Virtual world-based capturing method and apparatus, device, medium, and product

By displaying capture item controls in the virtual world and triggering a release operation, the capture process for virtual pet characters is simplified, solving the problem of inaccurate capture in existing technologies and improving the capture success rate and user experience.

WO2026031808A1PCT designated stage Publication Date: 2026-02-12TENCENT TECHNOLOGY (SHENZHEN) CO LTD
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Patent Information

Application Number
PCT/CN2025/103124
Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
Priority Date
2024-08-05
Filing Date
2025-06-24
Publication Date
2026-02-12

AI Technical Summary

Technical Problem

In role-playing games, when using capture items to tame virtual pet characters, current technology requires players to manually aim and throw the capture items, making it difficult to accurately hit the virtual pet characters and greatly affected by environmental factors.

Method used

By displaying capture item controls in the virtual world, players can trigger release operations, control the virtual character to perform capture spell effects, and display the capture results of the pet virtual character. This simplifies the capture process, reduces the influence of environmental factors, and improves the accuracy and success rate of capture.

Benefits of technology

It simplifies the process of capturing virtual pet characters, reduces the difficulty of capturing them, enhances immersion and entertainment, increases user participation and capture success rate, and improves human-computer interaction efficiency.

✦ Generated by Eureka AI based on patent content.

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Abstract

A virtual world-based capturing method and apparatus, a device, a medium, and a product. The method comprises: displaying at least one of a main control virtual character and a pet virtual character located in a virtual world (210); displaying a capturing prop control, the capturing prop control being a control used for controlling the main control virtual character to capture the pet virtual character (220); receiving a casting operation on the capturing prop control (230); and in response to the casting operation, displaying a capturing spell effect cast by the main control virtual character on the pet virtual character, and a capturing result of the pet virtual character (240).
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Description

Virtual world-based capturing method, device, equipment, medium and product

[0001] The present application claims priority from the Chinese patent application No. 202411068752.1 filed on August 5, 2024 and entitled "Virtual world-based capturing method, device, equipment, medium and product", the whole content of which is incorporated herein by reference. TECHNICAL FIELD

[0002] Embodiments of the present application relate to the field of human-computer interaction, in particular to a virtual world-based capturing method, device, equipment, medium and product. BACKGROUND

[0003] Role-Playing Game (RPG) is a type of game. In this type of game, a player controls a master virtual character to explore or act in a virtual world. Optionally, the player controls the master virtual character to capture (tame) a pet virtual character in the virtual world, and then raise or use the pet virtual character for interaction such as battle.

[0004] In related technologies, when capturing a pet virtual character, the player can control the master virtual character to use a capture prop, aim the capture prop at the pet virtual character, and then throw the capture prop. The capture prop flies in the air or rolls on the ground for a distance after being thrown, and then captures the pet virtual character.

[0005] However, the related technology uses a capture prop to tame a pet virtual character, which requires the player to manually aim and throw the capture prop, and the flight path of the capture prop is affected by environmental factors (such as wind direction, gravity, collision detection, etc.), which all lead to difficulty in accurately hitting the pet virtual character. SUMMARY

[0006] The present application provides a virtual world-based capturing method, device, equipment, medium and product, and the technical solution is as follows.

[0007] According to an aspect of the present application, a method for capturing based on a virtual world is provided, which is executed by a computer device, and the method comprises:

[0008] displaying at least one of a master virtual character and a pet virtual character located in the virtual world;

[0009] displaying a capture prop control, the capture prop control being a control for controlling the master virtual character to capture the pet virtual character;

[0010] receiving a release operation on the capture prop control;

[0011] In response to the release operation, display the capture spell effect released by the master virtual character on the pet virtual character and the capture result of the pet virtual character.

[0012] According to an aspect of the present application, a virtual world-based capturing device is provided, the device comprising:

[0013] a display module configured to display at least one of a master virtual character and a pet virtual character in the virtual world;

[0014] the display module is configured to display a capture prop control, the capture prop control being a consumable control for controlling the master virtual character to capture the pet virtual character;

[0015] a receiving module configured to receive a release operation on the capture prop control;

[0016] the display module is configured to, in response to the release operation, display the capture spell effect released by the master virtual character on the pet virtual character and the capture result of the pet virtual character.

[0017] According to another aspect of the present application, a computer device is provided, the computer device comprising: a processor and a memory, the memory storing at least one computer program, the at least one computer program being loaded and executed by the processor to implement the virtual world-based capturing method according to the above aspect.

[0018] According to another aspect of the present application, a computer storage medium is provided, the computer readable storage medium storing at least one computer program, the at least one computer program being loaded and executed by the processor to implement the virtual world-based capturing method according to the above aspect.

[0019] According to another aspect of the present application, a computer program product is provided, the computer program product comprising a computer program stored in a computer readable storage medium; the computer program is read and executed by the processor of the computer device from the computer readable storage medium, so that the computer device executes the virtual world-based capturing method according to the above aspect.

[0020] The technical scheme provided by the embodiments of the present application has at least the following beneficial effects:

[0021] By displaying the master virtual character and the at least one pet virtual character in the scene picture of the virtual world, the player can determine whether to capture the pet virtual character according to the demand; by triggering the release operation of the capture prop control, the capture spell effect of the master virtual character acting on the pet virtual character is displayed, and after the master virtual character finishes the spell on the pet virtual character, the capture result of the pet virtual character is displayed. This way of capturing the pet virtual character through spell simplifies the steps of capturing the pet virtual character, without considering the influence of environmental factors on capture, reduces the difficulty of pet capture, enhances the immersion and entertainment of pet capture, improves the participation and satisfaction of users; in addition, the high-precision capture based on the trigger of the capture prop control is more in line with the trigger intention of the player, avoiding the error of traditional manual capture operation, improving the success rate of capture of the pet virtual character, and enabling the player to perform the capture operation more smoothly and targeted, reducing the number of invalid capture operations of the pet virtual character, and greatly improving the human-computer interaction efficiency. BRIEF DESCRIPTION OF DRAWINGS

[0022] FIG. 1 is a schematic diagram of the architecture of a computer system according to an embodiment of the present application;

[0023] FIG. 2 is a schematic diagram of a capture method based on a virtual world according to an embodiment of the present application;

[0024] FIG. 3 is a flowchart of a capture method based on a virtual world according to an embodiment of the present application;

[0025] FIG. 4 is a schematic diagram of a capture method based on a virtual world according to an embodiment of the present application;

[0026] FIG. 5 is a flowchart of a capture method based on a virtual world according to an embodiment of the present application;

[0027] FIG. 6 is a schematic diagram of a capture method based on a virtual world according to an embodiment of the present application;

[0028] FIG. 7 is a schematic diagram of a capture method based on a virtual world according to an embodiment of the present application;

[0029] FIG. 8 is a schematic diagram of a capture spell effect according to an embodiment of the present application;

[0030] FIG. 9 is a schematic diagram of a capture spell effect according to an embodiment of the present application;

[0031] FIG. 10 is a schematic diagram of a capture spell effect according to an embodiment of the present application;

[0032] FIG. 11 is a flowchart of a capture method based on a virtual world according to an embodiment of the present application;

[0033] FIG. 12 is a flowchart of a virtual world-based capturing method according to an embodiment of the present application;

[0034] FIG. 13 is a flowchart of a virtual world-based capturing method according to an embodiment of the present application;

[0035] FIG. 14 is a schematic diagram of a virtual world-based capturing method according to an embodiment of the present application;

[0036] FIG. 15 is a schematic diagram of a virtual world-based capturing method according to an embodiment of the present application;

[0037] FIG. 16 is a schematic diagram of a virtual world-based capturing method according to an embodiment of the present application;

[0038] FIG. 17 is a schematic diagram of a virtual world-based capturing method according to an embodiment of the present application;

[0039] FIG. 18 is a flowchart of a virtual world-based capturing method according to an embodiment of the present application;

[0040] FIG. 19 is a comparison result diagram of a related technology and the present application according to an embodiment of the present application;

[0041] FIG. 20 is a structural block diagram of a virtual world-based capturing apparatus according to an embodiment of the present application;

[0042] FIG. 21 is a structural schematic diagram of a computer device according to an embodiment of the present application. DETAILED DESCRIPTION

[0043] It should be noted that, before collecting the relevant data of the user and in the process of collecting the relevant data of the user, a prompt interface, a pop-up window or voice prompt information can be displayed, which is used to prompt the user that the relevant data of the user is being collected. Thus, the present application starts to perform the relevant steps of obtaining the relevant data of the user only after obtaining the confirmation operation of the user to the prompt interface or the pop-up window, otherwise (i.e., without obtaining the confirmation operation of the user to the prompt interface or the pop-up window), the relevant steps of obtaining the relevant data of the user are ended, i.e., the relevant data of the user is not obtained. In other words, all the user data collected by the present application is collected under the condition that the user agrees and authorizes, and the collection, use and processing of the relevant user data need to comply with the relevant laws, regulations and standards of the relevant region.

[0044] Firstly, the related terms involved in the present application are introduced:

[0045] Virtual world: a virtual world displayed (or provided) by an application when running on a terminal.

[0046] Master virtual character: refers to an active object in the virtual world controlled by a player.

[0047] Pet virtual character: refers to an active object in the virtual world controlled by an artificial intelligence (AI). The pet virtual character can be a virtual creature, a virtual animal, a virtual monster, a virtual spirit, a virtual pet, etc.

[0048] FIG. 1 shows a structural block diagram of a computer system according to an exemplary embodiment of the present application. The computer system 100 includes a first terminal 120, a server 140, a second terminal 160, and a third terminal 180.

[0049] The first terminal 120 installs and runs a client of an application supporting a virtual world. The application can be any one of a three-dimensional map program, a virtual reality (VR) application, an augmented reality (AR) program, an RPG program, a turn-based game program, and a turn-based RPG program. The first terminal 120 is a terminal used by a first user, and the first user uses the first terminal 120 to control a first virtual character located in a virtual world to perform activities, the first virtual character being a master virtual character. The activities include, but are not limited to, at least one of adjusting a body posture, walking, running, jumping, riding, driving, aiming, picking up, capturing a pet virtual character, controlling a pet virtual character, raising a pet virtual character, picking with a pet virtual character, fighting with a pet virtual character, using a throwing-type prop, and attacking other virtual characters. Exemplarily, the first virtual character is a first virtual person, such as a simulated person object or an animation person object. Exemplarily, the first user controls the first virtual character to perform activities and to throw a pet virtual character through UI controls on a virtual world picture.

[0050] The first terminal 120 is connected to the server 140 through a wireless network or a wired network.

[0051] The server 140 comprises at least one of a server, a plurality of servers, a cloud computing platform, and a virtualization center. The server 140 comprises a processor 144 and a memory 142, and the memory 142 comprises a receiving module 1421, a control module 1422, and a sending module 1423. The receiving module 1421 is configured to receive a request sent by the client, such as a request for viewing the position of the enemy virtual role. The control module 1422 is configured to control the rendering of the virtual world picture. The sending module 1423 is configured to send a response to the client, such as sending the position of the third virtual role to the client. The server 140 is configured to provide background service for an application supporting a three-dimensional virtual world. Optionally, the server 140 undertakes the main computing work, and the first terminal 120, the second terminal 160, and the third terminal 180 undertake the secondary computing work; or the server 140 undertakes the secondary computing work, and the first terminal 120, the second terminal 160, and the third terminal 180 undertake the main computing work; or the server 140, the first terminal 120, the second terminal 160, and the third terminal 180 adopt a distributed computing architecture for collaborative computing.

[0052] The second terminal 160 is installed and runs a client of an application supporting a virtual world. The second terminal 160 is a terminal used by a second user, and the second user uses the second terminal 160 to control a second virtual role located in a virtual world to perform activities, and the second virtual role also serves as a master virtual role. The third terminal 180 is installed and runs an application supporting a virtual world. The third terminal 180 is a terminal used by a third user, and the third user uses the third terminal 180 to control a third virtual role located in a virtual world to perform activities.

[0053] Optionally, the first virtual role, the second virtual role, and the third virtual role are in the same virtual world. The first virtual role and the second virtual role belong to different camps, and the second virtual role and the third virtual role belong to the same camp.

[0054] Optionally, the applications installed on the first terminal 120, the second terminal 160 and the third terminal 180 are the same, or the applications installed on the three terminals are the same type of applications on different operating system platforms (Android or IOS). The first terminal 120 can be referred to as one of a plurality of terminals, the second terminal 160 can be referred to as one of a plurality of terminals, and the third terminal 180 can be referred to as one of a plurality of terminals. The embodiments are only exemplified by the first terminal 120, the second terminal 160 and the third terminal 180. The device types of the first terminal 120, the second terminal 160 and the third terminal 180 are the same or different, and the device types include at least one of a smart phone, a smart watch, a smart television, a tablet computer, an electronic book reader, an MP3 player, an MP4 player, a laptop computer and a desktop computer. The following embodiments are exemplified by terminals including smart phones. Those skilled in the art can know that the number of the above terminals can be more or less. For example, the above terminals can be only one, or the above terminals can be dozens or hundreds, or more. The number of terminals and the device types are not limited in the embodiments.

[0055] For example, FIG. 2 shows a schematic diagram of a virtual world-based capturing method provided by an exemplary embodiment of the present application. The method is exemplified by being executed by a virtual world-supported client, for example, the virtual world-supported client is deployed on the first terminal 120 (and can also be deployed on the second terminal 160, the third terminal 180, etc., which are not limited here).

[0056] To solve the above problems, an embodiment of the present application provides a virtual world-based capturing method. The method can be executed by a terminal device or a client on a terminal device. When the game starts, a capturing prop control is displayed on the client, for example, the capturing prop control is a capturing prop button. When the player controls the master virtual character to trigger the capturing prop control, a guided aiming reticle appears. The player can aim the aiming reticle at the pet virtual character to be captured. At this time, the capture probability of the pet virtual character is displayed on the side of the pet virtual character. The player can determine whether to capture the pet virtual character according to the capture probability. Optionally, the player releases the capturing prop control. At this time, the master virtual character starts to execute the spell effect on the pet virtual character. The pet virtual character presents the taming effect corresponding to the spell effect. When the player controls the master virtual character to continuously cast the spell, the capture result (including capture success or capture failure) of the pet virtual character is displayed.

[0057] As shown in FIG. 2(a), the client displays a scene picture of the virtual world in which the master virtual character 10 is located, and the scene picture further includes at least one pet virtual character 20 to be captured. The pet virtual character 20 refers to a movable object in the virtual world. Alternatively, the pet virtual character 20 can be subjected to at least one of the interactive operations such as capturing, raising, upgrading, etc. by the master virtual character 10, but the present application is not limited thereto. Alternatively, the pet virtual character 20 can assist the master virtual character 10 to perform at least one of the interactive operations such as gathering, fighting, changing land, etc., but the present application is not limited thereto. As shown in FIG. 2(a), the scene picture further displays a capture prop control 30, which is a control for the master virtual character 10 to control the pet virtual character 20. In response to a touch operation on the capture prop control 30, a sighting reticle 40 corresponding to the capture prop control 30 is displayed on the scene picture, and the sighting reticle 40 is used to assist the master virtual character 10 to aim at a position. Alternatively, the sighting reticle 40 is aligned to a pointing object in a first guiding form, for example, the sighting reticle 40 is aligned to the pointing object in a ray with an arrow. The pointing object can be any object such as terrain, building, etc. Alternatively, after the sighting reticle 40 is aligned to the pet virtual character 20 to be captured, a capture probability is displayed on a side of the pet virtual character 20, and the capture probability is used to indicate a probability of the master virtual character 10 to tame the pet virtual character 20. For example, the capture probability is displayed as "38%", which indicates that the probability of the master virtual character 10 to successfully tame the pet virtual character 20 is 38%. The player can determine whether to perform a next capture operation on the pet virtual character according to the capture probability.

[0058] As shown in FIG. 2(b), in response to a release operation on the capture prop control 30, a capture spell effect of the master virtual character 10 acting on the pet virtual character 20 is displayed, and a taming effect corresponding to the pet virtual character 20 is displayed.

[0059] In some embodiments, the capture prop control is a first capture prop control, the first capture prop control corresponds to a first capture prop, and the first capture prop has one of a plurality of prop types. Alternatively, the master virtual character 10 performs a spell effect of a first type, and the capture spell effect of the first type is related to the prop type of the first capture prop.

[0060] For example, the first capture prop is an attack type capture prop, and the first type of capture spell effect is an attack type spell effect; the first capture prop is a feeding type capture prop, and the first type of capture spell effect is a feeding type spell effect; the first capture prop is a healing type capture prop, and the first type of capture spell effect is a healing type spell effect; the first capture prop is a hypnotic type capture prop, and the first type of capture spell effect is a hypnotic type spell effect; the first capture prop is an interaction type capture prop, and the first type of capture spell effect is an interaction type spell effect; the first capture prop is an attribute resistance type capture prop, and the first type of capture spell effect is an attribute resistance type spell effect.

[0061] In some embodiments, the capture prop control is a second capture prop control, and the second capture prop control corresponds to a second capture prop. Optionally, the host virtual character 10 performs a spell effect of a second type, wherein the second type of capture spell effect is related to the state information of the pet virtual character. Optionally, the state information of the pet virtual character includes at least one of the attribute, personality and state of the pet virtual character.

[0062] For example, the personality of the pet virtual character is a belligerent personality, and the first type of capture spell effect is an attack type spell effect; the state of the pet virtual character is a wounded state, and the first type of capture spell effect is a healing type spell effect; the state of the pet virtual character is a hungry state, and the first type of capture spell effect is a feeding type spell effect; the attribute of the pet virtual character is a dark attribute, and the first type of capture spell effect is a light spell effect. Optionally, different types of capture spell effects have different display styles, and the display style of the capture spell effect is related to the type. For example, the first type of capture spell effect is a hypnotic type spell effect, and the display style corresponding to the healing type spell effect is to release a hypnotic note; for another example, the first type of capture spell effect is a fire spell effect, and the display style of the fire spell effect is to throw a fireball.

[0063] Optionally, during the process of the host virtual character 10 performing the capture spell effect, the taming effect corresponding to the pet virtual character 20 is displayed. Optionally, the taming effect of the pet virtual character 20 being tamed is gradually converted from a first effect to a second effect, and the effect intensity of the second effect is higher than that of the first effect. For example, during the spell process of the host virtual character 10 releasing a hypnotic note, the pet virtual character 20 starts to display a dazed state, and as the host virtual character 10 continues to cast, the pet virtual character 20 gradually converts to a coma state. Optionally, a first progress is displayed on the side of the pet virtual character 20, and the first progress is used to indicate the taming progress of the pet virtual character 20. The first progress can be at least one of a progress bar, a state bar, a buffer ring, and an icon.

[0064] In response to the master virtual character 10 executing the capture spell effect to reach a first spell state, the pet virtual character 20 is displayed in a successful taming state. The first spell state includes at least one of the following: a spell duration of the first type of capture spell effect reaches a first duration; an attack effect of the first type of capture spell effect reaches a first attack effect; a taming progress of the pet virtual character 20 reaches a first progress; a battle strength of the pet virtual character 20 is weakened to a first battle strength.

[0065] Optionally, after the master virtual character 10 executes the capture spell effect, a capture result of the pet virtual character 20 is displayed. If the master virtual character 10 successfully tames the pet virtual character 20, i.e., the capture result is a capture success, a capture prop is consumed; if the master virtual character 10 fails to successfully tame the pet virtual character 20, i.e., the capture result is a capture failure, the capture prop is returned to the master virtual character 10.

[0066] As shown in (c) of FIG. 2, in response to the pet virtual character 20 being in the capture success state, the pet virtual character 20 that is captured successfully is placed into the container prop 50, and a success prompt information 60 is displayed on the client, the success prompt information 60 being used to indicate that the pet virtual character 20 is successfully tamed. For example, the success prompt information 60 is displayed as “grasping success”. Optionally, the pet virtual character 20 is added to a pet list control, the pet list control displaying at least one pet control corresponding to the container prop 50, the container prop being used to accommodate the pet virtual character 20. Optionally, one container prop in the pet list control corresponds to one pet control of a tamed pet virtual character, in response to a triggering operation on the pet control, the tamed pet virtual character 20 can be summoned out, the tamed pet virtual character 20 and the master virtual character 10 are displayed in the same camp, and the player can control the tamed pet virtual character 20 to work for the master virtual character 10, or control the tamed pet virtual character 20 to fight against an enemy virtual character.

[0067] In summary, by displaying the master virtual character and at least one pet virtual character in the scene picture of the virtual world, the player can determine whether to capture the pet virtual character according to the need; by triggering the release operation of the capture prop control, the master virtual character is displayed to perform the capture spell effect on the pet virtual character, for example, the capture spell effect can be determined according to any one of the attribute, character and state information of the pet virtual character, and after the master virtual character finishes the spell on the pet virtual character, the capture result of the pet virtual character is displayed. This way of capturing the pet virtual character by spell simplifies the steps of capturing the pet virtual character, and there is no need to consider the influence of environmental factors on the capture. At the same time, different types of capture spell effects are used according to the state information of the pet virtual character, and the success rate of capturing the pet virtual character is greatly improved by introducing different capture spell effects.

[0068] FIG. 3 is a flowchart of a virtual world-based capture method according to an example embodiment of the present application. The method is applied to the first terminal 120 shown in FIG. 1, or to the virtual world-supported client installed on the first terminal 120, and the method includes steps 210 to 240.

[0069] Step 210: Display at least one of a master virtual character and a pet virtual character in a virtual world.

[0070] In some embodiments, a virtual environment-supported client is running in the terminal device, and the game interface of the client displays that the master virtual character is in a scene picture of a virtual world, and the scene picture further includes at least one pet virtual character.

[0071] The master virtual character is a virtual character playing the role of an attacking party in the game. Alternatively, the master virtual character can be a virtual character controlled by the player, or the master virtual character is a virtual character controlled by AI. The example embodiments of the present application take the master virtual character as a virtual character controlled by the player for illustration. Alternatively, the player participates in the game or interacts with the virtual environment by manipulating the master virtual character. The player has the control authority of the master virtual character through the first account logged in by the client.

[0072] The pet virtual character refers to a movable object in the virtual world. Alternatively, the pet virtual character is at least one of an NPC, an AI-controlled monster, a pet virtual character to be captured, or a battle character captured by another player-controlled virtual character. Alternatively, the pet virtual character can be displayed in any possible form. For example, the form of the pet virtual character is related to the level, environment (weather, time, land), and used props of the pet virtual character.

[0073] In some embodiments, the pet virtual role can be a pet virtual role to be captured. Optionally, the pet virtual role can be controlled by the master virtual role to perform at least one of the following interactive operations: capturing, raising, upgrading, etc., but the present application is not limited thereto. Optionally, the pet virtual role can assist the master virtual role to perform at least one of the following interactive operations: collecting, fighting, changing a plot, etc., but the present application is not limited thereto.

[0074] Optionally, for the pet virtual role to be captured, the pet virtual role can be located at any possible position in the virtual world. The position of the pet virtual role can be associated with the type, attribute, etc. of the pet virtual role. For example, the pet virtual role is a grass-type role, and is mostly distributed near grasslands, jungles, etc. in the virtual world. The pet virtual role is a water-type role, and is mostly distributed near lakes, oceans, etc. in the virtual world. The position of the pet virtual role can be randomly set.

[0075] In a possible implementation, the terminal displays a virtual environment through a virtual environment picture. Optionally, the virtual environment picture is a picture of observing the virtual environment from the perspective of the master virtual role. The perspective refers to the angle of observation when observing the virtual environment from the first-person perspective or the third-person perspective. Optionally, in the embodiments of the present application, the perspective is the angle of observation when observing the master virtual role through a camera model in the virtual environment. When the first-person perspective is adopted, the camera model is located near the head of the master virtual role or at the head of the master virtual role; when the third-person perspective is adopted, the camera model can be located behind the master virtual role and bound to the master virtual role, or can be located at any position at a first distance from the master virtual role (the first distance can be a pre-set distance or a distance that is flexibly adjusted along with the change of the scene), and the master virtual role in the virtual environment can be observed from different angles through the camera model. Optionally, in addition to the first-person perspective and the third-person perspective, the perspective also includes other perspectives, such as the overhead perspective; when the overhead perspective is adopted, the camera model can be located above the head of the master virtual role, and the overhead perspective is a perspective of observing the virtual environment from the angle of looking down from the sky. Optionally, the camera model will not be actually displayed in the virtual environment, i.e., the camera model will not be displayed in the virtual environment displayed on the game interface.

[0076] Step 220: displaying a capture prop control, the capture prop control being a control for controlling the master virtual role to capture the pet virtual role.

[0077] In some embodiments, in response to a capture trigger operation, a capture prop control is displayed on the game interface. The capture trigger operation is an operation triggered by the player to fight with the pet virtual character to be captured, so as to capture the pet virtual character. The capture prop control is a control for controlling the host virtual character to capture the pet virtual character.

[0078] In some embodiments, the capture prop control refers to an interface interaction element in the game interface for triggering the capture operation. Optionally, the capture prop control is usually presented in the form of an icon, a button, text or other forms, which are not limited in the present application. For example, the capture prop control can be a capture prop button.

[0079] In some embodiments, in response to a touch operation on the capture prop control, a sighting reticle corresponding to the capture prop control is displayed. The sighting reticle assists the host virtual character in aiming at a pointing object.

[0080] Optionally, the sighting reticle is a visual indicator. In response to the touch operation on the capture prop control, the sighting reticle corresponding to the capture prop control is displayed to align with the pointing object in a first guiding form. The first guiding form includes at least one of a ray, a dashed line, an arrow, an animation special effect, and a font. Optionally, the touch operation is an operation triggered by the capture prop control, such as at least one of a click operation, a long press operation, a drag operation, and other operation forms. The pointing object is an object aimed at by the player using the sighting reticle, which can be anything in the virtual world, such as terrain, units (e.g., other virtual characters), buildings, and the like.

[0081] The above describes the interface performance content of displaying the sighting reticle based on the touch operation and aligning the pointing object in the first guiding form. Displaying the sighting reticle in the first guiding form and aligning the pointing object can enrich the game interface performance through clear and concise design, effectively guide the player to focus attention on the correct position, and significantly improve the operation accuracy of the player and the game experience. In addition, the sighting reticle can be dynamically adjusted based on the operation of the player, which can further ensure that the aiming process is more accurate and facilitate the player to adjust the operation angle and operation direction more specifically, thereby greatly improving the capture success rate of the pet virtual character.

[0082] In some embodiments, in response to an aiming operation on the pet virtual character, i.e., the pointing object aimed at by the sighting reticle is the pet virtual character to be captured, a capture probability is displayed at a first circumferential position of the pet virtual character. The aiming operation is an operation performed by the player to expect to accurately capture the pet virtual character. Optionally, the aiming operation includes at least one of dragging the capture prop control, clicking the capture prop control, and double-clicking the capture prop control, but is not limited thereto, and the present application does not make specific limitations thereto.

[0083] In some embodiments, the capture probability is used to indicate the probability of the master virtual character successfully taming the pet virtual character. Optionally, when the aiming reticle is aligned with the pet virtual character to be captured, the client reads the capture probability of the pet virtual character being successfully captured and presents the capture probability in percentage or other forms at a first lateral position of the pet virtual character. The first lateral position can be any position near the pet virtual character to be captured. For example, the first lateral position can be above right, below right, above left or below left of the pet virtual character. The specific position of the first lateral position is not limited in the present application.

[0084] The above describes the content of displaying the capture probability at the first lateral position of the pet virtual character based on the aiming operation. Since the capture probability indicates the probability of the master virtual character successfully taming the pet virtual character, different aiming positions can display different capture probabilities, and the capture probability with quantitative properties can provide clearer aiming feedback for the player, improving the interactivity and strategy of the game. The capture probability that changes in real time with the aiming position can accurately feedback the current capture difficulty, facilitate the accuracy of the operation and the immersion of the game, and to some extent reduce the difficulty of pet capture and improve the efficiency of human-computer interaction.

[0085] In some embodiments, the capture probability is related to the state value of the pet virtual character, for example, the state value of the pet virtual character includes the energy value and the physical value of the pet virtual character. Optionally, the capture probability and the state value of the pet virtual character present a negative correlation, that is, the higher the state value of the pet virtual character, the lower the capture probability of the master virtual character for the pet virtual character; on the contrary, the lower the state value of the pet virtual character, the higher the capture probability of the master virtual character for the pet virtual character. For example, when the energy value of a pet virtual character is 100, the corresponding capture probability is 30%, and when the energy value of the pet virtual character is 50, the corresponding capture probability is 60%.

[0086] In some embodiments, the capture probability is related to the state value of the master virtual character, for example, the state value of the master virtual character includes the energy value, the physical value, the blood tank value and the level information of the master virtual character. Optionally, the capture probability and the state value of the master virtual character present a positive correlation, that is, the higher the state value of the master virtual character, the higher the capture probability of the master virtual character for the pet virtual character; on the contrary, the lower the state value of the master virtual character, the lower the capture probability of the master virtual character for the pet virtual character.

[0087] In some embodiments, the capture probability threshold can be set according to the state value of the master virtual role and / or the state value of the pet virtual role. The capture probability threshold is a critical value or limit value for successfully capturing the pet virtual role. Alternatively, when the actual capture probability is greater than the capture probability threshold, the master virtual role has a higher probability of successfully capturing the pet virtual role; when the actual capture probability is less than or equal to the capture probability threshold, the master virtual role has a lower probability of successfully capturing the pet virtual role. The capture probability threshold can be a specific numerical value, or a range or a set of conditions. Alternatively, the client can remind the player of the difficulty of capturing the pet virtual role by comparing the actual capture probability with the capture probability threshold.

[0088] For example, as shown in FIG. 4, the capture prop control 201 is displayed on the game interface. In response to a touch operation on the capture prop control 201, such as clicking the capture prop control 201, the aiming reticle 202 corresponding to the capture prop control 201 is displayed on the game interface. The aiming reticle 202 is directed at the object in the form of an arrow guide. In response to an aiming operation on the pet virtual role 203, i.e., aiming the aiming reticle 202 at the pet virtual role 203, the client reads the capture probability 204 of the pet virtual role 203, for example, the capture probability of the pet virtual role 203 is 38%. The client presents the capture probability 204 in percentage form on the right side of the pet virtual role 203. The capture probability 204 is used to indicate the probability of successfully capturing the pet virtual role 203.

[0089] In the embodiments of the present application, the player can decide whether to capture the pet virtual role based on the capture probability. If the capture probability is high (greater than the capture probability threshold), the player can decide to capture; if the probability is low (less than or equal to the capture probability threshold), the player can choose to give up or find other pet objects (other pet virtual roles). Through the display of the capture probability, the player can adaptively adjust the capture strategy.

[0090] Step 230: receiving a release operation on the capture prop control.

[0091] The release operation is an operation for triggering the master virtual role to perform the capture spell effect. Alternatively, taking the display of virtual buttons on a touch screen as an example, the release operation refers to at least one of the operations such as clicking operation, long pressing operation, sliding operation, etc. on the virtual button; or the release operation is a pressing operation on a specified button on a physical handle or keyboard. The present application does not limit this.

[0092] Step 240: in response to the release operation, displaying the capture spell effect released by the master virtual role on the pet virtual role and the capture result of the pet virtual role.

[0093] In some embodiments, the capture spell effect refers to a visual effect presented when the master virtual character performs a capture operation. Alternatively, the capture spell effect is applied to the pet virtual character, and the master virtual character performs different capture spell effects for different pet virtual characters.

[0094] In some embodiments, the master virtual character performs a capture spell effect applied to the pet virtual character, and the pet virtual character simultaneously displays a taming effect corresponding to the capture spell effect, where the taming effect refers to a visual effect presented when the pet virtual character is tamed. Alternatively, the capture result of the pet virtual character is displayed after the master virtual character finishes performing the capture spell effect. Alternatively, the capture result of the pet virtual character includes two capture results, i.e., capture success and capture failure.

[0095] In an alternative embodiment, the capture prop control is a consumable control for triggering consumption of the capture prop; and the number of uses of the capture prop is decremented in response to a release operation on the capture prop control.

[0096] In some embodiments, if the master virtual character successfully tames the pet virtual character, i.e., the capture result is capture success, the capture prop is consumed, or the number of uses of the capture prop is decremented; and if the master virtual character fails to successfully tame the pet virtual character, i.e., the capture result is capture failure, the capture prop is returned to the master virtual character, or the number of uses of the capture prop is incremented. Illustratively, the capture prop control is a consumable control for triggering consumption of the capture prop, e.g., each triggering of the capture prop control is considered as consumption of the capture prop. The design of the consumable capture prop control makes the player need to consider the timing and effect of each use of the capture prop, thereby enhancing the player's strategic thinking during the game, e.g., the player cannot easily rely on a certain capture prop, but needs to use it reasonably at a critical moment, which increases the depth and interactivity of the game.

[0097] In some embodiments, the capture prop control displays a remaining number of uses, which can be displayed by at least one of a counter, an icon, a progress bar, etc., so that the remaining number of uses of the capture prop can be clearly fed back. Alternatively, the capture prop can also be a prop that can be obtained in the virtual scene, e.g., the player controls the master virtual object to pick up the capture prop, exchanges the capture prop by completing a specified task, is rewarded with the capture prop by completing a specified task, etc.; and when the capture prop is obtained, the increase in the remaining number of uses of the capture prop is displayed on the capture prop control, e.g., from "5" to "6". Similarly, if the capture prop is triggered to be consumed based on consumption of the capture prop, the decrease in the remaining number of uses of the capture prop is also displayed, e.g., from "6" to "5", etc.

[0098] The visual feedback enables the player to instantly know the state of the capture prop held by the player, and helps the player to make a more intelligent decision. The capture prop is prevented from being abused or over-relied on, and the implementation logic of the capture prop is simplified, and the operation is simple and maintainable.

[0099] The method provided in the embodiment enables the player to judge whether to capture the pet virtual character according to the demand by displaying the master virtual character and the at least one pet virtual character in the scene picture of the virtual world; the capture spell effect of the master virtual character acting on the pet virtual character is displayed by triggering the release operation of the capture prop control; the capture prop control can be implemented as a consumable control, so that the capture result of the pet virtual character is displayed after the master virtual character finishes the spell on the pet virtual character, the capture prop is consumed when the capture result is a capture success, and the capture prop is returned to the player when the capture result is a capture failure. The way of capturing the pet virtual character by spell simplifies the steps of capturing the pet virtual character, eliminates the need to consider the influence of environmental factors on capture, and improves the success rate of capturing the pet virtual character.

[0100] In some embodiments, the player controls the master virtual character to execute the capture spell effect acting on the pet virtual character, and completes the capture of the pet virtual character by using the capture spell effect. Alternatively, the master virtual character can determine the type of the capture spell effect based on the type of the capture prop, or the master virtual character can determine the type of the capture spell effect based on the state information of the pet virtual character. The two cases of determining the type of the capture spell effect are introduced as follows.

[0101] The first case: determining the type of the capture spell effect based on the type of the capture prop;

[0102] The second case: determining the type of the capture spell effect based on the state information of the pet virtual character.

[0103] The first case: determining the type of the capture spell effect based on the type of the capture prop.

[0104] In some embodiments, the capture spell effect acts on the pet virtual character, and the master virtual character executes different capture spell effects for different capture props. Alternatively, the capture prop control is a first capture prop control, the first capture prop control corresponds to a first capture prop, and the first capture prop has one of a plurality of prop types.

[0105] FIG. 5 is a flowchart of a capture method based on a virtual world according to an example embodiment of the present application. The steps 230 to 240 described above can be replaced by steps 231 and 232.

[0106] Step 231: in response to the selection operation on the first capture prop control, display the first type of capture spell effect released by the master virtual character on the pet virtual character.

[0107] In some embodiments, the capture prop control is a first capture prop control, the first capture prop control corresponds to a first capture prop, and the first capture prop has one of a plurality of prop types. The first capture prop control is a consumable control of the master virtual character for capturing the pet virtual character. The first capture prop control is an interface interaction element in the game interface for triggering the capture operation. Optionally, the first capture prop control is usually presented in the form of an icon, a button, text, or other forms, which are not limited in the present application. For example, the first capture prop control can be a capture prop button.

[0108] In some embodiments, in response to the selection operation on the first capture prop control, the first type of capture spell effect released by the master virtual character on the pet virtual character is displayed. The first type is related to the prop type of the first capture prop. Optionally, the prop type of the first capture prop includes at least one of an attack type capture prop, a feeding type capture prop, a healing type capture prop, a hypnotism type capture prop, an interaction type capture prop, and a property resistance type capture prop.

[0109] In some embodiments, the player activates the selection mode by long pressing (or continuously touching) the first capture prop control, and the game interface displays a plurality of candidate items of different types of capture props, from which the player can select the first type of capture prop. For example, the player can browse different types of capture props in the plurality of available candidate items through a sliding operation, view detailed information or effects of different types of capture props, and select the first type of capture prop by sliding to the capture prop. Illustratively, the candidate item is a pre-provided prop item for the player to select, and the first type is any one of the selected prop types.

[0110] For example, as shown in FIG. 6, the first capture prop control 301 is displayed on the game interface, in response to the long pressing operation on the first capture prop control 301, the first type of first capture prop control 302 and the second type of first capture prop control 303 are displayed around the first capture prop control 301, and the player can select any one of the first type of first capture prop control 302 and the second type of first capture prop control 303 as needed, for example, the player selects the second type of first capture prop control 303 by sliding upward.

[0111] In a possible implementation, the game interface displays a scene picture of the host virtual character in the virtual world, and the scene picture further includes at least one pet virtual character. In response to a triggering operation on the pet virtual character, a plurality of candidate capture props of different types are popped up from the pet virtual character, and a capture prop of a first type can be selected from the plurality of available candidate capture props.

[0112] For example, as shown in FIG. 7, the game interface displays at least one pet virtual character 401. In response to a click operation on the pet virtual character 401, a first capture prop control 402 of a first type and a first capture prop control 403 of a second type are popped up from the pet virtual character 401. A player can select one capture prop from the first capture prop control 402 of the first type and the first capture prop control 403 of the second type as needed.

[0113] In some embodiments, the first type is related to a prop type of the first capture prop. The capture spell effect of the first type includes at least one of the following:

[0114] · The first capture prop is an attack type capture prop, and the capture spell effect of the first type is an attack type spell effect;

[0115] · The first capture prop is a feeding type capture prop, and the capture spell effect of the first type is a feeding type spell effect;

[0116] · The first capture prop is a healing type capture prop, and the capture spell effect of the first type is a healing type spell effect;

[0117] · The first capture prop is a hypnosis type capture prop, and the capture spell effect of the first type is a hypnosis type spell effect;

[0118] · The first capture prop is an interaction type capture prop, and the capture spell effect of the first type is an interaction type spell effect;

[0119] · The first capture prop is an attribute resistance type capture prop, and the capture spell effect of the first type is an attribute resistance type spell effect.

[0120] Optionally, in response to a selection operation on the attack type capture prop, a display of an attack type spell effect released by the master virtual character on the pet virtual character. The attack type capture prop is a prop for causing damage or applying a negative effect to the pet virtual character. The attack type spell effect is used to cause damage or apply a negative state to the pet virtual character, and is suitable for pet virtual characters that need to be captured or controlled by force. For example, the attack type capture prop is an explosive ball, and an explosion can occur at a first position to cause explosive damage to the pet virtual character. The first position can be a pre-set position point, or a position point where the explosive ball contacts the virtual ground after being thrown, etc.

[0121] Optionally, in response to a selection operation on the feeding type capture prop, a display of a feeding type spell effect released by the master virtual character on the pet virtual character. The feeding type capture prop is a prop for providing a gain effect to the pet virtual character. The feeding type spell effect is used to provide food or other resources to the pet virtual character to solve its hunger problem or increase its friendliness. For example, the feeding type capture prop can be an energy drink or a specially designed bait, which can attract the attention of the pet virtual character and increase the possibility of capture by satisfying its appetite.

[0122] Optionally, in response to a selection operation on the healing type capture prop, a display of a healing type spell effect released by the master virtual character on the pet virtual character. The healing type capture prop is a prop for healing the damage or eliminating the negative state of the pet virtual character. The healing type spell effect is used to restore the health of the pet virtual character or alleviate its injured state, and is suitable for situations where the pet virtual character is injured or in poor condition. For example, the healing type capture prop is a healing potion, which increases the possibility of capture by restoring the health value of the pet virtual character or healing its injury.

[0123] Optionally, in response to a selection operation on the hypnotic type capture prop, a display of a hypnotic type spell effect released by the master virtual character on the pet virtual character. The hypnotic type capture prop is a prop for putting the pet virtual character into a sleep state or reducing its alertness. The hypnotic type spell effect is used to put the pet virtual character into a sleep state, reduce its resistance and mobility, and make it easier to be captured. For example, the hypnotic type capture prop is a hypnotic note, which puts the pet virtual character into a short sleep state and increases the possibility of capture by reducing its mobility.

[0124] Optionally, in response to the selection operation on the interaction type capture prop, a display of an interaction type spell effect released by the master virtual character on the pet virtual character is displayed. The interaction type capture prop is a prop used to promote interaction or establish a relationship with the selected pet virtual character. The interaction type spell effect is used for direct interaction with the pet, for increasing the pet virtual character's intimacy or friendliness, increasing its acceptance of capture, such as petting, communication, or training. For example, the interaction type capture prop is an interactive toy, which increases the likelihood of capture by establishing a connection with the pet virtual character to increase its favorability towards the master virtual character.

[0125] Optionally, in response to the selection operation on the attribute resistance type capture prop, a display of an attribute resistance type spell effect released by the master virtual character on the pet virtual character is displayed. The attribute resistance type capture prop is a prop used to resist a specific attribute or reduce the attribute advantage of the pet virtual character. The attribute resistance type spell effect enhances the likelihood of successful capture by utilizing the attribute resistance relationship of the pet virtual character to cast a spell effect with an attribute resistance effect. For example, the attribute resistance type capture prop is an attribute weakening symbol, which improves the success rate of capture according to the principle of attribute resistance.

[0126] The above describes the display of the first type of capture spell effect based on the first capture prop of the prop type. Using the prop type as a condition for displaying the difference in capture spell effect can provide a more diverse and interesting game experience for the player, and also facilitates the player's selection of more suitable virtual props in the game process to enhance the smoothness of the game experience. In addition, the association between the prop type and the capture spell effect also facilitates flexible control and centralized management of the presentation of the capture spell effect, which indirectly assists the player in improving the interaction efficiency in the virtual scene, has good technical expansibility, and ensures the efficiency of human-computer interaction.

[0127] In one possible implementation, the first capture prop selected by the player is related to the level of the master virtual character. The first capture prop is divided into high-level capture props and low-level capture props. Optionally, the type of the first capture prop selected by the player is positively correlated with the level of the master virtual character, i.e., the higher the level of the master virtual character, the higher the level of the first capture prop that can be selected. Alternatively, the number of the first capture prop selected by the player is positively correlated with the level of the master virtual character, i.e., the higher the level of the master virtual character, the higher the number of the first capture prop that can be selected. The present application does not limit this.

[0128] For example, the feeding type capture prop is a low-level capture prop, the player can use the feeding type capture prop when the level of the player is between 1 and 10, the attribute suppression type capture prop is a high-level capture prop, the player can use the hypnosis type capture prop when the level of the player is upgraded to 15, and the player can control the master virtual character to perform a task to upgrade the level of the master virtual character.

[0129] In some embodiments, the acquisition manner of the first capture prop includes but is not limited to at least one of the following:

[0130] acquiring based on the master virtual character completing a specified task;

[0131] unlocked acquisition based on the master virtual character reaching a first level, the first level can be implemented as a pre-set level, a level set by the player, or a level flexibly allocated based on the historical game situation of the master virtual character, etc.

[0132] acquiring based on the master virtual character picking up in the virtual world;

[0133] acquiring based on a teammate virtual character gifting;

[0134] acquiring based on the master virtual character purchasing in a store;

[0135] acquiring based on the master virtual character interacting with a pet virtual character;

[0136] acquiring based on a pet virtual character dropped by the master virtual character defeating;

[0137] acquiring based on the master virtual character obtaining raw materials to make;

[0138] acquiring based on a captured pet virtual character to make.

[0139] For example, the first capture prop is an attribute suppression type capture prop, which can be made based on a captured pet virtual character according to its own attribute. For example, the master virtual character successfully captures a pet virtual character with a fire attribute, the pet virtual character with the fire attribute can make a fire type capture prop based on its own attribute, and the fire type capture prop can attack a pet virtual character with a grass attribute as a grass attribute suppression type capture prop.

[0140] For example, the first capture prop is a feeding type capture prop, which can be acquired based on the master virtual character interacting with a pet virtual character. For example, the master virtual character completes a feeding task for the pet virtual character, and can obtain a feeding type capture prop.

[0141] For example, the first capture prop is an attack type capture prop, which can be obtained based on a pet virtual character defeated by the host virtual character. For example, the host virtual character defeats a pet virtual character of a first level (e.g., the first level is a preset level, or the first level is a level of any pet virtual character attacked), and an attack type capture prop of the first level can be obtained, which can be used to capture a pet virtual character of a level not higher than the first level. For example, the host virtual character defeats a pet virtual character of level 4, and the pet virtual character automatically drops an attack type capture prop of level 4, which can be used to capture a pet virtual character of a level less than or equal to 4.

[0142] It should be noted that the above is only an example of the first capture prop obtaining manner, and the application does not limit the obtaining manner of the first capture prop.

[0143] In the embodiment of the application, the capture spell effect is determined according to the type of the selected capture prop. The player needs to adjust the capture strategy and select the appropriate capture spell effect according to different situations, and this targeted capture strategy improves the possibility of successful capture.

[0144] Optionally, different types of capture spell effects have different display forms. Optionally, the display form of the capture spell effect includes at least one of light effect, sound effect, animation special effect, energy fluctuation, particle effect or magic array diagram, but is not limited thereto, and the application does not limit this.

[0145] For example, the display form of the capture spell effect is light effect, and light or light beam may appear during the spell process. Different colors and intensities of light effect represent the capture of different kinds of pet virtual characters. For example, red light effect is used to capture fire-type pet virtual characters, and blue light effect is used to capture water-type pet virtual characters.

[0146] For example, the display form of the capture spell effect is energy fluctuation, and the capture difficulty and the rarity of the pet virtual character can be determined according to the intensity and frequency of the energy fluctuation. For example, for a relatively common pet virtual character, the intensity and frequency of the energy fluctuation are small; for a relatively rare pet virtual character, the intensity and frequency of the energy fluctuation are large. The energy fluctuation can be a light ring, a wave or other forms of energy around the host virtual character. For example, the display form of the capture spell effect is particle effect, and the host virtual character may generate sparks, stardust or other magic particles during the spell process. Optionally, different kinds of particle effects can be associated with the attributes of the pet virtual character, for example, the capture spell effect of a fire-type pet virtual character is displayed as fire particle, and the capture spell effect of a water-type pet virtual character is displayed as water droplet particle.

[0147] In some embodiments, the master virtual character performs a capture spell effect on the pet virtual character, and the pet virtual character simultaneously displays a taming effect corresponding to the capture spell effect, where the taming effect refers to a visual effect presented when the pet virtual character is tamed.

[0148] FIG. 8 shows a schematic diagram of a capture spell effect according to an example embodiment. As shown in FIG. 8, the capture spell effect of the master virtual character 501 is a hypnosis type spell effect, and the display form of the hypnosis type spell effect is to release a hypnosis musical note. A symbol icon of the hypnosis musical note appears around the master virtual character 501 and on a spell path, and a sound effect fluctuation appears during the spell process to show the transmission of the hypnosis musical note. The pet virtual character 502 is affected by the hypnosis musical note and displays a corresponding taming effect, for example, a symbol icon of the hypnosis musical note appears around the pet virtual character 502, and light or a light beam appears around the pet virtual character 502, indicating that the pet virtual character 502 is being tamed.

[0149] FIG. 9 shows a schematic diagram of a capture spell effect according to an example embodiment. As shown in FIG. 9, the capture spell effect of the master virtual character 601 is an attack type spell effect, and the display form of the attack type spell effect is to release a storm wind animation. Rotating wind flows and stones appear around the master virtual character 601 to show a storm wind effect. The pet virtual character 602 is affected by the storm wind effect and displays a corresponding taming effect, for example, the taming effect of the pet virtual character 602 is to be surrounded by the wind flows, suspended and unable to move freely, indicating that the pet virtual character 602 is being tamed.

[0150] FIG. 10 shows a schematic diagram of a capture spell effect according to an example embodiment. As shown in FIG. 10, the capture spell effect of the master virtual character 701 is an attack type spell effect, and the display form of the attack type spell effect is a magic circle. The master virtual character 701 is using a capture skill based on the magic circle to capture the pet virtual character 702. A large magic circle with glowing symbols and patterns appears on the ground, and light effects are emitted from the sides of the magic circle. The pet virtual character 702 is affected by the magic circle and displays a corresponding taming effect, for example, the pet virtual character 702 is shown to be located in the center of the magic circle and surrounded by the light effects, indicating that the pet virtual character 702 is being tamed.

[0151] Step 232: in response to the end of the capture spell effect, displaying a capture result of the pet virtual character.

[0152] In some embodiments, the capture result of the pet virtual role is displayed after the capture spell effect of the master virtual role is executed. Optionally, the capture result of the pet virtual role includes two capture results, i.e., capture success and capture failure. The capture success can also be referred to as taming success, and the capture failure can be referred to as taming failure.

[0153] In some embodiments, if the master virtual role successfully tames the pet virtual role, i.e., the capture result is capture success, the first capture prop is consumed, or the number of uses of the first capture prop is consumed; if the master virtual role fails to successfully tame the pet virtual role, i.e., the capture result is capture failure, the first capture prop is returned to the master virtual role, or the number of uses of the first capture prop is returned.

[0154] The method provided by the embodiments of the present application determines the type of the capture spell effect (such as attack type, feeding type, healing type, hypnosis type, interaction type, attribute restriction type, etc.) according to the type of the capture prop, so that the player can select the capture prop according to the needs and determine the appropriate capture strategy when capturing the pet virtual role, so that each capture can be personalized and dynamically performed, thereby enhancing the interactivity of the game and the sense of participation of the player. This greatly increases the interactivity and strategy of the game, making the capture process more interesting and challenging. This process also helps to optimize resource utilization and improve the operation efficiency of the player in the game process. By timely displaying the taming effect and the capture result corresponding to the pet virtual role, not only the interactive experience between the player and the pet virtual role is enhanced, but also the human-computer interaction efficiency of the player in the game process is improved.

[0155] The second case: determining the type of the capture spell effect based on the state information of the pet virtual role.

[0156] In some embodiments, the capture spell effect acts on the pet virtual role, and the master virtual role performs different capture spell effects for different pet virtual roles. Optionally, the master virtual role determines the type of the capture spell effect according to the state information of the pet virtual role, and the state information of the pet virtual role includes at least one of the personality, state, and attribute of the pet virtual role.

[0157] FIG. 11 is a flowchart of a capture method based on a virtual world provided by an example embodiment of the present application. The steps 230 to 240 described above can be replaced by steps 233 and 234.

[0158] Step 233: in response to the release operation on the second capture prop control, displaying the second type of capture spell effect released by the master virtual role on the pet virtual role.

[0159] In some embodiments, the capture prop control is a second capture prop control, and the second capture prop control corresponds to a second capture prop. The second capture prop control is a consumable control of the master virtual character for capturing the pet virtual character. The second capture prop control is an interface interaction element in the game interface for triggering the capture operation. Optionally, the second capture prop control is usually presented in the form of an icon, a button, text or other forms, which is not limited in the present application. For example, the second capture prop control can be a capture prop button.

[0160] In some embodiments, in response to a selection operation on the second capture prop control, the use frequency of the second capture prop is consumed, and a second type of capture spell effect released by the master virtual character on the pet virtual character is displayed. The second type of capture spell effect is related to the state information of the pet virtual character.

[0161] Optionally, the state information of the pet virtual character includes at least one of a personality, a state and an attribute of the pet virtual character. That is, the second type of capture spell effect is determined according to the state information of the pet virtual character. The personality is used to indicate the behavioral characteristics and intrinsic characteristics of the pet virtual character, and the personality can affect the behavior mode and reaction mode of the pet. For example, the personality of the pet virtual character is aggressive, docile, lively, timid, etc. The state is used to indicate the current physiological condition or psychological condition of the pet virtual character, and the state can affect the health level, energy level, emotional state, etc. of the pet virtual character, for example, the state of the pet virtual character is a hungry state, a wounded state. The attribute is used to indicate the element attribute of the pet virtual character, for example, the element attribute of the pet virtual character is fire, water, electricity, dark, etc.

[0162] In some embodiments, first, the state information of the pet virtual character to be captured is obtained, that is, at least one of the personality, the state and the attribute of the pet virtual character is obtained; then, the second type of capture spell effect is selected according to the obtained state information of the pet virtual character.

[0163] In some embodiments, the second type of capture spell effect includes at least one of the following:

[0164] The second type of capture spell effect is an attack type spell effect;

[0165] The second type of capture spell effect is a feeding type spell effect;

[0166] The second type of capture spell effect is a healing type spell effect;

[0167] The second type of capture spell effect is a hypnotic type spell effect;

[0168] The second type of capture spell effect is an interactive type spell effect;

[0169] The second type of capture spell effect is an attribute resistance type spell effect.

[0170] In some embodiments, the attack type spell effect is used to cause damage or apply negative status to the pet virtual role, suitable for pet virtual roles that need to be captured or controlled by force. The feeding type spell effect is used to provide food or other resources to the pet virtual role, solve its hunger problem or increase its friendliness. The healing type spell effect is used to restore the health or alleviate the injury state of the pet virtual role, suitable for situations where the pet virtual role is injured or in poor condition. The hypnosis type spell effect is used to put the pet virtual role into a sleep state, reduce its resistance and mobility, and make it easier to be captured. The interaction type spell effect is used for direct interaction with the pet, used to increase the intimacy or friendliness of the pet virtual role, and increase its acceptance of capture, such as petting, communication or training. The attribute resistance type spell effect enhances the success rate of capture by taking advantage of the attribute resistance relationship of the pet virtual role, and casting a spell effect with attribute resistance effect.

[0171] In some embodiments, the state information includes the personality of the pet virtual role, and the correspondence between the personality of the pet virtual role and the second type of capture spell effect includes at least one of the following:

[0172] The personality of the pet virtual role is a warlike personality, and the second type of capture spell effect is an attack type spell effect.

[0173] The personality of the pet virtual role is a docile personality, and the second type of capture spell effect is a feeding type spell effect.

[0174] The personality of the pet virtual role is a lively personality, and the second type of capture spell effect is an interaction type spell effect.

[0175] The personality of the pet virtual role is a timid personality, and the second type of capture spell effect is a hypnosis type spell effect.

[0176] Optionally, the type of the capture spell effect is related to the personality of the pet virtual role. For example, the personality of the pet virtual role is a belligerent personality, the pet virtual role with the belligerent personality usually has strong aggressiveness and resistance, at this time, the second type of capture spell effect is an attack type spell effect, the combat effectiveness of the pet virtual role is weakened through the attack type spell effect, so that the pet virtual role is more easily captured. For example, the personality of the pet virtual role is a docile personality, the pet virtual role with the docile personality is usually friendly and easy to approach, at this time, the second type of capture spell effect is a feeding type spell effect. For example, the personality of the pet virtual role is a lively personality, the pet virtual role with the lively personality is usually easy to approach, at this time, the second type of capture spell effect is an interactive type spell effect, for example, the interactive type spell effect is a touch spell effect, which increases the acceptance of the pet virtual role to the capture. For example, the personality of the pet virtual role is a timid personality, the pet virtual role with the timid personality is more likely to be frightened or anxious, and is not easy to approach, at this time, the second type of capture spell effect can be a hypnotic type spell effect. The above is only an example, and the present application does not limit the correspondence between the personality of the pet virtual role and the type of the capture spell effect.

[0177] In the present application, considering that the personality of the pet virtual role can affect the performance enthusiasm of the pet virtual role in the game process, the capture spell effect is determined based on the personality of the pet virtual role, which can make the player feel a more personalized game experience, increase the player's participation and emotional investment in the pet virtual role, and also facilitate the player to more intuitively see the personality of each pet virtual role and understand the corresponding spell effect, thereby improving the operation cooperation efficiency of the player. In addition, different personalities display different capture spell effects, which facilitates the developer to more standardized manage different pet virtual roles, thereby providing the player with a more immersive and flexible operation experience, enhancing the immersion and fun of the game.

[0178] In some embodiments, the state information includes a state of the pet virtual role, and the correspondence between the state of the pet virtual role and the second type of capture spell effect includes at least one of the following:

[0179] · the state of the pet virtual role is a hungry state, and the second type of capture spell effect is a feeding type spell effect;

[0180] · the state of the pet virtual role is a wounded state, and the second type of capture spell effect is a healing type spell effect;

[0181] · the state of the pet virtual role is a vigilant state, and the second type of capture spell effect is a hypnotic type spell effect;

[0182] • the state of the pet virtual role is a combat state, and the second type of capture spell effect is an attack type spell effect.

[0183] Optionally, the type of the capture spell effect is also related to the state of the pet virtual role. For example, when the state of the pet virtual role is a hungry state, the pet virtual role in the hungry state needs to recover health, at this time, the first type of capture spell effect is a feeding type spell effect, which improves the friendliness and acceptance of the pet virtual role, thereby increasing the success rate of capture. For example, when the state of the pet virtual role is a wounded state, the pet virtual role in the wounded state needs to recover health, at this time, the first type of capture spell effect is a healing type spell effect, such as restoring life value or repairing wounds to improve the state of the pet virtual role, so that the pet virtual role is more easily captured. For example, when the state of the pet virtual role is an alert state, the pet virtual role in the alert state becomes very alert and difficult to approach, at this time, the first type of capture spell effect is a hypnotic type spell effect, for example, a hypnotic note is played, which can make the pet virtual role relax and enter a sleep state, reducing its resistance. The above is only an example of illustration, and the present application does not limit the correspondence between the state of the pet virtual role and the type of the capture spell effect.

[0184] In the present application, the capture spell effect is determined based on the state of the pet virtual role, and the capture spell effect is selected according to the current state of the pet virtual role, which can improve the relationship between the player and the pet virtual role, and facilitate the player to more timely understand the state of the pet virtual role, and enhance the strategy and tactics in the game. By selecting a capture spell effect that matches the current state of the pet virtual role, the pet virtual role can be protected to some extent or the ability of the pet virtual role can be maximized, while the interactive experience between the player and the pet virtual role is enhanced, the player's participation in the game process is enhanced, and the interactive efficiency of the game based on the pet virtual role is improved.

[0185] In some embodiments, the state information includes an attribute of the pet virtual role, and the correspondence between the attribute of the pet virtual role and the second type of capture spell effect includes at least one of the following:

[0186] • the attribute of the pet virtual role is a fire attribute, and the second type of capture spell effect is a water type spell effect;

[0187] • the attribute of the pet virtual role is a water attribute, and the second type of capture spell effect is an ice type spell effect;

[0188] • the attribute of the pet virtual role is a grass attribute, and the second type of capture spell effect is a fire type spell effect;

[0189] The attribute of the pet virtual role is a dark attribute, and the second type of capture spell effect is a light attribute restraining spell effect.

[0190] Optionally, the type of the capture spell effect is also related to the attribute of the pet virtual role. For example, the attribute of the pet virtual role is a fire attribute, and the pet with the fire attribute is more sensitive to water attribute magic. In this case, the first type of capture spell effect is an attribute restraining spell effect, for example, a water attribute spell effect (water flow attack) can effectively weaken the ability of the pet virtual role with the fire attribute, so that the pet virtual role is more easily captured. For example, the attribute of the pet virtual role is a grass attribute, and the pet with the grass attribute is more sensitive to fire attribute magic. In this case, the first type of capture spell effect is an attribute restraining spell effect, for example, a fire attribute spell effect can quickly subdue the pet virtual role. The above is only an example, and the present application does not limit the correspondence between the attribute of the pet virtual role and the type of the capture spell effect.

[0191] In the present application, the content of the capture spell effect corresponding to the attribute of the pet virtual role is introduced. The capture spell effect is displayed differently according to the attribute, which can more clearly prompt the player about the attribute of the pet virtual role to be captured, improve the visibility of the interface and the intuitiveness of the operation, and make the interactive experience of the player more vivid. In addition, the attribute configuration of different pet virtual roles balances the differences between different roles, improves the fairness and challenge of the game, and helps to provide more diverse possibilities for the game process. The player can adjust the capture strategy and select the appropriate capture spell effect according to different situations, which improves the possibility of successful capture and facilitates the improvement of the human-computer interaction efficiency of the player.

[0192] Optionally, different types of capture spell effects have different display forms. Optionally, the display form of the capture spell effect includes at least one of light effect, sound effect, animation special effect, energy fluctuation, particle effect or magic array diagram, but is not limited thereto, and the present application does not limit the same.

[0193] For example, the display form of the capture spell effect is a light effect, and light or light beams may appear during the spell process. Different colors and intensities of light effects represent the capture of different types of pet virtual roles, for example, a red light effect is used to capture a pet virtual role with a fire attribute, and a blue light effect is used to capture a pet virtual role with a water attribute.

[0194] For example, the display form of the capture spell effect is energy fluctuation. Optionally, the intensity and frequency of the energy fluctuation are adjusted according to the capture difficulty and the rarity of the pet virtual role. For example, the intensity and frequency of the energy fluctuation are smaller for a pet virtual role that is more common, and the intensity and frequency of the energy fluctuation are larger for a pet virtual role that is more rare. The energy fluctuation can be a light ring, a ripple, or other forms of energy display around the master virtual role.

[0195] For example, the display form of the capture spell effect is particle effect. The master virtual role can generate sparks, stardust, or other magic particles during the spell casting process. Optionally, different kinds of particle effects can be associated with the attributes of the pet virtual role, for example, the capture spell effect of a fire-type pet virtual role is displayed as flame particles, and the capture spell effect of a water-type pet virtual role is displayed as water droplet particles.

[0196] In some embodiments, the master virtual role performs a capture spell effect on the pet virtual role, and the pet virtual role simultaneously displays a taming effect corresponding to the capture spell effect. The taming effect refers to the visual effect presented when the pet virtual role is tamed. FIG. 8 shows a schematic diagram of a capture spell effect according to an example embodiment of the present application. As shown in FIG. 8, the capture spell effect of the master virtual role 501 is a hypnosis-type spell effect, and the display form of the hypnosis-type spell effect is to release hypnosis notes. Symbol icons of the hypnosis notes appear around the master virtual role 501 and on the spell casting path. During the spell casting process, sound fluctuation appears to display the transmission of the hypnosis notes. The pet virtual role 502 is affected by the hypnosis notes and displays a corresponding taming effect, for example, symbol icons of the hypnosis notes appear around the pet virtual role 502, and light or light beams appear around the pet virtual role 502, indicating that the pet virtual role 502 is being tamed.

[0197] FIG. 9 shows a schematic diagram of a capture spell effect according to an example embodiment of the present application. As shown in FIG. 9, the capture spell effect of the master virtual role 601 is an attack-type spell effect, and the display form of the attack-type spell effect is to release a storm animation. Rotating wind flows and stones appear around the master virtual role 601 to display a storm effect. The pet virtual role 602 is affected by the storm effect and displays a corresponding taming effect, for example, the taming effect of the pet virtual role 602 is to be surrounded by the wind flows, suspended in a state and unable to move freely, indicating that the pet virtual role 602 is being tamed.

[0198] Fig. 10 shows a schematic diagram of capturing a spell effect according to an example embodiment of the present application. As shown in Fig. 10, the capturing spell effect of the master virtual character 701 is an attack type spell effect, and the display form of the attack type spell effect is a magic circle, the master virtual character 701 is using a magic circle based capturing skill to capture the pet virtual character 702, a large magic circle with glowing symbols and patterns appears on the ground, and light effects are emitted around the magic circle. The pet virtual character 702 is affected by the magic circle, and a corresponding taming effect is displayed, for example, the pet virtual character 702 is shown to be in the center of the magic circle and surrounded by light effects, indicating that it is being tamed.

[0199] Step 234: in response to the end of the capturing spell effect, display the capturing result of the pet virtual character.

[0200] In some embodiments, the second type of capturing spell effect is related to the state information of the pet virtual character. Optionally, the state information of the pet virtual character includes at least one of the personality, state and attribute of the pet virtual character.

[0201] In some embodiments, the capturing result of the pet virtual character is displayed after the capturing spell effect of the master virtual character is executed. Optionally, the capturing result of the pet virtual character includes two capturing results: capturing success and capturing failure. The capturing success can also be referred to as taming success, and the capturing failure can be referred to as taming failure.

[0202] In some embodiments, if the master virtual character successfully tames the pet virtual character, i.e. the capturing result is capturing success, the second capturing prop is consumed, or the number of uses of the second capturing prop is consumed; if the master virtual character fails to successfully tame the pet virtual character, i.e. the capturing result is capturing failure, the second capturing prop is returned to the master virtual character, or the number of uses of the second capturing prop is returned.

[0203] The method provided by the embodiments of the present application introduces multiple types of capturing spell effects (such as attack type, feeding type, healing type, hypnosis type, interaction type, attribute restriction type, etc.), so that the player needs to select an appropriate capturing strategy according to the state information (personality, state, attribute) of the pet virtual character when capturing the pet virtual character, so that each capture can be personalized and dynamic, thereby enhancing the interactivity of the game and the player's sense of participation. This greatly increases the interactivity and strategy of the game, making the capturing process more interesting and challenging. Displaying the corresponding taming effect and capturing result of the pet virtual character enhances the interactive experience between the player and the pet virtual character.

[0204] The taming effect of the pet virtual character is gradually converted from the first effect to the second effect.

[0205] In some embodiments, the master virtual character performs a capture spell effect on the pet virtual character, and the pet virtual character simultaneously displays a taming effect corresponding to the capture spell effect, where the taming effect refers to a visual effect presented when the pet virtual character is tamed. Optionally, the taming effect of the pet virtual character gradually transitions from a first effect to a second effect, for example, the visual prominence of the taming effect gradually increases.

[0206] FIG. 12 is a flowchart of a virtual world-based capture method according to an example embodiment of the present application. The step 232 or the step 234 described above can be replaced by steps 232a and 232b.

[0207] Step 232a: During the process in which the master virtual character releases the capture spell effect, the taming effect corresponding to the pet virtual character gradually transitions from a first effect to a second effect.

[0208] Here, the first effect and the second effect refer to the taming effect presented at different stages or different spell levels. Optionally, the second effect has a higher effect intensity than the first effect.

[0209] In some embodiments, the first effect refers to the taming effect presented at the beginning of the capture, i.e., the first effect refers to the initial state of the taming effect. The second effect refers to the taming effect presented after a period of time from the beginning of the capture or after the spell intensity of the capture spell effect increases, i.e., the second effect refers to the intermediate state or advanced state of the taming effect. Optionally, when the capture spell effect reaches a certain degree, the taming effect corresponding to the pet virtual character will transition from the first effect to the more prominent second effect. Here, the capture spell effect reaching a certain degree can be understood as the spell duration of the capture spell effect or the spell effect of the capture spell effect reaching a certain degree.

[0210] In some embodiments, the second effect has a higher effect intensity than the first effect. The effect intensity refers to the prominence of the visual effect. Optionally, the effect intensity includes, but is not limited to, at least one of the display size, display brightness, display content richness, animation presentation degree, and interactivity intensity of the visual element.

[0211] • The display size of the second effect is higher than that of the first effect

[0212] In some embodiments, the display size refers to the size or space occupied by the visual element. Here, the visual element refers to the display element corresponding to the taming effect. When the taming effect is the first effect, the visual element (such as a light ring) can be small or concentrated; when the taming effect is the second effect, the size of the visual element can be larger and cover a wider range.

[0213] • The display brightness of the second effect is higher than that of the first effect

[0214] In some embodiments, the display brightness refers to the brightness or luminous intensity of the visual element. When the taming effect is the first effect, the brightness of the visual element can be low, appearing softer, for example, the taming effect at this time is a low-brightness light effect; when the taming effect is the second effect, the brightness increases, making the visual element more eye-catching, for example, the taming effect at this time is a high-brightness light effect.

[0215] • The display content richness of the second effect is higher than that of the first effect

[0216] In some embodiments, the display content richness refers to the amount of information or the amount of details contained in the visual element. Alternatively, the higher the display content richness, the more patterns, symbols or animation elements the taming effect can contain. When the taming effect is the first effect, the visual element can be simple, for example, the taming effect only displays basic light effects and particle effects; when the taming effect is the second effect, the visual element will be more rich, for example, the taming effect displays more types of particle effects and color changes.

[0217] • The animation presentation degree of the second effect is higher than that of the first effect

[0218] In some embodiments, the animation presentation degree refers to the complexity, fluency and expressiveness of the animation corresponding to the visual element. When the taming effect is the first effect, the animation can be simple and slow; when the taming effect is the second effect, the animation becomes more complex, containing more actions, changing more frequently and fluently, making the entire taming effect more dynamic and lively.

[0219] • The interaction intensity of the second effect is higher than that of the first effect

[0220] In some embodiments, the interaction intensity refers to the depth and responsiveness of the interaction between the master virtual character and the taming effect. When the taming effect is the first effect, the interaction can be low, for example, the master virtual character touches the head of the pet virtual character; when the taming effect is the second effect, the interaction is enhanced, for example, the master virtual character touches the head of the pet virtual character while communicating with the pet virtual character.

[0221] It should be noted that the above is only an example of illustration, and the display method of the effect intensity can be any one of the above, or a free combination of at least any two display methods, which is not limited in the present application.

[0222] Step 232b: in response to the capture spell effect reaching the first spell state, displaying the capture success result of the pet virtual character.

[0223] Wherein, the first spell state refers to the master virtual character executing the capture spell effect reaching a pre-set condition to ensure that the pet virtual character can be successfully tamed.

[0224] In some embodiments, the first spellcasting state comprises at least one of:

[0225] • the spellcasting duration of the spellcasting effect reaches a first duration, which can be a default duration, a player-configured duration, or a duration determined based on the level of the master virtual object;

[0226] • the attack effect of the spellcasting effect reaches a first attack effect, which can be a default attack effect, a player-configured attack effect, or the like;

[0227] • the taming progress of the pet virtual character reaches a first progress, which can be a default fixed progress value, a progress value determined based on the type of the pet virtual character, a progress value determined based on the interaction between the pet virtual character and the master virtual object (e.g., a smaller progress value if there has been an interaction), or the like;

[0228] • the battle strength of the pet virtual character decreases to a first battle strength, which can be a default fixed battle strength value, or a battle strength value determined based on the state of the virtual game in real time (e.g., a larger first battle strength at the beginning of the game, a smaller first battle strength at a certain time during the game, or the like).

[0229] Optionally, the first spellcasting state indicates that the spellcasting duration of the spellcasting effect reaches a first duration. The spellcasting duration refers to the duration of the spellcasting effect, and the first duration refers to that the duration of the spellcasting effect reaches a pre-set time length. Optionally, when the spellcasting duration of the spellcasting effect reaches the first duration, the spellcasting effect ends, and the capture result of the pet virtual character is displayed. For example, the spellcasting effect is a hypnosis-type spellcasting effect, and the first spellcasting duration of the hypnosis-type spellcasting effect is 10 seconds. The spellcasting duration of the hypnosis-type spellcasting effect performed by the master virtual character reaches 5 seconds, and the pet virtual character is in a dazed state. When the spellcasting duration of the hypnosis-type spellcasting effect reaches 10 seconds, the pet virtual character is in a coma state, i.e., the first spellcasting state is reached.

[0230] Optionally, the first casting state is used to indicate that the attack effect of the capture casting effect reaches a first attack effect. The attack effect refers to the damage value of the capture casting effect, and the first attack effect refers to that the capture casting effect reaches a predetermined damage value. If the attack effect (such as damage or state change) caused to the pet virtual role during the casting process reaches the first attack effect, the first casting state is triggered. For example, the capture casting effect is an attack type casting effect, the attack type casting effect executed by the master virtual role on the pet virtual role, and the first attack effect is to reduce the health value of the pet virtual role to below 50%. When the master virtual role continuously attacks the pet virtual role, and the health value of the pet virtual role is reduced to below 50%, that is, the first casting state is reached.

[0231] Optionally, the first casting state is used to indicate that the taming progress of the pet virtual role reaches a first progress. The taming progress refers to the progress of the pet virtual role being tamed by the master virtual role. The first progress refers to that the progress of the pet virtual role being tamed by the master virtual role reaches a first index. Optionally, during the process of the master virtual role capturing the pet virtual role, a capture progress is displayed at the second side position of the pet virtual role. Optionally, the display form of the capture progress includes but is not limited to at least one of a progress bar, a status bar, a buffer ring, and an icon. For example, during the capture process, a progress bar is displayed at the side of the pet virtual role, starting from 0% to 100% progress, to display the progress of the capture.

[0232] The above describes the display of the capture progress at the second side position of the pet virtual role. The capture progress can provide instant feedback to the player, helping the player better understand the capture situation to adjust the pet capture strategy. The progress bar displayed at the side of the pet virtual role can ensure that it does not interfere with the main operation area of the player, enhances the intuitiveness of the capture state, and facilitates the player to make strategic adjustments at different stages, improves the playability and challenge of the game. In addition, the display of the capture progress can also be calculated in real time based on the capture prop usage of the master virtual role, the state of the pet virtual role, and environmental factors, and the progress bar or other visual elements are dynamically updated to ensure that the player obtains accurate operation guidance, reduces operation errors, improves the capture success rate of the pet virtual role, and improves the human-computer interaction efficiency.

[0233] Optionally, when the progress bar is completely filled, i.e., reaches 100%, it indicates that the capture progress of the pet virtual role has reached the first spell state. Optionally, the first spell state is used to indicate that the combat power of the pet virtual role is reduced to a first combat power. The combat power refers to the combat ability or combat effectiveness of the pet virtual role, and the first combat power refers to the combat ability or combat effectiveness of the pet virtual role being reduced to a combat power threshold. Optionally, the combat power includes, but is not limited to, at least one of the attack power, defense power, life value, blood tank, and energy value of the pet virtual role. For example, during the capture process, the initial life value of the pet virtual role is 100%, the combat power threshold of the pet virtual role is 30%, and the master virtual role continuously performs the capture spell effect on the pet virtual role until the combat power of the pet virtual role is less than 30%, i.e., reaches the first spell state.

[0234] In the embodiments of the present application, by setting the way to reach the first spell state, such as setting the spell duration to reach a first duration, the attack effect to reach a first attack effect, the taming progress to reach a first progress, and the combat power of the pet virtual role to be reduced to a first combat power, it is ensured that the completion of the capture operation is not completely random, but is a conditional implementation. This positive feedback mechanism can encourage players to continue to invest in the game, reach the first spell state through spell, attack, capture, and reduce the combat power of the pet virtual role, increase the richness of the capture process and the game experience of the players, and also ensure the accuracy and fairness of the capture result through the first spell state.

[0235] In the embodiments provided by the present application, during the process of the master virtual role performing the capture spell effect, the taming effect corresponding to the pet virtual role gradually changes from a first effect to a second effect. The player can intuitively feel the progress and change of the capture process. At the same time, this gradual change can also increase the player's expectation of capture success, and at the same time improve the dynamic and strategic nature of the game experience. When the capture spell effect reaches the first spell state, the game displays the successful taming result of the pet virtual role. This display and feedback mechanism can enhance the player's sense of achievement and satisfaction, and at the same time guide the player to achieve the pet capture purpose through the tasks and challenges in the game.

[0236] The capture result of the pet virtual role is a capture success state.

[0237] In some embodiments, after displaying the capture spell effect of the master virtual role on the pet virtual role, the capture result of the pet virtual role is displayed. Optionally, when the capture result is a capture success, a success prompt information is displayed and the pet virtual role that is captured successfully is added to the pet list control.

[0238] FIG. 13 is a flowchart of a virtual world-based capturing method according to an example embodiment of the present application. The method includes step 410.

[0239] Step 410: in response to the capturing result of the pet virtual role being in the capturing success state, displaying a success prompt information, and adding the pet virtual role to a pet list control.

[0240] In some embodiments, in response to the capturing result of the pet virtual role being in the capturing success state, a success prompt information is displayed on the game interface, the success prompt information being used to indicate that the pet virtual role is successfully tamed. Optionally, the display form of the success prompt information includes, but is not limited to, at least one of a text, an icon, and an animation special effect, which is not limited in the present application.

[0241] In some embodiments, in response to the capturing result of the pet virtual role being in the capturing success state, a capturing reward is further displayed on the game interface. For example, the capturing reward is to increase experience value, develop a newly obtained skill, or the like. Alternatively, the detail information of the tamed pet virtual role is further displayed on the game interface, for example, the name, the category, the number, the skill, the rarity, the personality characteristics, or the like of the pet virtual role.

[0242] In some embodiments, after the host virtual role tames the pet virtual role, the tamed pet virtual role is added to a pet list control. The pet list control displays pet controls corresponding to at least one container prop, the container prop being used to accommodate the pet virtual role. Optionally, the container prop can realize at least one function of loading the pet virtual role, transmitting the pet virtual role, or treating the pet virtual role. The shape of the container prop includes, but is not limited to, at least one of a spherical shape, a square shape, a rectangular shape, a triangular pyramid shape, and a cylindrical shape, which is not limited in the present application.

[0243] In a possible implementation, the pet list control is displayed in a list manner at a side position of the game interface. The list manner refers to sequentially sorting and displaying the identifiers corresponding to the container props according to a list rule. For example, three container props are arranged in the list manner, and the identifiers corresponding to the three container props are arranged and displayed in the pet list. Each container prop is used to carry one tamed pet virtual role.

[0244] Optionally, the list rule includes, but is not limited to, at least one of the following rules: randomly listing the container props; listing the container props according to the attributes of the container props; listing the container props according to the levels of the pet virtual roles in the container props; and listing the container props according to the levels of the container props.

[0245] As shown in FIG. 14, the master virtual character 901 performs the capture spell effect to reach the first spell state, and the capture result of the pet virtual character is the capture success state. The pet virtual character that is successfully captured is placed in the container prop 902, which is used to carry the pet virtual character that is successfully captured. Meanwhile, a success prompt information 903 is displayed on the game interface, for example, the success prompt information is displayed as "capture success". In addition, the capture reward can also be displayed on the game interface, for example, the capture reward is displayed as "additional experience +14". As shown in FIG. 15, the pet virtual character that is successfully captured can be added to the pet list control 1002, that is, the container prop 1001 carrying the pet virtual character that is successfully captured is added to the pet list control 1002. The pet list control 1002 displays three controls corresponding to the container props that accommodate pet virtual characters.

[0246] In the embodiments of the present application, when the capture result of the pet virtual character reaches the capture success state, the game displays corresponding success prompt information to prompt the player of the current capture result, which can enhance the player's sense of achievement and satisfaction, encourage the player to continue to capture other pet virtual characters, and improve the interaction probability. In addition, the pet virtual character is added to the pet list control based on the capture success state, which not only can directly prompt the player to obtain the pet virtual character, but also can ensure timely feedback of the capture result and guarantee the smoothness of the game process and the accuracy of the data. In addition, the pet virtual characters in the pet list control are dynamically updated, and the player can clearly view and manage the pet virtual characters that have been successfully captured, which further encourages the player's desire to explore the game, and enhances the game interest and player stickiness.

[0247] In some embodiments, one container prop in the pet list control corresponds to one pet control of the pet virtual character that is successfully captured. Optionally, in response to a trigger operation for the pet control, the pet virtual character that is successfully captured and the master virtual character are displayed as being in the same camp. In response to a control operation for the pet virtual character that is successfully captured, the interaction behavior of the tamed pet virtual character is displayed. The trigger operation for the pet control can be a trigger operation for any pet control in the pet list control.

[0248] In some embodiments, in response to the trigger operation for the pet control, the pet virtual character that is successfully captured corresponding to the pet control is summoned, and the pet virtual character that is successfully captured and the master virtual character are summoned to be in the same camp. The same camp refers to the affiliation or camp grouping of the characters in the virtual world. The pet virtual character that is successfully captured and the master virtual character are in the same camp, and both have common affiliation or mutual association or mutual support. The affiliation refers to the same team, alliance, camp or other forms of affiliation.

[0249] For example, as shown in FIG. 16, in response to a triggering operation on the pet control 1101, the captured pet virtual role 1102 corresponding to the pet control 1101 is summoned, and the captured pet virtual role 1102 and the master virtual role 1103 are in the same camp.

[0250] In some embodiments, in response to a control operation on the captured pet virtual role, an interactive behavior of the tamed pet virtual role is displayed. The interactive behavior refers to an interaction manner between the master virtual role and the captured pet virtual role. Optionally, the interactive behavior includes at least one of the following manners:

[0251] a companion behavior of the pet virtual role;

[0252] an interactive action of the pet virtual role;

[0253] a battle behavior of the pet virtual role;

[0254] a special skill or effect released by the pet virtual role.

[0255] Optionally, the interactive behavior is a companion behavior of the pet virtual role, the pet virtual role can follow the master virtual role and show similar movements and behaviors as the master virtual role; the interactive behavior is an interactive action of the pet virtual role, the master virtual role can interact with the pet virtual role, such as feeding, petting, playing, etc.; the interactive behavior is a battle behavior of the pet virtual role, the master virtual role can command the pet virtual role to fight against an enemy virtual role; the interactive behavior is a special skill or effect released by the pet virtual role, the pet virtual role can have special abilities or skills, such as exploration, puzzle solving, or enhancing the ability of the master virtual role.

[0256] For example, as shown in FIG. 17, the master virtual role 1201 and the captured pet virtual role 1202 are in the same camp, and in response to a control operation on the captured pet virtual role 1202, the master virtual role 1201 is displayed to control the captured pet virtual role 1202 to fight against an enemy virtual role 1203.

[0257] In the embodiments of the present application, the relationship and cooperation between the captured pet virtual character and the master virtual character are strengthened by displaying that they are in the same camp, the interaction range in the game is expanded by the master virtual character controlling the captured pet virtual character and displaying the interaction behavior between the pet virtual character and the master virtual character. The player can control the pet virtual character to perform more targeted and personalized operations, such as commanding the pet virtual character to perform specific tasks or actions, thereby increasing the strategy and interest of the game.

[0258] FIG. 18 shows the overall flowchart of the virtual world-based capturing method provided by an example embodiment of the present application. The execution subject of each step of the method can be the first terminal device 120 or the client on the first terminal device 120 in the computer system shown in FIG. 1, and the steps are as follows:

[0259] Step 1: Start.

[0260] At the start of the game, a scene picture of the virtual world in which the master virtual character is located is displayed, and the scene picture also includes at least one pet virtual character.

[0261] Step 2: Trigger the capturing prop button.

[0262] A capturing prop button is displayed on the game interface, and the capturing prop button is a control for controlling the master virtual character to capture the pet virtual character.

[0263] The client displays a virtual environment through a virtual environment picture, and the virtual environment picture is a picture of observing the virtual environment from the perspective of the master virtual character. The perspective is the angle of observing the master virtual character through a camera model in the virtual environment.

[0264] In some embodiments, in response to triggering the capturing prop button, a sighting reticle corresponding to the capturing prop button is displayed. When the player presses the capturing prop button, the client will respond to this triggering operation to switch the state of the camera model to a sighting mode. The perspective of the player can change so as to more accurately aim or observe the captured object. In the sighting mode, a sighting reticle appears on the game interface, which assists the master virtual character in aiming at a pointing object. The pointing object is an object aimed at by the player using the sighting reticle, which can be anything in the virtual world, such as terrain, units (e.g., other virtual characters), buildings, etc.

[0265] Step 3: Move the sighting reticle to the pet virtual character.

[0266] In some embodiments, in response to the aiming operation on the pet virtual character, the sighting reticle is moved to the pet virtual character to be captured.

[0267] Optionally, the player can move the reticle by dragging a capture item button (which can be a virtual button or a control on a touch screen) on the screen to adjust the focus of the camera model. This operation allows the player to precisely aim the reticle at the pet virtual character to be captured.

[0268] Step 4: Display the capture probability on the first side of the pet virtual character.

[0269] Optionally, the pointing object of the reticle is the pet virtual character to be captured, and the capture probability is displayed on the first side of the pet virtual character. The capture probability indicates the probability of successfully taming the pet virtual character by the master virtual character. Optionally, when the reticle is aimed at the pet virtual character to be captured, the client reads the capture probability of successfully capturing the pet virtual character and presents the capture probability in percentage or other forms on the first side of the pet virtual character. The player can decide whether to capture the pet virtual character based on the capture probability. Through the display of the capture probability, the player can adaptively adjust the capture strategy.

[0270] Step 5: Release the capture item button to start capturing the pet virtual character.

[0271] In some embodiments, in response to the release operation of the capture item button, the master virtual character performs the capture spell effect on the pet virtual character, and the capture result of the pet virtual character after the capture spell effect is displayed. Optionally, the capture result of the pet virtual character includes two capture results: capture success and capture failure.

[0272] In response to the release operation of the capture item button, the client sends a capture request to the server, including all relevant information of the capture operation, such as the data of the pet virtual character, the capture spell effect of the master virtual character, etc.

[0273] Optionally, after receiving the capture request from the client, the server processes the capture operation according to the game logic and rules, and calculates the capture result. After processing, the server returns the capture result to the client.

[0274] Step 6: Determine whether the capture is successful.

[0275] Step 7: If the capture is successful, consume the capture item.

[0276] If the capture is successful, i.e., the capture result is capture success, the server consumes the capture item and adds the captured pet virtual character to the pet list control.

[0277] Step 8: If the capture is not successful, return the capture item.

[0278] If the capture is unsuccessful, i.e., the capture result is capture failure, the server notifies the client that the capture is unsuccessful, ends the current capture process, does not consume the capture prop, and reverts the state of the pet virtual role to the state before capture, which can involve restoring the life value or resetting the behavior pattern of the pet virtual role.

[0279] Step 9: Add the pet virtual role to the pet list control.

[0280] If the capture is successful, i.e., the capture result is capture success, the captured pet virtual role is added to the pet list control. The pet list control displays at least one pet control corresponding to a container prop for accommodating pet virtual roles.

[0281] Optionally, the information of the captured pet virtual role is added to the pet list control of the player. The information includes the identification, type, level, attribute, current state, and the like of the pet virtual role. The server updates the data of the player account to reflect the new pet list control. The server sends the operation result and the updated pet list control back to the client, and the newly captured pet virtual role is displayed on the client.

[0282] Step 10: The player triggers the pet control.

[0283] In some embodiments, one container prop in the pet list control corresponds to one pet control of a captured pet virtual role. Optionally, the pet list control includes a first number of pet controls.

[0284] Step 11: The pet virtual role and the master virtual role are in the same camp.

[0285] In some embodiments, in response to the triggering operation on the pet control, the captured pet virtual role corresponding to the pet control is summoned, and the captured pet virtual role and the master virtual role are in the same camp. The same camp refers to the affiliation or camp grouping of the characters in the virtual world.

[0286] Optionally, in response to the triggering operation on the pet control, a summon request is sent, the client sends the summon request to the server, and the server checks whether the requested pet virtual role exists in the pet list control of the player after receiving the summon request. The server feeds back the result to the client to confirm that the pet has been successfully generated and can interact with the player.

[0287] In some embodiments, in response to the control operation on the captured pet virtual role, the interaction behavior of the captured pet virtual role is displayed. The interaction behavior refers to the interaction mode between the master virtual role and the captured pet virtual role.

[0288] For example, the interactive behavior refers to that the master virtual character controls the captured pet virtual character to fight with the enemy virtual character. The captured pet virtual character identifies the master virtual character as a teammate, does not cause damage to the master virtual character, and cooperates with the master virtual character to attack the enemy virtual character.

[0289] Step 12: End.

[0290] The beneficial effects of the scheme are as follows.

[0291] The embodiment of the present application greatly reduces the capture failure probability caused by player operation errors and objective factors. The player no longer needs to pay attention to various negative factors such as path occlusion of the pet virtual character to be captured, flight trajectory of the flying object, and rapid movement of the pet virtual character, greatly reducing the thinking burden of the player, reducing the operation steps and time, and finally greatly increasing the satisfaction of the player's capture experience, achieving good benefits.

[0292] In combination with reference to FIG. 19, FIG. 19 is a comparison result diagram of the related art and the scheme provided by an embodiment of the present application. The set game scene is as follows: the distance between the pet virtual character to be captured and the master virtual character is 20 meters, the pet virtual character to be captured is in a normal state, and the basic capture probability of the pet virtual character to be captured is 50%. As shown in (a) of FIG. 19, the average consumption time of capturing the pet virtual character in the related art is 15 seconds, and the average consumption time of capturing the pet virtual character in the scheme is 3 seconds. As shown in (b) of FIG. 19, the probability of capture failure caused by player operation errors in the related art is 40%, and the probability of capture failure caused by player operation errors in the scheme is 0%. As shown in (c) of FIG. 19, the player feedback satisfaction in the related art is 45, and the player feedback satisfaction in the scheme is 80.

[0293] FIG. 20 shows a structural block diagram of a capture device based on a virtual world provided by an embodiment of the present application. The device has the functions of implementing the above-mentioned examples of the capture method based on a virtual world, which can be implemented by hardware or by executing corresponding software by hardware. The device can be a server introduced above or can be arranged in a server. As shown in FIG. 20, the device 1700 includes a display module 1710.

[0294] The display module 1710 is configured to display at least one of a master virtual character and a pet virtual character in the virtual world.

[0295] The display module 1710 is configured to display a capture prop control, which is a control for controlling the master virtual character to capture the pet virtual character.

[0296] The receiving module 1720 is configured to receive a release operation on the capture prop control;

[0297] The display module 1710 is configured to display a capture spell effect released by the master virtual character on the pet virtual character and a capture result of the pet virtual character in response to the release operation.

[0298] In some embodiments, the capture prop control is a consumable control for triggering consumption of a capture prop;

[0299] The display module 1710 is further configured to consume a usage frequency of the capture prop in response to the release operation on the capture prop control.

[0300] In some embodiments, the display module 1710 further includes a display sub-module.

[0301] In an optional example, the capture prop control is a first capture prop control, the first capture prop control corresponds to a first capture prop, the first capture prop has one of a plurality of prop types; the display sub-module is configured to consume a usage frequency of the first capture prop and display a first type of capture spell effect released by the master virtual character on the pet virtual character in response to a selection operation on the first capture prop control, the first type is related to a prop type of the first capture prop; the display sub-module is configured to display a capture result of the pet virtual character in response to an end of the capture spell effect.

[0302] In an optional example, the first type of capture spell effect includes at least one of the following: the first capture prop is an attack type capture prop, the first type of capture spell effect is an attack type spell effect; the first capture prop is a feeding type capture prop, the first type of capture spell effect is a feeding type spell effect; the first capture prop is a healing type capture prop, the first type of capture spell effect is a healing type spell effect; the first capture prop is a hypnotic type capture prop, the first type of capture spell effect is a hypnotic type spell effect; the first capture prop is an interaction type capture prop, the first type of capture spell effect is an interaction type spell effect; the first capture prop is an attribute resistance type capture prop, the first type of capture spell effect is an attribute resistance type spell effect.

[0303] In an optional example, the capture prop control is a second capture prop control, the second capture prop control corresponds to a second capture prop; the display sub-module is configured to, in response to a release operation on the second capture prop control, consume a usage frequency of the second capture prop, and display a second type of capture spell effect released by the master virtual character on the pet virtual character, the second type of capture spell effect being related to state information of the pet virtual character; the display sub-module is configured to, in response to an end of the capture spell effect, display a capture result on the pet virtual character; wherein the state information includes at least one of a personality, a state, and an attribute of the pet virtual character.

[0304] In an optional example, the state information includes the personality of the pet virtual character, and a corresponding relationship between the personality of the pet virtual character and the second type of capture spell effect includes at least one of the following: the personality of the pet virtual character is a belligerent personality, and the second type of capture spell effect is an attack type spell effect; the personality of the pet virtual character is a docile personality, and the second type of capture spell effect is a feeding type spell effect; the personality of the pet virtual character is a lively personality, and the second type of capture spell effect is an interaction type spell effect; the personality of the pet virtual character is a timid personality, and the second type of capture spell effect is a hypnotic type spell effect.

[0305] In an optional example, the state information includes the state of the pet virtual character, and a corresponding relationship between the state of the pet virtual character and the second type of capture spell effect includes at least one of the following: the state of the pet virtual character is a hungry state, and the second type of capture spell effect is a feeding type spell effect; the state of the pet virtual character is a wounded state, and the second type of capture spell effect is a healing type spell effect; the state of the pet virtual character is an alert state, and the second type of capture spell effect is a hypnotic type spell effect; the state of the pet virtual character is a battle state, and the second type of capture spell effect is an attack type spell effect.

[0306] In an optional example, the state information includes an attribute of the pet virtual character, and the correspondence between the attribute of the pet virtual character and the second type of capture spell effect includes at least one of the following: the attribute of the pet virtual character is a fire attribute, and the second type of capture spell effect is a water type of spell effect; the attribute of the pet virtual character is a water attribute, and the second type of capture spell effect is an ice type of spell effect; the attribute of the pet virtual character is a grass attribute, and the second type of capture spell effect is a fire type of spell effect; the attribute of the pet virtual character is a dark attribute, and the second type of capture spell effect is a light type of spell effect.

[0307] In an optional example, the display submodule is configured to display a gradual conversion of a first effect to a second effect of a corresponding subjugation effect of the pet virtual character during a process in which the master virtual character releases the capture spell effect, and an effect intensity of the second effect is higher than an effect intensity of the first effect; and the display submodule is configured to display a capture success result of the pet virtual character in response to the capture spell effect reaching a first spell state.

[0308] In an optional example, the first spell state includes at least one of the following: a spell duration of the capture spell effect reaches a first duration; an attack effect of the capture spell effect reaches a first attack effect; a subjugation progress of the pet virtual character reaches a first progress; and a battle strength of the pet virtual character weakens to a first battle strength.

[0309] In an optional example, the display submodule is configured to display a corresponding aiming center of the capture prop control in response to a touch operation on the capture prop control; and the display submodule is configured to display a capture probability at a first circumferential position of the pet virtual character in response to an aiming operation on the pet virtual character, the capture probability being used to indicate a probability of successfully subjugating the pet virtual character by the master virtual character.

[0310] In an optional example, the display submodule is configured to display the aiming center of the capture prop control in a first guiding form in response to a touch operation on the capture prop control; and the first guiding form includes at least one of a ray, a dashed line, an arrow, an animation special effect, and a font.

[0311] In an optional example, the display submodule is configured to display a capture progress at a second circumferential position of the pet virtual character.

[0312] In an optional example, the display submodule is configured to display a success prompt in response to the capture result of the pet virtual role being a capture success state, and add the pet virtual role to a pet list control; wherein the pet list control displays pet controls corresponding to at least one container prop, and the container prop is used to accommodate the pet virtual role.

[0313] In an optional example, the display submodule is configured to display the pet virtual role and the master virtual role in the same camp in response to a trigger operation on the pet control, and display an interactive behavior of the captured pet virtual role in response to a control operation on the captured pet virtual role; wherein the interactive behavior includes at least one of a companion behavior, an interactive action, a battle behavior, and a special skill release.

[0314] It should be noted that the specific limitations in the above one or more embodiments of the virtual world-based capture device can refer to the limitations of the virtual world-based capture method described above, which will not be described here. The modules of the above device can be realized by software, hardware and their combination, and each module can be embedded in the form of hardware or independent of the processor of the computer device, or stored in the memory of the computer device in the form of software, so as to call and execute the corresponding operations of each module by the processor.

[0315] The above embodiment numbers of the present application are only for description, and do not represent the advantages and disadvantages of the embodiments.

[0316] The present application also provides a computer device, which comprises a processor and a memory, and the memory stores at least one computer program, and the at least one computer program is loaded and executed by the processor to implement the virtual world-based capture method provided by the above method embodiments.

[0317] FIG. 21 shows a structural block diagram of a computer device 1800 according to an example embodiment of the present application. The computer device 1800 can be a portable mobile terminal. Generally, the computer device 1800 includes a processor 1801 and a memory 1802.

[0318] The processor 1801 can include one or more processing cores, such as a 4-core processor, an 8-core processor, and the like. The processor 1801 can be implemented in at least one of a hardware form of a DSP (Digital Signal Processing), an FPGA (Field Programmable Gate Array), a PLA (Programmable Logic Array). The memory 1802 can include one or more computer-readable storage media that can be tangible and non-transitory. The memory 1802 can also include a high-speed random access memory, and a nonvolatile memory such as one or more disk storage devices, flash storage devices. In some embodiments, the computer device 1800 can also optionally include a peripheral device interface 1803 and at least one peripheral device. The processor 1801, the memory 1802, and the peripheral device interface 1803 can be connected through a bus or a signal line. Each peripheral device can be connected to the peripheral device interface 1803 through a bus, a signal line, or a circuit board. Specifically, the peripheral devices include at least one of a radio frequency circuit 1804, a touch display screen 1805, a camera assembly 1806, an audio circuit 1807, and a power supply 1808. The peripheral device interface 1803 can be used to connect at least one peripheral device related to I / O (Input / Output) to the processor 1801 and the memory 1802. The radio frequency circuit 1804 is used to receive and transmit RF (Radio Frequency) signals, also known as electromagnetic signals. The radio frequency circuit 1804 communicates with a communication network and other communication devices through electromagnetic signals. The touch display screen 1805 is used to display a UI (User Interface). The UI can include graphics, text, icons, video, and any combination thereof. The touch display screen 1805 also has the ability to collect touch signals on the surface or above the surface of the touch display screen 1805. The camera assembly 1806 is used to collect images or videos. Optionally, the camera assembly 1806 includes a front camera and a rear camera. Generally, the front camera is used to implement video calls or selfies, and the rear camera is used to implement the shooting of photos or videos. The audio circuit 1807 is used to provide an audio interface between the user and the computer device 1800. The audio circuit 1807 can include a microphone and a speaker. The microphone is used to collect sound waves of the user and the environment, and convert the sound waves into an electrical signal input to the processor 1801 for processing, or input to the radio frequency circuit 1804 to implement voice communication. The power supply 1808 is used to supply power to each component in the computer device 1800. The power supply 1808 can be alternating current, direct current, disposable batteries, or rechargeable batteries.In some embodiments, the computer device 1800 further includes one or more sensors 1809. The one or more sensors 1809 include, but are not limited to, an acceleration sensor 1810, a gyroscope sensor 1811, a pressure sensor 1812, an optical sensor 1813, and a proximity sensor 1814. The acceleration sensor 1810 can detect the acceleration magnitude in three coordinate axes of a coordinate system established by the computer device 1800. The pressure sensor 1812 can be disposed at the side bezel of the computer device 1800 and / or the lower layer of the touch display 1805. When the pressure sensor 1812 is disposed at the side bezel of the computer device 1800, the holding signal of the user to the computer device 1800 can be detected, and left-hand or right-hand recognition or shortcut operation can be performed according to the holding signal. The optical sensor 1813 is used to collect ambient light intensity. In an embodiment, the processor 1801 can control the display brightness of the touch display 1805 according to the ambient light intensity collected by the optical sensor 1813. The proximity sensor 1814, also known as a distance sensor, is usually disposed at the front of the computer device 1800. The proximity sensor 1814 is used to collect the distance between the user and the front of the computer device 1800. Those skilled in the art can understand that the above structure does not constitute a limitation on the computer device 1800, and more or fewer components than those shown can be included, or certain components can be combined, or different component arrangements can be adopted.

Claims

1. A virtual world-based capturing method, executed by a computer device, the method comprising: displaying at least one of a master virtual character and a pet virtual character in the virtual world; displaying a capturing prop control, the capturing prop control being a control for controlling the master virtual character to capture the pet virtual character; receiving a release operation on the capturing prop control; in response to the release operation, displaying a capturing spell effect of the master virtual character releasing the pet virtual character and a capturing result of the pet virtual character.

2. The method of claim 1, wherein, the capturing prop control is a consumable control for triggering consumption of a capturing prop; the method further comprises: in response to the release operation on the capturing prop control, consuming a usage frequency of the capturing prop.

3. The method of claim 1 or 2, wherein, the capturing prop control is a first capturing prop control, the first capturing prop control corresponding to a first capturing prop, the first capturing prop having one of a plurality of prop types; the response to the release operation, displaying a capturing spell effect of the master virtual character releasing the pet virtual character and a capturing result of the pet virtual character, comprises: in response to a selection operation on the first capturing prop control, displaying a first type of capturing spell effect of the master virtual character releasing the pet virtual character, the first type being related to the prop type of the first capturing prop; in response to an end of the capturing spell effect, displaying the capturing result of the pet virtual character.

4. The method according to any one of claims 1 to 3, wherein, the first type of capturing spell effect comprises at least one of: the first capturing prop is an attack type capturing prop, and the first type of capturing spell effect is an attack type spell effect; the first capturing prop is a feeding type capturing prop, and the first type of capturing spell effect is a feeding type spell effect; the first capturing prop is a healing type capturing prop, and the first type of capturing spell effect is a healing type spell effect; the first capturing prop is a hypnosis type capturing prop, and the first type of capturing spell effect is a hypnosis type spell effect; the first capturing prop is an interaction type capturing prop, and the first type of capturing spell effect is an interaction type spell effect; the first capturing prop is an attribute resistance type capturing prop, and the first type of capturing spell effect is an attribute resistance type spell effect.

5. The method according to any one of claims 1 to 4, wherein, the capturing prop control is a second capturing prop control, the second capturing prop control corresponding to a second capturing prop; the response to the release operation, displaying a capturing spell effect of the master virtual character releasing the pet virtual character and a capturing result of the pet virtual character, comprises: in response to a release operation on the second capturing prop control, displaying a second type of capturing spell effect of the master virtual character releasing the pet virtual character, the second type of capturing spell effect being related to state information of the pet virtual character; in response to an end of the capturing spell effect, displaying the capturing result of the pet virtual character; wherein the state information comprises at least one of a personality, a state and an attribute of the pet virtual character.

6. The method according to any one of claims 1 to 5, wherein, The state information includes a character of the pet virtual role, and the character of the pet virtual role and the second type of capture spell effect correspond to each other in at least one of the following manners: The character of the pet virtual role is a warlike character, and the second type of capture spell effect is an attack type spell effect; The character of the pet virtual role is a docile character, and the second type of capture spell effect is a feeding type spell effect; The character of the pet virtual role is a lively character, and the second type of capture spell effect is an interaction type spell effect; The character of the pet virtual role is a timid character, and the second type of capture spell effect is a hypnotism type spell effect.

7. The method according to any one of claims 1 to 6, wherein, The state information includes a state of the pet virtual role, and the state of the pet virtual role and the second type of capture spell effect correspond to each other in at least one of the following manners: The state of the pet virtual role is a hungry state, and the second type of capture spell effect is a feeding type spell effect; The state of the pet virtual role is a wounded state, and the second type of capture spell effect is a healing type spell effect; The state of the pet virtual role is a vigilant state, and the second type of capture spell effect is a hypnotism type spell effect; The state of the pet virtual role is a fighting state, and the second type of capture spell effect is an attack type spell effect.

8. The method according to any one of claims 1 to 7, wherein, The state information includes an attribute of the pet virtual role, and the attribute of the pet virtual role and the second type of capture spell effect correspond to each other in at least one of the following manners: The attribute of the pet virtual role is a fire attribute, and the second type of capture spell effect is a water type spell effect; The attribute of the pet virtual role is a water attribute, and the second type of capture spell effect is an ice type spell effect; The attribute of the pet virtual role is a grass attribute, and the second type of capture spell effect is a fire type spell effect; The attribute of the pet virtual role is a dark attribute, and the second type of capture spell effect is a light type spell effect.

9. The method according to any one of claims 1 to 8, wherein, The response to the end of the capture spell effect includes the following: During the process in which the master virtual role releases the capture spell effect, a taming effect corresponding to the pet virtual role is displayed, and the taming effect gradually changes from a first effect to a second effect, and the effect intensity of the second effect is higher than that of the first effect; In response to the capture spell effect reaching a first spell state, a capture success result of the pet virtual role is displayed.

10. The method of any one of claims 1 to 9, wherein, The first spell state includes at least one of the following: The spell duration of the capture spell effect reaches a first duration; The attack effect of the capture spell effect reaches a first attack effect; The capture progress of the pet virtual role reaches a first progress; The fighting force of the pet virtual role is weakened to a first fighting force.

11. The method of any one of claims 1 to 10, wherein, After the capture prop control is displayed, the following is further included: In response to a touch operation on the capture prop control, a sight center corresponding to the capture prop control is displayed. In response to the aiming operation on the pet virtual role, a capture probability is displayed at the first circumferential position of the pet virtual role, the capture probability being used to indicate a probability of the master virtual role successfully taming the pet virtual role.

12. The method of any one of claims 1 to 11, wherein, The display of the aiming reticle corresponding to the capture prop control in response to the touch operation on the capture prop control comprises: In response to the touch operation on the capture prop control, the display of the aiming reticle corresponding to the capture prop control is aligned to point at an object in a first guiding form. The first guiding form comprises at least one of a ray, a dotted line, an arrow, an animation special effect, and a font.

13. The method of any one of claims 1 to 12, wherein, The method further comprises: A capture progress is displayed at a second circumferential position of the pet virtual role.

14. The method of any one of claims 1 to 13, wherein, The method further comprises: In response to the capture result of the pet virtual role being a capture success state, a success prompt information is displayed, and the pet virtual role is added to a pet list control. The pet list control displays pet controls corresponding to at least one container prop, the container prop being used to accommodate the pet virtual role.

15. The method of any one of claims 1 to 14, wherein, The pet control corresponding to the pet virtual role that is successfully captured in the pet list control corresponding to one container prop of the pet list control, the method further comprises: In response to a triggering operation on the pet control, the successfully captured pet virtual role and the master virtual role are displayed as being in the same camp; In response to a control operation on the successfully captured pet virtual role, an interactive behavior of the successfully captured pet virtual role is displayed; The interactive behavior comprises at least one of a company behavior, an interactive action, a battle behavior, and a special skill release.

16. A virtual world-based capture device, the device comprising: a display module configured to display at least one of a master virtual role and a pet virtual role in a virtual world; the display module is configured to display a capture prop control, the capture prop control being a control for controlling the master virtual role to capture the pet virtual role; a receiving module configured to receive a release operation on the capture prop control; the display module is configured to display, in response to the release operation, a capture spell effect released by the master virtual role on the pet virtual role and a capture result of the pet virtual role.

17. The apparatus of claim 16, wherein, The capture prop control is a consumable control for triggering consumption of a capture prop; the display module is further configured to, in response to the release operation on the capture prop control, consume a usage frequency of the capture prop.

18. A computer device comprising: a processor and a memory, the memory storing at least one computer program, at least one computer program being loaded and executed by the processor to implement the virtual world-based capture method according to any one of claims 1 to 15.

19. A computer storage medium, the computer readable storage medium storing at least one computer program, at least one computer program being loaded and executed by a processor to implement the virtual world-based capture method according to any one of claims 1 to 15.

20. A computer program product, comprising a computer program stored in a computer readable storage medium; the computer program is read and executed by a processor of a computer device from the computer readable storage medium, so that the computer device executes the virtual world based capturing method according to any one of claims 1 to 15.

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