Gaming machine

JP2026092101APending Publication Date: 2026-06-05SANKYO CO LTD

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
SANKYO CO LTD
Filing Date
2024-11-18
Publication Date
2026-06-05

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  • Figure 2026092101000001_ABST
    Figure 2026092101000001_ABST
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Abstract

The result is to provide a suitable gaming machine. [Solution] A gaming machine that can be controlled to be in an advantageous state, comprising: a gaming control means; an effect control means; a sound output means; and a variable prize-winning means that can change between a first state in which the gaming medium is easy to win and a second state in which the gaming medium is unable to win or is difficult to win, wherein the gaming control means can change the variable prize-winning means between the first state and the second state in the advantageous state, and the effect control means outputs a sound corresponding to a win before executing an effect in the advantageous state.
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Claims

[Claim 1] A gaming machine that can be controlled to be in a favorable state, Game control means, A means of controlling the performance, Sound output means, The game includes a variable prize-winning mechanism that can change between a first state in which the game medium is easy to win and a second state in which the game medium is unable to win or is difficult to win. The aforementioned game control means is In the advantageous state, it is possible to change the variable prize-winning means to the first state, In the advantageous state, if a predetermined period of time has elapsed, it is possible to change the variable prize-winning means to the second state. The aforementioned performance control means can execute an over-display performance if the count value reaches a threshold during the advantageous state. The aforementioned excess display effect includes a first excess display effect and a second excess display effect, The aforementioned performance control means is When the first excess display effect is executed upon winning a prize in the game medium after the predetermined period has elapsed in the advantageous state, the sound corresponding to the prize is output before the first excess display effect is executed. In the advantageous state, when the second excess display effect is executed upon winning a prize in the game medium after the predetermined period has elapsed, the game machine outputs a sound corresponding to the prize before executing the second excess display effect.