Game control method and apparatus, electronic device, and computer-readable storage medium

By displaying and setting up a detection item interface on the game screen, the problem of insufficient item types in video games is solved, improving the player's gaming experience and retention rate, while saving computing resources of electronic devices.

WO2025251980A1PCT designated stage Publication Date: 2025-12-11NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
PCT/CN2025/097711
Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
Priority Date
2024-06-06
Filing Date
2025-05-28
Publication Date
2025-12-11

AI Technical Summary

Technical Problem

The limited variety of items and equipment in existing video games leads to monotonous gameplay, reducing player experience and retention rates.

Method used

By displaying a detection tool interface on the graphical user interface, players can select and set target detection tools, and display graphic prompts of the detection results, thus enhancing the detection function in the game.

Benefits of technology

It increased the variety of game items, enhanced the player's gaming experience, improved player retention, and reduced the computing resource consumption of electronic devices.

✦ Generated by Eureka AI based on patent content.

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    Figure CN2025097711_11122025_PF_FP_ABST
Patent Text Reader

Abstract

A game control method and apparatus, an electronic device, and a computer-readable storage medium. Embodiment of the present disclosure comprise: in response to a first trigger operation on a detection prompt control, displaying a detection item interface on a graphical user interface, the detection item interface comprising a plurality of detection items that a controlled virtual character has been equipped with; and in response to a trigger operation on the detection item interface, configuring a target detection item among the plurality of detection items as a detection item currently used by the controlled virtual character, and determining display parameters of a prompt graphic indicating a detection result of the target detection item on the graphical user interface, wherein the detection result represents a result of the controlled virtual character detecting game environment information of the position where the controlled virtual character is located in a game scene by using the target detection item. The embodiments of the present disclosure can improve the configuration efficiency of detection items.
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Description

Game control method and device, electronic equipment and computer readable storage medium

[0001] Cross-reference to Related Applications

[0002] This application claims priority to Chinese Patent Application No. 202410734112.3, filed on June 6, 2024, entitled "Game control method and device, electronic equipment and computer readable storage medium", the contents of which are incorporated herein by reference in their entirety. TECHNICAL FIELD

[0003] The present disclosure relates to the technical field of games, in particular to a game control method, device, electronic equipment and computer readable storage medium. BACKGROUND

[0004] With the development of science and technology, the types of electronic games are becoming more and more diverse, and the types of props and equipment in electronic games are also becoming more and more diverse. For example, in electronic games, game characters can use medical props for treatment or use weapon equipment for attack.

[0005] However, the types of props and equipment in current electronic games are not rich enough, which reduces the gameplay of electronic games and reduces the game experience of players, thereby reducing the retention rate of players. SUMMARY

[0006] The embodiments of the present disclosure provide a game control method, device, electronic equipment and computer readable storage medium, which can improve the richness of game prop types and improve the retention rate of players.

[0007] In a first aspect, the embodiments of the present disclosure provide a game control method, which provides a graphical user interface through an electronic device, the graphical user interface includes a detection prompt control, the detection prompt control corresponds to a detection prop of a controlled virtual character, and the method comprises:

[0008] In response to a first trigger operation on the detection prompt control, a detection prop interface is displayed on the graphical user interface, the detection prop interface includes a plurality of detection props equipped by the controlled virtual character;

[0009] In response to a trigger operation on the detection prop interface, a target detection prop in the plurality of detection props is set as a currently used detection prop of the controlled virtual character, and a display parameter of a prompt graph indicating a detection result of the target detection prop on the graphical user interface is determined, wherein the detection result represents a result of the controlled virtual character detecting game environment information of a location of the controlled virtual character in a game scene by using the target detection prop.

[0010] In a second aspect, the present disclosure also provides a game control apparatus, which provides a graphical user interface through an electronic device, the graphical user interface comprising a detection prompt control corresponding to a detection prop of a controlled virtual character, and the apparatus comprising:

[0011] a first response module configured to perform, in response to a first triggering operation on the detection prompt control, displaying a detection prop interface on the graphical user interface, the detection prop interface comprising a plurality of detection props equipped by the controlled virtual character;

[0012] a second response module configured to perform, in response to a triggering operation on the detection prop interface, setting a target detection prop among the plurality of detection props as a detection prop currently used by the controlled virtual character, and determining a display parameter of a prompt graphic indicating a detection result of the target detection prop on the graphical user interface, wherein the detection result represents a result of detecting, by the controlled virtual character using the target detection prop, game environment information of a position of the controlled virtual character in a game scene.

[0013] In a third aspect, the present disclosure also provides an electronic device, comprising a memory storing a plurality of instructions, and a processor loading the instructions from the memory to execute any of the game control methods provided by the present disclosure.

[0014] In a fourth aspect, the present disclosure also provides a computer-readable storage medium storing a plurality of instructions, the instructions being adapted to be loaded by a processor to execute any of the game control methods provided by the present disclosure.

[0015] In the present disclosure, the electronic device provides a graphical user interface, the graphical user interface comprising a detection prompt control corresponding to a detection prop of a controlled virtual character, the electronic device displays a detection prop interface on the graphical user interface in response to a first triggering operation on the detection prompt control, the detection prop interface comprising a plurality of detection props equipped by the controlled virtual character, sets a target detection prop among the plurality of detection props as a detection prop currently used by the controlled virtual character in response to a triggering operation on the detection prop interface, and determines a display parameter of a prompt graphic indicating a detection result of the target detection prop on the graphical user interface, wherein the detection result represents a result of detecting, by the controlled virtual character using the target detection prop, game environment information of a position of the controlled virtual character in a game scene. The present disclosure provides a detection prop with a detection function, improves the game experience of a player, thereby improving the retention rate of the player, and the detection prop with the detection function can improve the survival time of the controlled virtual character in a game match, so that the electronic device does not need to frequently process death events of the controlled virtual character and does not need to frequently restart the game match, reduces the response frequency of the electronic device, and helps to save the computing resources of the electronic device. Attached Figure Description

[0016] To more clearly illustrate the technical solutions in the embodiments of this disclosure, the accompanying drawings used in the description of the embodiments will be briefly introduced below. Obviously, the accompanying drawings described below are only some embodiments of this disclosure. For those skilled in the art, other drawings can be obtained based on these drawings without creative effort.

[0017] Figure 1 is a schematic diagram of a game control system provided in one of the embodiments of this disclosure;

[0018] Figure 2 is a schematic diagram of a graphical user interface provided in one of the embodiments of this disclosure;

[0019] Figure 3 is a schematic flowchart of one embodiment of the game control method provided in this disclosure;

[0020] Figure 4 is a schematic diagram of a detection prompt control provided in one of the embodiments of this disclosure;

[0021] Figure 5 is another schematic diagram of the detection prompt control provided in one of the embodiments of this disclosure;

[0022] Figure 6 is a schematic diagram of the detection tool interface provided in one of the embodiments of this disclosure;

[0023] Figure 7 is another schematic diagram of the detection tool interface provided in one of the embodiments of this disclosure;

[0024] Figure 8 is another schematic diagram of the detection tool interface provided in one of the embodiments of this disclosure;

[0025] Figure 9 is a schematic diagram of a prompt graphic provided in one of the embodiments of this disclosure;

[0026] Figure 10 is a schematic diagram of the rotation reference direction provided in one of the embodiments of this disclosure;

[0027] Figure 11 is another schematic diagram of the prompt graphic provided in one of the embodiments of this disclosure;

[0028] Figure 12 is another schematic diagram of the prompting graphic provided in one of the embodiments of this disclosure;

[0029] Figure 13 is another schematic diagram of the detection tool interface provided in one of the embodiments of this disclosure;

[0030] Figure 14 is a schematic diagram of a detection range setting sub-region provided in one of the embodiments of this disclosure;

[0031] Figure 15 is another schematic diagram of the prompting graphic provided in one of the embodiments of this disclosure;

[0032] FIG. 16 is a schematic view of an identification provided by one of the embodiments of the present disclosure;

[0033] FIG. 17 is a schematic view of a position control provided by one of the embodiments of the present disclosure;

[0034] FIG. 18 is another schematic view of a position control provided by one of the embodiments of the present disclosure;

[0035] FIG. 19 is a schematic view of the use of a danger detection prop provided by one of the embodiments of the present disclosure;

[0036] FIG. 20 is a schematic view of a target detection prop provided by one of the embodiments of the present disclosure;

[0037] FIG. 21 is a schematic view of the display direction and display area of a prompt graphic provided by one of the embodiments of the present disclosure;

[0038] FIG. 22 is a schematic view of the structure of a game control device provided by one of the embodiments of the present disclosure;

[0039] FIG. 23 is a schematic view of the structure of an electronic device provided by one of the embodiments of the present disclosure. DETAILED DESCRIPTION

[0040] The technical solutions in the embodiments of the present disclosure will be described clearly and completely below with reference to the drawings in the embodiments of the present disclosure. Obviously, the described embodiments are only a part of the embodiments of the present disclosure, rather than all the embodiments. Based on the embodiments in the present disclosure, all other embodiments obtained by those skilled in the art without creative work fall within the scope of protection of the present disclosure.

[0041] Before the embodiments of the present disclosure are explained in detail, some terms related to the embodiments of the present disclosure are explained.

[0042] In the description of the embodiments of the present disclosure, the terms “first”, “second”, and the like can be used herein to describe various concepts, but unless specifically stated, these concepts are not limited by these terms. These terms are only used to distinguish one concept from another concept. In addition, the terms “include” and “have” and any variations thereof are intended to cover non-exclusive inclusion, for example, a process, method, system, product, or device including a series of steps or units does not have to be limited to only those steps or units clearly listed, but can include other steps or units not clearly listed or inherent to these processes, methods, products, or devices.

[0043] The game control method and device, the electronic device, and the computer-readable storage medium are provided in the embodiments of the present disclosure. Specifically, the game control method in the embodiments of the present disclosure can be executed by an electronic device, where the electronic device can be a terminal or a server. The terminal can be a terminal device such as a smartphone, a tablet computer, a notebook computer, a touch screen, a game console, a personal computer (PC), a personal digital assistant (PDA), and the like. The terminal can also include a client, which can be a game application client, a browser client carrying a game program, an instant messaging client, or the like.

[0044] The server can be a standalone physical server, a server cluster or a distributed system composed of multiple physical servers, or a cloud server providing cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, content delivery networks (CDNs), and basic cloud computing services such as big data and artificial intelligence platforms.

[0045] For example, as shown in FIG. 1, the electronic device is exemplified by a terminal 10, which can provide a graphical user interface including a game screen and a detection prompt control corresponding to a detection prop of a controlled virtual character. The controlled virtual character is a virtual character controlled by the terminal 10 in the game screen. In response to a first triggering operation on the detection prompt control, the terminal 10 displays a detection prop interface on the graphical user interface, where the detection prop interface includes a plurality of detection props equipped by the controlled virtual character. In response to a triggering operation on the detection prop interface, a target detection prop among the plurality of detection props is set as a current detection prop of the controlled virtual character, and a display parameter of a prompt graph indicating a detection result of the target detection prop is determined on the graphical user interface. The terminal 10 sends an identifier of the target detection prop to a server 20. The server 20 uses the target detection prop to detect game environment information of a location of the game scene in the game screen of the controlled virtual character, obtains a detection result, and returns the detection result to the terminal 10. The terminal 10 displays the prompt graph indicating the detection result on the graphical user interface according to the display parameter.

[0046] The graphical user interface provided in the embodiments of the present disclosure is described in detail below with reference to FIG. 2.

[0047] In the embodiments of the present disclosure, at least part of the game scene and many controls can be displayed on the graphical user interface. FIG. 2 only exemplarily describes the controls on the graphical user interface, and the graphical user interface can also include controls other than those shown in FIG. 2.

[0048] 201 in FIG. 2 represents a fire control, which is used to control the virtual game character to fire. 202 in FIG. 2 represents a left probe control, which is used to control the virtual game character to probe left. 203 in FIG. 2 represents a right probe control, which is used to control the virtual game character to probe right. 204 in FIG. 2 represents a cancel throwing object control, which is used to cancel the throwing of a throwing object.

[0049] 2051 in FIG. 2 represents an operation point, 2052 in FIG. 2 represents a first control area, and 2053 in FIG. 2 represents a second control located at the periphery of the first control area. The first control area, the second control area, and the operation point can constitute a virtual joystick, which is used to control the speed of movement of the virtual game character. The player can control the target virtual game character to move at different speeds by dragging the operation point to the first control area and / or the second control area.

[0050] 206 in FIG. 2 represents a medical supply control, which is used to store the medical supplies possessed by the virtual game character. 207 in FIG. 2 represents a main weapon bar, which is used to control the main weapon of the virtual game character. 208 in FIG. 2 represents a secondary weapon bar, which is used to control the secondary weapon of the virtual game character. 209 in FIG. 2 represents a blood bar, which is used to display the blood volume of the virtual game character. 2010 in FIG. 2 represents a throwing object control, which is used to throw a throwing object.

[0051] 2011 in FIG. 2 represents a helmet control, which is used to display the helmet state. 2012 in FIG. 2 represents an armor control, which is used to display the armor state. 2013 in FIG. 2 represents a hunger state control, which is used to display the hunger state of the virtual game character. 2014 in FIG. 2 represents a probe prompt control, which is used to set a probe prop. 2015 in FIG. 2 represents a shooting mode control, which is used to switch between automatic shooting mode and semi-automatic shooting mode. 2016 in FIG. 2 represents a melee weapon control, which is used to control a melee weapon. 2017 in FIG. 2 represents a pistol control, which is used to control a pistol.

[0052] 2018 in FIG. 2 represents a reload control, which is used to control the virtual game character to switch bullets. 2019 in FIG. 2 represents a crouch control, which is used to control the virtual game character to perform a crouching action. 2020 in FIG. 2 represents a prone control, which is used to control the virtual game character to perform a prone action. 2021 in FIG. 2 represents a jump control, which is used to control the virtual game character to perform a jumping action.

[0053] 2022 in FIG. 2 represents a magnification switching control for switching the magnification of the scope. 2023 in FIG. 2 represents a sighting control for controlling the scope to sight a virtual object. 2024 in FIG. 2 represents an outside help control for seeking help from outside lobby players and / or friends. 2025 in FIG. 2 represents a nearby help control for seeking help from in-lieu players. 2026 in FIG. 2 represents a scope control for scoping a weapon. 2027 in FIG. 2 represents a setting control for setting the first control region and / or the second control region. 2028 in FIG. 2 represents a rescue control for rescuing other players. 2029 in FIG. 2 represents a skill control for setting the duration of a skill.

[0054] 2030 in FIG. 2 represents a pet control for releasing a virtual game character's pet. 2031 in FIG. 2 represents a focus skill control for releasing a focus skill. 2032 in FIG. 2 represents a marking control for marking a certain position. 2033 in FIG. 2 represents a chat control for sending and receiving messages in a game session. 2034 in FIG. 2 represents a speaker control for playing sounds in a game session. 2035 in FIG. 2 represents a microphone control for collecting the player's voice. 2036 in FIG. 2 represents a game setting control for setting relevant configurations in a game session. 2037 in FIG. 2 represents a motion control for controlling the relevant motions of a virtual game character. 2038 in FIG. 2 represents a flashlight. 2039 in FIG. 2 represents a pickable resource. 2040 in FIG. 2 represents a storm progress bar.

[0055] The following will be described in detail with reference to the accompanying drawings. It should be noted that the sequence of the following embodiments is not intended to limit the preferred sequence of the embodiments. Although a logical sequence is shown in the flowchart, in some cases, the steps shown or described can be performed in a sequence different from that shown in the accompanying drawings.

[0056] In this embodiment, a terminal is taken as an example for illustration. The embodiment provides a game control method. A graphical user interface is provided by the terminal. The graphical user interface includes a detection prompt control. The detection prompt control corresponds to a detection prop of a controlled virtual character. The game control method is shown in FIG. 3. The specific process of the game control method can be as follows:

[0057] 301. In response to a first triggering operation on the detection prompt control, a detection prop interface is displayed on the graphical user interface. The detection prop interface includes a plurality of detection props equipped by the controlled virtual character.

[0058] The detection prompt control can be displayed on the graphical user interface when the game session is outside or when the game session is inside. When the detection prompt control is displayed on the graphical user interface when the game session is inside, at least part of the game scene can also be displayed on the graphical user interface. Before the detection prop interface is displayed on the graphical user interface in response to the first triggering operation on the detection prompt control, the controlled virtual character has entered the game session.

[0059] When the detection prompt control is displayed on the graphical user interface when the game session is inside, the related settings of the detection prop in the game session are implemented. When the detection prompt control is displayed on the graphical user interface when the game session is outside, the related settings of the detection prop outside the game session are implemented.

[0060] The game scene, also referred to as a virtual scene, is a virtual scene that can be displayed when the application is running on the terminal or the server. At least part of the game scene refers to the virtual scene currently displayed when the application is running on the terminal or the server.

[0061] The virtual scene is a scene in which the user controls the virtual character to implement complete game logic. For example, for a sandbox 3D shooting game, the virtual scene is a 3D game world for the player to control the virtual character to fight. For example, in a shooting action game, the virtual scene is a 3D game world for the player to control the virtual character to shoot.

[0062] Optionally, the virtual scene can be a simulation environment of the real world, or a semi-simulation and semi-fictional virtual environment, or a purely fictional virtual environment. The virtual scene is any one of a two-dimensional virtual scene and a three-dimensional virtual scene.

[0063] When the detection prompt control is displayed on the graphical user interface when the game session is outside, the controlled virtual character can refer to any one of all virtual characters in the game, or when the detection prompt control is displayed on the graphical user interface when the game session is outside, the controlled virtual character can be a certain game character selected by the player. At this time, after the game session is started, the controlled virtual character enters the game session. When the detection prompt control is displayed on the graphical user interface when the game session is inside, the controlled virtual character can refer to a virtual character controlled by an electronic device in at least part of the game scene.

[0064] The detection prompt control corresponds to a detection prop of the controlled virtual character. It can be understood that the detection prompt control is used to set the detection prop of the controlled virtual character. The shape of the detection prompt control can be set according to actual conditions. For example, the detection prompt control can be a triangular control or a trapezoidal control, which is not limited in the embodiments of the present disclosure.

[0065] The position of the detection prompt control on the graphical user interface can be set according to actual conditions. For example, the detection prompt control can be located at the lower middle position of the graphical user interface, for example, as shown in FIG. 4, or the detection prompt control can also be located at the lower right position of the graphical user interface, for example, as shown in FIG. 5, which is not limited in the embodiments of the present disclosure.

[0066] The type of the first trigger operation on the detection prompt control can be set according to actual conditions. For example, the first trigger operation can be a click operation or a long press operation, which is not limited in the embodiments of the present disclosure.

[0067] The detection prop refers to a prop that can detect the game environment information of the position of the controlled virtual character in the game scene. The function of the detection prop can be set according to actual conditions. For example, the detection prop can be a prop with a danger detection function, a prop with a life detection function, or a prop with a material detection function. When the detection prop is a prop with a danger detection function, the detection prop can be called a danger detection prop. At this time, whether there is an enemy virtual character in the game environment information of the position of the controlled virtual character in the game scene can be detected through the danger detection prop. When the detection prop is a prop with a life detection function, the detection prop can be called a life detection prop. At this time, whether there is a virtual character in the game environment information of the position of the controlled virtual character in the game scene can be detected through the life detection prop. When the detection prop is a prop with a material detection function, the detection prop can be called a gold detection prop. At this time, the virtual character with material in the game environment information of the position of the controlled virtual character in the game scene can be detected through the gold detection prop.

[0068] The several detection props equipped by the controlled virtual character can refer to the several detection props equipped by the controlled virtual character. The controlled virtual character can be equipped with several detection props through a prop picking mode or a prop buying mode. The several detection props equipped by the controlled virtual character can be located in the backpack of the controlled virtual character, or can be equipped on a certain part of the controlled virtual character.

[0069] Optionally, at least one of graphical identifiers and textual identifiers of the plurality of detection props can be displayed on the detection prop interface. For example, the plurality of detection props includes three detection props, which are respectively a life detection prop, a gold detection prop, and a danger detection prop. When the graphical identifiers and the textual identifiers of the plurality of detection props are displayed on the detection prop interface, the detection prop interface can be as shown in FIG. 6.

[0070] In some embodiments, the detection prop interface includes a closing control, and after the detection prop interface is displayed on the graphical user interface in response to the first triggering operation on the detection prompt control, the method further includes:

[0071] In response to the triggering operation on the closing control, the detection prop interface is closed.

[0072] For example, the closing control can be an "X" as shown in FIG. 6, and in response to the clicking operation on the closing control, the detection prop interface is closed.

[0073] In some embodiments, after the detection prop interface is displayed on the graphical user interface in response to the first triggering operation on the detection prompt control, the method further includes:

[0074] In response to the second triggering operation on the detection prompt control, the detection prop interface is closed.

[0075] The second triggering operation and the first triggering operation can be the same type of triggering operation, for example, the first triggering operation and the second triggering operation are both clicking operations. When the detection prop interface is not displayed, in response to the clicking operation on the detection prompt control, the detection prop interface is displayed. When the detection prop interface is displayed, in response to the clicking operation on the detection prompt control, the detection prop interface is closed. Alternatively, the second triggering operation and the first triggering operation are different types of triggering operations, for example, the first triggering operation is a clicking operation, and the second triggering operation can be a long-pressing operation, which is not limited in the embodiments of the present disclosure.

[0076] 302. In response to the triggering operation on the detection prop interface, a target detection prop in the plurality of detection props is set as a detection prop currently used by the controlled virtual character, and display parameters of a prompt graph indicating a detection result of the target detection prop on the graphical user interface are determined, wherein the detection result represents a result of detecting, by the controlled virtual character using the target detection prop, game environment information of a position of the controlled virtual character in the game scene.

[0077] The triggering operation on the detection prop interface can be set according to actual conditions, for example, the triggering operation can be a clicking operation, a sliding operation, or a rotating operation, which is not limited in the embodiments of the present disclosure.

[0078] The display parameter refers to a parameter representing a display effect of the prompt figure. The type of the display parameter can be set according to actual conditions. For example, the display parameter can include at least one of a display area, a display direction, a display color, and a display shape. The display area can include a display size in at least one direction, which is not limited in the embodiments of the present disclosure.

[0079] When the display parameter does not include the display shape, the shape of the prompt figure can be a predetermined shape. The predetermined shape can be a two-dimensional shape or a three-dimensional shape. The predetermined shape can be set according to actual conditions. For example, the predetermined shape can be a trapezoid or a triangle, which is not limited in the embodiments of the present disclosure.

[0080] When the shape of the prompt figure is the predetermined shape, the size of the prompt figure can be a default size, or the size of the prompt figure can be dynamically set through the display area in the display parameter, that is, the size of the prompt figure is dynamically adjusted by dynamically adjusting the display area.

[0081] Optionally, when the size of the prompt figure is dynamically adjusted, each side of the prompt figure can be adjusted, or only part of the sides of the prompt figure can be adjusted. For example, when the prompt figure is a trapezoid, the short side of the trapezoid can be fixed, and the long side and the waist of the trapezoid can be dynamically adjusted. For another example, when the prompt figure is a triangle, the included angle and the length of the side of the triangle can be dynamically adjusted.

[0082] When the shape of the prompt figure is the predetermined shape, the display direction of the prompt figure can be a default display direction, or the display direction of the prompt figure can be dynamically adjusted. The default direction can be based on a position of the controlled virtual character in the game scene or a relative position of the position (for example, the relative position can be 0.5 meters in front), such as the default display direction can be in front of the controlled virtual character.

[0083] When the detection results are different, the prompt figures indicating the detection results are different. When the prompt figures are different, the shapes of the prompt figures can be different, or the colors of the prompt figures can be different, which is not limited in the embodiments of the present disclosure.

[0084] When the prompt figures are different, the display parameters of the different prompt figures can be the same or different. For example, the prompt figures are different, which means that the colors of the prompt figures are different. The display parameter can include a display direction and a display area. The detection results include a first detection result and a second detection result. The prompt figure indicating the first detection result is a red prompt figure, and the prompt figure indicating the second detection result is a green prompt figure. The display direction and the display area of the red prompt figure and the green prompt figure are the same.

[0085] The first detection result can refer to a detection result of the presence of some virtual characters in the game environment information of the position of the controlled virtual character in the game scene, or a detection result of the absence of some virtual characters in the game environment information of the position of the controlled virtual character in the game scene.

[0086] The first detection result of different detection props is different, and the second detection result of different detection props is also different. For example, the detection props can include a danger detection prop, a life detection prop, and a gold detection prop. The first detection result of the danger detection prop can be the presence of an enemy virtual character in the game environment information of the position of the controlled virtual character in the game scene, the second detection result of the danger detection prop can be the absence of an enemy virtual character in the game environment information of the position of the controlled virtual character in the game scene, the first detection result of the life detection prop can be the presence of a virtual character in the game environment information of the position of the controlled virtual character in the game scene, the second detection result of the life detection prop can be the absence of a virtual character in the game environment information of the position of the controlled virtual character in the game scene, the first detection result of the gold detection prop can be the presence of a virtual character with a high material value level in the game environment information of the position of the controlled virtual character in the game scene, and the second detection result of the gold detection prop can be the absence of a virtual character with a high material value level in the game environment information of the position of the controlled virtual character in the game scene.

[0087] Optionally, in response to the triggering operation on the detection prop interface, the target detection prop in the plurality of detection props can be set as the detection prop currently used by the controlled virtual character, and / or in response to the triggering operation on the detection prop interface, the display parameter of the prompt graph indicating the detection result of the target detection prop on the graphical user interface can be determined, that is, in response to the triggering operation on the detection prop interface, the target detection prop can be set and / or the display parameter can be set.

[0088] When, in response to the triggering operation on the detection prop interface, only the target detection prop in the plurality of detection props is set as the detection prop currently used by the controlled virtual character, the display parameter of the prompt graph indicating the detection result of the target detection prop on the graphical user interface can be a historically set display parameter or a default display parameter. When, in response to the triggering operation on the detection prop interface, only the display parameter of the prompt graph indicating the detection result of the target detection prop on the graphical user interface is determined, the target detection prop can be a detection prop historically used by the controlled virtual character or a default detection prop.

[0089] When the target detection prop in the plurality of detection props is set as the detection prop currently used by the controlled virtual character in response to the triggering operation on the detection prop interface, the target detection prop can be set as the detection prop currently used by the controlled virtual character in response to the selection operation on the target detection prop in the plurality of detection props.

[0090] When the display parameter of the prompt graph indicating the detection result of the target detection prop on the graphical user interface is determined in response to the triggering operation on the detection prop interface, the detection prop interface can include a parameter setting sub-region. In response to the triggering operation on the parameter setting sub-region, the display parameter of the prompt graph indicating the detection result of the target detection prop on the graphical user interface is determined according to the triggering operation.

[0091] The triggering operation on the parameter setting sub-region can be set according to actual conditions. For example, the triggering operation on the parameter setting sub-region can be an input operation, a sliding operation, a clicking operation, or a rotating operation, which is not limited in the embodiments of the present disclosure.

[0092] When the triggering operation on the parameter setting sub-region is an input operation, the parameter setting sub-region can include a digital control. The triggering operation is an input operation. In response to the input operation on the digital control, the input value is obtained, and the input value is the display parameter. For example, as shown in FIG. 7, the display parameter includes a display area and a display direction, and the digital control includes a display area control and a display direction control. In response to the input operation on the display area control, the input value is obtained, and the input value is the value representing the display area. In response to the input operation on the display direction control, the input value is obtained, and the input value is the value representing the display direction.

[0093] When the triggering operation on the parameter setting sub-region is a clicking operation or a sliding operation, the parameter setting sub-region can include at least one sliding control, and the display parameter can include a display size in at least one direction. At this time, in response to the triggering operation on the parameter setting sub-region, the display parameter of the prompt graph indicating the detection result of the target detection prop on the graphical user interface is determined according to the triggering operation, including:

[0094] In response to the triggering operation on the at least one sliding control, the position corresponding to the triggering operation on the at least one sliding control is determined.

[0095] According to the position, the display size of the prompt graph indicating the detection result of the target detection prop on the graphical user interface in at least one direction is determined.

[0096] The number of the at least one sliding control can be set according to actual conditions, for example, the at least one sliding control can include two sliding controls or three sliding controls (when the at least one sliding control includes two sliding controls, the parameter setting sub-area can be as shown in FIG. 8), which is not limited herein.

[0097] The triggering operation on different sliding controls can be used to set the display size of the prompt figure in different directions. For example, when the at least one sliding control includes a horizontal sliding control and a vertical sliding control, the horizontal sliding control can be used to set the display size of the prompt figure in the horizontal direction, and the vertical sliding control can be used to set the display size of the prompt figure in the vertical direction.

[0098] The triggering operation on the at least one sliding control can be a sliding operation or a clicking operation on the at least one sliding control, which is not limited herein.

[0099] When the triggering operation on the sliding control is a sliding operation, the position corresponding to the triggering operation is an end position corresponding to the sliding operation. After determining the position corresponding to the triggering operation on the at least one sliding control, the terminal can determine the display size corresponding to the position, and then determine the display size corresponding to the position as the display size of the prompt figure in at least one direction on the graphical user interface indicating the detection result of the target detection prop.

[0100] For example, the sliding control includes a slider, and the slider on the sliding control is slid to position A, which can be as shown in FIG. 8. The display size corresponding to position A is a, and the display size of the prompt figure in the horizontal direction is a.

[0101] It should be understood that after determining the display size of the prompt figure, the terminal can determine the display area of the prompt figure according to the size reference position and the display size. The size reference position can be the position of the controlled virtual character in the game scene, or the size reference position can be a side or a vertex of the prompt figure.

[0102] For example, as shown in FIG. 9, the prompt figure is a trapezoid, the short side of the trapezoid is fixed, and the short side of the trapezoid is taken as the size reference position. The display size of the prompt figure is the length of the long side of the trapezoid and the length of the waist of the trapezoid. When the length of the long side of the trapezoid is a1 and the length of the waist of the trapezoid is a2, the prompt figure can be as shown in 901 of FIG. 9. When the length of the long side of the trapezoid is a3 and the length of the waist of the trapezoid is a4, the prompt figure can be as shown in 902 of FIG. 9.

[0103] In the embodiments of the present disclosure, in response to the triggering operation on the at least one sliding control, the position corresponding to the triggering operation on the at least one sliding control is determined, and according to the position, the display size of the prompt graph indicating the detection result of the target detection prop in at least one direction on the graphical user interface is determined, so that the display size of the prompt graph is determined through the triggering operation on the sliding control, and the convenience of setting the display size is improved.

[0104] When the triggering operation on the parameter setting sub-region is a rotation operation, the parameter setting sub-region includes a rotation control, the display parameter includes a display direction, and in response to the triggering operation on the parameter setting sub-region, the display parameter of the prompt graph indicating the detection result of the target detection prop on the graphical user interface is determined according to the triggering operation, including:

[0105] In response to the rotation operation on the rotation control, the rotation angle is obtained.

[0106] Based on the rotation angle and the current display direction of the prompt graph indicating the detection result of the target detection prop, the display direction of the prompt graph indicating the detection result of the target detection prop on the graphical user interface is determined.

[0107] The rotation control can be rotated by 360° based on a rotation reference direction, so that the display direction of the prompt graph can be adjusted by 360° through the rotation control. For example, the rotation reference direction is shown in FIG. 10, when the rotation control is controlled to rotate 90° to the left direction, the rotation angle is 90°, and then the rotation control is continuously controlled to rotate 30° to the left direction, the rotation angle is 30°.

[0108] Since the current display direction of the prompt graph is not necessarily the rotation reference direction before rotation, after the terminal obtains the rotation angle, the display direction can be determined according to the rotation angle and the current display direction of the prompt graph.

[0109] For example, when the rotation control is controlled to rotate 90° to the left direction from the rotation reference direction, the rotation angle is 90°, and the current display direction is the rotation reference direction, that is, the current display direction is 0° direction, at this time, the display direction is 90° direction, and then the rotation control is continuously controlled to rotate 30° to the left direction, at this time, the rotation angle is 30°, and the current display direction is 90° direction, so the display direction is 120° direction.

[0110] The current display direction of the prompt graph can be a historically set display direction or a default display direction. The default display direction is the rotation reference direction. The rotation reference direction can be set according to actual conditions, for example, the rotation reference direction can be the front direction of the controlled virtual character.

[0111] In the embodiments of the present disclosure, in response to a rotating operation on the rotating control, a rotation angle is obtained, and based on the rotation angle and a current display direction of the prompt graph indicating the detection result of the target detection prop, a display direction of the prompt graph indicating the detection result of the target detection prop on the graphical user interface is determined, so that the display direction of the prompt graph is controlled through the rotating control, and the convenience of setting the display direction is improved.

[0112] In some embodiments, in response to a triggering operation on the parameter setting sub-region, a display parameter of the prompt graph indicating the detection result of the target detection prop on the graphical user interface is determined according to the triggering operation, including:

[0113] In response to the triggering operation on the parameter setting sub-region, a candidate display parameter of the prompt graph indicating the detection result of the target detection prop on the graphical user interface is determined according to the triggering operation.

[0114] The prompt graph is displayed according to the candidate display parameter.

[0115] In response to a parameter confirmation event, the candidate display parameter is determined as the display parameter of the prompt graph indicating the detection result of the target detection prop on the graphical user interface.

[0116] The parameter confirmation event refers to an event of confirming the candidate display parameter as the display parameter, which can be set according to actual conditions. For example, the parameter setting sub-region can include a confirmation control, and in response to a triggering operation on the confirmation control, the parameter confirmation event is generated. For another example, when the triggering operation is a sliding operation or a rotating operation, the parameter confirmation event can be generated when a release operation of the sliding operation or a release operation of the rotating operation is detected. The present disclosure does not limit this.

[0117] For example, when the parameter setting sub-region includes at least one sliding control, and the display parameter includes a display size in at least one direction, before the terminal responds to the sliding operation on the at least one sliding control, the display size of the prompt graph is a1 and a2, and the prompt graph displayed on the graphical user interface can be as shown in 1101 of FIG. 11. The terminal responds to the sliding operation on the at least one sliding control, and determines that the candidate display size is a3 and a4. At this time, the prompt graph displayed on the graphical user interface is updated as shown in 1102 of FIG. 11.

[0118] For example, when the parameter setting sub-region includes a rotation control, and the display parameter includes a display direction, before the terminal responds to the rotation operation on the rotation control, the terminal displays a prompt figure on the graphical user interface, and the prompt figure can be as shown in FIG. 12, 1201. The terminal responds to the rotation operation on the rotation control, and determines that the rotation angle is 30°. At this time, the candidate display direction is 30°, and the prompt figure displayed on the graphical user interface is updated to be as shown in FIG. 12, 1202.

[0119] In this embodiment, in response to the triggering operation on the parameter setting sub-region, the candidate display parameter of the prompt figure indicating the detection result of the target detection prop on the graphical user interface is determined according to the triggering operation, the prompt figure is displayed according to the candidate display parameter, and the candidate display parameter is determined as the display parameter of the prompt figure indicating the detection result of the target detection prop on the graphical user interface in response to the parameter confirmation event, so that the prompt figure corresponding to the display parameter set by the user is displayed in real time, and the efficiency of setting the display parameter is improved.

[0120] In some embodiments, after the display parameter of the prompt figure indicating the detection result of the target detection prop on the graphical user interface is determined, the method further includes:

[0121] After the controlled virtual character is in the game match, the prompt figure is displayed on the graphical user interface according to the detection result and the display parameter.

[0122] When the controlled virtual character is already in the game match before the detection prop interface is displayed on the graphical user interface in response to the first triggering operation on the detection prompt control, after the display parameter of the prompt figure indicating the detection result of the target detection prop on the graphical user interface is determined, the game environment information of the position of the controlled virtual character in the game scene can be directly detected by the target detection prop to obtain the detection result, and then the prompt figure indicating the detection result is directly displayed according to the display parameter, or after the display parameter of the prompt figure indicating the detection result of the target detection prop on the graphical user interface is determined, the prompt figure can be displayed on the graphical user interface according to the detection result and the display parameter in response to the fourth triggering operation on the detection prompt control.

[0123] When the controlled virtual character is not in the game match before the detection prop interface is displayed on the graphical user interface in response to the first triggering operation on the detection prompt control, after the display parameter of the prompt figure indicating the detection result of the target detection prop on the graphical user interface is determined, the prompt figure can be displayed on the graphical user interface according to the detection result and the display parameter after it is detected that the controlled virtual character is in the game match.

[0124] Optionally, the terminal can detect the game environment information of the position of the controlled virtual character in the game scene through the target detection prop, to obtain the detection result, or the server can detect the game environment information of the position of the controlled virtual character in the game scene through the target detection prop, to obtain the detection result, and then send the detection result to the terminal. The present embodiment does not limit this.

[0125] The fourth trigger operation can be an operation of a different type from the first trigger operation, or the fourth trigger operation can be an operation of the same type as the first trigger operation. When the fourth trigger operation and the first trigger operation are trigger operations of different types, for example, the first trigger operation can be a click operation, and the fourth trigger operation can be a long press operation, or for example, the first trigger operation can be a click operation, and the fourth trigger operation can be a double-click operation.

[0126] When the fourth trigger operation and the first trigger operation are operations of the same type, the detection prompt control can include a display sub-control and a setting sub-control, the first trigger operation can be a trigger operation on the setting sub-control, and the fourth trigger operation can be a trigger operation on the display sub-control. For example, the display sub-control and the setting sub-control can be as shown in FIG. 4, the fourth trigger operation and the first trigger operation can be click operations, in response to a click operation on the setting sub-control, a detection prop interface is displayed on the graphical user interface, and in response to a click operation on the display sub-control, a prompt figure is displayed on the graphical user interface.

[0127] Optionally, the terminal can obtain the detection result in response to the fourth trigger operation on the detection prompt control, and then display a prompt figure indicating the detection result on the graphical user interface according to the display parameter, so that the player can learn the detection result through the prompt figure.

[0128] In some embodiments, after the prompt figure is displayed on the graphical user interface according to the detection result and the display parameter, the method further includes:

[0129] In response to the third trigger operation on the detection prompt control, the prompt figure is closed on the graphical user interface according to the display parameter.

[0130] The third trigger operation and the fourth trigger operation can be operations of the same type or can not be operations of the same type, and the present embodiment does not limit this.

[0131] In the present embodiment, after the prompt figure is displayed on the graphical user interface, if the player does not need to display the prompt figure again, the prompt figure can also be closed.

[0132] In some embodiments, the detection prop interface further comprises a detection range setting sub-region, and after the detection prop interface is displayed on the graphical user interface in response to the first triggering operation on the detection prompt control, the method further comprises:

[0133] In response to the triggering operation on the detection range setting sub-region, a detection range of the detection prop in the game scene when used by the controlled virtual character is set, and the detection range comprises a position of the controlled virtual character in the game scene;

[0134] Before the prompt figure is displayed on the graphical user interface according to the detection result and the display parameter, the method further comprises:

[0135] The detection result obtained by detecting the detection range by the target detection prop is acquired.

[0136] The triggering operation on the detection range setting sub-region can be set according to actual conditions. For example, the detection range setting sub-region can comprise a range adjustment control, and the triggering operation can be a zooming-in operation or a zooming-out operation on the range adjustment control (for example, as shown in FIG. 14, the larger the range adjustment control is, the larger the detection range is, and the smaller the range adjustment control is, the smaller the detection range is), or the triggering operation on the detection range setting sub-region can be an input operation on the detection range setting sub-region, which is not limited in the embodiments of the present disclosure.

[0137] The detection range comprises the position of the controlled virtual character, which can be understood as that the position of the controlled virtual character in the game scene is located in the detection range, and when detecting, the game environment information in the detection range is detected with the position of the controlled virtual character in the game scene as the center of the detection range.

[0138] In the embodiments of the present disclosure, in response to the triggering operation on the detection range setting sub-region, the detection range of the detection prop in the game scene when used by the controlled virtual character is set, the detection range comprises the position of the controlled virtual character in the game scene, and the detection result obtained by detecting the detection range by the target detection prop is acquired, so that the player can customize the detection range of the detection prop, and the game experience of the player is improved.

[0139] In some embodiments, the detection result comprises a first detection result and a second detection result, and acquiring the detection result obtained by detecting the detection range by the target detection prop comprises:

[0140] The attribute value of the virtual character in the detection range is acquired by the target detection prop;

[0141] A preset detection condition corresponding to the detection range is acquired, wherein the preset detection condition comprises an attribute threshold, and the detection range and the attribute threshold are in a corresponding relationship;

[0142] If the attribute value meets the preset detection condition, the detection result obtained by detecting the detection range is determined as a first detection result;

[0143] If the attribute value does not meet the preset detection condition, the detection result obtained by detecting the detection range is determined as a second detection result, and the prompt graph indicating the first detection result and the prompt graph indicating the second detection result are different.

[0144] The attribute value can be set according to the detection function of the detection prop. For example, when the detection prop is a life detection prop, the attribute value can be a temperature value, when the detection prop is a gold detection prop, the attribute value can be a material value level of the controlled virtual character, and when the detection prop is a danger detection prop, the attribute value can be a distance value between the virtual character and the controlled virtual character.

[0145] The preset detection condition can be set according to the detection function of the detection prop. For example, when the detection prop is a life detection prop and a gold detection prop, the preset detection condition can be that the attribute value is equal to or greater than an attribute threshold value, and when the detection prop is a danger detection prop, the preset detection condition can be that the attribute value is less than the attribute threshold value.

[0146] The detection range and the attribute threshold value have a corresponding relationship, which can be understood as a positive correlation or a negative correlation between the detection range and the attribute threshold value. When the detection prop is a gold detection prop and a life detection prop, the detection range and the attribute threshold value have a positive correlation, and when the detection prop is a danger detection prop, the detection range and the attribute threshold value have a negative correlation.

[0147] The positive correlation between the detection range and the attribute threshold value can be understood as that the larger the detection range is, the weaker the detection ability is, the larger the attribute threshold value is, the smaller the detection range is, the stronger the detection ability is, and the smaller the attribute threshold value is.

[0148] For example, the preset detection condition is that the attribute value is equal to or greater than the attribute threshold value, the detection range includes the detection range d1 and the detection range d2, the detection range d1 is greater than the detection range d2, the attribute threshold value in the preset detection condition corresponding to the detection range d1 is 38°, the attribute threshold value in the preset detection condition corresponding to the detection range d2 is 36°, when the detection range d1 is used for detection, if the attribute value of the virtual character is 36°, 36° is less than the attribute threshold value 38°, the attribute value 36° does not satisfy the preset detection condition, the detection result obtained by detecting the detection range is the second detection result, at this time, the controlled virtual character cannot find the virtual character, that is, the second detection result is that the virtual character does not exist, when the detection range d2 is used for detection, if the attribute value of the virtual character is 36°, 36° is equal to the attribute threshold value 36°, the attribute value 36° satisfies the preset detection condition, the detection result obtained by detecting the detection range is the first detection result, at this time, the controlled virtual character can find the virtual character, that is, the first detection result is that the virtual character exists.

[0149] The detection range and the attribute threshold value have a negative correlation relationship, which can be understood as that the larger the detection range is, the weaker the detection ability is, the smaller the attribute threshold value is, the smaller the detection range is, the stronger the detection ability is, and the larger the attribute threshold value is.

[0150] For example, the preset detection condition is that the attribute value is less than the attribute threshold value, the detection range includes the detection range d1 and the detection range d2, the detection range d1 is greater than the detection range d2, the attribute threshold value in the preset detection condition corresponding to the detection range d1 is 10 meters, the attribute threshold value in the preset detection condition corresponding to the detection range d2 is 12 meters, the attribute value is the distance between the controlled virtual character and the virtual character, when the detection range d1 is used for detection, if the distance between the controlled virtual character and the virtual character is 11 meters, 11 meters is greater than 10 meters, 11 meters does not satisfy the preset detection condition, the detection result obtained by detecting the detection range is the second detection result, at this time, the controlled virtual character cannot find the virtual character, that is, the second detection result is that the virtual character does not exist, when the detection range d2 is used for detection, if the distance between the controlled virtual character and the virtual character is 11 meters, 11 meters is less than 12 meters, 11 meters satisfies the preset detection condition, the detection result obtained by detecting the detection range is the first detection result, at this time, the controlled virtual character can find the virtual character, that is, the first detection result is that the virtual character exists.

[0151] The prompt figure indicating the first detection result and the prompt figure indicating the second detection result are different, indicating that the prompt figures displayed on the graphical user interface are different when the detection results are different. At this time, after obtaining the first detection result, the prompt figure indicating the first detection result can be displayed on the graphical user interface according to the display parameter, and after obtaining the second detection result, the prompt figure indicating the second detection result can be displayed on the graphical user interface according to the display parameter.

[0152] The prompt figure indicating the first detection result and the prompt figure indicating the second detection result are different, which can mean that the colors of the prompt figures indicating the first detection result and the second detection result are different, or the shapes are different, which are not limited in the embodiments of the present disclosure.

[0153] In the embodiments of the present disclosure, the attribute value of the virtual character in the detection range is obtained through the target detection prop, and the preset detection condition corresponding to the detection range is obtained, wherein the preset detection condition includes an attribute threshold, and the detection range and the attribute threshold have a corresponding relationship. If the attribute value meets the preset detection condition, the detection result obtained by detecting the detection range is determined as the first detection result, and if the attribute value does not meet the preset detection condition, the detection result obtained by detecting the detection range is determined as the second detection result. The prompt figure indicating the first detection result and the prompt figure indicating the second detection result are different, which realizes that the detection ability of the detection prop can be customized, and improves the game experience of the player.

[0154] It should be noted that if the player does not set the detection range, the detection is performed with a default detection range. At this time, the target attribute threshold corresponding to the default detection range can be fixed, and after responding to the triggering operation on the detection prop interface and setting the target detection prop in the plurality of detection props as the detection prop currently used by the controlled virtual character, the method further includes:

[0155] The attribute value of the virtual character in the default detection range is obtained through the target detection prop;

[0156] If the attribute value meets the target preset detection condition, the detection result obtained by detecting the default detection range is determined as the first detection result;

[0157] If the attribute value does not meet the target preset detection condition, the detection result obtained by detecting the default detection range is determined as the second detection result, and the prompt figure indicating the first detection result and the prompt figure indicating the second detection result are different.

[0158] The target preset detection condition includes a target attribute threshold value. The target preset detection condition can be set according to the detection function of the detection prop. For example, when the attribute value is a temperature value or a material value level, the target preset detection condition can be that the attribute value is equal to or greater than the target attribute threshold value. When the attribute value is a distance value between the virtual character and the controlled virtual character, the target preset detection condition can be that the attribute value is less than the target attribute threshold value.

[0159] In some embodiments, when the detection prompt control is displayed on the graphical user interface outside the game match, if the controlled virtual character does not have a detection prop, when the controlled virtual character picks up a detection prop in the game scene, the picked-up detection prop can be directly set as the target detection prop. At this time, no detection range is set, and the target detection prop is used to detect in the default detection range. If the detection range is set, the target detection prop is used to detect in the set detection range.

[0160] In some embodiments, the detection prop interface includes a prop synthesis sub-region, the prop synthesis sub-region includes detection props of the controlled virtual character, the trigger operation is a synthesis operation, and in response to the trigger operation on the detection prop interface, a target detection prop in the plurality of detection props is set as the detection prop currently used by the controlled virtual character, including:

[0161] In response to the synthesis operation on at least two detection props in the prop synthesis sub-region, the at least two detection props are subjected to synthesis processing to obtain a synthesized detection prop, and the synthesized detection prop has the detection functions corresponding to the at least two detection props.

[0162] The synthesized detection prop is set as the target detection prop, and the target detection prop is set as the detection prop currently used by the controlled virtual character.

[0163] The synthesis operation can include at least one operation. For example, the synthesis operation can include a plurality of click operations, and in response to the click operation on the two detection props in the prop synthesis sub-region and the click operation on the synthesis control, the two detection props are subjected to synthesis processing. For another example, the synthesis operation can include a plurality of drag operations, and in response to the drag operation of the two detection props in the prop synthesis sub-region to the synthesis control, the two detection props on the synthesis control are subjected to synthesis processing.

[0164] The synthesized detection prop has the detection functions corresponding to the at least two detection props. For example, the detection props include a gold-seeking detection prop and a danger detection prop. The gold-seeking detection prop can detect the material of the virtual character, and the danger detection prop can detect the enemy virtual character. After the synthesis processing of the gold-seeking detection prop and the danger detection prop, the synthesized detection prop can not only detect the material of the virtual character, but also detect the enemy virtual character.

[0165] After obtaining the synthesized detection prop, the terminal can display the synthesized detection prop in the prop synthesis sub-region. For example, as shown in FIG. 13, in response to the synthesis operation of the gold-seeking detection prop and the danger detection prop, after the synthesis processing of the gold-seeking detection prop and the danger detection prop, the prop synthesis sub-region can be as shown in FIG. 13, 1302.

[0166] After obtaining the synthesized detection prop, the terminal can directly use the synthesized detection prop as the target detection prop, or can use the synthesized detection prop as the target detection prop in response to the selection operation of the synthesized detection prop.

[0167] In the embodiments of the present disclosure, in response to the synthesis operation of the at least two detection props in the prop synthesis sub-region, the synthesis processing of the at least two detection props is performed to obtain the synthesized detection prop, the synthesized detection prop has the detection functions corresponding to the at least two detection props, the synthesized detection prop is used as the target detection prop, and the target detection prop is set as the detection prop currently used by the controlled virtual character, so that the player can use the detection props with two detection functions at the same time, without switching between the detection props with different detection functions, thereby improving the efficiency and convenience of the player in using the detection props.

[0168] In some embodiments, after determining the display parameter of the prompt graph indicating the detection result of the target detection prop on the graphical user interface, the method comprises:

[0169] If the detection result is the first detection result, the prompt graph corresponding to the first detection result is displayed according to the display parameter.

[0170] If the detection result is the second detection result, the prompt graph corresponding to the second detection result is displayed according to the display parameter.

[0171] After determining the display parameter of the prompt graph indicating the detection result of the target detection prop on the graphical user interface, if the controlled virtual character is already in the game match, the detection result can be directly obtained, and if the controlled virtual character is not in the game match, the detection result is obtained after the controlled virtual character is in the game match.

[0172] If the detection result is the first detection result, the prompt graph corresponding to the first detection result is displayed according to the display parameter; and if the detection result is the second detection result, the prompt graph corresponding to the second detection result is displayed according to the display parameter.

[0173] The attribute value in the detection result can be determined as a first detection result when the attribute value in the detection result meets a preset detection condition, or as a second detection result when the attribute value in the detection result does not meet the preset detection condition, or the attribute value in the detection result can be determined as the first detection result when the attribute value in the detection result meets a target preset detection condition, or as the second detection result when the attribute value in the detection result does not meet the target preset detection condition.

[0174] The prompt figure corresponding to the first detection result and the prompt figure corresponding to the second detection result can have different colors or different shapes, which are not limited in the embodiments of the present disclosure.

[0175] For example, the target detection prop is a danger detection prop, the detection result is the first detection result when there is an enemy virtual character, and the detection result is the second detection result when there is no enemy virtual character. According to the display parameters, a red prompt figure is displayed when the detection result is the first detection result, and a green prompt figure is displayed when the detection result is the second detection result.

[0176] It should be noted that, when the prompt figure is displayed on the graphical user interface according to the detection result and the display parameters in response to the fourth triggering operation of the detection prompt control, the prompt figure corresponding to the first detection result can be displayed according to the display parameters in response to the fourth triggering operation of the detection prompt control if the detection result is the first detection result, and the prompt figure corresponding to the second detection result can be displayed according to the display parameters in response to the fourth triggering operation of the detection prompt control if the detection result is the second detection result.

[0177] In some embodiments, if the detection result is the first detection result, the prompt figure corresponding to the first detection result is displayed according to the display parameters, including:

[0178] If the detection result is the first detection result, the position information of the enemy virtual character in the first detection result is obtained.

[0179] The prompt figure corresponding to the first detection result is displayed according to the position information.

[0180] When the action of the controlled virtual character matches the position information, the prompt figure corresponding to the first detection result is displayed according to the display parameters.

[0181] The action of the controlled virtual character matching the position information can be understood as the controlled virtual character performing a corresponding action in the direction corresponding to the position information. For example, the controlled virtual character can move in the direction corresponding to the position information, or the controlled virtual character can shoot in the direction corresponding to the position information.

[0182] In the embodiments of the present disclosure, if the detection result is the first detection result, the position information of the enemy virtual character in the first detection result is obtained, the prompt pattern corresponding to the first detection result is displayed according to the position information, so that the position of the enemy virtual character can be prompted through the prompt pattern, and then when the action of the controlled virtual character matches the position information, the prompt pattern corresponding to the first detection result is displayed according to the display parameter, so as to avoid the influence of the prompt pattern on the field of view of the controlled virtual character.

[0183] For example, the enemy virtual character is located in the right front of the controlled virtual character, and the prompt pattern is displayed to the right front, at this time, the prompt pattern can be as shown in 1501 of FIG. 15, and when the action of the controlled virtual character matches the position information, the prompt pattern displayed according to the display parameter can be as shown in 1502 of FIG. 15.

[0184] In some embodiments, if the detection result is the first detection result, the prompt pattern corresponding to the first detection result is displayed according to the display parameter, including:

[0185] If the detection result is the first detection result, the position information of the enemy virtual character in the first detection result is obtained;

[0186] The prompt pattern corresponding to the first detection result is displayed according to the display parameter, and the mark pointing to the position corresponding to the position information is displayed.

[0187] The mark can be set according to actual conditions, for example, the mark can be an arrow or a triangle, and the embodiments of the present disclosure are not limited herein. When the mark is an arrow, if the position corresponding to the position information is the right front of the controlled virtual character, the mark can be as shown in FIG. 16.

[0188] In the embodiments of the present disclosure, if the detection result is the first detection result, the position information of the enemy virtual character in the first detection result is obtained, the prompt pattern corresponding to the first detection result is displayed according to the display parameter, and the mark pointing to the position corresponding to the position information is displayed, so that the position of the enemy virtual character can be known through the mark.

[0189] In some embodiments, after the prompt pattern corresponding to the first detection result is displayed according to the display parameter if the detection result is the first detection result, the method further includes:

[0190] In response to the position indication operation of the first detection result, the position information of the enemy virtual character in the first detection result is obtained;

[0191] According to the position information, the position indication mark of the enemy virtual character is displayed on the graphical user interface.

[0192] After displaying the prompt figure on the graphical user interface, a position control can be displayed on the graphical user interface, the position indication operation can be a triggering operation on the position control, and in response to the triggering operation on the position control, a position indication mark of the enemy virtual character is displayed on the graphical user interface.

[0193] For example, the position control can be as shown in FIG. 17 or FIG. 18 (the other firefly in FIG. 18 indicates the enemy virtual character).

[0194] The position indication mark is used to indicate the position of the enemy virtual character, which can directly indicate the position of the enemy virtual character, for example, as shown in FIG. 17, an infrared image of the enemy virtual character is directly displayed at the position of the enemy virtual character, or the position indication mark can indicate a path leading to the enemy virtual character, for example, as shown in FIG. 18, the position indication mark can be a footprint, and the position of the enemy virtual character can be determined according to the footprint.

[0195] It should be understood that when the enemy virtual character's material is detected and the enemy virtual character's material value level is different, the position indication mark can be different, for example, when the position indication mark is a footprint, when the material value level is different, different colored footprints are used to represent.

[0196] In this embodiment, in response to the position indication operation on the first detection result, the position information of the enemy virtual character in the first detection result is obtained, and according to the position information, a position indication mark of the enemy virtual character is displayed on the graphical user interface, so that the player can know the position of the enemy virtual character.

[0197] In some embodiments, in response to the position indication operation on the first detection result, the position information of the enemy virtual character in the first detection result is obtained, including:

[0198] In response to the position indication operation on the first detection result, the historical time when the position indication mark is displayed is obtained;

[0199] If the time interval between the historical time and the current time is equal to or greater than the first time length, the position information of the enemy virtual character in the detection result is obtained;

[0200] According to the position information, a position indication mark of the enemy virtual character is displayed on the graphical user interface, including:

[0201] According to the position information, a position indication mark of the enemy virtual character is displayed on the graphical user interface for a second time length.

[0202] The first time length and the second time length are preset time lengths, which can be set according to actual conditions. For example, the first time length can be 10 seconds, and the second time length can be 4 seconds. For another example, the first time length can be 8 seconds, and the second time length can be 5 seconds. The present disclosure does not limit this.

[0203] In the present disclosure, when the time interval between the historical time and the current time is greater than the first time length, the position indication mark of the second time length of the enemy virtual character is displayed on the graphical user interface again, so that the position indication mark is displayed on the image user interface only every first time length, avoiding the unlimited use of the display function of the position indication mark by the player. Moreover, the display time of the position indication mark is limited to the second time length, avoiding the unlimited display of the position indication mark.

[0204] For example, as shown in FIG. 17, the duration in FIG. 17 is the second time length, and the cooling time in FIG. 17 is the first time length.

[0205] Optionally, the first time length countdown can also be displayed on the position control. For example, as shown in FIG. 17, the first time length is 10 seconds, and the first time length countdown is represented by different edge thicknesses of the position control. As shown in FIG. 17, the thin edge of the position control represents that the time interval between the historical time and the current time when the position indication mark is displayed is 2.5 seconds, and the thick edge of the position control represents that there are still 7.5 seconds before the position indication mark can be displayed again.

[0206] In some embodiments, the graphical user interface further includes a position control, and the position control displays a historical display number mark of the position indication mark. In response to a position indication operation on the first detection result, the position information of the enemy virtual character in the first detection result is obtained, including:

[0207] In response to a trigger operation on the position control, it is determined whether the historical display number is less than a preset number.

[0208] If the historical display number is less than or equal to the preset number, the position information of the enemy virtual character in the first detection result is obtained.

[0209] The trigger operation on the position control is the position indication operation on the first detection result. If the historical display number is greater than the preset number, it indicates that the position control cannot be triggered in the current game, that is, the position indication mark cannot be displayed again.

[0210] The position control displays a historical display number mark of the position indication mark. For example, as shown in FIG. 18, the position control includes three circles, and the three circles represent that the preset number is 3 times, and one circle represents once. When two of the three circles are lit, it indicates that the historical display number is 2 times.

[0211] In the embodiments of the present disclosure, in response to the triggering operation on the position control, it is determined whether the historical display times are less than the preset times. If the historical display times are less than or equal to the preset times, the position information of the enemy virtual character in the first detection result is obtained, and the display of the position indication mark is limited, so as to avoid the unlimited use of the position indication mark by the player.

[0212] In some embodiments, a position progress bar can also be displayed on the graphical user interface, and the position progress bar represents the progress of encountering the enemy virtual character pointed to by the position indication mark. For example, as shown in FIG. 18, the position indication mark is a footprint, and the position progress bar can be a footprint progress bar, which represents how many footprints the controlled virtual character needs to follow to encounter the enemy virtual character.

[0213] In some embodiments, different prompt graphics can also be displayed according to the distance between the controlled virtual character and the enemy virtual character. For example, when the detection prop is a danger detection prop, as shown in FIG. 19, when the distance between the controlled virtual character and the enemy virtual character is 6 meters, a red prompt graphic can be displayed according to the display parameters, and when the distance between the controlled virtual character and the enemy virtual character is 12 meters, a green prompt graphic can be displayed according to the display parameters.

[0214] In some embodiments, after the target detection prop in the plurality of detection props is set as the detection prop currently used by the controlled virtual character in response to the triggering operation on the detection prop interface, the method further includes:

[0215] controlling the controlled virtual character to use the target detection prop;

[0216] determining display parameters of a prompt graphic indicating the detection result of the target detection prop on the graphical user interface, including:

[0217] obtaining a current orientation parameter of the target detection prop;

[0218] determining the display parameters of the prompt graphic indicating the detection result of the target detection prop on the graphical user interface according to the current orientation parameter, and the display parameters match the current orientation parameter.

[0219] In some embodiments, after the target detection prop in the plurality of detection props is set as the detection prop currently used by the controlled virtual character in response to the triggering operation on the detection prop interface, if the controlled virtual character is already in the game session, the controlled virtual character can be directly controlled to use the target detection prop, and if the controlled virtual character is not in the game session, the controlled virtual character is controlled to use the target detection prop after the controlled virtual character is in the game session.

[0220] When the detection prop is located in the backpack of the controlled virtual character, controlling the controlled virtual character to use the target detection prop can be understood as equipping the target detection prop on a certain part of the controlled virtual character. The certain part can be set according to actual conditions. For example, the target detection prop can be equipped on the arm or head of the controlled virtual character, which is not limited in the embodiments of the present disclosure. When the detection prop has been equipped on a certain part of the controlled virtual character, controlling the controlled virtual character to use the target detection prop can be understood as controlling the target detection prop to be displayed in a target display style. The target display style indicates that the target detection prop is being used.

[0221] The target display style can be set according to actual conditions. For example, a detection prop that is not currently used is displayed in black, and a detection prop that is being used is displayed in green. At this time, the target display style is a green display style, which is not limited in the embodiments of the present disclosure.

[0222] The display parameter and the current orientation parameter match, which can be understood as determining the current orientation parameter as the display parameter.

[0223] For example, as shown in FIG. 20, the target detection prop is equipped on the arm of the controlled virtual character, and the current orientation parameter of the target detection prop is right front. The right front is taken as the display parameter of the prompt graph, and the displayed prompt graph can be as shown in FIG. 20.

[0224] In the embodiments of the present disclosure, the controlled virtual character is controlled to use the target detection prop, the current orientation parameter of the target detection prop is obtained, the display parameter of the prompt graph indicating the detection result of the target detection prop on the graphical user interface is determined according to the current orientation parameter, the display parameter and the current orientation parameter match, so that the displayed prompt graph changes with the change of the orientation of the target detection prop.

[0225] In some embodiments, the display parameter includes a display area and a display direction. According to the current orientation parameter, the display parameter of the prompt graph indicating the detection result of the target detection prop on the graphical user interface is determined, and the display parameter and the current orientation parameter match, including:

[0226] According to the current orientation parameter, the range of the orientation parameter of the target detection prop is determined. The range of the orientation parameter includes a plurality of orientation parameters, and the orientation parameter includes the current orientation parameter;

[0227] The display area and the display direction corresponding to the range of the orientation parameter are determined;

[0228] The display area corresponding to the range of the orientation parameter is determined as the display area of the prompt graph indicating the detection result of the target detection prop on the graphical user interface;

[0229] The display direction corresponding to the range of the orientation parameter is determined as the display direction of the prompt graph indicating the detection result of the target detection prop on the graphical user interface.

[0230] When the display parameter of the prompt graph indicating the detection result of the target detection prop on the graphical user interface is determined according to the current orientation parameter, for example, as shown in FIG. 21, if the current orientation parameter of the target detection prop is the orientation parameter shown as 1 in FIG. 21, the prompt graph displayed on the graphical user interface can be as shown as a in FIG. 21, if the current orientation parameter of the target detection prop is changed from the orientation parameter shown as 1 in FIG. 21 to the orientation parameter shown as 2, the prompt graph displayed on the graphical user interface can be as shown as b in FIG. 21, at this time, it will cause the display parameter of the prompt graph to be frequently changed along with the change of the orientation of the target detection prop, so that the display of the prompt graph can interfere with the player.

[0231] Therefore, in the embodiments of the present disclosure, the range of the orientation parameter of the target detection prop is determined according to the current orientation parameter, the range of the orientation parameter includes a plurality of orientation parameters, and the orientation parameter includes the current orientation parameter; the display area and the display direction corresponding to the range of the orientation parameter are determined; the display area corresponding to the range of the orientation parameter is determined as the display area of the prompt graph indicating the detection result of the target detection prop on the graphical user interface; and the display direction corresponding to the range of the orientation parameter is determined as the display direction of the prompt graph indicating the detection result of the target detection prop on the graphical user interface, so that the display parameter of the prompt graph can not only match the current orientation parameter, but also will not be frequently changed, thereby reducing the interference of the display of the prompt graph to the player.

[0232] For example, as shown in FIG. 21, the range of the orientation parameter of the target detection prop can include the orientation parameter shown as 1 in FIG. 21, the orientation parameter shown as 2 in FIG. 21, and the orientation parameter shown as 3 in FIG. 21, the display area corresponding to the range of the orientation parameter includes the display area of the prompt graph shown as a in FIG. 21, the display area of the prompt graph shown as b in FIG. 21, and the display area of the prompt graph shown as c in FIG. 21, the display direction corresponding to the range of the orientation parameter includes the display direction of the prompt graph shown as a in FIG. 21, the display direction of the prompt graph shown as b in FIG. 21, and the display direction of the prompt graph shown as c in FIG. 21, the display area and the display direction of the prompt graph indicating the detection result of the target detection prop on the graphical user interface can be as shown as the display area and the display direction of the prompt graph shown as d in FIG. 21, that is, the display area of the prompt graph indicating the detection result of the target detection prop on the graphical user interface includes the display area corresponding to each orientation parameter, and the display direction of the prompt graph indicating the detection result of the target detection prop on the graphical user interface includes the display direction corresponding to each orientation parameter.

[0233] As can be seen from the above, in the embodiments of the present disclosure, a graphical user interface is provided by an electronic device, the graphical user interface includes at least part of a game scene and a detection prompt control, the detection prompt control corresponds to a detection prop of a controlled virtual character, the controlled virtual character is a virtual character controlled by the electronic device in the at least part of the game scene, the electronic device displays a detection prop interface on the graphical user interface in response to a first triggering operation on the detection prompt control, the detection prop interface includes a plurality of detection props equipped by the controlled virtual character, a target detection prop in the plurality of detection props is set as a detection prop currently used by the controlled virtual character in response to a triggering operation on the detection prop interface, and a display parameter of a prompt graph indicating a detection result of the target detection prop on the graphical user interface is determined, wherein the detection result represents a result of the controlled virtual character detecting game environment information of a position of the controlled virtual character in the game scene by using the target detection prop, the detection prop with the detection function is provided, the player's game experience is improved, thereby improving the retention rate of the player, and the detection prop with the detection function can improve the survival time of the controlled virtual character in a game match, so that the electronic device does not need to frequently process the death event of the controlled virtual character and does not need to frequently restart the game match, the response frequency of the electronic device is reduced, and the computing resources of the electronic device are saved.

[0234] In order to better implement the above method, the embodiments of the present disclosure also provide a game control device, which can be specifically integrated in an electronic device, such as a computer device, which can be a terminal, a server, etc.

[0235] The terminal can be a mobile phone, a tablet computer, a smart Bluetooth device, a notebook computer, a personal computer, etc.; the server can be a single server or a server cluster composed of multiple servers.

[0236] For example, in the present embodiment, the game control device is specifically integrated in a terminal, and the method of the present disclosure is described in detail, the present embodiment provides a game control device, as shown in FIG. 22, the game control device provides a graphical user interface by an electronic device, the graphical user interface includes a detection prompt control, the detection prompt control corresponds to a detection prop of a controlled virtual character, the game control device can include:

[0237] A first response module 2201 is configured to display a detection prop interface on the graphical user interface in response to a first triggering operation on the detection prompt control, the detection prop interface includes a plurality of detection props equipped by the controlled virtual character.

[0238] The second response module 2202 is configured to perform the following operations: in response to the triggering operation on the detection prop interface, setting a target detection prop in the plurality of detection props as a detection prop currently used by the controlled virtual character, and determining display parameters of a prompt graph indicating a detection result of the target detection prop on the graphical user interface, wherein the detection result represents a result of the controlled virtual character detecting game environment information of a location of the controlled virtual character in the game scene by using the target detection prop.

[0239] In some embodiments, the first response module 2201 is further configured to perform the following operations:

[0240] In response to a second triggering operation on the detection prompt control, closing the display of the detection prop interface.

[0241] In some embodiments, the second response module 2202 is further configured to perform the following operations:

[0242] After the controlled virtual character is in the game match, displaying the prompt graph on the graphical user interface according to the detection result and the display parameters.

[0243] In some embodiments, the second response module 2202 is further configured to perform the following operations:

[0244] In response to a third triggering operation on the detection prompt control, closing the prompt graph on the graphical user interface according to the display parameters.

[0245] In some embodiments, the detection prop interface further includes a detection range setting sub-region, and the second response module 2202 is further configured to perform the following operations:

[0246] In response to a triggering operation on the detection range setting sub-region, setting a detection range of the detection prop in the game scene when used by the controlled virtual character, the detection range including a location of the controlled virtual character in the game scene.

[0247] Obtaining a detection result obtained by detecting the detection range by the target detection prop.

[0248] In some embodiments, the detection result includes a first detection result and a second detection result, and the second response module 2202 is further configured to perform the following operations:

[0249] Obtaining an attribute value of a virtual character in the detection range by the target detection prop;

[0250] Obtaining a preset detection condition corresponding to the detection range, wherein the detection condition includes an attribute threshold, and the detection range and the attribute threshold have a corresponding relationship;

[0251] If the attribute value satisfies the preset detection condition, the detection result obtained by detecting the detection range is determined as the first detection result.

[0252] If the attribute value does not satisfy the preset detection condition, the detection result obtained by detecting the detection range is determined as a second detection result, and the prompt figure indicating the first detection result and the prompt figure indicating the second detection result are different.

[0253] In some embodiments, the detection prop interface further includes a parameter setting sub-region, and the second response module 2202 is specifically configured to perform:

[0254] In response to a triggering operation on the parameter setting sub-region, display parameters of a prompt figure indicating a detection result of the target detection prop on the graphical user interface are determined according to the triggering operation.

[0255] In some embodiments, the parameter setting sub-region includes at least one sliding control, and the display parameters include display sizes in at least one direction, and the second response module 2202 is specifically configured to perform:

[0256] In response to a triggering operation on the at least one sliding control, a corresponding position of the triggering operation on the at least one sliding control is determined.

[0257] According to the position, display sizes of the prompt figure indicating the detection result of the target detection prop in at least one direction on the graphical user interface are determined.

[0258] In some embodiments, the parameter setting sub-region includes a rotation control, and the display parameters include a display direction, and the second response module 2202 is specifically configured to perform:

[0259] In response to a rotation operation on the rotation control, a rotation angle is obtained.

[0260] Based on the rotation angle and a current display direction of the prompt figure indicating the detection result of the target detection prop, a display direction of the prompt figure indicating the detection result of the target detection prop on the graphical user interface is determined.

[0261] In some embodiments, the second response module 2202 is specifically configured to perform:

[0262] In response to a triggering operation on the parameter setting sub-region, candidate display parameters of a prompt figure indicating a detection result of the target detection prop on the graphical user interface are determined according to the triggering operation.

[0263] The prompt figure is displayed according to the candidate display parameters.

[0264] In response to a parameter confirmation event, the candidate display parameters are determined as the display parameters of the prompt figure indicating the detection result of the target detection prop on the graphical user interface.

[0265] In some embodiments, the detection prop interface includes a prop synthesis sub-region, the prop synthesis sub-region includes a detection prop of the controlled virtual role, and the second response module 2202 is specifically configured to perform:

[0266] In response to a synthesis operation on at least two detection props in the prop synthesis sub-region, performing synthesis processing on the at least two detection props to obtain a synthesized detection prop, the synthesized detection prop having detection functions corresponding to the at least two detection props;

[0267] Setting the synthesized detection prop as a target detection prop, and setting the target detection prop as a detection prop currently used by the controlled virtual role.

[0268] In some embodiments, the second response module 2202 is further configured to perform:

[0269] If the detection result is the first detection result, displaying a prompt figure indicating the first detection result according to the display parameter;

[0270] If the detection result is the second detection result, displaying a prompt figure indicating the second detection result according to the display parameter.

[0271] In some embodiments, the second response module 2202 is further specifically configured to perform:

[0272] If the detection result is the first detection result, obtaining orientation information of the enemy virtual role in the first detection result;

[0273] Displaying a prompt figure indicating the first detection result according to the orientation information;

[0274] When detecting that the action of the controlled virtual role matches the orientation information, displaying a prompt figure indicating the first detection result according to the display parameter.

[0275] In some embodiments, the second response module 2202 is further specifically configured to perform:

[0276] If the detection result is the first detection result, obtaining orientation information of the enemy virtual role in the first detection result;

[0277] Displaying a prompt figure indicating the first detection result according to the display parameter, and displaying an identifier pointing to the orientation corresponding to the orientation information.

[0278] In some embodiments, the second response module 2202 is further configured to perform:

[0279] In response to a position indication operation on the first detection result, obtaining position information of the enemy virtual role in the first detection result;

[0280] According to the position information, a position indication mark of the enemy virtual character is displayed on the graphical user interface.

[0281] In some embodiments, the second response module 2202 is further specifically configured to perform:

[0282] In response to the position indication operation on the first detection result, a historical time of displaying the position indication mark is obtained;

[0283] If a time interval between the historical time and the current time is equal to or greater than the first time length, the position information of the enemy virtual character in the detection result is obtained;

[0284] According to the position information, a position indication mark of the enemy virtual character is displayed on the graphical user interface.

[0285] In some embodiments, the graphical user interface further comprises a position control, and the position control displays a historical display frequency mark of the position indication mark, and the second response module 2202 is further specifically configured to perform:

[0286] In response to a triggering operation on the position control, it is determined whether the historical display frequency is less than a preset frequency;

[0287] If the historical display frequency is less than or equal to the preset frequency, the position information of the enemy virtual character in the first detection result is obtained.

[0288] In some embodiments, the second response module 2202 is further configured to perform:

[0289] The target detection prop is controlled to be used by the controlled virtual character;

[0290] A current orientation parameter of the target detection prop is obtained;

[0291] According to the current orientation parameter, a display parameter of a prompt figure indicating the detection result of the target detection prop on the graphical user interface is determined, and the display parameter matches the current orientation parameter.

[0292] In some embodiments, the display parameter comprises a display area and a display direction, and the second response module 2202 is further specifically configured to perform:

[0293] According to the current orientation parameter, a range of orientation parameters of the target detection prop is determined, the range of orientation parameters comprises a plurality of orientation parameters, and the orientation parameters comprise the current orientation parameter;

[0294] The display area and the display direction corresponding to the range of orientation parameters are determined;

[0295] The display area corresponding to the range of orientation parameters is determined as the display area of the prompt figure indicating the detection result of the target detection prop on the graphical user interface;

[0296] The display direction corresponding to the parameter range of the display direction is determined as the display direction of the prompt pattern indicating the detection result of the target detection prop on the graphical user interface.

[0297] In practice, the above various modules can be implemented as independent entities, or can be combined as the same or several entities, and the specific implementation manners of the above various modules and the corresponding beneficial effects can be referred to the method embodiments, which will not be described here.

[0298] Correspondingly, the embodiment of the present disclosure also provides an electronic device, which can be a terminal, such as a smart phone, a tablet computer, a notebook computer, a touch screen, a game console, a personal computer (PC), a personal digital assistant (PDA), and the like. As shown in FIG. 23, FIG. 23 is a structural schematic diagram of an electronic device provided by the embodiment of the present disclosure. The electronic device 2300 includes a processor 2301 having one or more processing cores, a memory 2302 having one or more computer readable storage media, and a computer program stored in the memory 2302 and executable on the processor. The processor 2301 is electrically connected to the memory 2302. Those skilled in the art can understand that the structure of the electronic device shown in the figure does not constitute a limitation on the electronic device, and can include more or fewer components than the figure, or combine certain components, or different component arrangements.

[0299] The processor 2301 is the control center of the electronic device 2300, and connects various parts of the entire electronic device 2300 through various interfaces and lines. By running or loading the software program and / or module stored in the memory 2302, and calling the data stored in the memory 2302, the processor 2301 executes various functions and processes data of the electronic device 2300, thereby overall monitoring the electronic device 2300.

[0300] In the embodiment of the present disclosure, the processor 2301 in the electronic device 2300 will load the instruction corresponding to the process of one or more application programs into the memory 2302, and run the application program stored in the memory 2302 by the processor 2301, so as to realize various functions, such as:

[0301] In response to the first triggering operation of the detection prompt control, a detection prop interface is displayed on the graphical user interface, and the detection prop interface includes a plurality of detection props equipped by the controlled virtual character;

[0302] In response to the triggering operation on the detection prop interface, a target detection prop in the plurality of detection props is set as a detection prop currently used by the controlled virtual character, and display parameters of a prompt graph indicating a detection result of the target detection prop on the graphical user interface are determined, wherein the detection result represents a result of the controlled virtual character detecting game environment information of a location of the controlled virtual character in the game scene by using the target detection prop.

[0303] The specific implementation of each operation above and the corresponding benefits can be found in the detailed description of the game control method above, and will not be repeated here.

[0304] Optionally, as shown in FIG. 23, the electronic device 2300 further includes a touch display screen 2303, a radio frequency circuit 2304, an audio circuit 2305, an input unit 2306, and a power supply 2307. The processor 2301 is electrically connected to the touch display screen 2303, the radio frequency circuit 2304, the audio circuit 2305, the input unit 2306, and the power supply 2307, respectively. Those skilled in the art can understand that the structure of the electronic device shown in FIG. 23 does not constitute a limitation on the electronic device, and can include more or fewer components than shown, or combine certain components, or different component arrangements.

[0305] The touch display screen 2303 can be used to display a graphical user interface and receive operation instructions generated by user acting on the graphical user interface. The touch display screen 2303 can include a display panel and a touch panel. The display panel can be used to display information input by the user or information provided to the user and various graphical user interfaces of the electronic device, which can be composed of graphics, text, icons, video and any combination thereof. Optionally, the display panel can be configured in the form of a liquid crystal display (LCD), an organic light-emitting diode (OLED), etc. The touch panel can be used to collect touch operations (such as user operations on or near the touch panel using a finger, a stylus or any suitable object or accessory) of the user thereon or therearound, and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Optionally, the touch panel can include two parts of a touch detection device and a touch controller. The touch detection device detects the touch position of the user and detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, and converts it into touch coordinates, and then sends it to the processor 2301, and can also receive commands from the processor 2301 and execute them. The touch panel can cover the display panel, and when the touch panel detects a touch operation thereon or therearound, it transmits to the processor 2301 to determine the type of touch event, and then the processor 2301 provides corresponding visual output on the display panel according to the type of touch event. In the embodiments of the present disclosure, the touch panel and the display panel can be integrated into the touch display screen 2303 to realize input and output functions. However, in some embodiments, the touch panel and the touch panel can realize input and output functions as two independent components. That is, the touch display screen 2303 can also realize input functions as part of the input unit 2306.

[0306] The radio frequency circuit 2304 can be used to transceive radio frequency signals to establish wireless communication with network devices or other electronic devices, and transceive signals between network devices or other electronic devices.

[0307] The audio circuit 2305 can be used to provide an audio interface between a user and the electronic device through a speaker and a microphone. The audio circuit 2305 can convert received audio data into an electrical signal, transmit the electrical signal to the speaker, and convert the electrical signal into a sound signal output by the speaker. On the other hand, the microphone collects a sound signal and converts the sound signal into an electrical signal, which is received by the audio circuit 2305 and converted into audio data. The audio data is output to the processor 2301 for processing, and then transmitted to another electronic device through the radio frequency circuit 2304, or output to the memory 2302 for further processing. The audio circuit 2305 can also include a jack for a headset to provide communication between the headset and the electronic device.

[0308] The input unit 2306 can be used to receive inputted numbers, character information or user feature information (such as fingerprints, iris, face information, etc.), and generate keyboard, mouse, joystick, optical or trackball signal inputs related to user settings and function controls.

[0309] The power supply 2307 is used to supply power to various components of the electronic device 2300. Optionally, the power supply 2307 can be logically connected to the processor 2301 through a power management system, so that the power management system can realize functions such as management of charging, discharging and power consumption management. The power supply 2307 can also include one or more direct current or alternating current power supplies, recharging systems, power failure detection circuits, power converters or inverters, power status indicators, and any other components.

[0310] Although not shown in FIG. 23, the electronic device 2300 can also include a camera, a sensor, a wireless fidelity module, a Bluetooth module, and the like, which are not described here in detail.

[0311] In the above embodiments, the description of each embodiment focuses on different aspects, and the parts not described in detail in a certain embodiment can be referred to the related description of other embodiments.

[0312] Those of ordinary skill in the art can understand that all or part of the steps of the various methods of the above embodiments can be completed by instructions, or by instructions controlling related hardware, which can be stored in a computer readable storage medium and loaded and executed by a processor.

[0313] To this end, the embodiments of the present disclosure provide a computer readable storage medium, which stores a plurality of computer programs capable of being loaded by a processor to execute any one of the game control methods provided by the embodiments of the present disclosure. For example, the computer program can execute the following steps:

[0314] In response to the first triggering operation on the detection prompt control, a detection prop interface is displayed on the graphical user interface, and the detection prop interface includes a plurality of detection props equipped by the controlled virtual character;

[0315] In response to the triggering operation on the detection prop interface, a target detection prop in the plurality of detection props is set as a detection prop currently used by the controlled virtual character, and a display parameter of a prompt graph indicating a detection result of the target detection prop on the graphical user interface is determined, wherein the detection result represents a result of the controlled virtual character detecting game environment information of a location of the controlled virtual character in the game scene by using the target detection prop.

[0316] The specific implementation of each operation and the corresponding beneficial effects can be referred to the detailed description of the game control method in the foregoing embodiments, and will not be repeated here.

[0317] The computer readable storage medium can include a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk, etc.

[0318] Due to the computer program stored in the computer readable storage medium, any game control method provided by the embodiments of the present disclosure can be executed, and thus the beneficial effects of any game control method provided by the embodiments of the present disclosure can be achieved. For details, refer to the foregoing embodiments, which will not be repeated here.

[0319] The game control method, device, electronic equipment and computer readable storage medium provided by the embodiments of the present disclosure are described in detail above, and the principles and implementation manners of the present disclosure are described by applying specific examples. The above description of the embodiments is only used to help understand the method and its core idea of the present disclosure; meanwhile, for those skilled in the art, according to the idea of the present disclosure, the specific implementation manner and application range will be changed, and the above description of the embodiments should not be understood as a limitation of the present disclosure.

Claims

1. A game control method, providing a graphical user interface by an electronic device, the graphical user interface comprising a detection prompt control corresponding to a detection prop of a controlled virtual character, the method comprising: displaying a detection prop interface on the graphical user interface in response to a first triggering operation on the detection prompt control, the detection prop interface comprising a plurality of detection props equipped by the controlled virtual character; setting a target detection prop among the plurality of detection props as a detection prop currently used by the controlled virtual character in response to a triggering operation on the detection prop interface, and determining a display parameter of a prompt graphic indicating a detection result of the target detection prop on the graphical user interface, wherein the detection result represents a result of detecting, by the controlled virtual character using the target detection prop, game environment information of a location of the controlled virtual character in a game scene. after the displaying the detection prop interface on the graphical user interface in response to the first triggering operation on the detection prompt control, the method further comprises: closing the display of the detection prop interface in response to a second triggering operation on the detection prompt control. after the determining the display parameter of the prompt graphic indicating the detection result of the target detection prop on the graphical user interface, the method further comprises: displaying the prompt graphic on the graphical user interface according to the detection result and the display parameter after the controlled virtual character is in a game session.

2. The game control method of claim 1, wherein, after the displaying the prompt graphic on the graphical user interface according to the detection result and the display parameter, the method further comprises: closing the prompt graphic on the graphical user interface according to the display parameter in response to a third triggering operation on the detection prompt control. the detection prop interface further comprises a detection range setting sub-region, after the displaying the detection prop interface on the graphical user interface in response to the first triggering operation on the detection prompt control, the method further comprises: setting a detection range of a detection prop in a game scene when used by the controlled virtual character in response to a triggering operation on the detection range setting sub-region, the detection range comprising a location of the controlled virtual character in the game scene.

3. The game control method of claim 1, wherein, before the displaying the prompt graphic on the graphical user interface according to the detection result and the display parameter, the method further comprises: obtaining the detection result of the detection range by the target detection prop. the detection result comprises a first detection result and a second detection result, and the obtaining the detection result of the detection range by the target detection prop comprises: obtaining an attribute value of a virtual character in the detection range by the target detection prop; obtaining a preset detection condition corresponding to the detection range, wherein the preset detection condition comprises an attribute threshold, and the detection range and the attribute threshold are in a corresponding relationship; determining the detection result of the detection range as the first detection result if the attribute value satisfies the preset detection condition.

4. The game control method of claim 3, wherein, ​ ​ 5. The game control method of claim 3, wherein, ​ ​ ​ ​ 6. The game control method of claim 5, wherein, ​ ​ ​ ​ If the attribute value does not satisfy the preset detection condition, a detection result obtained by detecting the detection range is determined as a second detection result, and a prompt pattern indicating the first detection result and a prompt pattern indicating the second detection result are different.

7. The game control method of claim 1, wherein, The detection prop interface further includes a parameter setting sub-region, and the display parameter of the prompt pattern indicating the detection result of the target detection prop on the graphical user interface is determined in response to the triggering operation on the detection prop interface, including: In response to the triggering operation on the parameter setting sub-region, the display parameter of the prompt pattern indicating the detection result of the target detection prop on the graphical user interface is determined according to the triggering operation.

8. The game control method of claim 7, wherein, The parameter setting sub-region includes at least one sliding control, and the display parameter includes a display size in at least one direction. The display parameter of the prompt pattern indicating the detection result of the target detection prop on the graphical user interface is determined in response to the triggering operation on the parameter setting sub-region according to the triggering operation, including: In response to the triggering operation on the at least one sliding control, a position corresponding to the triggering operation on the at least one sliding control is determined. According to the position, the display size of the prompt pattern indicating the detection result of the target detection prop on the graphical user interface in at least one direction is determined.

9. The game control method of claim 7, wherein, The parameter setting sub-region includes a rotation control, and the display parameter includes a display direction. The display parameter of the prompt pattern indicating the detection result of the target detection prop on the graphical user interface is determined in response to the triggering operation on the parameter setting sub-region according to the triggering operation, including: In response to the rotation operation on the rotation control, a rotation angle is obtained. Based on the rotation angle and the current display direction of the prompt pattern indicating the detection result of the target detection prop, the display direction of the prompt pattern indicating the detection result of the target detection prop on the graphical user interface is determined.

10. The game control method of claim 7, wherein, The display parameter of the prompt pattern indicating the detection result of the target detection prop on the graphical user interface is determined in response to the triggering operation on the parameter setting sub-region according to the triggering operation, including: In response to the triggering operation on the parameter setting sub-region, a candidate display parameter of the prompt pattern indicating the detection result of the target detection prop on the graphical user interface is determined according to the triggering operation. The prompt pattern is displayed according to the candidate display parameter. In response to a parameter confirmation event, the candidate display parameter is determined as the display parameter of the prompt pattern indicating the detection result of the target detection prop on the graphical user interface.

11. The game control method of claim 1, wherein, The detection prop interface includes a prop synthesis sub-region, the prop synthesis sub-region includes the detection prop of the controlled virtual role, and the triggering operation is a synthesis operation. The target detection prop in the plurality of detection props is set as the detection prop currently used by the controlled virtual role in response to the triggering operation on the detection prop interface, including: In response to a synthesis operation on at least two detection props in the prop synthesis sub-region, the at least two detection props are synthesized to obtain a synthesized detection prop, the synthesized detection prop has detection functions corresponding to the at least two detection props; The synthesized detection prop is taken as a target detection prop, and the target detection prop is set as a detection prop currently used by the controlled virtual character.

12. The game control method of claim 1, wherein, After the display parameter of the prompt graph indicating the detection result of the target detection prop on the graphical user interface is determined, the following is included: If the detection result is a first detection result, a prompt graph corresponding to the first detection result is displayed according to the display parameter; If the detection result is a second detection result, a prompt graph corresponding to the second detection result is displayed according to the display parameter.

13. The game control method of claim 12, wherein, The if the detection result is a first detection result, a prompt graph corresponding to the first detection result is displayed according to the display parameter includes: If the detection result is a first detection result, the orientation information of an enemy virtual character in the first detection result is obtained; A prompt graph corresponding to the first detection result is displayed according to the orientation information; When the action of the controlled virtual character matches the orientation information, a prompt graph corresponding to the first detection result is displayed according to the display parameter.

14. The game control method of claim 12, wherein, The if the detection result is a first detection result, a prompt graph corresponding to the first detection result is displayed according to the display parameter includes: If the detection result is a first detection result, the orientation information of an enemy virtual character in the first detection result is obtained; A prompt graph corresponding to the first detection result is displayed according to the display parameter, and an identifier pointing to the orientation corresponding to the orientation information is displayed.

15. The game control method of claim 12, wherein, After the if the detection result is a first detection result, a prompt graph corresponding to the first detection result is displayed according to the display parameter, the following is further included: In response to a position indication operation on the first detection result, position information of an enemy virtual character in the first detection result is obtained; According to the position information, a position indication identifier of the enemy virtual character is displayed on the graphical user interface.

16. The game control method of claim 15, wherein, The in response to a position indication operation on the first detection result, position information of an enemy virtual character in the first detection result is obtained includes: In response to a position indication operation on the first detection result, a historical time of displaying a position indication identifier is obtained; If a time interval between the historical time and a current time is equal to or greater than a first time length, position information of an enemy virtual character in the first detection result is obtained; The according to the position information, a position indication identifier of the enemy virtual character is displayed on the graphical user interface includes: According to the position information, a position indication identifier of the enemy virtual character is displayed on the graphical user interface for a second time length.

17. The game control method of claim 15, wherein, The graphical user interface further comprises a position control, and a historical display number of position indication marks is displayed on the position control; the position information of the enemy virtual character in the first detection result is acquired in response to a position indication operation on the first detection result, and the position information comprises: In response to a triggering operation on the position control, it is determined whether the historical display number is less than a preset number; If the historical display number is less than or equal to the preset number, the position information of the enemy virtual character in the first detection result is acquired.

18. The game control method of claim 1, wherein, After the target detection prop in the plurality of detection props is set as the detection prop currently used by the controlled virtual character in response to the triggering operation on the detection prop interface, the method further comprises: controlling the controlled virtual character to use the target detection prop; The display parameter of the prompt figure indicating the detection result of the target detection prop on the graphical user interface comprises: acquiring a current orientation parameter of the target detection prop; According to the current orientation parameter, the display parameter of the prompt figure indicating the detection result of the target detection prop on the graphical user interface is determined, and the display parameter matches the current orientation parameter.

19. The game control method of claim 18, wherein, The display parameter comprises a display area and a display direction, and the display parameter of the prompt figure indicating the detection result of the target detection prop on the graphical user interface is determined according to the current orientation parameter, and the display parameter matches the current orientation parameter, which comprises: According to the current orientation parameter, a range of orientation parameters of the target detection prop is determined, the range of orientation parameters comprises a plurality of orientation parameters, and the orientation parameters comprise the current orientation parameter; determining the display area and the display direction corresponding to the range of orientation parameters; the display area corresponding to the range of orientation parameters is determined as the display area of the prompt figure indicating the detection result of the target detection prop on the graphical user interface; the display direction corresponding to the range of orientation parameters is determined as the display direction of the prompt figure indicating the detection result of the target detection prop on the graphical user interface.

20. A game control device, which provides a graphical user interface through an electronic device, the graphical user interface comprising a detection prompt control corresponding to a detection prop of a controlled virtual character, and the device comprises: a first response module configured to perform a first triggering operation on the detection prompt control, and display a detection prop interface on the graphical user interface, the detection prop interface comprising a plurality of detection props equipped by the controlled virtual character; A second response module configured to perform, in response to a triggering operation on the detection prop interface, setting a target detection prop among the plurality of detection props as a detection prop currently used by the controlled virtual character, and determining a display parameter of a prompt graphic indicating a detection result of the target detection prop on the graphical user interface, wherein the detection result represents a result of the controlled virtual character detecting game environment information of a location of the controlled virtual character in a game scene by using the target detection prop.

21. An electronic device comprising a processor and a memory, the memory storing a plurality of instructions; the processor loads the instructions from the memory to execute the game control method according to any one of claims 1 to 19.

22. A computer readable storage medium storing a plurality of instructions adapted to be loaded by a processor to execute the game control method according to any one of claims 1 to 19.

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