Gaming machine

JP2026069570APending Publication Date: 2026-04-23KYORAKU IND CO LTD
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
KYORAKU IND CO LTD
Filing Date
2026-01-26
Publication Date
2026-04-23

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Benefits of technology

【0008】 本発明によれば、遊技の興趣を向上させることが可能となる。

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Abstract

To provide a gaming machine that can enhance the enjoyment of gaming. [Solution] The gaming machine 1 displays a change in the symbols based on the fulfillment of a first or second starting condition, and can execute a special game that is advantageous to the player. If a predetermined condition is met in which the special game is not executed in the first game state which is disadvantageous to the player, the machine can execute a second game state which is advantageous to the player in a predetermined number of change displays, and a third game state which is advantageous to the player after the execution of the special game.
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Claims

[Claim 1] In a gaming machine that allows for special gameplay that is advantageous to the player, A means of operation that can be operated by the player, An acquisition means that acquires judgment information by a starting means, A variation control means that performs a variation display of the pattern based on the determination of the aforementioned determination information, The system includes a pre-determination means for pre-determining the determination information for which the display of the aforementioned pattern variation has not yet been performed, The game has two states: a normal game state and a specific game state that is more advantageous than the normal game state. It is possible to perform a predetermined effect that makes the user anticipate the execution of the special game, and a vibration effect that vibrates the operating means in a predetermined manner. The aforementioned vibration effect includes: A first vibration effect is performed in response to the operation of the operating means during the effective period of the operation, This includes a second vibration effect that is performed without generating the aforementioned operation validity period, The predetermined performance or the second vibration performance is, It is executable based on the aforementioned prior determination. During a predetermined period after the start of the variable display, the probability of the special game being played is higher when the second vibration effect is performed than when the predetermined effect is performed. The likelihood of the second vibration effect being executed during the predetermined period differs between the normal game state and the specific game state. The aforementioned fluctuation display is, It has a first performance period in which the pre-reach performance is executed, and a second performance period in which the reach performance is executed. A gaming machine characterized in that, when a variation display accompanied by a reach is performed during the normal gameplay state, the second vibration effect is more likely to be performed during the first effect period than during the second effect period.

Citation Information

Patent Citations

  • Game machine

    JP2019033816A