Information processing device and program
The information processing device and program ensure fair lottery games by accumulating points, determining specific content, and adjusting item consumption, providing equitable rewards and reducing costs for high-point players.
Patent Information
- Application Number
- JP2025091546
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2025-06-02
- Publication Date
- 2025-12-09
- Estimated Expiration
- 2039-07-11
AI Technical Summary
Existing lottery games lack fairness as some players can acquire specific content by spending a small amount, while others cannot despite spending a large amount.
An information processing device and program that includes a storage means for accumulating points based on lottery game participation, a determination means to identify specific content, and a control means to adjust item consumption or value based on accumulated points, ensuring fair rewards and reducing item consumption as points increase.
Provides a fair lottery game experience by offering more advantageous rewards to players with higher accumulated points and reducing item consumption as points increase, ensuring equitable access to specific content.
Smart Images

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Abstract
Description
[Technical Field]
[0001] The present invention relates to an information processing device and a program. [Background technology]
[0002] 2. Description of the Related Art Lottery games have been known in the past in which a player consumes an item that the player owns to acquire a selected piece of content.
[0003] In this regard, Patent Document 1 discloses a technique in which a player acquires content selected by lottery according to the appearance frequency (lottery probability) of each content (character). [Prior art documents] [Patent documents]
[0004] [Patent Document 1] Patent No. 3222869 Summary of the Invention [Problem to be solved by the invention]
[0005] However, the technology of Patent Document 1 had a problem of lacking fairness, as some players were able to acquire specific content by spending only a small amount of cost (e.g., an item), while other players were unable to acquire specific content even after spending a large amount of cost.
[0006] The present invention has been made in view of the above-mentioned problems, and its object is to provide an information processing device and a program that can provide a fair lottery game. [Means for solving the problem]
[0007] In order to solve the above problem, an information processing device according to a first aspect of the present invention comprises: a storage means for storing an accumulated number in association with a player; a lottery means for executing a lottery game in which the player consumes items owned by the player to acquire content drawn by lottery based on the drawing probability for each piece of content to be drawn; a determination means for determining whether the content drawn by lottery in the lottery game is specific content; an accumulation means for increasing the accumulated number if the determination is negative; and a control means for reducing the number of items consumed when playing the lottery game if the accumulated number exceeds a first predetermined value.
[0008] In a second aspect of the present invention, the control means does not consume the item when executing the lottery game if the accumulated number exceeds a second predetermined value that is higher than the first predetermined value.
[0009] In addition, an information processing device according to a third aspect of the present invention includes a storage means for storing an accumulated number in association with a player, a lottery means for executing a lottery game in which the player consumes items owned by the player to acquire content drawn by lottery based on the drawing probability for each piece of content to be drawn, a determination means for determining whether the content drawn by lottery in the lottery game is specific content, an accumulation means for increasing the accumulated number if the determination is negative, and a control means for changing the item to be consumed when playing the lottery game to an item of lower value if the accumulated number exceeds a first predetermined value.
[0010] In addition, in a fourth aspect of the present invention, the items include paid items purchased by the player and free items that the player can obtain by playing the game, and when the accumulated number exceeds the first predetermined value, the control means changes the items to be consumed when playing the lottery game from the paid items to the free items.
[0011] In a fifth aspect of the present invention, the first predetermined value is a number according to the lottery probability of the specific content, and the higher the lottery probability, the lower the number.
[0012] In a sixth aspect of the present invention, the storage means initializes the storage number when the determination is affirmative.
[0013] In addition, in a seventh aspect of the present invention, there is provided an awarding means for awarding a reward to the player according to the accumulated number if the judgment is affirmative, and the higher the accumulated number, the more advantageous the reward that the awarding means awards to the player.
[0014] Furthermore, a program according to an eighth aspect of the present invention causes a computer to function as a storage means for storing an accumulated number in association with a player, a lottery means for executing a lottery game in which the player consumes items owned by the player to acquire content drawn by lottery based on the drawing probability for each piece of content to be drawn, a determination means for determining whether the content drawn by lottery in the lottery game is specific content, an accumulation means for increasing the accumulated number if the determination is negative, and a control means for reducing the number of items to be consumed when playing the lottery game if the accumulated number exceeds a first predetermined value.
[0015] Furthermore, a program according to a ninth aspect of the present invention causes a computer to function as a storage means for storing an accumulated number in association with a player, a lottery means for executing a lottery game in which the player consumes items owned by the player to acquire content drawn by lottery based on the drawing probability for each piece of content to be drawn, a determination means for determining whether the content drawn by lottery in the lottery game is specific content, an accumulation means for increasing the accumulated number if the determination is negative, and a control means for changing the item to be consumed when playing the lottery game to an item of lower value if the accumulated number exceeds a first predetermined value. [Effects of the Invention]
[0016]
[0017] According to the present invention, a fair lottery game can be provided. [Brief explanation of the drawings]
[0018] [Figure 1] 1 is a block diagram showing an example of the overall configuration of a game system according to a first embodiment. [Figure 2] FIG. 2 is a diagram illustrating an example of a hardware configuration of a server device. [Figure 3] 2 is a diagram illustrating an example of a hardware configuration of a smartphone as the terminal device illustrated in FIG. 1. FIG. [Figure 4] FIG. 2 is a block diagram illustrating an example of a functional configuration of a server device. [Figure 5] FIG. 10 is a conceptual diagram illustrating an example of reward information of lottery game information. [Figure 6] 5 is a flowchart showing an example of the flow of processing performed by each functional means shown in FIG. 4 in the game system according to the first embodiment. [Figure 7] FIG. 10 is a diagram showing an example of a lottery game execution screen according to the first embodiment. [Figure 8] FIG. 10 is a conceptual diagram showing an example of consideration information of lottery game information. [Figure 9] 10 is a flowchart showing an example of the flow of processing performed by a control means, etc., in a game system according to a second embodiment. [Figure 10] FIG. 11 is a diagram showing an example of a lottery game execution screen according to the second embodiment. DETAILED DESCRIPTION OF THE INVENTION
[0019] Hereinafter, several embodiments of the present invention will be described with reference to the accompanying drawings. To facilitate understanding of the description, the same components and steps in each drawing will be designated by the same reference numerals as much as possible, and redundant description will be omitted.
[0020] ---First embodiment--- First, the first embodiment will be described.
[0021] <Overall structure> FIG. 1 is a block diagram showing an example of the overall configuration of a game system 1 according to the first embodiment.
[0022] 1, the game system 1 includes a server device 10 and one or more terminal devices 12. The server device 10 and the terminal devices 12 are communicatively connected via a communication network NT such as an intranet, the Internet, or a telephone line.
[0023] The server device 10 is an information processing device that provides the game execution results obtained by executing the game program 14, or the game program 14 itself, to players of each terminal device 12 via the communication network NT. In the first embodiment, the server device 10 provides the game program 14 itself to players of the terminal devices 12.
[0024] Each terminal device 12 is an information processing device owned by each player, and is an information processing device that provides a game to each player by installing and executing a game program 14 received from the server device 10. These terminal devices 12 include various devices such as video game machines, arcade game machines, mobile phones, smartphones, tablets, and personal computers.
[0025] <Hardware configuration> FIG. 2 is a diagram illustrating an example of a hardware configuration of the server device 10. As shown in FIG.
[0026] 2, the server device 10 includes a control device 20, a communication device 26, and a storage device 28. The control device 20 is mainly configured to include a CPU (Central Processing Unit) 22 and a memory 24.
[0027] In the control device 20, the CPU 22 executes predetermined programs stored in the memory 24 or the storage device 28, thereby functioning as various functional means. Details of these functional means will be described later.
[0028] The communication device 26 is configured with a communication interface for communicating with an external device, etc. The communication device 26 transmits and receives various information to and from the terminal device 12, for example.
[0029] The storage device 28 is configured with a hard disk, etc. The storage device 28 stores various programs and information necessary for executing processes in the control device 20, including the game program 14, as well as information on the results of the processes.
[0030] The server device 10 can be realized using an information processing device such as a dedicated or general-purpose server computer. The server device 10 may be configured with a single information processing device or multiple information processing devices distributed over a communication network NT. FIG. 2 shows only a portion of the main hardware configuration of the server device 10, and the server device 10 may also have other components that are generally included in a server. The hardware configuration of the multiple terminal devices 12 may also have the same configuration as the server device 10, except for including, for example, an operating means, a display device, and a sound output device.
[0031] FIG. 3 is a diagram showing an example of the hardware configuration of a smartphone as the terminal device 12 shown in FIG.
[0032] As shown in FIG. 3, the terminal device 12 includes a main control unit 30, a touch panel (touch screen) 32, a camera 34, a mobile communication unit 36, a wireless LAN communication unit 38, a storage unit 40, and a speaker 42.
[0033] The main control unit 30 is configured to include a CPU, memory, etc. The main control unit 30 is connected to a touch panel 32 as a display input device, a camera 34, a mobile communication unit 36, a wireless LAN communication unit 38, a storage unit 40, and a speaker 42. The main control unit 30 has a function to control these connection destinations.
[0034] The touch panel 32 has both a display function and an input function, and is composed of a display 32A that performs the display function and a touch sensor 32B that performs the input function. In the first embodiment, the display 32A can display game images including operation input images such as button images, cross key images, and joystick images. The touch sensor 32B can detect the input position of the player relative to the game image.
[0035] The camera 34 has a function of taking still images and / or moving images and storing them in the storage unit 40.
[0036] The mobile communication unit 36 has a function of connecting to a mobile communication network via an antenna 36A and communicating with other communication devices connected to the mobile communication network.
[0037] The wireless LAN communication unit 38 has a function of connecting to the communication network NT via an antenna 38A and communicating with other devices such as the server device 10 connected to the communication network NT.
[0038] The storage unit 40 stores various programs and data, such as the game program 14 and play data indicating the progress of the game and player information of the game program 14. The play data may also be stored in the server device 10.
[0039] The speaker 42 has a function of outputting game sounds and the like.
[0040] <Game Overview> The game according to the first embodiment includes a lottery game and quests that allow the player to acquire characters as examples of content. The lottery game is also called gacha, lottery, summoning, etc. The quest is also called a fighting game, dungeon, exploration, mission, etc.
[0041] In the first embodiment, there are multiple types of lottery games, each with a different name (title). Each lottery game can be selected by a player on a menu screen or the like of the lottery game. In the first embodiment, based on an operation instruction (request) by the player to select one of the one or more types of lottery games, the player acquires one or more characters randomly selected from a group of lottery-eligible characters corresponding to the one lottery game. The lottery game is executed by the player consuming a fee associated with the lottery game. Examples of the fee include paid items (charged items) and free items (non-charged items). Paid items are items purchased by the player by paying a fee. Examples of paid items include paid stones, paid gacha tickets, and paid coins. Free items are items that the player can acquire by playing the game. For example, free items can be acquired as a reward for logging in, completing a quest, completing a mission, etc. Examples of free items include free stones, free gacha tickets, and game coins. These paid and free items can be used not only for playing lottery games, but also for various other purposes, such as recovering stamina, continuing a quest, etc. Paid stones and free stones are sometimes collectively referred to as "stones."
[0042] In the first embodiment, based on the execution of a lottery game by a player, the player accumulates points corresponding to the lottery game. These points are accumulated, for example, when a non-specific character is drawn in the lottery game. The non-specific character refers to a character other than a specific character (e.g., a character with a rarity of 6 or higher) from among the group of characters to be drawn in the lottery game. The number (amount) of accumulated points may be, for example, a number obtained by multiplying the number of paid items and / or free items consumed by the player in the lottery game by a predetermined coefficient (e.g., 1.2, 1.0, 0.5, etc.) or a fixed number (e.g., 5). When a specific character is drawn in the lottery game, a reward corresponding to the accumulated points is awarded to the player, and the points are initialized (reset). The reward may be, for example, a number of free items calculated by multiplying the accumulated points by a predetermined coefficient (e.g., 1.2, 1.0, 0.5, etc.).
[0043] Furthermore, in the first embodiment, there are multiple types of quests, each with a different name (title). Each of the multiple quests can be selected by the player on a quest menu screen or the like. Then, based on an operation instruction (request) by the player to select one of the multiple quests, that one quest is executed. This quest is executed by the player consuming a stamina value associated with that quest. Note that the player's stamina value (current stamina value) may be consumed when the quest is completed (completed or retired).
[0044] In the first embodiment, a quest is executed in which a team consisting of one or more characters owned by a player is pitted against an enemy character. In this quest, for example, the player instructs the characters constituting the team (team characters) to attack, etc. In this quest, the player's objective is to reduce the enemy character's hit points to 0 or less by using the ability parameters and skills of each of the team characters. If the quest is cleared, the player acquires a clear reward such as free stones, game coins, characters, items, experience points, etc. On the other hand, if the quest is not cleared, the player can choose to continue the quest by consuming, for example, paid stones, free stones, continue items, etc., or to retire from the quest. Continuing means that a player who was unable to clear the quest is given the right to continue playing the quest.
[0045] <Function means> FIG. 4 is a block diagram showing an example of the functional configuration of the server device 10. As shown in FIG.
[0046] 4, the server device 10 has, as its functional configuration, a storage means 50, a lottery means 52, a determination means 54, an accumulation means 56, an awarding means 58, and a control means 60. The storage means 50 is realized by one or more storage devices 28. The functional means other than the storage means 50 are realized by the control device 20 executing the game program 14 stored in the storage devices 28 or the like.
[0047] The storage means 50 is a functional means for storing player information 50A, character information 50B, lottery game information 50C, etc. The player information 50A is stored for each player in association with the player's player ID. This player information 50A includes, for example, the player's name and age, owned character information, owned item information, owned point information, and stamina information. The owned character information includes information about multiple characters owned by the player, such as the character ID and ability parameters of each owned character. The ability parameters include, for example, the character's level, hit points, attack power, defensive power, etc. The character's level increases based on the experience points, which are parameters for character development, that are granted to the character. As the character's level increases, the character's hit points, attack power, defensive power, etc. also increase. The owned item information includes the number of items owned by the player and the date and time each item was acquired. Examples of such items include paid stones, paid gacha tickets, free stones, free gacha tickets, etc. The owned point information includes owned points (accumulated number or parameters) corresponding to each lottery game. For example, when a player acquires a non-specific character as a result of playing a lottery game, these owned points are accumulated corresponding to that lottery game. The stamina information includes the player's current stamina value and stamina upper limit. The current stamina value is the value consumed when the player performs a quest. This current stamina value recovers to the stamina upper limit over time. Furthermore, this current stamina value can be recovered beyond the stamina upper limit by consuming paid stones, free stones, stamina recovery items, etc. This stamina upper limit increases as the player's player rank increases. The player rank increases, for example, based on the player's playing a game (e.g., quests).
[0048] Character information 50B is stored for each character in association with the character ID of that character. This character information 50B includes, for example, the character's name, image, rarity, initial values of ability parameters (e.g., hit points, attack power, defense power, etc. at level 1) and maximum values (e.g., hit points, attack power, defense power, etc. at level 100), skills, etc. Note that the higher the rarity of a character, the more advantageous ability parameters and skills are set for the character in quests.
[0049] The lottery game information 50C is stored for each lottery game in association with the lottery game ID of the lottery game. This lottery game information 50C includes, for example, a name (title), lottery target information, acquired character level, consideration, and reward information (reward table). The lottery target information includes the character ID of each character constituting the lottery target character group that is the subject of the lottery game, and the lottery probability associated with the character ID. The lottery target characters constituting the lottery target character group include specific characters and non-specific characters. There are, for example, 100 types of characters constituting this lottery target character group. A low probability (%) is set for specific characters with high rarity, and a high probability (%) is set for characters with low rarity (non-specific characters). The acquired character level includes the level (initial level) of the character that the player acquires in the lottery game. The consideration includes the number of items required to acquire one character in the lottery game. These items include paid items, free items, etc. In addition, lottery games in which it is easier to acquire characters with high rarity may have a large amount of compensation set, or may have a high value type of compensation (for example, only paid items).
[0050] FIG. 5 is a conceptual diagram illustrating an example of reward information in the lottery game information 50C. The reward information defines rewards to be awarded to players in association with each numerical range (threshold) of owned points (accumulated number). The upper limit of each numerical range corresponds to the probability of drawing a specific character in each lottery game, and the higher the probability, the lower the value. For example, in lottery game A, the probability of drawing a specific character is 1.2%. Also, for example, in lottery game B, the probability of drawing a specific character is 2.4%. Here, in lottery game A, the upper limit (first predetermined value) of the lowest first-stage numerical range is 250, and in lottery game B, the upper limit (first predetermined value) is 125. Also, in lottery game A, the upper limit (second predetermined value) of the intermediate second-stage numerical range is 550, and in lottery game B, the upper limit (second predetermined value) is 275. Similarly, in lottery game A, the upper limit value (set value) of the highest third stage numerical range is "650", and in lottery game B, the upper limit value (set value) is "325".
[0051] For example, if a player corresponding to lottery game A has 230 points and a specific character is drawn in lottery game A, no reward will be awarded. Alternatively, if a player corresponding to lottery game A has 360 points and a specific character is drawn in lottery game A, 180 free stones, which is half the points, will be awarded. Alternatively, if a player corresponding to lottery game A has 600 points and a specific character is drawn in lottery game A, 600 free stones, which is the same number as the points, will be awarded. In other words, the higher the points a player corresponding to lottery game A has, the more advantageous the reward will be for that player.
[0052] For example, if a player corresponding to lottery game B has 80 points and a specific character is drawn in lottery game B, no reward will be awarded. For example, if a player corresponding to lottery game B has 230 points and a specific character is drawn in lottery game B, 115 free stones, which is half the points, will be awarded. For example, if a player corresponding to lottery game B has 320 points and a specific character is drawn in lottery game B, 320 free stones, which is the same number as the points, will be awarded. In other words, the higher the points owned by a player corresponding to lottery game B, the more advantageous the reward will be for that player.
[0053] The lottery means 52 is a functional means that, in response to an operation instruction (request) from a player, allows the player to acquire a character selected by lottery from a group of lottery-target characters corresponding to a lottery game. In the first embodiment, the lottery means 52 executes a lottery game in which the player consumes paid items and / or free items owned by the player to acquire a character selected by lottery based on the probability of each of the characters being selected by lottery. If the player possesses both paid items (e.g., paid stones) and free items (e.g., free stones), the lottery means 52 may consume the items in accordance with the priority according to the acquisition date and time of each item (acquisition order), or may prioritize consumption of paid items or free items.
[0054] The determination means 54 is a functional means for determining whether or not a predetermined condition is satisfied. In the first embodiment, the determination means 54 determines whether or not the character drawn in the lottery game is a specific character (specific content).
[0055] The accumulation means 56 is a functional means for accumulating (increasing) the player's owned points (accumulated number). In the first embodiment, when the determination means 54 determines that the character drawn in a lottery game is not a specific character, the accumulation means 56 increases the player's owned points corresponding to the lottery game. Examples of the number (amount) to be increased include a number obtained by multiplying the number of paid items and / or free items consumed by the player in the lottery game by a predetermined coefficient, or a fixed number (e.g., 5). Furthermore, when a specific character is drawn in the lottery game, the accumulation means 56 initializes the player's owned points.
[0056] The granting means 58 is a functional means for granting a reward to a player according to the player's owned points (accumulated number). In the first embodiment, the granting means 58 grants a reward to a player when the determination means 54 determines that the character drawn in the lottery game is a specific character. The higher the player's owned points, the more advantageous the reward the granting means 58 grants to the player. For example, the granting means 58 refers to the reward information in the lottery game information 50C and grants a reward corresponding to a numerical range that includes the player's owned points. Examples of such rewards include free items and changes to the ability parameters of the specific character that the player acquires. The number (amount) of such rewards may be a number corresponding to the player's owned points, i.e., a number corresponding to the total number of items consumed by the player in playing the lottery game. For example, if the reward is free stones, the number of free stones granted as a reward will be a number corresponding to the total number of paid stones or free stones consumed by the player in playing the lottery game. Furthermore, if the reward is to change the ability parameters of a specific character, for example, if the owned points are 250 or less, the specific character will be acquired at level 1, and if the owned points are 251 to 350, the specific character will be acquired at level 20, and the level of the specific character when acquired (acquired character level) will increase as the owned points increase.
[0057] Furthermore, the granting means 58 does not grant a reward if the reward is not associated with the numerical range of the player's owned points. For example, the granting means 58 does not grant a reward if the player's owned points are equal to or less than the upper limit value (first predetermined value) of the lowest first-stage numerical range in the reward information. Furthermore, the granting means 58 grants a specific character to the player if the player's owned points exceed a set value higher than the first predetermined value. An example of this set value is the upper limit value of the highest (third stage) numerical range in the reward information of the lottery game information 50C.
[0058] The control means 60 is a functional means for controlling the entire game. In the first embodiment, the control means 60 reduces the number of items consumed when playing the lottery game if the player's owned points exceed a second predetermined value. For example, if the player's owned points exceed a second predetermined value (e.g., 400), the control means 60 reduces the number of items consumed when playing the lottery game from five to three. Furthermore, if the player's owned points exceed the second predetermined value, the control means 60 changes the items consumed when playing the lottery game to items with lower value. For example, if the player's owned points exceed the second predetermined value (e.g., 400), the control means 60 changes the type of items consumed when playing the lottery game from paid items to free items. An example of this second predetermined value is the upper limit of the second-stage numerical range in the reward information of the lottery game information 50C. That is, the control means 60 reduces the number of items consumed when playing the lottery game and the value of the items each time the player's owned points increase.
[0059] <Processing flow> Fig. 6 is a flowchart showing an example of the flow of processing performed by each functional unit shown in Fig. 4 in the game system according to the first embodiment. Note that the order and content of the following steps can be changed as appropriate.
[0060] (Step SP10) When the player performs an operation instruction to select one lottery game from the lottery game menu, the control means 60 controls the touch panel 32 to display a lottery game execution screen 70 .
[0061] FIG. 7 is a diagram showing an example of a lottery game execution screen 70 according to the first embodiment.
[0062] As shown in FIG. 7, the lottery game execution screen 70 has a provision rate button 72, a lottery target information area 74, an execution button 76, and an ownership information presentation area 78. The provision rate button 72 is a button for transitioning to a screen showing the name, rarity, and lottery probability of each character constituting the lottery target character group of the lottery game. For example, if the lottery probability of each of three specific characters (character B, character C, and character D) with a rarity of 6 is associated with "0.4%, the lottery probability of the specific character being selected is "1.2%". The lottery target information area 74 shows the specific characters (three characters) included in the lottery target character group of the lottery game. The execution button 76 is a button for executing the lottery game and is a button for requesting the execution of one lottery. The execution button 76 shows the type and number of compensation consumed for executing the lottery. The possession information display area 78 is an area showing the number of points and items owned by the player, and shows the number of owned points, paid items (paid stones), and free items (free stones).
[0063] Returning to FIG. 6, the process proceeds to step SP12.
[0064] (Step SP12) The control means 60 accepts a press of the execution button 76 (a request to execute the lottery game) from the player, and then the process proceeds to step SP14.
[0065] (Step SP14) The lottery means 52 executes the lottery game by referring to the lottery object information, the compensation, etc. of the lottery game information 50C. Specifically, the lottery means 52 consumes the compensation (for example, a total of five paid stones or free stones) from the player's owned items, and selects one character from the lottery object character group based on the selection probability of each character constituting the lottery object character group. Next, the lottery means 52 allows the player to acquire the one selected character. Then, the processing proceeds to the processing of step SP16.
[0066] (Step SP16) The determination means 54 determines whether the character selected in step SP14 is a specific character. If the determination is affirmative, the process proceeds to step SP26. On the other hand, if the determination is negative, i.e., if the character selected in step SP14 is a non-specific character, the process proceeds to step SP18.
[0067] (Step SP18) The accumulation means 56 increases the player's points corresponding to the lottery game executed in step SP14. For example, the accumulation means 56 increases the player's points by the same number as the number of items consumed in step SP14 (for example, 5). Then, the processing proceeds to step SP20.
[0068] (Step SP20) The determination means 54 determines whether the owned points increased in step SP18 exceed a set value. This set value is, for example, the upper limit value of the highest third stage numerical range in the reward information (e.g., 650). If the determination is affirmative, the process proceeds to step SP22. On the other hand, if the determination is negative, the process ends the series of steps shown in FIG. 6. The set value is not limited to the upper limit value, and may be a value lower than the upper limit value.
[0069] (Step SP22) The granting means 58 grants to the player a specific character included in the group of characters to be selected in the lottery game executed in step SP14. Here, if there are multiple types of specific characters, the granting means 58 grants some or all of the types of specific characters. For example, when granting one type (one character) of three types (three characters), the granting means 58 may grant one type (one character) of specific character selected randomly, or may grant one type (one character) of specific character selected intentionally by the player. Note that, when granting the specific character to the player, the granting means 58 may refer to the reward information in the lottery game information 50C and grant to the player a reward corresponding to the highest numerical range of the third stage. Then, the processing proceeds to the processing of step SP24.
[0070] (Step SP24) The accumulation means 56 initializes the points owned by the player corresponding to the lottery game executed in step SP14. For example, the accumulation means 56 sets the points owned by the player corresponding to the lottery game to "0". Then, the series of processes shown in FIG. 6 ends.
[0071] (Step SP26) The awarding means 58 refers to the reward information in the lottery game information 50C and awards a reward corresponding to a numerical range that includes the player's owned points corresponding to the lottery game executed in step SP14. For example, the awarding means 58 does not award a reward if the player's owned points are equal to or less than the upper limit (first predetermined value) of the lowest first-stage numerical range. Furthermore, if the player's owned points are greater than the upper limit (first predetermined value) of the lowest first-stage numerical range and equal to or less than the upper limit (second predetermined value) of the second-stage numerical range (e.g., 260), the awarding means 58 awards to the player free stones equal to half the owned points (e.g., 130 stones) as a reward. Furthermore, if the player's owned points are greater than the upper limit (second predetermined value) of the second-stage numerical range and equal to or less than the upper limit (set value) of the highest third-stage numerical range (e.g., 570), the awarding means 58 awards to the player free stones equal to the owned points (e.g., 570 stones) as a reward. Then, the series of processes shown in FIG. 6 ends.
[0072] <Effects> As described above, the first embodiment comprises storage means 50 that stores an accumulated number in association with a player, lottery means 52 that executes a lottery game in which the player consumes items owned by the player to acquire content drawn by lottery based on the lottery probability for each piece of content to be drawn, determination means 54 that determines whether the content drawn in the lottery game is specific content, accumulation means 56 that increases the accumulated number if the determination is negative, and granting means 58 that grants a reward to the player according to the accumulated number if the determination is positive, and the granting means 58 grants a more advantageous reward to the player the higher the accumulated number.
[0073] According to this configuration, the higher the accumulated number of points accumulated before acquiring the specific content, the more advantageous rewards are given to the player, so that the lottery game can be executed with fairness.
[0074] Furthermore, in the first embodiment, the granting means 58 does not grant a reward when the accumulated number is equal to or less than a first predetermined value.
[0075] According to this configuration, a reward is not given to a player who acquires specific content by consuming only a small number of items, so a fair lottery game can be provided.
[0076] In the first embodiment, the first predetermined value is a value according to the lottery probability of a specific content, and the higher the lottery probability, the lower the value.
[0077] According to this configuration, when the probability of winning a specific content is high, a reward can be given to a player whose accumulated number exceeds a certain value (e.g., 125) that is a first predetermined value, and when the probability of winning a specific content is low, a reward cannot be given to a player even if the accumulated number exceeds the certain value. Therefore, it is possible to rescue a player whose accumulated number exceeds the certain value despite the high probability of winning a specific content in a lottery game.
[0078] Furthermore, in the first embodiment, the granting means 58 grants the specific content to the player when the accumulated number exceeds a set value that is higher than the first predetermined value.
[0079] According to this configuration, it is possible to rescue a player who is unable to acquire a particular content even after spending a large amount of money.
[0080] In the first embodiment, the reward is an item in a number corresponding to the accumulated number.
[0081] According to this configuration, a player is given a number of items according to the accumulated number, so that the number of items consumed in the lottery game can be made similar between a player who acquires specific content by consuming only a small number of items and a player who acquires specific content by consuming a large number of items.
[0082] In the first embodiment, the reward is to change the parameters of the specific content to be acquired.
[0083] According to this configuration, as the accumulated number increases, the parameters of the specific content that the player is allowed to acquire are changed to an advantage, thereby reducing the effort required to develop the specific content for players who have consumed a large number of items in the lottery game.
[0084] In the first embodiment, the accumulation means 56 initializes the accumulated number when the determination is affirmative.
[0085] According to this configuration, the accumulated number is initialized when a player acquires a specific content, so fairness can be ensured even if each player continues to play the lottery game.
[0086] In addition, in the first embodiment, the control means 60 is provided which reduces the number of items to be consumed when the lottery game is executed when the accumulated number exceeds the second predetermined value.
[0087] According to this configuration, as the accumulated number increases, the number of items consumed in the lottery game decreases, so the number of items consumed in the lottery game can be made closer between a player who acquires specific content by consuming only a small number of items and a player who acquires specific content by consuming a large number of items.
[0088] In the first embodiment, the control means 60 is provided to change the item to be consumed when the lottery game is executed to an item of lower value when the accumulated number exceeds the second predetermined value.
[0089] According to this configuration, as the accumulated number increases, the value of the items consumed in the lottery game decreases, so the value of the items consumed in the lottery game can be made closer between a player who acquires specific content by consuming only a small number of items and a player who acquires specific content by consuming a large number of items.
[0090] ---Second embodiment--- Next, a second embodiment will be described.
[0091] The second embodiment differs from the first embodiment in that consideration information (table) is stored in lottery game information 50C. Note that the configuration and functions of the game system according to the second embodiment, which will not be described below, are the same as those of the game system according to the first embodiment.
[0092] FIG. 8 is a conceptual diagram showing an example of the compensation information of the lottery game information 50C. The compensation information specifies the type and amount (quantity) of compensation to be consumed in one lottery game in association with each numerical range (threshold) of owned points (accumulated number). The upper limit of each numerical range corresponds to the probability of drawing a specific character in each lottery game, and the higher the probability, the lower the number. For example, in lottery game C, the probability of drawing a specific character is 1.0%. Also, for example, in lottery game D, the probability of drawing a specific character is 2.0%. Here, in lottery game C, the upper limit (first predetermined value) of the lowest first-stage numerical range is 250, and in lottery game D, the upper limit (first predetermined value) is 125. In addition, in lottery game C, the upper limit value (second predetermined value) of the numerical range of the intermediate second stage is "400," and in lottery game D, the upper limit value (second predetermined value) is "200." Similarly, in lottery game C, the upper limit value (set value) of the numerical range of the highest third stage is "650," and in lottery game D, the upper limit value (set value) is "325."
[0093] For example, if the points owned by a player corresponding to lottery game C are "160," the type of compensation consumed in lottery game C is paid stones, and the amount (number) is 5. If the points owned by a player corresponding to lottery game C are "320," the type of compensation consumed in lottery game C is unpaid stones, and the amount (number) is 3. If the points owned by a player corresponding to lottery game C are "480," no items are consumed in lottery game C. In other words, the higher the points owned by a player corresponding to lottery game C, the lower the number and value of items consumed when playing lottery game C.
[0094] Furthermore, for example, if the points owned by a player corresponding to lottery game D are "90," the type of compensation consumed in lottery game D is paid stones, and the amount (number) is 5. If the points owned by a player corresponding to lottery game D are "180," the type of compensation consumed in lottery game D is unpaid stones, and the amount (number) is 3. If the points owned by a player corresponding to lottery game D are "270," no items are consumed in lottery game D. In other words, the higher the points owned by a player corresponding to lottery game D, the lower the number and value of items consumed when playing lottery game D.
[0095] In the second embodiment, the control means 60 reduces the number of items to be consumed when the lottery game is played when the player's owned points (accumulated number) exceed a first predetermined value. Also, for example, the control means 60 does not consume items when the player's owned points exceed a second predetermined value that is higher than the first predetermined value.
[0096] Furthermore, when the points owned by the player exceed a first predetermined value, the control means 60 changes the item consumed when playing the lottery game to an item with a lower value. For example, when the points owned by the player exceed a first predetermined value, the control means 60 changes the item consumed when playing the lottery game from a paid item to a free item.
[0097] <Processing flow> FIG. 9 is a flowchart showing an example of the flow of processing performed by the control means 60 and the like in the game system according to the second embodiment.
[0098] (Step SP30) When a player issues an operation instruction to select a lottery game from the lottery game menu, the control means 60 references the player's points corresponding to the lottery game and the value information in the lottery game information 50C to determine the value to be consumed for playing the lottery game. Specifically, the control means 60 determines the type and number of values corresponding to the numerical range in the value information that includes the player's points as the value to be consumed. For example, when the player's points exceed the upper limit (first predetermined value) of the lowest first-stage numerical range in the value information and are equal to or less than the upper limit (second predetermined value) of the second-stage numerical range, the control means 60 reduces the number and / or value of items to be consumed compared to when the player's points are equal to or less than the first predetermined value. Then, the process proceeds to step SP32.
[0099] (Step SP32) The control means 60 controls the touch panel 32 to display a lottery game execution screen 80 .
[0100] FIG. 10 is a diagram showing an example of a lottery game execution screen 80 according to the second embodiment.
[0101] 10, the lottery game execution screen 80 is provided with a provision rate button 82, a lottery target information area 84, an execution button 86, and a possession information presentation area 88. The execution button 86 displays the type and number of the consideration to be consumed determined in step SP30.
[0102] Returning to FIG. 9, the process proceeds to step SP34.
[0103] (Step SP34) The control means 60 accepts the player pressing the execution button 86 (a request to execute the lottery game), and then the process proceeds to step SP36.
[0104] (Step SP36) The lottery means 52 executes a lottery game by referring to the lottery target information and the like of the lottery game information 50C. Specifically, the lottery means 52 consumes the consideration determined in step SP30 from the player's owned items (e.g., three free stones) and draws one character from the lottery target character group based on the drawing probability of each character constituting the lottery target character group. If the consideration determined in step SP30 is "none," the lottery means 52 conducts the lottery without consuming the consideration (item). Next, the lottery means 52 allows the player to acquire the one character drawn by lottery. Then, the processing proceeds to the processing of step SP38.
[0105] (Step SP38) The determination means 54 determines whether the character selected in step SP36 is a specific character. If the determination is affirmative, the process proceeds to step SP48. On the other hand, if the determination is negative, i.e., if the character selected in step SP36 is a non-specific character, the process proceeds to step SP40.
[0106] (Step SP40) The accumulation means 56 increases the points owned by the player corresponding to the lottery game executed in step SP36. For example, the accumulation means 56 increases the points owned by the player by a certain number (for example, 5). Then, the processing proceeds to step SP42.
[0107] (Steps SP42 to SP48) The processing in steps SP42 to SP48 is the same as the processing in steps SP20 to SP26 described above, and therefore the description thereof will be omitted. Then, the processing ends with the series of steps shown in FIG.
[0108] <Effects> As described above, the second embodiment comprises a storage means 50 that stores an accumulated number in association with a player, a lottery means 52 that executes a lottery game in which the player consumes items owned by the player to acquire content drawn by lottery based on the drawing probability for each piece of content to be drawn, a determination means 54 that determines whether the content drawn in the lottery game is specific content, an accumulation means 56 that increases the accumulated number if the determination is negative, and a control means 60 that reduces the number of items to be consumed when playing the lottery game if the accumulated number exceeds a first predetermined value.
[0109] According to this configuration, if the accumulated number of items accumulated before acquiring the specific content exceeds a first predetermined value, the number of items consumed in the lottery game is reduced, thereby making it possible to execute a fair lottery game. In other words, the number of items consumed in the lottery game can be made similar between a player who acquired the specific content with a small number of lottery draws and a player who acquired the specific content with a large number of lottery draws.
[0110] Furthermore, in the second embodiment, when the accumulated number exceeds a second predetermined value that is higher than the first predetermined value, the control means 60 does not consume an item when the lottery game is executed.
[0111] According to this configuration, when the accumulated number becomes large, items are no longer consumed in the lottery game, so the number of items consumed in the lottery game can be made closer between a player who has acquired specific content with a small number of lottery draws and a player who has acquired specific content with a large number of lottery draws.
[0112] In addition, the second embodiment includes a storage means 50 that stores an accumulated number in association with a player, a lottery means 52 that executes a lottery game in which the player consumes items owned by the player to acquire content drawn by lottery based on the lottery probability for each content to be drawn, a determination means 54 that determines whether the content drawn in the lottery game is specific content, an accumulation means 56 that increases the accumulated number if the determination is negative, and a control means 60 that changes the item to be consumed when playing the lottery game to an item of lower value if the accumulated number exceeds a first predetermined value.
[0113] According to this configuration, if the accumulated number of points accumulated before acquiring the specific content exceeds a first predetermined value, the value of the item consumed in the lottery game decreases, thereby making it possible to execute a fair lottery game. In other words, the value of the item consumed in the lottery game can be made closer between a player who acquired the specific content with a small number of lottery draws and a player who acquired the specific content with a large number of lottery draws.
[0114] In addition, in the second embodiment, the items include paid items purchased by the player and free items that the player can obtain by playing the game, and when the accumulated number exceeds a first predetermined value, the control means 60 changes the items to be consumed when playing the lottery game from paid items to free items.
[0115] According to this configuration, as the accumulated number increases, free items are consumed in the lottery game, so the value of the items consumed in the lottery game can be made closer between a player who has acquired specific content through a small number of lottery draws and a player who has acquired specific content through a large number of lottery draws.
[0116] In the second embodiment, the first predetermined value is a number according to the lottery probability of a specific content, and the higher the lottery probability, the lower the number.
[0117] According to this configuration, when the probability of winning a specific content is high, the number and value of items consumed by a player whose accumulated number exceeds a certain value (e.g., 125) that is a first predetermined value can be reduced, and when the probability of winning a specific content is low, the number and value of items consumed can be kept the same even if the accumulated number exceeds the certain value. Therefore, a player whose accumulated number exceeds the certain value can be rescued even if the probability of winning a specific content is high in a lottery game.
[0118] In the second embodiment, the accumulation means 56 initializes the accumulated number when the determination is affirmative.
[0119] According to this configuration, the accumulated number is initialized when a player acquires a specific content, so fairness can be ensured even if each player continues to play the lottery game.
[0120] In addition, in the second embodiment, if the judgment is positive, there is provided an awarding means 58 that awards a reward to the player according to the accumulated number, and the higher the accumulated number, the more advantageous the reward that the awarding means 58 awards to the player.
[0121] According to this configuration, the higher the accumulated number of points accumulated before acquiring the specific content, the more advantageous rewards are given to the player, so that the lottery game can be executed with fairness.
[0122] ---Variations--- The present invention is not limited to the above-described specific examples. In other words, designs that are appropriately modified by a person skilled in the art from the above-described specific examples are also included within the scope of the present invention as long as they include the features of the present invention. Furthermore, the elements of the above-described embodiments and the modifications described below can be combined to the extent technically possible, and such combinations are also included within the scope of the present invention as long as they include the features of the present invention.
[0123] For example, in the first and second embodiments described above, the lottery means 52 is described as executing a lottery game by consuming an item, but the lottery game may also be executed by the player making a direct charge.
[0124] In the first and second embodiments, the accumulation means 56 increases the owned points by the same number as the number of items consumed in the lottery game. However, the increase may be a number corresponding to the probability of drawing a specific character. For example, the accumulation means 56 may increase the owned points by a smaller number when the probability of drawing a specific character is low, and increase the owned points by a larger number when the probability of drawing a specific character is high. This allows each numerical range (first predetermined value, second predetermined value, set value, etc.) to be standardized in each lottery game. The accumulation means 56 may also accumulate (increase) the owned points by a number corresponding to the rarity of the character drawn in the lottery game. For example, if the rarity of the drawn character is 4, the accumulation means 56 accumulates the owned points by 5, and if the rarity of the drawn character is 5, the accumulation means 56 accumulates the owned points by 3. The accumulation means 56 may also increase the owned points of the player corresponding to the lottery game, even if the character drawn in the lottery game is a specific character. That is, the accumulation means 56 may increase the points owned by the player regardless of the character drawn in the lottery game.
[0125] In the first and second embodiments, the control means 60 reduces the value of items consumed when a lottery game is played when the owned points exceed a predetermined value (first predetermined value or second predetermined value). However, the control means 60 may prioritize consumption of free items over paid items, which have been consumed first. Furthermore, the control means 60 may prioritize consumption of free items over items, which have been consumed according to the acquisition date and time (acquisition order) of the items, when the owned points exceed the predetermined value.
[0126] Furthermore, in the above first and second embodiments, the first predetermined value is described as being lower than the second predetermined value, but it may be the same value as the second predetermined value or may be a value higher than the second predetermined value.
[0127] In the first and second embodiments, the case where the reward information in the lottery game information 50C includes the same type of reward has been described, but different types of rewards may be included. That is, the awarding means 58 may award different rewards to the player for each lottery game according to the owned points.
[0128] In the first and second embodiments, the granting means 58 grants a reward that increases the ability parameter (level) of a specific character acquired by the player, but an ability parameter whose lower value is advantageous in a quest, etc., may be lowered. Examples of such ability parameters include the number of turns required to activate a character's skill, the cost incurred when organizing a character into a team (organization cost), etc.
[0129] Furthermore, in the above first and second embodiments, the specific character is described as a character with a high rarity from a group of characters to be selected by lottery corresponding to the lottery game, but it may also be a character selected by the player's action from a group of characters to be selected by lottery, or a character used to initialize (reset) owned points, etc.
[0130] In the first and second embodiments, the reward is a number of free items calculated by multiplying the accumulated owned points by a predetermined coefficient. However, the number of free items may be a fixed number for each range of the reward information. In the first and second embodiments, the reward is mainly free stones. However, the reward may be anything other than a paid item, such as a character, strengthening material, evolution material, free gacha tickets, game coins, stamina recovery items, or continue items.
[0131] Furthermore, in the first and second embodiments, the accumulated number is explained as owned points, but it may be a game item (for example, an item for accumulation), a piece of a game item, or a variable (parameter).
[0132] In the first and second embodiments, the owned points (accumulated number) are accumulated in correspondence with each lottery game, but the owned points may be accumulated in common for two or more lottery games. In this case, the accumulation means 56 may accumulate (increase) the owned points by different numbers between one lottery game and another lottery game.
[0133] Furthermore, in the above first and second embodiments, the content has been mainly described as a character that can be used in a quest, but it may also be an item, card, weapon, avatar, coin, point, etc. Furthermore, the specific content has been mainly described as a specific character (specific character), but it may also be a specific item, card, weapon, avatar, coin, point, etc. [Explanation of symbols]
[0134] 10...server device (computer), 12...terminal device, 50...storage means, 52...lottery means, 54...determination means, 56...accumulation means, 58...granting means, 60...control means
Claims
1. Computer, means for storing a first accumulated number and a second accumulated number in association with a player; a means for executing a first lottery game in which the player consumes a first amount of items owned by the player and selects content from a first lottery-eligible content group including a specific content; a means for executing a second lottery game in which the player consumes a second amount of the items owned by the player, the second amount being greater than the first amount, to select content from a second lottery-eligible content group including the specific content; means for increasing the first accumulation number when the first lottery game is executed, and for increasing the second accumulation number when the second lottery game is executed; a means for granting the specific content selected by the player's action to the player when the first accumulated number exceeds a first upper limit in the first lottery game; means for providing the specific content when the second accumulated number exceeds a second upper limit that is smaller than the first upper limit in the second lottery game; It functions as the probability of winning the specific content in the second lottery game is higher than the probability of winning the specific content in the first lottery game; program.
2. Computer, means for storing a first accumulated number and a second accumulated number in association with a player; a means for executing a quest in which one or more characters owned by the player are pitted against an enemy character; a means for executing a first lottery game in which the player consumes a first amount of items owned by the player and selects a character from a first group of characters to be selected by lottery, the first group including a specific character; a means for executing a second lottery game in which the player consumes a second amount of the items owned by the player, the second amount being greater than the first amount, to select a character from a second group of characters to be selected by lottery, the second group including the specific character; a means for displaying an execution screen including an area for instructing display of a provision ratio including the specific character and an instruction area for instructing execution of the first lottery game or the second lottery game, before execution of the first lottery game or the second lottery game; means for increasing the first accumulation number when the first lottery game is executed, and for increasing the second accumulation number when the second lottery game is executed; a means for granting the specific character selected by an action of the player to the player when the first accumulated number exceeds a first upper limit in the first lottery game; means for awarding the specific character when the second accumulated number exceeds a second upper limit that is lower than the first upper limit in the second lottery game; It functions as the probability of selecting the specific character in the second lottery game is higher than the probability of selecting the specific character in the first lottery game; program.
3. means for storing a first accumulated number and a second accumulated number in association with a player; a means for executing a first lottery game in which the player consumes a first amount of items owned by the player to select content from a first lottery-eligible content group including specific content; a means for executing a second lottery game in which the player consumes a second amount of the items owned by the player, the second amount being greater than the first amount, to select content from a second lottery-eligible content group including the specific content; a means for increasing the first accumulation number when the first lottery game is executed, and for increasing the second accumulation number when the second lottery game is executed; a means for granting the specific content selected by the player's action to the player when the first accumulated number exceeds a first upper limit in the first lottery game; means for providing the specific content when the second accumulated number exceeds a second upper limit that is smaller than the first upper limit in the second lottery game; Equipped with the probability of winning the specific content in the second lottery game is higher than the probability of winning the specific content in the first lottery game; Information processing device.
4. means for storing a first accumulated number and a second accumulated number in association with a player; a means for executing a quest in which one or more characters owned by the player are pitted against an enemy character; a means for executing a first lottery game in which the player consumes a first amount of items owned by the player to select a character from a first group of characters to be selected by lottery, the first group including a specific character; a means for executing a second lottery game in which the player consumes a second amount of the items owned by the player, the second amount being greater than the first amount, to select a character from a second group of characters to be selected by lottery, the second group including the specific character; a means for displaying an execution screen including an area for instructing to display a provision ratio including the specific character and an instruction area for instructing to execute the first lottery game or the second lottery game before the execution of the first lottery game or the second lottery game; a means for increasing the first accumulation number when the first lottery game is executed, and for increasing the second accumulation number when the second lottery game is executed; a means for granting the specific character selected by the player's action to the player when the first accumulated number exceeds a first upper limit in the first lottery game; means for awarding the specific character when the second accumulated number exceeds a second upper limit that is smaller than the first upper limit in the second lottery game; Equipped with the probability of selecting the specific character in the second lottery game is higher than the probability of selecting the specific character in the first lottery game; Information processing device.
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