Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- SANKYO CO LTD
- Filing Date
- 2024-11-18
- Publication Date
- 2026-06-08
Smart Images

Figure 2026092749000001_ABST
Abstract
Claims
[Claim 1] A gaming machine that can be controlled to be in a favorable state, Game control means, A means of controlling the performance, Sound output means, The game includes a variable prize-winning mechanism that can change between a first state in which the game medium is easy to win and a second state in which the game medium is unable to win or is difficult to win. The aforementioned game control means is In the advantageous state, it is possible to change the variable prize-winning means to the first state, In the advantageous state, if a predetermined period of time has elapsed, it is possible to change the variable prize-winning means to the second state. The aforementioned performance control means can execute an over-display performance if the count value reaches a threshold during the advantageous state. The aforementioned excess display effect includes a first excess display effect and a second excess display effect, The aforementioned performance control means is When the first excess display effect is executed due to a winning combination of a game medium before the predetermined period is measured in the advantageous state, the sound corresponding to the winning combination is output before the first excess display effect is executed. In the advantageous state, if the second excess display effect is executed due to a winning combination of game media before the predetermined period is measured, the game machine outputs a sound corresponding to the winning combination before executing the second excess display effect.