Game device

The game device addresses monotony and manageability issues by using rotating platforms and bodies with claws and retention mechanisms, enhancing entertainment and facilitating easy installation and maintenance.

JP2026049284APending Publication Date: 2026-03-18THE POKEMON CO
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-09-06
Publication Date
2026-03-18

AI Technical Summary

Technical Problem

Existing game devices lack entertainment value due to monotonous item movement and become difficult to manage and install when scaled up.

Method used

A game device comprising a plurality of rotating platforms and rotating bodies that move items irregularly within a play area, facilitated by claws and retention mechanisms, allowing for flexible configuration and easy installation.

Benefits of technology

Enhances entertainment value through irregular item movement and simplifies installation and maintenance by allowing modular assembly and disassembly.

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide highly entertaining game devices. Also, to provide game devices that are easy to move and install. [Solution] A game device comprising a plurality of first units having a rotating platform on which an object can be placed rotates, and a second unit having a rotating body that rotates in the opposite direction to at least one of the rotation directions of the rotating platform, formed by arranging a plurality of first units and second units. This makes it possible to provide a highly entertaining game device. Furthermore, this makes it possible to provide a game device that is easy to move and install.
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Description

Technical Field

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[0001] The present disclosure relates to a game device.

Background Art

[0002] There is a game device configured to acquire and play with an acquired item housed and held within a holding unit.

[0003] Patent Document 1 discloses a game device including: a holding means having a predetermined accommodation region with an open top for accommodating and holding a plurality of acquired items therein; an operating lever which is a rod-shaped member and is gripped and operated by a player at one end thereof; a hanging member formed of a hollow tube body and attached to the other end of the operating lever so as to hang downward from the other end of the operating lever, with an opening formed at least at a lower end thereof; a suction force applying means for generating a suction force at the lower end opening of the hanging member by sucking and removing gas from within the hollow portion of the hanging member to make the inside of the hollow portion negative pressure, so that the acquired item can be adsorbed to the opening; and a variation applying means for varying the adsorption state of the acquired item adsorbed to the lower end opening of the hanging member.

Prior Art Documents

Patent Documents

[0004]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0005] In the game device of Patent Document 1, the movement of non-acquired items within the accommodation region is constant, resulting in a monotonous game, so there is room for improvement in the趣味性. Also, in the game device of Patent Document 1, when the housing exceeds a certain scale, movement and installation may become difficult.

[0006] Note: "趣味性" is a Chinese term, and in English, it can be expressed as "interest" or "entertainment value". Here, "趣味性" is translated as "趣味性" for the sake of literal translation. You can adjust it according to the actual context. Also, the specific tags

[0004] - are left unchanged as required.The purpose of this disclosure is to provide a highly entertaining game device. Another purpose of this disclosure is to provide a game device that is easy to move and install. [Means for solving the problem]

[0007] A game device comprising: a plurality of first units having a rotating platform on which an object can be placed rotates; and a second unit having a rotating body that rotates in the opposite direction to the rotation direction of at least one of the rotating platforms, formed by arranging a plurality of first units and second units side by side. [Effects of the Invention]

[0008] This disclosure makes it possible to provide a highly entertaining game device. Furthermore, this disclosure makes it possible to provide a game device that is easy to move and install. [Brief explanation of the drawing]

[0009] [Figure 1] This is a schematic diagram of game device 1. [Figure 2] This is a top view of game device 1. [Figure 3] This is a top view of the rotating platform unit 2. [Figure 4] This is a cross-sectional view AA of the rotating platform unit 2. [Figure 5] This is a top view of the rotating body unit 3. [Figure 6] This is a front view of the rotating body unit 3. [Figure 7] This is a schematic diagram showing the procedure for setting up game device 1. [Figure 8] This is a top view of a modified example of game device 1. [Modes for carrying out the invention]

[0010] The embodiments of this disclosure will be described below with reference to the drawings. In all the drawings illustrating the embodiments, common components are denoted by the same reference numerals, and repeated explanations are omitted. The following embodiments are not intended to unduly limit the content of this disclosure as described in the claims. Not all components shown in the embodiments are necessarily essential components of this disclosure. Also, each drawing is a schematic diagram and is not necessarily a strict illustration.

[0011] Furthermore, in the following explanation, identification numbers are used as identification information for various objects, but other types of identification information (for example, identifiers including letters or symbols) may also be used.

[0012] Furthermore, in the following explanations, when describing similar elements without distinction, a reference code (or a common code among reference codes) may be used, and when describing similar elements with distinction, the element's identification number (or reference code) may be used.

[0013] Furthermore, in the following explanation, the directions right (R direction), left (L direction), forward (F direction), backward (B direction), upward (U direction), and downward (D direction) are defined with respect to the main body of the game device 1. Here, upward roughly coincides with the vertically upward direction, and downward roughly coincides with the vertically downward direction. The left-right direction means the SR direction, the front-back direction means the FB direction, and the up-down direction means the UD direction.

[0014] <Structure> The configuration of the game device 1 in this embodiment will now be described. Figure 1 is a schematic diagram of the game device 1.

[0015] The game device 1 has an outer frame 11 and a movement area 12 surrounded by the outer frame 11. The outer frame 11 is a frame for forming a space for accommodating the article 9. A plurality of articles 9 are arranged in the movement area 12. The article 9 arranged in the movement area 12 is moved within the movement area 12 by each mechanism provided in the game device 1 (particularly, the turntable 22 of the turntable unit 2 and the rotating body 32 of the rotating body unit 3 described later). The game device 1 in the present embodiment can play by aiming to acquire the article 9 moving within the movement area 12.

[0016] The player U who plays the game device 1 aims to acquire the article 9, for example, by operating the acquisition tool 8 as shown in FIG. 1. As an example, the acquisition tool 8 has a rod portion held by the player U and a thread hanging from the tip of the rod portion. A magnet is attached to the tip of the thread. Also, a magnet is attached to the article 9 in a manner that attracts the magnet attached to the thread of the acquisition tool 8. The player U operates the acquisition tool 8 to cause the magnet attached to the acquisition tool 8 to attract the magnet provided on the article 9 targeted for acquisition. The player U moves the attracted article 9 to hand and separates the article 9 from the acquisition tool 8 by his own hand or the like. Thereby, the player U can acquire the article 9.

[0017] In the game device 1, a plurality of types of articles 9 are prepared. Specifically, the article 9 is a capsule in which different prizes are accommodated so as to be visible to the player U. Note that the same type of prize may be accommodated in a plurality of capsules. The player U checks the prize accommodated in the capsule of the article 9 and aims to acquire the article 9 in which the desired prize is accommodated.

[0018] As described above, the article 9 placed in the moving area 12 moves within the moving area 12 by each mechanism provided in the game device 1. Therefore, the desired article 9 of the player U moves to the player U's hand while moving within the moving area 12. Accordingly, the player U can acquire the article 9 without having to move himself / herself to near the desired article 9. On the other hand, the article 9 that has moved to the player U's hand continues to move without stopping in front of the player U. Therefore, in order to acquire the desired article 9, it is necessary to accurately operate the acquisition tool 8, and trial and error in operation occurs for the player U to acquire the article 9, and the motivation to acquire the article 9 is enhanced. Accordingly, the interestingness of the game device 1 is enhanced. Further, even when it is assumed that prizes can be acquired according to the number of acquired articles 9 in the game device 1, the interestingness is similarly enhanced.

[0019] Note that the configuration of the acquisition tool 8 is not particularly limited as long as it has a mechanism capable of acquiring the article 9. For example, the acquisition tool 8 may be provided with any mechanism for acquiring the article 9 by means such as grasping, pinching, hooking, scooping up, sucking, etc. of the article 9. The acquisition tool 8 may be an acquisition tool independent of the game device 1 or an acquisition mechanism constituting a part of the game device 1. Further, in the game in the game device 1, the player U may acquire the article 9 by any method without using the acquisition tool 8.

[0020] FIG. 2 is a top view of the game device 1. The game device 1 is formed by arranging a plurality of turntable units 2 (first units) and at least one rotating body unit 3 (second units). For example, in the example of FIG. 2, the game device 1 is formed by arranging four turntable units 2A to 2D and one rotating body unit 3A arranged in the area surrounded by the four turntable units 2A to 2D. Further, in the present embodiment, by arranging the turntable units 2A to 2D, the outer frame 11 of the game device 1 is formed. Further, the moving area 12 is formed by the portions surrounded by the outer frame 11 among the turntable units 2A to 2D (particularly, the main body portion 21 and the turntable 22 described later) and the rotating body unit 3.

[0021] In the following description, when describing the components of the rotating base unit 2 and the rotating body unit 3, in order to distinguish the components of the rotating base units 2A to 2D or the rotating body unit 3A, an English letter corresponding to each unit may be added to the identifier of each component.

[0022] Figure 3 is a top view of the turntable unit 2. Figure 4 is a cross-sectional view of the turntable unit 2. As shown in Figures 3 and 4, the turntable unit 2 is a housing unit having a turntable on which the surface on which the article 9 can be placed rotates. The turntable unit 2 has a main body 21, a turntable 22, and a frame 23.

[0023] The main body 21 has a mounting surface 211, a recess 212, a pulley 214, a shaft 215, and a side surface 216.

[0024] The placement surface 211 is a plane on which the article 9 can be placed.

[0025] The recess 212 is a portion recessed downward from the placement surface 211, formed by a side surface that is continuous downward from the placement surface 211 and a circular bottom surface that is continuous from the lower end of the side surface and is horizontal in the left-right direction. A shaft 215 extending perpendicularly to the bottom surface of the recess 212 is inserted into a through hole provided in the center of the recess 212. Multiple upward-facing pulleys 214 are attached to the bottom surface of the recess 212 along a circumference of a predetermined radius from the shaft 215.

[0026] Side 216 has a first side 2161 and a second side 2162.

[0027] The first side surface 2161 is the surface that comes into contact with other turntable units 2 when the game device 1 is assembled. When assembling the game device 1, the first side surfaces 2161 of adjacent turntable units 2 are arranged so that they come into contact with each other.

[0028] The second side surface 2162 is the surface that comes into contact with the rotating body unit 3 when the game device 1 is formed. When forming the game device 1, the second side surface 2162 is arranged so that it comes into contact with the side surface 312 of the adjacent rotating body unit 3.

[0029] The rotating platform 22 is a rotating disc having a diameter slightly smaller than the diameter of the recess 212, and is connected to the shaft 215 at its center. The rotating platform 22 is made of a transparent or translucent material such as acrylic or glass. This makes it possible to make the object 9 moving on the rotating platform 22 more visible or enhance the visual effect of the movement area 12 by, for example, placing components such as LED lights that emit light of any color inside or below the rotating platform 22.

[0030] The shaft 215 rotates using the motor M1 connected to the shaft 215 as a power source, thereby rotating the turntable 22 in a predetermined direction and at a predetermined rotational speed. The rotational speed here is, for example, a speed such that the article 9 placed on the turntable 22 does not move radially outward from the turntable 22 due to centrifugal force (a speed such that the centrifugal force acting on the article 9 does not exceed the frictional force acting on the contact surface between the article 9 and the turntable 22). However, due to various factors such as vibration caused by the rotation of the turntable 22, it is possible that the article 9 may move on the turntable 22. As shown in Figure 3, in this embodiment, the turntable 22 rotates in the forward direction (CW direction). Also, in this embodiment, the turntables 22A to 22D provided in the turntable units 2A to 2D, respectively, rotate at the same rotational speed and in the same direction.

[0031] As shown in Figure 4, the turntable 22 has an upper surface 221 which faces upward and a lower surface 222 which faces downward. An item 9 is placed on the upper surface 221. The item 9 placed on the upper surface 221 rotates on the turntable unit 2 as the turntable 22 rotates. Here, the upper surface 221 and the placement surface 211 are designed to be at approximately the same height. In other words, there is no step between the upper surface 221 and the placement surface 211. As a result, the item 9 can move smoothly between the placement surface 211 and the upper surface 221 when moving within the movement area 12 of the game device 1.

[0032] The lower surface 222 is supported from below by a pulley 214 attached to the bottom surface of the recess 212. This improves the stability of the turntable 22, and as the turntable 22 rotates, the pulley 214 rotates, reducing the friction between the turntable 22 and the pulley 214, resulting in smoother rotation of the turntable 22.

[0033] The rotating table 22 has a claw portion 223 and a retention prevention portion 224.

[0034] The claw portion 223 is a rectangular parallelepiped-shaped member that protrudes upward from the upper surface 221 of the turntable 22 and extends radially along the turntable 22. The shape of the claw portion 223 is not limited to a rectangular parallelepiped; it can take any three-dimensional shape. For example, the claw portion 223 may be a three-dimensional object with a trapezoidal cross-section passing through its upper and lower surfaces. The claw portion 223 is made of a transparent or translucent material such as acrylic or glass. This allows for the placement of components such as LED lights that emit light of any color inside or below the claw portion 223, making it easier to see the object 9 moving around the claw portion 223 or enhancing the visual effect of the movement area 12. As shown in Figure 3, the claw portion 223 is provided near the outer edge of the turntable 22. In other words, the claw portion 223 is provided at a predetermined distance from the center of the turntable 22 in the radial direction of the turntable 22. Multiple claws 223 are provided at predetermined intervals in the circumferential direction of the turntable 22 (four in the example of Figure 3). The claws 223 rotate in the direction of rotation of the turntable 22 as the turntable 22 rotates. When the claws 223 rotate, the article 9 placed on the upper surface 221 of the turntable 22 is pushed out in the direction of rotation of the claws 223. This facilitates the movement of the article 9 within the movement area 12 of the game device 1.

[0035] Furthermore, the claw portion 223 protrudes radially outward from the outer edge of the upper surface 221 of the turntable 22. That is, one end of the claw portion 223 is located outside the outer edge of the upper surface 221. The claw portion 223 is of a length that does not interfere with the claw portion 223 of an adjacent turntable unit 2. As a result, when moving an item 9 in the movement area 12 of the game device 1, the claw portion 223 can push out an item 9 that is located outside the turntable 22, thereby facilitating the movement of the item 9 within the movement area 12. In addition, the claw portion 223 can pull in an item 9 being transported by the turntable 22 of an adjacent turntable unit 2, or an item 9 being pushed out by the turntable 32 of an adjacent rotating body unit 3, into its own unit's turntable 22, thereby facilitating the movement of the item 9 within the movement area 12.

[0036] The retention prevention section 224 is a component installed in the center of the upper surface 221 of the turntable 22. In this embodiment, as shown in Figure 4, the retention prevention section 224 has a tapered shape in which the outer diameter decreases as it moves upward from the bottom surface. The retention prevention section 224 may have an outer diameter that decreases in stages, as shown in Figure 4, or it may have an outer diameter that decreases continuously. The three-dimensional shape of the retention prevention section 224 is not particularly limited as long as it can restrict the movement of the article 9 to the center of the turntable 22.

[0037] Because the retention prevention unit 224 is provided, the movement of the article 9 is restricted to an area (the area where the retention prevention unit 224 is installed) from the center of the upper surface 221 to a predetermined distance in the radial direction of the turntable 22.

[0038] For example, in the movement area 12 of the game device 1, an item 9 that rotates on the turntable unit 2A along with the rotation of the turntable 22A is pushed out by other items 9 or claws 223A, etc., and moves to the turntable 22B(22D) of an adjacent turntable unit 2B(2D). Then, the item 9 that has moved to the turntable 22B(22D) rotates on the turntable unit 2B(2D) along with the rotation of the turntable 22B(22D). In this way, the item 9 moves in the movement area 12 mainly based on rotation on the turntable unit 2 along with the rotation of the turntable 22, and movement to the turntable 22 of an adjacent turntable unit 2 due to being pushed out by claws 223, etc.

[0039] As items 9 move in the movement area 12, they may move closer to the center of the turntable 22, where the amount of rotational movement is small, due to factors such as items 9 pushing against each other. Also, near the center of the turntable 22, it becomes difficult for items 9 to move to other adjacent turntables 22 by being pushed out by the claw portion 223. As a result, when an item 9 reaches near the center of the turntable 22, there is a problem that it will remain there. Therefore, by providing a retention prevention unit 224, the movement of items 9 towards the center of the turntable 22 is restricted, and retention of items 9 near the center of the turntable 22 is prevented. This makes it possible to promote the movement of items 9.

[0040] The frame portion 23 has an inclined surface extending upward at a predetermined angle from the placement surface 211 of the main body portion 21, an upper surface extending left and right from the inclined surface, and a side surface extending downward from the upper surface. The inclined surface restricts the movement of the article 9, which moves on the placement surface 211 and the turntable 22, from moving outward from the frame portion 23. Furthermore, the inclined surface causes the article 9 to return to the placement surface 211 due to its own weight. When the game device 1 is formed, the frame portion 23 is exposed to the outside and functions as the outer casing of the outer frame 11.

[0041] Figure 5 is a top view of the rotating body unit 3. Figure 6 is a front view of the rotating body unit 3. The dotted line in Figure 6 indicates that the shaft 33 and motor M2, which will be described later, are housed inside the main body 31. As shown in Figures 5 and 6, the rotating body unit 3 is a housing unit having a rotating body that rotates in a predetermined rotational direction. The rotating body unit 3 comprises a main body 31, a rotating body 32, and a shaft 33.

[0042] As shown in Figures 5 and 6, the main body 31 is a member having a roughly rectangular parallelepiped shape, with an upper surface 311 and a side surface 312. In other words, the main body 31 has a rectangular prism shape with a roughly square cross-section.

[0043] The top surface 311 is at approximately the same height as the top surface 221 and the placement surface 211 of the rotating platform 22 of the rotating platform unit 2. In other words, there is no step between the top surface 311 and the placement surface 211. As a result, the item 9 moving within the movement area 12 of the game device 1 can move smoothly between the top surface 311 and the top surface 221 and the placement surface 211.

[0044] Side surface 312 is the surface that comes into contact with the turntable unit 2 when the game device 1 is assembled. When assembling the game device 1, the side surface 312 is arranged so that it comes into contact with the second side surface 2162 of the adjacent turntable unit 2.

[0045] As shown in Figures 5 and 6, the rotating body 32 is a member provided above the upper surface 311 (specifically, protruding upward from the upper surface 311). The rotating body 32 has a plurality of blade portions 321 that extend radially from a rotation axis located at the center of the rotating body 32. The rotating body 32 is made of a metal material such as steel. The surface of the rotating body 32 may be covered with a sheet made of a fibrous material such as felt or a sheet made of rubber. This protects the article 9 that comes into contact with the rotating body 32 from scratches and other damage. It also improves the frictional force generated between the rotating body 32 and the article 9. In the example shown in Figure 5, four blade portions 321 extend radially from the center of the rotating body 32. However, the number of blade portions 321 is not limited to this. The blade portion 321 has a convex portion 3211 that protrudes radially outward from the rotating body 32 and a concave portion 3212 that enters radially inward from the rotating body 32. In the example shown in Figure 5, two protrusions 3211 and one recess 3212 are alternately formed in the circumferential direction of the rotating body 32. However, the number of repetitions of protrusions 3211 and recesses 3212 in the blade portion 321 is not limited to this. The length from the rotation axis to the protrusion 3211 is such that the protrusion 3211 does not interfere with the claw portion 223 of the adjacent rotating base unit 2.

[0046] The shaft 33 is inserted into a through hole located in the center of the rotating body 32. The shaft 33 rotates using the motor M2 connected to the shaft 33 as a power source, thereby rotating the rotating body 32 in a predetermined direction and at a predetermined rotational speed.

[0047] When an item 9 comes into contact with the rotating body 32, the rotating body 32 pushes the item 9 in the direction of rotation of the rotating body 32. Specifically, as the rotating body 32 rotates, the blade portion 321 pushes the item 9 that has come into contact with the blade portion 321 in the direction of rotation of the rotating body 32. The item 9 pushed out by the blade portion 321 moves from the placement surface 211 to the turntable 22 or to another adjacent turntable unit 2. This facilitates the movement of the item 9 within the movement area 12 of the game device 1.

[0048] Furthermore, as shown in Figure 5, the rotating body 32 rotates in the opposite direction (CCW direction), which is opposite to the rotation direction of the turntable 22. As a result, as shown in Figure 2, for example, when an item 9 that rotates along with the rotation of the turntable 22 comes into contact with the rotating body 32, the rotation of the rotating body 32 provides a thrust force in the same direction as the movement of the item 9. This facilitates the movement of the item 9 within the movement area 12 of the game device 1.

[0049] As described above, in this embodiment, the game device 1 moves the item 9 within the movement area 12 using the rotating platform 22 of the rotating platform unit 2 and the rotating body 32 of the rotating body unit 3. In this case, because there are multiple rotating platforms 22 and a rotating body 32 that rotates together with the rotating platforms 22, the game device 1 can move the item 9 irregularly within the movement area 12. Furthermore, the presence of claws 223 and retention prevention parts 224 on the rotating platform 22 facilitates the movement of the item 9 within the movement area 12. Therefore, the player U playing the game device 1 will engage in trial and error to more accurately operate the acquisition device 8 in order to acquire the desired item 9, and their motivation to acquire the item 9 will be further increased. Thus, the entertainment value of the game device 1 is enhanced. Furthermore, with the game device 1, it is also possible to adjust the difficulty level of the game using the game device 1 by adjusting the number, arrangement and configuration of the rotating tables 22 and rotating bodies 32, the number, arrangement and configuration of the various parts (claws 223, retention prevention parts 224, wings 321, etc.) provided on the rotating tables 22 and rotating bodies 32, and the rotation speed and direction of the rotating tables 22 and rotating bodies 32.

[0050] Figure 7 is a schematic diagram showing the procedure for installing the game device 1. As shown in Figure 7, the game device 1 is formed, for example, by arranging the rotating platform units 2A to 2D and the rotating body unit 3A in order.

[0051] Specifically, first, in (1), the rotating platform unit 2A is moved to the installation location and fixed in place using a predetermined method. It is preferable that casters be provided on the bottom surface of the rotating platform unit 2A (and the rotating platform units 2B to 2D and the rotating body unit 3 described later) to facilitate movement.

[0052] Next, in (2), the rotating platform unit 2B is aligned with the rotating platform unit 2A so that there is no gap between them and the unit, and then fixed in place.

[0053] Next, in (3), the rotating base unit 2C is aligned with the rotating base unit 2B so that there is no gap between them and the unit, and then fixed in place. As a result, the space Y enclosed by the rotating base units 2A to 2C becomes the space into which the rotating body unit 3 is inserted.

[0054] Next, in (4), the rotating body unit 3A is moved into the space Y surrounded by the rotating base units 2A to 2C and fixed in place.

[0055] Finally, in (5), the rotating platform unit 2D is moved to space Z, which is surrounded by the rotating platform units 2A, 2B, and 3A, and is aligned with the rotating platform units 2A, 2B, and 3 so as to have no gaps, and then fixed in place. The game device 1 is formed by the above procedure. Note that the installation procedure for the rotating platform units 2A to 2D and the rotating platform unit 3 in the formation of the game device 1 may be rearranged as appropriate, as long as no particular inconsistencies arise.

[0056] As described above, the game device 1 is formed by arranging a plurality of turntable units 2 (first units) and at least one rotating body unit 3 (second unit). At this time, the turntable units 2 and the rotating body unit 3 are aligned so that there is no gap between the first side surface 2161 of the main body 21 of each turntable unit 2 and the first side surface 2161 of the main body 21 of the adjacent turntable unit 2. Furthermore, the turntable units 2 and the rotating body unit 3 are aligned so that there is no gap between the second side surface 2162 of the main body 21 of each turntable unit 2 and the side surface 312 of the rotating body unit 3. As a result, the item 9 can move smoothly over each turntable unit 2 and rotating body unit 3.

[0057] Furthermore, in this embodiment, when installing the game device 1, the rotating platform unit 2 and the rotating body unit 3 that constitute the game device 1 are each installed using independent procedures. Therefore, in this embodiment, compared to the case where the game device 1 is a single enclosure that cannot be separated into individual units, various tasks associated with the installation of the game device 1, such as moving it to the installation location and fixing it in place, can be performed more easily.

[0058] Furthermore, since the game device 1 can be separated into the turntable unit 2 and the rotating body unit 3, various tasks related to the game device 1, such as installation, movement, storage, and maintenance, can be performed individually on each unit. Therefore, various tasks performed on the game device 1 can be carried out more easily.

[0059] (modified version) (Variation 1) Figure 8 is a top view showing a modified version of the game device 1. In this modified version, the game device 1 is formed by arranging the rotating platform units 2A' to 2H' and the rotating body units 3A' to 3C'. Compared to the above embodiment, in this modified version, the game device 1 is extended in the front-to-back direction by inserting the rotating platform units 2B', 2C', 2F', and 2G' between the rotating platform units 2A', 2H' and the rotating platform units 2D', 2E'. In addition, the number of rotating body units 3 installed has also increased in accordance with the extension of the game device 1.

[0060] As described above, in this disclosure, the game device 1 is separable into a turntable unit 2 and a rotating body unit 3. Therefore, in this disclosure, as in this modified example, any number of turntable units 2 and any number of rotating body units 3 can be combined to form a game device 1 of any size. Specifically, the size of the game device 1 can be changed (expanded or reduced) by changing (increasing or decreasing) the number of turntable units 2 and rotating body units 3 that are combined.

[0061] In this modified example, the game device 1 is extended vertically, but in addition to or instead of this, it is also possible to extend the game device 1 horizontally by inserting new rotating platform units 2 and rotating body units 3 between the rotating platform units 2A'~2D' and rotating platform units 2E'~2H', respectively. Furthermore, in the above embodiment and this modified example, the game device 1 is roughly rectangular in shape when viewed from above, but by changing the alignment pattern when combining the rotating platform units 2 and rotating body units 3, the game device 1 can take on various shapes.

[0062] According to this modified example, the size and structure of the game device 1 can be flexibly changed depending on the size of the installation location and the content of the game being played.

[0063] (Modification 2) In the above embodiment, the turntables 22A to 22D provided in the turntable units 2A to 2D rotated in the same direction and at the same speed. However, the turntables 22A to 22D may each rotate in different directions and at different speeds. The rotation direction and speed of the motor M1 of the turntables 22A to 22D are adjusted for each turntable, for example. According to this modification, it becomes possible to change the trajectory of the movement of the item 9, or to add undulations to the movement of the item 9, thereby improving the entertainment value of the game device 1.

[0064] (Variation 3) In the above embodiment, the placement surface 211 of the rotating platform unit 2 and the upper surface 221 of the rotating platform 22 were flat. However, the placement surface 211 and the upper surface 221 of the rotating platform 22 may have regular or irregular irregularities. In addition, members of arbitrary shapes that act as obstacles when the article 9 moves may be fixed to the placement surface 211 and the upper surface 221. According to this modification, it is possible to create undulations in the movement of the article 9, thereby improving the entertainment value of the game device 1.

[0065] (Modification 4) In the above embodiment, the housing of the game device 1 was separable into a plurality of turntable units 2, each equipped with a turntable 22, and a turntable unit 3, each equipped with a turntable 32. However, the game device 1 may be composed of a single housing that integrally includes the plurality of turntables 22 and the turntable 32. In this modified version of the game device 1, the configuration of the turntables 22 and the turntable 32 is the same as in the above embodiment, while the turntables 22 and the turntable 32 are provided in a single housing that is not separable into each unit. In this modified version as well, the game device 1 is provided with a plurality of turntables 22 and a turntable 32 that rotates together with the turntables 22, allowing the item 9 to be moved irregularly within the movement area 12. Furthermore, the provision of claws 223 and retention prevention parts 224 on the turntables 22 facilitates the movement of the item 9 within the movement area 12. Therefore, the player U playing the game device 1 will engage in trial and error to more accurately operate the acquisition device 8 in order to acquire the desired item 9, further increasing their motivation to acquire the item 9. Therefore, the appeal of game device 1 is enhanced.

[0066] <Summary> As described above, the game device 1 comprises a plurality of first units (rotating base units 2) each having a rotating base 22 on which an object 9 can be placed (the upper surface 221 of the rotating base 22) rotates, and a second unit (rotating body unit 3) having a rotating body 32 that rotates in the opposite direction to at least one of the rotation directions of the rotating base 22. The game device 1 is formed by arranging the plurality of first units (rotating base units 2) and the second units (rotating body unit 3) side by side. This makes it easier to perform various tasks associated with the installation of the game device 1, such as moving it to the installation location and fixing it in place, compared to the case where the game device 1 is a single housing that cannot be separated into individual units. It also makes it easier to perform various tasks on the game device 1.

[0067] More specifically, for example, when transporting the game device 1, it is possible to transport it in separate units (rotating platform unit 2 and rotating body unit 3), thus reducing the labor required for transportation. Furthermore, by separating it into individual units, the game device 1 can be transported using means of transport that would not allow the entire game device 1 to be carried in, such as elevators or truck beds.

[0068] Furthermore, separating the components into individual units facilitates maintenance work such as inspection, cleaning, and repair. In addition, if a malfunction occurs in game device 1, the problem can be resolved simply by replacing only the malfunctioning unit, thus efficiently resolving the malfunction of game device 1 while reducing costs.

[0069] Furthermore, in the game device 1, the second unit (rotating body unit 3) is positioned in an area surrounded by multiple first units (rotating platform units 2). This facilitates the movement of the item 9 within the movement area 12 of the game device 1.

[0070] Furthermore, in the game device 1, any number of first units (rotating platform units 2) and any number of second units (rotating body units 3) can be combined. This allows for flexible changes to the size and structure of the game device 1 depending on the size of the installation location and the content of the game being played.

[0071] Furthermore, in the game device 1, the turntable 22 has a claw portion 223 that protrudes upward from the surface on the turntable 22 where the item 9 can be placed (the upper surface 221 of the turntable 22). This facilitates the movement of the item 9 within the movement area 12 of the game device 1.

[0072] Furthermore, in the game device 1, at least one end of the claw portion 223 is located outside the outer edge of the surface on the turntable 22 where the article 9 can be placed (the upper surface 221 of the turntable 22). This facilitates the movement of the article 9 within the movement area 12 of the game device 1.

[0073] Furthermore, in the game device 1, the turntable 22 has a stagnation prevention part to restrict the movement of the item 9 to the center of the turntable 22. This facilitates the movement of the item 9 within the movement area 12 of the game device 1.

[0074] Furthermore, in the game device 1, the rotation speed of at least one of the rotating platforms 22 included in the multiple first units (rotating platform units 2) is different from the rotation speed of at least one other rotating platform 22. This makes it possible to change the trajectory of the movement of the item 9, or to add undulations to the movement of the item 9.

[0075] Furthermore, the game device 1 includes a surface on which an item 9 can be placed, a plurality of rotating platforms 22 arranged such that each of their upper surfaces forms a part of the surface on which the item 9 can be placed, and a rotating body 32 provided above the surface on which the item 9 can be placed so as to be in contact with the item 9, and which rotates in the opposite direction to the rotation direction of at least one of the rotating platforms 22. As a result, the item 9 moves within the movement area 12. In this case, because a plurality of rotating platforms 22 are provided, and a rotating body 32 is provided that rotates together with the rotating platforms 22, the game device 1 can move the item 9 irregularly within the movement area 12.

[0076] Furthermore, the rotating platform 22 has claw portions 223 that protrude upward from its upper surface. This facilitates the movement of the articles 9 within the movement area 12 of the game device 1.

[0077] Furthermore, at least one end of the claw portion 223 is positioned outside the outer edge of the upper surface. This facilitates the movement of the article 9 within the movement area 12 of the game device 1.

[0078] Furthermore, the rotating platform 22 has a stagnation prevention unit 224 for restricting the movement of the items 9 to the center of the rotating platform 22. This facilitates the movement of the items 9 within the movement area 12 of the game device 1.

[0079] Furthermore, the rotational speed of at least one of the multiple turntables 22 is different from the rotational speed of at least one of the other turntables 22. This makes it possible to change the trajectory of the movement of the item 9, or to create undulations in the movement of the item 9.

[0080] While several embodiments of this disclosure have been described above, these embodiments can be implemented in a variety of other forms, and various omissions, substitutions, and modifications are permitted without departing from the spirit of the invention. These embodiments and their variations are included in the scope and spirit of the invention, as well as in the claims and their equivalents.

[0081] (Note) The details described in each of the above embodiments are noted below.

[0082] (Note 1) A game device comprising: a plurality of first units having a rotating platform on which an object can be placed rotates; and a second unit having a rotating body that rotates in the opposite direction to the rotation direction of at least one of the rotating platforms, formed by arranging a plurality of first units and second units side by side. (Note 2) The second unit is the game device described in Appendix 1, which is placed in an area surrounded by multiple first units. (Note 3) The game device as described in Appendix 1 or Appendix 2, wherein any number of first units and any number of second units can be combined. (Note 4) The game device according to any one of the appendices 1 to 3, wherein the rotating platform has claws that protrude upward from a surface on which an item can be placed on the rotating platform. (Note 5) The game device according to Appendix 4, wherein at least one end of the claw portion is located outside the outer edge of the surface of the rotating platform on which the article can be placed. (Note 6) The game device according to any one of the appendices 1 to 5, wherein the rotating platform has a retention mechanism for restricting the movement of items to the center of the rotating platform. (Note 7) A game device according to any one of the appendices 1 to 6, wherein the rotational speed of at least one of the rotating platforms included in a plurality of first units is different from the rotational speed of at least one other rotating platform. (Note 8) A game device for a game in which a player acquires an item, comprising: a surface on which an item can be placed; a plurality of rotating platforms arranged such that each of their upper surfaces forms a part of the surface on which an item can be placed; and a rotating body provided above the surface on which an item can be placed, so as to be in contact with the item, and rotating in a direction opposite to the rotation direction of at least one of the rotating platforms. (Note 9) The game device described in Appendix 8, wherein the rotating platform has claws that protrude upward from the top surface. (Note 10) The game device as described in Appendix 9, wherein at least one end of the claw portion is located outside the outer edge of the upper surface. (Note 11) The game device according to any one of the appendices 8 to 10, wherein the rotating platform has a retention mechanism for restricting the movement of items to the center of the rotating platform. (Note 12) The game device according to any one of the appendices 8 to 11, wherein the rotation speed of at least one of the multiple rotating platforms is different from the rotation speed of at least one other rotating platform. [Explanation of Symbols]

[0083] 1: Game device, 2: Rotating platform unit, 3: Rotating body unit, 8: Acquisition device, 9: Item, 11: Outer frame, 12: Moving area, 21: Main body, 22: Rotating platform, 23: Frame, 31: Main body, 32: Rotating body, 33: Shaft, 211: Placement surface, 212: Recess, 214: Pulley, 215: Shaft, 216: Side, 221: Top surface, 222: Bottom surface, 223: Claw part, 224: Anti-stagnation part, 321: Blade part

Claims

1. A plurality of first units having a rotating platform on which an object can be placed rotates, A second unit having a rotating body that rotates in a direction opposite to the rotation direction of at least one of the rotating surfaces of the aforementioned rotating platform, Equipped with, A game device formed by arranging the aforementioned plurality of first units and the second units in a row.

2. The game device according to claim 1, wherein the second unit is arranged in an area surrounded by the plurality of first units.

3. The game device according to claim 1, wherein any number of the first units and any number of the second units can be combined.

4. The game device according to claim 1, wherein the rotating platform has a claw portion that protrudes upward from a surface on which the article can be placed on the rotating platform.

5. The game device according to claim 4, wherein at least one end of the claw portion is located outside the outer edge of the surface of the rotating platform on which the article can be placed.

6. The game device according to claim 1, wherein the rotating platform has a retention mechanism for restricting the movement of the article to the center of the rotating platform.

7. The game device according to claim 1, wherein the rotational speed of at least one of the rotational platforms included in the plurality of first units is different from the rotational speed of the other at least one rotational platform.

8. A game device for playing a game in which players acquire items, A surface on which the aforementioned article can be placed, A plurality of rotating platforms, each with an upper surface that forms part of a surface on which the article can be placed, A game device comprising a rotating body provided above a surface on which the article can be placed, so as to be in contact with the article, and which rotates in a direction opposite to the rotation direction of at least one of the rotating tables.

9. The game device according to claim 8, wherein the rotating platform has a claw portion that protrudes upward from the upper surface.

10. The game device according to claim 9, wherein at least one end of the claw portion is located outside the outer edge of the upper surface.

11. The game device according to claim 8, wherein the rotating platform has a retention mechanism for restricting the movement of the articles to the center of the rotating platform.

12. The game device according to claim 8, wherein the rotational speed of at least one of the plurality of rotating platforms is different from the rotational speed of the other at least one of the rotating platforms.

Citation Information

Patent Citations

  • Game apparatus

    JP2003236232A