Virtual character acquisition method and apparatus, and storage medium and electronic device
By configuring interactive areas with different biological attributes in the virtual character acquisition interface, users can select specific areas to acquire virtual characters through targeted interaction methods, which solves the problems of low acquisition efficiency and difficulty in control, and optimizes the user experience and acquisition process.
Patent Information
- Authority / Receiving Office
- WO · WO
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-04-07
- Publication Date
- 2026-04-02
AI Technical Summary
In existing technologies, when users acquire virtual characters, differentiated behaviors cannot affect the results, leading to low acquisition efficiency and difficulty in control, and user interaction behaviors lack objectives.
The virtual character acquisition interface displays multiple interactive areas, each corresponding to different virtual creature attributes. Users can select a specific area through target interaction to acquire the target virtual character, thus realizing the impact of user behavior on the result.
Optimize user experience, improve the efficiency of virtual character acquisition, enable users to influence the acquisition results, enhance the correlation between virtual characters and biological attributes, and improve the freedom and accuracy of the acquisition process.
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Figure CN2023086768_02042026_PF_FP_ABST
Abstract
Description
Method and device for obtaining virtual role, storage medium and electronic device
[0001] The present application claims priority from the Chinese patent application No. 202210647410.X filed on June 9, 2022 and entitled "Method and device for obtaining virtual role, storage medium and electronic device", the whole content of which is incorporated herein by reference. TECHNICAL FIELD
[0002] The present application relates to the field of computers, in particular to a virtual role obtaining technology. BACKGROUND
[0003] A virtual role refers to a role image simulated by people on a computer. With the rapid development of computer technology, virtual roles are widely applied to various fields, such as games, films and television, education, and medical treatment.
[0004] In many cases, a user needs to obtain a virtual role in a certain way before using the virtual role. Currently, in the process of obtaining a virtual role, a user can only randomly obtain a virtual role from a set of all virtual roles by performing a simple interactive operation. In the performance of the simple interactive operation, the differentiated behavior of the user does not have a real impact on the result of obtaining the virtual role, resulting in a lack of target in the interactive behavior of the user and difficulty in truly participating in the process of obtaining the virtual role. The user is difficult to obtain the required virtual role according to the actual demand, resulting in difficulty in controlling the result of obtaining the virtual role and low efficiency of obtaining the virtual role.
[0005] SUMMARY
[0006] The embodiments of the present application provide a method and device for obtaining a virtual role, a storage medium and an electronic device to at least solve the technical problems of difficulty in controlling the result of obtaining a virtual role and low efficiency of obtaining a virtual role in the related art.
[0007] According to an aspect of an embodiment of the present application, a method for obtaining a virtual role is provided. The method is executed by an electronic device and includes: displaying a virtual interactive object for obtaining a virtual role in a virtual role obtaining interface, wherein the virtual interactive object includes a plurality of interactive regions, each interactive region corresponds to a virtual creature attribute, and the plurality of interactive regions correspond to a plurality of virtual creature attributes; obtaining a selection operation on a first interactive region in the plurality of interactive regions according to a target interactive mode, wherein the first interactive region corresponds to a first virtual creature attribute, and the target interactive mode corresponds to an attribute type of the plurality of virtual creature attributes; and in response to the selection operation on the first interactive region, obtaining a first virtual role in a target virtual role set, and displaying the obtained first virtual role, wherein a virtual creature attribute of a virtual role in the target virtual role set is the first virtual creature attribute.
[0008] According to another aspect of an embodiment of the present application, an apparatus for obtaining a virtual role is provided. The apparatus is deployed on an electronic device and includes: a display module configured to display a virtual interactive object for obtaining a virtual role in a virtual role obtaining interface, wherein the virtual interactive object includes a plurality of interactive regions, each interactive region corresponds to a virtual creature attribute, and the plurality of interactive regions correspond to a plurality of virtual creature attributes; an obtaining module configured to obtain a selection operation on a first interactive region in the plurality of interactive regions according to a target interactive mode, wherein the first interactive region corresponds to a first virtual creature attribute, and the target interactive mode corresponds to an attribute type of the plurality of virtual creature attributes; and a processing module configured to, in response to the selection operation on the first interactive region, obtain a first virtual role in a target virtual role set, and display the obtained first virtual role, wherein a virtual creature attribute of a virtual role in the target virtual role set is the first virtual creature attribute.
[0009] According to still another aspect of an embodiment of the present application, a computer readable storage medium is provided. The computer readable storage medium stores a computer program. The computer program is configured to execute the above method for obtaining a virtual role when running.
[0010] According to still another aspect of an embodiment of the present application, a computer program product is provided. The computer program product includes a computer program stored in a computer readable storage medium. A processor of a computer device reads the computer program from the computer readable storage medium. The processor executes the computer program, so that the computer device executes the above method for obtaining a virtual role.
[0011] According to a further aspect of the embodiments of the present application, an electronic device is also provided, which comprises a memory and a processor, the memory stores a computer program, and the processor is configured to execute the above-mentioned method for obtaining a virtual role by using the computer program.
[0012] In the embodiments of the present application, a virtual interaction object for obtaining a virtual role is displayed in a virtual role obtaining interface, wherein the virtual interaction object comprises a plurality of interaction regions, each interaction region corresponds to a virtual creature attribute, the plurality of interaction regions correspond to a plurality of virtual creature attributes, a selection operation on a first interaction region in the plurality of interaction regions according to a target interaction mode is obtained, the virtual creature attribute corresponding to the first interaction region is a first virtual creature attribute, the target interaction mode corresponds to an attribute type of the plurality of virtual creature attributes, in response to the selection operation on the first interaction region, a first virtual role in a target virtual role set is obtained, and the obtained first virtual role is displayed, wherein the virtual roles in the target virtual role set have the first virtual creature attribute. By configuring different interaction regions corresponding to different virtual creature attributes for the virtual interaction object, and selecting the first interaction region by using the target interaction mode corresponding to the virtual creature attribute, the first virtual role in the target virtual role set can be obtained. Different users may select different interaction regions, so as to achieve the purpose of allowing the differentiated behaviors of the users to affect the obtained virtual role, thereby optimizing the user experience, improving the efficiency of obtaining the virtual role, and enabling the users to affect the result of obtaining the virtual role, and further solving the technical problems of the related art that the result of obtaining the virtual role is difficult to control and the efficiency of obtaining the virtual role is low. BRIEF DESCRIPTION OF DRAWINGS
[0013] The accompanying drawings, which are included to provide a further understanding of the present application, form a part of the present application and illustrate the illustrative embodiments of the present application and the explanation of the present application, and do not constitute improper limitations on the present application. In the drawings:
[0014] FIG. 1 is a schematic diagram of an application environment of an optional method for obtaining a virtual role according to an embodiment of the present application;
[0015] FIG. 2 is a flowchart of an optional method for obtaining a virtual role according to an embodiment of the present application;
[0016] FIG. 3 is a schematic diagram of an optional method for obtaining a virtual role according to an embodiment of the present application;
[0017] FIG. 4 is a schematic diagram of another optional method for obtaining a virtual role according to an embodiment of the present application;
[0018] FIG. 5 is a schematic diagram of another optional method for obtaining a virtual role according to an embodiment of the present application;
[0019] FIG. 6 is a schematic diagram of another optional method for obtaining a virtual role according to an embodiment of the present application;
[0020] FIG. 7 is a schematic diagram of another optional method for obtaining a virtual role according to an embodiment of the present application;
[0021] FIG. 8 is a schematic diagram of another optional method for obtaining a virtual role according to an embodiment of the present application;
[0022] FIG. 9 is a schematic diagram of another optional method for obtaining a virtual role according to an embodiment of the present application;
[0023] FIG. 10 is a schematic diagram of another optional method for obtaining a virtual role according to an embodiment of the present application;
[0024] FIG. 11 is a schematic diagram of another optional method for obtaining a virtual role according to an embodiment of the present application;
[0025] FIG. 12 is a schematic diagram of a structure of an optional device for obtaining a virtual role according to an embodiment of the present application;
[0026] FIG. 13 is a schematic diagram of a structure of an optional device for obtaining a virtual role according to an embodiment of the present application;
[0027] FIG. 14 is a schematic diagram of a structure of an optional device for obtaining a virtual role according to an embodiment of the present application;
[0028] FIG. 15 is a schematic diagram of a structure of an optional product for obtaining a virtual role according to an embodiment of the present application;
[0029] FIG. 16 is a schematic diagram of a structure of an optional electronic device according to an embodiment of the present application. DETAILED DESCRIPTION
[0030] In order to enable persons skilled in the art to better understand the present application, the technical solutions in the embodiments of the present application will be described clearly and completely below with reference to the drawings in the embodiments of the present application. Obviously, the described embodiments are only a part of the embodiments of the present application, rather than all the embodiments of the present application. Based on the embodiments in the present application, all other embodiments obtained by persons skilled in the art without creative labor should fall within the scope of protection of the present application.
[0031] It should be noted that the terms "first", "second", and the like in the description and in the claims of the present application and the above-described accompanying drawings are used to distinguish similar objects and are not necessarily used to describe a specific order or sequence. It should be understood that the data used in this way can be interchanged under appropriate circumstances, so that the embodiments of the present application described herein can be implemented in an order other than those illustrated or described herein. In addition, the terms "include" and "have" and any variations thereof are intended to cover non-exclusive inclusion, for example, a process, method, system, product or device that includes a series of steps or units does not necessarily have to be limited to those steps or units clearly listed, but can include other steps or units that are not clearly listed or inherent to these processes, methods, products or devices.
[0032] First, some of the nouns or terms that appear in the description of the embodiments of the present application are applicable to the following explanations:
[0033] Game character: a character in a game, especially a character in a role-playing game.
[0034] Role-playing game: a role-playing game is a type of game. In the game, the player plays one or more characters in a virtual world to play the game, and the player operates the game character to fight, grow, and complete the tasks set by the game.
[0035] Character unlocking: refers to obtaining the control right of a certain game character after meeting a certain condition in the game.
[0036] The present application will be described below in conjunction with the embodiments:
[0037] According to an aspect of the embodiments of the present application, a virtual role obtaining method is provided. In the embodiments, the virtual role obtaining method can be applied to a hardware environment including a server 101 and a terminal device 103 as shown in FIG. 1. As shown in FIG. 1, the server 101 is connected to the terminal 103 through a network, and can be configured to provide services for the terminal device or an application installed on the terminal device. The application can be a video application, an instant messaging application, a browser application, an educational application, a game application, etc. A database 105 can be provided on the server or independently of the server, and can be configured to provide data storage services for the server 101, for example, a game data storage server. The network can include, but is not limited to, a wired network and a wireless network. The wired network includes a local area network, a metropolitan area network, and a wide area network. The wireless network includes Bluetooth, WIFI, and other wireless communication networks. The terminal device 103 can be a terminal configured with an application, and can include, but is not limited to, at least one of a mobile phone (such as an Android phone, an iOS phone, etc.), a notebook computer, a tablet computer, a palm computer, a MID (Mobile Internet Device), a PAD, a desktop computer, a smart television, a smart voice interaction device, a smart home appliance, a vehicle-mounted terminal, an aircraft, etc. The server can be a single server, a server cluster composed of multiple servers, or a cloud server. An application 107 using the virtual role obtaining method can be displayed on the terminal device 103 or other connected display devices.
[0038] In combination with FIG. 1, the virtual role obtaining method can be implemented on the terminal device 103 through the following steps.
[0039] S1, displaying a virtual interactive object for obtaining a virtual role in a virtual role obtaining interface on the terminal device 103, wherein the virtual interactive object includes a plurality of interactive regions, each interactive region corresponds to a virtual biological attribute, and the plurality of interactive regions correspond to a plurality of virtual biological attributes;
[0040] S2, obtaining a selection operation on a first interactive region in the plurality of interactive regions according to a target interactive mode on the terminal device 103, wherein the first interactive region corresponds to a first virtual biological attribute, and the target interactive mode corresponds to an attribute type of the plurality of virtual biological attributes;
[0041] S3, obtaining a first virtual role in a target virtual role set in response to the selection operation on the first interactive region on the terminal device 103, and displaying the obtained first virtual role, wherein the virtual role in the target virtual role set has the first virtual biological attribute.
[0042] In a possible implementation, the method for obtaining a virtual role can also be implemented by a server, for example, implemented in the server 101 shown in FIG. 1; or implemented by a terminal device and a server together, that is, the electronic device performing the method provided in the embodiments of the present application can be at least one of a terminal device and a server.
[0043] The above is only an example, and the embodiments are not specifically limited.
[0044] In a possible implementation, as shown in FIG. 2, the method for obtaining a virtual role includes the following steps.
[0045] S202, displaying a virtual interactive object for obtaining a virtual role in a virtual role obtaining interface, wherein the virtual interactive object includes a plurality of interactive regions, each interactive region corresponds to a virtual biological attribute, and the plurality of interactive regions correspond to a plurality of virtual biological attributes.
[0046] S204, obtaining a selection operation on a first interactive region in the plurality of interactive regions according to a target interactive mode, wherein the virtual biological attribute corresponding to the first interactive region is a first virtual biological attribute, and the target interactive mode corresponds to an attribute type of the plurality of virtual biological attributes.
[0047] S206, in response to the selection operation on the first interactive region, obtaining a first virtual role in a target virtual role set, and displaying the obtained first virtual role, wherein the virtual biological attribute of the virtual role in the target virtual role set is the first virtual biological attribute.
[0048] In a possible implementation, in the embodiments of the present application, the method for obtaining a virtual role can include but is not limited to being applied to application scenarios such as a game application, a social application, a conference application, and the like, which need to obtain a virtual role. When applied to the application scenario of obtaining a virtual role in a game application, the virtual role can be a game role.
[0049] The game application can be a Multiplayer Online Battle Arena (MOBA) or a Single-Player Game (SPG). It should be noted that the type of the game application can include, but is not limited to, at least one of the following: a Two Dimension (2D) game application, a Three Dimension (3D) game application, a Virtual Reality (VR) game application, an Augmented Reality (AR) game application, and a Mixed Reality (MR) game application. The above is only an example, and the present embodiment is not limited in this regard.
[0050] In a possible implementation, in the present embodiment, the virtual character obtaining interface can include, but is not limited to, a game interface in the game application that allows obtaining of a virtual character. The display of the virtual character obtaining interface can be triggered by an interactive operation of a current account logged into the game application. The virtual character obtaining interface can also be triggered after the current account completes a preset task. The virtual character obtaining interface can also be triggered when virtual resources carried by the current account meet a preset condition. For example, the virtual character obtaining method is applied to a game application, and FIG. 3 is a schematic diagram of an optional virtual character obtaining method according to the present embodiment. As shown in FIG. 3, the virtual character obtaining interface can include, but is not limited to, being displayed in the following manner:
[0051] S1, displaying a game screen 302 in which a current account plays a game, where the game screen 302 includes an interactive object 304, and the interactive object 304 is used to trigger display of the virtual character obtaining interface.
[0052] S2, in response to an interactive operation performed on the interactive object 304, displaying a game screen 306, where the game screen 306 is the virtual character obtaining interface, and the game screen 306 includes an interactive object 308, which is the virtual interactive object and is used to obtain the first virtual character.
[0053] In a possible implementation, in the present embodiment, the shape of the virtual interactive object can include many types, for example, can include, but is not limited to, a virtual circular region, a virtual rectangular region, a virtual triangular region, and the like, and can be configured as multiple interactive regions.
[0054] It should be noted that the virtual interactive object includes a plurality of interactive regions, the areas of the plurality of interactive regions can be the same or different, and can be flexibly configured according to actual needs, a smaller interactive region can be configured for a virtual biological attribute corresponding to a more precious virtual biological attribute, and a larger interactive region can be configured for a virtual biological attribute corresponding to a more ordinary virtual biological attribute.
[0055] In a possible implementation, in the embodiment of the present application, each interactive region corresponds to a virtual biological attribute, and the plurality of interactive regions corresponding to a plurality of virtual biological attributes can be understood as each interactive region corresponding to one virtual biological attribute, and can further include but is not limited to some interactive regions corresponding to the same virtual biological attribute, and the remaining interactive regions corresponding to another virtual biological attribute different from the former, but at least including two different virtual biological attributes.
[0056] In a possible implementation, the attribute types of the virtual biological attributes can include many types, for example, can include but are not limited to time attributes, geographical attributes, component element attributes, food habits and other biological attributes, wherein the plurality of interactive regions correspond to one type of virtual biological attribute, and each interactive region in the plurality of interactive regions corresponds to one virtual biological attribute in the one type of virtual biological attribute.
[0057] For example, taking the one type of virtual biological attribute as a time attribute, the plurality of virtual biological attributes can include but are not limited to day, night, or spring, summer, autumn and winter.
[0058] For example, FIG. 4 is a schematic diagram of another optional virtual role acquisition method according to an embodiment of the present application, taking the plurality of virtual biological attributes including day and night as an example, the virtual interactive object can include but is not limited to being displayed by the following manner:
[0059] In FIG. 4, the upper identifier A, the left identifier B and the right identifier C represent that the corresponding virtual biological attributes are day, and the lower identifier D represents that the corresponding virtual biological attribute is night, at this time, the region 402 composed of the identifier A, the identifier B and the identifier C is one interactive region in the plurality of interactive regions, and the region 404 corresponding to the identifier D is another interactive region in the plurality of interactive regions.
[0060] For another example, FIG. 5 is a schematic diagram of still another optional virtual role acquisition method according to an embodiment of the present application, taking different virtual biological attributes including spring, summer, autumn and winter as an example, the virtual interactive object can include but is not limited to being displayed by the following manner:
[0061] The upper mark A in FIG. 5 represents that the corresponding virtual biological attribute is spring, the right mark C represents that the corresponding virtual biological attribute is summer, the lower mark D represents that the corresponding virtual biological attribute is autumn, and the left mark B represents that the corresponding virtual biological attribute is winter. At this time, the mark A, the mark B, the mark C, and the mark D correspond to the region 502, the region 504, the region 506, and the region 508, respectively, which are one of the above-mentioned multiple interaction regions and correspond to different virtual biological attributes.
[0062] The above is only an example, and the embodiments of the present application are not limited in any specific way.
[0063] In a possible implementation, in the embodiments of the present application, the target interaction mode is an interaction mode corresponding to the attribute type of the multiple virtual biological attributes. Taking the attribute type of the virtual biological attribute as time attribute as an example, the virtual interaction object can be configured in a clock mode, and at this time, the target interaction mode can be rotating the hour hand of the clock to implement the selection operation performed on the first interaction region of the multiple interaction regions. Taking the attribute type of the virtual biological attribute as component element attribute as an example, the virtual interaction object can be configured in an element floating mode, and the floating element is grabbed on the virtual interaction object to implement the selection operation performed on the first interaction region of the multiple interaction regions.
[0064] For example, FIG. 6 is a schematic diagram of another optional virtual role acquisition method according to the embodiments of the present application. Taking the attribute type of the virtual biological attribute as time attribute and the multiple virtual biological attributes including day and night as an example, the target interaction mode can include but is not limited to the following implementations.
[0065] As shown in FIG. 6, the upper mark, the left mark, and the right mark in FIG. 6 represent that the corresponding virtual biological attribute is day, and the lower mark represents that the corresponding virtual biological attribute is night. At this time, the wheel pointer is rotated to the lower right corner in the clockwise direction by dragging the wheel pointer, and the interaction region indicated by the wheel pointer is the first interaction region. At this time, the first virtual biological attribute of the currently acquired virtual role is the night virtual biological attribute.
[0066] In a possible implementation, in the embodiments of the present application, the selection operation is used to represent selecting the first interaction region, which can also be understood as selecting the first virtual biological attribute corresponding to the first interaction region to implement the purpose of acquiring the first virtual role with the first virtual biological attribute.
[0067] In a possible implementation, in the embodiment of the present application, the virtual biological attributes of the virtual roles in the target virtual role set are all first virtual biological attributes, when there is only one virtual role in the target virtual role set, the virtual role is the first virtual role, and when there are multiple virtual roles in the target virtual role set, a virtual role is randomly selected from the target virtual role set as the first virtual role.
[0068] It should be noted that the selected operation actually selects the target virtual role set, when the target virtual role set includes multiple virtual roles, the first virtual role can also be determined by random or according to the number of virtual resources held by the current account, so that the interest of the virtual role acquisition process is improved on the basis of allowing the user to affect the result of acquiring the virtual role, the use experience of the user is further optimized, and the efficiency of the user acquiring the virtual role is improved.
[0069] Through the embodiment, the virtual interaction object for acquiring the virtual role is displayed in the virtual role acquisition interface, the virtual interaction object includes multiple interaction regions, each interaction region corresponds to a virtual biological attribute, the multiple interaction regions correspond to multiple virtual biological attributes, the selection operation of the first interaction region in the multiple interaction regions according to the target interaction mode is acquired, the virtual biological attribute corresponding to the first interaction region is the first virtual biological attribute, the target interaction mode corresponds to the attribute type of the multiple virtual biological attributes, in response to the selection operation of the first interaction region, the first virtual role in the target virtual role set is acquired, and the acquired first virtual role is displayed, wherein the virtual biological attributes of the virtual roles in the target virtual role set are the first virtual biological attributes. By configuring different interaction regions corresponding to different virtual biological attributes for the virtual interaction object, and selecting the first interaction region by using the target interaction mode corresponding to the virtual biological attribute, the first virtual role in the target virtual role set can be acquired, and the interaction regions selected by different users can be different, so that the purpose of allowing the differentiated behavior of the user to affect the acquired virtual role is achieved, thereby realizing the technical effects of optimizing the use experience of the user, improving the acquisition efficiency of the virtual role, and enabling the user to affect the result of acquiring the virtual role, and further solving the technical problems of the related art that the result of acquiring the virtual role is difficult to control and the acquisition efficiency of the virtual role is low.
[0070] In a possible implementation, in response to the selection operation of the first interaction region, the first virtual role in the target virtual role set is acquired, including:
[0071] If the multiple virtual creature attributes are different time attributes, in response to the selection operation on the first interaction area, a first virtual creature is obtained from the target virtual creature set, wherein the first virtual creature attribute is a first time attribute, the different time attributes represent different time periods, the first time attribute represents a first time period, and the virtual creature attribute being the first time attribute includes at least one of the following: a virtual creature allowed to be evolved in the first time period, and a virtual creature allowed to be used in the first time period.
[0072] In a possible implementation, in the embodiment of the present application, the first virtual creature attribute being the first time attribute can be understood as the first interaction area being configured to be associated with the first virtual creature having the first time attribute, and when the selection operation of the target interaction mode selects the first interaction area, the first virtual creature in the target virtual creature set is obtained.
[0073] In a possible implementation, in the embodiment of the present application, the different time attributes representing different time periods can be understood as the different time periods formed by the day and the night, and can also be understood as the different time periods formed by spring, summer, autumn and winter.
[0074] In a possible implementation, in the embodiment of the present application, the virtual creature attribute being the first time attribute includes the virtual creature allowed to be evolved in the first time period, which can be understood as the virtual creature in the target virtual creature set being allowed to be evolved in the first time period.
[0075] For example, the virtual creature A can evolve the virtual creature B in the day, and can evolve the virtual creature C in the night. When the selection operation of the target interaction mode selects the first interaction area, and the virtual creature attribute corresponding to the first interaction area is the day, the virtual creature B is obtained. When the selection operation of the target interaction mode selects the first interaction area, and the virtual creature attribute corresponding to the first interaction area is the night, the virtual creature C is obtained.
[0076] In a possible implementation, in the embodiment of the present application, the virtual creature attribute being the first time attribute includes the virtual creature allowed to be used in the first time period, which can be understood as the virtual creature in the target virtual creature set being allowed to be used in the first time period.
[0077] For example, the virtual creature B can be used in the day, and the virtual creature C can be used in the night. When the selection operation of the target interaction mode selects the first interaction area, and the virtual creature attribute corresponding to the first interaction area is the day, the virtual creature B is obtained. When the selection operation of the target interaction mode selects the first interaction area, and the virtual creature attribute corresponding to the first interaction area is the night, the virtual creature C is obtained.
[0078] The above is only an example, and the embodiments of the present application are not limited in any specific way.
[0079] In a possible implementation, in response to the selection operation on the first interaction area, the first virtual role is obtained from the target virtual role set, and the first virtual biological attribute is the first geographical attribute.
[0080] If the multiple virtual biological attributes are different geographical attributes, in response to the interaction operation on the first interaction area, the first virtual role is obtained from the target virtual role set, the first virtual biological attribute is the first geographical attribute, the different geographical attributes represent different regions, the first geographical attribute represents the first region, and the virtual role with the first geographical attribute includes at least one of the following: a virtual role allowed to be evolved in the first region, and a virtual role allowed to be used in the first region.
[0081] In a possible implementation, in the embodiments of the present application, the first virtual biological attribute being the first geographical attribute can be understood as the first interaction area being configured to be associated with the first virtual role with the first geographical attribute, and when the selection operation of the target interaction mode selects the first interaction area, the first virtual role in the target virtual role set is obtained.
[0082] In a possible implementation, in the embodiments of the present application, the different geographical attributes representing different regions can be understood as different regions formed by land and sea, or different regions formed by east, south, west, and north.
[0083] In a possible implementation, in the embodiments of the present application, the virtual role with the first geographical attribute including the virtual role allowed to be evolved in the first region can be understood as the virtual role in the target virtual role set being allowed to be evolved in the first region.
[0084] For example, the virtual role A can evolve into the virtual role B in the land region, and can evolve into the virtual role C in the sea region. When the selection operation of the target interaction mode selects the first interaction area, and the virtual biological attribute corresponding to the first interaction area is the land region, the virtual role B is obtained. When the selection operation of the target interaction mode selects the first interaction area, and the virtual biological attribute corresponding to the first interaction area is the sea region, the virtual role C is obtained.
[0085] In a possible implementation, in the embodiments of the present application, the virtual role with the first geographical attribute including the virtual role allowed to be used in the first region can be understood as the virtual role in the target virtual role set being allowed to be used in the first region.
[0086] For example, the virtual character B can be used in a land region, and the virtual character C can be used in a sea region. When the selection operation of the target interaction mode selects the first interaction region, and the virtual creature attribute corresponding to the first interaction region is the land region, the virtual character B is obtained. When the selection operation of the target interaction mode selects the first interaction region, and the virtual creature attribute corresponding to the first interaction region is the sea region, the virtual character C is obtained.
[0087] The above is only an example, and the embodiments of the present application are not limited in any specific way.
[0088] As an implementation, in response to the selection operation on the first interaction region, the first virtual character is obtained from the target virtual character set, including:
[0089] If the multiple virtual creature attributes are different time attributes and region attributes, in response to the selection operation on the first interaction region, the first virtual character is obtained from the target virtual character set, wherein the first virtual creature attribute includes the first time attribute and the first region attribute, the different time attributes represent different time periods, the first time attribute represents the first time period, the different region attributes represent different regions, and the first region attribute represents the first region.
[0090] The virtual character with the first time attribute and the first region attribute includes at least one of the following:
[0091] The virtual character allowed to be evolved in the first time period and the first region;
[0092] The virtual character allowed to be evolved in the first time period and allowed to be used in the first region;
[0093] The virtual character allowed to be used in the first time period and allowed to be evolved in the first region;
[0094] The virtual character allowed to be used in the first time period and the first region.
[0095] In an implementation, in the embodiments of the present application, the first virtual creature attribute including the first time attribute and the first region attribute can be understood as that the first interaction region is configured to be associated with the first virtual character with the first time attribute and the first region attribute. When the selection operation of the target interaction mode selects the first interaction region, the first virtual character in the target virtual character set is started to be obtained.
[0096] In a possible implementation, in the embodiment of the present application, the different time attributes representing different time periods can be understood as different time periods formed by the day and the night, and can also be understood as different time periods formed by spring, summer, autumn and winter, and the different geographical attributes representing different regions can be understood as different regions formed by the land and the sea, and can also be understood as different regions formed by the east, the south, the west and the north.
[0097] In a possible implementation, in the embodiment of the present application, the virtual role with the first time attribute and the first geographical attribute includes a virtual role allowed to be evolved in the first time period and in the first region. It can be understood that the virtual role in the target virtual role set can be evolved in the first time period and in the first region.
[0098] For example, the virtual role A can evolve into the virtual role B on the land in the day, and can evolve into the virtual role C in the sea in the night. When the selection operation of the target interaction mode selects the first interaction region, and the virtual biological attribute corresponding to the first interaction region is the day and the land, the virtual role A evolves into the virtual role B. When the selection operation of the target interaction mode selects the first interaction region, and the virtual biological attribute corresponding to the first interaction region is the night and the sea, the virtual role A evolves into the virtual role C.
[0099] In a possible implementation, in the embodiment of the present application, the virtual role with the first time attribute and the first geographical attribute includes a virtual role allowed to be evolved in the first time period and allowed to be used in the first region. It can be understood that the virtual role in the target virtual role set can be evolved in the first time period and allowed to be used in the first region.
[0100] For example, the virtual role A can evolve into the virtual role B in the day, and the virtual role B can be used on the land. The virtual role A can also evolve into the virtual role C in the night, and the virtual role C can be used in the sea. When the selection operation of the target interaction mode selects the first interaction region, and the virtual biological attribute corresponding to the first interaction region is the day and the land, the virtual role B is obtained. When the selection operation of the target interaction mode selects the first interaction region, and the virtual biological attribute corresponding to the first interaction region is the night and the sea, the virtual role C is obtained.
[0101] In a possible implementation, in the embodiment of the present application, the virtual role with the first time attribute and the first geographical attribute includes a virtual role allowed to be used in the first time period and allowed to be evolved in the first region. It can be understood that the virtual role in the target virtual role set can be used in the first time period and allowed to be evolved in the first region.
[0102] For example, the virtual character A can evolve into the virtual character B in the land, and the virtual character B can be used in the daytime, the virtual character A can also evolve into the virtual character C in the sea, and the virtual character C can be used in the night. When the selection operation of the target interaction mode selects the first interaction area, and the virtual creature attribute corresponding to the first interaction area is the land and the daytime, the virtual character B is obtained. When the selection operation of the target interaction mode selects the first interaction area, and the virtual creature attribute corresponding to the first interaction area is the sea and the night, the virtual character C is obtained.
[0103] In a possible implementation, in the embodiment of the present application, the virtual character with the first time attribute and the first region attribute in the above description can be understood as a virtual character in the target virtual character set that can be used in the first time period and the first region.
[0104] For example, the virtual character B can be used in the land in the daytime, and the virtual character C can be used in the sea in the night. When the selection operation of the target interaction mode selects the first interaction area, and the virtual creature attribute corresponding to the first interaction area is the daytime and the land, the virtual character B is obtained. When the selection operation of the target interaction mode selects the first interaction area, and the virtual creature attribute corresponding to the first interaction area is the night and the sea, the virtual character C is obtained.
[0105] In a possible implementation, in the embodiment of the present application, the virtual character with the first region attribute in the above description can be understood as a virtual character in the target virtual character set that can be evolved in the first region. For example, the virtual character A can evolve into the virtual character B in the land region, and can also evolve into the virtual character C in the sea region. When the selection operation of the target interaction mode selects the first interaction area, and the virtual creature attribute corresponding to the first interaction area is the land region, the virtual character A evolves into the virtual character B. When the selection operation of the target interaction mode selects the first interaction area, and the virtual creature attribute corresponding to the first interaction area is the sea region, the virtual character A evolves into the virtual character C.
[0106] In a possible implementation, in the embodiment of the present application, the virtual character with the first geographical attribute as the virtual biological attribute includes that the virtual character allowed to be used in the first geographical area can be understood as that the virtual character in the target virtual character set can be used in the first geographical area, for example, the virtual character B can be used in the land geographical area, and the virtual character C can be used in the marine geographical area. When the selection operation of the target interaction mode selects the first interaction area, and the virtual biological attribute corresponding to the first interaction area is the land geographical area, the virtual character B is obtained. When the selection operation of the target interaction mode selects the first interaction area, and the virtual biological attribute corresponding to the first interaction area is the marine geographical area, the virtual character C is obtained.
[0107] The above is only an example, and the embodiment of the present application is not limited in any specific way.
[0108] Through the embodiment, by configuring different time attributes and geographical attributes corresponding to different interaction areas, the behavior and result of obtaining a virtual character by a user are closer to the world view setting of an application scenario, the process of obtaining a virtual character is associated with a time attribute and a map attribute, the association between a virtual character biological attribute and a virtual character is strengthened, the freedom of a user in the process of obtaining a virtual character is optimized, and the efficiency and accuracy of a user in obtaining a virtual character are further improved.
[0109] It should be noted that in the embodiment of the present application, the virtual interaction object can have different forms, and when the form of the virtual interaction object is different, the way of displaying the virtual interaction object for obtaining a virtual character in the virtual character obtaining interface can be different, and the corresponding selection operation can also be different. In a possible implementation, the virtual interaction object can be a virtual roulette, and in this case, displaying the virtual interaction object for obtaining a virtual character in the virtual character obtaining interface includes: displaying the virtual roulette for obtaining a virtual character in the virtual character obtaining interface, wherein the virtual roulette includes a plurality of interaction areas and a virtual roulette pointer, and the virtual roulette pointer is set to be allowed to rotate in the plurality of interaction areas.
[0110] The selection operation of the target interaction mode on the first interaction area in the plurality of interaction areas includes: determining the target interaction mode as a rotation operation according to the virtual biological attribute corresponding to the plurality of interaction areas in the virtual roulette, and obtaining the rotation operation performed on the virtual roulette pointer, so that the virtual roulette pointer stops in the first interaction area.
[0111] In a possible implementation, in the embodiment of the present application, the virtual roulette described above can include but is not limited to a virtual roulette determined according to a virtual biological attribute, that is, each interaction area in the plurality of interaction areas configured in the virtual roulette corresponds to a virtual biological attribute.
[0112] Exemplarily, FIG. 7 is a schematic diagram of another optional virtual role obtaining method according to an embodiment of the present application, as shown in FIG. 7, a virtual wheel includes a virtual wheel pointer 702 and an interaction area 704 and an interaction area 706, the virtual wheel pointer 702 is configured to rotate clockwise in the virtual wheel, the interaction area 704 corresponds to a virtual biological attribute, and the interaction area 706 corresponds to a virtual biological attribute, when the virtual wheel pointer stops at the interaction area 706, the interaction area 706 is the first interaction area, that is, the target virtual role set includes a virtual role having the first virtual biological attribute corresponding to the first interaction area.
[0113] When the virtual interaction object is a virtual wheel, a rotation operation performed on the virtual wheel pointer is obtained to make the virtual wheel pointer stop in the first interaction area, and the rotation operation includes:
[0114] The rotation operation performed on the virtual wheel pointer is obtained, and the rotation operation is used to control the virtual wheel pointer to rotate in a clockwise direction or an anticlockwise direction.
[0115] During the rotation of the virtual wheel pointer, when the virtual wheel pointer rotates to the first interaction area, a first display special effect is displayed, the first display special effect corresponds to the first interaction area, and the first display special effect is used to indicate the first virtual biological attribute.
[0116] During the rotation of the virtual wheel pointer, when the virtual wheel pointer rotates to a second interaction area, a second display special effect is displayed, the second interaction area is used to obtain a second virtual role, the second virtual role corresponds to a second virtual biological attribute, the second display special effect is used to indicate the second virtual biological attribute, and the second virtual biological attribute is different from the first virtual biological attribute.
[0117] When the virtual wheel pointer stops in the first interaction area, a third display special effect is displayed, and the third display special effect is used to indicate that the virtual biological attribute of the currently obtained virtual role is the first virtual biological attribute.
[0118] In a possible implementation, in the embodiment of the present application, the rotation operation performed on the virtual wheel can include but is not limited to being realized by a touch direction button, a rotating joystick, and the like.
[0119] Exemplarily, FIG. 8 is a schematic diagram of another optional virtual role obtaining method according to an embodiment of the present application, as shown in FIG. 8, a virtual wheel includes a virtual wheel pointer, when a rotation operation is obtained, the virtual wheel pointer is controlled to rotate in a clockwise direction or an anticlockwise direction.
[0120] In a possible implementation, in the embodiment of the present application, the first display effect can be understood as a display effect when the first interaction area is passed during the rotation of the virtual roulette pointer, which is used to indicate the first virtual biological attribute.
[0121] For example, when the first virtual biological attribute represents daytime, the first display effect can be white light to indicate that the current virtual roulette pointer is passing through the first interaction area.
[0122] In a possible implementation, in the embodiment of the present application, the second display effect can be understood as a display effect when the second interaction area is passed during the rotation of the virtual roulette pointer, which is used to indicate the second virtual biological attribute. When the virtual roulette pointer stays in the second interaction area, the virtual characters in the target virtual character set are virtual characters with the second virtual biological attribute.
[0123] For example, when the second virtual biological attribute represents night, the first display effect can be black light to indicate that the current virtual roulette pointer is passing through the second interaction area.
[0124] In a possible implementation, in the embodiment of the present application, the display of the third display effect when the virtual roulette pointer stays in the first interaction area can be understood as indicating that the virtual biological attribute of the virtual character to be obtained is the first virtual biological attribute, that is, the related effects of the virtual character with the first virtual biological attribute can be displayed to indicate the first virtual character to be obtained.
[0125] It can be understood that since the attribute type of the virtual biological attribute can be various, when the attribute types of the virtual biological attributes corresponding to the multiple interaction areas are different, the type of the virtual roulette is also different, thereby making the way of the virtual roulette pointer staying in the first interaction area slightly different. In a possible implementation, according to the virtual biological attributes corresponding to the multiple interaction areas in the virtual roulette, the target interaction mode is determined as a rotation operation, and the rotation operation performed on the virtual roulette pointer is obtained to make the virtual roulette pointer stay in the first interaction area, including:
[0126] When the multiple virtual biological attributes represent different time attributes, the virtual roulette is a virtual clock roulette, the rotation operation is determined as a clock rotation operation, and the clock rotation operation performed on the virtual clock roulette pointer is obtained to make the virtual clock roulette pointer stay in the first interaction area, wherein the virtual roulette includes the virtual clock roulette; or
[0127] In a case where the plurality of virtual biological attribute representations represent different geographical attribute, the rotating operation is determined as a map rotating operation, and the map rotating operation performed on the virtual map dial pointer is obtained to make the virtual map dial pointer stop in the first interaction region, wherein the virtual dial includes a virtual map dial.
[0128] In a possible implementation, in the embodiment of the present application, the virtual clock dial described above can be a clock dial determined according to the virtual biological attribute. When the virtual biological attribute includes day and night, the clock dial can include two scales of day and night. When the virtual biological attribute includes spring, summer, autumn and winter, the clock dial can include four scales of spring, summer, autumn and winter.
[0129] In a possible implementation, in the embodiment of the present application, the virtual map dial described above can be a map dial determined according to the virtual biological attribute. When the virtual biological attribute includes a world map, the map dial can include a plurality of scales divided according to longitude. When the virtual biological attribute includes a system preset map, the map dial can include a plurality of preset scales.
[0130] It should be noted that FIG. 9 is a schematic diagram of another optional virtual role obtaining method according to an embodiment of the present application. As shown in FIG. 9, the region between every two clock scales or every two map scales is an interaction region in the plurality of interaction regions.
[0131] The above is only an example, and the embodiments of the present application are not limited in any specific way.
[0132] It should be noted that there are various triggering manners for displaying the virtual interaction object for obtaining the virtual role in the virtual role obtaining interface. For example, the virtual interaction object for obtaining the virtual role can be triggered after the account completes a preset task, or the virtual interaction object for obtaining the virtual role can be triggered when the virtual resource carried by the account meets a preset condition. If the virtual interaction object for obtaining the virtual role is triggered after the account completes a preset task, the virtual interaction object for obtaining the virtual role is displayed in the virtual role obtaining interface, comprising:
[0133] In a case where the preset task is completed, the virtual interaction object is displayed in the virtual role obtaining interface according to a task attribute of the preset task, wherein the task attribute of the preset task has a corresponding relationship with the attribute type, and the task attribute is used to represent a completion result of the preset task or a task type of the preset task.
[0134] In a possible implementation, in the embodiment of the present application, the preset task can be configured as a task of obtaining the current account of the virtual role. The preset task can be completed independently by the current account, or the preset task can be completed by the current account and other accounts in the same camp as the current account.
[0135] In a possible implementation, in the embodiment of the present application, the task attribute of the preset task has a corresponding relationship with the attribute type, which can be understood as that the task attribute is an attribute associated with the attribute type. For example, when the attribute type of the virtual creature attribute is a time attribute, the task attribute can be configured as a time attribute related to the task, such as a duration of the task, a time point of completing the task, and the like.
[0136] In a possible implementation, in the embodiment of the present application, the completion result of the preset task can include but is not limited to a completion progress of the preset task, a completion level of the preset task, and the like, and the task type of the preset task can include but is not limited to a virtual creature attribute indicated by the preset task, a target virtual character set, and the like.
[0137] In a possible implementation, according to the task attribute of the preset task, the virtual interactive object for obtaining the virtual character is displayed in the virtual character obtaining interface, including:
[0138] If the task attribute is used to represent the completion result of the preset task, when the completion result of the preset task represents a first completion degree, the virtual interactive object is displayed in the virtual character obtaining interface, wherein the plurality of virtual creature attributes include different virtual creature attributes belonging to a first attribute type.
[0139] If the task attribute is used to represent the completion result of the preset task, when the completion result of the preset task represents a second completion degree, the virtual interactive object is displayed in the virtual character obtaining interface, wherein the plurality of virtual creature attributes include different virtual creature attributes belonging to a second attribute type, and the first completion degree is different from the second completion degree, and the first attribute type is different from the second attribute type.
[0140] In a possible implementation, in the embodiment of the present application, the plurality of preset completion degrees can include but are not limited to a plurality of completion degrees preset by the system, wherein each completion degree corresponds to a type of virtual creature attribute, and the completion degree can include but is not limited to a quantity of virtual resources obtained, a duration of the preset task, and the like.
[0141] For example, FIG. 10 is a schematic diagram of another optional virtual role obtaining method according to an embodiment of the present application. As shown in FIG. 10, after the current account accepts the preset task, an identifier 1002 of the preset task and a task completion progress bar are displayed on the game screen. When the preset task is configured to obtain virtual resources satisfying a preset condition, the task completion progress bar is constantly updated as the current account obtains virtual resources. When the number of virtual resources corresponding to a first completion degree is obtained, a button 1004 for triggering display of a virtual interactive object is displayed on the game screen. At this time, the virtual interactive object is triggered to be displayed by performing an interactive operation on the button 1004. The plurality of virtual creature attributes include different virtual creature attributes belonging to a geographical attribute. When the number of virtual resources corresponding to a second completion degree is obtained, a button 1006 for triggering display of a virtual interactive object is displayed on the game screen. At this time, the virtual interactive object is triggered to be displayed by performing an interactive operation on the button 1006. The plurality of virtual creature attributes include different virtual creature attributes belonging to a time attribute. At this time, the first attribute type can be a geographical attribute, and the second attribute type can be a time attribute.
[0142] The above is only an example, and the embodiments of the present application are not limited in any specific way.
[0143] As an optional implementation, the virtual interactive object for obtaining the virtual role is displayed in the virtual role obtaining interface according to the task attribute of the preset task, including:
[0144] If the task attribute is used to represent the task type of the preset task, when the completion result of the preset task represents a first task type, the virtual interactive object is displayed in the virtual role obtaining interface. The plurality of virtual creature attributes include different virtual creature attributes belonging to a first attribute type.
[0145] If the task attribute is used to represent the task type of the preset task, when the completion result of the preset task represents a second task type, the virtual interactive object is displayed in the virtual role obtaining interface. The plurality of virtual creature attributes include different virtual creature attributes belonging to a second attribute type. The first task type is different from the second task type, and the first attribute type is different from the second attribute type.
[0146] In an optional implementation, in the embodiments of the present application, the plurality of preset task types can include but are not limited to a plurality of task types preset by the system. Each task type corresponds to a type of virtual creature attribute. The task types can include but are not limited to a time limit task (to be completed within a preset time period), a map running task (controlling the virtual role to move in the game map until all locations required by the preset task are traversed), and the like.
[0147] For example, FIG. 11 is a schematic diagram of another method for obtaining a virtual role in a possible implementation, according to an embodiment of the present application. As shown in FIG. 11, after the current account accepts the preset task, an identifier 1102 of the preset task and a task type are displayed on the game screen. When the preset task is configured as a time limit task, a button 1104 for triggering the display of the virtual interactive object is displayed on the game screen as the current account continuously performs the preset task until the condition of the time limit task is met. At this time, the display of the virtual interactive object is triggered by performing an interactive operation on the button 1104. The plurality of virtual creature attributes include different virtual creature attributes belonging to a time attribute. When the preset task is configured as a map running task, a button 1106 for triggering the display of the virtual interactive object is displayed on the game screen as the current account continuously performs the preset task until the condition of the map running task is met. At this time, the display of the virtual interactive object is triggered by performing an interactive operation on the button 1106. The plurality of virtual creature attributes include different virtual creature attributes belonging to a geographical attribute. At this time, the first attribute type can be the time attribute, and the second attribute type can be the geographical attribute.
[0148] The above is only an example, and the embodiments of the present application are not limited in any specific way.
[0149] In a possible implementation, the obtaining of the selection operation on the first interactive region in the plurality of interactive regions according to the target interactive mode comprises:
[0150] obtaining a direction control operation, wherein the direction control operation is used to determine the first interactive region;
[0151] If the direction control operation stays in the first interactive region for more than a preset time length, the first interactive region is selected, and the selection operation on the first interactive region is obtained.
[0152] In a possible implementation, in the embodiments of the present application, the direction control operation can be triggered by a virtual direction button or a virtual joystick. The virtual interactive object is continuously adjusted by continuously performing the direction control operation until the first interactive region in the virtual interactive object is selected. The preset time length can be preset by the system, and can also be controlled by the current account. For example, taking the virtual joystick as an example, when the virtual joystick is shaken, the direction control operation is started to be performed. When the virtual joystick is stopped, the direction control operation stays in the first interactive region.
[0153] In a possible implementation, before the virtual interactive object for obtaining the virtual role is displayed in the virtual role obtaining interface, the method further comprises:
[0154] obtaining an initial virtual role obtained in advance by the current account;
[0155] determining a virtual character type that the initial virtual character is allowed to evolve into or use according to the initial virtual character;
[0156] If the virtual character type that the initial virtual character is allowed to evolve into or use includes at least two, a virtual interactive object is determined, wherein different interaction areas of the virtual interactive object correspond to different virtual character types that the initial virtual character is allowed to evolve into or use, and different virtual character types correspond to different virtual creature attributes one by one.
[0157] In a possible implementation, in the embodiment of the present application, the initial virtual character can include but is not limited to being associated with the preset task, that is, the preset task is configured as a task associated with the initial virtual character, and the initial virtual character is used to determine the target virtual character set.
[0158] For example, FIG. 12 is a schematic diagram of another virtual character acquisition method in a possible implementation according to an embodiment of the present application. As shown in FIG. 12, the initial virtual character is a virtual character pre-acquired by the current account, and different interaction areas in the virtual interactive object are used to evolve the initial virtual character into a first virtual character or a second virtual character. The type of the first virtual character and the type of the second virtual character are determined according to an evolution chain pre-configured for the initial virtual character.
[0159] The above is only an example, and the embodiment of the present application is not limited in any specific way.
[0160] In a possible implementation, the direction control operation is acquired, including:
[0161] In the case of displaying the virtual interactive object, the direction control operation triggered by the virtual joystick is acquired, or
[0162] In the case of displaying the virtual interactive object, the direction control operation triggered by the virtual direction button is acquired.
[0163] In a possible implementation, in the embodiment of the present application, the virtual joystick can be rotated clockwise or counterclockwise to control the virtual interactive object to perform a selection operation. The speed of rotating the virtual joystick can be associated with the amplitude of the direction control operation.
[0164] In a possible implementation, in the embodiment of the present application, the virtual direction button can be pressed to control the virtual interactive object to perform a selection operation. The force of pressing the virtual direction button can be associated with the amplitude of the direction control operation.
[0165] Through the embodiment of the present application, the way for a user to obtain a virtual role can be optimized, so that the user can perform a direction control operation through rotation speed or pressing force, game play is increased, and user experience is enriched.
[0166] The present application is further explained and described below in connection with specific examples:
[0167] A player repairs a broken clock through accumulating task points, and after the repair is completed, a watch face UI (corresponding to the virtual interactive object described above) can be called out. The watch face has clear day and night scale marks in 4 weeks, and has a unique hour hand pointer (at this time, the virtual interactive object is a virtual clock dial, the hour hand pointer is a virtual clock dial pointer, and each scale mark corresponds to an interactive area).
[0168] During the process in which the player rotates the pointer, when the pointer comes to different areas, the watch face has different animation performances (i.e., display special effects) to suggest differences in results.
[0169] After the player raises the hand / relaxes the joystick, different role unlocking feedbacks are given according to the difference in the position where the pointer stays: 1. The pointer stays in the upper half area of the watch face (daytime), and a branch form that can only evolve in the daytime is unlocked; 2. The pointer stays in the lower half area of the watch face (nighttime), and a branch form that can only evolve in the nighttime is unlocked.
[0170] FIG. 13 is a schematic diagram of another optional virtual role obtaining method according to an embodiment of the present application. The complete process of the present scheme is shown in FIG. 13. The process is initiated by the player operating the pointer. The client gives feedback based on the state of the pointer, sends data to the background, and returns the corresponding performance to the client after the background verifies and processes the data. The client can be installed on the terminal device described above, and the background can be a server that provides services for the client.
[0171] Specifically, but not limited to, the following steps are included:
[0172] S1, start;
[0173] S2, loop playing operation guide animation;
[0174] S3, judge whether the pointer starts to rotate;
[0175] S4, stop the guide animation;
[0176] S5, determine that the pointer is in interval A;
[0177] S6, playing UI animation A;
[0178] S7, determining whether the pointer is in interval B;
[0179] S8, playing UI animation B;
[0180] S9, determining whether the pointer stops rotating;
[0181] S10, stopping UI animation;
[0182] S11, sending the pointer coordinates to the server;
[0183] S12, querying the character ID corresponding to the coordinates;
[0184] S13, returning the character ID to the client;
[0185] S14, displaying the character unlocking UI;
[0186] S15, ending.
[0187] It should be noted that the player can be guided to interact with the dial through an animation. On a mobile platform, the animation is a finger swipe, and on an NX platform, the animation is a joystick rotation. The animation is played in a loop until the player starts rotating the pointer.
[0188] The upper half of the dial (0-90° & 270°-360°) is interval A, representing daytime, and the lower half of the dial (90°-270°) is interval B, representing nighttime. When the pointer is in interval A, animation A (orange light effect) is played, implying that the character will evolve into a branch form with a daytime attribute. When the pointer is in interval B, animation B (blue light effect) is played, implying that the character will evolve into a branch form with a nighttime attribute.
[0189] After the player stops operating, the client determines the interval to which the pointer belongs based on the angle of the pointer and uploads the data to the server. The server queries the character ID corresponding to the interval data and returns it to the client. The client displays the corresponding character unlocking UI.
[0190] Through the embodiment, the biological habit characteristics of the game character can be strengthened, the cognitive depth of the player for the game character can be enhanced, the player is provided with a non-paid operation space in the character unlocking dimension, and the freedom of the player in character selection is improved. The connection between the game and the real world is strengthened, topics are provided, the player is more willing to study the unlocking mechanism, interact with others, and spread, and the social atmosphere is active.
[0191] It can be understood that in the specific embodiments of the present application, data related to user information is involved. When the above embodiments of the present application are applied to specific products or technologies, individual permission or individual consent of the user is required, and the collection, use and processing of related data need to comply with relevant laws, regulations and standards of relevant countries and regions.
[0192] It should be noted that, for the foregoing method embodiments, for the sake of simple description, they are all described as a combination of a series of actions, but those skilled in the art should know that the present application is not limited to the order of the actions described, because according to the present application, certain steps can be performed in other orders or simultaneously. Secondly, those skilled in the art should know that the embodiments described in the specification are all preferred embodiments, and the actions and modules involved are not necessarily necessary for the present application.
[0193] According to another aspect of the embodiments of the present application, a virtual role obtaining apparatus for implementing the virtual role obtaining method is further provided. As shown in FIG. 14, the apparatus comprises:
[0194] The display module 1402 is configured to display a virtual interactive object for obtaining a virtual role in a virtual role obtaining interface, wherein the virtual interactive object comprises a plurality of interactive regions, each interactive region corresponds to a virtual creature attribute, and the plurality of interactive regions correspond to a plurality of virtual creature attributes;
[0195] The obtaining module 1404 is configured to obtain a selection operation on a first interactive region in the plurality of interactive regions according to a target interactive mode, wherein the first interactive region corresponds to a first virtual creature attribute, and the target interactive mode corresponds to an attribute type of the plurality of virtual creature attributes;
[0196] The processing module 1406 is configured to obtain a first virtual role in a target virtual role set in response to the selection operation on the first interactive region, and display the obtained first virtual role, wherein the virtual roles in the target virtual role set have the first virtual creature attribute.
[0197] As a possible implementation manner, the processing module 1406 is configured to obtain the first virtual role in the target virtual role set in response to the selection operation on the first interactive region in the following manner:
[0198] If the plurality of virtual creature attributes are different time attributes, the first virtual role is obtained in the target virtual role set in response to the selection operation on the first interactive region, wherein the first virtual creature attribute is a first time attribute, the different time attributes represent different time periods, the first time attribute represents a first time period, and the virtual role with the first time attribute includes at least one of the following: a virtual role allowed to be evolved within the first time period, and a virtual role allowed to be used within the first time period.
[0199] As a possible implementation manner, the processing module 1406 is configured to obtain the first virtual role in the target virtual role set in response to the selection operation on the first interactive region in the following manner:
[0200] If the plurality of virtual creature attributes are different geographical attributes, in response to the interaction operation on the first interaction area, the first virtual creature is obtained from the target virtual creature set, wherein the first virtual creature attribute is the first geographical attribute, the different geographical attributes represent different regions, the first geographical attribute represents the first region, and the virtual creature with the first geographical attribute includes at least one of the following: a virtual creature allowed to be evolved in the first region, and a virtual creature allowed to be used in the first region.
[0201] As a scheme in a possible implementation manner, the processing module 1406 is configured to obtain the first virtual creature from the target virtual creature set in the following manner in response to the selection operation on the first interaction area:
[0202] If the plurality of virtual creature attributes are different time attributes and geographical attributes, in response to the selection operation on the first interaction area, the first virtual creature is obtained from the target virtual creature set, wherein the first virtual creature attribute includes the first time attribute and the first geographical attribute, the different time attributes represent different time periods, the first time attribute represents the first time period, the different geographical attributes represent different regions, and the first geographical attribute represents the first region.
[0203] The virtual creature with the first time attribute and the first geographical attribute includes at least one of the following:
[0204] a virtual creature allowed to be evolved in the first time period and the first region;
[0205] a virtual creature allowed to be evolved in the first time period and allowed to be used in the first region;
[0206] a virtual creature allowed to be used in the first time period and allowed to be evolved in the first region;
[0207] a virtual creature allowed to be used in the first time period and the first region.
[0208] As a scheme in a possible implementation manner,
[0209] The apparatus is configured to display the virtual interaction object for obtaining the virtual creature in the virtual creature obtaining interface in the following manner: displaying a virtual roulette for obtaining the virtual creature in the virtual creature obtaining interface, wherein the virtual roulette includes a plurality of interaction areas and a virtual roulette pointer, and the virtual roulette pointer is set to be allowed to rotate in the plurality of interaction areas.
[0210] The device is configured to acquire a selection operation on a first interaction region in a virtual interaction object in a target interaction mode by: determining the target interaction mode as a rotation operation according to virtual biological attributes corresponding to a plurality of interaction regions in a virtual roulette wheel, and acquiring a rotation operation performed on a virtual roulette wheel pointer to stop the virtual roulette wheel pointer in the first interaction region.
[0211] As an implementation in one of the possible ways, the device is configured to acquire a rotation operation performed on a virtual roulette wheel pointer to stop the virtual roulette wheel pointer in the first interaction region by:
[0212] acquiring a rotation operation performed on the virtual roulette wheel pointer, wherein the rotation operation is used to control the virtual roulette wheel pointer to rotate in a clockwise or counterclockwise direction;
[0213] during the rotation of the virtual roulette wheel pointer, when the virtual roulette wheel pointer rotates to the first interaction region, displaying a first display special effect, wherein the first display special effect corresponds to the first interaction region, and the first display special effect is used to indicate the first virtual biological attribute;
[0214] during the rotation of the virtual roulette wheel pointer, when the virtual roulette wheel pointer rotates to the second interaction region, displaying a second display special effect, wherein the second interaction region is used to acquire a second virtual character, the second virtual character corresponds to a second virtual biological attribute, the second display special effect is used to indicate the second virtual biological attribute, and the second virtual biological attribute is different from the first virtual biological attribute;
[0215] when the virtual roulette wheel pointer stops in the first interaction region, displaying a third display special effect, wherein the third display special effect is used to indicate that the virtual biological attribute of the currently acquired virtual character is the first virtual biological attribute.
[0216] As an implementation in one of the possible ways, the device is configured to determine the target interaction mode as a rotation operation according to virtual biological attributes corresponding to a plurality of interaction regions in a virtual roulette wheel, and acquire a rotation operation performed on a virtual roulette wheel pointer to stop the virtual roulette wheel pointer in the first interaction region by:
[0217] when the plurality of virtual biological attributes represent different time attributes, the virtual roulette wheel is a virtual clock roulette wheel, the rotation operation is determined as a clock rotation operation, and a clock rotation operation performed on a virtual clock roulette wheel pointer is acquired to stop the virtual clock roulette wheel pointer in the first interaction region, wherein the virtual roulette wheel includes the virtual clock roulette wheel; or
[0218] In a case where the plurality of virtual creature attributes represent different regional attributes, the rotating operation is determined as a map rotating operation, and the map rotating operation performed on the virtual map dial pointer is obtained to make the virtual map dial pointer stop in the first interaction region, wherein the virtual dial includes a virtual map dial.
[0219] As a scheme in a possible implementation manner, the apparatus is configured to display the virtual interactive object for obtaining the virtual character in the virtual character obtaining interface by the following manner:
[0220] In a case where the preset task is completed, the virtual interactive object is displayed in the virtual character obtaining interface according to a task attribute of the preset task, wherein the task attribute of the preset task has a corresponding relationship with an attribute type, and the task attribute is used to represent a completion result of the preset task or a task type of the preset task.
[0221] As a scheme in a possible implementation manner, the apparatus is configured to display the virtual interactive object for obtaining the virtual character in the virtual character obtaining interface by the following manner according to a task attribute of the preset task:
[0222] If the task attribute is used to represent the completion result of the preset task, when the completion result of the preset task represents a first completion degree, the virtual interactive object is displayed in the virtual character obtaining interface, wherein the plurality of virtual creature attributes include different virtual creature attributes belonging to a first attribute type.
[0223] If the task attribute is used to represent the completion result of the preset task, when the completion result of the preset task represents a second completion degree, the virtual interactive object is displayed in the virtual character obtaining interface, wherein the plurality of virtual creature attributes include different virtual creature attributes belonging to a second attribute type, and the first completion degree is different from the second completion degree, and the first attribute type is different from the second attribute type.
[0224] As a scheme in a possible implementation manner, the apparatus is configured to display the virtual interactive object for obtaining the virtual character in the virtual character obtaining interface by the following manner according to a task attribute of the preset task:
[0225] If the task attribute is used to represent the task type of the preset task, when the completion result of the preset task represents a first task type, the virtual interactive object is displayed in the virtual character obtaining interface, wherein the plurality of virtual creature attributes include different virtual creature attributes belonging to a first attribute type.
[0226] If the task attribute is used to represent the task type of the preset task, when the completion result of the preset task represents a second task type, a virtual interactive object is displayed in the virtual character acquisition interface, wherein the plurality of virtual creature attributes include different virtual creature attributes belonging to the second attribute type, wherein the first task type is different from the second task type, and the first attribute type is different from the second attribute type.
[0227] As a possible implementation, the apparatus is configured to acquire the selection operation on the first interactive region in the plurality of interactive regions according to the target interactive mode by:
[0228] acquiring a direction control operation, wherein the direction control operation is used to determine the first interactive region;
[0229] If the duration of the direction control operation staying at the first interactive region exceeds a preset duration, the first interactive region is selected, and the selection operation on the first interactive region is acquired.
[0230] According to an aspect of the present application, a computer program product is provided, which includes a computer program containing program codes for executing the method shown in the flow chart. In such an embodiment, the computer program can be downloaded and installed from the network through the communication part 1509, and / or installed from the detachable medium 1511. When the computer program is executed by the central processing unit 1501, various functions provided by the embodiments of the present application are executed.
[0231] The above-mentioned serial numbers of the embodiments of the present application are only for description, and do not represent the advantages and disadvantages of the embodiments.
[0232] FIG. 15 schematically shows a computer system structure block diagram of an electronic device for implementing the embodiments of the present application.
[0233] It should be noted that the computer system 1500 of the electronic device shown in FIG. 15 is only an example, and should not bring any limitation to the functions and use range of the embodiments of the present application.
[0234] As shown in FIG. 15, a computer system 1500 includes a central processing unit 1501 (CPU), which can perform various appropriate actions and processes according to programs stored in a read-only memory 1502 (ROM) or loaded into a random access memory 1503 (RAM) from a storage section 1508. In the random access memory 1503, various programs and data required for the operation of the system are also stored. The central processing unit 1501, the read-only memory 1502, and the random access memory 1503 are connected to each other through a bus 1504. An input / output interface 1505 (I / O interface) is also connected to the bus 1504.
[0235] The following components are connected to the input / output interface 1505: an input section 1506 including a keyboard, a mouse, etc.; an output section 1507 including a display such as a cathode ray tube (CRT), a liquid crystal display (LCD), etc., and a speaker, etc.; a storage section 1508 including a hard disk, etc.; and a communication section 1509 including a network interface card such as a local area network card, a modem, etc. The communication section 1509 performs communication processing via a network such as the Internet. A drive 1510 is also connected to the input / output interface 1505 as necessary. A removable recording medium 1511 such as a magnetic disk, an optical disk, a magneto-optical disk, a semiconductor memory, etc. is attached to the drive 1510 as necessary, so that a computer program read therefrom is installed into the storage section 1508 as necessary.
[0236] In particular, according to embodiments of the present application, the processes described in the various method flowcharts can be implemented as a computer software program. For example, embodiments of the present application include a computer program product comprising a computer program carried on a computer readable medium, the computer program containing program code for executing the methods shown in the flowcharts. In such embodiments, the computer program can be downloaded and installed from a network via the communication section 1509, and / or installed from the removable recording medium 1511. When the computer program is executed by the central processing unit 1501, various functions defined in the system of the present application are performed.
[0237] According to a further aspect of the embodiments of the present application, an electronic device for implementing the above-mentioned virtual role obtaining method is also provided, which can be the terminal device or the server shown in FIG. 1. The present embodiment takes the electronic device as the terminal device as an example for illustration. As shown in FIG. 16, the electronic device includes a memory 1602 and a processor 1604, the memory 1602 stores a computer program, and the processor 1604 is configured to execute the steps in any one of the above-mentioned method embodiments by the computer program.
[0238] In a possible implementation, in the present embodiment, the above-mentioned electronic device can be located in at least one of the plurality of network devices in the computer network.
[0239] In a possible implementation, in the present embodiment, the above-mentioned processor can be configured to execute the following steps by the computer program:
[0240] S1, displaying a virtual interactive object for obtaining a virtual role in a virtual role obtaining interface, wherein the virtual interactive object includes a plurality of interactive areas, each interactive area corresponds to a virtual biological attribute, and the plurality of interactive areas correspond to a plurality of virtual biological attributes;
[0241] S2, obtaining a selection operation on a first interactive area in the plurality of interactive areas according to a target interactive mode, wherein the virtual biological attribute corresponding to the first interactive area is a first virtual biological attribute, and the target interactive mode corresponds to an attribute type of the plurality of virtual biological attributes;
[0242] S3, in response to the selection operation on the first interactive area, obtaining a first virtual role in a target virtual role set, and displaying the obtained first virtual role, wherein the virtual biological attribute of the virtual role in the target virtual role set is the first virtual biological attribute.
[0243] In a possible implementation, those skilled in the art can understand that the structure shown in FIG. 16 is only schematic, and the electronic device can also be a smart phone (such as an Android phone, an iOS phone, etc.), a tablet computer, a palm computer, a Mobile Internet Device (MID), a PAD, and the like. The structure of the electronic device is not limited by FIG. 16. For example, the electronic device can further include more or fewer components (such as a network interface, etc.) than those shown in FIG. 16, or have a different configuration from that shown in FIG. 16.
[0244] The memory 1602 can be used to store software programs and modules, such as program instructions / modules corresponding to the virtual role obtaining method and device in the embodiments of the present application. The processor 1604 performs various functions and data processing by running the software programs and modules stored in the memory 1602, that is, implements the virtual role obtaining method described above. The memory 1602 can include a high-speed random access memory, and can also include a non-volatile memory such as one or more magnetic storage devices, flash memories, or other non-volatile solid-state memories. In some examples, the memory 1602 can further include a memory remotely arranged with respect to the processor 1604, which can be connected to the terminal through a network. Examples of the above network include but are not limited to the Internet, an intranet, a local area network, a mobile communication network, and a combination thereof. Specifically, the memory 1602 can be used to store information such as virtual roles, but is not limited to this. As an example, as shown in FIG. 16, the memory 1602 can include but is not limited to the display module 1402, the obtaining module 1404, and the processing module 1406 in the virtual role obtaining device described above. In addition, other module units in the virtual role obtaining device described above can also be included, but are not limited to this, and will not be described in detail in this example.
[0245] In a possible implementation, the transmission device 1606 is configured to receive or send data via a network. Specific examples of the network can include wired networks and wireless networks. In an example, the transmission device 1606 includes a network adapter (Network Interface Controller, NIC), which can be connected to other network devices and routers through a network cable to communicate with the Internet or a local area network. In an example, the transmission device 1606 is a radio frequency (Radio Frequency, RF) module, which is configured to communicate with the Internet in a wireless manner.
[0246] In addition, the electronic device further includes a display 1608 configured to display the virtual role obtaining interface, and a connection bus 1610 configured to connect various module components in the electronic device.
[0247] In other embodiments, the terminal device or the server can be a node in a distributed system, where the distributed system can be a blockchain system, which can be a distributed system formed by the plurality of nodes communicating through a network. The nodes can form a peer-to-peer (P2P, Peer To Peer) network, and any form of computing device, such as a server, a terminal, and other electronic devices, can become a node in the blockchain system by joining the peer-to-peer network.
[0248] According to an aspect of the present application, a computer readable storage medium is provided, from which a processor of a computer device reads a computer program, and the processor executes the computer program, so that the computer device executes the virtual role obtaining method provided in any of the optional implementation manners of the virtual role obtaining aspect.
[0249] In a possible implementation, in the embodiment, a person skilled in the art can understand that all or part of the steps in the above-mentioned embodiments can be completed by instructing the hardware related to the terminal device through a program, and the program can be stored in a computer readable storage medium, and the storage medium can include a flash disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk, etc.
[0250] The serial numbers of the embodiments of the present application are only for description, and do not represent the advantages or disadvantages of the embodiments.
[0251] The integrated units in the above-mentioned embodiments, if realized in the form of software function units and sold or used as independent products, can be stored in the above-mentioned computer readable storage medium. Based on such understanding, the technical solutions of the present application essentially or the parts that make contributions to the prior art or the whole or part of the technical solutions can be embodied in the form of software products, and the computer software products are stored in the storage medium, including a plurality of instructions for causing one or more computer devices (which can be personal computers, servers or network devices, etc.) to execute all or part of the steps of the methods described in the embodiments of the present application.
[0252] In the above-mentioned embodiments of the present application, the description of each embodiment has its own focus, and the parts not described in detail in a certain embodiment can be referred to the related description of other embodiments.
[0253] In the several embodiments provided by the present application, it should be understood that the disclosed client can be implemented in other ways. Of course, the above device embodiment is only illustrative, for example, the division of the units is only a logical function division, and there can be another division manner in actual implementation, for example, a plurality of units or components can be combined or integrated into another system, or some features can be ignored or not executed. In addition, the coupling or direct coupling or communication connection between the shown or discussed mutual units can be indirect coupling or communication connection through some interfaces, units or modules, and can be electrical or other forms.
[0254] The units described as separate components may or may not be physically separate, and the components displayed as units may or may not be physical units, that is, may be located in one place, or may be distributed to multiple network units. Part or all of the units can be selected according to actual needs to achieve the purpose of the embodiment scheme.
[0255] In addition, each functional unit in each embodiment of the present application can be integrated in one processing unit, or each unit can exist physically alone, or two or more units can be integrated in one unit. The integrated unit can be realized in the form of hardware or in the form of a software functional unit.
[0256] The above is only the preferred embodiment of the present application, and it should be pointed out that for ordinary skilled persons in the art, without departing from the principles of the present application, a number of improvements and refinements can be made, which should be considered as the protection scope of the present application.
Claims
1. A method for obtaining a virtual character, the method being performed by an electronic device, comprising: displaying, in a virtual character obtaining interface, a virtual interactive object for obtaining a virtual character, wherein the virtual interactive object comprises a plurality of interactive regions, each interactive region corresponding to a virtual creature attribute, and the plurality of interactive regions correspond to a plurality of virtual creature attributes; obtaining a selection operation on a first interactive region in the plurality of interactive regions according to a target interactive mode, wherein the virtual creature attribute corresponding to the first interactive region is a first virtual creature attribute, and the target interactive mode corresponds to an attribute type of the plurality of virtual creature attributes; in response to the selection operation on the first interactive region, obtaining a first virtual character in a target virtual character set, and displaying the obtained first virtual character, wherein the virtual characters in the target virtual character set have the first virtual creature attribute.
2. The method of claim 1, wherein obtaining the first virtual character in the target virtual character set in response to the selection operation on the first interactive region comprises: if the plurality of virtual creature attributes are different time attributes, obtaining the first virtual character in the target virtual character set in response to the selection operation on the first interactive region, wherein the first virtual creature attribute is a first time attribute, the different time attributes represent different time periods, the first time attribute represents a first time period, and the virtual characters having the first time attribute include at least one of the following: virtual characters allowed to be evolved within the first time period, and virtual characters allowed to be used within the first time period.
3. The method of claim 1, wherein obtaining the first virtual character in the target virtual character set in response to the selection operation on the first interactive region comprises: if the plurality of virtual creature attributes are different regional attributes, obtaining the first virtual character in the target virtual character set in response to the selection operation on the first interactive region, wherein the first virtual creature attribute is a first regional attribute, the different regional attributes represent different regions, the first regional attribute represents a first region, and the virtual characters having the first regional attribute include at least one of the following: virtual characters allowed to be evolved within the first region, and virtual characters allowed to be used within the first region.
4. The method of claim 1, wherein obtaining the first virtual character in the target virtual character set in response to the selection operation on the first interactive region comprises: if the plurality of virtual creature attributes are different time attributes and regional attributes, obtaining the first virtual character in the target virtual character set in response to the selection operation on the first interactive region, wherein the first virtual creature attribute comprises a first time attribute and a first regional attribute, the different time attributes represent different time periods, the first time attribute represents a first time period, the different regional attributes represent different regions, and the first regional attribute represents a first region. The virtual biological attribute is at least one of the following: allowing the virtual character evolved in the first time period and in the first region; allowing the virtual character evolved in the first time period and used in the first region; allowing the virtual character used in the first time period and evolved in the first region; allowing the virtual character used in the first time period and in the first region.
5. The method of claim 1, wherein the virtual interactive object is a virtual roulette, and the displaying the virtual interactive object for obtaining the virtual character in the virtual character obtaining interface comprises: displaying the virtual roulette for obtaining the virtual character in the virtual character obtaining interface, wherein the virtual roulette comprises the plurality of interactive regions and a virtual roulette pointer, and the virtual roulette pointer is configured to rotate in the plurality of interactive regions; the obtaining the selection operation of the first interactive region in the plurality of interactive regions according to the target interactive mode comprises: determining the target interactive mode as a rotation operation according to the virtual biological attribute corresponding to the plurality of interactive regions in the virtual roulette, and obtaining the rotation operation performed on the virtual roulette pointer to stop the virtual roulette pointer in the first interactive region.
6. The method of claim 5, wherein the obtaining the rotation operation performed on the virtual roulette pointer to stop the virtual roulette pointer in the first interactive region comprises: obtaining the rotation operation performed on the virtual roulette pointer, wherein the rotation operation is used to control the virtual roulette pointer to rotate in a clockwise or counterclockwise direction; during the rotation of the virtual roulette pointer, displaying a first display special effect when the virtual roulette pointer rotates to the first interactive region, wherein the first display special effect corresponds to the first interactive region, and the first display special effect is used to indicate the first virtual biological attribute; during the rotation of the virtual roulette pointer, displaying a second display special effect when the virtual roulette pointer rotates to a second interactive region, wherein the second interactive region is used to obtain a second virtual character, the second virtual character corresponds to a second virtual biological attribute, the second display special effect is used to indicate the second virtual biological attribute, and the second virtual biological attribute is different from the first virtual biological attribute; displaying a third display special effect when the virtual roulette pointer stops in the first interactive region, wherein the third display special effect is used to indicate that the virtual biological attribute of the virtual character currently obtained is the first virtual biological attribute.
7. The method of claim 5, wherein the determining the target interactive mode as a rotation operation according to the virtual biological attribute corresponding to the plurality of interactive regions in the virtual roulette, and the obtaining the rotation operation performed on the virtual roulette pointer to stop the virtual roulette pointer in the first interactive region comprises: In a case where the multiple virtual creature attributes represent different time attributes, the virtual wheel is a virtual clock wheel, the rotation operation is determined as a clock rotation operation, and a clock rotation operation performed on a virtual clock wheel pointer is acquired to make the virtual clock wheel pointer stop in the first interaction area; or In a case where the multiple virtual creature attributes represent different geographical attributes, the rotation operation is determined as a map rotation operation, and a map rotation operation performed on a virtual map wheel pointer is acquired to make the virtual map wheel pointer stop in the first interaction area, wherein the virtual wheel includes the virtual map wheel. 8.The method of claim 1, wherein the displaying the virtual interaction object for obtaining the virtual character in the virtual character obtaining interface comprises: in a case where a preset task is completed, displaying the virtual interaction object in the virtual character obtaining interface according to a task attribute of the preset task, wherein the task attribute of the preset task has a corresponding relationship with the attribute type, and the task attribute is used to represent a completion result of the preset task or a task type of the preset task. 9.The method of claim 8, wherein the displaying the virtual interaction object in the virtual character obtaining interface according to the task attribute of the preset task comprises: if the task attribute is used to represent the completion result of the preset task, when the completion result of the preset task represents a first completion degree, displaying the virtual interaction object in the virtual character obtaining interface, wherein the multiple virtual creature attributes include different virtual creature attributes belonging to a first attribute type; if the task attribute is used to represent the completion result of the preset task, when the completion result of the preset task represents a second completion degree, displaying the virtual interaction object in the virtual character obtaining interface, wherein the multiple virtual creature attributes include different virtual creature attributes belonging to a second attribute type, and the first completion degree is different from the second completion degree, and the first attribute type is different from the second attribute type. 10.The method of claim 8, wherein the displaying the virtual interaction object for obtaining the virtual character in the virtual character obtaining interface according to the task attribute of the preset task comprises: if the task attribute is used to represent the task type of the preset task, when the completion result of the preset task represents a first task type, displaying the virtual interaction object in the virtual character obtaining interface, wherein the multiple virtual creature attributes include different virtual creature attributes belonging to a first attribute type. If the task attribute is used to represent the task type of the preset task, when the completion result of the preset task represents a second task type, the virtual interactive object is displayed in the virtual character acquisition interface, wherein the multiple virtual creature attributes include different virtual creature attributes belonging to a second attribute type, the first task type is different from the second task type, and the first attribute type is different from the second attribute type. 11.The method of any one of claims 1-10, wherein the acquiring the selection operation on the first interactive region in the multiple interactive regions according to the target interactive manner comprises: acquiring a direction control operation, wherein the direction control operation is used to determine the first interactive region; and if the direction control operation stays in the first interactive region for more than a preset time length, selecting the first interactive region and acquiring the selection operation on the first interactive region. 12.A virtual character acquisition apparatus, deployed on an electronic device, comprising: a display module configured to display a virtual interactive object for acquiring a virtual character in a virtual character acquisition interface, wherein the virtual interactive object comprises multiple interactive regions, each interactive region corresponding to a virtual creature attribute, and the multiple interactive regions correspond to multiple virtual creature attributes; an acquisition module configured to acquire a selection operation on a first interactive region in the multiple interactive regions according to a target interactive manner, wherein the first interactive region corresponds to a first virtual creature attribute, and the target interactive manner corresponds to an attribute type of the multiple virtual creature attributes; and a processing module configured to acquire a first virtual character in a target virtual character set in response to the selection operation on the first interactive region, and display the acquired first virtual character, wherein a virtual creature attribute of a virtual character in the target virtual character set is the first virtual creature attribute. The computer program is run by an electronic device to perform the method in any one of claims 1-11. 14.A computer program product, comprising a computer program, wherein the computer program is executed by a processor to implement the method in any one of claims 1-11. 15.An electronic device, comprising a memory and a processor, wherein the memory stores a computer program, and the processor is configured to perform the method in any one of claims 1-11 by using the computer program. 13. A computer-readable storage medium having stored therein a computer program, wherein,