Map-based quest provision system and its program
The quest providing system addresses the challenge of visualizing and facilitating quest submission and selection by using a network-connected server to display quest icons on user devices, optimizing costs and enabling citizen participation.
Patent Information
- Application Number
- JP2024199555
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Priority Date
- 2021-10-26
- Filing Date
- 2024-11-15
- Publication Date
- 2026-01-22
- Estimated Expiration
- 2042-10-17
AI Technical Summary
Conventional systems fail to visualize various social quests faced by governments, companies, and individuals, making it difficult for ordinary citizens to participate and utilize their power to solve these quests, and there is a lack of easy submission and selection mechanisms for quest providers and solvers.
A quest providing system and program that includes a quest management server connected to a network, which receives quest details and displays them as icons on a user's device map, allowing users to select and complete quests while associating photo data with location and user IDs.
Enables easy quest submission and selection, optimizing travel costs and time, and allowing citizens to contribute to society while having fun by completing quests.
Smart Images

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Abstract
Description
[Technical Field]
[0001] The present invention relates to a system for solving social problems (problems) using maps, and in particular to a quest providing system and program therefor that displays problems on a map in the form of quests and provides points to nearby users when they solve the problems. [Background technology]
[0002] [Prior Art] Social issues include government issues, corporate issues, NPO (non-profit organization) issues, and individual issues. Social issues are defined as "quests." For example, disaster prevention measures are carried out by city, ward, and town officials, and cleaning workers are responsible for beautifying the city, which leads to increased administrative costs.
[0003] The challenge for companies is that they have to send staff to the site each time for visual inspections and fieldwork, which makes them inefficient. The challenge facing NPOs is that although they work to contribute to society, it is difficult to find the right people to support them in the right positions, which makes them inefficient. One issue facing individuals is that due to a decline in neighborhood interactions, there are no neighbors to whom they can easily turn for help with minor problems, which means that personal inconveniences go unresolved.
[0004] On the other hand, many ordinary citizens also want to contribute to society by helping people in need in their local community or by assisting the government to the extent that they are able. However, for such citizens, it is difficult to understand where the issues lie and what kind of issues exist, so even if they are motivated, they find it difficult to approach the issue.
[0005] [Related Technology] Note that a related prior art document is JP 2018-088222 A, "Watching Personnel Guidance System and Watching Personnel Guidance Method" (Patent Document 1). Patent Document 1 describes that when an elderly person who is the target of a monitoring service provided by a local government experiences an abnormality while out and about, the service supports the guidance of monitoring personnel. [Prior art documents] [Patent documents]
[0006] [Patent Document 1] Japanese Patent Application Publication No. 2018-088222 Summary of the Invention [Problem to be solved by the invention]
[0007] However, the conventional systems described above do not visualize the wide variety of quests (issues) faced by governments, companies, NPOs, and individuals, making it difficult for ordinary citizens to participate in solving the quests, and there was a problem in that the power of citizens could not be utilized to solve the quests.
[0008] In particular, the above-mentioned conventional systems had the problem that it was not easy for governments, companies, NPOs, or individuals with quests to submit them, and that users trying to solve them could not easily select a quest that suited them by referring to the location and reward points.
[0009] In the past, when it came to collecting various types of location-related information or work or activities tied to a location, governments, companies, NPOs, and individuals, each with a need for information or work, had to go to the location to gather the information or carry out the work or activity, which resulted in expenses and time costs associated with travel and was not optimized.
[0010] Incidentally, Patent Document 1 does not mention that quests can be easily provided by the government or companies, and that users can refer to a map to check points within the quests and complete the quests.
[0011] The present invention has been made in consideration of the above-mentioned circumstances, and aims to provide a quest providing system and program therefor that will serve as a platform whereby social quests can be easily provided by governments, companies, and individuals, and where users who respond to those quests can easily select the quest that suits them, thereby utilizing the power of citizens to solve quests. [Means for solving the problem]
[0012] The present invention, which solves the problems of the above-mentioned conventional example, is a quest providing system that has a quest management server connected to a network, and the quest management server receives the content of the quest, including the location information of the quest execution location and the number of points as a reward, from the terminal of the requester of the quest, which is the subject of the quest, and when it receives an instruction to narrow down the quests by type from the user terminal of the user who will carry out the quest, it displays a map on the display screen of the user terminal and also displays icons of the quests narrowed down by type at the position on the map indicated by the location information, and when an icon displayed on the map is selected, the display screen On your device photograph Selected Display the photo data you have saved, When photo data is posted, the location of the user's device is displayed on a map with an icon, and when the photo data is posted, the location information of the user's device, the quest ID, and the user's device ID are associated and stored. It is characterized by:
[0013] The present invention provides the quest providing system, wherein the quest management server: When an instruction to narrow down the search by type is received, a map is displayed on the display screen of the user's device, and icons of the quests narrowed down by type are displayed at the positions on the map indicated by the location information within a specific area. It is characterized by:
[0015] The present invention is a computer program that runs on a quest management server connected to a network, and includes a means for receiving quest details, including location information for the location corresponding to the quest and the number of points to be rewarded, from the terminal of a user requesting the quest, and a means for displaying a map on the display screen of the user terminal when an instruction to narrow down the quests by type is received from the user terminal of the user who will be performing the quest, and an icon of the quest narrowed down by type at the position on the map indicated by the location information, and when an icon displayed on the map is selected, a message is displayed on the display screen indicating the user's selection. On your device photograph Selected Display the photo data you have saved, When photo data is posted, the location of the user's device is displayed on a map with an icon, and when the photo data is posted, the location information of the user's device, the quest ID, and the user's device ID are associated and stored.It is characterized by functioning as a means.
[0016] In the above program, the present invention provides a quest management server: When an instruction to narrow down the search by type is received, a map is displayed on the display screen of the user's device, and icons of the quests narrowed down by type are displayed at the map position indicated by the location information within the specific area. The present invention is characterized in that it functions to [Effects of the Invention]
[0018] According to the present invention, the quest management server receives the content of the quest, including the location information of the quest location and the number of points to be rewarded, from the terminal of the requester of the quest, and when it receives an instruction to narrow down the quests by type from the user terminal of the user who will be performing the quest, it displays a map on the display screen of the user terminal and also displays icons of the quests narrowed down by type at the position on the map indicated by the location information, and when an icon displayed on the map is selected, the display screen displays the user's On your device photograph Selected Display the photo data you have saved, When photo data is posted, the location of the user's device is displayed on a map with an icon, and when the photo data is posted, the location information of the user's device, the quest ID, and the user's device ID are associated and stored. Because it is a quest providing system, quest requesters can easily make requests, and users can easily recognize quests and select quests that suit them, which has the effect of allowing them to contribute to society while having fun. [Brief explanation of the drawings]
[0019] [Figure 1] FIG. 1 is a schematic diagram of the system. [Figure 2] FIG. 10 is an explanatory diagram of the home screen of this application. [Figure 3] FIG. 10 is an explanatory diagram of a quest narrowing down screen. [Figure 4] FIG. 10 is an explanatory diagram of a screen for searching for nearby quests. [Figure 5] FIG. 10 is an explanatory diagram of a quest display screen when a quest is selected. [Figure 6] FIG. 10 is an explanatory diagram showing a screen for performing a quest. DETAILED DESCRIPTION OF THE INVENTION
[0020] An embodiment of the present invention will be described with reference to the drawings. Using an application relating to an embodiment of the present invention (hereinafter referred to as this App) provided for smartphones or tablets, a system is provided in which "collection of various information related to location information" and "jobs and actions linked to location" as stated in the problem of the invention can be set as social problems (hereinafter referred to as "quests" on this App) and can be easily carried out by users of this App who are located near the location where the quest is to be carried out. This will enable the optimization of the costs and time associated with various forms of travel in society, and increase the productivity of government, businesses, NPOs, and individuals.
[0021] [Outline of the embodiment] The quest provision system (this system) according to an embodiment of the present invention allows ordinary citizens to contribute to solving quests while having fun. A quest management server connected to a network accepts quest details, including location information of the location where the quest (task) will be completed (implemented) and the number of points that will be rewarded, from the requester terminal of the government, company, NPO or individual. When a quest display request is received from the user terminal, a map is displayed on the display screen of the user terminal, and the quest icon and number of points are displayed at the position on the map indicated by the quest's location information. This allows quest requesters to easily make requests without increasing costs, and users to easily recognize quests in their neighborhood.
[0022] [Quest example] Here, examples of quests will be described, including an administrative quest example, a corporate quest example, and an individual quest example. Examples of government quests include picking up fallen leaves, finding lost items, and finding dangerous areas on public property. Examples of corporate quests include photographing construction plans, inspecting the scene of a car accident, and conducting marketing research on beer brands at various restaurants. Examples of individual quests include taking out the trash, shopping, and checking out queues.
[0023] [This system: Figure 1] Next, the present system will be described with reference to Fig. 1. Fig. 1 is a schematic diagram of the present system. As shown in Fig. 1, this system comprises a quest management server 1, a quest requester terminal 2, a user terminal 3 corresponding to the quest, and a network 4. The quest management server 1, the requester terminal 2, and the user terminal 3 are connected via the network 4. Although FIG. 1 shows one client terminal 2 and one user terminal 3, in reality, a plurality of terminals are connected to the network 4.
[0024] [Quest Management Server 1] The quest management server 1 includes a control unit 11, a storage unit 12, and an interface unit 3, and realizes the processing of this system by executing a processing program stored in the storage unit 12 with the control unit 11. The specific processing in the quest management server 1 will be described later.
[0025] In addition, the memory unit 12 stores information about the requester and the user, and further stores data such as the target area (location information), reward points, estimated work time, work content, etc. as the request content of the quest from the requester terminal 2, and stores data such as the response date and time, response location, photos or videos, comments, etc. as the response (implementation) content for the quest from the user terminal 3.
[0026] Furthermore, the information of the requester stored in the memory unit 12 may be stored in a requester database, the user information in a user database, the quest request details in a quest request database, and the quest execution details in a quest execution database, and these databases may be connected to the interface unit 13. The interface unit 13 is a connection unit for connecting to the network 4 or the like.
[0027] [Requester terminal 2] The requester terminal 2 is a terminal device (computer) of a requester who requests a quest, and has an application for requesting a quest (this application) pre-installed. Note that although the requester terminal 2 is connected to the network 4 wirelessly in FIG. 1, it may also be connected to the network 4 via a wired connection. The requester terminal 2 inputs data such as the target area (location information) for carrying out the quest, reward points, estimated work time, work content, etc. as the quest request content (quest content) in accordance with the format provided by the quest management server 1, and transmits it to the quest management server 1 via the network 4.
[0028] [User terminal 3] The user terminal 3 is a terminal device such as a smartphone or tablet owned by a user who responds to (performs) a quest, and has an application (this application) installed in advance for displaying the quest content and inputting the results of the quest. The user terminal 3 accesses the quest management server 1 via the network 4 and displays the contents of the quest.
[0029] Specifically, a map is displayed centered on the location information of the user terminal 3, and the quest details are displayed as icons on the map. Display examples will be described later. In this system, a map is displayed using the location information of the user terminal 3, but a map of a different area and quest details can also be displayed by specifying it on the user terminal 3. This is useful for understanding quests at business trip destinations in advance.
[0030] Furthermore, the user terminal 3 goes to the area where the quest is to be performed, performs the quest according to the work content, and then inputs the results of the quest and uploads them to the quest management server 1. Furthermore, the user terminal 3 acquires points from the quest management server 1 according to the results of the quest. The acquired points can be checked on the confirmation screen and can be exchanged for gift certificates or the like. Furthermore, when a user acquires points for a quest, the user can accumulate the points as his / her own personal experience points.
[0031] [Processing by this system] Next, the processing in this system will be described. The processes in this system include requester entry (registration) processing, quest content entry processing, user entry processing, quest display processing, quest implementation processing, and the like. The above-mentioned processes are realized by the control unit 11 of the quest management server 1 executing a processing program, thereby realizing a means for executing the function of each process.
[0032] [Requester Entry Processing] The requester of the quest uses the requester terminal 2 to enter the requester's information in the quest management server 1 in a format specified by this application. The administrator of this system will approve the entry of the requester by examining, for example, their creditworthiness, ability to pay points, etc. When entering, the number of points that can be handled may be initially small, and as the performance improves, the number of points may be increased in stages. The control unit 11 of the quest management server 1 stores information about registered quest requesters in the storage unit 12 for each requester ID.
[0033] [Quest content entry processing] A requester of a quest uses a requester terminal 2 to enter the quest details in a format specified by this application into the quest management server 1. The quest details are managed by assigning a quest ID or quest number.
[0034] The quest details include the title, such as "Take photos of the area around the station!", the location to be completed, the reward (number of points), the estimated work time, the work content, precautions, the requested date and time, etc. Attaching a sample image to the work content makes it easier to understand. The control unit 11 of the quest management server 1 receives the quest content from the requester terminal 2 for each quest ID, and stores it in the storage unit 12.
[0035] [User entry processing] A user who completes a quest will receive points that can be exchanged for gift certificates or points in other point programs as a reward for completing the quest, and therefore registers as a user from the user terminal 3 in accordance with this application. The control unit 11 of the quest management server 1 stores information about registered users for each user ID in the storage unit 12. When registering a user, age, gender, hobbies, preferences, etc. are also accepted and stored. Furthermore, the control unit 11 of the quest management server 1 updates the achievements for each user ID according to the progress of the quest, and adds points as the number of quests completed increases, and subtracts points as points are used.
[0036] [Quest display process: Figures 2-5] The quest display process will be explained with reference to Figures 2 to 5. Figure 2 is an explanatory diagram of the home screen of this application, Figure 3 is an explanatory diagram of the quest narrowing down screen, Figure 4 is an explanatory diagram of the screen for searching for nearby quests, and Figure 5 is an explanatory diagram of the quest display screen when a quest is selected.
[0037] [Home screen: Figure 2] When the user terminal 3 launches this application, it displays the terminal's location on a map based on the terminal's coordinate location information, as shown in Figure 2. Quest icons are then displayed on the displayed map. If there are multiple quests within the map, multiple icons are displayed.
[0038] Quests are categorized by type, and the icon design (shape) changes depending on the type. The number of points is displayed below the icon. By changing the shape of the icon depending on the type of quest, the type of quest can be easily understood.
[0039] [Quest Filtering Screen: Figure 3] When the "Narrow down quest conditions" button at the top of the home screen of the user terminal 3 in Figure 2 is selected, the control unit 11 of the quest management server 1 performs processing to display the condition items for narrowing down the quest, as shown in Figure 3. You can narrow down your search by quest type and number of points. Condition items can be selected using check boxes. You can also narrow down the quests to specific areas on the map.
[0040] [Screen to search for nearby quests: Figure 4] In addition, when the "Search for nearby quests" button at the bottom of the home screen of the user terminal 3 in Figure 2 is selected, the control unit 11 of the quest management server 1 performs processing to display a list of quests in order of proximity to the current location, as shown in Figure 4. In Figure 4, the icons are displayed on the left in order of proximity from top to bottom, with the quest title and a brief description next to the icon. If the quest is from a store, the store's mark may be displayed on the icon. Also, the icon may not be limited to a store, but may display a company name, logo, or the like.
[0041] [Quest display screen: Figure 5] When a quest icon on the map in Figure 2 is selected, or when a quest is selected from the quest list in Figure 4, the control unit 11 of the quest management server 1 performs processing on the user terminal 3 so that the quest is displayed as shown in Figure 5. In Figure 5, a map is displayed in the upper half of the screen, and a brief explanation of the quest and the number of points are displayed in the lower half of the screen. Note that in Figure 5, the selected icon is circled and identified with an arrow for the purpose of explanation, but the circle and arrow will not be displayed when an icon is actually selected. Then, when "View quest details" is selected at the bottom of the lower half of the screen, the detailed quest content explained in the quest content entry process is displayed.
[0042] [Quest execution process: Figure 6] Next, the quest execution process will be described with reference to Fig. 6. Fig. 6 is an explanatory diagram showing a quest execution screen. On the quest display screen in Figure 5, if you select the "View quest details" button to display the quest details, a button will appear at the end of the details display screen that allows you to agree to the terms and conditions and "Take the quest."
[0043] When the "Take on a Quest" button is selected, the screen transitions to the quest execution screen, as shown in FIG. In Figure 6, a map is displayed in the upper half of the screen, along with the location of the user. The lower half of the screen allows users to post (upload) photos they have taken. The map display on the screen can be made to fill the entire screen or can be minimized within the screen by operating the screen.
[0044] When the control unit 11 of the quest management server 1 receives a submission of photo data from the user terminal 3 in association with a quest ID, the control unit 11 fixes (determines) the user's position (photographing position) in the upper half of the screen in Figure 6, and stores the submitted photo data and the data of the user's photographing position in the memory unit 12 in association with the quest ID and user ID.
[0045] In other words, quests are managed by being assigned a quest ID, and are associated with the requester ID of the person who requested the quest and the user ID of the person who carried out the quest.Therefore, by tallying up the data by user ID, the number of quests carried out by each user and the total number of points earned can be displayed on the corresponding user terminal 3.
[0046] Furthermore, after completing a quest, the quest requester may evaluate the challenger (the person who carried out the quest) and complete the quest. The evaluation can include comments. Depending on the rating of the quest requester, high points are awarded to users who post highly rated data, and the quest requester can purchase that data. In addition, it is expected that the client's evaluation of the implementer will be fed back to the implementer, leading to an improvement in the implementer's skills.
[0047] [Evaluation Quest] Furthermore, the quest requester may request a third party to evaluate the results (photographs, etc.) of the quest (request quest) requester. The quest management server displays the icon and number of points for a quest (evaluation quest) in which the requester carries out a request quest and has a third party evaluate the image data taken by the user terminal 3 at the location on the map indicated by the location information of the location where the quest is carried out. Specifically, the home screen of this app shown in Figure 2 displays evaluation quest icons and points on a map, encouraging third parties (users other than the person carrying out the requested quest) to carry out the evaluation.
[0048] As a premise, the quest management server 1 stores image data of the implementation results etc. in the memory unit 12 in response to the requested quest, and enters an evaluation quest for the implementation results either upon request from the requester terminal 2 or automatically, and displays the icon and number of points for the evaluation quest on the map. When the icon of the evaluation quest is selected on the user terminal 3, the quest management server 1 displays image data of the implementation results, prompts the user to input an evaluation of the results, and then compiles the evaluation results and notifies the requester terminal 2.
[0049] Specifically, when a third party selects the icon of an evaluation quest on the map of the user terminal 3, a photograph taken by the quest implementer is displayed, and the third party determines whether the image is correct or not, inputs the result of the determination, and the result is stored in the memory unit 12 of the quest management server 1. Third parties also receive points in response to rating quests. The evaluation quest may not only ask the user to respond whether the image is genuine or not, but also ask the user to write an evaluation of the quality of the captured image by giving it a score.
[0050] The quest requester receives the third party's evaluation results from the quest management server 1. The evaluation results are the numerical values of the true or false of the photographed images (number of responses, number of true and false, or ratio) or numerical values of the performance (number of responses, average score, maximum or minimum score, etc.). The quest requester can also refer to the evaluation of the photographed image by a third party.
[0051] [My Page screen] On the user terminal 3, the user can check the points on the My Page screen. The My Page screen displays the number of normal quests (number of times completed), the number of special quests, the number of volunteer quests, and the current number of points. Here, the quests are classified into three categories, and the quests are also managed in the three categories in order to be classified in the quest management server 1.
[0052] [Character Display] The point confirmation screen displays characters according to the number of quests completed for each of the three types of quests. For example, if the number of quests completed is low, a "chick level" character design is displayed, and if the number of quests completed is high, a "Nagoya Cochin level" character design is displayed. In other words, as you increase the number of quests, your character will change, giving it an element of a training game, allowing you to earn points in a fun way.
[0053] [Application example] Below, application examples of this system will be explained. [Application example 1: Push notification type quest] In this system, the user opens an app on the user terminal 3 to search for and complete quests on a map, but the quest management server 1 may also send a push notification to the user terminal 3 when the user terminal 3 is in a specific area or location, or at a specific time, to display the quest and encourage the user to complete the quest.
[0054] [Application example 2: Displaying quests according to user characteristics] The quest management server 1 selects quests to display to the user based on the user's registered information, such as gender, age, and hobbies and preferences. In other words, quests that match the user's hobbies may be selectively displayed. The quest management server 1 may determine the user's proficiency, trustworthiness, suitability, etc. from the quest execution history, the requester's evaluation, or word-of-mouth reviews, and selectively display quests that match the user's characteristics.
[0055] [Application example 3: Point allocation method] As a method of awarding points, the number of points to be awarded is increased or decreased based on the above-mentioned proficiency, trustworthiness, aptitude, etc. In other words, if the user's proficiency, etc. is high, the number of points to be awarded may be increased, and if the proficiency, etc. is low, the number of points to be awarded may be decreased.
[0056] Other methods of awarding points include launching the app and awarding points based on the time that has passed, launching the app and moving and awarding points based on the distance traveled, completing a quest and posting it regardless of whether it is accepted, or inviting another user to join.
[0057] [Application Example 4: Digital Stamp Rally for Kids] The organizer of a stamp rally for kids enters a digital stamp rally quest on a map as a quest requester, and the quest management server 1 displays icons and points for multiple digital stamp rally quests on the map of the participant's user terminal 3, and the participant completes the quest on the map to carry out the digital stamp rally.
[0058] [Application example 5: Survey Quest] A quest requester enters a survey quest on a map, and the quest management server 1 displays the survey quest icon and the number of points on the map of the user terminal 3 of the survey respondent, and the user selects the icon on the user terminal 3 to answer the survey and earn points. The results of the questionnaire will be used by the client for product development and customer acquisition.
[0059] [Application Example 6: Linking with real-life advertising] It is also possible to link this system with real advertising media instead of digital advertising. For example, when the user terminal 3 takes a picture of a real advertisement using this application, the photographer can place a digital advertisement corresponding to the real advertisement within this application. This will allow us to attract real-world advertisers to the app's digital advertising.
[0060] [Effects of the embodiment] According to this system, a quest management server 1 accepts and enters quests from requester terminals 2 of government agencies, companies, and individuals, and displays an icon of the quest content and the number of points that can be obtained on a map on a user terminal 3 of the quest responder (user). Post the corresponding photo data By realizing a platform, requesters can easily register quests and users can easily select quests without increasing costs, and by visualizing various quests, ordinary citizens who become users can enjoyably contribute to society by responding to quests, and requesters can efficiently solve quests. [Industrial Applicability]
[0061] The present invention is suitable for a quest providing system and its program that can serve as a platform that allows social quests to be easily provided by governments, companies, and individuals, and allows users who respond to those quests to easily select a quest that suits them. [Explanation of symbols]
[0062] 1... Quest management server, 2... Requester terminal, 3... User terminal, 4... Network, 11... Control unit, 12... Memory unit, 13... Interface unit
Claims
1. A quest providing system having a quest management server connected to a network, The quest management server receives the content of a quest, including the location information of the location corresponding to the quest and the number of points as a reward, from the terminal of the person requesting the quest, and when it receives an instruction to narrow down the quests by type from the user terminal of the user performing the quest, it displays a map on the display screen of the user terminal and displays icons of the quests narrowed down by type at the location on the map indicated by the location information, and when an icon displayed on the map is selected, it displays the selected photo data taken with the user terminal on the display screen, and when the photo data is posted, it displays the location of the user terminal on the map where the icon is displayed, and when it accepts the posting of the photo data, it associates and stores the location information of the user terminal, the ID of the quest, and the ID of the user terminal.
2. The quest provision system described in claim 1, characterized in that when the quest management server receives an instruction to narrow down by type, it displays a map on the display screen of the user terminal and displays icons of quests narrowed down by type at the location on the map indicated by the location information within a specific area.
3. A computer program that runs on a quest management server connected to a network, The quest management server, means for receiving, from a terminal of a user who requests a quest, location information of a location corresponding to the quest and details of the quest, including the number of points to be rewarded; A program characterized by the fact that, when an instruction to narrow down quests by type is received from the user terminal of a user who will be performing the quest, a map is displayed on the display screen of the user terminal and icons of the quests narrowed down by type are displayed at the location on the map indicated by the location information, and when an icon displayed on the map is selected, photo data taken with the user terminal and selected is displayed on the display screen, and when the photo data is posted, the location of the user terminal is displayed on the map where the icon is displayed, and when the posting of the photo data is accepted, the program functions as a means for associating and storing the location information of the user terminal, the ID of the quest, and the ID of the user terminal.
4. The program described in claim 3, characterized in that when the quest management server receives an instruction to narrow down the quests by type, it functions to display a map on the display screen of the user terminal and to display icons of quests narrowed down by type at the location on the map indicated by the location information within a specific area.
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