Game device

The game device addresses the lack of realism in existing collection experiences by incorporating sensors and a control unit to simulate the act of collecting objects on its display, enhancing player engagement and satisfaction.

JP7692948B2Active Publication Date: 2025-06-16BANDAI CO LTD
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Patent Information

Application Number
JP2023061795
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2023-04-05
Publication Date
2025-06-16
Estimated Expiration
2036-11-24

AI Technical Summary

Technical Problem

Existing game devices do not provide a realistic collection experience, as they lack the ability to simulate the act of collecting an object while viewing the device's display image.

Method used

A game device equipped with a device main body, an image display unit, a control unit, an azimuth sensor, and a mark on the device main body that overlaps with the object displayed on the image display unit, allowing for rotation control of the display orientation based on azimuth changes and vibration detection.

Benefits of technology

The game device enhances the realism of the collection experience, improving the interestingness and sense of accomplishment for players by simulating the act of collecting objects in a visually engaging manner.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

To provide a game device which allows a user to experience the action of collecting objects while viewing a display image of the game device.SOLUTION: A game device includes: a device body 11; an image display unit 14 which can display an arrangement image of an object; and a control unit 15 which performs control so as to be able to change the position of the object in the arrangement image displayed on the image display unit 14. The device body 11 has a protective member provided on at least the surface side of the image display unit 14. The protective member is configured so that the arrangement image displayed on the image display unit can be visually recognized via the protective member. The protective member is provided with a mark 12a at a position corresponding to the collection position of the object.SELECTED DRAWING: Figure 1
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Description

Technical Field

[0001] The present invention relates to a game device that can experience the act of collecting an object.

Background Art

[0002] Patent Document 1 below discloses an object collection toy in which a large number of objects (monsters) are displayed on a liquid crystal panel according to predetermined conditions, and a player can collect (capture) the displayed objects.

[0003] In the object search toy described above, by performing the act of pulling a trigger provided on the object collection toy, the player can simulate the experience of collecting an object.

[0004] That is, if a series of actions until collecting an object can be experienced while looking at the display image of the game device, the player can feel the fun and interestingness of collection, and can also feel the sense of accomplishment when the collection is achieved.

Prior Art Documents

Patent Documents

[0005]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0006] An object of the present invention is to provide a game device that provides a more realistic collection experience by simulating the act of collecting an object while looking at the display image of the game device.

Means for Solving the Problems

[0007] The game device according to the present invention is a game device that can experience the act of collecting an object, and includes a device main body, an image display unit capable of displaying an arrangement image of the object, a control unit that can variably control the position of the object in the arrangement image displayed on the image display unit, an azimuth sensor capable of detecting an azimuth change based on the rotation of the device main body, and a mark provided on the device main body that can overlap with the object displayed on the image display unit. The mark is provided at a position in the image display area of the image display unit corresponding to the collection position of the object. The control unit can perform rotation control on the display orientation of the arrangement image displayed on the image display unit around the position corresponding to the collection position based on the azimuth change. Further, the game device according to the present invention is a game device that can experience the act of collecting an object, and includes a device main body and the azimuth of the device main body Changes and vibrations that can be detected na se sensor, an image display unit capable of displaying an arrangement image of the object, and ki se a control unit that can variably control the position of the object in the arrangement image displayed on the image display unit according to the detection result of the sensor. The control unit ki se rotates the display orientation of the arrangement image displayed on the image display unit according to the detection result of the sensor around the position corresponding to a predetermined position set on the image display unit as a position where the object can be collected. The determination by the control unit that the object has reached a position where the object can be collected is made based on the fact that the object is displayed at the predetermined position due to the change in the position of the object.

Advantages of the Invention

[0008] By realistically simulating the collection experience, it is possible to improve the interestingness.

Brief Description of the Drawings

[0009]

Figure 1

Figure 2

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Figure 4

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Figure 7

Figure 8

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Figure 10

DETAILED DESCRIPTION OF THE INVENTION

[0010] First, with reference to FIGS. 1 and 2, the configuration of the game device to which the present invention is applied will be described. In this description, for convenience, the front side of the surface in front of FIG. 1(A) is referred to as the front, the back side as the back, the upper side of FIG. 1(A) as the top, the lower side as the bottom, the left side as the left, and the right side as the right, and other figures will be described in accordance with these.

[0011] As shown in FIGS. 1(A) and 1(B), the game device includes a device main body 11, a protection member 12 provided on the front of the device main body 11, an operation unit 13 provided on the upper part of the device main body 11, an image display unit 14, a control unit 15, and a power supply unit 16 housed in the device main body 11.

[0012] The main body 11 of the device has a circular front shape and a rounded outer peripheral surface. Also, a circular opening 11a for attaching the protection member 12 is provided on the front of the main body 11 of the device. The protection member 12 is formed of a transparent or translucent synthetic resin, glass, or the like, and the front shape of the portion existing in the opening 11a is circular and bulges in a convex curved surface shape. Also, a cross-shaped mark 12a indicating the collection position of the object is provided at the center of the protection member 12. That is, the portion existing in the opening 11a of the protection member 12 serves as an image display area, and the image (see FIGS. 5 and 6) displayed on the image display unit 14 can be visually recognized through the same portion. Note that the color of the mark 12a is preferably a color that can be distinguished from the image displayed on the image display unit 14 and is different from the color of the same image.

[0013] The operation unit 13 is provided at the upper part of the main body 11 of the device so that a pushing operation and a rotating operation can be performed. The pushing operation on the operation unit 13 is used to press the push button switch 15c of the control unit 15. Also, the rotating operation on the operation unit 13 is used to rotate the rotary switch 15d of the control unit 15.

[0014] The image display unit 14 has a liquid crystal panel with a circular or rectangular front shape and a backlight (both not shown). The liquid crystal panel has at least a transparent electrode and a polarizing filter in addition to the liquid crystal, and the backlight is disposed on the back side of the liquid crystal panel. The pixels of the liquid crystal panel are in a matrix arrangement based on the X-axis and Y-axis shown in FIG. 7, and the total number of pixels may be the minimum total number of pixels capable of displaying the images shown in FIGS. 5 and 6, for example, 100×100 or 50×50. Also, a liquid crystal panel with reverse display based on a dark color such as black is preferably used for the liquid crystal panel. Of course, a non-reverse display liquid crystal panel based on a light color such as white can also be used as the liquid crystal panel. The backlight is composed of at least one light source such as a white or colored light-emitting diode.

[0015] As shown in FIG. 2, the control unit 15 includes a control processing unit 15a, a power switch 15b, a push button switch 15c, a rotary switch 15d, an orientation sensor 15e, a vibration sensor 15f, a speaker 15g, and a storage unit 15h.

[0016] The control processing unit 15a has a microcomputer, various drivers including a liquid crystal panel driving driver, and various interfaces, etc., and stores an operation control program in the ROM. The power switch 15b is provided on the back of the apparatus main body 11 and supplies and cuts off power from the power supply unit 16 to the control processing unit 15a. Incidentally, the power supply unit 16 is composed of a dry battery, a rechargeable battery, etc., and is detachably provided on the back side inside the apparatus main body 11. The push button switch 15c is pressed based on the pushing operation of the operation unit 13, and the rotary switch 15d is rotated based on the rotation operation of the operation unit 13.

[0017] The orientation sensor 15e is of a two-axis type and is for detecting the orientation of the apparatus main body 11. The vibration sensor 15f is for detecting the vibration of the apparatus main body 11, specifically, the vibration applied to the apparatus main body 11 during the collection of an object to be described later. These orientation sensor 15e and vibration sensor 15f constitute a motion detection unit for detecting the motion of the apparatus main body 11. That is, the orientation sensor 15e and the vibration sensor 15f can also be substituted with sensors capable of detecting physical quantities corresponding to orientation and vibration, such as a three-dimensional (3-axis) acceleration sensor.

[0018] The speaker 15g is for outputting guide voices, effect sounds, etc. The storage unit 15h stores guide voices, effect sounds, etc. in addition to the images displayed on the image display unit 14 (see FIGS. 5 and 6).

[0019] Next, with reference to FIGS. 3 and 4 and appropriately citing the reference numerals described in FIGS. 1 and 2, the operation flow related to the collection of objects of the game device described above will be described. Specifically, in the case where a liquid crystal panel with reverse display based on dark colors such as black is used as the image display unit 14, and the target number of objects to be collected (MAX in step ST22 of FIG. 4) is 7, the operation flow will be described.

[0020] The collection of objects by the game device described above is ideally performed in a state where the player in a standing posture holds the device main body 11 so that the protection member 12 can be seen (see FIGS. 1(A) and 7(A)). When starting the collection of objects, first, the search image RI1 shown in FIG. 5(A) is displayed on the image display unit 14, and a guide voice is output (see steps ST1 and ST2 of FIG. 3). The search image RI1 displayed in step ST1 is an image in which bright wave lines such as white float on a dark background such as black with small undulations when displayed on the image display unit 14, and preferably scrolls in the left - right direction. The guide voice output in step ST2 is "Start searching for objects".

[0021] Subsequently, the number of collected objects (including what is stored in step ST21 of FIG. 4) is judged, and a guide voice is output (see steps ST3 to ST5 of FIG. 3). In the initial stage, since the number of collected objects is 0, the process proceeds to step ST5 without passing through step ST4, and a guide voice is output. Also, when the number of collected objects (n) is 1 or more, the process proceeds to step ST4, a guide voice is output, and then the process proceeds to step ST5, and a guide voice is output. The guide voice output in step ST4 is "The number of collected objects is n", and the guide voices output in step ST5 are "Start searching" and "Please briefly press the operation unit".

[0022] Subsequently, it is determined whether the pressing of the operation unit 13 is a short press (see step ST6 in FIG. 3). Here, a short press is, for example, a press for less than 1 second. In the case of a short press, the process proceeds to step ST8. If the pressing of the operation unit 13 is not a short press, the process proceeds to step ST7 to determine the elapsed time. In step ST7, for example, it is determined whether 10 seconds have elapsed. If the elapsed time is less than 10 seconds, the process proceeds to step ST6 to wait for a short press. If the elapsed time is 10 seconds or more, the process proceeds to step ST5 to output the guidance voice again.

[0023] Subsequently, the search image RI2 shown in FIG. 5(B) is displayed on the image display unit 14. After the search image RI2 is displayed for, for example, 2 seconds, the following arrangement image is displayed on the image display unit 14, and a guidance voice is output (see steps ST8 to ST10 in FIG. 3). The guidance voice output in step ST10 is "Please point the device main body at the object."

[0024] The search image RI2 displayed in step ST8 is an image in which bright-colored wavy lines such as white float on a dark-colored background such as black with large undulations when displayed on the image display unit 14, and preferably scrolls in the left-right direction. The reason why the undulations of the bright-colored wavy lines of the search image RI2 are larger than those of the search image RI1 shown in FIG. 5(A) is to inform the player that the object has been discovered. Note that the search image RI3 shown in FIG. 5(C) may be used in combination with the search image RI2 displayed in step ST8. The search image RI3 is an image in which bright-colored wavy lines such as white float on a dark-colored background such as black with intermediate undulations when displayed on the image display unit 14, and preferably scrolls in the left-right direction. If this search image RI3 is displayed for, for example, 2 seconds and then the search image RI2 is displayed, it is possible to inform the player clearly that the object has been discovered.

[0025] The arrangement images that can be displayed in step ST9 include (1) An arrangement image MI1 including three objects TA (see FIG. 6(A)) (2) An arrangement image MI2 including two objects TA (see FIG. 6(B)) (3) An arrangement image MI3 that includes one object TA (see Fig. 6(C)) In addition to (4) A plurality of arrangement images that include three objects TA and in which the positions of the three objects TA are different from those in the arrangement image MI1 (not shown) (Fig. not shown) (5) A plurality of arrangement images that include two objects TA and in which the positions of the two objects TA are different from those in the arrangement image MI2 (not shown) (Fig. not shown) (6) A plurality of arrangement images that include one object TA and in which the position of the one object TA is different from that in the arrangement image MI3 (not shown) (Fig. not shown) These arrangement images are such that when displayed on the image display unit 14, light-colored objects such as white float on a dark-colored background such as black. Also, the arrangement images MI1, MI2, and MI3 can also be regarded as distribution images in which a plurality of objects are distributed within the image display unit 14.

[0026] As described above, when the target number of objects to be collected is 7, the number of collected objects until all 7 are collected is from 0 to 6. Therefore, in step ST9, an appropriate arrangement image is selected and displayed from among the above (1) to (6) according to the number of collected objects. As this selection method, for example, when the number of collected objects is from 0 to 4, one of the arrangement images of the above (1) to (6) is randomly selected; when the number of collected objects is 5, one of the arrangement images of the above (2), (3), (5), and (6) is randomly selected; and when the number of collected objects is 6, one of the arrangement images of the above (3) and (6) is randomly selected. Of course, the arrangement image may be selected from among the above (1) to (6) by other selection methods.

[0027] Subsequently, it is determined whether there has been a change in orientation of the apparatus main body 11 (see step ST11 in FIG. 3). This change in orientation is determined based on the detection signal of the orientation sensor 15e. If there is no change in orientation, the process proceeds to step ST12 to determine the elapsed time. In step ST12, for example, it is determined whether 10 seconds have elapsed. If the elapsed time is less than 10 seconds, the process returns to step ST11 to wait for a change in orientation. If the elapsed time is 10 seconds or more, the process proceeds to step ST10 to output the guidance voice again. If there has been a change in orientation, the process proceeds to step ST13 to output the guidance voice. The guidance voice output in step ST13 is "Please approach the object."

[0028] Here, with reference to FIGS. 7(A) and 7(B), the basic operations on the player side that are the premise for the orientation change determination in step ST11 will be described. Incidentally, the arrangement image MI1 shown in FIGS. 7(A) and 7(B) corresponds to FIG. 6(A), and this arrangement image MI1 includes three objects TAa, TAb, and TAc.

[0029] When the player holds the apparatus main body 11 in the orientation shown in FIG. 7(A) and rotates it in the clockwise direction, and the orientation change based on this rotation is detected by the orientation sensor 15e inside the apparatus main body 11, as shown in FIG. 7(B), the display orientation of the arrangement image MI1 (including the three objects TAa, TAb, and TAc) displayed on the image display unit 14 changes in the counterclockwise direction. The change in the display orientation of the arrangement image MI1 at this time does not necessarily need to be linked to the rotation of the apparatus main body 11. For example, after the apparatus main body 11 rotates by 45 degrees, the display orientation of the arrangement image MI1 may be changed by 45 degrees. Alternatively, when the clockwise rotation angle becomes larger than 45 degrees, it may be changed by rotating 90 degrees counterclockwise.

[0030] Subsequently, it is determined whether the apparatus main body 11 is approaching the object (see step ST14 in FIG. 4). This approach is determined based on the detection signal of the azimuth sensor 15e and the detection signal of the vibration sensor 15f. If it is not approaching, the process proceeds to step ST15 to determine whether the object is moving away. If it is moving away, the process proceeds to step ST16 to output a guidance voice. The guidance voice output in step ST16 is "You are away from the object". If it is not moving away, the process proceeds to step ST17 to determine whether the object has disappeared. If it has disappeared, the process proceeds to step ST18 to output a guidance voice and then proceeds to step ST5. Here, "disappeared" means that the object (TAa, TAb, TAc) is no longer displayed on the image display unit 14 by changing the position of the object from the arrangement image MI1 displayed on the image display unit 14. When the object has disappeared, when proceeding to step ST5, the image displayed on the image display unit 14 is returned to the initial state (the arrangement image displayed in step ST9). The guidance voice output in step ST18 is "The object has disappeared". If it has not disappeared, the process proceeds to step ST14 to perform the approach determination again.

[0031] Here, with reference to FIGS. 7(A) and 7(C), the basic operations on the player side that are the premise for the approach determination in step ST14, the separation determination in step ST15, and the disappearance determination in step ST17 will be described. Incidentally, the arrangement image MI1 shown in FIGS. 7(A) and 7(C) corresponds to FIG. 6(A), and this arrangement image MI1 includes three objects TAa, TAb, and TAc.

[0032] When a player holds the device main body 11 in the orientation shown in Fig. 7(A), if the vibration sensor 15f in the device main body 11 detects the vibration for each step when the player moves forward toward the object or the vibration that feigns this forward movement, as shown in Fig. 7(C), the positions of the three objects TAa, TAb, and TAc in the search image RI1 displayed on the image display unit 14 change in the direction opposite to the forward movement direction. The position changes of the three objects TAa, TAb, and TAc at this time do not necessarily need to be linked to the vibration frequency of the device main body 11. For example, after the vibration frequency reaches a predetermined number (e.g., 3 times), the positions of the three objects TAa, TAb, and TAc may be changed by one step (e.g., changed by one pixel or two pixels).

[0033] In step ST14 (approach determination), it is determined that there is an approach when any one of the three objects TAa, TAb, and TAc shown in Fig. 7(A) approaches the mark 12a. In addition to such a determination method, it is also possible to determine that there is an approach when the object closest to the mark 12a among the three objects TAa, TAb, and TAc approaches the mark 12a. Further, in step ST15 (departure determination), it is determined that there is a departure when the three objects TAa, TAb, and TAc shown in Fig. 7(A) move away from the mark 12a. In addition to such a determination method, it is also possible to determine that there is a departure when the object closest to the mark 12a among the three objects TAa, TAb, and TAc moves away from the mark 12a. Furthermore, in step 17 (disappearance determination), it is determined that there is a disappearance when the three objects TAa, TAb, and TAc shown in Fig. 7(A) disappear from the arrangement image MI1, that is, when they are no longer displayed on the image display unit 14.

[0034] Subsequently, based on the above approach, it is determined whether the object has reached the mark 12a (see step ST19 in FIG. 4). This determination of reaching is based on whether the object has overlapped at least a part of the mark 12a, and this overlap includes both the case where the XY coordinates of the object are close to the XY coordinates of the mark 12a and the case where the XY coordinates of the object match the XY coordinates of the mark 12a (see FIG. 8). If it has not reached, the process proceeds to step ST14 to perform the approach determination again. Here, in addition to the above-described determination method, the determination of the object's reaching can also be made by setting a specific area including the mark 12a as the reaching point of the collection game, and when a part of the object overlaps with a part of the set specific area, that is, when at least a part of the coordinates corresponding to a part of the set specific area matches the coordinates corresponding to the object, it is determined that the object has reached.

[0035] Here, with reference to FIGS. 7(A), 8, and 9(A) to 9(C), the specific operations on the player side that are the premise for the reaching determination in step T19 will be described. Incidentally, the layout image MI1 shown in FIGS. 7(A), 8, and 9(A) to 9(C) corresponds to FIG. 6(A), and this layout image MI1 includes three objects TAa, TAb, and TAc. Also, in FIGS. 9(A) to 9(C), for the sake of convenience of explanation, the image display area of the protection member 12 is drawn with a two-dot chain line in the XY coordinate system, and the coordinates of the center of the mark 12a are shown as (x0, y0).

[0036] When the player holds the device body 11 in the orientation shown in Fig. 7(A) and makes the object TAa (initial coordinates: (x1, y1)) shown in Fig. 9(A) reach the mark 12a (coordinates: (x0, y0)), as shown in Fig. 9(B), the player rotates the device body 11 in the clockwise direction and changes the position of the object TAa based on this rotation so that it is located on the Y-axis. Then, as shown in Fig. 9(C), the player applies vibration to the device body 11 and changes the position of the object TAa toward the coordinates (x0, y0) based on this vibration. Depending on the coordinate values of the object TAa, it is assumed that the object Aa may not be located on the Y-axis after one rotation. In that case, the coordinates of the object TAa may be changed to the coordinates where the object TAa is located on the Y-axis by rotation, and then rotation may be performed.

[0037] For example, consider the determination of reaching when an XY coordinate system is drawn based on pixel boundary lines and the coordinates of the center of mark 12a are (0, 0). When the target object TAa is composed of 4 pixels of 2×2 and the coordinates of its center are (3, 4), that is, when the target object TAa is composed of the pixels in the area within the quadrilateral connecting the coordinates (2, 3), (4, 3), (2, 5), and (4, 5), if the position of the target object TAa is changed so as to approach mark 12a along the X-axis by 3 pixels and also changed so as to approach mark 12a along the Y-axis by 4 pixels, the coordinates (3, 4) which were the coordinates of the center of the target object TAa will coincide with the coordinates (0, 0) of the center of mark 12a. That is, since the target object TAa reaches mark 12a, it can be determined that the target object TAa overlaps mark 12a due to this reaching. In this case, even if the position of the target object TAa is changed so as to approach mark 12a along the X-axis by 2 pixels and also changed so as to approach mark 12a along the Y-axis by 3 pixels, since the coordinate (2, 3) which constituted one corner of the target object TAa reaches mark 12a, it may also be determined that the target object TAa overlaps mark 12a due to this reaching. Here, it has been described assuming that the reaching point is the center coordinates (0, 0) of mark 12a. However, for example, in the case where the shape of the mark is cross-shaped like mark 12a, in addition to the center coordinates (0, 0) of mark 12a, coordinates such as (0, 1) and (1, 0) corresponding to the coordinates of the cross part may be included as reaching points, and desired coordinates can be appropriately set as the reaching points. Also, a plurality of coordinates around mark 12a can be set as reaching points, and when the target object TAa reaches any one of the plurality of coordinates corresponding to the set area, it can also be set to determine that the target object TAa has reached the reaching point.

[0038] Subsequently, due to the above-mentioned reaching, a guidance voice is output, 1 is added to the collection count based on the overlap of the target object with mark 12a, and the collection count after the addition is stored (see steps ST20 and ST21 in FIG. 4). The guidance voice output in step ST20 is "One target object has been collected". That is, when the target object overlaps mark 12a, it is determined that this target object has been collected.

[0039] Subsequently, it is determined whether the number of collected items has reached the collection target number MAX (7 items). If the collection target number MAX is reached, a guidance voice is output, and the intended search and collection are completed (see steps ST22 and ST23 in FIG. 4). The guidance voice output in step ST23 is "The number of collected items has reached the target number of collections." If the number of collected items has not reached the collection target number MAX, the process proceeds to step ST24 and a guidance voice is output. The guidance voices output in step ST24 are "Please long-press the operation unit when ending the search and collection" and "Please short-press the operation unit when continuing the search and collection."

[0040] Subsequently, it is determined whether the pressing of the operation unit 13 is a long press (see step ST25 in FIG. 4). Here, a long press is, for example, a press for 3 seconds or more. In the case of a long press, the intended search and collection are completed. If the pressing of the operation unit 13 is not a long press, the process proceeds to step ST26 and it is determined whether the pressing of the operation unit 13 is a short press. Here, a short press is, for example, a press for less than 1 second. In the case of a short press, the process proceeds to step ST8. If the pressing of the operation unit 13 is neither a long press nor a short press, the process proceeds to step ST27 and the elapsed time is determined. In step ST27, for example, it is determined whether 10 seconds have elapsed. If the elapsed time is less than 10 seconds, the process proceeds to step ST25 and waits for a long press or a short press. If the elapsed time is 10 seconds or more, the process proceeds to step ST24 and the guidance voice is output again.

[0041] Although the descriptions of FIGS. 3 and 4 are omitted, the arrangement images (MI1 to MI3 and others) displayed on the image display unit 14 can have their display magnification changed by rotating the operation unit 13 to rotate the rotary switch 15d. FIG. 10 shows an example in which the display magnification of the arrangement image MI1 shown in FIG. 6(A) during the collection described above is enlarged three times with the mark 12a as the center. For example, if the display magnification can be enlarged by rotating the operation unit 13 in the counterclockwise direction and restored to 1× by rotating the operation unit 13 in the clockwise direction, the player can arbitrarily change the display magnification during the search and collection. In this case, it is preferable to make the amount of change in the object's vibration different when the display magnification is enlarged and when it is restored. For example, when the display magnification is 1×, the object is changed by one step (e.g., a change of one pixel or two pixels) with three vibrations, and when the display magnification is 3×, the object is changed by one step (e.g., a change of one pixel or two pixels) with one vibration. In this way, the position change of the object with respect to the vibration can be made to correspond to the display magnification.

[0042] Also, although the descriptions of FIGS. 3 and 4 are omitted, at various timings such as the timing of displaying the search images (RI1 to RI3), the timing of displaying the arrangement images (MI1 to MI3 and others), and the timing of outputting each guide voice, appropriate sound effects are output. That is, the appropriate sound effects can make the player feel the fun and enjoyment related to the search and collection more deeply.

[0043] Next, the effects obtained by the above-described game device will be described.

[0044] (E1) Since a series of actions until the object is collected can be experienced while looking at the display image of the game device, the player can feel the fun and interestingness of the collection, and can also feel the sense of achievement when the collection is achieved.

[0045] (E2) Since the protective member 12 that allows visual recognition of the arrangement images (MI1 to MI3, etc.) displayed on the image display unit 14 is provided with a mark 12a indicating a position corresponding to the collection position of the object (TA, TAa, TAb, TAc, etc.), even if the arrangement image displayed on the image display unit 14 is an image in which a light-colored object such as white floats on a dark background such as black, the position of the mark 12a can be confirmed and the operation of overlapping the object with the mark 12a can be visually performed without hindrance. Further, since the image (display by light emission) displayed on the image display unit 14 and the mark 12a (display by printing) of the protective member 12 have different display forms, it becomes easier to recognize the overlap between the object and the mark 12a.

[0046] (E3) Since the position of the object (TA, TAa, TAb, TAc, etc.) in the arrangement image (MI1 to MI3, etc.) displayed on the image display unit 14 is changed so that the object can be collected when it overlaps with the mark 12a of the protective member 12, there is no trouble in performing another operation for collecting the object, and collection mistakes due to performing another operation incorrectly can also be avoided.

[0047] (E4) Even if a liquid crystal panel with a small total number of pixels is used as the image display unit 14 and search images (RI1 to RI3) and arrangement images (MI1 to MI3, etc.) with a low pixel density corresponding to this liquid crystal panel are used, a series of actions until the object (TA, TAa, TAb, TAc, etc.) is collected can be experienced while looking at the display image of the game device. Therefore, the image display unit 14 and the control unit 15 can be manufactured at low cost, and the power consumption of the liquid crystal panel can be kept low.

[0048] Next, a modified example of the above-described game device will be described.

[0049] (M1) Although a game device in which a cross-shaped mark 12a is provided on a protective member 12 has been shown, the shape of the mark 12a may be other than cross-shaped, for example, circular, rectangular, or the like. Further, in addition to the mark (12a), a plurality of straight lines in the X direction and straight lines in the Y direction indicating the XY coordinate system may be provided on the protective member 12, or symbols such as X, -X, Y, -Y, etc. indicating the XY coordinate system may be provided on the front surface of the device main body 11 or the protective member 12, or arrow marks, triangular marks, etc. indicating the XY coordinate system may be provided on the front surface of the device main body 11 or the protective member 12.

[0050] (M2) Although a game device including a device main body 11 having a circular front shape and a protective member 12 whose front shape of the portion existing in the circular opening 11a is circular and bulges in a convex curved surface shape has been shown, the front shape of the device main body (11) may be other than circular, for example, rectangular, elliptical, or the like. Further, the front shape of the opening (11a) may also be other than circular, for example, rectangular, elliptical, or the like, and accordingly, the front shape of the portion of the protective member (12) existing in the opening (11a) may also be other than circular, for example, rectangular, elliptical, or the like. Furthermore, the convex curved surface bulge may be eliminated from the protective member (12) so that the portion existing in the opening (11a) is flat.

[0051] (M3) Although a game device in which the protective member 12 is formed of a transparent or translucent synthetic resin, glass, or the like attached to the opening 11a has been shown, the protective member 12 is not limited to this as long as it is a member that protects the image display unit 14, and it may be a sheet-like member (sheet body) attached to the image display unit 14. A mark 12a indicating the collection position of the object is provided at the center of the sheet-like member, but in at least a part of the sheet-like member, a design such as a lattice pattern different from the mark 12a may be applied to make it easier to recognize the position of the object.

[0052] (M4) The operation flow using the search images (RI1 to RI3) described with reference to FIG. 5 and the arrangement images (MI1 to MI3 and others) described with reference to FIG. 6 is shown. However, the available search images and arrangement images may be increased or decreased as appropriate. Also, search images other than the search images described with reference to FIG. 5, for example, a search image in which a straight line rotates while leaving an afterimage centered on the mark 12a, may be used. Furthermore, arrangement images other than the arrangement images described with reference to FIG. 6, for example, an arrangement image in which an object (TA, TAa, TAb, TAc, etc.) blinks, may be used.

[0053] (M5) The operation flow when a liquid crystal panel with reverse display based on a dark color such as black is used as the image display unit 14 is shown. However, even when a liquid crystal panel with non-reverse display based on a light color such as white is used as the image display unit (14), the desired collection can be similarly performed with the operation flows shown in FIGS. 3 and 4.

[0054] (M6) The operation flow when the target number of objects to be collected is 7 is shown. However, even when the target number of collections is 6 or less or 8 or more, the desired collection can be similarly performed with the operation flows shown in FIGS. 3 and 4.

[0055] (M7) The operation flow of displaying the arrangement image (MI1 to MI3 and others) after displaying the search images (RI1 to RI3) on the image display unit 14 is shown. However, even when an operation flow excluding steps ST1 and ST8 of FIG. 3 related to the display of the search images is adopted, the desired collection can be similarly performed.

Explanation of Reference Numerals

[0056] 11... apparatus main body, 11a... opening, 12... protection member, 12a... mark, 13... operation unit, 14... image display unit, 15... control unit, 15a... control processing unit, 15b... power switch, 15c... push button switch, 15d... rotary switch, 15e... azimuth sensor, 15f... vibration sensor, 15g... speaker, 15h... storage unit, 16... power supply unit, RI1 to RI3... search images, MI1 to MI3... arrangement images, TA, TAa, TAb, TAc... objects.

Claims

1. A game device capable of experiencing an act of collecting an object, including a device body, a sensor capable of detecting the orientation change and vibration of the device body, an image display unit capable of displaying an arrangement image of the object, and a control unit configured to variably control the position of the object in the arrangement image displayed on the image display unit according to the detection result of the sensor, The game device is provided with: The control unit rotates the display orientation of the arrangement image displayed on the image display unit around a position corresponding to a predetermined position set in the image display unit as a position where the object can be collected according to the detection result of the sensor, The determination by the control unit that the object has reached a position where it can be collected is made when the object is displayed at the predetermined position due to a change in the position of the object. Game device.

2. In the game device according to Claim 1, the control unit changes the position of the object in the arrangement image in a direction opposite to the forward direction when a player who experiences the act of collecting the object while holding the game device walks, according to the detection result of the sensor. Game device.

3. In the game device according to Claim 1 or 2, a mark indicating the predetermined position is provided on the device body. Game device.

4. In the game device according to Claim 3, the control unit is configured to determine that the object has been collected on the condition that the object in the arrangement image displayed on the image display unit overlaps at least a part of the mark. Game device.

Citation Information

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