System for providing social game service performed for each reference region
The social game service provision system addresses the limitation of online social games by using game devices with reference areas to encourage offline interactions, promoting area revitalization and user engagement through social game participation.
Patent Information
- Application Number
- PCT/KR2024/010585
- Authority / Receiving Office
- WO · WO
- Patent Type
- Applications
- Current Assignee / Owner
- Priority Date
- 2023-09-13
- Filing Date
- 2024-07-23
- Publication Date
- 2025-03-20
AI Technical Summary
Existing social games are primarily online or mobile, limiting extended communication to offline environments, and there is a need to promote offline meetings and communication by connecting online and offline interactions.
A social game service provision system that uses a game device with a reference area, allowing users to participate in social games by performing game-related activities within the designated reference area, thereby encouraging offline interactions and communication.
The system promotes offline encounters and communication among users, contributes to the revitalization of areas or tourist destinations, and provides various forms of fun through game participation and user interaction.
Smart Images

Figure KR2024010585_20032025_PF_FP_ABST
Abstract
Description
A social game service provision system that operates by standard area
[0001] The present invention relates to a social game service providing system, and more specifically, to a social game service providing system that operates by reference area.
[0002] The content described in this section merely provides background information for one embodiment of the present invention and does not constitute prior art.
[0003]
[0004] Social media, a tool for communicating with others online, is becoming increasingly important. However, social media is often limited to online interactions, leading to neglect of offline communication or difficulties in offline conversations. Even in offline encounters, individuals often focus solely on their phones, often alienating themselves from the many online interactions they face. Therefore, the development of technologies that organically connect online and offline to facilitate offline encounters and communication is urgently needed.
[0005]
[0006] Meanwhile, social games, also known as social network games (SNGs), are games enjoyed by users of social networking services (SNS) with people they are connected to or for the purpose of forming personal networks. While many SNGs were Flash-based web games enjoyed on existing social networking services, the proliferation of smartphones has led to the rapid spread of mobile SNGs that integrate with messengers. A game can be classified as social if it involves making friends, providing support to friends, or interacting with or influencing other users within the game. However, because these social games are played online or on mobile devices, they are limited in their ability to extend offline communication.
[0007]
[0008] Meanwhile, as a prior art related to the present invention, Patent Registration No. 10-2386273 (Title of invention: Signage system operating in conjunction with user terminal, Registration date: April 8, 2022) has been disclosed.
[0009]
[0010] The background technology described above is technical information that the inventor possessed for the purpose of deriving the present invention or acquired in the process of deriving the present invention, and cannot necessarily be said to be publicly known technology disclosed to the general public prior to the application for the present invention.
[0011] The present invention has been proposed to solve the above-mentioned problems of the existing proposed methods, and the purpose of the present invention is to provide a social game service provision system that operates a social game in which the game is played based on the game participation activities of a user within the reference area of the game device using a game device having a reference area set, thereby promoting offline encounters and communication by having users visit the reference area, contributing to the revitalization of a region or tourist destination to which the reference area belongs, and providing a variety of fun such as fun through communication between users and fun through the game by having multiple users participate in the social game together, and is carried out for each reference area.
[0012]
[0013] However, the technical problem to be achieved by the present invention is not limited to the technical problem described above, and other technical problems may exist, and even if not explicitly mentioned, the purpose or effect that can be understood from the solution or embodiment of the problem is also included.
[0014] The social game service provision system that is carried out by each standard area according to the characteristics of the present invention to achieve the above-mentioned purpose is as follows.
[0015] As a social game service provision system,
[0016] A gaming device installed at a specific location and having a reference area set; and
[0017] Includes a service server that operates a social game in which the game is played based on the user's game participation activities within the reference area of the above game device.
[0018] The above service server,
[0019] A storage unit for storing information that sets a reference area of the game device; and
[0020] The composition is characterized by including a game operation unit that receives information on game participation activities from at least one of the game device and a user terminal within a reference area of the game device, reflects it in the social game, and proceeds with the social game.
[0021]
[0022] Preferably,
[0023] Further including a user terminal used by a user participating in the above game activity,
[0024] The above service server,
[0025] It further includes a location determination unit that determines whether the location of the user terminal is included in the reference area of the game device using the location information of the user terminal.
[0026] The above game operation department,
[0027] According to the determination result of the location determination unit, the social game can be activated on the user terminal so that the social game can be played on the user terminal at a location included in the reference area of the game device.
[0028]
[0029] More preferably, the service server,
[0030] The game device may further include a reference area including the location of the user terminal, and an information providing unit that provides information on social games that can be played on each game device to the user terminal.
[0031]
[0032] Even more preferably, the information provider,
[0033] The results of the social game conducted by the above game operation department can be shared with the user terminal.
[0034]
[0035] Preferably, the reference area is
[0036] For the above game device, it may be an area including the location of the game device or an area adjacent to the location of the game device.
[0037]
[0038] Preferably, the service server,
[0039] The game device may further include a social operation unit that provides SNS functions including uploading posts and sharing feedback on the posts through at least one of the game device and the user terminal.
[0040]
[0041] Preferably, the service server,
[0042] The above game operation department may further include a reward provision department that provides rewards to users based on the results of the above social game.
[0043]
[0044] Preferably, the game device comprises:
[0045] A device that allows a user to play the social game by linking with the service server may be at least one selected from the group including an IoT device, signage, and a display panel.
[0046] According to the social game service provision system proposed in the present invention, a social game in which the game is played based on the game participation activities of users within the standard area of the game device using a game device in which a standard area is set is operated, thereby promoting offline encounters and communication by having users visit the standard area, contributing to the revitalization of the region or tourist destination to which the standard area belongs, and providing various types of fun, such as fun through communication between users and fun through the game, by having multiple users participate in the social game together.
[0047]
[0048] In addition, the various advantageous advantages and effects of the present invention are not limited to the above-described contents, and will be more easily understood in the process of explaining specific embodiments of the present invention.
[0049] FIG. 1 is a diagram illustrating the configuration of a social game service provision system that operates by reference area according to one embodiment of the present invention.
[0050] FIG. 2 is a drawing illustrating a game device as an example in a social game service provision system that is performed by reference area according to one embodiment of the present invention.
[0051] FIG. 3 is a drawing illustrating an example of a social game service provision system that operates by reference area according to one embodiment of the present invention, showing the arrangement of game devices and the reference area for each game device.
[0052] FIG. 4 is a drawing showing a detailed configuration of a service server in a social game service provision system that operates by reference area according to one embodiment of the present invention.
[0053] FIG. 5 is a drawing illustrating a user terminal displaying a list of activated social games in a social game service provision system that operates by reference area according to one embodiment of the present invention.
[0054] FIG. 6 is a drawing illustrating a user terminal on which the results of a social game are displayed, as an example, in a social game service providing system that is performed by reference area according to one embodiment of the present invention.
[0055] FIG. 7 is a drawing illustrating a user terminal on which a social game ranking is displayed, as an example, in a social game service providing system that is performed by reference area according to one embodiment of the present invention.
[0056] <Explanation of symbols>
[0057] 10: Social game service provision system
[0058] 20, 20a, 20b, 20c, 20d, 20e: Reference area
[0059] 100: Service Server
[0060] 110: Storage
[0061] 120: Game Operations Department
[0062] 130: Location determination unit
[0063] 140: User authentication section
[0064] 150: Social Operations Department
[0065] 160: Information Department
[0066] 170: Reward Provider
[0067] 200, 200a, 200b, 200c, 200d, 200e, 200f: Gaming devices
[0068] 210: IoT devices
[0069] 220: Signage
[0070] 230: Display panel
[0071] 300: User terminal
[0072] Below, with reference to the attached drawings, embodiments of the present invention are described in detail so that those skilled in the art can easily implement them. However, the present invention may be implemented in various different forms and is not limited to the embodiments described herein. In the drawings, irrelevant parts have been omitted for clarity of description, and similar reference numerals have been used throughout the specification to indicate similar parts.
[0073]
[0074] Throughout the specification, when a part is said to be "connected" to another part, this includes not only the case where it is "directly connected" but also the case where it is "indirectly connected" with another element in between. Furthermore, when a part is said to "include" a component, this should be understood to mean that, unless specifically stated to the contrary, it may include other components rather than excluding them, and does not preclude the presence or addition of one or more other features, numbers, steps, operations, components, parts, or combinations thereof.
[0075]
[0076] The following examples are provided as detailed explanations to aid understanding of the present invention and do not limit the scope of the invention. Therefore, inventions with the same functions and scope as the present invention are also within the scope of the present invention.
[0077]
[0078] In addition, each configuration, process, procedure or method included in each embodiment of the present invention may be shared within a scope that is not technically inconsistent with each other.
[0079]
[0080] Additionally, some of the operations or functions described as being performed by a terminal, apparatus, or device in the present invention may instead be performed by a server connected to the terminal, apparatus, or device. Similarly, some of the operations or functions described as being performed by a server may also be performed by a terminal, apparatus, or device connected to the server.
[0081]
[0082] In particular, a means for executing a system according to each embodiment of the present invention may be an application or a web server, and a terminal that is a means for reading a recording medium recording the application or web server may include not only a general PC such as a general desktop or laptop, but also a mobile terminal such as a smart phone or tablet PC.
[0083]
[0084] Hereinafter, embodiments of the present invention will be described in detail with reference to the attached drawings.
[0085]
[0086] FIG. 1 is a diagram illustrating the configuration of a social game service provision system (10) that operates by reference area (20) according to one embodiment of the present invention. As illustrated in FIG. 1, the social game service provision system (10) that operates by reference area (20) according to one embodiment of the present invention may be configured to include a service server (100) and a game device (200), and may further include a user terminal (300).
[0087]
[0088] The service server (100) can operate a social game in which the game is played based on the game participation activities of users within the reference area (20) of the game device (200). Here, a social game refers to a game in which there are elements of communication or mutual influence with other users within the game, and the play method can be diverse. For example, a method in which multiple users participate to achieve a single goal within the game, a method in which multiple users individually play the game and receive help from other users or communicate through posts, messages, etc. in the process, a method in which multiple users individually play the game and share the rankings of the participating users, etc. In addition, a game participation activity refers to an activity such as playing the game, and depending on the play method of the social game, at least one activity among the following can be considered a game participation activity: operating the game device (200) to play the game, operating the user terminal (300) to play the game, and operating the game device (200) with the user terminal (300) to play the game.
[0089]
[0090] The service server (100) can manage multiple game devices (200) via a network, and manage the reference area (200) of each game device (200) and the social games played on each game device (200). The service server (100) can manage the creation and operation of social games, such as setting the reference area (200) for each game device (200), setting the social game for each game device (200), progress of the social game, and user participation in the social game. The detailed configuration of the service server (100) will be described in detail later with reference to FIG. 4.
[0091]
[0092] The game device (200) is a device installed in a specific location, and a reference area (20) may be set. In addition, a social game may be assigned to each game device (200), and a user may play the social game assigned to the game device (200) within the reference area (200) of the specific game device (200). Here, the game device (200) may be at least one selected from a group including an IoT device (210), a signage (220), and a display panel (230).
[0093]
[0094] FIG. 2 is a drawing illustrating a game device (200) as an example in a social game service providing system (10) that operates by reference area (20) according to an embodiment of the present invention. As illustrated in FIG. 2, the game device (200) of the social game service providing system (10) that operates by reference area (20) according to an embodiment of the present invention may be an IoT device (210) equipped with an IoT sensor, signage (220), a display panel (230), etc. At this time, the IoT device (210) may be an IoT bicycle that transmits sensing information such as the number of rotations of the wheels and the driving distance to the service server (100) as shown in FIG. 2, but is not limited thereto. If the IoT device (210) transmits sensing information collected using an installed sensor, such as an LED or an IoT seesaw that operates through an IoT sensor, to the service server (100), or can be operated by a user terminal (300) within a reference area to play a social game, it may be an IoT device (210) that functions as the game device (200) of the present invention regardless of its specific form or configuration.
[0095]
[0096] In addition, signage (220) is a video display device that is installed in public places or commercial spaces to provide various information and advertisements in real time. By outputting a social game through the display and interacting with the user, the user can participate in the game through the signage (220), and thus can serve as a game device (200) of the present invention.
[0097]
[0098] In addition, the display panel (230) is a device that outputs information without user interaction, and can output information on social games, information on game participation activities of social games played on a user terminal (300), results of social games, etc. In particular, the display panel (230) has the advantage of being cheaper to install than signage (220), easier to maintain, and having a simple screen configuration, making it easily visible from a distance.
[0099]
[0100] At this time, the service server (100) may operate multiple social games, and different social games may be assigned to each game device (200). Here, the different social games may be completely different games, such as a sand castle building game, a bicycle riding game, an LED light turning game, a stamp stamping game, etc., but the sub-games that make up the entire game may be viewed as different social games. For example, in a stamp stamping game to collect multiple stamps, the sub-games of stamping individual stamps may be viewed as different social games, and these sub-games may be assigned to different game devices (200), so that each game device (200) to which the sub-games are assigned may visit the reference area (20) and play the social game of stamping individual stamps to collect multiple stamps, thereby configuring the entire game.
[0101]
[0102] Meanwhile, the reference area (20) of the game device (200) may be an area including the location of the game device (200) with respect to the game device (200) or an area adjacent to the location of the game device (200). That is, the reference area (20) does not necessarily have to include the game device (200), but may be set adjacent to a place close enough that a user within the reference area (20) can be said to have visited or approached the game device (200). Here, the area adjacent to the location of the game device (200) may mean that the maximum distance between the location where the game device (200) is installed and the area is less than or equal to a preset distance.
[0103]
[0104] Such a game device (200) can be installed in tourist destinations such as Suwon Hwaseong Fortress, administrative districts such as Gangnam-gu, commercial spaces such as COEX, amusement parks, museums, etc., and can set a reference area (20) for activities within the tourist destination and conduct social games. Depending on the embodiment, the reference area (20) can be an area directly set by the operator of the social game, the manager of the game device (200), etc.
[0105]
[0106] FIG. 3 is a drawing showing, as an example, the arrangement of game devices (200) and the reference area (20) for each game device (200) in a social game service providing system (10) that is performed by reference area (20) according to an embodiment of the present invention. As illustrated in FIG. 3, in a social game service providing system (10) that is performed by reference area (20) according to an embodiment of the present invention, reference areas a, b, c, d, e (20a, 20b, 20c, 20d, 20e) may be set for each of game devices a, b, c, d, e (200a, 200b, 200c, 200d, 200e). Here, “X” represents the user location.
[0107]
[0108] In FIG. 3, the reference areas (20) of the game devices (200) such as the reference areas a, b, e (20a, 20b, 20e) of the game devices a, b, e (200a, 200b, 200e) may include the game devices (200), but may be set adjacent to the position of the game devices (200), such as the reference areas c, d (20c, 20d) of the game devices c, d (200c, 200d). In addition, each reference area (20) may exist independently from other reference areas (20), such as the reference area d (20d) of the game device d, but some of them may overlap with each other, such as the reference area a (20a), the reference area b (20b), and the reference area e (20e), and all of them may overlap with other reference areas (20), such as the reference area c (20c).
[0109]
[0110] For example, a social game may be a game in which a user visits all five signage (220) or display panel (230)-type game devices (200) to authenticate their visit, and a reward such as a gift certificate may be provided upon completion of all visit authentications. Alternatively, the game may be a game in which a user drives a total distance of 20 km using an IoT device (210)-type game device (200), such as a stationary IoT bicycle. In this case, some users may drive 20 km at a time on a single IoT bicycle, but some users may complete missions over several days with multiple IoT bicycles, each traveling 1 km at a time. Alternatively, the game may be a game in which all IoT LEDs on a perimeter road are lit using an IoT device (210)-type game device (200), such as an IoT LED. At this time, if the user terminal (300) is within the reference area (20) of a specific IoT device (210), the control authority to light or blink the IoT LED can be granted, so that the user terminal (300) can participate in the game by lighting the IoT LED. In this way, in a social game of the type where individual users play the game each (visit authentication, bicycle riding, IoT LED lighting, etc.), they can receive help such as receiving items from other users or advice related to game play by using the SNS function, and can share the game progress, game results, rankings, etc. through the game device (200), the user terminal (300), etc., and users can upload posts or exchange messages.
[0111]
[0112] Meanwhile, a single social game and a reference area (20) may be set on a game device (200), but depending on the embodiment, multiple social games and reference areas (20) may each be set on a single game device (200). In this case, the reference area (20) may be set differently for each social game.
[0113]
[0114] The user terminal (300) may be an electronic device used by a user participating in a game. Here, the electronic device may include at least one of a smart phone, a tablet PC (personal computer), a mobile phone, a video phone, an e-book reader, a desktop PC, a laptop PC, a netbook computer, a workstation, a server, a personal digital assistant (PDA), a media box, a game console, an electronic dictionary, or a wearable device, and the wearable device may include at least one of an accessory type (e.g., a watch, a ring, a bracelet, an anklet, a necklace, glasses, contact lenses, or a head-mounted device (HMD), an integrated fabric or clothing type (e.g., electronic clothing), a body-attached type (e.g., a skin pad or tattoo), or an implantable circuit. In various embodiments, the electronic device is not limited to the above-described devices, and may be a combination of two or more of the various above-described devices.
[0115]
[0116] A user can access the service server (100) via a web or app (application) through a user terminal (300) and check the list of social games in progress, the location and reference area (20) of the game device (200), social games that can be played on each game device (200), the status of my social game participation, the status of my social game progress, etc. In addition, the user can perform a game by authenticating himself on the game device (200) and participating in the game using the user terminal (300).
[0117]
[0118] FIG. 4 is a diagram illustrating a detailed configuration of a service server (100) in a social game service providing system (10) that operates by reference area (20) according to an embodiment of the present invention. As illustrated in FIG. 4, the service server (100) of the social game service providing system (10) that operates by reference area (20) according to an embodiment of the present invention may be configured to include a storage unit (110) and a game operation unit (120), and may further include a location determination unit (130), a user authentication unit (140), a social operation unit (150), an information provision unit (160), and a reward provision unit (170).
[0119]
[0120] The storage unit (110) can store information that sets the reference area (20) of the game device (200). In an example as shown in FIG. 3, the storage unit (110) can store and manage device information such as the installation locations of game devices a, b, c, d, e (200a, 200b, 200c, 200d, 200e), the reference areas a, b, c, d, e (20a, 20b, 20c, 20d, 20e) of each game device (200), device ID, status information, etc., and can store and manage information of social games assigned to each game device (200) together.
[0121]
[0122] The game operation unit (120) can receive information on game participation activities from at least one of the game device (200) and the user terminal (300) within the reference area (20) of the game device (200) and reflect the information in the social game to conduct the social game. That is, the user can directly operate the game device (200) to engage in game participation activities, such as operating the signage-type game device (200) or riding an IoT bicycle. In this case, the game operation unit (120) can receive information on the user's game participation activities processed by the game device (200) and reflect it in the social game. At this time, the game participation activities can vary depending on the type of social game. For example, in a sand castle building game, the game participation activity can be a user building a sand castle by operating the touch panel of the signage (220), and the game operation unit (120) can be linked with the game device (200) to reflect the user's touch panel operation signal in the sand castle building game in real time. Alternatively, in the bicycle riding game, when a user rides a bicycle on an IoT device (210), the driving distance measured by the sensor is transmitted to the game operation unit (120), and the game operation unit (120) can reflect the driving distance in the user's social game and update the total driving distance, etc.
[0123]
[0124] In addition, the user may engage in game participation activities by operating the user terminal (300) within the reference area (20) of the game device (200). In this case, the game operation unit (120) may receive information on the game participation activities from the user terminal (300) and reflect it in the social game. At this time, whether the user is within the reference area (20) may be determined by the location determination unit (130), which will be described in detail later. For example, in a stamping game, the game participation activity may be for the user to perform a set game play, such as clicking a button with the user terminal (300) within the reference area (20) of the game device (200), and the game operation unit (120) may receive game participation information from the user terminal (300) and authenticate that the user has visited the reference area (20) of the game device (200) and performed the set game play, thereby reflecting it in the social game. Then, the user can obtain one stamp.
[0125]
[0126] In addition, the user may control the game device (200) by operating the user terminal (300) within the reference area (20) of the game device (200) to participate in the game. In this case, the game operation unit (120) may receive information on the game participation activity from at least one of the game device (200) and the user terminal (300) and reflect it in the social game. More specifically, the location determination unit (130), which will be described in detail later, determines whether the user is within the reference area (20), and if the user is within the reference area (200) of a specific game device (200), the game operation unit (120) may grant the user terminal (300) control authority over the game device (200). Here, the control authority may be an authority to control the game device (200) within a predetermined range according to the social game, such as control of the blinking of an IoT LED, control of content upload to a signage (210) or a display panel (230). Based on these control rights, the user can engage in game activities such as lighting the IoT LED by manipulating the user terminal (300).
[0127]
[0128] Meanwhile, the game operation unit (120) can receive information on game participation activities from the game device (200) or the user terminal (300) and manage them in an integrated manner for each social game and each user. In other words, the game operation unit (120) can systematically and integratedly manage various data related to social games and provide the information being managed upon user request in conjunction with the information provision unit (160), which will be described in detail later.
[0129]
[0130] In addition, the game operation unit (120) can update data such as item status when there is an interaction event with other users, such as requesting or providing items, etc. to other users, or receiving a request for items, etc. from other users or receiving items, etc., by linking with the social operation unit (150) which will be described in detail later, using the SNS function.
[0131]
[0132] The location determination unit (130) can use the location information of the user terminal (300) to determine whether the location of the user terminal (300) is included in the reference area (20) of the game device (200). The game operation unit (120) can activate the social game on the user terminal (300) so that the user can play the social game on the user terminal (300) at a location included in the reference area (20) of the game device (200) based on the determination result of the location determination unit (130). The user can check the activated social game and play it on the user terminal (300) to participate in the game.
[0133]
[0134] FIG. 5 is a drawing illustrating a user terminal (300) in which a list of activated social games is displayed in a social game service providing system (10) that is performed by reference area (20) according to one embodiment of the present invention. That is, in the example illustrated in FIG. 3, the location (“X”) of the user terminal (300) is within the reference area b (20b), the reference area c (20c), and the reference area e (20e), so that the social games (social games b, c, e) assigned to each game device b (200b), game device c (200c), and game device e (200e) are activated on the user terminal (300), and the user terminal (300) can check the list of “activated games” as illustrated in FIG. 5. On the screen illustrated in FIG. 5, the user can select “View Game Method” to check the description or play method for each social game, and can play the corresponding social game immediately by using the “PLAY” button. Here, the game participation activity may consist solely of playing a social game on a user terminal (300), but depending on the social game, it may also consist of playing on the user terminal (300) and controlling an IoT device (210) accordingly. Information on social game participation on the user terminal (300) may be transmitted to the game management unit and reflected in the social game.
[0135]
[0136] The user authentication unit (140) can authenticate a user by receiving user information from the game device (200) or the user terminal (300). In particular, if play is performed by directly operating the game device (200), the user authentication can be processed through the game device (200) or the user terminal (300) to identify the user operating the game device (200). However, if the user is already registered as a member and logged in while using the user terminal (300), the social game can be played immediately without separate user authentication. Here, the user information used for user authentication may be location information of the user terminal (300), the user's login information, QR code information for user authentication, the user's biometric information, etc. However, as long as the user participating in the game can be identified, there is no limitation to the specific authentication method.
[0137]
[0138] The social operation unit (150) may provide SNS functions, including uploading posts and sharing feedback on posts, through at least one of the game device (200) and the user terminal (300). That is, the social operation unit (150) may provide SNS functions necessary for the operation of a social game, and may provide the SNS functions through the game device (200) and may also provide them to the user terminal (300). Using these SNS functions, users may upload posts related to the game and share them with other users, input and share feedback such as comments and likes on the posts, or exchange messages with other users. At this time, the SNS function provided by the social operation unit (150) may directly provide post uploading or messenger services, but may also connect to other SNS platforms that the user is using, thereby allowing the user to register posts or exchange messages on other SNS platforms.
[0139]
[0140] The information provision unit (160) can provide information on a game device (200) having a reference area (20) including the location of the user terminal (300) and information on a social game that can be played on each game device (200) to the user terminal (300). At this time, the information on the game device (200) can include information on the installed location, reference area (20), etc., and can be provided by displaying the installation location of the game device (200) and reference area (20), etc. on a map in conjunction with a mobile map.
[0141]
[0142] In addition, the information provision unit (160) can share the results of a social game being played in the game operation unit (120) with the user terminal (300). More specifically, the information provision unit (160) can organize and provide information integrated and managed in the game operation unit (120) by at least one of game device (200), social game, and user, according to a user request. Depending on the embodiment, statistical information such as the number of users participating in the social game played through the game device (200) or the number of participations, social game rankings, rewards paid out through the social game, etc. may be provided.
[0143]
[0144] FIG. 6 is a drawing illustrating a user terminal (300) on which the results of a social game are displayed in a social game service providing system (10) that is performed by reference area (20) according to an embodiment of the present invention. As illustrated in FIG. 6, in a social game service providing system (10) that is performed by reference area (20) according to an embodiment of the present invention, an information providing unit (160) can provide the results of a social game according to the user's game participation activity and the location of the game device (200), etc., to the user terminal (300). That is, among the social games a, b, c, d, e in progress on each of the game devices a, b, c, d, e (200a, 200b, 200c, 200d, 200e), a badge or stamp such as “success” may be displayed for social games a, b, d that reflect information on game participation activities by the user playing the game so that the result can be confirmed, and for social games c, e that have not yet been visited, a button linked to a map may be provided so that the location of the corresponding game device c, e (200c, 200e) can be checked on a map. When the button is selected, the location of the game device c or e (200c or 200e) may be displayed on the map by linking with a mobile map.
[0145]
[0146] FIG. 7 is a diagram illustrating a user terminal (300) on which a ranking of a social game is displayed in a social game service providing system (10) that operates by reference area (20) according to an embodiment of the present invention. As illustrated in FIG. 7, the information providing unit (160) of the social game service providing system (10) that operates by reference area (20) according to an embodiment of the present invention can provide the ranking of a user participating in a social game to the user terminal (300). Such ranking can be provided for the entire game or for each social game, and the ranking of the user can be provided together with the overall ranking.
[0147]
[0148] The reward provision unit (170) can provide rewards to users based on the results of social games played by the game operation unit (120). The rewards provided may include various types of gift certificates, points, prizes, etc.
[0149]
[0150] As described above, according to the social game service provision system (10) that is conducted for each reference area (20) proposed in the present invention, by operating a social game in which the game is conducted by the game participation activities of the user within the reference area (20) of the game device (200) using the game device (200) in which the reference area (20) is set, the game can be made to visit the reference area (20) to promote offline encounters and communication, contribute to the revitalization of the region or tourist destination to which the reference area (20) belongs, and provide various fun such as fun through communication between users and fun through the game by having multiple users participate in the social game together.
[0151]
[0152] Meanwhile, the present invention may include a computer-readable medium containing program instructions for performing operations implemented by various communication terminals. For example, the computer-readable medium may include magnetic media such as hard disks, floppy disks, and magnetic tapes, optical media such as CD-ROMs and DVDs, magneto-optical media such as floptical disks, and hardware devices specifically configured to store and perform program instructions such as ROMs, RAMs, and flash memories.
[0153]
[0154] Such computer-readable media may contain program commands, data files, data structures, and the like, either singly or in combination. The program commands recorded on the computer-readable media may be specifically designed and configured to implement the present invention, or may be known and available to those skilled in the art of computer software. For example, they may include not only machine language codes, such as those generated by a compiler, but also high-level language codes that can be executed by a computer using an interpreter or the like.
[0155]
[0156] The foregoing description of the present invention is provided for illustrative purposes only, and those skilled in the art will readily appreciate that the present invention can be readily modified into other specific forms without altering the technical spirit or essential characteristics of the present invention. Therefore, the embodiments described above should be understood as illustrative in all respects and not restrictive. For example, each component described as a single entity may be implemented in a distributed manner, and similarly, components described as distributed may be implemented in a combined manner.
[0157]
[0158] The scope of the present invention is indicated by the claims described below rather than the detailed description above, and all changes or modifications derived from the meaning and scope of the claims and their equivalent concepts should be interpreted as being included in the scope of the present invention.
Claims
1. As a system that provides social games, A game device (200) installed at a specific location and having a reference area (20) set; and It includes a service server (100) that operates a social game in which the game is played by the user's game participation activities that take place within the reference area (20) of the above game device (200). The above service server (100) A storage unit (110) that stores information setting the reference area (20) of the above game device (200); and It includes a game operation unit (120) that receives information on game participation activities from at least one of the game device (200) and the user terminal (300) within the reference area (20) of the game device (200) and reflects the information in the social game to proceed with the social game. A system for servicing a social game played in each reference area (20), characterized in that the service server (100) configures the entire game with sub-games and assigns the sub-games to different game devices (200).
2. In paragraph 1, Further including the user terminal (300) used by the user participating in the above game activity, The above service server (100) It further includes a location determination unit (130) that determines whether the location of the user terminal (300) is included in the reference area (20) of the game device (200) by using the location information of the user terminal (300). The above game operation department (120) A system for servicing a social game played in each reference area (20), characterized in that the social game is activated in the user terminal (300) so that the social game can be played in the user terminal (300) at a location included in the reference area (20) of the game device (200) according to the determination result of the location determination unit (130).
3. In the second paragraph, the service server (100) A system for servicing a social game played for each reference area (20), characterized in that it further includes a game device (200) having a reference area (20) including the location of the user terminal (300) and an information providing unit (160) that provides information on a social game that can be played on each game device (200) to the user terminal (300).
4. In the third paragraph, the information provision unit (160) A system for servicing a social game conducted by each reference area (20), characterized in that the results of the social game conducted by the game operation unit (120) are shared with the user terminal (300).
5. In the first paragraph, the reference area (20) is A system for servicing a social game that is played for each reference area (20), characterized in that the reference area is an area including the location of the game device (200) or an area adjacent to the location of the game device (200).
6. In paragraph 1, the service server (100) A system for servicing a social game conducted by reference area (20), characterized in that it further includes a social operation unit (150) that provides SNS functions including uploading posts and sharing feedback on the posts through at least one of the game device (200) and the user terminal (300).
7. In the first paragraph, the service server (100) A system for servicing a social game conducted by each reference area (20), characterized in that it further includes a reward provision unit (170) that provides rewards to users according to the results of the social game conducted by the game operation unit (120).
8. In the first paragraph, the game device (200) A system for servicing a social game that is played by a reference area (20), characterized in that the device is at least one selected from a group including an IoT device (210), a signage (220), and a display panel (230) that allows a user to play the social game by linking with the service server (100).
Citation Information
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