Game interaction control method and apparatus, and electronic device
By providing subscription interface controls for multiple authoring accounts in the game system, players are allowed to subscribe to multiple players who have created the game map at one time, solving complex operations problems and improving the game interactive experience.
Patent Information
- Application Number
- PCT/CN2024/113437
- Authority / Receiving Office
- WO · WO
- Patent Type
- Applications
- Current Assignee / Owner
- Priority Date
- 2023-09-18
- Filing Date
- 2024-08-20
- Publication Date
- 2025-03-27
AI Technical Summary
In the game system, players need to perform subscription operations repeatedly to subscribe to multiple players who have created the game map, resulting in complex operations and affecting the interactive experience of the game.
It provides an interactive control method for a game. By obtaining the authoring account of the target game map, it determines that the authoring account includes multiple authoring accounts, provides multiple authoring accounts to the current game account, and provides subscription interface controls for multiple authoring accounts. In response to the subscription instructions generated by triggering the subscription interface control, the current game account subscribes to multiple authoring accounts.
It can subscribe to multiple creative accounts in one operation, which improves the efficiency and convenience of subscription operations and improves the game interactive experience.
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Figure CN2024113437_27032025_PF_FP_ABST
Abstract
Description
Game interactive control method, device and electronic device
[0001] CROSS-REFERENCE TO RELATED APPLICATIONS
[0002] This application claims priority to Chinese patent application number 202311205540.9, filed on September 18, 2023, entitled “Interactive Control Method, Device and Electronic Device for Games”, the entire contents of which are incorporated herein by reference. Technical Field
[0003] The present disclosure relates to the field of game technology, and in particular to a method, device, and electronic device for interactive control of a game. Background Art
[0004] Players can create their own game maps using the map components provided by the game system. Once created, the game map is uploaded to the game system, where other players can enter and complete tasks. Players can subscribe to each other, and when subscribed players release new maps, subscribing players will receive notifications about new maps. However, when many players wish to subscribe, players must perform the subscription operation repeatedly, which is cumbersome and affects the interactive game experience.
[0005] Summary of the Invention
[0006] In view of this, the purpose of the present disclosure is to provide a game interactive control method, device and electronic device to make subscription operations efficient and convenient and improve the game interactive experience.
[0007] In a first aspect, an embodiment of the present disclosure provides an interactive control method for a game, the method comprising: obtaining a creation account of a target game map; wherein the creation account participates in creating the target game map; determining that there are multiple creation accounts, providing the multiple creation accounts to a current game account, and providing subscription interface controls for the multiple creation accounts; responding to a subscription instruction generated by triggering the subscription interface control, controlling the current game account to subscribe to the multiple creation accounts.
[0008] In a second aspect, an embodiment of the present disclosure provides an interactive control device for a game, the device comprising: an account acquisition module, configured to acquire a creation account of a target game map; wherein the creation account participates in creating the target game map; a control providing module, configured to determine whether the creation account includes multiple creation accounts, provide multiple creation accounts to the current game account, and provide subscription interface controls for the multiple creation accounts; a subscription module, configured to respond to a subscription instruction generated by triggering the subscription interface control, and control the current game account to subscribe to multiple creation accounts.
[0009] In a third aspect, an embodiment of the present disclosure provides an electronic device, including a processor and a memory, wherein the memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the interactive control method of the above-mentioned game.
[0010] In a fourth aspect, an embodiment of the present disclosure provides a computer-readable storage medium, which stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the interactive control method of the above-mentioned game.
[0011] Compared with the related art, the embodiments of the present disclosure bring the following beneficial effects:
[0012] The interactive control method, device, and electronic device for the aforementioned game obtain the creation account of the target game map; wherein the creation account participates in the creation of the target game map; determines that there are multiple creation accounts, provides multiple creation accounts to the current game account, and provides subscription interface controls for the multiple creation accounts; responds to a subscription instruction generated by triggering the subscription interface control, and controls the current game account to subscribe to the multiple creation accounts. In this method, for a game map with multiple creation accounts, a subscription interface control can be provided to the game account, and a subscription instruction can be triggered through the subscription interface control to subscribe to multiple creation accounts simultaneously. Multiple creation accounts can be subscribed to in one operation, making the subscription operation efficient and convenient, and improving the game interaction experience. BRIEF DESCRIPTION OF THE DRAWINGS
[0013] In order to more clearly illustrate the specific embodiments of the present disclosure or the technical solutions in the related technologies, the following briefly introduces the drawings required for use in the specific embodiments or related technical descriptions. Obviously, the drawings described below are some embodiments of the present disclosure. For those skilled in the art, other drawings can be obtained based on these drawings without paying any creative work.
[0014] FIG1 is a flow chart of a method for interactive control of a game provided in one embodiment of the present disclosure;
[0015] FIG2 is a schematic diagram of a settlement page provided in one embodiment of the present disclosure;
[0016] FIG3 is a schematic diagram of a page where a subscription interface control is located provided by one of the embodiments of the present disclosure;
[0017] FIG4 is a schematic diagram of a map cover page provided in accordance with one embodiment of the present disclosure;
[0018] FIG5 is a schematic structural diagram of an interactive control device for a game provided in one embodiment of the present disclosure;
[0019] FIG6 is a schematic diagram of an electronic device provided in accordance with one of the embodiments of the present disclosure. DETAILED DESCRIPTION
[0020] To make the purpose, technical solutions, and advantages of the embodiments of the present disclosure more clear, the technical solutions of the present disclosure will be clearly and completely described below in conjunction with the accompanying drawings. Obviously, the embodiments described are only part of the embodiments of the present disclosure, not all of them. Based on the embodiments of the present disclosure, all other embodiments obtained by those skilled in the art without making any creative efforts shall fall within the scope of protection of the present disclosure.
[0021] Taking into account the complicated operation of subscribing players, the embodiments of the present disclosure provide a method, device, and electronic device for interactive control of a game, which can be applied to game map creation and subscription game systems.
[0022] To facilitate understanding of this embodiment, first, a method for interactive control of a game disclosed in an embodiment of the present disclosure is described, as shown in FIG1 . The method includes the following steps:
[0023] Step S102: obtaining a creation account of the target game map; wherein the creation account participates in creating the target game map;
[0024] The target game map can be created by one or more game accounts. First, the target game map can be created by a game account. When the game account creates the target game map, the three-dimensional space where the target game map is located is initially empty, and no map components exist. The interface displaying the target game map also provides a variety of map components, as well as setting controls for component parameters corresponding to the map components. The user corresponding to the game account that created the target game map can select the desired map component from the map components provided in the interface and set it in the three-dimensional space where the target game map is located.
[0025] Map components typically include multiple types, such as track components, turntable components, and conveyor components. The target game map typically consists of multiple map components, which can be different or partially identical. Each map component can have individually configurable parameters, such as size, orientation, and speed. The aforementioned editing commands can include commands for adding components, adjusting component positions, and adjusting component sizes.
[0026] The user who created the target game map can invite other users to co-create the target game map. In this case, multiple game accounts can send editing commands for the target game map, and by executing these editing commands, the goal of multi-user co-creation of the map can be achieved. In one method, multiple game accounts edit the target game map at different times, which can also be called asynchronous co-creation of the target game map; multiple game accounts can also edit the target game map simultaneously, which can also be called synchronous co-creation of the target game map.
[0027] In actual implementation, a creation account for the target game system can be set when the target game map is uploaded to the game system or when the target game map is updated. If there is only one creation account, that creation account is the account that created and created the target game map. If there are multiple creation accounts, the creation account can include the account that created the target game map and other game accounts that participated in the creation of the target game map.
[0028] Step S104: determining that there are multiple creation accounts, providing the multiple creation accounts to the current game account, and providing subscription interface controls for the multiple creation accounts;
[0029] The current game account can be understood as the game account that views the relevant information of the target game map. For example, the current game account views the map cover information and map details information of the target game map, or the current game account completes the game match of the target game map and provides the game map settlement information on the page.
[0030] When the target game account views the relevant information of the target game map, the number of creation accounts of the target game map is counted. If there are multiple creation accounts, the account identifications of multiple creation accounts, such as account names, account avatars, etc., can be provided to the current game account; multiple creation accounts can be displayed on the page displaying the relevant information, for example, the account avatars and account identifications of multiple creation accounts can be displayed on the page where the map cover information is located, or the page where the game settlement information is located.
[0031] The aforementioned subscription interface control can be displayed on the same page as the account IDs of multiple creative accounts, or the account IDs of multiple creative accounts can be displayed first, and then the subscription interface control can be displayed after the user triggers a specific instruction. For example, the subscription interface control can be displayed after clicking the account IDs of multiple creative accounts.
[0032] Step S106, responding to the subscription instruction generated by triggering the subscription interface control, controlling the current game account to subscribe to multiple creation accounts.
[0033] In this embodiment, after the user triggers the subscription interface control, the terminal device corresponding to the current game account generates a subscription instruction, which indicates that the aforementioned multiple game accounts are subscribed to at the same time; it should be noted that the user can generate the subscription instruction by clicking the subscription interface control once. Through the subscription instruction, multiple creative accounts participating in the creation of the target game map are subscribed to at the same time, without the user having to perform a subscription operation for each creative account.
[0034] In one implementation, the page can display the account ID or account information of each creator account for the target game map, and a "one-click subscription" message can be displayed on the subscription interface control. Users can subscribe to multiple creator accounts by clicking the subscription interface control once. In addition, if the current game account is already subscribed to one of the multiple creator accounts, triggering the subscription interface control can subscribe to all the remaining unsubscribed creator accounts at once.
[0035] After the current game account subscribes to multiple creation accounts, when a creation account uploads a newly created game map or updates an uploaded game map, the current game account can receive update information and view the map corresponding to the creation account by viewing the update information.
[0036] The interactive control method for the aforementioned game involves obtaining the creation account of the target game map; wherein the creation account participates in the creation of the target game map; determining that there are multiple creation accounts, providing the multiple creation accounts to the current game account, and providing subscription interface controls for the multiple creation accounts; and responding to a subscription instruction generated by triggering the subscription interface control, controlling the current game account to subscribe to the multiple creation accounts. In this method, for game maps with multiple creation accounts, a subscription interface control can be provided to the game account, and a subscription instruction can be triggered through the subscription interface control, subscribing to multiple creation accounts simultaneously. Multiple creation accounts can be subscribed to in one operation, making the subscription operation efficient and convenient, and improving the game interaction experience.
[0037] In a specific implementation, the above-mentioned creation account includes a main creation account and at least one joint creation account; the joint creation account is set by the main creation account. The main creation account can be understood as a game account that creates a new target game map; the main creation account can invite other game accounts to participate in the creation of the target game map, and the invited game accounts can issue editing instructions for the target game map and update the map content of the target game map based on the editing instructions. The account identification of the game account that has participated in the creation of the target game map can be recorded in the server or the terminal device of the main creation account. The aforementioned joint creation account can be a game account invited by the main creation account and participated in the editing of the target game map.
[0038] Specifically, all game accounts that have historically participated in the creation of the target game map can be used as co-creation accounts, or some game accounts that have participated in the creation of the target game map can be used as co-creation accounts. For example, the main creation account can select some game accounts from the game accounts that have historically participated in the creation of the target game map as co-creation accounts; for another example, based on the amount of map content edited by the game accounts that have participated in the creation of the target game map, some game accounts can be selected from the game accounts that have historically participated in the creation of the target game map as co-creation accounts; for example, the game accounts that have participated in the creation of the target game map can be sorted in descending order of the amount of map edited content, and one or more game accounts that are ranked at the top can be used as co-creation accounts.
[0039] In one implementation, an account setting instruction is received from a main creative account, and the game accounts that have historically participated in creating the target game map are provided to the main creative account; an account selection instruction for a game account is received from the main creative account, and the selected game account is determined as a co-creation account.
[0040] The main creative account can issue an account setting instruction before uploading the target game map or when updating the uploaded target game map; then, the server provides the main creative account with the game accounts that have historically participated in creating the target game map, and displays an account list of the game accounts that have historically participated in creating the target game map on the terminal device corresponding to the main creative account. The user corresponding to the main creative account can select some or all of the game accounts from the account list as co-creation accounts.
[0041] The number of accounts of the co-creation account can be set to a maximum threshold, for example, three; in this case, the main creation account can select up to three game accounts as co-creation accounts.
[0042] Through the above method, multiple map creation accounts can be provided to players, allowing players to subscribe to multiple creation accounts at the same time, making subscription operations more efficient and convenient, and improving the game interaction experience.
[0043] In a specific implementation method, after the current game account completes the game for the target game map, it subscribes to multiple creation accounts of the target game map.
[0044] Before obtaining the creation account of the target game map, in response to the current game account completing the official game for the target game map, game settlement data of the current game account completing the official game is generated.
[0045] In the target game map, there are usually game levels composed of map components. When the current game account controls the virtual character to pass through the game level and successfully reaches the end of the map, it is determined that the current game account has completed the game for the target game map; or, if the virtual character controlled by the current game account fails to successfully pass the game level and the game fails, it can also be understood that the current game account has completed the game for the target game map, but the result of the game is a failure to pass the level.
[0046] After the current game account completes the game on the target game map, the game settlement data of the current game account completing the game is generated based on the game operations, game time, props obtained during the game, game resources obtained and other parameters of the current game account during the game. The game settlement data may include the game results, game time, props obtained, game resources obtained, game rewards, etc.
[0047] After generating the game settlement data for the current game account completing the game, a settlement page containing the game settlement data is displayed on the terminal device corresponding to the current game account; the settlement page includes an identification display area, in which the account identifications of multiple creation accounts are displayed; upon receiving a specified trigger instruction for the identification display area, subscription interface controls for multiple creation accounts are displayed on the terminal device corresponding to the current game account.
[0048] Game settlement data, such as game results, game rewards, etc., can be displayed on the settlement page. In addition to the game settlement data, an identification display area is set on the settlement page, and the account identification of multiple creation accounts is displayed in the identification display area. The account identification can be an account avatar, account name, etc.
[0049] The designated trigger instruction for the logo display area can be generated when the user triggers any position in the logo display area, or when the user triggers a designated position or a designated control in the logo display area. In actual implementation, upon receiving the designated trigger instruction, the settlement page is controlled to jump to the designated page, and the aforementioned subscription interface control is displayed on the designated page.
[0050] In another embodiment, after receiving the designated trigger instruction, a display window is generated on the settlement page, and the aforementioned subscription interface control is displayed in the display window.
[0051] In one example, the first sub-area in the identification display area includes the account identification of the main creation account among the multiple creation accounts; the second sub-area in the identification display area includes the account identification of at least one joint creation account among the multiple creation accounts.
[0052] As shown in Figure 2, the logo display area is located on the left side of the checkout page. The first sub-area includes the profile picture and name of the main creative account, as well as a "Subscribe" control for the main creative account. The second sub-area displays the profile picture of the co-creation account. Of course, the second sub-area can also display the account name of the co-creation account.
[0053] Furthermore, the first sub-area also includes a creator subscription control for the creator account; upon receiving a trigger instruction for the creator subscription control, the current game account is controlled to subscribe to the creator account. For example, the creator subscription control is the "Subscribe" control in the first sub-area in Figure 2. Triggering this control allows the creator account of the target game map to be subscribed to separately.
[0054] In one approach, a trigger instruction is received for the account identifier of a primary creator account among multiple creative accounts, and the account information of the primary creator account is displayed on the terminal device corresponding to the current game account. The account identifier here can be the account avatar or account name of the primary creator account. When the user clicks the account identifier, the trigger instruction is generated, and then a window can be generated on the settlement page displayed on the terminal device, displaying the account information of the primary creator account, such as the primary creator account's historical creation map, creation experience, creation level, etc. The window can also provide subscription controls for the primary creator account.
[0055] Furthermore, the second sub-area in the above-mentioned logo display area includes an account details control; a trigger instruction for the account details control is received, and a subscription interface control and account logos of multiple creation accounts are displayed on the terminal device corresponding to the current game account.
[0056] As shown in Figure 2, the account details control can be a control marked with '...'. By triggering the account details control, a window page can be generated in the interface, and then the subscription interface control and the account identifications of multiple creative accounts can be displayed in the window page; as shown in Figure 3, in this window page, the account avatar and name of the main creative account and each co-creative account can be displayed, as well as the 'Subscription' control and 'Reward' control for each creative account; the window page also displays the "One-click Subscription" control, that is, the aforementioned subscription interface control.
[0057] In a specific implementation, the above-mentioned account identifier is associated with a corresponding account subscription control; the account subscription control is used for the current game account to subscribe to the corresponding creation account; that is, the "Subscription" control corresponding to each creation account in Figure 3 can be triggered. Once triggered, the current game account can subscribe to the corresponding creation account.
[0058] The aforementioned account subscription controls can also have different display states. For example, when a creative account is already subscribed to by the current game account, the account subscription control corresponding to that creative account can be displayed in an untriggerable state, such as grayscale display. In Figure 3, the account subscription control for co-creation account 2 is displayed as a dotted line, indicating that co-creation account 2 has already been subscribed to by the current game account. In this case, if the subscription interface control is triggered, that is, if the "one-click subscription" control in Figure 3 is triggered, the current game account can simultaneously subscribe to the main creative account, co-creation account 1, and co-creation account 3.
[0059] It can be understood that when all creative accounts are not subscribed to the current game account, if the subscription interface control is triggered, that is, the "one-click subscription" control in Figure 3 is triggered, the current game account can subscribe to the main creative account, co-creation account 1, co-creation account 2 and co-creation account 3 at the same time.
[0060] In addition, the aforementioned account identifier is associated with an account tipping control, which is used by the current game account to provide designated game resources to the corresponding creative account. As shown in Figure 3, this account tipping control is the "Tip" control. Once triggered, the current game account can provide the designated amount of game resources, such as virtual game currency or virtual items, to the corresponding creative account.
[0061] In another implementation, a trigger instruction for the account identification of a joint creation account among multiple creation accounts is received, and subscription interface controls for the multiple creation accounts are displayed on a terminal device corresponding to the current game account.
[0062] In one example, the account identifier can be an account avatar. For example, in Figure 2, the account avatars of multiple co-creation accounts are displayed in the second sub-area. When the user of the current game account triggers the account avatar of any co-creation account, the subscription interface control can also be displayed.
[0063] Specifically, when the user of the current game account triggers the account avatar of any co-creation account, the window page shown in Figure 3 can be triggered to display, and the account avatar and name of the main creative account and each co-creation account, as well as the "Subscription" control and "Reward" control for each creative account are displayed in the window page; the window page also displays the "One-click Subscription" control, that is, the aforementioned subscription interface control.
[0064] In other feasible implementations, in addition to displaying the account identifiers of multiple creative accounts on the checkout page, the account identifiers of multiple creative accounts may also be displayed on the page displaying the map cover. Specifically, upon receiving a display control instruction for a map cover page, the map cover page is displayed on the terminal device corresponding to the current game account; wherein the map cover page includes the map cover of the target game map; the map cover is associated with and displays the account identifiers of multiple creative accounts; and subscription interface controls for the multiple creative accounts may also be displayed on the map cover.
[0065] For example, the user can trigger the map recommendation control, map browsing control, etc. to trigger the display of the corresponding map cover page, which displays the map cover of some game maps; for the target game map, it can be displayed in one of the map cover pages.
[0066] In this embodiment, the account identifiers of the multiple creation accounts corresponding to the target game map can be displayed in the map cover area of the target game map, or can be displayed near the map cover area. In the example of Figure 4, the map cover page displays the map covers of multiple game maps, and the account avatars of the multiple creation accounts for the game maps are displayed in the map cover display area. The map cover display area can also display a subscription interface control for the multiple creation accounts, namely a "one-click subscription" control.
[0067] In the above method, players can select game maps according to the creation account when browsing the map cover page, so that players can have more reference and purpose when selecting game maps; in addition, it also enriches the display method of the creation account of the game map. Players can view the creation account through multiple channels and multiple pages and subscribe with one click, making the subscription operation efficient and convenient, and improving the game interaction experience.
[0068] Corresponding to the above method embodiment, referring to the structural diagram of a game interactive control device shown in FIG5 , the device includes:
[0069] The account acquisition module 50 is configured to acquire the creation account of the target game map; wherein the creation account participates in the creation of the target game map;
[0070] A control providing module 52 is configured to determine that there are multiple creation accounts, provide the multiple creation accounts to the current game account, and provide subscription interface controls for the multiple creation accounts;
[0071] The subscription module 54 is configured to control the current game account to subscribe to multiple creation accounts in response to a subscription instruction generated by triggering the subscription interface control.
[0072] The interactive control device for the aforementioned game obtains the creation account of the target game map; wherein the creation account participates in the creation of the target game map; determines that there are multiple creation accounts, provides the multiple creation accounts to the current game account, and provides subscription interface controls for the multiple creation accounts; and responds to a subscription instruction generated by triggering the subscription interface control, controls the current game account to subscribe to the multiple creation accounts. In this method, for a game map with multiple creation accounts, a subscription interface control can be provided to the game account, and a subscription instruction can be triggered through the subscription interface control, subscribing to multiple creation accounts simultaneously. Multiple creation accounts can be subscribed to in one operation, making the subscription operation efficient and convenient, and improving the game interaction experience.
[0073] The above-mentioned creative accounts include a main creative account and at least one joint creative account; the joint creative account is set up by the main creative account.
[0074] The above-mentioned device also includes: an account selection module, which is configured to: receive account setting instructions from the main creative account, and provide the main creative account with game accounts that have historically participated in creating the target game map; receive account selection instructions from the main creative account for the game account, and determine the selected game account as a co-creation account.
[0075] The above-mentioned device also includes: a settlement module, which is configured to generate game settlement data of the current game account completing the game on the target game map in response to the current game account completing the game.
[0076] The above-mentioned control providing module is also configured to: display a settlement page containing game settlement data on the terminal device corresponding to the current game account; the settlement page includes an identification display area, and the identification display area displays the account identifications of multiple creation accounts; receive a specified trigger instruction for the identification display area, and display subscription interface controls for multiple creation accounts on the terminal device corresponding to the current game account.
[0077] The first sub-area in the above-mentioned logo display area includes the account logo of the main creative account among multiple creative accounts; the second sub-area in the above-mentioned logo display area includes the account logo of at least one joint creative account among multiple creative accounts.
[0078] The first sub-area further includes a creator subscription control for the creator account; the device further includes a creator account subscription module for receiving a trigger instruction for the creator subscription control and controlling the current game account to subscribe to the creator account.
[0079] The above-mentioned device also includes an information display module, which is configured to: receive a trigger instruction for the account identification of the main creative account among multiple creative accounts, and display the account information of the main creative account on the terminal device corresponding to the current game account.
[0080] The second sub-area in the above-mentioned identification display area includes an account details control; the above-mentioned control providing module is also configured to: receive a trigger instruction for the account details control, display the subscription interface control and the account identification of multiple creation accounts on the terminal device corresponding to the current game account.
[0081] The above-mentioned account identifier is associated with a corresponding account subscription control; the account subscription control is used for the current game account to subscribe to the corresponding creation account; and / or, the account identifier is associated with an account reward control; the account reward control is used for the current game account to provide specified game resources to the corresponding creation account.
[0082] The above-mentioned control providing module is also configured to: receive a trigger instruction for the account identification of the joint creation account in multiple creation accounts, and display subscription interface controls for multiple creation accounts on the terminal device corresponding to the current game account.
[0083] The above-mentioned control providing module is also configured to: receive display control instructions of the map cover page, and display the map cover page on the terminal device corresponding to the current game account; wherein, the map cover page includes the map cover of the target game map; the map cover is associated with the display of account identifications of multiple creation accounts.
[0084] This embodiment further provides an electronic device, including a processor and a memory, wherein the memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the above-mentioned interactive control method for the game. The electronic device can be a server or a terminal device.
[0085] As shown in FIG6 , the electronic device includes a processor 100 and a memory 101 . The memory 101 stores computer-executable instructions that can be executed by the processor 100 . The processor 100 executes the computer-executable instructions to implement the above-mentioned interactive control method of the game.
[0086] Furthermore, the electronic device shown in FIG6 further includes a bus 102 and a communication interface 103 , and the processor 100 , the communication interface 103 and the memory 101 are connected via the bus 102 .
[0087] Memory 101 may include high-speed random access memory (RAM) and may also include non-volatile memory, such as at least one disk storage device. Communication between the system network element and at least one other network element is achieved through at least one communication interface 103 (which may be wired or wireless), and may utilize the Internet, a wide area network, a local area network, a metropolitan area network, etc. Bus 102 may be an ISA bus, a PCI bus, or an EISA bus. The bus may be classified as an address bus, a data bus, a control bus, etc. For ease of illustration, FIG6 shows only one bidirectional arrow, but this does not imply that there is only one bus or only one type of bus.
[0088] The processor 100 may be an integrated circuit chip with signal processing capabilities. During implementation, each step of the above method can be completed by an integrated logic circuit of hardware in the processor 100 or by instructions in the form of software. The above-mentioned processor 100 can be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it can also be a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field-programmable gate array (FPGA), or other programmable logic devices, discrete gates or transistor logic devices, or discrete hardware components. The various methods, steps, and logic block diagrams disclosed in the embodiments of the present disclosure can be implemented or executed. The general-purpose processor can be a microprocessor or the processor can also be any conventional processor, etc. The steps of the method disclosed in conjunction with the embodiments of the present disclosure can be directly embodied as being executed by a hardware decoding processor, or can be executed by a combination of hardware and software modules in the decoding processor. The software module can be located in a storage medium well-known in the art, such as a random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, or register. The storage medium is located in the memory 101. The processor 100 reads the information in the memory 101 and, in conjunction with its hardware, completes the steps of the method of the aforementioned embodiment.
[0089] The processor in the electronic device can implement the following operations in the interactive control method of the game by executing computer-executable instructions:
[0090] A method for interactive control of a game comprises obtaining a creation account of a target game map; wherein the creation account participates in creating the target game map; determining that there are multiple creation accounts, providing the multiple creation accounts to a current game account, and providing subscription interface controls for the multiple creation accounts; and responding to a subscription instruction generated by triggering the subscription interface control, controlling the current game account to subscribe to the multiple creation accounts.
[0091] The above-mentioned creative accounts include a main creative account and at least one joint creative account; the joint creative account is set up by the main creative account.
[0092] Receive an account setting instruction from the main creative account, and provide the main creative account with game accounts that have historically participated in creating the target game map; receive an account selection instruction from the main creative account for the game account, and determine the selected game account as a co-creation account.
[0093] In response to the current game account completing the local game for the target game map, game settlement data for the current game account completing the local game is generated.
[0094] On the terminal device corresponding to the current game account, a settlement page containing game settlement data is displayed; the settlement page includes an identification display area, in which the account identifications of multiple creation accounts are displayed; after receiving a specified trigger instruction for the identification display area, subscription interface controls for multiple creation accounts are displayed on the terminal device corresponding to the current game account.
[0095] The first sub-area in the logo display area includes the account logo of the main creative account among the multiple creative accounts; the second sub-area in the logo display area includes the account logo of at least one joint creative account among the multiple creative accounts.
[0096] The first sub-area also includes a creator subscription control for the creator account; receiving a trigger instruction for the creator subscription control, and controlling the current game account to subscribe to the creator account.
[0097] A trigger instruction for the account identifier of a main creative account among multiple creative accounts is received, and the account information of the main creative account is displayed on a terminal device corresponding to the current game account.
[0098] The second sub-area in the logo display area includes an account details control; a trigger instruction for the account details control is received, and a subscription interface control and account logos of multiple creation accounts are displayed on the terminal device corresponding to the current game account.
[0099] The account identifier is associated with a corresponding account subscription control; the account subscription control is used for the current game account to subscribe to the corresponding creation account; and / or, the account identifier is associated with an account reward control; the account reward control is used for the current game account to provide specified game resources to the corresponding creation account.
[0100] A trigger instruction for the account identifier of a joint creation account among multiple creation accounts is received, and subscription interface controls for the multiple creation accounts are displayed on a terminal device corresponding to the current game account.
[0101] Receive a display control instruction for a map cover page, and display the map cover page on a terminal device corresponding to the current game account; wherein the map cover page includes a map cover of a target game map; the map cover is associated with and displays account identifiers of multiple creation accounts.
[0102] In the above method, the creation account of the target game map is obtained; the creation account participates in the creation of the target game map; it is determined that there are multiple creation accounts, and the multiple creation accounts are provided to the current game account, and a subscription interface control for the multiple creation accounts is provided; in response to a subscription instruction generated by triggering the subscription interface control, the current game account is controlled to subscribe to the multiple creation accounts. In this method, for game maps with multiple creation accounts, a subscription interface control can be provided to the game account, and a subscription instruction can be triggered through the subscription interface control to subscribe to multiple creation accounts simultaneously. Multiple creation accounts can be subscribed to in one operation, making the subscription operation efficient and convenient, and improving the game interaction experience.
[0103] This embodiment also provides a computer-readable storage medium, which stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the interactive control method of the above game.
[0104] The computer-executable instructions stored in the computer-readable storage medium can implement the following operations in the interactive control method of the game by executing the computer-executable instructions:
[0105] A method for interactive control of a game comprises obtaining a creation account of a target game map; wherein the creation account participates in creating the target game map; determining that there are multiple creation accounts, providing the multiple creation accounts to a current game account, and providing subscription interface controls for the multiple creation accounts; and responding to a subscription instruction generated by triggering the subscription interface control, controlling the current game account to subscribe to the multiple creation accounts.
[0106] The creative account includes a main creative account and at least one co-creation account; the co-creation account is set up by the main creative account.
[0107] Receive an account setting instruction from the main creative account, and provide the main creative account with game accounts that have historically participated in creating the target game map; receive an account selection instruction from the main creative account for the game account, and determine the selected game account as a co-creation account.
[0108] In response to the current game account completing the local game for the target game map, game settlement data for the current game account completing the local game is generated.
[0109] On the terminal device corresponding to the current game account, a settlement page containing game settlement data is displayed; the settlement page includes an identification display area, in which the account identifications of multiple creation accounts are displayed; after receiving a specified trigger instruction for the identification display area, subscription interface controls for multiple creation accounts are displayed on the terminal device corresponding to the current game account.
[0110] The first sub-area in the logo display area includes the account logo of the main creative account among the multiple creative accounts; the second sub-area in the logo display area includes the account logo of at least one joint creative account among the multiple creative accounts.
[0111] The first sub-area also includes a creator subscription control for the creator account; receiving a trigger instruction for the creator subscription control, and controlling the current game account to subscribe to the creator account.
[0112] A trigger instruction for the account identifier of a main creative account among multiple creative accounts is received, and the account information of the main creative account is displayed on a terminal device corresponding to the current game account.
[0113] The second sub-area in the logo display area includes an account details control; a trigger instruction for the account details control is received, and a subscription interface control and account logos of multiple creation accounts are displayed on the terminal device corresponding to the current game account.
[0114] The account identifier is associated with a corresponding account subscription control; the account subscription control is used for the current game account to subscribe to the corresponding creation account; and / or, the account identifier is associated with an account reward control; the account reward control is used for the current game account to provide specified game resources to the corresponding creation account.
[0115] A trigger instruction for the account identifier of a joint creation account among multiple creation accounts is received, and subscription interface controls for the multiple creation accounts are displayed on a terminal device corresponding to the current game account.
[0116] Receive a display control instruction for a map cover page, and display the map cover page on a terminal device corresponding to the current game account; wherein the map cover page includes a map cover of a target game map; the map cover is associated with and displays account identifiers of multiple creation accounts.
[0117] In the above method, the creation account of the target game map is obtained; the creation account participates in the creation of the target game map; it is determined that there are multiple creation accounts, and the multiple creation accounts are provided to the current game account, and a subscription interface control for the multiple creation accounts is provided; in response to a subscription instruction generated by triggering the subscription interface control, the current game account is controlled to subscribe to the multiple creation accounts. In this method, for game maps with multiple creation accounts, a subscription interface control can be provided to the game account, and a subscription instruction can be triggered through the subscription interface control to subscribe to multiple creation accounts simultaneously. Multiple creation accounts can be subscribed to in one operation, making the subscription operation efficient and convenient, and improving the game interaction experience.
[0118] The computer program product of the interactive game control method, device, and electronic device provided in the embodiments of the present disclosure includes a computer-readable storage medium storing program code. The instructions included in the program code can be used to execute the methods described in the previous method embodiments. The specific implementation can be found in the method embodiments and will not be repeated here.
[0119] Those skilled in the art will clearly understand that, for the convenience and brevity of description, the specific working processes of the above-described systems and devices can refer to the corresponding processes in the aforementioned method embodiments and will not be repeated here.
[0120] In addition, in the description of the embodiments of the present disclosure, unless otherwise expressly specified or limited, the terms "installed," "connected," and "connected" should be understood in a broad sense. For example, they can refer to fixed connections, detachable connections, or integral connections; they can refer to mechanical connections or electrical connections; they can refer to direct connections or indirect connections through an intermediate medium; and they can refer to internal connections between two components. Those skilled in the art will understand the specific meanings of the above terms in the present disclosure based on the specific circumstances.
[0121] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present disclosure, or the part that contributes to the prior art or the part of the technical solution, can be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for enabling a computer device (which can be a personal computer, a server, or a network device, etc.) to execute all or part of the steps of the method described in each embodiment of the present disclosure. The aforementioned storage medium includes various media that can store program codes, such as a USB flash drive, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk.
[0122] In the description of this disclosure, it should be noted that the terms "center," "upper," "lower," "left," "right," "vertical," "horizontal," "inner," and "outer," etc., indicating orientations or positional relationships, are based on the orientations or positional relationships shown in the accompanying drawings and are intended solely to facilitate the description of this disclosure and simplify the description. They do not indicate or imply that the devices or components referred to must have a specific orientation, be constructed, or operate in a specific orientation. Therefore, they should not be construed as limitations on this disclosure. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.
[0123] Finally, it should be noted that the above embodiments are only specific implementation methods of the present disclosure, which are used to illustrate the technical solutions of the present disclosure, rather than to limit them. The scope of protection of the present disclosure is not limited thereto. Although the present disclosure has been described in detail with reference to the above embodiments, those skilled in the art should understand that any person skilled in the art can modify or easily conceive of changes to the technical solutions described in the above embodiments within the technical scope disclosed in the present disclosure, or replace some of the technical features therein with equivalents. Such modifications, changes, or replacements do not deviate from the spirit and scope of the technical solutions of the embodiments of the present disclosure, and should be included in the scope of protection of the present disclosure. Therefore, the scope of protection of the present disclosure should be based on the scope of protection of the claims.
Claims
1. A method for interactive control of a game, the method comprising: Obtaining a creation account of a target game map; wherein the creation account participates in creating the target game map; Determining that the creation account includes multiple accounts, providing the multiple creation accounts to the current game account, and providing subscription interface controls for the multiple creation accounts; In response to a subscription instruction generated by triggering the subscription interface control, the current game account is controlled to subscribe to the multiple creation accounts.
2. The method according to claim 1, wherein: The creation account includes a main creation account and at least one joint creation account; the joint creation account is set by the main creation account.
3. The method according to claim 2, wherein: The method further comprises: receiving an account setting instruction from the main creation account, and providing the main creation account with game accounts that have historically participated in creating the target game map; An account selection instruction for the game account is received from the main creation account, and the selected game account is determined as a co-creation account.
4. The method according to claim 1, wherein: Before the step of obtaining the creation account of the target game map, the method further includes: In response to the current game account completing the official game for the target game map, game settlement data of the current game account completing the official game is generated.
5. The method according to claim 1, wherein: The step of providing a plurality of the creation accounts to the current game account and providing a subscription interface control for the plurality of the creation accounts comprises: On the terminal device corresponding to the current game account, a settlement page containing game settlement data is displayed; the settlement page includes an identification display area, and the identification display area displays account identifications of multiple creation accounts; A designated trigger instruction for the identification display area is received, and subscription interface controls for the multiple creation accounts are displayed on a terminal device corresponding to the current game account.
6. The method according to claim 5, wherein: The first sub-area in the logo display area includes the account logo of the main creative account among the multiple creative accounts; The second sub-area in the logo display area includes an account logo of at least one joint creation account among the multiple creation accounts.
7. The method according to claim 6, wherein: The first sub-area further includes a main creator subscription control for the main creator account; and the method further includes: A trigger instruction for the main creator subscription control is received, and the current game account is controlled to subscribe to the main creator account.
8. The method according to claim 5, wherein: The method further comprises: A trigger instruction for the account identification of a main creative account among the multiple creative accounts is received, and the account information of the main creative account is displayed on a terminal device corresponding to the current game account.
9. The method according to claim 5, wherein: The second sub-area in the logo display area includes an account details control; the step of receiving a specified trigger instruction for the logo display area and displaying subscription interface controls for the plurality of creation accounts on a terminal device corresponding to the current game account includes: A trigger instruction for the account details control is received, and the subscription interface control and the account identifiers of the multiple creation accounts are displayed on the terminal device corresponding to the current game account.
10. The method according to claim 9, wherein: The account identifier is associated with a corresponding account subscription control; the account subscription control is used for the current game account to subscribe to the corresponding creation account; And / or, the account identifier is associated with an account reward control; the account reward control is used by the current game account to provide designated game resources to the corresponding creation account.
11. The method according to claim 5, wherein: The step of receiving a designated trigger instruction for the identification display area and displaying subscription interface controls for the plurality of creation accounts on a terminal device corresponding to the current game account comprises: A trigger instruction for the account identification of a joint creation account among the multiple creation accounts is received, and subscription interface controls for the multiple creation accounts are displayed on a terminal device corresponding to the current game account.
12. The method according to claim 1, wherein: The step of providing a plurality of the creation accounts to the current game account and providing a subscription interface control for the plurality of the creation accounts comprises: Receiving a display control instruction of a map cover page, and displaying the map cover page on a terminal device corresponding to the current game account; Among them, the map cover page includes the map cover of the target game map; the map cover is associated with and displays the account identifications of multiple creation accounts.
13. An interactive control device for a game, the device comprising: An account acquisition module is configured to acquire a creation account of a target game map; wherein the creation account participates in creating the target game map; A control providing module is configured to determine that the creation account includes multiple accounts, provide the multiple creation accounts to the current game account, and provide a subscription interface control for the multiple creation accounts; The subscription module is configured to control the current game account to subscribe to the multiple creation accounts in response to the subscription instruction generated by triggering the subscription interface control.
14. An electronic device comprising a processor and a memory, wherein the memory stores computer executable instructions that can be executed by the processor, and the processor executes the computer executable instructions to implement the interactive control method of the game described in any one of claims 1-12.
15. A computer-readable storage medium, wherein the computer-readable storage medium stores computer-executable instructions, and when the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the interactive control method of the game according to any one of claims 1-12.
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