Game program, game system and game control method
The game program enhances non-player character utilization through machine learning, allowing for human-like battles and personalized gameplay experiences by evaluating user operations and suggesting appropriate game modes.
JP7807685B1Active Publication Date: 2026-01-28CAPCOM CO LTD
Patent Information
- Application Number
- JP2024162581
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2024-09-19
- Publication Date
- 2026-01-28
- Estimated Expiration
- 2044-09-19
Smart Images

Figure 0007807685000001_ABST
Abstract
To provide a new method of utilizing a non-player character that operates based on past battle data. [Solution] The computer functions as: player character control means for controlling a player character to perform actions in response to user operations; situation acquisition means for acquiring the battle situation during an AI battle between an AI character, which is a non-player character, and a player character; AI character control means for inputting the acquired battle situation into a trained model that has undergone machine learning using battle data from a fighting game as learning data to acquire character actions that are appropriate for the battle situation, and controlling the AI character to perform actions output from the trained model; and evaluation means for evaluating the user's operations in an AI battle and outputting an evaluation result that includes tasks that the user must accomplish related to the operation content.
Need to check novelty before this filing date? Find Prior Art
Citation Information
Patent Citations
Learning device and program for battle game
JP2019195512A
Game operation learning program, game program, game play program, and game operation learning method
JP2020166528A
Game system, server system, and program
JP2022065382A
Information processing system and program
JP2022138859A
Game program and game system
JP2023059662A