GAME PROGRAM, GAME PROCESSING METHOD AND INFORMATION PROCESSING DEVICE
The game program and device enhance user interaction by identifying dormant players and rewarding participation through messaging, effectively reactivating user engagement in network games.
Patent Information
- Application Number
- JP2022044824
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2022-03-22
- Publication Date
- 2025-01-10
- Estimated Expiration
- 2033-09-27
AI Technical Summary
Existing game systems fail to effectively activate interaction between users, particularly dormant users who have not participated in the game for a significant period, leading to reduced engagement and activity.
A game program and information processing device that extracts dormant users based on predetermined conditions, sends messages encouraging participation, and grants rewards to both the sender and receiver upon participation, enhancing user interaction.
The solution activates user interaction by re-engaging dormant players through targeted messaging and rewards, thereby increasing overall game participation and engagement.
Smart Images

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Abstract
Description
[Technical field]
[0001] The present invention relates to a game program, a game processing method, and an information processing device, and more particularly to a game program, a game processing method, and an information processing device for a game played over a network. [Background technology]
[0002] 2. Description of the Related Art In recent years, with the widespread use of electronic devices such as smartphones and tablets, games to be played on these electronic devices have been actively developed.
[0003] For example, Patent Document 1 discloses a game system for playing a game over a network. This technology relates to a game system that gives a user a certain number of points in association with interactions between users over a network, and allows the user to play a game in which a reward can be obtained in exchange for spending a certain amount of points.
[0004] In such games, rewards were generally given according to the degree of interaction between users, which was evaluated based on the number of friends and / or the number of times or the amount of items sent to other users, and the amount of rewards was determined.
[0005] However, the technology described in Patent Document 1 is insufficient for stimulating interaction because it does not allow users to obtain directly game-related rewards through interactions between users and is ineffective for dormant users who have stopped participating in the game. [Prior art documents] [Patent documents]
[0006] [Patent Document 1] Patent No. 5277305 Summary of the Invention [Problem to be solved by the invention]
[0007] In view of the above circumstances, an object of the present invention is to provide a game program, a game processing method, and an information processing device that can stimulate interaction between users. [Means for solving the problem]
[0008] According to one embodiment of the present invention, a game program for a game played over a network includes a computer, an extraction function for extracting at least one other user to send a message based on extraction conditions related to the game status of the other users, the extraction condition including at least a condition related to a period of time when the game is not being played, a setting function for setting the at least one other user extracted by the extraction function as a destination of the message, and a message sending function for sending a message to the at least one other user set by the setting function. (ii) when another user who received the message sent by the message sending function joins the game, a reward is given to one user; and (iii) when a message is sent to another user by the message sending function, a reward is given to the other user. and a reward granting function of executing at least one of (i) to (iii) to grant a reward to the user.
[0009] In a game program according to an embodiment of the present invention, the extraction function extracts dormant users who have not played a game for a predetermined period of time or more as other users to send messages. .
[0010] In a game program according to one embodiment of the present invention, the extraction function extracts dormant users who have not played games for a specified period of time and who have played games at least with a specified frequency as other users to send messages to.
[0011] In a game program according to an embodiment of the present invention, the extraction function is configured to extract (iv) other users who have acquired a large number of items during a period in which the game is played, (v) the total playing time of the game, (vi) other users with good battle records in the game, and at least one of (iv) to (v) as other users to whom messages will be sent. (iv) other users who have acquired a large number of items during the game play period; (v) (vi) other users who have a good battle record in the game, and (iv) to (v) other users who have a long total play time in the game. and extract.
[0012] In a game program according to an embodiment of the present invention, a reward is forfeited if it is not used within a predetermined period of time.
[0013] In a game program according to one embodiment of the present invention, the message is a message encouraging participation in the game.
[0014] In a game program according to one embodiment of the present invention, the number of times a message can be sent within a predetermined period of time is limited.
[0015] In a game program according to an embodiment of the present invention, the reward granting function further grants rewards to other users according to the length of time during which the other users have not played the game.
[0016] In the game program according to an embodiment of the present invention, the reward giving function further includes giving a reward to the other user according to the performance of the other user in the game.
[0017] According to one embodiment of the present invention, a game processing method for a game played over a network includes an extraction step in which an extraction means extracts at least one other user to send a message based on extraction conditions related to the game status of the other users, the extraction conditions including at least a condition related to a period of time when the game is not being played; a setting step in which a setting means sets the at least one other user extracted by the extraction means as a destination of the message; a message sending step in which a sending means sends a message to the at least one other user set in the setting step; and a reward granting means (i) grants a reward based on the message sent in the message sending step. (ii) when another user who received the message in the message sending step joins the game, a reward is given to the one user; (iii) when another user who received the message in the message sending step joins the game, a reward is given to the other user; and (i) rewarding a user when a message is sent to another user on and (iii) a reward granting step of executing at least one of the following.
[0018] According to one embodiment of the present invention, an information processing device for a game played over a network includes an extraction unit that extracts at least one other user to send a message based on extraction conditions related to the game status of the other users, the extraction conditions including at least a condition related to a period during which the game is not being played, a setting unit that sets the at least one other user extracted by the extraction unit as a destination of the message, a message sending unit that sends a message to the at least one other user set by the setting unit, and (i) a message sending unit that sends the message to the at least one other user set by the setting unit. (ii) when another user who received the message by the message sending unit joins the game, a reward is given to the one user; and (iii) when another user who received the message by the message sending unit joins the game, a reward is given to the other user. and a reward granting unit that executes at least one of (i) to (iii) to grant a reward to one user when the message is transmitted to the one user. Effect of the Invention
[0019] According to the game program, game processing method, and information processing device of the present invention, rewards can be given to message senders, thereby making it possible to stimulate interaction between users. [Brief description of the drawings]
[0020] [Figure 1] FIG. 1 is a configuration diagram of an information processing device according to an embodiment of the present invention; [Diagram 2] 1 is a flowchart of a game processing method according to an embodiment of the present invention. [Diagram 3] FIG. 1 is a diagram showing the configuration of a game system according to an embodiment of the present invention. [Figure 4] A flowchart for explaining the flow of a game according to an embodiment of the present invention. [Diagram 5] FIG. 1 is a schematic diagram for explaining an example of a game according to the present invention; [Figure 6] FIG. 1 is a schematic diagram for explaining an example of a game according to the present invention; [Figure 7] FIG. 1 is a schematic diagram for explaining an example of a game according to the present invention; DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0021] First, an embodiment of an information processing apparatus of the present invention will be described with reference to the drawings.
[0022] 1, the information processing device 10 is an information processing device 10 for a game played over a network, and includes a selection receiving unit 11, an extraction unit 12, a message sending unit 13, and a reward granting unit 14. Note that FIG. 1 shows an example in which the information processing device 10 further includes a screen display control unit 15, a setting unit 16, and a confirmation unit 17.
[0023] The selection receiving unit 11 receives a selection by a user as to whether or not to send a message to another user. The message may be, for example, a sentence freely created by the user, a sentence selected by the user from a set phrase, or a sentence automatically selected by the information processing device 10.
[0024] The extraction unit 12 extracts at least one other user to which a message is to be sent based on a predetermined condition. This extraction can be performed before the selection receiving unit 11 receives a selection of whether or not to send the message, or can be performed after the selection receiving unit 11 receives a selection of whether or not to send the message.
[0025] The above-mentioned predetermined condition is an extraction condition according to the extraction target. For example, in the case of extracting a dormant user, the extraction condition may be a condition that the user has not played the game for a predetermined period of time.
[0026] When the selection receiving function receives a selection to transmit a message to another user, the message transmitting unit 13 transmits a message to at least one of the extracted other users.
[0027] The reward granting unit 14 grants a reward to one user when the message sending unit 13 sends a message to at least one of the extracted other users.
[0028] The reward may be given as, for example, a currency, an item, or a specific right in the game. A specific right may be given, for example, in response to a user's operation in the game. This right may be a right to continue, which allows a character to be revived and the game to continue when the character is defeated by an enemy, or a right to restart an event when the user gets stuck in progressing through the event.
[0029] In this way, the information processing device 10 of the present invention can encourage message sending by giving a reward to the message sender. In this way, the information processing device 10 of the present invention can further stimulate interaction between users.
[0030] The screen display control unit 15 can display a screen that prompts one user to send a message including the extracted information of at least one other user.
[0031] The setting unit 16 can set at least one of the extracted other users as a destination of the message, regardless of the selection of the one user.
[0032] The confirmation unit 17 confirms whether or not a user has selected to send a message to at least one other user within a predetermined period of time. The confirmation unit 17 may store the number of messages sent by the user and / or the message recipients.
[0033] The screen display control unit 15 displays a screen prompting the one user to send a message. In addition, the screen display control unit 15 can display a screen prompting the one user to send a message when the confirmation unit 17 confirms that the one user has not selected to send a message to at least one other user within a predetermined period of time.
[0034] The screen prompting the user to send a message can be displayed at a predetermined time, on a predetermined game screen, at a predetermined display position, and at a predetermined display size so as not to interfere with the user's operations or the progress of the game.
[0035] The screen prompting the user to send a message can be displayed at a predetermined time when the user desires a reward. For example, the screen prompting the user to send a message can be displayed when the amount of money is insufficient to purchase an item and / or when the user is defeated in battle.
[0036] The reward may be forfeited if not utilized within a certain time period. For example, the reward may be forfeited if not utilized within the day of the message being sent.
[0037] The other user may be a dormant user who has played the game in the past but has not played the game for a predetermined period of time or more. When the dormant user receives the message, the dormant user can be given an opportunity to resume playing the game.
[0038] The length of the predetermined period can be changed depending on the game and the user's situation. For example, the predetermined period can be shortened before the end of an event period in the game or the expiration date of an item or the like owned by another user.
[0039] The other users may be inactive users who have played the game frequently for a certain period of time, because such inactive users are more likely to resume playing the game if they receive the message.
[0040] The other users may be users who were active during the play period, such as users who acquired a large number of items, played the game for a long total time, or had a good record in battles within the game.
[0041] The one user may be an active user who plays the game with a predetermined frequency or more.
[0042] The one user may be a user who is highly active in the game, for example, a user who has acquired a large number of items or has a good record in battles in the game.
[0043] The reward may be given if the other users who received the message rejoin the game. The reward may be given according to the number of users who rejoin the game and / or the status of the users. The status of the users may be, for example, the length of the user's dormant period and / or past performance, etc.
[0044] The one user may be a user who needs a reward in the game. The one user may be, for example, a user who has a small amount of in-game currency, a small number of items, and / or a poor battle record.
[0045] The message may be a message encouraging participation in the game. The message may be, for example, information about an event in the game, information about a new quest, or a user's rating of the game.
[0046] The message may be limited in the number of times it is sent within a given period of time, for example, the message may be limited to once per day, once during an event, and / or once during any period when rewards are not being used.
[0047] If the other user receives the message and rejoins the game, the other user may be given a reward. The reward may be given depending on the other user's status. The other user's status may be, for example, the length of the other user's inactive period and / or past performance, etc.
[0048] Next, an embodiment of a game processing method of the present invention will be described with reference to the drawings.
[0049] FIG. 2 is a flowchart illustrating the flow of a game processing method according to an embodiment of the present invention.
[0050] The game processing method (S200) of the present invention is a game processing method (S200) for a game played over a network, and includes a selection receiving step (S210), an extraction step (S220), a message sending step (S230), and a reward granting step (S240).
[0051] In the selection receiving step (S210), the selection receiving means receives a selection by one user as to whether or not to send a message to another user. The selection receiving means can be, for example, the above-mentioned selection receiving unit 11. The process in the selection receiving unit 11 is as described above.
[0052] In the extraction step (S220), when a selection to send a message to another user is accepted in the selection acceptance step (S210), an extraction means extracts at least one other user to send a message to based on a predetermined condition. The extraction means can be, for example, the extraction unit 12. The process in the extraction unit 12 is as described above.
[0053] Although the above-mentioned extraction step (S220) has been described as being performed after the selection of sending a message to another user is accepted in the selection accepting step (S210) by way of example, it may be performed before the selection accepting step (S210).
[0054] In the message sending step (S230), the message sending means sends a message to the extracted other users. The message sending means can be, for example, the above-mentioned message sending unit 13. The process in the message sending unit 13 is as described above.
[0055] In the reward granting step (S240), when a message is sent to at least one other user extracted in the message sending step (S230), the reward granting means grants a reward to the one user. The reward granting means can be, for example, the reward granting unit 14. The process in the reward granting unit 14 is as described above.
[0056] Next, an example of a game program according to an embodiment of the present invention will be described.
[0057] The game program of the present invention is a game program for a game played over a network, and is characterized by having a computer realize a selection receiving function, an extraction function, a message sending function, and a reward granting function.
[0058] The selection receiving function receives a selection by one user as to whether or not to send a message to another user. For example, this can be realized by the above-mentioned selection receiving unit 11. The process in the selection receiving unit 11 is as described above.
[0059] In the extraction function, when the selection receiving unit receives a selection to send a message to another user, at least one other user to whom the message is to be sent is extracted based on a predetermined condition. This can be realized, for example, by the above-mentioned extraction unit 12. The process in the extraction unit 12 is as described above.
[0060] The message sending function sends a message to the extracted other users. This can be realized, for example, by the above-mentioned message sending unit 13. The process in the message sending unit 13 is as described above.
[0061] The reward granting function grants a reward to a user when the user sends a message to at least one other user from whom the message sending function is extracted. This can be realized, for example, by the above-mentioned reward granting unit 14. The process in the reward granting unit 14 is as described above.
[0062] The game program can be provided in a form recorded on a computer-readable recording medium. The recording medium is not particularly limited as long as it is computer-readable, such as a CD-ROM or a DVD.
[0063] FIG. 3 shows a configuration diagram of the game system 1 according to the embodiment of the present invention.
[0064] In a game system 1 according to the present invention, a server device 2 and one or more user terminals 3 are connected via a network 4 .
[0065] The game program of the present invention described above can be executed by the server device 2 or the user terminal 3 alone, or can be divided and executed by the server device 2 and the user terminal 3.
[0066] Similarly, the information processing device 10 of the present invention may be configured as the server device 2 or the user terminal 3 alone, or may be configured as a combination of the server device 2 and the user terminal 3.
[0067] FIG. 4 is a flowchart for explaining an example of the flow of a game realized by the game program, the game processing method, and the information processing device 10 of the present invention.
[0068] As shown in Fig. 4, when a user starts a game, a game top screen is displayed, and after an event is selected, a stage selection screen is displayed (S10). Next, when a stage is selected, it is determined whether a request, which is a message encouraging a dormant user to participate in the game, has been sent (S20, S30). If a request has been sent, the screen proceeds to a partner selection screen (S50). If a request has not been sent, the request sending screen is displayed, and after the user performs an operation, the screen proceeds to a partner selection screen (S40, S50). If the user performs an operation to send a quest, the user is given the right to continue, which is a reward for sending a request (S45).
[0069] Next, a partner is selected and the battle begins (S60).
[0070] If the user wins the battle, the result of the battle is displayed and the battle ends (S70, S120).
[0071] If the user loses the battle, the battle is interrupted and a continue screen is displayed (S80). If the right to continue sending a request remains, a continue selection screen is displayed (S90-S100). If the right to continue sending a request does not remain, a selection screen for continuing by using another item is displayed (S110).
[0072] If the player selects to continue, the interrupted battle is resumed, and if not, the result of the battle is displayed and the battle ends (S120). The resumed battle can also carry over the battle situation before the interruption. Carrying over the battle situation before the interruption can mean, for example, that damage dealt to the enemy before the interruption remains and / or that the effects of items used before the interruption continue.
[0073] The above-mentioned request transmission screen is an example that is displayed after a stage is selected, but it can also be displayed by pressing a button displayed on the screen, as shown in Fig. 5. The button can be displayed alongside each selection item on a selection screen for events and / or stages, etc.
[0074] The request transmission screen may be displayed as a pop-up on the screen at any time, as shown in FIG.
[0075] The request transmission screen can display one or more transmission targets, as shown in Fig. 7. The content to be displayed can be the user name and / or avatar of each user, etc. The displayed users are set as message recipients, and when the user selects to send a message by pressing the "Send" button, the message can be sent to all displayed users at once. Also, taking into consideration the screen display area of the information processing device, an upper limit can be set on the number of users that are displayed. Furthermore, dormant users who have not played the game for a short period of time, users who have not played the game for a long period of time, Users who played the game frequently or who were most active during the playing period can be given priority and displayed on the transmission screen.
[0076] The above is an example of a typical embodiment, and the present invention is not limited to this embodiment. The invention described in the claims of the original application of this application is appended below. [1] A game program for a game played over a network, On the computer, An extraction function for extracting at least one other user to send a message based on a predetermined condition; A selection receiving function that receives a selection by one user as to whether or not to send a message to another user; a message sending function that sends a message to the at least one other user when the selection receiving function receives a selection of sending a message to the other user; a reward giving function that gives a reward to the one user when the other user who has received the message transmitted by the message transmitting function participates in the game; Realize this, The other users include at least dormant users who have played the game before and have not played the game for a predetermined period of time or longer. [2] The reward granting function grants a reward to the one user when the message sending function sends a message to the at least one other user extracted. The game program according to [1]. [3] The computer includes: and further realizing a display function for displaying to the one user a screen prompting the one user to send the message, the screen including the extracted information of at least one other user. The game program according to claim 1 or 2. [4] The display function displays a screen prompting the one user to send a message when the one user has not selected to send a message to at least one other user within a predetermined period of time. The game program according to [3]. [5] the display function displays a screen prompting the one user to send the message including the extracted at least one other user information at least in one of the following cases: when the one user has insufficient currency in the game and when the one user has lost the game; The game program according to claim 3 or 4. [6] The display function displays the other users extracted by the extraction function in a number equal to or less than a preset upper limit value. The game program according to any one of [3] to [5]. [7] The computer includes: a setting function for setting the other user displayed by the display function as a destination of the message; When the selection receiving function sends a message to another user, the message sending function when the selection of the above is accepted, the message is transmitted to the other user set by the setting function. The game program according to any one of [3] to [6]. [8] The rewards will be forfeited if not used within the specified time period. The game program according to any one of [1] to [7]. [9] the selection receiving function receives the selection when the one user is an active user who plays the game with a predetermined frequency or more; The game program according to any one of [1] to [8].
[10] the selection receiving function receives the selection when the one user is a user who has acquired a large number of items in the game; The game program according to any one of [1] to [9].
[11] the selection receiving function receives the selection in at least one of a case where the one user has a small amount of currency in the game, a small amount of items in the game, and a poor battle record; The game program according to any one of [1] to
[10] .
[12] The message is a message encouraging participation in the game. The game program according to any one of [1] to
[11] .
[13] The message is limited in the number of times it can be sent within a given period of time. The game program according to any one of [1] to
[12] .
[14] the reward granting function grants a reward to the other user when the other user who received the message transmitted by the message transmitting function participates in the game; The game program according to any one of [1] to
[13] .
[15] The reward granting function further grants a reward to the other user according to a length of time during which the other user has not played the game. The game program according to
[14] ,
[16] The reward granting function further grants a reward to the other user according to the performance of the other user in the game. The game program according to
[14] ,
[17] A game program for a game played over a network, On the computer, An extraction function for extracting at least one other user to send a message based on a predetermined condition; a message sending function for sending a message to at least one of the extracted other users when a selection of sending a message to the other users by one user is accepted; (i) The other user who received the message sent by the message sending function (ii) when the one user participates in the game, a reward is given to the other user who receives the message transmitted by the message transmission function, and (iii) when the other user participates in the game, a reward is given to the other user who receives the message transmitted by the message transmission function. A reward granting function that executes at least one of (i) to (iii) above, in which a reward is granted to the one user when a message is transmitted to the other user by the one user; Realize this, the other users include at least a dormant user who has played the game before but has not played the game for a predetermined period of time or longer; A game program in which the one user and the other user are set to be able to continue playing the game based on the reward.
[18] A game processing method for a game played over a network, comprising: An extraction step in which an extraction means extracts at least one other user who transmits a message based on a predetermined condition; a selection receiving step in which a selection receiving means receives a selection by one user of whether or not to send a message to another user; a message sending step of sending a message to at least one of the extracted other users when the sending means receives a selection of sending a message to the other users in the selection receiving step; a reward granting step in which a reward granting means grants a reward to the one user when the other user who received the message transmitted in the message transmitting step participates in the game; Including, A game processing method, wherein the other users include at least a dormant user who has played the game before but has not played the game for a predetermined period of time or longer.
[19] An information processing device for a game played over a network, An extraction unit that extracts at least one other user to whom a message is to be sent based on a predetermined condition; a selection receiving unit that receives a selection by one user as to whether or not to send a message to another user; a message sending unit that sends a message to the at least one other user when the selection receiving unit receives a selection of sending a message to the other user; a reward granting unit that grants a reward to the one user when the other user who has received the message transmitted by the message transmitting unit participates in the game; Equipped with The other users are information processing devices that include at least dormant users who have played the game before but have not played the game for a predetermined period of time or longer.
[20] A game processing method for a game played over a network, comprising: An extraction step in which an extraction means extracts at least one other user who transmits a message based on a predetermined condition; a message sending step of sending a message to at least one of the extracted other users when the sending means receives a selection by the one user to send a message to the other users; The reward means (i) receives the message transmitted in the message transmitting step. (ii) when the other user participates in the game, granting a reward to the one user; (iii) when the other user who received the message transmitted in the message transmitting step participates in the game, granting a reward to the other user; and a reward granting step of executing at least one of (i) to (iii) above, in which a reward is granted to the one user when a message is transmitted to the other user in the message transmitting step; Including, the other users include at least a dormant user who has played the game before but has not played the game for a predetermined period of time or longer; A game processing method in which the one user and the other user are set to be able to continue playing the game based on the reward. [twenty one] An information processing device for a game played over a network, An extraction unit that extracts at least one other user to whom a message is to be sent based on a predetermined condition; a message sending unit that sends a message to at least one of the extracted other users when a selection of sending a message to the other users by one user is accepted; (i) The other user who received the message transmitted by the message transmission unit (ii) when the one user participates in the game, a reward is given to the other user who has received the message transmitted by the message transmission unit, the other user is given a reward when the other user participates in the game, and (iii) when the other user who has received the message transmitted by the message transmission unit participates in the game, a reward is given to the other user. A reward granting unit that executes at least one of (i) to (iii) above, which grants a reward to the one user when the message is transmitted to the other user; Equipped with the other users include at least a dormant user who has played the game before but has not played the game for a predetermined period of time or longer; An information processing device that is set so that the one user and the other user can continue playing the game based on the reward. [Explanation of symbols]
[0077] 1. Game System 2. Server equipment 3. User terminal 4. Network 10. Information processing device 11 Selection reception section 12 Extraction part 13 Message sending section 14 Reward Department 15 Screen display control section 16 Setting section 17 Verification Section
Claims
1. Computer, a first means for displaying a screen prompting a first user to send a message to a first user who has not selected to send a message to at least one other user within a second period, but not displaying a screen prompting a first user who has selected to send a message to at least one other user within the second period to send a message to all other users including the at least one other user; second means for receiving, from the first user, a selection to transmit the message to a second user; third means for transmitting the message to the second user in response to the selection being accepted; a fourth means for granting a reward to the first user when the message is transmitted or when the second user who received the message participates in a game; The message is transmitted a limited number of times within a first period.
2. Computer, a first means for displaying a screen prompting a first user to send a message to a first user who has not selected to send a message to at least one other user within a second period, but not displaying a screen prompting a first user who has selected to send a message to at least one other user within the second period to send a message to all other users including the at least one other user; second means for receiving, from the first user, a selection to transmit the message to a second user; third means for transmitting the message to the second user in response to the selection being accepted; a fourth means for granting a reward to the second user when the second user who received the message participates in a game; The message is transmitted a limited number of times within a first period.
3. The game program according to claim 1 , wherein the first period is one day.
4. causing the computer to function as a fifth means for carrying out an event within a game; The game program according to claim 1 , wherein the first period is a period during which the event is held.
5. a first means for displaying a screen prompting a first user who has not selected to send a message to at least one other user within a second period to send a message; a second means for accepting a selection from the first user to transmit the message to a second user, but not displaying a screen prompting a first user who has selected to transmit a message to at least one other user within the second period to transmit the message to all other users including the at least one other user; third means for transmitting the message to the second user in response to the selection being accepted; and a fourth means for granting a reward to the first user when the message is transmitted or when the second user who received the message participates in a game, The game control device, wherein the number of times the message is transmitted within a first period is limited.
6. a first means for displaying a screen prompting a first user who has not selected to send a message to at least one other user within a second period to send a message; a second means for accepting a selection from the first user to transmit the message to a second user, but not displaying a screen prompting a first user who has selected to transmit a message to at least one other user within the second period to transmit the message to all other users including the at least one other user; third means for transmitting the message to the second user in response to the selection being accepted; and a fourth means for granting a reward to the second user when the second user who received the message participates in a game, The game control device, wherein the number of times the message is transmitted within a first period is limited.
7. a step of displaying a screen by the first means for prompting a first user who has not selected to send a message to at least one other user within a second period to send a message; a second means for receiving, from the first user, a selection to transmit the message to the second user, but not displaying a screen for prompting the first user who has selected to transmit the message to at least one other user within the second period to transmit the message to all other users including the at least one other user; a third means for transmitting the message to the second user in response to the selection being accepted; a fourth means for providing a reward to the first user when the message is transmitted or when the second user who received the message participates in a game; The message is transmitted a limited number of times within a first period.
8. a first means displays a screen prompting a first user who has not selected to send a message to at least one other user within a second period to send a message, but does not display a screen prompting a first user who has selected to send a message to at least one other user within the second period to send a message to all other users including the at least one other user; A step of a second means receiving, from the first user, a selection to transmit the message to a second user; a third means for transmitting the message to the second user in response to the selection being accepted; a fourth means for providing a reward to the second user when the second user who received the message participates in a game; The message is transmitted a limited number of times within a first period.
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