Electronic object assignment system, electronic object assignment program, and electronic object assignment method
The electronic object granting system addresses the lack of motivation in existing systems by dynamically updating user parameters and allowing selective pack opening with recovery options, enhancing user engagement and interaction.
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- DENA CO LTD
- Filing Date
- 2026-01-20
- Publication Date
- 2026-04-14
AI Technical Summary
Existing systems lack effective means to motivate users to acquire electronic objects by providing novel methods and mechanisms for granting these objects.
An electronic object granting system that updates user parameters over time, allows users to select electronic object packs, displays parameter recovery, and grants objects based on parameter consumption, with options for recovery beyond limits and cumulative rewards.
Enhances user motivation by providing a dynamic and engaging system for acquiring electronic objects, ensuring sustainable interaction and rewarding user engagement.
Smart Images

Figure 2026065180000001_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to an electronic object granting system, an electronic object granting program, and an electronic object granting method.
Background Art
[0002] Electronic objects such as trading cards and playing cards are being granted to users as electronic media. These electronic objects are often made available for use in electronic games and the like.
[0003] For example, there is disclosed a technique in which right data for acquiring an electronic object is automatically placed in an empty slot, parameters corresponding to the right data are updated, and when the parameters satisfy a predetermined condition, the user is made to acquire the electronic object (Patent Document 1).
Prior Art Documents
Patent Documents
[0004]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0005] In order to motivate or maintain the motivation for a user to acquire an electronic object, it is necessary to provide new means and methods for granting the electronic object.
Means for Solving the Problems
[0006] One aspect of the present invention is an electronic object granting system characterized by comprising: parameter update means for updating parameters associated with a user over time; and electronic object granting means for opening an electronic object pack associated with at least one electronic object by consuming the parameters, and granting the electronic object to the user.
[0007] Another aspect of the present invention is an electronic object granting program characterized in that a computer functions as a parameter update means for updating parameters associated with a user over time, and an electronic object granting means for opening an electronic object pack associated with at least one electronic object by consuming the parameters, and granting the electronic object to the user.
[0008] Another aspect of the present invention is an electronic object granting method characterized by causing a computer to perform a parameter update step of updating parameters associated with a user over time, and an electronic object granting step of opening an electronic object pack associated with at least one electronic object by consuming the parameters, and granting the electronic object to the user.
[0009] In this case, it is preferable to include a pack selection means that allows the user to select an electronic object pack to be opened from among a plurality of electronic object packs.
[0010] Furthermore, it is preferable to display the upper limit of the parameter that recovers over time.
[0011] Furthermore, it is preferable that the aforementioned parameters be restored through payment or the use of recovery items.
[0012] Furthermore, it is preferable that the aforementioned parameter is allowed to recover beyond an upper limit that recovers over time.
[0013] Furthermore, if the parameters are insufficient to open the electronic object pack, it is preferable to display a parameter recovery screen to recover those parameters.
[0014] Furthermore, it is preferable to display the remaining number of electronic object packs that can be opened within a predetermined period on the parameter recovery screen.
[0015] Furthermore, it is preferable to grant the user the electronic object associated with the electronic object pack opened by the user, in accordance with the cumulative consumption value of the parameter. [Effects of the Invention]
[0016] According to the present invention, it is possible to provide a novel electronic object granting system, an electronic object granting program, and an electronic object granting method for granting electronic objects. Other objects of embodiments of the present invention will become apparent by referring to the entire specification. [Brief explanation of the drawing]
[0017] [Figure 1] This figure shows the configuration of an electronic object assignment system according to an embodiment of the present invention. [Figure 2] This figure shows the server configuration in an embodiment of the present invention. [Figure 3] This figure shows the configuration of the client in an embodiment of the present invention. [Figure 4] This is a flowchart showing the process of assigning an electronic object in an embodiment of the present invention. [Figure 5] This is a flowchart showing the parameter update process in an embodiment of the present invention. [Figure 6] This figure shows an example of a user database in an embodiment of the present invention. [Figure 7] This figure shows an example of a card database in an embodiment of the present invention. [Figure 8] It is a diagram showing an example of a pack selection screen in an embodiment of the present invention. [Figure 9] It is a diagram showing an example of a parameter recovery screen in an embodiment of the present invention.
Embodiments for Carrying Out the Invention
[0018] [System Configuration] As shown in FIG. 1, an electronic object providing system 100 in an embodiment of the present invention includes a server 102 and a client 104. The client 104 may be singular or plural. The server 102 and the client 104 are connected to each other via an information communication network 106 such as the Internet so as to be able to exchange information with each other.
[0019] Note that the information communication network 106 is not limited to the Internet, and any network that can communicatively connect the server 102 and the client 104 may be used. For example, it may be a dedicated line, a public line (such as a telephone line, a mobile communication line, etc.), a wired LAN (Local Area Network), a wireless LAN, or a combination of the Internet and these.
[0020] As shown in Figure 2, the server 102 is configured to include a processing unit 10, a storage unit 12, an input unit 14, an output unit 16, and a communication unit 18. The processing unit 10 includes means for performing arithmetic processing such as a CPU. The processing unit 10 realizes the function of assigning electronic objects to the client 104 in the electronic object assignment system 100 of this embodiment by executing the electronic object assignment server program stored in the storage unit 12. The storage unit 12 includes storage means such as semiconductor memory or a memory card. The storage unit 12 is connected to the processing unit 10 in an accessible manner and stores the electronic object assignment server program and information necessary for its processing. The input unit 14 includes means for inputting information. The input unit 14 includes, for example, a keyboard, touch panel, buttons, etc., for receiving input from an administrator. The output unit 16 includes means for outputting the processing results of the server 102, such as a user interface screen (UI) for receiving input information from an administrator. The output unit 16 includes, for example, a display for presenting images to an administrator. The communication unit 18 is configured to include an interface for communicating information with the client 104 via the information communication network 106. Communication by the communications unit 18 may be wired or wireless.
[0021] Server 102 receives access from each user's client 104 via the information and communication network 106 to receive the electronic object assignment service, stores and manages information about each user in a storage device such as a database, and provides the service to each user via the information and communication network 106.
[0022] As shown in Figure 3, client 104 is composed of a processing unit 20, a storage unit 22, an input unit 24, an output unit 26, and a communication unit 28. Client 104 is also referred to as a communication terminal. The processing unit 20 includes means for performing arithmetic processing such as a CPU. The processing unit 20 realizes the function of a client terminal in the electronic object assignment system 100 in this embodiment by executing the electronic object assignment client program stored in the storage unit 22. The storage unit 22 includes storage means such as semiconductor memory or a memory card. The storage unit 22 is connected to the processing unit 20 in an accessible manner and stores the electronic object assignment client program and the information necessary for its processing. The input unit 24 includes means for inputting information. The input unit 24 includes, for example, a keyboard, touch panel, buttons, motion sensor, etc., for receiving input from the user. The output unit 26 includes means for outputting information necessary for processing in client 104, such as a display that shows image information such as a screen for receiving input information from the user or a user interface screen (UI). The communication unit 28 is composed of an interface that communicates information with server 102 via the information communication network 106. Communications by the communications unit 28 may be wired or wireless.
[0023] Client 104 can be any information processing device capable of executing a client program for providing electronic object assignment services. For example, Client 104 can be a stationary or portable game console, a personal computer (PC), a tablet computer, a smartphone, a mobile phone terminal, a PHS (Personal Handy-phone System) terminal, a personal digital assistant (PDA), or a multi-functional television receiver with information processing capabilities (so-called smart TV).
[0024] [Electronic object assignment process] In this embodiment, a service is provided that grants users electronic objects. In this embodiment, an electronic card is described as an example of an electronic object. However, the electronic object is not limited to an electronic card, but can be any form that can be treated as an electronic medium. Furthermore, the electronic object may be one that can be used in an electronic game.
[0025] Figure 4 is a flowchart showing the process in the electronic object assignment method according to this embodiment. The electronic object assignment process in this embodiment will be described below with reference to the flowchart in Figure 4.
[0026] In step S10, the login process is performed. Through the processing in this step, the electronic object assignment system 100 functions as a login processing means. The user inputs the information necessary for the login process using the input unit 24 of the client 104. The information necessary for the login process preferably includes a user ID and username to identify the user. Security information such as a password may also be entered as needed. The entered login information is transmitted to the server 102 via the communication unit 28. The server 102 receives the login information via the communication unit 18. The server 102 permits the user to log in if the login information contains the information necessary to permit the login. For example, the login is permitted if the login ID received from the client 104 matches a user ID registered in the user database pre-stored in the storage unit 12 of the server 102. When the login process is completed, a message to that effect is sent from the server 102 to the client 104 via the communication units 18 and 28.
[0027] Figure 6 shows an example of a user database. The user database stores user names, various parameters, remaining recovery items, billing information, and owned card information, all associated with a user ID that identifies the user using the electronic object granting system 100.
[0028] The parameters include stamina, stamina limit, maximum stamina, recovery time, remaining number of openable items, and accumulated points. Stamina is a parameter that indicates the points consumed to open the electronic object packs described later. Stamina limit is a parameter that indicates the upper limit of stamina that can be recovered over time. Stamina limit may be the same value for all users, or it may be different for each user. For example, stamina limit may be set according to each user's past history of opening electronic object packs. Maximum stamina is a parameter that indicates the maximum amount of stamina that can be recovered. Maximum stamina may be a value that exceeds the upper limit of stamina that can be recovered over time (stamina limit). Maximum stamina may be the same value for all users, or it may be different for each user. For example, stamina maximum may be set according to each user's past history of opening electronic object packs. Recovery time is a parameter that indicates the time it takes for stamina to recover from 0 to stamina limit over time. The recovery time can be set to, for example, the time required to open a predetermined number of electronic object packs in one day (24 hours).
[0029] Figure 5 is a flowchart of the stamina parameter update process. The parameter update process is a process that restores stamina over time and is performed independently of the electronic object granting process. That is, the parameter update process is performed over time regardless of whether or not the electronic object granting process is being performed. The parameter update process is performed on server 102 or client 104. In step S30, it is determined whether or not the stamina points have reached the stamina limit. If the stamina points have reached the stamina limit, the process ends; otherwise, the process moves to step S32. In step S32, stamina points are restored according to the elapsed time. For example, if the restoration time is set to 1 day (24 hours) which is enough time to open only 2 electronic object packs, the stamina points are restored over time so that the stamina points consumed to open only 1 electronic object pack are restored within 12 hours. Stamina restoration is repeated until the stamina limit that can be restored over time is reached.
[0030] The "Remaining Number of Openable Packs" parameter indicates the number of electronic object packs a user can open within a given period, up to the maximum limit. This parameter is set to prevent users from opening electronic object packs through excessive charges. For example, the remaining number could be calculated by setting a daily (24-hour) limit on the number of electronic object packs that can be opened, and then subtracting the number of packs opened within the past day from that limit. The "Accumulated Points" parameter indicates the total number of stamina points each user has previously consumed to open electronic object packs. Accumulated points can be used to reward users. Accumulated points may be accumulated indefinitely, or they may be calculated based on the stamina points consumed within a predetermined period.
[0031] The remaining number of recovery items indicates the number of electronic items remaining that are consumed to restore stamina. The billing information is information used in the electronic object granting system 100 to purchase recovery items, etc. Billing information can include, for example, a credit card number or bank account number.
[0032] The "Owned Cards" section indicates the card ID that identifies the electronic cards the user has acquired in the past and currently owns. When a user opens an electronic object pack and acquires a new electronic card, the card ID uniquely assigned to that electronic card is registered as an owned card.
[0033] Furthermore, information about the electronic cards assigned to users in the electronic object assignment system 100 is stored as a card database in the storage unit 12 of the server 102. As shown in Figure 7, the card database stores information such as the series to which the electronic card belongs, the probability of obtaining the electronic card by opening an electronic object pack belonging to that series, and other attributes related to the electronic card, associated with the card ID uniquely assigned to the electronic card.
[0034] Each electronic card belongs to a series, and each series has at least one type of electronic object pack. Series can be defined according to the characteristics of each electronic card, such as the manga or anime series featuring the characters depicted on the electronic card, or the team to which the sports player depicted on the electronic card belongs. Users can select the series to which the electronic card they want to acquire belongs. If a series has multiple types of electronic object packs, the user can select and open one type of electronic object pack from the electronic object packs of the selected series.
[0035] Furthermore, a probability is set for each electronic card to be obtained by opening an electronic object pack. This probability corresponds to the probability that each electronic card is included in each type of electronic object pack. By opening an electronic object pack, the user is given a predetermined number of electronic cards (for example, 5 cards), and the electronic cards are assigned to the electronic object packs according to this probability. In the example in Figure 7, card A belongs to Series 1, meaning that it is included in each type of electronic object pack (Packs 1-3) set in Series 1 with probabilities of 4%, 0%, and 5%, respectively. Note that by setting the probability for a given electronic card lower than the probability for other electronic cards, it is possible to set electronic cards with higher rarity. In the example in Figure 7, card C belongs to Series 1, meaning that it is included in each type of electronic object pack (Packs 1-3) set in Series 1 with probabilities of 0.1%, 0%, and 0%, respectively, and it is set to have a higher rarity compared to other electronic cards (card A, card B, etc.).
[0036] However, the method of assigning electronic cards to electronic object packs is not limited to the method described above, and other existing assignment methods may be applied.
[0037] Other attributes related to electronic cards include attributes for use in electronic games, various parameters (Hit Points HP, Magic Points MP, etc.), and special abilities. Additionally, image data for displaying the electronic card may be associated with and saved.
[0038] In step S12, a process is performed to accept the user's selection of an electronic object pack. Through the processing in this step, the electronic object assignment system 100 functions as a pack selection means. The client 104 uses the output unit 26 to display the pack selection screen 200. The information necessary to display the pack selection screen 200 is appropriately transmitted from the server 102 to the client 104 via the communication unit 18 and the communication unit 28.
[0039] As shown in Figure 8, the pack selection screen 200 includes a cumulative points display unit 202, a stamina display unit 204, a recovery time display unit 206, an electronic object pack selection unit 208, an electronic card display unit 210, a pack opening instruction unit 212, a pack series selection unit 214, and a return button 216. Note that the layout of the pack selection screen 200 is an example and is not limited to this.
[0040] The cumulative points display unit 202 is an area that displays the cumulative points. The stamina display unit 204 is an area that displays the current stamina points and the maximum stamina value owned by the user. In the stamina display unit 204, the display is for example, "(current stamina points) / (maximum stamina value)". The stamina display unit 204 may also display a recovery start button 204a for transitioning to the parameter recovery process described later. The recovery time display unit 206 is an area that displays the recovery time, which is the remaining time from the current time until the stamina recovers to the maximum stamina value.
[0041] The electronic object pack selection area 208 is an area used by the user to select an electronic object pack. The electronic object pack selection area 208 displays the selectable electronic object packs. In the example in Figure 8, three different types of electronic object packs are displayed. The selectable electronic object packs may be scrolled to be displayed by the user swiping the electronic object pack selection area 208 with their finger or a pointing device. The user can select and specify the type of electronic object pack to be opened by specifying (tapping, etc.) an electronic object pack displayed in the electronic object pack selection area 208 with their finger or a pointing device.
[0042] The electronic card display unit 210 is an area that displays electronic cards that can potentially be obtained by opening the electronic object pack, which is the type of electronic object pack displayed in the electronic object pack selection unit 208. The electronic card display unit 210 may be scrolled to display the electronic cards that can potentially be obtained by opening the electronic object pack, which is the type of electronic object pack displayed in the electronic object pack selection unit 208, by the user swiping with their finger or a pointing device.
[0043] The pack opening instruction section 212 is an area for instructing the user to open the type of electronic object pack selected in the electronic object pack selection section 208. In the example in Figure 8, a "Open 10 Packs" button for opening 10 packs at once and a "Open 1 Pack" button for opening 1 pack are displayed. When the user selects (tap, etc.) the "Open 10 Packs" button with their finger or a pointing device, the process of opening 10 electronic object packs of the selected type begins. Similarly, when the user selects (tap, etc.) the "Open 1 Pack" button with their finger or a pointing device, the process of opening 1 electronic object pack of the selected type begins. It is preferable that the pack opening instruction section 212 also displays the number of stamina points consumed to open the electronic object pack. In the example in Figure 8, the "Open 10 Packs" button shows 900 points required to open 10 electronic object packs, and the "Open 1 Pack" button shows 90 points required to open 1 electronic object pack.
[0044] The pack series selection unit 214 is an area for the user to select the series to which the electronic card they wish to acquire belongs. The user can select the series to which the electronic card they wish to acquire belongs using the pack series selection unit 214. The information of the series selected in the pack series selection unit 214 is sent to the server 102, which consults the card database and sends information of the type of electronic object pack and the electronic card belonging to the selected series from the server 102 to the client 104. The electronic object pack is then displayed in the electronic object pack selection unit 208, and the electronic card is displayed in the electronic card display unit 210.
[0045] The return button 216 is a button area used to return from the pack selection screen 200 to the previous screen. By selecting (tapping, etc.) the return button 216, the user can finish opening the electronic object pack and return to the previous screen.
[0046] In this pack selection screen 200, the user selects the type of electronic object pack they want to open from the electronic object packs displayed in the electronic object pack selection unit 208. Information about the type of electronic object pack selected is sent from the client 104 to the server 102.
[0047] In step S14, a process is performed to receive an opening instruction. Through the processing in this step, the electronic object assignment system 100 functions as an opening instruction means. The user selects the type of electronic object pack they want to open, and then inputs an instruction to open the pack in the pack opening instruction section 212 of the pack selection screen 200. For example, to open 10 packs at once, the user selects (tap, etc.) the "Open 10 Packs" button, and to open 1 pack, the user selects (tap, etc.) the "Open 1 Pack" button.
[0048] In step S16, it is determined whether or not an opening instruction has been received. Through the processing in this step, the electronic object assignment system 100 functions as an opening instruction determination means. If the client 104 receives an opening instruction in step S14, it sends a message to the server 102 indicating that an opening instruction has been received and proceeds to step S18. If no opening instruction has been received in step S14, the process proceeds to step S12 and repeats from the electronic object pack selection process.
[0049] In addition, as in the pack selection screen 200 of this embodiment, if the pack opening instruction unit 212 allows selection of multiple opening instructions, such as "open 10 packs" and "open 1 pack," the client 104 sends information to the server 102, including which opening instruction it has received.
[0050] In step S18, it is determined whether or not the user has sufficient stamina. Through the processing in this step, the electronic object granting system 100 functions as a parameter determination means. When the server 102 receives the type of electronic object pack selected as the target for opening and the instruction to open it, it refers to the user database and determines whether the current stamina points of the user who instructed the opening are sufficient to open the electronic object pack. If the current stamina points are sufficient to open the electronic object pack, the process moves to step S20; otherwise, the process moves to step S22.
[0051] For example, if the stamina points consumed to open one electronic object pack is 90, and an instruction to open one pack is given, the user database is consulted, and if the user's current stamina points are 90 or more, the process proceeds to step S20; otherwise, the process proceeds to step S22. Also, for example, if the stamina points consumed to open one electronic object pack is 90, and an instruction to open 10 packs is given, the user database is consulted, and if the user's current stamina points are 900 or more, the process proceeds to step S20; otherwise, the process proceeds to step S22.
[0052] In step S20, the process of assigning electronic objects is performed. Through the process in this step, the electronic object assignment system 100 functions as an electronic object assignment means. The server 102 opens the electronic object pack of the type selected in step S12.
[0053] By opening an electronic object pack, the user who instructed the opening is granted an electronic card. Server 102 refers to the card database and grants the user an electronic card with a probability associated with the type of electronic object pack selected as the target for opening. A predetermined number of electronic cards, for example 5, are granted depending on the type of electronic object pack. Server 102 adds the card IDs of the newly granted electronic cards to the user who instructed the opening as owned cards in the user database.
[0054] Server 102 refers to the card database and sends information such as the attributes of the assigned electronic card and image data to client 104. Upon receiving this information, client 104 uses output unit 26 to display the image data of the assigned electronic card and present it to the user. Client 104 also uses output unit 26 to display the attributes of the assigned electronic card and present them to the user.
[0055] Furthermore, upon opening the electronic object pack, server 102 updates the user database to reflect the stamina parameter associated with the user who ordered the opening, subtracting the points consumed by opening the electronic object pack.
[0056] Furthermore, the server 102 updates the user database with a parameter called "Remaining Openable Packs," which indicates the number of electronic object packs that a user can open within a predetermined period up to the upper limit. This parameter is obtained by subtracting the number of opened electronic object packs from the remaining number of open packs.
[0057] Furthermore, the server 102 updates the user database by adding the points consumed by opening the electronic object pack to the accumulated points associated with the user who instructed the opening.
[0058] Furthermore, rewards may be given to users based on their accumulated points. For example, rewards could include the ability to exchange accumulated points for electronic cards of high rarity among the series of electronic object packs that users have opened in the past, i.e., electronic cards whose probability of being obtained is below a predetermined threshold. However, the rewards given to users based on accumulated points are not particularly limited and may include other specific rewards such as the right to participate in a merchandise raffle or the right to take a commemorative photo with players or mascot characters related to the electronic object packs that users have opened in the past.
[0059] In step S22, a parameter recovery process is performed to restore stamina. Through the processing in this step, the electronic object assignment system 100 functions as a parameter recovery means. Server 102 sends an instruction to client 104 to display the parameter recovery screen. Upon receiving the instruction from server 102, client 104 displays the parameter recovery screen using output unit 26.
[0060] Figure 9 shows an example of the parameter recovery screen 300. The parameter recovery screen 300 consists of a stamina display section 302, an information display section 304, an item purchase section 306, and a recovery button 308. Note that the layout of the parameter recovery screen 300 is just one example and is not limited to this.
[0061] The stamina display unit 302 is an area that displays the current stamina points and the maximum stamina value owned by the user. The stamina display unit 302 displays the information in the format, for example, "(current stamina points) / (maximum stamina value)".
[0062] The information display unit 304 is an area that displays information presented to the user when recovering parameters. The information displayed in the information display unit 304 may include, for example, the points of the parameter (stamina) required to open an electronic object pack, the upper limit of the parameter (stamina) that recovers over time, and a parameter (remaining number of openables) indicating the remaining number of electronic object packs that the user can open within a predetermined period. In the example in Figure 9, 900 stamina points are displayed as the points required to "open 10 packs". Also, the "natural recovery amount" is displayed as 99 as the upper limit of stamina that recovers over time. In addition, 65 is displayed as the remaining number of openables for today. However, the information displayed in the information display unit 304 is not limited to this information.
[0063] The item purchase section 306 is an area used when purchasing recovery items that restore parameters (stamina). The item purchase section 306 consists of a quantity specification area 306a for specifying the number of recovery items to purchase, a purchase instruction button 306b for instructing the purchase, and a bundle purchase instruction button 306c for instructing the purchase of multiple types of items together. The user can use the input section 24 of the client 104 to specify the number of items they wish to purchase in the item purchase section 306 in the quantity specification area 306a, and then instruct the purchase of items by selecting (tapping, etc.) the purchase instruction button 306b or the bundle purchase instruction button 306c.
[0064] The return button 308 is a button area used to return from the parameter recovery screen 300 to the previous screen. By selecting (tapping, etc.) the return button 308, the user can finish purchasing items and return to the previous screen.
[0065] If the number of recovery items and the purchase are instructed, client 104 sends this information to server 102. Upon receiving this information, server 102 processes the stamina of the user who instructed the purchase.
[0066] Server 102 refers to the user database and increases the stamina points associated with the user who instructed the purchase according to the number of recovery items purchased. For example, purchasing one recovery item increases the points by the amount equivalent to the points consumed to open one electronic object pack (e.g., 90). Server 102 also refers to the user database and charges the user who instructed the purchase using the billing information associated with that user.
[0067] Furthermore, when using recovery items that require payment, it may be possible to restore stamina to its maximum value, exceeding the maximum stamina that can be restored over time. This would allow users to open more electronic object packs and obtain electronic cards by using recovery items without having to wait for time to pass.
[0068] In addition, if the user selects (tap, etc.) the recovery start button 204a on the pack selection screen 200 of this embodiment, the parameter recovery process may be executed in the same manner as in the step. In this case, after the parameter recovery process is completed, the process can be returned to step S12 to perform the electronic object pack selection process.
[0069] Once the parameter recovery process in step S22 is complete, the process returns to step S18 to determine again whether there is enough stamina to open the electronic object pack.
[0070] As described above, this embodiment provides a novel electronic object granting system, electronic object granting program, and electronic object granting method that grant electronic objects by consuming a parameter called stamina, which is updated over time.
[0071] [Structure of the invention] [Configuration 1] A parameter update means that updates parameters associated with a user over time, An electronic object granting means that, by consuming the aforementioned parameters, opens an electronic object pack associated with at least one electronic object and grants the electronic object to the user, An electronic object assignment system characterized by comprising the following features. [Configuration 2] The electronic object assignment system described in Configuration 1, An electronic object granting system characterized by comprising a pack selection means that allows the user to select an electronic object pack to be opened from a plurality of electronic object packs. [Configuration 3] An electronic object assignment system as described in configuration 1 or 2, An electronic object assignment system characterized by displaying an upper limit value for the parameter that recovers over time. [Structure 4] An electronic object assignment system as described in any one of configurations 1 to 3, The aforementioned parameters are characterized by being restored through charging or the use of recovery items in this electronic object granting system. [Composition 5] An electronic object assignment system as described in any one of configurations 1 to 4, The aforementioned parameter is characterized in that it is permitted to recover beyond an upper limit that recovers over time. [Composition 6] An electronic object assignment system as described in any one of items 1 to 5, An electronic object granting system characterized by displaying a parameter recovery screen to recover the parameters if the parameters are insufficient to open the electronic object pack. [Composition 7] The electronic object assignment system described in configuration 6, An electronic object granting system characterized by displaying the remaining number of electronic object packs that can be opened within a predetermined period on the parameter recovery screen. [Structure 8] An electronic object assignment system as described in any one of items 1 to 7, An electronic object granting system characterized by granting the user an electronic object associated with an electronic object pack opened by the user, in accordance with the cumulative consumption value of the aforementioned parameter. [Composition 9] Computers, A parameter update means that updates parameters associated with a user over time, An electronic object granting means that, by consuming the aforementioned parameters, opens an electronic object pack associated with at least one electronic object and grants the electronic object to the user, An electronic object assignment program characterized by its ability to function in this manner. [Configuration 10] By computer, A parameter update step that updates the parameters associated with the user over time, An electronic object granting step which involves consuming the aforementioned parameters to open an electronic object pack associated with at least one electronic object and granting the electronic object to the user, A method for assigning an electronic object, characterized by causing it to execute. [Explanation of symbols]
[0072] 10 Processing unit, 12 Storage unit, 14 Input unit, 16 Output unit, 18 Communication unit, 20 Processing unit, 22 Storage unit, 24 Input unit, 26 Output unit, 28 Communication unit, 100 Electronic object assignment system, 102 Server, 104 Client, 106 Information communication network, 200 Pack selection screen, 202 Cumulative points display unit, 204 Stamina display unit, 204a Recovery start button, 206 Recovery time display unit, 208 Electronic object pack selection unit, 210 Electronic card display unit, 212 Pack opening instruction unit, 214 Pack series selection unit, 216 Return button, 300 Parameter recovery screen, 302 Stamina display unit, 304 Information display unit, 306 Item purchase unit, 306a Quantity specification area, 306b Purchase instruction button, 306c Bulk purchase instruction button, 308 Return button.
Claims
1. A parameter update means that updates parameters associated with a user over time, An electronic object granting means that, by consuming the aforementioned parameters, opens an electronic object pack associated with at least one electronic object and grants the electronic object to the user, An electronic object assignment system characterized by comprising the following features.
2. An electronic object assignment system according to claim 1, An electronic object granting system characterized by comprising a pack selection means that allows the user to select an electronic object pack to be opened from a plurality of electronic object packs.
3. An electronic object granting system according to claim 1 or 2, An electronic object assignment system characterized by displaying an upper limit value for the parameter that recovers over time.
4. An electronic object granting system according to claim 1 or 2, The aforementioned parameters are characterized by being restored through charging or the use of recovery items in this electronic object granting system.
5. An electronic object granting system according to claim 1 or 2, The aforementioned parameter is characterized in that it is permitted to recover beyond an upper limit that recovers over time.
6. An electronic object granting system according to claim 1 or 2, An electronic object granting system characterized by displaying a parameter recovery screen to recover the parameters if the parameters are insufficient to open the electronic object pack.
7. The electronic object assignment system according to claim 6, An electronic object granting system characterized by displaying the remaining number of electronic object packs that can be opened within a predetermined period on the parameter recovery screen.
8. An electronic object granting system according to claim 1 or 2, An electronic object granting system characterized by granting the user an electronic object associated with an electronic object pack opened by the user, in accordance with the cumulative consumption value of the aforementioned parameter.
9. Computers, A parameter update means that updates parameters associated with a user over time, An electronic object granting means that, by consuming the aforementioned parameters, opens an electronic object pack associated with at least one electronic object and grants the electronic object to the user, An electronic object assignment program characterized by its ability to function in this manner.
10. By computer, A parameter update step that updates the parameters associated with the user over time, An electronic object granting step which involves consuming the aforementioned parameters to open an electronic object pack associated with at least one electronic object and granting the electronic object to the user, A method for assigning an electronic object, characterized by causing it to execute.
Citation Information
Patent Citations
Game program, method, information processing device, and game system
JP2018161479A