Dynamic collocation of virtual content

By integrating sensors and processing persistent coordinate data in the headset, the common position and common position conversation of virtual objects are solved, and the problems of mobile vomiting, high computing burden and difficulty in sharing environment interaction in the virtual reality system when creating an immersive and realistic mixed reality environment are improved, and the system's immersion and multi-user interaction capabilities are improved.

JP7658977B2Active Publication Date: 2025-04-08MAGIC LEAP INC
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Patent Information

Application Number
JP2022548434
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Priority Date
2020-02-10
Filing Date
2021-02-10
Publication Date
2025-04-08
Estimated Expiration
2041-02-10

AI Technical Summary

Technical Problem

Existing virtual reality systems face problems such as sports vomiting, high computing burden, high environmental details and difficulty in sharing environments when creating immersive, realistic mixed reality environments.

Method used

By integrating sensors in the headset, receiving and processing persistent coordinate data to determine the location and relationship of the virtual object, a common location and common location session of the virtual object is implemented, ensuring that multiple users see the same virtual content in the same physical space.

Benefits of technology

It improves the immersion and realism of the virtual reality system, reduces the phenomenon of sports vomiting, reduces the computing burden, and supports multiple users to share a mixed reality environment.

✦ Generated by Eureka AI based on patent content.

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Abstract

A step of receiving first and second persistent coordinate data and relationship data is disclosed. The third and fourth persistent coordinate data are then determined based on input received via the head-worn device whether the first and third persistent coordinate data correspond, and if so, whether the second and fourth persistent coordinate data correspond, in which case a virtual object can be displayed via a display of the head-worn device using the relationship data and the second persistent coordinate data. If the second and fourth persistent coordinate data do not correspond, the virtual object can be displayed via a display of the head-worn device using the relationship data and the first persistent coordinate data, and pursuant to a determination that the first persistent coordinate data does not correspond to the third persistent coordinate data, the method may not display the virtual object via a display of the head-worn device.
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Description

[Technical field]

[0001] (CROSS REFERENCE TO RELATED APPLICATIONS) This application claims the benefit of U.S. Provisional Application No. 62 / 972,541, filed February 10, 2020, the contents of which are incorporated by reference in their entirety herein.

[0002] FIELD OF THE DISCLOSURE This disclosure relates generally to systems and methods for displaying virtual content to a user, and more particularly to systems and methods for displaying virtual content to a user in a mixed reality environment. [Background technology]

[0003] Virtual environments are ubiquitous in computing environments, finding use in video games (where a virtual environment may represent a game world), maps (where a virtual environment may represent a terrain to be navigated), simulations (where a virtual environment may simulate a real environment), digital storytelling (where virtual characters may interact with one another within a virtual environment), and many other applications. Modern computer users are generally comfortable perceiving and interacting with virtual environments. However, a user's experience with a virtual environment may be limited by the technology for presenting the virtual environment. For example, conventional displays (e.g., 2D display screens) and audio systems (e.g., fixed speakers) may be incapable of realizing a virtual environment in a way that creates a compelling, realistic, and immersive experience.

[0004] Virtual reality ("VR"), augmented reality ("AR"), mixed reality ("MR"), and related technologies (collectively, "XR") share the ability to present a user of an XR system with sensory information corresponding to a virtual environment represented by data in a computer system. This disclosure considers specificity between VR, AR, and MR systems (although some systems may be categorized as VR in one aspect (e.g., visual aspects) and simultaneously categorized as AR or MR in another aspect (e.g., audio aspects). As used herein, a VR system presents a virtual environment that replaces the user's real environment in at least one aspect. For example, a VR system may present a user with a view of the virtual environment while simultaneously obscuring that view of the real environment, such as with a light-blocking head-mounted display. Similarly, a VR system may present a user with audio corresponding to the virtual environment while simultaneously blocking (attenuating) the audio from the real environment.

[0005] VR systems may suffer from various shortcomings that result from replacing the user's real environment with a virtual environment. One shortcoming is motion sickness, which can occur when the user's field of view in the virtual environment no longer corresponds to the state of their inner ear, which detects their balance and orientation in the real (but not the virtual) environment. Similarly, a user may suffer disorientation in a VR environment if their own body and limbs (the view on which the user relies to feel "grounded" in the real environment) are not directly visible. Another shortcoming is the computational burden (e.g., memory, processing power) imposed on a VR system that must present a full 3D virtual environment, especially in real-time applications that seek to immerse the user in the virtual environment. Similarly, such an environment may need to reach a very high level of realism to be considered immersive, since users tend to be sensitive to even slight imperfections in the virtual environment, any of which can destroy the user's immersion in the virtual environment. Yet another disadvantage of VR systems is that such applications of the systems cannot take advantage of the wide range of sensory data in the real environment, such as the various sights and sounds experienced in the real world. A related disadvantage is that VR systems may struggle to create shared environments in which multiple users can interact, because users who share a physical space in the real environment may not be able to see or interact with each other directly in the virtual environment.

[0006] As used herein, an AR system presents a virtual environment that overlaps or overlays the real environment in at least one aspect. For example, an AR system may present a user with a view of the virtual environment overlaid on the user's view of the real environment, such as with a see-through head-mounted display that presents a displayed image while allowing light to pass through the display into the user's eyes. Similarly, an AR system may present a user with audio corresponding to the virtual environment while simultaneously mixing in audio from the real environment. Similarly, as used herein, an MR system may present a virtual environment that overlaps or overlays the real environment in at least one aspect, similar to an AR system, and additionally allow the virtual environment in the MR system to interact with the real environment in at least one aspect. For example, a virtual character in the virtual environment may flip a light switch in the real environment, causing a corresponding light bulb in the real environment to turn on or off. As another example, the virtual character may react to an audio signal in the real environment (such as with facial expressions). By maintaining the presentation of the real environment, AR and MR systems may avoid some of the aforementioned shortcomings of VR systems. For example, motion sickness in a user is reduced because visual cues from the real environment (including the user's own body) can remain visible and such systems do not need to present the user with a fully realized 3D environment to be immersive. Additionally, AR and MR systems can create new applications that utilize real-world sensory input (e.g., views and sounds of scenery, objects, and other users) to augment that input.

[0007] In addition to single-user applications, XR systems may benefit from multi-user environments. Because AR and / or MR systems blend real-world and virtual environments, users of XR systems may often reside within the same real-world space. To successfully blur the boundaries between real and virtual content, it may be beneficial for users of XR systems to see the same virtual content in the same location as other users of XR systems residing in the same real-world space. Virtual object collocation (i.e., when multiple users perceive the same virtual object as being co-located as if multiple users were looking at the same real object) can enable users to see and experience shared virtual content in the same way that users see and experience shared real content. Virtual object collocation can enable productivity and immersion since users can share the same mixed reality experience. Enabling an XR system to display virtual objects in the same location across multiple users and / or XR systems allows users to interact with other users while remaining immersed in the mixed reality environment.

[0008] XR systems can provide a uniquely enhanced sense of immersion and realism by combining virtual visual and audio cues with real sights and sounds. Thus, in some XR systems, it is desirable to present a virtual environment that enhances, improves, or modifies a corresponding real environment. This disclosure relates to an XR system that enables consistent placement of virtual objects across multiple XR systems. Summary of the Invention [Means for solving the problem]

[0009] An embodiment of the present disclosure describes a system and method for collocating virtual content. According to an embodiment of the present disclosure, the method may include receiving first persistent coordinate data, second persistent coordinate data, and relationship data. The third persistent coordinate data and the fourth persistent coordinate data may be determined based on input received via one or more sensors of the head-mounted device. It may be determined whether the first persistent coordinate data corresponds to the third persistent coordinate data. According to the determination that the first persistent coordinate data corresponds to the third persistent coordinate data, it may be determined whether the second persistent coordinate data corresponds to the fourth persistent coordinate data. According to the determination that the second persistent coordinate data corresponds to the fourth persistent coordinate data, a virtual object may be displayed via a display of the head-mounted device using the relationship data and the second persistent coordinate data. According to the determination that the second persistent coordinate data does not correspond to the fourth persistent coordinate data, a virtual object may be displayed via a display of the head-mounted device using the relationship data and the first persistent coordinate data. Pursuant to determining that the first persistent coordinate data does not correspond to the third persistent coordinate data, the method may include not displaying the virtual object via the head mounted device. The present invention provides, for example, the following items. (Item 1) 1. A system comprising: a head-worn device having a display and one or more sensors; One or more processors, receiving the first persistent coordinate data, the second persistent coordinate data, and relationship data; determining third persistent coordinate data and fourth persistent coordinate data based on input received via the one or more sensors; determining whether the first persistent coordinate data corresponds to the third persistent coordinate data; upon determining that the first persistent coordinate data corresponds to the third persistent coordinate data; determining whether the second persistent coordinate data corresponds to the fourth persistent coordinate data; upon determining that the second persistent coordinate data corresponds to the fourth persistent coordinate data; displaying a virtual object using the relationship data and the second persistent coordinate data via a display of the head-mounted device; in response to determining that the second persistent coordinate data does not correspond to the fourth persistent coordinate data, displaying the virtual object using the relationship data and the first persistent coordinate data via a display of the head-mounted device; in response to determining that the first persistent coordinate data does not correspond to the third persistent coordinate data; and not displaying the virtual object via a display of the head-mounted device. one or more processors configured to execute a method comprising: A system comprising: (Item 2) 2. The system of claim 1, wherein the first persistent coordinate data corresponds to a first location and the second persistent coordinate data corresponds to a second location, the second location being closer to a location of the head-worn device than the first location. (Item 3) 2. The system of claim 1, wherein the head-mounted device is a first head-mounted device and the first persistent coordinate data is received from a second head-mounted device. (Item 4) 2. The system of claim 1, wherein the head-mounted device is a first head-mounted device and the relationship data is received from a second head-mounted device. (Item 5) 2. The system of claim 1, wherein the method further comprises receiving data corresponding to the virtual object. (Item 6) 2. The system of claim 1, wherein the third persistent coordinate data corresponds to a current location of the head-mounted device. (Item 7) Item 1 . The system of item 1 , wherein the relationship data comprises a transformation matrix. (Item 8) 1. A method comprising: receiving the first persistent coordinate data, the second persistent coordinate data, and relationship data; determining third persistent coordinate data and fourth persistent coordinate data based on input received via one or more sensors of the head-worn device; determining whether the first persistent coordinate data corresponds to the third persistent coordinate data; upon determining that the first persistent coordinate data corresponds to the third persistent coordinate data; determining whether the second persistent coordinate data corresponds to the fourth persistent coordinate data; upon determining that the second persistent coordinate data corresponds to the fourth persistent coordinate data; displaying a virtual object using the relationship data and the second persistent coordinate data via a display of the head-mounted device; in response to determining that the second persistent coordinate data does not correspond to the fourth persistent coordinate data, displaying the virtual object using the relationship data and the first persistent coordinate data via a display of the head-mounted device; in response to determining that the first persistent coordinate data does not correspond to the third persistent coordinate data; and not displaying the virtual object via a display of the head-mounted device. A method comprising: (Item 9) 9. The method of claim 8, wherein the first persistent coordinate data corresponds to a first location and the second persistent coordinate data corresponds to a second location, the second location being closer to a location of the head-worn device than the first location. (Item 10) 9. The method of claim 8, wherein the head-mounted device is a first head-mounted device and the first persistent coordinate data is received from a second head-mounted device. (Item 11) 9. The method of claim 8, wherein the head-mounted device is a first head-mounted device and the relationship data is received from a second head-mounted device. (Item 12) 9. The method of claim 8, further comprising receiving data corresponding to the virtual object. (Item 13) 9. The method of claim 8, wherein the third persistent coordinate data corresponds to a current location of the head-mounted device. (Item 14) 9. The method of claim 8, wherein the relationship data comprises a transformation matrix. (Item 15) A non-transitory computer readable medium having instructions stored thereon that, when executed by one or more processors, cause the one or more processors to: receiving the first persistent coordinate data, the second persistent coordinate data, and relationship data; determining third persistent coordinate data and fourth persistent coordinate data based on input received via one or more sensors of the head-worn device; determining whether the first persistent coordinate data corresponds to third persistent coordinate data; upon determining that the first persistent coordinate data corresponds to the third persistent coordinate data; determining whether the second persistent coordinate data corresponds to the fourth persistent coordinate data; upon determining that the second persistent coordinate data corresponds to the fourth persistent coordinate data; displaying a virtual object using the relationship data and the second persistent coordinate data via a display of the head-mounted device; in response to determining that the second persistent coordinate data does not correspond to the fourth persistent coordinate data, displaying a virtual object using the relationship data and the first persistent coordinate data via a display of the head-mounted device; in response to determining that the first persistent coordinate data does not correspond to the third persistent coordinate data; and not displaying the virtual object via a display of the head-mounted device. A non-transitory computer readable medium for carrying out a method comprising: (Item 16) Item 16. The non-transitory computer-readable medium of item 15, wherein the first persistent coordinate data corresponds to a first location and the second persistent coordinate data corresponds to a second location, the second location being closer to a location of the head-worn device than the first location. (Item 17) Item 16. The non-transitory computer-readable medium of item 15, wherein the head-mounted device is a first head-mounted device and the first persistent coordinate data is received from a second head-mounted device. (Item 18) Item 16. The non-transitory computer-readable medium of item 15, wherein the head-mounted device is a first head-mounted device and the relationship data is received from a second head-mounted device. (Item 19) Item 16. The non-transitory computer-readable medium of item 15, wherein the method further includes receiving data corresponding to the virtual object. (Item 20) Item 16. The non-transitory computer-readable medium of item 15, wherein the third persistent coordinate data corresponds to a current location of the head-mounted device. (Item 21) Item 16. The non-transitory computer-readable medium of item 15, wherein the relationship data comprises a transformation matrix. (Item 22) 1. A system comprising: a head-worn device having a display and one or more sensors; One or more processors, Receiving first persistent coordinate data; receiving relationship data, the relationship data relating a location to the first persistent coordinate data; determining second persistent coordinate data based on input received via the one or more sensors; determining whether the first persistent coordinate data corresponds to the second persistent coordinate data; displaying, via a display of the head mounted device, a virtual object based on the first persistent coordinate data and based on the relationship data in accordance with determining that the first persistent coordinate data corresponds to the second persistent coordinate data; in response to determining that the first persistent coordinate data does not correspond to the second persistent coordinate data, not displaying the virtual object via a display of the head worn device. one or more processors configured to execute a method comprising: A system comprising: (Item 23) 23. The system of claim 22, wherein the head-mounted device is a first head-mounted device, and the method further includes transmitting the second persistent coordinate data to a second head-mounted device. (Item 24) 23. The system of claim 22, wherein the head-mounted device is a first head-mounted device and the first persistent coordinate data is received from a second head-mounted device. (Item 25) 23. The system of claim 22, wherein the head-mounted device is a first head-mounted device and the relationship data is received from a second head-mounted device. (Item 26) 23. The system of claim 22, wherein the method further includes receiving data corresponding to the virtual object. (Item 27) 23. The system of claim 22, wherein the second persistent coordinate data corresponds to a current location of the head-mounted device. (Item 28) 23. The system of claim 22, wherein the relationship data comprises a transformation matrix. [Brief description of the drawings]

[0010] [Figure 1A] 1A-1C illustrate an example mixed reality environment, according to some embodiments. [Figure 1B] 1A-1C illustrate an example mixed reality environment, according to some embodiments. [Figure 1C] 1A-1C illustrate an example mixed reality environment, according to some embodiments.

[0011] [Figure 2A] 2A-2D illustrate components of an example mixed reality system that can be used to generate and interact with a mixed reality environment, according to some embodiments. [Figure 2B] 2A-2D illustrate components of an example mixed reality system that can be used to generate and interact with a mixed reality environment, according to some embodiments. [Figure 2C] 2A-2D illustrate components of an example mixed reality system that can be used to generate and interact with a mixed reality environment, according to some embodiments. [Figure 2D]2A-2D illustrate components of an example mixed reality system that can be used to generate and interact with a mixed reality environment, according to some embodiments.

[0012] [Figure 3A] FIG. 3A illustrates an example mixed reality handheld controller that can be used to provide input to a mixed reality environment, according to some embodiments.

[0013] [Figure 3B] FIG. 3B illustrates an example auxiliary unit that may be used with an example mixed reality system, according to some embodiments.

[0014] [Figure 4] FIG. 4 illustrates an example functional block diagram for an example mixed reality system, according to some embodiments.

[0015] [Diagram 5] FIG. 5 illustrates an example of virtual object collocation, according to some embodiments.

[0016] [Figure 6] FIG. 6 illustrates an example of virtual object collocation, according to some embodiments.

[0017] [Figure 7] FIG. 7 illustrates an example of virtual object collocation across multiple environments, according to some embodiments.

[0018] [Figure 8] FIG. 8 illustrates an example network architecture for virtual object collocation, according to some embodiments.

[0019] [Figure 9] FIG. 9 illustrates an example process for collocating virtual content, according to some embodiments.

[0020] [Figure 10] FIG. 10 illustrates an example process for connecting with one or more MR systems and initiating a co-located session, according to some embodiments. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0021] Detailed Description In the following description of the embodiments, reference is made to the accompanying drawings which form a part hereof, and in which is shown, by way of illustration, specific embodiments which may be practiced. It is to be understood that other embodiments may be used and structural changes may be made without departing from the scope of the disclosed embodiments.

[0022] Mixed Reality Environment

[0023] Like all people, users of a mixed reality system exist in a real environment, i.e., the three-dimensional portion of the "real world" and all of its content are perceivable by the user. For example, the user perceives the real environment using normal human senses, i.e., sight, hearing, touch, taste, and smell, and interacts with the real environment by moving his or her body within the real environment. Locations within the real environment can be described as coordinates in a coordinate space. For example, coordinates can include latitude, longitude, and altitude relative to sea level, distance in three orthogonal dimensions from a reference point, or other suitable values. Similarly, a vector can describe a quantity, having a direction and magnitude in a coordinate space.

[0024] A computing device may maintain a representation of a virtual environment, for example, in a memory associated with the device. As used herein, a virtual environment is a computed representation of a three-dimensional space. A virtual environment may include representations of any objects, actions, signals, parameters, coordinates, vectors, or other properties associated with that space. In some examples, a circuit (e.g., a processor) of a computing device may maintain and update a state of the virtual environment. That is, the processor may determine a state of the virtual environment at a second time t1 based on data associated with the virtual environment and / or input provided by a user at a first time t0. For example, if an object in the virtual environment is located at a first coordinate at time t0 and has certain programmed physical parameters (e.g., mass, coefficient of friction), and input received from a user indicates that a force should be applied to the object in a certain directional vector, the processor may apply the laws of kinematics and use basic mechanics to determine the location of the object at time t1. The processor may use any suitable information known about the virtual environment and / or any suitable input to determine the state of the virtual environment at time t1. In maintaining and updating the state of the virtual environment, the processor may execute any suitable software, including software related to creating and deleting virtual objects in the virtual environment, software (e.g., scripts) for defining behavior of virtual objects or characters in the virtual environment, software for defining behavior of signals (e.g., audio signals) in the virtual environment, software for creating and updating parameters associated with the virtual environment, software for generating audio signals in the virtual environment, software for handling inputs and outputs, software for implementing network operations, software for applying asset data (e.g., animation data for moving a virtual object over time), or many other possibilities.

[0025] An output device, such as a display or speaker, can present any or all aspects of the virtual environment to the user. For example, the virtual environment may include virtual objects (which may include representations of inanimate objects, people, animals, lights, etc.) that may be presented to the user. The processor can determine a view of the virtual environment (e.g., corresponding to a "camera," with its origin coordinates, viewing axis, and frustum) and render on the display a viewable scene of the virtual environment corresponding to that view. Any suitable rendering technique may be used for this purpose. In some examples, the viewable scene may include only some virtual objects in the virtual environment and exclude certain other virtual objects. Similarly, the virtual environment may include audio aspects that may be presented to the user as one or more audio signals. For example, a virtual object in the virtual environment may generate a sound originating from the object's location coordinates (e.g., a virtual character may speak or create a sound effect), or the virtual environment may be associated with a musical cue or ambient sound that may or may not be associated with a particular location. The processor can determine audio signals corresponding to "listener" coordinates, e.g., audio signals corresponding to the synthesis of sounds in the virtual environment and that are mixed and processed to simulate the audio signals that would be heard by a listener at the listener coordinates, and present the audio signals to the user via one or more speakers.

[0026] Because the virtual environment exists only as a computational structure, the user cannot directly perceive the virtual environment using normal senses. Instead, the user can only indirectly perceive the virtual environment, as presented to the user, for example, by a display, a speaker, a tactile output device, etc. Similarly, the user cannot directly touch, manipulate, or otherwise interact with the virtual environment, but can provide input data via input devices or sensors to a processor, which can use the device or sensor data to update the virtual environment. For example, a camera sensor can provide optical data indicating that the user is attempting to move an object in the virtual environment, and the processor can use that data to cause the object to respond appropriately within the virtual environment.

[0027] A mixed reality system can present a user with a mixed reality environment ("MRE") that combines aspects of real and virtual environments, for example, using a see-through display and / or one or more speakers (which may be incorporated, for example, into a wearable head device). In some embodiments, the one or more speakers may be external to the head-mounted wearable unit. As used herein, an MRE is a simultaneous representation of a real environment and a corresponding virtual environment. In some examples, the corresponding real and virtual environments share a single coordinate space. In some examples, the real coordinate space and the corresponding virtual coordinate space are related to each other by a transformation matrix (or other suitable representation). Thus, a single coordinate (in some examples, together with the transformation matrix) may define a first location in the real environment and also a second corresponding location in the virtual environment, and vice versa.

[0028] In an MRE, a virtual object (e.g., in a virtual environment associated with the MRE) may correspond to a real object (e.g., in a real environment associated with the MRE). For example, if the real environment of the MRE includes a real lamppost (a real object) at a location coordinate, the virtual environment of the MRE may include a virtual lamppost (a virtual object) at a corresponding location coordinate. As used herein, a real object combines with its corresponding virtual object to comprise a "mixed reality object." It is not necessary for a virtual object to perfectly match or match a corresponding real object. In some examples, a virtual object may be a simplified version of a corresponding real object. For example, if the real environment includes a real lamppost, the corresponding virtual object may include a cylinder of approximately the same height and radius as the real lamppost (reflecting that a lamppost may be approximately cylindrical in shape). Simplifying virtual objects in this manner may enable computational efficiencies and simplify calculations to be performed on such virtual objects. Furthermore, in some examples of an MRE, not all real objects in the real environment may be associated with a corresponding virtual object. Similarly, in some embodiments of the MRE, not all virtual objects in the virtual environment may be associated with corresponding real objects, i.e., some virtual objects may exist solely within the virtual environment of the MRE without any real-world counterpart.

[0029] In some embodiments, virtual objects may have characteristics that differ, sometimes significantly, from those of the corresponding real object. For example, a real environment in an MRE may contain a green, two-pronged cactus, a thorny inanimate object, while the corresponding virtual object in the MRE may have the characteristics of a green, two-armed virtual character with human facial features and a surly attitude. In this embodiment, the virtual object resembles its corresponding real object in some characteristics (color, number of arms) but differs from the real object in other characteristics (facial features, personality). In this way, virtual objects have the potential to represent real objects in creative, abstract, exaggerated, or fictitious ways, or to impart behaviors (e.g., human personality) to otherwise inanimate real objects. In some embodiments, virtual objects may be purely fictitious creations with no real-world counterpart (e.g., virtual monsters in a virtual environment, perhaps in a location that corresponds to a void in the real environment).

[0030] Compared to a VR system that presents a virtual environment to a user while obscuring the real environment, a mixed reality system that presents an MRE offers the advantage that the real environment remains perceptible while the virtual environment is presented. Thus, a user of a mixed reality system can experience and interact with a corresponding virtual environment using visual and audio cues associated with the real environment. As an example, a user of a VR system may struggle to perceive or interact with a virtual object displayed in the virtual environment because the user cannot directly perceive or interact with the virtual environment, as described above, whereas a user of an MR system may find it intuitive and natural to interact with a virtual object by seeing, hearing, and touching the corresponding real object in his or her own real environment. This level of interaction may enhance the user's sense of immersion, connection, and engagement with the virtual environment. Similarly, by presenting a real environment and a virtual environment simultaneously, a mixed reality system may reduce the negative psychological sensations (e.g., cognitive dissonance) and negative physical sensations (e.g., motion sickness) associated with a VR system. Mixed reality systems also offer many possibilities for applications that can augment or modify our experience of the real world.

[0031] 1A illustrates an exemplary real environment 100 in which a user 110 uses a mixed reality system 112. The mixed reality system 112 may include a display (e.g., a see-through display) and one or more speakers, and one or more sensors (e.g., cameras), for example, as described below. The illustrated real environment 100 includes a rectangular room 104A in which the user 110 is standing, and real objects 122A (lamp), 124A (table), 126A (sofa), and 128A (painting). The room 104A further includes a location coordinate 106, which may be considered as the origin of the real environment 100. As shown in FIG. 1A, an environment / world coordinate system 108 (with an x-axis 108X, a y-axis 108Y, and a z-axis 108Z), with its origin at point 106 (world coordinates), may define a coordinate space for the real environment 100. In some embodiments, the origin 106 of the environment / world coordinate system 108 may correspond to where the mixed reality system 112 was powered on. In some embodiments, the origin 106 of the environment / world coordinate system 108 may be reset during operation. In some examples, the user 110 may be considered a real object in the real environment 100. Similarly, the body parts (e.g., hands, feet) of the user 110 may be considered real objects in the real environment 100. In some examples, the user / listener / head coordinate system 114 (comprising an x-axis 114X, a y-axis 114Y, and a z-axis 114Z) with its origin at point 115 (e.g., user / listener / head coordinate) may define a coordinate space for the user / listener / head on which the mixed reality system 112 is located. The origin 115 of the user / listener / head coordinate system 114 may be defined relative to one or more components of the mixed reality system 112. For example, the origin 115 of the user / listener / head coordinate system 114 may be defined relative to the display of the mixed reality system 112, such as during an initial calibration of the mixed reality system 112. Matrices (which may include translation matrices and quaternion or other rotation matrices) or other suitable representations can characterize the transformation between the user / listener / head coordinate system 114 space and the environment / world coordinate system 108 space.In some embodiments, the left ear coordinates 116 and right ear coordinates 117 may be defined relative to the origin 115 of the user / listener / head coordinate system 114. Matrices (which may include translation matrices and quaternion matrices or other rotation matrices) or other suitable representations can characterize the transformation between the left ear coordinates 116 and right ear coordinates 117 and the user / listener / head coordinate system 114 space. The user / listener / head coordinate system 114 can simplify the representation of location relative to the user's head or head-mounted device, e.g., relative to the environment / world coordinate system 108. Using simultaneous localization and mapping (SLAM), visual odometry, or other techniques, the transformation between the user coordinate system 114 and the environment coordinate system 108 can be determined and updated in real time.

[0032] 1B illustrates an exemplary virtual environment 130 that corresponds to the real environment 100. The virtual environment 130 shown includes a virtual rectangular room 104B that corresponds to the real rectangular room 104A, a virtual object 122B that corresponds to the real object 122A, a virtual object 124B that corresponds to the real object 124A, and a virtual object 126B that corresponds to the real object 126A. Metadata associated with the virtual objects 122B, 124B, 126B may include information derived from the corresponding real objects 122A, 124A, 126A. The virtual environment 130 additionally includes a virtual monster 132, which does not correspond to any real object in the real environment 100. A real object 128A in the real environment 100 does not correspond to any virtual object in the virtual environment 130. A persistent coordinate system 133 (with x-axis 133X, y-axis 133Y, and z-axis 133Z) with its origin at point 134 (persistent coordinate) may define a coordinate space for the virtual content. The origin 134 of the persistent coordinate system 133 may be defined relative to / with respect to one or more real objects, such as real object 126A. A matrix (which may include a translation matrix and a quaternion matrix or other rotation matrix) or other suitable representation may characterize the transformation between the persistent coordinate system 133 space and the environment / world coordinate system 108 space. In some embodiments, virtual objects 122B, 124B, 126B, and 132 may each have its own persistent coordinate point relative to the origin 134 of the persistent coordinate system 133. In some embodiments, there may be multiple persistent coordinate systems, and virtual objects 122B, 124B, 126B, and 132 may each have its own persistent coordinate point relative to one or more persistent coordinate systems.

[0033] Persistent coordinate data may be coordinate data that persists with respect to the physical environment. Persistent coordinate data may be used by an MR system (e.g., MR system 112, 200) to place persistent virtual content, which may not be tied to the movement of the display on which the virtual object is displayed. For example, a two-dimensional screen may display virtual objects only relative to their location on the screen. As the two-dimensional screen moves, the virtual content may move with the screen. In some embodiments, persistent virtual content may be displayed in a corner of a room. When an MR user looks at the corner, they see the virtual content, they look away from the corner (where the virtual content may no longer be visible), and when they look back, the virtual content may be seen in the corner (similar to how real objects may behave).

[0034] In some embodiments, an instance of persistent coordinate data (e.g., a persistent coordinate system) may include an origin and three axes. For example, the persistent coordinate system may be assigned by the MR system to the center of the room. In some embodiments, the user may move around the room, exit and re-enter the room, etc., but the persistent coordinate system may remain at the center of the room (e.g., to persist relative to the physical environment). In some embodiments, virtual objects may be displayed using transformations to the persistent coordinate data, which may enable displaying persistent virtual content. In some embodiments, the MR system may generate the persistent coordinate data using simultaneous localization and mapping (e.g., the MR system may assign a persistent coordinate system to a point in space). In some embodiments, the MR system may map the environment by generating persistent coordinate data at regular intervals (e.g., the MR system may assign a persistent coordinate system in a grid where a persistent coordinate system may be within at least 5 feet of another persistent coordinate system).

[0035] In some embodiments, the persistent coordinate data may be generated by the MR system and transmitted to a remote server. In some embodiments, the remote server may be configured to receive the persistent coordinate data. In some embodiments, the remote server may be configured to synchronize persistent coordinate data from multiple observation instances. For example, multiple MR systems may map the same room with persistent coordinate data and transmit that data to a remote server. In some embodiments, the remote server may use this observation data to generate reference persistent coordinate data, which may be based on one or more observations. In some embodiments, the reference persistent coordinate data may be more accurate and / or reliable than a single observation of the persistent coordinate data. In some embodiments, the reference persistent coordinate data may be transmitted to one or more MR systems. For example, the MR system may use image recognition and / or location data to recognize that it is located in a room that has corresponding reference persistent coordinate data (e.g., because another MR system has previously mapped that room). In some embodiments, the MR system may receive reference persistent coordinate data corresponding to its location from the remote server.

[0036] 1A and 1B, the environment / world coordinate system 108 defines a shared coordinate space for both the real environment 100 and the virtual environment 130. In the illustrated embodiment, the coordinate space has its origin at point 106. Furthermore, the coordinate space is defined by the same three orthogonal axes (108X, 108Y, 108Z). Thus, a first location in the real environment 100 and a second corresponding location in the virtual environment 130 can be described with respect to the same coordinate space. This simplifies the steps of identifying and displaying corresponding locations in the real and virtual environments, since the same coordinates can be used to identify both locations. However, in some embodiments, the corresponding real and virtual environments need not use a shared coordinate space. For example, in some embodiments (not shown), matrices (which may include translation matrices and quaternion matrices or other rotation matrices) or other suitable representations can characterize the transformation between the real environment coordinate space and the virtual environment coordinate space.

[0037] 1C illustrates an exemplary MRE 150 that simultaneously presents aspects of real environment 100 and virtual environment 130 to user 110 via mixed reality system 112. In the example shown, MRE 150 simultaneously presents to user 110 real objects 122A, 124A, 126A, and 128A from real environment 100 (e.g., via a transparent portion of a display of mixed reality system 112) and virtual objects 122B, 124B, 126B, and 132 from virtual environment 130 (e.g., via an active display portion of a display of mixed reality system 112). As described above, origin 106 acts as the origin for a coordinate space corresponding to MRE 150, and coordinate system 108 defines the x-, y-, and z-axes for the coordinate space.

[0038] In the illustrated example, the mixed reality objects include corresponding pairs of real and virtual objects (i.e., 122A / 122B, 124A / 124B, 126A / 126B) that occupy corresponding locations in coordinate space 108. In some examples, both real and virtual objects may be visible to user 110 at the same time. This may be desirable in instances where, for example, a virtual object presents information designed to augment the view of the corresponding real object (such as in a museum application where a virtual object presents a missing portion of an ancient damaged statue). In some examples, the virtual objects (122B, 124B, and / or 126B) may be displayed so as to occlude the corresponding real objects (122A, 124A, and / or 126A) (e.g., via active pixelated occlusion using a pixelated occlusion shutter). This may be desirable, for example, in instances where a virtual object acts as a visual replacement for a corresponding real object (such as in interactive storytelling applications where inanimate real objects become "living" characters).

[0039] In some examples, real objects (e.g., 122A, 124A, 126A) may be associated with virtual content or helper data that does not necessarily constitute a virtual object. The virtual content or helper data may facilitate processing or handling of the virtual object within a mixed reality environment. For example, such virtual content may include a two-dimensional representation of the corresponding real object, a custom asset type associated with the corresponding real object, or statistical data associated with the corresponding real object. This information may enable or facilitate calculations involving the real object without incurring unnecessary computational overhead.

[0040] In some embodiments, the presentation described above may also incorporate audio aspects. For example, in MRE 150, virtual monster 132 may be associated with one or more audio signals, such as footstep effects, that are generated as the monster walks around MRE 150. As described further below, a processor in mixed reality system 112 may calculate an audio signal corresponding to a mixed and processed combination of all such sounds within MRE 150 and present the audio signal to user 110 via one or more speakers included within mixed reality system 112 and / or one or more external speakers.

[0041] Exemplary Mixed Reality System

[0042] An exemplary mixed reality system 112 may include a wearable head device (e.g., a wearable augmented reality or mixed reality head device) with a display (which may include left and right see-through displays, which may be eyepiece displays, and associated components for coupling light from the displays to the user's eyes), left and right speakers (e.g., positioned adjacent the user's left and right ears, respectively), an inertial measurement unit (IMU) (e.g., mounted on a temple arm of the head device), a quadrature coil electromagnetic receiver (e.g., mounted on the left temple part), left and right cameras (e.g., depth (time of flight) cameras) oriented away from the user, and left and right eye cameras (e.g., for detecting the user's eye movements) oriented toward the user. However, the mixed reality system 112 may incorporate any suitable display technology and any suitable sensors (e.g., optical, infrared, acoustic, LIDAR, EOG, GPS, magnetic). In addition, the mixed reality system 112 may incorporate networking features (e.g., Wi-Fi capabilities) to communicate with other devices and systems, including other mixed reality systems. The mixed reality system 112 may further include a battery (which may be mounted in an auxiliary unit, such as a belt pack designed to be worn around the waist of the user), a processor, and a memory. The wearable head device of the mixed reality system 112 may include a tracking component, such as an IMU or other suitable sensor, configured to output a set of coordinates of the wearable head device relative to the user's environment. In some examples, the tracking component may provide input to the processor to implement simultaneous localization and mapping (SLAM) and / or visual odometry algorithms. In some examples, the mixed reality system 112 may also include an auxiliary unit 320, which may be a handheld controller 300 and / or a wearable belt pack, as described further below.

[0043] 2A-2D illustrate components of an example mixed reality system 200 (which may correspond to the mixed reality system 112) that may be used to present an MRE (which may correspond to the MRE 150) or other virtual environment to a user. FIG. 2A illustrates a perspective view of a wearable head device 2102 included in the example mixed reality system 200. FIG. 2B illustrates a top view of the wearable head device 2102 mounted on a user's head 2202. FIG. 2C illustrates a front view of the wearable head device 2102. FIG. 2D illustrates an edge view of an example eyepiece 2110 of the wearable head device 2102. As shown in FIGS. 2A-2C, the example wearable head device 2102 includes an example left eyepiece (e.g., a left transparent waveguide set eyepiece) 2108 and an example right eyepiece (e.g., a right transparent waveguide set eyepiece) 2110. Each eyepiece 2108 and 2110 can include a transmissive element through which the real environment is visible, and a display element for presenting a display (e.g., via image-wise modulated light) that is superimposed on the real environment. In some embodiments, such a display element can include a surface diffractive optical element for controlling the flow of image-wise modulated light. For example, the left eyepiece 2108 can include a left internal coupling grating set 2112, a left orthogonal pupil expansion (OPE) grating set 2120, and a left exit (output) pupil expansion (EPE) grating set 2122. Similarly, the right eyepiece 2110 can include a right internal coupling grating set 2118, a right OPE grating set 2114, and a right EPE grating set 2116. The image-wise modulated light can be transferred to the user's eye via the internal coupling gratings 2112 and 2118, the OPE 2114 and 2120, and the EPE 2116 and 2122. Each internal coupling grating set 2112, 2118 can be configured to deflect light towards its corresponding OPE grating set 2120, 2114. Each OPE grating set 2120, 2114 can be designed to progressively deflect light downward towards its associated EPE 2122, 2116, thereby extending the exit pupil formed horizontally.Each EPE 2122, 2116 can be configured to progressively redirect at least a portion of the light received from its corresponding OPE grating set 2120, 2114 outwardly to a user eyebox location (not shown), defined behind the eyepieces 2108, 2110, to vertically extend an exit pupil formed in the eyebox. Alternatively, instead of the internal coupling grating sets 2112 and 2118, the OPE grating sets 2114 and 2120, and the EPE grating sets 2116 and 2122, the eyepieces 2108 and 2110 can include gratings and / or other arrangements of refractive and reflective features to control the coupling of the image-wise modulated light into the user's eye.

[0044] In some embodiments, the wearable head device 2102 can include a left temple arm 2130 and a right temple arm 2132, with the left temple arm 2130 including a left speaker 2134 and the right temple arm 2132 including a right speaker 2136. A quadrature coil electromagnetic receiver 2138 can be located in the left temple piece or another suitable location in the wearable head unit 2102. An inertial measurement unit (IMU) 2140 can be located in the right temple arm 2132 or another suitable location in the wearable head device 2102. The wearable head device 2102 can also include a left depth (e.g., time-of-flight) camera 2142 and a right depth camera 2144. The depth cameras 2142, 2144 can be preferably oriented in different directions so that both cover a wider field of view.

[0045] 2A-2D, a left source 2124 of image-wise modulated light can be optically coupled into the left eyepiece 2108 through a left internal coupling grating set 2112, and a right source 2126 of image-wise modulated light can be optically coupled into the right eyepiece 2110 through a right internal coupling grating set 2118. The sources 2124, 2126 of image-wise modulated light can include, for example, a fiber optic scanner, a projector including an electronic light modulator such as a digital light processing (DLP) chip or a liquid crystal on silicon (LCoS) modulator, or an emissive display such as a micro light emitting diode (μLED) or micro organic light emitting diode (μOLED) panel that is coupled into the internal coupling grating sets 2112, 2118 using one or more lenses per side. The input coupling grating sets 2112, 2118 can deflect light from image-wise modulated light sources 2124, 2126 to angles above the critical angle for total internal reflection (TIR) ​​for the eyepieces 2108, 2110. The OPE grating sets 2114, 2120 progressively deflect the propagating light downwards by TIR towards the EPE grating sets 2116, 2122. The EPE grating sets 2116, 2122 progressively couple the light towards the user's face, including the pupils of the user's eyes.

[0046] In some examples, as shown in FIG. 2D , the left eyepiece 2108 and the right eyepiece 2110 each include multiple waveguides 2402. For example, each eyepiece 2108, 2110 can include multiple individual waveguides, each dedicated to a separate color channel (e.g., red, blue, and green). In some examples, each eyepiece 2108, 2110 can include multiple sets of such waveguides, each set configured to impart a different wavefront curvature to the emitted light. The wavefront curvature may be convex with respect to the user's eye, for example, to present a virtual object located at a distance in front of the user (e.g., a distance corresponding to the inverse of the wavefront curvature). In some examples, the EPE grating sets 2116, 2122 can include curved grating grooves to provide a convex wavefront curvature by modifying the Poynting vector of the light exiting across each EPE.

[0047] In some examples, stereoscopically accommodated left and right eye images can be presented to the user through light modulators 2124, 2126 and eyepieces 2108, 2110 for each image to create the perception that the displayed content is three-dimensional. The perceived realism of the presentation of three-dimensional virtual objects can be enhanced by selecting the waveguides (and thus the corresponding wavefront curvatures) such that the virtual objects are displayed at distances that approximate the distances shown by the stereoscopic left and right images. The technique can also reduce motion sickness suffered by some users, which can be caused by differences between the depth perception cues provided by the stereoscopic left and right eye images and the automatic accommodation (e.g., object distance-dependent focus) of the human eye.

[0048] FIG. 2D illustrates an edge view from the top of the right eyepiece 2110 of the exemplary wearable head device 2102. As shown in FIG. 2D, the plurality of waveguides 2402 can include a first subset 2404 of three waveguides and a second subset 2406 of three waveguides. The two subsets 2404, 2406 of waveguides can be distinguished by different EPE gratings that feature different grating line curvatures to impart different wavefront curvatures to the exiting light. Within each of the subsets 2404, 2406 of waveguides, each waveguide can be used to couple a different spectral channel (e.g., one of the red, green, and blue spectral channels) to the user's right eye 2206. (Although not shown in FIG. 2D, the structure of the left eyepiece 2108 is similar to that of the right eyepiece 2110.)

[0049] 3A illustrates an example handheld controller component 300 of a mixed reality system 200. In some examples, the handheld controller 300 includes a grip portion 346 and one or more buttons 350 disposed along a top surface 348. In some examples, the buttons 350 may be configured for use as an optical tracking target to track six degrees of freedom (6DOF) movement of the handheld controller 300, for example, in conjunction with a camera or other optical sensor (which may be mounted in a head unit (e.g., wearable head device 2102) of the mixed reality system 200). In some examples, the handheld controller 300 includes a tracking component (e.g., an IMU or other suitable sensor) for detecting a position or orientation, such as a position or orientation relative to the wearable head device 2102. In some examples, such a tracking component may be positioned in a handle of the handheld controller 300 and / or may be mechanically coupled to the handheld controller. The handheld controller 300 can be configured to provide one or more output signals corresponding to one or more of a button press state, or a position, orientation, and / or movement (e.g., via an IMU) of the handheld controller 300. Such output signals may be used as inputs to a processor of the mixed reality system 200. Such inputs may correspond to the position, orientation, and / or movement of the handheld controller (or, for that matter, the position, orientation, and / or movement of a user's hand holding the controller). Such inputs may also correspond to a user pressing a button 350.

[0050] 3B illustrates an example auxiliary unit 320 of the mixed reality system 200. The auxiliary unit 320 can include a battery for providing energy and operating the system 200, and can include a processor for executing programs and operating the system 200. As shown, the example auxiliary unit 320 includes a clip 2128 for attaching the auxiliary unit 320 to a user's belt, etc. It will be apparent that other form factors are also suitable for the auxiliary unit 320, including form factors that do not involve mounting the unit on a user's belt. In some embodiments, the auxiliary unit 320 is coupled to the wearable head device 2102 through a multi-tube cable, which may include, for example, electrical wires and optical fibers. A wireless connection between the auxiliary unit 320 and the wearable head device 2102 can also be used.

[0051] In some examples, the mixed reality system 200 can include one or more microphones to detect sounds and provide corresponding signals to the mixed reality system. In some examples, the microphones may be attached to or integrated with the wearable head device 2102 and configured to detect the user's voice. In some examples, the microphones may be attached to or integrated with the handheld controller 300 and / or the auxiliary unit 320. Such microphones may be configured to detect environmental sounds, ambient noise, the user's or a third party's voice, or other sounds.

[0052] FIG. 4 illustrates an example functional block diagram that may correspond to an example mixed reality system, such as the mixed reality system 200 described above (which may correspond to the mixed reality system 112 with respect to FIG. 1). As shown in FIG. 4, the example handheld controller 400B (which may correspond to the handheld controller 300 ("totem")) includes a totem / wearable head device six degree of freedom (6DOF) totem subsystem 404A, and the example wearable head device 400A (which may correspond to the wearable head device 2102) includes a totem / wearable head device 6DOF subsystem 404B. In an example, the 6DOF totem subsystem 404A and the 6DOF subsystem 404B cooperate to determine six coordinates (e.g., offsets in three translational directions and rotations along three axes) of the handheld controller 400B relative to the wearable head device 400A. The six degrees of freedom may be expressed relative to the coordinate system of the wearable head device 400A. The three translational offsets may be represented as X, Y, and Z offsets in such a coordinate system, a translation matrix, or some other representation. The rotational degrees of freedom may be represented as a sequence of yaw, pitch, and roll rotations, as a rotation matrix, as a quaternion, or some other representation. In some examples, the wearable head device 400A, one or more depth cameras 444 (and / or one or more non-depth cameras) included within the wearable head device 400A, and / or one or more optical targets (e.g., buttons 350 of handheld controller 400B as described above or dedicated optical targets included within handheld controller 400B) may be used for 6DOF tracking. In some examples, the handheld controller 400B may include a camera as described above, and the wearable head device 400A may include an optical target for optical tracking in conjunction with the camera. In some embodiments, the wearable head device 400A and the handheld controller 400B each include a set of three orthogonally oriented solenoids that are used to wirelessly transmit and receive three distinguishable signals.By measuring the relative magnitudes of the three distinguishable signals received in each of the coils used to receive, the 6DOF of the wearable head device 400A relative to the handheld controller 400B can be determined. Additionally, the 6DOF totem subsystem 404A can include an inertial measurement unit (IMU), which is useful for providing improved accuracy and / or more timely information regarding high speed movements of the handheld controller 400B.

[0053] In some examples, it may be necessary to transform coordinates from a local coordinate space (e.g., a coordinate space fixed relative to the wearable head device 400A) to an inertial coordinate space (e.g., a coordinate space fixed relative to the real environment), e.g., to compensate for movement of the wearable head device 400A relative to the coordinate system 108. For example, such a transformation may be necessary so that the display of the wearable head device 400A presents virtual objects in an expected position and orientation relative to the real environment (e.g., a virtual person sitting in a real chair facing forward, regardless of the position and orientation of the wearable head device), rather than in a fixed position and orientation on the display (e.g., the same position in the bottom right corner of the display), preserving the illusion that the virtual objects exist in the real environment (and do not appear unnaturally positioned in the real environment, e.g., as the wearable head device 400A shifts and rotates). In some examples, a compensation transformation between coordinate spaces can be determined by processing images from the depth camera 444 using SLAM and / or visual odometry procedures to determine the transformation of the wearable head device 400A relative to the coordinate system 108. In the example shown in FIG. 4, the depth camera 444 can be coupled to the SLAM / visual odometry block 406 and provide images to the block 406. The SLAM / visual odometry block 406 implementation can include a processor configured to process the images and then determine the position and orientation of the user's head, which can be used to identify a transformation between the head coordinate space and another coordinate space (e.g., an inertial coordinate space). Similarly, in some examples, an additional source of information regarding the user's head pose and location is obtained from the IMU 409. Information from the IMU 409 can be integrated with information from the SLAM / visual odometry block 406 to provide improved accuracy and / or more timely information regarding fast adjustments of the user's head pose and position.

[0054] In some examples, the depth camera 444 can provide 3D images to a hand gesture tracker 411, which can be implemented within a processor of the wearable head device 400A. The hand gesture tracker 411 can identify the user's hand gestures, for example, by matching the 3D images received from the depth camera 444 to stored patterns representing hand gestures. Other suitable techniques for identifying the user's hand gestures will also be apparent.

[0055] In some embodiments, one or more processors 416 may be configured to receive data from the 6DOF headgear subsystem 404B, the IMU 409, the SLAM / visual odometry block 406, the depth camera 444, and / or the hand gesture tracker 411 of the wearable head device. The processor 416 may also send and receive control signals to and from the 6DOF totem system 404A. The processor 416 may be wirelessly coupled to the 6DOF totem system 404A, such as in embodiments where the handheld controller 400B is not tethered. The processor 416 may further communicate with additional components, such as an audio / visual content memory 418, a graphical processing unit (GPU) 420, and / or a digital signal processor (DSP) audio spatializer 422. The DSP audio spatializer 422 may be coupled to a head-related transfer function (HRTF) memory 425. The GPU 420 may include a left channel output coupled to a left source of imagewise modulated light 424 and a right channel output coupled to a right source of imagewise modulated light 426. The GPU 420 may output stereoscopic image data to the imagewise modulated light sources 424, 426, for example, as described above with respect to FIGS. 2A-2D. The DSP audio spatializer 422 may output audio to the left speaker 412 and / or the right speaker 414. The DSP audio spatializer 422 may receive an input from the processor 419 indicating a direction vector from the user to a virtual sound source (e.g., which may be moved by the user via the handheld controller 320). Based on the direction vector, the DSP audio spatializer 422 may determine a corresponding HRTF (e.g., by accessing an HRTF or by interpolating multiple HRTFs). The DSP audio spatializer 422 may then apply the determined HRTF to an audio signal, such as an audio signal corresponding to a virtual sound generated by a virtual object.This can improve the believability and realism of virtual sounds by incorporating the user's relative position and orientation to the virtual sounds in the mixed reality environment, i.e., by presenting virtual sounds that match the user's expectations of what they would hear if the virtual sounds were real sounds in a real environment.

[0056] 4, one or more of the processor 416, GPU 420, DSP audio spatializer 422, HRTF memory 425, and audio / visual content memory 418 may be included in an auxiliary unit 400C (which may correspond to auxiliary unit 320 described above). The auxiliary unit 400C may include a battery 427 to power its components and / or provide power to the wearable head device 400A or handheld controller 400B. Including such components in an auxiliary unit, which may be mounted on the user's waist, can limit the size and weight of the wearable head device 400A, which in turn can reduce fatigue in the user's head and neck.

[0057] 4 presents elements corresponding to various components of an exemplary mixed reality system, various other suitable arrangements of these components will be apparent to those skilled in the art. For example, elements presented in FIG. 4 as being associated with the auxiliary unit 400C may instead be associated with the wearable head device 400A or the handheld controller 400B. Furthermore, some mixed reality systems may dispense with the handheld controller 400B or the auxiliary unit 400C entirely. Such variations and modifications should be understood as falling within the scope of the disclosed embodiments.

[0058] Dynamic collocation of virtual content

[0059] As MR systems develop and achieve more market penetration, the demand for MR system capabilities may also increase. While a single user of an MR system may expect the MR system to display persistent virtual content (e.g., virtual content that may persist at a location relative to the environment, rather than virtual content that may persist only at a location relative to the display), multiple users of an MR system interacting with each other may have more demanding expectations. For example, multiple users of an MR system in the same real-world space may expect to experience the same mixed reality environment. Because users may be in the same real-world environment, they may also expect to be in the same virtual environment (both of which may be combined to form a mixed reality environment). Specifically, a first user may view a virtual object in the first user's mixed reality environment, and the first user may expect that a second user in the same real environment will also be able to see the virtual object in the same location. Thus, it may be desirable to collocate virtual content across multiple MR systems.

[0060] Virtual object collocation may include placing a virtual object in a mixed reality environment to appear in a consistent location relative to the mixed reality environment across one or more MR and / or XR (e.g., a smartphone that may display the shared virtual content on its screen in the correct real-world location) systems. For example, a virtual coffee mug may be displayed as being placed on a real table. Virtual object persistence may enable a single MR system to persistently display a virtual coffee mug as it rests in the same spot on a real table as it moves around the mixed reality environment. Virtual object collocation may enable two or more MR systems to persistently display a virtual coffee mug as it both rests in the same spot on a real table as it moves around the mixed reality environment. In other words, the goal of virtual object collocation may be to treat a virtual object like a real object (e.g., an object that can be viewed by multiple people simultaneously in a consistent manner across each person and its location relative to the object).

[0061] FIG. 5 illustrates an example of virtual object collocation, according to some embodiments. User 502 and user 508 may reside in the same real-world environment (e.g., user 502 and user 508 may reside in close proximity to one another and / or in the same room as one another). In some embodiments, user 502 and / or user 508 may wish to share virtual content with other users. In some embodiments, virtual objects (e.g., prism 510 and / or geometric object 512) may be collocated for user 502 and user 508. In some embodiments, prism 510 may include a bounding volume, which may include a closed volume around one or more geometric objects. For example, the bounding volume may be a rectangular box that is sized to the maximum length, width, and / or height of the bounded geometric object or group of bounded geometric objects. In some embodiments, the bounding volume may be any geometric shape, including a cylinder, a sphere, etc. In some embodiments, the prism may include a container for the bounding volume, and the prism may include the properties of a bounding volume. For example, a prism may include parameters regarding whether a bounding volume should intersect with other bounding volumes, whether the bounding volume should be oriented horizontally or vertically, whether and / or how the bounding volume should be connected to other virtual objects, etc. In some embodiments, the geometric object can be a mesh of interconnected vertices that may form a three-dimensional object.

[0062] In some embodiments, the virtual object may appear to both user 502 and user 508 in the same location relative to the real-world environment and / or the mixed reality environment. For example, user 502 may perceive prism 510 as resting on a table, and user 508 may also perceive prism 510 as resting on the table in the same location. As user 502 and / or user 508 move around prism 510, prism 510 may appear to user 502 and / or user 508 to remain stationary (e.g., prism 510 may appear to remain on the same table in the same location). In some embodiments, virtual object juxtaposition can also be applied to moving objects. For example, user 502 may move prism 510 from a table to a cabinet. User 502 may accomplish this using, for example, a user interface of MR system 504 (which may correspond to MR systems 112, 200). The user interface of the MR system 504 may include a handheld controller on which a user may press a button on the handheld controller while pointing at the prism 510 to select the prism 510 and move it to a different location. In some embodiments, virtual object juxtaposition may enable the user 508 to perceive the movement of the prism 510 as the user 502 moves the prism 510 within the user's 502's MRE.

[0063] 6 illustrates an example of virtual object collocation, according to some embodiments. Virtual object collocation can include communication between one or more MR systems. In some embodiments, MR system 602 (which can correspond to MR system 112, 200) and MR system 604 (which can correspond to MR system 112, 200) can communicate to synchronize the display of the collocated virtual objects. In some embodiments, MR system 602 and MR system 604 can be independent (e.g., each system can track the user's location and display virtual content in its own MRE), and it can be beneficial to allow MR system 602 and MR system 604 to communicate and synchronize to collocate virtual content.

[0064] In some embodiments, the MR system may utilize one or more persistent coordinate systems (e.g., persistent coordinate system 133) to display persistent virtual content (e.g., virtual content that may remain stationary relative to the MRE as opposed to stationary relative to the display). In some embodiments, the MR system may utilize visual data (e.g., camera data), inertial data (e.g., IMU data), depth data (e.g., time-of-flight data and / or LIDAR data), and / or other data to establish one or more anchor points (e.g., origin of the persistent coordinate system) in three-dimensional space. For example, the MR system may utilize visual inertial odometry and / or co-localization and mapping to create and / or establish a persistent coordinate system as the MR system moves around the real environment. In some embodiments, previously established persistent coordinate systems may be stored (e.g., locally on the MR system and / or uploaded to a remote server).

[0065] In some embodiments, the MR system may determine that it is in an environment that has been previously mapped with a persistent coordinate system (e.g., via location data, via image recognition, and / or via co-localization and mapping). The MR system may retrieve the previously mapped persistent coordinate system for use in displaying the persistent virtual content. In some embodiments, one or more locally created persistent coordinate systems may be uploaded to a remote server. In some embodiments, the remote server may determine whether one or more locally created persistent coordinate systems correspond to one or more previously uploaded persistent coordinate systems. In some embodiments, the remote server may determine a reference persistent coordinate system from one or more corresponding persistent coordinate systems. For example, the remote server may receive two corresponding persistent coordinate systems from two different MR systems, and the remote server may average the corresponding persistent coordinate systems. In some embodiments, the average may be a weighted average according to one or more confidence measures (e.g., one MR system may have persistent coordinate systems that are repeatedly observed, which may increase the confidence in the persistent coordinate systems deployed by that MR system). In some embodiments, if the MR system is determined to be in a previously mapped environment, it may retrieve all corresponding persistent coordinate systems (e.g., locally and / or from a remote server). For example, if the MR system is determined to be in a room that has previously created persistent coordinate systems, the MR system may retrieve all previously created persistent coordinate systems for that room.

[0066] In some embodiments, persistent virtual content can be placed in the MRE using one or more persistent coordinate systems. For example, the virtual content can be displayed relative to the persistent coordinate system. In some embodiments, one or more transformations between coordinate systems may be used to display the persistent virtual content. For example, one or more transformations may be used to convert from the persistent coordinate system to the head coordinate system. In some embodiments, one or more transformations may be used to translate from the head coordinate system to the left eye coordinate system (which may correspond to the left display of a stereoscopic MR system). In some embodiments, one or more transformations may be used to translate from the head coordinate system to the right eye coordinate system (which may correspond to the right display of a stereoscopic MR system). In some embodiments, the virtual content can be displayed relative to one or more persistent coordinate systems. For example, the virtual content may move within the MRE and the virtual content may be displayed relative to the persistent coordinate system that is closest to the virtual content at a given time.

[0067] 6, MR systems 602 and 604 may be located within an MRE that includes persistent coordinate system 610 and persistent coordinate system 612. In some embodiments, MR system 602 may recognize that it is located within a previously mapped environment and retrieve persistent coordinate system 610 and persistent coordinate system 612. In some embodiments, MR system 602 may display prism 606 using coordinate system 608. In some embodiments, coordinate system 608 may include and / or be defined by a transformation from persistent coordinate system 610 that may relate the location of prism 606 to persistent coordinate system 610.

[0068] In some embodiments, the MR system 604 may join the MR system 602 to a co-located session, which may enable the MR systems 602 and 604 to co-locate virtual objects (e.g., the prism 606 and / or virtual content contained within the prism) in real time. In some embodiments, the MR system 602 may send a request to the MR system 604 to join the co-located session. In some embodiments, the MR system 604 may send a request to the MR system 602 to join the co-located session. In some embodiments, the MR system 602 and the MR system 604 may each launch separate instances of an application that may govern the prism 606. In some embodiments, the MR system 602 may transmit data regarding one or more virtual objects to be co-located to the MR system 604. For example, the MR system 602 may transmit a virtual object identifier, which may enable the MR system 604 to locate the appropriate virtual object (e.g., from within an application, which may be a different instance of the same application running on the MR system 602) and display the virtual object to display.

[0069] Displaying co-located virtual objects may be more accurate if the co-located virtual objects are displayed relative to a single persistent coordinate system across MR systems in a co-located session. For example, utilizing a common persistent coordinate system may reduce inaccuracies in object position and / or orientation that may result from errors in different persistent coordinate systems. In some embodiments, MR system 602 and MR system 604 may recognize (individually and / or through communication between each other) that they reside in a space that has previously been mapped with a persistent coordinate system. MR systems 602 and 604 may retrieve a persistent coordinate system that corresponds to a recognized real-world environment. In some embodiments, each MR system may transmit a persistent coordinate system (e.g., a persistent coordinate system corresponding to a nearby persistent coordinate system and / or an occupied environment) to other MR systems in a co-located session. In some embodiments, each MR system may transmit one or more transformations from one or more persistent coordinate systems to the location of the co-located virtual objects.

[0070] In some embodiments, the MR system (e.g., MR system 602) may receive a list of persistent coordinate systems and / or unique identifiers of persistent coordinate systems used by other MR systems (e.g., MR system 604) in the co-located session. In some embodiments, the MR system (e.g., MR system 602 and / or MR system 604) may compare the persistent coordinate systems as used by the other MR systems in the co-located session with the persistent coordinate systems as used by the MR system itself. In some embodiments, the MR system may determine that the persistent coordinate system 610 is in use by and / or common to all MR systems in the co-located session. In some embodiments, the MR system may receive one or more transformations from one or more persistent coordinate systems to the location of the co-located virtual objects. In some embodiments, the MR system may use the persistent coordinate system 610 (e.g., by using a transformation relative to the persistent coordinate system 610) to display the co-located virtual content (e.g., the prism 606 and / or virtual content associated with the prism 606). In some embodiments, the persistent coordinate system used for side-by-side comparison may be a reference persistent coordinate system (e.g., a persistent coordinate system retrieved from a remote server that may have multiple views of the persistent coordinate system integrated together).

[0071] In some embodiments, more than one persistent coordinate system may be common to all MR systems in a co-located session. In some embodiments, each MR system may display the co-located virtual content using the common persistent coordinate system that is closest to the location of the co-located virtual content. In some embodiments, an MR system may negotiate with other MR systems in the co-located session to display the co-located virtual content relative to a single common persistent coordinate system.

[0072] In some embodiments, the co-located virtual content may move during the co-located session. For example, MR system 602 may move prism 606 during the co-located session. In some embodiments, the MR system initiating the movement (e.g., MR system 602) may persistently transmit transformation data (e.g., transformation matrices) to the other MR systems in the co-located session (e.g., at a rate of 15 Hz, 30 Hz, 60 Hz, etc.). In some embodiments, the receiving MR system (e.g., MR system 604) may already display the co-located virtual content using the same persistent coordinate system as the initiating MR system. In some embodiments, the receiving MR system may use the transformation data to display the movement of the co-located virtual content. In some embodiments, the receiving MR system may display the co-located virtual content using a different persistent coordinate system than the initiating MR system (e.g., a different common persistent coordinate system). In some embodiments, the receiving MR system may switch to display the co-located virtual content using the common persistent coordinate system in use by the initiating MR system, which may enable the receiving MR system to use the transformation data transmitted by the initiating MR system directly, In some embodiments, the receiving MR system may not switch from its persistent coordinate system and may utilize a transformation from the persistent coordinate system used by the initiating MR system to the persistent coordinate system used by the receiving MR system.

[0073] In some embodiments, more than one MR system may move the co-located virtual content simultaneously. For example, the MR system 602 may move the prism 606. While the MR system 602 is moving the prism 606, the MR system 604 may also move the prism 606. In some embodiments, the MR system 604 may display the prism 606 as it moves when the MR system 602 moves the prism 606. In some embodiments, once the MR system 604 starts moving the prism 606, the MR system 604 may display its own movement (e.g., overriding the movement made by the MR system 602). In some embodiments, the MR system 602 will continue to display its own movement locally, while the MR system 604 will display the movement of the MR system 604 locally. In some embodiments, once the MR system 602 releases the prism 606, the MR system 602 will display the prism 606 according to the movement by the MR system 604.

[0074] 7 illustrates an example of virtual object collocation across multiple environments, according to some embodiments. In some embodiments, MR systems 702 and 704 may occupy a first environment (e.g., a first room) and MR systems 705 and 706 may occupy a second environment (e.g., a second room). In some embodiments, MR systems 702, 704, 705, and 706 may be in the same collocated session and may share persistent coordinate systems (e.g., active and / or nearby) and / or transformation data. Because MR systems 702 and 704 may occupy different environments than MR systems 705 and 706, MR systems 702 and 704 may not utilize a common persistent coordinate system with MR systems 705 and 706. In some embodiments, MR systems 702 and 704 determine that they share at least one common persistent coordinate system (e.g., persistent coordinate systems 710 and / or 712) and can collocate virtual content with each other (e.g., using persistent coordinate systems 710 and / or 712). In some embodiments, MR systems 705 and 706 determine that they share at least one persistent coordinate system (e.g., persistent coordinate systems 714 and / or 716) and can collocate virtual content with each other (e.g., using persistent coordinate systems 714 and / or 716).

[0075] In some embodiments, collocated virtual content in a collocated session can continue to share relative motion even across different persistent coordinate systems. For example, prism 708 may be displayed relative to persistent coordinate system 710 for MR systems 702 and 704, while being displayed relative to persistent coordinate system 714 for MR systems 705 and 706. Prism 708 may be displayed as moving for all MR systems in the collocated session (e.g., MR systems 702, 704, 705, and 706) even though the different MR systems may anchor prism 708 to different persistent coordinate systems.

[0076] In some embodiments, the co-located virtual content may not move for a remote user when the co-located virtual content is moved locally. For example, MR systems 702 and 704 may be local to each other (e.g., because they share one or more persistent coordinate systems). In some embodiments, MR systems 705 and / or 706 may be considered remote to MR systems 702 and / or 704 (e.g., because MR systems 705 and / or 706 may not share a persistent coordinate system with MR systems 702 and / or 704). In some embodiments, MR systems 705 and / or 706 may therefore not appear to move prism 708 when MR system 702 moves prism 708.

[0077] In some embodiments, an MR system joining an existing co-located session may be co-located with another MR system already in the session. For example, MR systems 702, 704, and 705 may already be in a co-located session. In some embodiments, MR system 706 may join a co-located session (e.g., because MR system 706 enters the same room as MR system 705). In some embodiments, MR system 706 may display prism 708 in the same location as MR system 705 (e.g., using the persistence coordinate system 714 used by MR system 705). When a new member joins a session, it may be desirable to maintain position persistence for existing session members (e.g., so existing session members are not disturbed by shifting virtual content to match the newly joined member).

[0078] In some embodiments, the virtual content may be collocated according to the first MR system that displays the virtual content. For example, MR systems 702 and 704 may not be in a collocated session and each may display prism 708 separately. In some embodiments, if MR systems 702 and 704 initiate a collocated session, prism 708 may be displayed where MR system 702 is displaying prism (e.g., because MR system 702 initiated display of prism 708 before MR system 704). In some embodiments, the virtual content may be collocated according to the MR system that initiated the collocated session.

[0079] In some embodiments, MR systems initiating and / or participating in a co-located session may communicate with each other via one or more Internet connections. For example, MR systems in a co-located session may communicate with a remote server, which may route connections to other MR systems in the co-located session. In some embodiments, MR systems may communicate with each other using peer-to-peer connections. In some embodiments, MR systems may communicate with each other using an ad-hoc network. For example, MR systems in a co-located session may communicate with each other directly, using WiFi, Bluetooth, infrared, etc.

[0080] FIG. 8 illustrates an example network architecture for virtual object collocation, according to some embodiments. An MR system 802 may launch and / or host an application 804. In some embodiments, the application 804 may include a collocation library 806. In some embodiments, the collocation library 806 can be configured to receive persistent coordinate data (e.g., a unique identifier for a particular persistent coordinate system) from a remote server and / or from an MR system in a collocation session. In some embodiments, the collocation library 806 can be configured to broadcast persistent coordinate data (e.g., a persistent coordinate system in use by the host MR system 802) to other MR systems in the collocation session. In some embodiments, the collocation library 806 can compare persistent coordinate data received from other MR systems in the collocation session with persistent coordinate data in use by the host MR system to determine whether a common persistent coordinate system exists. In some embodiments, the collocation library 806 can be a client of a passable world service 818, which may launch in a remote server. In some embodiments, the passable world service 818 may store the reference persistent coordinate system and / or receive the observed persistent coordinate system and integrate the reference persistent coordinate system corresponding to the observation. In some embodiments, the collocation library 806 may receive the reference persistent coordinate system in use by the host MR system 802 from the passable world service 818. In some embodiments, the passable world service 818 may run locally as a background service on the host MR system.

[0081] The collocation library 806 can be configured to run processes, which may be launched within a runtime environment. In some embodiments, the collocation library 806 can be configured to run sub-processes of a parent process. In some embodiments, the collocation library 806 can be configured to run threads of a parent process. In some embodiments, the collocation library 806 can be configured to run services (e.g., as a background operating system service). In some embodiments, the processes, sub-processes, threads, and / or services run by the collocation library 806 can be configured to run persistently while the host system's operating system is running (e.g., in the background). In some embodiments, the services run by the collocation library 806 can be instantiations of a parent background service, which may act as a host process for one or more background processes and / or sub-processes. In some embodiments, the collocation library 806 may be distributed among and / or run on multiple systems. In some embodiments, each component of the collocation library 806 may run in parallel, sequentially, or in any combination of two or more systems of multiple systems.

[0082] In some embodiments, the collocation library 806 can receive persistent coordinate data from other MR systems via the application connectivity platform 808 (e.g., the collocation library 806 can be a client of the application connectivity platform 808). In some embodiments, the application connectivity platform 808 can provide a low-latency communication path between the MR systems in a collocated session to enable real-time virtual object collocation. In some embodiments, the application connectivity platform 808 can include one or more implementations of Web Real-Time Communications ("WebRTC"). For example, data may be transmitted via one or more Twilio tracks for low-latency communication.

[0083] The application connectivity platform 808 can be configured to execute processes, which may be launched within a runtime environment. In some embodiments, the application connectivity platform 808 can be configured to execute sub-processes of a parent process. In some embodiments, the application connectivity platform 808 can be configured to execute threads of a parent process. In some embodiments, the application connectivity platform 808 can be configured to run services (e.g., as a background operating system service). In some embodiments, the processes, sub-processes, threads, and / or services executed by the application connectivity platform 808 can be configured to run persistently (e.g., in the background) while the host system's operating system is running. In some embodiments, the services executed by the application connectivity platform 808 can be instantiations of a parent background service, which may act as a host process for one or more background processes and / or sub-processes. In some embodiments, the application connectivity platform 808 may be distributed among and / or run on multiple systems. In some embodiments, each component of the application connectivity platform 808 may run in parallel, serially, or in any combination of two or more systems in multiple systems.

[0084] In some embodiments, the host MR system 810 may be in a co-located session with the host MR system 802. In some embodiments, the host MR system 802 may launch an application 812, which may be a separate but same instantiation of the application 804. In some embodiments, the application 812 may include a collocation library 814, which may be configured to receive persistent coordinate data from a remote server and / or from other MR systems in the co-located session. In some embodiments, the collocation library 814 may be configured to broadcast persistent coordinate data (e.g., persistent coordinate system in use by the host MR system 810) to other MR systems in the co-located session. In some embodiments, the collocation library 814 may utilize the application connectivity platform 816 to send and / or receive low-latency collocation data (e.g., relationship transformation data as a collocated virtual object moves) to and / or from the MR systems in the co-located session. In some embodiments, the application connectivity platform 816 can be configured to communicate with other application connectivity platforms running on other MR systems (eg, the application connectivity platform 808).

[0085] 9 illustrates an example process for co-locating virtual content. In step 902, an MR system may join a co-location session. In some embodiments, the MR system may be invited to join an existing co-location session. In some embodiments, the MR system may initiate a co-location session.

[0086] In step 904, the MR system may transmit the persistent coordinate data and receive the persistent coordinate data. In some embodiments, the MR system may transmit the persistent coordinate data (and / or the relationship data) to other MR systems in the co-located session. In some embodiments, the MR system may transmit the persistent coordinate data (and / or the relationship data) to one or more remote servers, which may transmit the data to other MR systems in the co-located session. In some embodiments, the MR system may receive the persistent coordinate data (and / or the relationship data) from one or more MR systems in the co-located session. In some embodiments, the MR system may receive the persistent coordinate data (and / or the relationship data) corresponding to one or more MR systems from one or more remote servers.

[0087] In step 906, the MR systems may determine whether at least one shared instance of persistent coordinate data exists. For example, a first MR system may compare persistent coordinate data received from other MR systems against persistent coordinate data corresponding to the first MR system (as transmitted in step 904). In some embodiments, each instance of persistent coordinate data may include a unique identifier, and the unique identifiers may be compared. In some embodiments, any MR system that recognizes the location as a previously mapped room may receive persistent coordinate data corresponding to that room. In some embodiments, any MR systems in the same room may share at least one instance of persistent coordinate data.

[0088] If no shared instance of persistent coordinate data exists between the received persistent coordinate data and the transmitted persistent coordinate data (e.g., because the MR system is not in the same room as the other MR systems), a non-co-located virtual object may be displayed in step 907. In some embodiments, a non-co-located virtual object may be an object whose movement cannot be reflected for the other MR systems in the co-located session.

[0089] If at least one shared instance of persistent coordinate data is identified, then in step 908 it may be determined whether more than one shared instance of persistent coordinate data may be identified. For example, a first MR system may be located in the same room as a second MR system, and the room may include two or more instances of persistent coordinate data. In some embodiments, the first and second MR systems may thus have two or more instances of shared persistent coordinate data.

[0090] If it is determined that only one shared instance of persistent coordinate data exists, then in step 909, the collocated virtual object may be displayed using the shared instance of persistent coordinate data. For example, both the first and second collocated MR systems may display the collocated virtual object relative to the shared instance of persistent coordinate data. In some embodiments, the first and second collocated MR systems may use the same relationship data (e.g., transformation matrices) to relate the position (e.g., location and / or orientation) of the virtual object to the shared instance of persistent coordinate data.

[0091] If it is determined that there is more than one shared instance of persistent coordinate data, then in step 910, a preferred shared instance of persistent coordinate data may be identified. In some embodiments, the instance of persistent coordinate data closest to the MR system may be considered the preferred instance of the shared persistent coordinate data. For example, first and second co-located MR systems may be located in the same room. In some embodiments, the room may include first and second instances of persistent coordinate data, and both instances may be shared across the first and second MR systems (e.g., because they are in the same room). In some embodiments, the first MR system may be closer to the first instance of persistent coordinate data, and the second MR system may be closer to the second instance of persistent coordinate data. In some embodiments, the closer instance of persistent coordinate data may display the virtual content more accurately than the more distant instance of persistent coordinate data.

[0092] In step 912, the co-located virtual content may be displayed using a preferred instance of the shared persistent coordinate data. In some embodiments, each MR system may display the co-located virtual content relative to its preferred (e.g., most recent) instance of the shared persistent coordinate data. In some embodiments, different instances of the shared persistent coordinate data may be used, but the co-located virtual content may appear to users of the first and second MR systems in the same spot (e.g., because different relationship data may be used to present objects in the same location).

[0093] After steps 907, 909, and / or 912, the MR system may return to step 904, which may enable dynamic co-location. For example, the MR system may persistently monitor whether to share persistent coordinate data with other MR systems in the co-location session. In some embodiments, the MR system may poll for persistent coordinate data once every 10 seconds if the MR system does not recognize its current location. In some embodiments, the MR system may poll for persistent coordinate data once every 30 seconds if the MR system recognizes its current location. In some embodiments, a trigger (e.g., a geofencing trigger) may cause the MR system to poll for persistent coordinate data.

[0094] 10 illustrates an exemplary process for connecting with one or more MR systems and initiating a co-located session according to some embodiments. In some embodiments, the process for connecting with one or more MR systems may utilize an application connectivity platform (e.g., application connectivity platform 808). In step 1002, one or more co-located session participants may be selected. In some embodiments, the one or more participants may be selected using a user interface of an application (e.g., application 804).

[0095] In step 1004, the participant information may be transmitted to a remote server. In some embodiments, an application (e.g., application 804) may transmit the participant information to an application connectivity platform (e.g., application connectivity platform 808). In some embodiments, the application connectivity platform may transmit the participant information to the remote server. In some embodiments, the remote server may initiate the session.

[0096] In step 1006, the remote server may transmit an invitation and / or a token (e.g., an authentication token) to one or more participants based on the participant information. In some embodiments, the remote server may transmit the invitation and / or token to an application connectivity platform (e.g., application connectivity platform 816) running on the invited MR system. In some embodiments, the application connectivity platform may communicate with an application (e.g., application 812). In some embodiments, the application running on the invited MR system may indicate to the user that the user has been invited to a co-located session.

[0097] In step 1006, the invitation to join the co-located session may be accepted, and the user and / or MR system may join the co-located session. In some embodiments, the user may accept the invitation using a user interface (e.g., of the application 812). In some embodiments, the application may indicate to an application connectivity platform (e.g., application connectivity platform 816) that the invitation has been accepted. In some embodiments, the application connectivity platform may join the co-located session (e.g., by using a provided authentication token). In some embodiments, once one or more participants have joined the session, one or more pipes (e.g., Twilio tracks) may be created. In some embodiments, the pipes may be authorized. For example, only designated users may transmit data using authorized pipes. In some embodiments, any user may transmit and / or receive data along a pipe. In some embodiments, one or more pipes may be reserved for specific types of data (e.g., pipes for audio, video, and / or generic data).

[0098] The systems and methods for co-locating virtual content described herein can provide several advantages. For example, launching separate instances of applications and / or positioning of co-located virtual objects can provide a non-monocentric architecture. With a non-monocentric architecture, a co-located session can avoid disruption when a master in a monocentric architecture leaves the session. In some embodiments, a monocentric architecture (e.g., a master MR system instructs a slave MR system to utilize a specific coordinate system and / or transformation) may not smoothly continue a co-located session when a master leaves the session. Recalculation may be performed as a new master takes over the session in a monocentric architecture. In some embodiments, a non-monocentric architecture may enable a co-located session where one or more MR systems are not located in the same environment (and therefore may not share a common persistent coordinate system). In some embodiments, a non-monocentric architecture may relieve the master system from the burden of calculating positions for co-located virtual objects in two different persistent coordinate systems.

[0099] Exemplary systems, methods, and non-transitory computer readable media are disclosed. According to some embodiments, the system includes a head-mounted device having a display and one or more sensors, receiving first persistent coordinate data, second persistent coordinate data, and relationship data, determining third persistent coordinate data and fourth persistent coordinate data based on input received via the one or more sensors, determining whether the first persistent coordinate data corresponds to the third persistent coordinate data, determining whether the second persistent coordinate data corresponds to the fourth persistent coordinate data according to a determination that the first persistent coordinate data corresponds to the third persistent coordinate data, and determining whether the second persistent coordinate data corresponds to the fourth persistent coordinate data according to a determination that the second persistent coordinate data corresponds to the fourth persistent coordinate data. and one or more processors configured to execute a method, the method comprising: displaying, via a display of the head mounted device, a virtual object using the relationship data and the second persistent coordinate data in accordance with a determination that the fourth persistent coordinate data corresponds to the fourth persistent coordinate data; displaying, via a display of the head mounted device, a virtual object using the relationship data and the first persistent coordinate data in accordance with a determination that the second persistent coordinate data does not correspond to the fourth persistent coordinate data; and not displaying, via a display of the head mounted device, a virtual object in accordance with a determination that the first persistent coordinate data does not correspond to the third persistent coordinate data. In some embodiments, the first persistent coordinate data corresponds to a first location and the second persistent coordinate data corresponds to a second location, the second location being closer to a location of the head mounted device than the first location. In some embodiments, the head mounted device is a first head mounted device and the first persistent coordinate data is received from a second head mounted device. In some embodiments, the head mounted device is a first head mounted device and the relationship data is received from a second head mounted device. In some embodiments, the method further includes receiving data corresponding to the virtual object. In some embodiments, the third persistent coordinate data corresponds to a current location of the head-worn device. In some embodiments, the relationship data comprises a transformation matrix.

[0100] According to some embodiments, the method includes receiving first persistent coordinate data, second persistent coordinate data, and relationship data; determining third persistent coordinate data and fourth persistent coordinate data based on input received via one or more sensors of the head worn device; determining whether the first persistent coordinate data corresponds to the third persistent coordinate data; determining whether the second persistent coordinate data corresponds to the fourth persistent coordinate data in accordance with a determination that the first persistent coordinate data corresponds to the third persistent coordinate data; displaying a virtual object using the relationship data and the second persistent coordinate data via a display of the head worn device in accordance with a determination that the second persistent coordinate data does not correspond to the fourth persistent coordinate data; displaying the virtual object using the relationship data and the first persistent coordinate data via a display of the head worn device in accordance with a determination that the second persistent coordinate data does not correspond to the fourth persistent coordinate data; and not displaying the virtual object via the display of the head worn device in accordance with a determination that the first persistent coordinate data does not correspond to the third persistent coordinate data. In some embodiments, the first persistent coordinate data corresponds to a first location and the second persistent coordinate data corresponds to a second location, the second location being closer to a location of the head mounted device than the first location. In some embodiments, the head mounted device is a first head mounted device and the first persistent coordinate data is received from a second head mounted device. In some embodiments, the head mounted device is a first head mounted device and the relationship data is received from a second head mounted device. In some embodiments, the method further includes receiving data corresponding to a virtual object. In some embodiments, the third persistent coordinate data corresponds to a current location of the head mounted device. In some embodiments, the relationship data comprises a transformation matrix.

[0101] According to some embodiments, the non-transitory computer readable medium, when executed by one or more processors, provides the one or more processors with a method for determining whether the first persistent coordinate data corresponds to the third persistent coordinate data, and whether the second persistent coordinate data corresponds to the fourth persistent coordinate data, based on input received via one or more sensors of the head worn device. and displaying, via a display of the head mounted device, a virtual object using the relationship data and the second persistent coordinate data in accordance with a determination that the second persistent coordinate data corresponds to the fourth persistent coordinate data; displaying, via a display of the head mounted device, a virtual object using the relationship data and the first persistent coordinate data in accordance with a determination that the second persistent coordinate data does not correspond to the fourth persistent coordinate data; and not displaying, via a display of the head mounted device, a virtual object using the relationship data and the first persistent coordinate data in accordance with a determination that the first persistent coordinate data does not correspond to the third persistent coordinate data. In some examples, the first persistent coordinate data corresponds to a first location and the second persistent coordinate data corresponds to a second location, the second location being closer to a location of the head mounted device than the first location. In some examples, the head mounted device is a first head mounted device and the first persistent coordinate data is received from a second head mounted device. In some examples, the head mounted device is a first head mounted device and the relationship data is received from a second head mounted device. In some embodiments, the method further includes receiving data corresponding to the virtual object. In some embodiments, the third persistent coordinate data corresponds to a current location of the head-worn device. In some embodiments, the relationship data comprises a transformation matrix.

[0102] According to some embodiments, the system comprises a head-mounted device having a display and one or more sensors, and one or more processors configured to execute a method including: receiving first persistent coordinate data, receiving relationship data, the relationship data relating a position to the first persistent coordinate data, determining second persistent coordinate data based on input received via the one or more sensors, determining whether the first persistent coordinate data corresponds to the second persistent coordinate data, displaying a virtual object via a display of the head-mounted device based on the first persistent coordinate data and based on the relationship data in accordance with a determination that the first persistent coordinate data corresponds to the second persistent coordinate data, and not displaying the virtual object via a display of the head-mounted device in accordance with a determination that the first persistent coordinate data does not correspond to the second persistent coordinate data. In some embodiments, the head-mounted device is a first head-mounted device, and the method further includes transmitting the second persistent coordinate data to a second head-mounted device. In some embodiments, the head mounted device is a first head mounted device and the first persistent coordinate data is received from a second head mounted device. In some embodiments, the head mounted device is a first head mounted device and the relationship data is received from a second head mounted device. In some embodiments, the method further includes receiving data corresponding to a virtual object. In some embodiments, the second persistent coordinate data corresponds to a current location of the head mounted device. In some embodiments, the relationship data comprises a transformation matrix.

[0103] Although the disclosed embodiments have been fully described with reference to the accompanying drawings, it should be noted that various changes and modifications will be apparent to those skilled in the art. For example, elements of one or more implementations may be combined, deleted, modified, or supplemented to form further implementations. Such changes and modifications should be understood as being included within the scope of the disclosed embodiments as defined by the appended claims.

Claims

1. 1. A system comprising: a first head-mounted device having a display and one or more sensors; One or more processors, receiving first persistent coordinate data, second persistent coordinate data, and relationship data from a second head mounted device, the first persistent coordinate data and the second persistent coordinate data relating to a position of the second head mounted device; determining third persistent coordinate data and fourth persistent coordinate data based on input received via the one or more sensors, the third persistent coordinate data and the fourth persistent coordinate data relating to a position of the first head worn device; determining whether the first persistent coordinate data corresponds to the third persistent coordinate data; upon determining that the first persistent coordinate data corresponds to the third persistent coordinate data; determining whether the second persistent coordinate data corresponds to the fourth persistent coordinate data; upon determining that the second persisted coordinate data corresponds to the fourth persisted coordinate data; displaying a virtual object via the display of the first head mounted device using the relationship data and the second persistent coordinate data; upon determining that the second persisted coordinate data does not correspond to the fourth persisted coordinate data, displaying the virtual object using the relationship data and the first persistent coordinate data via the display of the first head mounted device; in response to determining that the first persisted coordinate data does not correspond to the third persisted coordinate data, preventing the virtual object from being displayed via the display of the first head-mounted device; one or more processors configured to execute a method comprising: A system comprising:

2. 2. The system of claim 1, wherein the first persistent coordinate data corresponds to a first location and the second persistent coordinate data corresponds to a second location, the second location being closer to a location of the first head-worn device than the first location.

3. The system of claim 1 , the method further comprising receiving data corresponding to the virtual object.

4. The system of claim 1 , wherein the third persistent coordinate data corresponds to a current location of the first head-mounted device.

5. The system of claim 1 , wherein the relationship data comprises a transformation matrix.

6. 1. A method comprising: receiving first persistent coordinate data, second persistent coordinate data, and relationship data from a second head mounted device, the first persistent coordinate data and the second persistent coordinate data relating to a position of the second head mounted device; determining third persistent coordinate data and fourth persistent coordinate data based on input received via one or more sensors of a first head mounted device, the third persistent coordinate data and the fourth persistent coordinate data relating to a position of the first head mounted device; determining whether the first persistent coordinate data corresponds to the third persistent coordinate data; upon determining that the first persistent coordinate data corresponds to the third persistent coordinate data; determining whether the second persistent coordinate data corresponds to the fourth persistent coordinate data; upon determining that the second persisted coordinate data corresponds to the fourth persisted coordinate data; displaying a virtual object using the relationship data and the second persistent coordinate data via a display of the first head mounted device; upon determining that the second persisted coordinate data does not correspond to the fourth persisted coordinate data, displaying the virtual object using the relationship data and the first persistent coordinate data via the display of the first head mounted device; in response to determining that the first persisted coordinate data does not correspond to the third persisted coordinate data, preventing the virtual object from being displayed via the display of the first head-mounted device; A method comprising:

7. 7. The method of claim 6, wherein the first persistent coordinate data corresponds to a first location and the second persistent coordinate data corresponds to a second location, the second location being closer to a location of the first head-worn device than the first location.

8. The method of claim 6 , further comprising receiving data corresponding to the virtual object.

9. The method of claim 6 , wherein the third persistent coordinate data corresponds to a current location of the first head-mounted device.

10. The method of claim 6 , wherein the relationship data comprises a transformation matrix.

11. A non-transitory computer readable medium having instructions stored thereon that, when executed by one or more processors, cause the one or more processors to: receiving first persistent coordinate data, second persistent coordinate data, and relationship data from a second head mounted device, the first persistent coordinate data and the second persistent coordinate data relating to a position of the second head mounted device; determining third persistent coordinate data and fourth persistent coordinate data based on input received via one or more sensors of a first head mounted device, the third persistent coordinate data and the fourth persistent coordinate data relating to a position of the first head mounted device; determining whether the first persistent coordinate data corresponds to third persistent coordinate data; upon determining that the first persistent coordinate data corresponds to the third persistent coordinate data; determining whether the second persistent coordinate data corresponds to the fourth persistent coordinate data; upon determining that the second persisted coordinate data corresponds to the fourth persisted coordinate data; displaying a virtual object using the relationship data and the second persistent coordinate data via a display of the first head mounted device; upon determining that the second persisted coordinate data does not correspond to the fourth persisted coordinate data, displaying a virtual object via the display of the first head mounted device using the relationship data and the first persistent coordinate data; in response to determining that the first persisted coordinate data does not correspond to the third persisted coordinate data, preventing the virtual object from being displayed via the display of the first head-mounted device; A non-transitory computer readable medium for carrying out a method comprising:

12. 12. The non-transitory computer-readable medium of claim 11, wherein the first persistent coordinate data corresponds to a first location and the second persistent coordinate data corresponds to a second location, the second location being closer to a location of the first head-worn device than the first location.

13. The non-transitory computer-readable medium of claim 11 , the method further comprising receiving data corresponding to the virtual object.

14. The non-transitory computer-readable medium of claim 11 , wherein the third persistent coordinate data corresponds to a current location of the first head-mounted device.

15. The non-transitory computer-readable medium of claim 11 , wherein the relational data comprises a transformation matrix.

16. 1. A system comprising: a first head-mounted device having a display and one or more sensors; One or more processors, receiving first persistent coordinate data from a second head mounted device, the first persistent coordinate data relating to a position of the second head mounted device; receiving relationship data from the second head-mounted device, the relationship data relating a position of a virtual object to the first persistent coordinate data; determining second persistent coordinate data based on input received via the one or more sensors, the second persistent coordinate data relating to a current position of the first head worn device; and determining whether the first persistent coordinate data corresponds to the second persistent coordinate data; displaying the virtual object via the display of the first head mounted device based on the first persistent coordinate data and based on the relationship data in accordance with determining that the first persistent coordinate data corresponds to the second persistent coordinate data; avoiding displaying the virtual object via the display of the first head mounted device in response to determining that the first persistent coordinate data does not correspond to the second persistent coordinate data; one or more processors configured to execute a method comprising: A system comprising:

17. The system described in claim 16, wherein the method further includes transmitting the second persistent coordinate data to a second head-mounted device.

18. The system of claim 16 , the method further comprising receiving data corresponding to the virtual object.

19. The system of claim 16 , wherein the second persistent coordinate data corresponds to a current location of the first head-mounted device.

20. The system of claim 16 , wherein the relationship data comprises a transformation matrix.

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