Method and apparatus for providing game services.
The method and apparatus enhance game services by disassembling or combining items based on tag information, providing diverse and universally usable items across different games, thereby increasing user engagement and revitalizing trading.
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- NEXON CORP
- Filing Date
- 2024-03-15
- Publication Date
- 2026-04-20
AI Technical Summary
Existing game services lack diversity in the configuration of items provided to users, limiting user engagement and item utilization across different games.
A method and apparatus that acquire item and tag information to disassemble or combine items based on user input, utilizing tags with specific characteristics to provide diverse and universally usable items across different games.
Enhances user engagement by intuitively understanding and utilizing items across game boundaries, stimulating interest and revitalizing in-game trading through diverse item configurations.
Smart Images

Figure 0007848259000001 
Figure 0007848259000002 
Figure 0007848259000003
Abstract
Description
Technical Field
[0001] The present invention relates to a method and an apparatus for providing a game service, and more specifically, to a method and an apparatus for providing a game service that diversifies the configuration of items that can be provided to users in a game.
Background Art
[0002] Recently, many games of various genres have been developed, which have led to an explosive increase in users. With the development of games of various genres and the improvement of the performance of devices for enjoying games, games have been spotlighted as a mainstream hobby.
[0003] An item refers to all items that a player or user can acquire and use in a game. The prices at which items that users trade within or outside the game vary widely, and the number of transactions is gradually increasing.
[0004] Users may also advance the game for the purpose of obtaining a specific item. Accordingly, a game service provider provides various game contents using items as materials. For example, the game service provider may provide a system in which a specific item is created through a plurality of material items, or an unnecessary item is decomposed and a necessary item is received.
Summary of the Invention
Problems to be Solved by the Invention
[0005] The problem to be solved by the present invention is to provide a method and an apparatus for providing a game service that diversifies the configuration of items that can be provided to users in a game.
Means for Solving the Problems
[0006] According to various embodiments of this disclosure, a method is provided in which a game provider provides a game service, comprising the steps of: acquiring item information relating to an in-game item; acquiring tag information relating to a plurality of tags constituting the item; and, when acquiring user input to disassemble the item, providing at least one tag from a plurality of tags corresponding to the item based on the item information and the tag information, wherein each of the plurality of tags includes information relating to the characteristics of the item.
[0007] According to various embodiments of this disclosure, a method is provided in which a game provider provides a game service, which includes the steps of: acquiring item information relating to an in-game item; acquiring tag information relating to a plurality of tags constituting an item; and, when acquiring user input that combines the plurality of tags, providing an item corresponding to the plurality of tags based on the item information and the tag information, wherein each of the plurality of tags includes information relating to the characteristics of the item.
[0008] According to various embodiments of the present disclosure, a game providing device is provided that includes a memory for storing instructions and at least one processor functionally coupled to the memory, wherein the at least one processor executes the instructions, acquires item information relating to an in-game item, acquires tag information relating to a plurality of tags constituting the item, and, upon acquiring user input for disassembling the item, provides at least one tag from a plurality of tags corresponding to the item based on the item information and the tag information, and each of the plurality of tags includes information relating to the characteristics of the item.
[0009] According to various embodiments of the present disclosure, a game providing device is provided which includes a memory for storing instructions and at least one processor functionally connected to the memory, the at least one processor executing the instructions, acquiring item information relating to an in-game item, acquiring tag information relating to a plurality of tags constituting the item, and, upon acquiring user input to combine the plurality of tags, providing an item corresponding to the plurality of tags based on the item information and the tag information, wherein each of the plurality of tags includes information relating to the characteristics of the item.
[0010] According to various embodiments of the present disclosure, a server is provided which includes a memory for storing instructions and at least one processor functionally linked to the memory and configured to execute the instructions, the at least one processor executing the instructions, obtaining item information relating to an in-game item, obtaining tag information relating to a plurality of tags constituting the item, and, when obtaining user input to disassemble the item, providing at least one tag from a plurality of tags corresponding to the item based on the item information and the tag information, the plurality of tags each include information relating to the characteristics of the item.
[0011] According to various embodiments of the present disclosure, a user terminal providing a game service includes a user input unit for receiving user input, a memory for storing instructions, and at least one processor functionally connected to the user input unit and the memory and configured to execute the instructions. The at least one processor executes the instructions, acquires item information relating to an in-game item, acquires tag information relating to a plurality of tags constituting the item, and, upon acquiring user input to disassemble the item, provides at least one tag from a plurality of tags corresponding to the item based on the item information and the tag information, wherein each of the plurality of tags includes information relating to the characteristics of the item.
[0012] According to various embodiments of this disclosure, a computer-readable recording medium containing a program that performs a method of providing a game service on a computer is provided, which includes the steps of acquiring item information relating to an in-game item, acquiring tag information relating to a plurality of tags constituting the item, and, when user input for disassembling the item is acquired, providing at least one tag from a plurality of tags corresponding to the item based on the item information and the tag information, wherein each of the plurality of tags includes information relating to the characteristics of the item. [Effects of the Invention]
[0013] Through the various embodiments of this disclosure, items can be intuitively understood through elements that commonly constitute them. Furthermore, embodiments of this disclosure can provide game services that utilize items across the boundaries of different games. [Brief explanation of the drawing]
[0014] [Figure 1] This diagram shows a game provisioning system including a server and user terminals according to various embodiments of the present disclosure. [Figure 2] This is a flowchart illustrating a method for providing a game service according to one embodiment of the present disclosure. [Figure 3] This is a flowchart illustrating a method for providing a game service according to one embodiment of the present disclosure. [Figure 4] This is a table illustrating a tag according to one embodiment of the present disclosure. [Figure 5] This is a conceptual diagram illustrating the interrelationship between an item and multiple tags according to one embodiment of the present disclosure. [Figure 6] These are drawings illustrating a user interface for displaying items according to one embodiment of the present disclosure. [Figure 7] This is a drawing illustrating a user interface for displaying tags according to one embodiment of the present disclosure. [Figure 8] A drawing for explaining one of a series of user interfaces for explaining an operation of combining a plurality of tags according to an embodiment of the present disclosure. [Figure 9] A drawing for explaining a series of user interfaces for explaining an operation of combining a plurality of tags according to an embodiment of the present disclosure. [Figure 10] A flowchart for explaining a method of providing a game service according to an embodiment of the present disclosure. [Figure 11] A conceptual diagram for explaining a plurality of tag combinations according to an embodiment of the present disclosure. [Figure 12] A conceptual diagram for explaining the disassembly of an item according to an embodiment of the present disclosure. [Figure 13] A conceptual diagram for explaining the grades of tags according to an embodiment of the present disclosure. [Figure 14] A drawing for explaining the detailed configuration of a game providing apparatus according to various embodiments of the present disclosure. [Figure 15] A drawing for explaining the detailed configuration of a server according to various embodiments of the present disclosure. [Figure 16] A drawing for explaining the detailed configuration of a user terminal according to various embodiments of the present disclosure.
MODE FOR CARRYING OUT THE INVENTION
[0015] Hereinafter, exemplary embodiments according to the present invention will be described in detail with reference to the contents described in the attached drawings. Also, a method of configuring and using an electronic device according to an embodiment of the present invention will be described in detail with reference to the contents described in the attached drawings. The same reference numbers or signs presented in each drawing indicate components or constituent elements that perform substantially the same functions.
[0016] Terms containing ordinal numbers, such as "first" and "second", can be used to describe various components, but the components are not limited by such terms. Such terms are used only for the purpose of distinguishing one component from other components. For example, without departing from the scope of the present invention, the first component may be named the second component, and similarly, the second component may also be named the first component. The term "and / or" includes combinations of multiple related items or any one of the multiple related items.
[0017] The terms used in this specification are those used for the description of embodiments, and are not intended to limit and / or restrict the present invention. Singular expressions include plural expressions unless the context clearly dictates otherwise. In this application, terms such as "comprising" or "having" are used to specify the presence of features, numbers, steps, operations, components, parts, or combinations thereof described in the specification, and it should be understood that they do not preclude the possibility of the presence or addition of one or more other features, numbers, steps, operations, components, parts, or combinations thereof.
[0018] Throughout the specification, when a part is said to be connected to another part, it includes not only the case where it is directly connected, but also the case where it is electrically connected with other elements interposed therebetween. Also, when a part is said to include a certain component, it means that, unless otherwise specified to the contrary, it does not exclude other components and may further include other components. Also, terms such as "part" and "module" described in the specification mean a unit that processes at least one function or operation, and it can be embodied by hardware or software, or by a combination of hardware and software.
[0019] In the following disclosure, the game providing device may be a game server, a user terminal, a game system including a game server and a user terminal, or an independent device.
[0020] In the following disclosure, the meaning of "server controlling user terminal" may mean that the server, through communication with the user terminal, provides the user terminal with output (all output devices on the user terminal, such as screen displays, sound outputs, vibration outputs, and lamp illumination) and data necessary for the user terminal to perform predetermined operations. It goes without saying that the user terminal may also control its output using previously stored data, but is not limited to the examples given above.
[0021] In the following disclosure, the meaning of sending and receiving information or data with a user (or user account) also includes the meaning of sending and receiving information or data with a user (or user account) and a corresponding or linked device (or user terminal).
[0022] In the following disclosure, user, player, user, user account, and gamer may be used interchangeably. In the disclosure, it should be understood that, depending on the context, user terminal may refer to a user, player, user, user account, gamer, or the device used by them. In the disclosure, it should be understood that, depending on the context, user, player, user, user account, and gamer may refer to the avatar or character they operate, or the device used by them.
[0023] In the following disclosure, "item" includes, but is not limited to, goods, products, content, etc., and may mean equipment worn by in-game characters such as weapons, armor, clothing, and crystals, vehicles ridden by in-game characters, consumables such as food and potions, and all digital content and cyber objects that users can acquire in the game, such as experience points and buffs.
[0024] In the following disclosure, a tag means a component that makes up an item, and is also a type of item. That is, an item can also contain a tag, but in this disclosure, a distinction is made between an item made up of a tag and a tag that is an element of an item.
[0025] In the following disclosure, interaction may mean an in-game action that utilizes an item and causes a predetermined transformation. For example, actions that cause item transformations, such as combining items, disassembling items, or enhancing items, are included in the meaning of interaction. However, the meaning of interaction is not limited to the examples given above. Actions such as using or equipping an item are also included in the meaning of interaction.
[0026] In the following disclosure, "combination" may mean an in-game service system that uses multiple items as material items to generate a result item. It may be expressed as combining multiple items to generate a result item. Using a combination system according to one embodiment of the disclosure, multiple tags may be used as material items to generate an item.
[0027] In the following disclosure, "disassembly" may mean an in-game service system that targets a given item and generates at least one item. This may be described as disassembling a target item to generate multiple material items. Using a disassembly system according to one embodiment of the disclosure, multiple tags may be generated by disassembling an item.
[0028] Figure 1 illustrates a game delivery system including a server and user terminals according to various embodiments of this disclosure.
[0029] The game provision system 100 of this disclosure also includes a server 170 and at least one user terminal 110 to 160. The server 170 can provide a variety of online activities to at least one user terminal 110 to 160 via a network. The server 170 can provide online activities to at least one user terminal 110 to 160 simultaneously.
[0030] In one embodiment of this disclosure, server 170 may include, but is not limited to, a single server, a collection of servers, a cloud server, etc. Server 170 may also include a database that provides various online activities to at least one user terminal 110 to 160 and stores data for the online activities of at least one user terminal 110 to 160. Server 170 may also include a payment server that generates and processes payment events. As mentioned above, server 170 is also a game provider.
[0031] According to one embodiment of the present disclosure, a network means a connection established (or formed) using all communication methods, and may mean a communication network connected via all communication methods for sending and receiving data between terminals or between terminals and servers.
[0032] All communication methods include all communication methods such as communication via a predetermined communication standard, predetermined frequency band, predetermined protocol, or predetermined channel. For example, Bluetooth, BLE (Bluetooth Low Energy), Wi-Fi (Wireless Fidelity), Zigbee, 3G (3 rd This includes technologies such as generational advancements, LTE (long-term evolution), and ultrasonic communication methods, but also encompasses short-range communication, long-range communication, wireless communication, and wired communication. It goes without saying that the examples given above are not the only ones that can be included.
[0033] According to one embodiment of this disclosure, a short-range communication method means a communication method that is only possible when the communicating devices (terminals or servers) are within a predetermined range, and includes, for example, Bluetooth and NFC (near-field communication). A long-range communication method may mean a communication method that enables communication between communicating devices regardless of distance. For example, this long-range communication method means a method that enables communication between two devices communicating via a relay device such as an access point (AP) even when they are beyond a predetermined distance, and includes communication methods that utilize cellular networks (3G, LTE), such as Short Message Service (SMS) and telephone. Needless to say, this is not limited to the examples given above. Providing online activities using a network also means that communication between a server and a terminal can take place via all communication methods.
[0034] Throughout this specification, "at least one user terminal 110 to 160" refers not only to personal computers (PS) 110, tablets 120, cellular phones 130, notebook computers 140, smartphones 150, and televisions 160, but also to a variety of electronic devices such as personal digital assistants (PDAs), portable multimedia players (PMPs), navigation systems, MP3 players, digital cameras, refrigerators, washing machines, and vacuum cleaners, but is not limited to the examples given above. As stated above, at least one user terminal 110 to 160 is also a game provisioning device.
[0035] According to one embodiment of this disclosure, online activities include, but are not limited to, online games, portal services, and social networking services (SNS). Furthermore, such online games include a variety of genres such as sports, MMORPGs, AOS, FPS, TCGs, and CCGs. Such online games can be user-versus-user games or user-versus-computer (e.g., artificial intelligence) games. It goes without saying that, and is not limited to the examples given above, there are no restrictions on the form of such online games.
[0036] A game provisioning device according to one embodiment of the present disclosure may have multiple tags that correspond to a predetermined item. The game provisioning device may provide a game service that generates a predetermined item by combining multiple tags via an in-game combination system, or may provide a game service that generates multiple tags by disassembling a predetermined item via an in-game disassembly system.
[0037] According to one embodiment of the present disclosure, the game provision system 100 can acquire item information relating to items used in the game. The game provision system 100 can acquire tag information relating to a plurality of tags constituting an item. When the game provision system 100 acquires user input to disassemble an item, it can provide at least one of a plurality of tags corresponding to the item based on the item information and tag information. When the game provision system 100 acquires user input to combine a plurality of tags, it can provide items corresponding to the plurality of tags based on the item information and tag information.
[0038] According to one embodiment of the present disclosure, Server 170 may acquire item information relating to an item used in a game. Server 170 may acquire tag information relating to a plurality of tags constituting the item. When Server 170 acquires user input to disassemble the item, it may provide at least one of a plurality of tags corresponding to the item based on the item information and the tag information. When Server 170 acquires user input to combine a plurality of tags, it may provide an item corresponding to the plurality of tags based on the item information and the tag information.
[0039] According to one embodiment of the present disclosure, at least one of the user terminals 110 to 160 may acquire item information relating to an item used in the game. At least one of the user terminals 110 to 160 may acquire tag information relating to a plurality of tags constituting an item. When at least one of the user terminals 110 to 160 acquires user input for disassembling the item, it may provide at least one of a plurality of tags corresponding to the item based on the item information and the tag information. When at least one of the user terminals 110 to 160 acquires user input for combining a plurality of tags, it may provide an item corresponding to the plurality of tags based on the item information and the tag information.
[0040] In one embodiment, some or all of the operations of the server 170 are also performed by user terminals 110 to 160. For example, the methods of providing game services according to various embodiments of this disclosure can be performed by user terminals 110 to 160 without communication with the server 170.
[0041] Figure 2 is a flowchart illustrating a method for providing a game service according to one embodiment of the present disclosure.
[0042] Referring to Figure 2, in step S210, the game provisioning device can acquire item information related to items used in the game.
[0043] In one embodiment, the game provider can identify a predetermined item based on item information. This item information may refer to information used to categorize items, such as their appearance, properties, and classification.
[0044] For example, item information may include information related to the classification of the item, such as equipment items, consumable items, and other items. The item information may also include information related to the item's grade or rarity. The item information may also include information related to the item's appearance, such as its hue, form, and material. The item information may also include information related to the game in which the item is used. Specifically, if the first item is used in the first game, the item information related to that first item may also include information related to the "first game."
[0045] In step S220, the game provider can acquire tag information relating to multiple tags that constitute an item.
[0046] In one embodiment, the game provider can identify multiple tags based on tag information. This tag information may represent information for classifying tags.
[0047] In one embodiment, the tag information also includes tag grade information, tag classification information, and tag detail information.
[0048] A game provider can categorize multiple tags into predetermined ranks within the game service. Tag rank information can refer to information related to each rank assigned to each tag. For example, multiple tags may be categorized into five ranks. Based on the tag rank information, the game provider can identify the first tag as "Rank 1". Based on the tag rank information, the game provider can identify the second tag as "Rank 2".
[0049] Tags also contain information related to the characteristics of an item. Multiple tags can be classified according to the category to which the item characteristics they contain belong. Tag classification information also contains information related to the classified characteristic category. For example, the tag may also contain information related to the detailed composition by categories such as material properties, style, abstract nouns, and item classification. Specifically, tags containing material properties, i.e., characteristics such as "wood" and "leather," are classified as first-class tags, and the tag classification information for these first-class tags is also "material properties."
[0050] For example, multiple tags can be classified into multiple first tags containing characteristic information related to the material properties of the item, and multiple second tags containing characteristic information related to the style of the item.
[0051] Tag details also include information related to the detailed structure of categories. For example, tags can include information related to the detailed structure of categories such as material properties, style, abstract nouns, and item classifications. Specifically, tags that include material properties, i.e., the characteristics of "wood," are classified as first-class tags, and the tag details of tags that include the characteristics of "wood" are also "wood."
[0052] In step S230, if the game provider receives user input to disassemble an item, it may provide at least one of several tags corresponding to the item, based on the item information and tag information.
[0053] In one embodiment, a game provider may provide at least one of a plurality of tags corresponding to an item by disassembling the item. The game provider can determine a plurality of tags corresponding to the item being disassembled. The game provider may provide at least one of a plurality of tags.
[0054] The correspondence between the items being disassembled and multiple tags can be determined based on item information and tag information. For example, if the color of the item being disassembled is black, then the multiple tags will also include tags with tag detail information for "black".
[0055] A game provisioning device according to one embodiment of this disclosure can intuitively predict output items within an item decomposition / combination system by setting tags, which have various characteristics representing items as data, as components of items, and can assist users in playing games that suit their intentions. Furthermore, by providing the components of items as universally usable tags, the game provisioning device can enhance game content related to the decomposition / combination system.
[0056] Figure 3 is a flowchart illustrating a method for providing a game service according to one embodiment of the present disclosure. For the sake of convenience, parts that overlap with those explained using Figure 2 will be briefly described or omitted.
[0057] Referring to Figure 3, in step S310, the game provisioning device may acquire item information related to items used in the game. The explanation for step S310 overlaps with the explanation using step S210 in Figure 2, so it will be omitted here.
[0058] In step S320, the game providing device may acquire tag information relating to multiple tags that constitute an item. The explanation of step S320 overlaps with the explanation using step S220 in Figure 2, so it will be omitted here.
[0059] In step S330, if the game provider receives user input that combines multiple tags, it may provide items corresponding to the multiple tags based on item information and tag information.
[0060] In one embodiment, a game providing device can provide items corresponding to multiple tags by combining multiple tags. The game providing device can determine the items corresponding to the multiple tags that are combined.
[0061] The correspondence between multiple tags that are combined and the items that can be generated can be determined based on item information and tag information. For example, if one of the multiple tags has tag detail information for "black," an item with a black hue may be provided.
[0062] Figure 4 is a table (400) illustrating a tag according to one embodiment of the present disclosure.
[0063] Referring to Figure 4, in one embodiment, the game provisioning device may provide multiple tags as components of an item. The multiple tags may be classified based on tag information. The multiple tags may be classified based on tag classification information.
[0064] For example, in a set of tags, tags that include features related to the physical properties of materials may be classified as the first tag. In a set of tags, tags that include features related to style may be classified as the second tag. In a set of tags, tags that include features related to abstract nouns may be classified as the third tag. In a set of tags, tags that include features related to item names may be classified as the fourth tag. In a set of tags, tags that include features related to the name of the game being offered may be classified as the fifth tag.
[0065] In this disclosure, multiple tags are described via the first to fifth tags, but this does not limit the technical concept of this disclosure. For example, a game provider may provide the first to tenth tags through tag classification.
[0066] In one embodiment, although not shown in Figure 4, the game providing device can match tag grade information for multiple tags. The game providing device can set corresponding grades for the first to fifth tags. For example, the first tag may also contain tag grade information for "Grade 1". The second tag may also contain tag grade information for "Grade 2". The first tag with "Grade 1" may also be a tag with a higher grade than the second tag with "Grade 2".
[0067] In one embodiment, the game providing device may provide a combination system for acquiring tags with a higher rank based on tag rank information. For example, the game providing device may provide a tag with a higher rank by combining a plurality of tags with lower ranks. The game providing device may provide a first tag by combining a plurality of second tags.
[0068] In one embodiment, the game distributing device may display tag grade information via the hue of the tag. For example, the game distributing device may display a first tag having "grade 1" tag grade information in yellow. The game distributing device may display a second tag having "grade 2" tag grade information in blue. The yellow first tag and the blue second tag may be provided in such a way that their hues can be distinguished from each other.
[0069] In one embodiment, the first tag example group 410 illustrates a plurality of exemplary first tags. The first tags also include tag detail information relating to the physical properties of the material. For example, the first tag 411 is a tag that includes tag detail information for "wood". As another example, the first tag 412 is a tag that includes tag detail information for "iron". In addition, the first tags may also include features relating to the physical properties of materials such as leather, stone, wood, and iron as tag detail information.
[0070] In one embodiment, the game providing device may display multiple tags on a display in the form of icons. For example, multiple tags may be displayed in the form of icons, as illustrated in Figure 8. The game providing device may display features within the multiple tags based on tag detail information. For example, a user may, via the user interface, confirm the first tag 411 in icon form and confirm the tag detail information "wood" within the first tag 411.
[0071] In one embodiment, the second tag example group 420 illustrates a plurality of exemplary second tags. These second tags also include tag detail information relating to style. For example, the second tag 421 is a tag that includes the tag detail information "neat". As another example, the second tag 422 is a tag that includes the tag detail information "comfortable". In addition, the second tags may also include style-related features such as cute, thick, and free as tag detail information.
[0072] In one embodiment, the tag detail information relating to the style contained in the second tag may be expressed in adjective form. The game provider combines the adjective form of the second tag with the noun form of the third tag to enable the user to predict the characteristics of the generated items. Furthermore, by combining the adjective form of the second tag with other noun form tags, a variety of items can be generated, potentially stimulating the user's interest.
[0073] In one embodiment, the third tag example group 430 illustrates a plurality of exemplary third tags. These third tags also include tag detail information relating to abstract nouns. For example, the third tag 431 is a tag that includes tag detail information for "spring." As another example, the third tag 432 is a tag that includes tag detail information for "autumn." In addition, the third tags may also include features expressed by abstract nouns such as youth or experience as tag detail information.
[0074] In one embodiment, the fourth tag example group 440 illustrates a plurality of exemplary fourth tags. The fourth tags also include tag detail information relating to the item name. For example, the fourth tag 441 is a tag that includes tag detail information for "upper garment". As another example, the fourth tag 442 is a tag that includes tag detail information for "lower garment". In addition, the fourth tags may also include features relating to item names such as single garment, dress, chair, picture frame, and footwear as tag detail information.
[0075] In one embodiment, the fifth tag example group 450 illustrates a plurality of exemplary fifth tags. The fifth tags also include tag detail information relating to the names of the games offered. For example, the fifth tag 451 is a tag that includes tag detail information for "MapleStory". As another example, the fifth tag 452 is a tag that includes tag detail information for "Asgard". In addition, the fifth tags may also include features relating to the names of the games offered, such as KartRider and Yunnori, as tag detail information. It goes without saying that the names of the games do not limit the technical ideas of this disclosure.
[0076] In one embodiment, the game name included in the fifth tag may indicate the origin of the item. For example, a game provider may provide an item whose fifth tag is composed of the tag detail information for "MapleStory". The origin of the provided item is also "MapleStory". As another example, a game provider may provide an item whose fifth tag is composed of the tag detail information for "KartRider". The origin of the provided item is also "KartRider".
[0077] In one embodiment, a game provider can receive item information relating to items used in a first game. Based on the received item information, the game provider can obtain user input in a second game to disassemble an item in the first game, and provide at least one tag corresponding to the item in the first game in the second game.
[0078] For example, the game provider may receive item information relating to the first item in "MapleStory." Based on the received item information, the game provider may obtain user input in "Asgard" to dismantle the first item and provide at least one tag corresponding to the first item in "Asgard." The at least one tag provided may also include a fifth tag containing tag detail information from "MapleStory."
[0079] In one embodiment, the game providing device may acquire user input within the second game that combines multiple tags, including a fifth tag containing detailed tag information for the "first game," based on the tag information. Based on the user input, the game providing device may provide items usable within the first game that correspond to the multiple tags, within the second game.
[0080] For example, the game provider may include a fifth tag containing detailed information about the "MapleStory" tag, and may acquire user input combining multiple tags within the "Asgard" game. Based on the user input, the game provider may provide a first item corresponding to multiple tags within the "Asgard" game. This first item is also an item usable within "MapleStory."
[0081] A game provisioning device according to one embodiment of this disclosure can provide users with the experience of moving between game boundaries through items by providing the components of items in a configuration that is applicable to a variety of games. Furthermore, it can stimulate user interest and curiosity in the trading and utilization of such items, thereby revitalizing in-game trading.
[0082] Figure 5 is a conceptual diagram illustrating the interrelationship between an item and multiple tags according to one embodiment of the present disclosure. For reference, Figure 5 is a conceptual diagram illustrating the relationship between the decomposition and combination of an item and multiple tags.
[0083] In one embodiment, in step S510, if the game providing device obtains user input to disassemble item 10, it can determine a plurality of tags 20, 30, 40 corresponding to item 10. The game providing device can provide at least one of the determined plurality of tags 20, 30, 40.
[0084] For example, a user may possess item 10, a "black bucket hat," within the game. The game provider may obtain user input via the user terminal indicating that the user has dismantled item 10, a "black bucket hat."
[0085] The game provider can acquire item information related to the "black bucket hat," and tag information related to the multiple tags 20, 30, and 40 that constitute the "black bucket hat" item 10. The item information related to the "black bucket hat" item 10 also includes information related to hue, item type, grade, and properties.
[0086] The game provider can determine multiple tags 20, 30, and 40 having tag information corresponding to item information related to the "black bucket hat" item 10. The game provider can determine multiple tags 20, 30, and 40 corresponding to the "black bucket hat" item 10, including tag detail information for "free," "black," and "hat." The game provider can provide at least one of the multiple tags 20, 30, and 40 including tag detail information for "free," "black," and "hat."
[0087] In one embodiment, if the game provider receives user input to dismantle an item, it may retrieve item 10 from the user who owns the item. The game provider may offer at least one of a plurality of tags 20, 30, 40 in exchange for item 10.
[0088] In one embodiment, in step S520, if the game providing device obtains user input combining multiple tags 20, 30, 40, it may determine the item 10 corresponding to the multiple tags 20, 30, 40. The game providing device may then provide the determined item 10.
[0089] For example, a user may possess multiple tags 20, 30, and 40 within the game, each containing detailed information about tags such as "free," "black," and "hat." The game provider can obtain user input via the user terminal, which includes combinations of these tags 20, 30, and 40 containing detailed information about tags such as "free," "black," and "hat."
[0090] The game provider can acquire tag information relating to multiple tags 20, 30, and 40, including detailed information on the tags "free," "black," and "hat," as well as item information relating to item 10 corresponding to the tag combination of "free," "black," and "hat."
[0091] The game provider can determine item 10 corresponding to the combination of "free," "black," and "hat." The game provider can determine the item to be generated corresponding to the tag combination of "free," "black," and "hat." The game provider can provide item 10, "black bucket hat," as the item corresponding to the tag combination of "free," "black," and "hat."
[0092] In one embodiment, when a game provider receives user input that combines multiple tags, it may collect multiple tags 20, 30, and 40 from a user who possesses multiple tags. The game provider may then provide the corresponding item 10 in exchange for the multiple tags 20, 30, and 40.
[0093] Figure 6 is a diagram illustrating a user interface for displaying items according to one embodiment of the present disclosure.
[0094] Referring to Figure 6, the game provider can display information related to items via the item information interface 600. Figure 6 illustrates a screen on a user terminal where the item information interface 600 is displayed.
[0095] In one embodiment, the item information interface 600 also includes an item outline interface 610, a component interface 620, a detailed description interface 630, and an interaction interface 640.
[0096] In one embodiment, the item outline interface 610 is also an interface that displays the outline of an item selected by the user. In one embodiment, the item outline interface 610 is also an interface that displays the item name along with the outline of the item.
[0097] In one embodiment, the component interface 620 is also an interface for displaying multiple tags that constitute an item. The game provider can determine multiple tags corresponding to a selected item. The game provider can display the determined multiple tags via the component interface 620.
[0098] For example, a game provider may determine the tags "free," "black," and "hat" for a "black bucket hat" item. The game provider may display the "free," "black," and "hat" tags via the component interface 620.
[0099] In one embodiment, the game provider may also display the rank of the tags via the component interface 620. The game provider may display the rank of the tags by displaying them with different hues via the component interface 620. For example, as shown in the figure, the game provider may display a green "free" tag, a blue "black" tag, and a pink "hat" tag via the component interface 620. Different hues of multiple tags may indicate different ranks.
[0100] In one embodiment, the detailed description interface 630 is also an interface that displays a detailed description of an item selected by the user. For example, as shown in the figure, the game provider may, via the detailed description interface 630, display a detailed description for the "black bucket hat" item that implies "The black bucket hat cannot be worn by the transformed character."
[0101] In one embodiment, the detailed description interface 630 may display the quantity of the selected item held. For example, as shown, the game provider may display that the user possesses a total of 6 "black bucket hat" items.
[0102] However, the types of information included in the detailed description interface 630 do not limit the technical ideas of this disclosure. For example, the detailed description interface 630 also includes a variety of other information related to items, such as item grade, acquisition region, and number of enhancements.
[0103] In one embodiment, the interaction interface 640 is also an interface that provides the ability to interact with an item selected by the user. As shown in the figure, the interaction interface 640 is also an interface that provides the ability to use, disassemble, or attach the item.
[0104] For example, a game provider may receive user input from a user who disassembles a selected item via an interaction interface 640. Based on the received user input, the game provider may provide the user with multiple tags in exchange for the selected item.
[0105] Figure 7 is a diagram illustrating a user interface for displaying tags according to one embodiment of the present disclosure. Figure 7 shows a screen on a user terminal displaying the inventory interface 700. For the sake of clarity, any parts that overlap with those explained using Figures 1 to 6 will be briefly described or omitted.
[0106] Referring to Figure 7, the game provider can display items owned by the user via the inventory interface 700. For reference, Figure 7 illustrates a screen on a user terminal where multiple tags of items are displayed via the inventory interface 700.
[0107] In one embodiment, the game provider can display a plurality of first tags 710, a plurality of second tags 720, a plurality of third tags 730, and a plurality of fourth tags 740 via the inventory interface 700. The explanation of the first tags 710, second tags 720, third tags 730, and fourth tags 740 is omitted as it overlaps with the explanation using Figure 4. The user can check the type, number, category, etc. of the tags they possess via the inventory interface 700.
[0108] Figure 8 is a diagram illustrating one of a series of user interfaces for describing the operation of combining multiple tags according to one embodiment of the present disclosure.
[0109] For the sake of explanation, the user interface in Figure 8 will be described as the first user interface 800, and the user interface in Figure 9 will be described as the second user interface 900. For example, the first user interface 800 is also the item information interface 700 in Figure 7.
[0110] Referring to Figure 8, the game provider can display multiple tags possessed by the user via the first user interface 800. The displayed multiple tags may include multiple first tags 810, multiple second tags 820, multiple third tags 830, and multiple fourth tags 840.
[0111] In one embodiment, the game providing device may obtain user input via a first user interface 800 to select at least one of a plurality of tags. The game providing device may also obtain user input to combine at least one of the plurality of tags to generate a new item.
[0112] In one embodiment, the first user interface 800 also includes a selection interface 801 and an interaction interface 802.
[0113] The selection interface 801 also serves as an interface for displaying the tag selected by the user from among multiple tags. For example, a game provider may acquire user input indicating the selection of the "free" tag from among multiple second tags 801. Based on the acquired user input, the game provider may indicate that the "free" tag has been selected via the selection interface 801. For example, as shown in the figure, the game provider may indicate that the "free" tag has been selected via a predetermined mark on the "free" tag.
[0114] The interaction interface 802 is also an interface that provides interactive functions for items selected by the user. In one embodiment, the game provider can obtain user input that combines selected tags via the interaction interface 802.
[0115] For example, a user may view multiple tags displayed on the first user interface 800, select some of the tags, and then click a combination button. The game provider can then obtain user input to combine the selected tags.
[0116] Figure 9 is a diagram illustrating a sequence of user interfaces for describing the operation of combining multiple tags according to one embodiment of the present disclosure.
[0117] Referring to Figure 9, in one embodiment, the game provider may display the results of combining multiple tags on the second user interface 900. The second user interface 900 also includes an item outline interface 910 and a detailed description interface 920.
[0118] In one embodiment, the game provider may display a description of an item acquired as a result of combining multiple tags via a second user interface 900. The game provider may display the appearance of an item acquired as a result of combining multiple tags via an item appearance interface 910. The game provider may display a detailed description of an item acquired as a result of combining multiple tags via a detailed description interface 920.
[0119] Figure 10 is a flowchart illustrating a method for providing a game service according to one embodiment of the present disclosure. For the sake of convenience, parts that overlap with those explained using Figure 3 will be briefly described or omitted.
[0120] Referring to Figure 10, step S330 in Figure 3 also includes steps S1010 and S1020.
[0121] In stage S1010, the game provider can combine multiple tags based on user input that combines multiple tags, and obtain probability information related to the probability of generating a reproducible item. For the sake of explanation, the reproducible items also include the first item and the second item.
[0122] In one embodiment, the game provider can acquire information relating to a list of items that can be generated in response to a plurality of tags. The game provider can acquire probability information relating to the probability of generating the items that can be generated. The information relating to the list of items that can be generated and the probability information are already stored in the memory of the game provider.
[0123] For example, a game provider can acquire user input that combines a first tag, a second tag, and a third tag. The game provider can acquire information and probability information relating to an item list that can be generated in response to the combination of the first tag, the second tag, and the third tag. Specifically, the game provider can acquire information that when the first tag, the second tag, and the third tag are combined, either the first item or the second item may be acquired. The game provider can also acquire probability information that there is a 60 percent (%) chance that the first item will be acquired and a 40 percent (%) chance that the second item will be acquired.
[0124] In step S1020, the game providing device may provide one of the first item and the second item based on probability information.
[0125] In one embodiment, the game providing device can determine the probability of acquiring a first item and the probability of acquiring a second item based on probability information. Based on this probability information, the game providing device can provide either the first item or the second item.
[0126] For example, when a game dispensing device combines predetermined tags, it may provide the first item with a 60 percent probability and the second item with a 40 percent probability.
[0127] Figure 11 is a conceptual diagram illustrating a combination of multiple tags according to one embodiment of the present disclosure. For the sake of convenience, any parts that overlap with those explained using Figure 10 will be briefly described or omitted.
[0128] In one embodiment, in step S1110, if the game providing device obtains user input that combines multiple tags 20, 30, and 40, it may provide an item corresponding to the multiple tags 20, 30, and 40. The game providing device may obtain combination probability information relating to the probability of generating an item that can be generated by combining the multiple tags 20, 30, and 40. Based on the combination probability information, the game providing device may provide one of multiple items 10, 12, and 14.
[0129] For example, the game provider may acquire user input that combines the tags "free" 20, "black" 30, and "hat" 40. The game provider may acquire combination probability information relating to the probability of generating items that can be generated in response to the combination of the tags "free" 20, "black" 30, and "hat" 40. For example, this combination probability information may also include probability information relating to the "black bucket hat" item 10, which can be generated with a probability of 60 percent (%), the "black beret" item 12, which can be generated with a probability of 30 percent (%), and the "black bachelor's cap" item 14, which can be generated with a probability of 10 percent (%). When the game provider acquires user input that combines the tags "free" 20, "black" 30, and "hat" 40, it may provide one of the "black bucket hat" item 10, the "black beret" item 12, and the "black bachelor's cap" item 14 based on the combination probability information.
[0130] Figure 12 is a conceptual diagram illustrating the disassembly of an item according to one embodiment of the present disclosure.
[0131] In one embodiment, in step S1210, if the game providing device obtains user input to disassemble item 10, it may provide at least one of a plurality of tags 20, 30, 40 corresponding to item 10. The game providing device may obtain disassembly probability information relating to tags that can be generated by disassembling item 10. Based on the disassembly probability information, the game providing device may provide at least one of the plurality of tags 20, 30, 40.
[0132] For example, a game provider may obtain user input to dismantle a "black bucket hat" item 10. The game provider may obtain dismantling probability information relating to the probability of generating tags that can be generated in correspondence with the "black bucket hat" item 10. For example, the dismantling probability information may also include probability information relating to a "free" tag 20 that can be generated with a probability of 100 percent (%), a "black" tag 30 that can be generated with a probability of 70 percent (%), and a "hat" tag 40 that can be generated with a probability of 30 percent (%) when dismantling the "black bucket hat" item 10. When the game provider obtains user input to dismantle the "black bucket hat" item 10, it may provide at least one of the "free" tag 20, the "black" tag 30, and the "hat" tag 40 based on the dismantling probability information.
[0133] Figure 13 is a conceptual diagram illustrating the tag grading according to one embodiment of the present disclosure. For reference, Figure 13 is a conceptual diagram illustrating the relationship between the decomposition and combination of multiple lower-grade tags and higher-grade tags.
[0134] In one embodiment, a game provider can classify multiple tags into predetermined ranks within a game service. The game provider can provide a higher-ranking tag based on user input combining multiple lower-ranking tags. The game provider can provide multiple lower-ranking tags based on user input that decomposes the higher-ranking tag.
[0135] In one embodiment, in step S1310, if the game providing device obtains user input combining multiple lower-grade tags 21, 22, 23, it may provide a higher-grade tag 20 corresponding to the multiple lower-grade tags 21, 22, 23. For example, the higher-grade tag 20 may be determined randomly.
[0136] For example, a user may possess the "Wood" tag 21, the "Stone" tag 22, and the "Plastic" tag 23 within the game. The game provider can obtain user input via the user terminal, which includes combinations of the "Wood" tag 21, the "Stone" tag 22, and the "Plastic" tag 23. Based on this user input, the game provider can provide the "Free" tag 20. The "Free" tag 20, determined in response to the combination of the "Wood" tag 21, the "Stone" tag 22, and the "Plastic" tag 23, is also a randomly determined tag.
[0137] The "Free" tag 20 is also a higher-ranking tag than the "Wood" tag 21, the "Stone" tag 22, and the "Plastic" tag 23. In other words, the game provider can provide higher-ranking tags by combining multiple lower-ranking tags.
[0138] In one embodiment, when a game providing device obtains user input that combines multiple first tags, it may collect multiple first tags from a user who possesses multiple first tags. When the game providing device obtains user input that combines multiple first tags, it may provide at least one of multiple second tags.
[0139] For example, if the game provider obtains user input that combines a "wood" tag 21, a "stone" tag 22, and a "plastic" tag 23, it may collect the "wood" tag 21, the "stone" tag 22, and the "plastic" tag 23 from the user and provide a "free" tag 20 as compensation.
[0140] In one embodiment, in step S1320, if the game providing device obtains user input to decompose a higher-ranking tag 20, it may provide a plurality of lower-ranking tags 21, 22, 23 corresponding to the higher-ranking tag 20. For example, the lower-ranking tags 21, 22, 23 may be determined randomly.
[0141] For example, a user may possess a "free" tag 20 within the game. The game provider may obtain user input via the user terminal, indicating that the user has disassembled the "free" tag 20. Based on the user input, the game provider may provide a "wood" tag 21, a "stone" tag 22, and a "plastic" tag 23. The "wood" tag 21, "stone" tag 22, and "plastic" tag 23, which are determined in correspondence with the "free" tag 20, are also randomly determined tags.
[0142] In one embodiment, when a game provider receives user input to decompose a higher-grade tag 20, it may provide at least one of a plurality of lower-grade tags 21, 22, 23 corresponding to the higher-grade tag 20. That is, by decomposing the higher-grade tag 20, the game provider determines a plurality of lower-grade tags 21, 22, 23 that can be provided to the user, and may provide at least one of the determined lower-grade tags. The number of lower-grade tags provided is not limited to the technical concept of this disclosure.
[0143] The "Free" tag 20 is also a higher-ranking tag than the "Wood" tag 21, the "Stone" tag 22, and the "Plastic" tag 23. In other words, the game provider can provide at least one lower-ranking tag by disassembling the higher-ranking tag.
[0144] In one embodiment, if the game providing device obtains user input to disassemble the second tag, it may retrieve the second tag from the user who possesses it. If the game providing device obtains user input to disassemble the second tag, it may provide the first tag.
[0145] For example, if the game provider receives user input to deconstruct the "free" tag 20, it may collect the "free" tag 20 from the user and, in return, provide at least one of the "wood" tag 21, "stone" tag 22, or "plastic" tag 23.
[0146] Figure 14 is a diagram illustrating the detailed configuration of a game-providing device according to various embodiments of the present disclosure.
[0147] As illustrated in Figure 14, the game provisioning device 1400 in some embodiments also includes at least one processor 1410, a communication unit 1430, and a memory 1450. However, none of the components shown in Figure 14 are essential components of the game provisioning device 1400. The game provisioning device 1400 can be realized with more components than those shown in Figure 14, or with fewer components than those shown in Figure 14. The game provisioning device 1400 can be a user terminal, a server, a game network system, or a separate device.
[0148] According to one embodiment of this disclosure, the processor 1410 generally controls the overall operation of the game providing device 1400. For example, the processor 1410 can generally control the communication unit 1430 and the memory 1450, etc., by executing a program stored in the memory 1450. The processor 1410 can control the operation of the game providing device 1400 as described herein by controlling the communication unit 1430 and the memory 1450, etc.
[0149] According to one embodiment of the present disclosure, when the processor 1410 acquires item information relating to an item used in a game, acquires tag information relating to a plurality of tags constituting the item, and acquires user input to disassemble the item, it may provide at least one of a plurality of tags corresponding to the item based on the item information and the tag information.
[0150] According to one embodiment, when the processor 1410 obtains user input to disassemble an item, it may retrieve the item from the user who owns it.
[0151] According to one embodiment, when the processor 1410 obtains user input that combines multiple tags, it may provide items corresponding to the multiple tags based on item information and tag information.
[0152] According to one embodiment, when the processor 1410 obtains user input that combines multiple tags, it can retrieve multiple tags from a user who owns multiple tags.
[0153] According to one embodiment, the processor 1410 obtains probability information relating to the probability of generating an item that can be generated by combining multiple tags based on user input that combines multiple tags, and based on this probability information, it can provide one of the first item and the second item.
[0154] According to one embodiment, when the processor 1410 obtains user input that combines multiple first tags, it may retrieve multiple first tags from a user who owns multiple first tags and obtain user input that combines multiple first tags, and may provide at least one of multiple second tags.
[0155] According to one embodiment of this disclosure, the communication unit 1430 can communicate with an external device under the control of the processor 1410. For example, the communication unit 1430 can communicate with an external device such as a payment server or an authentication server under the control of the processor 1410. The communication unit 1430 can also obtain user information or user input through communication with an external interface.
[0156] The memory 1450 can store programs for processing and controlling the processor 1410, and can also store data that is input to or output from the game providing device 1400. According to one embodiment of the present disclosure, the memory 1450 can store item information relating to items used in the game, tag information relating to multiple tags that constitute an item, combination probability information relating to the probability of generating an item that can be generated by combining multiple tags, and decomposition probability information relating to the probability of generating multiple tags that can be generated by disassembling an item.
[0157] According to one embodiment of the present disclosure, the processor 1410 may perform a method of providing game services using a program stored in memory 1450. For example, when the processor 1410 obtains user input to disassemble an item based on item information and tag information stored in memory 1450, it may provide at least one of a plurality of tags corresponding to the item. Also, when the processor 1410 obtains user input to combine a plurality of tags based on item information and tag information stored in memory 1450, it may provide an item corresponding to the plurality of tags.
[0158] According to one embodiment of the present disclosure, the memory 1450 also includes at least one type of recording medium from among flash memory type, hard disk type, multimedia card micro type, card type memory (e.g., SD (Secure Digital) memory or XD (Extreme Digital) memory), RAM (random access memory), SRAM (static random access memory), ROM (read-only memory), EEPROM (electrically erasable programmable read-only memory), PROM (programmable read-only memory), magnetic memory, magnetic disk, and optical disk. Furthermore, according to one embodiment of the present disclosure, a program stored in the memory 1450 may be classified into multiple modules according to its function.
[0159] According to one embodiment of the present disclosure, the method for providing information relating to in-game cheating is performed by the game provisioning device 1400, or by a server or user terminal, and at least one configuration of the game provisioning device 1400 can perform the embodiments described earlier in Figures 1 to 13.
[0160] Furthermore, the method of providing game services can be performed individually or jointly by the server and the user terminal. The configuration of the server and the user terminal will be described in more detail below in Figures 15 and 16.
[0161] Figure 15 is a diagram illustrating the detailed configuration of a game-providing device according to various embodiments of the present disclosure.
[0162] As illustrated in Figure 15, the server 1500 according to some embodiments also includes at least one processor 1510, a communication unit 1530, and a memory 1550. However, none of the components shown in Figure 15 are essential components of the server 1500. The server 1500 can be realized with more components than those shown in Figure 15, or with fewer components than those shown in Figure 15.
[0163] According to one embodiment of this disclosure, the processor 1510 generally controls the overall operation of the server 1500. For example, the processor 1510 can generally control the communication unit 1530 and the memory 1550, etc., by executing a program stored in the memory 1550. The processor 1510 can control the operation of the server 1500 as described herein by controlling the communication unit 1530 and the memory 1550, etc.
[0164] According to one embodiment of the present disclosure, when the processor 1510 acquires item information relating to an item used in a game, acquires tag information relating to a plurality of tags constituting the item, and acquires user input to disassemble the item, it may provide at least one of a plurality of tags corresponding to the item based on the item information and the tag information.
[0165] According to one embodiment of this disclosure, the operation of the processor 1510 may correspond to the operation of the processor 1410 of the game providing device 1400 described in Figure 14, so a detailed explanation is omitted.
[0166] The communication unit 1530, under the control of the processor 1510, can provide questions to the user terminal 1600 and receive response information to those questions. Furthermore, according to one embodiment of this disclosure, the communication unit 1530 also transmits and receives data with the user terminal 1600, and the data transmitted and received with the user terminal 1600 includes control data that controls the user terminal 1600 or a program contained within the user terminal 1600.
[0167] The memory 1550 stores programs for processing and controlling the processor 1510, and can also store data that is input to or output from the server 1500. According to one embodiment of the present disclosure, the memory 1550 can store item information relating to items used in the game, tag information relating to multiple tags that constitute an item, combination probability information relating to the probability of generating an item that can be generated by combining multiple tags, and decomposition probability information relating to the probability of generating multiple tags that can be generated by disassembling an item.
[0168] According to one embodiment of the present disclosure, the processor 1510 may perform a method of providing a game service using a program stored in memory 1550.
[0169] According to one embodiment of the present disclosure, the memory 1550 also includes at least one type of recording medium from among flash memory type, hard disk type, multimedia card micro type, card type memory (e.g., SD memory or XD memory), RAM, SRAM, ROM, EEPROM, PROM, magnetic memory, magnetic disk, and optical disk. Furthermore, according to one embodiment of the present disclosure, a program stored in the memory 1550 may be classified into multiple modules according to its function.
[0170] Furthermore, according to one embodiment of this disclosure, the game provision method is carried out separately by the server 1500 and the user terminal 1600, and is carried out individually by the server 1500 and the user terminal 1600, and is also carried out by the game provision device 1400.
[0171] Figure 16 is a diagram illustrating the detailed configuration of a user terminal according to various embodiments of the present disclosure.
[0172] As illustrated in Figure 16, the user terminal 1600 in some embodiments also includes at least one processor 1610, a communication unit 1630, a memory 1650, and a user interface 1670. However, none of the components shown in Figure 16 are essential components of the user terminal 1600. The user terminal 1600 can be realized with more components than those shown in Figure 16, or with fewer components than those shown in Figure 16.
[0173] According to one embodiment of this disclosure, the processor 1610 generally controls the overall operation of the user terminal 1600. For example, the processor 1610 can generally control the communication unit 1630, the memory 1650, and the user interface 1670, etc., by executing a program stored in the memory 1650. The processor 1610 can control the operation of the user terminal 1600 as described herein by controlling the communication unit 1630, the memory 1650, and the user interface 1670, etc.
[0174] According to one embodiment of the present disclosure, when the processor 1610 acquires item information relating to an item used in a game, acquires tag information relating to a plurality of tags constituting the item, and acquires user input to disassemble the item, it may provide at least one of a plurality of tags corresponding to the item based on the item information and the tag information.
[0175] According to one embodiment of this disclosure, the operation of the processor 1610 may correspond to the operation of the processor 1410 of the game providing device 1400 described in Figure 14, so a detailed explanation is omitted.
[0176] The communication unit 1630, under the control of the processor 1610, can provide questions to the server 1500 and receive response information to those questions. Furthermore, according to one embodiment of this disclosure, the communication unit 1630 also sends and receives data with the server 1500, and the data sent and received with the server 1500 includes control data that controls the user terminal 1600 or a program contained within the user terminal 1600.
[0177] According to one embodiment of the present disclosure, the communication unit 1630 may include, but is not limited to, a Bluetooth communication unit, a BLE (Bluetooth Low Energy) communication unit, a near-field communication unit, a WLAN (Wi-Fi (wireless fidelity)) communication unit, a Zigbee communication unit, an infrared (IrDA: infrared data association) communication unit, a WFD (Wi-Fi Direct) communication unit, a UWB (ultra-wideband) communication unit, an Ant+ communication unit, and the like.
[0178] Furthermore, according to one embodiment of the present disclosure, the communication unit 1630 transmits and receives radio signals with at least one of a base station, an external terminal, or a server on a mobile communication network. Here, the radio signals may also include various forms of data, such as voice call signals, image call signals, or text / multimedia message transmission and reception.
[0179] The memory 1650 stores programs for processing and controlling the processor 1610, and can also store data that is input to or output from the user terminal 1600. According to one embodiment of the present disclosure, the memory 1650 can store game-related information. For example, the memory 1650 can store item information relating to items used in the game, tag information relating to multiple tags that constitute an item, combination probability information relating to the probability of generating an item that can be generated by combining multiple tags, and decomposition probability information relating to the probability of generating multiple tags that can be generated by disassembling an item.
[0180] According to one embodiment of the present disclosure, the processor 1610 may perform a method of providing a game service using a program stored in memory 1650.
[0181] According to one embodiment of the present disclosure, the memory 1650 also includes at least one type of recording medium from among flash memory type, hard disk type, multimedia card micro type, card type memory (e.g., SD memory or XD memory), RAM, SRAM, ROM, EEPROM, PROM, magnetic memory, magnetic disk, and optical disk. Furthermore, according to one embodiment of the present disclosure, a program stored in the memory 1650 may be classified into a plurality of modules according to its function.
[0182] According to one embodiment of the present disclosure, the user interface 1670 also includes a variety of interfaces. For example, the user interface 1670 may include a variety of interfaces such as a key pad, dome switch, voice input interface, fingerprint input interface, touch input interface (contact capacitive type, pressure-resistant type, infrared sensing type, surface ultrasonic conduction type, integral tension measurement type, piezoelectric effect type, etc.), camera, jog wheel, and jog switch, but it is also possible to link a variety of sensors such as an accelerometer, position sensor, temperature sensor, and light sensor with the user interface. Needless to say, the present examples are not the only ones that can be linked.
[0183] Furthermore, according to one embodiment of this disclosure, the user interface 1670 may further include an output unit (not shown). This output unit may also include at least one of the following: a liquid crystal display, a thin-film transistor-liquid crystal display, an organic light-emitting diode, a flexible display, a 3D display, or an electrophoretic display. When the display and the touchpad form a layered structure and are configured as a touchscreen, the display may be used as an input device in addition to an output device. The output unit (not shown) may also include, but is not limited to, an LED (light-emitting diode) lamp, a vibration motor, a speaker, a flash, etc.
[0184] Furthermore, according to one embodiment of the present disclosure, the user interface 1670 may output notifications related to game information as images, videos, sounds, vibrations, lights, etc.
[0185] According to one embodiment of the present disclosure, the user interface 1670 also includes the item information interface 600, inventory interface 700, first user interface 800, and second user interface 900 as described in Figures 6 to 9. However, while the item information interface 600, inventory interface 700, first user interface 800, and second user interface 900 have been described only as examples of the user interface 1670, the user interface 1670 of the present disclosure also includes a variety of other interfaces in its configuration.
[0186] The apparatus described above may also be embodied by hardware components, software components, and / or combinations of hardware and software components. For example, the apparatus and components described in this embodiment may be embodied using one or more general-purpose or special-purpose computers, such as a processor, controller, ALU (arithmetic logic unit), digital signal processor, microcomputer, FPGA (field programmable gate array), PLU (programmable logic unit), microprocessor, or any other device capable of executing and responding to instructions. The processing device may execute an operating system (OS) and one or more software applications executed on the operating system. The processing device may also respond to the execution of software, access data, and store, manipulate, process, and generate such data. For convenience of understanding, the processing device has been described as being used as a single unit, but a person with ordinary skill in the art will know that the processing device may also include multiple processing elements and / or multiple types of processing elements. For example, the processing unit may include multiple processors, or one processor and one controller. Different processing configurations, such as a parallel processor, are also possible.
[0187] Software may include computer programs, code, instructions, or a combination of one or more of these, which can configure a processing unit to operate as desired, or which can instruct the processing unit independently or collectively. The software and / or data may also be permanently or temporarily embodied in a type of machine, component, physical device, virtual device, computer recording medium or device, or transmitted signal wave, in order to be interpreted by the processing unit or to provide instructions or data to the processing unit. The software may also be distributed across a network of computer systems, stored in a distributed manner, or executed. The software and data may be stored on one or more computer-readable recording media.
[0188] The method according to this embodiment is embodied in a program instruction form that can be executed via various computer means and can be recorded on a computer-readable medium. This computer-readable medium may include program instructions, data files, data structures, etc., individually or in combination. The program instructions recorded on the medium may be specifically designed and configured for this embodiment, or they may be publicly known and usable by those skilled in the computer software art. Examples of computer-readable recording media include magnetic media such as hard disks, floppy disks, and magnetic tapes; optical media such as CD-ROMs (compact disc read-only memory) and DVDs (digital versatile discs); magneto-optical media such as floptical disks; and hardware devices specifically configured to store and execute program instructions, such as ROMs, RAMs, and flash memory. Examples of program instructions include not only machine code generated by compilers, but also high-level language code that can be executed by a computer using an interpreter, etc. The aforementioned hardware devices are configured to operate as one or more software modules to perform the operations of this embodiment, and vice versa.
[0189] As described above, even though this embodiment has been described by limited embodiments and drawings, a person with ordinary skill in the art will be able to make various modifications and variations from the above description. For example, the described technique may be performed in a different order than described, and / or components such as the described system, structure, apparatus, circuit may be combined or combined, or substituted or replaced by other components or equivalents in a different manner than described, and the appropriate results may be achieved.
[0190] Therefore, other embodiments, other embodiments, and equivalents of the claims also fall within the scope of the claims. [Explanation of symbols]
[0191] 10 items 20, 30, 40 tags 100 Game Provision System 110 PC 120 Tabs 130 Mobile phones 140 Notebooks 150 Smartphones 160 TV 170,1500 servers 1400 game dispensers 1600 user terminals
Claims
1. A method for providing game services related to the operation of items used in a game by a game provider, The components of the aforementioned item include item information, a plurality of tag information constituting the item, and feature information relating to the characteristics of the item contained in each of the plurality of tag information. The stage of acquiring the aforementioned item information related to in-game items, The steps include obtaining the tag information relating to the multiple tags that constitute the item, A method comprising the step of obtaining user input to disassemble the item, and providing a game service that generates at least one of the plurality of tags corresponding to the item based on the item information and the tag information.
2. The method according to claim 1, further comprising the step of recovering the item from the user who owns it, when a user input is obtained to disassemble the item.
3. The method according to claim 1, further comprising the step of providing the items corresponding to the multiple tags based on the item information and the tag information when obtaining user input that combines the multiple tags.
4. The method according to claim 3, further comprising the step of collecting the multiple tags from a user who owns the multiple tags, when obtaining user input that combines the multiple tags.
5. The aforementioned items include the first item and the second item, The step of providing the aforementioned item is, The steps include obtaining probability information related to the probability of generating an item that can be generated by combining the multiple tags, based on user input combining the multiple tags, The method according to claim 3, comprising the step of providing one of the first item and the second item based on the probability information.
6. The aforementioned multiple tags are classified according to the category to which the characteristics of the items contained in the multiple tags belong. The method according to claim 1, comprising a plurality of first tags containing characteristic information relating to a first category of the item, and a plurality of second tags containing characteristic information relating to a second category of the item.
7. When acquiring user input that combines the aforementioned multiple first tags, the process includes the step of collecting the aforementioned multiple first tags from the user who possesses them, The method according to claim 6, further comprising the step of providing the user with at least one of the plurality of second tags when obtaining user input that combines the plurality of first tags.
8. The method according to claim 1, wherein the characteristics of the item belong to at least one category from among physical properties, style, abstract noun, classification of item name, and the name of the game in which the item is provided.
9. The aforementioned item information pertains to items used within the first game. The method according to claim 1, wherein the at least one tag is provided in a second game different from the first game as a result of disassembling the item.
10. A method for providing a game service related to the operation of items used in a game, provided by a game provisioning device, The components of the aforementioned item include item information, a plurality of tag information constituting the item, and feature information relating to the characteristics of the item contained in each of the plurality of tag information. The stage of acquiring the aforementioned item information related to in-game items, The steps include obtaining the tag information relating to the multiple tags that constitute the item, A method for obtaining user input that combines the aforementioned multiple tags, comprising the steps of generating the items corresponding to the aforementioned multiple tags based on the item information and the tag information and providing them to the user.
11. A memory that stores instructions and information related to the item list of items used in the game, The memory includes at least one processor functionally coupled to the memory, The information relating to the aforementioned item list includes item information, multiple tag information constituting the item, and feature information relating to the characteristics of the item contained in each of the multiple tag information, comprising multiple item components. The at least one processor executes the instruction, Obtain the aforementioned item information related to in-game items, Obtain the tag information relating to the multiple tags that constitute the item, When obtaining user input to disassemble the aforementioned item, the game provides a service that generates at least one of the multiple tags corresponding to the aforementioned item based on the item information and the tag information. Game provisioning device.
12. The aforementioned at least one processor is The game providing device according to claim 11, which, when it obtains user input to disassemble the item, retrieves the item from the user who owns it.
13. The aforementioned at least one processor is The game providing device according to claim 11, which, when acquiring user input that combines the multiple tags, generates the items corresponding to the multiple tags based on the item information and the tag information and provides them to the user.
14. The aforementioned at least one processor is The game providing device according to claim 13, wherein when acquiring user input that combines the aforementioned multiple tags, the device collects the aforementioned multiple tags from the user who possesses the aforementioned multiple tags.
15. The aforementioned items include the first item and the second item, The memory further contains probability information relating to the probability of generating an item that can be generated by combining the multiple tags based on user input combining the multiple tags, The aforementioned at least one processor is By user input combining the aforementioned multiple tags, probability information related to the probability of generating an item that can be generated by combining the aforementioned multiple tags is obtained. The game providing device according to claim 13, which generates one of the first item and the second item based on the aforementioned probability information and provides it to the user.
16. The aforementioned multiple tags are classified according to the category to which the characteristics of the items contained in the multiple tags belong. The game providing device according to claim 11, comprising a plurality of first tags containing characteristic information relating to a first category of the item, and a plurality of second tags containing characteristic information relating to a second category of the item.
17. The aforementioned at least one processor is When acquiring user input that combines the aforementioned multiple first tags, the multiple first tags are collected from the user who possesses the multiple first tags. The game providing device according to claim 16, which, when acquiring user input by combining the plurality of first tags, provides the user with at least one of the plurality of second tags.
18. The game-providing device according to claim 11, wherein the characteristics of the item include at least one of physical properties, style, abstract noun, classification of the item name, and the name of the game in which the item is provided.
19. The aforementioned item information pertains to items used within the first game. The game-providing device according to claim 11, wherein the at least one tag is provided in a second game different from the first game as a result of disassembling the item.
20. A memory that stores instructions and information related to the item list of items used in the game, The memory includes at least one processor functionally coupled to the memory, The information relating to the aforementioned item list includes item information, multiple tag information constituting the item, and feature information relating to the characteristics of the item contained in each of the multiple tag information, comprising multiple item components. The at least one processor executes the instruction, Obtain the aforementioned item information related to in-game items, Obtain the tag information relating to the multiple tags that constitute the item, When obtaining user input that combines the aforementioned multiple tags, the system generates the items corresponding to the aforementioned multiple tags based on the item information and the tag information and provides them to the user. Game provisioning device.
21. A memory that stores instructions and information related to the item list of items used in the game, The system includes at least one processor functionally coupled to the memory and configured to execute the instructions, The information relating to the aforementioned item list includes item information, multiple tag information constituting the item, and feature information relating to the characteristics of the item contained in each of the multiple tag information, comprising multiple item components. The at least one processor executes the instruction, Obtain item information related to in-game items, Obtain the tag information relating to the multiple tags that constitute the item, A server that, upon obtaining user input to disassemble the aforementioned item, provides a game service that generates at least one of the multiple tags corresponding to the aforementioned item based on the item information and the tag information.
22. In a user terminal that provides game services, the user terminal is: A user input unit that receives user input, A memory that stores instructions and information related to the item list of items used in the game, The system includes at least one processor functionally connected to the user input unit and the memory, and configured to execute the instructions, The information relating to the aforementioned item list includes item information, multiple tag information constituting the item, and feature information relating to the characteristics of the item contained in each of the multiple tag information, comprising multiple item components. The at least one processor executes the instruction, Obtain the aforementioned item information related to in-game items, Obtain the tag information relating to the multiple tags that constitute the item, When obtaining user input to disassemble the aforementioned item, the game provides a service that generates at least one of the multiple tags corresponding to the aforementioned item based on the item information and the tag information. User terminal.
23. The stage of acquiring item information related to in-game items, The steps include obtaining tag information related to multiple tags that constitute the aforementioned item, A computer-readable recording medium containing a program that causes a computer to execute a method for providing a game service, which includes the steps of obtaining user input to disassemble the item, and generating at least one of the plurality of tags corresponding to the item based on the item information and the tag information, wherein the components of the item include item information, a plurality of tag information constituting the item, and feature information relating to the characteristics of the item contained in each of the plurality of tag information.
24. A method by which a game provider provides game services, The stage of acquiring item information related to in-game items, The steps include obtaining tag information related to multiple tags that constitute the aforementioned item, When obtaining user input to decompose the aforementioned item, the steps include providing at least one tag from among the plurality of tags corresponding to the aforementioned item, based on the item information and the tag information. When obtaining user input that combines the aforementioned multiple tags, the process further includes the step of providing the items corresponding to the aforementioned multiple tags based on the item information and the tag information, A method wherein each of the aforementioned tags contains characteristic information relating to the characteristics of the item.
25. Memory to store instructions, The memory is functionally coupled to at least one processor, the at least one processor executing the instruction, Obtain item information related to in-game items, Obtain tag information relating to the multiple tags that constitute the aforementioned item, When obtaining user input to decompose the item, based on the item information and the tag information, provide at least one tag from the plurality of tags corresponding to the item. When obtaining user input that combines the aforementioned multiple tags, the item corresponding to the aforementioned multiple tags is provided based on the item information and the tag information. A game-providing device in which each of the aforementioned tags contains characteristic information relating to the characteristics of the aforementioned item.
Citation Information
Patent Citations
Game program, method, and information processor
JP2017209189A
Server system and program
JP2018033673A
Game program, method, and information processor
JP2021041281A
JPP6676205B