Game device and program
The game device and program address the frustration of hidden selection buttons by allowing semi-transparent tutorial overlays and function execution during gameplay, enhancing player experience.
Patent Information
- Application Number
- JP2023145297
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2023-09-07
- Publication Date
- 2025-09-02
- Estimated Expiration
- 2039-08-24
AI Technical Summary
Existing game tutorials can frustrate players by hiding selection buttons under advice windows, preventing selection until the tutorial is completed, especially for those familiar with the game.
A game device and program that controls the display of an explanatory object semi-transparently over functional objects not explained in the tutorial, allowing players to select and execute associated functions while the tutorial is ongoing, with transparency and display mode adjustments based on player input.
Reduces player stress by enabling players to pause or complete the tutorial and execute hidden functions, maintaining game interest and reducing frustration.
Smart Images

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Abstract
Description
[Technical Field]
[0001] The present invention relates to a game device and a program. [Background technology]
[0002] Conventionally, tutorials that explain to players how to play a game have been known.
[0003] In this regard, Patent Document 1 discloses a game program that displays an advice window superimposed on a game image to give the player advice on operations. [Prior art documents] [Patent documents]
[0004] [Patent Document 1] Japanese Patent Application Laid-Open No. 2006-087459 Summary of the Invention [Problem to be solved by the invention]
[0005] However, in the technology described in Patent Document 1, when a game image includes multiple selection buttons that are each associated with a game function and that can be selected by a player, when an advice window is displayed, at least one of the selection buttons may be covered by the advice window and hidden. If a selection button is hidden by the advice window, the player will not be able to select that selection button until the tutorial is completed, which can be frustrating for players who have played the game series before or are familiar with the game.
[0006] The present invention has been made in consideration of such problems, and its purpose is to provide a game device and program that can reduce the stress imposed on the player even when a tutorial is executed during a game. [Means for solving the problem]
[0007] In order to solve the above problem, a game device according to a first aspect of the present invention is a game device connected to a display device capable of displaying a game image including a plurality of functional objects, each of which is associated with a game function and which can be selected by a player, and an input device that accepts operations by the player and inputs coordinates and selection instructions in the game image, the game device comprising: tutorial execution means that executes a tutorial that explains how to play the game to the player, and during the execution of the tutorial, controls the display device to display an explanatory object for the explanation in the game image so that it is superimposed on at least one functional object of the plurality of functional objects that is not explained in the tutorial; and function execution means that, when a selection instruction is input to the input device, the coordinates input to the input device are coordinates within an area in which a functional object hidden by the explanatory object is located, executes a function associated with the functional object.
[0008] In addition, in the game device according to a second aspect of the present invention, the tutorial execution means sets the transparency of the explanation object to semi-transparency so that hidden functional objects can be seen.
[0009] In addition, in a game device according to a third aspect of the present invention, the tutorial execution means changes the transparency of the explanation object based on coordinates input to the input device or a selection instruction for the explanation object.
[0010] In addition, in a game device according to a fourth aspect of the present invention, the tutorial execution means changes the display mode of the explanatory object based on the coordinates input to the input device when a selection instruction is input to the input device, or the elapsed time since the start of the tutorial.
[0011] Furthermore, a program according to a fifth aspect of the present invention causes a computer connected to a display device capable of displaying a game image including a plurality of functional objects, each of which is associated with a game function and which can be selected by a player, and an input device that accepts operations by the player and inputs coordinates and selection instructions in the game image, to function as: tutorial execution means that executes a tutorial that explains how to play the game to the player, and during the execution of the tutorial, controls the display device to display an explanatory object for the explanation in the game image so that it is superimposed on at least one functional object of the plurality of functional objects that is not explained in the tutorial; and function execution means that, when the coordinates input to the input device when a selection instruction is input to the input device are coordinates within an area in which a functional object hidden by the explanatory object is located, executes a function associated with the functional object. [Effects of the Invention]
[0012] According to the present invention, even if a tutorial is executed during a game, the stress imposed on the player can be reduced. [Brief explanation of the drawings]
[0013] [Figure 1] 1 is a diagram illustrating an example of the overall configuration and hardware configuration of a game system according to an embodiment of the present invention. [Figure 2] FIG. 2 is a diagram illustrating an example of a functional configuration of the game device. [Figure 3] 10 is a flowchart showing an example of the flow of game processing including a tutorial. [Figure 4] FIG. 10 is a diagram showing an example of a game image displayed on a display device. [Figure 5] FIG. 10 is a diagram showing an example of an explanatory object displayed on a display device during execution of a tutorial. [Figure 6] FIG. 10 is a diagram showing a state in which a speech bubble column displayed on a display device is made semi-transparent. DETAILED DESCRIPTION OF THE INVENTION
[0014] Hereinafter, embodiments of the present invention will be described with reference to the accompanying drawings. To facilitate understanding of the description, the same components and steps in each drawing will be denoted by the same reference numerals as much as possible, and redundant description will be omitted.
[0015] <Overall configuration and hardware configuration> FIG. 1 is a diagram showing an example of the overall configuration and hardware configuration of a game system 1 according to an embodiment of the present invention (hereinafter referred to as "this embodiment").
[0016] 1, the game system 1 includes, for example, a game device 10 and a display device 20. Note that the game device 10 may include the display device 20.
[0017] The game device 10 is an information processing device that provides a game including a tutorial that explains to the player how to play the game, for example, the operation methods and functions of the game, by displaying speech bubbles that explain the operation methods and functions of the game. Examples of this game device 10 include home game devices, arcade game devices, smartphones, tablets, personal computers, etc., but in this embodiment, a case will be described in which the game device 10 is an arcade game device.
[0018] The display device 20 is electrically connected to the game device 10 and displays game images based on output signals from the game device 10. In this embodiment, the display device 20 is capable of displaying game images including a plurality of functional objects, each of which is associated with a game function and which can be selected by a player. These functions are not particularly limited, but may include, for example, a function to execute a quest, a function to go to a race, a function to go to a shop, a function to view group details, a function to develop a character, a function to combine characters, a function to join a group, a function to leave a group, etc.
[0019] In the game system 1 as described above, the game device 10 includes, as its hardware configuration, a CPU (Central Processing Unit) 12, a memory 14, an input device 16, and a communication device 18.
[0020] The CPU 12 is connected to, for example, a memory 14, an input device 16, a communication device 18, and a display device 20, and performs various controls of the connected devices. The CPU 12 also executes programs to function as various functional means (functional configurations). The functional means will be described in detail later.
[0021] The memory 14 is one of storage devices, and stores, for example, programs.
[0022] The input device 16 receives operations by the player and inputs coordinates and selection instructions in the game image. Examples of the input device 16 include pointing devices such as a mouse, a touch panel (touch screen), a pen tablet, a touch pad, a track pad, and a track ball.
[0023] The communication device 18 is configured with a communication interface for communicating with an external device, etc. This communication device 18 transmits and receives various information such as player play data to and from a server device (not shown), for example.
[0024] The game device 10 may be configured as a single information processing device or may be configured as multiple information processing devices distributed over a communication network. Also, Fig. 1 shows only a portion of the main hardware configuration of the game device 10, and the game device 10 may be configured as other components that are generally included in game devices 10.
[0025] <Functional configuration> FIG. 2 is a diagram illustrating an example of the functional configuration of the game device 10. As shown in FIG.
[0026] 2, the game device 10 has, as its functional configuration, a progression means 40, a tutorial execution means 42, and a function execution means 44. These functional configurations are realized by the CPU 12 executing a program stored in the memory 14.
[0027] The progression means 40 is a means for progressing through the game.
[0028] The tutorial execution means 42 has a function of executing a tutorial that explains to the player how to play the game, such as how to operate functional objects, how to increase the player rank, which is one indicator of the player's proficiency, how to win a race, etc. During the execution of the tutorial, the tutorial execution means 42 controls the display of an explanatory object for the explanation on the game image on the display device 20, superimposing the explanatory object on at least one functional object out of the multiple functional objects that is not explained in the tutorial. Examples of this explanatory object include a speech bubble that appears from a character or the like, a window, etc.
[0029] The tutorial execution means 42 may also set the transparency of the explanatory object to more than 0% from the beginning or during the tutorial, making the explanatory object translucent so that hidden functional objects can be seen. The tutorial execution means 42 may also change the transparency of the explanatory object based on coordinates input to the input device 16 or a selection instruction for the explanatory object. Specifically, the tutorial execution means 42 may increase the transparency of the explanatory object from its initial value when the coordinates input to the input device 16 are within a predetermined area in the game image, and may decrease the transparency of the explanatory object when the coordinates input to the input device are outside the predetermined area in the game image compared to when the coordinates are within the predetermined area. Examples of the predetermined area include a placement area for the explanatory object and a placement area for an object for making the explanatory object transparent. When a selection instruction for the explanatory object is continuously input to the input device 16, i.e., when the input device 16 is pressed and held, the tutorial execution means 42 may gradually increase the transparency of the explanatory object depending on the input time (pressing time). Furthermore, the tutorial execution means 42 may set the transparency of the explanatory object to more than 0% when a selection instruction is given for the explanatory object, and may further increase the transparency when a further selection instruction is given for the explanatory object. In other words, the tutorial execution means 42 may increase the transparency as the number of selection instructions for the explanatory object increases.
[0030] Furthermore, the tutorial execution means 42 may change the display mode of the explanatory object based on the coordinates input to the input device 16 when a selection instruction is input to the input device 16 or the elapsed time since the start of the tutorial. Examples of the display mode include the transparency, size, shape, etc. of the explanatory object. Specifically, the tutorial execution means 42 may increase the transparency as the elapsed time increases. Conversely, the tutorial execution means 42 may decrease the transparency as the elapsed time increases. Furthermore, if the coordinates input to the input device 16 when a selection instruction is input to the input device 16 are coordinates within the area of the explanatory object, the tutorial execution means 42 may reduce the size or change the shape of the explanatory object so that the player can see the functional object that was hidden by the explanatory object.
[0031] The tutorial executing means 42 may resume the tutorial after the function executing means 44 has executed the function. Conversely, the tutorial executing means 42 may end the tutorial after the function executing means 44 has executed the function.
[0032] The function execution means 44 has the function of interrupting or halting the progress of the tutorial and executing the function associated with the functional object if the coordinates input to the input device 16 when a selection instruction is input to the input device 16 are coordinates within an area in which a functional object hidden by being superimposed on an explanatory object is located.
[0033] <Game processing flow> 3 is a flowchart showing an example of the flow of game processing including a tutorial. Note that the order and content of the following processing can be changed as appropriate.
[0034] (Step SP10) The progression means 40 of the game device 10 controls the display device 20 to display a game image including a plurality of functional objects, each of which is associated with a game function and which can be selected by the player.
[0035] FIG. 4 is a diagram showing an example of a game image 100 displayed on the display device 20. As shown in FIG.
[0036] 4, a game image 100 is provided with a plurality of selection buttons 102 as a plurality of functional objects each associated with a game function and selectable by a player. These selection buttons 102 can be selected by, for example, the player moving the input device 16 to move a cursor 104 corresponding to the coordinates input to the input device 16 to coordinates within the area of the desired selection button 102, and inputting a selection instruction to the input device 16.
[0037] Returning to FIG. 3, the process proceeds to step SP12.
[0038] (Step SP12) The progression means 40 progresses the game. During this progression, when an operation instruction (selection instruction) for one of the plurality of selection buttons 102 in the game image 100 is input to the input device 16, the function execution means 44 of the game device 10 executes a function corresponding to the selected selection button 102, such as having a character owned by the player participate in a race, developing the character, displaying an explanation of the character, displaying a game setting screen, starting a tutorial, or displaying a shop screen for purchasing items. Then, the process proceeds to step SP14.
[0039] (Step SP14) The progression means 40 determines whether a predetermined condition for starting the tutorial execution has been met. Examples of the predetermined condition include the condition that the tutorial selection button 102 has been pressed, the condition that the player rank associated with the player has reached a predetermined value, or the condition that the game has been updated. If the above determination is affirmative, the process proceeds to step SP16, and if the above determination is negative, the process proceeds to step SP44.
[0040] (Step SP16) The tutorial execution means 42 of the game device 10 starts executing the tutorial and progresses through the tutorial, and the process then proceeds to step SP18.
[0041] (Step SP18) During the execution of the tutorial, the tutorial execution means 42 controls the display device 20 to display an explanation object for explaining the tutorial in the game image 100, superimposed on at least one selection button out of the plurality of selection buttons 102 that is not explained in the tutorial.
[0042] FIG. 5 shows an example of an instruction object displayed on the display device 20 during the execution of the tutorial.
[0043] As shown in FIG. 5, in a game image 100, a character 106A as an explanation object 106, a speech bubble 106B, and a hide button 106C are displayed in front of and overlapping at least one selection button 102A among the multiple selection buttons 102 that is not explained in the currently executed tutorial. As a result, all or part of the at least one selection button 102A is arranged so as to be hidden behind the explanation object 106, for example, the speech bubble 106B. Note that an explanation of the tutorial is written in the speech bubble 106B. When pressed, the hide button 106C is a button for hiding the explanation object 106 and ending the tutorial after one of the selection buttons 102 has been selected.
[0044] Returning to FIG. 3, the process proceeds to step SP20.
[0045] (Step SP20) The tutorial execution means 42 determines whether the coordinates input to the input device 16 are within a predetermined area in the game image 100, specifically, whether the cursor 104 corresponding to the coordinates is at coordinates within the area of the speech bubble field 106B. If the determination is affirmative, the process proceeds to step SP26, and if the determination is negative, the process proceeds to step SP22.
[0046] (Step SP22) The function execution means 44 of the game device 10 receives an instruction to select the selection button 102 explained in the tutorial from the input device 16. Then, the process proceeds to step SP24.
[0047] (Step SP24) The function executing means 44 executes the function corresponding to the selection button 102 indicated by the received selection instruction, and then the process proceeds to step SP40.
[0048] (Step SP26) If the determination in step SP20 is affirmative, the tutorial executing means 42 makes the speech balloon field 106B semi-transparent by increasing the transparency of the speech balloon field 106B from the initial value (for example, 0%) to approximately 10% to 90%. At this time, the tutorial executing means 42 may also increase the transparency of the character 106A.
[0049] FIG. 6 is a diagram showing a state in which the balloon field 106B displayed on the display device 20 is made semi-transparent.
[0050] As shown in FIG. 6, the selection button 102A that was hidden behind the speech bubble field 106B becomes visible.
[0051] Returning to FIG. 3, the process proceeds to step SP28.
[0052] (Step SP28) The function executing means 44 determines whether or not the selection button 102 behind the balloon field 106B, which is visible through the balloon field 106B, has been selected, in other words, whether or not the coordinates input to the input device 16 when the selection instruction is input to the input device 16 are within the area where the selection button 102A, which is hidden by being overlaid on the balloon field 106B, is located. If the determination is affirmative, the process proceeds to step SP34, and if the determination is negative, the process proceeds to step SP30.
[0053] (Step SP30) The tutorial execution means 42 determines whether the coordinates input to the input device 16 are outside a predetermined area in the game image 100, specifically, whether the cursor 104 corresponding to the coordinates is at coordinates outside the area of the speech bubble field 106B. If the determination is affirmative, the process proceeds to step SP32, and if the determination is negative, the process returns to step SP28.
[0054] (Step SP32) The tutorial executing means 42 makes the speech balloon field 106B non-transparent by lowering the transparency of the speech balloon field 106B from the current value to, for example, the initial value, and then the process proceeds to the process of step SP40.
[0055] (Step SP34) If the determination in step SP28 is affirmative, the function executing means 44 suspends the progress of the tutorial, and the process proceeds to step SP36.
[0056] (Step SP36) The function executing means 44 executes the function corresponding to the selected selection button 102, i.e., the selection button 102 behind the balloon field 106B. As this function, for example, the function executing means 44 controls the display of a display field for displaying details of the character owned by the player on the display device 20. When the execution of the function is completed, the process proceeds to the process of step SP38.
[0057] (Step SP38) The tutorial execution means 42 resumes the interrupted tutorial, and the process then proceeds to step SP40.
[0058] (Step SP40) The tutorial execution means 42 determines whether or not the tutorial termination conditions have been met, such as whether the entire tutorial has been completed, whether the non-display button 106C has been pressed, etc. If the determination is affirmative, the process proceeds to step SP42, and if the determination is negative, the process returns to step SP16. Note that if the determination is negative, the process may return to step SP20.
[0059] (Step SP42) The tutorial execution means 42 ends the tutorial, and the process then proceeds to step SP44.
[0060] (Step SP44) The progression means 40 determines whether the game end conditions have been met. If the determination is affirmative, the process proceeds to step SP46, and if the determination is negative, the process returns to step SP12. Note that if the determination is negative, the process may return to step SP10 or step SP14.
[0061] (Step SP46) The progression means 40 ends the game, and the series of processes shown in FIG.
[0062] <Effects> As described above, in this embodiment, the game device 10 is equipped with: a display device 20 capable of displaying a game image 100 including a plurality of function objects (selection buttons 102), each of which is associated with a game function and which can be selected by a player; a tutorial execution means 42 configured to control the display device 20 to display an explanation object 106 for the explanation on the game image 100 during the execution of the tutorial, superimposed on at least one selection button 102 of the plurality of selection buttons 102 that is not explained in the tutorial; and a function execution means 44 configured to interrupt or halt the progress of the tutorial and execute the function associated with the selection button 102, if the coordinates input to the input device 16 when a selection instruction is input to the input device 16 are coordinates within an area in which the selection button 102 superimposed on the explanation object 106 is located.
[0063] With this configuration, even if a tutorial is executed during a game, a player who has played the game series before or is familiar with the game can pause or stop the progress of the tutorial by giving a selection instruction at coordinates within the area where the selection button 102 superimposed on the explanation object 106 is located, and can then execute the function associated with the selection button 102 to play a game that is not explained in the tutorial. As a result, stress on the player can be reduced even when a tutorial is executed during a game.
[0064] In this embodiment, the tutorial executing means 42 may also set the transparency of the explanation object 106 to semi-transparent so that the hidden functional objects can be seen.
[0065] According to this configuration, the selection button 102 that was hidden behind the explanation object 106 can be made visible to the player.
[0066] In this embodiment, the tutorial execution means 42 may change the transparency of the explanation object 106 based on coordinates input to the input device 16 or a selection instruction for the explanation object 106 .
[0067] With this configuration, the player can change the transparency depending on whether they want to receive a tutorial explanation or play a game that does not require a tutorial, thereby increasing the interest of the game.
[0068] In addition, in this embodiment, the tutorial execution means 42 may increase the transparency of the explanation object 106 when the coordinates input into the input device 16 are coordinates within a predetermined area in the game image 100, and may decrease the transparency of the explanation object 106 when the coordinates input into the input device 16 are coordinates outside the predetermined area in the game image 100.
[0069] According to this configuration, the transparency of the explanation object 106 can be changed according to the player's taste.
[0070] In addition, in this embodiment, when a selection instruction for the explanation object 106 is continuously input to the input device 16, the tutorial execution means 42 may gradually increase the transparency of the explanation object 106 according to the input time.
[0071] This configuration allows the transparency of the explanation object 106 to be increased in a simpler and more intuitive way.
[0072] In addition, in this embodiment, the tutorial execution means 42 may change the display mode of the explanation object 106 based on the coordinates input to the input device 16 when a selection instruction is input to the input device 16, or the elapsed time since the start of the tutorial.
[0073] According to this configuration, the player can visually recognize both the tutorial explanation and the selection button 102 hidden by the explanation object 106 before and after the change in the display mode.
[0074] In this embodiment, the tutorial executing means 42 may resume the tutorial after the function executing means 44 executes the function associated with the selection button 102 placed over the explanation object 106 .
[0075] With this configuration, it is possible to play the game in the middle of the tutorial and also play the tutorial to the end.
[0076] In this embodiment, the tutorial execution means 42 may forcibly end the tutorial after the function execution means 44 executes the function associated with the selection button 102 placed over the explanation object 106.
[0077] This configuration allows the tutorial to be easily completed.
[0078] <Modification> The present invention is not limited to the above-described specific examples. In other words, designs that are modified by a person skilled in the art as appropriate to the above-described specific examples are also included within the scope of the present invention as long as they include the features of the present invention. Furthermore, the elements of the above-described embodiments and the modifications described below can be combined to the extent technically possible, and such combinations are also included within the scope of the present invention as long as they include the features of the present invention.
[0079] For example, in the above embodiment, the tutorial execution means 42 changes the transparency of the explanation object 106 from the initial value of 0% to more than 0%. However, the tutorial execution means 42 may set the transparency of the explanation object 106 to more than 0% from the beginning. That is, the tutorial execution means 42 may display the explanation object 106 in a semi-transparent state. In this case, the selection button 102 arranged behind (overlapping) the explanation object 106 cannot be seen, but a player who has played the game series before or is familiar with the game will remember the arrangement of the selection button 102 behind the explanation object 106 and will be able to select and instruct the selection button 102.
[0080] In the above embodiment, the function executing means 44 executes the function associated with the selection button 102 when the coordinates input to the input device 16 when a selection instruction is input to the input device 16 are coordinates within the area where the selection button 102 superimposed on the speech bubble field 106B is located. However, if the coordinates input to the input device 16 when a selection instruction is input to the input device 16 are coordinates within the area where the selection button 102 superimposed on the character 106A is located, the function executing means 44 may execute the function associated with the selection button 102 when the coordinates input to the input device 16 when a selection instruction is input to the input device 16 are coordinates within the area where the selection button 102 superimposed on the non-display button 106C is located. In addition, if the coordinates input to the input device 16 when a selection instruction is input to the input device 16 are coordinates within the area where the selection button 102 superimposed on the non-display button 106C is located, the function executing means 44 may prohibit the execution of the function associated with the selection button 102 and execute the function associated with the non-display button 106C.
[0081] Furthermore, in the above embodiment, the tutorial execution means 42 has been described as changing the size or shape of the explanation object 106 based on the player's operation on the input device 16, but the explanation object 106 may also be moved on the game image 100 based on the player's operation on the input device 16.
[0082] In the above embodiment, the function executing means 44 executes the function associated with the selection button 102 when the coordinates input to the input device 16 when a selection instruction is input are within the area where the selection button 102 overlaps the explanation object 106. However, the function executing means 44 may determine whether to execute the function associated with the selection button 102 or prohibit the execution of the function based on parameters associated with the player, particularly the player rank. The tutorial executing means 42 may also change the transparency of the explanation object 106 based on the player rank. For example, the tutorial executing means 42 may increase the transparency of the explanation object 106 as the player rank increases. Since the player rank generally increases as a player plays a game more, a higher player rank indicates greater familiarity with the game. Therefore, for a player who is familiar with the game, having the selection button 102 behind the explanation object 106 be visible can reduce stress for the player. The player rank is included in the player's play data. This play data is stored in the game device 10, a server device capable of communicating with the game device 10, a card possessed by the player, etc., and when using the player rank, the tutorial execution means 42 refers to the player's play data from the above-mentioned stored locations. Furthermore, the above parameters are not limited to the player rank, and may be the number of characters possessed, the average level of characters possessed by the player, the level of the highest character possessed by the player, the game play time, etc., as long as they can indicate the player's game proficiency, the number of times the tutorial has been viewed, the play status of the previous game, etc.
[0083] Furthermore, when the function executing means 44 suspends or stops the progress of a tutorial, the tutorial executing means 42 may prohibit the execution of subsequent tutorials that are different from the tutorial in question. Furthermore, when the function executing means 44 suspends or stops the progress of a tutorial, the execution of the tutorial in question may be prohibited for a predetermined period of time. [Explanation of symbols]
[0084] 10... Game device (computer, information processing device), 42... Tutorial execution means, 44... Function execution means
Claims
1. A game device having a display function and an input function, a display means for displaying an explanatory object that provides a tutorial explaining how to play a game, superimposed on a functional object different from the explanatory object; an execution means for executing a function associated with the functional object when an operation input is made to the functional object, and for executing a function associated with the overlapping functional object when an operation input is made to the explanatory object in an area where the explanatory object overlaps with the functional object; A game device comprising:
2. the execution means executes a tutorial to explain to a player how to play the game, and when an operation input is made to the explanation object in an area where the explanation object overlaps with the functional object during the execution of the tutorial, the execution means executes a function associated with the overlapping functional object.
2. The game device according to claim 1.
3. the display means sets the transparency of the explanation object to semi-transparent so that the hidden functional object can be seen; 3. The game device according to claim 1 or 2.
4. the display means changes the transparency of the explanation object based on a selection instruction from a player.
4. The game device according to claim 1.
5. the display means changes the display mode of the explanation object based on the coordinates input by the input function or the elapsed time since the start of the tutorial.
3. The game device according to claim 2.
6. A computer having a display function and an input function, a display means for displaying an explanatory object that provides a tutorial explaining how to play a game, superimposed on a functional object different from the explanatory object; an execution means for executing a function associated with the functional object when an operation input is made to the functional object, and for executing a function associated with the overlapping functional object when an operation input is made to the explanatory object in an area where the explanatory object overlaps with the functional object; A game program to function as a
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