Game system, program and information processing method

The game system enhances user engagement by dynamically controlling lottery system effects based on user inputs, addressing monotony through interactive terminal movements, thereby improving user interest.

JP7608384B2Active Publication Date: 2025-01-06AKATSUKI INC
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Patent Information

Application Number
JP2022024382
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2022-02-21
Publication Date
2025-01-06
Estimated Expiration
2040-12-02

AI Technical Summary

Technical Problem

Existing game systems that provide objects through lottery systems, such as 'gacha', lack variety in presentation, leading to monotony and a decline in user interest due to repetitive interactions.

Method used

A game system that incorporates a performance control section to control the effects provided to the user terminal based on the user's discretionary inputs, utilizing detection sensors to detect arbitrary movements like shaking or tilting of the user terminal, enhancing interaction and variety in the lottery system.

Benefits of technology

The system improves user engagement by providing dynamic and interactive presentations that adapt to user actions, preventing monotony and maintaining interest in the game.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

Game system, program and information processing capable of increasing user interest Provides a method for managing The system can be executed on multiple user terminals that can access the server via a network. In a game system that provides a game, objects used in the game are The lottery system provided to the player by the user is executed. The device is provided with a performance control unit that controls the output based on any user action input to the user terminal. .
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Description

[Technical field]

[0001] The present invention relates to a game system, a program, and an information processing method, particularly a method for A game system that provides a game that can be executed on multiple user terminals that can access a server via the server. The present invention relates to a system, a program, and an information processing method. [Background technology]

[0002] In recent years, the number of smartphones and game terminals that can access servers via networks has increased. There is provided a game that can be executed on a user terminal. In this type of game, the user's body There are some games where actions are performed based on the action.

[0003] In Patent Document 1, the tilt of a game device is calculated based on an angular velocity signal output from a gyro sensor. The tilt angle is detected, and the detected tilt angle is obtained as a direction switching command. Based on this direction switching command, A game system is disclosed in which the direction of a cursor is switched based on the [Prior art documents] [Patent documents]

[0004] [Patent Document 1] Patent No. 5117466 Summary of the Invention [Problem to be solved by the invention]

[0005] By the way, in games that can be executed on user terminals, objects such as items are randomly generated. The system provides a lottery system known as "gacha" that allows users to use the An event may be executed that provides an object to a layer.

[0006] For example, if you provide an object through a lottery system, the character in the game will move. There are no arbitrary effects such as creating new scenes, changing background images, or changing background music. This may be the case.

[0007] However, when providing objects through a lottery system, for example, multiple patterns of presentation are required. If the performance is repeated, the performance itself becomes monotonous. There is a concern that users' interest in games will decline.

[0008] The present invention has been made in consideration of the above circumstances, and is capable of increasing the interest of users. The objective of the present invention is to provide a game system, a program, and an information processing method that can do. [Means for solving the problem]

[0009] In order to achieve the above object, the game system according to the present invention provides a service via a network. A game system that provides a game executable on a plurality of user terminals that can access a server. A lottery system that provides players with objects to be used in the game When the system is executed, the performance provided to the user terminal is input to the user terminal at the user's discretion. It is characterized by having a performance control unit that controls the performance based on the user's intended actions.

[0010] According to this, when the lottery system is executed, the effect provided to the user terminal is Since the game is controlled based on the actions input to the user's terminal, the interaction between the user and the performance is Interaction is realized.

[0011] Therefore, the presentation when executing the lottery system is not monotonous, so the game This can increase the user's interest in the program.

[0012] The performance control unit of this game system performs the following operations based on a detection sensor that detects any action of the user. The present invention is characterized by controlling the presentation based on the above.

[0013] Furthermore, the performance control unit of the game system performs a performance control operation based on the user's shaking motion of the user terminal. Alternatively, the performance may be controlled based on the user's tilting action of tilting the user terminal. Alternatively, the performance may be controlled by a tap action of the user tapping the user terminal. The presentation may be controlled based on the received signal.

[0014] This game system is a lottery system that is based on an arbitrary action of a user inputted into a user terminal. The object control unit controls the objects given to the player by the system. The present invention is characterized in that:

[0015] The program according to the present invention for achieving the above object is installed on a server via a network. In a program that runs a game on multiple accessible user terminals, Execute a lottery system that provides objects to be used by players who use them The performance provided to the user terminal at the time of the event is based on the user's arbitrary actions input to the user terminal. The present invention is characterized in that it controls the temperature.

[0016] In order to achieve the above object, an information processing method according to the present invention includes: In the information processing method, a game is executed on a plurality of user terminals that can access the A lottery system is implemented to provide a player with an object to be used by the user. The performance provided to the user terminal when the user is playing the game is based on the user's arbitrary action input to the user terminal. The present invention is characterized in that it controls the temperature. Effect of the Invention

[0017] According to this invention, it is possible to increase the user's interest in the game. [Brief description of the drawings]

[0018] [Figure 1] 1 is a block diagram illustrating an outline of the configuration of a game system according to an embodiment of the present invention. [Diagram 2] FIG. 1 is a block diagram illustrating an outline of the configuration of a server of the game system according to the present embodiment. [Diagram 3] FIG. 1 is a block diagram illustrating an outline of the configuration of the storage of a server in a game system according to the present embodiment. [Figure 4] FIG. 10 is a block diagram for explaining an outline of the configuration of game information processed by the game system according to the present embodiment. [Diagram 5] FIG. 11 is a block diagram for explaining an outline of processing in a game processing unit of an information processing program for a game system according to the present embodiment. [Figure 6] 13 is a flowchart outlining the processing of the presentation control unit of the information processing program of the game system according to the present embodiment. [Figure 7] FIG. 13 is a diagram showing an example of a game screen of the game system according to the present embodiment. [Figure 8] FIG. 13 is a diagram showing an example of a game screen of the game system according to the present embodiment. [Figure 9] FIG. 13 is a diagram showing an example of a game screen of the game system according to the present embodiment. [Figure 10]FIG. 13 is a diagram showing an example of a game screen of the game system according to the present embodiment. [Figure 11] FIG. 1 is a block diagram illustrating an outline of the configuration of a user terminal of the game system according to the present embodiment. [Figure 12] 1 is a flowchart outlining the processing of the game system according to the present embodiment. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0019] Next, a game system according to an embodiment of the present invention will be described with reference to FIGS. Reveal.

[0020] FIG. 1 is a block diagram illustrating an outline of the configuration of a game system according to an embodiment of the present invention. As shown in the figure, the game system 10 includes a server 20 and a plurality of user terminals 30. These are connected to each other via a network 100 such as the Internet. Accessibly connected.

[0021] In this embodiment, the server 20 is a service provider 1 that provides games in the game system 10. The user terminals 30 are provided to multiple users 2 who play games provided by the business 1. It is possessed.

[0022] The games offered by the operator 1 in the gaming system 10 may be any type of game. For example, fighting games, puzzle games, action games, baseball games, soccer games , other sports games, quiz games, pinball games, card games, rhythm games Games, RPGs (role-playing games), location-based games, board games, adventure games -games, casino games, simulation games, strategy games, racing games It is assumed that the games will be various games such as games, etc.

[0023] Next, a specific configuration of each part of the game system 10 of the present embodiment will be described.

[0024] In this embodiment, the server 20 is a desktop or notebook computer. So it is implemented.

[0025] FIG. 2 is a block diagram illustrating the outline of the configuration of the server 20. As shown in the figure, the server 20 includes a processor 21, a memory 22, a storage 23, a transmission / reception unit 24, and an input / output unit 2 5, which are electrically connected to each other via a bus 26.

[0026] The processor 21 controls the operation of the server 20 and controls the transmission and reception of data between each element. The CPU is a computing device that performs the necessary control and processing to execute application programs.

[0027] In this embodiment, the processor 21 is, for example, a CPU (Central Processor). The data is stored in the storage 23 (described later) and expanded in the memory 22. The CPU 10 executes the application program and performs each process.

[0028] The memory 22 is a dynamic random access memory (DRAM). The main memory consists of volatile storage devices such as flash memory and HDD (Ha y), Equipped with an auxiliary storage device consisting of a non-volatile storage device such as a 3rd Disc Drive .

[0029] The memory 22 is used as a working area for the processor 21 and is also used for starting up the server 20. BIOS (Basic Input / Output System), which runs during startup, Also various setting information etc. are stored.

[0030] The storage 23 stores programs and information used for various processes. The configuration of the storage 23 will be described later.

[0031] The transmitting / receiving unit 24 connects the server 20 to the network 100. The transmitting / receiving unit 24: Bluetooth (registered trademark) and BLE (Bluetooth Low Energy ) may be provided as a short-range communication interface.

[0032] The input / output unit 25 is connected to input / output devices such as a keyboard, a mouse, or a display. It is an interface that can be used.

[0033] The bus 26 connects the processor 21, the memory 22, the storage 23, the transceiver 24, and and the input / output unit 25, for example, address signals, data signals, and various control signals are transmitted. Reach.

[0034] FIG. 3 is a block diagram for explaining the outline of the configuration of the storage 23. As shown in the figure, In this embodiment, the storage 23 includes a database 40 and an information processing program 41. can.

[0035] The database 40 is realized as a storage area provided by the storage 23. In this embodiment, game information D1 is stored.

[0036] FIG. 4 is a block diagram for explaining the outline of the configuration of the game information D1. The game information D1 includes game data d1a, event data d1b, player data d1c, and and reward data d1d.

[0037] In this embodiment, the game data d1a includes characters and items that appear in the game. Data about game settings, such as which objects, background images, etc., depend on the type of game. For example, in the case of a fighting game, the stage ID is associated with the stage ID. The object includes game items, characters, cards, etc. It is the game medium used within the game.

[0038] In this embodiment, the character constituting the game data d1a is a character played by the user 2 at the user terminal. The player acts in the game by controlling the terminal 30, and becomes a companion of the player. These characters include characters that appear in the game, characters that are enemies that fight against the player, etc.

[0039] In this embodiment, the event data d1b is a transaction that the user 2 executes as a player. The game consists of a set of events (e.g., fighting an enemy character). Completing this type of event will reward players with in-game items and energy. In-game rewards, such as recovering Zee, may be awarded, as described below.

[0040] In this embodiment, the player data d1c includes the player name, the user 2 as the player, Data about the characters owned, items and characters owned by User 2 player It is composed of data about objects such as the game data, data about the play stage, etc. do.

[0041] Data about your characters is stored in a record associated with the character's ID, for example. It includes the current values ​​of various parameters such as bell, attack power, defense power and stamina.

[0042] Data about owned items can be, for example, item IDs associated with the items. The values ​​include the number of programs held, etc.

[0043] The data on the play stage is the number of stages that User 2 plays out of the set stages. This is data about the stages you have played as a player. This includes data such as the number of times you play a stage and when you clear a stage.

[0044] The reward data d1d is data related to an in-game reward given to the player.

[0045] In this embodiment, the in-game reward is, for example, an arbitrary event executed in the game. Execution of the game, increasing the drop rate, which indicates the probability that a player will obtain any item, In-game items are exchanged, and the player's energy is restored. Removes restrictions on in-game points or functions that are executed within the game The function execution command includes a function execution command to execute a function.

[0046] In this embodiment, the information processing program 41 shown in FIG. 3 includes a game processing unit 41a, It includes a control unit 41b and an object control unit 41c.

[0047] FIG. 5 is a block diagram for explaining an outline of the processing in the game processing unit 41a. In this embodiment, the game processing unit 41a executes a basic process S1 and a gacha control process S2. The module to execute.

[0048] Basic processing S1 performs basic processing of the game, such as game progression and character control. In this embodiment, for example, character training processing, event processing, etc. , and executes function restriction processing, reward granting processing, etc.

[0049] In this embodiment, the character development process is performed by developing a character selected by the user 2 as a player. The user 2 moves the robot in a preset manner, for example by running or swimming. Based on any action, you can improve the character's experience points and energy values. This is a process for training a character.

[0050] In this embodiment, the event process is performed by the character selected by the user 2 as a player. This is a process that executes events according to actions, and the function restriction process restricts functions executed within the game. The reward granting process is a process for restricting the functionality of the device used by the user 2 and releasing the restriction. This is a process of awarding in-game rewards to players who have completed the game.

[0051] In the basic process S1, various other basic processes of the game are executed.

[0052] In this embodiment, the gacha control process S2 randomly provides objects to the user 2. A step of controlling a gacha (lottery system) to be performed, for example, a gacha execution process and It manages the execution timing and objects such as items provided by gacha.

[0053] In this embodiment, the performance control unit 41b shown in FIG. 3 executes a lottery system such as a gacha. This is a module that controls the presentation provided to the user terminal 30 when the user

[0054] FIG. 6 is a flowchart for explaining an outline of the processing of the performance control unit 41b. When the gacha is executed in the gacha control process S2 of the game processing unit 41a, the performance control unit 41b In step S10, a performance is provided to the user terminal 30.

[0055] In this embodiment, for example, as shown in FIG. 7, the gacha screen IF is displayed with an arrow V. The effect is to display an arbitrary gacha character C that performs a reciprocating motion in the up and down directions shown in FIG. provide.

[0056] When the effect is provided to the user terminal 30 in step S10 shown in FIG. When an arbitrary action is input to the user terminal 30 by the user 2, in step S11, The manner of movement of user 2 is determined based on the detection signal transmitted from user terminal 30 .

[0057] In this embodiment, for example, the user 2 shakes the user terminal 30 up, down, left and right. The user 2 may perform a tilting action of tilting the user terminal 30, or the user 2 may perform a tilting action of tilting the user terminal 30. Whether the tapping action is a tapping action on an arbitrary part (for example, the back) of the user terminal 30, etc. The manner of motion of user 2 is determined.

[0058] When the behavior of the user 2 is determined, in step S12, the behavior is provided to the user terminal 30. Control the presentation.

[0059] In this embodiment, for example, the manner of the motion of the user 2 is assumed to be a shaking motion up, down, left and right. If it is determined that the item is a gacha character C, as shown in Figure 8, the gacha character C displayed on the gacha screen IF is In response to the motion of the user 2, the reciprocating motion is performed in the up, down, left and right directions as indicated by the arrow M. In this way, the performance is controlled.

[0060] On the other hand, for example, when the manner of the motion of the user 2 is determined to be a tilt motion, the following is performed as shown in FIG. In the same manner, the gacha character C displayed on the gacha screen IF also changes in response to the manner of the user 2's action. The performance is controlled so that the robot executes a reciprocating motion in the inclined direction indicated by the arrow R as needed.

[0061] Furthermore, for example, when the motion of the user 2 is determined to be a tapping motion, As shown in FIG. 1, the gacha character C displayed on the gacha screen IF is moved in accordance with the motion of the user 2. The effect is controlled by making the light blink depending on the input.

[0062] The object control unit 41c shown in FIG. 3 is configured to control an arbitrary object of the user 2 input to the user terminal 30. This module controls the objects given to the player by the gacha based on the player's actions. It is a rule.

[0063] In this embodiment, the object control unit 41c controls, for example, an arbitrary motion set in advance. When a motion is input to the user terminal 30 (for example, when a tilt motion is input following a swing motion), or when an action input to the user terminal 30 is continued for a certain period of time (e.g. When the swinging motion continues for 30 seconds, etc., the object given to the player This changes the kut.

[0064] Object changes include, for example, changing the object itself given by gacha, Changing the grade of objects granted or changing the number of objects granted Various variations such as the above are included.

[0065] The game processing unit 41a, the performance control unit 41b, and the object control unit 41c are provided. In this embodiment, based on the processing by the information processing program 41, The game is then executed.

[0066] In this embodiment, the user terminal 30 shown in FIG. 1 is a smartphone, which is a portable information terminal. It is implemented in various applications, such as game consoles, tablet computers, and desktop computers. The present invention may be implemented by a personal computer or a notebook computer.

[0067] FIG. 11 is a block diagram illustrating an outline of the configuration of the user terminal 30. As shown in the figure, The user terminal 30 mainly comprises a control unit 31, a display 32, and a detection sensor 33. Prepare.

[0068] In this embodiment, the control unit 31 is a user terminal such as a display 32 and a detection sensor 33. 30, for example, a processor, a memory, a storage, a transceiver, It consists of the following:

[0069] In this embodiment, the control unit 31 includes a game application or a web site. The server 20 stores a browser that can browse the data, and the server 20 stores the data based on the processing of the information processing program 41. Based on this, the game is played on the user terminal 30 via a game application or a browser. The program is executed.

[0070] In this embodiment, the display 32 includes the gacha screen IF shown in FIG. Then, the screen interface of the game being executed on the user terminal 30 is displayed.

[0071] The display 32 is a so-called touch panel that accepts information input by touching the display surface. touch panel, implemented using various technologies such as resistive and capacitive touch panels, In this embodiment, game operation information D2 is input.

[0072] The game operation information D2 is information input regarding the operation or action of the player. , input through game operation icons displayed on the game screen interface; This information is based on the actions of user 2.

[0073] In this embodiment, the game operation information D2 includes any operation for drawing a gacha. .

[0074] In this embodiment, the detection sensor 33 detects the inclination angle and the acceleration input to the user terminal 30. The system is composed of various sensors such as a gyro sensor and an acceleration sensor that detect the above. In the form, user operation information D3 is input.

[0075] The user operation information D3 is related to the performance provided to the user terminal 30 when executing the gacha. The information is inputted based on an arbitrary action of the user 2 given to the user terminal 30. It is information.

[0076] In this embodiment, the user operation information D3 is, for example, A shaking motion in an up-down or left-right direction, a tilting motion in which the user 2 tilts the user terminal 30, or is a tapping action in which an arbitrary part of the user terminal 30 is tapped.

[0077] When the user operation information D3 is input to the user terminal 30, the detection sensor 33 detects the user 2's The tilt angle, acceleration, etc., input to the user terminal 30 based on the user's movement are detected, and A detection signal is generated according to the mode of the movement.

[0078] Next, an overview of the processing of the game system 10 according to the present embodiment will be described.

[0079] FIG. 12 is a flow chart for explaining an outline of the processing of the game system 10 according to the present embodiment. As shown in the figure, first, in step S20, user 2 plays a game. and progress through the game as a player.

[0080] When the user 2 progresses through the game, in this embodiment, in step S21, User 2 will play the gacha at the timing of the gacha. An arbitrary operation is input to the user terminal 30 as game operation information D2.

[0081] On the other hand, in step S22, when the gacha is executed, a presentation process is carried out.

[0082] In the process of rendering, first, rendering is provided to the user terminal 30. In this embodiment, the rendering shown in FIG. As described above, the gacha screen IF displayed on the display of the user terminal 30 displays the gacha catcher. It provides effects such as displaying Rakuta C.

[0083] Furthermore, in the process of the effect, when the effect is provided to the user terminal 30, the user 2 may A shaking motion, a tilting motion, or a tapping motion is input to the user terminal 30 as user motion information D3. When the user 2 inputs the command, the control of the performance is executed in accordance with the manner of the user 2's movement.

[0084] In this embodiment, for example, the gacha character C moves up, down, left and right in response to the swinging motion. A return motion is performed, and the gacha character C performs a reciprocating motion in the tilt direction in response to the tilt motion. The presentation is controlled so that the gacha character C blinks in response to the tapping action.

[0085] In this way, the effects provided to the user terminal 30 when playing the gacha are Since the robot is controlled to follow the motions input to the user terminal 30, Interaction with the performance is realized.

[0086] Therefore, the presentation when playing the gacha does not become monotonous, and the game It is possible to improve the interest of the user who plays the gacha. The relationship between the control of the performance provided to the user terminal 30 and the operation input to the user terminal 30 is not limited to the above example. For example, a shaking motion, a tilting motion, and a tapping motion cannot be input as the user motion information D3. The change in the performance when the user moves the screen may be the same. Depending on whether or not you input, the presentation provided to the user terminal 30 when you execute the gacha will change. That would be good.

[0087] Next, in step S23, a preset action of the user 2 is recorded as user action information D When input as 3, for example, a swing motion followed by a tilt motion is input, or a swing motion is If the motion is continuously input for 30 seconds, in step S24, Controls the objects given to the player.

[0088] In this embodiment, for example, the object itself given by the gacha can be changed. Change the grade of objects given or change the number of objects given. The device may execute any control, such as changing the

[0089] After controlling the object and giving it to the player, the gacha ends in step S25. And continue to play the game.

[0090] On the other hand, in step S23, the preset action of the user 2 is recorded as user action information D3 If the number is not input, the gacha ends in step S25, and the game continues. Progress the program.

[0091] The present invention is not limited to the above-described embodiment, and may be modified without departing from the spirit and scope of the invention. Various modifications are possible.

[0092] In the above embodiment, the user performs a shaking motion, a tilting motion, or a tapping motion on the user terminal 30. When input as the operation information D3, the lottery system (gacha) is executed. In the above description, the effects of the animation are controlled by various actions such as stroking the user terminal 30. The presentation may be controlled based on the above.

[0093] In the above embodiment, an example in which Gacha is used as a lottery system has been described. There are no particular types of lottery systems, as long as they provide objects to be used in the game. The lottery system is not limited to the above, and any lottery system can be adopted.

[0094] In the above embodiment, the gacha character C performs a motion that follows the motion of the user 2. However, the present invention can be applied to a case where the control is performed in a manner that does not follow the motion of the user 2. For example, the character may change or the character may move based on the action of the user 2. The chat screen IF can control various effects such as changing the background image and background music. Also, after the performance that follows the motion of the user 2, In addition, multiple effects may be combined, such as effects that do not follow the movement of the second player. Regardless of the type of motion of the user 2 (shaking motion, tilting motion, tapping motion), the effectiveness of the motion is The presentation may be controlled based only on "nothing."

[0095] In the above embodiment, the object control unit 41c controls the object to be given by the gacha. The case of controlling the object has been described, but it is also possible to control the performance (for example) without providing the object control unit 41c. , the performance that follows the user's motion and the performance that does not follow the user's motion) That is, the user terminal 30 may be moved by a shaking motion, a tilting motion, or a tapping motion. The actions of User 2, such as the flipping action, do not affect the control of the object that is awarded by lottery. It is also possible to have the effect only on the control of the presentation.

[0096] The present invention has the following configuration. (Item 1) A game that can be played on multiple user terminals that can access the server via a network In the game system provided, A lottery system that provides a player who uses an object to be used in the game Before the performance to be provided to the user terminal when executing the system is input to the user terminal A performance control unit that controls the performance based on an arbitrary operation of the user; A game system comprising: (Item 2) The performance control unit: The performance is controlled based on a detection sensor that detects an arbitrary action of the user. 2. The game system according to claim 1. (Item 3) The performance control unit: The user controls the performance based on a shaking motion of the user terminal. 3. The game system according to claim 1 or 2, (Item 4) The performance control unit: The present invention is characterized in that the presentation is controlled based on a tilt action of the user inclining the user terminal. 4. The game system according to claim 1, wherein the first and second game units are connected to each other. (Item 5) The performance control unit: The presentation is controlled based on a tapping action of the user tapping on the user terminal. 5. The game system according to claim 1, further comprising: (Item 6) The lottery system determines whether a user's action is input to the user terminal. an object control unit for controlling the object given to the player; 6. The game system according to claim 1, further comprising: (Item 7) A game is executed on a plurality of user terminals that can access the server via a network. In the program, A lottery system that provides a player who uses an object to be used in the game Before the performance to be provided to the user terminal when executing the system is input to the user terminal A program characterized by controlling based on any action of the user. (Item 8) Information for executing a game on multiple user terminals that can access the server via a network In the information processing method, A lottery system that provides a player who uses an object to be used in the game Before the performance to be provided to the user terminal when executing the system is input to the user terminal The information processing method is characterized by controlling based on any action of the user. [Explanation of symbols]

[0097] 1 Operator 2. Users 10. Game System 20 Servers 30 User terminals 33 Detection Sensor 40 Databases 41 Information Processing Programs 41b Production control section 41c Object control section D3 User behavior information

Claims

1. A game system that provides a game that can be executed on a plurality of user terminals that can access a server via a network, a control unit that controls an effect provided to the user terminal when executing a lottery system that provides a player using the user with an object to be used in the game, the effect being provided during the lottery execution after the user inputs an instruction to start the execution of the lottery system, based on an arbitrary operation of the user input to the user terminal; Equipped with The control of the effect does not include control of changing an object to be given to the user by the lottery system through the action, the control unit gives the object to the player regardless of whether the action has been input to the user terminal, and ends the presentation; the action includes at least one of a shaking action in which the user shakes the user terminal, a tilting action in which the user tilts the user terminal, and a tapping action in which the user taps the user terminal; The control of the effect includes at least one of a change in a character on a lottery system execution screen, a change in a background image of the lottery screen, and a change in BGM. Game system.

2. A program for executing a game on a plurality of user terminals that can access a server via a network, a presentation provided to the user terminal when executing a lottery system for providing a player using the game with an object to be used in the game by the user, the presentation being controlled during the lottery execution after the user inputs an instruction to start the execution of the lottery system, based on an arbitrary operation of the user input to the user terminal; The control of the effect does not include control of changing an object to be given to the user by the lottery system through the action, giving the object to the player regardless of whether the action has been input to the user terminal, and ending the presentation; the action includes at least one of a shaking action in which the user shakes the user terminal, a tilting action in which the user tilts the user terminal, and a tapping action in which the user taps the user terminal; The control of the effect includes at least one of a change in a character on a lottery system execution screen, a change in a background image of the lottery screen, and a change in BGM. program.

3. An information processing method for executing a game on a plurality of user terminals that can access a server via a network, comprising: a presentation provided to the user terminal when executing a lottery system for providing a player using the game with an object to be used in the game by the user, the presentation being controlled during the lottery execution after the user inputs an instruction to start the execution of the lottery system, based on an arbitrary operation of the user input to the user terminal; The control of the effect does not include control of changing an object to be given to the user by the lottery system through the action, giving the object to the player regardless of whether the action has been input to the user terminal, and ending the presentation; the action includes at least one of a shaking action in which the user shakes the user terminal, a tilting action in which the user tilts the user terminal, and a tapping action in which the user taps the user terminal; The control of the effect includes at least one of a change in a character on a lottery system execution screen, a change in a background image of the lottery screen, and a change in BGM. Information processing methods.

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