Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- KYORAKU IND CO LTD
- Filing Date
- 2026-01-26
- Publication Date
- 2026-04-23
AI Technical Summary
【0008】 本発明によれば、遊技の興趣を向上させることが可能となる。
Smart Images

Figure 2026069570000001_ABST
Abstract
Claims
[Claim 1] In a gaming machine that allows for special gameplay that is advantageous to the player, A means of operation that can be operated by the player, An acquisition means that acquires judgment information by a starting means, A variation control means that performs a variation display of the pattern based on the determination of the aforementioned determination information, The system includes a pre-determination means for pre-determining the determination information for which the display of the aforementioned pattern variation has not yet been performed, The game has two states: a normal game state and a specific game state that is more advantageous than the normal game state. It is possible to perform a predetermined effect that makes the user anticipate the execution of the special game, and a vibration effect that vibrates the operating means in a predetermined manner. The aforementioned vibration effect includes: A first vibration effect is performed in response to the operation of the operating means during the effective period of the operation, This includes a second vibration effect that is performed without generating the aforementioned operation validity period, The predetermined performance or the second vibration performance is, It is executable based on the aforementioned prior determination. During a predetermined period after the start of the variable display, the probability of the special game being played is higher when the second vibration effect is performed than when the predetermined effect is performed. The likelihood of the second vibration effect being executed during the predetermined period differs between the normal game state and the specific game state. The aforementioned fluctuation display is, It has a first performance period in which the pre-reach performance is executed, and a second performance period in which the reach performance is executed. A gaming machine characterized in that, when a variation display accompanied by a reach is performed during the normal gameplay state, the second vibration effect is more likely to be performed during the first effect period than during the second effect period.
Citation Information
Patent Citations
Game machine
JP2019033816A