Program, game processing method, and game processing device.
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- RUDEL INC
- Filing Date
- 2026-04-17
- Publication Date
- 2026-06-25
AI Technical Summary
【0008】 本開示によれば、ユーザのゲームプレイに対する意欲をより向上させることができる。
Smart Images

Figure 2026105001000001_ABST
Abstract
Claims
1. On the computer, The first object setting process accepts the setting of the first object to be nurtured within the game from the user, In the aforementioned game, the game progresses by moving across multiple panels, After the aforementioned progress processing, a growth menu execution process is performed to execute a growth menu for growing the first object, A program to execute, The effects associated with the target panel in the aforementioned progress processing are reflected in the aforementioned training menu execution processing. program.
2. In the training menu execution process, multiple training menus are displayed to the user for selection, and one training menu selected by the user from the multiple training menus is executed. The effect associated with the aforementioned destination panel is reflected in the aforementioned training menu. The program according to claim 1.
3. In the aforementioned process, the panels are advanced one by one. The program according to claim 1.
4. In the aforementioned process, the user selects one panel from two or more panels. The program according to claim 1.
5. In the aforementioned progression process, after proceeding to one panel selected by the user, in subsequent turns, the two or more panels merge into the same panel. The program according to claim 4.
6. In the aforementioned game, the progress process and the training menu execution process are executed for each of the multiple turns. For each of the aforementioned multiple turns, the effect of one panel determined by the progress processing is reflected in the training menu. The program according to claim 1.
7. On the computer, The first object setting process accepts the setting of the first object to be nurtured within the game from the user, In the aforementioned game, the game progresses by moving across multiple panels, A program to execute, As an effect associated with the destination panel in the aforementioned progress process, an effect related to the growth of the first object occurs, The aforementioned plurality of panels include a panel that enables the execution of a predetermined training menu. program.
8. The aforementioned predetermined training menu is linked to the game's scenario. The program according to claim 7.
9. After the aforementioned progress processing, the computer is further instructed to execute a training menu execution process, which displays multiple training menus for selection and executes one of the training menus selected from the multiple training menus. In the training menu execution process, when the process proceeds to the panel that enables the execution of the predetermined training menu, the predetermined training menu is displayed in one of the multiple training menus. The program according to claim 7 or 8.
10. Computers The first object setting process accepts the setting of the first object to be nurtured within the game from the user, In the aforementioned game, the game progresses by moving across multiple panels, After the aforementioned progress processing, a growth menu execution process is performed to execute a growth menu for growing the first object, A game processing method that performs the following: The effects associated with the target panel in the aforementioned progress processing are reflected in the aforementioned training menu execution processing. Game processing method.
11. Computers The first object setting process accepts the setting of the first object to be nurtured within the game from the user, In the aforementioned game, the game progresses by moving across multiple panels, A game processing method that performs the following: As an effect associated with the destination panel in the aforementioned progress process, an effect related to the growth of the first object occurs, The aforementioned plurality of panels include a panel that enables the execution of a predetermined training menu. Game processing method.
12. The first object setting unit accepts settings from the user for the first object to be nurtured within the game, Within the aforementioned game, there is a grid progression execution unit that processes movement across multiple panels, The system includes a growth menu execution unit that executes a growth menu for growing the first object after the aforementioned progress processing, The aforementioned mass progression execution unit reflects the effects associated with the target panel in the progression process into the training menu. Game processing unit.
13. The first object setting unit accepts settings from the user for the first object to be nurtured within the game, The game includes a grid progression execution unit that processes movement across multiple panels, As an effect associated with the destination panel in the aforementioned progress process, an effect related to the growth of the first object occurs, The aforementioned plurality of panels include a panel that enables the execution of a predetermined training menu. Game processing unit.