Table game management system
The table game management system uses image analysis and RFID technology to identify and authenticate gaming coins, addressing the detection of fraudulent or defective coins and ensuring accurate tracking and prevention of fraud in casino gaming.
Patent Information
- Application Number
- JP2020027646
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Priority Date
- 2019-02-21
- Filing Date
- 2020-02-21
- Publication Date
- 2024-12-13
- Estimated Expiration
- 2040-02-21
AI Technical Summary
Conventional methods struggle to detect fraudulent or defective gaming substitute money in casinos due to the inability to read RFID tags on counterfeit or broken RFID-equipped coins, and the separation of player and banker areas necessitates costly individual RFID antenna embedding, while also failing to read side bets individually.
A table game management system that uses a camera to capture images of gaming substitute money, an RFID chip reader to identify unique IDs, and a control device to analyze and determine the authenticity and quantity of coins, allowing for separate reading of betting areas and side bets, and comparing RFID IDs with a database to verify legitimacy.
The system effectively detects fraudulent or defective gaming coins, ensures accurate tracking of betting areas, and prevents fraud by comparing actual and expected amounts, reducing errors in collection and redemption processes.
Smart Images

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Abstract
Description
[Technical field]
[0001] The present invention relates to a table game management system that prevents fraudulent tokens from being used in casinos and other gaming establishments that use tokens. [Background technology]
[0002] Casinos and other gaming establishments attempt to detect and prevent fraudulent activity in table games, or errors or fraudulent activity when betting or settling gaming tokens.
[0003] It is important for casinos to find illegal gaming tokens when they are placed on a gaming table. Patent Document 1 discloses a technology for preventing the use of counterfeit gaming tokens 1 in casinos by attaching an RFID tag to the gaming token, reading the RFID-tagged gaming token bet on the table, and determining the authenticity of the gaming token. [Prior art documents] [Patent documents]
[0004] [Patent Document 1] US Publication No. US5651548 Summary of the Invention [Problem to be solved by the invention]
[0005] Conventionally, attempts have been made to recognize which betting area an RFID-equipped gaming token has been bet on by embedding an RFID antenna in a casino gaming table and reading ID information. However, when a gaming token without an RFID or a gaming token with a broken RFID is placed, the reading of the gaming token based on such conventional technology has a problem in that it is not possible to recognize the presence of a gaming token, and it is not possible to recognize the presence of an illegal or defective gaming token. There is a concern that such gaming tokens without an RFID or with a broken RFID cannot be detected, and there is a problem that a solution is required.
[0006] The conventional layout for reading RFID as shown in Figure 14 had problems such as the need to place the player and banker areas far apart, and the inability to read side bets individually. In addition, embedding RFID antennas individually was costly.
[0007] Therefore, the present invention aims to provide a table game management system that can grasp the position, type, and number of each gaming token placed on a gaming table based on images captured by a camera device, and can detect fraudulent or defective chips using RFID.
[0008] In order to solve the above-mentioned problems, the management system for table games of the present invention comprises gaming tokens with individually identifiable RFID tags attached thereto, a gaming table for playing a game using the gaming tokens; a game recording device for recording, as an image, tokens bet by each game player in a game played at the gaming table via a camera; an image analyzer for analyzing the recorded images of the tokens; a chip reader for reading the RFID tag attached to the gaming tokens bet by each game player; A control device that grasps the image analysis result of the image analysis device and the reading result of the chip reading device, the gaming table is provided with a plurality of betting areas including at least a player betting area and a banker betting area for each sitting number; the chip reader reads the gaming tokens for each sitting number by treating the entire betting area as one reading area, or divides the entire betting area into a plurality of reading areas less than the number of the betting areas, and reads the gaming tokens for each reading area; The control device is configured to grasp the type and number of gaming tokens bet for each betting area, including at least the player betting area and the banker betting area, independently based on the image analysis results by the image analysis device, determine whether or not the total amount or total number of gaming tokens for each sitting number or each reading area based on the image analysis results by the image analysis device matches the total amount or total number of gaming tokens for each sitting number or each reading area based on the reading results of the chip reading device, and output the determination result.
[0009] The control device may be configured to output a sitting number for which the judgment result is inconsistent.
[0010] The control device may also be configured to generate a signal indicating that the RFID attached to the gaming token may be broken or that the gaming token may not have an RFID attached when the total amount or total number of gaming tokens for each sitting number based on the reading results of the chip reading device is less than the total amount or total number of gaming tokens for each sitting number based on the image analysis results by the image analysis device.
[0011] The control device may also be configured to generate a signal indicating a possibility of an error in reading the gaming tokens by the image analysis device when the total amount or total number of gaming tokens for each sitting number based on the reading results of the chip reading device is greater than the total amount or total number of gaming tokens for each sitting number based on the image analysis results by the image analysis device.
[0012] The game machine further includes a database that stores the RFID IDs attached to the game tokens, The control device may be configured to compare the RFID ID based on the reading result of the chip reading device with the ID stored in the database, determine the authenticity of the gaming token, and output the determination result.
[0013] Furthermore, a chip tray for holding gaming tokens used by a dealer at the gaming table; a chip tray determination device capable of determining the type and number of the gaming tokens stored in the chip tray; a game result determination device for determining a game result of each game at the gaming table; the control device has a calculation function for calculating the casino's income and expenditure at the gaming table for each collection and redemption of each game, using the game results obtained from the game result determination device and the measurement results of the positions, amounts and numbers of gaming tokens based on the image analysis results by the image analysis device; a collection judgment function for, when the collection of the losing chips bet by each game player is completed, comparing the amount of chips to be collected in the game, which is calculated from the positions, types and numbers of chips bet by each game player at the gaming table and the game result, with the actual collected amount in the chip tray, and judging whether there is a difference between the amount to be collected and the actual collected amount, thereby judging whether or not there has been any fraud or mistake in the collection of the gaming tokens; The device may be equipped with a redemption determination function which performs redemption for chips to be redeemed and, when the redemption is complete, compares the total amount that should be in the chip tray based on the amount of chips to be redeemed for the game, which is calculated from the position, type and number of chips bet by each game player at the gaming table and the game result, with the actual total amount in the chip tray, and if it is determined that there is a difference between the total amount that should be and the actual total amount, determines that there has been fraud or an error in the redemption.
[0014] The control device also identifies the collected gaming tokens for each sitting number based on the RFID ID information of the collected gaming tokens determined by the chip tray determination device and the RFID ID information of the gaming tokens read by the chip reading device, The configuration may be capable of comparing the identified ID, amount or number of the gaming tokens with the ID, amount or number of the gaming tokens to be collected for each sitting number, determined using the game results obtained from the game result determination device and the measurement results of the position, amount and number of the gaming tokens based on the image analysis results by the image analysis device, and determining whether there is a match for each sitting number.
[0015] In addition, the control device may be configured to determine, in each game, the type of the gaming token, classified according to its use or purpose, based on the RFID ID information of the gaming token read by the chip reading device, and to store, for each sitting number, the amount bet or the amount recovered or redeemed for each type of gaming token.
[0016] The control device may also be configured to store the cumulative amount bet or the cumulative amount collected or redeemed for each sitting number and for each type of gaming token in a plurality of games.
[0017] The type of the gaming tokens may be at least a cash chip, a rolling chip, or a promotion chip.
[0018] The control device may also be configured to identify the owner based on the ID information of the rolling chip, and to store, for each owner, the cumulative amount bet with the rolling chip or the cumulative amount recovered or redeemed.
[0019] Also, the chip reader reads the gaming tokens for redemption placed on the chip reader for each sitting number, The control device may be configured to compare a redemption amount determined using the game result obtained from the game result determination device and the measurement results of the position, amount and number of gaming tokens based on the image analysis results by the image analysis device with the amount of the gaming tokens placed for each sitting number based on the reading results of the chip reading device, determine whether the redemption amounts match or mismatch, and output the result.
[0020] In addition, the control device may be configured to display a discrepancy if the result of the determination of the redemption amount is a discrepancy, and further to make a re-determination if there is a change in the amount of the gaming tokens placed in the chip reading device for each sitting number read by the chip reading device, and to re-output whether it is a match or a discrepancy.
[0021] The control device may also be configured to compare the amount of the gaming tokens placed for redemption for each sitting number with the increase or decrease in the chip tray before and after redemption to determine whether there is a difference.
[0022] The chip reader may also include a payout confirmation area located on the dealer's side of the betting area where the gaming tokens may be placed for redemption.
[0023] The system further includes a face recognition system or a player ID card to identify game participants, The control device may be configured to be able to link the sitting number with information on the game player identified by the game player identification means.
[0024] The device may further include a display device for performing a display based on the output of the control device.
[0025] The gaming table further includes a betting area for side bets, The betting area for side bets is provided adjacent to each other for each sitting number, The chip reader is capable of reading at least one of the side bet areas collectively; The control device may be configured to grasp the type and number of the gaming tokens bet in the at least one betting area for side bets based on the image analysis results by the image analysis device, determine whether or not the total amount or total number of the gaming tokens in the at least one betting area for side bets based on the image analysis results by the image analysis device matches the total amount or total number of the gaming tokens in the betting area for side bets based on the reading results of the chip reading device, and output a signal of the determination result.
[0026] Another embodiment of the present invention is a table game management system, a gaming token having an individually identifiable RFID tag attached thereto; a gaming table for playing a game using the gaming tokens; a game recording device for recording, as an image, tokens bet by each game player in a game played at the gaming table via a camera; an image analyzer for analyzing the recorded images of the tokens; a chip reader for reading the RFID tag attached to the gaming tokens bet by each game player; A control device that grasps the image analysis result of the image analysis device and the reading result of the chip reading device, the gaming table includes a betting area consisting of a player betting area, a banker betting area, and a side betting area; The betting area for side bets is provided adjacent to each other for each sitting number, The chip reader is capable of reading at least one of the side bet areas collectively; The control device is configured to grasp the type and number of the gaming tokens betted independently for at least one of the side bet areas based on the image analysis results by the image analysis device, determine whether or not the total amount or total number of gaming tokens in the at least one side bet area based on the image analysis results by the image analysis device matches the total amount or total number of gaming tokens in the side bet area based on the reading results of the chip reading device, and output a signal of the determination result.
[0027] The control device may be configured to output the bet area for the side bet where the judgment result is inconsistent.
[0028] The control device may also be configured to generate a signal indicating that the RFID attached to the gaming tokens may be broken or that the gaming tokens may not have an RFID attached when the total amount or total number of gaming tokens for each side bet bet area based on the reading result of the chip reading device is less than the total amount or total number of gaming tokens for each side bet based on the image analysis result by the image analysis device.
[0029] The control device may also be configured to generate a signal indicating a possibility of an error in reading the gaming tokens by the image analysis device when the total amount or total number of gaming tokens for each side bet based on the reading results of the chip reading device is greater than the total amount or total number of gaming tokens for each bet area for side bets based on the image analysis results by the image analysis device.
[0030] The game machine further includes a database that stores the RFID IDs attached to the game tokens, The control device may be configured to compare the RFID ID based on the reading result of the chip reading device with the ID stored in the database, and determine the authenticity of the gaming token.
[0031] The control device may also be configured to identify the collected gaming tokens for each side bet area based on the RFID ID information of the collected gaming tokens determined by the chip tray determination device and the RFID ID information of the collected gaming tokens read by the chip reading device, and compare the ID, amount or number of the gaming tokens to be collected for each side bet area determined using the game result obtained from the game result determination device and the measurement results of the position, amount and number of the gaming tokens based on the image analysis results by the image analysis device with the ID, amount or number of the gaming tokens collected for each side bet area, and determine whether the collected amounts match or do not match for each side bet area. [Brief description of the drawings]
[0032] [Figure 1] FIG. 1 is a diagram showing an overview of an entire management system for table games in a gaming facility having a plurality of gaming tables according to an embodiment of the present invention. [Diagram 2] FIG. 2 is a diagram showing the results of chip reading by a camera and an RFID according to the embodiment of the present invention. [Diagram 3] FIG. 3 is a diagram showing a gaming table according to the embodiment of the present invention. [Figure 4] FIG. 4 is a diagram showing the state of gaming tokens bet on the gaming table according to the embodiment of the present invention. [Diagram 5] FIG. 5 is a diagram showing the state of gaming tokens bet on the gaming table according to the embodiment of the present invention. [Figure 6A]FIG. 6A is a diagram showing details of the chip tray according to the first embodiment of the present invention. [Figure 6B] FIG. 6B is a diagram showing another example of the chip tray according to the first embodiment of the present invention. [Figure 7] FIG. 7 is a diagram of a gaming table according to an embodiment of the present invention. [Figure 8] FIG. 8 is a diagram showing the results of reading a chip by a camera and an RFID according to the embodiment of the present invention. [Figure 9] FIG. 9 is a diagram of a gaming table according to another embodiment of the present invention. [Figure 10] FIG. 10 is a diagram of a gaming table according to another embodiment of the present invention. [Figure 11] FIG. 11 is a diagram of a gaming table according to another embodiment of the present invention. [Figure 12] FIG. 12 is a perspective view of a game token according to an embodiment of the present invention. [Figure 13] FIG. 13 is a cross-sectional view of a game token according to an embodiment of the present invention. [Figure 14] FIG. 14 is a diagram showing a layout for reading a conventional RFID. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0033] The following is an overview of the entire management system for table games in a gaming facility having multiple gaming tables according to an embodiment of the present invention. Fig. 1 is a diagram showing the overall overview of the system, and the management system for table games in a gaming facility having multiple gaming tables 4 includes a game recorder 11 that records games played at the gaming tables 4 as images, including gaming tokens 1, via multiple cameras 2, an image analyzer 12 that performs image analysis of the recorded images, a chip reader 25 that reads the RFID attached to the gaming tokens 1, and a game result determiner 18 that determines and displays the game results of each game at the gaming tables 4.
[0034] The game result determination device 18 is, for example, a card distribution device 3, which is a so-called electronic shoe already used by those skilled in the art. The rules of the game are preprogrammed, and the device is structured to be able to read the information of the cards C that are distributed and determine the outcome of the game. For example, in a baccarat game, the banker's win, the player's win, or a tie (draw) is basically determined by the ranks of two or three cards, and the determination result (win or loss result) is displayed by the result display lamp 13.
[0035] In the figure, the gaming table 4 is a table for Baccarat, and has five sitting numbers 13 ("sitting number 1" 131, "sitting number 2" 132, "sitting number 3" 133, "sitting number 5" 134, and "sitting number 6" 135), and five game participants can participate in the game. A betting area 44 is provided for each sitting number 13. The betting area 44 for the sitting number 13 includes the areas of a player (PLAYER) 441, a banker (BANKER) 442, a tie (TIE) 443, a player pair (P) 444, and a banker pair (B) 445. Each game participant places a bet by placing gaming tokens 1 of the amount to be bet in a position corresponding to the object to be bet. In FIG. 1, for example, two gaming tokens 1 are placed on the sitting number 5 tie 443 and two on the player 441. The gaming table 4 is further provided with a player card area 45 in which the drawn player cards are placed, and a bank card area 46 in which the drawn bank card is placed.
[0036] The control device 14 can grasp, via the camera 2 and the image analysis device 12, on which position (player, banker, tie, or pair) each player 6 has bet the gaming tokens 1 in the betting area 8, the type of gaming tokens 1 (different values are assigned to each color of the gaming tokens 1) and the number of tokens bet. That is, it can grasp, for example, that two coins have been bet on the sitting number 5, tie 443, and two coins on the player 441.
[0037] As shown in FIG. 1, the chip reader 25 is arranged so as to be able to read the RFIDs of the gaming tokens 1 in the reading area collectively, with the entire betting area being treated as one reading area for each sitting number. Unique ID information, the amount, type, manufacturing information, owner information, etc. of the gaming token 1 are written in the RFID attached to the gaming token 1. Alternatively, the ID information may be stored in a database in association with the amount, type, manufacturing information, owner information, etc. of the gaming token 1. The chip reader 25 can grasp the gaming tokens 1 for each sitting number by reading the RFID attached to the gaming token 1, and can grasp the total amount or number of tokens. That is, for example, four gaming tokens are bet on sitting number 5, and the type, amount, and ID of each can be grasped.
[0038] 2, the control device 14 grasps the total amount or total number of gaming tokens 1 for each sitting number from the type and number of gaming tokens 1 bet in each bet area for each sitting number based on the image analysis results by the image analyzer 12, compares it with the total amount or total number of gaming tokens 1 for each sitting number based on the RFID information of the gaming tokens 1 read by the chip reader 25, and determines whether they match. Furthermore, it can output sitting numbers for which the above determination does not match, and can identify problematic sitting numbers.
[0039] If the total amount or the total number of gaming tokens 1 for each sitting number based on the reading result of the chip reader 25 is less than the total amount or the total number of gaming tokens 1 for each sitting number based on the image analysis result by the image analyzer, it is possible that the RFID attached to the gaming tokens 1 is broken, the RFID is unreadable, or the gaming tokens 1 do not have an RFID attached. In FIG. 2, the total number of readings based on the image analysis result by the image analyzer 12 for the gaming tokens 1 bet on sitting number 1 is 4, whereas the total number of readings based on the reading of the RFID by the chip reader 25 is 3. Therefore, it is possible that the RFID of one of the four gaming tokens 1 bet on sitting number 1 was unreadable.
[0040] When the total amount or number of gaming tokens 1 for each sitting number based on the reading result of the chip reader 25 is greater than the total amount or number of gaming tokens 1 for each sitting number based on the image analysis result by the image analyzer, it is possible that the image analyzer 12 was unable to read the gaming tokens 1 due to factors such as the gaming tokens 1 being in the camera's blind spot. In FIG. 2, the total number of readings based on the image analysis result by the image analyzer 12 for the gaming tokens 1 bet on sitting number 3 is 1, whereas the total number of readings based on the RFID reading by the chip reader 25 is 2. Therefore, although there were two gaming tokens 1 bet on sitting number 3, it is possible that the image analyzer was only able to recognize one.
[0041] The RFID ID information attached to the gaming token 1 is registered in the casino's database, which records information on production and shipping at the factory, and information on receipt, validation, and activation at the casino. The control device 14 can compare the RFID information read by the chip reader 25 with the information in the database and determine whether it is authentic or not, i.e., whether it is registered as something to be used in the casino.
[0042] With this configuration, the camera can grasp the type and number of gaming tokens 1 bet in each betting area, and based on the RFID information of the gaming tokens 1 read by the chip reading device 25, the authenticity of the gaming tokens 1 can be determined for each sitting number as being fraudulent or defective.
[0043] The system further includes a player identification means using a face recognition system or a player ID card, and the control device 14 can link the player information identified by the player identification means with the sitting number. The control device 14 can store the bet amount, redemption or recovery amount, and winning / losing information stored for each sitting number for each player. Also, information on a player playing multiple games at multiple tables can be stored together.
[0044] The control device 14 can determine the total amount of gaming tokens 1 in the chip tray 17 of the dealer 5 of the gaming table 4 using a chip tray determination device, and after the game is over and settlement is made, can compare and calculate whether the total amount of gaming tokens 1 in the chip tray 17 has increased or decreased according to the outcome of the game, depending on the recovery of the losing gaming tokens 1 bet by each player 6 and the amount of the payment 9W for winning chips to the winning player 6W. The chip tray determination device may grasp the total amount of gaming tokens 1 in the chip tray 17 by photographing the gaming tokens 1 stored in the chip tray 17 using the camera 2 and analyzing the image with an image analyzer, or an RFID reader may be provided in the chip tray 17 to detect the total amount of gaming tokens 1 stored in the chip tray 17.
[0045] In this example, fraud or errors are detected based on the outcome of the game, information on how many of what type of gaming tokens 1 were bet and at what position in the betting area 8 (player, banker, tie, pair), and the increase or decrease in the amount of gaming tokens 1 in the chip tray 17 after the losing chips have been collected and the winning gaming tokens 1 have been redeemed. Therefore, fraud or errors can be detected without knowing the movement of the gaming tokens 1 after the game ends, i.e., whether the bet gaming tokens 1 have moved to the player's side or the dealer's side.
[0046] Here, in the case of baccarat, for example, the outcome of the game can be determined in accordance with the rules of baccarat by reading the rank of the card C played in the game in the card dealing device 3. The outcome of the game can also be determined by photographing the game table 4 with the camera 2, analyzing the image with the image analyzing device 12, and comparing the analysis result with the game rules in the control device 14. In this case, the camera 2, the image analyzing device 12, and the control device 14 constitute a game result determination device. Information on the player of each sitting number 7, what type of gaming tokens 1, and how many coins have been bet on which position (player, banker, tie, player pair, banker pair) in the betting area 8 can be obtained by photographing the gaming tokens 1 placed in the betting area 8 with the camera 2 and analyzing the image for each playing position 7 with the image analyzing device 12.
[0047] In addition, the increase or decrease in the amount of gaming tokens 1 in the chip tray 17 before and after the collection of losing gaming tokens 1 and the redemption of winning gaming tokens 1 can be calculated by comparing the total amount of gaming tokens 1 in the chip tray 17 before the collection of losing gaming tokens 1 and the redemption of winning gaming tokens 1 with the total amount of gaming tokens 1 in the chip tray 17 after the collection of losing gaming tokens 1 and the redemption of winning gaming tokens 1.
[0048] For example, let us assume that the total amount of the gaming tokens 1 on the chip tray 17 before the start of the game is Bb, and that the total amount of the gaming tokens 1 on the chip tray 17 after the game is over and the collection of the losing chips and the redemption of the winning chips is Ba. In addition, let us assume that in this game, the total amount of the gaming tokens 1 on all the play positions 7 bet on the player area is bp, the total amount of the gaming tokens 1 on all the play positions 7 bet on the banker area is bb, and the total amount of the gaming tokens 1 on all the play positions 7 bet on the tie area is bt. For example, if the outcome of this game is a win for the banker, Ba-Bb=bp-bb+bt should be established. Alternatively, the total amount of the gaming tokens 1 on the chip tray 17 after the game is over should be (Bb+bp-bb+bt). If this is not the case, it can be determined that there has been fraud or a mistake in the collection or redemption of the chips.
[0049] FIG. 6A is a diagram showing the details of the chip tray of this embodiment, and FIG. 6B is a diagram showing another example of the chip tray. The chip tray 17 is provided with a collection chip tray 171 for collecting and temporarily storing the gaming tokens 1L bet by the losing player 6L, and a redemption chip tray 172 for storing the gaming tokens 1W to be redeemed. The image analysis device 12 and the control device 14 grasp the position, type, and number of the gaming tokens 1L bet by the losing player 6L, and calculate the increase in the gaming tokens 1L in the game (the amount of the gaming tokens 1 that should be in the collection chip tray 171). Furthermore, the image analysis device 12 and the control device 14 grasp the actual total amount of the gaming tokens 1 in the chip tray 171 after collection, and compare the actual total amount with the actual total amount to determine whether there is a difference.
[0050] The control device 14 further performs redemption for the gaming tokens 1 to be redeemed, and when redemption is complete, it compares the total amount that should be in the chip tray based on the amount of chips to be redeemed for the game, which is calculated from the position, type and number of chips bet by each game player at the gaming table and the game result, with the actual total amount in the chip tray, and determines whether there is a difference between the total amount that should be and the actual total amount.
[0051] In addition, by using the gaming tokens 1 in the redemption chip tray 172 to redeem the gaming tokens 1W to the winning player 6W, it is possible to ensure that there is sufficient time for the image analysis device 12 and the control device 14 to grasp the actual total amount of the gaming tokens 1 in the collection chip tray 171 after collection.
[0052] As described above, in this embodiment, the control device 14 calculates the chip balance for each game from the amount of chips bet on the gaming table 4 and the winning or losing result of the game, and verifies the increase in the chip balance in the chip tray 17 after the game. If the control device 14 detects a discrepancy in this verification, it issues an alarm or adds a record to that effect to the video recorded by the camera 2. The casino operator can investigate the cause of the discrepancy by checking the video.
[0053] The table game management system of this embodiment adds or subtracts the increase or decrease in the amount of chips in a game, which is calculated from the positions, types and numbers of gaming tokens 1 bet by all players 6 in that game and the outcome of that game obtained by the outcome determination device, from the total amount of gaming tokens 1 in the chip tray 17 before the settlement of each game, and compares the total amount that should be of gaming tokens 1 in the chip tray 17 after settlement at the end of the game with the actual total amount of gaming tokens 1 in the chip tray 17 at the end of the game obtained via the image analysis device 12, and determines whether there is a difference between the actual total amount and the total amount that should be.
[0054] The control device 14 grasps the position, type and number of chips bet by each player via the image analysis device 12, and when all of the losing chips bet by each player have been collected, grasps the actual total amount of chips in the chip tray, and compares the total amount that should be of gaming tokens 1 in the chip tray 17, calculated by adding the increase in the chip tray 17 for that game based on the position, type and number of chips bet by the losing player from the total amount of chips in the chip tray before the settlement of each game, with the actual total amount of gaming tokens 1 in the chip tray 17, and determines whether there is a difference between the total amount that should be and the actual total amount.
[0055] The control device 14 compares the total amount of gaming tokens 1 in the chip tray 17 that should be there, calculated by adding the increase in the chip tray 17 for that game, which is calculated from the position, type and number of gaming tokens 1 bet by the losing player, from the total amount of gaming tokens 1 in the chip tray 17 before the settlement of each game, with the actual total amount of gaming tokens 1 in the chip tray 17, and determines that there is no difference between the total amount that should be there and the actual total amount, and compares the total amount that should be there in the chip tray 17 after settlement at the end of the game with the actual total amount of gaming tokens 1 in the chip tray 17 at the end of the game, obtained via the image analysis device 12, and if it determines that there is a difference between the total amount that should be there and the actual total amount, it determines that a payment error has occurred and generates a payment error signal to notify of the payment error.
[0056] The chip tray 17 is provided with a collection chip tray 171 for collecting and temporarily storing the gaming tokens 1 bet by losing players, and the image analysis device 12 compares the total amount that the gaming tokens 1 should be in the collection chip tray 171, which is calculated by adding the increase in the gaming tokens 1 for the game in question, calculated from the position, type and number of the gaming tokens 1L bet by the losing player, with the actual total amount of the gaming tokens 1 in the collection chip tray 171, and determines whether there is a difference between the total amount that should be and the actual total amount.
[0057] When the control device 14 determines that the actual total amount of gaming tokens 1 held in the chip tray 17 of the dealer 5 at the gaming table 4 does not correspond to the increase or decrease in the amount of chips calculated from the amount of chips bet by all players and the outcome of the game, the game recording device 11 can add an index or time to the captured video, or identify and play back the scene of collection or payment of the gaming tokens 1, so that the game recording device 11 can analyze the record of the game in which the above-mentioned difference occurred.
[0058] In this way, the control device 14 obtains the total amount of chips in the chip tray 17 after settlement at the end of the game via the image analysis device 12. In this case, the determination after settlement is made when any of the following 1) to 4) occurs. 1) When redemption of winning gaming token 1 is completed, 2) When the card C used in the game is collected and discarded in the discard area 41 or the discard slot 42 of the table, 3) When a predetermined button associated with the winning / losing result determination device is pressed, 4) When marker 43, indicating victory or defeat, is returned to its original position.
[0059] The control device 14 is an artificial intelligence-based or deep learning-based control device that can grasp the position (position bet on player, banker, or pair) and amount (type and number) of chips bet at each play position 7 of the gaming table 4, and can extract the win / loss history of each player 6 and the amount of chips (winning amount) obtained by the winning / losing result of each game as a unique situation (set by the casino) by comparing it with statistical data of many past games (big data). Typically, the control device 14 is equipped with an artificial intelligence-based or deep learning-based control device that can extract the occurrence of a winning amount of more than a certain amount (1 million dollars) or a situation in which the amount of bet chips when losing is small and the amount of bet chips when winning is large for several games in a row at a play position 7 of a certain gaming table 4 as a unique situation by comparing it with statistical data of past games (big data, etc.).
[0060] Furthermore, the control device 14 of this table game management system (integrated with the image analysis device 12) is configured to be able to identify individual players 6 at playing positions 7 who have been extracted as having peculiar circumstances or who have won a predetermined amount or more. To identify such players 6, the image analysis device 12 obtains an image of the face by extracting feature points or the like, and identifies the players by assigning them an identity number (ID, etc.). When the identified player 6 leaves his / her seat and sits at another gaming table, the control device 14 has a warning function that notifies the other gaming table of the presence of the specific player. Specifically, the control device 14 notifies a pit manager who manages each gaming table 4 or a person in charge of each table (which may be a dealer) to prevent further peculiar phenomena.
[0061] The control device 14 can identify the collected gaming tokens 1 for each sitting number based on the RFID ID information of the collected gaming tokens 1 determined by the chip tray determination device and the RFID ID information of the gaming tokens 1 read by the chip reading device 25.
[0062] In FIG. 3, the gaming tokens 1 are bet as shown in the detailed tables of FIG. 4 and FIG. 5. Analysis by the image analyzer 12 allows the location (player, banker, etc.) where the gaming tokens 1 are bet and the number (and amount) of tokens can be ascertained. Meanwhile, reading by the chip reader 25 allows the RFID ID attached to the gaming tokens 1 for each sitting number to be ascertained. Furthermore, since the chip tray determination device can determine the ID of the gaming tokens 1 in the chip tray 17, it is possible to ascertain the collected gaming tokens 1 by ascertaining the IDs that have increased before and after collection. In FIG. 3 to FIG. 5, when the game result is a win for the banker, it is understood from the analysis result of the image analyzer 12 that the two chips bet on the banker pair should be collected, and it is understood that, of the IDs of the collected chips determined by the chip tray determination device, the two chips with IDs 6 and 18 that the chip reader 25 read as being bet on sitting number 5 have been collected.
[0063] The control device 14 further grasps the total amount or total number of gaming tokens 1 to be collected for each sitting number, determined using the game results obtained from the game result determination device and the measurement results of the positions, amounts and numbers of gaming tokens 1 based on the image analysis results by the image analyzer. Therefore, the control device 14 can compare the total amount or total number of collected gaming tokens 1 for each sitting number determined based on RFID with the total amount or total number of gaming tokens 1 to be collected based on the image analysis results, and determine whether they match.
[0064] For example, if the reading result by the chip reading device 25 for sitting number 1 is "A, B, C, D, e", the analysis result by the image analysis device 12 is "2 chips for tie, 2 chips for banker", the game result is "banker wins", and the reading result by the chip tray judgment device is "A, B", it can be determined that the chips A and B bet on tie have been correctly collected.
[0065] The control device 14 can further determine whether or not the RFID ID information of the collected gaming token 1 determined by the chip tray determination device matches the RFID ID information of the bet gaming token 1 read by the chip reading device 25. This determination makes it possible to determine whether or not the gaming token 1 collected in the chip tray is the gaming token 1 bet on the gaming table, or is the gaming token 1 illegally collected from another location.
[0066] The control device 14 can further determine the type of chip, such as a cash chip, a rolling chip, a promotional chip, etc., based on the RFID information read by the chip reader 25, and can store the amount bet and the amount recovered or redeemed for each determined type of chip.
[0067] Rolling chips are special chips that cannot be exchanged for cash and can be purchased by specific members, and the amount of rolling chips purchased is managed for each member. They must be used for betting and consumed, and bets made using rolling chips are redeemed with cash chips. By storing the amount of rolling chips bet or collected based on the RFID information read by the chip reader 25, it is possible to know the amount of rolling chips that a specific member should have.
[0068] The chip reader 25 further has a function of a confirmation area, and can read the gaming tokens 1 placed for redemption. As shown in FIG. 7, when redemption is made for the banker with sitting number 2, the gaming tokens 1 for redemption are placed in the chip reader 25 and read. In FIG. 7, the gaming tokens 1 are placed next to the winning gaming tokens 1 bet on the banker with sitting number 2. The control device 14 compares the redemption amount determined using the measurement results of the position, amount, and number of the gaming tokens 1 based on the game result obtained from the game result determination device and the image analysis result by the image analyzer with the amount of the gaming tokens 1 placed for each sitting number based on the reading result of the chip reader 25, and can determine whether the redemption amounts match or not, and output the result. In FIG. 8, the total number of gaming tokens 1 to be paid for sitting number 1 is 4, while the reading result of the chip reader 25 is 3, so there is a mismatch. If the redemption amounts do not match, a mismatch signal is output, and the dealer can replace the gaming token 1 for redemption based on the output signal. If the gaming token 1 is replaced, a judgment is made again and the judgment result can be output. The area in which the gaming token 1 for redemption is placed may be anywhere in the chip reading device 25. Also, as shown in FIG. 7, a payment confirmation area 26 may be arranged on the dealer's side of the betting area, separate from the betting area. In FIG. 7, the gaming token 1 for redemption is placed in the payment confirmation area 26 for sitting number 6, the chip reading device 25 reads it, the control device 14 makes a judgment, and the redemption chip is placed next to the winning gaming token 1 placed by the banker.
[0069] Also, the image analysis of the confirmation area may be performed by the image analyzer 12, and the control device 14 may compare this with the reading result of the chip reader 25 to determine whether the total number matches.
[0070] The controller 14 can output a signal based on the determination it has made. The signal may be output to display on a display unit of the chip tray 17 or a display unit of the card dealing device 13, or the signal may be output to a pit manager or the casino back yard.
[0071] The chip reader 25 may treat the entire betting area for each sitting number as one reading area as shown in Fig. 9, or may treat the player betting area and the banker betting area as one reading area for each sitting number, and the tie betting area, the player pair betting area, and the banker pair betting area as one reading area as shown in Fig. 10. Also, the side betting areas of the tie betting area, the player pair betting area, and the banker pair betting area may each be treated as one reading area as shown in Figs. 11 and 14.
[0072] The gaming token 1 used in the embodiment of the present invention will be described below. FIG. 12 is an external view of the gaming token 1 used in this system, and FIG. 13 is a front cross-sectional view. A multi-layer structure is formed by laminating a plurality of plastic layers of different colors, with at least a colored layer 101 in the middle, and laminating a white layer 102 or a light-colored layer (not shown, but it may be a layer with a lighter color than the colored layer 101) on both sides of the middle colored layer 101. By forming a multi-layer structure in this way, with the colored layer 101 and the white layer 102 or a light-colored layer (not shown, but it may be a layer with a lighter color than the colored layer 101) on both sides of the middle colored layer 101, a striped pattern is formed on the side in the lamination direction as shown in FIG. 12, and the type of gaming token 1 (10 points, 20 points, 100 points, 1000 points, etc.) can be identified by changing the color of the colored layer 101 (red, green, yellow, blue, etc.).
[0073] The colored layer 101 may be formed of a plurality of colored layers (three layers in FIG. 13) as shown in Fig. 13. The plurality of colored layers (three layers in FIG. 13) are thermocompression bonded together, so the three-layer structure is not visible as in Fig. 13, and Fig. 13 shows three layers for the sake of explanation. Furthermore, a cutout B is provided in the middle layer of the three layers of the colored layer 101, and an RFID is embedded therein.
[0074] Furthermore, the gaming token 1 is not limited to a structure in which plastic is laminated, and may have an appearance similar to that of the colored layer 101.
[0075] The method of analyzing the gaming token 1 by the image analysis device 12 will be described in detail below. The image analysis device 12 performs image analysis on the image recorded in the recording device 11 to recognize at least two colors, namely, the specific color 121 that is at least partially given to the gaming token 1 and a reference color R that is different from the specific color 121 and exists in the image. The specific color 121 is given at least partially at a predetermined position or in a predetermined shape on the gaming token 1. For example, the specific color 121 may be given as a colored layer 101, given in the circumferential direction on the side surface of the gaming token 1, or given as a predetermined mark on the surface of the gaming token 1. The reference color R may be, for example, the color of a specific area of the gaming table 4, or may be a color given to a place in the gaming token 1 different from the specific color 121.
[0076] The image analysis device 12 includes an artificial intelligence device 12a that identifies a specific color by, for example, deep learning technology, and determines the number and type of gaming tokens 1 placed on the gaming table 4. The image analysis device 12 as a recognition device may further determine the position of the gaming tokens 1 on the gaming table 4.
[0077] The image analysis device 12 acquires a plurality of images of the gaming token 1 and the reference color R illuminated at different illuminance, and learns from the acquired images and the correct colors of the specific color 121 and the reference color R of the gaming token 1 in each image by manual instruction as teacher data, and creates a learning model 13a (recognition program). Note that, for images of the gaming token 1 and the reference color R illuminated at the same illuminance condition, the relative relationship between the specific color 121 and the reference color R can be acquired because the specific color 121 and the reference color R are illuminated at the same illuminance. For example, this relative relationship may be utilized for recognizing the specific color 121.
[0078] Furthermore, the image analysis device 12 as a chip recognition device may extract the center line C of the gaming token 1 without using artificial intelligence, by using the results of photographing and recording the image by the camera 212, and then analyzing the image to measure image features such as shape, brightness, saturation, and color tone.
[0079] The artificial intelligence device 12a further includes a configuration for analyzing a peripheral image of a predetermined range around the extracted center line C (for example, a range of 8 pixels centered on the center line and perpendicular to the center line) to recognize at least two colors in the peripheral image, the specific color 121 and the reference color R different from the specific color 121. When analyzing the peripheral image of the predetermined range around the extracted center line C, the image may be analyzed as it is, or may be analyzed after image processing such as color emphasis and noise removal so that the specific color 121 can be easily recognized.
[0080] In summary, the artificial intelligence device 12a of the image analysis device 12 as a recognition device is configured to extract a center line C from an image of the gaming token 1, and perform image analysis of the surrounding images of a predetermined range centered on the center line C, thereby recognizing at least two colors, a specific color 121 in the surrounding image and a reference color R different from the specific color 121, and is an artificial intelligence device taught as training data by multiple surrounding images of the gaming token 1 and reference color R illuminated at different illuminances.
[0081] In another embodiment of the present invention, the control device 14 further comprises: 1) In each game, whether there is any movement of chips between the start of card withdrawal or the start of the game by the dealer and the display of the game result by the card distribution device; 2) After the end of each game, while the dealer is collecting the chips bet by the losing players, whether or not anyone other than the dealer has made any chip movements. 3) After the end of each game, whether chips were added while the dealer was collecting the chips bet by the losing players, 4) After the end of each game, whether the dealer has paid out the winning chips of the players; 5) After each game, whether the winner among the players has taken the chips that they had bet and the chips that they had been paid; and a function of determining at least one of the above.
[0082] Furthermore, the control device 14 may be configured to determine at least one of 1) to 5) by detecting the hand movements, chip movements, or the hand movements and chip movements of the dealer and game players using the analysis results of the image analysis device.
[0083] The control device 14 has the following functions 1) to 5) as characteristic functions of the present invention, and judges whether or not any cheating that violates the rules is taking place according to the rules of the baccarat game. That is, 1) In each game, from the signal from the card distribution device 3 to start the withdrawal of cards, or from the game start operation by the dealer 5 pressing the start button 4s, until the result of the game is displayed by the card distribution device 3, the image analysis device 12 monitors for any movement of the gaming tokens 1 using information obtained by the camera 2. 2) After each game ends, while the dealer 5 is collecting the gaming tokens 1 bet by the losers among the game participants 6, the image analyzer 12 monitors whether the losers 6 have illegally taken the gaming tokens 1 by using the information obtained by the camera 2. 3) After each game ends, while the dealer 5 is collecting the gaming tokens 1 bet by the losers among the game participants 6, the image analyzer 12 monitors, using information obtained by the camera 2, whether or not anyone other than the dealer 5 (winner or loser) adds winning gaming tokens 1W or places new gaming tokens 1 on the winning side where no bet has been made. 4) After each game ends, the dealer 5 monitors, using information obtained by the image analysis device 12 using the camera 2, whether or not the dealer 5 has correctly placed the payment token 1W in the position of the token 1 bet by the winner among the game participants 6. 5) After each game is over (the dealer 5 operates the card distribution device 3 to display the winning or losing result on the display lamp 13), the image analysis device 12 uses the camera 2 to monitor whether the winner 6W among the game participants 6 has taken the gaming tokens 1 that were bet and the gaming tokens 1W that were paid.
[0084] In the above embodiment, the image analysis device 12 and the control device 14 are devices that utilize artificial intelligence or have a deep learning structure. Specifically, the image analysis device 12 and the control device 14 may use a scale-invariant feature transform (SIFT) algorithm, a convolutional neural network (CNN), deep learning, machine learning, or the like to perform image analysis and the above various controls. These technologies are technologies that recognize objects contained in a captured image by performing image recognition, and in particular, in recent years, objects have been recognized with high accuracy using deep learning technology in which neural networks are multi-layered. This deep learning technology generally recognizes objects with high accuracy by stacking layers over multiple stages in an intermediate layer between the input layer and output layer of a neural network. In this deep learning technology, in particular, a convolutional neural network has attracted attention because it has higher performance than conventional methods of recognizing objects based on image features.
[0085] In a convolutional neural network, labeled target images are trained and the main objects contained in the target images are recognized. If there are multiple main objects in the training image, they are designated by rectangular regions, and the image corresponding to the designated region is labeled for training. Furthermore, the convolutional neural network can determine the main object in the image and the position of the object.
[0086] To further explain the convolutional neural network, the target recognition process extracts candidate regions based on local features by performing edge extraction processing on the recognition target image, inputs the candidate regions into the convolutional neural network to extract feature vectors, classifies them, and obtains the most certain classified candidate region as the recognition result. The certainty is an amount that indicates how high the similarity of the subject of an image learned together with a certain image region and label is relative to the similarity of other classes.
[0087] Various embodiments of the present invention have been described above. However, it goes without saying that the above-mentioned embodiments can be modified by those skilled in the art within the scope of the present invention, and the device of the present embodiments may be appropriately modified according to the needs of the game to which it is applied. [Explanation of symbols]
[0088] 1 Substitute coin for games 2 Camera 3 Card distribution device 4 Gaming Table 5 Dealer 6 Customers (game participants / players) 7. Chair 8 Betting Area 9. Chip 10 areas 10P Player Area 10B Bunker Area 11 Game Recording Device 12 Image analysis equipment 13 Result display lamp 14 Control device
Claims
1. A table game management system, a gaming token having an individually identifiable RFID; a gaming table for playing a game using the gaming tokens; a game recording device for recording, as an image, tokens bet by each game player in a game played at the gaming table via a camera; an image analyzer for analyzing the recorded images of the tokens; a chip reader for reading the RFID attached to the gaming tokens bet by each game player; A control device that grasps the image analysis result of the image analysis device and the reading result of the chip reading device, the gaming table is provided with a plurality of betting areas including at least a player betting area and a banker betting area for each sitting number; The chip reader divides the entire betting area including the plurality of betting areas into one or a plurality of reading areas which is less than the number of the plurality of betting areas, and reads the gaming tokens for each of the reading areas. The control device grasps the type and number of the gaming tokens betted for each of the betting areas including at least the player betting area and the banker betting area based on the image analysis result by the image analyzer, and calculates the total amount or the total number of the gaming tokens for each of the reading areas based on the image analysis result by the image analyzer. a chip reading device for reading a table game that determines whether the total amount or number of gaming tokens in each reading area based on the reading results of the chip reading device matches the total amount or number of gaming tokens in each reading area based on the reading results of the chip reading device, and if the total amount or number of gaming tokens in the reading area based on the reading results of the chip reading device is less than the total amount or number of gaming tokens in the reading area based on the image analysis results by the image analysis device, the system is configured to generate a signal indicating that the RFID attached to the gaming tokens may be broken or that the RFID may not be attached to the gaming tokens.
2. A table game management system, a gaming token having an individually identifiable RFID; a gaming table for playing a game using the gaming tokens; a game recording device for recording, as an image, tokens bet by each game player in a game played at the gaming table via a camera; an image analyzer for analyzing the recorded images of the tokens; a chip reader for reading the RFID attached to the gaming tokens bet by each game player; A control device that grasps the image analysis result of the image analysis device and the reading result of the chip reading device, the gaming table is provided with a plurality of betting areas including at least a player betting area and a banker betting area for each sitting number; The chip reader divides the entire betting area including the plurality of betting areas into one or a plurality of reading areas which is less than the number of the plurality of betting areas, and reads the gaming tokens for each of the reading areas, and the control device grasps the type and number of the gaming tokens betted independently for each of the betting areas including at least the player betting area and the banker betting area based on the image analysis result by the image analyzer, and reads the gaming tokens for each of the reading areas based on the image analysis result by the image analyzer. a table game management system configured to determine whether the total amount or total number of gaming tokens in each reading area based on the reading results of the chip reading device matches the total amount or total number of gaming tokens in each reading area based on the reading results of the chip reading device, and if the total amount or total number of gaming tokens in the reading area based on the reading results of the chip reading device is greater than the total amount or total number of gaming tokens in the reading area based on the image analysis results by the image analysis device, generate a signal indicating the possibility of the presence of gaming tokens in the blind spot of the camera.
3. 3. The table game management system according to claim 1, A table game management system, wherein the control device is configured to output a reading area where the judgment result is inconsistent.
4. The table game management system according to claim 1, A table game management system in which the control device is further configured to generate a signal indicating a possibility that the image analysis device has misread the gaming tokens when the total amount or total number of gaming tokens in the reading area based on the reading results of the chip reading device is greater than the total amount or total number of gaming tokens in the reading area based on the image analysis results by the image analysis device.
5. A table game management system according to any one of claims 1 to 4, The game device further includes a database that stores the ID of the RFID attached to the game token, A table game management system in which the control device is configured to compare the RFID ID based on the reading result of the chip reading device with the ID stored in the database, determine the authenticity of the gaming token, and output the determination result.
6. A table game management system according to any one of claims 1 to 5, Furthermore, a chip tray for holding gaming tokens used by a dealer at the gaming table; a chip tray determination device capable of determining the type and number of the gaming tokens stored in the chip tray; a game result determination device for determining a game result of each game at the gaming table; the control device has a calculation function for calculating the casino's income and expenditure at the gaming table for each collection and redemption of each game, using the game results obtained from the game result determination device and the measurement results of the positions, amounts and numbers of gaming tokens based on the image analysis results by the image analysis device; a collection judgment function for, when the collection of the losing chips bet by each game player is completed, comparing the amount of chips to be collected in the game, which is calculated from the positions, types and numbers of chips bet by each game player at the gaming table and the game result, with the actual collected amount in the chip tray, and judging whether there is a difference between the amount to be collected and the actual collected amount, thereby judging whether or not there has been any fraud or mistake in the collection of the gaming tokens; A table game management system comprising: a redemption determination function which performs redemption for chips to be redeemed, and when the redemption is completed, compares the total amount that should be in the chip tray based on the amount of chips to be redeemed in the game calculated from the position, type and number of chips bet by each game player at the gaming table and the game result with the actual total amount in the chip tray, and if it is determined that there is a difference between the total amount that should be and the actual total amount, determines that there has been fraud or an error in the redemption.
7. The table game management system according to claim 6, the control device identifies the collected gaming tokens for each of the reading areas based on the RFID ID information of the collected gaming tokens determined by the chip tray determination device and the RFID ID information of the collected gaming tokens read by the chip reading device; A table game management system configured to compare the identified ID, value or number of the gaming tokens with the ID, value or number of the gaming tokens to be collected for each reading area determined using the game results obtained from the game result determination device and the measurement results of the position, value and number of the gaming tokens based on the image analysis results by the image analysis device, and determine whether there is a match for each reading area.
8. A table game management system according to any one of claims 1 to 7, The control device is a table game management system configured to determine the type of the gaming token, classified according to the use or purpose of use, based on the RFID ID information of the gaming token read by the chip reading device in each game, and to store the amount bet or the amount recovered or redeemed for each type of gaming token for each reading area.
9. The table game management system according to claim 8, The control device is a table game management system configured to store the cumulative amount bet or the cumulative amount recovered or redeemed for each type of gaming token in each reading area in a plurality of games.
10. The table game management system according to claim 8 or 9, A table game management system, wherein the type of the gaming tokens is at least a cash chip, a rolling chip, or a promotion chip.
11. The table game management system according to claim 10, The control device is a table game management system configured to identify an owner based on the ID information of the rolling chip, and to store, for each owner, the cumulative amount bet with the rolling chip or the cumulative amount recovered or redeemed.
12. The table game management system according to claim 6, the chip reader reads the gaming tokens for redemption placed on the chip reader for each of the reading areas; The control device is a table game management system configured to compare a redemption amount determined using the game result obtained from the game result determination device and the measurement results of the position, amount and number of the gaming tokens based on the image analysis results by the image analysis device with the amount of the gaming tokens placed in the reading area based on the reading results of the chip reading device, determine whether the redemption amounts match or do not match, and output the result.
13. The table game management system according to claim 12, The control device displays a discrepancy if the result of the redemption amount determination is a discrepancy, and further performs a re-determination if there is a change in the amount of the gaming tokens placed on the chip reading device for each reading area read by the chip reading device, and is capable of re-outputting a match or discrepancy.
14. 14. A table game management system as described in claim 12 or 13, wherein the control device is configured to compare the amount of the gaming tokens placed for redemption in each reading area with the increase or decrease in the amount of the chip tray before and after redemption, and determine whether there is a difference.
15. A table game management system according to any one of claims 12 to 14, A table game management system, wherein the chip reader includes a payout confirmation area located on the dealer's side of the betting area where the gaming tokens are placed for redemption.
16. A table game management system according to any one of claims 1 to 15, The game device further includes a face authentication system or a player ID card to identify game participants. A table game management system, wherein the control device is configured to be able to link the reading area with information on the game players identified by the game player identification means.
17. A table game management system according to any one of claims 1 to 16, The table game management system further comprises a display device that performs display based on the output of the control device.
18. A table game management system according to any one of claims 1 to 17, The gaming table further includes a betting area for side bets, The betting area for side bets is provided adjacent to each other for each sitting number, The chip reader is capable of reading at least one of the side bet areas collectively; A table game management system configured such that the control device is capable of grasping the type and number of the gaming tokens bet in the at least one betting area for side bets based on the image analysis results by the image analysis device, determining whether or not the total amount or total number of gaming tokens in the at least one betting area for side bets based on the image analysis results by the image analysis device matches the total amount or total number of gaming tokens in the betting area for side bets based on the reading results of the chip reading device, and outputting a signal of the determination result.
19. A table game management system, a gaming token having an individually identifiable RFID; a gaming table for playing a game using the gaming tokens; a game recording device for recording, as an image, tokens bet by each game player in a game played at the gaming table via a camera; an image analyzer for analyzing the recorded images of the tokens; a chip reader for reading the RFID attached to the gaming tokens bet by each game player; A control device that grasps the image analysis result of the image analysis device and the reading result of the chip reading device, the gaming table includes a betting area consisting of a player betting area, a banker betting area, and a side betting area; The betting area for side bets is provided adjacent to each other for each sitting number, The chip reader is capable of reading a plurality of the side bet areas collectively, The control device is configured to grasp the type and number of the gaming tokens bet for each of the plurality of side bet areas based on the image analysis results by the image analysis device, determine whether or not the total amount or total number of gaming tokens for the plurality of side bet areas based on the image analysis results by the image analysis device matches the total amount or total number of gaming tokens for the side bet area based on the reading results of the chip reading device, and, if the total amount or total number of gaming tokens for each side bet area based on the reading results of the chip reading device is less than the total amount or total number of gaming tokens for each side bet area based on the image analysis results by the image analysis device, generate a signal indicating that the RFID attached to the gaming tokens may be broken or that the gaming tokens may not have an RFID attached.
20. A table game management system, a gaming token having an individually identifiable RFID; a gaming table for playing a game using the gaming tokens; a game recording device for recording, as an image, tokens bet by each game player in a game played at the gaming table via a camera; an image analyzer for analyzing the recorded images of the tokens; a chip reader for reading the RFID attached to the gaming tokens bet by each game player; A control device that grasps the image analysis result of the image analysis device and the reading result of the chip reading device, the gaming table includes a betting area consisting of a player betting area, a banker betting area, and a side betting area; The betting area for side bets is provided adjacent to each other for each sitting number, The chip reader is capable of reading a plurality of the side bet areas collectively, A table game management system configured such that the control device grasps the type and number of gaming tokens bet for each of the plurality of side bet areas based on the image analysis results by the image analysis device, determines whether the total amount or total number of gaming tokens in the plurality of side bet areas based on the image analysis results by the image analysis device matches the total amount or total number of gaming tokens in the side bet area based on the reading results of the chip reading device, and is capable of generating a signal indicating the possibility of the presence of gaming tokens in the blind spot of the camera if the total amount or total number of gaming tokens for each side bet area based on the reading results of the chip reading device is greater than the total amount or total number of gaming tokens for each side bet area based on the image analysis results by the image analysis device.
21. The table game management system according to claim 19 or 20, A table game management system, wherein the control device is configured to be able to output the bet area for side bets where the result of the judgment is inconsistent.
22. 20. The table game management system according to claim 19, The control device is further configured to generate a signal indicating a possibility that the image analysis device has misread the gaming tokens when the total amount or total number of gaming tokens for each bet area for side bets based on the reading results of the chip reading device is greater than the total amount or total number of gaming tokens for each bet area for side bets based on the image analysis results by the image analysis device.
23. A table game management system according to any one of claims 19 to 22, The game device further includes a database that stores the ID of the RFID attached to the game token, A table game management system in which the control device is configured to compare the RFID ID based on the reading result of the chip reading device with the ID stored in the database, and determine the authenticity of the gaming token.
24. A table game management system according to any one of claims 19 to 23, Furthermore, a chip tray for holding gaming tokens used by a dealer at the gaming table; a chip tray determination device capable of determining the type and number of the gaming tokens stored in the chip tray; a game result determination device for determining a game result of each game at the gaming table; A table game management system configured such that the control device identifies the collected gaming tokens for each side bet area based on the RFID ID information of the collected gaming tokens determined by the chip tray determination device and the RFID ID information of the gaming tokens read by the chip reading device, and compares the ID, amount, or number of the gaming tokens to be collected for each side bet area determined using the game result obtained from the game result determination device and the measurement results of the position, amount, and number of the gaming tokens based on the image analysis results by the image analysis device with the ID, amount, or number of the gaming tokens collected for each side bet area, and determines whether the collected amounts match or mismatch for each side bet area.
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