Card game equipment

The card game device addresses the need for age and skill level adaptability by using notation-based cards and dice, offering adjustable difficulty through card placement and visibility rules, ensuring inclusivity and strategic depth.

JP7763311B1Active Publication Date: 2025-10-31永田 恵子
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Patent Information

Application Number
JP2024167502
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2024-09-26
Publication Date
2025-10-31
Estimated Expiration
2044-09-26

AI Technical Summary

Technical Problem

Existing card games lack simplicity and adaptability to accommodate players of all ages and varying skill levels, and do not incorporate elements of offense and defense effectively.

Method used

A card game device using pairs of cards with various notations and dice with different sides, allowing players to collect matching cards based on dice rolls, with adjustable difficulty levels through card placement and visibility rules.

Benefits of technology

Enables a card game that can be played by people of all ages with adjustable difficulty, incorporating offense and defense mechanics, and requiring simple equipment and rules.

✦ Generated by Eureka AI based on patent content.

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Abstract

An object of the present invention is to provide a card game tool with simple rules that can be played by people of all ages, with offense and defense, and with adjustable difficulty levels. [Solution] This card game equipment has two dice, each with a number from 1 to 6 written on its face, and a two-digit number combining the numbers from 1 to 6 written on a card. The player can roll the two dice, determining the two-digit number with the number written on one die as the tens digit and the number written on the other die as the ones digit, and winning by collecting a predetermined number of pairs of cards with the same number written on them as the determined two-digit number.
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Description

[Technical Field]

[0001] The present invention relates to a card game device. [Background technology]

[0002] Generally, card games are known as competitive card games using cards such as playing cards and karuta, in which players compete to win or lose. On the other hand, there are also competitive card games in which players use dice to line up cards in designated places to determine their ranking.

[0003] The card game equipment uses dice and cards, allowing players of all ages to play competitive games with adjustable difficulty levels, and the benefits of playing games can be expanded to include preventing cognitive decline. [Prior art documents] [Patent documents]

[0004] [Patent Document 1] Japanese Patent Application Publication No. 2023-64591 Summary of the Invention [Problem to be solved by the invention]

[0005] An object of the present invention is to provide a card game device with simple rules, which can be played by people of all ages, and which has offense and defense and whose difficulty level can be adjusted. [Means for solving the problem]

[0006] This card game equipment includes pairs of multiple types of cards each bearing the same notation (in this embodiment, "notation" includes characters such as kanji, hiragana, katakana, and the alphabet, as well as numbers, symbols, pictures, photographs, etc.) and dice with different notations on each side, and allows a player to obtain a card bearing the same notation as the notation displayed on the face of the dice they roll, and the player wins by collecting a predetermined number of pairs of cards bearing the same notation.

[0007] The card game tool further includes a base having a plurality of card frames each consisting of two frames, and the player places cards acquired by rolling the dice in the card frames of the base so as to form pairs, thereby determining the player's ranking.

[0008] This card game equipment has two dice, each of which has a number from 1 to 6 written on its face, and a two-digit number combining the numbers from 1 to 6 written on a card, and allows a player to roll the two dice, determine the two-digit number by using the number written on one die as the tens digit and the number written on the other die as the ones digit, and win by collecting a predetermined number of pairs of cards with the same number written on them as the determined two-digit number.

[0009] When the numbers 1 to 6 are used on the faces of the aforementioned dice, the cards are 11 to 16 in the 10s, 21 to 26 in the 20s, 31 to 36 in the 30s, 41 to 46 in the 40s, 51 to 56 in the 50s, and 61 to 66 in the 60s, for a total of 72 cards, with 36 types in pairs. [Effects of the Invention]

[0010] To provide a card game tool that can be played anywhere by a large number of people and by people of all ages, with simple equipment and simple rules. [Brief explanation of the drawings]

[0011] [Figure 1] This is a list of 36 types of cards. [Figure 2] This is an example of a card base and dice roll selection. [Figure 3] This is an example of how a card game proceeds. [Figure 4] The flow of the game shows how to prepare. [Figure 5] The flowchart shows the flow of the game. DETAILED DESCRIPTION OF THE INVENTION

[0012] The card game equipment includes pairs of multiple types of cards each with the same notation (in this embodiment, "notation" includes characters such as kanji, hiragana, katakana, and the alphabet, as well as numbers, symbols, pictures, photographs, etc.), and dice with different notations on each side. Players can obtain cards with the same notation as the notation displayed on the face of the dice they roll, and win by collecting a predetermined number of pairs of cards with the same notation.

[0013] The card game equipment further comprises a base (see Figure 2) with multiple card frames, each consisting of two frames, and players decide their ranking by placing the cards they acquire by rolling the dice into the card frames on the base so that they form pairs.

[0014] The card game equipment includes two dice (see Figure 4 or Figure 5), each with a number from 1 to 6 written on its face, and a two-digit number combining the numbers from 1 to 6 written on a card. The player can roll the two dice, determining the two-digit number by using the number written on one die as the tens digit and the number written on the other die as the ones digit, and winning by collecting a predetermined number of pairs of cards (see Figure 3) with the same two-digit number as the determined two-digit number.

[0015] When the numbers 1 to 6 are used on the faces of the dice mentioned above, the cards are: 10s cards from 11 to 16 (11), 20s cards from 21 to 26 (12), 30s cards from 31 to 36 (13), 40s cards from 41 to 46 (14), 50s cards from 51 to 56 (15), and 60s cards from 61 to 66 (16), for a total of 72 cards (10) with 36 types in pairs. [Example]

[0016] The 72 cards (10) shown in Figure 1 are made up of 36 different types in pairs, with 12 pairs of six types of cards (11) from 11 to 16, 12 pairs of six types of cards (12) from 21 to 26, 12 pairs of six types of cards (13) from 31 to 36, 12 pairs of six types of cards (14) from 41 to 46, 12 pairs of six types of cards (15) from 51 to 56, and 12 pairs of six types of cards (16) from 61 to 66.

[0017] The card base (20) shown in the left diagram of Figure 2 has a card frame for numbers 10 (21), a card frame for numbers 20 (22), a card frame for numbers 30 (23), a card frame for numbers 40 (24), a card frame for numbers 50 (25), and a card frame for numbers 60 (26). The card frame on the left column is called side A (27), and the card frame on the right column is called side B (28).

[0018] For the equipment, prepare two dice (73) with numbers ranging from 1 to 6. When playing with one die (73), the combination of the numbers rolled twice is treated the same as with two dice (73).

[0019] The card base (20) shown on the right side of Figure 2 shows an example of how to select cards depending on the number rolled on the dice (73). When one of the dice (73) shows a 3 and the other dice (73) shows a 5, there are two card options: one is card 35 (31) and the other is card 53 (32).

[0020] If you roll two dice (73) and the same number appears, there is only one possible card. If the numbers are different, there are two possible cards, and choosing which card with the different number is a factor in winning the game.

[0021] Figure 3 shows how the game proceeds. In Example 1 (40), two dice (73) are rolled, resulting in a 2 and a 4. After placing the first card, card 24 (41) is placed in the left column of the 20-numbered card slot (22), on the A side (27).

[0022] In the example 2 (50) of the game shown in Figure 3, two dice (73) are rolled, and a card is taken from the center or from another player, placing card 12 (51) and card 24 (52) in the card slot B (28) in the right column of the 20-numbered card slot (22), securing two slots on sides A and B.

[0023] In example 2 (50) of the game progress in Figure 3, card 36 (53) is placed in the card frame A side (27) in the left column of the 30-number card frame (23), and card 36 (54) is placed in the card frame B side (28) in the right column of the 30-number card frame (23), securing two slots on sides A and B.

[0024] Furthermore, in game progression example 2 (50) in Figure 3, card 46 (55) is placed in the left column of card frame A (27) of card frame 40 (24), and card 52 (56) is placed in the left column of card frame A (27) of card frame 50 (25). The aforementioned card 12 (51), this card 46 (55), and card 52 (56) are the only cards in the left column, so there is a possibility that they could be stolen by another player.

[0025] In the game progression example 3 (60) in Figure 3, all the card frames are aligned in the winning position. From the game progression example 2 (50), card 12 (61) is placed in the card frame B side (28) in the right column of the 10-number card frame (21), card 46 (62) is placed in the card frame B side (28) in the right column of the 40-number card frame (24), and card 52 (63) is placed in the card frame B side (28) in the right column of the 50-number card frame (25), securing two frames on sides A and B.

[0026] In the example game progression 3 (60) in Figure 3, cards are arranged as described above from the 10-numbered card frame (21) to the 50-numbered card frame (25), and cards 63 (64) and 63 (65) are arranged in the 60-numbered card frame (26), so the player wins.

[0027] In the game flow (70) of Figure 4, the cards are checked in the first step of the preparation (71). 72 cards (10), each consisting of 36 different pairs, are placed in the center of the table, one by one. The difficulty of the game determines whether the cards are placed face up or face down.

[0028] In step 2 of preparation (71) in FIG. 4, one card base (20) is placed in front of each player.

[0029] In step 3 of the preparation (71) in Figure 4, prepare two dice (73). As long as they are standard dice, the size does not matter.

[0030] Item 4 of Preparation (71) in Figure 4 determines how to play. A feature of this game is that the difficulty level can be changed significantly in five stages from level 1 to level 5 using simple tools.

[0031] The easiest level, level 1, involves placing all cards face up in the center and players can see each other's cards directly, so anyone of any age can participate. Level 1 has a high element of chance due to the dice (73).

[0032] At levels 2 and 3, half of the cards (36 cards) are turned face down. Since half of the cards are visible, you can continue the game by looking directly at them until you place a card on the left column, card frame A (27).

[0033] At level 2, if the face-down card is turned over, the player must either take it, or leave it face-up in the center. At level 2, the randomness of turning over a card is added to the randomness of the dice.

[0034] At level 3, when a player turns over the face-down card, they either take it or, if they don't, show it to the other players and turn it back face down, leaving it in the center. Turning the card over adds an element of memory, making it more difficult.

[0035] In level 4, all cards are placed face down, and when a face-down card is turned over, the player must take it, or if they do not take it, the card remains face up in the center. The visible cards are those from the other players' card bases (20), limited face-up cards, and cards that are turned face up by chance themselves, so the competitive nature of stealing other players' cards becomes stronger.

[0036] Level 5 is the most difficult level, and requires a lot of memory and competitive play. All cards are placed face down, and when a face-down card is turned over, the player must take it, or if they do not, show the card to the other players and return it to its face-down position in the center. This makes it a card game that requires patience.

[0037] Item 5 of Preparation (71) in Figure 4 is a confirmation of the rules. The key point is that you can steal one card in the center field and one card on side A (27) of another player's card base (20). You cannot steal two cards that are in the same pile on side A (27) and side B (28) of the card base (20).

[0038] The sixth step in the preparation (71) of Figure 4 is to decide the order of turns. This can be done by rock-paper-scissors or by rolling dice (73).

[0039] The flowchart (72) in Figure 5 begins with the player rolling two dice (73) and choosing a card depending on the number that comes up. If the number is doublet, there is only one choice, but if the number is not doublet, there are two choices.

[0040] In the flowchart (72) of Figure 5, the top faces of the dice (73) indicate 1 and 2. If the card is face up, you can choose it directly (flow arrow 7), but if the card is face down, you must turn it over each time to check (flow arrow 8).

[0041] The flowchart (72) in Figure 5 shows that cards 12 and 21 can be selected, and the player selects card 12 and places it on side A (27) of the 10-numbered card frame (21) on the card base (20).

[0042] As explained above for levels 2 to 5 (0033 to 0036), if you flip over the face-down card and it matches the dice (73), you take it. If it doesn't match, you can either leave it face up or show it to another player and turn it face down.

[0043] Each player takes a turn, then rolls the dice (73) for the second time. Depending on the result, there are three possible options indicated by the arrows in the flowchart (72).

[0044] The first option (arrow 9 in the flow) involves rolling 1 and 2 again, choosing card 12, and placing it on side B (28) of the 10-series card slot (21) on the card base (20) to secure card 12. Other players will no longer be able to steal the two 12 cards.

[0045] The second option (flow arrow 10) rolls 1 and 2 again, so choose card 21 and place it on side A (27) of the 20-numbered card slot (22) of the card base (20). Since there is only one card, card 12 and card 21 on side A (27) could be snatched by another player.

[0046] The third option (flow arrow 11) is 2 or 4 if the other number is rolled. The cards to choose are card 24 and card 42, but card 42 is chosen and placed on side A (27) of the 40-numbered card slot (24) of the card base (20). Cards 12 and 42 on side A (27) are one card each, so there is a possibility that they could be snatched by another player.

[0047] In the flowchart (72) of Figure 5, the game starts from the third round onwards, and the aforementioned dice (73) are rolled, but the player has the option to pass. The arrow (12) on the left indicates that, as the game progresses, both card slots of the number on the dice are already filled and there are no cards to take.

[0048] There are also cases where a player intentionally passes, and the option to do so is indicated by the arrow in the middle (13). In team games, for example, the number on the dice (73) shows that another player has one card and there is a fight over it.

[0049] From the third turn onwards, the flow of choosing a card and taking it from the central area, or stealing another player's card and placing it on the card base (20), is indicated by the arrow on the right (14).

[0050] The dice (73) are rolled in order, and the cards are placed in the 10-numbered card slot (21) through the 60-numbered card slot (26) in the same order as in the flowchart (72).

[0051] The explanation at the bottom of the flowchart (72) in Figure 5 states that the player wins when all cards in the 10-numbered slot (21) through the 60-numbered slot (26) on the card base (20) are in the same position. After one player has won, there are two possible ways to decide what to do.

[0052] First, if the game is only about rankings at each stage, it would be best to have the first player to come up be in first place, and the players in second place and below be ranked based on the number of cards they have in the two slots on side A (27) and side B (28).

[0053] The second is when playing consecutive games, and a points system is good. The first player to reach the top gets 10 points, and the players in second place and below get points based on how many cards they have in both side A (27) and side B (28). The maximum points for second place is 5 points, which is equal to the difference between them and first place.

[0054] This game can be played by one person, but can also be played by two or more people, and can be played as an individual or team game.

[0055] If the player is familiar with the game and understands how to place the cards, the card base (20) may not be used. In that case, the equipment required is at least one card and one die (73), which is easy to carry around. [Explanation of symbols]

[0056] 10 72 cards with 36 different pairs 11 Cards 11 to 16 12 Cards 21 to 26 13 Cards from 31 to 36 14 Cards 41 to 46 15 Cards 51 to 56 16 Cards 61 to 66 20 Card Base 21 10-series card slots 22 20s card slot 23 30-series card slots 24 40s card slot 25 50s card slots 26 60s card slot 27 Side A 28 B side 31 Cards35 32 Cards 53 40 Game Progression Example 1 41 Card 24 50 Game Progression Example 2 51 Card 12 52 Cards 24 53 Cards 36 54 Cards 36 55 Cards 46 56 Card 52 60 Game Progression Example 3 61 Card 12 62 Cards 46 63 Cards 52 64 Card 63 65 Cards 63 70 Game Flow 71 Preparation 72 Flowchart 73 Dice

Claims

[Claim 1] This card game equipment includes a plurality of types of cards, each consisting of a pair of two cards with the same notation, and dice with different notations on each side, and a player can obtain a card with the same notation as the notation displayed on the face of the dice rolled, and the player wins by collecting a predetermined number of pairs of cards with the same notation, and further includes a base with a plurality of card frames, each paired with two frames, and the player places the cards obtained by rolling the dice into the card frames of the base to form pairs, thereby determining the player's ranking in the card game equipment.

Citation Information

Patent Citations

  • Card game tool

    JP2023064591A