Game System
The game system addresses the need for a simple configuration by enabling team-based games within leisure facilities, using network-connected terminals and servers to enhance profitability through user engagement.
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-09-27
- Publication Date
- 2026-04-08
AI Technical Summary
Existing game systems, such as those described in Patent Document 1, require an automatically driven vehicle and lack a simple configuration that enhances the profitability of leisure facilities like theme parks.
A game system comprising multiple terminals connected via a network to a server that includes a server and terminal recording device, control devices, and a location information acquisition device, allowing teams to compete within a leisure facility, with a game mode where no single mode is advantageous or disadvantageous, and enabling team selection and location information display.
The system provides a simple configuration that improves the profitability of leisure facilities by engaging users in team-based games within a defined area, enhancing user interaction and participation.
Smart Images

Figure 2026060682000001_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to a game system.
Background Art
[0002] In recent years, various game systems have been provided. For example, Patent Document 1 describes a game system in which a server device and a game device are connected via a network.
Prior Art Documents
Patent Documents
[0003]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0004] However, in the game system disclosed in Patent Document 1, since an automatically driven vehicle used in the game is required, there is room for improvement in providing a game system with a simple configuration while improving the profits of leisure facilities such as theme parks.
[0005] Therefore, the present invention has been made in view of the above circumstances, and an object thereof is to provide a game system with a simple configuration while improving the profits of leisure facilities.
Means for Solving the Problems
[0006] To solve the above problems, the game system according to the present invention comprises a plurality of terminals that can connect to a network, and a server that can connect to the plurality of terminals via the network. The server comprises a server recording device capable of recording data and a server control device that comprehensively controls each part of the server. Each of the plurality of terminals comprises a terminal recording device capable of recording data, a terminal control device that comprehensively controls each part of the terminal, a terminal display device that displays the operating status of the information recorded in the terminal recording device, and a location information acquisition device that acquires the current location information of the terminal. The server control device has the function of operating a game in which multiple teams compete. The game operated by the server control device is configured such that the first, second, and third embodiments check each other, so that no one embodiment is advantageous and no one embodiment is disadvantageous, and the superiority or inferiority of the three embodiments is equal. The server control device transmits and receives information with the multiple terminals so that operators operating the terminals are divided into multiple teams and can compete in teams within a pre-set area of a leisure facility, and transmits and receives information with the terminals so that the operators of the terminals can select the team to which they belong and select the manner in which they participate in the game, and obtains the current location information of the terminal from the location information acquisition device, displays the current location information of the terminal along with the selected manner on the terminal display device, and transmits and receives information with the multiple terminals so that the current location information and manner of the terminals of opposing teams other than the team to which the operator belongs are displayed. [Effects of the Invention]
[0007] According to the game system of the present invention, having the above configuration, it is possible to provide a game system with a simple configuration while improving the profitability of leisure facilities. [Brief explanation of the drawing]
[0008] The drawings illustrate specific embodiments of the present invention relating to this disclosure, including not only essential components of the invention but also optional and preferred embodiments. [Figure 1] Figure 1 is a block diagram that conceptually illustrates the game system according to the first embodiment. [Figure 2] Figure 2 is a block diagram that conceptually explains each of the terminals in the game system shown in Figure 1. [Figure 3] Figure 3 is a block diagram that conceptually explains the first server included in the game system shown in Figure 1. [Figure 4] Figure 4 is a block diagram that conceptually explains the second server included in the game system shown in Figure 1. [Figure 5] Figure 5 is a block diagram that conceptually explains the third server included in the game system shown in Figure 1. [Figure 6] Figure 6 is a flowchart of the third server control device for the terminal during the initial startup process. [Figure 7] Figure 7 is a display image showing the point payment display on the terminal display device. [Figure 8] Figure 8 is a display image showing the team selection image displayed on the terminal display device. [Figure 9] Figure 9 is a display image diagram showing the preparation image that will be displayed on the terminal display device. [Figure 10] Figure 10 is a display image showing the enemy force display image displayed on the terminal display device. [Figure 11] Figure 11 is a display image diagram showing the mode selection image displayed on the terminal display device. [Figure 12] Figure 12 is a display image diagram showing the standby image displayed on the terminal display device. [Figure 13] Figure 13 is a display image showing a schematic map displayed on a terminal display device. [Figure 14] Figure 14 is a display image showing an example of a detailed map displayed on a terminal display device. [Figure 15] Figure 15 is a display image illustrating another example of a detailed map displayed on a terminal display device. [Figure 16]FIG. 16 is a display image diagram showing an example of a detailed map displayed on a terminal display device in the game system according to the second embodiment. [Figure 17] FIG. 17 is a display image diagram showing another example of a detailed map displayed on a terminal display device in the game system according to the third embodiment. [Figure 18] FIG. 18 is a display image diagram showing a game identification number displayed on a terminal display device in the game system according to the fourth embodiment. [Figure 19] FIG. 19 is a display image diagram showing a standby image displayed on a terminal display device in the game system shown in FIG. 18. [Figure 20] FIG. 20 is a display image diagram showing a friend registration image displayed on a terminal display device in the game system shown in FIG. 18.
Embodiments for Carrying Out the Invention
[0009] Embodiments (embodiment forms) for carrying out the present invention will be described in detail below with reference to the drawings. The present invention is not limited by the content described in the following embodiments. Also, the constituent elements described below include those that can be easily assumed by those skilled in the art and those that are substantially the same. Furthermore, the configurations described below can be combined as appropriate. Also, various omissions, substitutions, or changes in the configuration can be made without departing from the gist of the present invention.
[0010] [First Embodiment] The game system 1 according to the present embodiment can be used, for example, in a leisure facility 6 (see FIG. 13) such as an amusement park or a theme park. Hereinafter, the game system 1 according to the present embodiment will be described with reference to FIGS. 1 to 15.
[0011] FIG. 1 is a block diagram conceptually explaining the game system 1 according to the first embodiment. FIG. 2 is a block diagram conceptually explaining each of the terminals 2 included in the game system 1 shown in FIG. 1. FIG. 3 is a block diagram conceptually explaining the first server 3 included in the game system 1 shown in FIG. 1. FIG. 4 is a block diagram conceptually explaining the second server 4 included in the game system 1 shown in FIG. 1. FIG. 5 is a block diagram conceptually explaining the third server 5 included in the game system 1 shown in FIG. 1. FIG. 6 is a flowchart of the third server control device 51 for the terminal 2 in the start initial process. FIG. 7 is a display image diagram showing a display image of point payment displayed on the terminal display device 23a. FIG. 8 is a display image diagram showing a team selection image displayed on the terminal display device 23a. FIG. 9 is a display image diagram showing a preparation image displayed on the terminal display device 23a. FIG. 10 is a display image diagram showing an enemy display image displayed on the terminal display device 23a. FIG. 11 is a display image diagram showing a mode selection image displayed on the terminal display device 23a. FIG. 12 is a display image diagram showing a standby image displayed on the terminal display device 23a. FIG. 13 is a display image diagram showing a schematic map MP1 displayed on the terminal display device 23a. FIG. 14 is a display image diagram showing an example of a detailed map MP2 displayed on the terminal display device 23a. FIG. 15 is a display image diagram showing another example of the detailed map MP2 displayed on the terminal display device 23a.
[0012] In the game system 1 of the present embodiment, as shown in FIG. 1 for example, it includes a plurality of terminals 2, a first server 3, a second server 4, and a third server 5. The terminals 2, the first server 3, the second server 4, and the third server 5 are connected to a network (for example, the Internet) NT1 by wire or wirelessly. Also, the terminals 2, the first server 3, the second server 4, and the third server 5 can communicate with each other via the network NT1.
[0013] Each of the multiple terminals 2 is a portable electronic computer, such as a smartphone, tablet, or notebook PC (Personal Computer). Each of the multiple terminals 2 is connected to the network NT1 via wireless communication, for example.
[0014] Terminal 2 is, for example, an information processing terminal used by users of a game provided by a business operator that operates and manages the third server 5. Each terminal 2 is assigned identification information to distinguish it from other terminals 2.
[0015] Each of the multiple terminals 2 is equipped with a terminal control device 21 and a terminal recording device 22, as shown in Figure 2. The terminal control device 21 comprehensively controls each part of the terminal 2. The terminal recording device 22 stores various data such as programs and applications that operate each part of the terminal 2. Furthermore, the terminal control device 21 can record various data in the terminal recording device 22.
[0016] Furthermore, terminal 2 includes, for example, an input / output device 23. The input / output device 23 includes a terminal display device 23a that displays the operating status of information (e.g., programs, applications, etc.) recorded in terminal recording device 22. The terminal display device 23a can, for example, display information distributed by the third server 5 on the input / output device 23 via a web browser or application by activating programs and applications recorded in terminal recording device 22.
[0017] Furthermore, terminal 2 is equipped with a location information acquisition device 24. The location information acquisition device 24 acquires the current location information of terminal 2 and is, for example, a GPS (Global Positioning System) device.
[0018] More specifically, the GPS device, which is the location information acquisition device 24, is a chip that incorporates a circuit for receiving signals from multiple satellites and calculating the current location, and acquires location information (latitude and longitude of terminal 2) corresponding to the current location of terminal 2 and transmits the location information to the third server 5.
[0019] The location information (latitude and longitude) of terminal 2 is transmitted from terminal 2 to the third server 5, where the third server control device 51 converts it into coordinates on the overview map MP1 and the detailed map MP2, and displays it on the terminal display device 23a as the current location information of terminal 2. Similarly, other terminals 2 are displayed as enemy terminals 2 and friendly terminals 2, as described later.
[0020] The first server 3 is a computer operated and managed by an electronic payment service provider that provides electronic payment services. The first server 3 is, for example, a computer such as a workstation.
[0021] The first server 3 shown in Figure 3 is connected to network NT1 via a connection line W, for example. The first server 3 is connected to multiple terminals 2 via network NT1, and is also connected to the second server 4 and the third server 5. The first server 3 comprises a first server control device 31 and a first server recording device 32.
[0022] Furthermore, the first server 3 includes a first server input device 33, such as a mouse 33a and a keyboard 33b, and a first server output device 34, such as a display 34a and a speaker 34b.
[0023] The first server control device 31 comprehensively controls each part of the first server 3. The first server recording device 32 stores various data such as programs and applications that operate each part of the first server 3. The first server control device 31 is also capable of recording data in the first server recording device 32.
[0024] Terminal 2 has an application installed for using the electronic payment service in connection with the first server 3. The electronic payment service is a so-called cashless payment service, a payment service other than cash, which uses electronic methods.
[0025] By sending and receiving predetermined information (such as the user's name, address, and credit card number) between terminal 2 and the first server 3, the user of terminal 2 can receive electronic payment services from the operator who operates and manages the first server 3.
[0026] Furthermore, when the user of terminal 2 is able to receive electronic payment services from the operator who operates and manages the first server 3, it becomes possible to exchange cash for points. The user of terminal 2 then exchanges cash for points in advance with the operator who operates and manages the first server 3 and participates in the game with the predetermined number of points (more specifically, by opening the homepage of leisure facility 6 and clicking "Participate in the game" on that homepage).
[0027] The second server 4 shown in Figure 4 is, for example, a computer operated and managed by the operator of a leisure facility 6 such as an amusement park or theme park. The second server 4 is, for example, a computer such as a workstation.
[0028] The second server 4, for example, discloses a series of information about the leisure facility 6 on its homepage. For example, the homepage publishes information about the leisure facility 6, such as its fees, opening hours, closing hours, and information about events being held there.
[0029] The second server 4 is connected to network NT1, for example, via a connection line W. The second server 4 is then connected to multiple terminals 2 via network NT1, and also to the first server 3 and the third server 5. The second server 4 comprises a second server control device 41 and a second server recording device 42.
[0030] Furthermore, the second server 4 includes a second server input device 43, such as a mouse 43a and a keyboard 43b, and a second server output device 44, such as a display 44a and a speaker 44b.
[0031] The second server control device 41 comprehensively controls each part of the second server 4. The second server recording device 42 stores various data such as programs and applications that operate each part of the second server 4. The second server control device 41 is also capable of recording data in the second server recording device 42.
[0032] The third server 5 shown in Figure 5 is a computer operated and managed by the game operator in the game system 1 according to this embodiment. The third server 5 is, for example, a computer such as a workstation.
[0033] The third server 5 is connected to network NT1, for example, via a connection line W. The third server 5 is then connected to multiple terminals 2 via network NT1, and also to the first server 3 and the second server 4. The third server 5 comprises a third server control device 51 and a third server recording device 52.
[0034] Furthermore, the third server 5 includes a third server input device 53, such as a mouse 53a and a keyboard 53b, and a third server output device 54, such as a display 54a and a speaker 54b.
[0035] The third server control device 51 comprehensively controls each part of the third server 5. The third server recording device 52 stores various data such as programs and applications that operate each part of the third server 5. The third server control device 51 is also capable of recording data in the third server recording device 52. The third server control device 51 has the function of operating a game in which multiple teams compete. More specifically, the third server control device 51 has the function of operating a game in which multiple teams compete to multiple terminals 2 via the network NT1.
[0036] The server control device 51 has the function of operating a game in which players are divided into multiple teams. Furthermore, the game operated by the server control device 51 is configured such that, like rock-paper-scissors, the first, second, and third modes check each other, so that no single mode is more advantageous than the others, and no single mode is more disadvantageous than the others, and the three modes are equally balanced in terms of superiority and inferiority. The server control device 51 transmits and receives information with terminal 2 so that the operator operating terminal 2 is divided into multiple teams and competes within a pre-set area of the leisure facility 6. In addition, the server control device 51 transmits and receives information with terminal 2 so that the operator of terminal 2 can select the team to which they belong and select the mode in which they participate in the game. Furthermore, the server control device 51 obtains the current location information of terminal 2 from a location information acquisition device and displays the current location information of terminal 2 along with the selected mode on the terminal display device 23a, and transmits and receives information with terminal 2 so that the current location information and mode of terminal 2 of opposing teams other than the one to which the operator belongs are displayed. Furthermore, the server control device 51 has a function to perform initial registration with terminal 2 when it communicates with terminal 2 for identification information not recorded in the server recording device 52.
[0037] Next, we will describe the initial processing performed by the third server control device 51 for terminal 2 at the beginning of the game.
[0038] The user of terminal 2, who is participating in the game, opens the homepage of leisure facility 6 by operating terminal 2 and clicks "Join the game" on the homepage.
[0039] Then, the terminal control unit 21 of terminal 2 sends information to the third server control unit 51 indicating that it will participate in the game. This information includes at least the identification information of terminal 2 and the email address of terminal 2.
[0040] In the third server 5, the third server control device 51 determines whether or not the identification information of the transmitted terminal 2 is recorded in the third server recording device 52. If the identification information of the transmitted terminal 2 is recorded in the third server recording device 52, the third server control device 51 proceeds with the game as described later.
[0041] On the other hand, if the identification information of the transmitted terminal 2 is not recorded in the third server recording device 52, the third server control device 51 performs initial registration with the terminal 2 as described below.
[0042] To explain "initial registration" in more detail, the third server control device 51 first sends an email containing a link related to initial registration to the email address of terminal 2.
[0043] Then, the user of terminal 2 opens the email sent to the email address of terminal 2, and when they open the link in the email, a screen containing the necessary information for initial registration is displayed on the terminal display device 23a.
[0044] Then, the user of terminal 2 uses the input / output device 23 to input necessary information such as "user's name" and "nickname to be displayed in the game" into terminal 2, and then clicks "Join Game," at which point the aforementioned information is sent from terminal 2 to the third server 5. Once the necessary information has been sent from terminal 2 to the third server 5, the initial game registration is completed. Upon completion of the initial game registration, the identification information of terminal 2 is recorded in the third server recording device 52.
[0045] The initial startup process of the third server control device 51 for terminal 2, as described above, will be explained using Figure 6. Figure 6 is a flowchart of the third server control device 51 for terminal 2 during the initial startup process.
[0046] First, the third server control device 51 waits for information to be transmitted from terminal 2 (step S01). More specifically, the third server control device 51 waits for information to be transmitted from terminal 2 indicating "an intention to participate in the game".
[0047] Then, if the third server control device 51 receives information from terminal 2 indicating "an intention to participate in the game" (step S01: Yes), it proceeds to step S03.
[0048] On the other hand, if the terminal 2 does not send information indicating "an intention to participate in the game" (step S01: No), the third server control device 51 proceeds to step S02.
[0049] Next, the third server control device 51 returns to step S01 after waiting for the waiting time to elapse. The waiting time is, for example, 30 seconds. In other words, in the game system 1 according to this embodiment, the third server control device 51 checks for information from terminal 2 indicating "an intention to participate in the game" every 30 seconds.
[0050] Next, when the third server control device 51 receives information indicating "an intention to participate in the game," it determines whether the identification information of terminal 2 included in that information is recorded in the third server recording device 52 (step S03).
[0051] Then, if the identification information of terminal 2 is recorded in the third server recording device 52 (step S03: Yes), the third server control device 51 proceeds to step S04.
[0052] Next, the third server control device 51 proceeds with the game (step S04) and then terminates this process.
[0053] On the other hand, if the identification information of terminal 2 is not recorded in the third server recording device 52 (step S03: No), the third server control device 51 proceeds to step S05.
[0054] Next, the third server control device 51 performs initial registration (step S05) and proceeds to step S06.
[0055] Next, the third server control device 51 records the identification information of terminal 2 in the third server recording device 52 (step S06), and proceeds to step S04.
[0056] As described above, in the initial setup process, the user of terminal 2, who is participating in the game, opens the homepage of leisure facility 6 by operating terminal 2 and clicks "Join the game" on the homepage.
[0057] Then, as shown in Figure 7, for example, the terminal display device 23a displays "Do you want to pay 1000 points to participate in the game?". By clicking "Do you want to pay 1000 points to participate in the game?", the user of terminal 2 can pay a predetermined number of points (for example, 1000 points) to the operator of the third server 5 and receive the service to play the game at leisure facility 6. In other words, in order to participate in the game system 1 according to this embodiment, it is necessary to pay a predetermined number of points to the operator of the third server 5. The 1000 points are the participation fee. On the other hand, a user of terminal 2 who does not want to participate in the game can open the homepage of leisure facility 6 by clicking the "back button 60" in the displayed image above and choose not to participate in the game.
[0058] Then, if the user of terminal 2 clicks "Do you want to pay 1000 points to participate in the game?" by operating terminal 2, the user of terminal 2 will lose 1000 points, and the operator who runs and manages the third server 5 will gain 1000 points. In this case, the user of terminal 2 will acquire 1000 game points.
[0059] Then, once the user of terminal 2 has finished paying the predetermined points, a team selection screen is displayed on the terminal display device 23a, as shown in Figure 8. In the game system 1 according to this embodiment, the third server control device 51 has the function of operating a game in which two teams, the Red Army and the White Army, fight against each other.
[0060] In other words, on the team selection screen, it is possible to choose between the Red Team and the White Team. Furthermore, in the game of the game system 1 according to this embodiment, the operator operating the terminal 2 is divided into multiple teams and battles within a pre-set area in the leisure facility 6. Then, in Figure 7, for example, when the White Team is selected (by tapping (operating) on the White Team, a check box is placed in the White Team's box) and "Next" is tapped, a preparation image is output to the terminal display device 23a, as shown in Figure 8.
[0061] The preparation images allow you to choose between an enemy army display image and a character type display image. Then, in Figure 9, if you select the enemy army display image (by tapping the enemy army display image, the box for the enemy army display image is checked) and tap "Next," as shown in Figure 10, the number of participants in the current enemy army who are using the first character type, "Rock," the second character type, "Scissors," and the third character type, "Paper."
[0062] In this example, in the current enemy army, the number of participants in the first mode, "Rock," is 100, the number of participants in the second mode, "Scissors," is 60, and the number of participants in the third mode, "Paper," is 80. In other words, in the enemy army, there are the most participants in "Rock" and the fewest in "Scissors." Since the game in game system 1 according to this embodiment is the same as "Rock-Paper-Scissors," in this state, it is normal to choose "Paper," which is advantageous against "Rock." In other words, in the game preparation image of game system 1 according to this embodiment, the number of participants in each mode of the enemy army is displayed, so the number of participants in each mode in each army will be approximately the same.
[0063] Then, after the user of terminal 2 has confirmed the number of enemy troops participating in each scenario in the enemy troop display image, when the user taps the "back button 60" on the enemy troop display image, the terminal display device 23a displays the preparation image.
[0064] Then, in the preparation image, when a gesture display image is selected (by tapping the gesture display image, the box for the gesture display image is checked) and "Next" is tapped, as shown in Figure 11, the user of terminal 2 can choose from three gestures: the first gesture, "Rock," the second gesture, "Scissors," and the third gesture, "Paper." Then, with one of the three gesture boxes checked, tapping the "Next button 60" determines the gesture of the user of terminal 2. In this example, we will explain by tapping the "Next button 60" with the box for the second gesture, "Scissors," checked (that is, the player's team is the "White Team," the enemy team is the "Red Team," and the gesture selected by the player is "Scissors").
[0065] In the game of Game System 1 according to this embodiment, similar to "rock-paper-scissors," the first form, "rock," is advantageous against the second form, "scissors," the second form, "scissors," is advantageous against the third form, "paper," and the third form, "paper," is advantageous against the first form, "rock." In other words, in the game of Game System 1 according to this embodiment, the first, second, and third forms check each other, so that no single form is advantageous, and no single form is disadvantageous; the superiority and inferiority of the three forms are equal.
[0066] The game system 1 according to this embodiment recruits participants for the game until, for example, a predetermined amount of time has elapsed, or until a predetermined number of users of terminals 2 have decided to participate in the game. For this reason, in the game system 1 according to this embodiment, until, for example, a predetermined amount of time has elapsed, or a predetermined number of users have decided to participate in the game, a waiting image indicating the start time of the game, such as "The game will start at '10 o'clock'," is displayed on the terminal display device 23a, as shown in Figure 12.
[0067] When the above conditions are met, information indicating that the game has started is sent to the game participant's terminal 2. In this case, the terminal display device 23a displays "The game has started." and after a predetermined time has elapsed, the general map MP1, described later, is displayed on the terminal display device 23a instead. While hunting is underway for both the player's and the enemy's forces in the game, either the general map MP1 or the detailed map MP2 is displayed on the terminal display device 23a.
[0068] On the other hand, users of terminal 2 who are not participating in the game can join the next game by clicking "Join Game" on the homepage of the second server 4, which operates the leisure facility 6.
[0069] Furthermore, the game start time information is transmitted to the game participant's terminal 2, so the game start time is displayed on the terminal display device 23a, for example, as shown in Figure 12. When the game start time arrives, the outline map MP1 of the leisure facility 6 is displayed on the terminal display device 23a, for example, as shown in Figure 13. The outline map MP1 of the leisure facility 6 displays, for example, the entire leisure facility 6.
[0070] When the outline map MP1 of the leisure facility 6 is displayed on the terminal display device 23a, obstacles 61 such as a castle 61a, a mountain 61b, and a pond 61c are displayed.
[0071] Castle 61a is composed of multiple walls, for example, to obstruct the progress of the user of terminal 2. Mountain 61b has undulations to obstruct the progress of the user of terminal 2. A bridge 61c1 is provided at pond 61c, restricting the free movement of the user of terminal 2.
[0072] Furthermore, when the overview map MP1 of the leisure facility 6 is displayed on the terminal display device 23a, the current location of the user of terminal 2 is displayed. In addition, when the overview map MP1 of the leisure facility 6 is displayed on the terminal display device 23a, the first switch button 62 to the detailed map MP2 is displayed.
[0073] When the user of terminal 2 clicks the first switch button 62 to the detailed map MP2 (operates terminal 2), the detailed map MP2 of the leisure facility 6 is displayed on the terminal display device 23a, as shown in Figure 14. The detailed map MP2 of the leisure facility 6 displays, for example, a magnified view of a part of the leisure facility 6.
[0074] When the outline map MP1 of the leisure facility 6 is displayed on the terminal display device 23a, for example, the actions of terminal 2 users in the Red Army are displayed in red (rock, paper, scissors, etc., clearly indicated by the boundary line and the diagonal lines inside the boundary line in Figure 14), and the actions of terminal 2 users in the White Army are displayed in white (rock, paper, scissors, etc., clearly indicated by the boundary line only with the inside in white in Figure 14).
[0075] Furthermore, the detailed map MP2 displays the current location of the user of terminal 2, as well as the player's own team (white team) and their chosen move, "Scissors 67WC1". The detailed map MP2 also displays the moves of other terminal 2 users in the same team (white team), namely "Rock 67WG", "Paper 67WP", and "Scissors 67WC". In addition, the detailed map MP2 displays the moves of other terminal 2 users in the enemy team (red team), namely "Rock 67RG", "Paper 67RP", and "Scissors 67RC".
[0076] Furthermore, when the detailed map MP2 of the leisure facility 6 is displayed on the terminal display device 23a, a first switching button 62 to the overview map MP1 is displayed. Furthermore, when the detailed map MP2 of the leisure facility 6 is displayed on the terminal display device 23a, an attack button 63 is displayed against the user of the enemy terminal 2. In the game system 1 according to this embodiment, in the game operated by the third server control device 51, an attack (hunting) against the enemy is activated by tapping the attack button 63 a predetermined number of times.
[0077] Furthermore, when the detailed map MP2 of the leisure facility 6 is displayed on the terminal display device 23a, the effective attack range (a predetermined area 64) is displayed as a circle centered on the user's own terminal 2 (in this example, the White Army's Choki WC1). In the game of the game system 1 according to this embodiment, the effective attack range (a predetermined area 64) is set, for example, within a radius of 10m centered on the user of terminal 2. In this game, attacks are effective against multiple enemy terminal 2 users who are inside the effective attack range (a predetermined area 64). On the other hand, in this game, attacks against users of one's own terminal 2 who are inside the effective attack range (a predetermined area 64) are ineffective.
[0078] Then, when the user of an enemy terminal 2 is within the effective attack range (a predetermined area 64), the third server control device 51 determines that the attack is effective if the user of terminal 2 in the enemy army is at a disadvantage against the configuration selected by the third server control device 51 (in this example, the white army selects "scissors"), and the user of terminal 2 in the white army selects "paper", the user of terminal 2 in the white army selects "scissors", for example, taps the attack button 63 once.
[0079] Then, if the third server control device 51 determines that the attack is effective, it transfers the current game points held by the user of terminal 2 who selected "paper" for the Red team to the user of terminal 2 who selected "scissors" for the White team.
[0080] For example, if the user of terminal 2 who selected "paper" for the Red team has 1000 game points, and the third server control device 51 determines that the attack is valid, the game points of the user of terminal 2 who selected "paper" for the Red team will become 0. On the other hand, 1000 game points will be added to the user of terminal 2 who made the attack and selected "scissors" for the White team.
[0081] For example, if the user of terminal 2, who selected "scissors" for the White team, has 1000 game points, and the third server control device 51 determines that the attack is effective, the user of terminal 2, who selected "scissors" for the White team, will have 2000 game points.
[0082] In other words, the third server control device 51 sends and receives information with terminal 2 so that if a user using terminal 2 in an advantageous configuration attacks a user of a terminal in the opposing team by manipulating terminal 2 while the user using terminal 2 in an advantageous configuration is within a pre-set area, points will be transferred from terminal 2 in an unfavorable configuration to terminal 2 in an advantageous configuration.
[0083] In Figure 14, although a user of Terminal 2 who selected "Paper" for the White Army exists within the effective attack range (a predetermined area 64) of the user of Terminal 2 who selected "Scissors" for the White Army, the army of the user of Terminal 2 who selected "Paper" is the same as the army of the user of Terminal 2 who made the attack, and therefore the user of Terminal 2 who selected "Paper" is not affected by the attack of the user of Terminal 2 who selected "Paper" for the White Army.
[0084] Furthermore, as described above, in the game according to this embodiment, each of the three modes has an advantageous mode, a disadvantageous mode, and a neutral mode. In other words, in the game according to this embodiment, the three modes are in a rock-paper-scissors relationship.
[0085] If you choose "rock," you have an advantage against your opponent's "scissors," but a disadvantage against their "paper," and neither an advantage nor a disadvantage against their "rock."
[0086] If you choose "scissors," you have an advantage against your opponent's "paper," but a disadvantage against their "rock," and neither an advantage nor a disadvantage against their "scissors."
[0087] If you choose "paper," you have an advantage against your opponent's "rock," but a disadvantage against their "scissors," and you have neither an advantage nor a disadvantage against their "paper."
[0088] In the game according to this embodiment, if an advantageous state taps the attack button 63 on a disadvantageous state, the attack is completed with one tap. On the other hand, if a disadvantageous state taps the attack button 63 on an advantageous state, the attack is completed with two taps. In other words, the number of taps required for the attack button 63 differs depending on whether the state is advantageous or disadvantageous.
[0089] Next, we will explain, using Figure 15, an attack by a user of terminal 2 in a disadvantageous configuration against a user of terminal 2 in an advantageous configuration. In this example, we will explain the user of terminal 2 who selected "Pa" for the Red Army as described above. In other words, in this example, both their own side (Red Army) and the configuration they selected, "Pa 67RP1," are displayed on the terminal display device 23a.
[0090] Furthermore, the detailed map MP2 displays the current location of the user of terminal 2, along with the player's own team (Red team) and their chosen move, "Paper 67RP1". The detailed map MP2 also displays the moves of other terminal 2 users on the same team (Red team), namely "Rock 67RG", "Paper 67RP", and "Scissors 67RC". In addition, the detailed map MP2 displays the moves of other terminal 2 users on the enemy team (White team), namely "Rock 67WG", "Paper 67WP", and "Scissors 67WC".
[0091] Then, when the user of the enemy terminal 2 is within the effective attack range (a predetermined area 64) of terminal 2 of "Pa67RP1", and the user of terminal 2 in the enemy army has an advantage over the behavior selected by the user (in this example, the red army selects "Paper"), if the user of terminal 2 who selected "Paper" in the red army taps the attack button 63 for example twice, the attack is determined to be effective.
[0092] If the third server control device 51 determines that an attack is effective, the terminal in the disadvantageous configuration will be hidden from the terminal display device 23a in the advantageous configuration for a predetermined set time (for example, 5 minutes), thereby preventing the user of the terminal in the advantageous configuration from attacking the user of the terminal in the disadvantageous configuration.
[0093] In this example, the terminal display device 23a of the user of terminal 2 who selected "scissors" for the White team hides terminal 2 that selected "paper" for the Red team. As a result, the user of terminal 2 in the advantageous configuration (in this example, the user of terminal 2 that selected "scissors" for the White team) is unable to attack the user of terminal in the disadvantageous configuration (in this example, the user of terminal 2 that selected "paper" for the Red team).
[0094] In other words, the third server control device 51 sends and receives information with terminal 2 in such a way that, if a user of terminal 2 in a disadvantageous configuration attacks a user of terminal 2 in the opposing team by operating terminal 2 while the user of terminal 2 in a disadvantageous configuration is within a predetermined area, the disadvantageous configuration terminal will be hidden from the advantageous configuration terminal display device 23a for a predetermined period of time, thereby preventing the user of terminal 2 in the advantageous configuration from attacking the user of terminal 2 in the disadvantageous configuration.
[0095] On the other hand, if terminal 2 in the advantageous configuration attacks terminal 2 in the disadvantageous configuration by tapping the attack button 63 once, 1000 game points are transferred from terminal 2 in the disadvantageous configuration to terminal 2 in the advantageous configuration, and terminal 2 in the disadvantageous configuration becomes unable to attack all other friendly terminals 2. In other words, the number of attacks and the effects of successful attacks differ depending on whether the configuration is advantageous or disadvantageous.
[0096] In the game system 1 according to this embodiment, the third server control device 51 sends and receives information with terminal 2 such that the number of operations in an attack from a terminal 2 in an advantageous configuration to a terminal 2 in a disadvantageous configuration is less than the number of operations in an attack from a terminal 2 in a disadvantageous configuration to a terminal 2 in an advantageous configuration.
[0097] In the game system 1 according to this embodiment, the third server control device 51 terminates the game when a predetermined time (for example, 1 hour) has elapsed since the start of the game. After the game ends, the user of terminal 2 can exchange the game points accumulated at the end of the game for points.
[0098] As described above, the game system 1 according to this embodiment comprises a plurality of terminals that can connect to a network, and a third server (server) 5 that can connect to the plurality of terminals via the network. The third server (server) 5 comprises a third server recording device 52 that can record data, and a third server control device 51 that comprehensively controls each part of the third server 5. Each of the plurality of terminals 2 comprises a terminal recording device 22 that can record data, a terminal control device 21 that comprehensively controls each part of the terminal 2, a terminal display device 23a that displays various information, and a location information acquisition device 24 that acquires the current location information of the terminal. The third server control device 51 has the function of operating a game in which multiple teams compete. The game operated by the third server control device 51 is configured such that the first, second, and third modes check each other, so that no one mode is advantageous and no one mode is disadvantageous, and the superiority or inferiority of the three modes is equal. The third server control device 51 transmits and receives information with multiple terminals 2 so that operators operating terminals 2 within a pre-set area of the leisure facility are divided into multiple teams and compete in teams. The third server control device 51 transmits and receives information with terminals 2 so that operators of terminals 2 can select the team they belong to and select the manner in which they participate in the game. The third server control device 51 acquires the current location information of the terminal from the location information acquisition device 24 and displays the current location information of the terminal along with the selected manner on the terminal display device 23a, and transmits and receives information with multiple terminals 2 so as to display the current location information and manner of terminals 2 of opposing teams that are different from the one the operator belongs to. According to the game system 1 of this embodiment, there is no need to install new play equipment and vehicle equipment used for the game in the leisure facility 6, and the game can be played using the terminals (e.g., smartphones) 2 of users visiting the leisure facility 6, thus simplifying the configuration while improving the profitability of the leisure facility 6.
[0099] Furthermore, in the game system 1 according to this embodiment, each terminal 2 is assigned identification information to distinguish it from other terminals 2. The third server control device 51 has a function to perform initial registration with terminal 2 when it communicates with terminal 2 whose identification information is not recorded in the third server recording device 52.
[0100] Furthermore, in the game system 1 according to this embodiment, the third server control device 51 sends and receives information with multiple terminals 2 such that, when a user of terminal 2 in an advantageous configuration is inside a pre-set area 64, and the user of terminal 2 in an advantageous configuration attacks a user of terminal 2 in the opposing team by operating terminal 2, points are transferred from terminal 2 in an unfavorable configuration to terminal 2 in an advantageous configuration.
[0101] Furthermore, in the game system 1 according to this embodiment, the third server control device 51 sends and receives information with multiple terminals 2 such that, when a user of terminal 2 in an unfavorable configuration is located within a predetermined area 64, and the user of terminal 2 in an unfavorable configuration attacks the user of terminal 2 in the opposing team by operating terminal 2, the unfavorable configuration terminal 2 is hidden from the advantageous configuration terminal display device 23a for a predetermined set time, thereby preventing the user of terminal 2 in an advantageous configuration from attacking the user of terminal 2 in an unfavorable configuration.
[0102] Furthermore, in the game system 1 according to this embodiment, the third server control device 51 sends and receives information with the terminals such that the number of operations in an attack from a terminal 2 in an advantageous configuration to a terminal 2 in an unfavorable configuration is less than the number of operations in an attack from a terminal 2 in an unfavorable configuration to a terminal 2 in an advantageous configuration.
[0103] Next, the game system 1A according to the second embodiment will be described with reference to Figure 16. In the configuration of the game system 1A according to the second embodiment, components that are the same as those in the game system 1 according to the first embodiment are denoted by the same reference numerals and their description is omitted.
[0104] Figure 16 is a display image showing another example of the detailed map MP2 displayed on the terminal display device 23a in the game system 1A according to the second embodiment. As shown in Figure 16, the detailed map MP2 is provided with a second toggle button 65 that shows and hides the same configuration. When the user of terminal 2 operates this second toggle button 65 once, and the configuration they selected is, for example, "scissors", the terminal control device 21 sends and receives information to terminal 2 so that the same configuration of the user's own army (in this example, "scissors" for the "white army") and the same configuration of the enemy army (in this example, "scissors" for the "red army") are hidden on the terminal display device 23a in the detailed map MP2.
[0105] Then, if the user of terminal 2 operates this first switching button 62 one more time, the terminal control device 21 sends and receives information to terminal 2 so that all aspects of both friendly and enemy forces are displayed.
[0106] According to the game system 1A of this embodiment, identical actions of one's own army and identical actions of the enemy army have little effect on the user of terminal 2, thus improving the visibility of other users of terminal 2 in one's own army and users of terminal 2 in the enemy army.
[0107] Next, the game system 1B according to the third embodiment will be described with reference to Figure 17. In the configuration of the game system 1B according to the third embodiment, components that are the same as those in the game system 1 according to the first embodiment are denoted by the same reference numerals and their description is omitted.
[0108] Figure 17 is a display image diagram showing another example of the detailed map MP2 displayed on the terminal display device 23a in the game system 1B according to the third embodiment.
[0109] In the game system 1B according to this embodiment, the game operated by the third server control device 51 has a commander function.
[0110] The terminal 2 of your army's general and the terminal 2 of the enemy army's general are randomly determined by the third server control device 51 at the start of the game. More specifically, the third server control device 51 selects one terminal 2 from among several terminals 2 of the Red Army and sends a message to that terminal 2 informing it that it has become the Red Army's general. Similarly, the third server control device 51 selects one terminal 2 from among several terminals 2 of the White Army and sends a message to that terminal 2 informing it that it has become the White Army's general.
[0111] As shown in Figure 17, the detailed map MP2 of the game system 1B according to this embodiment displays a first mark 66a representing the player's general, as well as a second mark 66b representing the enemy general.
[0112] Furthermore, the enemy general's terminal 2, which is marked with the second mark 66b, can also be attacked in the same way as the game system 1 of the first embodiment. More specifically, in the example shown in Figure 17, the configuration of the enemy general's terminal 2 is "paper" for the "red army". Therefore, the user of terminal 2 who has selected "scissors" for the "white army" taps the attack button 63 once while the enemy general's terminal 2 is within their effective attack range (a predetermined area 64).
[0113] Furthermore, in the game system 1C according to this embodiment, if an attack on the enemy general's terminal 2 is successful, all of the game points currently held by the enemy terminal 2 will be transferred to the terminal 2 that successfully carried out the attack.
[0114] Furthermore, in the game system 1C according to this embodiment, if the terminal 2 of one army's general falls due to an attack by the terminal 2 of the other army's general, the game ends at that point.
[0115] Next, the game system 1C according to the fourth embodiment will be described using Figures 18, 19, and 20. In the configuration of the game system 1C according to the fourth embodiment, components that are the same as those in the game system 1 according to the first embodiment are denoted by the same reference numerals and their description is omitted.
[0116] Figure 18 is an image diagram displayed on the terminal display device 23a in the game system 1C according to the fourth embodiment. Figure 19 is an image diagram displayed on the terminal display device 23a in the game system 1C shown in Figure 18. Figure 20 is an image diagram displayed on the terminal display device 23a in the game system 1C shown in Figure 18.
[0117] In the game system 1C according to this embodiment, the game operated by the third server control device 51 has a friend function.
[0118] The Friend function, by performing a predetermined process during the initial setup, will neutralize any subsequent attacks (hunting) from enemy terminal 2, even if the player is attacked (hunted) by enemy terminal 2.
[0119] Next, we will explain the predetermined processing in the friend function. In the initial startup processing of the game system 1C according to this embodiment, the third server control device 51 clicks "Do you want to pay 1000 points to participate in the game?" as shown in Figure 7, and once the payment of 1000 points is completed, as shown in Figure 18, information of the game identification number in the game is sent to the terminal 2, and the game number, which is the game identification number, is displayed on the terminal display device 23a of the terminal 2.
[0120] The user of terminal 2 then informs other users of terminal 2 participating in the same game of the game number via telephone, email, or other means of communication.
[0121] Meanwhile, another user of terminal 2 participating in the same game can tap the friend input image box in the preparation image, and with the friend input image box checked, click "Next" to display the friend input image shown in Figure 20 on the terminal display device 23a.
[0122] Then, other users of terminal 2 participating in the same game become friends with the aforementioned users of terminal 2 by entering the "game number" mentioned above in the friend input image shown in Figure 20.
[0123] Furthermore, the third server control device 51 processes an attack from a friend's terminal 2, even if the friends who have the friend function are divided into their own side and the enemy side, and the attack is received by a friend who is on the enemy side.
[0124] Therefore, in the game system 1C according to this embodiment, even if a large number of users of terminals 2 are participating in the game and an attack occurs with a large number of enemy terminal 2 users included within the effective attack range (a predetermined area 64) of the terminal 2 users, the attack can be neutralized between terminals 2 that have been registered as friends in advance.
[0125] Although the game systems 1, 1A, 1B, and 1C described above embodying these embodiments were browser-based games, they can also be applied to downloadable games where an application is downloaded.
[0126] Furthermore, while the game systems 1, 1A, 1B, and 1C according to the above-described embodiment describe an example in which the second server 4 and the third server 5 are provided separately, the game systems 1, 1A, 1B, and 1C according to this embodiment are not limited to this. For example, only one of the second server 4 and the third server 5 may be provided, and that one server may be given the functions of both.
[0127] Although the above has been described based on embodiments of game systems 1, 1A, 1B, and 1C according to the present invention, the present invention is not limited to these embodiments, and various modifications are possible without departing from the spirit of the invention. Furthermore, the present invention is also included in configurations that appropriately combine some of the components of each of the embodiments described above. Such configurations that have been modified without departing from the spirit of the invention are also included in the technical scope of the present invention, and this will be clear to those skilled in the art from the description of the claims. [Explanation of Symbols]
[0128] 1, 1A, 1B, 1C Game System 2 terminals 21 Terminal control device 22 Terminal recording device 23a Terminal display device 24 Location information acquisition device 5. Third Server (Server) 51. Third Server Control Unit (Server Control Unit) 52. Third Server Recording Device (Server Recording Device) 6. Leisure facilities NT1 Network
Claims
1. Multiple devices that can connect to the network, A server that can connect to the multiple terminals via the aforementioned network, Equipped with, The server comprises a server recording device capable of recording data, and a server control device that comprehensively controls each part of the server. Each of the aforementioned plurality of terminals comprises a terminal recording device capable of recording data, a terminal control device that comprehensively controls each part of the terminal, a terminal display device that displays the operating status of the information recorded in the terminal recording device, and a location information acquisition device that acquires the current location information of the terminal. The server control device has the function of operating a game in which players are divided into multiple teams and compete against each other. The game operated by the server control device is configured such that the first, second, and third embodiments check and balance each other, so that no single embodiment is advantageous, and no single embodiment is disadvantageous, and the superiority or inferiority of the three embodiments is equal. The aforementioned server control device, Within a pre-defined area of a leisure facility, operators of the terminals are divided into multiple teams and communicate information with the multiple terminals in a way that allows them to compete as a team. The terminal sends and receives information so that the operator of the terminal can select the team to which they belong and select the manner in which they participate in the game. The device acquires the current location information of the terminal from the location information acquisition device, displays the current location information of the terminal along with the selected mode on the terminal display device, and transmits and receives information with the multiple terminals to display the current location information and mode of the terminals of opposing teams that are different from the team to which the user belongs. A game system characterized by the following features.
2. Each of the aforementioned terminals is assigned identification information to distinguish it from each of the plurality of terminals. The server control device has a function to perform initial registration with the terminal when it communicates with the terminal regarding the identification information that is not recorded in the server recording device. The game system according to claim 1.
3. The aforementioned server control device, With respect to the user of the terminal configuration in the opposing team, when a user using the terminal configuration that is advantageous to the user of the terminal configuration in the opposing team is located within a predetermined area, If a user using the terminal in the advantageous configuration attacks a user of the terminal in the opposing team by operating the terminal, information is sent and received between the terminal and the terminal so that points are transferred from the terminal in the disadvantageous configuration to the terminal in the advantageous configuration. The game system according to claim 1.
4. The aforementioned server control device, With respect to the user of the terminal configuration in the opposing team, when a user of the terminal configuration in a disadvantageous configuration is located within a predetermined area, If a user using the terminal in the disadvantageous configuration attacks a user of the terminal in the opposing team by operating the terminal, For a predetermined set period of time, the terminal in the disadvantageous configuration is hidden from the terminal display device in the advantageous configuration, thereby preventing the user of the terminal in the advantageous configuration from attacking the user of the terminal in the disadvantageous configuration. The game system according to claim 3.
5. The aforementioned server control device, The number of operations in an attack from the terminal in the advantageous configuration to the terminal in the disadvantageous configuration is Sending and receiving information with the terminal in a manner less than the number of operations in an attack from the terminal in the disadvantageous configuration to the terminal in the advantageous configuration. The game system according to claim 4.
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