Mechatronics Multiplayer Board Game (Trine Nexus Board Game)
The Trine Nexus Board Game addresses the limitations of traditional and electronic games by integrating mechanical and electrical components, enhancing gameplay immersion and interaction, and offering customization and future upgrade possibilities.
Patent Information
- Application Number
- US18/645423
- Authority / Receiving Office
- US · United States
- Patent Type
- Applications(United States)
- Current Assignee / Owner
- Filing Date
- 2024-04-25
- Publication Date
- 2025-10-30
AI Technical Summary
Traditional board games lack integration of advanced mechanical and electrical components, limiting gameplay immersion and customization, while electronic games often lack physical interaction and social engagement.
The Trine Nexus Board Game integrates a 3D-printed board with mechanical tokens, a token storage drawer, and electrical components like a microcontroller, OLED display, and Bluetooth connectivity, offering customizable gameplay and interactive features.
Enhances gameplay immersion and interaction with a blend of traditional and electronic elements, providing a dynamic and engaging experience for multiple players with potential for future upgrades.
Smart Images

Figure US20250332501A1-D00000_ABST
Abstract
Description
ORIGIN OF THE INVENTION
[0001] The invention stemmed from the desire to modernize traditional board gaming by integrating advanced mechanical and electrical components. Recognizing the limitations of existing solutions, the inventor developed the Mechanical-electronics Board Game to provide a dynamic and immersive gaming experience. This innovation has the potential to revolutionize board gaming, offering endless entertainment for players of all ages. In summary, the present invention was conceived to address the limitations of traditional and electronic board games by introducing a new paradigm in board gaming. The inventive concept arose from the ingenuity and expertise of the inventor and represents a significant advancement in the field of board gaming.BACKGROUND OF THE INVENTION
[0002] Board games have been enjoyed by people of all ages for centuries. With the advancement of technology, there has been a growing interest in combining traditional board game elements with modern electronic and mechanical components to enhance gameplay and provide a more immersive experience. The Trine Nexus Board Game represents a novel approach to traditional board gaming by seamlessly integrating mechanical, electrical, and software components. This invention aims to revolutionize the board gaming experience by offering enhanced gameplay features and opportunities for customization and future upgrades. The Trine Nexus Board Game represents an innovative fusion of mechanical and electrical components to create an engaging and interactive gaming experience for multiple players.DESCRIPTION
[0003] The Trine Nexus Board Game comprises two main components: a mechanical part, an electrical part, software language or algorithm. The mechanical part includes a 3D-printed board & enclosure, mechanical playing tokens, a token storage drawer, four playing quads, and four parking spaces for up to four players. The electrical part consists of a 12V battery, an ON / OFF switch, a Circuit Board (with a voltage regulator to buck the 12V to 5V, a microcontroller I / O ports, reverse current protection diode, capacitors, resistors, crystal oscillator, serial programmer and Bluetooth interface), four players' push buttons, a “number-of-players” selector switch, a piezoelectric buzzer, an OLED display, and provisions for Bluetooth connectivity for potential future upgrades.BRIEF STATEMENT OF THE INVENTIONMechanical Components:Board and Enclosure: The board is designed using 3D printing technology to provide a customizable and durable playing surface.
[0005] Playing Tokens: Five playing mechanical tokens are provided for each player to move from parking to the PlayQuad depending on the microcontroller's randomly generated outcomes.
[0006] Mechanical Token Storage Drawer: A drawer is integrated into the board to store the playing tokens securely.
[0007] Playing Quad: There are four designated areas (PINK, BLUE, GREEN, and RED) PlayQuads on the board where players move tokens from parking to the PlayQuad.
[0008] Parking for Four Players: Four individual spaces are allocated on the board to park tokens.Electrical Components:12V Battery: Powers the entire system to ensure uninterrupted gameplay.
[0010] ON / OFF Switch: Allows users to turn the game on and off.
[0011] Voltage Regulator: Converts the 12V battery output to a stable 5V for powering the electronic components.
[0012] Microcontroller: Controls the operation of the game, including reading input from players, managing game logic, and controlling output devices.
[0013] Four Players' Push Buttons: Each player has a dedicated push button for interacting with the game.
[0014] Number of Players Selector Switch: Allows users to select between 2-player and 4-player modes in the game.
[0015] Piezo Electric Speaker: Produces sound effects and alerts during gameplay to enhance the gaming experience.
[0016] OLED Display: Provides visual output, such as game instructions, randomly generated outputs, and other relevant information.
[0017] Bluetooth Provision: Future upgrade potential for integrating Bluetooth connectivity, enabling additional features such as online multiplayer capability or smartphone app integration.ADVANTAGES OF THE INVENTIONThe Trine Nexus Multiplayer Board Game:Offers a unique blend of traditional board game mechanics with modern electronic and mechanical components.
[0019] Delivers an engaging and interactive gaming experience suitable for either two or four players, enhancing enjoyment through shared participation.
[0020] The customizable 3D printed board allows for endless possibilities in game design and aesthetics.
[0021] The battery-powered operation ensures portability and flexibility in gameplay locations.
[0022] Potential for future upgrades and expansions, such as Bluetooth connectivity, enhances the longevity and versatility of the game.BRIEF DESCRIPTION OF FIGURES
[0023] FIG. 1. Electronics Interface Drawing:
[0024] This figure depicts the schematic representation of the electronic interface system. It illustrates the various components and their connections within the interface system, providing an overview of the electronic architecture.
[0025] FIG. 2. Circuit Board:
[0026] This figure showcases the layout of the circuit board used in the invention. It highlights the placement of electronic components, traces, and connectors on the board, illustrating the physical arrangement of the circuitry.
[0027] FIG. 3. Top View (Style 1):
[0028] This figure presents a top-down view of the invention in Style 1. It provides a detailed look at the top surface of the device, showcasing features, interfaces, or components visible from this perspective.
[0029] FIG. 4. Top View (Style 2):
[0030] Similar to FIG. 3, this figure offers a top-down view of the invention; however, in Style 2. It depicts alternate configurations and designs of the device from a top perspective.
[0031] FIG. 5. Isometric View:
[0032] This figure provides an isometric view of the invention, offering a three-dimensional representation of its external appearance. It allows for a comprehensive understanding of the device's overall structure and design from multiple angles.
[0033] FIG. 6. Sectional View:
[0034] This figure shows a sectional view of the invention, revealing internal details and layers not visible in external views. It illustrates the internal components, mechanisms, or structures of the device, providing insights into its inner workings.
[0035] FIG. 7. Third Angle Projection:
[0036] This figure utilizes a third-angle projection to represent the invention from various angles. It presents multiple views of the device, such as front, side, and top views, allowing for a comprehensive understanding of its external features and dimensions.BRIEF DESCRIPTION OF APPENDIXAppendix A. Rules for Four-Player Gameplay:
[0037] This appendix contains a comprehensive set of rules specifically tailored for four-player gameplay. It outlines the game mechanics, objectives, player interactions, and any special rules or conditions applicable to the four-player mode of the game.
[0038] Appendix B. Flowchart, Winning Patterns, Winning Criteria, and Flowchart Play Notes: This appendix includes a detailed flowchart illustrating the progression of the game, along with descriptions of winning patterns, criteria for victory, and notes on how to interpret and utilize the flowchart during gameplay. It serves as a visual aid and reference guide for players to understand the game's structure and winning conditions.
Examples
Embodiment Construction
Appendix A. Rules for Four-Player Gameplay:
[0037]This appendix contains a comprehensive set of rules specifically tailored for four-player gameplay. It outlines the game mechanics, objectives, player interactions, and any special rules or conditions applicable to the four-player mode of the game.
[0038]Appendix B. Flowchart, Winning Patterns, Winning Criteria, and Flowchart Play Notes: This appendix includes a detailed flowchart illustrating the progression of the game, along with descriptions of winning patterns, criteria for victory, and notes on how to interpret and utilize the flowchart during gameplay. It serves as a visual aid and reference guide for players to understand the game's structure and winning conditions.
Claims
1. A Mechatronics Multiplayer Board Game comprising a mechanical part, an electrical part, and a Software algorithm wherein the mechanical part includes a 3D-printed board and enclosure, mechanical playing tokens, a token storage drawer, four playing quads, and four parking spaces for up to four players.
2. Mechatronics Multiplayer Board Game of claim 1, wherein the electrical part comprises a 12V battery, an ON / OFF switch, a voltage regulator to buck the 12V to 5V, a microcontroller, four players' push buttons, a “number-of-players” selector switch, a piezoelectric buzzer, an OLED display, and provisions for Bluetooth connectivity for potential future upgrades.
Citation Information
Patent Citations
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