Game program, game control method, and computer
By implementing an association and modification system for user-specific game item rewards, the system addresses varied user needs, increasing motivation and engagement through personalized item acquisition.
Patent Information
- Application Number
- JP2024118382
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2024-07-24
- Publication Date
- 2025-09-03
- Estimated Expiration
- 2035-03-12
AI Technical Summary
Existing game systems do not adequately respond to users' varied item acquisition requests, leading to decreased motivation in game participation.
Implement an association function to store user selection specifications and rewards, a modification function to change these specifications based on user actions, and a reward storage function to manage rights for altering selection objects and specifications, allowing users to acquire and modify game items based on their preferences.
This approach maintains and increases user motivation by allowing personalized and strategic item acquisition, enhancing game engagement and satisfaction.
Smart Images

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Abstract
Description
[Technical Field]
[0001] The present disclosure relates to a game program, a game control method, and a computer, and more particularly to a game program, a game control method, and a computer that allow items to be acquired. [Background technology]
[0002] In recent years, so-called social games, in which a user cooperates with a plurality of other users to progress through a game, have become widespread.
[0003] For example, the invention described in Patent Document 1 describes determining whether to grant an item to a user based on a predetermined probability corresponding to a task the user has completed, and granting the item to the user if the user's status information meets the item granting conditions. [Prior art documents] [Patent documents]
[0004] [Patent Document 1] Japanese Patent Application Laid-Open No. 2013-153815 Summary of the Invention [Problem to be solved by the invention]
[0005] However, the invention described in Patent Document 1 describes that an in-game item is granted according to a predetermined probability when a user completes a specified mission or event, but does not focus on a configuration that responds to the various item acquisition requests of users playing the game.
[0006] The present invention has been made in consideration of the above-mentioned problems, and its purpose is to provide a game program, a game control method, and a computer that can maintain and increase the motivation of users who play games to participate in games that meet their requirements for acquiring various game media. [Means for solving the problem]
[0007] On the one hand, computers To, an association function that associates and stores the specifications of the selection of one or more game media with a user; When the game progresses and meets certain conditions, The right to change the specifications of said selections As a reward a reward storage function for storing the reward in association with the user; a modification function for modifying the selection specifications associated with the user in accordance with the use of the right stored in association with the user by the reward storage function; The reward storage function is capable of storing at least a first right associated with the right by satisfying a first condition as the predetermined condition and a second right associated with the right by satisfying a second condition as the predetermined condition, the first right generating a first effect for the specification of the selection, and the second right generating a second effect for the specification of the selection. A game program is provided. [Effects of the Invention]
[0008] In one aspect, the present invention makes it possible to maintain and increase the motivation of users who play games to participate in games that meet their requirements for acquiring various game contents. [Brief explanation of the drawings]
[0009] [Figure 1] 1 is a block diagram showing an example of a main configuration of a mobile terminal according to a first embodiment of the present invention; [Figure 2] This is a chart showing the type and number of target fish required to complete each level of mission, as well as the rewards (incentives) that can be obtained, depending on the mission level. [Figure 3] This is a transition diagram showing the results of progressing through a mission (advancing the game). [Figure 4]10 is a chart showing an example of an increase (increase) rate of probability of acquiring game content as a reward (incentive) given according to the mission level. [Figure 5] A transition diagram showing the stock status of game media. [Figure 6] 10 is a flowchart illustrating an example of processing executed by the computer. [Figure 7] FIG. 10 is a schematic diagram showing the configuration of a computer including a mobile terminal and a server device according to a second embodiment of the present invention. DETAILED DESCRIPTION OF THE INVENTION
[0010] Hereinafter, an embodiment of the present invention will be described with reference to the drawings.
[0011] First, in a first embodiment (embodiment 1), a configuration will be described with reference to Figures 1 to 6 in which a computer according to one embodiment of the present invention functions as a mobile terminal (client device) and a game program is executed on the mobile terminal as a so-called native application (native game).
[0012] Next, a second embodiment (embodiment 2) will be described with reference to FIG. 7, in which a computer according to one aspect of the present invention functions as a server device, a game program according to one aspect of the present invention is executed on the server device as a so-called web application (web game), part or all of the game program is executed, and the results of the executed processing are returned to the mobile terminal.
[0013] [Embodiment 1] A first embodiment of the present invention will be described with reference to FIGS.
[0014] (Configuration of mobile terminal 100) 1, a mobile terminal (game computer) 100 is an information processing device capable of executing a game program according to this embodiment. The information processing device may be any device capable of executing the processes included in the game program, and may be realized using, in addition to the mobile terminal 100, a smartphone, a tablet terminal, a mobile phone (a so-called feature phone), a home game console, a personal computer, or other electronic device. The game program may be particularly suitably executed on a multifunction device (e.g., a smartphone) that includes a display (display unit), an input surface capable of detecting touch input, a memory, and one or more processors capable of executing one or more programs stored in the memory.
[0015] As illustrated in FIG. 1, the mobile terminal 100 includes a control unit 10 (input acquisition unit 11, judgment unit 12, association unit 13, extraction unit 14, reward memory unit 15, change unit 16, and display processing unit 20), an input unit 40 (input screen 41, input control unit 42), a display unit 50, and a memory unit 30.
[0016] The control unit 10 comprehensively controls various functions of the mobile terminal 100. The control unit 10 includes an input acquisition unit 11, a determination unit 12, an association unit 13, an extraction unit 14, a reward storage unit 15, a change unit 16, and a display processing unit 20.
[0017] The input unit 40 accepts operations by the user. In the present embodiment, the input unit 40 may be a touch panel. The input unit 40 includes an input surface 41 and an input control unit 42. Note that the method of providing input to the mobile terminal 100 is not limited to touch operations using the touch panel (for example, input can also be provided by pressing a predetermined input key).
[0018] The input surface 41 is a device (for example, a touch surface included in the touch panel) capable of detecting a position designated by a user's operation. The input surface 41 outputs a touch signal 5a corresponding to the designated position to the input control unit 42.
[0019] The input control unit 42 generates coordinate information 5b including information about coordinates on the input surface 41 based on the touch signal 5a input from the input surface 41. The input control unit 42 outputs the coordinate information 5b to the input acquisition unit 11.
[0020] The memory unit (memory function) 30 stores game progress information 5c relating to the user's game progress and reward information 5d relating to predetermined rewards in association with each other, and the association unit (association function) 13 stores the selection objects and selection specifications in association with the user.
[0021] The game progress information 5c output from the storage unit 30 is input to the determination unit (determination function) 12 of the control unit .
[0022] The determination unit 12 determines, based on the game progress information 5c output from the storage unit 30, whether or not a predetermined condition is satisfied regarding the progress of the game by the user.
[0023] The judgment information 5e output from the judgment unit 12 is input to a reward storage unit (reward storage function) 15.
[0024] Information 5d relating to a predetermined reward (hereinafter referred to as "reward information") output from the storage unit 30 is input to the determination unit 12, and the reward information 5d is input to the reward storage unit 15 via the determination unit 12. Furthermore, determination information 5e output from the determination unit 12 is input to the reward storage unit 15. Then, if a predetermined condition is satisfied, the object to be selected in the selection process and / or the right to change the selection specifications are stored in the reward storage unit 15 as a reward, associated with the user.
[0025] The right to change the selection object and / or the selection specifications means that the selection object and / or the selection specifications can be selectively changed in association with the user.
[0026] The reward storage information 5g output from the reward storage unit 15 is input to the change unit (change function) 16.
[0027] Then, the change unit 16 changes the selection object associated with the user in accordance with the exercise of the right stored in association with the user in the reward storage information 5g.
[0028] The change unit 16 can also change the selection specifications associated with the user.
[0029] The change unit 16 may be configured to change either the selection object or the selection specifications associated with the user, or may be configured to change both the selection object and the selection specifications.
[0030] Then, the change information (hereinafter referred to as "change information") 5h output from the change unit 16 is input to the association unit 13, which associates the selection object and / or the selection specifications with the user, and the association information 5f is input to the extraction unit 14. Then, the extraction unit 14 performs a process of selecting and extracting a predetermined game medium from the selection object including one or more game media based on the selection specifications in response to the user's operation input.
[0031] Here, "game media" refers to in-game content that a user can own or manage in the game, such as character cards, avatars, character equipment, and items that can be used in the game, all of which are associated with the user or a character owned by the user.
[0032] An example of a processing method for extracting a predetermined game medium from among the selection targets by selecting it based on a selection specification is obtaining capsule toys, such as a "gacha" game. The selection method may be random selection, or a selection order may be predetermined according to a predetermined rule, and the selection may be based on that order in response to a user's input. Alternatively, a configuration may be adopted in which multiple predetermined selection orders are set, and one order is selected by lottery from among them.
[0033] In the following, the process of extracting a predetermined game medium from among the selection objects by selection based on the selection specifications will be described using an example in which "gacha" is used.
[0034] "Selection specifications" refer to the content of the selection associated with the user. Examples include the probability of a specific game content being selected from the selection objects, and parameters of the specific game content included in the selection objects. Parameters include, for example, the points earned for each game content, the attack power, defense, and attributes of character cards, avatars, and character equipment.
[0035] The right to change may be the right to include specific game media in the selection objects. The right to change may also be the right to change (evolve) specific game media included in the selection objects to other game media, for example, higher-level game media. The right to change may also be the right to delete at least some of one or more game media included in the selection objects.
[0036] The right to change may be the right to increase or decrease the probability of (obtaining) a specific game content included in the selection object. The right to change may also be the right to increase or decrease a parameter of a specific game content included in the selection object.
[0037] As described above, in this embodiment, the selection object and / or the selection specifications associated with the user can be changed in response to the exercise of the right to change stored in association with the user by the reward storage unit 15. This change of the selection object and / or the selection specifications is realized by the change unit 15. Note that the right to change is merely an example and is not limited to this.
[0038] The display processing unit 20 generates screen information 6a relating to a game screen that can be presented to the user, and outputs the screen information 6a to the display unit 50, thereby causing the display unit 50 to display the game screen.
[0039] The display unit 50 is a device that displays a game screen. In this embodiment, the display unit 50 may be a liquid crystal display. Note that in FIG. 1, the input unit 40 and the display unit 50 are shown separately to clearly show the functions that each unit has. However, for example, if the input unit 40 is a touch panel and the display unit 50 is a liquid crystal display, it is preferable that the two are configured as an integrated unit.
[0040] The storage unit 30 is a storage device configured by any recording medium, such as a hard disk, a solid state drive (SSD), a semiconductor memory, or a DVD, and stores game programs and data that can control the mobile terminal 100.
[0041] (Game Details) In this embodiment, game progress information relating to the progress of the game by the user and reward information relating to a predetermined reward are stored in association with each other in the storage unit.
[0042] Here, "game progress information regarding the user's game progress" is not particularly limited as long as it indicates game progress information possessed by the user, and examples include (1) information indicating the game mission progress status (e.g., mission level, which is information indicating the progress status), and (2) information indicating the game mission progress results (e.g., the type and number of game media acquired).
[0043] Furthermore, "reward information" is information indicating rewards (incentives), and "rewards" are not limited to things similar to money, but may be, for example, items that increase a character's attack power, items that restore a character's stamina or damage, or the right to change the selection object and / or the selection specifications.
[0044] Here, a "mission" refers to a task that a user takes on in a game. For example, a user may battle an enemy character and acquire game content by clearing a predetermined task. The user progresses through the game on their own mobile device, clearing multiple missions and collecting the game content they desire.
[0045] In this embodiment, it is determined whether or not a "predetermined condition" is satisfied with respect to the progress of the game by the user.
[0046] The "predetermined condition" in this embodiment is not particularly limited, but may be, for example, that the user completes a predetermined mission, such as acquiring a predetermined game content, defeating a predetermined enemy character, or keeping the user's character alive until a predetermined time. Figure 2 is a chart showing the type and number of target fish and the reward (incentive) required to complete a mission at each level, depending on the mission level.
[0047] The content of the missions constituting the game in this embodiment is not particularly limited, but for example, as shown in FIG. 2, the type and number of fish to be caught (target fish A, B, C, D) may change irregularly for each mission. Furthermore, when a user completes a mission by catching a target fish, a reward may be stored in association with the user, in the form of a gacha in the selection process and / or the right to change the selection specifications. The reward stored in association with the user is realized by the reward storage unit 15. The mission content may be such that the difficulty of completing the mission increases stepwise as the mission level increases.
[0048] 2 has a maximum mission level of 35, and as the mission level increases, the type and number of target fish that must be caught to complete the mission change, and the difficulty level increases as the mission level increases. Note that the maximum mission level is not limited to 35, and the mission level may be 36 or higher.
[0049] For target fish A, the number of target fish A that must be caught to complete the mission increases stepwise as the mission level increases, such as three at mission level 1, four at mission level 3, and 50 at mission level 35. Similarly, the number of target fish B, C, or D also increases stepwise as the difficulty level increases. This improves the game's playability and makes it possible to provide a highly entertaining game even for advanced users.
[0050] The missions provided in the game program shown in Figure 2 are as follows: in Mission Level 1, you must catch three "Target Fish A," in Mission Level 2, you must catch three "Target Fish B," and in Mission Level 10, you must catch 15 "Target Fish C." By clearing each mission in order, you can advance to the next mission level.
[0051] Rewards are awarded for completing each mission as described above. At mission level 1, if you catch three "Target Fish A," you will earn 200 points (Pt), a type of virtual currency in the game. At mission level 2, if you catch three "Target Fish B," the featured item A will be unlocked in the gacha. At mission level 3, if you catch four "Target Fish A," you will be granted the right to increase the probability of obtaining (pulling out) the featured item A from the gacha. At mission level 14, if you catch 20 "Target Fish D," you will be able to challenge the big fish character.
[0052] Here, "released to gacha" means that a specific game content is added to the types of game content that can be acquired from gacha according to the progress of the mission level. In other words, the specific game content is added to the selection objects stored in association with the user. This allows the user to acquire the specific game content. At this time, the addable game content may be selected by the user. This improves the game's playability and increases the user's interest in the game.
[0053] That is, according to this embodiment, it is possible to maintain and increase the motivation of users who play games to participate in games that meet their requests to acquire a variety of game contents.
[0054] In this embodiment, in addition to clearing mission level 3, at mission levels 6, 7, 15, 18, 21, 27, 30, and 33, the player is granted the right to increase the probability of obtaining specific game media (e.g., each item, featured item) included in the selection objects by using gacha.
[0055] In this embodiment, the user executes the game (progresses through missions) based on reward information and game progress information (for example, information indicating the progress status of game missions, information indicating the results of game mission progress, etc.).
[0056] FIG. 3 is a transition diagram showing the results of progressing through the mission (progressing through the game).
[0057] In the initial stage, before mission progress, there are five types of game media in the gacha (item (1) to item (5)). When mission level 2 is cleared, the main item A is unlocked (added) to the gacha as a reward. In other words, the main item A can be obtained from the gacha with a certain probability (release (1)). Each game media that can be obtained from the gacha has a different probability of being obtained, and when mission level 3 is cleared, the right to increase the probability of obtaining the main item A from the gacha is granted (probability increase (up) (1)). When the right is granted as a reward and exercised, for example, the probability of obtaining the main item A, which was initially 5%, increases to 10% by clearing mission level 3 (see Figure 4). When mission level 4 is cleared, the main item B is unlocked and released to the gacha, and it can be obtained from the gacha (release (2)). Note that a restriction may be added such that the probability increase state ends when the previously added featured item A is extracted from the gacha and obtained. The details of restricting the probability increase state will be described later. If mission level 5 is cleared after featured item A is extracted from the gacha, featured item A is unlocked and released back into the gacha, making it possible to obtain it (release (3)). If mission level 6 is cleared, the right to increase the probability of obtaining featured item B from the gacha is granted (probability increase (up) (2)). If mission level 7 is cleared, featured item C is released into the gacha, making it possible to obtain it (release (4)), and the right to increase the probability of obtaining featured item C from the gacha is granted (probability increase (up) (3)).
[0058] In this case, the user may select the game content that can be released. For example, the user may be allowed to select an item that is the subject of the right to increase the probability of winning from the gacha.
[0059] It is also possible to store the right to increase the probability granted by clearing the mission without exercising it. Furthermore, the stored rights may be stocked sequentially. The storage and stocking are realized by the reward storage unit 13. The details of the stocking of rights will be described later.
[0060] By clearing each mission, the user is granted the right to increase the probability of obtaining a specific game medium (e.g., featured item A, featured item B) from the gacha. For example, as shown in FIG. 4, clearing mission level 3 grants the right to increase the probability of obtaining featured item A from the gacha by 5% to 10%. Furthermore, clearing mission level 30 grants the right to increase the probability of obtaining item (10) from the gacha by 15% to 20%. Note that the above probability increase rates are examples and are not limited to these.
[0061] In this way, as the mission levels are cleared, more items will be added in succession to the initial five types, and the user will be given the right to change the items, which will increase the probability of obtaining a specific game medium included in the selection items from gacha.
[0062] The probability of winning from gacha is not limited to increasing. A right to decrease the probability may be assigned as a reward to a user. This allows a user to decrease the probability of winning game content they do not need, thereby relatively increasing the probability of winning other game content. Furthermore, the user can avoid winning game content they do not need.
[0063] Furthermore, the right to change is not limited to the right to increase / decrease the probability of acquiring game content. For example, the right to change may be the right to change a specific game content included in a gacha to another game content.
[0064] Alternatively, the right to change may be the right to add / remove game content included in the selected object. For example, the right to change may be the right to include a specific game content in the selected object.
[0065] The specific game content may be configured to be applicable to a group that includes a specific game content. Specifically, the rights may be exercised for a group of game content with the same attribute (e.g., fire attribute, water attribute) or rarity (e.g., S rare).
[0066] This maintains and enhances the motivation of users to participate in games that meet the acquisition needs of various game media. In this way, the right to selectively change the selection object and / or selection specifications in the selection process is assigned to the user as a reward.
[0067] Furthermore, in this embodiment, the right to change can be stored and stocked in sequence in association with the user.
[0068] As shown in FIG. 3, when mission level 3 is cleared, the user is granted the right to increase the probability of obtaining the featured item A from the gacha (probability increase (up) (1)). At that time, if the user does not exercise the right to increase the probability for item A, the right to increase the probability for item A can be stored and stocked in association with the user. Thereafter, when mission level 6 is cleared, the user is granted the right to increase the probability of obtaining the featured item B from the gacha (probability increase (up) (2)). Similarly, if the user does not exercise the right to increase the probability for item B, the right to increase the probability for item B can be further stored and stocked in association with the user. Furthermore, even when mission level 7 is cleared, the right to increase the probability for item C can be successively stocked.
[0069] As described above, the rights can be stored sequentially, allowing users to adjust the rights at any time according to the game contents they own and the status (e.g., type and quantity) of the game contents included in the gacha. This allows the gacha to be changed to suit each user's needs and the timing within the game.
[0070] Furthermore, when modification rights are stocked, different effects may be produced depending on the number of stocked rights, compared to when rights are applied without being stocked. For example, the effect of the stocked rights may be increased depending on the number of stocked rights. When rights that increase the probability of acquiring a specific game content are stocked, the probability may be additionally increased depending on the number of stocked rights. Furthermore, different effects may be produced depending on the length of time the rights have been stocked. For example, when a predetermined period of time has passed since rights that increase the probability of acquiring a specific game content were stocked, the probability may be additionally increased depending on the length of time the rights have been stocked. This requires the user to choose whether to exercise or retain the rights depending on the game content the user wishes to acquire, allowing the user to proceed with the game while taking strategy into consideration.
[0071] Furthermore, by combining (combining) at least two or more rights stored in association with a user, a right different from the individual combined rights can be assigned to the user, and different effects can be produced depending on the exercise of the combined right. For example, when combining multiple rights that increase probability, the user may be granted a right that increases the probability by more than the sum of the increases in the acquisition probability of each right. Furthermore, a right that produces an effect different from the multiple combined rights may be granted. For example, if multiple combined rights are rights that increase probability, the combined right may be granted a right to evolve the game content into a higher-level game content. Even if a user does not need a right on its own, by combining it with other rights, it can become a right that the user needs. This makes it possible to create rights that are more desirable for the user.
[0072] The combination (combination) of the rights is realized by a rights combining unit (rights combining function, not shown). The rights combining unit may be provided within the control unit 10 or may be provided separately.
[0073] The right to change is adapted according to the user's selection. The right to change is stored in the reward storage unit 15 in association with the user, and a predetermined right can be selected from the stored rights based on information regarding the progress of the game. This selection is realized by a selection unit (not shown). The selection unit may be provided within the control unit 10 or may be provided separately.
[0074] Furthermore, the right to change is not limited to being applied by the user's selection. For example, the right to change may be automatically applied as soon as the user acquires it. Alternatively, the right to change may be applied by the server device in response to the user's progress in the game satisfying a predetermined condition. For example, the server device may be configured to automatically grant the right to the user in response to the progress of the mission based on the association between the right and the user stored in advance in the reward storage unit 15. Specifically, the server device may be configured to automatically grant the right to the user in response to the user satisfying a predetermined condition, such as clearing a predetermined mission level or acquiring a certain number of virtual currency points in the game.
[0075] The right to change may be subject to certain restrictions depending on the status of the gacha. For example, other stocked rights may not be applied until a specific game content is acquired through the gacha. Furthermore, the effect of an applied right may be lost once the specific game content to which that right is applied is acquired. This prevents a given user from acquiring a large number of specific game content, which could disrupt the game balance.
[0076] In this embodiment, for example, as shown in FIG. 5, a player is granted the right to increase the probability of clearing mission level 3 and acquiring the featured item A from the gacha (probability increase (up) (1)).
[0077] In this case, if the user does not exercise the right to increase the probability of obtaining item A (not exercised (1)), the right to increase the probability of obtaining item A can be stored and stored in association with the user. After that, the featured item B is released into the gacha at mission level 4 (see Figure 3), and the user is granted the right to increase the probability of obtaining the featured item B from the gacha by clearing mission level 6 (probability increase (up) (2)).
[0078] In this case, too, if the user does not exercise the right to increase the probability of item B (non-exercise (2)), the right to increase the probability of item B can be stored and stored in association with the user. Furthermore, even if mission level 7 is cleared, the right to increase the probability of item C can be stored sequentially. As shown in FIG. 5, the key item A and key item B are stored sequentially.
[0079] In this case, if the user clears mission level 7 but does not exercise the right to increase the probability for item C, the right to increase the probability for item C can be further associated with the user and stored and stocked.
[0080] Note that, when a right to increase the probability is stocked, this right to increase the probability may continue until the first game medium released in the gacha is extracted, and the right to increase the probability may be lost when the game medium is extracted. In other words, when the right to increase the probability is exercised, the association between the exercised right and the user is released, among the rights stored and stocked in the reward memory unit 15 in association with the user. Specifically, if featured item A, featured item B, and featured item C, which are the subject of the right to increase the probability, are stocked, and item A is selected from the selection objects based on the selection specifications and extracted from the gacha, the right to increase the probability for item A will be lost.
[0081] As described above, the right to increase the probability of winning a game medium from the gacha by selection continues until the game medium is won from the gacha, at which point the right is voided. In other words, the probability of winning a specific game medium from the gacha returns to its initial state, and the increased probability state ends.
[0082] As described above, in this embodiment, the right to increase the probability of acquiring a specific game content from a gacha as the mission progresses, and the configuration for storing and storing the right have been described. However, the right to change in this embodiment is not limited to these rights. For example, the right may include the right to increase or decrease the parameters of the specific game content included in the gacha described above. Furthermore, the right to change may include the right to change the specific game content included in the gacha to another game content, for example, the right to evolve the specific game content into a higher-level game content.
[0083] These change rights are stored in association with at least one of the multiple users belonging to the group and can be exercised by other users belonging to the group. For example, within the same group to which multiple users who play a game belong, the multiple users may share their respective change rights. A "group" is, for example, a general term that refers to a virtual collective having multiple members (constituent members), such as a "guild" or "friends" with various ideas. This grouping is realized by a grouping unit (grouping function, not shown) that associates multiple users and stores them as groups. The grouping unit (grouping function) may be provided within the control unit 10 or may be provided separately.
[0084] Furthermore, the right to change may be configured so that each right can be associated with another user and changed. For example, the right to change may be configured so that each right can be transferred to another user.
[0085] In this way, in this embodiment, by assigning the right to make changes to the user as a reward in association with the user, it is possible to encourage the user to progress in the mission.
[0086] 6 is a flowchart showing an example of processing executed by the computer 100. In the following description, "steps" in parentheses represent the steps included in the game control method executed by the game computer.
[0087] The storage unit 30 stores game progress information relating to the user's game progress in association with predetermined reward information (step 1, hereinafter "step" will be abbreviated as "S", storage step), and the association unit 13 stores the selection object and the selection specifications in association with the user (S2, association step). Next, the determination unit 12 determines whether the user's game progress satisfies predetermined conditions (S3, determination step).
[0088] Next, when the determination unit 12 determines that the progress of the game satisfies a predetermined condition (YES in S3), the reward storage unit 15 associates the determination information 5e with the reward information 5d output from the storage unit 30, and stores the right to change in the selection process in association with the user as a reward (S4, reward storage step). Next, the change unit 16 changes the selection object and / or the selection specifications in association with the user upon exercise of the right to change stored in association with the user in S4 (S5, change step).
[0089] Based on the change information 5h in the change step S5, the associating unit 13 associates the selection objects and / or the selection specifications with the user, and inputs the association information 5f to the extraction unit 14. Then, the extraction unit 14 performs a process of selecting and extracting a predetermined game medium from the selection objects including one or more game media in response to the user's operation input (S6, extraction step).
[0090] The game control method may include not only the above-described process described above with reference to FIG. 6, but also any process executed by each unit included in the control unit 10.
[0091] [Embodiment 2] A second embodiment (embodiment 2) of the present invention will be described with reference to Fig. 7. In embodiment 2, only configurations different from those included in embodiment 1 described above will be described. All configurations described in embodiment 1 can also be included in embodiment 2 (and vice versa). Furthermore, the definitions of terms described in embodiment 1 are the same in embodiment 2.
[0092] Fig. 7 is a schematic diagram showing the configuration of a computer 300 including a mobile terminal 100 and a server device 200. As exemplified in Fig. 6, a case will be described in which a game computer according to the present invention functions as a server device 200 communicably connected to the mobile terminal 100 via a predetermined network, and a game program according to the present invention is executed on the server device 200.
[0093] The server device (game computer) 200 is an information processing device that includes the control unit 10 described in embodiment 1 as being included in the mobile terminal 100, and is capable of executing a game program including some or all of the processes described in embodiment 1. The server device 200 stores game progress information related to the user's game progress and predetermined reward information in the storage unit 30 in association with each other, and stores selection objects and selection specifications in association with the user in the association unit 13. Next, the determination unit 12 determines whether or not predetermined conditions are satisfied regarding the user's game progress.
[0094] When the determination unit 12 obtains determination information 5e indicating that the predetermined condition is satisfied, the reward storage unit 15 stores the right to change the selection process as a reward in association with the user when the determination unit 12 obtains determination information 5e indicating that the progress of the game satisfies the predetermined condition in the same manner as above. Then, the change unit 16 changes the selection object and / or the selection specifications associated with the user in association with the user exercising the right stored by the reward storage unit 15.
[0095] Next, the associating unit stores the associated selection objects and / or selection specifications based on the change information 5h. Based on the associating information 5f, a process is performed to select and extract a predetermined game content from the selection objects, which include one or more game content, in response to a user's operation input.
[0096] The display processing unit 20 included in the control unit 10 of the server device 200 generates screen information 6a relating to the competitive game screen at any timing, which can present the results of the series of processes to the user, and transmits the screen information 6a to the mobile terminal 100.
[0097] The mobile terminal 100 receives the results of playing the game (for example, screen information 6a, etc.) from the server device 200, and displays the results on the display unit 50. When the results of playing the game are displayed via a web browser, the mobile terminal 100 can store the information received from the server device 200 in, for example, a predetermined storage area (web storage) installed in the web browser.
[0098] In this way, the server device 200 can be configured to include some or all of the units (especially the control unit 10) described as being included in the mobile terminal 100 in the first or second embodiment, and the server device 200 can transmit the output result of the game to the mobile terminal 100 based on an input given to the mobile terminal 100. In this way, the server device 200 can achieve all the same effects as those achieved by the mobile terminal 100 when the mobile terminal 100 provides the functions.
[0099] The game may also be a hybrid game in which the server device 200 and the mobile terminal 100 each handle part of the processing, such as by displaying the game progress screen as a web display on the mobile terminal 100 based on data generated by the server device 200, and displaying other menu screens and the like as native displays using a native app installed on the mobile terminal 100.
[0100] Furthermore, even when the game program according to the present invention is realized as a native application executed on the mobile terminal 100, the mobile terminal 100 can access the server device 200 as necessary and download and use information related to the progress of the game (e.g., information about the user, information about other users who are friends with the user, information about the accumulated points, items, and characters granted to the user, and ranking information about the user). Furthermore, the mobile terminal 100 and other mobile terminals can be communicatively connected (e.g., so-called peer-to-peer communication, such as short-range wireless communication using Bluetooth (registered trademark)) and synchronized with each other to play the game in multiplayer mode.
[0101] As described above, the game program, mobile terminal 100 (game computer), and server device 200 (game computer) according to each embodiment of the present invention store, in the storage unit 30, game progress information related to the user's game progress and predetermined reward information in association with each other, and store, in the association unit 13, selection objects and selection specifications in association with the user. When the determination unit 12 obtains determination information 5e indicating that a predetermined condition is satisfied, the reward storage unit 15 stores a right to change the selection process as a reward in association with the user. The change unit 16 then changes the selection objects and / or selection specifications associated with the user in response to the exercise of the right stored in association with the user by the reward storage unit 15. Then, based on the association information 5f, a process is performed to select and extract a predetermined game medium from selection objects containing one or more game mediums in response to a user's operation input.
[0102] [Effects of the Game Program, the Mobile Terminal 100, and the Server Device 200] This has the effect of providing a game program, a game control method, and a computer that can maintain and increase the motivation of game players to participate in a game that meets their needs for acquiring a variety of game media.
[0103] [Software implementation example] The control blocks (particularly, the control unit 10) of the mobile terminal 100 and the server device 200 may be realized by logic circuits (hardware) formed on an integrated circuit (IC chip) or the like, or by software using a CPU (Central Processing Unit). In the latter case, the mobile terminal 100 and the server device 200 include a CPU that executes instructions of a game program, which is software that realizes each function; a ROM (Read Only Memory) or storage device (these are referred to as "recording media") in which the game program and various data are recorded so as to be readable by a computer (or CPU); and a RAM (Random Access Memory) in which the game program is expanded. The object of the present invention is achieved when the computer (or CPU) reads and executes the game program from the recording media. The recording media may be "non-transitory tangible media," such as tapes, disks, cards, semiconductor memories, and programmable logic circuits. The game program may also be supplied to the computer via any transmission medium capable of transmitting the game program (such as a communication network or broadcast waves). The present invention can also be realized in the form of a data signal embedded in a carrier wave, in which the game program is embodied by electronic transmission.
[0104] Specifically, the game program according to the embodiment of the present invention has a determination function, an association function, an extraction function, a reward storage function, a change function, and a storage function in the game computer (mobile terminal 100, server device 200), and these functions can be realized by the above-mentioned determination unit 12, association unit 13, extraction unit 14, reward storage unit 15, change unit 16, and storage unit 30, respectively. Details are as described above.
[0105] The game program can be implemented using, for example, a scripting language such as ActionScript or JavaScript (registered trademark), an object-oriented programming language such as Objective-C or Java (registered trademark), or a markup language such as HTML5. Also included within the scope of the present invention is a computer 300 including an information processing terminal (e.g., mobile terminal 100, server device 200) having units that realize the functions realized by the game program, and a server (e.g., server device 200) having units that realize remaining functions different from the functions.
[0106] Although an embodiment of the present invention has been described above in detail with reference to the drawings, the specific configuration is not limited to this embodiment, and includes designs within the scope of the gist of the present invention.
[0107] [Additional Notes] The present invention is not limited to the above-described embodiments, and various modifications are possible within the scope of the claims. Embodiments obtained by appropriately combining the technical means disclosed in different embodiments are also included in the technical scope of the present invention. Furthermore, new technical features can be formed by combining the technical means disclosed in each embodiment.
[0108] The inventions described in the original claims of the earliest original application (Patent Application No. 2015-050099) relating to this application are set forth below.
[0109] [1] On the computer, a storage function for storing information relating to the progress of the game and information relating to a predetermined reward in a storage unit in association with each other; an association function that associates and stores selection objects including one or more game media and selection specifications with the user; a determination function for determining whether or not the progress of the game by the user has satisfied a predetermined condition; a reward storage function that stores, when the progress of the game satisfies a predetermined condition by the determination function, a right to change a selection object in a selection process and / or a selection specification as the reward, in association with the user; a modification function for modifying the selection object and / or selection specifications associated with the user in response to the exercise of the right stored in association with the user by the reward storage function; A game program characterized by realizing an extraction function that extracts a specified game medium from the selection objects by selecting it based on the selection specifications in response to the user's operation input.
[0110] [2] The game program described in [1] is characterized in that the reward memory function, upon the exercise of the user's right, cancels the association between the exercised right and the user, among the rights stored in association with the user.
[0111] [3] The game program further comprises: a selection unit that selects a predetermined right from the rights stored in association with the user based on information regarding the progress of the game; The modification function is The game program described in [2] is characterized in that when the specified right is selected by the selection unit, a process is realized to further change the selection object and / or the selection specifications.
[0112] [4] The said right of change shall: A game program according to any one of [1] to [3], characterized in that the selection items include the right to include a specific game medium.
[0113] [5] The said right of change shall: A game program described in any one of [1] to [4], characterized in that it includes the right to increase or decrease the probability of extracting a specific game medium included in the selection object.
[0114] [6] The said right of change shall: A game program described in any one of [1] to [5], characterized in that it includes the right to increase or decrease parameters of a specific game medium included in the selection object.
[0115] [7] The said right of change shall: A game program according to any one of [1] to [6], characterized in that it includes the right to change a specific game medium included in the selection object to another game medium.
[0116] [8] The said right of change shall: A game program described in any one of [1] to [7], characterized in that it includes the right to delete at least a portion of one or more game media included in the selection objects.
[0117] [9] The computer further comprises: A grouping function that associates multiple users and stores them as a group, A game program described in any one of [1] to [8], characterized in that other users belonging to the group can exercise rights stored in association with at least one of the plurality of users belonging to the group.
[0118]
[10] The rights stored in association with the user include: A game program according to any one of [1] to [9], characterized in that the correspondence with other users can be changed.
[0119]
[11] The game program further includes: A game program described in any one of [1] to
[10] , characterized in that it realizes a right synthesis function that stores a right different from the synthesized right in association with the user by synthesizing at least two or more rights among the rights stored in association with the user in accordance with the user's operational input.
[0120]
[12] A game program described in any one of [1] to
[11] , characterized in that the reward storage function produces a predetermined effect depending on the number of rights stored in association with the user.
[0121]
[13] On the computer, a storage step of storing information relating to the progress of the game and information relating to a predetermined reward in a storage unit in association with each other; an associating step of associating a selection object including one or more game media and a selection specification with the user and storing the selection object; a determination step of determining whether or not the progress of the game by the user has satisfied a predetermined condition; a reward storage step of storing, as the reward, a right to change a selection object in a selection process and / or a selection specification in a case where the progress of the game satisfies a predetermined condition in the determination step, in association with the user; a changing step of changing the selection object and / or selection specifications associated with the user in response to the exercise of the right stored in association with the user by the reward storing step; A game control method characterized by executing an extraction step of extracting a specified game medium from the selection objects by selecting it based on the selection specifications in response to the user's operation input.
[0122]
[14] a storage unit that stores information relating to the progress of the game and information relating to predetermined rewards in association with each other; an association unit that associates and stores selection objects including one or more game media and selection specifications with the user; a determination unit that determines whether or not a user's progress in the game satisfies a predetermined condition; a reward storage unit that stores, when the determination unit determines that the progress of the game satisfies a predetermined condition, a selection object in the selection process and / or a right to change the selection specifications as the reward, in association with the user; a change unit that changes the selection object and / or selection specifications associated with the user in response to the exercise of the right stored in the reward storage unit in association with the user; A computer comprising: an extraction unit that extracts a specified game medium from the selection objects by selecting it based on the selection specifications in response to the user's operation input.
[0123] The inventions described in the original claims of the original application of the original application of the original application of the original application of the original application of the present application (Patent Application No. 2015-240750) are appended below.
[0124] [1] On the computer, a storage function for storing information relating to the progress of the game and information relating to a predetermined reward in a storage unit in association with each other; an association function that associates and stores selection objects including one or more game media and selection specifications with a user; a determination function for determining whether or not the progress of the game by the user satisfies a predetermined condition; a reward storage function that stores, when the progress of the game satisfies a predetermined condition by the determination function, a right to change a selection object in a selection process and / or a selection specification as the reward, in association with the user; a modification function that modifies the selection object and / or selection specifications associated with the user upon exercise of a predetermined right among the rights stored in association with the user by the reward storage function; an extraction function that extracts a predetermined game content from the selection objects based on the selection specifications in response to an operation input by the user; A game program characterized in that a predetermined effect is produced according to at least one of the quantity of rights and the storage period of rights stored by the reward storage function in association with the user.
[0125] [2] The game program described in [1] is characterized in that when a specified right among the multiple rights stored in accordance with the selection object and / or selection specifications is exercised, the selection object and / or selection specifications associated with the user are changed.
[0126] [3] The game program further comprises: The game program described in [1] or [2] is characterized in that it realizes a right synthesis function that stores a right different from the two or more rights associated with the user by synthesizing at least two or more rights stored in association with the user by the reward storage function in accordance with the user's operational input.
[0127] [4] The game program described in any one of [1] to [3], characterized in that the reward storage function, upon the exercise of the user's right, cancels the association between the exercised right and the user, among the rights stored in association with the user.
[0128] [5] The said right of change shall: A game program according to any one of [1] to [4], characterized in that the selection items include the right to include a specific game medium.
[0129] [6] The said right of change shall: The game program described in [5] is characterized in that it includes the right to increase or decrease the probability that the specific game medium included in the selection object will be extracted.
[0130] [7] The computer further comprises: A grouping function that associates multiple users and stores them as a group, A game program described in any one of [1] to [6], characterized in that the rights stored in association with at least one of the plurality of users belonging to the group can be exercised by other users belonging to the group.
[0131] [8] On the computer, a storage step of storing information relating to the progress of the game and information relating to a predetermined reward in a storage unit in association with each other; an associating step of associating a selection object including one or more game media and a selection specification with a user and storing the selection object; a determination step of determining whether or not the progress of the game by the user satisfies a predetermined condition; a reward storage step of storing, as the reward, a right to change a selection object in a selection process and / or a selection specification in a case where the progress of the game satisfies a predetermined condition in the determination step, in association with the user; a changing step of changing the selection object and / or selection specifications associated with the user in response to the exercise of a predetermined right among the rights stored in association with the user by the reward storing step; an extraction step of extracting a predetermined game content from the selection objects based on the selection specifications in response to an operation input by the user; A game control method characterized in that a predetermined effect is produced in accordance with at least one of the quantity of rights and the storage period of the rights stored in the reward storage step in association with the user.
[0132] [9] a storage unit that stores information relating to the progress of the game and information relating to predetermined rewards in association with each other; an association unit that stores selection objects including one or more game media and selection specifications in association with a user; a determination unit that determines whether or not the progress of the game by the user satisfies a predetermined condition; a reward storage unit that stores, when the determination unit determines that the progress of the game satisfies a predetermined condition, a selection object in the selection process and / or a right to change the selection specifications as the reward, in association with the user; a change unit that changes the selection object and / or selection specifications associated with the user upon exercise of a predetermined right among the rights stored in the reward storage unit in association with the user; an extraction unit that extracts a predetermined game content from the selection objects based on the selection specifications in response to an operation input by the user; A computer that produces a predetermined effect according to at least one of the quantity of rights and the storage period of the rights stored in the remuneration storage unit in association with the user.
[0133] The following is an appendix to the inventions described in the original claims of the original application of the present application (Patent Application No. 2016-123368).
[0134] [Appendix 1] On the computer, a storage function for storing information relating to the progress of the game and information relating to a predetermined reward in a storage unit in association with each other; an association function that associates and stores selection objects including one or more game media and selection specifications with a user; a determination function for determining whether or not the progress of the game by the user satisfies a predetermined condition; a reward storage function that stores, when the progress of the game satisfies a predetermined condition by the determination function, a right to change a selection object in a selection process and / or a selection specification as the reward, in association with the user; a modification function that modifies the selection object and / or selection specifications associated with the user in response to the use of a predetermined right among the rights stored in association with the user by the reward storage function; an extraction function that extracts a predetermined game content from the selection objects based on the selection specifications in response to an operation input by the user; The reward storage function stores a right that combines the rights to be changed in association with the user.
[0135] [Appendix 2] The game program described in Appendix 1, characterized in that the change function produces a predetermined effect that is different from when each of the changing rights is used, depending on the use of the combined rights.
[0136] [Appendix 3] A game program as described in Appendix 1 or 2, further comprising a right synthesis function that combines multiple change rights selected by the user to grant the right to generate an effect different from each of the multiple change rights.
[0137] [Appendix 4] A game program described in any one of Appendices 1 to 3, characterized in that the reward storage function cancels the association between the used right and the user, among the rights stored in association with the user, when the user uses the right.
[0138] [Appendix 5] The said right of change shall: A game program according to any one of appendices 1 to 4, characterized in that the selection objects include the right to include a specific game medium.
[0139] [Appendix 6] The said right of change shall: A game program as described in Appendix 5, characterized in that it includes the right to increase or decrease the probability of extracting the specific game medium included in the selection object.
[0140] [Appendix 7] The computer further comprises: A grouping function that associates multiple users and stores them as a group, A game program described in any one of Appendices 1 to 6, characterized in that rights stored in correspondence with at least one of the multiple users belonging to the group can be used by other users belonging to the group.
[0141] [Appendix 8] a storage step of storing information relating to the progress of the game and information relating to a predetermined reward in a storage unit in association with each other; an associating step of associating a selection object including one or more game media and a selection specification with a user and storing the selection object; a determination step of determining whether or not the progress of the game by the user satisfies a predetermined condition; a reward storage step of storing, as the reward, a right to change a selection object and / or a selection specification in a selection process, in association with the user when the progress of the game satisfies a predetermined condition; a changing step of changing the selection object and / or selection specifications associated with the user in response to use of a predetermined right among the rights stored in association with the user; an extraction step of extracting a predetermined game content from the selection objects based on the selection specifications in response to an operation input by the user, The game control method is characterized in that the reward storage step stores a right that combines the change rights in association with the user.
[0142] [Appendix 9] a storage unit that stores information relating to the progress of the game and information relating to predetermined rewards in association with each other; an association unit that stores selection objects including one or more game media and selection specifications in association with a user; a determination unit that determines whether or not the progress of the game by the user satisfies a predetermined condition; a reward storage unit that stores, when the determination unit determines that the progress of the game satisfies a predetermined condition, a selection object in the selection process and / or a right to change the selection specifications as the reward, in association with the user; a change unit that changes the selection object and / or selection specifications associated with the user in response to the use of a predetermined right among the rights stored in the reward storage unit in association with the user; an extraction unit that extracts a predetermined game content from the selection objects based on the selection specifications in response to an operation input by the user; The computer is characterized in that the reward storage unit stores a right that combines the right to be changed in association with the user.
[0143] The following appendix describes the inventions described in the original claims of the original application of the original application of the present application (Patent Application No. 2020-092146).
[0144] [Appendix 1] On the computer, a storage function for storing information relating to the progress of the game and information relating to a predetermined reward in a storage unit in association with each other; an association function that associates and stores selection objects including one or more game media and selection specifications with a user; a right storage function for storing a right to change a selection target and / or a selection specification in a selection process in association with the user; a first change function that changes the selection object and / or selection specifications associated with the user when a predetermined right among the change rights stored in association with the user by the right storage function is used based on a predetermined input by the user; a second change function that changes the selection object and / or selection specifications associated with the user when the predetermined right is used based on the establishment of a predetermined condition that is not based on the predetermined input by the user; an extraction function that extracts a predetermined game content from the selection objects based on the selection specifications in response to an operation input by the user; A game program characterized by realizing the above.
[0145] [Appendix 2] The computer further comprises: a first determination function that determines whether or not the progress of the game by the user satisfies a predetermined first condition; a second determination function that determines whether or not the progress of the game by the user satisfies a predetermined second condition that is different from the predetermined first condition; Realize this, the right storage function stores the right to change as the reward in association with the user when the first determination function determines that the progress of the game has satisfied the predetermined first condition; The game program according to claim 1, wherein the predetermined condition is met when the second determination function determines that the progress of the game satisfies the predetermined second condition.
[0146] [Appendix 3] 3. The game program according to claim 1, wherein the right storage function is capable of storing a plurality of the rights to be changed in association with the user.
[0147] [Appendix 4] A game program described in any one of Appendices 1 to 3, wherein the right storage function produces a predetermined effect depending on the storage period of the right to be changed that is stored in association with the user.
[0148] [Appendix 5] 5. A game program according to any one of claims 1 to 4, wherein the right storage function stores, when at least two or more rights are combined, the combined rights in association with the user.
[0149] [Appendix 6] A game program as described in any one of Appendices 1 to 5, wherein the rights storage function, upon use of the right based on the specified input or the fulfillment of the specified condition, cancels the association between the used right and the user, among the rights stored in association with the user, as well as the association between the used right and the user and other rights related to the used right.
[0150] [Appendix 7] a storage step of storing information relating to the progress of the game and information relating to a predetermined reward in a storage unit in association with each other; an associating step of associating a selection object including one or more game media and a selection specification with a user and storing the selection object; a right storage step of storing a right to change the selection target and / or the selection specifications in the selection process in association with the user; a first change step of changing the selection object and / or selection specifications associated with the user when a predetermined right among the change rights stored in association with the user by the right storage step is used based on a predetermined input by the user; a second change step of changing the selection object and / or selection specifications associated with the user when the predetermined right is used based on the establishment of a predetermined condition not based on the predetermined input by the user; an extraction step of extracting a predetermined game content from the selection objects based on the selection specifications in response to an operation input by the user; A game program characterized by realizing the above.
[0151] [Appendix 8] a storage function for storing information relating to the progress of the game and information relating to a predetermined reward in a storage unit in association with each other; an association function that associates and stores selection objects including one or more game media and selection specifications with a user; a right storage function for storing a right to change a selection target and / or a selection specification in a selection process in association with the user; a first change function that changes the selection object and / or selection specifications associated with the user when a predetermined right among the change rights stored in association with the user by the right storage function is used based on a predetermined input by the user; a second change function that changes the selection object and / or selection specifications associated with the user when the predetermined right is used based on the establishment of a predetermined condition that is not based on the predetermined input by the user; and an extraction function for extracting a predetermined game medium from among the selection objects by selecting it based on the selection specifications in response to the user's operation input.
[0152] The following appendix describes the inventions described in the original claims of the original application of the present application (Patent Application No. 2021-185430).
[0153] [Appendix 1] On the computer, a storage function for storing information relating to the progress of the game and information relating to a predetermined reward in a storage unit in association with each other; an association function that associates and stores selection objects including one or more game media and selection specifications with a user; a reward storage function that stores the right to change the selection object and / or the selection specifications in association with the user; a modification function that modifies the selection object and / or selection specifications associated with the user in response to the use of a predetermined right among the rights stored in association with the user by the reward storage function; an extraction function that extracts a predetermined game content from the selection objects based on the selection specifications in response to an operation input by the user; A game program characterized in that, when the specified right is used, the reward storage function restricts the use of at least one other right, different from the specified right used, among the rights stored in association with the user.
[0154] [Appendix 2] 2. A game program as described in Appendix 1, which releases restrictions on the use of said other rights when a specified release condition is met.
[0155] [Appendix 3] A game program as described in Appendix 2, wherein the specified release condition is satisfied when the effect of the specified right used occurs.
[0156] [Appendix 4] further realizing a determination function for determining whether or not the progress of the game by the user satisfies a predetermined condition; A game program described in any one of Appendices 1 to 3, wherein the reward memory function operates when the judgment function determines that the progress of the game has met a predetermined condition.
[0157] [Appendix 5] a storage step of storing information relating to the progress of the game and information relating to a predetermined reward in a storage unit in association with each other; an associating step of associating a selection object including one or more game media and a selection specification with a user and storing the selection object; a reward storage step of storing a right to change the selection object and / or the selection specifications in association with the user; a changing step of changing the selection object and / or selection specifications associated with the user in response to use of a predetermined right among the rights stored in association with the user by the reward storing step; an extraction step of extracting a predetermined game content from the selection objects based on the selection specifications in response to an operation input by the user; A game control method executed by a computer, characterized in that the reward storage step, when the specified right is used, restricts the use of at least one other right, different from the specified right used, among the rights stored in association with the user.
[0158] [Appendix 6] a storage unit that stores information relating to game progress and information relating to a predetermined reward in association with each other; an association unit that stores selection objects including one or more game media and selection specifications in association with a user; a reward storage unit that stores a selection object and / or a right to change the selection specifications in association with the user; a change unit that changes the selection object and / or selection specifications associated with the user in response to the use of a predetermined right among the rights stored in the reward storage unit in association with the user; an extraction unit that extracts a predetermined game content from the selection objects based on the selection specifications in response to an operation input by the user; A computer characterized in that, when the specified right is used, the reward memory unit restricts the use of at least one other right, different from the specified right used, among the rights stored in correspondence with the user.
[0159] The inventions described in the original claims of the original application of this application (Patent Application No. 2023-049128) are appended below.
[0160] [Appendix 1] On the computer, an association function that associates and stores the specifications of the selection of one or more game media with a user; a reward storage function that stores the right to change the selection specifications in association with the user; a modification function for modifying the selection specifications associated with the user in accordance with the use of the right stored in association with the user by the reward storage function; The change function changes the selection specifications to specifications corresponding to the rights stored in association with the user when the rights are used, and after the change, when a predetermined condition is met, returns the changed selection specifications to the state before the rights were used.
[0161] [Appendix 2] A game program as described in Appendix 1, characterized in that the selection specifications include the probability that a specific game medium will be selected and extracted, and / or parameters possessed by the selected specific game medium.
[0162] [Appendix 3] A game program as described in Appendix 2, characterized in that the right includes the right to increase or decrease the probability that a specific game medium included in the selection targets will be selected and extracted.
[0163] [Appendix 4] A game program as described in Appendix 2 or 3, characterized in that the right includes the right to increase or decrease parameters possessed by specific game media included in the selection targets.
[0164] [Appendix 5] A game program described in any one of Appendices 1 to 4, characterized in that the change function realizes a process of further changing the selection specifications when a specified right is used from among the rights stored by the reward storage function.
[0165] [Appendix 6] the reward storage function stores the combined right in association with the user; A game program described in any one of Appendices 1 to 5, characterized in that the change function produces a predetermined effect depending on the use of the combined rights, which effect differs from when the individual rights are used.
[0166] [Appendix 7] an associating step of associating the specification of the selection of one or more game media with a user and storing the specification; a reward storage step of storing the right to change the selection specifications in association with the user; a modification step of modifying the selection specifications associated with the user in response to the use of the right stored in association with the user by the reward storage step, A game control method executed by a computer, characterized in that the change step, when the right is used, changes the selection specifications to specifications corresponding to the right stored in correspondence with the user, and after the change, when a predetermined condition is satisfied, returns the changed selection specifications to the state before the right was used.
[0167] [Appendix 8] an association unit that associates and stores the specifications for selecting one or more game media with a user; a reward storage unit that stores the right to change the selection specifications in association with the user; a change unit that changes the selection specifications associated with the user in response to the use of the right stored in association with the user by the reward storage unit, The computer is characterized in that, when the right is used, the change unit changes the selection specifications to specifications corresponding to the right stored in correspondence with the user, and after the change, when a predetermined condition is met, returns the changed selection specifications to the state before the right was used. [Industrial Applicability]
[0168] The present invention can be widely applied to any computer, such as a smartphone, a tablet terminal, a mobile phone, a home game console, a personal computer, a server device, a workstation, or a mainframe. [Explanation of symbols]
[0169] 5a: Touch signal, 5b: Coordinate information, 5c: Game progress information, 5d: Reward information, 5e: Determination information, 5f: Association information, 5g: Reward memory information, 5h: Change information, 6a: Screen information, 10: Control unit, 11: Input acquisition unit, 12: Determination unit (determination function), 13: Association unit (association function), 14: Extraction unit (extraction function), 15: Reward memory unit (reward memory function), 16: Change unit (change function), 30: Memory unit (memory function), 100: Mobile terminal, 200: Server device, 300: Computer
Claims
1. On the computer, an association function that associates the selection specifications of one or more game media with a user and stores them; a reward storage function that stores, when a predetermined condition is satisfied in the progress of the game, a right to change the specification of the selection as a reward in association with the user; a modification function for modifying the selection specifications associated with the user in accordance with the use of the right stored in association with the user by the reward storage function; The reward memory function is It is possible to store at least a first right associated with the right when a first condition is satisfied as the predetermined condition, and a second right associated with the right when a second condition is satisfied as the predetermined condition, wherein the first right generates a first effect for the specification of the selection, and the second right generates a second effect for the specification of the selection, and The first right and the second right can be stored and stocked in sequence in association with the user, A game program in which the first right and the second right, when stocked, can generate effects different from the first effect and the second effect, respectively, compared to when not stocked.
2. On the computer, an association function that associates the selection specifications of one or more game media with a user and stores them; a reward storage function that stores, when a predetermined condition is satisfied in the progress of the game, a right to change the specification of the selection as a reward in association with the user; a modification function for modifying the selection specifications associated with the user in accordance with the use of the right stored in association with the user by the reward storage function; The reward memory function is It is possible to store at least a first right associated with the right when a first condition is satisfied as the predetermined condition, and a second right associated with the right when a second condition is satisfied as the predetermined condition, wherein the first right generates a first effect for the specification of the selection, and the second right generates a second effect for the specification of the selection, and The first right and the second right can be stored and stocked in sequence in association with the user, A game program in which, when the first right and the second right are stocked, it is possible to generate effects different from the first effect and the second effect, respectively, depending on the number of rights stocked.
3. On the computer, an association function that associates the selection specifications of one or more game media with a user and stores them; a reward storage function that stores, when a predetermined condition is satisfied in the progress of the game, a right to change the specification of the selection as a reward in association with the user; a modification function for modifying the selection specifications associated with the user in accordance with the use of the right stored in association with the user by the reward storage function; The reward storage function is capable of storing at least a first right associated with the right by satisfying a first condition as the predetermined condition, and a second right associated with the right by satisfying a second condition as the predetermined condition, wherein the first right generates a first effect for the specification of the selection, and the second right generates a second effect for the specification of the selection, The first right and the second right can be stored and stocked in sequence in association with the user, A game program in which the first right and the second right, when stored, can generate effects different from the first effect and the second effect, respectively, depending on the length of the period for which the stored rights are held.
4. On the computer, an association function that associates the selection specifications of one or more game media with a user and stores them; a reward storage function that stores, when a predetermined condition is satisfied in the progress of the game, a right to change the specification of the selection as a reward in association with the user; a modification function for modifying the selection specifications associated with the user in accordance with the use of the right stored in association with the user by the reward storage function; The reward memory function is It is possible to store at least a first right associated with the right when a first condition is satisfied as the predetermined condition, and a second right associated with the right when a second condition is satisfied as the predetermined condition, wherein the first right generates a first effect for the specification of the selection, and the second right generates a second effect for the specification of the selection, and The first right and the second right can be stored and stocked in sequence in association with the user, A game program, wherein when one of the stored first right and the stored second right is used, the association of the one right with the user is cancelled.
5. On the computer, an association function that associates the selection specifications of one or more game media with a user and stores them; a reward storage function that stores, when a predetermined condition is satisfied in the progress of the game, a right to change the specification of the selection as a reward in association with the user; a modification function for modifying the selection specifications associated with the user in accordance with the use of the right stored in association with the user by the reward storage function; The reward memory function is It is possible to store at least a first right associated with the right when a first condition is satisfied as the predetermined condition, and a second right associated with the right when a second condition is satisfied as the predetermined condition, wherein the first right generates a first effect for the specification of the selection, and the second right generates a second effect for the specification of the selection, and A game program in which the first right and the second right can be combined to be associated with the user as a third right, and the third right generates a third effect different from each of the first effect and the second effect for the specifications of the selection.
6. A game program according to any one of claims 1 to 5, wherein the reward storage function is capable of storing the first right and the second right when they are not used by the user.
7. The game program according to any one of claims 1 to 6, wherein the reward memory function is capable of restricting the use of the other right when one of the stored first right and second right is used until the effect of the used right occurs and a specific game medium is acquired.
8. an associating step of associating the specifications of the selection of one or more game media with a user and storing the specifications; a reward storage step of storing a right to change the selection specifications as a reward in association with the user when the progress of the game satisfies a predetermined condition; a modification step of modifying the selection specifications associated with the user in association with the use of the right stored in the reward storage step in association with the user, The reward storage step includes: It is possible to store at least a first right associated with the right when a first condition is satisfied as the predetermined condition, and a second right associated with the right when a second condition is satisfied as the predetermined condition, wherein the first right generates a first effect for the specification of the selection, and the second right generates a second effect for the specification of the selection, and The first right and the second right can be stored and stocked in sequence in association with the user, A computer-executed game control method, in which the first right and the second right, when stocked, can generate effects different from the first effect and the second effect, respectively, compared to when not stocked.
9. an associating step of associating the specifications of the selection of one or more game media with a user and storing the specifications; a reward storage step of storing a right to change the selection specifications as a reward in association with the user when the progress of the game satisfies a predetermined condition; a modification step of modifying the selection specifications associated with the user in association with the use of the right stored in the reward storage step in association with the user, The reward storage step can store at least a first right associated with the right when a first condition is satisfied as the predetermined condition, and a second right associated with the right when a second condition is satisfied as the predetermined condition, the first right causing a first effect for the specification of the selection, and the second right causing a second effect for the specification of the selection, The first right and the second right can be stored and stocked in sequence in association with the user, A computer-executed game control method in which, when the first right and the second right are stored, it is possible to generate effects different from the first effect and the second effect, respectively, depending on the number of rights stored.
10. an associating step of associating the specifications of the selection of one or more game media with a user and storing the specifications; a reward storage step of storing a right to change the selection specifications as a reward in association with the user when the progress of the game satisfies a predetermined condition; a modification step of modifying the selection specifications associated with the user in association with the use of the right stored in the reward storage step in association with the user, The reward storage step can store at least a first right associated with the right when a first condition is satisfied as the predetermined condition, and a second right associated with the right when a second condition is satisfied as the predetermined condition, the first right causing a first effect for the specification of the selection, and the second right causing a second effect for the specification of the selection, The first right and the second right can be stored and stocked in sequence in association with the user, A computer-executed game control method in which, when the first right and the second right are stored, they are capable of generating effects different from the first effect and the second effect, respectively, depending on the length of the period of the stored rights.
11. an associating step of associating the specifications of the selection of one or more game media with a user and storing the specifications; a reward storage step of storing a right to change the selection specifications as a reward in association with the user when the progress of the game satisfies a predetermined condition; a modification step of modifying the selection specifications associated with the user in association with the use of the right stored in the reward storage step in association with the user, The reward storage step includes: It is possible to store at least a first right associated with the right when a first condition is satisfied as the predetermined condition, and a second right associated with the right when a second condition is satisfied as the predetermined condition, wherein the first right generates a first effect for the specification of the selection, and the second right generates a second effect for the specification of the selection, and The first right and the second right can be stored and stocked in sequence in association with the user, A computer-executed game control method, in which when one of the stored first right and the stored second right is used, the association of that one right with the user is released.
12. an associating step of associating the specifications of the selection of one or more game media with a user and storing the specifications; a reward storage step of storing a right to change the selection specifications as a reward in association with the user when the progress of the game satisfies a predetermined condition; a modification step of modifying the selection specifications associated with the user in association with the use of the right stored in the reward storage step in association with the user, The reward storage step includes: It is possible to store at least a first right associated with the right when a first condition is satisfied as the predetermined condition, and a second right associated with the right when a second condition is satisfied as the predetermined condition, wherein the first right generates a first effect for the specification of the selection, and the second right generates a second effect for the specification of the selection, and A computer-executed game control method, in which the first right and the second right can be combined to be associated with the user as a third right, and the third right generates a third effect different from each of the first effect and the second effect for the specifications of the selection.
13. an association unit that associates and stores the specifications for selecting one or more game media with a user; a reward storage unit that stores, when a predetermined condition is satisfied in the progress of the game, a right to change the specification of the selection as a reward in association with the user; a modification unit that modifies the selection specifications associated with the user in response to the use of the right stored in association with the user by the reward storage unit, The reward storage unit It is possible to store at least a first right associated with the right when a first condition is satisfied as the predetermined condition, and a second right associated with the right when a second condition is satisfied as the predetermined condition, wherein the first right generates a first effect for the specification of the selection, and the second right generates a second effect for the specification of the selection, and The first right and the second right can be stored and stocked in sequence in association with the user, A computer, wherein the first right and the second right, when stored, are capable of generating effects different from the first effect and the second effect, respectively, compared to when not stored.
14. an association unit that associates and stores the specifications for selecting one or more game media with a user; a reward storage unit that stores, when a predetermined condition is satisfied in the progress of the game, a right to change the specification of the selection as a reward in association with the user; a modification unit that modifies the selection specifications associated with the user in response to the use of the right stored in association with the user by the reward storage unit, The reward storage unit It is possible to store at least a first right associated with the right when a first condition is satisfied as the predetermined condition, and a second right associated with the right when a second condition is satisfied as the predetermined condition, wherein the first right generates a first effect for the specification of the selection, and the second right generates a second effect for the specification of the selection, and The first right and the second right can be stored and stocked in sequence in association with the user, A computer, wherein the first right and the second right, when stored, are capable of generating effects different from the first effect and the second effect, respectively, depending on the number of rights stored.
15. an association unit that associates and stores the specifications for selecting one or more game media with a user; a reward storage unit that stores, when a predetermined condition is satisfied in the progress of the game, a right to change the specification of the selection as a reward in association with the user; a modification unit that modifies the selection specifications associated with the user in response to the use of the right stored in association with the user by the reward storage unit, The reward storage unit It is possible to store at least a first right associated with the right when a first condition is satisfied as the predetermined condition, and a second right associated with the right when a second condition is satisfied as the predetermined condition, wherein the first right generates a first effect for the specification of the selection, and the second right generates a second effect for the specification of the selection, and The first right and the second right can be stored and stocked in sequence in association with the user, A computer in which the first right and the second right, when stored, are capable of generating effects different from the first effect and the second effect, respectively, depending on the length of the period of the stored rights.
16. an association unit that associates and stores the specifications for selecting one or more game media with a user; a reward storage unit that stores, when a predetermined condition is satisfied in the progress of the game, a right to change the specification of the selection as a reward in association with the user; a modification unit that modifies the selection specifications associated with the user in response to the use of the right stored in association with the user by the reward storage unit, The reward storage unit It is possible to store at least a first right associated with the right when a first condition is satisfied as the predetermined condition, and a second right associated with the right when a second condition is satisfied as the predetermined condition, wherein the first right generates a first effect for the specification of the selection, and the second right generates a second effect for the specification of the selection, and The first right and the second right can be stored and stocked in sequence in association with the user, When one of the stored first right and the stored second right is used, the association of the one right with the user is released.
17. an association unit that associates and stores the specifications for selecting one or more game media with a user; a reward storage unit that stores, when a predetermined condition is satisfied in the progress of the game, a right to change the specification of the selection as a reward in association with the user; a modification unit that modifies the selection specifications associated with the user in response to the use of the right stored in association with the user by the reward storage unit, The reward storage unit It is possible to store at least a first right associated with the right when a first condition is satisfied as the predetermined condition, and a second right associated with the right when a second condition is satisfied as the predetermined condition, wherein the first right generates a first effect for the specification of the selection, and the second right generates a second effect for the specification of the selection, and A computer, wherein the first right and the second right can be combined to be associated with the user as a third right, and the third right generates a third effect different from each of the first effect and the second effect for the specification of the selection.
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