Game processing method, device, terminal device and storage medium
The game processing method addresses the lack of freedom in restoring virtual object attributes by prioritizing and controlling the restoration process, enhancing the gaming experience through flexible attribute management.
Patent Information
- Application Number
- JP2023553681
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Priority Date
- 2022-03-17
- Filing Date
- 2022-07-26
- Publication Date
- 2025-09-03
- Estimated Expiration
- 2042-07-26
AI Technical Summary
Existing methods for restoring consumed attributes of virtual objects in online games lack freedom, impairing the player's gaming experience.
A game processing method that allows for restoring character attributes of virtual objects to a second threshold when they meet a first threshold, determining a target virtual character for priority restoration, and controlling the restoration process based on various factors such as energy levels, teammate status, and user input.
This method enhances the freedom in restoring character attributes, improving the player's gaming experience by allowing for more flexible and engaging attribute restoration processes.
Smart Images

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Abstract
Description
[Technical Field]
[0001] The present disclosure relates to the technical field of games, and specifically to a game processing method, device, terminal device, and storage medium.
[0002] (CROSS-REFERENCE TO RELATED APPLICATIONS) This disclosure claims priority to a Chinese application bearing application number 202210265490.2 and entitled "Game Processing Method, Apparatus, Terminal Equipment and Storage Medium" filed with the China Patent Office on March 17, 2022, the entire contents of which are incorporated herein by reference. [Background technology]
[0003] With the rapid development of Internet technology, the types of online games are increasing. In some competitive games, virtual objects fight, and the attributes of the virtual objects are consumed in the battle. Post-processing of virtual objects whose attributes have been consumed has become a research focus.
[0004] In the prior art, after an attribute of a virtual object is consumed, it is possible to directly restore the consumed attribute.
[0005] However, in the prior art, the method of directly restoring the consumed attributes of a virtual object has a low degree of freedom in restoring the attributes of the virtual object, which impairs the player's gaming experience. Summary of the Invention
[0006] In view of the above-mentioned shortcomings of the prior art, the present disclosure aims to provide a game processing method, device, terminal device, and storage medium that can solve the problems in the prior art, such as the method of directly restoring consumed attributes of a virtual object having a low degree of freedom in restoring the attributes of the virtual object, which impairs the player's gaming experience.
[0007] To achieve the above objectives, the embodiments of the present disclosure adopt the following technical solutions. In a first aspect, an embodiment of the present disclosure provides a game processing method, the game processing method including: providing a graphical user interface of a game application by a terminal device; and, in response to a character attribute of a virtual object satisfying a first attribute threshold, restoring the character attribute of the virtual object to a second attribute threshold set by the game application. 1st place determining the Ranking change determining a target virtual character from at least one virtual character whose character attribute satisfies a first attribute threshold in response to the operation of Target virtual character ranking of Current ranking From the above 1st place Change to Virtual target ranking of 1st place from Predetermined ranking and changing the 1st place and controlling the character attribute of the target virtual character to restore it to the second attribute threshold value in accordance with the second attribute threshold value.
[0008] Optionally, a setting configured by the game application for restoring a character attribute of the virtual object to a second attribute threshold in response to the character attribute of the virtual object satisfying a first attribute threshold. 1st place The step of determining a predetermined energy threshold is configured by the game application to restore the character energy parameter of the virtual object to a predetermined second energy threshold in response to the character energy parameter of the virtual object becoming equal to or less than a predetermined first energy threshold. 1st place The method includes determining:
[0009] Optionally, a setting configured by the game application for restoring the character attribute of the virtual object to a second attribute threshold in response to the character attribute of the virtual object satisfying a first attribute threshold. 1st place the step of determining includes the steps of determining, in response to the character attribute of the virtual object satisfying a first attribute threshold, waiting time information set by the game application for restoring the character attribute of the virtual object to a second attribute threshold; and determining, based on the waiting time information, 1st place and determining:
[0010] Optionally, said 1st place In accordance with the above, the step of controlling the character attribute of the target virtual character to be restored to the second attribute threshold value is performed in response to a selection operation for a restoration location, 1st place and restoring the character attributes of the target virtual character to a second attribute threshold at the selected restoration location in accordance with the method.
[0011] Optionally, in response to a selection operation for said recovery location, 1st place The step of restoring the character attribute of the target virtual character to the second attribute threshold at the selected restoration location according to the method includes the steps of: displaying, on the graphical user interface, a selection control of at least one teammate virtual object belonging to the same team as the virtual object and status information corresponding to the teammate virtual object; and, in response to a selection operation inputted to the selection control of a target teammate virtual object among the at least one teammate virtual object, 1st place and restoring the character attributes of the target virtual character to a second attribute threshold within a predetermined range near the target teammate virtual object in accordance with the second attribute threshold.
[0012] Optionally, in response to a selection operation input on a selection control of a target teammate virtual object among the at least one teammate virtual object, 1st place According to the above, the step of restoring the character attribute of the target virtual character to a second attribute threshold within a predetermined range around the target teammate virtual object includes:
[0013] displaying a combat state control on the graphical user interface in response to a selection operation input on a selection control of the target teammate virtual object; and, if the combat state control of the target teammate virtual object is a deployment control, displaying a combat state control on the graphical user interface in response to a selection operation input on the deployment control. 1st placeand restoring the character attributes of the target virtual character to a second attribute threshold within a predetermined range near the target teammate virtual object in accordance with the second attribute threshold.
[0014] Optionally, the processing method further includes the step of, if the target teammate virtual object is currently in combat, the combat state control indicating that the target teammate virtual object is in a combat state, and setting the combat state control to an uncontrollable state.
[0015] Optionally, the processing method further includes transitioning to a recovery waiting interface in response to the character attribute of the virtual object satisfying a first attribute threshold, and displaying a redeployment waiting time of the virtual object and status information of at least one teammate virtual object of the virtual object in the recovery waiting interface.
[0016] Optionally, the step of transitioning to a recovery waiting interface includes: 1st place and waiting time information; and after the recovery waiting information is displayed for a predetermined time, transitioning to a recovery waiting interface.
[0017] Optionally, the recovery waiting interface includes a time reduction control, and the processing method further includes a step of determining, in response to a selection operation on the time reduction control, a virtual resource of the virtual object to be consumed, and reducing the redeployment waiting time by a time corresponding to the virtual resource.
[0018] Optionally, the recovery waiting interface and the recovery presentation interface include a recovery transfer control. Ranking change The operation of is a selection operation for the recovery transfer control.
[0019] In a second aspect, an embodiment of the present disclosure further provides a game processing device, which provides a graphical user interface of a game application through a terminal device, and the processing device is configured by the game application to restore the character attribute of the virtual object to a second attribute threshold in response to the character attribute of the virtual object satisfying a first attribute threshold. 1st place a determination module configured to determine: Ranking change determining a target virtual character from at least one virtual character whose character attribute satisfies a first attribute threshold in response to the operation of Target virtual character ranking of Current ranking From the above 1st place Change to Virtual target ranking of 1st place from Predetermined ranking a modification module configured to modify the 1st place and a restoration module configured to control the character attribute of the target virtual character to restore the second attribute threshold value in accordance with the above.
[0020] Optionally, the determination module further comprises: in response to the character energy parameter of the virtual object becoming equal to or less than a predetermined first energy threshold, determining whether or not the character energy parameter of the virtual object is restored to a predetermined second energy threshold, the determining module being configured by the game application. 1st place The method is configured to determine:
[0021] Optionally, the determination module further determines, in response to the character attribute of the virtual object satisfying a first attribute threshold, latency information set by the game application for restoring the character attribute of the virtual object to a second attribute threshold, and based on the latency information, 1st place The method is configured to determine:
[0022] Optionally, the recovery module is responsive to a selection operation for a recovery location, 1st placeand restoring the character attributes of the target virtual character to a second attribute threshold at the selected restoration location according to the
[0023] Optionally, the recovery module displays, on the graphical user interface, a selection control of at least one teammate virtual object belonging to the same team as the virtual object and status information corresponding to the teammate virtual object, and is responsive to a selection operation input on a selection control of a target teammate virtual object among the at least one teammate virtual object; 1st place and restoring the character attributes of the target virtual character to a second attribute threshold within a predetermined range around the target teammate virtual object according to the method of the present invention.
[0024] Optionally, the recovery module further displays a combat state control on the graphical user interface in response to a selection operation input on a selection control of the target teammate virtual object, and when the combat state control of the target teammate virtual object is a deploy control, displays a combat state control on the graphical user interface in response to a selection operation on the deploy control, 1st place and restoring the character attributes of the target virtual character to a second attribute threshold within a predetermined range around the target teammate virtual object according to the method of the present invention.
[0025] Optionally, the processing device further comprises a setting module configured to, when a target teammate virtual object is currently in combat, cause the combat state control to indicate that the target teammate virtual object is in a combat state, and set the combat state control to an uncontrollable state.
[0026] Optionally, the processing device further comprises: a transition module configured to transition to a recovery waiting interface in response to a character attribute of the virtual object satisfying a first attribute threshold; and a display module configured to display, in the recovery waiting interface, a redeployment waiting time of the virtual object and status information of at least one teammate virtual object of the virtual object.
[0027] Optionally, the transition module further comprises: 1st place and wait time information, and after the recovery waiting information is displayed for a predetermined time, the interface transitions to a recovery waiting interface.
[0028] Optionally, the recovery waiting interface includes a time reduction control, and the processing device further includes a first determination module configured to, in response to a selection operation on the time reduction control, determine virtual resources of the virtual object to be consumed and reduce the redeployment waiting time by a time corresponding to the virtual resources.
[0029] Optionally, the recovery waiting interface and the recovery presentation interface include a recovery transfer control. Ranking change The operation of is a selection operation for the recovery transfer control.
[0030] In a third aspect, an embodiment of the present disclosure further provides a terminal device, the terminal device comprising a memory and a processor, wherein the memory stores a computer program executable by the processor, and when the processor executes the computer program, any one of the game processing methods of the first aspect described above is realized.
[0031] In a fourth aspect, an embodiment of the present disclosure further provides a storage medium having a computer program stored therein, and when the computer program is executed, any one of the game processing methods of the first aspect described above is realized.
[0032] The present disclosure has the following advantageous effects: An embodiment of the present disclosure provides a game processing method, which includes: in response to a character attribute of a virtual object satisfying a first attribute threshold, restoring the character attribute of the virtual object to a second attribute threshold set by a game application; 1st place determining the Ranking change determining a target virtual character from at least one virtual character whose character attribute satisfies a first attribute threshold in response to the operation of Target virtual character ranking of Current ranking from 1st place Change to Virtual target ranking of 1st place from Predetermined ranking and changing the 1st place and controlling the character attribute of the target virtual character to restore it to the second attribute threshold value in accordance with the second attribute threshold value. Ranking change In response to the operation of the virtual object, when recovering the character attributes 1st place By transferring the to the target virtual character, 1st place This allows for greater freedom in determining the order in which to restore the character attributes of the virtual target in the game, improving the player's gaming experience. [Brief explanation of the drawings]
[0033] In order to more clearly explain the technical solutions of the embodiments of the present disclosure, the drawings necessary for the description of the embodiments will be briefly described below. The drawings described only illustrate some embodiments of the present disclosure and do not limit the scope. Those skilled in the art can obtain other related drawings based on these drawings without using inventive abilities. [Figure 1] FIG. 1 is a flowchart of a game processing method according to an embodiment of the present disclosure. [Figure 2] FIG. 2 is a flowchart of a game processing method according to an embodiment of the present disclosure. [Figure 3]FIG. 3 is a flowchart of a game processing method according to an embodiment of the present disclosure. [Figure 4] FIG. 4 is a schematic diagram of a graphical user interface according to an embodiment of the present disclosure. [Figure 5] FIG. 5 is a flowchart of a game processing method according to an embodiment of the present disclosure. [Figure 6] FIG. 6 is a schematic diagram of a graphical user interface according to an embodiment of the present disclosure. [Figure 7] FIG. 7 is a flowchart of a game processing method according to an embodiment of the present disclosure. [Figure 8] FIG. 8 is a schematic diagram of a wait-for-recovery interface according to an embodiment of the present disclosure. [Figure 9] FIG. 9 is a flowchart of a game processing method according to an embodiment of the present disclosure. [Figure 10] FIG. 10 is a schematic diagram of a recovery presentation interface according to an embodiment of the present disclosure. [Figure 11] FIG. 11 is a schematic diagram of a redeployment waiting interface according to an embodiment of the present disclosure. [Figure 12] FIG. 12 is a schematic configuration diagram of a game processing device according to an embodiment of the present disclosure. [Figure 13] FIG. 13 is a schematic configuration diagram of a terminal device according to an embodiment of the present disclosure. DETAILED DESCRIPTION OF THE INVENTION
[0034] In order to make the objectives, technical solutions and advantages of the embodiments of the present disclosure clearer, the technical solutions according to the embodiments of the present disclosure will be clearly and completely described below with reference to the drawings related to the embodiments of the present disclosure, and it goes without saying that the described embodiments are only some embodiments of the present disclosure and not all embodiments.
[0035] Therefore, the following detailed description of the embodiments of the present disclosure shown in the drawings merely illustrates selected embodiments of the present disclosure and does not limit the scope of the present disclosure to be protected. All other embodiments that can be obtained by a person skilled in the art based on the embodiments of the present disclosure without using inventive ability fall within the scope of protection of the present disclosure.
[0036] In describing this disclosure, directions or positional relationships expressed using terms such as "upper," "lower," etc. are based on the drawings or are the usual arrangement directions or positional relationships of the products in the application, and are merely for the purpose of conveniently and simply describing this disclosure. It should be understood that these terms do not limit this disclosure, as they do not explicitly or implicitly indicate that the relevant devices or elements necessarily have a specific orientation, or are configured or operated in a specific orientation.
[0037] Additionally, terms such as "first," "second," and the like in the specification, claims, and drawings of this disclosure are merely used to distinguish between similar objects and are not intended to limit a particular order or sequence. Data used in this manner may be interchangeable in some cases, meaning that the embodiments of the present disclosure described herein may be performed in an order other than that shown or described. Furthermore, the terms "comprise," "have," and similar terms are intended to cover a non-exclusive inclusion. For example, a process, method, system, product, or facility that includes a series of steps or units is not necessarily limited to only those specified elements and may include other elements not specified or inherent in such a process, method, product, or facility.
[0038] Furthermore, unless there is a contradiction, features in the embodiments of the present disclosure may be combined with each other.
[0039] The game processing method according to an embodiment of the present disclosure can be executed on a local terminal device or a server. When the game processing method is executed on a server, the method can be realized and executed by a cloud interaction system, which includes a server and a client device.
[0040] In an alternative embodiment, the cloud interaction system can execute various cloud applications, such as cloud games. Taking cloud games as an example, cloud games are games based on cloud computing. In cloud games, the game program execution entity and the game screen display entity are separate entities. The game processing method is stored and executed by a cloud game server, and a client device is used to send and receive data and display the game screen. For example, the client device is a player-side display device with data transmission capabilities, such as a mobile terminal, television, computer, or palmtop PC, and the information processing entity is a cloud game server in the cloud. When playing a game, the player operates the client device to send operation commands to the cloud game server. The cloud game server executes the game based on the operation commands, encodes and compresses data such as game screens, and transmits the data to the client device via a network. The client device then decodes the data and displays the game screen.
[0041] In one alternative embodiment, taking a game as an example, a local terminal device stores a game program and is used to display a game screen. The local terminal device is used to interact with a player through a graphical user interface. That is, a game program can generally be downloaded, installed, and executed by an electronic device. The local terminal device may provide the player with a graphical user interface in various ways, such as by rendering the graphical user interface on a terminal display or by holographic projection. Exemplarily, the local terminal device includes a display and a processor, where the display displays a graphical user interface including a game screen, and the processor executes the game, generates the graphical user interface, and controls the display to display the graphical user interface.
[0042] With the rapid development of Internet technology, the types of online games are increasing. In some competitive games, virtual objects fight, and the attributes of the virtual objects are consumed in the battle. Post-processing of virtual objects whose attributes have been consumed has become a research focus.
[0043] In the prior art, it is possible to directly restore an attribute of a virtual object after the attribute is lost, but the prior art method of directly restoring the attribute of a virtual object has a low degree of freedom in restoring the attribute of the virtual object, which impairs the player's game experience.
[0044] To address the technical problems in the prior art, an embodiment of the present disclosure provides a game processing method, which includes restoring the character attributes of a virtual object in a game application to a second attribute threshold when the character attributes of the virtual object satisfy a first attribute threshold. 1st place Confirm the Ranking change In response to the operation of the virtual object, the first priority in restoring the character attribute is transferred to the target virtual character, 1st placeThis allows for greater freedom in determining the order in which to restore the character attributes of the virtual target in the game, improving the player's gaming experience.
[0045] The game processing method according to the embodiment of the present disclosure provides a graphical user interface through a terminal device, which may be the above-mentioned local terminal device or a client device in a cloud interaction system.
[0046] 1 is a flowchart of a game processing method according to an embodiment of the present disclosure. As shown in FIG. 1, the method includes the following steps:
[0047] S101: In response to the character attribute of the virtual object satisfying the first attribute threshold, the game application sets the character attribute of the virtual object to restore the second attribute threshold. 1st place Confirm.
[0048] During the course of playing the game, the character attributes of the virtual object may be consumed, i.e., the character attributes may decrease.
[0049] In some embodiments, the terminal device may acquire the character attributes of the virtual object in real time, determine whether the character attributes of the virtual object satisfy a first attribute threshold, and restore the character attributes of the virtual object to a second attribute threshold set by the game application if the character attributes of the virtual object satisfy the first attribute threshold. 1st place Confirm.
[0050] Here, the first order of restoring the character attribute of the virtual object to the second attribute threshold is the first order of restoring the character attribute of the virtual object to the second attribute threshold in the game application. Current ranking means.
[0051] In the embodiments of the present disclosure, the character attribute of the virtual object may be the energy parameter of the virtual object, the attack power parameter, the defense power parameter or the shield parameter of the virtual object, or any other type of character attribute, and is not particularly limited in the embodiments of the present disclosure.
[0052] Optionally, the virtual object is a controlled virtual character, and the character attribute is attribute information of the controlled virtual character.
[0053] S102: Ranking change determining a target virtual character from the at least one virtual character in response to the operation of Target virtual character ranking of Current ranking from 1st place Change to Virtual target ranking of 1st place from Predetermined ranking Change to.
[0054] At least one virtual character is a character whose character attribute satisfies a first attribute threshold.
[0055] In some embodiments, a player Ranking change The terminal device will Ranking change determining a target virtual character from the at least one virtual character in response to the operation of the second attribute threshold; and restoring the character attribute of the target virtual character to the second attribute threshold. Current ranking of 1st place Change to. Current ranking teeth, 1st place Then, the virtual object's character attribute is restored to the second attribute threshold. Ranking of, 1st place from Predetermined ranking Change to.
[0056] In an embodiment of the present disclosure, the target virtual character Current ranking and the virtual object 1st place can be interchanged, i.e., Predetermined ranking is the original Target virtual character ranking It may be the last one, or another Rankingmay be used, and is not particularly limited in the examples of the present disclosure.
[0057] S103: 1st place According to the above, the character attribute of the target virtual character is controlled to be restored to the second attribute threshold value.
[0058] In some embodiments, the terminal device restores the character attributes of each virtual character waiting to be restored to the second attribute threshold in order according to the restoration order. 1st place When the time comes, the character attribute of the target virtual character is restored to the second attribute threshold.
[0059] As described above, an embodiment of the present disclosure provides a game processing method, the method including: in response to a character attribute of a virtual object satisfying a first attribute threshold, restoring the character attribute of the virtual object to a second attribute threshold set by a game application; 1st place determining the Ranking change determining a target virtual character from at least one virtual character whose character attribute satisfies a first attribute threshold in response to the operation of Target virtual character ranking of Current ranking from 1st place Change to Virtual target ranking of 1st place from Predetermined ranking and changing the 1st place and controlling the character attribute of the target virtual character to restore it to the second attribute threshold value in accordance with the second attribute threshold value. Ranking change In response to the operation of the virtual object, when recovering the character attributes 1st place By transferring the to the target virtual character, 1st place This allows for greater freedom in determining the order in which to restore the character attributes of the virtual target in the game, improving the player's gaming experience.
[0060] Optionally, in the above S101, in response to the character attribute of the virtual object satisfying the first attribute threshold, a setting is made by the game application for restoring the character attribute of the virtual object to a second attribute threshold. 1st place The process of determining the energy parameter of the virtual object is configured by the game application to restore the energy parameter of the virtual object to a predetermined second energy threshold in response to the energy parameter of the virtual object being equal to or less than the predetermined first energy threshold. 1st place The method includes determining:
[0061] Here, the character energy parameter of the virtual object may represent a current energy value of the virtual object in a game application, for example, the current energy value may be the hit points (HP) of the virtual object.
[0062] In an embodiment of the present disclosure, the terminal device can determine whether the character energy parameter of the virtual object is equal to or less than a predetermined first energy threshold, and can determine whether the character energy parameter of the virtual object is equal to or less than a predetermined second energy threshold set by the game application. 1st place The determination of the energy of the virtual object is set by the game application. 1st place The purpose is to determine the following.
[0063] Here, the character energy parameter of the virtual object being below a predetermined first energy threshold can mean either that the character energy parameter of the virtual object is low, or that the character energy parameter of the virtual object is 0 and has been eliminated.
[0064] Of course, the character attribute of the virtual target may be other types of character attribute, such as an attack power parameter, a defense power parameter, or a shield parameter. If the attack power parameter is less than the first attribute threshold, the attack power parameter may be restored to the second attribute threshold. If the defense power parameter is less than the first attribute threshold, the defense power parameter may be restored to the second attribute threshold. If the shield parameter is less than the first attribute threshold, the shield parameter may be restored to the second attribute threshold.
[0065] Optionally, Figure 2 is a flowchart of a game processing method according to an embodiment of the present disclosure. As shown in Figure 2, in the above S101, in response to the character attribute of the virtual object satisfying the first attribute threshold, the character attribute of the virtual object is restored to the second attribute threshold set by the game application. 1st place The process of determining includes the following steps:
[0066] S201: In response to the character attribute of the virtual object satisfying the first attribute threshold, determine waiting time information set by the game application for restoring the character attribute of the virtual object to the second attribute threshold.
[0067] In some embodiments, when a character attribute of a virtual object meets a first attribute threshold, the terminal device determines cumulative waiting time information for restoring the character attribute of the virtual object to a second attribute threshold based on at least one virtual object awaiting recovery whose character attribute has been determined to meet the first attribute threshold prior to the virtual object.
[0068] S202: Based on the waiting time information, 1st place Confirm.
[0069] Here, the terminal device determines the character attributes of the virtual object based on the waiting time information and a predetermined unit waiting time, i.e., the time required to restore the character attributes of one virtual object. Current ranking , i.e. 1st place can be determined.
[0070] Optionally, in S103 above, 1st place According to the above, the process of controlling the character attribute of the target virtual character to be restored to the second attribute threshold value is responsive to a selection operation on the restoration location, 1st place and restoring the character attributes of the target virtual character to the second attribute threshold at the selected restoration location in accordance with the method.
[0071] Furthermore, the selection operation input for the recovery location may be a selection operation input for a target position in a game scene, or a selection operation input for a target virtual item in a game scene, and in the embodiments of the present disclosure, the selection operation for the recovery location is not particularly limited.
[0072] Optionally, Figure 3 is a flowchart of a game processing method according to an embodiment of the present disclosure. As shown in Figure 3, the above process of restoring the character attribute of the target virtual character to the second attribute threshold at the selected recovery location in response to a selection operation on the recovery location includes the following steps:
[0073] S301: Displaying, in a graphical user interface, a selection control for at least one teammate virtual object that belongs to the same team as the virtual object, and status information corresponding to the teammate virtual object.
[0074] 4 is a schematic diagram of a graphical user interface according to an embodiment of the present disclosure. As shown in FIG. 4, the graphical user interface displays selection controls for at least one teammate virtual object and status information corresponding to the teammate virtual object.
[0075] As shown in FIG. 4, the status information corresponding to the teammate virtual objects may include teammate virtual objects waiting for recovery, teammate virtual objects in a non-combat state, and teammate virtual objects in a combat state.
[0076] In addition, the status information corresponding to the teammate virtual object may further include information such as the mark, number, name, and HP of the teammate virtual object.
[0077] In addition, different status information may be displayed using different status marks as long as the different status information can inform the player of the status information corresponding to the teammate virtual object, and is not particularly limited in the embodiments of the present disclosure.
[0078] S302: In response to a selection operation input to a selection control of a target teammate virtual object among at least one teammate virtual object, 1st place According to the above, the character attribute of the target virtual character is restored to the second attribute threshold within a predetermined range around the target teammate virtual object.
[0079] In response to a selection operation input to a selection control of a target teammate virtual object among at least one teammate virtual object, a predetermined range in the vicinity of the target teammate virtual object is determined; 1st place When the target teammate virtual object is reached, the character attribute of the target virtual character is restored to the second attribute threshold within a predetermined range around the target teammate virtual object.
[0080] For example, if a virtual object is culled, the virtual object may be resurrected within a predetermined range near a target teammate virtual object.
[0081] Optionally, Figure 5 is a flowchart of a game processing method according to an embodiment of the present disclosure. As shown in Figure 5, in the above-mentioned S302, in response to a selection operation input on a selection control of a target teammate virtual object among at least one teammate virtual object, 1st place In accordance with the above, the process of restoring the character attributes of the target virtual character to the second attribute threshold within a predetermined range near the target teammate virtual object includes the following steps.
[0082] S501: In response to a selection operation input to a selection control of a target teammate virtual object, a battle status control is displayed on a graphical user interface.
[0083] In an embodiment of the present disclosure, in response to a selection operation input on a selection control of a target teammate virtual object, a combat status control is displayed on a graphical user interface based on status information corresponding to the target teammate virtual object.
[0084] S502: If the combat state control of the target teammate virtual object is a deployment control, respond to a selection operation on the deployment control; 1st place According to the above, the character attribute of the target virtual character is restored to the second attribute threshold within a predetermined range around the target teammate virtual object.
[0085] As shown in Figure 4, if the status information corresponding to the target teammate virtual object indicates that the target teammate virtual object is in a non-combat state, the combat state control of the target teammate virtual object becomes a deployment control. The deployment control is an operable control.
[0086] The character attributes of the target virtual character can be restored to the second attribute threshold within a predetermined range near the target teammate virtual object in a non-combat state.
[0087] 4, the graphical user interface may further display automatic deployment countdown prompting information to prompt that deployment will be performed automatically when the countdown ends. Optionally, the countdown time length can be set according to needs, for example, 30 seconds.
[0088] In practical applications, the predetermined range in the vicinity of the target teammate virtual object may be a predetermined distance range relative to the target teammate virtual object, for example, a range of 1 to 10 meters behind the target teammate virtual object, so as to appear in front of the target teammate virtual object and avoid blocking the view of the target teammate virtual object.
[0089] Optionally, the method may further include the step of, when the target teammate virtual object is currently in combat, indicating that the target teammate virtual object is in a combat state, and setting the combat state control to an uncontrollable state. The combat state control may be grayed out.
[0090] Also, if the target teammate virtual object is currently waiting for recovery, the combat state control is set to an uncontrollable state. The combat state control may be displayed in gray.
[0091] 6 is a schematic diagram of a graphical user interface according to an embodiment of the present disclosure. As shown in FIG. 6, when the status information of the target teammate virtual object indicates that the target teammate virtual object is currently in combat, the combat state control indicates that the target teammate virtual object is in a combat state and becomes uncontrollable. For example, the combat state control may display "in combat."
[0092] Optionally, Figure 7 is a flowchart of a game processing method according to an embodiment of the present disclosure. As shown in Figure 7, the method further includes the following steps:
[0093] S701: In response to the fact that the character attribute of the virtual object satisfies the first attribute threshold, transition to a recovery waiting interface is made.
[0094] S702: Displaying the redeployment waiting time of the virtual object and the status information of at least one teammate virtual object of the virtual object on a recovery waiting interface.
[0095] The redeployment waiting time can also be displayed as a countdown.
[0096] For example, the redeployment wait time may be 180 seconds until redeployment.
[0097] 8 is a schematic diagram of a waiting-to-recovery interface according to an embodiment of the present disclosure. As shown in FIG. 8, the waiting-to-recovery interface displays a redeployment waiting time of the virtual object and status information of at least one teammate virtual object of the virtual object.
[0098] Optionally, Figure 9 is a flowchart of a game processing method according to an embodiment of the present disclosure. As shown in Figure 9, in the above S701, the process of transitioning to a recovery waiting interface includes the following steps:
[0099] S901: Display recovery waiting presentation information on the recovery presentation interface of the virtual object.
[0100] Here, the recovery waiting presentation information is 1st place and corresponding latency information.
[0101] 10 is a schematic diagram of a recovery prompt interface according to an embodiment of the present disclosure. As shown in FIG. 10, the recovery prompt interface displays recovery waiting prompt information. For example, the recovery waiting prompt information may include, for example, "Waiting for redeployment," "Waiting for two people ahead," and "Waiting for approximately 210 seconds."
[0102] S902: After the recovery waiting information is displayed for a predetermined time, the interface transitions to the recovery waiting interface.
[0103] After the countdown of the predetermined time in the recovery waiting information has finished, the interface transitions to the recovery waiting interface. The predetermined time may be the length of time in the waiting time information.
[0104] Optionally, the wait for recovery interface includes a time reduction control, as shown in FIG.
[0105] The method may further include the step of determining a virtual resource of the virtual object to be consumed in response to a selection operation on the time reduction control, and reducing the redeployment wait time by a time corresponding to the virtual resource.
[0106] Optionally, as shown in FIG. 8 and FIG. 10, the recovery waiting interface and the recovery presentation interface include a recovery transfer control; Ranking change The operation of is a selection operation on the recovery transfer control. As shown in Figure 10, the recovery presentation interface includes status information of at least one teammate virtual object of the virtual object.
[0107] In an embodiment of the present disclosure, determining a target virtual character from the at least one virtual character in response to a selection operation on the recovery transfer control; Target virtual character ranking of Current ranking from 1st place Change to Virtual target ranking of 1st place from Predetermined ranking Change to.
[0108] Optionally, FIG. 11 is a schematic diagram of a redeployment waiting interface according to an embodiment of the present disclosure. In response to the character attribute of the virtual object satisfying a first attribute threshold, the redeployment waiting interface is displayed. Redeployment waiting information is displayed on the redeployment waiting interface. After the redeployment waiting interface is displayed for a predetermined time, the interface transitions to a recovery waiting interface.
[0109] The following describes a game processing device, a terminal device, a storage medium, etc. for executing the game processing method according to the present disclosure. The specific implementation process and technical effects thereof can be referred to the above game processing method, and therefore will not be described below.
[0110] 12 is a schematic diagram of a game processing device according to an embodiment of the present disclosure. As shown in FIG. 12, the device includes a determination module 1201, a change module 1202, and a recovery module 1203.
[0111] The determination module 1201 is configured by the game application to restore the character attribute of the virtual object to a second attribute threshold in response to the character attribute of the virtual object satisfying a first attribute threshold. 1st place The method is configured to determine:
[0112] The change module 1202 Ranking change determining a target virtual character from at least one virtual character whose character attribute satisfies a first attribute threshold in response to the operation of Target virtual character ranking of Current ranking From the above 1st place Change to Virtual target ranking of 1st place from Predetermined ranking The system is configured to change the
[0113] The recovery module 1203 1st place The character attribute of the target virtual character is controlled to be restored to the second attribute threshold value in accordance with the above.
[0114] Optionally, the determining module 1201 further comprises: in response to the character energy parameter of the virtual object becoming equal to or less than a predetermined first energy threshold, determining a value set by the game application for restoring the character energy parameter of the virtual object to a predetermined second energy threshold. 1st place The method is configured to determine:
[0115] Optionally, the determining module 1201 further determines, in response to the character attribute of the virtual object satisfying a first attribute threshold, latency information set by the game application for restoring the character attribute of the virtual object to a second attribute threshold, and based on the latency information, 1st place The method is configured to determine:
[0116] Optionally, the recovery module 1203 responds to a selection operation for a recovery location by: 1st place and restoring the character attributes of the target virtual character to a second attribute threshold at the selected restoration location according to the
[0117] Optionally, the recovery module 1203 displays, on the graphical user interface, a selection control of at least one teammate virtual object belonging to the same team as the virtual object and status information corresponding to the teammate virtual object, and in response to a selection operation input on a selection control of a target teammate virtual object among the at least one teammate virtual object, 1st place and restoring the character attributes of the target virtual character to a second attribute threshold within a predetermined range around the target teammate virtual object according to the method of the present invention.
[0118] Optionally, the recovery module 1203 further displays a combat state control on the graphical user interface in response to a selection operation input on a selection control of the target teammate virtual object, and if the combat state control of the target teammate virtual object is a deploy control, in response to a selection operation on the deploy control, 1st place and restoring the character attributes of the target virtual character to a second attribute threshold within a predetermined range around the target teammate virtual object according to the method of the present invention.
[0119] Optionally, the device further comprises a configuration module.
[0120] The setting module is configured to, when the target teammate virtual object is currently in combat, present the target teammate virtual object as being in a combat state, and set the combat state control to an uncontrollable state.
[0121] Optionally, the apparatus further comprises a transition module and a display module.
[0122] The transition module is configured to transition to a wait-for-recovery interface in response to a character attribute of the virtual object satisfying a first attribute threshold.
[0123] A display module is configured to display, in the wait-to-restore interface, a redeployment wait time of the virtual object and status information of at least one teammate virtual object of the virtual object.
[0124] Optionally, the transition module further comprises: 1st place and wait time information, and after the recovery waiting information is displayed for a predetermined time, the interface transitions to a recovery waiting interface.
[0125] Optionally, the wait for recovery interface includes a time reduction control.The apparatus further comprises a first determination module.
[0126] The first determination module is configured to determine a virtual resource of the virtual object to be consumed in response to a selection operation on the time reduction control, and reduce the redeployment waiting time by a time corresponding to the virtual resource.
[0127] Optionally, the recovery waiting interface and the recovery presentation interface include a recovery transfer control. Ranking change The operation of is a selection operation for the recovery transfer control.
[0128] The above-mentioned apparatus is for carrying out the method according to the above-mentioned embodiment, and its realization principle and technical effect are similar, so the description thereof will be omitted here.
[0129] The above modules may be one or more integrated circuits that implement the above methods, such as one or more application specific integrated circuits (ASICs), one or more digital signal processors (DSPs), one or more field programmable gate arrays (FPGAs), etc. When a module is implemented in the form of a processing element that calls a program code, the processing element may be, for example, a normal processor such as a central processing unit (CPU) or another processor that can call a program code. These modules may also be integrated and implemented in the form of a system-on-a-chip (SOC).
[0130] 13 is a schematic diagram illustrating the configuration of a terminal device according to an embodiment of the present disclosure. As shown in FIG. 13, the terminal device includes a processor 1301 and a memory 1302.
[0131] The memory 1302 stores a program, and the processor 1301 executes the program stored in the memory 1302 to perform the method embodiments described above.
[0132] The method implemented by the processor 1301 executing the program stored in the memory 1302 includes a step of restoring the character attribute of the virtual object to a second attribute threshold value set by the game application in response to the character attribute of the virtual object satisfying the first attribute threshold value. 1st place determining the Ranking change determining a target virtual character from at least one virtual character whose character attribute satisfies a first attribute threshold in response to the operation of Target virtual character ranking of Current ranking from 1st place Change to Virtual target ranking of 1st place from Predetermined ranking and changing the 1st place and controlling the character attribute of the target virtual character to restore it to the second attribute threshold value in accordance with the above.
[0133] Optionally, a setting configured by the game application for restoring the character attribute of the virtual object to a second attribute threshold in response to the character attribute of the virtual object satisfying the first attribute threshold. 1st place The step of determining includes a step set by the game application for restoring the character energy parameter of the virtual object to a predetermined second energy threshold in response to the character energy parameter of the virtual object becoming equal to or less than a predetermined first energy threshold. 1st place The method includes determining:
[0134] Optionally, a setting configured by the game application for restoring the character attribute of the virtual object to a second attribute threshold in response to the character attribute of the virtual object satisfying the first attribute threshold. 1st place the step of determining includes the steps of determining, in response to the character attribute of the virtual object satisfying the first attribute threshold, waiting time information set by the game application for restoring the character attribute of the virtual object to the second attribute threshold; and, based on the waiting time information, 1st place and determining:
[0135] Optionally, 1st place the step of controlling the character attribute of the target virtual character to be restored to the second attribute threshold value in response to a selection operation on the restoration location, 1st place and restoring the character attributes of the target virtual character to the second attribute threshold at the selected restoration location in accordance with the method.
[0136] optionally, in response to a selection operation for a recovery location; 1st placeIn accordance with the above, the step of restoring the character attribute of the target virtual character to the second attribute threshold at the selected restoration location includes the steps of displaying, on the graphical user interface, a selection control of at least one teammate virtual object belonging to the same team as the virtual object and status information corresponding to the teammate virtual object; and responding to a selection operation input on the selection control of the target teammate virtual object among the at least one teammate virtual object, 1st place and restoring the character attributes of the target virtual character to the second attribute threshold within a predetermined range near the target teammate virtual object in accordance with the second attribute threshold.
[0137] optionally, in response to a selection operation input on a selection control of a target teammate virtual object of the at least one teammate virtual object; 1st place According to the method, the step of restoring the character attribute of the target virtual character to the second attribute threshold within a predetermined range around the target teammate virtual object includes the steps of: displaying a combat state control on the graphical user interface in response to a selection operation input on a selection control of the target teammate virtual object; and, if the combat state control of the target teammate virtual object is a deployment control, displaying a combat state control on the graphical user interface in response to a selection operation on the deployment control; 1st place and restoring the character attributes of the target virtual character to the second attribute threshold within a predetermined range near the target teammate virtual object in accordance with the second attribute threshold.
[0138] Optionally, the method further includes the step of, if the target teammate virtual object is currently in combat, the combat state control indicating that the target teammate virtual object is in a combat state, and setting the combat state control to an uncontrollable state.
[0139] Optionally, the method further includes transitioning to a wait-for-recovery interface in response to the character attribute of the virtual object satisfying the first attribute threshold, and displaying, in the wait-for-recovery interface, a redeployment wait time for the virtual object and status information of at least one teammate virtual object of the virtual object.
[0140] Optionally, the step of transitioning to the recovery waiting interface includes the steps of: 1st place and a step of transitioning to a recovery waiting interface after the recovery waiting information has been displayed for a predetermined time.
[0141] Optionally, the recovery waiting interface includes a time reduction control, and the method further includes, in response to a selection operation on the time reduction control, determining virtual resources of the virtual object to be consumed and reducing the redeployment waiting time by a time corresponding to the virtual resources.
[0142] Optionally, the recovery wait interface and the recovery presentation interface include a recovery transfer control; Ranking change The operation is a selection operation on the recovery transfer control.
[0143] As mentioned above, Ranking change In response to the operation of the virtual object, when recovering the character attributes 1st place By transferring the to the target virtual character, 1st place This allows for greater freedom in determining the order in which the character attributes of the virtual target are restored in the game, improving the player's gaming experience.
[0144] Optionally, the present disclosure further provides a program product, such as a computer readable storage medium, including a program that, when executed by a processor, performs the above method embodiments.
[0145] When the program is executed by the processor, the method executed includes: in response to the character attribute of the virtual object satisfying the first attribute threshold, restoring the character attribute of the virtual object to a second attribute threshold set by the game application; 1st place determining the Ranking change determining a target virtual character from at least one virtual character whose character attribute satisfies a first attribute threshold in response to the operation of Target virtual character ranking of Current ranking from 1st place Change to Virtual target ranking of 1st place from Predetermined ranking and changing the 1st place and controlling the character attribute of the target virtual character to restore it to the second attribute threshold value in accordance with the above.
[0146] Optionally, a setting configured by the game application for restoring the character attribute of the virtual object to a second attribute threshold in response to the character attribute of the virtual object satisfying the first attribute threshold. 1st place The step of determining includes a step set by the game application for restoring the character energy parameter of the virtual object to a predetermined second energy threshold in response to the character energy parameter of the virtual object becoming equal to or less than a predetermined first energy threshold. 1st place The method includes determining:
[0147] Optionally, a setting configured by the game application for restoring the character attribute of the virtual object to a second attribute threshold in response to the character attribute of the virtual object satisfying the first attribute threshold. 1st place the step of determining includes the steps of determining, in response to the character attribute of the virtual object satisfying the first attribute threshold, waiting time information set by the game application for restoring the character attribute of the virtual object to the second attribute threshold; and, based on the waiting time information, 1st place and determining:
[0148] Optionally, 1st placethe step of controlling the character attribute of the target virtual character to be restored to the second attribute threshold value in response to a selection operation on the restoration location, 1st place and restoring the character attributes of the target virtual character to the second attribute threshold at the selected restoration location in accordance with the method.
[0149] optionally, in response to a selection operation for a recovery location; 1st place In accordance with the above, the step of restoring the character attribute of the target virtual character to the second attribute threshold at the selected restoration location includes the steps of displaying, on the graphical user interface, a selection control of at least one teammate virtual object belonging to the same team as the virtual object and status information corresponding to the teammate virtual object; and responding to a selection operation input on the selection control of the target teammate virtual object among the at least one teammate virtual object, 1st place and restoring the character attributes of the target virtual character to the second attribute threshold within a predetermined range near the target teammate virtual object in accordance with the second attribute threshold.
[0150] optionally, in response to a selection operation input on a selection control of a target teammate virtual object of the at least one teammate virtual object; 1st place According to the above, the step of restoring the character attribute of the target virtual character to the second attribute threshold within a predetermined range around the target teammate virtual object includes:
[0151] displaying a combat state control on the graphical user interface in response to a selection operation input on the selection control of the target teammate virtual object; and, if the combat state control of the target teammate virtual object is a deployment control, in response to the selection operation on the deployment control; 1st place and restoring the character attributes of the target virtual character to the second attribute threshold within a predetermined range near the target teammate virtual object in accordance with the second attribute threshold.
[0152] Optionally, the method further includes the step of, if the target teammate virtual object is currently in combat, the combat state control indicating that the target teammate virtual object is in a combat state, and setting the combat state control to an uncontrollable state.
[0153] Optionally, the method further includes transitioning to a wait-for-recovery interface in response to the character attribute of the virtual object satisfying the first attribute threshold, and displaying, in the wait-for-recovery interface, a redeployment wait time for the virtual object and status information of at least one teammate virtual object of the virtual object.
[0154] Optionally, the step of transitioning to the recovery waiting interface includes the steps of: 1st place and a step of transitioning to a recovery waiting interface after the recovery waiting information has been displayed for a predetermined time.
[0155] Optionally, the recovery waiting interface includes a time reduction control, and the method further includes, in response to a selection operation on the time reduction control, determining virtual resources of the virtual object to be consumed and reducing the redeployment waiting time by a time corresponding to the virtual resources.
[0156] Optionally, the recovery wait interface and the recovery presentation interface include a recovery transfer control; Ranking change The operation is a selection operation on the recovery transfer control.
[0157] As mentioned above, Ranking change In response to the operation of the virtual object, when recovering the character attributes 1st place By transferring the to the target virtual character, 1st place This allows for greater freedom in determining the order in which the character attributes of the virtual target are restored in the game, improving the player's gaming experience.
[0158] In some embodiments provided by the present disclosure, the described devices and methods may be realized in other ways. The device embodiments described above are merely illustrative. For example, the division of the units described above is merely a logical functional division, and may be differently divided in actual implementation. Also, for example, multiple units or components may be combined or integrated into another system, or some features may be omitted or not implemented. Furthermore, the shown or discussed mutual couplings or direct couplings or communication connections may be indirect couplings or communication connections via several interfaces, devices, or units, and may be electrical, mechanical, or other types of connections.
[0159] The units described above as separate components may or may not be physically separate. The components shown as units may or may not be physical units, and may be located in the same location or distributed across multiple network units. To achieve the objectives of the proposed embodiment, some or all of the units may be selected according to actual requirements.
[0160] Furthermore, each functional unit in each embodiment of the present disclosure may be integrated into a single processing unit, may function as an independent physical entity, or two or more units may be integrated into a single unit. The integrated unit may be realized in a hardware manner, or may be realized in a software functional unit and hardware manner.
[0161] When the above-mentioned integrated unit is realized in the form of a software functional unit, it can be stored in a computer-readable storage medium. The above-mentioned software functional unit is stored in a storage medium and includes a plurality of commands for a computer device (such as a personal computer, a server, or a network device) or a processor to execute some steps of the above-mentioned method in each embodiment of the present disclosure. The above-mentioned storage medium includes various media capable of storing program code, such as a USB disk, a portable hard disk, a read-only memory (ROM), a random-access memory (RAM), a magnetic disk, or an optical disk.
[0162] The above is only a preferred embodiment of the present disclosure and does not limit the present disclosure. Those skilled in the art may have various modifications and variations to the present disclosure. As long as they do not deviate from the spirit and principle of the present disclosure, all modifications, equivalent replacements, improvements, etc. are included in the protection scope of the present disclosure.
Claims
1. A method of processing a game, comprising: The terminal device provides a graphical user interface of a game application, and the processing method includes: In response to the character attribute of the virtual object satisfying a first attribute threshold, determining a first priority set by the game application for restoring the character attribute of the virtual object to a second attribute threshold; in response to a rank change operation, determining a target virtual character from at least one virtual character whose character attribute satisfies a first attribute threshold, changing the rank of the target virtual character from a current rank to the first rank, and changing the rank of the virtual object from the first rank to a predetermined rank; and controlling the character attribute of the target virtual character to be restored to a second attribute threshold value according to the first ranking; The character attribute is an attribute of the virtual object that is consumed in battle in the game. A game processing method characterized by:
2. In response to the character attribute of the virtual object satisfying a first attribute threshold, determining a first priority set by the game application for restoring the character attribute of the virtual object to a second attribute threshold, In response to the character energy parameter of the virtual object becoming equal to or less than a first predetermined energy threshold, determining a first rank set by the game application for restoring the character energy parameter of the virtual object to a second predetermined energy threshold.
2. The game processing method according to claim 1.
3. In response to the character attribute of the virtual object satisfying a first attribute threshold, determining a first priority set by the game application for restoring the character attribute of the virtual object to a second attribute threshold, determining, in response to the character attribute of the virtual object satisfying a first attribute threshold, waiting time information set by the game application for restoring the character attribute of the virtual object to a second attribute threshold; determining the first ranking based on the waiting time information.
2. The game processing method according to claim 1.
4. The step of controlling the character attribute of the target virtual character to be restored to a second attribute threshold value according to the first ranking includes: Responding to a selection operation for a recovery location, the method includes a step of recovering the character attribute of the target virtual character to a second attribute threshold value at the selected recovery location according to the first order.
2. The game processing method according to claim 1.
5. the step of restoring the character attribute of the target virtual character to a second attribute threshold at the selected recovery location in accordance with the first order in response to a selection operation on the recovery location, displaying, in the graphical user interface, a selection control for at least one teammate virtual object that belongs to the same team as the virtual object, and status information corresponding to the teammate virtual object; and in response to a selection operation input to a selection control of a target teammate virtual object among at least one of the teammate virtual objects, restoring the character attribute of the target virtual character to a second attribute threshold value within a predetermined range around the target teammate virtual object according to the first ranking.
5. The game processing method according to claim 4.
6. the step of restoring the character attribute of the target virtual character to a second attribute threshold value within a predetermined range around the target teammate virtual object according to the first ranking in response to a selection operation input to a selection control of a target teammate virtual object among at least one of the teammate virtual objects, displaying a combat state control on the graphical user interface in response to a selection operation input on the target teammate virtual object selection control; and if the combat state control of the target teammate virtual object is a deployment control, in response to a selection operation on the deployment control, restoring the character attribute of the target virtual character to a second attribute threshold value within a predetermined range around the target teammate virtual object according to the first priority.
6. The game processing method according to claim 5.
7. If the target teammate virtual object is currently in combat, the combat state control may further include a step of indicating that the target teammate virtual object is in combat and setting the combat state control to an uncontrollable state.
7. The game processing method according to claim 6.
8. transitioning to a recovery waiting interface in response to the character attribute of the virtual object satisfying a first attribute threshold; displaying, on the waiting-to-restore interface, a redeployment waiting time of the virtual object and status information of at least one teammate virtual object of the virtual object; Also includes 2. The game processing method according to claim 1.
9. The step of transitioning to a wait-for-recovery interface comprises: displaying recovery waiting presentation information including at least one of the first rank and waiting time information on the recovery presentation interface of the virtual object; and transitioning to a recovery waiting interface after the recovery waiting presentation information is displayed for a predetermined time.
9. The game processing method according to claim 8.
10. the wait-for-recovery interface includes a time reduction control; The processing method comprises: The method further includes determining a virtual resource of the virtual object to be consumed in response to a selection operation on the time reduction control, and reducing the redeployment wait time by a time corresponding to the virtual resource.
9. The game processing method according to claim 8.
11. The recovery waiting interface and the recovery presentation interface include a recovery transfer control, and the operation of changing the order is a selection operation for the recovery transfer control.
10. The game processing method according to claim 9.
12. A game processing device, A terminal device provides a graphical user interface, and the processing device a determination module configured to, in response to a character attribute of a virtual object satisfying a first attribute threshold, determine a first order set by the game application for restoring the character attribute of the virtual object to a second attribute threshold; a change module configured to, in response to a rank change operation, determine a target virtual character from at least one virtual character whose character attribute satisfies a first attribute threshold, change the rank of the target virtual character from a current rank to the first rank, and change the rank of the virtual object from the first rank to a predetermined rank; a restoration module configured to control the character attribute of the target virtual character to be restored to a second attribute threshold value according to the first ranking; The character attribute is an attribute that is consumed by the virtual object in battle in the game. A game processing device characterized by:
13. a memory and a processor, The memory stores a computer program executable by the processor; When the processor executes the computer program, the game processing method according to any one of claims 1 to 11 is realized. A terminal device characterized by:
14. A computer program is stored that, when executed, realizes the game processing method according to any one of claims 1 to 11. A storage medium characterized by:
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