Information processing device

JP7630113B2Active Publication Date: 2025-02-17TOYOSAKI ACCOUNTING OFFICE CO LTD +2
View PDF 6 Cites 0 Cited by

Patent Information

Application Number
JP2021007902
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2021-01-21
Publication Date
2025-02-17
Estimated Expiration
2041-01-21

AI Technical Summary

Benefits of technology

【0007】 本発明によれば、ユーザは、ギャンブル依存症の予防効果、改善効果を含む、自身の身体的状態、精神的状態、及び経済的状態を改善させる効果を得ることができる。

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 0007630113000001
    Figure 0007630113000001
  • Figure 0007630113000002
    Figure 0007630113000002
  • Figure 0007630113000003
    Figure 0007630113000003
Patent Text Reader

Abstract

To provide a technique capable of obtaining an effect of improving the physical state, mental state, and economical state of a user, including prevention and alleviation effects on gambling addiction.SOLUTION: At a server 1 that assists a user U being a subject of a predetermined action, a context information acquisition unit 111 of an acquisition unit 101 acquires context information including information indicating a physical state, mental state, and economical state of the user U. A use state information acquisition unit 112 of the acquisition unit 101 acquires information indicating a state of the predetermined action by the user U as state information. A generation unit 102 generates information indicating an influence exerted on the physical state, mental state, and economical state of the user U by the state of the predetermined action by the user U on the basis of a combination of various kinds of information acquired by the acquisition unit 101. A notification control unit 103 executes control for notifying the user U of the influence information generated.SELECTED DRAWING: Figure 5
Need to check novelty before this filing date? Find Prior Art

Description

[Technical field]

[0001] The present invention relates to an information processing device. [Background technology]

[0002] Dependence on gambling, such as pachinko, slot machines, and horse racing, can lead to financial ruin and crime. For this reason, so-called gambling addiction is generally recognized as one of the social problems that must be solved. Technologies aimed at preventing gambling addiction have been proposed for some time (for example, Patent Document 1). [Prior art documents] [Patent documents]

[0003] [Patent Document 1] JP 2017-191406 A Summary of the Invention [Problem to be solved by the invention]

[0004] However, there is a demand for the development of technology that can improve a user's physical, mental, and financial condition, including preventing and improving gambling addiction, more than conventional technologies, including the technology of Patent Document 1.

[0005] The present invention has been made in consideration of the above circumstances, and aims to provide technology that can have the effect of improving a user's physical condition, mental condition, and financial condition, including the effect of preventing and improving gambling addiction. [Means for solving the problem]

[0006] In order to achieve the above object, an information processing device according to one aspect of the present invention comprises: An information processing device supporting a user who is a subject of a predetermined action, A first acquisition means for acquiring information indicating a physical state, a mental state, and a financial state of the user as first information; A second acquisition means for acquiring information indicating a state of the predetermined behavior by the user as second information; a generation means for generating, as third information, information indicating an influence that a situation of the predetermined behavior by the user has on the user, based on a combination of the first information acquired by the first acquisition means and the second information acquired by the second acquisition means; a notification control means for controlling notification of the third information generated by the generation means to the user; Equipped with. Effect of the Invention

[0007] According to the present invention, users can obtain the effect of improving their own physical condition, mental condition, and financial condition, including the preventive effect and ameliorative effect of gambling addiction. [Brief description of the drawings]

[0008] [Figure 1] FIG. 1 is a diagram showing an overview of a service that can be realized by an information processing system to which a server according to an embodiment of the information processing device of the present invention is applied. [Diagram 2] FIG. 1 is a diagram showing an overview of a service that can be realized by an information processing system to which a server according to an embodiment of the information processing device of the present invention is applied. [Diagram 3] 1 is a diagram illustrating an example of a configuration of an information processing system in which a server according to an embodiment of an information processing device of the present invention is provided. [Figure 4] 4 is a block diagram showing an example of a hardware configuration of a server in the information processing system shown in FIG. 3. [Diagram 5] 5 is a functional block diagram showing an example of a functional configuration for executing a life net process, among the functional configurations of the server in FIG. 4. FIG. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0009] Hereinafter, an embodiment of the present invention will be described with reference to the drawings.

[0010] First, an overview of a service (hereinafter, referred to as "this service") that can be realized by an information processing system to which a server 1 according to an embodiment of an information processing device of the present invention is applied will be described.

[0011] FIG. 1 is a diagram showing an overview of the present service that can be realized by an information processing system to which a server according to an embodiment of the information processing device of the present invention is applied.

[0012] This service is provided by a service provider G to users U1 to Un (n is an integer value equal to or greater than 1). Hereinafter, when there is no need to distinguish between users U1 to Un, they will be collectively referred to as "user U." The Service includes a service that provides User U with a website for gaming that can be used online (hereinafter referred to as the "online gambling site"), and the LifeNet Service. The LifeNet Service will be described later.

[0013] Each of users U1 to Un can use this service by operating their own information processing devices 2-1 to 2-n (hereinafter referred to as "user terminals 2-1 to 2-n") such as smartphones. Dedicated application software for users of this service can be installed in each of the user terminals 2-1 to 2-n. In addition, each of the user terminals 2-1 to 2-n can also use this service by accessing a dedicated website displayed by the browser function of each of the user terminals 2-1 to 2-n. Hereinafter, when it is not necessary to distinguish between the user terminals 2-1 to 2-n, they will be collectively referred to as "user terminal 2."

[0014] When the user U operates the user terminal 2 to log on to the online gambling site, the user U can enjoy all kinds of games online. There is no particular limit to the types of games that the user U can enjoy on the online gambling site. For example, betting, gambling games, games, etc. are available. Among the games, gambling includes public gambling (horse racing, bicycle racing, boat racing, auto racing), lottery, roulette, baccarat, pachinko, throttle, etc. Furthermore, gambling includes mahjong, poker, shogi, go, etc. Furthermore, games include action games, shooting games, simulation games, racing games, adventure games, role-playing games, puzzle games, music games, e-sports, etc.

[0015] In addition, online gambling sites are platforms that do not have so-called game software (computer game software), etc. Therefore, for example, they are not subject to the application of the Unfair Premiums and Misrepresentations Prevention Act in Japan. Furthermore, the winnings obtained from games offered on online gambling sites are not actual currency. Instead, tokens T are used, which are issued using advertising fees paid to service provider G by sponsoring organizations M, such as businesses, medical institutions, and government agencies (hereafter referred to as "businesses, etc. M"). For this reason, they are not subject to the "gambling crime" in Japan, for example. Details of tokens T will be described later. Also, because online gambling sites are not real-world stores, they are not subject to Japan's Entertainment and Amusement Business Act, for example. Among the games offered on online gambling sites, public gambling and lotteries are different from the real world in that you do not have to line up in a queue to buy a ticket, and you do not have to handle cash. This reduces the costs of the service provider G, who operates the site, and allows them to increase their budget for increasing the payout rate. Games offered on online gambling sites can hold tournaments by inviting participants (users U).

[0016] Specifically, for example, assume that each of users U1 to U3 participates in an e-sports F1 Grand Prix (car race) among games that are one of the games offered on an online gambling site. Then, assume that user U2 comes in first, user U3 comes in second, and user U1 comes third. In this case, the participation fee paid by each of users U1 to U3 and the prize money paid by service provider G to each of users U1 to U3 are both paid using token T. Here, the "token T" circulated in this service including the online gambling site refers to a virtual currency circulated only among those who use this service. Since token T is managed using blockchain technology or a distributed ledger, the risk of information tampering is reduced. FIG. 2(A) shows a specific example of a token T that is circulated only among those who use this service.

[0017] That is, the participation fee paid by the user U who participated in the F1 Grand Prix of the e-sports on the online gambling site to the service provider G and the prize money obtained as a result of the race are returned by tokens T, for example, as shown in FIG. 2 (A). That is, the amount of tokens T indicating the income of the service provider G is the total amount "350" of the participation fee paid by each of the users U1 to U3 (50) x "3" = "150", the sponsorship fee amount "150", and the broadcasting fee amount "50". The amount of tokens T paid by the service provider G is the total amount "-150" of the operating fee amount "-50" and the advertising fee amount "-100". Then, the dividend is paid from the amount "350" - "150" = "200" that is the financial resource of the prize money (i.e., dividend) paid to the users U1 to U3. For example, the prize money (i.e., payout) amounts in FIG. 2A are "33" for user U1, "100" for user U2, and "67" for user U3. As shown in FIG. 2A, a certain number of points can be awarded in addition to the prize money depending on the race ranking. In the example of FIG. 2A, the number of points awarded to user U1 is "1," the number of points awarded to user U2 is "3," and the number of points awarded to user U3 is "2," for a total of "6."

[0018] The situation of this F1 Grand Prix race is broadcast live not only to the user terminal 2 of the user U who participated in the race as a racer, but also to the user terminals 2 of other users U who participated as spectators rather than as racers. Users U who watch the live broadcast can give so-called "tipping" to their favorite race participants (other users U). In this case, tokens T are also used for tipping.

[0019] In addition, Token T can be used as a payment method for purchasing products or services sold on various websites provided by this service.

[0020] In addition, with this service, at the end of the year, the service provider G sends the user U documents for filing income tax returns. FIG. 2(B) shows a specific example of income details notified to a user who uses an online gambling site as part of this service.

[0021] The income statement shown in Figure 2 (B) shows the applicable date, income amount, necessary expenses, and deducted income amount for each of the games offered on the online gambling site: F1 Grand Prix, mahjong, pachinko, and horse racing.

[0022] Returning to Fig. 1, this service includes a life net service, which is a service that provides support to enable a user U to maintain a healthy life.

[0023] A user U who wishes to use an online gambling site must register with LifeNet Services in advance. This makes it possible to restrict or regulate User U at an early stage when signs of gambling addiction appear. In the LifeNet service, information on the daily health condition, financial condition, etc. of user U, and information showing the usage of online gambling sites by user U (hereinafter referred to as "usage information") are continuously managed. Then, when a negative sign appears in user U's health condition, financial condition, etc., a determination is made as to whether it is caused by the usage of the online gambling site. If it is determined as a result of the determination that it is caused by the usage of the online gambling site, the use of the online gambling site by user U is restricted or restricted. This determination may be made by AI (artificial intelligence) or based on a preset threshold or algorithm. Then, the determination by AI (artificial intelligence) becomes more precise through machine learning, deep learning, etc.

[0024] The LifeNet service is also applicable to daily health management, financial management, and the like of users U other than the users U who use the above-mentioned online gambling sites. For example, users U who use gambling provided on websites other than the online gambling sites and users U who gamble in the real world can also use the LifeNet service.

[0025] Here, the flow of the LifeNet service will be explained. A user U who uses the LifeNet service first provides information required when starting to use the service (step S1). The information provided by the user U is managed as the context information of the user U. This completes the registration of the user U to the LifeNet service. "Context information" refers to information indicating all of the internal and external states of the user U. The "internal state" of the user U refers to a state acquired based on sensing, questionnaires, etc., targeted at the user U himself. Specifically, for example, the height, weight, sex, age, physical condition (for example, body temperature and pulse), and emotions (for example, joy, anger, sadness, and happiness) of the user U are all examples of the internal state of the user U. The "external state" of the user U refers to a state acquired based on sensing, questionnaires, etc. targeted at the environment in which the user U is placed. Specifically, for example, the current location of the user U, or the weather and predicted weather, temperature, room temperature, temperature, and spatial or temporal position of the location where the user U may be present in the future, as well as a predetermined state distributed in at least one of the spatial and temporal directions around the user U, are all examples of the external state of the user U. Note that the "temporal position" includes, for example, the current time, etc.

[0026] In this way, the context information includes all information that indicates the user U, but in the LifeNet service, among the context information, ecological information, external biometric information, and economic information are particularly used. The biometric information includes information such as the weight, height, body temperature, pulse, heart rate, respiratory rate, dietary content, meal times and time periods, exercise content, exercise amount, exercise time and time periods, bathing time and time periods, sleep time and time periods, blood components, saliva components, excrement status and components, pupil changes, voiceprint changes, complexion, nail color, eye congestion status, skin moisture, skeletal structure, genetic information, brain memory content, etc. The biometric information is mainly obtained by detection using the sensing function or imaging function of the user terminal 2, or by manual input to the user terminal 2. Specifically, for example, the biometric information can be detected by a microchip embedded in the user U's body, a nanorobot circulating in the body, an external camera, a bed, a bathtub, a mirror, daily necessities, an indoor monitoring device, a monitor screen, etc. The external biological information includes medical examination results, diagnosis results, prescription contents, medical checkup results, various test results, etc. The external biological information may be acquired from contents input to the user terminal 2, information stored by the server 1, acquired information, etc. Economic information includes information regarding assets held by user U, such as deposits, securities, real estate, movable property, and other assets; information regarding liabilities such as loans; information regarding income, such as salary, pensions, and investment profits; and information regarding expenses, such as food expenses, daily necessities expenses, luxury items expenses, and living expenses.

[0027] When a user U is registered with the LifeNet service, the usage status information, biological information, external biological information, and economic information of the user U are continuously acquired (step S2). The timing at which the usage information, biological information, external biological information, and economic information of the user U are acquired is not particularly limited, and may be acquired, for example, every day, every hour, every minute, every second, or in real time.

[0028] If a negative symptom appears in the acquired biological information, external biological information, and economic information, this is immediately detected (step S3).

[0029] A determination is then made as to whether the detected negative symptoms are attributable to the usage of the online gambling site (step S4). If it is determined that the negative signs are due to the usage of the online gambling site, a notice to that effect is given and measures are taken to improve the negative signs (step S4).

[0030] Specifically, for example, in the Lifenet service, negative symptoms of the user U are improved by mental care by a "messenger." That is, the messenger controls the desire for money, the desire for victory, the desire for fame, and the desire for achievement, which are the causes of gambling addiction, and the daily health management of the user U is achieved. The "messenger" refers to a communication medium that notifies the user U of a predetermined message by information output from the user terminal 2. The messenger is displayed in the form of VR (Virtual Reality) on the user terminal 2, a wall, a mirror, glasses, a retina pre-installed in a contact lens, etc. Also, it is possible to prevent the VR from being displayed. Examples of the messenger displayed in the user terminal 2, etc. in the form of VR include VR of family and relatives (including deceased family and relatives), VR of lovers and friends, VR of celebrities and talents desired by the user U, VR of celebrities and talents customized by the user U, VR of pets (including deceased pets), etc.

[0031] Specifically, the Messenger aims to improve the negative symptoms manifested in the user U by providing mental care to the user U using, for example, the following techniques. That is, when the Lifenet system detects a sign of stress while the user U is using an online gambling site, a predetermined message is notified to the user U via messenger to alert the user U. The content of the message notified to the user U and the specific notification method are not particularly limited. For example, a message preset by the user U may be displayed on the user terminal 2, or a sound indicating the content may be output. When a sound is output, the conversation is basically conducted via a speaker of the user terminal 2, etc., but when the user U is out, the notification may be made to the user U by bone conduction.

[0032] In this way, the messenger not only conveys the obtained judgment result to the user U, but also tries to improve the negative symptoms by personification. "Personification" refers to providing added value to the user U by message expressions that try to improve the negative symptoms by analyzing the personality, hobbies, preferences, etc. of the user U by machine learning, deep learning, etc. Psychology may be used in the process of personification.

[0033] The messenger can also contribute to the treatment of user U when the user U has a serious gambling addiction, alcoholism, drug addiction, autism, depression, etc. In other words, the messenger can provide not only mental care for user U, but also physical care for user U. For example, when user U has a serious gambling addiction, the messenger can determine whether or not medication is necessary, and if medication is necessary, can inform user U of the type of medication that is optimal for the treatment and the dosage.

[0034] Here, a specific example of drug therapy will be described. FIG. 2C shows the weight, body temperature, and pulse rate of each of the subjects, users U1 and U2, with values ​​for "today" and "7 days ago". FIG. 2C shows that the weight, body temperature, and pulse rate of user U1 "today" are "60 (Kg)", "36 (℃)", and "75", respectively. Also, the weight, body temperature, and pulse rate of user U2 "today" are "60 (Kg)", "36 (℃)", and "75", respectively. That is, the weight, body temperature, and pulse rate of users U1 and U2 "today" are the same. Therefore, it is expected that the prescription amount will be the same when users U1 and U2 are examined at a medical institution today and prescribed medication.

[0035] In contrast, in the LifeNet service, the constitution of each user U and the daily changing biological information are taken into consideration, so that the appropriate prescription amount for each user U is specified. That is, in (C) of FIG. 2, the weight, body temperature, and pulse rate of user U1 "7 days ago" are shown to be "60 (Kg)", "36 (℃)", and "75", respectively. Also, the weight, body temperature, and pulse rate of user U2 "7 days ago" are shown to be "65 (Kg)", "38 (℃)", and "100", respectively. That is, there is a difference between the weight, body temperature, and pulse rate of users U1 and U2 "7 days ago", and it is recognized that user U1 has gained weight rapidly. Therefore, the prescription amount for user U1 takes this sudden change into consideration.

[0036] Furthermore, the LifeNet service collects and manages information on all registered users U, such as who takes the medicine, the dosage, and the condition after taking the medicine. The collected data is integrated to determine the medicine and dosage that suits each user U's constitution, in addition to the limited effects of the medicine in pharmaceutical approval. Furthermore, the LifeNet service keeps track of prescription drug inventory at all times, which helps prevent overdosing, leaving unused medication, and curbing misuse such as resale.

[0037] The messenger can estimate a budget (hereinafter referred to as the "allowable spending amount") within the range that allows the user U to maintain a healthy lifestyle even if the user U uses the online gambling site. The user U imposes restrictions on the use of the online gambling site so that the use is within the estimated budget. Specifically, for example, the remaining consumable amount is grasped based on the income and expenditure of the user U's household finances. The consumable amount is calculated by performing a calculation that takes into consideration the registered biological information, external biological information, and economic information. When the consumable amount is reached through the user U's usage, the user U will no longer be able to access the online gambling site. In addition, if user U leaves the online gambling site and engages in real-world gambling, cashless payment will be suspended and cash withdrawals from the bank account will be suspended. This makes it possible to curb excessive gambling, including online gambling sites. In other words, the messenger can provide not only mental and physical care for the user U, but also financial care.

[0038] The messenger notifies the user U of messages by text, audio, video, AR (Augmented Reality), VR, and the like even during times other than the times when the user U is actively operating the user terminal 2. This enables mental care through dialogue between the user U and the messenger, thereby helping to maintain the rhythm and balance of the user U's life, including sleep, meals, work, and exercise.

[0039] In this way, by using LifeNet services, User U can successfully interact with online gambling sites without disrupting his or her daily rhythm or balance.

[0040] In addition, users who can use the LifeNet service are not limited to users U who use online gambling sites. The LifeNet service detects changes in vital signs (blood pressure, pulse, body temperature, respiration, etc.) at any time during daily life, and notifies users of such changes with a message. For example, causes of death are classified as disease, accident, suicide, and old age. LifeNet Service provides "monitoring" services in daily life. This can prevent, for example, unexpected accidents and suicides.

[0041] Among the causes of human death, examples of times when "accidental accidents" can occur include playing sports, working, bathing, sleeping, walking, and coming into contact with a third party. Specifically, for example, when the user U is playing sports, if the messenger detects signs of heat stroke, such as rising body temperature, loss of water in the body, muscle cramps, etc., the messenger takes measures to prevent the user U from getting heat stroke. For example, it notifies the user U of a message such as "Please replenish with 700cc of water and 3 grams of salt." This allows the user U to immediately drink a sports drink to prevent heat stroke.

[0042] Also, for example, when user U is working, if a sign of circulatory disorder such as an increase in blood pressure due to prolonged desk work is detected, the messenger takes measures to prevent user U from having poor circulation. For example, a message such as "Your circulation is poor. Stop working, take a bath, have a light meal, and get some sleep. Your computer will be shut off in 3 minutes" is notified. In this way, by executing compulsory measures against user U's possessions, user U can be prevented from having poor circulation.

[0043] Also, for example, when user U is taking a bath, if an abnormality in user U's blood pressure due to heat shock (exposure to cold), thermal effects, etc. is detected, the messenger takes measures to prevent user U from losing consciousness. For example, a message such as "Please stop bathing. The emergency system will be activated" is announced. Then, water is poured into the bathtub to adjust the temperature, and at the same time, an emergency call is made to a medical institution. This allows user U to prevent losing consciousness while bathing due to compulsory measures taken by the messenger.

[0044] Also, for example, when the user U eats or drinks, the contents of the menu ordered by the user U are recognized from an image of the menu captured by a specified camera. The messenger then notifies the user U of advice (message) to prevent aspiration based on the recognized menu's quality, cooking method, size, and eating habits. Specifically, for example, the messenger notifies the user U of a message such as "There is a possibility of aspiration. Cut into 5 mm square pieces. Chew at least 10 times," along with an explanation of specific measures. This allows the user U to prevent swallowing while eating by receiving a notification from the messenger.

[0045] Also, for example, when the user U is sleeping, the messenger detects any abnormality in the user U's heart rate or the like and takes measures to rescue the user U. Specifically, for example, if the user U is an infant, breathing difficulties may occur due to sleeping on the stomach. In such a case, the messenger detects any abnormality in the user U's heart rate or the like and notifies the mother carrying the user terminal 2 of a message such as "The user is experiencing breathing difficulties."

[0046] Also, for example, when the user U is walking, the messenger detects danger to the user U and notifies the user U of the danger. Specifically, the messenger detects danger to the user U based on information indicating the position, direction of travel, and walking speed of the user U, and information indicating the positions, direction of travel, and walking speed of objects present around the user U. Then, the messenger notifies the user U of the danger. Specifically, for example, information is acquired indicating the position, traveling direction, and walking speed of the user U, and information is acquired indicating the position, traveling direction, and walking speed of each of one or more automobiles present around the user U. Then, based on the acquired information, a runaway vehicle approaching the user U is detected. Then, the messenger notifies the user U of a message such as "A dangerous vehicle is approaching from the rear left, please be careful."

[0047] Also, for example, when the user U and another person approach each other, if some abnormality is found in the other person, the effect of the abnormality on the user U is taken into consideration. The messenger notifies the user U of the contents of the effect. Specifically, based on information indicating the biometric information, schedule, position, direction of travel, and walking speed of the user U and information indicating the biometric information, schedule, position, direction of travel, and walking speed of the other person around the user U, the effect of the abnormality of the other person on the user U is taken into consideration, and the contents are notified to the user U. Specifically, for example, it is detected from the biometric information of another person approaching the user U (or being approached by the user U) that the other person is infected with a new virus. In response, the messenger notifies the user U of a message such as "A person infected with a new virus is approaching. Please avoid the person."

[0048] Furthermore, for example, when the user U converses with another person, the profile of the other person is acquired and notified. Specifically, for example, when user U tries to talk to another person, a specific camera captures the other person. Then, data of the captured image is acquired and image analysis is performed. As a result, who the other person is is identified. Then, the profile of the other person is acquired and notified to user U. There is no particular limit to how the profile of the other person is notified to user U. For example, it can be notified by a method of displaying it on a retinal display. In this case, for example, the following conversation is exchanged between user U and the other person. That is, when user U meets the other person, he says "Nice to meet you," and the other person replies "We met before." User U hurriedly says "Oh, excuse me." At this point, the profile of the other person is displayed on the retinal display. For example, a profile such as "At the time of information acquisition, XX / XX / 20XX, PMX:XX, exchanging business cards at XX Hotel banquet hall, XX Co., Ltd. CEO, medical device manufacturing and sales, annual turnover XX billion yen, born in 19XX, graduated from XX University" is displayed.

[0049] Among the causes of human death, suicide is often due to the accumulation of mental damage. LifeNet Service plays a role in reducing the mental damage of user U and preventing suicide. That is, the words that the messenger speaks to user U are considered to prevent user U from feeling lonely. In addition, based on information indicating the location of user U, the presence or absence of overwork, social withdrawal, etc. are detected. For example, if the time that user U stays at the workplace exceeds a certain time, it is estimated that user U is working excessively. In addition, based on the content of the conversation between user U and the messenger, the user U's depression and lack of motivation are detected. In such a case, when the messenger talks to user U, it selects and uses positive words and content (for example, advice on treatment, etc.). This makes it possible to reduce the risk of suicide caused by, for example, depression.

[0050] Specifically, the user U's daily dissatisfaction, stress, fatigue, etc. are analyzed based on the user U's biological information, external biological information, and economic information. This analysis includes, for example, analysis of changes in biomarkers (biological indicators), sleep time, appetite, alcohol consumption, etc. This makes it possible to grasp the presence or absence of mental damage that may lead to suicide. As a result, the user U can recognize his or her own symptoms of depression. In addition, the user U can receive advice on methods for treating those symptoms. Furthermore, LifeNet Service detects preparations for suicide based on the biometric information and location information of User U. It then notifies emergency services and requests rescue of User U.

[0051] For example, the LifeNet service detects the tendency of the user U to become frail due to old age when the user U is an elderly single person. Then, the messenger notifies a medical institution of the frailty of the user U according to the degree of the frailty. This can prevent the user U from dying alone when the user U is an elderly single person.

[0052] Next, a specific example of a conversation between a user U who uses the Lifenet service and a messenger will be described. For example, when the messenger asks "Haven't you been betting a lot lately?", user U responds "Well, I've been winning a lot lately." The messenger then replies "You're right, your skill may have improved." In response, user U responds "Do you understand?", and the messenger suggests "Maybe you should lower your betting rate a little." The content of this message takes into consideration user U's household income and expenditure. When user U responds "OK," the messenger asks for self-control by saying "Keep it moderate today." In response, user U responds "I understand." Then, about two hours after User U started using the online gambling site, the messenger forcibly ends User U's use of the online gambling site by saying, "I have to get to work early tomorrow, so this is the end for today." The messenger then tells User U, "You haven't been getting enough exercise lately, so I've booked a yoga class for next Sunday at 8 a.m." In this way, the messenger proactively takes specific actions to maintain User U's health at its own discretion, regardless of whether User U gives instructions to do so. The next day, when user U wakes up and says "Good morning" to the messenger, the messenger responds with "Good morning." It then says, "You have a slight fever and your voiceprint is abnormal. You may have been infected with a virus." In other words, the messenger detects abnormalities in user U's physical condition from the user's voiceprint, body temperature, etc., and notifies user U of the specific details. When user U responds in surprise, saying "Huh?", the messenger says, "I've made an appointment with XX Clinic for 9 a.m., so please take the examination." In other words, the messenger investigates user U's symptoms and the medical institution that is best suited to treat them, and then makes an appointment. In response, user U responds, "OK, but... what kind of doctor was he?" The messenger then replies, "I graduated from XX University's medical school, worked at XX General Hospital, and then opened my own practice. I'm an infectious disease specialist, and I examined him for cold symptoms three years ago in the spring." In other words, the messenger investigates the background of the doctor at the medical institution where the appointment has been made and the user U's medical history during the conversation with the user U, and notifies the user U of this. Also, at this time, the messenger can deliberately use abstract expressions rather than exact dates and times, taking into consideration the natural flow of the conversation with the user U and the information that should be emphasized. Specifically, for example, in the above example, although there is actually a record of the visit being made two years and 11 months ago, it can be expressed as "three years ago." In response to this, the user U will say, "Oh, that's right. Thank you."

[0053] In this way, the Mensenger functions as a presence that accompanies the user U in their daily life, sometimes as a good advisor, sometimes as a good intermediary, sometimes as a good protector, and sometimes as a good family member.

[0054] Next, the handling of information handled by the Lifenet Service will be explained. The information handled by the Lifenet Service includes personal information of the user U. The personal information is the personal property of the user U, and the ownership of the information belongs to the user U forever. The management of the personal information of the user U registered in the Lifenet Service can be carried out, for example, by an institution that is in charge of information management under the jurisdiction of the state (hereinafter, a public institution with such a function will be called the "Information Agency" for the time being). The personal information of the user U is associated with the so-called My Number and is managed by applying a predetermined encryption. The personal information of the user U managed in this way cannot be viewed without the consent of the person, even by the state, and cannot be used by others. As a result, the personal information of each user U is managed centrally under a strong security environment. As a result, unnecessary medical expenses are suppressed, which can contribute to reducing national expenditures. As a result, national revenues through appropriate taxation are secured. Details of the "Information Agency" will be described later.

[0055] In addition, because the LifeNet service constantly manages information indicating the health status of each user U, even if a new infectious disease occurs, it becomes easier to identify those who are infected. In addition, by capturing location information, it becomes easier to identify the location of infection and the infected person, so there will be no infected people whose infection route is unknown. This will allow economic activity to continue while suppressing infections.

[0056] Furthermore, if user U's consent is obtained, the personal information can be processed in an anonymous state and the processed information can be sold to a company, etc. This allows personal information to be appropriately converted into money. In this case, a portion of the sales revenue is used to cover the operating and maintenance costs of service provider G, and then returned to user U, who is the information provider.

[0057] In addition, since the user U's bank account is known, the payment of various benefits can be expedited. In other words, since the economic situation of the user U is known, when paying benefits as an economic policy, it is possible to immediately determine the payment requirements, the difference in the payment amount, etc. As a result, the payment can be made quickly. In addition, since assets and income are known, user U will no longer need to file personal tax returns, making it possible to implement efficient taxation using the official assessment method.

[0058] Furthermore, personal information handled by the Lifenet service is protected from tampering using cloud and blockchain technology. This allows protected personal information to be utilized in AI (artificial intelligence) and IoT (Internet of Things), thereby contributing to improving the convenience of the daily life of individual users U. As a result, new lifestyles can be realized. Furthermore, because the Lifenet service is involved in bank transfers, so-called bank transfer fraud can be prevented.

[0059] In addition, information management will be possible through the Lifenet services provided in each country around the world. By establishing a hub that relays information around the world, the personal information of User U managed by the Lifenet services of each country will be easily exchanged across borders. When User U's personal information crosses borders and enters the country, immigration inspection will be carried out. During immigration inspection, only the minimum amount of information required for the inspection will be accessible. This will eliminate the need for traditional passports and quarantine. After entering another country, services will be provided in the same environment as in the home country. For example, simultaneous interpretation, reservations, payment settlement, etc. will be possible by utilizing IoT.

[0060] In addition, if a third party who is authorized to share personal information at the request of user U is registered under a name such as "family information sharer," the family information sharer can share user U's personal information in the same way as user U. In addition, when a family information sharer joins the LifeNet system, a consensus algorithm is formed.

[0061] Here, we will explain the above-mentioned "information agency" in detail. The information agency is an organization similar to the Legal Affairs Bureau under the jurisdiction of the Ministry of Justice in Japan. Real estate information managed by the Legal Affairs Bureau in Japan is registered as information showing the location, type, land area, etc. of real estate, and functions as information that has the requirements for assertion against third parties. This ensures the protection of ownership of real estate. For this purpose, transparency is required for real estate information managed by the Legal Affairs Bureau in Japan, and it is information that can be viewed by third parties. In contrast, the personal information of User U registered with the Information Agency by the Lifenet System is treated as information that cannot be viewed by any third party. In other words, the personal information of User U registered with the Information Agency is used only by User U for his / her own purposes. The Information Agency is an organization established by the government with the purpose of preventing the leakage or falsification of such information.

[0062] In this way, the personal information of User U managed by the National Information Agency is information that must be protected from leakage or tampering, but LifeNet Services provides the following exceptions to the handling of User U's personal information.

[0063] That is, when a doctor diagnoses a patient, if the user U gives consent, the doctor can access the LifeNet service, refer to the health and medical information in the user U's personal information, and add new medical information that will be useful for the examination. This allows the doctor to verify the diagnosis made by AI. As a result, a quick and proper diagnosis is possible. Also, duplicate tests are eliminated.

[0064] In addition, in the event of a new infectious disease outbreak resulting in a so-called national emergency declaration, the country can access information on the health and medical care of user U, which is necessary for the country, to identify infected individuals and admit them to designated medical institutions. In addition, since changes in the symptoms of user U can be grasped at any time, treatment at the early stage of infection is possible. As a result, an increase in the number of seriously ill individuals and the spread of infection can be prevented. In addition, the location information of user U makes it possible to quickly identify, secure, and accommodate infected users U. This eliminates the need for so-called cluster countermeasures and tracing of close contacts, thereby reducing administrative costs. Furthermore, since it becomes possible to predict the outbreak of infectious diseases as big data, it becomes possible to issue travel restrictions and encourage behavioral changes. In addition, by connecting to user U's purchasing information and collecting purchase history of masks, disinfectants, etc., it is possible to set limits on the amount of masks, disinfectants, etc. purchased. Furthermore, by connecting to user U's location information and delivering information indicating that the user has come close to an infected individual, it is possible to encourage avoidance behavior.

[0065] Furthermore, if the user U becomes unconscious or in other such condition, and an abnormality occurs in the biometric information, the user U can be automatically connected to a rescue and emergency system and accommodated. Specifically, the situation, medical condition, suspected disease name, location information, etc. are automatically communicated to an emergency team, and the patient is accommodated through emergency activities. The patient is then transported to the nearest emergency hospital. This can reduce the number of lonely deaths and suicides. Also, the safety of people can be easily confirmed in the event of a disaster.

[0066] To summarise, LifeNet services can achieve the following, for example: That is, the LifeNet Service makes it possible to manage and analyze all information of the user U during his / her lifetime. Even after the user U dies, the "self" defined by the information of the user U managed by the LifeNet Service continues to exist within the service as the so-called incarnation of the user U. In other words, the "self" that exists within the service after the user U dies has a personality formed based on the information of the user U before his / her death. This "self" continues to be active within the service under the control or assistance of AI (artificial intelligence). This makes it possible to respond to access from others, for example, so that communication can be established between the user U and others just as in the case of the user U before his / her death. As mentioned above, the information handled by the LifeNet service is mainly medical information, behavioral information, and economic information. "Medical care" here includes not only disease treatment, but also disease prevention and health management throughout daily life, as well as prediction of onset of illness. "Disease prevention" includes management of biometric information in the daily life of user U and encouraging early preventive action based on that information.

[0067] Next, with reference to FIG. 3, a description will be given of the configuration of an information processing system that realizes the provision of the above-mentioned service, that is, an information processing system to which the server 1 according to an embodiment of the information processing device of the present invention is applied. FIG. 3 is a diagram showing an example of the configuration of an information processing system in which a server according to an embodiment of the information processing device of the present invention is provided.

[0068] The information processing system shown in FIG. 3 is configured to include a server 1, a user terminal 2, an IoT device 3, and a business server 4. The server 1, user terminals 2-1 to 2-n, IoT device 3, and business server 4 are connected to each other via a predetermined network NW such as the Internet or a LAN (Local Area Network).

[0069] The server 1 is an information processing device managed by a service provider G. The server 1 executes various processes for realizing this service while appropriately communicating with user terminals 2-1 to 2-n, an IoT device 3, and a business server 4.

[0070] The user terminals 2-1 to 2-n are information processing devices operated by the users U1 to Un, respectively. The user terminals 2-1 to 2-n are constituted by smartphones, tablets, personal computers, or the like.

[0071] The IoT device 3 is an item that has a function of connecting to a network NW. Examples of the IoT device 3 include so-called household appliances, automobiles, clothes, glasses, etc. Although only one IoT device 3 is depicted in FIG. 2, this is a simplification for ease of understanding, and in reality, multiple IoT devices 3 may exist.

[0072] The business servers 4-1 to 4-m are information processing devices managed by the businesses M1 to Mm, respectively.

[0073] FIG. 5 is a block diagram showing an example of a hardware configuration of a server in the information processing system shown in FIG.

[0074] The server 1 includes a CPU (Central Processing Unit) 11, a ROM (Read Only Memory) 12, a RAM (Random Access Memory) 13, a bus 14, an input / output interface 15, an input unit 16, an output unit 17, a memory unit 18, a communication unit 19, and a drive 20.

[0075] The CPU 11 executes various processes according to a program recorded in the ROM 12 or a program loaded from the storage unit 18 into the RAM 13 . The RAM 13 also stores data and the like necessary for the CPU 11 to execute various processes.

[0076] The CPU 11, ROM 12, and RAM 13 are connected to one another via a bus 14. An input / output interface 15 is also connected to this bus 14. An input unit 16, an output unit 17, a storage unit 18, a communication unit 19, and a drive 20 are connected to the input / output interface 15.

[0077] The input unit 16 is configured with, for example, a keyboard and is used to input various information. The output unit 17 is configured with a display such as a liquid crystal display, a speaker, and the like, and outputs various information as images and sounds. The storage unit 18 is configured with a dynamic random access memory (DRAM) or the like, and stores various data. The communication unit 19 communicates with other devices (eg, the user terminal 2, the IoT device 3, and the business server 4 in FIG. 2) via a network N including the Internet.

[0078] Removable media 40, such as a magnetic disk, an optical disk, a magneto-optical disk, or a semiconductor memory, is appropriately loaded into the drive 20. A program read from the removable media 40 by the drive 20 is installed in the storage unit 18 as necessary. Further, the removable medium 40 can store various data stored in the storage unit 18 in the same manner as the storage unit 18 .

[0079] Although not shown, the user terminal 2, IoT device 3, and business server 4 in Fig. 3 may have basically the same hardware configuration as that shown in Fig. 4. Therefore, the description of the hardware configuration of the user terminal 2, IoT device 3, and business server 4 will be omitted.

[0080] The cooperation of various hardware and software constituting the information processing system of Fig. 3 including the server 1 of Fig. 4 enables the execution of various processes including the life net process in the server 1. As a result, the service provider G can provide the above-mentioned service to the user. "Life net processing" refers to a process that acquires user U's biometric information, external ecological information, economic information, and usage information, generates impact information based on a combination of this information, and executes control to notify the user. The following describes the functional configuration for executing the life net processing executed in the information processing system.

[0081] FIG. 5 is a functional block diagram showing an example of a functional configuration for executing life net processing, among the functional configurations of the server in FIG.

[0082] As shown in FIG. 5, when the server 1 in FIG. 4 executes the life net process, an acquisition unit 101, a generation unit 102, a notification control unit 103, and a remedial action control unit 104 function in the CPU 11.

[0083] Furthermore, a user DB 181 is provided in one area of ​​the storage unit 18 of the server 1. The user DB 181 stores context information of each of one or more users U who use this service.

[0084] The acquisition unit 101 acquires various types of information. In the acquisition unit 101, a context information acquisition unit 111 and a usage status information acquisition unit 112 function.

[0085] The context information acquisition unit 111 acquires context information including information indicating the user U's physical condition, mental condition, and financial condition. The context information acquired by the context information acquisition unit 111 is stored in and managed by the user DB 181.

[0086] The usage status information acquisition unit 112 acquires information indicating the status of a predetermined behavior by the user U as usage status information. Specifically, for example, the usage status information acquisition unit 112 acquires information indicating the status of online gambling as a predetermined behavior by the user U as the usage status information. The usage status information acquired by the usage status information acquisition unit 112 is stored and managed as context information in the user DB 181.

[0087] The generation unit 102 generates, based on a combination of various pieces of information acquired by the acquisition unit 101, information indicating the influence that the situation of the predetermined behavior by the user U has on the user U as influence information. Specifically, for example, the generation unit 102 determines the influence of the online gambling situation as a predetermined behavior of the user U on the user U based on a combination of the biometric information, external ecological information, and economic information acquired by the acquisition unit 101 and the usage status information. Then, based on the determination result, the generation unit 102 generates influence information. Furthermore, the generating unit 102 generates, as the effect information, information indicating at least one of the effect on the mind and body of the user U and the effect on the economic situation of the user U.

[0088] The notification control unit 103 executes control to notify the user U of the impact information generated by the generation unit 102 via the user terminal 2, the IoT device 3, and the like. Specifically, for example, the notification control unit 103 executes control to display the impact information generated by the generation unit 102 on the user terminal 2 in the form of the above-mentioned messenger in VR. Furthermore, for example, the notification control unit 103 executes control to notify the business operator M of the impact information generated by the generation unit 102 via the business operator's server 4.

[0089] The remedial action control unit 104 controls the execution of predetermined actions for improving the physical condition, mental condition, and economic condition of the user U, based on the impact information generated by the generation unit 102. Specifically, the improvement measure control unit 104 controls the execution of predetermined measures to improve the physical, mental, and financial condition of user U, by controlling the execution of at least one of measures to restrict user U's gaming (e.g., the online gambling site mentioned above), measures to improve user U's health, and measures to improve user U's financial situation.

[0090] The life net process is executed by the server 1 in Fig. 5 having the above-mentioned functional configuration. As a result, it becomes possible to provide the present service that improves the physical, mental, and economic conditions of users, including the prevention and improvement effects of gambling addiction.

[0091] Although one embodiment of the present invention has been described above, the present invention is not limited to the above-described embodiment, and modifications, improvements, etc. within the scope that can achieve the object of the present invention are considered to be included in the present invention.

[0092] For example, in the above embodiment, biometric information, external biometric information, and economic information are used as the acquired context information, but this is merely an example. Any information of the acquired context information can be used.

[0093] For example, in the above embodiment, the LifeNet service is applied when the user U uses an online gambling site, plays sports, works, takes a bath, eats, sleeps, walks, comes into contact with a third party, and talks with others, but these are merely examples. The service can be applied to all aspects of the user U's daily life.

[0094] Furthermore, the system configuration shown in FIG. 3 and the hardware configuration of the server 1 shown in FIG. 4 are merely examples for achieving the object of the present invention, and are not particularly limited.

[0095] In addition, the functional block diagram shown in Fig. 5 is merely an example and is not particularly limited. In other words, it is sufficient that the information processing system in Fig. 3 is provided with a function capable of executing the above-mentioned life net processing as a whole, and the functional blocks and databases used to realize this function are not particularly limited to the example in Fig. 5.

[0096] Furthermore, the locations of the functional blocks and databases are not limited to those shown in FIG. 5 and may be arbitrary. 5, the life net processing is configured to be performed under the control of the CPU 11 of the server 1 constituting the information processing system described above, but is not limited to this. For example, at least a part of the functional blocks and databases arranged on the server 1 side may be provided on the user terminal 2 side, the IoT device 3 side, the business server 4 side, or another information processing device not shown.

[0097] Furthermore, the above-described series of processes can be executed by hardware or software. Furthermore, one functional block may be configured as a single piece of hardware, a single piece of software, or a combination of both.

[0098] When the series of processes is executed by software, the program constituting the software is installed into a computer or the like from a network or a recording medium. The computer may be a computer implemented with dedicated hardware. Furthermore, the computer may be a computer capable of executing various functions by installing various programs thereon, such as a server, a general-purpose smartphone, or a personal computer.

[0099] A recording medium containing such a program may be composed not only of a removable medium (not shown) that is distributed separately from the device main body in order to provide the program to the user, but also of a recording medium that is provided to the user in a pre-installed state in the device main body.

[0100] In this specification, the steps of describing a program to be recorded on a recording medium include not only processes that are performed chronologically according to the order, but also processes that are not necessarily performed chronologically but are executed in parallel or individually.

[0101] In summary, it is sufficient for an information processing device to which the present invention is applied to have the following configuration, and various embodiments can be adopted. That is, the information processing device to which the present invention is applied is In an information processing device (e.g., the server 1 in FIG. 3) that supports a user (e.g., a user U) who is the subject of a predetermined action, A first acquisition means (for example, a context information acquisition unit 111 in FIG. 5 ) that acquires information indicating the physical state, mental state, and economic state of the user as first information (for example, the above-mentioned context information); A second acquisition means (e.g., the usage status information acquisition unit 112 of FIG. 5 ) that acquires information indicating a status of the predetermined behavior by the user as second information (e.g., the above-mentioned usage status information); A generating means (e.g., the generating unit 102 of FIG. 5 ) that generates information indicating an influence of the state of the predetermined behavior of the user on the physical state, mental state, and economic state of the user as third information (e.g., the above-mentioned influence information) based on a combination of the first information acquired by the first acquiring means and the second information acquired by the second acquiring means; a notification control unit (e.g., the notification control unit 103 in FIG. 5) that executes control to notify the user of the third information generated by the generation unit via a predetermined IoT device (e.g., the IoT device 3 in FIG. 5); Equipped with.

[0102] That is, in an information processing device that supports a user who is the subject of a predetermined behavior, information indicating the user's physical condition, mental condition, and economic condition is acquired as first information. Also, information indicating the status of the predetermined behavior by the user is acquired as second information. Then, based on a combination of the acquired first information and second information, information indicating the influence of the status of the predetermined behavior by the user on the user's physical condition, mental condition, and economic condition is generated as third information. Then, the generated third information is notified to the user. This allows users to easily obtain information for improving their own physical, mental, and financial conditions.

[0103] Moreover, the second acquisition means Acquire information indicating a status of a game (e.g., the above-mentioned online gambling site) by the user as the predetermined behavior as the second information; The generating means includes: As the third information, information indicating the influence of the gaming situation of the user on the physical condition, mental condition, and financial condition of the user can be generated.

[0104] In other words, when information indicating the gaming status of a user as a specified behavior is obtained as second information, information indicating the impact of the user's gaming status on the user's physical condition, mental state, and financial state is generated as third information. This allows users to easily obtain information to improve their own physical, mental, and financial condition, including the preventive and ameliorative effects of gambling addiction.

[0105] In addition, the game is available to the user online; The second acquisition means is As the second information, information indicating an amount of tokens (e.g., the above-mentioned token T) to be granted to the user depending on the status of the game by the user is obtained; The first information and the second information may be managed using blockchain technology or a distributed ledger.

[0106] That is, the game as a predetermined behavior by the user is available to the user online, and information indicating the amount of tokens granted to the user according to the status of the user's game is acquired as the second information. The first information and the second information are managed using the blockchain technology or the distributed ledger. This reduces the risk of information tampering.

[0107] In addition, the system may further include an improvement measure control means (e.g., improvement measure control unit 104 in FIG. 5) that controls the execution of predetermined measures to improve the physical condition, mental condition, and economic condition of the user based on the third information generated by the generation means.

[0108] In other words, based on the generated third information, the execution of predetermined measures for improving the user's physical condition, mental condition, and economic condition is controlled. This can improve the user's physical, mental and economic condition.

[0109] Moreover, the remedial action control means The predetermined measures may include controlling the execution of at least one of measures to restrict the user's gaming, measures to improve the user's health, and measures to improve the user's economic situation.

[0110] In other words, as predetermined measures for improving the user's physical condition, mental condition, and financial condition, the execution of at least one of measures limiting the user's gaming, measures for improving the user's health, and measures for improving the user's financial situation is controlled. This can improve the user's physical, mental and economic condition. [Explanation of symbols]

[0111] 1···Server, 2···User terminal, 3···IoT device, 4···Business operator server, 11···CPU, 12···ROM, 13···RAM, 14···Bus, 15···I / O interface, 16···Input unit, 17···Output unit, 18···Storage unit, 19···Communication unit, 20···Drive, 40···Removable media, 101···Acquisition unit, 102···Generation unit, 103···Notification control unit, 104···Improvement action control unit, 111···Context information acquisition unit, 112···Usage status information acquisition unit, 181···User DB, NW··Network, G··Service provider, U···User, M··Business operator, etc.

Claims

1. An information processing device for supporting a user who is the main user of gambling, comprising: A first acquisition means for acquiring information indicating a physical state, a mental state, and a financial state of the user as first information; A second acquisition means for acquiring information indicating a state of gambling by the user as second information; a judgment means for making a first judgment as to whether or not there is a negative sign in at least a part of the physical condition, mental condition, and economic condition of the user based on the first information acquired by the first acquisition means, and, if it is judged by the first judgment that there is a negative sign, making a second judgment as to whether or not the cause is due to the use of gambling; a generating means for generating, as third information, information indicating an impact of the user's gambling use on at least a part of the user's physical condition, mental condition, and economic condition, based on a combination of the first information acquired by the first acquisition means and the second information acquired by the second acquisition means, when the result of the second judgment is that the cause of the negative sign is caused by the use of gambling; a notification control means for controlling notification of the third information generated by the generation means to the user; An information processing device comprising:

2. The second acquisition means is Acquire information indicating a gaming status as the gambling use by the user as the second information; The generating means includes: generating, as the third information, information indicating an influence of the state of the game by the user on at least a part of the physical state, mental state, and economic state of the user; The information processing device according to claim 1 .

3. The game is available to the user online; The second acquisition means is As the second information, information indicating an amount of tokens to be granted to the user according to a game status of the user is obtained; The first information and the second information are managed using a blockchain technology or a distributed ledger. The information processing device according to claim 2 .

4. and an improvement measure control means for controlling execution of a predetermined measure for improving at least a part of the physical condition, mental condition, and economic condition of the user based on the third information generated by the generation means. The information processing device according to claim 1 .

5. The remedial action control means includes: As the predetermined measures, controlling the execution of at least one of measures to limit the use of gambling by the user, measures to improve the health of the user, and measures to improve the economic situation of the user. The information processing device according to claim 4.

6. An information processing method executed by an information processing device that supports a user who is the main user of gambling, comprising: A first acquisition step of acquiring information indicating a physical condition, a mental condition, and a financial condition of the user as first information; A second acquisition step of acquiring information indicating a state of gambling use by the user as second information; a judgment step of executing a first judgment as to whether or not there is a negative sign in at least a part of the physical condition, mental condition, and economic condition of the user based on the first information acquired by the processing of the first acquisition step, and, if it is determined by the first judgment that there is a negative sign, executing a second judgment as to whether or not the cause is due to the use of gambling; a generating step of generating, as third information, information indicating an impact of the user's gambling use on at least a part of the user's physical condition, mental condition, and economic condition based on a combination of the first information acquired by the processing of the first acquisition step and the second information acquired by the processing of the second acquisition step, when the result of the second judgment is that the cause of the negative sign is caused by the use of gambling; a notification control step of executing control for notifying the user of the third information generated by the processing of the generation step; An information processing method comprising:

7. A computer that assists a user who is the main user of gambling, comprising: A first acquisition step of acquiring information indicating a physical condition, a mental condition, and a financial condition of the user as first information; A second acquisition step of acquiring information indicating a state of gambling use by the user as second information; a judgment step of executing a first judgment as to whether or not there is a negative sign in at least a part of the physical condition, mental condition, and economic condition of the user based on the first information acquired by the processing of the first acquisition step, and, if it is determined by the first judgment that there is a negative sign, executing a second judgment as to whether or not the cause is due to the use of gambling; a generating step of generating, as third information, information indicating an impact of the user's gambling use on at least a part of the user's physical condition, mental condition, and economic condition based on a combination of the first information acquired by the processing of the first acquisition step and the second information acquired by the processing of the second acquisition step, when the result of the second judgment is that the cause of the negative sign is caused by the use of gambling; a notification control step of executing control for notifying the user of the third information generated by the processing of the generation step; A program that executes control processing including:

Citation Information

Patent Citations

  • Membership authentication for playing in game parlor, collection of game state data for each player, and effective use thereof for prevention of gambling habit

    JP2017191406A

  • Game device and game system

    JP2019063164A

  • Gambling dependency verification method, gambling dependency verification server, user terminal, information processing device, gambling dependency verification program, and gambling dependency verification system

    JP2020027608A

  • Prize providing device

    JP2020075036A

  • Betting advice providing device, betting advice providing system, betting advice providing method, and betting advice providing program

    JP2020135366A