Interaction control method and apparatus in game and electronic device
By displaying combination icons and prompts in the character selection and display areas, the problem of difficulty in coordinating virtual characters due to limited character selection is solved, thus improving the game's collaborative experience and win rate.
Patent Information
- Application Number
- PCT/CN2025/080852
- Authority / Receiving Office
- WO · WO
- Patent Type
- Applications
- Current Assignee / Owner
- Priority Date
- 2024-04-26
- Filing Date
- 2025-03-05
- Publication Date
- 2025-10-30
AI Technical Summary
In existing technologies, the selection of virtual characters in role-playing games is limited, making it difficult for virtual characters within the same game faction to cooperate with each other and resulting in a lack of collaborative gameplay experience.
This invention provides an interactive control method for games, which allows players to select virtual characters and generate combination identifiers by displaying a character selection area and a character display area, prompting the combination effect and the necessary virtual character selection, so as to promote the cooperation of character combinations and the realization of combination effects.
By combining icons and prompts, players can adjust their character selection in real time, improving teamwork and win rate within their faction.
Smart Images

Figure CN2025080852_30102025_PF_FP_ABST
Abstract
Description
Interactive control methods, devices and electronic devices in games
[0001] Cross-references to related applications
[0002] This application claims priority to Chinese Patent Application No. 202410519869.0, filed on April 26, 2024, entitled "Interactive Control Method, Apparatus and Electronic Device in Games", the entire contents of which are incorporated herein by reference. Technical Field
[0003] This disclosure relates to the field of game design technology, and in particular to an interactive control method, device, and electronic device in a game. Background Technology
[0004] In role-playing games, different virtual characters possess different skills, allowing players to choose their preferred character based on their needs. While some technologies allow players to select a virtual character from a list for their game, this method is limited, and players may tend to choose only those they are proficient with. This can lead to difficulties in coordinating between virtual characters within the same game faction, resulting in a lack of collaborative gameplay. Summary of the Invention
[0005] The purpose of this disclosure is to provide an interactive control method, device, and electronic device in games to improve the teamwork ability between virtual characters in the same game faction and enhance the player's collaborative gaming experience.
[0006] Firstly, this disclosure provides an interactive control method in a game, comprising: displaying a character selection area and a character display area corresponding to a first game faction participating in a game match; wherein the first game faction includes a first game account and multiple second game accounts, the character selection area displays multiple candidate virtual characters, at least some of which can form a preset character combination in the game match; the character display area includes at least a character display slot corresponding to each game account, the character display slot being used to display at least the virtual characters selected by each game account; in response to a character selection operation corresponding to a third game account, displaying the selected first virtual character in the character display slot corresponding to the third game account in the character display area, and determining a first character combination including the first virtual character from the preset character combinations, and determining a first combination identifier corresponding to the first character combination, wherein the third game account is an account among multiple second game accounts; displaying the first combination identifier on a first terminal device corresponding to the first game account; and in response to a first trigger operation of the first game account on the first combination identifier, generating first prompt information on the first terminal device for prompting the combination effect corresponding to the first character combination and prompting at least one second virtual character to be selected to trigger the combination effect.
[0007] Secondly, this disclosure provides an interactive control method in a game, the method comprising: displaying a character selection area and a character display area corresponding to a first game faction participating in a game match; wherein, the first game faction includes a first game account and multiple second game accounts, the character selection area displays multiple candidate virtual characters, at least some of which can form a preset character combination in the game match; the character display area includes at least a character display slot corresponding to each game account, the character display slot being used to display at least the virtual characters selected by each game account; in response to a character selection operation corresponding to the first game account, displaying the selected fourth virtual character in the character display slot corresponding to the first game account in the character display area, and determining a second character combination including the fourth virtual character from the preset character combinations, and determining a second combination identifier corresponding to the second character combination; displaying the second combination identifier on a second terminal device corresponding to multiple second game accounts; in response to a second trigger operation for the second combination identifier, generating second prompt information on the second terminal device for prompting the combination effect corresponding to the second character combination and prompting at least one fifth virtual character to be selected to trigger the combination effect.
[0008] Thirdly, this disclosure provides an interactive control device for a game, comprising: a first area display module configured to display a character selection area and a character display area corresponding to a first game faction participating in the game; wherein the first game faction includes a first game account and multiple second game accounts, the character selection area displays multiple candidate virtual characters, at least some of which can form a preset character combination in the game; the character display area includes at least a character display slot corresponding to each game account, the character display slot being used to display at least the virtual characters selected by each game account; and a first identifier determination module configured to perform a character selection operation in response to a third game account within the character display area. The selected first virtual character is displayed in the character display slot corresponding to the third game account, and a first character combination including the first virtual character is determined from preset character combinations, and a first combination identifier corresponding to the first character combination is determined, wherein the third game account is an account among multiple second game accounts; the first identifier display module is configured to display the first combination identifier on the first terminal device corresponding to the first game account; the first prompt module is configured to perform a first trigger operation in response to the first game account for the first combination identifier, and generate a first prompt message on the first terminal device to prompt the combination effect corresponding to the first character combination and to prompt at least one second virtual character to be selected to trigger the combination effect.
[0009] Fourthly, this disclosure provides an interactive control device for a game, comprising: a second area display module configured to display a character selection area and a character display area corresponding to a first game faction participating in a game match; wherein the first game faction includes a first game account and multiple second game accounts, the character selection area displays multiple candidate virtual characters, at least some of which can form a preset character combination in the game match; the character display area includes at least a character display slot corresponding to each game account, the character display slot being used to display at least the virtual characters selected by each game account; a second identifier determination module configured to perform a response to a character selection operation corresponding to the first game account, displaying the selected fourth virtual character in the character display slot corresponding to the first game account in the character display area, and determining a second character combination including the fourth virtual character from the preset character combinations, and determining a second combination identifier corresponding to the second character combination; a second identifier display module configured to display the second combination identifier on a second terminal device corresponding to the multiple second game accounts; and a second prompt module configured to perform a response to a second trigger operation for the second combination identifier, generating second prompt information on the second terminal device for prompting the combination effect corresponding to the second character combination and prompting at least one fifth virtual character to be selected to trigger the combination effect.
[0010] Fifthly, this disclosure provides an electronic device including a processor and a memory, the memory storing machine-executable instructions that can be executed by the processor, the processor executing the machine-executable instructions to implement the interactive control method in the aforementioned game.
[0011] In a sixth aspect, this disclosure provides a computer-readable storage medium storing computer-executable instructions that, when invoked and executed by a processor, cause the processor to implement the interactive control method in the aforementioned game.
[0012] The embodiments disclosed herein bring the following beneficial effects:
[0013] This disclosure provides an interactive control method, device, and electronic device for games. First, it displays a character selection area and a character display area corresponding to a first game faction participating in a game match. The first game faction includes a first game account and multiple second game accounts. The character selection area displays multiple candidate virtual characters, at least some of which can form preset character combinations in the game match. The character display area includes at least a character display slot corresponding to each game account, used to display the virtual characters selected by each game account. Then, in response to a character selection operation corresponding to a third game account, the selected first virtual character is displayed in the character display slot corresponding to the third game account within the character display area. A first character combination including the first virtual character is determined from the preset character combinations, and a first combination identifier corresponding to the first character combination is determined. The third game account is an account among the multiple second game accounts. The first combination identifier is displayed on a first terminal device corresponding to the first game account. Then, in response to a first trigger operation by the first game account targeting the first combination identifier, a first prompt message is generated on the first terminal device to indicate the combination effect corresponding to the first character combination and to indicate at least one second virtual character required to trigger the combination effect. This method allows players to understand the character combinations and their effects within the game's factions through combination identifiers. This enables players to adjust their character selection decisions in real time according to their needs, thereby maximizing the combined effects of different character combinations and increasing their chances of winning the game.
[0014] Other features and advantages of this disclosure will be set forth in the following description, or some features and advantages may be inferred from the description or determined without doubt, or may be learned by practicing the techniques described above.
[0015] To make the above-mentioned objects, features and advantages of this disclosure more apparent and understandable, preferred embodiments are described below in detail with reference to the accompanying drawings. Attached Figure Description
[0016] To more clearly illustrate the technical solutions in the specific embodiments or related technologies of this disclosure, the accompanying drawings used in the description of the specific embodiments or related technologies will be briefly introduced below. Obviously, the accompanying drawings described below are some embodiments of this disclosure. For those skilled in the art, other drawings can be obtained based on these drawings without creative effort.
[0017] Figure 1 is a flowchart of an interactive control method in a game provided in one of the embodiments of this disclosure;
[0018] Figure 2 is a schematic diagram of a graphical user interface provided in one of the embodiments of this disclosure;
[0019] Figure 3 is a schematic diagram of the display of a first prompt message provided in one of the embodiments of this disclosure;
[0020] Figure 4 is a schematic diagram showing a first combined identifier provided in one of the embodiments of this disclosure;
[0021] Figure 5 is a schematic diagram showing another first combination of identifiers provided in one of the embodiments of this disclosure;
[0022] Figure 6 is a schematic diagram of a first combined identifier displayed by a first terminal device according to one of the embodiments of this disclosure;
[0023] Figure 7 is a schematic diagram of the display of a fourth prompt message provided in one of the embodiments of this disclosure;
[0024] Figure 8 is a schematic diagram of a combined preview interface provided in one of the embodiments of this disclosure;
[0025] Figure 9 is a schematic diagram showing a skill control provided in one of the embodiments of this disclosure;
[0026] Figure 10 is a schematic diagram showing another skill control provided in one of the embodiments of this disclosure;
[0027] Figure 11 is a flowchart of another interactive control method in a game provided by one of the embodiments of this disclosure;
[0028] Figure 12 is a schematic diagram of the structure of an interactive control device in a game provided in one of the embodiments of this disclosure;
[0029] Figure 13 is a schematic diagram of the structure of another interactive control device in a game provided in one of the embodiments of this disclosure;
[0030] Figure 14 is a schematic diagram of the structure of an electronic device provided in one of the embodiments of this disclosure. Detailed Implementation
[0031] To make the objectives, technical solutions, and advantages of the embodiments of this disclosure clearer, the technical solutions of the embodiments of this disclosure will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of this disclosure, and not all embodiments. The components of the embodiments of this disclosure described and shown in the accompanying drawings can generally be arranged and designed in various different configurations.
[0032] Therefore, the following detailed description of the embodiments of this disclosure provided in the accompanying drawings is not intended to limit the scope of the claimed disclosure, but merely to illustrate selected embodiments of the disclosure. All other embodiments obtained by those skilled in the art based on the embodiments of this disclosure without inventive effort are within the scope of protection of this disclosure.
[0033] In related technologies, synergy effects typically only exist in card games or strategy games, and are relatively rare in other game types, thus limiting the games in which synergy effects can be applied. Furthermore, synergy effects usually trigger specific buffs when a certain number of heroes in a synergy set are present, but the manifestation of these synergy effects is simplistic and lacks personalization.
[0034] In view of the above problems, this disclosure provides an interactive control method, device and electronic device in games, which can be applied to any team battle game.
[0035] In one embodiment of this disclosure, the interactive control method in a game can run on a local terminal device or a server. When the interactive control method in a game runs on a server, the method can be implemented and executed based on a cloud interactive system, wherein the cloud interactive system includes a server and a client device.
[0036] In an optional implementation, various cloud applications, such as cloud gaming, can run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operating mode, the game program and the game screen presentation are separated. The storage and execution of interactive control methods in the game are completed on the cloud gaming server. The client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission capabilities located close to the user, such as a mobile terminal, television, computer, or PDA; however, the information processing is performed by the cloud gaming server in the cloud. When playing the game, the player operates the client device to send operation commands to the cloud gaming server. The cloud gaming server runs the game according to the operation commands, encodes and compresses the game screen and other data, returns it to the client device via the network, and finally, the client device decodes and outputs the game screen.
[0037] In an optional implementation, taking a game as an example, the local terminal device stores the game program and is used to display the game screen. The local terminal device is used to interact with the player through a graphical user interface (GUI), i.e., conventionally by downloading, installing, and running the game program via an electronic device. The local terminal device can provide the GUI to the player in various ways, such as rendering it on the terminal's display screen or providing it to the player via holographic projection. For example, the local terminal device can include a display screen for displaying the GUI, which includes game screens, and a processor for running the game, generating the GUI, and controlling the display of the GUI on the display screen.
[0038] In one possible implementation, this disclosure provides an interactive control method in a game, as shown in FIG1. The method includes the following specific steps:
[0039] Step S102: Display the character selection area and character display area corresponding to the first game faction participating in the game; wherein, the first game faction includes the first game account and multiple second game accounts, the character selection area displays multiple candidate virtual characters, at least some of which can form a preset character combination in the game; the character display area includes at least the character display slots corresponding to each game account, and the character display slots are used to display the virtual characters selected by each game account respectively.
[0040] In practice, the aforementioned game match can be any game's battle scenario, including mobile games, PC games, and console games. Typically, multiple game factions participate in the match. The first game faction can be any one of the factions in the match, and it includes a first game account and multiple second game accounts. Before participating in the match, both the first and second game accounts need to select a virtual character. When the first game account selects a virtual character, the character selection area and character display area corresponding to the first game faction are displayed in the graphical user interface provided by the first terminal device corresponding to the first game account. Similarly, when a second game account selects a virtual character, the character selection area and character display area corresponding to the first game faction are also displayed in the graphical user interface provided by the second terminal device corresponding to the second game account.
[0041] The character selection area displays multiple candidate virtual characters, at least some of which can form preset character combinations in a game. Each candidate virtual character is pre-configured with corresponding game skills. The character display area includes at least two character display slots: one for the first game account and one for each second game account. These slots are used to display the virtual characters selected by each game account. Specifically, both the player corresponding to the first game account and the player corresponding to the second game account can select any candidate virtual character from the character selection area. After selecting a candidate virtual character, that character is designated as the virtual character selected by that game account and displayed in the character display slot corresponding to that game account.
[0042] Figure 2 is a schematic diagram of a graphical user interface (GUI) provided in an embodiment of this disclosure. Figure 2 can be a GUI provided by a first terminal device or a second terminal device. The upper right corner of the GUI in Figure 2 shows a character selection area containing multiple boxes, each representing a candidate virtual character. Below the GUI is a character display area containing five rectangles, each corresponding to a character display slot. Different character displays are used to showcase virtual characters selected by different game accounts. It should be noted that the number of character display slots in the character display area is the same as the number of game accounts in the first game faction. Figure 2 exemplifies five character display slots, but the number can also be four or six, depending on the game rules.
[0043] Step S104: In response to the character selection operation corresponding to the third game account, the selected first virtual character is displayed in the character display area corresponding to the third game account, and a first character combination including the first virtual character is determined from the preset character combinations, and a first combination identifier corresponding to the first character combination is determined, wherein the third game account is an account among multiple second game accounts.
[0044] In practice, the aforementioned character selection operation can be determined based on development needs and player actions. For example, the character selection operation can be a trigger operation on a candidate virtual character in the character selection area. This trigger operation can be a tap or long press operation on a candidate virtual character in the character selection area using a finger on a touch screen terminal device. It can also be an operation to select a candidate virtual character in the character selection area using a mouse or keyboard on a computer. It can also be an operation to select a candidate virtual character from the character selection area using a gamepad in a console game. Furthermore, the trigger operation can be a player performing a certain gesture action in the virtual reality.
[0045] Specifically, the aforementioned third game account can be any one of the multiple second game accounts included in the first game faction. When the third game account selects the first virtual character in the character display area based on the character selection operation, the selected first virtual character will be displayed in the character display slot corresponding to the third game account within the character display area. Furthermore, a first character combination containing the first virtual character will be determined from preset character combinations, and thus a first combination identifier corresponding to the first character combination will be determined. The preset character combinations are pre-set and typically include multiple combinations. Each preset character combination includes a main combination character and at least one secondary combination character. When both the main and secondary combination characters exist simultaneously, they form a corresponding character combination and activate the corresponding combination effect. The main and secondary combination characters included in each character combination are pre-set. The main combination characters in different character combinations may be the same or different, and the secondary combination characters may also be the same or different, but the characters included in different character combinations are not entirely the same. The combination effects corresponding to each character combination are also pre-set, and different character combinations have different combination effects, thus enriching the combination effects and helping to improve the player's gaming experience.
[0046] In the specific implementation, each of the preset character combinations has its own unique combination identifier. The display style of the combination identifier differs for different character combinations to ensure the uniqueness of the combination identifier and make it easy for players to understand the character combination corresponding to each combination identifier. The display style includes at least one of the following: displaying a pattern, displaying a color, or displaying a shape, etc.
[0047] Step S106: Display the first combination identifier in the first terminal device corresponding to the first game account.
[0048] In practical implementation, after determining the first character combination of the first virtual character selected by the third game account and the first combination identifier corresponding to that first character combination, the first combination identifier will be displayed on the first terminal device corresponding to the first game account. By displaying the first combination identifier on the first terminal device, the player corresponding to the first game account can be notified that there is a first character combination that can be achieved or has already been achieved among the virtual characters included in the current first game faction. Furthermore, the first combination identifier can also be displayed on the second terminal devices corresponding to multiple second game accounts, but the display method of the first combination identifier displayed on the first terminal device and the second terminal device may differ, in order to notify the player corresponding to the second game account that there is a first character combination that can be achieved or has already been achieved among the virtual characters included in the current first game faction.
[0049] It should be noted that both the first terminal device and the second terminal device can be devices such as mobile phones, tablets, personal computers, and game consoles.
[0050] Step S108: In response to the first trigger operation of the first game account for the first combination identifier, generate first prompt information in the first terminal device to prompt the combination effect corresponding to the first character combination and to prompt at least one second virtual character to be selected to trigger the combination effect.
[0051] In specific implementation, the aforementioned first triggering operation can be a click or long-press operation on the first combination identifier on a touchscreen terminal device, or a mouse cursor movement to the location of the first combination identifier on a non-touchscreen terminal device, or a click or long-press operation on the first combination identifier using a mouse or touchpad, or a gamepad control operation in a console game, etc. When the player corresponding to the first game account performs the first triggering operation on the first combination identifier, a first prompt message will be displayed on the first terminal device. This first prompt message is used to indicate the combination effect corresponding to the first character combination, and to prompt one or more second virtual characters to be selected to trigger the combination effect. The first virtual character differs from the second virtual character; the first virtual character needs to participate in the game simultaneously with at least one second virtual character to achieve the combination effect corresponding to the first character combination. This combination effect includes at least: game buffs or game skills obtainable by the main combination character, and game buffs or game skills obtainable by the combination characters. Specifically, the game skills obtained by the main combination character or from the combination characters can be new game skills, or game skills converted from existing game skills, with the converted game skills having a superior effect to the existing game skills.
[0052] The aforementioned game buffs have specified buff effects, including at least one of the following: healing buffs, damage buffs, and defensive buffs. A healing buff could be an additional percentage of health gained when the virtual character heals themselves, an additional percentage of recovery power gained when the virtual character uses a potion, or an increased recovery speed for the virtual character during a game. A damage buff can also be understood as an attack buff; for example, a damage buff could be an increase in the damage dealt to an enemy player by a specified percentage when the virtual character attacks them. Defensive buffs may include, but are not limited to, faster mana and health regeneration, direct increases in health, increased armor, and increased attributes.
[0053] Figure 3 shows a schematic diagram of a first prompt message provided in an embodiment of this disclosure. Figure 3 shows the first prompt message displayed when the first game account triggers the first character identifier. The first prompt message may include the character identifier of the main character in the first character combination, and the character identifiers of the two secondary characters. The character identifier may be a character avatar or a character name, etc. In the first prompt message displayed on the first terminal device, the character identifier of the virtual character selected by the first game account is displayed in a first display format, the character identifier of the virtual character selected by the second game account in the first game faction is displayed in a second display format, and the character identifiers of the virtual characters not selected by any game account in the first game faction are displayed in a third display format. The first, second, and third display formats are different display formats, thereby distinguishing which virtual characters in the first character combination are selected by the first game faction and which are not selected. For example, in Figure 3, in the first prompt information displayed on the first terminal device, the box with dark shadow indicates the virtual character selected by the first game account from the combined character 2, the box with light shadow indicates the virtual character selected by the third game account from the main combined character (equivalent to the first virtual character mentioned above), and the box with white shadow indicates the virtual character not selected by any game account in the first game faction from the combined character 1 (equivalent to the fifth virtual character mentioned above).
[0054] The first prompt message also includes the combination effect corresponding to the first character combination, that is, the skill description information of the second game skill obtained by the combined character shown under combined character 1 in Figure 3, and the first game buff obtained by the main character combination shown under the main combined character. This first game buff is "+15% damage buff". The above skill description information has different descriptions depending on the combination effect corresponding to different character combinations, which are determined according to the game rules. Figure 3 is only an illustrative example. The main combined character can also obtain the first game skill, and the skill description information of the first game skill will be displayed in the first prompt message.
[0055] This disclosure provides an interactive control method in a game. This method can understand the combination of characters and their effects within a game faction through combination identifiers. As a result, players can adjust their character selection decisions in real time according to their needs to promote the corresponding combination effects of the character combinations and improve their win rate.
[0056] The following examples illustrate the display changes of the first combined identifier.
[0057] Specifically, the first combination identifier includes a first identifier area; the specific process of displaying the first combination identifier in the first terminal device corresponding to the first game account may include: displaying the first combination identifier in the first terminal device corresponding to the first game account, and presenting the first identifier area of the first combination identifier in a first display mode, wherein the first display mode is used to indicate that the combination effect corresponding to the first character combination has not been activated.
[0058] In practical implementation, the aforementioned first combined identifier may include multiple identifier areas, and the display method and style corresponding to each identifier area can be determined according to development needs. The specific identifier area of the first combined identifier that the aforementioned first identifier area refers to can be determined according to development needs. Specifically, the first identifier area may be the outer border, base, or a certain shaped area of the first combined identifier. The first display method corresponding to the aforementioned first identifier area can be determined according to development needs. For example, the first display method may be to fill the first identifier area with a first color, such as white or black. Alternatively, a first pattern may be set within the first identifier area. When the first identifier area of the first combined identifier is displayed in the first display method, it indicates that the combined effect corresponding to the first combined identifier has not yet been activated. That is, it may be that the virtual characters currently selected by each game account in the first game faction include a main combined character, but lack a secondary combined character that forms the first character combination with the main combined character; or it may be that the virtual characters currently selected by each game account in the first game faction include secondary combined characters, but lack a main combined character that forms the first character combination with the secondary combined character.
[0059] Figure 4 shows a schematic diagram of a first combination identifier provided in an embodiment of this disclosure. The icon displayed above the character display area in Figure 4 is the first combination identifier. The first combination identifier includes an outer border area and an inner area containing a five-pointed star. The inner area can be used to represent the aforementioned first identifier area. This first identifier area can be displayed in different ways to provide different prompts. For example, in Figure 4, the inner area is displayed in a first display mode (e.g., white), indicating that the current third game account has selected either the main combination character or the secondary combination character in the first character combination. The avatar of the selected virtual character will be displayed in the character display area corresponding to the third game account, that is, the second character display position shown in Figure 4, so that its teammates can know the game character it has selected for the match.
[0060] Furthermore, in response to the character selection operation corresponding to the target game account, the selected third virtual character is displayed in the character display area corresponding to the target game account. The target game account is either the first game account or the fourth game account. The fourth game account is one of multiple second game accounts, and the fourth game account is different from the third game account. In response to the third virtual character and the first virtual character forming a first character combination, the control switches the first identifier area of the first combination identifier from the first display mode to the second display mode. The second display mode is used to indicate that the combination effect corresponding to the first character combination has been activated.
[0061] In specific implementation, when the first identifier area of the first character identifier is displayed in the first display mode, if the third virtual character selected by the target game account in the first game faction is a second virtual character that forms a first character combination with the first virtual character, then the first identifier area of the first combination identifier is switched from the first display mode to the second display mode. This second display mode can be determined according to development needs. For example, the second display mode could be to fill the first identifier area with a second color, which is different from the first color; the second color could be yellow, blue, green, etc. Alternatively, a second pattern could be set within the first identifier area, which is different from the first pattern. When the first identifier area of the first combination identifier is displayed in the second display mode, the combination effect corresponding to the first character combination of the first combination identifier is activated. That is, the virtual characters currently selected by each game account in the first game faction include the main combination character and the secondary combination character that forms a first character combination with the main combination character.
[0062] Figure 5 shows a schematic diagram of another first combination identifier provided in an embodiment of this disclosure. The icon displayed above the character display area in Figure 5 is the first combination identifier. The first combination identifier includes the area of the outer border and also includes the inner area of the five-pointed star. The inner area can be used to represent the aforementioned first identifier area. The first identifier area is displayed in a second display mode, that is, the first identifier area is displayed as a shadow. The first character display position in the character display area of Figure 5 displays the third virtual character selected by the target game account, and the second character display position displays the first virtual character selected by the third game account. The first virtual character and the third virtual character constitute the aforementioned first character combination; that is, when the first virtual character is the main combination character, the third virtual character is the secondary combination character, or when the first virtual character is the secondary combination character, the third virtual character is the main combination character.
[0063] It's important to note that in the game, forming a first character combination means being able to effectively trigger the corresponding combination effect. However, in actual gameplay, the third virtual character selected by the target game account may not be able to trigger the corresponding combination effect with the first virtual character. For example, the third virtual character selected by the target game account may not be a character in the first character combination, but rather a character in the second character combination; or, although the third virtual character selected by the target game account is a character in the first character combination, both the third virtual character and the first virtual character are secondary characters in the first character combination, and a primary character is still needed to form the first character combination and trigger the corresponding combination effect in the game.
[0064] In an optional embodiment, within a preset character combination, the same virtual character is required for multiple character combinations, thus allowing the virtual character to form different character combinations with different virtual characters. Therefore, if the first virtual character is required for multiple character combinations, then multiple first character combinations including the first virtual character are determined from the preset character combinations, and the first character identifiers corresponding to these multiple first character combinations will be displayed on both the first and second terminal devices. Therefore, to avoid display clutter, the display priority of the second display mode needs to be configured to be higher than that of the first character identifiers. That is, among the first character identifiers corresponding to multiple first character combinations, the first character identifier displayed in the first identifier area using the second display mode will appear before the first character identifier displayed in the first identifier area using the first display mode, making it easier for players to notice the first combination identifier corresponding to the first character combination with activated combination effects first.
[0065] In an optional embodiment, the first combination identifier further includes a second identifier area; the specific process of displaying the first combination identifier in the first terminal device corresponding to the first game account may include: in response to the first game account not having selected a character, or the fourth virtual character selected by the first game account not being a character in the first character combination, displaying the first combination identifier in the first terminal device, and presenting the second identifier area of the first combination identifier in a third display mode.
[0066] In practical implementation, the aforementioned second identifier area and the first identifier area are different areas within the first combined identifier. The specific area of the first combined identifier that the second identifier area belongs to can be determined according to development needs. Specifically, the second identifier area can be the outer border, base plate, or a certain shaped area of the first combined identifier. The third display method corresponding to the aforementioned second identifier area can be determined according to development needs. For example, the third display method can be to fill the second identifier area with a third color, such as white or black; or it can be to display the second identifier area with a dotted line. Wherein, when the second identifier area of the first combined identifier is displayed in the third display method on the first terminal device, it indicates that the virtual characters constituting the first character combination do not include the virtual characters selected by the first game account.
[0067] Figure 4 shows a schematic diagram of the first combination of icons displayed on the first terminal device. In the character display area of Figure 4, only the first virtual character is displayed in the character display position corresponding to the third game account, indicating that the first game account has not selected a virtual character. Therefore, the second icon area in the first combination of icons displayed above the character display area is displayed in a third display mode. The area where the outer border of the first combination of icons in Figure 4 is located is the second icon area, which is displayed in the third display mode, that is, the second icon area is displayed in white.
[0068] Furthermore, in response to the fourth virtual character selected by the first game account being a character in the first character combination, the control switches the second identifier area of the first combination identifier from the third display mode to the fourth display mode. The specific display method corresponding to the fourth display mode can be determined according to development needs; for example, the fourth display mode could be displaying the second identifier area with a fourth color, or it could be outlining the second identifier area, etc.
[0069] Figure 6 shows a schematic diagram of a first combination identifier displayed in a first terminal device according to an embodiment of this disclosure. In Figure 6, the third character display position in the character display area displays the fourth virtual character selected by the first game account, and the second character display position displays the first virtual character selected by the third game account. The first virtual character is the main combination character in the first character combination. The icon displayed above the character display area is the first combination identifier. The area where the outer border of the first combination identifier is located is the second identifier area. When the fourth virtual character selected by the first game account is a secondary combination character in the first character combination, the second identifier area of the first character identifier is displayed in the fourth display mode, that is, as shown in Figure 6, the second identifier area is displayed as a shadow.
[0070] In the above method, players can determine the virtual characters selected by their teammates and the resulting character combinations based on the first combination identifier, thereby freely adjusting their own character selection to form more strategic combat combinations.
[0071] In an optional embodiment, in response to the fact that the fourth virtual character selected by the first game account is not a character in the first character combination, the fourth virtual character is displayed in the character display area corresponding to the first game account, and a second character combination including the fourth virtual character is determined from the preset character combinations; a second combination identifier corresponding to the second character combination is determined, and the second combination identifier is controlled to be displayed in the second terminal devices corresponding to multiple second game accounts, so that when multiple second game accounts trigger a second trigger operation for the second combination identifier, a second prompt message is generated in the second terminal device to prompt the combination effect corresponding to the second character combination and to prompt at least one fifth virtual character to be selected to trigger the combination effect.
[0072] In practice, the second character combination differs from the first character combination. After obtaining the second character combination based on the fourth virtual character, a second combination identifier corresponding to the second character combination is determined and displayed on the second terminal devices corresponding to multiple second game accounts. The second trigger operation targeting the second combination identifier is similar to the first trigger operation, except that the combination identifiers used by the first and second trigger operations differ. The multiple second game accounts also include the aforementioned third game account.
[0073] Furthermore, after obtaining the second character combination based on the fourth virtual character, the second combination identifier corresponding to the second character combination will be determined, and the second combination identifier will also be displayed on the first terminal device corresponding to the first game account.
[0074] Furthermore, in response to the third triggering operation of the first game account for the second combination identifier, a third prompt message is generated on the first terminal device to indicate the combination effect corresponding to the second character combination and the at least one fifth virtual character required to trigger the combination effect. The aforementioned third triggering operation can be a click or long-press operation on the second combination identifier on a touchscreen terminal device, or moving the mouse cursor to the location of the second combination identifier on a non-touchscreen terminal device, or clicking or long-pressing the first combination identifier with a mouse or touchpad, or even a gamepad control operation in a console game. The player corresponding to the first game account can understand the combination effect achievable by the fourth virtual character selected by the first game account through the third prompt message, as well as the fifth virtual character required to constitute the current second character combination, which is different from the fourth virtual character.
[0075] In practical implementation, since character combinations require cooperation between players, there may be situations where player A wants to achieve a certain character combination and therefore requests other players to select the characters required for that combination. To address this, this disclosure provides a quick communication signal function. That is, in response to the character request prompt operation corresponding to the first game account, the target virtual character is determined based on the character request prompt operation, and a fourth prompt message is displayed on the second terminal devices corresponding to multiple second game accounts. The target virtual character is a virtual character among at least one of the fifth virtual characters, and the fourth prompt message is used to prompt the multiple second game accounts to select the target virtual character. The aforementioned character request prompt operation can be determined according to player operation and development needs, and the target virtual character can be any one of the fifth virtual characters required to form the second character combination. The specific display method of the fourth prompt message is determined according to development needs; for example, the fourth prompt message can be displayed as text information on the second terminal device, or as a character identifier displayed on the character display position corresponding to the main combination character on the second terminal device.
[0076] Figure 7 shows a schematic diagram of a fourth prompt message provided in an embodiment of this disclosure. Figure 7 also shows the fourth prompt message displayed in the second terminal device. The third character display position in the character display area displays the fourth virtual character selected by the first game account. After the first game account confirms the target virtual character based on the character requirement prompt operation, the fourth prompt message will be displayed in the character display position corresponding to the first game account in the second terminal device. This fourth prompt message displays the character identifier corresponding to the target virtual character, that is, the circular and hexagonal icons displayed in the dialog box in the character display position corresponding to the first game account in Figure 6. Among them, the fourth prompt display in Figure 6 contains two character identifiers corresponding to the target virtual characters, that is, the circular and hexagonal icons. Specifically, the character identifier can be the avatar or name of the target virtual character, etc.
[0077] In one specific embodiment, the aforementioned character requirement prompt operation may include: a selection operation by the first game account of a target virtual character in the character selection area, and / or a selection operation by the first game account of a second combination identifier corresponding to the target virtual character. The selection operation may be a click or long-press operation performed with a finger on a touchscreen terminal device, or an operation on a non-touchscreen terminal device where the mouse cursor is moved to the location of the second combination identifier or the target virtual character, triggering the middle mouse button or a specific keyboard key, or a gamepad control operation in a console game, etc.
[0078] In an optional embodiment, the second combination identifier includes a first identifier area; the specific process of displaying the second combination identifier in the first terminal device corresponding to the first game account may include: displaying the second combination identifier in the first terminal device corresponding to the first game account, and presenting the first identifier area of the second combination identifier in a first display mode, wherein the first display mode is used to indicate that the combination effect corresponding to the second character combination has not been activated.
[0079] In practical implementation, the aforementioned second combined identifier may include multiple identifier areas, and the display method and style of each identifier area can be determined according to R&D requirements. Which identifier area of the second combined identifier the aforementioned first identifier area specifically refers to can be determined according to R&D requirements. Specifically, the display style of the second combined identifier is similar to that of the first combined identifier, but the shapes displayed at the center of the first and second combined identifiers may be different. In a specific embodiment, since different combined identifiers correspond to different role combinations, the shape displayed at the center of the combined identifier will match the role. For example, the shape displayed at the center of the first combined identifier may be a five-pointed star, while the shape displayed at the center of the second combined identifier may be a triangle, etc.
[0080] Specifically, the aforementioned first identification area can be the outer border, base plate, or a certain shaped area of the second combined identification. The first display method corresponding to the aforementioned first identification area can be determined according to the research and development needs. For example, the first display method can be to fill the first identification area with a first color, such as white or black, or to set a first pattern within the first identification area. When the first identification area of the second combined identification is displayed in the first terminal device using the first display method, the virtual characters currently selected by each game account in the first game faction lack a fifth virtual character that, together with the fourth virtual character selected by the first game account, constitutes the second character combination.
[0081] For example, a schematic diagram of the first identification area of the second combined identifier displayed in the first terminal device in a first display mode can be referred to the display mode of the first identification area of the first combined identifier in FIG4.
[0082] Furthermore, in response to the character selection operation corresponding to the fifth game account, the selected sixth virtual character is displayed in the character display area in the character display slot corresponding to the fifth game account, wherein the fifth game account is one of the multiple second game accounts; in response to the sixth virtual character and the fourth virtual character forming a second character combination, the control switches the first identifier area of the second combination identifier from the first display mode to the second display mode, wherein the second display mode is used to indicate that the combination effect corresponding to the second character combination has been activated.
[0083] In specific implementation, when the first identifier area of the second character identifier is displayed in the first display mode, if the sixth virtual character selected by the fifth game account in the first game faction is the fifth virtual character that forms a second character combination with the first virtual character selected by the first game account, then the first identifier area of the second combination identifier displayed on the first terminal device is switched from the first display mode to the second display mode. This second display mode can be determined according to development needs; for example, this second display mode is similar to the second display mode of the first identifier area in the first combination identifier. When the first identifier area of the second combination identifier is displayed in the second display mode, the combination effect corresponding to the second character combination of the second combination identifier is activated. That is, the virtual characters currently selected by each game account in the first game faction include the fourth virtual character and the fifth virtual character that forms a second character combination with the fourth virtual character.
[0084] For example, a schematic diagram of the second identifier area of the second combined identifier displayed in the second display mode in the first terminal device can be referred to the display mode of the second identifier area of the first combined identifier in FIG5.
[0085] Furthermore, the aforementioned second combination identifier also includes a second identifier area; the specific process of displaying the second combination identifier on the first terminal device corresponding to the first game account may include: displaying the second combination identifier on the first terminal device corresponding to the first game account, and presenting the second identifier area of the second combination identifier in a fourth display mode, wherein the fourth display mode is used to indicate that the first game account has selected a virtual character in the second character combination. Specifically, since the second character combination includes the fourth virtual character selected by the first game account, the second identifier area of the second combination identifier will be displayed on the first terminal device in the fourth display mode.
[0086] In the above methods, players can view the resulting character combinations in real time based on their character choices and quickly make character selection decisions.
[0087] In an optional embodiment, the character selection operation includes: a character pre-selection operation and / or a character selection operation. Specifically, the character pre-selection operation can be a trigger operation on a candidate virtual character in the character selection area. This trigger operation can be a tap or long-press operation on a candidate virtual character in the character selection area using a finger on a touch screen terminal device, a selection of a candidate virtual character in the character selection area using a mouse or keyboard on a computer, a selection of a candidate virtual character from the character selection area using a gamepad in a console game, or a player performing a gesture action in the virtual reality. The character selection operation can be an operation that triggers a confirmation control in the graphical user interface after the character pre-selection operation. This confirmation control can be displayed in the character selection area or anywhere in the graphical user interface.
[0088] In one specific embodiment, when the first game account selects a virtual character based on a preset character operation, the selected virtual character is not displayed as a large image in the graphical user interface provided by the first terminal device; when the first game account selects a virtual character based on a character selection operation, the selected virtual character is displayed as a large image in the graphical user interface provided by the first terminal device.
[0089] In practical implementation, the virtual character selected by the game account based on the character pre-selection operation can be called the pre-selected character; the virtual character selected by the game account based on the character selection operation can be called the selected character. Based on this, the specific process of displaying the second combined identifier in the first terminal device corresponding to the first game account and presenting the second identifier area of the second combined identifier in a fourth display mode can include: if the fourth virtual character selected by the first game account is the pre-selected character, presenting the second identifier area of the second combined identifier in a fifth display mode in the first terminal device; if the fourth virtual character selected by the first game account is the selected character, presenting the second identifier area of the second combined identifier in a sixth display mode in the first terminal device; wherein, the fourth display mode includes the fifth display mode and the sixth display mode. Specifically, the fifth display mode and the sixth display mode are different display modes; for example, the fifth display mode may display the second identifier area in white, while the sixth display mode may display the second identifier area in yellow, etc.
[0090] In optional embodiments, the display of character identifiers is prioritized, allowing players to quickly find relevant combination feedback. Furthermore, the display of each character identifier is ordered according to functional priority, effectively guiding the program's backend development. Specifically, multiple first and second combination identifiers can be displayed on both the first and second terminal devices. That is, the number of combination identifiers displayed on both devices is the same as the number of character combinations to which the virtual characters selected by the game accounts within the first game faction belong. Therefore, to facilitate player viewing, an identifier display priority needs to be set.
[0091] The following examples are used to describe other role selection methods.
[0092] Specifically, given the large number of virtual characters in the game and the numerous combinations that can be achieved, a combination preview interface is provided to offer players a comprehensive overview of all character combinations. This allows players to better understand how teammates can coordinate their attacks. In practice, in response to a designated trigger action from the first game account targeting a first or second combination identifier, the combination preview interface is displayed on the first terminal device corresponding to the first game account. This preview interface displays: the first and second character combinations, the characters currently selected by the first game account and multiple second game accounts, and at least one second virtual character required for the combination effect of the first character combination and at least one fifth virtual character required for the combination effect of the second character combination.
[0093] The specified triggering operation can be a click or long press operation on the first or second combination of icons on a touch screen terminal device, or a mouse cursor movement to the location of the first or second combination of icons on a non-touch screen terminal device, or a click or long press operation on the first or second combination of icons using a mouse or touchpad, or a gamepad control operation in a console game, etc.
[0094] Furthermore, the aforementioned combination preview interface includes avatar display positions for the virtual characters included in the first character combination and avatar display positions for the virtual characters included in the second character combination. Based on this, in response to the fourth trigger operation of the first game account targeting the target avatar display position, the virtual character corresponding to the target avatar display position is controlled to be determined as the virtual character selected by the first game account. The aforementioned target avatar display position can be any avatar display position displayed in the combination preview interface, or it can be the avatar display position corresponding to the selected virtual character for each game account in the first game faction. The aforementioned fourth trigger operation is similar to the specified trigger operation, but the specified trigger operation applies to the target avatar display position.
[0095] It should be noted that if the second game account in the first game faction triggers either the first or second combination identifier, a combination preview interface will also be displayed on the second terminal device. Simultaneously, if the second game account triggers the avatar display slot in the combination preview interface, the virtual character corresponding to that avatar display slot can be identified as the virtual character selected by the second game account.
[0096] In specific implementation, the process of controlling the display of the combined preview interface on the first terminal device corresponding to the first game account can include: controlling the display of the combined preview interface on the first terminal device, and determining from the combined preview interface the first avatar display position corresponding to the virtual character selected by the first game account and the second avatar display positions corresponding to the virtual characters selected by multiple second game accounts; on the first terminal device, presenting the first avatar display position in a fifth display mode, presenting the second avatar display position in a sixth display mode, and presenting the avatar display positions in the combined preview interface other than the first and second avatar display positions in a seventh display mode. The fifth, sixth, and seventh display modes are all different, allowing players to distinguish from the combined preview interface which virtual characters were selected by their own game account, which were selected by teammates' accounts, and which virtual characters were not selected by any of the player's game factions.
[0097] Figure 8 shows a schematic diagram of a combination preview interface provided in this embodiment of the present disclosure. The combination preview interface in Figure 8 displays four character combinations, that is, the four character combinations belonging to the virtual characters selected by the game accounts in the first game faction. The boxes in Figure 8 represent avatar display positions. A light shadow represents the fifth display mode, black fill represents the sixth display mode, and white fill represents the first display mode, thus distinguishing the virtual characters selected by each game account in the first game faction from those not selected. The combination preview interface also includes a confirmation selection control and a cancellation control. When a player selects an avatar display position in the combination preview interface, triggering the confirmation selection control adjusts the virtual character corresponding to that avatar display position to the virtual character selected by the player's corresponding game account. Triggering the cancellation control closes the component preview interface and returns to the character selection interface.
[0098] In another optional embodiment, the fifth display method can be a yellow or green background with a white or yellow border displaying the avatar display position; the sixth display method can be a white or black background with a white border displaying the head-mounted display position; and the seventh display method can be a gray or light gray displaying the avatar display position. Since players often consider what character combinations they can form with teammates when choosing a virtual character, a quick character selection function is provided when viewing the combination preview interface. Therefore, in the combination preview interface, each avatar display position will also display the selection status of teammates and the player in real time, and this selection status matches the display method corresponding to the avatar display position. For example, in the first terminal device, the avatar display position of the selected character corresponding to the first game account is displayed with a yellow background and a white border, the avatar display position of the pre-selected character corresponding to the first game account is displayed with a white background and a yellow border, and the avatar display position of the pre-selected character corresponding to the second game account is displayed with a white background and a white border.
[0099] In the combination preview interface, the game system will highlight the virtual character currently selected by the teammate (equivalent to the virtual character selected by the second game account) in real time, and highlight and arrange the character combinations involved in these virtual characters at the top. At the same time, in order to allow players to quickly understand the character combinations existing in the first game faction, the completed character combinations will also be highlighted and arranged at the top.
[0100] In an optional embodiment, in response to a fifth trigger operation by the first game account targeting the avatar display position in the combined preview interface, control the display of a first or second prompt message in the combined preview interface shown on the first terminal device. This fifth trigger operation is similar to the first trigger operation and will not be described in detail here.
[0101] The following examples describe the skill combos that occur after a game has started.
[0102] Specifically, the skill combo method includes the following steps 10-11:
[0103] Step 10: In response to the game start command, provide the game scene corresponding to the game. The game scene includes the first game faction participating in the game. The first game faction includes the virtual character selected by the first game account and multiple virtual characters selected by the second game accounts. Each virtual character is pre-configured with its own corresponding game skills.
[0104] In practice, the game start command can be determined according to the game rules, and different games typically have different start commands. For example, the start command could be generated by triggering the start button displayed on the game interface, clicking a button on the keyboard, or performing a gesture. After the game starts, a game scene corresponding to the game will be provided, displaying multiple game factions participating in the game. These factions are usually hostile to each other; that is, a virtual character needs to attack virtual characters belonging to a different faction to achieve victory for that faction. Specifically, each game faction contains multiple virtual characters, and each virtual character has pre-configured game skills, which are the inherent game skills of the virtual character.
[0105] Step 11: In response to the activation of the target character combination by the virtual characters contained in the first game faction, determine the main combination character and the secondary combination character in the target character combination, and add a first game buff and / or a first game skill to the main combination character, and add a second game skill to the secondary combination character or replace the pre-configured specified game skill of the secondary combination character with the second game skill; wherein, the target character combination is a combination in the preset character combination.
[0106] In practical applications, which virtual characters in the game have combination relationships, and which virtual characters in combination receive game buffs, acquire new game skills, and replace game skills, are all pre-set according to the game rules. Specifically, among virtual characters with combination relationships, there is a specific virtual character as the main combination object, and one or more virtual characters as secondary combination objects. The main combination object can obtain the first game buff or the first game skill, or both. The secondary combination objects can obtain a newly added second game skill, or replace a pre-configured specified game skill with the second game skill.
[0107] In an optional embodiment, if the main combination object in the target character combination gains a first game buff and the secondary combination object gains a second game skill, the second game skill is determined based on the target game skill corresponding to the main combination object, and / or the second game skill is determined based on the object attribute corresponding to the main combination object; wherein, the target game skill is a game skill pre-configured for the main combination object, and the object attribute includes at least the object type of the main combination object. In specific implementation, the aforementioned target game skill can be any game skill pre-configured for the main combination object. This game skill usually needs to be determined according to the game rules. For example, the target game skill can be the ultimate skill corresponding to the main combination object, or it can be a special skill corresponding to the main combination object, etc. The aforementioned object attribute can include the object type and object background of the main combination object, etc. Here, the object type is used to indicate the object group and object function to which the main combination object belongs, and the object background is used to indicate the game background that generates the main combination object. For example, if the object type of the main combination object is the Queen of the Underworld, and the first game skill is to resurrect the secondary combination object from the underworld; and the object attribute of the main combination object is to make the host stronger, then the first game skill could be to form a spiked shell on the exterior of the secondary combination object, etc. Specifically, the second game skill added from the combined character can be a passively triggered game skill, that is, a game skill that needs to be automatically triggered when the target triggering conditions are met; the second game skill can also be an actively triggered game skill, that is, a game skill that needs to be manually triggered by the player.
[0108] The first game buff added to the aforementioned main character combination has a specified buff effect, which includes at least one of the following: healing buff, damage buff, and defensive buff. Specifically, a healing buff could be an additional percentage of health gained when the main character heals themselves, an additional percentage of recovery power gained when the main character uses a potion, or an increased recovery speed for the main character during the game. A damage buff can also be understood as an attack buff; for example, a damage buff could be an increase in the damage dealt to enemy game faction targets by a specified percentage when the main character attacks them. The aforementioned defensive buffs may include, but are not limited to, faster mana and health regeneration, direct increase in health, increased armor, and increased attributes.
[0109] In another optional embodiment, if the main combination object in the target character combination adds a first game buff, and the secondary combination object replaces a pre-configured specified game skill with a second game skill, then the second game skill is determined based on the specified game skill configured on the secondary combination object, and / or based on the object attribute corresponding to the main combination object. For example, if the object type of the main combination object belongs to the freeze category, the second game skill is to convert the water bullets released in the specified game skill into ice bullets; if the object type of the main combination object belongs to the attack enhancement category, then the second game skill is to increase the attack power and attack range of the specified game skill, etc. In specific implementation, the aforementioned specified game skill can be any game skill pre-configured by the secondary combination object. This game skill usually needs to be determined according to the game rules. For example, the specified game skill can be the ultimate skill corresponding to the secondary combination object, or it can be a special skill corresponding to the secondary combination object, etc. Among them, the skill effect of the second game skill is better than that of the designated game skill. That is, the second game skill has at least one of the following advantages: compared with the designated game skill, the skill release method of the second game skill is simpler, the attack power of the second game skill is stronger, the attack range of the second game skill is wider, and the second game skill can apply debuffs to the enemy.
[0110] In another optional embodiment, the primary combining object in the aforementioned target character combination gains a first game skill, and the secondary combining object gains a second game skill. The first game skill differs from the pre-configured game skills of the primary combining character, and the second game skill also differs from the pre-configured game skills of the secondary combining character. This allows for the addition of new game skills to both the primary and secondary combining characters with a combination relationship, enriching their gameplay and making players more inclined to choose virtual characters with a combination relationship, thus enhancing the team collaboration experience in the game.
[0111] In one optional embodiment, in response to the secondary character casting a second game skill in the game scene, a first prompt icon is displayed at a designated location of the secondary character in the game scene. The first prompt icon indicates that the secondary character needs the assistance of the primary character and indicates the secondary character's location. When the distance between the secondary character and the primary character is less than a preset distance threshold, the secondary character's casting of the second game skill is controlled to release the second game skill in the game scene. The designated location can be above, to the left, or to the right of the secondary character. The first prompt icon displayed at this designated location indicates the secondary character's position, facilitating the primary character's movement to the secondary character's location to assist in casting the skill. Specifically, if the secondary character is not visible within the current field of view of the terminal device controlling the primary character, the first prompt icon will also be displayed as an out-of-screen prompt, ensuring that the player controlling the primary character can see the first prompt icon, thus achieving faster collaborative assistance.
[0112] In another optional embodiment, the steps of adding a first game skill to the main composite character and adding a second game skill to the secondary composite character include: controlling the addition of the first game skill to the main composite character and configuring the first game skill as available; controlling the addition of the second game skill to the secondary composite character and configuring the second game skill as unavailable. In specific implementation, the first game skill acquired by the main composite character is immediately available after the start of the game, but the second game skill acquired by the secondary composite character may be available immediately after the start of the game, or it may be unavailable after the start of the game. The second game skill is only made available after a preset availability condition is met. The aforementioned preset availability condition can be determined according to development needs.
[0113] In specific implementation, when the second game skill is configured to be unavailable, the skill control corresponding to the second game skill is invisible in the graphical user interface, or the skill control corresponding to the second game skill is grayed out. The grayed-out skill control cannot be triggered by the player, thus indicating that the second game skill is in an unavailable state. Figure 9 shows a schematic diagram of the display of a skill control according to an embodiment of this disclosure. Figure 9 is a game screen displayed in the graphical user interface provided by the terminal device controlling the combined characters. The virtual object with the shadowed avatar in the game screen is the main combined character, and the virtual object with the white avatar is the secondary combined character. The states of the four shapes displayed in the lower right corner of Figure 9 correspond to the skill controls corresponding to the four game skills configured for the secondary combined characters. Each skill control has a button on the keyboard below it indicating which key to trigger the skill. The five-pointed star is the skill control corresponding to the second game skill, which is triggered by the C key. In Figure 9, the skill control displayed in white is in an available state, and the skill control displayed in shadow is in an unavailable state, that is, the second game skill is in an unavailable state.
[0114] In an optional embodiment, in response to the main combined character casting a first game skill in the game scene, a virtual item is generated at a first scene location in the game scene, and a first scene range for the virtual item's effect and a second prompt icon are displayed at a preset location in the game scene; wherein, the first prompt icon is used to indicate the location of the virtual item; in response to the combined character entering the first scene range, the control configures the second game skill of the combined character to an available state. Specifically, after the combined character enters the first scene range for the virtual item's effect, the second game skill of the combined character is adjusted from an unavailable state to an available state, thereby allowing the combined character to use the second game skill in game combat.
[0115] Specifically, before the main character casts their first game skill in the game scene, they need to select a skill casting location within the game scene. This location is the aforementioned first scene location. This first scene location can be determined by the player triggering a specific scene location within the game scene, or it can be selected using a designated control within the game scene. After selecting the first scene location, the main character casts their first game skill in the game scene. This will generate a virtual item at the first location in the game scene and configure the first scene range for the virtual item's effect. The virtual item can be a virtual weapon, virtual device, or other virtual model. The first scene range can be a two-dimensional scene range centered on the virtual item, such as a circular, square, or rhomboid area centered on the virtual item, or a three-dimensional scene range centered on the virtual item, such as a spherical, cubic, or cylindrical area centered on the virtual item. One possible implementation is to define the scene range with the virtual prop as the center and a preset distance as the radius as the first scene range; another possible implementation is to define the scene range with the virtual prop as the center and a preset distance as the radius as the first scene range.
[0116] Specifically, when a virtual item is generated in the game scene, a second prompt icon is displayed at a preset location within the game scene. This second prompt icon indicates the location of the virtual item. The specific display location corresponding to this preset location can be determined according to development needs. For example, the preset location can be a nearby location of the virtual item, such as above, to the left, or to the right of the virtual item; it can also be a display area within the graphical user interface. The first prompt icon displayed at the preset location can be an arrow pointing to the virtual item, or it can be a text icon displayed in a certain display area. In one specific embodiment, after the virtual item is generated in the game scene, the second prompt icon is displayed above the virtual object on both the terminal device controlling the main character and the terminal device controlling the secondary character, indicating the current location of the virtual item on the secondary character. This allows the secondary character to reach the first scene range where the virtual item is active, thereby activating the secondary character's second game skill and making the second game skill available. Specifically, if the virtual item cannot be seen within the current field of view of the terminal device controlling the combined character, the second prompt icon will also be displayed as an out-of-screen prompt, so that the player controlling the combined character can see the second prompt icon, thereby achieving cooperation and assistance more quickly.
[0117] Figure 10 shows a schematic diagram of another skill control provided in this embodiment of the present disclosure. Figure 10 shows the game screen displayed in the graphical user interface provided by the terminal device controlling the secondary character after the main character in Figure 9 casts the first game skill. In this game screen, the virtual object with the shadowed avatar is the main character, and the virtual object with the white avatar is the secondary character. The cylindrical model in Figure 10 is a virtual prop displayed in the game scene after the main character casts the first game skill. The triangular icon displayed above the virtual prop is the second prompt icon. The circular area centered on the location of the virtual prop in Figure 10 is the first scene range of the virtual prop's effect. When the character moves to the first scene range, the skill control corresponding to the second game skill, which is displayed as a pentagram in the lower right corner of Figure 10, changes from being displayed in shadow in Figure 9 to being displayed in white, thereby controlling the second game skill to change from an unavailable state to an available state.
[0118] In an optional embodiment, after the control configures the second game skill of the combined character to an available state, in response to the second game skill being configured to an available state, the control applies a second game skill effect to the combined character. The second game skill effect includes: configuring unlimited resources for the target weapon used by the combined character in the game scene, and / or increasing attack speed. In a specific implementation, when the combined character is within the first scene range where the virtual item is active, the second game skill is configured to an available state. At this time, a second game skill effect can be applied to the combined character. This second game skill effect can be determined according to development needs. The second game skill effect could be configuring unlimited resources for the target weapon used by the combined character in the game scene. The target weapon can be any weapon that the combined character can use, and the unlimited resources can be determined based on the weapon used by the combined character. For example, if the target weapon is a virtual gun, the unlimited resources could be unlimited ammunition; if the target weapon is a magnetic ball, the unlimited resources could be unlimited marbles, etc. The second game skill effect could be to configure the attack speed of the target weapon used by the combined characters in the game scene to be increased. For example, if the target weapon is a virtual gun, the second game skill effect could be to increase the firing rate of the virtual gun; if the target weapon is a virtual cannon, the second game skill effect could be to increase the projection speed of the virtual cannon, and so on.
[0119] In an optional embodiment, the virtual item is configured to exist in the game scene for a specified duration, and during this duration, the virtual item is configured to be unattackable. The specified duration can be determined according to development needs; for example, it could be 2 minutes or 60 seconds. The unattackability of the virtual item means that if the virtual item is attacked by other virtual objects, it will not be affected.
[0120] In practical implementation, in response to the end of a specified duration or the combined characters leaving the first scene area, the control sets the second game skill to an unavailable state and cancels the effect of the second game skill attached to the combined characters. Specifically, after the specified duration ends, the virtual item is removed from the game scene, thus the first scene area where the virtual item is effective disappears, and the second game skill is changed from an available state to an unavailable state. If the specified duration has not ended and the virtual item is still displayed in the game scene, the second game skill will also be changed from an available state to an unavailable state if the combined characters leave the scene area where the virtual item is effective.
[0121] Corresponding to the above method embodiments, this disclosure also provides another interactive control method in a game, as shown in Figure 11. This method includes the following specific steps:
[0122] Step S902: Display the character selection area and character display area corresponding to the first game faction participating in the game; wherein, the first game faction includes the first game account and multiple second game accounts, the character selection area displays multiple candidate virtual characters, at least some of which can form a preset character combination in the game; the character display area includes at least the character display slots corresponding to each game account, and the character display slots are used to display the virtual characters selected by each game account respectively.
[0123] In step S804, in response to the character selection operation corresponding to the first game account, the selected fourth virtual character is displayed in the character display area corresponding to the first game account, and a second character combination including the fourth virtual character is determined from the preset character combinations, and a second combination identifier corresponding to the second character combination is determined.
[0124] In the specific implementation, the above role selection operation can be referred to the above embodiment, and will not be repeated here.
[0125] Step S806: Display the second combination identifier on the second terminal device corresponding to the multiple second game accounts.
[0126] In an optional embodiment, while the second combined identifier is displayed on the second terminal devices corresponding to multiple second game accounts, the second combined identifier is also displayed on the first terminal device corresponding to the first game account. However, the display method of the second combined identifier on the first terminal device and the second terminal device may be the same or different.
[0127] Step S808: In response to the second trigger operation for the second combination identifier, generate second prompt information in the second terminal device to prompt the combination effect corresponding to the second character combination and to prompt at least one fifth virtual character to be selected to trigger the combination effect.
[0128] The aforementioned second triggering operation can be a click or long press operation on the second combination icon in a touch screen terminal device, or a mouse cursor movement to the location of the second combination icon in a non-touch screen terminal device, or a click or long press operation on the second combination icon via a mouse or touchpad, or a gamepad control operation in a console game, etc.
[0129] In the interactive control method described above, teammates can determine the virtual characters selected by their teammates and the resulting character combinations based on the second combination identifier, thereby freely adjusting their own character selections to form more strategic combat combinations.
[0130] In an optional embodiment, the second combination identifier includes a first identifier area. The specific process of displaying the second combination identifier on the second terminal devices corresponding to multiple second game accounts includes: displaying the second combination identifier on the second terminal device and presenting the first identifier area of the second combination identifier in a first display mode, wherein the first display mode is used to indicate that the combination effect corresponding to the second character combination has not yet been activated. Specifically, when the first identifier area of the second combination identifier is displayed in the first display mode, the combination effect corresponding to the second character combination of the second combination identifier has not yet been activated, that is, the virtual characters currently selected by each game account in the first game faction lack a fifth virtual character that forms a second character combination with the fourth virtual character. The first display mode can refer to the above embodiment and will not be repeated here.
[0131] Furthermore, in response to the character selection operation corresponding to the fifth game account, the selected sixth virtual character is displayed in the character display area in the character display slot corresponding to the fifth game account, wherein the fifth game account is one of the multiple second game accounts; in response to the sixth virtual character and the fourth virtual character forming a second character combination, the first identifier area of the second combination identifier displayed on the second terminal device is controlled to switch from the first display mode to the second display mode, wherein the second display mode is used to indicate that the combination effect corresponding to the second character combination has been activated.
[0132] In an optional embodiment, the second combination identifier further includes a second identifier area; the specific process of displaying the second combination identifier in the second terminal device corresponding to multiple second game accounts may include: in response to the second game account not having selected a character, or the virtual characters selected by the second game account not being characters in the second character combination, displaying the second combination identifier in the second terminal device, and presenting the second identifier area of the second combination identifier in a third display mode.
[0133] Furthermore, in response to the fifth game account selecting a sixth virtual character that is a character in the second character combination, the control switches the second identifier area of the second combination identifier displayed on the second terminal device corresponding to the fifth game account from the third display mode to the fourth display mode, wherein the fourth display mode is used to indicate that the fifth game account has selected a virtual character in the second character combination; in response to the fifth game account selecting a sixth virtual character that is not a character in the second character combination, the control displays the second identifier area of the second combination identifier in the third display mode on the second terminal device corresponding to the fifth game account.
[0134] Furthermore, in response to the character selection operation corresponding to the third game account, the selected first virtual character is displayed in the character display area corresponding to the third game account; wherein, the third game account is an account among multiple second game accounts; in response to the first virtual character not being a character in a second character combination, a first character combination including the first virtual character is determined from preset character combinations, and a first combination identifier corresponding to the first character combination is determined, and the first combination identifier is controlled to be displayed in the first terminal device corresponding to the first game account, so that when the first game account triggers a first trigger operation for the first combination identifier, a first prompt message is generated in the first terminal device to prompt the combination effect corresponding to the first character combination and to prompt at least one second virtual character to be selected to trigger the combination effect.
[0135] In practice, the first combination identifier will also be displayed on the second terminal devices corresponding to multiple second game accounts.
[0136] Furthermore, in response to the sixth trigger operation of the third game account for the first combination identifier, a third prompt message is generated in the second terminal device corresponding to the third game account to indicate the combination effect corresponding to the first character combination and to indicate at least one first virtual character to be selected to trigger the combination effect. The sixth trigger operation matches the first trigger operation.
[0137] In an optional embodiment, in response to the character requirement prompt operation corresponding to the third game account, a target virtual character is determined based on the character requirement prompt operation, and a fourth prompt message is displayed on the second terminal device corresponding to the specified game account; wherein, the specified game account includes the first game account and game accounts other than the third game account among multiple second game accounts; the target virtual character is a virtual character among at least one second virtual character, and the fourth prompt message is used to prompt the specified game account to select the target virtual character. A schematic diagram of the display of the fourth prompt message on the second terminal device corresponding to the specified game account can be seen in Figure 7.
[0138] In an optional embodiment, the above-mentioned role requirement prompt operation includes: the third game account's selection operation of the target virtual character in the role selection area, and / or the third game account's selection operation of the first combination identifier corresponding to the target virtual character.
[0139] Further, the first combination identifier mentioned above includes a first identifier area; the step of displaying the first combination identifier in the first terminal device corresponding to the first game account includes: displaying the first combination identifier in the first terminal device corresponding to the first game account, and presenting the first identifier area of the first combination identifier in a first display mode, wherein the first display mode is used to indicate that the combination effect corresponding to the first character combination has not been activated.
[0140] In an optional embodiment, the method further includes: in response to a character selection operation corresponding to a target game account, displaying the selected third virtual character in the character display area corresponding to the target game account, wherein the target game account is a first game account or a fourth game account, and the fourth game account is an account among multiple second game accounts; in response to the third virtual character and the first virtual character forming a first character combination, controlling the first identifier area of the first combination identifier to switch from a first display mode to a second display mode, wherein the second display mode is used to indicate that the combination effect corresponding to the first character combination has been activated.
[0141] In an optional embodiment, the first combination identifier further includes a second identifier area; the step of displaying the first combination identifier on the first terminal device corresponding to the first game account includes: in response to the first game account not having selected a character, or the fourth virtual character selected by the first game account not being a character in the first character combination, displaying the first combination identifier on the first terminal device, and presenting the second identifier area of the first combination identifier in a third display mode.
[0142] In an optional embodiment, the method further includes: in response to the first game account selecting a fourth virtual character as a character in a first character combination, controlling the second identifier area of the first combination identifier to switch from a third display mode to a fourth display mode.
[0143] In the above method, when players select a character, they can get an overview of the character combination based on the character icon. By viewing the combination icon, they can also understand the impact of the synergy within the game faction on the battle and adjust their character selection decisions in real time.
[0144] Corresponding to the method embodiment shown in Figure 1 above, this disclosure also provides an interactive control device in a game, as shown in Figure 12. The device includes:
[0145] The first area display module 80 is configured to display the character selection area and character display area corresponding to the first game faction participating in the game; wherein, the first game faction includes a first game account and multiple second game accounts, the character selection area displays multiple candidate virtual characters, at least some of which can form a preset character combination in the game; the character display area includes at least the character display slots corresponding to each game account, and the character display slots are used to display the virtual characters selected by each game account respectively.
[0146] The first identifier determination module 81 is configured to perform a character selection operation in response to the third game account, display the selected first virtual character in the character display area corresponding to the third game account, determine a first character combination including the first virtual character from a preset character combination, and determine a first combination identifier corresponding to the first character combination, wherein the third game account is an account among multiple second game accounts.
[0147] The first identifier display module 82 is configured to display the first combined identifier on the first terminal device corresponding to the first game account.
[0148] The first prompt module 83 is configured to perform a first trigger operation in response to the first game account for the first combination identifier, and generate first prompt information in the first terminal device to prompt the combination effect corresponding to the first character combination and to prompt at least one second virtual character to be selected to trigger the combination effect.
[0149] The interactive control device in the aforementioned game allows players to understand the character combinations and their effects within the game faction through combination identifiers. This enables players to adjust their character selection decisions in real time according to their needs, thereby maximizing the combined effects of the character combinations and increasing their chances of winning the game.
[0150] Specifically, the first combination identifier includes a first identifier area; the first identifier display module 82 is configured to perform: display the first combination identifier in the first terminal device corresponding to the first game account, and present the first identifier area of the first combination identifier in a first display mode, wherein the first display mode is used to indicate that the combination effect corresponding to the first character combination has not been activated.
[0151] Furthermore, the aforementioned device also includes a first area display adjustment module, configured to perform: in response to a character selection operation corresponding to a target game account, displaying the selected third virtual character in the character display area corresponding to the target game account, wherein the target game account is either a first game account or a fourth game account, and the fourth game account is an account among multiple second game accounts; in response to the third virtual character and the first virtual character forming a first character combination, controlling the switching of the first identifier area of the first combination identifier from a first display mode to a second display mode, wherein the second display mode is used to indicate that the combination effect corresponding to the first character combination has been activated.
[0152] In practice, the display priority of the second display method is higher than that of the first display method.
[0153] Furthermore, the aforementioned first combination identifier also includes a second identifier area; the aforementioned first identifier display module 82 is also configured to perform: in response to the first game account not having selected a character, or the fourth virtual character selected by the first game account not being a character in the first character combination, display the first combination identifier in the first terminal device, and present the second identifier area of the first combination identifier in a third display mode.
[0154] In a specific implementation, the above device also includes a second area display adjustment module, which is configured to perform: in response to the fact that the fourth virtual character selected by the first game account is a character in the first character combination, control the switching of the second identification area of the first combination identifier from the third display mode to the fourth display mode.
[0155] Furthermore, the aforementioned device also includes a second combination determination module, configured to perform: in response to the first game account selecting a fourth virtual character that is not a character in the first character combination, displaying the fourth virtual character in the character display area corresponding to the first game account, and determining a second character combination including the fourth virtual character from preset character combinations; determining a second combination identifier corresponding to the second character combination, and controlling the display of the second combination identifier in the second terminal devices corresponding to multiple second game accounts, so that when multiple second game accounts trigger a second trigger operation against the second combination identifier, a second prompt message is generated in the second terminal device to prompt the combination effect corresponding to the second character combination and to prompt at least one fifth virtual character to be selected to trigger the combination effect.
[0156] Furthermore, the aforementioned device also includes a second combined identifier display module, configured to perform the following: display the second combined identifier on the first terminal device corresponding to the first game account.
[0157] In a specific implementation, the above-mentioned device also includes an information prompting module, which is configured to: respond to a third triggering operation of the first game account for the second combination identifier, and generate third prompting information in the first terminal device for prompting the combination effect corresponding to the second character combination and prompting at least one fifth virtual character to be selected to trigger the combination effect.
[0158] Furthermore, the aforementioned device also includes a role requirement module, configured to perform: responding to a role requirement prompt operation corresponding to the first game account, determining a target virtual character based on the role requirement prompt operation, and controlling the display of a fourth prompt message on the second terminal devices corresponding to multiple second game accounts; wherein the target virtual character is a virtual character among at least one fifth virtual character, and the fourth prompt message is used to prompt the multiple second game accounts to select the target virtual character.
[0159] In practice, the above-mentioned role requirement prompt operation includes: the first game account's selection operation of the target virtual character in the role selection area, and / or the first game account's selection operation of the second combination identifier corresponding to the target virtual character.
[0160] Furthermore, the aforementioned second combination identifier includes a first identifier area; the aforementioned second combination identifier display module is configured to perform: displaying the second combination identifier on the first terminal device corresponding to the first game account, and presenting the first identifier area of the second combination identifier in a first display mode, wherein the first display mode is used to indicate that the combination effect corresponding to the second character combination has not yet been activated.
[0161] Furthermore, the aforementioned first area display adjustment module is also configured to: in response to the character selection operation corresponding to the fifth game account, display the selected sixth virtual character in the character display area corresponding to the fifth game account, wherein the fifth game account is an account among multiple second game accounts; in response to the sixth virtual character and the fourth virtual character forming a second character combination, control the switching of the first identifier area of the second combination identifier from the first display mode to the second display mode, wherein the second display mode is used to indicate that the combination effect corresponding to the second character combination has been activated.
[0162] In a specific implementation, the aforementioned second combination identifier also includes a second identifier area; the aforementioned second combination identifier display module is further configured to perform: displaying the second combination identifier in the first terminal device corresponding to the first game account, and presenting the second identifier area of the second combination identifier in a fourth display mode, wherein the fourth display mode is used to prompt the first game account that it has selected a virtual character in the second character combination.
[0163] In an optional embodiment, the above-mentioned role selection operation includes: role pre-selection operation and / or role selection operation.
[0164] In practice, each of the above-mentioned preset character combinations includes a main character and at least one secondary character; when both the main character and the secondary character exist, they form the corresponding character combination and activate the corresponding combination effect.
[0165] Furthermore, the aforementioned device also includes a combination preview module, configured to: respond to a specified trigger operation by the first game account for the first combination identifier or the second combination identifier, and control the display of a combination preview interface on the first terminal device corresponding to the first game account. The combination preview interface is used to display: the first character combination and the second character combination, the characters currently selected by the first game account and multiple second game accounts, and at least one second virtual character that needs to be selected for the combination effect corresponding to the first character combination and at least one fifth virtual character that needs to be selected for the combination effect corresponding to the second character combination.
[0166] In a specific implementation, the aforementioned combination preview interface includes avatar display positions corresponding to the virtual characters included in the first character combination and avatar display positions corresponding to the virtual characters included in the second character combination; the aforementioned device also includes a character selection module, configured to perform: in response to the fourth trigger operation of the first game account for the target avatar display position, control the determination of the virtual character corresponding to the target avatar display position as the virtual character selected by the first game account.
[0167] Furthermore, the aforementioned combined preview module is also configured to: control the display of the combined preview interface on the first terminal device, and determine from the combined preview interface the first avatar display position corresponding to the virtual character selected by the first game account and the second avatar display positions corresponding to the virtual characters selected by multiple second game accounts; present the first avatar display position in the first terminal device in a fifth display mode, present the second avatar display position in a sixth display mode, and present the avatar display positions in the combined preview interface other than the first and second avatar display positions in a seventh display mode.
[0168] In an optional embodiment, the above-mentioned device further includes an information prompting module, configured to perform: responding to a fifth trigger operation by the first game account for the avatar display position in the combined preview interface, and controlling the display of a first prompting message or a second prompting message in the combined preview interface displayed on the first terminal device.
[0169] Furthermore, the aforementioned device also includes a skill synergy module, configured to perform: in response to a game start command, providing a game scene corresponding to the game, wherein the game scene includes a first game faction participating in the game, the first game faction includes a virtual character selected by a first game account and multiple virtual characters selected by second game accounts, each virtual character being pre-configured with its own corresponding game skill; in response to the virtual characters included in the first game faction activating a target character combination, determining the main combination character and the secondary combination character in the target character combination, and adding a first game buff and / or a first game skill to the main combination character, and adding a second game skill to the secondary combination character or replacing the pre-configured specified game skill of the secondary combination character with a second game skill; wherein the target character combination is a combination of preset character combinations.
[0170] In an optional embodiment, the aforementioned first game buff is used to provide a specified buff effect to the main combination character; wherein the specified buff effect includes at least one of the following: healing buff, damage buff, and defense buff.
[0171] Furthermore, the aforementioned device also includes a linkage prompt module, configured to perform: in response to the secondary character casting a second game skill in the game scene, controlling the display of a first prompt icon at a designated location of the secondary character in the game scene; wherein the first prompt icon is used to indicate that the secondary character needs the assistance of the primary character, and the location of the secondary character; when the distance between the secondary character and the primary character is less than a preset distance threshold, in response to the secondary character's casting operation of the second game skill, controlling the release of the second game skill in the game scene.
[0172] In an optional embodiment, the skill synergy module is further configured to perform: control the main combined character to add a first game skill and configure the first game skill as available; control the main combined character to add a second game skill and configure the second game skill as unavailable.
[0173] Furthermore, the aforementioned synergy prompt module is also configured to perform the following actions: in response to the main combined character casting a first game skill in the game scene, generating a virtual item at a first scene location in the game scene, and configuring the first scene range of the virtual item's effect and displaying a second prompt icon at a preset location in the game scene; wherein, the first prompt icon is used to indicate the location of the virtual item; in response to the combined character entering the first scene range, controlling the configuration of the combined character's second game skill to an available state.
[0174] The interactive control device in the game provided in this disclosure has the same implementation principle and technical effect as the aforementioned method embodiment. For the sake of brevity, any parts not mentioned in the device embodiment can be referred to the corresponding content in the aforementioned method embodiment.
[0175] Corresponding to the method embodiment shown in Figure 11 above, this disclosure also provides another interactive control device in a game, as shown in Figure 13. This device includes:
[0176] The second area display module 90 is configured to display the character selection area and character display area corresponding to the first game faction participating in the game; wherein, the first game faction includes a first game account and multiple second game accounts, the character selection area displays multiple candidate virtual characters, at least some of which can form a preset character combination in the game; the character display area includes at least a character display position corresponding to each game account, and the character display position is used to display the virtual characters selected by each game account respectively.
[0177] The second identifier determination module 91 is configured to perform a character selection operation in response to the first game account, display the selected fourth virtual character in the character display area corresponding to the first game account, determine a second character combination including the fourth virtual character from the preset character combinations, and determine the second combination identifier corresponding to the second character combination.
[0178] The second identifier display module 92 is configured to display the second combined identifier in the second terminal devices corresponding to multiple second game accounts.
[0179] The second prompt module 93 is configured to perform a second trigger operation in response to the second combination identifier, and generate second prompt information in the second terminal device for prompting the combination effect corresponding to the second character combination and prompting at least one fifth virtual character to be selected to trigger the combination effect.
[0180] In the interactive control device of the aforementioned game, teammates can determine the virtual characters selected by their teammates and the resulting character combinations based on the second combination identifier, thereby freely adjusting their own character selections to form more strategic combat combinations.
[0181] Specifically, the second combination identifier includes a first identifier area; the second identifier display module 92 is configured to perform: display the second combination identifier in the second terminal device and present the first identifier area of the second combination identifier in a first display mode, wherein the first display mode is used to indicate that the combination effect corresponding to the second character combination has not been activated.
[0182] Furthermore, the aforementioned device also includes a first area display adjustment module, configured to perform: in response to a character selection operation corresponding to the fifth game account, displaying the selected sixth virtual character in the character display area corresponding to the fifth game account, wherein the fifth game account is one of multiple second game accounts; in response to the sixth virtual character and the fourth virtual character forming a second character combination, controlling the first identifier area of the second combination identifier displayed in the second terminal device to switch from a first display mode to a second display mode, wherein the second display mode is used to indicate that the combination effect corresponding to the second character combination has been activated.
[0183] In a specific implementation, the second combination identifier also includes a second identifier area; the second identifier display module 92 is configured to perform the following: in response to the second game account not having selected a character, or the virtual characters selected by the second game account not being characters in the second character combination, display the second combination identifier in the second terminal device, and present the second identifier area of the second combination identifier in a third display mode.
[0184] Furthermore, the aforementioned device also includes a second area display adjustment module, configured to: in response to the sixth virtual character selected by the fifth game account being a character in the second character combination, control the switching of the second identifier area of the second combination identifier displayed on the second terminal device corresponding to the fifth game account from a third display mode to a fourth display mode, wherein the fourth display mode is used to indicate that the fifth game account has selected a virtual character in the second character combination; in response to the sixth virtual character selected by the fifth game account not being a character in the second character combination, control the second identifier area of the second combination identifier to be displayed in the third display mode on the second terminal device corresponding to the fifth game account.
[0185] Furthermore, the aforementioned device also includes a first combination character determination module, configured to perform: in response to a character selection operation corresponding to a third game account, displaying the selected first virtual character in the character display area corresponding to the third game account; wherein the third game account is an account among multiple second game accounts; in response to the first virtual character not being a character in a second character combination, determining a first character combination including the first virtual character from preset character combinations, and determining a first combination identifier corresponding to the first character combination, and controlling the display of the first combination identifier in a first terminal device corresponding to the first game account, so that when the first game account triggers a first trigger operation against the first combination identifier, a first prompt message is generated in the first terminal device to prompt the combination effect corresponding to the first character combination and to prompt at least one second virtual character to be selected to trigger the combination effect.
[0186] Furthermore, the aforementioned device also includes a first combined identifier display module, configured to perform: displaying the first combined identifier on the second terminal devices corresponding to multiple second game accounts.
[0187] In a specific implementation, the above-mentioned device also includes an information prompting module, which is configured to perform: in response to the sixth triggering operation of the third game account for the first combination identifier, generate third prompting information in the second terminal device corresponding to the third game account for prompting the combination effect corresponding to the first character combination and prompting at least one first virtual character to be selected to trigger the combination effect.
[0188] Furthermore, the aforementioned device also includes a role requirement module, configured to perform: responding to a role requirement prompt operation corresponding to a third game account, determining a target virtual character based on the role requirement prompt operation, and controlling the display of a fourth prompt message on a second terminal device corresponding to a specified game account; wherein, the specified game account includes a first game account and game accounts other than the third game account among a plurality of second game accounts; the target virtual character is a virtual character among at least one second virtual character, and the fourth prompt message is used to prompt the specified game account to select the target virtual character.
[0189] In an optional embodiment, the above-mentioned role requirement prompt operation includes: the third game account's selection operation of the target virtual character in the role selection area, and / or the third game account's selection operation of the first combination identifier corresponding to the target virtual character.
[0190] Furthermore, the aforementioned first combination identifier includes a first identifier area; the aforementioned first combination identifier display module is configured to perform: displaying the first combination identifier in the first terminal device corresponding to the first game account, and presenting the first identifier area of the first combination identifier in a first display mode, wherein the first display mode is used to indicate that the combination effect corresponding to the first character combination has not yet been activated.
[0191] In its specific implementation, the aforementioned first area display adjustment module is further configured to: respond to the character selection operation corresponding to the target game account, display the selected third virtual character in the character display area corresponding to the target game account, wherein the target game account is either the first game account or the fourth game account, and the fourth game account is one of multiple second game accounts; respond to the third virtual character and the first virtual character forming a first character combination, control the switching of the first identifier area of the first combination identifier from the first display mode to the second display mode, wherein the second display mode is used to indicate that the combination effect corresponding to the first character combination has been activated.
[0192] In a specific implementation, the first combination identifier also includes a second identifier area; the first combination identifier determination module is configured to perform the following: in response to the first game account not having selected a character, or the fourth virtual character selected by the first game account not being a character in the first character combination, display the first combination identifier on the first terminal device and present the second identifier area of the first combination identifier in a third display mode.
[0193] Furthermore, the aforementioned second area display adjustment module is also configured to perform the following: in response to the fact that the fourth virtual character selected by the first game account is a character in the first character combination, control the switching of the second identifier area of the first combination identifier from the third display mode to the fourth display mode.
[0194] The interactive control device in the game provided in this disclosure has the same implementation principle and technical effect as the aforementioned method embodiment. For the sake of brevity, any parts not mentioned in the device embodiment can be referred to the corresponding content in the aforementioned method embodiment.
[0195] This disclosure also provides an electronic device, as shown in FIG14, which includes a processor and a memory. The memory stores machine-executable instructions that can be executed by the processor. The processor executes the machine-executable instructions to implement the interactive control method in the above-mentioned game.
[0196] Specifically, the interactive control method in the aforementioned game includes: displaying a character selection area and a character display area corresponding to the first game faction participating in the game; wherein, the first game faction includes a first game account and multiple second game accounts, the character selection area displays multiple candidate virtual characters, at least some of which can form a preset character combination in the game; the character display area includes at least a character display slot corresponding to each game account, and the character display slot is used to display the virtual characters selected by each game account; in response to a character selection operation corresponding to a third game account, displaying the selected first virtual character in the character display slot corresponding to the third game account in the character display area, and determining a first character combination including the first virtual character from the preset character combinations, and determining a first combination identifier corresponding to the first character combination, wherein the third game account is an account among multiple second game accounts; displaying the first combination identifier on a first terminal device corresponding to the first game account; in response to a first trigger operation of the first game account for the first combination identifier, generating a first prompt message on the first terminal device to prompt the combination effect corresponding to the first character combination and to prompt at least one second virtual character to be selected to trigger the combination effect.
[0197] The interactive control method in the above game allows players to understand the character combinations and their effects within the game faction through combination identifiers. This enables players to adjust their character selection decisions in real time according to their needs, thereby facilitating the corresponding combination effects of the character combinations and improving their win rate.
[0198] In an optional embodiment, the first combination identifier includes a first identifier area; the step of displaying the first combination identifier in the first terminal device corresponding to the first game account includes: displaying the first combination identifier in the first terminal device corresponding to the first game account, and presenting the first identifier area of the first combination identifier in a first display mode, wherein the first display mode is used to indicate that the combination effect corresponding to the first character combination has not been activated.
[0199] In an optional embodiment, the method further includes: in response to a character selection operation corresponding to a target game account, displaying the selected third virtual character in the character display area corresponding to the target game account, wherein the target game account is a first game account or a fourth game account, and the fourth game account is an account among multiple second game accounts; in response to the third virtual character and the first virtual character forming a first character combination, controlling the first identifier area of the first combination identifier to switch from a first display mode to a second display mode, wherein the second display mode is used to indicate that the combination effect corresponding to the first character combination has been activated.
[0200] In an optional embodiment, the display priority of the second display mode is higher than that of the second display mode.
[0201] In an optional embodiment, the first combination identifier further includes a second identifier area; the step of displaying the first combination identifier in the first terminal device corresponding to the first game account includes: in response to the first game account not having selected a character, or the fourth virtual character selected by the first game account not being a character in the first character combination, displaying the first combination identifier in the first terminal device, and presenting the second identifier area of the first combination identifier in a third display mode.
[0202] In an optional embodiment, the method further includes: in response to the fact that the fourth virtual character selected by the first game account is a character in the first character combination, controlling the second identification area of the first combination identifier to switch from the third display mode to the fourth display mode.
[0203] In an optional embodiment, the method further includes: in response to the fact that the fourth virtual character selected by the first game account is not a character in the first character combination, displaying the fourth virtual character in the character display area corresponding to the first game account, and determining a second character combination including the fourth virtual character from a preset character combination; determining a second combination identifier corresponding to the second character combination, and controlling the display of the second combination identifier in the second terminal devices corresponding to multiple second game accounts, so that when multiple second game accounts trigger a second trigger operation for the second combination identifier, a second prompt message is generated in the second terminal device to prompt the combination effect corresponding to the second character combination and to prompt at least one fifth virtual character to be selected to trigger the combination effect.
[0204] In an optional embodiment, the method further includes: displaying a second combined identifier on a first terminal device corresponding to the first game account.
[0205] In an optional embodiment, the method further includes: responding to a third triggering operation by the first game account for the second combination identifier, generating third prompt information in the first terminal device for prompting the combination effect corresponding to the second character combination and prompting at least one fifth virtual character to be selected to trigger the combination effect.
[0206] In an optional embodiment, the method further includes: responding to a character requirement prompt operation corresponding to the first game account, determining a target virtual character based on the character requirement prompt operation, and controlling the display of a fourth prompt message on the second terminal devices corresponding to multiple second game accounts; wherein the target virtual character is a virtual character among at least one fifth virtual character, and the fourth prompt message is used to prompt the multiple second game accounts to select the target virtual character.
[0207] In an optional embodiment, the above-mentioned role requirement prompt operation includes: the first game account selecting a target virtual character in the role selection area, and / or the first game account selecting a second combination identifier corresponding to the target virtual character.
[0208] In an optional embodiment, the second combination identifier includes a first identifier area; the step of displaying the second combination identifier in the first terminal device corresponding to the first game account includes: displaying the second combination identifier in the first terminal device corresponding to the first game account, and presenting the first identifier area of the second combination identifier in a first display mode, wherein the first display mode is used to indicate that the combination effect corresponding to the second character combination has not been activated.
[0209] In an optional embodiment, the method further includes: in response to the character selection operation corresponding to the fifth game account, displaying the selected sixth virtual character in the character display area corresponding to the fifth game account, wherein the fifth game account is an account among multiple second game accounts; in response to the sixth virtual character and the fourth virtual character forming a second character combination, controlling the first identifier area of the second combination identifier to switch from a first display mode to a second display mode, wherein the second display mode is used to indicate that the combination effect corresponding to the second character combination has been activated.
[0210] In an optional embodiment, the second combination identifier further includes a second identifier area; the step of displaying the second combination identifier in the first terminal device corresponding to the first game account includes: displaying the second combination identifier in the first terminal device corresponding to the first game account, and presenting the second identifier area of the second combination identifier in a fourth display mode, wherein the fourth display mode is used to prompt the first game account that a virtual character in the second character combination has been selected.
[0211] In an optional embodiment, the above-mentioned role selection operation includes: role pre-selection operation and / or role selection operation.
[0212] In an optional embodiment, each of the preset role combinations includes a main combination role and at least one secondary combination role; when both the main combination role and the secondary combination role exist simultaneously, they constitute the corresponding role combination and activate the corresponding combination effect.
[0213] In an optional embodiment, the method further includes: responding to a specified trigger operation by the first game account for the first combination identifier or the second combination identifier, controlling the display of a combination preview interface on the first terminal device corresponding to the first game account. The combination preview interface is used to display: the first character combination and the second character combination, the first game account and the characters currently selected by multiple second game accounts, and at least one second virtual character that needs to be selected for the combination effect corresponding to the first character combination and at least one fifth virtual character that needs to be selected for the combination effect corresponding to the second character combination.
[0214] In an optional embodiment, the above-mentioned combination preview interface includes an avatar display position corresponding to the virtual character included in the first character combination and an avatar display position corresponding to the virtual character included in the second character combination; the method further includes: in response to the fourth trigger operation of the first game account for the target avatar display position, controlling the virtual character corresponding to the target avatar display position to be determined as the virtual character selected by the first game account.
[0215] In an optional embodiment, the step of controlling the display of the combined preview interface on the first terminal device corresponding to the first game account includes: controlling the display of the combined preview interface on the first terminal device, and determining from the combined preview interface the first avatar display position corresponding to the virtual character selected by the first game account and the second avatar display positions corresponding to the virtual characters selected by multiple second game accounts; presenting the first avatar display position in the first terminal device in a fifth display mode, presenting the second avatar display position in a sixth display mode, and presenting the avatar display positions in the combined preview interface other than the first avatar display position and the second avatar display position in a seventh display mode.
[0216] In an optional embodiment, the method further includes: responding to a fifth trigger operation by the first game account for the avatar display position in the combined preview interface, and controlling the display of a first prompt message or a second prompt message in the combined preview interface displayed on the first terminal device.
[0217] In an optional embodiment, the method further includes: in response to a game start command, providing a game scene corresponding to the game, wherein the game scene includes a first game faction participating in the game, the first game faction includes a virtual character selected by a first game account and multiple virtual characters selected by second game accounts, each virtual character being pre-configured with its own corresponding game skill; in response to the virtual characters included in the first game faction activating a target character combination, determining the main combination character and the secondary combination character in the target character combination, and adding a first game buff and / or a first game skill to the main combination character, and adding a second game skill to the secondary combination character or replacing the pre-configured specified game skill of the secondary combination character with a second game skill; wherein the target character combination is a combination of preset character combinations.
[0218] In an optional embodiment, the aforementioned first game buff is used to provide a specified buff effect to the main combination character; wherein the specified buff effect includes at least one of the following: healing buff, damage buff, and defense buff.
[0219] In an optional embodiment, the method further includes: in response to the second game skill being cast by the secondary combined character in the game scene, controlling the display of a first prompt icon at a designated location of the secondary combined character in the game scene; wherein the first prompt icon is used to indicate that the secondary combined character needs the assistance of the primary combined character, and the location of the secondary combined character; when the distance between the secondary combined character and the primary combined character is less than a preset distance threshold, in response to the secondary combined character's casting operation for the second game skill, controlling the release of the second game skill in the game scene.
[0220] In an optional embodiment, the steps of adding a first game skill to the main combined character and adding a second game skill to the derived combined character include: controlling the addition of a first game skill to the main combined character and configuring the first game skill as available; controlling the addition of a second game skill to the derived combined character and configuring the second game skill as unavailable.
[0221] In an optional embodiment, the method further includes: in response to the main combined character casting a first game skill in the game scene, generating a virtual prop at a first scene location in the game scene, and configuring the first scene range of the virtual prop's effect and displaying a second prompt icon at a preset location in the game scene; wherein the first prompt icon is used to indicate the location of the virtual prop; in response to the combined character entering the first scene range, controlling the second game skill of the combined character to be configured as available.
[0222] The interactive control method in the above game allows players to understand the character combinations and their effects within the game faction through combination identifiers. This enables players to adjust their character selection decisions in real time according to their needs, thereby facilitating the corresponding combination effects of the character combinations and improving their win rate.
[0223] In another implementation, the interactive control method in the aforementioned game includes: displaying a character selection area and a character display area corresponding to the first game faction participating in the game; wherein the first game faction includes a first game account and multiple second game accounts, the character selection area displays multiple candidate virtual characters, at least some of which can form a preset character combination in the game; the character display area includes at least a character display slot corresponding to each game account, and the character display slot is used to display the virtual characters selected by each game account; in response to the character selection operation corresponding to the first game account, displaying the selected fourth virtual character in the character display slot corresponding to the first game account in the character display area, and determining a second character combination including the fourth virtual character from the preset character combinations, and determining a second combination identifier corresponding to the second character combination; displaying the second combination identifier on the second terminal devices corresponding to the multiple second game accounts; in response to a second trigger operation for the second combination identifier, generating second prompt information on the second terminal devices to prompt the combination effect corresponding to the second character combination and to prompt at least one fifth virtual character to be selected to trigger the combination effect.
[0224] In an optional embodiment, the second combination identifier includes a first identifier area; the step of displaying the second combination identifier in the second terminal devices corresponding to multiple second game accounts includes: displaying the second combination identifier in the second terminal devices and presenting the first identifier area of the second combination identifier in a first display mode, wherein the first display mode is used to indicate that the combination effect corresponding to the second character combination has not yet been activated.
[0225] In an optional embodiment, the method further includes: in response to the character selection operation corresponding to the fifth game account, displaying the selected sixth virtual character in the character display area corresponding to the fifth game account, wherein the fifth game account is an account among multiple second game accounts; in response to the sixth virtual character and the fourth virtual character forming a second character combination, controlling the first identifier area of the second combination identifier displayed in the second terminal device to switch from a first display mode to a second display mode, wherein the second display mode is used to indicate that the combination effect corresponding to the second character combination has been activated.
[0226] In an optional embodiment, the second combination identifier further includes a second identifier area; the step of displaying the second combination identifier in the second terminal devices corresponding to multiple second game accounts includes: in response to the second game account not having selected a character, or the virtual characters selected by the second game account not being characters in the second character combination, displaying the second combination identifier in the second terminal device, and presenting the second identifier area of the second combination identifier in a third display mode.
[0227] In an optional embodiment, the method further includes: in response to the fifth game account selecting a sixth virtual character that is a character in the second character combination, controlling the second identifier area of the second combination identifier displayed on the second terminal device corresponding to the fifth game account to switch from a third display mode to a fourth display mode, wherein the fourth display mode is used to prompt the fifth game account that a virtual character in the second character combination has been selected; in response to the fifth game account selecting a sixth virtual character that is not a character in the second character combination, controlling the second terminal device corresponding to the fifth game account to display the second identifier area of the second combination identifier in a third display mode.
[0228] In an optional embodiment, the method further includes: in response to a character selection operation corresponding to a third game account, displaying the selected first virtual character in the character display area corresponding to the third game account; wherein the third game account is an account among multiple second game accounts; in response to the first virtual character not being a character in a second character combination, determining a first character combination including the first virtual character from a preset character combination, and determining a first combination identifier corresponding to the first character combination, and controlling the display of the first combination identifier in a first terminal device corresponding to the first game account, so that when the first game account triggers a first trigger operation for the first combination identifier, a first prompt message is generated in the first terminal device to prompt the combination effect corresponding to the first character combination and to prompt at least one second virtual character to be selected to trigger the combination effect.
[0229] In an optional embodiment, the method further includes: displaying a first combined identifier on a second terminal device corresponding to multiple second game accounts.
[0230] In an optional embodiment, the method further includes: responding to a sixth trigger operation by a third game account for the first combination identifier, generating third prompt information in the second terminal device corresponding to the third game account to prompt the combination effect corresponding to the first character combination and to prompt at least one first virtual character to be selected to trigger the combination effect.
[0231] In an optional embodiment, the method further includes: responding to a role requirement prompt operation corresponding to a third game account, determining a target virtual character based on the role requirement prompt operation, and controlling the display of a fourth prompt message on a second terminal device corresponding to a specified game account; wherein, the specified game account includes a first game account and game accounts other than the third game account among a plurality of second game accounts; the target virtual character is a virtual character among at least one second virtual character, and the fourth prompt message is used to prompt the specified game account to select the target virtual character.
[0232] In an optional embodiment, the above-mentioned role requirement prompt operation includes: the third game account's selection operation of the target virtual character in the role selection area, and / or the third game account's selection operation of the first combination identifier corresponding to the target virtual character.
[0233] In an optional embodiment, the first combination identifier includes a first identifier area; the step of displaying the first combination identifier in the first terminal device corresponding to the first game account includes: displaying the first combination identifier in the first terminal device corresponding to the first game account, and presenting the first identifier area of the first combination identifier in a first display mode, wherein the first display mode is used to indicate that the combination effect corresponding to the first character combination has not been activated.
[0234] In an optional embodiment, the method further includes: in response to a character selection operation corresponding to a target game account, displaying the selected third virtual character in the character display area corresponding to the target game account, wherein the target game account is a first game account or a fourth game account, and the fourth game account is an account among multiple second game accounts; in response to the third virtual character and the first virtual character forming a first character combination, controlling the first identifier area of the first combination identifier to switch from a first display mode to a second display mode, wherein the second display mode is used to indicate that the combination effect corresponding to the first character combination has been activated.
[0235] In an optional embodiment, the first combination identifier further includes a second identifier area; the step of displaying the first combination identifier in the first terminal device corresponding to the first game account includes: in response to the first game account not having selected a character, or the fourth virtual character selected by the first game account not being a character in the first character combination, displaying the first combination identifier in the first terminal device, and presenting the second identifier area of the first combination identifier in a third display mode.
[0236] In an optional embodiment, the method further includes: in response to the fact that the fourth virtual character selected by the first game account is a character in the first character combination, controlling the second identification area of the first combination identifier to switch from the third display mode to the fourth display mode.
[0237] In the interactive control method described above, teammates can determine the virtual characters selected by their teammates and the resulting character combinations based on the second combination identifier, thereby freely adjusting their own character selections to form more strategic combat combinations.
[0238] Furthermore, the electronic device shown in Figure 14 also includes a bus 102 and a communication interface 103, with the processor 101, the communication interface 103, and the memory 100 connected via the bus 102.
[0239] The memory 100 may include high-speed random access memory (RAM) or non-volatile memory, such as at least one disk storage device. Communication between this system network element and at least one other network element is achieved through at least one communication interface 103 (which can be wired or wireless), such as the Internet, wide area network, local area network, or metropolitan area network. The bus 102 may be an ISA bus, PCI bus, or EISA bus, etc. The bus can be divided into address bus, data bus, control bus, etc. For ease of illustration, only a single bidirectional arrow is used in Figure 14, but this does not indicate that there is only one bus or one type of bus.
[0240] Processor 101 may be an integrated circuit chip with signal processing capabilities. In implementation, each step of the above method can be completed by the integrated logic circuitry in the hardware of processor 101 or by instructions in software form. The processor 101 may be a general-purpose processor, including a Central Processing Unit (CPU), a Network Processor (NP), etc.; it may also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field-Programmable Gate Array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware components. It can implement or execute the methods, steps, and logic block diagrams disclosed in the embodiments of this disclosure. The general-purpose processor may be a microprocessor or any conventional processor. The steps of the methods disclosed in the embodiments of this disclosure can be directly manifested as execution by a hardware decoding processor, or execution by a combination of hardware and software modules in the decoding processor. The software module can reside in a readily available storage medium in the art, such as random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, or registers. This storage medium is located in memory 100, and processor 101 reads information from memory 100 and, in conjunction with its hardware, completes the steps of the method described in the foregoing embodiments.
[0241] This disclosure also provides a computer-readable storage medium storing computer-executable instructions. When these computer-executable instructions are invoked and executed by a processor, they cause the processor to implement the interactive control method in the game described above. For specific implementation details, please refer to the method embodiments, which will not be repeated here.
[0242] Specifically, the interactive control method in the aforementioned game includes: displaying a character selection area and a character display area corresponding to the first game faction participating in the game; wherein, the first game faction includes a first game account and multiple second game accounts, the character selection area displays multiple candidate virtual characters, at least some of which can form a preset character combination in the game; the character display area includes at least a character display slot corresponding to each game account, and the character display slot is used to display the virtual characters selected by each game account; in response to a character selection operation corresponding to a third game account, displaying the selected first virtual character in the character display slot corresponding to the third game account in the character display area, and determining a first character combination including the first virtual character from the preset character combinations, and determining a first combination identifier corresponding to the first character combination, wherein the third game account is an account among multiple second game accounts; displaying the first combination identifier on a first terminal device corresponding to the first game account; in response to a first trigger operation of the first game account for the first combination identifier, generating a first prompt message on the first terminal device to prompt the combination effect corresponding to the first character combination and to prompt at least one second virtual character to be selected to trigger the combination effect.
[0243] The interactive control method in the above game allows players to understand the character combinations and their effects within the game faction through combination identifiers. This enables players to adjust their character selection decisions in real time according to their needs, thereby facilitating the corresponding combination effects of the character combinations and improving their win rate.
[0244] In an optional embodiment, the first combination identifier includes a first identifier area; the step of displaying the first combination identifier in the first terminal device corresponding to the first game account includes: displaying the first combination identifier in the first terminal device corresponding to the first game account, and presenting the first identifier area of the first combination identifier in a first display mode, wherein the first display mode is used to indicate that the combination effect corresponding to the first character combination has not been activated.
[0245] In an optional embodiment, the method further includes: in response to a character selection operation corresponding to a target game account, displaying the selected third virtual character in the character display area corresponding to the target game account, wherein the target game account is a first game account or a fourth game account, and the fourth game account is an account among multiple second game accounts; in response to the third virtual character and the first virtual character forming a first character combination, controlling the first identifier area of the first combination identifier to switch from a first display mode to a second display mode, wherein the second display mode is used to indicate that the combination effect corresponding to the first character combination has been activated.
[0246] In an optional embodiment, the display priority of the second display mode is higher than that of the second display mode.
[0247] In an optional embodiment, the first combination identifier further includes a second identifier area; the step of displaying the first combination identifier in the first terminal device corresponding to the first game account includes: in response to the first game account not having selected a character, or the fourth virtual character selected by the first game account not being a character in the first character combination, displaying the first combination identifier in the first terminal device, and presenting the second identifier area of the first combination identifier in a third display mode.
[0248] In an optional embodiment, the method further includes: in response to the fact that the fourth virtual character selected by the first game account is a character in the first character combination, controlling the second identification area of the first combination identifier to switch from the third display mode to the fourth display mode.
[0249] In an optional embodiment, the method further includes: in response to the fact that the fourth virtual character selected by the first game account is not a character in the first character combination, displaying the fourth virtual character in the character display area corresponding to the first game account, and determining a second character combination including the fourth virtual character from a preset character combination; determining a second combination identifier corresponding to the second character combination, and controlling the display of the second combination identifier in the second terminal devices corresponding to multiple second game accounts, so that when multiple second game accounts trigger a second trigger operation for the second combination identifier, a second prompt message is generated in the second terminal device to prompt the combination effect corresponding to the second character combination and to prompt at least one fifth virtual character to be selected to trigger the combination effect.
[0250] In an optional embodiment, the method further includes: displaying a second combined identifier on a first terminal device corresponding to the first game account.
[0251] In an optional embodiment, the method further includes: responding to a third triggering operation by the first game account for the second combination identifier, generating third prompt information in the first terminal device for prompting the combination effect corresponding to the second character combination and prompting at least one fifth virtual character to be selected to trigger the combination effect.
[0252] In an optional embodiment, the method further includes: responding to a character requirement prompt operation corresponding to the first game account, determining a target virtual character based on the character requirement prompt operation, and controlling the display of a fourth prompt message on the second terminal devices corresponding to multiple second game accounts; wherein the target virtual character is a virtual character among at least one fifth virtual character, and the fourth prompt message is used to prompt the multiple second game accounts to select the target virtual character.
[0253] In an optional embodiment, the above-mentioned role requirement prompt operation includes: the first game account selecting a target virtual character in the role selection area, and / or the first game account selecting a second combination identifier corresponding to the target virtual character.
[0254] In an optional embodiment, the second combination identifier includes a first identifier area; the step of displaying the second combination identifier in the first terminal device corresponding to the first game account includes: displaying the second combination identifier in the first terminal device corresponding to the first game account, and presenting the first identifier area of the second combination identifier in a first display mode, wherein the first display mode is used to indicate that the combination effect corresponding to the second character combination has not been activated.
[0255] In an optional embodiment, the method further includes: in response to the character selection operation corresponding to the fifth game account, displaying the selected sixth virtual character in the character display area corresponding to the fifth game account, wherein the fifth game account is an account among multiple second game accounts; in response to the sixth virtual character and the fourth virtual character forming a second character combination, controlling the first identifier area of the second combination identifier to switch from a first display mode to a second display mode, wherein the second display mode is used to indicate that the combination effect corresponding to the second character combination has been activated.
[0256] In an optional embodiment, the second combination identifier further includes a second identifier area; the step of displaying the second combination identifier in the first terminal device corresponding to the first game account includes: displaying the second combination identifier in the first terminal device corresponding to the first game account, and presenting the second identifier area of the second combination identifier in a fourth display mode, wherein the fourth display mode is used to prompt the first game account that a virtual character in the second character combination has been selected.
[0257] In an optional embodiment, the above-mentioned role selection operation includes: role pre-selection operation and / or role selection operation.
[0258] In an optional embodiment, each of the preset role combinations includes a main combination role and at least one secondary combination role; when both the main combination role and the secondary combination role exist simultaneously, they constitute the corresponding role combination and activate the corresponding combination effect.
[0259] In an optional embodiment, the method further includes: responding to a specified trigger operation by the first game account for the first combination identifier or the second combination identifier, controlling the display of a combination preview interface on the first terminal device corresponding to the first game account. The combination preview interface is used to display: the first character combination and the second character combination, the first game account and the characters currently selected by multiple second game accounts, and at least one second virtual character that needs to be selected for the combination effect corresponding to the first character combination and at least one fifth virtual character that needs to be selected for the combination effect corresponding to the second character combination.
[0260] In an optional embodiment, the above-mentioned combination preview interface includes an avatar display position corresponding to the virtual character included in the first character combination and an avatar display position corresponding to the virtual character included in the second character combination; the method further includes: in response to the fourth trigger operation of the first game account for the target avatar display position, controlling the virtual character corresponding to the target avatar display position to be determined as the virtual character selected by the first game account.
[0261] In an optional embodiment, the step of controlling the display of the combined preview interface on the first terminal device corresponding to the first game account includes: controlling the display of the combined preview interface on the first terminal device, and determining from the combined preview interface the first avatar display position corresponding to the virtual character selected by the first game account and the second avatar display positions corresponding to the virtual characters selected by multiple second game accounts; presenting the first avatar display position in the first terminal device in a fifth display mode, presenting the second avatar display position in a sixth display mode, and presenting the avatar display positions in the combined preview interface other than the first avatar display position and the second avatar display position in a seventh display mode.
[0262] In an optional embodiment, the method further includes: responding to a fifth trigger operation by the first game account for the avatar display position in the combined preview interface, and controlling the display of a first prompt message or a second prompt message in the combined preview interface displayed on the first terminal device.
[0263] In an optional embodiment, the method further includes: in response to a game start command, providing a game scene corresponding to the game, wherein the game scene includes a first game faction participating in the game, the first game faction includes a virtual character selected by a first game account and multiple virtual characters selected by second game accounts, each virtual character being pre-configured with its own corresponding game skill; in response to the virtual characters included in the first game faction activating a target character combination, determining the main combination character and the secondary combination character in the target character combination, and adding a first game buff and / or a first game skill to the main combination character, and adding a second game skill to the secondary combination character or replacing the pre-configured specified game skill of the secondary combination character with a second game skill; wherein the target character combination is a combination of preset character combinations.
[0264] In an optional embodiment, the aforementioned first game buff is used to provide a specified buff effect to the main combination character; wherein the specified buff effect includes at least one of the following: healing buff, damage buff, and defense buff.
[0265] In an optional embodiment, the method further includes: in response to the second game skill being cast by the secondary combined character in the game scene, controlling the display of a first prompt icon at a designated location of the secondary combined character in the game scene; wherein the first prompt icon is used to indicate that the secondary combined character needs the assistance of the primary combined character, and the location of the secondary combined character; when the distance between the secondary combined character and the primary combined character is less than a preset distance threshold, in response to the secondary combined character's casting operation for the second game skill, controlling the release of the second game skill in the game scene.
[0266] In an optional embodiment, the steps of adding a first game skill to the main combined character and adding a second game skill to the derived combined character include: controlling the addition of a first game skill to the main combined character and configuring the first game skill as available; controlling the addition of a second game skill to the derived combined character and configuring the second game skill as unavailable.
[0267] In an optional embodiment, the method further includes: in response to the main combined character casting a first game skill in the game scene, generating a virtual prop at a first scene location in the game scene, and configuring the first scene range of the virtual prop's effect and displaying a second prompt icon at a preset location in the game scene; wherein the first prompt icon is used to indicate the location of the virtual prop; in response to the combined character entering the first scene range, controlling the second game skill of the combined character to be configured as available.
[0268] The interactive control method in the above game allows players to understand the character combinations and their effects within the game faction through combination identifiers. This enables players to adjust their character selection decisions in real time according to their needs, thereby facilitating the corresponding combination effects of the character combinations and improving their win rate.
[0269] In another implementation, the interactive control method in the aforementioned game includes: displaying a character selection area and a character display area corresponding to the first game faction participating in the game; wherein the first game faction includes a first game account and multiple second game accounts, the character selection area displays multiple candidate virtual characters, at least some of which can form a preset character combination in the game; the character display area includes at least a character display slot corresponding to each game account, and the character display slot is used to display the virtual characters selected by each game account; in response to the character selection operation corresponding to the first game account, displaying the selected fourth virtual character in the character display slot corresponding to the first game account in the character display area, and determining a second character combination including the fourth virtual character from the preset character combinations, and determining a second combination identifier corresponding to the second character combination; displaying the second combination identifier on the second terminal devices corresponding to the multiple second game accounts; in response to a second trigger operation for the second combination identifier, generating second prompt information on the second terminal devices to prompt the combination effect corresponding to the second character combination and to prompt at least one fifth virtual character to be selected to trigger the combination effect.
[0270] In an optional embodiment, the second combination identifier includes a first identifier area; the step of displaying the second combination identifier in the second terminal devices corresponding to multiple second game accounts includes: displaying the second combination identifier in the second terminal devices and presenting the first identifier area of the second combination identifier in a first display mode, wherein the first display mode is used to indicate that the combination effect corresponding to the second character combination has not yet been activated.
[0271] In an optional embodiment, the method further includes: in response to the character selection operation corresponding to the fifth game account, displaying the selected sixth virtual character in the character display area corresponding to the fifth game account, wherein the fifth game account is an account among multiple second game accounts; in response to the sixth virtual character and the fourth virtual character forming a second character combination, controlling the first identifier area of the second combination identifier displayed in the second terminal device to switch from a first display mode to a second display mode, wherein the second display mode is used to indicate that the combination effect corresponding to the second character combination has been activated.
[0272] In an optional embodiment, the second combination identifier further includes a second identifier area; the step of displaying the second combination identifier in the second terminal devices corresponding to multiple second game accounts includes: in response to the second game account not having selected a character, or the virtual characters selected by the second game account not being characters in the second character combination, displaying the second combination identifier in the second terminal device, and presenting the second identifier area of the second combination identifier in a third display mode.
[0273] In an optional embodiment, the method further includes: in response to the fifth game account selecting a sixth virtual character that is a character in the second character combination, controlling the second identifier area of the second combination identifier displayed on the second terminal device corresponding to the fifth game account to switch from a third display mode to a fourth display mode, wherein the fourth display mode is used to prompt the fifth game account that a virtual character in the second character combination has been selected; in response to the fifth game account selecting a sixth virtual character that is not a character in the second character combination, controlling the second terminal device corresponding to the fifth game account to display the second identifier area of the second combination identifier in a third display mode.
[0274] In an optional embodiment, the method further includes: in response to a character selection operation corresponding to a third game account, displaying the selected first virtual character in the character display area corresponding to the third game account; wherein the third game account is an account among multiple second game accounts; in response to the first virtual character not being a character in a second character combination, determining a first character combination including the first virtual character from a preset character combination, and determining a first combination identifier corresponding to the first character combination, and controlling the display of the first combination identifier in a first terminal device corresponding to the first game account, so that when the first game account triggers a first trigger operation for the first combination identifier, a first prompt message is generated in the first terminal device to prompt the combination effect corresponding to the first character combination and to prompt at least one second virtual character to be selected to trigger the combination effect.
[0275] In an optional embodiment, the method further includes: displaying a first combined identifier on a second terminal device corresponding to multiple second game accounts.
[0276] In an optional embodiment, the method further includes: responding to a sixth trigger operation by a third game account for the first combination identifier, generating third prompt information in the second terminal device corresponding to the third game account to prompt the combination effect corresponding to the first character combination and to prompt at least one first virtual character to be selected to trigger the combination effect.
[0277] In an optional embodiment, the method further includes: responding to a role requirement prompt operation corresponding to a third game account, determining a target virtual character based on the role requirement prompt operation, and controlling the display of a fourth prompt message on a second terminal device corresponding to a specified game account; wherein, the specified game account includes a first game account and game accounts other than the third game account among a plurality of second game accounts; the target virtual character is a virtual character among at least one second virtual character, and the fourth prompt message is used to prompt the specified game account to select the target virtual character.
[0278] In an optional embodiment, the above-mentioned role requirement prompt operation includes: the third game account's selection operation of the target virtual character in the role selection area, and / or the third game account's selection operation of the first combination identifier corresponding to the target virtual character.
[0279] In an optional embodiment, the first combination identifier includes a first identifier area; the step of displaying the first combination identifier in the first terminal device corresponding to the first game account includes: displaying the first combination identifier in the first terminal device corresponding to the first game account, and presenting the first identifier area of the first combination identifier in a first display mode, wherein the first display mode is used to indicate that the combination effect corresponding to the first character combination has not been activated.
[0280] In an optional embodiment, the method further includes: in response to a character selection operation corresponding to a target game account, displaying the selected third virtual character in the character display area corresponding to the target game account, wherein the target game account is a first game account or a fourth game account, and the fourth game account is an account among multiple second game accounts; in response to the third virtual character and the first virtual character forming a first character combination, controlling the first identifier area of the first combination identifier to switch from a first display mode to a second display mode, wherein the second display mode is used to indicate that the combination effect corresponding to the first character combination has been activated.
[0281] In an optional embodiment, the first combination identifier further includes a second identifier area; the step of displaying the first combination identifier in the first terminal device corresponding to the first game account includes: in response to the first game account not having selected a character, or the fourth virtual character selected by the first game account not being a character in the first character combination, displaying the first combination identifier in the first terminal device, and presenting the second identifier area of the first combination identifier in a third display mode.
[0282] In an optional embodiment, the method further includes: in response to the fact that the fourth virtual character selected by the first game account is a character in the first character combination, controlling the second identification area of the first combination identifier to switch from the third display mode to the fourth display mode.
[0283] In the interactive control method described above, teammates can determine the virtual characters selected by their teammates and the resulting character combinations based on the second combination identifier, thereby freely adjusting their own character selections to form more strategic combat combinations.
[0284] If the aforementioned functions are implemented as software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of this disclosure, or the part that contributes to related technologies, or a portion of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, terminal device, or network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of this disclosure. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.
[0285] In the description of this disclosure, it should be noted that the terms "center," "upper," "lower," "left," "right," "vertical," "horizontal," "inner," and "outer," etc., indicate the orientation or positional relationship based on the orientation or positional relationship shown in the accompanying drawings, and are only for the convenience of describing this disclosure and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation, and therefore should not be construed as a limitation of this disclosure. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.
[0286] Finally, it should be noted that the above-described embodiments are merely specific implementations of this disclosure, used to illustrate the technical solutions of this disclosure, and not to limit it. The protection scope of this disclosure is not limited thereto. Although this disclosure has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can still modify or easily conceive of changes to the technical solutions described in the foregoing embodiments, or make equivalent substitutions for some of the technical features, within the scope of the technology disclosed in this disclosure. Such modifications, changes, or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of this disclosure, and should all be covered within the protection scope of this disclosure. Therefore, the protection scope of this disclosure should be determined by the protection scope of the claims.
Claims
1. An interactive control method in a game, the method comprising: The game displays a character selection area and a character display area corresponding to the first game faction participating in the game. The first game faction includes a first game account and multiple second game accounts. The character selection area displays multiple candidate virtual characters, at least some of which can form a preset character combination in the game. The character display area includes at least a character display slot corresponding to each game account, and the character display slot is used to display the virtual characters selected by each game account. In response to the character selection operation corresponding to the third game account, the selected first virtual character is displayed in the character display position corresponding to the third game account in the character display area, and a first character combination including the first virtual character is determined from the preset character combinations, and a first combination identifier corresponding to the first character combination is determined, wherein the third game account is an account among the plurality of second game accounts; The first combined identifier is displayed on the first terminal device corresponding to the first game account; In response to the first trigger operation of the first game account for the first combination identifier, the first terminal device generates a first prompt message to indicate the combination effect corresponding to the first character combination and to indicate at least one second virtual character to be selected to trigger the combination effect.
2. The method according to claim 1, wherein, The first combined identifier includes a first identifier area; The step of displaying the first combined identifier on the first terminal device corresponding to the first game account includes: The first combination identifier is displayed on the first terminal device corresponding to the first game account, and the first identifier area of the first combination identifier is presented in a first display mode, wherein the first display mode is used to indicate that the combination effect corresponding to the first character combination has not been activated.
3. The method according to claim 2, wherein, The method further includes: In response to the character selection operation corresponding to the target game account, the selected third virtual character is displayed in the character display area in the character display slot corresponding to the target game account, wherein the target game account is the first game account or the fourth game account, and the fourth game account is an account among the plurality of second game accounts; In response to the fact that the third virtual character and the first virtual character constitute the first character combination, the control switches the first identification area of the first combination identifier from the first display mode to the second display mode, wherein the second display mode is used to indicate that the combination effect corresponding to the first character combination has been activated.
4. The method according to claim 3, wherein, The display priority of the second display mode is higher than that of the second display mode.
5. The method according to claim 1, wherein, The first combined identifier also includes a second identifier area; The step of displaying the first combined identifier on the first terminal device corresponding to the first game account includes: In response to the fact that the first game account has not yet selected a character, or that the fourth virtual character selected by the first game account is not a character in the first character combination, the first combination identifier is displayed on the first terminal device, and the second identifier area of the first combination identifier is presented in a third display mode.
6. The method according to claim 5, wherein, The method further includes: In response to the fact that the fourth virtual character selected by the first game account is a character in the first character combination, the control switches the second identification area of the first combination identifier from the third display mode to the fourth display mode.
7. The method according to claim 5, wherein, The method further includes: In response to the fact that the fourth virtual character selected by the first game account is not a character in the first character combination, the fourth virtual character is displayed in the character display area corresponding to the first game account, and a second character combination including the fourth virtual character is determined from the preset character combination; A second combination identifier corresponding to the second character combination is determined, and the second combination identifier is displayed on the second terminal devices corresponding to the plurality of second game accounts, so that when the plurality of second game accounts trigger a second trigger operation for the second combination identifier, a second prompt message is generated on the second terminal device to prompt the combination effect corresponding to the second character combination and to prompt at least one fifth virtual character to be selected to trigger the combination effect.
8. The method according to claim 7, wherein, The method further includes: The second combined identifier is displayed on the first terminal device corresponding to the first game account.
9. The method according to claim 8, wherein, The method further includes: In response to the third trigger operation of the first game account for the second combination identifier, a third prompt message is generated in the first terminal device to indicate the combination effect corresponding to the second character combination and to indicate at least one fifth virtual character to be selected to trigger the combination effect.
10. The method according to claim 9, wherein, The method further includes: In response to the character requirement prompt operation corresponding to the first game account, the target virtual character is determined based on the character requirement prompt operation, and the fourth prompt information is displayed on the second terminal devices corresponding to the multiple second game accounts. The target virtual character is one of the at least five virtual characters, and the fourth prompt information is used to prompt the multiple second game accounts to select the target virtual character.
11. The method according to claim 10, wherein, The character requirement prompt operation includes: the first game account selecting a target virtual character in the character selection area, and / or the first game account selecting a second combination identifier corresponding to the target virtual character.
12. The method according to claim 10, wherein, The second combined identifier includes the first identifier area; The step of displaying the second combined identifier on the first terminal device corresponding to the first game account includes: The second combination identifier is displayed on the first terminal device corresponding to the first game account, and the first identifier area of the second combination identifier is presented in a first display mode, wherein the first display mode is used to indicate that the combination effect corresponding to the second character combination has not been activated.
13. The method according to claim 12, wherein, The method further includes: In response to the character selection operation corresponding to the fifth game account, the selected sixth virtual character is displayed in the character display area in the character display slot corresponding to the fifth game account, wherein the fifth game account is one of the plurality of second game accounts; In response to the sixth virtual character and the fourth virtual character forming the second character combination, the control switches the first identification area of the second combination identifier from the first display mode to the second display mode, wherein the second display mode is used to indicate that the combination effect corresponding to the second character combination has been activated.
14. The method of claim 10, wherein, The second combined identifier also includes a second identifier area; The step of displaying the second combined identifier on the first terminal device corresponding to the first game account includes: The second combination identifier is displayed on the first terminal device corresponding to the first game account, and the second identifier area of the second combination identifier is presented in a fourth display mode, wherein the fourth display mode is used to prompt the first game account that a virtual character in the second character combination has been selected.
15. The method according to any one of claims 1-14, wherein, The role selection operation includes: role pre-selection operation and / or role selection operation.
16. The method according to any one of claims 1-14, wherein, Each of the preset role combinations includes a main combination role and at least one secondary combination role; When the main combination character and the secondary combination character exist simultaneously, they form a corresponding character combination and activate the corresponding combination effect.
17. The method according to claim 8, wherein, The method further includes: In response to the first game account's specified trigger operation for the first combination identifier or the second combination identifier, the system controls the display of a combination preview interface on the first terminal device corresponding to the first game account. The combination preview interface is used to display: the first character combination and the second character combination, the character currently selected by the first game account and the multiple second game accounts, and at least one second virtual character that needs to be selected for the combination effect corresponding to the first character combination and at least one fifth virtual character that needs to be selected for the combination effect corresponding to the second character combination.
18. The method according to claim 17, wherein, The combined preview interface includes avatar display slots for the virtual characters included in the first character combination and avatar display slots for the virtual characters included in the second character combination; the method further includes: In response to the fourth trigger operation of the first game account for the target avatar display position, the virtual character corresponding to the target avatar display position is determined to be the virtual character selected by the first game account.
19. The method according to claim 17, wherein, The step of controlling the display of the combined preview interface on the first terminal device corresponding to the first game account includes: Control the display of a combined preview interface on the first terminal device, and determine the first avatar display position corresponding to the virtual character selected by the first game account and the second avatar display position corresponding to the virtual characters selected by the multiple second game accounts from the combined preview interface; In the first terminal device, the first avatar display position is presented in a fifth display mode, the second avatar display position is presented in a sixth display mode, and the avatar display positions in the combined preview interface other than the first avatar display position and the second avatar display position are presented in a seventh display mode.
20. The method according to claim 19, wherein, The method further includes: In response to the fifth trigger operation of the first game account on the avatar display position in the combined preview interface, control the display of the first prompt information or the second prompt information in the combined preview interface displayed on the first terminal device.
21. The method according to claim 1, wherein, The method further includes: In response to the game start command, a game scene corresponding to the game is provided, wherein the game scene includes a first game faction participating in the game, the first game faction includes a virtual character selected by a first game account and multiple virtual characters selected by second game accounts, and each virtual character is pre-configured with its own corresponding game skills; In response to the activation of the target character combination by the virtual characters included in the first game faction, the main combination character and the secondary combination character in the target character combination are determined, and a first game buff and / or a first game skill is added to the main combination character, and a second game skill is added to the secondary combination character or the pre-configured specified game skill of the secondary combination character is replaced with the second game skill; wherein, the target character combination is a combination of the preset character combinations.
22. The method according to claim 21, wherein, The first game buff is used to provide a specified buff effect to the main combination character; wherein the specified buff effect includes at least one of the following: healing buff, damage buff, and defense buff.
23. The method according to claim 21, wherein, The method further includes: In response to the secondary character casting a second game skill in the game scene, a first prompt icon is displayed at a designated location of the secondary character in the game scene; wherein, the first prompt icon is used to indicate that the secondary character needs the assistance of the primary character, and the location of the secondary character; When the distance between the secondary character and the primary character is less than a preset distance threshold, the secondary character releases the second game skill in the game scene in response to the secondary character's casting operation for the second game skill.
24. The method according to claim 21, wherein, The steps of adding a first game skill to the main composite character and adding a second game skill to the secondary composite character include: The control adds the first game skill to the main combined character and configures the first game skill as available; the control adds the second game skill to the secondary combined character and configures the second game skill as unavailable.
25. The method according to claim 24, wherein, The method further includes: In response to the main character casting the first game skill in the game scene, a virtual item is generated at a first scene location in the game scene, and a second prompt icon is displayed at a first scene range where the virtual item has an effect and at a preset location in the game scene; wherein, the first prompt icon is used to indicate the location of the virtual item; In response to the combined character entering the first scene area, the control configures the second game skill of the combined character to be available.
26. An interactive control method in a game, the method comprising: The game displays a character selection area and a character display area corresponding to the first game faction participating in the game. The first game faction includes a first game account and multiple second game accounts. The character selection area displays multiple candidate virtual characters, at least some of which can form a preset character combination in the game. The character display area includes at least a character display slot corresponding to each game account, and the character display slot is used to display the virtual characters selected by each game account. In response to the character selection operation corresponding to the first game account, the selected fourth virtual character is displayed in the character display position corresponding to the first game account in the character display area, and a second character combination including the fourth virtual character is determined from the preset character combinations, and a second combination identifier corresponding to the second character combination is determined; The second combined identifier is displayed on the second terminal device corresponding to the plurality of second game accounts; In response to a second triggering operation for the second combination identifier, a second prompt message is generated in the second terminal device to indicate the combination effect corresponding to the second character combination and to indicate at least one fifth virtual character to be selected to trigger the combination effect.
27. The method according to claim 26, wherein, The second combined identifier includes the first identifier area; The step of displaying the second combined identifier on the second terminal devices corresponding to the plurality of second game accounts includes: The second combination identifier is displayed in the second terminal device, and the first identifier area of the second combination identifier is presented in a first display mode, wherein the first display mode is used to indicate that the combination effect corresponding to the second character combination has not been activated.
28. The method according to claim 27, wherein, The method further includes: In response to the character selection operation corresponding to the fifth game account, the selected sixth virtual character is displayed in the character display area in the character display slot corresponding to the fifth game account, wherein the fifth game account is one of the plurality of second game accounts; In response to the sixth virtual character and the fourth virtual character forming the second character combination, the first identifier area of the second combination identifier displayed in the second terminal device is controlled to switch from the first display mode to the second display mode, wherein the second display mode is used to indicate that the combination effect corresponding to the second character combination has been activated.
29. The method according to claim 26, wherein, The second combined identifier also includes a second identifier area; The step of displaying the second combined identifier on the second terminal devices corresponding to the plurality of second game accounts includes: In response to the fact that the second game account has not yet selected a character, or that the virtual characters selected by the second game account are not characters in the second character combination, the second combination identifier is displayed on the second terminal device, and the second identifier area of the second combination identifier is presented in a third display mode.
30. The method according to claim 29, wherein, The method further includes: In response to the fact that the sixth virtual character selected by the fifth game account is a character in the second character combination, the control switches the second identifier area of the second combination identifier displayed on the second terminal device corresponding to the fifth game account from the third display mode to the fourth display mode, wherein the fourth display mode is used to prompt the fifth game account that a virtual character in the second character combination has been selected; In response to the fact that the sixth virtual character selected by the fifth game account is not a character in the second character combination, the second terminal device corresponding to the fifth game account is controlled to display the second identifier area of the second combination identifier in a third display mode.
31. The method according to claim 29, wherein, The method further includes: In response to a character selection operation corresponding to a third game account, the selected first virtual character is displayed in the character display area in the character display slot corresponding to the third game account; wherein, the third game account is one of the plurality of second game accounts; In response to the first virtual character not being a character in the second character combination, a first character combination including the first virtual character is determined from the preset character combinations, and a first combination identifier corresponding to the first character combination is determined. The first combination identifier is then displayed on the first terminal device corresponding to the first game account, so that when the first game account triggers a first trigger operation targeting the first combination identifier, a first prompt message is generated on the first terminal device to indicate the combination effect corresponding to the first character combination and to indicate at least one second virtual character to be selected to trigger the combination effect.
32. The method according to claim 31, wherein, The method further includes: The first combined identifier is displayed on the second terminal device corresponding to the plurality of second game accounts.
33. The method according to claim 32, wherein, The method further includes: In response to the sixth trigger operation of the third game account for the first combination identifier, a third prompt message is generated in the second terminal device corresponding to the third game account to prompt the combination effect corresponding to the first character combination and to prompt at least one first virtual character to be selected to trigger the combination effect.
34. The method according to claim 33, wherein, The method further includes: In response to the character requirement prompt operation corresponding to the third game account, the target virtual character is determined based on the character requirement prompt operation, and the fourth prompt information is displayed on the second terminal device corresponding to the specified game account. The designated game account includes the first game account and the game accounts other than the third game account among the plurality of second game accounts; the target virtual character is a virtual character among the at least one second virtual character, and the fourth prompt information is used to prompt the designated game account to select the target virtual character.
35. The method according to claim 34, wherein, The character requirement prompt operation includes: the third game account selecting a target virtual character in the character selection area, and / or the third game account selecting a first combination identifier corresponding to the target virtual character.
36. The method according to claim 31, wherein, The first combined identifier includes a first identifier area; The step of displaying the first combined identifier on the first terminal device corresponding to the first game account includes: The first combination identifier is displayed on the first terminal device corresponding to the first game account, and the first identifier area of the first combination identifier is presented in a first display mode, wherein the first display mode is used to indicate that the combination effect corresponding to the first character combination has not been activated.
37. The method of claim 36, wherein, The method further includes: In response to the character selection operation corresponding to the target game account, the selected third virtual character is displayed in the character display area in the character display slot corresponding to the target game account, wherein the target game account is the first game account or the fourth game account, and the fourth game account is an account among the plurality of second game accounts; In response to the fact that the third virtual character and the first virtual character constitute the first character combination, the control switches the first identification area of the first combination identifier from the first display mode to the second display mode, wherein the second display mode is used to indicate that the combination effect corresponding to the first character combination has been activated.
38. The method according to claim 31, wherein, The first combined identifier also includes a second identifier area; The step of displaying the first combined identifier on the first terminal device corresponding to the first game account includes: In response to the fact that the first game account has not yet selected a character, or that the fourth virtual character selected by the first game account is not a character in the first character combination, the first combination identifier is displayed on the first terminal device, and the second identifier area of the first combination identifier is presented in a third display mode.
39. The method according to claim 38, wherein, The method further includes: In response to the fact that the fourth virtual character selected by the first game account is a character in the first character combination, the control switches the second identification area of the first combination identifier from the third display mode to the fourth display mode.
40. An interactive control device for a game, the device comprising: The first area display module is configured to display the character selection area and character display area corresponding to the first game faction participating in the game; wherein, the first game faction includes a first game account and multiple second game accounts, the character selection area displays multiple candidate virtual characters, at least some of which can form a preset character combination in the game; the character display area includes at least a character display slot corresponding to each game account, and the character display slot is used to display the virtual characters selected by each game account respectively; The first identifier determination module is configured to perform a character selection operation in response to the third game account, display the selected first virtual character in the character display area corresponding to the third game account, determine a first character combination including the first virtual character from the preset character combinations, and determine a first combination identifier corresponding to the first character combination, wherein the third game account is an account among the plurality of second game accounts. The first identifier display module is configured to display the first combined identifier in the first terminal device corresponding to the first game account; The first prompt module is configured to execute a first trigger operation in response to the first game account for the first combination identifier, and generate first prompt information in the first terminal device to prompt the combination effect corresponding to the first character combination and to prompt at least one second virtual character to be selected to trigger the combination effect.
41. An interactive control device for a game, the device comprising: The second area display module is configured to display the character selection area and character display area corresponding to the first game faction participating in the game; wherein, the first game faction includes a first game account and multiple second game accounts, the character selection area displays multiple candidate virtual characters, at least some of which can form a preset character combination in the game; the character display area includes at least a character display slot corresponding to each game account, and the character display slot is used to display the virtual characters selected by each game account respectively; The second identifier determination module is configured to perform a character selection operation in response to the first game account, display the selected fourth virtual character in the character display position corresponding to the first game account in the character display area, determine a second character combination including the fourth virtual character from the preset character combination, and determine a second combination identifier corresponding to the second character combination. The second identifier display module is configured to display the second combined identifier in the second terminal devices corresponding to the plurality of second game accounts; The second prompt module is configured to perform a second trigger operation in response to the second combination identifier, and generate second prompt information in the second terminal device for prompting the combination effect corresponding to the second character combination and prompting at least one fifth virtual character to be selected to trigger the combination effect.
42. An electronic device comprising a processor and a memory, the memory storing machine-executable instructions executable by the processor, the processor executing the machine-executable instructions to implement the interactive control method in a game according to any one of claims 1 to 39.
43. A computer-readable storage medium storing computer-executable instructions, which, when invoked and executed by a processor, cause the processor to implement the interactive control method in a game as described in any one of 1 to 39.
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