Crane game machine that can be easily operated by multiple people

The crane game machine addresses high manufacturing costs and cumbersome multi-user operation by integrating a single coin inserter with multiple controllers and a central processing unit, enabling easy and simultaneous play by multiple users.

JP7697721B1Active Publication Date: 2025-06-24FA TENG TECH CO LTD
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Patent Information

Application Number
JP2024058912
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2024-04-01
Publication Date
2025-06-24
Estimated Expiration
2044-04-01

AI Technical Summary

Technical Problem

Conventional crane game machines are costly due to the need for multiple coin inserters, and simultaneous multi-user operation is cumbersome, requiring careful distinction of coin insertion positions, which dampens user enthusiasm.

Method used

A crane game machine with a single coin inserter and multiple controllers, each corresponding to a catch space, allowing simultaneous or non-simultaneous operation by multiple users through joysticks, with a central processing unit managing game play times and display.

Benefits of technology

Facilitates easy and simultaneous operation by multiple users, reduces manufacturing costs by using a single coin inserter, and enhances user experience by eliminating the need to distinguish coin insertion positions.

✦ Generated by Eureka AI based on patent content.

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Abstract

Provide a crane game machine that can be easily operated by multiple people. 【Solution means】It is equipped with a coin insertion slot 22, a first controller 23, a second controller 24, a third controller 25, and a fourth controller 26. The first controller 23 is equipped with a joystick and triggers the activation of the first crane unit. The second controller 24 is equipped with a joystick and triggers the activation of the second crane unit. The third controller 25 is equipped with a joystick and triggers the activation of the third crane unit 2. The fourth controller 26 is equipped with a joystick and triggers the activation of the fourth crane unit. A coin inserter 31 is connected to the coin insertion slot 22. When a game playable times value 441 is transmitted from the coin inserter 31, any one of the first controller 23, the second controller 24, the third controller 25, and the fourth controller 26 triggers the activation of the game.
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Description

Technical Field

[0001] The present invention relates to a crane game machine that can be easily operated by multiple people. In particular, it is a game machine in which multiple people can grab an article at the same time, and is provided with a coin insertion slot capable of calculating the inserted coin value. Through a first controller, a second controller, a third controller, and a fourth controller corresponding to the position of the catch space, the game of individually moving the joystick of the controller to grab the article at the catch space position is triggered and started, and relates to a crane game machine that realizes easy operation by multiple people.

Background Art

[0002] As shown in Fig. 1, a conventional multi-layer crane game machine 10 having a plurality of blocks includes a case 11, four coin insertion slots 12, a first controller 13, a second controller 14, a first crane unit 15, a second crane unit 16, a third crane unit 17, and a fourth crane unit 18. Among them, the interior of the case 11 is divided by a plurality of partition plates 111 and has a first catch space 112, a second catch space 113, a third catch space 114, and a fourth catch space 115 arranged side by side in the up, down, left, and right directions. A first communication hole 116 is provided between the first catch space 112 and the second catch space 113, so that the first catch space 112 and the second catch space 113 communicate with each other. Also, a second communication hole 117 is provided between the third catch space 114 and the fourth catch space 115, so that the third catch space 114 and the fourth catch space 115 communicate with each other. Moreover, the first communication hole 116 is located directly above the first shoot port 118, and the second communication hole 117 is located directly above the second shoot port 119. The four coin insertion slots 12 are provided at the lower position of the front of the case 11 and are divided into a first coin insertion slot 121, a second coin insertion slot 122, a third coin insertion slot 123, and a fourth coin insertion slot 124. As shown in the figure, similarly, they are arranged side by side in the up, down, left, and right directions, and each corresponds to the first catch space 112, the second catch space 113, the third catch space 114, and the fourth catch space 115. By this arrangement method, the target to be controlled during operation can be known. Also, the first coin insertion slot 121, the second coin insertion slot 122, the third coin insertion slot 123, and the fourth coin insertion slot 124 are respectively connected to a coin inserter 19, and the coin inserter 19 calculates the coin insertion value and the number of playable times respectively. The first controller 13 is electrically connected to the coin inserter 19 of the first coin insertion slot 121 and the coin inserter 19 of the second coin insertion slot 122, and the second controller 14 is electrically connected to the coin inserter 19 of the third coin insertion slot 123 and the coin inserter 19 of the fourth coin insertion slot 124.The first crane unit 15 is electrically connected to the first controller 13. After the user inserts a coin through the first coin insertion slot 121, the user uses the first controller 13 to control operations such as the movement of the first crane unit 15 and clamping of an article. Similarly, the second crane unit 16 is electrically connected to the first controller 13. After the user inserts a coin through the second coin insertion slot 122, the user uses the first controller 13 to control operations such as the movement of the second crane unit 16 and clamping of an article. The third crane unit 17 is electrically connected to the second controller 14. After the user inserts a coin through the third coin insertion slot 123, the user uses the second controller 14 to control operations such as the movement of the third crane unit 17 and clamping of an article. The fourth crane unit 18 is similarly electrically connected to the second controller 14. After the user inserts a coin through the fourth coin insertion slot 124, the user uses the second controller 14 to control operations such as the movement of the fourth crane unit 18 and clamping of an article. Here, the point to note is that the first controller 13 can only operate one of the first crane unit 15 or the second crane unit 16 at a time. In the same theory, the second controller 14 can also only operate one of the third crane unit 17 or the fourth crane unit 18 at a time. However, the first controller 13 and the second controller 14 can be operated simultaneously or non-simultaneously. As described above, when the user uses the crane game machine 10, by inserting coins at the four coin insertion slot 12 positions corresponding to the first catch space 112, the second catch space 113, the third catch space 114, and the fourth catch space 115, the user plays a game in the first catch space 112 or the second catch space 113 by the first controller 13, and plays a game in the third catch space 114 or the fourth catch space 115 by the second controller 14. Summary of the Invention Problems to be Solved by the Invention

[0003] However, the conventional crane game machine 10 described above has a drawback in that the manufacturing cost is high because one coin inserter 19 must be combined with each of the four coin insertion slots 12. Further, although the arrangement positions of the four coin insertion slots 12 respectively correspond to the arrangement positions of the first catch space 112, the second catch space 113, the third catch space 114, and the fourth catch space 115, when a plurality of people attempt to play games in each space simultaneously, it is necessary to carefully distinguish the coin insertion positions below the case 11. Only in this way can it be prevented that the positions of the coin insertion slots 12 are misidentified in the chaotic state where a plurality of people play games. This is an inconvenient point in operation and also dampens the enthusiasm of the users for the game, which is a point that needs to be improved.

[0004] In view of the above-mentioned drawbacks, in order to improve those drawbacks, the inventor has, through active research and development, provided a crane game machine having the following technologies and purposes that can be easily operated by a plurality of people. A coin insertion slot for accumulating the inserted coin values is installed on the machine base, and in the crane game machine having a plurality of catch spaces inside the machine base, the outside of each catch space corresponds to one controller. The controller is equipped with a joystick, and by moving any one of the joysticks, a game of clamping an article in the corresponding catch space is triggered to achieve the effect of easy operation by a plurality of people. Means for Solving the Invention

[0005] The crane game machine that can be easily operated by a plurality of people provided based on the above-mentioned object of the present invention is for playing a game of picking up an article by a plurality of people. The crane game machine of the present invention includes a case, a coin insertion slot, a first controller, a second controller, a third controller, a fourth controller, a first crane unit, a second crane unit, a third crane unit, and a fourth crane unit. The inside of the case is divided into a first catch space, a second catch space, a third catch space, and a fourth catch space that are arranged side by side in the up, down, left, and right directions. The first controller is located outside the front of the crane game machine corresponding to the first catch space, the second controller is located outside the front of the crane game machine corresponding to the second catch space, the third controller is located outside the front of the crane game machine corresponding to the third catch space, and the fourth controller is located outside the front of the crane game machine corresponding to the fourth catch space. The first controller is provided with at least one first joystick, the second controller is provided with at least one second joystick, the third controller is provided with at least one third joystick, and the fourth controller is provided with at least one fourth joystick. The first crane part is electrically connected to the first controller, and the first crane part is triggered and operated by the first joystick. The second crane part is electrically connected to the second controller, and the second crane part is triggered and operated by the second joystick. The third crane part is electrically connected to the third controller, and the third crane part is triggered and operated by the third joystick. The fourth crane part is electrically connected to the fourth controller, and the fourth crane part is triggered and operated by the fourth joystick. The coin insertion slot is connected to a coin inserter. By identifying the coin type and coin value by the coin inserter, a game playable times value that is a number equal to or greater than "0" is transmitted. When one of the first controller, the second controller, the third controller, and the fourth controller triggers and starts one game, the game playable times value becomes the value after being subtracted by 1. When the game playable times value is a number greater than "0", any one of the first joystick, the second joystick, the third joystick, and the fourth joystick can be selected and moved to trigger and start the game. When the number of available game plays is "0", it is impossible to trigger the start of the game by moving any one of the first joystick, the second joystick, the third joystick, and the fourth joystick.

[0006] The coin inserter according to an embodiment of the present invention is connected to a control device, and the control device includes a central processing unit, a receiving unit, and a calculation unit. The central processing unit is electrically connected to the receiving unit, the calculation unit, the first controller, the second controller, the third controller, and the fourth controller. The receiving unit is electrically connected to the coin inserter. When a coin value signal is transmitted from the coin inserter, the receiving unit receives the coin value signal, and the central processing unit commands the calculation unit to calculate the number of available game plays. When the first joystick is moved, the central processing unit triggers the first controller to permit the operation of the first crane unit. When the second joystick is moved, the central processing unit triggers the second controller to permit the operation of the second crane unit. When the third joystick is moved, the central processing unit triggers the third controller to permit the operation of the third crane unit. When the fourth joystick is moved, the central processing unit triggers the fourth controller to permit the operation of the fourth crane unit.

[0007] The control device in an embodiment of the present invention further includes a display unit. The central processing unit is electrically connected to the display unit, the display unit is provided on the front of the case, and the central processing unit displays the number of available game plays on the display unit.

[0008] As described above, after multiple people insert coins into the coin slot, by directly operating the first controller, the second controller, the third controller, and the fourth controller respectively, the crane game machine can be triggered to start and perform respective automatic operations simultaneously or non-simultaneously, achieving the effect of simple operation by multiple people.

Brief Description of the Drawings

[0009]

Figure 1

Figure 2

Figure 3

Figure 4

Modes for Carrying Out the Invention

[0010] To enable a deeper understanding of the present invention, the following provides a detailed description of embodiments in combination with the drawings.

[0011] As shown in FIGS. 2 to 4, the crane game machine 20 that can be easily operated by a plurality of people according to the present invention provides an article grabbing game for a plurality of people. The crane game machine 20 includes a case 21, a coin insertion slot 22, a first controller 23, a second controller 24, a third controller 25, a fourth controller 26, a first crane unit 27, a second crane unit 28, a third crane unit 29, a fourth crane unit 30, and a coin inserter 31. The interior of the case 21 is divided by a plurality of partition plates 211, and has a first catch space 212, a second catch space 213, a third catch space 214, and a fourth catch space 215 that are arranged side by side in the up, down, left, and right directions. A first communication hole 216 is provided between the first catch space 212 and the second catch space 213, and a second communication hole 217 is provided between the third catch space 214 and the fourth catch space 215. The first catch space 212 and the second catch space 213 are in communication with each other, the third catch space 214 and the fourth catch space 215 are in communication with each other, and moreover, the first communication hole 216 is located directly above the first shoot port 218, and the second communication hole 217 is located directly above the second shoot port 219. The first controller 23 is located outside the front of the crane game machine 20 corresponding to the first catch space 212, the second controller 24 is located outside the front of the crane game machine 20 corresponding to the second catch space 213, the third controller 25 is located outside the front of the crane game machine 20 corresponding to the third catch space 214, and the fourth controller 26 is located outside the front of the crane game machine 20 corresponding to the fourth catch space 215. The first controller 23 includes a first joystick 231 and at least one first button 232. The second controller 24 includes a second joystick 241 and at least one second button 242. The third controller 25 includes a third joystick 251 and at least one third button 252. The fourth controller 26 includes a fourth joystick 261 and at least one fourth button 262. The coin insertion slot 22 is connected to the coin inserter 31, and the coin inserter 31 is connected to the control device 40.The control device 40 includes a central processing unit 41, a receiving unit 42, a calculation unit 43, and a display unit 44. The central processing unit 41 is electrically connected to the receiving unit 42, the calculation unit 43, the display unit 44, a first controller 23, a second controller 24, a third controller 25, and a fourth controller 26. The receiving unit 42 is electrically connected to the coin inserter 31. The display unit 44 is provided at the front position of the case 21. When a coin is inserted through the coin insertion slot 22, the coin inserter 31 identifies the type of coin and the coin value, and generates a coin value signal. The receiving unit 42 receives the coin value signal, and the central processing unit 41 causes the calculation unit 43 to calculate the number of playable game times value 441. The number of playable game times value 441 is a numerical value equal to or greater than "0". And the central processing unit 41 causes the display unit 44 to display the number of playable game times value 441. The first crane unit 27 is electrically connected to the first controller 23. When the first joystick 231 is moved, the first controller 23 triggered by the central processing unit 41 can operate the movement of the first crane unit 27 and operations such as grasping an article. However, if the number of playable game times value 441 is "0", the first controller 23 is not triggered. The second crane unit 28 is electrically connected to the second controller 24. When the second joystick 241 is moved, the second controller 24 triggered by the central processing unit 41 can operate the movement of the second crane unit 28 and operations such as picking up an article. However, if the number of playable game times value 441 is "0", the second controller 24 is not triggered. The third crane unit 29 is electrically connected to the third controller 25. When the third joystick 251 is moved, the third controller 25 triggered by the central processing unit 41 can operate the movement of the third crane unit 29 and operations such as picking up an article. However, if the number of playable game times value 441 is "0", the third controller 25 is not triggered.The fourth crane unit 30 is electrically connected to the fourth controller 26. When the fourth joystick 261 is moved, the fourth controller 26 triggered by the central processing unit 41 can operate the movement of the fourth crane unit 30 and operations such as picking up an article. However, if the game playable times value 441 is "0", the fourth controller 26 will not be triggered. As described above, when multiple people insert coins into the coin insertion slot 22, the coin values are accumulated. Also, by directly operating any one of the first controller 23, the second controller 24, the third controller 25, and the fourth controller 26, the simultaneous or non-simultaneous operation of the crane game machine 20 is triggered, achieving the effect of simple operation by multiple people. Further, the coin insertion slot 22 is connected to only one coin inserter 31, achieving the simplification of components and reducing the substantial effect of manufacturing costs.

[0012] The detailed descriptions of the configuration, operation, and effects according to the above-described embodiments are as follows. Please refer to FIGS. 2 to 4. When operating the crane game machine 20 of the present invention, first, the user first inserts a coin from the coin insertion slot 22. Whether it is one person or multiple people using the game machine, they can play the game together, insert coins from the same coin insertion slot 22, and can insert and accumulate a relatively large number of coins each time. Also, the coin inserter 31 discriminates coins and coin values to generate a coin value signal. The coin value signal of the coin inserter 31 received by the receiving unit 42 is calculated by the calculation unit 43 to obtain the game playable times value 441, which is then displayed on the display unit 44.

[0013] When there is one user, taking the case where the playable game count value 441 displayed by the display unit 44 is "1" as an example, the user can select any one of the controllers to play the game. For example, when trying to select and operate the third controller 25, the signal of the moved third joystick 251 is sent to the central processing unit 41, a trigger activation signal is sent from the central processing unit 41 to the calculation unit 43, and the playable game count value 441 is decreased by 1 and becomes "0". Also, the central processing unit 41 permits the third controller 25 to operate the third crane unit 29. In the third catch space 214, by moving the third joystick 251, the moving direction of the third crane unit 29 is controlled, and by pressing the third button 252, the third crane unit 29 descends to pick up an article, and one game by the user ends. At this time, even if any one of the joysticks is moved further, since the playable game count value 441 is "0", no trigger activation signal is sent from the central processing unit 41, and the crane game machine 20 cannot be operated.

[0014] When there are three users, taking the case where the playable game count value 441 displayed by the display unit 44 is "5" as an example, at this time, the first user can select any one of the controllers to play the game. For example, when the first user tries to select and operate the second controller 24, the signal of the moved second joystick 241 is sent to the central processing unit 41, a trigger activation signal is sent from the central processing unit 41 to the calculation unit 43, and the playable game count value 441 is decreased by 1 and becomes "4". Also, the central processing unit 41 permits the second controller 24 to operate the second crane unit 28. In the second catch space 213, by moving the second joystick 241, the moving direction of the second crane unit 28 is controlled, and by pressing the second button 242, the second crane unit 28 descends to pick up an article, and one game by the first user ends.

[0015] When the first user plays a game, the second user or the third user can also play the game either simultaneously or non - simultaneously. At this time, the second user or the third user can select and control any one of the unused controllers to play the game. For example, when the second user tries to select and operate the fourth controller 26, the signal of the moved fourth joystick 261 is sent to the central processing unit 41, a trigger activation signal is sent from the central processing unit 41 to the calculation unit 43, and the available game play times value 441 is decreased by 1 to become "3". Also, the central processing unit 41 permits the fourth controller 26 to operate the fourth crane unit 30. In the fourth catch space 215, by moving the fourth joystick 261, the moving direction of the fourth crane unit 30 is controlled, and by pressing the fourth button 262, the fourth crane unit 30 descends to pick up an article, and one game by the second user ends.

[0016] Furthermore, when the third user tries to select and operate the first controller 23, the signal of the moved first joystick 231 is sent to the central processing unit 41, a trigger activation signal is sent from the central processing unit 41 to the calculation unit 43, and the available game play times value 441 is decreased by 1 to become "2". Also, the central processing unit 41 permits the first controller 23 to operate the first crane unit 27. In the first catch space 212, by moving the first joystick 231, the moving direction of the first crane unit 27 is controlled, and by pressing the first button 232, the first crane unit 27 descends to pick up an article, and one game by the third user ends. In the situation where the available game play times value 441 is "2", any one of the controllers not being used by any of the first user, the second user, and the third user can be selected to play the game. When any user triggers the start of the game, the available game play times value 441 becomes the value decreased by 1 again. When the available game play times value 441 becomes "0", the game by any of the first user, the second user, and the third user cannot be continued for operation.

[0017] As described above, a plurality of users who play the game together insert a relatively large number of coins from the same coin insertion port 22, and without the need to distinguish the operation to the lower coin insertion port, in front of the catch space selected in the crane game machine 20, the joystick of the corresponding controller is moved to trigger the start of the game, achieving the effect that multiple people can easily operate. In addition, only one coin inserter 31 is provided at the coin insertion port 22, and the user can operate and use the first controller 23, the second controller 24, the third controller 25, and the fourth controller 26 of the crane game machine 20 simultaneously or non-simultaneously, realizing the effect of reducing manufacturing costs.

[0018] The above-described embodiments are disclosed for fully explaining the present invention, and are not provided for restricting the features of the present invention. Therefore, all modifications of the technical means and the theory of invention related to the present invention are regarded as having the same effect as the present invention and belonging to the scope of protection.

Explanation of Reference Numerals

[0019] 10 Crane game machine 11 Case 111 Partition plate 112 First catch space 113 Second catch space 114 Third catch space 115 Fourth catch space 116 First communication hole 117 Second communication hole 118 First shoot port 119 Second shoot port 12 Coin insertion port 121 First coin insertion port 122 Second coin insertion port 123 Third coin insertion port 124 Fourth coin insertion port 13 First controller 14 Second controller 15 First Crane Unit 16 Second Crane Unit 17 Third Crane Unit 18 Fourth Crane Unit 19 Coin Insertion Device 20 Crane Game Machine 21 Case 211 Partition Board 212 First Catch Space 213 Second Catch Space 214 Third Catch Space 215 Fourth Catch Space 216 First Communication Hole 217 Second Communication Hole 218 First Shoot Port 219 Second Shoot Port 22 Coin Insertion Slot 23 First Controller 231 First Joystick 232 First Button 24 Second Controller 241 Second Joystick 242 Second Button 25 Third Controller 251 Third Joystick 252 Third Button 26 Fourth Controller 261 Fourth Joystick 262 Fourth Button 27 First Crane Unit 28 Second Crane Unit 29 Third Crane Unit 30 Fourth Crane Unit 31 Coin Insertion Device 40 Control Device 41 Central Processing Unit (CPU) 42 Receiver Unit 43 Calculation Unit 44 Display Unit 441 Number of Available Game Plays Value

Claims

1. A crane game machine that can be easily operated by a plurality of persons, the crane game machine comprising a case, a coin slot, a first controller, a second controller, a third controller, a fourth controller, a first crane unit, a second crane unit, a third crane unit, and a fourth crane unit, The inside of the case is divided into a first catch space, a second catch space, a third catch space, and a fourth catch space arranged in the upper, lower, left, and right directions, the first controller is located at a front outside of the crane game machine corresponding to the first catch space, the second controller is located at a front outside of the crane game machine corresponding to the second catch space, the third controller is located at a front outside of the crane game machine corresponding to the third catch space, and the fourth controller is located at a front outside of the crane game machine corresponding to the fourth catch space, the first controller comprises at least one first joystick, the second controller comprises at least one second joystick, the third controller comprises at least one third joystick, and the fourth controller comprises at least one fourth joystick; the first crane unit is electrically connected to the first controller, and the first crane unit is triggered and operated by the first joystick, the second crane unit is electrically connected to the second controller, and the second crane unit is triggered and operated by the second joystick, the third crane unit is electrically connected to the third controller, and the third crane unit is triggered and operated by the third joystick, and the fourth crane unit is electrically connected to the fourth controller, and the fourth crane unit is triggered and operated by the fourth joystick, The coin slot is connected to a coin inserter, and a number of times a game can be played is transmitted, the number being equal to or greater than "0" by identifying a type of coin and a coin value by the coin inserter, and the number of times a game can be played is a number that is drawn once when one game is triggered, If the number of times the game can be played is greater than 0, the game may be triggered by selecting and moving any one of the first joystick, the second joystick, the third joystick, and the fourth joystick; This crane game machine can be easily operated by a plurality of people, characterized in that when the value of the number of times the game can be played becomes "0", it becomes impossible to trigger and start the game by moving any one of the first joystick, the second joystick, the third joystick, and the fourth joystick.

2. the coin chute is connected to a control device, the control device comprising a central processing unit, a receiving unit and a computing unit; the central processing unit is electrically connected to the receiving unit, the computing unit, the first controller, the second controller, the third controller, and the fourth controller; the receiving unit is electrically connected to the coin chute; When a coin value signal is transmitted from the coin inserter, the receiving unit receives the coin value signal, and the central processing unit instructs the calculation unit to calculate the number of remaining game plays value; 2. The crane game machine that can be easily operated by multiple people as described in claim 1, characterized in that, when the first joystick is moved, the central processing unit triggers the first controller to allow the first crane unit to be operated, when the second joystick is moved, the central processing unit triggers the second controller to allow the second crane unit to be operated, when the third joystick is moved, the central processing unit triggers the third controller to allow the third crane unit to be operated, and when the fourth joystick is moved, the central processing unit triggers the fourth controller to allow the fourth crane unit to be operated.

3. The crane game machine that can be easily operated by multiple people as described in claim 2, characterized in that the control device further comprises a display unit, the central processing unit is electrically connected to the display unit, the display unit is provided on the front of the case, and the central processing unit displays the number of times the game can be played on the display unit.

Citation Information

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