine

[1867] The user's device collects voice or image data and sends it to the emotion engine, which analyzes this data to recognize the user's emotional state. For example, emotions such as "joy," "sadness," or "stress" can be determined from the user's facial expression and tone of voice.

[1868] 3. Message generation by AI

[1869] The server obtains the user's goal data and emotional information from the emotion engine. Based on this information, the AI ​​generates the optimal message. For example, it generates a message such as, "Today is your first day. You look healthy! Let's do our best!"

[1870] 4. Sending a message

[1871] The server generates a message and sends it to the user's terminal, which the user receives and keeps them motivated.

[1872] 5. Countdown display

[1873] The server calculates the number of days remaining until the goal is achieved each day and notifies the device. The device then displays the countdown information to the user. For example, a countdown message such as "29 days left to achieve goal!" is displayed.

[1874] 6. Establish and offer mini-achievement awards

[1875] The server sets intermediate goals based on the major goal (e.g., "lose 1 kg in one week"). The user reports their achievement by visiting a page for reporting their progress and entering their progress. When the server confirms their achievement, it provides the user with a minor achievement reward (e.g., points or coupons). The emotion engine can also change the content of this minor achievement reward based on the user's emotional state.

[1876] 7. Offer a final reward

[1877] The server periodically accumulates funds in the user's account. When the achievement of the final goal is confirmed, the server automatically purchases or reserves a reward (e.g., a luxurious dinner) using the accumulated funds. The server sends the reward purchase or reservation information to the user's terminal and displays it to the user.

[1878] 8. Progress Reporting

[1879] The user sets up contacts for family and friends within the system, and the server periodically checks the user's progress and sends progress reports to them, such as "User has achieved 50% of his goal!"

[1880] Specific examples

[1881] For example, if a user sets a goal of "lose 5 kg in one month," the result will be as follows:

[1882] 1. Goal Setting

[1883] User: "I want to lose 5kg in a month."

[1884] Server: Save the goal in the database and set the countdown

[1885] 2. Emotion recognition

[1886] Users check in every morning and send voice data and facial expressions to the device.

[1887] The emotion engine recognizes the emotion of "joy"

[1888] 3. Message generation by AI

[1889] The server generates a message saying, "Today is Day 1, you seem happy! Let's do our best!"

[1890] 4. Sending a message

[1891] Sends a message to the terminal and displays it to the user

[1892] 5. Countdown display

[1893] Display countdown information "29 days left" on the device

[1894] 6. Offering minor achievement awards

[1895] Set a goal of losing 1 kg per week and report achievement

[1896] The server offers a minor achievement award of "50 points"

[1897] An emotion engine determines whether to offer additional incentives based on the user's emotional state.

[1898] 7. Offer a final reward

[1899] After one month, the goal is confirmed, a "luxury dinner" is booked using the funds saved up in advance, and the user is notified.

[1900] 8. Progress Reporting

[1901] The server reports to family and friends, "User has reached 50% of their goal!"

[1902] In this way, the system consistently supports the user's goals and provides optimal support taking into account their emotional state.

[1903] The processing flow will be explained below.

[1904] Goal Setting Phase

[1905] Step 1:

[1906] The user launches the application and accesses the goal setting screen.

[1907] Step 2:

[1908] The user enters a specific goal (e.g., "lose 5 kg in one month") and presses the "Submit" button.

[1909] Step 3:

[1910] The server receives the target data sent by the user and stores it in a database.

[1911] Step 4:

[1912] The server calculates the number of days until the goal is reached and sets a countdown.

[1913] Emotion recognition by emotion engine

[1914] Step 1:

[1915] The user launches the application in the morning and accesses the check-in screen.

[1916] Step 2:

[1917] The user provides facial expression and voice data using the device's camera and microphone.

[1918] Step 3:

[1919] The device sends the collected data to the emotion engine.

[1920] Step 4:

[1921] The emotion engine analyzes the data and recognizes the user's emotional state (e.g., "joy," "sadness," "stress").

[1922] Step 5:

[1923] The emotion engine transmits the recognized emotion information to the server.

[1924] AI-powered message generation

[1925] Step 1:

[1926] The server obtains the user's goal data from the database and emotion information from the emotion engine.

[1927] Step 2:

[1928] The server uses AI to generate the optimal message based on the user's goals and emotions (e.g., "Today is your first day, you look great! Let's do our best!").

[1929] Sending a message

[1930] Step 1:

[1931] The server generates a message and sends it to the user's terminal.

[1932] Step 2:

[1933] The terminal displays the received message to the user.

[1934] Countdown Display

[1935] Step 1:

[1936] The server calculates the number of days remaining until the goal is achieved each day.

[1937] Step 2:

[1938] The server sends the calculated countdown information to the terminal.

[1939] Step 3:

[1940] The device displays countdown information (e.g., "29 days left").

[1941] Setting and offering small achievement awards

[1942] Step 1:

[1943] The server sets intermediate goals based on the major goal (e.g., "lose 1 kg in 1 week").

[1944] Step 2:

[1945] A user visits a page to report progress on milestone goals.

[1946] Step 3:

[1947] Users enter progress and report achievements.

[1948] Step 4:

[1949] The server receives the user's report and confirms the achievement.

[1950] Step 5:

[1951] The server provides the user with small achievement rewards (e.g. points or coupons).

[1952] Step 6:

[1953] The emotion engine again recognizes the user's emotional state and adjusts the mini-achievement rewards provided as needed (e.g., providing additional incentives depending on the specific emotional state).

[1954] Offering the final reward

[1955] Step 1:

[1956] The server periodically deposits funds into the user's account (e.g., automatically depositing 100 yen every week).

[1957] Step 2:

[1958] The server confirms that the final goal has been achieved.

[1959] Step 3:

[1960] Purchasing or booking a treat (e.g., a "fancy dinner") using funds the server has pre-deposited.

[1961] Step 4:

[1962] The server transmits the purchase or reservation information to the user's terminal.

[1963] Step 5:

[1964] The device displays the reward information it received to the user (e.g., "You've just won a voucher for a fancy dinner!").

[1965] Progress Report

[1966] Step 1:

[1967] Users set up contacts for family and friends within the system.

[1968] Step 2:

[1969] The server periodically checks the user's progress.

[1970] Step 3:

[1971] The server sends progress reports to family and friends (e.g., "User is 50% of their goal!").

[1972] Step 4:

[1973] Check the emails and messages your family and friends have received.

[1974] Through these steps, users can consistently work towards their goals and stay motivated with the support of the system, and with the introduction of an emotion engine, they can receive more personalized support.

[1975] Example 2

[1976] Next, a description will be given of Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the robot 414 will be referred to as a "terminal."

[1977] Conventional goal achievement support systems have been unable to provide personalized support that fully takes into account the user's emotional state, making it difficult to maintain motivation. Another problem is that they do not allow users to receive external support by properly reporting their progress toward achieving their goals to family and friends.

[1978] The specific processing by the specific processing unit 290 of the data processing device 12 in the second embodiment is realized by the following means.

[1979] In this invention, the server includes a means for the user to set a goal, a means for recognizing the user's emotional state, a means for an AI to generate a message according to the goal and emotional information, a means for transmitting the generated message to the user's terminal, a means for managing and displaying a countdown to goal achievement, a means for setting intermediate goals and providing small achievement awards, a means for providing a reward when the final goal is achieved, and a means for reporting the user's progress to family and friends. This enables personalized support according to the user's emotional state, and allows the user to receive external support and increase motivation.

[1980] A "means for setting goals" is a system or interface that allows a user to input specific goals they wish to achieve and to store and manage that information.

[1981] The "means for recognizing emotional state" is an engine or algorithm that analyzes the user's voice data or image data to determine the user's current emotional state.

[1982] "Means for AI to generate messages according to goals and emotional information" refers to an artificial intelligence model or system that automatically generates optimal encouraging or advice messages based on the goals set by the user and recognized emotional information.

[1983] "Means for sending the generated message to the user's terminal" refers to a communication means for delivering the message generated on the server side to the user's terminal such as a smartphone or PC.

[1984] The "means for managing and displaying the countdown to the goal achievement" refers to a function or interface for calculating the number of days remaining until the goal achievement and the progress status, and visually displaying this to the user.

[1985] "Means for setting intermediate goals and providing small achievement rewards" refers to a function or system that divides an overall goal into small steps and gives incentives to users when they achieve each intermediate step.

[1986] The "means for providing a reward when the final goal is achieved" is a process or system that automatically provides a predetermined reward when the user achieves the final goal.

[1987] "Means for reporting user progress to family and friends" refers to a function or system that allows a user to periodically check the progress of goals set by the user and share it with family and friends via messages.

[1988] This invention is a support system that helps users achieve their goals without giving up after three days. In particular, by combining it with an emotion engine that recognizes the user's emotions, it provides more personalized support.

[1989] This system is configured as follows: First, the user sets a goal, and this information is sent to the server. The server saves this goal data in a database (e.g., MySQL), calculates the number of days until the goal is achieved, and sets the countdown. For example, if the user sets the goal to "lose 5 kg in one month," the server will start the countdown based on "one month."

[1990] Next, the emotion engine is used to recognize the user's emotional state. The user collects voice and image data using a device such as a smartphone or tablet. This data is sent to an emotion engine (e.g., Microsoft Azure Emotion API), which analyzes the user's emotional state. For example, emotions such as "joy," "sadness," and "stress" are determined from the user's facial expressions and tone of voice.

[1991] The server generates an optimal message based on the user's goal data and emotional information from the emotion engine. Using AI (e.g., OpenAI GPT-4), it generates personalized messages of encouragement and advice based on the goal and emotional information. For example, it generates a message such as, "Today is your first day. You look healthy! Let's do our best!"

[1992] The generated message is sent from the server to the user's device. This message is displayed on the user's device as a notification, allowing the user to maintain motivation. Furthermore, the server calculates the number of days remaining until the goal is achieved each day and notifies the user's device of the countdown information. For example, a countdown such as "29 days left to achieve your goal!" is displayed.

[1993] Intermediate goals and small achievement rewards are also set and provided. The server sets intermediate goals based on the major goal, and users can confirm their achievement by visiting a page to report their progress and entering their progress. For example, if a goal is set to lose 1 kg per week, the server will award 50 points when the user reports their achievement. An emotional engine can also provide additional incentives based on the user's emotional state.

[1994] When the final goal is achieved, the server is configured to periodically deposit funds into the user's account. When it is confirmed that the goal has been achieved, the server automatically purchases or reserves a pre-set reward (e.g., a "luxury dinner") and sends the purchase or reservation information to the user's device.

[1995] In addition, the user's progress is reported to family and friends. The user sets up contacts for family and friends in the system, and the server reports the progress each time it checks the goal achievement status. For example, a report saying "The user has achieved 50% of the goal!" is sent to family and friends.

[1996] In this way, the system provides support to help users achieve their goals through a series of functions, and realizes personalized support and motivation maintenance that takes into account emotional states. This invention allows users to continue receiving appropriate support throughout the process of achieving their goals, leading to ultimate success.

[1997] The flow of the identification process in the second embodiment will be described with reference to FIG.

[1998] Step 1: Goal Setting

[1999] The user launches the application and enters a goal (for example, "lose 5 kg in 1 month").

[2000] Input: Goal data set by the user

[2001] Processing: The server receives this goal data and stores it in a database (e.g. MySQL). The server also calculates the number of days until the goal is reached and sets a countdown.

[2002] Output: Goal data stored in the database and countdown days

[2003] Step 2: Emotion Recognition

[2004] The user's terminal collects voice data or image data and sends it to the emotion engine.

[2005] Input: User's voice or image data

[2006] Processing: An emotion engine (e.g., Microsoft Azure Emotion API) analyzes this data and recognizes the user's emotional state. For example, emotions such as "happiness," "sadness," and "stress" are determined from the user's facial expressions and tone of voice.

[2007] Output: Emotion determination result from the emotion engine

[2008] Step 3: Message generation with AI

[2009] The server obtains the user's goal data and emotional information from the emotion engine, and uses AI to generate the optimal message.

[2010] Input: User goal data, emotion information from emotion engine

[2011] Processing: AI (e.g., OpenAI GPT-4) uses this information to generate an optimal message, such as "Today is your first day, you look great! Let's do our best!"

[2012] Output: The generated personalized message

[2013] Step 4: Send the message

[2014] The server generates a message and sends it to the user's terminal.

[2015] Input: Generated personalized message

[2016] Processing: The server sends a message to the user's device via push notification.

[2017] Output: The message displayed on the user's terminal

[2018] Step 5: Countdown display

[2019] The server calculates the number of days remaining until the goal is achieved each day and notifies the device, which then displays the countdown information to the user.

[2020] Input: Current date, number of days to reach goal

[2021] Processing: The server calculates the number of days remaining until the goal is achieved each day and sends this information to the device.

[2022] Output: Countdown information displayed on the device (e.g., "29 days left to reach goal!")

[2023] Step 6: Offer mini-achievement awards

[2024] The server sets intermediate goals based on the major goal. The user accesses a page for reporting progress and enters their progress. The server checks the entered progress data and provides small achievement awards.

[2025] Input: User progress data (reports of progress towards intermediate goals)

[2026] Processing: The server checks the achievement based on the data and awards the user, for example, 50 points. The emotion engine determines whether to provide additional incentives based on the user's emotional state.

[2027] Output: A small reward given to the user (e.g. points, coupons)

[2028] Step 7: Offer the final reward

[2029] The server periodically funds the user's account, and when the end goal is achieved, the pre-funded funds are used to automatically purchase or reserve a reward.

[2030] Input: User's goal achievement status

[2031] Processing: The server confirms that the final goal has been achieved, purchases a reward using the accumulated funds, and sends the reservation information to the user's terminal.

[2032] Output: Reservation information sent to the user's device (e.g., "Luxury Dinner").

[2033] Step 8: Report progress

[2034] The user sets up contact information for family and friends within the system, and the server periodically checks the user's progress and sends progress reports to them.

[2035] Input: User progress data, contact information for family and friends

[2036] Processing: The server checks the progress and sends a message to family and friends via email or SMS, for example, "User has reached 50% of their goal!"

[2037] Output: Progress report message sent to family and friends

[2038] (Application example 2)

[2039] Next, a description will be given of Application Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the robot 414 will be referred to as a "terminal."

[2040] Conventional goal achievement support systems provide support using a uniform approach without considering the user's emotional state, making it difficult for users to maintain their motivation. Furthermore, when the goal is to improve eating habits, specific meal suggestions and real-time support are lacking, limiting the specific means by which users can achieve their goals. Therefore, there is a need for a system that can provide personalized support by taking the user's emotional state into account.

[2041] The specific processing by the specific processing unit 290 of the data processing device 12 in Application Example 2 is realized by the following means. In this invention, the server includes: a means for the user to set a goal; a means for an AI to generate a message according to the goal; a means for transmitting the generated message to the user's terminal; a means for managing and displaying a countdown to goal achievement; a means for setting intermediate goals and providing a small achievement award; a means for providing a reward when the final goal is achieved; a means for reporting the user's progress to family and friends; a means for recognizing the user's emotional state by collecting and analyzing image data and audio data of meals; and a means for suggesting meals and generating personalized support messages based on the user's emotional state and the goal. This enables personalized support according to the user's emotional state, providing support for more effectively achieving goals.

[2042] A "means for setting goals" provides an interface for users to input or select specific goals they wish to achieve, as well as the ability to record and manage those goals.

[2043] "Means for AI to generate messages according to goals" refers to the use of an artificial intelligence algorithm that creates appropriate messages of encouragement or advice based on the goals set by the user.

[2044] "Means for sending the generated message to the user's device" refers to a communication function for delivering the generated text, audio or video message to the device used by the user (e.g., smartphone, tablet, PC).

[2045] The "means for managing and displaying the countdown to goal achievement" is a function that calculates the number of days remaining until the goal is achieved and the progress status in real time, and displays this information in an easy-to-understand manner for the user.

[2046] "Means for setting intermediate goals and providing small achievement rewards" is a mechanism that divides the overall goal into smaller goals, sets intermediate progress goals, and provides points or rewards to users depending on their achievement.

[2047] A "means for providing rewards upon achievement of an end goal" is a system that verifies that a user has achieved an end goal and provides a predetermined valuable reward or benefit for doing so.

[2048] The "means for reporting the user's progress to family and friends" is a communication function for automatically notifying the progress of the user to family and friends with whom the user wants to share the progress of the user's goal achievement.

[2049] "Means for collecting and analyzing image data and audio data of meals" refers to a function that collects images taken by the user and audio recordings made by the user while eating, and analyzes that data to recognize the meal contents and the user's emotional state.

[2050] The "means for generating meal suggestions and personalized support messages based on emotional state and goals" is a function that takes into account the user's meal data and emotional state to provide the user with customized appropriate meal suggestions and support messages.

[2051] The system according to the present invention aims to support users in achieving their goals and provide personalized support through an emotion engine. Specific embodiments will be described below.

[2052] 1. Goal Setting:

[2053] The user launches the application on their smartphone or tablet and sets a goal. This goal information is sent to the server and stored in a database. The server then sets a countdown based on the goal and notifies the user.

[2054] 2. Emotion Recognition with Emotion Engine:

[2055] While a user is eating, image and audio data is collected using a smartphone or smart glasses and sent to a server. The server then uses an emotion recognition module (e.g., Emotion API) to analyze the data and recognize the user's emotional state (e.g., "joy," "sadness," or "stress").

[2056] 3. Message generation by AI:

[2057] The server receives the user's goal data and the emotion information from the emotion engine, and uses an AI model (e.g., GPT-3, BERT) to generate an optimal message. The message is specific advice or words of encouragement to help the user achieve their goal.

[2058] 4. Send message:

[2059] The generated message is sent from the server to the user's device and displayed to the user. For example, the message can be delivered immediately using the notification function of a smartphone.

[2060] 5. Countdown display:

[2061] The server calculates the number of days remaining until the goal is achieved each day and notifies the user of this information on their device, which displays the countdown information so that the user can always check their progress toward their goal.

[2062] 6. Set up and offer mini-achievement awards:

[2063] The server sets intermediate goals for the goal and provides small achievement rewards (e.g., points, mileage, coupons) each time the user achieves them. The emotion engine analyzes the user's emotional state and provides appropriate incentives.

[2064] 7. Offer a Final Reward:

[2065] When the user achieves the final goal, the server automatically reserves or purchases a pre-set reward (e.g., a fancy dinner) and notifies the user of this information.

[2066] 8. Progress Report:

[2067] Users set up contacts for family and friends within the system, and the server periodically checks the user's progress and reports this information to family and friends, for example, sending notifications such as "User has reached 50% of his goal!"

[2068] As described above, this system supports the entire process from goal setting to goal achievement, and in particular helps maintain motivation by providing personalized support according to the user's emotional state.

[2069] Examples:

[2070] If user A sets a goal of "restricting calories by 1500 in one month":

[2071] 1. The user launches the app and sets a goal of "restricting calories by 1,500 in one month."

[2072] 2. While eating, users record images and audio using their smartphones or smart glasses and send them to the server.

[2073] 3. The emotion engine recognizes the user's emotions and detects the emotion of "joy."

[2074] 4. The AI ​​generates the optimal message, such as, "Hey, you look great today! Keep working towards your goal of 1500 calories! Tonight's recommended meal is salad and grilled chicken."

[2075] 5. This message is sent to the user's terminal.

[2076] 6. A countdown to your goal will be displayed on your device.

[2077] 7. Points or coupons are offered for achieving intermediate goals (e.g., limiting calories by 500 per week).

[2078] 8. Once the final goal is achieved, a fancy dinner will be booked and the user will be notified.

[2079] 9. User progress is reported to family and friends on a regular basis.

[2080] Example prompts for this invention:

[2081] "User is trying to eat healthier. His goal is to cut calories by 1500 in a month. Today's emotion is 'joy'. Generate an appropriate support message."

[2082] The flow of the specific processing in the application example 2 will be described with reference to FIG.

[2083] Step 1:

[2084] The user launches the application using a smartphone or tablet. The user enters their goal on the settings screen and presses the submit button. At this time, the goal data becomes input data and is sent to the server. The server stores the received goal data in a database and calculates the number of days remaining until the goal is achieved. This generates countdown information as output data.

[2085] Step 2:

[2086] While eating, users use their smartphones or smart glasses to collect image and audio data. The collected data is sent from the device to a server. Based on this input data, the server uses an emotion recognition module and an emotion engine to perform image and audio analysis. As a result of the analysis, the user's emotional state (e.g., "happiness," "sadness," "stress") is generated as output data.

[2087] Step 3:

[2088] The server retrieves the user's goal data from the database and inputs it into the AI ​​model along with the emotional information obtained from the emotion recognition module. The AI ​​model generates an optimal message using prompt sentences based on the generated emotional state data and goal data. This generates a personalized support message as output data.

[2089] Step 4:

[2090] The server sends the generated support message to the user's terminal, and the terminal displays the received message to the user via a notification function. At this time, a message display notification is generated as output data, and the specific message received by the user is displayed.

[2091] Step 5:

[2092] The server automatically updates the countdown information to the goal every day and sends it to the user's device. The device receives this countdown information and displays it on the user's home screen or a dedicated screen. This displays the number of days remaining in the countdown as output data.

[2093] Step 6:

[2094] The server sets intermediate goals for the goal and provides an interface for users to report when they have achieved these intermediate goals. When a user reports that they have achieved an intermediate goal, the input data is sent to the server. The server generates small achievement rewards (e.g., points, mileage, coupons) based on this information and adds them to the user's account. The awarded rewards are notified to the user as output data.

[2095] Step 7:

[2096] When the final goal is achieved, the user reports it through the achievement report interface. This report data is sent to the server, which then reserves or purchases a pre-set reward (e.g., a fancy dinner). The reservation or purchase information is sent to the user's terminal as output data.

[2097] Step 8:

[2098] The user registers the contact information of family and friends in the system. The server periodically checks the user's progress information and automatically reports the progress to the family and friends. The report content (e.g., "The user has achieved 50% of the goal!") is sent as output data. This report allows the family and friends to share the user's progress.

[2099] The specific processing unit 290 transmits the result of the specific processing to the robot 414. In the robot 414, the control unit 46A causes the speaker 240 and the control target 443 to output the result of the specific processing. The microphone 238 acquires voice indicating a user input regarding the result of the specific processing. The control unit 46A transmits voice data indicating the user input acquired by the microphone 238 to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the voice data.

[2100] The data generation model 58 is a so-called generative AI (Artificial Intelligence). An example of the data generation model 58 is ChatGPT (Internet Search<URL: https: / / openai.com / blog / chatgpt> ), Gemini (Internet search <url: https: gemini.google.com ?hl="ja">) and other generation AIs. The data generation model 58 is obtained by performing deep learning on a neural network. A prompt including an instruction is input to the data generation model 58, and inference data such as voice data indicating voice, text data indicating text, and image data indicating an image is also input. The data generation model 58 performs inference on the input inference data in accordance with the instruction indicated by the prompt, and outputs the inference result in a data format such as voice data and text data. Here, inference refers to, for example, analysis, classification, prediction, and / or summarization.

[2101] In the above embodiment, an example was given in which the specific processing is performed by the data processing device 12, but the technology of the present disclosure is not limited to this, and the specific processing may be performed by the robot 414.

[2102] The emotion identification model 59 as an emotion engine may determine the user's emotion according to a specific mapping. Specifically, the emotion identification model 59 may determine the user's emotion according to an emotion map (see FIG. 9), which is a specific mapping. Similarly, the emotion identification model 59 may determine the robot's emotion, and the identification processing unit 290 may perform identification processing using the robot's emotion.

[2103] FIG. 9 is a diagram illustrating an emotion map 400 on which multiple emotions are mapped. In the emotion map 400, emotions are arranged in concentric circles radiating from the center. Emotions closer to the center of the concentric circles are more primitive. Emotions representing states and actions arising from a state of mind are arranged on the outer edges of the concentric circles. The concept of emotion includes both affect and mental states. Emotions generally generated from reactions occurring in the brain are arranged on the left side of the concentric circles. Emotions generally induced by situational judgment are arranged on the right side of the concentric circles. Emotions generally generated from reactions occurring in the brain and induced by situational judgment are arranged on the upper and lower sides of the concentric circles. Furthermore, the emotion of "pleasure" is arranged on the upper side of the concentric circles, and the emotion of "discomfort" is arranged on the lower side. In this way, in the emotion map 400, multiple emotions are mapped based on the structure by which emotions are generated, and emotions that tend to occur simultaneously are mapped close to each other.

[2104] These emotions are distributed in the 3 o'clock direction on emotion map 400, and typically fluctuate between relief and anxiety. In the right half of emotion map 400, situational awareness dominates over internal sensations, resulting in a sense of calm.

[2105] The inside of emotion map 400 represents what is going on in the mind, and the outside of emotion map 400 represents behavior, so the further you go outside emotion map 400, the more visible the emotions become (the more they are expressed in behavior).

[2106] Human emotions are based on various balances, such as posture and blood sugar levels. When these balances deviate from the ideal, a state of discomfort is indicated, and when they approach the ideal, a state of pleasure is indicated. Emotions can also be created for robots, automobiles, and motorcycles, based on various balances, such as posture and remaining battery life. When these balances deviate from the ideal, a state of discomfort is indicated, and when they approach the ideal, a state of pleasure is indicated. An emotion map can be generated, for example, based on Dr. Mitsuyoshi's emotion map (Research on Voice Emotion Recognition and Emotional Brain Physiological Signal Analysis Systems, Tokushima University, Doctoral Dissertation: https: / / ci.nii.ac.jp / naid / 500000375379). The left half of the emotion map lists emotions belonging to the "reaction" domain, where sensation is dominant. The right half of the emotion map lists emotions belonging to the "situation" domain, where situational awareness is dominant.

[2107] The emotion map defines two emotions that promote learning. One is a negative emotion on the situation side, around the middle of "repentance" or "reflection." In other words, this occurs when the robot experiences negative emotions such as "I never want to feel this way again" or "I don't want to be scolded again." The other is a positive emotion on the response side, around "desire." In other words, this occurs when the robot experiences positive feelings such as "I want more" or "I want to know more."

[2108] The emotion identification model 59 inputs user input into a pre-trained neural network, obtains emotion values ​​indicating each emotion shown in the emotion map 400, and determines the user's emotion. This neural network is pre-trained based on multiple pieces of training data that are combinations of user input and emotion values ​​indicating each emotion shown in the emotion map 400. Furthermore, this neural network is trained so that emotions that are located close to each other have similar values, as in the emotion map 900 shown in FIG. 10. FIG. 10 shows an example in which multiple emotions, "relieved," "calm," and "reassuring," have similar emotion values.

[2109] The system according to the present disclosure has been described above mainly with respect to the functions of the data processing device 12, but the system according to the present disclosure is not necessarily implemented on a server. The system according to the present disclosure may be implemented as a general information processing system. The present disclosure may be implemented, for example, as a software program running on a personal computer or an application running on a smartphone, etc. The method according to the present disclosure may be provided to users in the form of SaaS (Software as a Service).

[2110] In the above embodiment, an example was given in which the specific processing is performed by one computer 22, but the technology of the present disclosure is not limited to this, and the specific processing may be distributed and performed by a plurality of computers including the computer 22. For example, the data generation model 58 may be provided in an external device of the data processing device 12, and data may be generated in the external device in accordance with input data.

[2111] In the above embodiment, an example in which the specific processing program 56 is stored in the storage 32 has been described, but the technology of the present disclosure is not limited to this. For example, the specific processing program 56 may be stored in a portable, computer-readable, non-transitory storage medium such as a USB (Universal Serial Bus) memory. The specific processing program 56 stored in the non-transitory storage medium is installed in the computer 22 of the data processing device 12. The processor 28 executes the specific processing in accordance with the specific processing program 56.

[2112] Alternatively, the specific processing program 56 may be stored in a storage device such as a server connected to the data processing device 12 via the network 54, and the specific processing program 56 may be downloaded and installed on the computer 22 in response to a request from the data processing device 12.

[2113] It is not necessary to store all of the specific processing program 56 in a storage device such as a server connected to the data processing device 12 via the network 54, or to store all of the specific processing program 56 in the storage 32; only a portion of the specific processing program 56 may be stored.

[2114] The hardware resource for executing a specific process can be any of the following processors: An example of a processor is a CPU, which is a general-purpose processor that functions as a hardware resource for executing a specific process by executing software, i.e., a program. Another example of a processor is a dedicated electrical circuit, such as an FPGA (Field-Programmable Gate Array), a PLD (Programmable Logic Device), or an ASIC (Application Specific Integrated Circuit), which is a processor with a circuit configuration designed specifically for executing a specific process. Each processor has built-in or connected memory, and each processor uses the memory to execute the specific process.

[2115] The hardware resource that executes the specific processing may be configured with one of these various processors, or may be configured with a combination of two or more processors of the same or different types (for example, a combination of multiple FPGAs, or a combination of a CPU and an FPGA). Also, the hardware resource that executes the specific processing may be a single processor.

[2116] As an example of a system configured with a single processor, first, one processor is configured by combining one or more CPUs and software, and this processor functions as a hardware resource that executes a specific process. Second, there is a system that uses a processor that realizes the functions of an entire system including multiple hardware resources that execute a specific process on a single IC chip, as typified by SoC (System-on-a-chip). In this way, a specific process is realized using one or more of the above-mentioned various processors as hardware resources.

[2117] Furthermore, the hardware structure of these various processors can be, more specifically, an electric circuit that combines circuit elements such as semiconductor devices. The specific processing described above is merely an example. Therefore, it goes without saying that unnecessary steps may be deleted, new steps may be added, or the processing order may be rearranged, without departing from the spirit of the invention.

[2118] The above-described description and illustrations are a detailed explanation of the parts related to the technology of the present disclosure and are merely an example of the technology of the present disclosure. For example, the above description of the configuration, functions, actions, and effects is an explanation of an example of the configuration, functions, actions, and effects of the parts related to the technology of the present disclosure. Therefore, it goes without saying that unnecessary parts may be deleted, new elements may be added, or replacements may be made to the above-described description and illustrations within the scope of the gist of the technology of the present disclosure. Furthermore, to avoid confusion and facilitate understanding of the parts related to the technology of the present disclosure, the above-described description and illustrations omit explanations of common technical knowledge that do not require particular explanation to enable the implementation of the technology of the present disclosure.

[2119] All publications, patent applications, and technical standards mentioned in this specification are herein incorporated by reference to the same extent as if each individual publication, patent application, or technical standard was specifically and individually indicated to be incorporated by reference.

[2120] The following is further disclosed regarding the above embodiment.

[2121] (Claim 1)

[2122] a means for a user to set goals;

[2123] A means for AI to generate messages according to goals,

[2124] means for transmitting the generated message to a user's terminal;

[2125] A means to manage and display the countdown to the goal;

[2126] a means of setting intermediate goals and providing small achievement awards;

[2127] A means to provide a reward when the end goal is achieved, and

[2128] a means of reporting the user's progress to family and friends;

[2129] A system including:

[2130] (Claim 2)

[2131] 10. The system of claim 1, wherein the AI ​​includes means for personalizing messages based on a user's achievements and past behavior.

[2132] (Claim 3)

[2133] 2. The system of claim 1, further comprising means for the minor achievement prize to be one of points, mileage, or a lottery ticket.

[2134] "Example 1"

[2135] (Claim 1)

[2136] a means for a user to set goals;

[2137] A means for the generative artificial intelligence to generate a message according to a goal;

[2138] means for transmitting the generated message to a user's terminal;

[2139] A means to calculate, manage and display the countdown to the goal;

[2140] a means of setting intermediate goals and providing small achievement awards;

[2141] providing an interface for reporting progress toward the goal and providing minor achievement awards;

[2142] A means to provide a reward when the end goal is achieved, and

[2143] a means for reporting the user's progress to a third party;

[2144] A way to regularly set aside money for rewards,

[2145] A system including:

[2146] (Claim 2)

[2147] 10. The system of claim 1, wherein the generative artificial intelligence includes means for personalizing messages based on a user's achievements and past behavior.

[2148] (Claim 3)

[2149] 2. The system of claim 1, further comprising means for the minor achievement prize to be one of points, a coupon, or a lottery ticket.

[2150] "Application Example 1"

[2151] (Claim 1)

[2152] a means for a user to set goals;

[2153] A means for AI to generate messages according to goals,

[2154] means for transmitting the generated message to a user's terminal;

[2155] A means to manage and display the countdown to the goal;

[2156] a means of setting intermediate goals and providing small achievement awards;

[2157] A means to provide a reward when the end goal is achieved, and

[2158] a means of reporting the user's progress to interested parties;

[2159] a means for receiving a goal setting from a user and managing progress and efficiency improvement corresponding to the goal;

[2160] Measures aimed at improving and optimizing the operational efficiency of industrial products,

[2161] A system including:

[2162] (Claim 2)

[2163] 10. The system of claim 1, wherein the AI ​​includes means for personalizing messages based on a user's achievements and past behavior.

[2164] (Claim 3)

[2165] The system of claim 1 , further comprising means for the minor achievement award to be one of points, a bonus, or a rank increase.

[2166] "Example 2: Combining Emotion Engines"

[2167] (Claim 1)

[2168] a means for a user to set goals;

[2169] means for recognizing the emotional state of a user;

[2170] A means for AI to generate messages based on goals and emotional information,

[2171] means for transmitting the generated message to a user's terminal;

[2172] A means to manage and display the countdown to the goal;

[2173] a means of setting intermediate goals and providing small achievement awards;

[2174] A means to provide a reward when the end goal is achieved, and

[2175] a means of reporting the user's progress to family and friends;

[2176] A system including:

[2177] (Claim 2)

[2178] 10. The system of claim 1, wherein the AI ​​includes means for personalizing messages based on a user's achievements, past behavior, and emotional state.

[2179] (Claim 3)

[2180] 10. The system of claim 1, including means whereby the minor achievement award is one of points, coupons, or other incentives.

[2181] "Application example 2 when combining emotion engines"

[2182] (Claim 1)

[2183] a means for a user to set goals;

[2184] A means for AI to generate messages according to goals,

[2185] means for transmitting the generated message to a user's terminal;

[2186] A means to manage and display the countdown to the goal;

[2187] a means of setting intermediate goals and providing small achievement awards;

[2188] A means to provide a reward when the end goal is achieved, and

[2189] a means of reporting the user's progress to family and friends;

[2190] means for recognizing the emotional state of a user by collecting and analyzing image data and audio data of the meal;

[2191] means for generating meal suggestions and personalized support messages based on emotional state and goals;

[2192] A system including:

[2193] (Claim 2)

[2194] 10. The system of claim 1, wherein the AI ​​includes means for personalizing messages based on a user's achievements and past behavior, and means for personalizing messages based on an emotional state.

[2195] (Claim 3)

[2196] The system of claim 1 , further comprising: means for the minor achievement prize to be one of points, mileage, or a raffle ticket; and means for providing an incentive based on a user's emotional state. [Explanation of symbols]

[2197] 10, 210, 310, 410 Data Processing Systems 12 Data Processing Device 14 Smart Devices 214 Smart Glasses 314 Headset-type terminal 414 Robot< / url:> < / url:> < / url:> < / url:>

Claims

1. a means for a user to set goals; A means for AI to generate messages according to goals, means for transmitting the generated message to a user's terminal; A means to manage and display the countdown to the goal; a means of setting intermediate goals and providing small achievement awards; A means to provide a reward when the end goal is achieved, and a means of reporting the user's progress to family and friends; A system including:

2. The system of claim 1 , wherein the AI ​​includes means for personalizing messages based on a user's achievements and past behavior.

3. 2. The system of claim 1, further comprising means for the minor achievement prize to be any one of points, mileage, or a lottery ticket.

Citation Information

Patent Citations

  • Persona chatbot control method and system

    JP2022180282A